Fallout Shelter WiKi: Tips and Tricks for Game Walkthrough
FALLOUT SHELTER is a Fallout refuge simulator, released by the American company Bethesda Game Studios on June 14, 2015. Game Genre: Simulation. In the article, we summarized pumping tips from TOP players, developers "answers to gamers" questions, guides for beginners from the official site and our secrets for passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.
Better Fallout Shelter download to computer via this link and play in Full resolution HD with maximum graphics, no brakes and saving progress. Just download the emulator, log in to your Google Play account, install the game in the window that appears and you will become the Wisest.
- SPECIAL Parameters
- Mr. Helper
- How to attract residents
- How to give birth to a child?
- Mysterious Stranger
Fallout Shelter: SPECIAL Parameters
Each resident in the game has special parameters (SPECIAL), by which you can find out in which room a person will work more efficiently. To view the characteristics, click on the resident, in the window that appears, the basic properties will be written.
Parameters of inhabitants SPECIAL
Force (S) - is needed to work in the Generator (reduces the time of energy production), also the force increases the damage, therefore it is important for surface researchers and security guards. Allows residents to open closed containers.
Perception (P) - Needed to work at a Water Treatment Station. The characteristic increases the review and is suitable for research, because it makes it possible to bring more food. A resident who has a sufficient amount of this indicator can find abandoned buildings.
Endurance (E) - Required to work in the pantry and at the Yader-Cola Spill Point. Gives increased radiation resistance and increases hit points. These indicators gives the resident the opportunity to stay longer on the surface.
Charisma (C) - increases the attractiveness for the opposite sex, which reduces the period of birth of the child.With this parameter, it is good to work at the Radio Station, the opportunity to call on new people increases, and the time between calls decreases. On the Waste, a person can make new acquaintances and hold conversations.
Intellect (I) - allows you to work in the Secret Laboratory and Medical Center. The property reduces the effects of radiation on residents and allows you to quickly restore health points. On the surface, this property makes it possible to provide first aid to injured people.
Dexterity (A) - allows you to work successfully in the dining room and in the garden. The parameter allows you to cook faster. Also suitable for guards, because agility increases the speed of attack. On the surface, a resident will be able to quickly and without injuries escape from brigands and aggressive animals.
Luck (L) - increases the chance to get more caps, also increases the number of caps at the end of work. Increases the chance of successful acceleration of the room without an accident. The Wasteland increases the likelihood of caps when collecting items.
Names - each resident has his own name by which you can select him from the list (located in the upper left corner of the screen). But it is not always clear who exactly needs to be chosen at the moment, so it is advised to just rename the person to a name that the player understands. For example, if a resident works in the Generator, then you can write "Generator 1" (because over time there are a lot of workers). Also, the player will be easier if the resident left the workplace, to return it back.
Happiness - every resident has an indicator by which one can determine whether he is satisfied with life or not.Happy people work better and give birth to relationships faster. People show discontent from: lack of resources, food, water, from the wrong place of work. Happiness is reduced after an emergency in the room. You can improve the rate by distributing people to work according to the level of parameters, periodically treat them and let them rest. After receiving a new level of human happiness increases. Also, people are happy if the acceleration of work in the room was successful.
Health - health indicator is under the character profile in the resident menu. With a lack of health at the worker happiness falls, it is required to constantly monitor health. It decreases after incidents in rooms and surface studies. Treat residents can be stimulants and antiradin. The higher the person’s level, the greater the health scale.
In order not to lose the inhabitants, it is necessary to constantly monitor their level of health and happiness. Improve the entrance door to the Asylum (from enemy attacks) and give weapons to all members of the community. It should be remembered that children and pregnant women do not participate in the defense of the home, so they should not give out weapons.
Fallout Shelter: Mr. Helper
Who is Mr. Helper in Fallout Shelter
This is an extra character that helps to monitor security in the Asylum. It should be put to work in the room where the resource is developed. In this case, the Assistant will guard the floor on which he performs the work. As soon as an incident occurs at the level or enemies appear, the Robot will independently go to the room where the problem occurred. He will pursue the enemy throughout the level. But if the trouble happened on another floor, the Assistant does not move there. Consequently, each level requires its own Robot.
The robot is not a resident of the Vault, therefore its appearance in the room does not lead to the expulsion from the workplace of the worker. Also, it does not affect the increase in the experience of residents, the percentage of accidents in the room. If a player has several Vaults on his account, the Assistant will be assigned only to the bunker where he appeared. Robots cannot be moved between shelters.
The work of Mr. Helper on the Heath
The robot can be sent to the surface to collect the covers. However, he will be part of the residents who explore the Wasteland. In total, up to 5 creatures from one bunker can simultaneously be on the surface.
Assistant can find 5000 caps. By doing research, the Robot does not interact with other people in the Wastes, but can fight off aggressive creatures. After spending 4 days (approximately as long as it takes to fill a full bag of covers) on the surface, the Robot will return home.
How to get Mr. Helper in Fallout Shelter?
The game has several options for how to get a home Robot:
- Purchase in the store for real money. You can buy as many souls you wish, but there are restrictions on the use of robots: only one Assistant can be located on one floor, the mechanics of the game will not give you the second.
- The robot can be in one of the cards that fall out of the lunch boxes. The chance of loss is small, so much hope to get an Assistant in this way is not worth it.
- An assistant is given after completing special tasks.
- Find Helper on the surface.
The total number of Robots per Asylum cannot exceed the number of floors and 5 more for Wasteland. The remaining Assistants received can safely lie in an unopened box in the pantry.
How to repair Mr. Helper in Fallout Shelter?
The robot can work for a very long time, it is reliable and receives a minimum percentage of damage when attacking enemies and during accidents on the floor. The helper will long and faithfully serve the caretaker.During the use of the Robot it is impossible to fix it, so you have to wait until it dies at the hands of the attackers.In this case, it can be restored for 2000 covers. The process of resurrection takes place just like the inhabitants of the dungeon.
If there are not enough covers for repairing the Helper, or they are necessary for other needs, then send the Robot, which has little health, to examine the surface. Being on the Wasteland, Android will not die, since it receives no damage outside the bunker.
How to remove Mr. Helper in Fallout Shelter?
There are several ways to remove an unnecessary Robot from the dungeon:
- Wait until he dies from the paws of the monsters attacking the floor.
- Speed up the development of the resource in the room where Android works. As soon as the resource runs out, scorpions will appear who will kill the Helper.
In both ways, after the death of the Robot, you just need to remove his remains.
Mr. Helper is a very useful thing in the Fallout Shelter, especially in the early stages of the game, when residents have few weapons or are not enough to work in the dungeon and on the surface. In order to avoid oversaturation with robots, it is necessary to monitor the opening of the boxes and not buy them a lot in the store.
