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Walkthrough eFootball PES: Tips, WIKI, Reviews

EFOOTBALL PRO EVOLUTION SOCCER 2020 - Android game with release date 05/23/2017 from KONAMI. Game Genre: Sports. In the article, we summarized pumping tips from TOP players, developers "answers to gamers" questions, guides for beginners from the official site and our secrets for passing the game. Attention, the article is periodically updated, look at the site Wise Geek more often.

Better eFootball PES download to computer (PC) via this link and play in Full HD resolution with maximum graphics, no brakes and with the preservation of progress. Just download the emulator, log in to your Google Play account, install the game in the window that appears and you will become the Wisest.

Contents

  1. Guide to Choose a Trainer
  2. Overview of Advanced Styles
  3. Player Features Overview
  4. Team Management Guide
  5. Player Leveling Tips
  6. Footballers craft guide
  7. Overview of Field Positions
  8. Team Building Tips

eFootball PES 2020 is a football simulator where you can try yourself in the role of a coach of any team that you can choose from many real football leagues. With each update, the composition of the teams changes. This is done in order to keep up with the real situation in the world of football.

At first glance, the game is not complicated, but there are many nuances. For example, a person far from football will find it difficult to navigate the choice of coach or team. Here you need basic knowledge about the placement of players on the field, game schemes and other game moments.

PES 2020 is a global update to the game, which was released May 23, 2017. The first simulator was called eFootball PES 2018, then the 2019 update came out and now you can play for free in Russian in the updated version of 2020.

eFootball PES 2020: Guide to Choose a Trainer

If you came to PES from another football simulator, or even decided for the first time to try playing this game, then difficulties may arise when you first choose a coach. The game has 15 mentors, they are all different and it is not clear who is better to choose.

At the start, you can choose any coach that you like. But it is recommended to pay attention to the tactical scheme. It is better to turn to a coach who has an extreme striker. Since attacks by the flanks, followed by a shift to the center, with a breakthrough of the penalty area or backache, they are most effective.

There are 2 more points that you need to pay attention to when choosing a coach:

  1. If your central midfielder is located above the center line of the field, his position can be changed to the attacking midfielder. Accordingly, on the contrary, raise it above the center.
  2. If your central midfielder is on the center line, or behind it, it can only be converted into an opornik, omitted below.The attacking midfielder make it fail. Also, any opornik can be transferred to the position of the central midfielder.

Sometimes there are coaches with a floating game scheme. For example, when your team is with the ball, the pattern looks like 3-5-2, but as soon as you lose the ball, the pattern turns into 5-1-2-2. Should I take such a mentor? In general, you should not take such a coach. All that the floating scheme will bring to you is a greater consumption of players’ stamina during the match. That is, by 60 - 70 minutes with the usual coach your players will be already tired, then with a floating scheme they will be completely squeezed out.

Coaching installations

Attack Style:

  1. Control ball - at the moment when the team takes the ball, the players do not run into a counterattack, they do not try to open, they simply take their positions on the field according to the formation. You will have to roll the ball and, through connecting the player manually, create moments.
  2. Control attacks - the game implies that as soon as you take possession of the ball, your players immediately run into a counterattack. They run away to the opponent’s goal and try to create some kind of pressure there, create sharp moments in empty zones.
The choice of the style of the game should be determined by each gamer for himself: it all depends on preferences - control the ball yourself or play a counterattack.

Building:

  1. Short pass - as soon as you take possession of the ball in your half of the field, the attacker and attacker are pulled a little towards the defenders to get this ball.
  2. Latitude of attack (long pass) - the players are not being pulled anywhere, they are waiting on the alien half of the field or in the center until the ball is brought to them.

Attack Area:

  1. In the center - with this game, your flank innings (or flank midfielders) will try to attack from the center. That is, they will try to move to the central zone and from there attack the gates.
  2. Latitude of attack - your flanking attacking midfielders will try to move as widely as possible across the field (along the edge) to be able to hang or shoot.
It is worth noting that the attack zone can be adjusted during the match, regardless of what skill your coach originally selected.

Choosing a position - everything is simple here, you can choose any option. Even if the players change their positions during the attack, you will not notice this. Therefore, you can not pay special attention to this item.

The distance between the players is the most difficult moment, because many people think that this is the distance between the players on the field, how far they will be located from each other. It’s not like that at all. The distance between the players - the higher this scale is filled, the more the player will open to receive the ball. In this case, a free player will come closer to the player who owns the ball to get a pass. The lower this scale, the further the players will be located on the field from each other.

