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Legend of the Phoenix WiKi: game Walkthrough Tips and Tricks

Legend of the Phoenix is a Chinese Otome mobile game released for Android and iOS. Developed and published by Modo Game and Modo Global. The global version was released as Legend of the Phoenix on June 9, 2020 for Android and iOS. In the game, you will go through many adventures, playing as a girl who is trying to build her career in the emperor’s palace. You will find a difficult game of dressing up, but a whole interesting world with many activities and social aspects of the game.

Contents

  1. Promo Code
  2. Beginner’s Guide
  3. The Game’s Main Adventure Overview
  4. Assistant Guide
  5. Close Friends Guide
  6. Tips for Debating in the Imperial Garden
  7. Tips for Parenting Stepchildren
  8. Cooking Guide
  9. Tips for completing the main activities
  10. World Bosses Walkthrough
  11. Guild Guide

Phoenix Legend: Promo Code

Where to enter gift codes? To do this, you need to go to "Settings" (the transition button is hidden in the lower right sidebar above the "Doretz" button, opening it, you will see some of the game’s functions). Then you should open the "Promo code" section. After that, a new window will appear with an active line for entering code characters. If you have a gift code, you can enter it in this line. After successful activation of the promotional code, gifts will be sent to your mail.

Attention! Codes are valid for a limited amount of time. Usually, on the official pages of the game, developers indicate the end date of the promo code. If the game did not find the code you entered, then it is most likely invalid.

Promo codes of 2022 (when entering characters, it is required to take into account the case of the keyboard layout, this is important for the correct code entry):

Legend of the Phoenix: Beginner’s Guide

In the game, you take on the role of a young woman who finds herself reborn into the past after her husband, the Crown Prince, kills her. Given the chance to exact revenge on her would-be assassin, she joins the imperial palace as a humble maid and begins to gather allies and enemies as she rises through the ranks.

The story of the Legend of the Phoenix is ??set during the Qing Dynasty, specifically during the reign of the Kangxi Emperor, who occupied the throne between 1661 and 1722. Many of the characters that appear in the game are based on historical figures.

There is a historical romantic comedy television series of the same name, but it is unrelated to the game.

Gameplay is centered around gathering friends (called Helpers) and romantic interests (called Close Friends), as well as wardrobe items that increase your level of influence in the palace.

Key gameplay elements include:

The game is multiplayer and encourages both cooperation and competition. Key multiplayer elements include:

Highlights of the game

Rank - or level of advancement of the player character, reflects your status in the imperial court. Character experience is required to advance. Hero experience can be obtained in the following ways:

Promotion provides various benefits, such as more palace duties and daily quests, but does not increase a character’s Strength. New ranks unlock in-game features (such as hunting grounds), and promotion is a recurring Main Story Quest goal as well as an achievement goal.

Hero power. The player character has four attributes - Wisdom, Politics, Charisma and Authority, which together make up Strength. The total Power is used in the following ways:

The accumulation of energy is the goal in the following events:

Reaching certain levels of power unlocks the following opportunities:

Hero Attribute Benefits

AttributeDescription of privileges
WisdomDetermines how much experience an acolyte gains from palace duties. Required to unlock the Imperial Library. Affects the outcome of trick pranks
PoliticsDetermines how much silver is obtained from palace dues. Affects the outcome of mocking pranks
CharismaDetermines how much fame you receive from palace duties. Affects the result of Touching pranks with a smile
PowerPlays a role in determining Fame consumption in story battles

Contributing Factors ( A breakdown of the factors affecting each of a player’s attributes can be found by clicking on the exclamation mark next to a player’s strength on the promotion screen).

FactorDescription
Base PowerFixed base value of 50 for each attribute
Title BonusActivating certain titles gives the player a percentage bonus to each attribute (with one static exception)
Helper AttributesThe combined attributes of all helpers make up the bulk of the player’s Strength. Therefore, anything that boosts a helper’s attributes, such as increasing potential or leveling up, will also increase your Strength.
Avatar Frame BonusActivating avatar frames gives a static bonus to each attribute
Foster Child BonusAdopted Children’s Attributes are added to the Hero’s Attributes when they pass the Imperial Examination
Chat BonusActivating chats gives a static bonus to each attribute
Marriage bonusWhen an adopted child marries (marries), his spouse’s attributes are added to the character’s attributes. Note that Book of Marriage bonuses are applied to the mate’s attributes, so are not included in this number.
Treasure Pavilion BonusActivating Clothing Collection Bonuses for Close Friends gives a static bonus to each attribute
Equipment BonusClothing items give the player an instant power boost when picked up. In addition, costume sets have collection bonuses that can be activated at any time.
Precious Collection BonusActivating Precious Collectible Cards can give either a static bonus or a percentage bonus
Department of Labor AwardEach attribute has a corresponding skill in the Ministry of Labor that increases that attribute by a percentage when trained.
Close Friend Attachment BonusEach friendship update with a Close Friend makes a static contribution to the heroine’s attributes
Scene BonusActivating scenes gives you a percentage boost of each attribute

Interest bonuses. Some of the items listed above give you a +1% bonus to each attribute, equal to 1% of your total power. These bonuses are permanent. That is, once you activate one of them, it will remain in effect and thus be applied to any subsequent power increase.

There is currently no information in the game about how many 1% of the items have been activated, but an easy way to determine this is to gift a partner a level 1 book: without any bonus, such a book will give the player 100 points. Each element in 1% will add +1 to that figure. Thus, if the player reaches 105 strength, they currently have a total of 5% bonus. Note that the helper still only gets +100 to the corresponding attribute.

To find out how much energy will be received when activating a new item at a rate of 1%, the player can divide their current power by (100 + [current bonus %]) - that is, the amount received from one level 1 book. In the example above, this would mean dividing the hero’s current power by 105.