Fallout Shelter: Refuge
The shelter is a kind of bunker in which people hide from radioactive contamination. The player is the caretaker of the dungeon, must develop it, improve the living conditions of the inhabitants, protect people from the attack of monsters. The essence of the game is precisely to develop shelters.
How to build a shelter in the Fallout Shelter?
The number of seekers. On one account, the player can have only 3 shelters. When creating a bunker, you must give it a number. You can choose any three-digit number, the number does not affect the characteristics of the dungeon, and does not give any bonuses. Just the name of the place of residence. Also, when creating a shelter, you must choose the complexity of the game:
- Normal mode - goes by default. By choosing this game mode, the gamer will calmly and methodically develop, wait for the monsters to attack, repel them.
- Survival mode - here you need to put a tick at the top of the screen when creating a dungeon. This mode assumes dynamic development with constant attacks of monsters on the dwelling. This version of the game is recommended to choose already experienced players.
Start the game. After the player has created the bunker, he is offered to undergo training. Here lies the first danger, which can lead to improper placement of rooms. The fact is that the mechanics of the game is designed for combining 3 rooms. If the rooms are distributed one by one, they are less efficient. Improving the rooms individually, the player will pay more caps than the combined rooms. The player will be told about the effectiveness of the unification much later, so it is easy to make a mistake in building the bunker.
The distribution of residents. Until the player has built a generator, a canteen and a water purification station, it is worth leaving the residents at the entrance. But it is worth remembering that the rooms must be combined. Therefore, the rooms that provide resources: energy, food and water, are advised to be located to the right of the elevators. In this case, the generator is recommended to put on the second level. When there is a shortage of energy, the rooms located far from the generator will go out first.
Now that the first rooms are arranged, you can run the tenants. When distributing people into rooms, it is necessary to arrange them according to the level of SPECIAL parameters. For example, workers with the highest Strength property (S) will fit into the generator. First of all, it is necessary to fill the rooms that provide resources.If there were not enough people for living rooms, there is nothing terrible, with time people will approach the bunker or drop out of lunch boxes.
Energy is a very important resource for the life of the Asylum. At the start of the game, you can build 3 rooms by combining them together. Then make improvements. It should be remembered that for many rooms energy may not be enough. If the scale with the energy indicator turns red, the rooms will turn off. First, distant rooms will be turned off. As soon as the room turns dark, it will stop producing resources, so the canteen and the water treatment plant should be located next to the power station. In the future, the player will have to build new generators. They should also be put together.
Water Affects the livelihoods of people. Without water, the level of happiness quickly falls, and people start to work poorly. Without water, people gradually lose their health. This is the main resource after energy. Without water, the food unit stops working.
Food. It is also necessary for the settlers, and from its lack of people become unhappy. Production is slowing.The chance to speed up the work becomes minimal, accidents increase. Care must be taken that residents with a high Dexterity score are working in the canteen.
Fallout Shelter Shelter Layout
First of all, it is worth considering that the monsters from the Wasteland will attack the home, therefore it is important to locate rooms with strong inhabitants on the upper floors. For example, the workers of the Generator and the Water Treatment Plant can do more good in battles. If the rooms are located close to the entrance (for example, on the top floor of the dungeon), then the first battle will begin in them. Just to put a room with strong residents is not enough, you need to supply them with weapons and armor. It is better to put on the upper floors to work tenants with a high level.
Living rooms should be located below. At the first stage of the game, you can put a dwelling on level 3 to the left of the elevator. In case of danger, pregnant women and children should be moved there.
Rooms that give increased performance (gym), medical center, storerooms, can be positioned at the start of the game to the left of the elevator. They do not necessarily have to be big, enough for 2 rooms. At the first stages it is not necessary to build a pantry - there is still nothing to put there. It is better to spend the covers on improving the rooms that give resources. So they will be produced faster.
How to build a refuge in the Fallout Shelter?
In order to build a room, go to the construction menu (a hammer in the lower right corner). Absolutely all the rooms in the game will be shown there, but only a few of them will be available at the start. As new inhabitants appear in the bunker, new buildings will be opened. At the bottom of each room it will be written how many people are required to open it.
Sometimes people come quickly, or drop out of new lunch boxes, but sometimes you have to wait a long time for them to appear. In such cases, it is necessary to motivate residents to have children. The maximum number of inhabitants in 1 Asylum is 200 people. This factor should be considered when building and distributing rooms.
Building rooms is necessary only when there are enough inhabitants for them. Inhabitants who do not yet fit in the bunker can be sent to the surface for reconnaissance.
When building new rooms, it will be necessary to break stones that are located near the Vault. The operation is not expensive, only 175 caps, but this should also be remembered, so that at the right moment there are no surprises.
Fallout Shelter: Rooms
How to build rooms in Fallout Shelter?
At the start of the game, when loading the slides, click on the "Skip" button, then there will be no training, this will allow the player to allocate rooms at his discretion, without being forced at the 1st level of the living room.But if the player still launched the Asylum with training, it is advised to perform the following steps to remove 1 of the living room:
- When the game offers to build a generator, you need to install it at level 2 to the right of the elevator.
- Next, you will need to send 2 approached person to work in the generator.
- Then the player is asked to speed up the work in the room (it is worth completing this step).
- Then the player will be asked to build a dining room. It should be located at level 3 under the Generator. As mentioned above, when there is a lack of energy, rooms that are located far from the Generator will be disconnected first. Therefore, premises that produce important resources should be located near the power unit.
- The game proposes to build a water treatment plant. It can be put on the left at 2 or 3 level.
- Then new people will come running, it is recommended to leave them for the time being at the entrance.
- Training is over, and the player can independently arrange the premises. While people are standing at the entrance, it is necessary to build at the level where there is no Station, to the left of the elevator another 1 living room.
- Now you can remove the living room at level 1. This is necessary in order to rank 3 Stations. It is necessary to remove the previously delivered Station and build a new one on the 1st floor of the bunker.
- It is necessary to distribute the players by room. Residents should be chosen according to their SPECIAL parameters.
If the Water Treatment Station is located at level 1, workers will work there with an increased Perception parameter (P). This feature improves weapon proficiency. Therefore, in the first place, these residents must be provided with weapons. When attacking, the raiders will run first to the Station (on the mechanics of the game, they will first run all the way up to level 1, then go down the nearest elevator and run to the right all the way, and then left, this is repeated with each level). If the enemy is met by residents with weapons, they will quickly deal with the enemies.
How to move rooms in Fallout Shelter?
It should be immediately noted that in Fallout Shelter rooms cannot be interchanged or moved to another place!If a player has built a room that needs to be moved over time, then you will have to remove it first and then build it in another place. At the same time, if the room is a passage, then it is impossible to remove it while there are far rooms.
Also, you can not delete a room if there are people in it. To remove the room you need to bring people out. If you need to remove the living room, you should first check whether there are enough remaining beds for residents. If the living room cannot be removed due to lack of space, then the living space should be built elsewhere.