Defense Style:

  1. High pressure - all your players (forwards, midfielders) will enter the game where you lost the ball. Lost the ball in a strange half of the field, the attackers will pressure the opponent there.
  2. Total defense - your attacking footballers are pulled to their half of the field, and already there they meet the opponent by a majority.

Containment zone - it is better to select "Center". The latitude of the attack implies that you are moving the attacking opponents from the flanks to the central zone in front of the goal, and there you are defending yourself with a number. The containment zone "In the center" works differently: from the central zone you push opponents to the flanks. If you put your opponents in the middle of the field, it means making it easier for them to access the goal.

Pressure:

  1. Aggressively - a very large part of the game is built on this type of pressure. This is when your players do not just close the opponent who is leading the ball, but try to take possession of the shell and transfer the game to the opponent’s goal.
  2. Cautious - this is for playing the "bus", by and large. This is when your player does not rush to the attacker to take the ball. He will constantly depart, allegedly closing the pass zone.

Line of defense - the higher the scale, the higher (closer to the center) your defenders are located on the field map. Basically, the lower the better. But on the other hand, if your line of defense is too low compared to the midfield line, zones may arise. If you play without defensive midfielders, it will be very easy for an opponent to run into these zones and have an advantage there. Therefore, balance is important here.

Compactness - the higher the scale, the more your players are able to insure each other and include collective pressure. The higher the better.

Each trainer also has 2 tactics:

  1. Offensive.
  2. Defensive.

You can switch between tactics during the match. This can be done in the game menu. They may differ from each other or be exactly the same. It all depends on the mentor. If your coach has 2 different tactics that are very different from each other, then this is more a plus than a minus.

Each coach during the match can have an assistant. That is, your team can have up to 3 tactics per match. They can be of different formations, it is easy to switch between them.

Adaptability is how quickly players and a coach begin to fit together. The growth of team spirit depends on this.Team spirit is a parameter that determines the interaction of figures on the field. The higher the team spirit, the better your players understand each other, the better they open in the attack, the better they close the defense zones, the better they act in collective pressure.

With a team spirit of less than 80, it is better not to play online, but first you need to raise it in games with artificial intelligence, or with the help of objects that drop out when agents open.

Management skills - this parameter is responsible for how cool a team your trainer can afford. If management skills do not allow you to have any superstars, then your team spirit drops sharply.

Assistant trainers

Each trainer can have 2 assistants. You can select an assistant during the start of the match by moving the cursor over the coach, calling up the main menu, then go to the item "Assistant coach - change". You can choose from any coach from the list that appears. After the selection, it is necessary to confirm it. Now you will have at least one more tactic.

At the beginning of the match or during the meeting, you can switch between coaches. At the same time, contracts are spent only with the head coach. Management skills will come from the main mentor.

When switching tactics, team spirit may be different. When using some trainers as assistants, their team spirit does not grow.

eFootball PES 2020: Overview of Advanced Styles

Additional styles - are tools for adjustments to your game in a meeting. With the help of them, you can change the coaching set that is not specifically suitable for the opponent, the selected mentor. And surprise the opponent with something that he is not ready for.

Some of the additional styles are much more effective than others, they are used much more often. But you can, in principle, do without them.

There are 2 slots for using attacking, and 2 slots for defensive additional game styles.

Attacking styles

Pseudo -winger - your extreme striker (extreme midfielder) will be shifted to the central zone during attacks, creating overload there. If your coach uses the attack zone - latitude tactics, then your wingers, instead of playing as widely as possible on the edge, will move closer to the center. This is useful if the opponent’s defense zone is the breadth of attack.

Focus on defense - here you need to choose some kind of soccer player whom you want to make only defend and not connect to any attacks at all. Often this style is used on defensive midfielders or on extreme defenders when they want them not to be involved in an attack. Useful style: the player does not lose his position, nor does he lose his stamina.

By the very edge - this is a very common game style. Your footballers are extreme midfielders, strikers, even central forwards will be pulled closer to the flanks and stay there playing as widely as possible.

This is necessary if you want to play through innings and awnings. Or if your coach uses the center of attack zone by default, and your opponent has a central defense zone. It will be difficult for you to break through his defense, you can make your players play much wider, and bypass opponents from the flanks.

Attacking back defenders - both back defenders go forward, while the midfielders remain in position. As the back defenders move forward, the wingers (extreme attacking midfielders) are pulled toward the center. Wingers will often be involved in an attack without your direct involvement, and run forward themselves. Minus - opens at the gate not closed for more areas and more endurance consumption.

