Command and Conquer Rivals WiKi: Tips and Tricks for Game Walkthrough
COMMAND AND CONQUER: RIVALS PVP is a game for android with release date 03.12.2018 from ELECTRONIC ARTS. Game genre: Strategy. In the article, we have summarized tips for leveling from TOP players, developers ’answers to gamers’ questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.
Better Command and Conquer Rivals download to computer via this link and play in Full HD resolution with maximum graphics, no brakes and with the preservation of progress. Just download the emulator, log in to your Google Play account, install the game in the window that appears and you will become the Wisest.
Contents
- A Beginner’s Guide
- How to earn experience points and increase your ranking?
- Unit Guide
- Choosing the Right Commander
- Battle Guide
- Tips for Joining an Alliance
- How to get a container?
- How do I earn event rewards?
Command and Conquer Rivals: A Beginner’s Guide
Command and Conquer Rivals is a mobile game from the leading creator of PC games, Electronic Arts Corporation. The application opens up the opportunity for users to play the popular computer strategy in real time on mobile devices.
The plot of the game
The developers present to users the universe of the computer game Command & Conquer. In 1995, a meteorite with extraterrestrial substance tiberium falls on Earth. Studies have shown that tiberium is a source of enormous amounts of energy, but it also causes mutations.
A war breaks out between the Brotherhood of Nod, an organization that has taken over most of Tiberium and is seeking to take over the world, and the Global Security Council, an international military coalition fighting terrorism. Choose which side you are on and take part in the battles.
Interface overview
Menu tab. Information about PvP (rating) by battles for GSB and Nodes, special offers, events, available resources, player level, container delivery time, leaderboard, friends list, incoming messages, sound settings, language, notifications and account.
Study the leaderboard, apply tactics, copy armies and win new victories.
Enhancement tab. Upgrades for units and commanders are available on this tab. To improve, you need to go through 3 stages of exercises, which are paid for with credits, the transition to a new level requires special cards. When the level rises, the combat effectiveness increases significantly.
Objectives tab :
- Special operations. The player has 5 tasks per day: play for the army of the GSB or Nod, start a battle, build vehicles or use the commander’s abilities. By spending 1 canister, you can replace one of the tasks. For completing tasks, the player receives a reward, for completing 5 tasks you can get 2500 credits.
- Cloning laboratory. The user selects a combat unit and places it in the cloning chamber. When ready, the player receives cards, thereby increasing the number of required combat units. Cloning time is reduced during battles. Must be used to strengthen the army.
Alliance tab. The player can join a group where users help each other. It is possible to send messages, conduct friendly battles, request cards and receive information about the alliance.
Network tab. Information about the actions performed in the game. Watching videos of other users’ battles, the ability to familiarize yourself with the combat units used and study the battle tactics.
Store Tab:
- Daily rewards. With continuous play, it is possible to get good rewards in the form of credits, diamonds and new cards. The list of daily rewards is updated every 28 days.
- Promotions. The best deals for buying cards, containers, credits and diamonds. Stocks are constantly changing.
- Daily cards. Every day the player is given the opportunity to purchase cards of combat units and commanders for credits.
- Containers. An opportunity to purchase an epic and a huge container for diamonds.
- Resources. Purchase of diamonds for currency, purchase of credits for diamonds, upgrades of experience points and credits.
Be sure to purchase cards for loans. Save up diamonds to buy containers at a higher level of the game.
Profile information
By clicking on the player level indicator, you get all the information about your profile:
- Overview. Information about player level, league, records of the week, career and best season. The game analyzes which combination of cards most often the user wins and which unit he uses more often than others. All information can be obtained separately about the games for the GSB and Nod.
- Army. Information about the combinations of cards used previously and in service. An analysis of the effectiveness of each played combination is carried out, which allows you to choose the best one.
- History of battles. Allows you to view the records of all battles, get information about the number of points earned and the used combat units. You can study enemy tactics and use them in subsequent battles.