Location of rooms in Fallout Shelter
In order to correctly place the rooms in the dungeon, you need to know their purpose. Then it becomes clear where to put the premises. It is important to remember that it is not necessary to build some rooms at first, it’s just worth opening the room as it becomes available. First of all, it is necessary to build and improve rooms for the production of resources, costumes, weapons. Secondarily, you can build and improve the premises. Some rooms are recommended to build as needed. For example, living quarters, storerooms, medical center and laboratory.
Room functions in Fallout Shelter
Vault Door - protects residents from radiation and enemies that run through the Wasteland. The door, like any room in the dungeon, needs to be improved. With each new level, the strength of the door increases. After the raiders attack, the broken door is automatically restored. For the protection of the bunker is required to put people who have increased characteristics of the Force and Perception. They also need to be dressed in armor and give the most powerful weapon.
Elevator - moves all creatures between floors. It does not require improvements and does not protect residents from enemies. It should be placed on both sides of the dungeon so that residents can quickly get to another level in case of danger. If a player builds a new row of elevators, then after the construction of the first, the second lift will appear automatically.
Living room - these rooms are recommended to combine 3 pieces and then improve them. This room only affects the dating of two characters of the opposite sex, where the conception of a child takes place. Then partners can be distributed to jobs. These rooms at the start of the game can not be improved. In order to accommodate more residents in the bunker, it is necessary to have an appropriate number of dwellings. Of course, it is not necessary to build a house fanatically, it is enough to build one room at a time. As soon as the beds will be missed, the game itself will report this.
The generator - as well as the living space, is available for construction at the start of the game. It should be built taking into account the fact that in the future 3 Generators can be combined. Better to put the first unit at level 2. It gives energy, the most important resource in the game. It should be improved to the maximum as soon as possible. Here residents with increased power must work. If there are rare or legendary residents, then you can put them to work at the power plant. Work in the generator must be periodically accelerated.
Dining - produces food, it must be built at the start of the game under the generator. If there is little energy, the food processing unit will continue to work. It is recommended to combine the room from 3 rooms into one. The dining room employs cooks with an increased Dexterity setting.
Water treatment station - gives water, an important resource in the game. It is recommended to build it at level 1. As explained above, this is due not only to the proximity to the Generator, but also the ability to quickly repel the attack.
Storeroom - the building opens when there are 12 people in the bunker. This room is necessary to maximize the amount of clothing and weapons. It can be built on 1 or connect 2 rooms. With each improvement, the storage capacity increases. To work in a warehouse, you must have increased Stamina.
First - aid post - residents with an increased Intellect work here, and they produce stimulants. They increase the level of health of the residents, it is important to bring syringes with medicine that will replenish life on the surface. You can connect 2 rooms. With each level, the infirmary reduces the production time of the stimulator. A first-aid post is available for construction when 14 people are in the shelter.
Laboratory - will be available as soon as there are 16 inhabitants in the dungeon. It produces antiradin, which reduces the level of radiation. There are working people with a high Intellect. With each improvement, vaccine production time decreases.
The caretaker’s office is where the Asylum caretaker (player) spends a lot of time improving the dungeon. In fact, the room is necessary to receive tasks (they can be seen in the menu in the "Tasks" tab).
Radio studio - to open this room requires 20 inhabitants of the dungeon. There are people with increased Charisma who increase the percentage of happiness in the bunker dwellers, as well as attract new residents from the surface. It is recommended to combine 3 rooms of the Radio Studio, which will increase the percentage of people attracted from the Wasteland.
Arms workshop - weapons are made here, the higher the level of the workshop, the higher the power of the weapon. The room occupies three cells, so the combination is impossible. Opens for construction if 22 inhabitants appear. The first workshop improvement is possible if there are 45 inhabitants in the bunker, and the second with 75 inhabitants.
Room with equipment - here the inhabitants of the dungeon will be able to train, thereby increasing their power characteristics. It will be available for construction as soon as 24 people are in the Shelter. With each new level, the workout time in the room is reduced by 1 minute. The gym increases the overall percentage of happiness in the bunker.
Gym - here the tenants will increase the figure of agility. The gym figures are identical with the training room.Will open for construction, as soon as the dungeon will be 26 inhabitants.
Gun Room - designed to improve the parameter of perception. For the construction will be available when the Asylum will be 28 people. Armory figures are identical with training room.
Classroom - increases the intelligence of the residents. Opens after typing 30 residents. Classroom indicators are identical with training room.
Costume workshop - designed for tailoring. You can build after there are 32 people in the Asylum. The room occupies three cells, so the combination is impossible. The first improvement is possible after 55 people are in the bunker. At the same time rare clothes will be produced. The second improvement allows you to make legendary clothing, you can improve after the number of inhabitants is 90 people.
Fitness room - a room designed to improve the stamina parameter. Opens after typing 35 people. Hall performance is identical with training room.
Living room - here residents can train Charisma. It opens after 40 people are in the dungeon. The living room figures are identical with the training room.
Game room - designed to enhance Good Luck. It opens after 50 people in the dungeon. Gaming performance is identical with training room.
Nuclear reactor - designed to produce energy. It employs residents with an increased Strength score. It opens for construction after there are 60 people in the shelter. The reactor gives a lot of energy, so it should be placed (to leave a place in advance) in the center of important rooms. For example, near the Garden, Water Filtration Room, or Cola Nuclear Filling Station. Rooms with Reactor can be combined and improved together.
Garden - gives food, it employs residents with a high parameter Dexterity. It opens after 70 people are gathered in the bunker. Rooms can be combined. It is better to equip the premises near the nuclear reactor. After improvements, cooking time is reduced.
Water filtration room - differs from the Water Treatment Station only in the amount of production. It will be available as soon as 80 people are gathered in the Asylum. Rooms are recommended to combine and improve.The higher the level of the room, the less time is spent on water processing. Here people work with enhanced Perception.
The nuclear cola filling station is a room that produces water and food at the same time. Work requires Stamina. The filling rate depends on the number of people employed in the production. With each new level of the item, the time for bottling is reduced.
When arranging and improving rooms, you need to remember that you can combine only the rooms of the same level. For example, if there is one Level 1 Generator, then it cannot be connected to Level 2 Generator.
Fallout Shelter: How to attract residents
How to attract residents in the game Fallout Shelter?
The number of inhabitants of the cave depends on the development of the bunker, the level of happiness and the production of resources. Once in the game there comes a time when the inhabitants are sorely lacking. Even if children are often born in the Refuge, it does not save the situation. Therefore, it is necessary to build a radio studio, preferably not one.
Residents are divided into 3 types:
- Ordinary - have a total of up to 13 SPECIAL points. May be born in a refuge. Make up the bulk of the population.
