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Sandship Crafting Factory WiKi: game Walkthrough Tips and Tricks

SANDSHIP: CRAFTING FACTORY is a game for android with release date 05.05.2020 from Rockbite Games. Game genre: Simulations. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.

Contents

  1. A beginner’s guide
  2. Substance, Generators and Substance Collectors
  3. Buildings in Sandship
  4. Schematics
  5. Puzzle Solver
  6. How to make a lot of money?
  7. Underworld
  8. Turrets
  9. Game Tips
  10. Blueprints

Sandship: A beginner’s guide

Sandship is a game simulator from Rockbite Games. The player acts as the commander of the Sandy Ship, which is home to several factories for the extraction of resources. Therefore, the gamer must build optimal production, logistics, for transporting finished products to the warehouse and earn a lot of gold to improve production and the ship itself.

So, at the start, you find yourself aboard a strange huge mobile machine, after a disaster. The ship is a highly developed artificial intelligence that went into hibernation after a global accident. Throughout your journey to a brighter future, you will be accompanied by the robot Harvey. He will introduce you to what is happening, and teach you how to use the remaining benefits of civilization.

Sand ship

Your mechanical giant has a name - the ship is called Aya. Once on an unfamiliar planet, the self-propelled vehicle begins its journey with Harvey. The ship should be improved to expand its size and to open up new production levels. The gamer starts the game from level 1 of the ship, after which it must be upgraded. Also, with each improvement, the production speed increases.

Ship improvement stages:

  1. Level 2 - has a size of 3x3 cells, you can upgrade at level 3 of the player. Resources to upgrade - 250 Iron Bolts and 200 Iron Wires. Substance production - 20 meters per second (m / s).
  2. Level 3 - 4x4 cells. Upgrades can be done at account level 4. Resources for the upgrade - 1200 Steel and 2000 Carbon. Substance production - 35 m / s.
  3. Level 4 - 5x5 cells. Pumping will be available at player level 8. Required materials - 2500 Steel Springs and 5000 Steel Bars. Substance production - 40 m / s.
  4. 5th level - 6x6 cells. Leveling up is unlocked at account level 9. Required materials - 4000 Steel gears, 5000 Copper rods and 4000 Copper wires. Substance production - 45 m / s.
  5. Level 6 - 7x6 cells. The upgrade opens at player level 14. Upgrade Materials - 6000 Gearboxes and 12000 Steel Chains. Substance production - 50 m / s.
  6. Level 7 - 8x7 cells. The upgrade will become available at player level 20. Required resources - 5400 Plastic and 6500 Steel pipes. Substance production - 55 m / s.

Improvements to the ship upon reaching the required player level are unlocked only after completing the required campaign mission (storyline). Going into the ship’s menu, you can see basic information about it:

Engineer level is your level in the game. To increase it, you need to earn experience points (XP). You can view your level in the upper left corner. You get experience from completing Contracts and researching sciences in the Laboratory. In some levels, you need to complete a story chapter to unlock the next level. A new level of engineer opens up new opportunities for you in the Laboratory, ship improvement and items.

Tasks

The game has a storyline that can be traced through Quests and robot dialogues. Before you start the task, on the right side of the screen, the robot Harvey will tell you the history of the world, as well as give some tips. Of course, the android monologue can be skipped, but it is an important part of understanding the gameplay.

All quests have a minimum of 1 requirement, and most of them will reward you with credits and crystals (1 to 5 stones). At the start of the game, you will receive more crystals, but gradually their number in rewards will decrease. Tasks are divided into 2 types:

The main quests are divided into several subspecies:

  1. Narrative - there are not so many of them, but they are quite interesting. They are often associated with something that affects the player’s further progress. For example, you need to repair a ship, interact with surrounding characters or objects on the map.
  2. Gathering materials - you will be asked to get a certain amount of materials. At the start of the game (up to player level 8), some of these tasks will be deducted from the requested resource. That is, all your accumulated materials for the mission will be lost as soon as you complete the execution. The design of such a quest is accompanied by a blue square with an exclamation mark.
  3. Research Training - These tasks will take you through all the industrial industries in the game. The player receives several new main tasks to complete the research after reaching a new level, and it is often required to obtain a certain amount of materials related to this particular research.