Palace duties. Performing Palace Duties is a way to gain Assistant EXP, Silver and Glory. Palace duties can be accessed from the main screen. For each duty, the player has a limited number of attempts to complete the duty. This number grows as you reach higher ranks. Points are replenished at a rate of once every half an hour (faster at the beginning of the game). They can also be replenished with Palace Duty tokens.

There are always three duties available, and although they differ from each other, they always produce the same results. The amount of resources received depends on the character’s attributes.

Game currency

Glory is a form of in-game currency along with hero experience, ingots, and silver. Glory can be obtained in almost all activities of the game. It is required to pass:

Ingots are a premium game currency for which you can purchase some privileges and rare goods. Ingots can be obtained from the following locations:

Silver is a common in-game currency required for purchases in in-game stores. Silver can be obtained in the following ways:

It is recommended to use silver to receive Glory from palace duties. And you can also use silver to improve the guild, but only if the guild is friendly, active and brings you a stable income.

Why am I always running out of silver? There are 3 general reasons for this:

  1. Your Charisma is higher than your Politics attribute. By performing palace duties, you earn silver equal to your Politics and Glory equal to your Charisma. The latter also consumes the same amount of silver. Thus, if your Charisma is higher than your Politics, performing palace duties earns you negative silver (i.e., reduces the values ??you already have).
  2. You often use Palace Debt tokens to fulfill your Glory Debt. As we wrote above, this action is performed for silver.
  3. You have chosen Automatic Donation to keep your wealth at a certain level while traveling. This will naturally eat into your silver reserves if you travel a lot. Fortune donations increase in value each time you complete them within the same day.

Legend of the Phoenix: The Game’s Main Adventure Overview

The main story is told in Story mode. Each Close Friend has a different story that is told through dates and letters. It is worth noting that they are not connected to the main plot, although several Close Friends appear as key characters in the storyline.

Sometimes during stories you are given a choice of what to say or do. These options never affect the actual development of the story, and you can always go back and view alternate versions. Each chapter consists of 6 parts, each of which ends with a "battle" that must be won before you can move on to the next.

Prologue - you are introduced to the events that lead to the game’s story through a short comic. Here you will learn the beginning of the story, understand why the heroine decided to change her life. You will also be given a choice: stay with your parents or go to the emperor’s palace. In the future, for the most part, you will find a story about a girl in a palace, where she has many enemies and ill-wishers. Your main task is to find yourself as many helpers and close friends as possible.

The fight against rivals is part of the passage of the main story, usually takes place at the end of each stage of the narrative. In duels with sworn enemies, your assistants attack the enemy, their damage is determined by momentum. Each partner can only attack once. If the total momentum of all assistants is higher than that of the opponent’s assistants, the battle will be won. Otherwise, each helper can be revived with a military token, giving you one extra attack.

If you lose or don’t have any tokens, you can wait until the next day to finish the battle, as all helpers respawn at the daily server reset (00:00 server time). You can leave the battle at any time to improve the dynamics of the remaining partners.

It is worth noting that the battles themselves take place in automatic mode, the only thing you can influence is the constant pumping of your assistants in order to minimize the likelihood of losing and killing assistants.

The War Token is a special item that you can use once a day to resurrect your helper in battle. Tokens can be purchased at the store for 200 ingots. Before each battle, the total momentum of your assistants and opponent’s assistants is shown.

If your impulse is several units lower than that of the enemy, then we recommend increasing the attributes of all your assistants so as not to lose the round, since the assistants killed in the battle will not be able to participate in battles until the server is reset, therefore, further passage of the main storyline and other quests (related and History) will not be possible.

Phoenix Legend: Assistant Guide

Assistants are characters that help you increase the overall strength of the main character. They are critical to many of the core components of the game, such as debates and story battles (we wrote about them above).

Helpers can be acquired by completing certain chapters of the main story, or by completing main objectives, reaching certain VIP levels, events, recruiting, and completing special achievements (Matrona Rong only).

Assistants are accessed from the main screen (marked "Home" on other screens). By default, helpers are sorted by level in the Helpers section. You can sort them by overall potential, "Statistics" attributes, "Strength" momentum, and connections. Partners that have not yet been obtained are presented to you as grayed out portraits and can be opened to find out how to obtain them.

Functions. Assistants are used in the following game activities:

Helper Characteristics

Level - helps to determine its quality and dynamics of development. You can level up with experience. At certain levels, you need to upgrade your assistant to a higher rank in order to continue pumping it. To promote an assistant, one of three promotion items is required:

Assistant rank (indicated by a special color on the screen).

Rank (required transition level)Colorthe effect
Servant (100)Green+1000 units to all attributes
Steward (150)Blue+2000 points to all attributes
Curator (200)Purple+3000 points to all attributes
Deputy Chief (250)Red+1 to all indicators of "Potential"
Chief (300)Orange+5 to all indicators of "Potential"
Archbishop (350)Yellow+10 to all "Potential" indicators
Great Chief (400)Orange - yellow+10 to all "Potential" indicators

The cost of experience - or the amount of experience required to level up assistants - increases with each level. It is worth noting that the number of experience points at first grows quite steadily, but then it makes a sharp jump "up" (around level 250), after which each level becomes much more expensive than the previous one.

Potential

Assistants have four Potential scores, one for each attribute. Together with level 4 of the potential, the main characteristics of the helper are determined, as well as their momentum. Each potential consists of a base score and a breakthrough score. Assistants start with a certain base potential, distributed according to their specialty.

The base potential can be upgraded with the following items:

Breakout potential is increased by special "growth points". The first level of breakthrough for each potential costs 100 points of growth, and then the cost increases by 100 points until it reaches level 10. After that, each breakout level costs 1000 points of growth. Growth points are always tied to a certain potential. Growth points can be obtained using the following items:

In order to see all the potentials of the assistant, you should click on the exclamation mark. It is located next to a companion’s overall Potential rating on its screen.