- Rare - given for the job, you can get from lunch boxes. They come already pumped on 5 - 10 levels with good clothes and weapons.
- Legendary - can be obtained from lunch boxes. Have an increased level of SPECIAL parameters. Initially, they have a high level, excellent ammunition and advanced weapons. Can be summoned from the surface (this happens very rarely). Rarely a player can get a character for completing the task.
The radio station attracts the attention of people who are on the Wasteland. To work on the ray requires residents with high Charisma. The shows attract refugees, and they come to the door of the Vault. The higher the level of the radio station, the more a person will pay attention to the bunker.
Legendary residents in Fallout Shelter
|character `s name||Suit (SPECIAL increase)||Weapon (Damage)|
|Abraham Washington||Abraham’s homewear (E + 1, I + 2, A + 2, L + 2)||Lincoln Rifle (4 - 9)|
|Alistair Tenpenny||Tenpenny Costume (P + 2, C + 2, I + 2, L + 1)||Victoria rifle (10 - 15)|
|Amata||Asylum Romper (standard clothes, adds + 5 damage)||Pistol "Lonely traveler" (2 - 7)|
|Buttercup||Buttercup Costume (S + 2, P + 2, E + 2, C + 1)||not|
|Buch||Tunnel Snake Costume (P + 2, E + 1, C + 2, A + 2)||Pistol "Lonely traveler" (2 - 7)|
|Colonel Father||Otema Form (S + 2, P + 2, E + 2, C + 1)||Smuggler Thunder Gun (7-12)|
|Confessor Cromwell||Ropes of Confessor Cromwell (P + 2, E + 2, L + 2, I + 1)||not|
|Dr. Li||Lab coat of the highest class (I + 7)||not|
|Elder Lyons||Elder’s Cassocks (C + 4, A + 3)||Smuggler Thunder Gun (7-12)|
|Undertaker Jones||The Undertaker Jones Costume (P + 2, C + 2, L + 2, I + 1)||Blackhawk Pistol (3-8)|
|James||Lab coat of the highest class (I + 7)||Bill Savage’s Revolver (1 - 6)|
|Jericho||Taiga leather armor (S + 3, E + 4)||Infiltrator Rifle (8 - 13)|
|Lucas Simms||Sheriff’s Cloak (P + 2, E + 5)||Infiltrator Rifle (8 - 13)|
|Moira brown||Top grade mechanic overalls (A + 7)||not|
|Mr burke||Formal Wear, Good Fortune (L + 7)||Bill Savage’s Revolver (1 - 6)|
|Preston garvey||Minuteman Form (S + 2, P + 2, E + 2, A + 2)||Laser Musket (10 - 13)|
|Guard Lions||Power armor T-51f (S + 4, P + 3)||Laser shotgun (12 - 17)|
|Scribe rothschild||Rothschild’s Scriptor Robe (P + 2, C + 2, E + 1, I + 2)||Pistol "Lonely traveler" (2 - 7)|
|Supreme Paladin Cross||Power armor T-51f (S + 4, P + 3)||Smuggler Thunder Gun (7-12)|
|Trident night||Tridentight suit (P + 2, C + 5)||not|
|Piper||Piper Costume (P + 2, E + 2, A + 2, L + 2)||not|
|Old man longfellow||Ripped coat (P + 2, S + 2, E + 2, C + 2)||Henrietta rifle (13 - 16)|
The game has the ability to change the legendary inhabitants of the weapon, but the clothes will remain with them.
Fallout Shelter: How to give birth to a child?
How to give birth to a child in Fallout Shelter? One way to get residents in a refuge is to have children. To do this, it is necessary to settle two opposite-sex inhabitants of the dungeon in the living room (it is better if the couple will be in the room alone). The partner, as a rule, should have an increased rate of Charisma. But, as practice has shown, it doesn’t matter how much Charisma a man or a woman has, as long as they are alone in the room. First they come together, chatting nicely. After a couple of hours, they retreat. The higher the level of partners’ charisma, the faster their dialogue will end (this parameter does not affect the other). Sometimes a man chooses a girl with a low rate of Charisma, although a lady with a high "attractiveness" setting will be located in the room. After seclusion, both partners go out, while the woman is already pregnant.
If a player wants to constantly have new inhabitants, then the man can be left in the room, and the pregnant mommy should be sent to the place of work. New relationships will begin and end identically with the previous one. Children can not enter into a relationship with one of the parents.
After how many children are born in Fallout Shelter? From the moment of conception to delivery, about 3 hours of real time should pass. At this time, a woman can do any work for which the caretaker will assign her.She can give birth in any room (where she is at that moment). The child inherits the parameters of both parents.The higher they are, the higher the indicator of the characteristics of the baby. Many players choose the father of the legendary resident.
What happens after the baby is born? After birth, the baby is left to itself. Nobody brings him up, he wanders through the floors of the bunker. The player can give him a name or leave the proposed. After the birth of the baby, the game adds one more to the list of tenants. But until the child has matured, he does not take part in the work of the inhabitants. Growth lasts about 3 hours. At the end of growth, the system will notify you that the baby has grown and is a full-fledged resident of the Vault. From this point on it can be sent to work, to Wasteland. It develops like ordinary people.
Fallout Shelter: Mysterious Stranger
The mysterious stranger is an extra character in the game. It appears every 5 minutes in the most unexpected places of the bunker. To find it you should be careful. The game notifies the caretaker of his appearance with a specific signal. When searching for a stranger should move the camera as far as possible. If you look at the rooms very closely, it will immediately disappear.
What is the mysterious stranger?If you click on the figure of the character, then he will disappear, but will leave as a gift a reward - covers. The number of lids is not regulated, sometimes only a few dozen, sometimes several thousand lids fall out.
Tasks for the Stranger - in the game there are several quests in which you need to find a stranger. For the implementation of tasks given lunch boxes. The stranger is dressed in a light brown coat with a raised collar, a dark brown hat on his head.
Fallout Shelter: Weapons
Weapons are needed to repel monster attacks on the Asylum, to go to the surface. First of all, it is necessary to give it to residents with good characteristics of Strength, Perception and Endurance. The game has many varieties of weapons. Each weapon has 6 levels of pumping and is tied to the characteristics of SPECIAL. The main division is the division by type (heavy, light, blaster). You can divide the weapon according to the degree of uniqueness: ordinary, rare and legendary.
Many types of weapons can be produced and improved in the Armory workshop. The weapon is made of drawings and various trash. Some items that are needed for the production of weapons can not be found, but only to collect. They are marked with a special icon. Before making a new item, you should make sure that there is a place in the warehouse. If there is no space, then it is necessary to build an additional storeroom.
After the workshop is built, a worker should be sent there. To create a weapon, you need to select a room, a weapon menu will appear at the bottom of the screen, where the Create icon will appear. Click on it to open a list of what you can make and what items are needed for this. The list shows the production time, the amount of damage, how many covers you need to pay for production. Some items must be unlocked before production (just click on "Open").