Common quest types:

  1. Gathering materials - just like in the main quests, the player is asked to get a certain amount of materials, often needed to complete the next contract or research. However, the materials needed to complete the Common Quests will not be deducted after completing the quest.
  2. Research Tutorial - There are also Research Tutorial Quests in this category. They ask the player to complete all research that has not yet been included in the main missions. Basically, these are studies to increase the substance or loans.
  3. Building materials production - this type of quest requires you to earn a certain amount of a resource per second. The main goal is to motivate the player to expand their production and use more complex builds. Almost always, as 2 requirements in the tasks is the collection of this material.
  4. Upgrading the ship - there are only seven such quests (by the number of levels). In them, you need to increase the level of your ship.
  5. Contract Quests - These types of quests require the player to complete a certain number of Contracts.
  6. Collecting Collectibles - These quests ask you to find (or already have) some collectibles. Items required for the task are not deducted from the player’s piggy bank.
  7. Collecting eternal stone - there are about 20 such tasks. They require you to collect a certain amount of Everstone (Everstone). The task will be completed only by transit to the warehouse. A stone already owned by you will not be counted.

Tips for completing tasks:

You will not be able to receive new tasks at the end of level 5 of the account (at this time the player needs to start a new story chapter) and at the end of level 7 (here you must complete the collection of the yellow eternal stone).

Contracts

The game has additional types of tasks - Contracts, which are completed for a specified time and require certain resources. There are 4 types of contracts:

  1. Fast - execution time up to 12 minutes.
  2. Standard - from several minutes to several hours.
  3. Profitable - Takes a lot of time, but gives a lot of money.
  4. Long - lead time 10 hours (longest Contract). It is most rational to put it at night.

Each Contract has boxes of various rarities in prizes: from ordinary (gives a little money and gold) to legendary (gives a lot of money and gold). Depending on the rarity, you can get items:

  1. Legendary.
  2. Epic.
  3. Rare.
  4. Regular.

Each item has its own chance to drop data cards and artifacts. They are needed to expand production capacity and to advance for the storyline.

It is recommended to plan contracts in advance and choose the ones that you need. For example, at the moment you have the required thing in the Debt Contract, it is best to put its execution overnight. And in the afternoon it is advised to choose a not so long Contract.

Contracts can be skipped if the required item is not available. But if you often skip, then at some point you will be asked to wait 1 hour. This is the cooling time, after which you will again have attempts to skip the task. You can make passes until you find the resource you need.

Collectible items. From contract crates, you can get collectibles that are needed to upgrade factories and to advance research progress in the Laboratory.

Laboratory. To advance production and discover new resources, you need to conduct research in the Laboratory. New technologies will be available at each player level. If you do not complete the research, you will not be able to open and use items. For each research, you need to pay a certain amount of resources, which are shown at the bottom right of the window. Memory cards of a certain color will always be needed, which are obtained from Contract Crates. The more difficult the work, the more materials are needed for it.

Sandship: Substance, Generators and Substance Collectors

The substance from which the main resources in the game are made is called substance. At each level, you will increase the limit on the extraction of substances. It is impossible to exceed the limit.

Substance is mined using a Substance Generator. The generator is purchased in the Shop in the Buildings section, and placed on the surface of the ship. The generator costs 20,000 credits.

Up to 16 Substance Collectors can be installed in the generator itself. The cost of the assembler is 1500 credits + 250 bolts + 250 steel. Each substance collector should be turned on (green button in the lower right corner).

The more substances the generators produce, the more production lines you can use to run smoothly.

Buildings in Sandship

The game has several buildings to build:

  1. Substance generators - increase the base production of a substance.
  2. Factories - Various materials are produced, installations are installed and production lines are created.
  3. Puzzle - a building where you can solve various puzzles.
  4. Sandbox - new production lines can be created in it.
  5. The Pit of the Underground is placed in a special area.

In turn, buildings from the category of factories can also be divided into several types:

Sandship: How to build a building? Buildings are sold in the Shop in the Buildings section. In order to build a building, you need to accumulate the required amount of credits (gold), then purchase a building in the Store, and put it in the required place on the ship. Each building has a certain number of cells, and if there is not enough space on the platform, the building will not be built.