Attributes

Helpers have four qualities:

They contribute to your main character’s attribute scores and therefore to their overall strength. The attributes of partners are determined by their level and potential, and then various bonuses are added to this score.

In addition to being the main factor affecting your attributes, the bonuses of partners make a significant contribution to the gameplay:

How are attributes calculated? Each attribute is defined in the same way:

  1. The base attribute is determined by the level of the helper and the corresponding potential.
  2. All percentage bonuses are applied to the primary attribute.
  3. All statistical attributes are added.

It doesn’t matter in what order the different types of updates are applied to the helper, the end result will always be the same. A partner’s specialty does not affect their characteristics, except that they may more readily acquire additional growth points in their respective potentials by training at the Academy.

Note that the pop-up that appears whenever a partner’s attributes increase actually reflects your increase in those attributes. This means that any percentage bonuses you activate will be applied, and thus may be more than the actual attribute boost for the companion.

Basic Attributes - determined by the level of the helper and the corresponding potential. The level of renewal has a greater impact than the increase in capacity, unless the capacity is marginally below the level. When you increase one potential unit of a certain attribute, the bonuses will depend on the helper’s current level.

Percentage Bonuses - This bonus category increases attributes by a percentage of the attribute’s base score. Percentage bonuses can be earned for Close Friends Communication Skills, Special Assistant Communication Skills, and Knowledge Level Up. Since percentage bonuses only apply to base attributes, they will have a much higher impact on the leveling of helpers with high levels and potential.

When a percentage bonus is increased, the immediate effect is visible to you as an increase in any attribute(s) to which the bonus is applied. For example, gaining a +1% Wisdom bonus will give the partner an increase of 1% of their base Wisdom attribute.

For this reason, it would appear that the percentage bonuses become more valuable once the base attribute has been upgraded with level and potential. However, the effect of percentage bonuses is permanent. In our example, each future increase in the Helpers Core Wisdom attribute will also result in an additional 1% of that increase added to the final score.

Static Bonuses - The final part of an attribute score consists of "static" bonuses, so called because they consist of static numbers that don’t scale with any other component of the attribute. For example, the Book of Lunyu will always add exactly +100 to the recipient’s helper’s Wisdom score, no matter how high (or low) their level, potential, or overall percentage of the bonus is.

Attribute Components:

Incentive bonus at different ranks.

RankEffect (to all attributes)
Servant+1000 units
Steward+2000 units
Curator+3000 units

Books - increase the basic attributes of assistants. They have 3 levels of modification, which give bonuses of +100, +500 and +1000 units to attributes.

Dishes that increase the attributes of helpers.

Name of the dishRandom attribute bonus (in units)
Beef with tomatoes+200
Shrimp meat pie+500
Bamboo venison+1000
Kirin Noodles+4000 Random Attribute OR +400 Partner XP

Please note that Kirin Noodles will only contribute to a gift bonus if they result in static growth, not experience points.

Assistant specialty. All helpers have a specialty displayed at the top of the selected companion’s screen. Most partners specialize in one or two of the 4 attributes, but there are also partners who specialize in all four (Balanced and Warrior). The specialty affects the partner’s debating skills, and which books they can effectively study at the Academy, and whether they can provide an additional bonus at literary meetings.

Assistant Skills

Assistants have 4 Debate Skills, each associated with a specific attribute. When skills are activated in a debate, they increase the amount of damage dealt to the opponent. Upgrading skills increases the damage boost. Skills are upgraded using skill points, and how much they improve with each level depends on the specialty of the companion and the number of stars (they are indicated by Roman numerals from I to IV next to the name of the skill):

Attribute Skills

AttributeSkill
WisdomSchemer
PoliticsPolitician
Charismasorcerer
PowerWarrior

Star skills.

Number of skill starsInitial bonusDamage increase per level
one115%+1.5%
2120%+2%
3125%+2.5%
4130%+3%

Skill points can be obtained through the following actions:

Momentum helpers

Momentum is a key aspect of Partners as it is used as damage in the following activities of the game:

While leveling, the increase in momentum is affected by the level of the helper and its potential, but the attributes give a static value for the momentum (that is, they are unchanged). In other words, improving attributes by +1000 units will always give the partner +100 base impulse, regardless of their level and potential. On the contrary, if you give a potential fruit to a high-level helper, it will give a higher momentum boost bonus than a low-level companion.

Momentum can be improved:

The final momentum indicator increases due to various bonuses. Percentage bonuses are applied to the base momentum and static bonuses are added last. Momentum bonuses can be obtained from:

Knowledge

Knowledge is a feature that unlocks when a partner is promoted to the rank of Servant (at level 100). Knowledge is increased by spending special knowledge points. Enhancement of Knowledge benefits the following attributes of the helper:

Knowledge Points. To increase the level of Knowledge, 4 units of Research and 1 Breakthrough are required, which require Knowledge points. As the level of the companion increases, the consumption of points increases. Each research on a level costs the same, Breakthrough consumes 3 times more points than a single research. Knowledge points can be obtained using the following items:

Pumping success. Each attempt to improve the Partner’s Knowledge has certain chances of success. Training attempts start at 100% success rate, decreasing by 5% at each level, while Breakthrough always has a 50% success rate. The success rate depends on the cost of the gift set of Knowledge. You can present "Braised Beef" to a helper to increase the chances of success by 20% in 1 attempt, while "Lamb in Fish" increases the chances by 50% in 2 attempts. These bonuses do not stack - consuming 2 meals will simply increase the success rate of two consecutive training attempts by 20%.

Each level of Knowledge carries its own set of rewards, which differ depending on the specialization of the partner. Each of the 4 researches will improve the characteristics of the helper. Partners with balanced specializations or Warriors get the same bonus to all attributes, while helpers with specs 2 and 1 get a higher bonus in their respective specializations.