Weapon upgrades. In order to improve weapons, it is necessary to raise the level of the Armory workshop. You can select a weapon from the same "Create" list. The first column will draw the weapon you need to make. It should be unlocked. Here you can make a rare weapon (drawing required). For the production of legendary weapons need to once again improve the arms workshop. A weapon of a higher class does not require existing items for manufacturing. It is made from trash, and low-level weapons can be sold or disassembled for trash.
The most powerful weapon in Fallout Shelter
The most powerful weapon in the game is the legendary weapon. It can be obtained from the lunch boxes, having made 3 levels in the Armory, found on the Wasteland or obtained from tasks.
|Name of weapon||Damage||Where to find||Items for manufacturing||Parameter SPECIAL|
|Red rocket (air rifle)||0 - 6||Heath, tasks, lunch boxes, making||miracle - glue (2), gold watch (2), shovel (1)||Perception|
|Bill Savage’s Revolver||sixteen||Heath, tasks, lunch boxes, making, with legendary characters||globe (2), buttercup (1), wonder - glue (1)||Agility|
|Pistol "Lonely traveler"||2 - 7||Heath, tasks, lunch boxes, making, with legendary characters||miracle - glue (2), "buttercup" (1), shovel (1)||Agility|
|Revolver "Blackhawk"||3 - 8||Heath, tasks, lunch boxes, making, with legendary characters||camera (3), shovel (2), chemist’s kit (1)||Agility|
|Smooth-bore gun "Younger brother"||6 - 13||manufacturing||globe (3), buttercup (2), wonder - glue (2)||Agility|
|Lincoln rifle||4 - 9||Heath, tasks, lunch boxes, making, with legendary characters||army tape (2), globe (2), shovel (1)||Perception|
|Hunting rifle "Anesthesia"||5 - 10||Heath, tasks, lunch boxes, making||army tape (2), globe (2), shovel (1)||Perception|
|Double-barrel bleed "Kolenostrel"||6 - 11||Heath, tasks, lunch boxes, making||gold watch (2), shovel (2), miracle - glue (2)||Endurance|
|Smooth-bore carbine "Big Sister"||10 - 17||manufacturing||buttercup (3), globe (2), wonder - glue (2)||Perception|
|Laser Gun "Smugglers Thunderstorm"||7 - 12||Heath, tasks, lunch boxes, making, with legendary characters||shovel (3), military wiring diagram (2), microscope (2)||Agility|
|Infiltration Assault Rifle||8 - 13||Heath, tasks, lunch boxes, making, with legendary characters||globe (3), army insulating tape (2), camera (2)||Agility|
|Double Barrel Shotgun "Farmers Daughter"||9 - 14||Heath, tasks, lunch boxes, making||shovel (3), gold watch (2), army insulating tape (1)||Endurance|
|Rifle "Victoria"||10 - 15||Heath, tasks, lunch boxes, making, with legendary characters||military circuitry (3), shovel (2), microscope (2)||Perception|
|Laser musket||10 - 13||Heath, tasks, lunch boxes, making, with legendary characters||microscope (3), military wiring diagram (2), buttercup (1)||Perception|
|VPE "Surf"||11 - 16||Heath, tasks, lunch boxes, making||chemist’s kit (3), globe (2), camera (2)||Agility|
|Laser gun||12 - 17||Heath, tasks, lunch boxes, making, with legendary characters||military circuitry (3), shovel (3), camera (2)||Perception|
|Pistol "Apotheosis"||14 - 21||manufacturing||microscope (4), military wiring diagram (2), gold watch (2)||Intelligence|
|Charon’s Shotgun||13 - 18||Heath, tasks, lunch boxes, making||shovel (3), army insulating tape (2), gold watch (2)||Strength|
|Rifle "Henrietta"||13 - 16||legendary character|
|Gvozdotron||14 - 19||Heath, tasks, lunch boxes, making||globe (3), "buttercup" (2), army electrical tape (2)||Perception|
|Flamethrower "Burner"||15 - 20||Heath, tasks, lunch boxes, making||camera (4), buttercup (2), chemist’s kit (2)||Strength|
|Khlamotron "Revenge of the Engineer"||18 - 25||manufacturing||camera (4), army insulating tape (3), buttercup (2)||Strength|
|Magnetron - 400||16 - 21||Heath, tasks, lunch boxes, making||chemist’s kit (4), shovel (3), microscope (2)||Perception|
|Virgil’s Carabiner||19 - 26||manufacturing||microscope (4), gold watch (3), military wiring diagram (2)||Intelligence|
|Plasma rifle "Green death"||17 - 23||Heath, tasks, lunch boxes, making||camera (3), chemist’s dial (3), gold watch (2)||Perception|
|Blaster "Destabilizer"||18 - 23||Heath, tasks, lunch boxes, making||army tape (3), camera (3), chemist’s kit (2)||Agility|
|"Swine"||19 - 24||Heath, tasks, lunch boxes, making||shovel (4), gold watch (3), army insulating tape (2)||Strength|
|"Granato-Med"||20 - 25||Heath, tasks, lunch boxes, making||microscope (4), gold watch (3), military wiring diagram (2)||Strength|
|Gatling - laser "Avenger"||21 - 26||Heath, tasks, lunch boxes, making||microscope (5), military wiring diagram (3), "buttercup" (2)||Strength|
|Multiply "Fat Man"||22 - 27||Heath, tasks, lunch boxes, making||Army tape (3), shovel (3), chemist’s kit (3)||Strength|
|Plasmomat "Dragon’s Mouth"||22 - 29||tasks, manufacturing||military circuit (3), globe (3), chemist’s kit (3)||Strength|
For the manufacture it is necessary to have a certain number of caps, a drawing corresponding to the weapon, an arms workshop of 3 levels (an arms factory).