A carousel on the flank is a very good realistic playstyle. when a player on the flank receives the ball, one of his partners moves to the edge, opening for a pass. That is, a kind of triangles are created on the flanks of 1 midfielder, flank striker and 1 forward, who will be pulled there too. The purpose of the style: to force the central defenders of the opponent to move closer to the flank, thereby creating an open zone in the center so that your central midfielders or attackers, or the second striker break into it.

In life, tactics look beautiful, but in PES there are much more effective and simple ways to pull the central defender of the enemy from the center.

Tiki-taka - here the priority is given to control the ball, a short pass. Players are built not to run behind opponents.

False "nine" - rarely used, but has a definite plus. Your center forward will be pulled almost into the supporting zone to receive the ball. And his partners are moving forward into the free zone. If you use the game on the flanks with powerful players, then this tactic may make sense. Then your attackers will move closer to the center. Or, when, your center striker is placed in tight custody. And when the attacker retreats, the guardians will reach behind him, thereby opening up free spaces for the attack. This can be very beneficial in certain situations.

Pulling into the center - here the main task is to score a goal from the canopy. When the ball is at the flanking player, the attackers take up positions at the opponent’s goal and prepare for the onslaught. You will have an overload in the opponent’s penalty area. Your central midfielders and extreme attackers will be aiming there. The style is most popular among TOP players.

False defenders - an underrated cool playstyle. Your extreme defenders will play closer to the center. They will not rush far along the flank (as when using attacking extreme defenders), they will stay in the center line, creating an overload of players in the center of the field. At the same time, their oporny will insure their zones.

A fairly balanced interesting game style, especially if you have a formation in which few players are in the center.For example, circuit 5-1-2-2. You have only 1 opornik, 2 midfielders (one of which, perhaps, is an attacker), and in the center of the field there is a clear lack of players. This tactic will solve this problem, as your last defenders will still be there. This can greatly help control the ball, or strangle an opponent while developing his attacks.

Protective styles

Low flanks - your extreme striker and extreme defender will often be pulled back during the defense, will often fall to your penalty area, helping your defenders to make double flanks and eliminate the threat there.

Tight custody - you should appoint players to the custody of an extremely unpleasant opponent, and he will be crushed during the meeting. This is a double edged sword. This way you can eliminate a strong player. On the other hand, free zones may appear behind the backs of these guardians.

Low line of defense is practically the most popular game style used by gamers. Just lower your line of defense even lower. Everyone is very afraid to get a pass behind their back and counterattacks with running into the free zone of opponents, so you can often see this game style. At the same time, it is easier for players to make accurate passes, but also creates zones for the opponent in front of your defenders. Since gaps are often created between the lines of midfield and defense, especially if you play high pressure.

Accumulation in the penalty area - when an opponent passes along the flank, players group in front of the goal. In this case, the attacking player has to hit from afar. Against players who like to control the ball, this is a very unpleasant style, because there is practically no chance to get into the penalty area using the ball control. But it will be difficult to take away the ball from the opponent with such a grouping, because a lot of free space is created on the field.

Non-participation in pressure is a very situational playing style, used by football players who do not have a very large reserve of endurance (which are clearly exhausted). Some opponents stay close to the penalty opponent, rather than being pulled back to help their defenders. The player ceases to participate in collective pressure. Even if the enemy is next to him, he will not pounce on him.

The only thing you can choose it yourself and make him pick up the ball. It can be very beneficial for players you want to keep hardy for the rest of the match. Also, if you are counting on a specific fast player in an attack, and do not want him to lower himself and take part in defense, and to engage in counterattacks with lightning speed, then this style can be put to him.

Counterpress is a popular game style that can be very bad for your team. When a team loses the ball, it immediately tries to take it away. In this case, the opponent with the ball is pressed by several players at once.This requires good stamina. It’s just impossible to play like that the whole match You need to understand when the moment comes for counterpress action.

At the same time, on the screen, your players look more aggressive and faster, but, but your opponents begin to play like logs. This is noticed by experienced players. While this style is turned on by the opponent, you cannot make accurate passes, you can’t get out of the custody of your opponent, they stop quickly turning around with the ball.

If you see that the adversary has included this style, then you most likely also need to enable it. This is necessary so that your players do not make mistakes, get lost, lose the ball out of the blue.

eFootball PES 2020: Player Features Overview

Each skill and characterization of a player greatly affects the game. Therefore, you should understand what is worth keeping in mind and pumping over, and what can be missed.

The ability to attack is a complex parameter, it is responsible for how successfully and efficiently a player opens up under the control of artificial intelligence when your team attacks (in auto mode). For midfielders, this means that the player connects to the attacks, runs into someone else’s box, looks for areas for the pass. For attackers, how quickly and abruptly they run away from the guardianship of opponents, and run into free zones to receive transmission and create danger.