Connection

Most Helpers are connected to Close Friends through the "Link" game mechanic. On the partner screen, this is indicated by a short phrase next to the level, for example, "Bond: Intimate friend of the palace." These phrases can be found under the portrait of each Friend. You can also determine which partners a Friend is associated with by going to their screen and clicking the "Connection" section.

Link with a Friend allows you to increase the ratings of the attributes of assistants due to their communication skills. Some Companions (such as Lanling King and Recruiting Assistants) also have special communication skills, accessible through the Communications tab on their screen. These skills improve the assistant’s qualities or give him some other advantage in the game.

Answers to frequently asked questions about assistants

How can I get more momentum? To do this, you need to increase the level and potential of your companion. It is especially important to pump the potential of Authority. Increasing Prestige from the yellow books you give to a helper will also increase his momentum, but this effect will be negligible (the exception is the very beginning of the game process).

Does it matter which helper I give books to? The increase in attributes from books is static and does not depend on the specialty, level or other factors of the partner. So, from a power boost perspective, it doesn’t matter which helper gets which book. However, if you want to use a companion to support your armchair scholar at Literature Gatherings, it makes sense to provide that character with books on the attributes they specialize in.

Legend of the Phoenix: Close Friends Guide

Close friends are characters that are your heroine’s romantic interests. Each Friend plays a specific role in the story, but each of them has their own story, which is told separately from the main story story. Friends’ stories are revealed through dates, letters, and (sometimes) through the Regalia Gallery. Friends are directly connected to your assistants, and give them certain attribute bonuses. They allow you to adopt adopted children.

Close friends can be found:

Proximity. Unlike Helpers, Friends do not have experience levels. Instead, you can increase a Friend’s Proximity by using proximity experience.

Intimacy affects the number of points earned from dates with the heroine, as well as the potential of any adopted children raised with this Friend. Purchased bond points for each date is [Affinity] + 5. Certain levels of intimacy unlock new communication, date, and writing skills, as well as the ability to improve relationships through Phoenix Hall.

The experience of intimacy is acquired through:

Attributes of close friends

Close friends have 4 attributes:

These attributes provide bonuses for various game activities, and Friends need to reach a certain amount of total attribute points in order to level up their friendship. In addition to game bonuses, some attributes (different for each Friend) can give you bonus points in certain chapters of a particular Friend’s regalia history. All attributes are used when a romantic character participates in ceremonies in Qianqingong.

Attribute Bonuses

Attributethe effect
Talent (Literature)Provides a Friend with a bonus to the points received for attending or hosting banquets. Every 500 points of talent increases the bonus by 1%, the maximum percentage of the bonus can be increased to 25 at 25,000 points of talent
Martial artsThe martial arts score affects the number of attribute points a given Friend’s adopted children receive as they progress through their training.
MusicGives a bonus to the amount of points that Friends receive from dates
EloquenceUsed to "steal" points from other players during competitions

Ways to increase the attributes of Friends:

Close friends activities

Dates. Dates with Friends are short stories where you usually make 1 or 2 choices which lead to different endings. Visiting a date consumes 1 unit of special energy, which is restored over time. Energy can also be restored using energy pills (1 pill restores 3 units of energy). At the start of the game, you have 3 units of energy. You can increase the maximum energy bar by increasing the VIP level and the "Elegantly Developed" mechanic in the Ministry of Labor.

In addition to revealing the stories of the characters’ fates, dating rewards Friends with bonus points. Bond scores for a date are 5 points higher than the level of intimacy with a romantic attraction. Dates also give certain bonuses, which can be found by clicking on the exclamation mark next to the current points on the Friend’s bonds. If there’s room in Phoenix Hall for an adopted child, each date has a chance of culminating in the adoption of a new orphan.

Pigeon mail. Allows you to exchange letters with Friends. The button to go to the mail is located on the main screen of the game. Each Friend has several mail chains, each of which consists of a "Main" and 3 "Additional" correspondence. The main correspondence is initiated by the Friend as soon as the requirement to open the chain is met. You can follow several paths in the development of the story by choosing different answers. But all the chains can be fully viewed only with the help of the "Sand of Time", and they are reset in the "Book of Fate".

When you use the "Sand of Time", you can reset any chain of correspondence with a Friend. But to use it, you need to refer to the "Book of Destiny". Using sand gives you a certain prize - a Friend’s box. The Book of Destiny can be found in the Phoenix Hall building. There are 2 sections in the book: Destiny and Attachment. You can see in the book all the progress of a specific Friend.

Correspondences are initiated by you, and can be played back at will. Most of them only have 1 ending. Sometimes it will be possible to exchange letters with a Friend that has not yet been acquired. This increases the likelihood of getting it while traveling.

Awards. After correspondence, you will receive a Friend’s box, in which you can find good rewards. The caskets have different denominations and drop out randomly. After the correspondence, your Friend will receive +10 proximity experience and +10 points to each of his attributes. The number of points can be increased by building a Dovecote.

Dates (not to be confused with dates in Dates). This is a way to quickly gain intimacy points with a selected Friend. If during a date, you have a free place for a foster child, it increases the chance of finding an orphan with the chosen friend. As soon as you go to a meeting with a specific Friend three times, a new rendezvous chain will become available to you.

Since the cost of dating increases each time the level of intimacy increases, it is advised that you go on a date with a new Friend three times at once to avoid having to spend more gold. The number of bond points gained on dates also increases with intimacy level, and the Friend gains +20 intimacy from each date.

Gifts for close friends

These are special items that you can offer to a Friend to increase their stats in various aspects. There are 2 types of gifts: jade - increase the affinity between you and the selected Friend, and attribute - increase a certain attribute of the Friend. Some dishes from Imperial cuisine will help you increase the performance of Friends.