Fallout Shelter: Armor
Armor in the game has enhanced performance. It is selected under the characteristic SPECIAL. Armor is one of the types of clothing in the bunker, it is necessary for guards, heath researchers, residents who perform tasks.
|Name||Effects||SPECIAL parameters||Type of||Where to get|
|Combat armor||Strength + 2 Endurance + 2||Strength||ordinary||Heath, tasks, lunch boxes, making|
|Strong combat armor||Strength + 3 Endurance + 3||rare|
|Heavy Combat Armor||Strength + 4 Endurance + 4||legendary|
|Armored Shelter Overalls||Perception 3||Perception||ordinary||Heath, tasks, lunch boxes, making|
|Durable Shelter Overalls||Perception + 5||rare|
|Shelter Heavy Overalls||Perception + 7||legendary|
|Knight armor||Strength + 2 Perception + 2 Luck + 1||Strength||rare||Heath, tasks, lunch boxes, making, with legendary characters|
|Plague armor||Endurance + 4 Charisma + 4 Intelligence + 4 Agility + 4||for all||legendary||tasks "Riders of the post-apocalypse"|
|Military armor||Strength + 2 Dexterity + 1||Strength||ordinary||Heath, tasks, lunch boxes, making|
|Strong military armor||Strength + 3 Dexterity + 2||rare|
|Heavy military armor||Strength + 4 Dexterity + 3||legendary|
|War armor||Strength + 4 Perception + 4 Endurance + 4 Charisma + 4||for all||legendary||tasks "Riders of the post-apocalypse"|
|Leather armor||Strength + 1 Endurance + 2||Endurance||ordinary||Heath, tasks, lunch boxes, making|
|Durable Leather Armor||Strength + 2 Endurance + 3||rare|
|Heavy Leather Armor||Strength + 3 Endurance + 4||legendary|
|Durable metal armor||Strength + 3 Luck + 2||Strength||rare||task "A delightfully dangerous trail", making|
|Heavy metal armor||Strength + 4 Luck + 3||legendary|
|Raider armor||Perception + 1 Dexterity + 2||Agility||ordinary||Heath, tasks, lunch boxes, making|
|Strong Raider Armor||Perception + 2 Dexterity + 3||rare|
|Heavy raider armor||Perception + 3 Dexterity + 4||legendary|
|Jericho leather armor (for men)||Strength + 2 Endurance + 6||usual||Heath, tasks, lunch boxes, making|
|Heavy armor cint||Intelligence + 3 Endurance + 4||Endurance||legendary||manufacturing|
Armor can be disassembled in the trash or sell as unnecessary.
Power Armor in Fallout Shelter
The most desired armor in the game is power armor, it rarely comes across. It can be made or found in lunch boxes. Power equipment is legendary. It is not recommended to wear guards and explorers of the Wasteland.Very rarely, such armor is given for completing assignments.
|Name||SPECIAL parameters||Effects||Items for manufacturing||Where to get|
|T-45a Power Armor||Perception||Strength + 2 Perception + 3||buttercup "(3), camera (2), wonder - glue (2)||tasks, lunch boxes, making|
|T-45d Power Armor||Strength + 2 Perception + 4||wonder - glue (4), "buttercup" (2), military wiring diagram (2)|
|Power armor T-45f||Strength + 2 Perception + 5||wonder - glue (4), "buttercup" (3), military wiring diagram (2)|
|Power armor T-51a||Strength||Strength + 3 Perception + 1||buttercup "(2), camera (2), wonder - glue (2)||lunch boxes, making|
|Power armor T-51d||Strength + 3 Perception + 2||buttercup "(3), camera (2), wonder - glue (2)|
|Power armor T-51f||Strength + 4 Perception + 3||wonder - glue (4), "buttercup" (3), military wiring diagram (2)||lunch boxes, making, legendary inhabitants|
|Power armor T-60a||Endurance||Strength + 2 Endurance + 3||buttercup "(3), camera (2), wonder - glue (2)||tasks, lunch boxes, making|
|T-60d Power Armor||Strength + 2 Endurance + 4||wonder - glue (4), "buttercup" (2), military wiring diagram (2)|
|Power armor T-60f||Strength + 1 Perception + 1 Endurance + 5||wonder - glue (4), "buttercup" (3), military wiring diagram (2)|
|Power armor X-01 type I||Strength||Strength + 3 Perception + 1 Endurance + 1||buttercup "(3), camera (2), wonder - glue (2)||lunch boxes, making|
|Power armor X-01 type IV||Strength + 4 Perception + 1 Endurance + 1||wonder - glue (4), "buttercup" (2), military wiring diagram (2)|
|Power armor X-01 type VI||Strength + 5 Perception + 1 Endurance + 1||wonder - glue (4), "buttercup" (3), military wiring diagram (2)||tasks, lunch boxes, making, wasteland|
The most powerful armor and weapons in the Fallout Shelter
Despite the fact that power armor is considered the best equipment in the game, there is another great outfit that can be combined with the most powerful weapon. When you connect these components, you get an excellent warrior with improved parameters.
|The name of the most powerful weapons||What armor is recommended to connect|
|Granato honey||War Armor, Power Armor T60f|
|Revenge of the Engineer|
|Virgil’s Carabiner||Plague armor|
Fallout Shelter: Costumes
Costume Workshop in Fallout Shelter
The clothes in the game are called "costume", for the manufacture of which it is necessary to build a "Costume Workshop". She produces ordinary costumes. For the manufacture of rare clothing requires an upgrade to the "Costume Factory" (55 inhabitants are needed). For the production of the legendary equipment it is necessary to improve the workshop to "Costume Factory" (90 people are needed). The actions in the Costume Workshop are identical to those in the Armory (how to produce and improve the weapons described above).
In the Workshop, you can not only make costumes for ordinary people, but also armor for protection. It should be made clothing as needed. Costumes for the inhabitants of the dungeon are selected by the characters SPECIAL.Also, these parameters affect manufacturing efficiency.
Fallout Shelter Costumes
There are a lot of clothes in the game, some things are taken from other Fallout variants. Clothes are divided into 3 types:
The best clothes in the game are legendary costumes.