- Level rewards. For raising the level, the player receives a reward in the form of credits, ordinary, rare and epic cards. Upon reaching level 9, you will be able to play for the army of Nod. At level 13, a cloning laboratory opens.
- Collection. In this section, you can get information about all combat units and captains of the GSB and Nod. The card indicates at what level the player can open it, and it will appear in the rewards.
- Personalization. Ability to change the appearance of combat units and commanders. By clicking on any card, you can learn how to get a new look.
- Events . Information about all completed events in which the user took part.
- Seasons. Information about the current and past seasons of the game: the length of the season, the user’s achievements and the number of his victories.
Command and Conquer Rivals: How to earn experience points and increase your ranking?
Experience points, which can be obtained for performing various actions in the game, increase the player’s level. The player’s level determines what combat units are available in containers and the store, increases the value of special operations, convoys, credits obtained in battle, as well as the number of cards for contributions.
The maximum player level is 60. Additional experience points at the maximum level bring the user closer to receiving a bonus reward. The bonus reward can be received repeatedly.
Experience points can be obtained for:
- Fights. For the first 10 battles per day, you get 1000 experience points, for a victory in each battle - 100, for a defeat - 100.
- Special operations. For the completion of each special operation, you receive 500 experience points.
- Contributions. For each donated regular card, you get 10 experience points, for a rare card - 100.
- Promotion in the division. When you move to a new division, you get bonus experience.
- Increasing the level of combat units. During exercises and as you level up, you get experience points depending on the level of the unit.
- Amplifiers. Earning boosters in events or buying them in the store gives you experience.
PvP rating rises after each victory won. The league the user plays in depends on the rating. After a player enters a new league, it does not decrease, but only increases.
Leagues differ from each other in the maximum level of combat units and battle maps, there are 8 leagues with 3 levels in each:
- Iron.
- Bronze.
- Silver.
- Gold.
- Platinum.
- Diamond.
- Master.
- Tiberius.
Command and Conquer Rivals: Unit Guide
Combat units are of three types: infantry, equipment, aviation. Each of them is produced in its own building, for example, a barracks, a factory or a heliport.
Each unit is effective against one or more types of units, or may not damage them at all. The main indicators of combat units:
- Health - the damage that a combat unit can withstand before dying, for units the total health reserve is indicated.
- DPS is the average damage that a unit deals, per second.
- Cost - the cost of creating a unit on the battlefield in Tiberia.
- Speed - the speed at which a unit moves across the battlefield.
The army must include cards capable of inflicting damage on all types of enemy. Attack with the most effective combat units to win.
GSS Infantry Ability and Efficiency Table.
GSB infantry | Abilities | Efficiency |
Arrows | Provides vision up to 3 cells and detects nearby invisible troops. | Against the infantry. Do not damage aircraft. |
Platoon RPG | Detects nearby invisible troops. | Against technology and aviation. |
Group Beat | Detects nearby invisible troops. | Against the infantry. Does not damage aircraft. |
Jet infantry | Can move over the battlefield and enemy units. Detects nearby invisible troops. | Against technology. Does not damage aircraft. |
Grenadier | When attacking ground vehicles, the target’s attack speed is reduced by 25% and movement speed by 60% for 0.7 seconds. | Against technology. Does not damage aircraft. |
Machine gunners | Shoot through 2 cells or closer. It takes time to prepare for shooting. After being placed, they take 50% less damage. | Against infantry and equipment. Do not damage aircraft. |
Snipers | Shoot through 2 cells or closer. Detect nearby invisible troops. | Against the infantry. Do not damage aircraft. |
Crusher | Regenerates health every second outside of combat. | Against technology and aviation. |
Table of abilities and effectiveness of the GSB technique.