Gifts to increase intimacy can be received:

jade

Name of the giftAmount of intimacy experience
white jade+10
agate jade+50
Hetian jade+100

Attribute gifts are obtained:

Attribute boost

AttributePresentNumber of pumping units
Talent (Literature)folk album+1
imperial album+5
legendary album+10
Martial artsregular volume+1
rare volume+5
Unique Volume+10
MusicStudent grade+1
Teacher evaluation+5
Main score+10
EloquenceSummary of the speech+1
Speech Review+5
Collection of speeches+10

Gallery of regalia

Regalia Gallery is a dress up game where you are told stories involving their Close Friends, where each section ends with a dress up challenge. The main rewards for these challenges are Treasure Collection card pieces, although each section also provides other useful items such as Cloud Brocade and Clothes Box.

The Regalia Gallery opens when you complete Chapter 4 of the main story and is accessed from the Palace screen. Regalia chapters unlock as you get new Friends, but for some stories you need to reach a certain promotion rank. There is an "Exclusive" tab, the chapters of which open during certain events. Each chapter is associated with a specific set of costumes.

You can advance through multiple stories at the same time by switching between them by clicking on the "Chapter" dropdown at the top of the screen. The stories are divided into several sections, each with three levels of rewards marked with 1, 2 and 3 stars. Regalia can be played as many times as you wish. However, rewards can only be obtained for the first time.

When going through a section that has not yet been completed, you are invited to tell a little story, exploring the relationship between you and a Close Friend.

Regular and Collectible. Most of the main chapters are divided into two parts: the "regular" part, which consists of 20 sections, and the "collection", which consists of 10 sections. You must earn 60 stars from the regular story to unlock the collection. Once enough Stars have been earned in Collection Chapters, you will be able to purchase a new outfit for the associated Friend for the price of 2998 Ingots.

Wardrobe. When you are in the locker room, the required score to complete the level is displayed on the left along with your current progress. Scoring is done according to the required styles for each chapter. Some chapters have tags, sometimes a specific piece of clothing is specified to get 3 stars. Clothing items are automatically sorted, with the best available item at the top. You can view, equip, and purchase Outfit Parts that you don’t already own through the Dressing Room (but only those that can be purchased with Cloud Brocades or Ransom Tokens).

The cat will comment on the items of clothing as they are selected. Listen to your assistant, as he may have good advice on how to dress up. Also, the cat often helps in passing difficult levels. But be careful, as the animal may offer you an item that is not of the highest score. Watch out for the mustachioed helper!

Some sections offer bonus options to improve the score:

Grade. When you complete your outfit, it will be rated on the Dress & Show screen. Here you can get an idea of ??how close an outfit is to completing the next tier of Star Rewards, but exact numbers on how many points are required are not given. Sometimes a chosen close person expresses his opinion about the assembled outfit.

Once you have passed a section score (regardless of whether the outfit fits or not), you can quickly collect the outfit with the highest score when trying the same task again.

Legend of the Phoenix: Tips for Debating in the Imperial Garden

Once you have 8 assistants, you can take part in the debates held in the Imperial Garden. Participation in the debate gives you the opportunity to get debate points, which are used in the Iron Teeth ranking tournament. Your partners, whom you have chosen to participate in the competition, will receive skill points and experience. You can go to the Imperial Garden from the Palace screen.

Debate Features

PeculiarityDescription
CharacterIf there is an opportunity for debate, or a debate is currently underway, a character in the Imperial Garden will be one of your assistants. Otherwise, there is a eunuch who informs you how much time is left until the next debate, or, if all chances have been used, how many additional opportunities are available through party invitations.
RatingsThe system displays the top 100 players on the server in a table according to the received debate points
referenceThe function becomes available when you have 31 assistants
Visit logDefense - records who attacked you in the last week and how many assistants defeated
Enemy - a list of players who have defeated more than 10 helpers
Chase is a search box where you can enter your opponent’s ID to use the "Chase" mechanic
Call board ("View more")Displays the last debate where players defeated 15 or more of their opponent’s helpers

When the opportunity for debate arises, the champion is randomly selected from the eight assistants with the highest overall rating. This companion then appears in the Imperial Garden, requesting a debate with a randomly selected opponent player. The player’s opponent is randomly selected based on the ranking of opponents 20 levels above and below the player in the Imperial Garden ranking list based on their debate points.

Your opponent can then choose "Accept" or "Let’s talk later". If "Accept" is selected, the debate has officially begun and the assistant’s current statistics are recorded. If you want to improve your partner’s statistics before the debate starts, you must select "Let’s talk later". The player can stop the discussion at any time and continue it later, but once the discussion has begun, it must be ended before another can take place. If a player leaves a debate unfinished before the server reset, it will still have to be completed the next day, at which point the debate opportunities and debate points are reset. During the round, the assistants take turns attacking each other verbally until one of them runs out of health points.

If your opponent is in the same clan as you, then an additional inscription appears on your screens: "Just sparring." If you accept this offer, then in the event of a defeat, your debate points for the round will not be deducted from the overall statistics. But this function is not available if the opponent (or you) has chosen a normal battle or is chasing an opponent.

Debating guide

Each round of debate is played the same way, with the player choosing a stat increase at will, and then choosing one of three randomly selected helpers from the opposing team. Once an opponent is chosen, the 2 companions will take turns attacking each other until one of them runs out of health points. This process is automated and at the moment you cannot influence it.

Each attack round focuses on an attribute, where the potential of the fighters in that attribute is used to determine their damage. There is a 35% chance that the corresponding attack skill for that attribute will trigger. If the current attribute is Authority, the Warrior skill is called, and so on. When this happens, the damage is increased according to the skill value. Since each round consists of multiple attacks, each attribute and its corresponding skill will likely come into play multiple times.