|The name of the legendary costume||Effects||SPECIAL parameter||Items for manufacturing||Where to get|
|Commander’s uniform||Strength + 7||Strength||three-fold flag (5), globe (4)||lunch boxes, making|
|Heavy overalls asylum||Perception + 7||Perception||threesome folded flag (5), brahmin skin (4)||tasks, lunch boxes, making|
|Heavy hiking suit||Stamina + 7||Endurance||globe (4), skin of the yao-guaya (3), chemist’s kit (2)||lunch boxes, making|
|Lucky Nightgown||Charisma + 7||Charisma||threefold flag folded (5), wonder - glue (4)||lunch boxes, making|
|Lab coat top class||Intellect + 7||Intelligence||chemist’s kit (5), teddy bear (4)||job, lunch boxes, making, legendary heroes|
|Top grade mechanic overalls||Dexterity + 7||Agility||Yao-Guy Skin (5), Teddy Bear (4)||lunch boxes, making, legendary heroes|
|Solemn clothing that brings good luck||Luck + 7||Luck||three-fold flag (5), teddy bear (4)||lunch boxes, making, legendary heroes|
|Field Surgeon Costume||Perception + 4 Luck + 3||Perception||microscope (4), triple-folded flag (3), skin of yao-gaya (2)||lunch boxes, making|
|Anti-radiation suit of the highest class||Perception + 3 Endurance + 4||Endurance||globe (4), tripled flag (3), chemist’s kit (2)||lunch boxes, making|
|Heavy Mercenary Costume||Perception + 2 Dexterity + 3 Luck + 2||Agility||Yao-Guy Skin (5), Teddy Bear (4)||lunch boxes, making|
|Parade commander uniform||Charisma + 3 Intelligence + 4||Intelligence||threesome folded flag (5), brahmin skin (4)||lunch boxes, making|
|Elder’s Robe||Charisma + 4 Dexterity + 3||Charisma||Yao-Guy Skin (5), Teddy Bear (4)||lunch boxes, making, legendary heroes, wasteland|
|Mutant Hunter Costume||Strength + 4 Perception + 3||Strength||Yao-Guy Skin (5), Teddy Bear (4)||manufacturing|
|Suit pilot top class||Endurance + 3 Dexterity + 4||Agility||Yao-Guy Skin (5), Teddy Bear (4)||manufacturing|
|Top Grade Brotherhood Form||Perception + 4 Charisma + 3||Perception||Yao-Guy Skin (3), Teddy Bear (4), Military Circuit (2)||manufacturing|
|Top grade institute overalls||Intelligence + 4 Dexterity + 3||Intelligence||threesome folded flag (5), brahmin skin (4)||manufacturing|
|Buttercup Costume||Strength + 2 Perception + 2 Endurance + 2 Charisma + 1||Strength||Yao-Guy Skin (5), Brahmin Skin (4)||lunch boxes, making, legendary heroes, wasteland|
|Otem’s Form||Strength + 2 Perception + 2 Endurance + 2 Charisma + 1||Strength||threesome folded flag (5), brahmin skin (4)||lunch boxes, making, legendary heroes, wasteland|
|Sheriff’s Cloak||Endurance + 5 Perception + 2||Endurance||threesome folded flag (5), brahmin skin (4)||lunch boxes, making, legendary heroes, wasteland|
|Ropus Confessor Cromwell||Perception + 2 Endurance + 2 Intelligence + 1 Luck + 2||Luck||threesome folded flag (5), brahmin skin (4)||lunch boxes, making, legendary heroes, wasteland|
|Tunnel Snake Costume||Perception + 2 Endurance + 1 Charisma + 2 Dexterity + 2||Charisma||Yao-Guy Skin (5), Teddy Bear (4)||lunch boxes, making, legendary heroes, wasteland|
|Rothschild’s Scriptor Robe||Perception + 2 Charisma + 2 Endurance + 1 Intelligence + 2||Intelligence||Yao-Guy Skin (5), Teddy Bear (4)||lunch boxes, making, legendary heroes, wasteland|
|Tridignite Costume||Perception + 2 Charisma + 5||Charisma||Yao-Guy Skin (5), Teddy Bear (4)||lunch boxes, making, legendary heroes, wasteland|
|Tenpenny Costume||Perception + 2 Charisma + 2 Intelligence + 2 Luck + 1||Intelligence||three-fold flag (5), teddy bear (4)||lunch boxes, making, legendary heroes, wasteland|
|Costume of the Undertaker Jones||Perception + 2 Charisma + 2 Intelligence + 1 Luck + 2||Charisma||three-fold flag (5), teddy bear (4)||lunch boxes, making, legendary heroes, wasteland|
|Abraham’s Homewear||Endurance + 1 Intellect + 2 Dexterity + 2 Luck + 2||Intelligence||three-fold flag (5), teddy bear (4)||lunch boxes, making, legendary heroes, wasteland|
|Minuteman form||Strength + 2 Perception + 2 Intelligence + 2 Dexterity + 2||Perception||threesome folded flag (5), skin of yao-gaya (1), skin of brahmin (4)||making, legendary heroes, wasteland|
|Piper Costume||Perception + 2 Endurance + 2 Dexterity + 2 Luck + 2||Agility||threesome folded flag (1), teddy bear (4), yao-gaya skin (5)||lunch boxes, making, legendary heroes, wasteland|
|Torn coat||Strength + 2 Endurance + 2 Charisma + 2 Luck + 2||legendary heroes|
|Mike Raki Jobinson||Strength + 4 Perception + 4 Charisma + 4 Dexterity + 4||job "The search for T-shirts Jobinson!"|
|Detective costume||Perception + 4 Endurance + 4 Intelligence + 4 Luck + 4||job "Detective Cases"|
|Santa Claus Costume||Perception + 4 Endurance + 3 Charisma + 4||task "Save Santa"|
|Death Jacket||Perception + 4 Endurance + 4 Dexterity + 4 Luck + 4||task "Horsemen of Postapocalypse"|
|Robes of Hunger||Strength + 4 Endurance + 4 Intelligence + 4 Luck + 4||task "Horsemen of Postapocalypse"|
Fallout Shelter: Pets
There are a lot of pets in the game. They bring a bonus to the owner. One inhabitant may contain 1 animal.Animals are attached to people by adding them to inventory (like clothes or weapons).
There are 3 types of pets:
Each animal gives only 1 bonus. It is necessary to select animals according to the type of human activity to which the pet is attached. For example, a Somali cat reduces the time to make things, it can be attached to a worker from any workshop. Pets are divided into 2 subgroups: ordinary and legendary (they are very difficult to get). It is worth noting that during the accident in the shelter, the animals are hiding.
How to get a pet? Animals are very rare (even ordinary), so they should be placed wisely. They are taken from lunch boxes, carriers, from tasks, they can be found on the surface. Also, animals can be purchased at the store for real money (one or more).
What pets are in Fallout Shelter
- Abyssinian - increases the resistance to damage by a certain percentage.
- American Shorthair - increases the percentage of caps on the surface.
- Bombay - increases health by 26%.
- British Shorthair - the owner is recovering faster.
- Burmilla - reduces the cost of manufacturing things.
- Havana - reduces the time for making things.
- Face - increases attack.
- Manul - increases the likelihood of finding trash on the surface.
- Meynkun - reduces learning.
- Manx - increases the chance of having twins.
- Ocicat - increases the likelihood of finding equipment on the surface.
- Persian - increases happiness by 25 - 33%.
- Siamese - reduces radiation.
- Somalia - reduces the time to make things.
- Sphinx - increases the speed of movement on the surface.
- Toyger - increases the chance to find a stranger.
- Turkish van - improves the performance of the child SPECIAL.
- Scottish Fold - increases the percentage of gaining experience.
Cats are legendary:
- Ashes - the speed of treatment increases 4 times.
- Bangor - reduces training time by 26%.
- Bastet - increases the speed of movement on the surface by 4 times.
- Calypso - increase attack.
- Cinder - increases trash found + 91-100%.
- Cloudy - reduces the cost of manufacturing things.
- Diamond - reduces the cost of manufacturing things.
- Duchess - + 3 to the SPECIAL characteristics of the baby.
- Genius - a chance of conceiving twins 25%.
- Ginger - an increase in experience by 45%.
- Goblet reduces radiation 4 times.
- Kato - increases the chance to find a stranger.
- Luna - increases the likelihood of finding trash on the surface.
- Merlin - reduces the time to make things.