At each player level, you can improve your factories. Initially, when you buy buildings from a store, they have a limited minimum size. By upgrading production buildings, you increase the number of cells for installing aggregates.

Micro-factory. At the moment, the most demanded building, since all production lines can be organized in them. It takes up little space on the ship and is easy to upgrade. At the moment, it is impossible to fully pump large factories (there is a level limit), but the Microfabrication can be pumped to the maximum in a short time.

At the initial stages of the game, it is best to organize production lines in Micro factories, it will be cheaper and more efficient.

As a digression, it is worth noting that if you build and maximize a large building, and organize several production lines, then your device may freeze (even on powerful smartphones). This is another point in favor of building a Micro Factory.

Production. If you click on any factory, you will be taken to the production hall. In the workshop, you can install various devices for the production of a particular resource or material. The production cycle of some materials consists of several production stages. At each stage, an independent resource comes out of the installation, which can be sent to the warehouse or put into the next stage of production.

In order to edit or alter a production line, you need to stop the work of the units (red button in the lower right corner), after which a line with some buttons for editing the production line will appear next to the power button:

  1. Rotate - you can set the device in any direction.
  2. Move - you can move the unit to another location. Several objects can be selected at the same time. Once these devices are outlined in green, you can move them to any location. They can also be transferred to the warehouse in this way (to the section on the left side of the field).
  3. Saving - If you have built the production line correctly and you like the way it works, then it is recommended to save it. In case of saving, when rearranging machines or changing the production line, you can save and use the already built line in the future.
If your warehouse is full with some resource, the Exporter indicator will turn red. In this case, it is recommended to unscrew the manipulator that connects the production line with the Exporter in order not to waste resources "idle". In this case, the material will go along the conveyor belt and continue the production cycle.

Several types of resources can be produced in one factory. For example, the production of steel and copper wire.

Several micro-factories and other buildings can be placed on the ship at the same time. But it is required when building, to take into account the number of cells on the ship itself.

If you just stop production and move any factory to a warehouse, then all lines that remain in the building will be saved. After taking out the premises from the warehouse, you can immediately start the production process.

Directory. The game has a kind of encyclopedia in which all items are painted. They are distributed by types:

  1. Materials - all resources and materials that you can meet and spend in the game are given here. By clicking on an item, information on how to get it, how it can be processed, and what is needed to produce it will appear on the right side of the window.
  2. Devices - by clicking on any mechanism, you can see its animation on the right side of the window (how it works in the workshop), and information is also given about what this device produces. In the picture with the unit (in the upper right corner) there is a symbol "i", by clicking on which you will see a description of the unit.
  3. Collections - Collectibles that you will receive from Contract Crates are shown here. They are required for Research.
  4. Favorites - items that are not included in any of the categories are shown here.

If you are confused in drawing up a production line, then the Guide will help you find the answer to your question. In the Materials tab, you need to select the desired item, after which you can see what materials the material is made of, and in which device it is processed. If you click on the raw material icon, it will take you to the crafting recipe. For example, in order to craft an iron bolt, you need to craft an iron bar.

Main machines:

  1. Heater - heats materials for further processing.
  2. Exporter - takes products to the warehouse.
  3. Press - turns resources into plates. That is, the conveyor delivers the heated resource, and the unit compresses, for example, copper ore into plates.
  4. Synthesizer - it should be put in 1 queue, since it produces the necessary resource from the substance. If you click on it, you can select which material the machine will produce.
  5. Cutter - installed after the Press, for the production of bushings.
  6. Extruder - installed after the Cutter, for the production of wire and springs.
  7. Router - installed after the Cutter, makes bolts, gears and other items.
  8. Mixer - smelts from 2 resources (from two lines) 1 item.
  9. Importer - takes resources from transit. By clicking on it, you can choose which resource you want to take.

Additional nodes:

  1. Conveyor - transports resources between installations.
  2. Manipulator - moves a resource from one line to another, or takes material and sends it to the Exporter (or other unit).
  3. Splitter - splits one production line into two. Needed in order to unload a production line or create a new line. For example, one line produces wire from bushings, and a second additional line produces bolts.
It is not recommended to set more than 6 Importers, as production may stop and the game freezes. This is another game error.