GSB technique | Abilities | Efficiency |
Rhinoceros | It can attack both ground and air targets. | Against infantry and aviation. |
Pitbull | Can attack on the move. | Against technology and aviation. |
Tank Predator | Can attack on the move. | Against technology. Does not damage aircraft. |
Multiple launch rocket system | Shoots through 2 tiles or closer. It takes time to prepare for shooting. Quickly fires 3 missiles, then reloads. | Against technology. Does not damage aircraft. |
The dogs of war | The squad has 4 units of equipment instead of one. | Against the infantry. Do not damage aircraft. |
Thunderer | Stuns enemy infantry with every attack. | Against the infantry. Does not damage aircraft. |
Mobile Support Center | Increases the attack speed of allied ground vehicles by 50% and slightly increases their movement speed for 6 seconds. | Does not damage enemy units. |
Armored personnel carrier | In case of destruction, leaves the RPG platoon. | Against infantry and aviation. |
Tornado | Incredibly high attack speed and double attack range. | Against aviation. Does not damage infantry and vehicles. |
Wolverine | Incredibly high attack speed. | Against infantry and aviation. |
Simoom | Strikes up to 3 targets simultaneously. | Against technology and aviation. |
Titanium | Penetrates the enemy through, hitting any target on the cage behind him. | Against technology. Does not damage aircraft. |
Disintegrator | Shoots through 2 tiles or closer. Strikes all enemies in the path of the beam. | Against the infantry. Does not damage aircraft. |
Juggernaut | Shoots through 3 cells and closer. Strikes multiple cells with each volley. | Against infantry and equipment. Does not damage aircraft. |
Tank Mammoth | Can attack on the move. David and destroys the infantry. | Against infantry and equipment. |
GSS Aviation Ability and Efficiency Table.
GSB aviation | Abilities | Efficiency |
Killer whale | Quickly fires 4 missiles, then reloads. | Against technology. Does not damage aircraft. |
Golden eagle | Can move over the battlefield and enemy units. | Against infantry and aviation. |
Roy of drones | Can move over the battlefield and enemy units. | Against the infantry. Do not damage aircraft. |
Stormtrooper Mohawk | Before shooting, you must turn around so that the target is on the left. | Against technology. Does not damage aircraft. |
Boar | Can attack on the move. | Against the infantry. Does not damage aircraft. |
Hammer | It can also attack the enemy base. | Against aviation. Do not damage infantry and vehicles. |
Bomber Killer Whale | Quickly deals damage to ALL nearby ground troops, then reloads. Shoots on the go. | Against technology. Does not damage aircraft. |
Kodiak | Fires canopy, attacking up to 3 targets simultaneously. | Against technology. Does not damage aircraft. |
Nod Infantry Ability and Efficiency Chart.
Nod infantry | Abilities | Efficiency |
Action movie | Provides vision up to 3 cells and detects nearby invisible troops. | Against the infantry. Does not damage aircraft. |
Laser squad | Detects nearby invisible troops. | Against technology and aviation. |
Flamethrowers | Detect nearby invisible troops. | Against the infantry. Do not damage aircraft. |
Mutant marauder | Detects nearby invisible troops. | Against technology. Does not damage aircraft. |
Chemical warriors | After the attack, gaseous tiberium is left, which damages ALL ground troops. Does not take damage from Tiberium. | Against the infantry. Do not damage aircraft. |
Scavenger | If any unit is killed, 10 units of Tiberium are added to it next to it. | Against technology and aviation. |
Fanatic | Upon death, increases the attack speed of nearby allied units by 45% and movement speed by 25% for 5 seconds. | Against the infantry. Does not damage aircraft. |
Scarabs | On attack, dies and ignites, damaging ALL ground troops. | Against all enemy combat units. |
Cyborg | When attacking ground vehicles and aircraft, the attack and movement speeds of the target are reduced by 15% for seconds. | Against technology and aviation. |
Confessor | Increases the attack speed of adjacent friendly infantry units by 50%. Detects nearby invisible troops. | Against infantry and aviation. |
Table of abilities and efficiency of the Nod technique.