- Mr. Pebbles - happiness + 100%.
- Pouncer - increases the likelihood of finding trash on the surface.
- Pumpkin - improves the characteristics of the child SPECIAL.
- Saffron - reduces the time for making things.
- Shadow - health + 97-100%.
- Shakespeare - increases the chance of conceiving twins.
- Speckle - a chance to find valuable items + 30%.
- Static - increases the likelihood of finding trash on the surface + 25-33%.
- Sterling - increases the probability of finding covers on the surface + 45%.
- Stubbs - increases the chance of conceiving twins by 50%.
- Zula - armor + 48%.
- Australian Shepherd - improves the performance of SPECIAL baby.
- Akita - increases the chance to find a stranger.
- English Mastiff - reduces the price of making things.
- Bloodhound - increases the chance to find trash on the surface.
- Boxer - increase experience.
- Brittany - reducing the time and cost of manufacturing items by 17%.
- Golden Retriever - increases the chance to find equipment on the surface.
- Greyhound - reduces the time making things.
- Dalmatians - increases the chance of conceiving twins.
- Doberman - reduces treatment by 3 times.
- Collie - reduces the price of making things by 9%.
- German Pointing Dog - reduced radiation.
- German Shepherd - gives an additional prize for the quest.
- Shepherd’s dog - + 15% to the found covers.
- Pit Bull Terrier - increased attack.
- Poodle - increase happiness.
- Rottweiler - health + 29%.
- St. Bernard - increases the chance to find trash on the surface.
- Husky - increases the speed of movement on the surface.
- Black Labrador - reduces the training timer by 7-19%.
- Apolda - the treatment time is reduced by 4 times.
- Bandit - improving the performance SPECIAL child.
- Barry - increases the chance to find trash on the surface.
- Cindy - increases the chance to find equipment on the surface.
- Cocoa Bean - increases the speed of movement on the surface.
- Dogmeat - the speed of the quest is reduced by 3 times.
- Duke - increases the chance to find trash on the surface.
- Four Score - + 45% of the found covers.
- Gaston - reducing the time and cost of manufacturing items.
- Goliath - reduces the price of making things by 30%.
- Hulk - attack + 6.
- Kabosu - increases the chance to find a stranger.
- Kuma - increases the chance to find a stranger by 0.75.
- Little Helper - reducing the time of manufacture of things.
- Lord Puffington - happiness + 100%.
- Lucky - increases the chance of conceiving twins by 75%.
- Maizie Rai - health + 94%.
- Moose - increases the chance to find trash on the surface.
- Mr. Peepers - 4 times reduction in radiation.
- Muttface - 30% less learning time.
- Pal - the price of making things is reduced by 30%.
- Pongo - increases the chance of conceiving twins.
- Ranger - increases attack.
- Scavver - increases experience gain by 44%.
- Titan - increases attack.
- Trench - increases the speed of movement on the surface by 4 times.
- Valentine - increases the chance to find trash on the surface.
- Trained parrot - increases attack.
- Pirate parrot - armor + 24%.
- Parrot "Volt-Tech" - increases the speed of the quest.
The parrots are legendary:
- Butch - increases attack.
- Pip - increases the speed of the quest 3 times.
- Polly - increases attack.
- Vinnie - increases the speed of the quest in 2 times.
- Wanderer - increase armor.
Fallout Shelter: Wasteland
The wasteland is the surface from which the bunker separates the door. It is dominated by radiation, monsters run, there are rare people who are looking for shelter and help. Expeditions can be sent to the surface to find objects, equipment, covers. Many tasks for the caretaker of the Vault must be performed on the Wastelands.
How to send residents to Wasteland in the Fallout Shelter? There are three ways to send people to the surface:
- It is necessary to select the desired inhabitant of the dungeon and put it behind the Vault door, and a menu will appear where you need to click on the "Explore" button.
- Select a squad to complete a mission in the Wastes. To do this, select the residents according to the parameters specified in the quest. Having gathered the group, you need to click on the button "Start a task". The squad will run to the surface.
- As in the first paragraph, we expose the resident behind the door of the bunker, and if he is not needed (does not work well, for example), let him go for good.
Who better to send to the Wasteland in the Fallout Shelter? For research fit any inhabitant of the bunker. But in order for a person to survive on the ruins and return alive, you should choose people with elevated parameters of Strength, Perception, Endurance. As an addition, you can choose with improved Dexterity and Good Luck characteristics (depending on the task set for the researcher). It is important to provide the scout with good armor and weapons.
How to explore Wasteland in the Fallout Shelter? If a player sends a resident in reconnaissance, then the process of moving can be monitored only through the traveler’s diary. A player cannot influence a person’s action.When there is great danger, the only thing that can be done is to call the intelligence officer home.
If a player has sent a squad to perform a task on the surface, he almost completely controls the actions of the heroes (sends them to the rooms for research, collects objects, chooses who can attack the monsters).
Fallout Shelter: Quests
Assignments - an important part of the game, which allows you to visit new places, get lids, lunch boxes, trash and much more.
Normal tasks. These quests can be completed from the first entry into the game. They are located in the dungeon menu (lower right) in the "Tasks" tab (ribbon icon). These tasks are given one after another, the time for execution is unlimited. For the successful execution of the player can get covers, lunch boxes and resources. They do not require certain skills, and can be performed during the game. For example, collect 100 units of water.
Career Cabinet Assignments in Fallout Shelter
Assignments become available after the construction of the caretaker’s office. You can assign groups to them, equip expeditions. Only 3 characters can be involved in a group. Each quest has its own limit on the level and equipment of residents who help to pass it. To successfully complete the quest is required to find the right pet.
You can open and view quests in the bunker menu by clicking on the map icon. This can also be done in the caretaker’s office. The task can sometimes be replaced by 1 core-cola. Special tasks, and quests performed in time, there is no possibility to replace.
When the player has taken the mission, the task of the squad is to reach the place of its execution, then, after completing the quest, return home. These actions can be accelerated by Coke cores (the number will be indicated in the quest). If the group has not completed the task, the player can perform it again. If the group died, but coped with the task (there were no open spaces), then this quest can not be repeated.
Game tasks of the caretaker’s office:
- Special tasks - these quests can accidentally find the inhabitants of the dungeon, doing reconnaissance or performing the task already set on the surface. These tasks can be completed at any time.
- Random - can accidentally find a ruin explorer. As soon as the task appears in the inventory, the player is informed about this by a special icon in the menu.
- Tasks bottom - given every day, repeated. If a player has not completed them within 24 hours, they disappear.
- Tasks of the week - are given once a week, repeated. Difficult quests are recommended to pass.
- Urgent - issued for the holidays. If a player has not completed them for a certain time, quests disappear.
- Perpetual - there are several quests that are performed in turn. Do not repeat. Execution time is unlimited.
Author of the article: Evgenia G.