Each device in the game has its own purpose and works in its own way. For example, a Heater - increases the temperature of objects passing through it. Some mechanisms are not able to handle materials if they are cold, so the Heater helps to raise the resource temperature.

How do I delete a building? At the moment, the function of deleting buildings is not available. But an unnecessary building can be moved to a warehouse. In the future, you can use the removed building for production.

Sandship: Schematics

Sandbox - can be bought in the Store in the Buildings section, the purchase price is 10,000 coins. Has a size of 48x48 cells. It is a virtual factory for engineers who want to test designs without stressing real machines. The Sandbox has no levels, so you don’t need to upgrade it.

Entering it, you will see a 4x4 field of cells. But at the bottom there is a "Sandbox" button with a round symbol. By clicking on it, you can choose any size of the work area that you need. The maximum you can put is 48x48 cells, this amount is enough for any of your production.

The main feature of the Sandbox is that you can put any mechanisms on the field free of charge. Here you can build or upgrade a production line, experiment with devices. If you make a mistake in the chain, you can painlessly rearrange the devices.

In the Sandbox, you can choose the most efficient production line design, customize it to your needs, save it in the drawings, and then put it in a real factory.

How to draw up a production drawing?

Using the example of copper production, we will analyze the basics of building a technological line. The production will be matched to the size of the Microfabrication with a size of 12x12 cells.

In a real workshop, you can place no more than 5 Synthesizers. But in theory (in the Sandbox) they can be installed with as many devices as you like, without limitation. But to put it into practice, you cannot. Therefore, it is recommended to build everything the way you would set up the installations in a real factory.

By clicking on each Synthesizer, you need to select the resource you need (in our case, this is copper ore). Then the ore will need to be smelted, therefore, it is necessary to install 5 Smelters. Further, the ore should be processed into copper plates, that is, flattened. Therefore it is required to supply 5 Presses.

Two of the 5 lines can be closed at once by the Exporter so that copper ore accumulates in the warehouse as a separate product. On the remaining 3 lines, it is necessary to cut the plates into copper rods (bushings). But since the Cutter has low performance, it is recommended to split the lines with a Splitter. And then put a line of Cutters. They should be located at the required distance from the heating elements so that the plates have time to cool (you can put a cooler).

The 2 lines can be finished by the Exporter so that the copper rods are sent to the warehouse. And on others, you can organize a copper wire hood. To do this, you need to heat the plates and stretch them. This requires the supply of Extruders and receivers for them.

The exposed machines should be connected with a conveyor belt to tie everything neatly. After all that has been done, it is required to start production in order to check its performance. Our production will consume 22 - 25 substances, and we get 5 copper plates, 5 copper rods and 3.33 wires per second.

In conclusion, you can pay attention to the bottom line, the Cutter works a little slower, and you can, without losing the production capacity of the Synthesizer, split this line, and duplicate the copper wire production line.

Saving a drawing

After checking the production, it should be saved for future work. Production must be stopped. Then click on the "Select" button (at the bottom right of the screen), and select the area of all production lines. After this action, all nodes should be highlighted in green. Then you need to click on the "Scheme" button. A window will appear where you can save the drawing. Then the saved drawing can be applied at the factory.

It costs 10,000 credits to save the blueprint. The diagram will indicate the consumption of the substance that is produced, as well as the resources that are needed to build all the modules. When saving, you can give a name to the drawing (for example, copper shop), and select an icon for it. Next, you need to "Save" the scheme.

After you have saved the schematic, you need to open it at the factory if you need to. Therefore, you should go to an empty Microfabric, then click on the "Drawing" tab on the left side of the screen. Then you need to select the file "Copper shop", and click "OK". Then, the opened production should be moved to the working field of the factory.

An interesting trick for perfectionists. The above production takes up only half of the field in the factory, and 2 half remains untouched. But some players would like to occupy the remaining field with the same copper production. But, as you know, you cannot put more than 5 Synthesizers on the field. We recommend that you follow a few simple steps to realize the possibility of building the same production.

You need to go to a nearby empty factory (or where production is stopped), and somewhere in the corner, put 5 Synthesizers (choosing copper ore for processing) and immediately put 5 Exporters to them. Installations will give 25 units of ore per second.