Ball control - is responsible for the accuracy of the first touch when handling the ball, as well as how far the player releases the ball when dribbling.

Dribbling - is responsible for how accurate and precise the player’s movements are during the ball, as well as for the speed of all the feints in the game.

Pass on the bottom - is responsible for the accuracy of the short pass to the ball players.

Pass canopy (horseback) - is responsible for long passes. In addition to the usual transfers from flank to flank, this is also the top pass, this is partly a supply from the corner and penalty, backache.

Implementation - the accuracy of shots on goal. Partially affects the accuracy of penetration of penalty kicks and long-range shots.

Shots on goal - affect the accuracy of direct shots from the free-kick player. Partially affects the ability to apply penalties, corner kicks and penalties.

Twisting - affects how much the player tightens the ball during passes and cuts. Affects the ability to tighten the ball with the player when performing punches with tightening. A small tautology, that’s how it really comes out. If the player does not give twisted, then this indicator is useless. This parameter is one of the most important when scrolling the ball during a serve from the penalty area.

Heading - only responsible for the accuracy of punches and passes by the head. It does not affect how the player takes the upper hand or acts when defending the goal.

The ability to defend oneself is a complex parameter. It is he who is responsible for how well the player is in a position under the control of AI when the team defends. How footballers close zones, how close they are to rivals, how much they are ready to join collective pressure.

Ball selection - affects the success of the ball and tackles when managing the gamer football players in a straight line. Also, when using collective pressure, this parameter also matters.

Impact force - is simply responsible for the impact force on the ball during the execution of any serve, strike, penalty and so on.

Speed - a characteristic that is responsible for the speed of a player at a distance a couple of seconds after you press the acceleration button.

The ability to "explode" - is responsible for the starting speed of the game, after a couple of seconds after pressing the acceleration button. That is, as soon as you survive the acceleration and begin to run the player at a distance, the ability to "explode" is responsible for his jerk for the first few seconds. Further on the run affects the parameter "speed".

Also, when using a pass with running in, you will again need a small sharp jerk, a few meters after the pass, the player makes using his ability to "explode".

High stability - it is this parameter that determines how the player puts the case in situations when he does not use acceleration. That is, when walking, it stands still and spins with the ball. Exactly how well he does this depends on this characteristic. This is visible on the field when the player spreads his arms and turns a little, that is, he places the body.

This parameter also affects how quickly the player is able to turn around with the ball and change direction. The lower this ability, the more difficult it is for a football player to turn around with the ball. He is responsible for the player’s resistance to opponent’s selection and tackle.

You should not ignore this parameter at all. The higher it is, the better for all players in any position.

Stability at aftershocks - is responsible for the ability to conduct a power struggle with the enemy at speed, as well as the effectiveness of the fight on the 2nd floor (when riding duels)

Jumping - is responsible for the height of the player’s jump when waging a horse fight. But here it must be borne in mind that not every feed on horseback allows the player to use his jumping skill. An important feature for goalkeepers. The higher the parameter, the greater the distance it can cover when jumping for the ball.

Endurance is the player’s strength. When your player runs out of breath, he almost stops accelerating, begins to work slowly with the ball, can get up and forget about football, and so on.

Immutable parameters

Height. These indicators also affect the game. This parameter is the growth of the player. The fact is that in addition to the obvious that high growth allows you to better fight for riding balls. But the fact is that high players are much less agile than low. Long-legged dribblers (for example, Sanya) in order to run the same distance make fewer steps. Other things being equal, a low player takes more steps, respectively, more touches of the ball. The more touches the player makes while dribbling, the greater the opportunity to influence the situation, the more likely to give a pass, or change the direction of the player’s movement to bypass the opponent’s defender. It turns out that high growth is more likely a negative indicator for dribblers than a positive one.

Frequency of weak legs and accuracy of weak legs. The higher the frequency of a weak leg, the more often a player uses his weak leg, the higher its accuracy, the more efficiently he uses a non-working leg.

Physical form. Many gamers do not pay attention to this indicator, do not think that it affects something.Physical form affects 2 game aspects:

  1. How much stamina player recovers after matches.
  2. It affects how often a player is in good physical shape before a match. These are the arrows that you see next to the player’s image, indicating his physical fitness. The higher the arrow, the much better.

Players subject to online updates are also affected by this option. For example, if there is a conditional player who is in operational updates at level A, he should always be in great shape. If his physical fitness indicator is equal to 1, then his arrow will be average (this is the minimum for players who are in updates on A or B). At the same time, if the player is in the same position, but the physical fitness indicator is 8, in almost all matches, he will be at the maximum peak.