Node technique | Abilities | Efficiency |
Assault cycles | There are 3 units in a squad instead of one. | Against technology and aviation. |
Buggy | It can attack both ground and air targets. | Against infantry and aviation. |
Tank Scorpion | Can attack on the move. | Against technology. Does not damage aircraft. |
Tank Tick | If not participating in combat, it digs in and reduces damage taken by 70%. Can attack on the move. | Against technology. Does not damage aircraft. |
Gigapun | The beam splits and hits multiple targets after 3 seconds. Shoots through 2 tiles or closer. | Against technology. Does not damage aircraft. |
Cyberwheel | The squad has 4 units of equipment instead of one. | Against the infantry. Does not damage aircraft. |
Buggy RHB | After the attack, it leaves a gaseous tiberium, which damages ALL ground troops. Can attack on the move. | Against the infantry. Does not damage aircraft. |
Invisible tank | Quickly fires 4 missiles, then reloads. If he spends 5 seconds out of combat, he cannot be attacked. | Against technology and aviation. |
Widowmaker | It can attack both ground and air targets. | Against infantry and aviation. |
Centurion | Neutralizes damage taken from time to time. | Against technology. Does not damage aircraft. |
Rock worm | Can dive underground on the move, where it cannot be attacked. Deals damage to ALL nearby ground troops when surfaced. | Against technology. Does not damage aircraft. |
Artillery | Shoots across 3 tiles or closer within a firing sector. It takes time to prepare for shooting. | Against infantry and equipment. Does not damage aircraft. |
Flamethrower tank | When attacking, it affects up to 4 cells within the expanding sector. | Against the infantry. Does not damage aircraft. |
Avatar | When destroyed, it explodes, damaging all nearby ground troops. | Against infantry and equipment. Does not damage aircraft. |
Nod Aviation Ability and Efficiency Chart.
Nod aviation | Abilities | Efficiency |
Banshee | Can move over the battlefield and enemy units. | Against technology and aviation. |
Mosquito | Can move over the battlefield and enemy units. | Against the infantry. Does not damage aircraft. |
Laser drone | Can move over the battlefield and enemy units. | Against technology. Does not damage aircraft. |
Catalyst Stormtrooper | Launches a grenade infused with tiberium gas, which, when triggered, releases tiberium every 5 seconds. Deals additional damage to units in gaseous tiberium. | Against the infantry. Does not damage aircraft. |
Phantom | When attacking, the target’s attack speed and movement speed are reduced. It can also attack the enemy base. | Against aviation. Does not damage infantry and vehicles. |
Dusk | At the end of the cloaking effect, it strikes nearby enemy aircraft and ground vehicles for 1.5 seconds. | Against technology. Does not damage aircraft. |
Inferno | Sets fire to 2 cells in one line. The fire damages ALL ground troops in the affected area. Moves 45% faster while reloading. | Against infantry and equipment. Does not damage aircraft. |
Basilisk | If it attacks for more than 2 seconds, the damage is significantly increased. Shoots through 2 cells and closer. | Against technology. Does not damage aircraft. |
Command and Conquer Rivals: Choosing the Right Commander
The commander leads the squad in battle. Provided for 4 commanders in the army GSB and Nod. Each of them has its own unique ability that can help destroy the enemy.
The main indicators of the commander:
- Base health.
- Harvester health.
- Health.
- The duration of the ability.
The higher the player’s level, the more commanders are available to choose from. Depending on the strategy of the game, it is necessary to choose the commander who will bring the most benefit on the battlefield.
GSB Commander Ability Table.