Then you should return to copper production again. Here you should put 5 Importers who will take resources from transit and use them on the current lines. Importers can be placed close to Synthesizers. Then it is necessary to complete the mirror lines. In Importers, you need to select copper ore, which you will produce at a nearby factory. Then you just start production.

But if you do not need copper items, then no one bothers you to organize the manufacture of other items.

Sandship: Puzzle Solver

The game has an interesting activity - Puzzles. In order to start solving them, you need to build a special structure, which is located in the Store in the Buildings section. Once you build a building, you can go into it. A puzzle will appear in the center of the screen. On the right side of the screen, a task is given. Basically, it is to organize the release of certain products. For example, to restore the production of pipes.

On the left side of the window are given all settings and elements of the game that will help you in solving the problem. The puzzle itself is an interrupted or unfinished production line that needs to be rebuilt. Modules located on a black and yellow background cannot be moved or rotated. The rest of the parts can be moved or rotated in different directions. If necessary, you can take any aggregate from the left column.

Basically, solving puzzles boils down to correctly placing the main mechanisms for production, adding the necessary settings and turning the units correctly. In some puzzles, you only need to fix the production recipe in the Synthesizer or Fraser.

For the correct solution of the problem, you will receive special coins "Yik Points" as a reward. For them, you can purchase special decorative buildings in the Store, and put them in the form of decorations on board the ship. They don’t give you anything, but they make your ship more beautiful. In the future, the developers are planning a trip to visit your friends. Then, coming to you, the guest will see the decor and understand that you have solved many puzzles.

You can also create puzzles yourself, and send them to the game so that other players can solve them. If you put together a difficult puzzle, and other engineers solve it every day, then you will be awarded Yik Points for this.

Some players have problems solving some puzzles. We present the correct solution to the puzzles that caused the most questions.

Puzzle number 5. Make sure that the new Milling Machine that you put on the field is producing drums and the Exporter and the Heater (which should also be placed on the field) are facing in the correct direction. In this case, you will succeed. This puzzle should not be confused with the Spring Line training puzzle # 5, it is completely different from this one.

Training puzzle number 5 "Merry Line". You will need to rotate the heat gun to heat the metal before it enters the wire cutter and also connect all the machines with conveyors.

Puzzle number 4. It is important here that the wire from the Extruder goes straight to the Exporter. It is also necessary to check that all mechanisms are turned correctly.

Puzzle number 4 "Cannons". This puzzle shows you how heating and cooling elements work. Here it is not necessary for all objects to pass through these settings in order to change the temperature of the object. All you have to do is change the direction of the Cannons and connect the machines.

Puzzle number 6. Here you need to add a few more machines. Please note that the bottom left heater cannot rotate. This is a little hint - from here you should start solving the puzzle. You will need 4 synthesizers, you should change the production of 1 upper and 1 lower unit to carbon. Then you need to add Heaters and Exporters. Long conveyors can be made to allow the metal to cool before it reaches the Exporter.

Puzzle number 7. Carbon and iron ore come from 2 Synthesizers, they are heated and then mixed in a furnace. Next, the line must allow the metal to cool before it turns into rods, then they heat up again. Then the Grabbers go to deal with the rest, as the bushings turn into chains in the last device, and are delivered to the Exporter.

Head No. 8. Here you should make sure that all mechanisms are turned in the right direction. You will need additional Coolers to get the copper at the correct temperature at various points in the progress.

Puzzle number 3. This puzzle requires you to carefully arrange the conveyors. You will also need a Quick Grabber, you will also need to select a recipe for making bolts in the Fraser.

Sandship: How to make a lot of money?

Warehouse and transit are the main places where all your products are stored. And since sometimes a lot of resources are required in Contracts and Tasks, expanding storage cells is the primary task of the player. But the cost of increasing the space is very expensive. At the same time, you will have to increase the size for each individual cell, and not for the entire warehouse. Therefore, you will need a lot of gold.

Before increasing the slot limit, it is necessary to analyze how much its content and relevance is in production. For example, at this point, you need to create 100 units of copper wire, which requires copper ore and bushings. It should be calculated how much it will take to make 100 wires, and how much materials are needed for it. It follows that all 3 slots need to be increased, but each slot by a different number of levels (depending on the calculations). After that, you can increase other storage cells as well.