When the round is won, the player receives +2 debate points and +1 intrigue points (in the Imperial Garden) or +2 personal contributions and +1 inspiration (for guild wars). In the Imperial Garden and in inter-server debates, the attacking partner also receives +5 skill points and +5 experience. There is an additional reward for every 3rd helper defeated where you can choose 1 of 3 secret prizes, mostly consisting of 20 or 40 xp or skill points. The debate ends when the attacking companion defeats all of the opponent’s partners or runs out of health points.

Opportunities for discussion. Players are given 4 opportunities to debate each day. After each discussion, there is a cooldown of 1 hour before another opportunity is presented. This cooldown can be reduced thanks to the "famous" skill in the Ministry of Works. In addition to these 4 chances, you have the opportunity to get additional attempts for the competition, which can be obtained through various items.

Party invitations. After completing 4 daily attempts, you can use Party Invitations to get 4 more additional discussion opportunities. They don’t have a cooldown, but otherwise they function exactly like regular debates, with both champion and opponent being randomly selected. The number of Party Invitations that can be used every day can be increased with the "wise and witty" skill at the Ministry of Labor.

Challenge letters. Can be used to challenge players on the Challenge Board or to take revenge. Opponents eligible for revenge can be found on the Enemy tab in the visitor log. These are players who have defeated 10 or more helpers in 1 attack. Only regular competitions, challenges, and chases can result in you being added as an enemy, so there is no endless cycle of revenge. Enemies remain in the journal for 1 week or until vengeance is taken.

Pursuit tokens. You can use Pursuit Tokens to target specific opponents by entering the Player ID in the Pursuit tab of the Visitor Log. During the chase, the points deducted from the target are doubled. Each helper can only be used for stalking once per day.

Assistants. When the number of your companions reaches 30, you can assign any partners to "protection" in the Imperial Garden. When a companion is assigned as a debate helper, their health points are shared among all remaining partners and they will not appear as a defender. This has the added benefit that no more than 30 points can be lost when attacking (60 when chasing), and that no more than 60 points can be gained by the attacker.

Legend of the Phoenix: Tips for Parenting Stepchildren

Adopted children are orphans whom the heroine can adopt with a Close Friend. Adoption opens in chapter 2 of the main story. After that, foster children can be accessed through Phoenix Hall. Foster children can be promoted to Cabinet Scholars through the Cabinet Office.

Receipt. The first adopted child is obtained during the passage of chapter 2 of the main story, and new children may appear when meeting or dating Close Friends if there are free places in Phoenix Hall.

If the child is found, then you cannot refuse to adopt him. After adoption, your task is to raise an orphan in order to make room for another child. New places in the house can be unlocked with ingots.

Properties:

The characteristics of adopted children increase as they are brought up. How much they increase is influenced by the martial arts attributes of the adoptive father. Attributes can be further increased by giving a child boiled cabbage (which adds +50 points to a random attribute) before they reach adulthood. Once a child grows up and passes the imperial exam, their attributes will be refined and added to your attribute scores.

Parenting. After the child is received and named, it will go through a "juvenile stage" lasting 1 hour. This step can be skipped using Snow Lotus Soup. After that, it will be time to draw lots that determine the child’s character traits, potential and main attributes.

Instructions. Once the lot has been drawn, the child will need instructions to develop and grow. To do this, adopted children use the life force. Each child has their own vitality pool, which can start with 3 points. Maximum viability can be increased by increasing the VIP level.

Each child gains one point of vitality every 2 hours. 3 Vitality can be restored with Vitality Pills. In addition, several dishes can be prepared in the Imperial Kitchen that restore them: Tomato Soup (+1), Stewed Deer Meat (+2), and Vegetable Deer Meat (+3).

Each level requires a certain number of instructions. The number of levels required to raise a child depends on the proximity of the Friend.

Instructions for each child’s talent.

TalentNumber of levelsGeneral Required Instruction
Usual1015
One of a hundredtwenty41
One in a thousandthirty77
In the spotlight40116
Incomparable Talent50181

Imperial examination and titles. Once the adopted child reaches the maximum level available to him, he will be able to take the imperial exam. When this is done, the child will grow into an adult and move on to the Matchmaker. It also gives the child the rank of scholar, which depends on their overall attribute score.

Cabinet

Cabinet allows you to promote 1 of your foster children as assistants. The Cabinet can be accessed via the Map Screen once you have 1 child who becomes an Imperial Scientist or higher. Adult, unmarried adopted children with the rank of Imperial Scholar are eligible for a cabinet recommendation. The first time you agree to a course, your son or daughter will take it on a journey. The training is quite extensive and will take several days, although successfully completing various puzzles and mini-games can reduce the waiting time somewhat. Once the training is completed, the adopted child will join you as an assistant and can be upgraded like a regular companion.

Travels. As soon as you recommend a young scientist to the cabinet, they begin to travel, visiting different provinces, where they help people in various difficulties:

Each location has a map that will take the scientist back and forth between various local destinations. These journeys take about 8 hours, during which time travel incidents can occur. When this happens, a notification with a red dot will appear on the screen, prompting you to take a look at the event. Handling incidents does not require gameplay, they just entail a short note after which you are rewarded:

Provinces

QuestionsAnswers
What color is the wind?Blue
What fruit is never found alone?Pear
Who is closer to you, your mom or your dad?Mum
Combination lockCode-052

Change of Cabinet of scientists. After the first student completes the journey and becomes your assistant, you can exchange another adopted child for your partner. This requires an Enabling Document and an adopted unmarried child whose characteristics are higher than those of the current academic cabinet.

Once a new fellow has been selected:

tours of the provinces. After completing studies in the Cabinet of Ministers, the scientist can be sent on trips to the provinces. At the end of each eight-hour tour, the scientist is rewarded with experience and skill points. During his travels, he will encounter random "events" that can be completed to earn additional rewards, including Companion Experience, Stones of Destiny, Glory, Skill Pills, and Silver. Most of the events don’t require you to participate, but some include one of the 1 Journey mini-games, and have additional rewards provided upon successful completion.