GSB commanders | Abilities |
Lieutenant Strongarm | Places a turret on the battlefield - effective against infantry and aircraft. |
Dr. Liang | Places a repair robot on the battlefield - every second restores nearby friendly troops a percentage of their maximum health. |
General Solomon | Places an ion cannon on the battlefield - targets any cell on the battlefield and after 3.3 seconds deals significant damage to any units on this cell, and to ALL neighboring ones - average damage. |
Colonel Jackson | Making a gallant attack - briefly increases the attack speed and movement speed of the unit by 60%. |
Nod Commander Ability Chart.
Commanders of Nod | Abilities |
Set | Places a driller capsule on the battlefield - delivers a squad of flamethrowers to any point. |
Kane | Places an obelisk of light on the battlefield - erects a defensive structure to combat vehicles anywhere on your part of the field, shoots through 2 cells or closer. |
Jade | Fires a Medium Catalyst Rocket. When hitting the gaseous tiberium, the damage increases, units on ALL adjacent cells also take damage. |
Oksana | Increases attack speed and movement speed of a unit by 75% for a short time. This unit takes 25% more damage. |
Command and Conquer Rivals: Battle Guide
Battles take place in online duel mode, the user’s task is to destroy the enemy base in 5 minutes. Otherwise, a draw will be fixed. Training battles are held for new players.
Up to 6 cards can be used in a battle. The composition of the army can be changed before the battle, if necessary, improve combat units. The choice of cards depends on the leveling of combat units, the tactics of the game and the enemy.
Pick up a universal squad to attack all types of combat units.
The battle takes place on an automatically generated map, where the location of the players’ bases, tiberium, nuclear missile silos and launch pads changes. To construct buildings and create combat units, you need to get tiberium.
The main way to destroy an enemy base is to gain control over nuclear missiles. Usually only two are enough to destroy the enemy. Therefore, first of all, it is necessary to capture the mine and hold it until the rocket launch scale is full.
There are 3 launch pads around the mine, the player whose army occupies 2 of them controls the missile launch. The loading line is not reset when the enemy captures the point, but continues to charge.
Upon victory, the player receives a reward in the form of experience points, credits and canisters, and the PvP rating increases. Upon defeat, the rating drops, the player receives an insignificant reward.
Destroy enemy harvesters to slow down the creation of enemy combat units.
Command and Conquer Rivals: Tips for Joining an Alliance
The most useful function of an alliance is requesting a unit card from other players. The request is valid for 7 hours, after expiration you can send the next request. You can also help other players by donating and giving away your unnecessary cards. For the contribution you get experience points and credits.
You can leave the alliance at any time and join another. If the alliance is closed, then an application for membership is sent, the leaders of the alliance consider it and decide on your membership.
Strive to get into the top alliances. You can donate pumped cards, which will allow you to advance faster in the game.
Command and Conquer Rivals: How to get a container?
In the game, the user receives special boxes with rewards in the form of credits, diamonds and cards. The container can be purchased for diamonds, received as a reward for entering or leveling up, ordering its delivery.
There are several types of containers and differ in the quantity and quality of the content:
- Usual.
- Unusual.
- Rare.
- Epic.
- Huge.
You can order container delivery on the main screen by spending 1 canister. After 7 hours the container will be delivered, you can open it and order a new one. The level of the container to be delivered is automatically determined.
Canisters are easily obtained in battles, so spend them on speeding up the delivery - instead of 7 hours, the container will be ready in 3.
Command and Conquer Rivals: How do I earn event rewards?
Each event has its own game rules. The main point is to conduct battles against players in your league. For each victory, 1 point is given.
Having earned the indicated number of points, the player receives a reward. Each league has its own unique rewards. The higher the league, the better they are. The premium account also allows you to receive more substantial rewards.
Events differ in the maximum level of a combat unit that can take part in a battle. If the level of your units is higher, it will automatically decrease. The battle maps also change in each competition.
Event position is based on the best rank in the last 3 seasons, qualification stops after the start of the event. The selection of opponents is based on the ratio of victories and defeats in this event.
The author of the article: Maria M., Yaroslav I.