There are weeks in which online updates do not work at all. It is on such days that you are advised to make up a team of players whose physical fitness parameter is higher. Because they are more likely to be ready to meet.

eFootball PES 2020: Team Management Guide

Team - of course, these are players on the field and coaches who participate in matches. The team consists of 18 players: 11 from the starting lineup and 7 substitutes. Not having 18 players, or if a player is without an extended contract, the team cannot play. You can create 10 teams in the menu "Team" - "Team List". Here the "Create from scratch" section is selected. Then you should give a name to the team and choose a head coach, but on the basis of which there is a desire to create a team.

Next, the method by which the players are selected is selected:

  1. Automatically select according to the command scheme.
  2. Automatically select for Team Spirit.
  3. Select players as in the current team.
  4. Team building without registering players.

The team spirit is influenced by the teamwork. The higher it is, the more effective the team will work on the field, the more players will understand each other. Its maximum value is 99 units. Team spirit is influenced by several factors:

  1. The suitability of each player in their position.
  2. Mutual understanding between the head coach and the team.
  3. The ability of the coach to give instructions to the team.
  4. Compliance trainer.

Each coach uses his instructions to the players, and each player has tactical preparation for a particular style of play. The lower the tactical preparation of the player, the more negatively this will affect the team spirit. The tactical training of a football player increases with each match held. It can also be enhanced using the special tactical training item in the team menu.

Coach compliance with the team increases after each meeting. It can also be enhanced with a special item in the head coach menu. Maximum trainer compliance can be increased to 120%.

The arrangement of tactics. Each team can have 3 preset tactics: the first will be the main, the other two will be reserved. If there is only 1 coach, his offensive tactics will automatically become the main one, and duplicated into 2 reserve ones. A defensive will be 1 reserve.

The need for tactics is to switch between them in real time during the match. Thus, the gamer will be able to change the style of the game that is most suitable for the current opponent.

If you cannot change tactics, then, most likely, their change is disabled in terms of the game. To enable them you need to go into the Game Plan - Support Options - and put "enable" opposite the line "Ready Tactics - Change".

For each ready tactic, you can assign 1 coach. The ready-made tactics 2 will always be assigned to the trainer’s defensive strategy. And on the main tactics 3 - offensive will always be assigned. If you assign a coach to reserve tactics, he will be registered as an assistant coach. With this appointment, the duration of the contract is not reduced. Although reserve strategies, unlike the main one, do not have a full impact on Team spirit.

In addition, if the trainer has been used for a long time as an assistant to the trainer, then his compliance will gradually decrease. If you have a coach who has effective offensive tactics, you should use him as your primary mentor.

Each player has his own cost, which depends on his abilities. Total cost is the aggregate price of all the players that make up the team. If the total value exceeds the manager’s management skills, Team spirit is greatly reduced. You can improve trainer management skills to a value of - 1200.

Player selection. Before the start of each match, you can choose the composition of the team. It is advised to choose players with blue-green and light green arrows (we talked about this in the characteristics of the players). The higher the shooter, the higher the player’s ability to meet. With a yellow arrow, the player’s abilities remain unchanged.

Any team you create will receive a rating of 1 to 5 stars. The higher the strength of your team, the more stars it will receive. If the strength of the team is below 5 stars, it is advised to include a filter in ranked games that will weed out opponents with stronger teams and will look for an opponent with the same strength as yours.

eFootball PES 2020: Player Leveling Tips

Graduation of players. In PES20202, all the players you receive will be level 1. This is their default state. Their overall rating at level 1 will determine the type of player’s ball:

  1. White.
  2. Bronze.
  3. Silver.
  4. Gold.
  5. The black.

Depending on the age, height and potential of the player, they will have a different maximum level. The younger the player and the lower his rating, the higher his maximum level will be. This means that players with a golden ball, and even some silver ones, can get a rating above 85 when leveling. However, they are cheaper to maintain.Renewing a gold player’s contract upgraded to a rating of 85 will be much cheaper than for a black one with the same rating.

Training. To achieve the maximum level of your players, you need to constantly conduct training with the team.This will improve their performance. Each game will give your players a little experience. Experience is awarded depending on the minutes played, stars rating and difficulty. But the players get most of the experience in training.

During the season, you will collect a lot of white and bronze and silver balls, which you often will not need. They should be given for pumping to players in the form of coaches. If you have gold and black balls that you don’t like or don’t match your style of play, and you won’t put them on the field, you can also convert them into coaches to feed your favorite players.

It is recommended to wait until the unwanted players end their contracts, and instead of renewing turn them into an item to enhance experience.