The prestige of a scientist. In the "Prestige" section of the Cabinet of Ministers, you can use the prestige points earned in the Literary Meetings to improve your assistants. There are 2 types of prestige: basic and advanced. Base prestige is noted as an attribute specialization, where each level of each specialization increases an attribute by a certain percentage. Advanced prestige increases the potential of all partners with this specialization.

Base prestige. The 4 main prestiges provide the Armchair Scientist with certain percentage bonuses to their attributes. The upgrade cost starts at 50 prestige points and increases with each level.

Increased Prestige. Each advanced prestige grants all assistants of the respective specialty a bonus to their potential. To increase an advanced prestige level by 1, the corresponding base prestiges must be increased by 5 levels. That is, to increase Ingenuity to level 1, you must first increase the base prestige of Wisdom to level 5, while to increase the level of Genius, you must increase all 4 base prestige.

Phoenix Legend: Cooking Guide

In the Imperial Kitchen, you can cook a variety of dishes that provide bonuses in various areas of the game. The kitchen becomes available to you after obtaining the title of Lady of the V clan. You can go to the Kitchen from the Palace screen. In the kitchen, you can increase your skill level in cooking (the jump button is located at the top of the screen). For each dish you cook, you gain mastery experience for that recipe.

Cooking requires a recipe and ingredients. Most recipes should become available after reaching a certain cooking level. Other recipes can be purchased at the kitchen supply store. However, they also require a required cooking level, which must be unlocked before purchase. Some recipes can be obtained at special events.

Ingredients. There are 3 main types of ingredients used in the Kitchen: vegetables, meat and seafood. Vegetables are grown from seeds (which can be purchased at the Imperial Cuisine Shop) planted on the Imperial Farm. Meat can be purchased either in the shop in the Kitchen or in the Hunt. Seafood can be obtained by growing caviar on a fishing trip or by buying it from the Kitchen store.

Recipes. Boiled Cabbage is 1 recipe that you learn and it is automatically unlocked when you open the Imperial Kitchen. Other recipes require a certain cooking level to open. Some recipes must be purchased from the Kitchen Shop with garden coins once the required cooking level is reached, others can only be obtained during special events.

Recipes can be divided into groups depending on the type of Cuisine. This is home cooking, special, kung fu and imperial. The cuisine type of each recipe can be found in Achievements, in the upper left corner of the Imperial Cuisine screen. The cuisine type of a recipe determines the number of cooking steps required to prepare 1 dish for that recipe.

Bonuses. Each dish prepared according to the recipe has a bonus after it is eaten or given. There are 4 types of bonuses that you can receive:

The first 3 bonuses are granted by giving dishes to the desired person, while the status bonus affects aspects such as debate chances, increased energy (for dates) and increased stamina (for travelling). Recipes in the cooking menu are sorted by bonus type.

cooking procedures. You can start cooking by clicking on the appropriate button. Recipes with enough ingredients to cook are indicated by a red dot and you are given 2 options when choosing a recipe to cook: automatic cooking or personal cooking. Both options give you cooking experience, which is required to level up their cooking of a particular recipe.

Food ratings. Each dish is assigned a score at the end of cooking:

The culinary experience given to you is determined by the rating it receives for each dish it cooks. The higher the rating, the higher the experience gained. Each type of cuisine has a maximum rating that can be achieved.

Cook in person. Cooking includes several different mini-games giving different routines during the cooking process. The simplest recipes have 2 such procedures, while the more advanced recipes have more.

Performing "moderate" to "good" on all mini-games will give you the dish you cooked, while performing poorly on any of them will make the food "Inedible". A higher score gives cooking experience and a higher rating, but does not affect the quality of the dish. Inedible dishes will appear in the player’s warehouse, where they can be sold for 30 Garden Coins.

Automatic cooking allows you to get the first three ratings of a dish. However, for Kung Fu and Imperial Cuisine recipes, Extravagance Ratings and above must be unlocked. To unlock additional cooking levels, you need to reach the corresponding level for each recipe.

Legend of the Phoenix: Tips for completing the main activities

Hunting grounds (Hunting)

Hunting Grounds and Legendary Beast Hunt are mini-game components that can be accessed from the map screen. Both games provide Garden Points (among other rewards) that can be used when trading Hunting Grounds. The Hunt can be accessed by completing Chapter 5 of the Main Story.

The hunting grounds are divided into General Hunting Grounds and Extended Hunting Grounds. Each of them has several regions that open as you level up (in General) or increase in power (in Advanced). In each region, you can hunt 1 time per day. When hunting, you must choose which helper(s) to take with you. Refreshing Wine can be used to restore companions to hunt in additional regions or complete unsuccessful hunts. Each helper can only be restored once per day.

Each region has five prey animals (all of the same species) and you are given 20 arrows for the duration of the hunt. The combined momentum of the selected helpers affects your damage dealt with each arrow. Critical hits deal 1.5 times more damage, and are awarded when the arrow is lowered when the crosshair is in the small circle in the center of the animal.

The hunt ends when all predatory animals are killed or you run out of arrows. If the hunt is not successful (i.e., if there is loot left to kill), you can complete it using new helpers or those that have been restored with Refreshing Wine. You are then given 20 more arrows to kill the remaining loot. Note that the recommended momentum for the region is updated to reflect the strength of the remaining production.

For a successful hunt, pay attention to the amount of impulse recommended in the description of the region. If your momentum is low, then increase it before moving on to hunting, or choose a region that is less demanding on momentum.

pranks

After you complete chapter 30 of the main story, the "Pranks" function will become available to you. In it, you can play any player. During the prank, you use Fame. The more expensive the Pranks, the more they can be played per day. Jokes give you heroine experience. Sometimes you can get close friend experience or connection points, helper experience, or various items. There is a quest in the daily quests that asks you to complete 10 jokes to complete it. The player you played will not be harmed by the joke.