So that you do not accidentally feed your leading players, you can block them in the "Participants" - "List of Participants" menu, then you should select the player you want to pin. After that, in the football player’s menu, click on the "Lock" button.

The player is a coach. When you train your players, you should consider the position of the players and the position of the coach. That is, you must train the center forward with the coach in the position of the center forward to maximize compatibility. This way you can get more experience.

For example, an experienced coach with a position of right midfielder with a rating of 76 guarantees another midfielder 960 experience points, and for players with a different position only 720 experience.

The level of the player you turn into a coach during training is very important, their basic experience increases every 10 levels.

Multiplier is a special item that multiplies the basic experience that you can get from a trainer. There are 6 different multipliers that drop out randomly. But you can increase the chances of getting a high multiplier. If you carefully look at the training description, you will see 3 factors:

  1. National region.
  2. Current club.
  3. Game style.

These 3 factors should be considered if you want to increase your chances of getting a higher multiplier.

For example, there are 2 players who need to be pumped: Koncelo and Aspilikueta. Take them coach Patrick.Patrick and Aspiliquet have the same nationality and playing style. Patrick and Concello - no. To increase the chance of a good multiplier, it is better to train Patrick with Aspilicueta.

Duplicate training is the best way to get the most out of the player you like. Duplicates gain threefold basic experience in teaching each other. Therefore, you give your football player a big boost. Most importantly, they both have 3 common factors to get the maximum multiplier.

You can get a special experienced trainer for opening packs (for real money) and participating in tournaments.Such mentors are able to bring players a fixed amount of experience.

Getting skills. Over time, there are ways to get trainers in skills and positions. A skills mentor will add 1 random additional skill to your player if the player has free slots for additional abilities. When the skill trainer is reapplied, it replaces the previously added skill, even if the person still had free skills cells. The position trainer randomly raises 1 of your hero’s less popular positions.

Skills are feints that football players use during a game. There are a lot of skills in the game. Each player may have several feints left.

If you get 3 identical players with a golden or black ball, then you can exchange them for any player you like. This can be done in the "Make a deal" section. You can only combine identical cards of football players. That is, favorites and regular cards cannot be combined. Even selected cards may be different if they fell from different agents.

eFootball PES 2020: Footballers craft guide

Scouts

If you want to get a specific player you need a combination of scouts. After each game you get free scouts. And also you can go to the auction to purchase those football players that you are missing.

If you can get a duplicate player through agents, this does not apply to scouts. This means that if you have a specific player, then you will not be able to get it again using scouts.

After each match you play, you will receive 1 free scout from 1 to 4 stars. The number of stars is important, in order to get a golden ball, you will need to combine 4 star scouts. Or mix 1 5 star with 4 and 3 star to average 4 stars.

You can have up to 150 scouts at any given time. If you just try your luck with 1 scout, you will have a very small chance to get a golden ball. You can combine up to 3 scouts to get a specific player. Each time you add 1 scout, you narrow down the list of players you can get.

For example, you want to get Tagliafico on a golden ball with a rating of 84. To get it, you can combine 3 free scouts: the Dutch league, left back and jumping. At first glance, the chance of getting Tagliafico is 50%. Another 50% falls on the golden ball. In fact, in this situation, everything is a bit wrong. The chance to get Tagliafico will be 5.4%, but the chance to get the bronze ball is 94.6%. It will be easier to first collect 2 star ball using 2 star scouts. And then, with a 100% chance of getting the right player. Since it is impossible to get a duplicate using scouts.

Auction

Another option for getting Tagliafico may be a change of the Dutch League scout to Ajax. Thus, you are guaranteed to get the desired player. To get a scout with a specific club, you must purchase it at auction.

You do not get free scouts like:

  1. Nationality / Region.
  2. Current club.
  3. Player skills.
  4. Game style.

Therefore, they must be bought at auction. To do this, first using the "Search Auction", you should find a scout that interests you. The auction itself takes place in 2 stages: the first round and the last. To participate in the auction, you need to make a bid when 1 round passes. Bidders may bid higher than the current. At the same time, other gamers see bets. Round 1 - a kind of registration of participants for further bidding. It is not necessary to win here, the main thing is to make a bet for further participation.

In round 2, each participant is allowed to make only 1 bet. This time, the participants do not see each other’s bets.The biggest bet wins. Since you will not be able to see the bets of your competitors for orientation, see the statistics of the last 5 bets that were made before on this scout.

If only 1 bet is made in round 1, then this participant will become the winner in the last round automatically. You can make your final bet for the last round right away using the "automatic bet (last round)" function. That is, you do not need to sit and wait until the auction ends to make your final bid.