Games at the banquet

In addition to some of the benefits of banquets hosted by the players in the Union Hall, there are several mini-games you can play. Games give you some benefits (experience, affinity points, knowledge points and others). You can attend banquets for free or organize them yourself.

Throw a pot - you need to hit one of the pots standing at a certain distance with a stick. 2 small cans, when hit, give 10 points for each successful throw, and a smaller can gives 20 points. At the end of the game, the best players receive various bonuses.

Rock-Paper-Scissors - you will have 3 rounds. In this game, another player’s Friend will be randomly selected for your Close Friend. This is followed by a dialogue (like in a debate), but its outcome only affects the current hero. Winning will give you 20 points, losing will give you nothing. If there is a tie, then an additional round will appear. The rules of the game are traditional: rock beats scissors, scissors beats paper (cuts), and paper beats rock (wraps it).

Spotlight - you have to click on the lights as they rise from the bottom of the screen. Most lanterns are worth 1 point, sometimes faster lanterns marked 2x are worth 2 points, red lanterns deduct 2 points. A perfect game results in a score of around 50 points.

The mini-games "hunting", "cooking" and "throwing the pot" can be mastered with a simple trick: hold the button and release at the right moment.

Legend of the Phoenix: World Bosses Walkthrough

In Shuangong, players face off against enemies in two daily events: Razor’s Edge and World Boss - Battle of the Wits. Participation in events rewards players with points that can be spent on the Shuangong exchange.

razor edge

The boss is available daily from 6:00 to 18:00 server time. There are a total of 20 enemies in the game, each of which is stronger than the previous one. The battle is fought using the assistant’s momentum. You earn points for each enemy you defeat, and sometimes you get additional rewards.

Here you can choose which partner to attack with, or the game can do it for you. By default, the game assumes that the helper with the lowest momentum is able to defeat the current enemy. Therefore, it is better to choose an assistant yourself. Each partner can be selected 1 time per day, and they can also be revived 1 time using a military token. You can use them in battle to give your companion a second chance.

Items that can be obtained for the victory:

Battle of wits

The battle of wits is available every day from 20:00 to 21:00 server time. In this battle, players work together to defeat the boss Matron Rong. The battle is played in the same way as the main rivals, where each helper can hit the Matron 1 time per battle, dealing damage equal to their momentum. Damage can be increased by eating Seasoned Beef. As in battles with the main rivals, players can revive each partner 1 time per battle using War Tokens.

Matron Rong’s health points are indicated as a percentage, not an exact number, and are constantly adjusted according to the strength of the players on the server. Depending on how many players join the fight and how strong their helpers are, the fight can end within 20 minutes or it can take up to an hour. If the Matron has not been defeated before 21:00, she runs away.

Awards. Players earn Shuang Gong points for each boss hit. The more damage dealt, the more points. Players from the TOP 100 damage ranks receive additional rewards that come to the mail after the end of the battle.

Landing the final blow on Mmatron counts as a Battle of the Wits achievement, which ultimately grants the player Matron Rong as an assistant.

Phoenix Legend: Guild Guide

Guilds allow players to team up to fight common enemies in exchange for Contribution Points that can be spent in the Guild Shop. Guilds also have their own chat channel. The union opens after passing the 5th chapter of the main story. You can go to the Guilds section from the palace screen. You can establish an alliance yourself by reaching the rank of Clan Lady V or VIP 3. It costs 500 ingots.

The guild level determines the member’s access to features, the maximum number of members, and store inventory. The level increases when members collect the required amount of guild experience through the following actions:

You can contribute to the development of your union by participating in all its activities. If you see that the participants are not active, and your clan has not been developing for several days, then feel free to change the guild, as it will not bring you the necessary success.

Choose a guild with active members so that you can progress in the game together, achieving success. After all, the higher the level of the guild, the more privileges you personally have.

Building. Members can "build" a guild using ingots and guild tokens. This is done through the Main Guild Hall. Each building option gives an equal amount of personal contribution, guild experience and guild wealth to each member. Each member can only complete 1 level of ingot gathering daily, but there are no restrictions on assembling with tokens.

Enemy (or Common Enemy)

This is a daily boss fight that takes place from 00:00 to 23:00. Each enemy can be challenged 1 time per day, as soon as the alliance reaches the required level. Enemies can be unlocked using clan wealth or ingots. Only leaders and deputies can activate enemies using guild wealth.

Enemy battles are played much the same way as battles with the main rivals and the Battle of the Minds: each partner attacks the bosses in turn, dealing damage equal to their momentum. When the assistant has attacked 1 time, he will no longer be able to attack any of the active enemies until the server is reset, although each of them can be revived using military tokens. Each attack gives you a personal contributor and sometimes a promotional item (which can only be purchased with real money).

Basically, each "Big Boss" is assisted by two "Little Bosses", both of which must be defeated before the big one can be attacked. Each opponent gives a certain amount of guild experience when defeated, and there is an additional reward for destroying all 3 enemies.

Yehe Hapa. A level 6 enemy, Yehe Hapa, is different from other enemies: she has unlimited health points and generates a large amount of guild experience relative to the amount of damage dealt. Compared to other enemies, fighting Yehe Hapa brings half as much personal reward. Instead, each attack will give you a certain amount of guild jade, more jade for high momentum helpers.

Guild war. In Guild Wars, members of different clans enter into disputes with each other (they are similar to debates in the Imperial Garden). The battle opens when the guild reaches level 3. Dispute rewards include guild wealth and guild experience for the entire alliance as a whole, as well as personal contribution, guild jade, and useful items for each player after the battle is over.

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