The auction does not use ordinary coins. The only currency allowed here is the GT.

eFootball PES 2020: Overview of Field Positions

The playing style of football players may differ from his position on the field. For example, Cristiano Ronaldo, whom the developers in the new update made the center forward, but left him the old playing style - a productive winger. This style is not active at the CN position. What to do with such players:

  1. Move the player to a minor position in order to activate the game style. You can sacrifice its effectiveness.
  2. Leave it in its original position, but with an inactive playing style.

Footballers without a style (there are some) act exclusively in accordance with the coaching guidelines, as well as additional styles that you have chosen.

Football players with a working playing style, primarily adhere to the game style.

Style nameDescriptionPositions in which the style is active
Attacking goalkeeper.He will try, whenever possible, to reduce the distance with the enemy when he attacks, sometimes to go out as a central defender, trying to get out of the gate as far as possible in order to eliminate the threat.Goalkeeper.
The defending goalkeeper.He will act as deeply as possible, exclusively along the line and rely on his own reaction without moving forward, not giving the opportunity to throw the ballGoalkeeper.
Defending Defender.Rare game style. Football players with this style will not be involved in attacks. They play exclusively in defense.Left and right back.
Attacking defender.Such players will try to act widely along the edge, connecting to attacks, running on the flanks, with the ability to shoot or hang in the opponent’s penalty area.Left and right back.
Attacking winger.Football players will be connected to the game not on the edge, as wide as possible, but with a shift to the center for the possibility of creating an assist transfer to someone else’s penalty box.Left and right back.
Connection to the attack.If you wish, you can easily connect the centerbacks to attacks through a pass or do it manually. They will gladly run to play for the center forward.Central defender.
Escalation.The classic style of play for this position. Football players often open under a short gear in order to control the game and create more opportunities for ticks and just possession of the ball.Central defender.
Conductor.The player will try not to connect to the attacks, not to run forward, not to participate in the development ahead, but to try to pull back and create an attack from there.Midfielder, defensive midfielder.
Destroyer.Football players with this playing style try to take the ball during the opponent’s attacks, acting on the entire periphery of the attack. That is, if the enemy attacks from the flank, this player will move to the flank, and try to take the ball there. If the adversary is centered, he will create pressure in the center.Central midfielder, defensive midfielder and central defender.
Anchor.Players act as deep as possible in the supporting zone, they do not participate in the ball, they always keep the zone just above your central defenders.Supporting defender.
From the penalty box to the penalty box.They will try to cover the greatest possible distance from their gates to other people’s gates, participate in all defensive operations, and in all attacking work. Very high endurance consumption.Central midfielder, right midfielder, left midfielder, defensive defender and attacking midfielder.
Attacking midfielder.Such heroes will try, if possible, to attack, to run to someone else’s penalty area, creating a numerical advantage in the zone, opening up for the ball.Left midfielder, right midfielder, attacking midfielder, drawn forward.
Classic 10.It is recommended for beginners to avoid players with this game style, because it is quite difficult to master, it is difficult to capitalize on it.Characters with this style hardly move around the field. They are where the formation tells them to. But you will always find this hero where he should be. Low stamina consumption.Attacking midfielder, central midfielder and drawn forward.
Canopy specialist.Players move as widely as possible along the eyebrows in all attacks, practically not shifting to the center. The goal is to get the ball on the flank and hang a free kick.Left midfielder, right midfielder, left and right forwards.
Creative playmaker.Duplicate style for the conductor, just the players are more likely attacking than defensive. But the actions of the players are similar.Left and right midfielder, attacking midfielder, left and right forwards, drawn forward.
Offset from the flank.During the development of your attacks even before entering an alien area, these players are shifted slightly closer to the center from the flank in order to create a numerical superiority in front of the opponent’s penalty.There are several heroes in the game, the position does not matter.
Productive winger.Football players from the left flank of the attack and the right at the entrance to someone else’s penalty area will move a little closer to the center, and attack the gate from there.Left and right midfielder, left and right forwards, drawn forward.
Distracting.Football players will try to move not towards the goal during the attack, but towards the corner of the field, towards the side of the court. Thus, they take away the defenders of the enemy and create a free zone for their partners.Forwards
Fox at the gate.With the development of attacks, the heroes will be pulled closer to the center, and when attacking an opponent’s goal, they will open in his penalty box.Center forward.
Ram.The player will try to run away to work not in the penalty area, but moving a little to the center in order to play with his partners. The player becomes the stronghold of the attacks and holds the ball in the front position.Center forward.
Head hunter.The players act on the offside line, trying to run behind the defender line, create danger there, go 1 on 1, open as aggressively as possible, as quickly as possible. Good for counterattacks.Forwards

eFootball PES 2020: Team Building Tips

The most popular scheme in recent years in real football, and in PES 2020 is the 4-3-3 scheme. As an example, the coach can take F. Terima with the control of the ball and Dos Santas with the game on the counterattack.

Pluses of the formation. Balance - there are flanking attackers who are much more effective and easier to attack than to break through the center. Possesses 3 players in center field. That allows you to control the ball, and create different counterattacks.

Cons of the formation. Some tactics weakness against all coaches with 3 defenders (3-5-2 or 3-4-2). This does not mean that you cannot win a meeting against such a coach. No, it’s just that it will be harder for you to score a goal against his goal than to him at yours.

Command structure:

Goalkeeper - should be put on the gate of the one who does not make you blush. If the goalkeeper does not pass the opponent and does not hit the ball into the net - this is your option for all compositions. For example, Benitez.

Extreme defenders - most of the flank defenders in this game have the attacking defender play style, so you will have 2 attacking defenders in your squad. But one can be taken without a game style, so that the player connects less often on his flank. Important features:

  1. Speed.
  2. Endurance.
  3. Player Growth.

Often an opponent will attack you on the flanks, and hang on the far post. It is the distant defenders who will wage a battle with the flanking attackers of the enemy.

And if you ignore the growth of football players on the defense flank, you will see 3 times out of 10 how the opponent’s high striker wins the top of your short defender and scores a goal with your head.If you use high extreme defenders, then you will be able to avoid such situations.

Central defenders - there are 2 options: for beginners it is advised to take one powerful high defender (since the roster is not fully staffed at the start) with a high defense rate;

  1. The ability to defend themselves after shocks.
  2. Head game.

The second defender (in pair) is fast and nimble, possibly low, one who can hedge.

If your roster already has several different options, it is recommended to take 2 players of a balanced type. For example, Pepe and Coulibaly. They have good growth and physical performance. At the same time they are not inferior in speed to others.

Supporting defender (standing in the center of the field) - the anchor opornik will be the best option. Because the "anchor" will not be connected to attacks, and will try to always be between the zones of the line of midfield and defense. So the opponent will not have much space in this place. Specifications:

  1. Ability to defend oneself.
  2. The selection of the ball.
  3. Any "stability".
  4. If there is "speed" - great, if not - not scary.

The second option in the reference zone will be the "conductor". These guys are not so good at defensive work, they are primarily aimed at playing the ball in the center. They will be connected to attacks before you can recoup in the center through them. "Ability to defend" and "ball selection" - from 70 to 80 minimum. First of all:

  1. Pass to the bottom.
  2. Pass canopy.
  3. Ball control.
  4. Dribbling.
  5. Sustainability.

Midfield - There are 2 popular options. The first is to use two players "from the penalty to the penalty" (Keita and Rakitic, for example). Almost all indicators are important for this style, because these players will work as widely as possible throughout the field, taking part in attacks and defensive actions.But there are players who have a slight bias on the defensive, others are slightly better in attack. It is advisable that they have a "speed". They must have maximum endurance.

If you work through a "conductor", then one player "from the penalty box to the penalty box" to the "destroyer". In this case, you will have a great balance. Your "conductor" will not be as reliable in defense as the anchor, but the "destroyer" will help him. For example, Conte. Speed ??and defensive indicators are important here.

Extreme attackers - there are 2 main options when choosing a game style for attackers. The first is the "productive winger" and the "creative playmaker". If you are a beginner, it is best to use the first option.Specifications:

  1. Ability to attack.
  2. Speed.
  3. Ball control.
  4. Dribbling.
  5. High stability.

For a creative playmaker, the following are important:

  1. Pass to the bottom.
  2. Pass on horseback.
  3. Dribbling.
  4. Ball control.

And then the rest of the options.

Center forward - you can also choose from 2 options: Headhunter or Fox at the Gates. Since the fox will not run behind the backs of rivals, it is important for him:

  1. Ability to attack.
  2. Shock resistance.
  3. Head game.
  4. Implementation.
  5. Ball control.
  6. Height.

The Bounty Hunter is different from the fox:

  1. Ability to attack.
  2. Ball control.
  3. Implementation.
  4. Speed ??or shock stability (optional).
It is recommended that you add at least 1 player with the "Super Replacement" skill. In this case, such a guy will come out in the 2nd half and refresh the game. Because players with this skill give an increase to the characteristics of all players when they go out in 2 times.

Author of the article: Evgenia G.