In order to increase the level of slots, gold is required.

Ways to get gold in the game:

  1. Execution of Contracts.
  2. Completing Tasks.
  3. Converting materials to gold in manufacturing.

The last option is the most effective if you properly organize the production and processing of products.

When you move to a new player level, your credit scale is replenished up to the maximum mark. For example, you have a limit of 45,000 credits, of which you spent 30,000 credits. After gaining the level, your gold will return to 45000 again. Therefore, before raising the level (for example, after completing the Contract), you need to spend as much as possible all the gold you have in your hands in order to get as much of it as possible during the transition.

Earnings at player level 3

The Recycler is a facility that can be installed in any factory and set up the process of processing materials into gold. Each converter has a certain limit of products that it can process. Therefore, it is useless to put all 12 conveyor lines on it. Usually 2 belts are enough. The transformer becomes available at player level 3. Carbon is available to you from this level. Therefore, it is recommended to organize the processing of carbon into gold at one of the Microfineries.

We recommend supplying 11 Converters to 1 workshop.

You will need a Synthesizer, in which you need to select a recipe for making carbon. Then the Synthesizer must be turned in the direction you want. You will also need Splitters for the Synthesizer to supply 2 Converters.

1 Synthesizer for 2 Recyclers, if you put more Synthesizers, this will not increase efficiency, and the material will not have time to be reworked.

The sale of the eternalstone produced by the Pit of the Underworld will help to increase the productivity of gold in this scheme. To do this, you need to supply the Importer and set it up for eternal stone. This scheme can be used until you open glass production at level 8.

Earnings in glass production

At level 8, you can open a Silicon Production in the Laboratory. After that, in the previous scheme, you just have to change the recipe for carbon to silicon in Synthesizers. Due to this, you will immediately increase the production of gold. But if you complicate the line and use not only silicon for processing, but continue the line to the production of glass tubes or spheres (unlocked at player level 9), then you will further increase the production of credits.

After building the production, you will have a place in the factory. Therefore, it is advised to increase earnings even more. Because through the slow transporters and splitters, the Synthesizers do not have time to give you all their resource that they produce, and you can get some more gold with Manitulators (as in the 2nd diagram)

But this is not the limit of possibilities. We recommend that you transform the receipt of loans as much as possible (as in diagram 3).

Getting gold through Sulfur

At level 12, the Grinder and Sulfur Production will become available to you. From this level you can get even more gold. A recipe for making sulfur should be put in the Crusher.

If you add reinforced transporters to the scheme, you can get even more credits (as in scheme 2).

It is best to build and check all blueprints in the Sandbox, and only then transfer them to a real factory.

Sandship: Underworld

As soon as you reach player level 8, research in the Pit of the Underworld Laboratory will become available. You can also explore the Resonator, Turret, Everstone and Podprelleja itself.

At the moment, the everstone has no use in the game. But the developers are actively introducing new updates and productions, therefore, most likely, the processing of eternal stone will appear soon. Probably, production gains will be introduced using this resource.

First, in Tasks, you will be given a mission in which you should go down to the Mine, start mining the yellow eternal stone, and protect the robot. To protect the Mine, we have found a scheme for you so that you can build the production of eternal stone in the Underworld at minimal cost (2 scheme in the picture).

Gradually, you will need to increase the level of the Mine in order to produce more resource.

Errors. Previously, there was a bug in the game - players could not build on the entire area of the Mine. And if, suddenly, you still have it, you need to write to the technical support of the game. For example, if only the lower left corner is available for construction. After contacting you, everything will be promptly corrected.

At this moment. A level 3 mine can produce 1.5 units of eternal stone per second. A Level 4 Mine gives a maximum of 0.56 units of resource per second. Therefore, it is worth considering whether you need to improve the Mine for now.

Sandship: Turrets

How do I charge a turret? In order to activate the Turrets, you will need ammo.

As soon as you open the quest with the collection of yellow eternal stone, a passage will open near the Pit of the Underworld - this is a forgotten underground well. It will be in front of the ship’s bow. To go down to the Mine, you must click on the well. In the center of the hall there are 4 towers that cannot be moved or rotated.

In the forgotten dungeon you need to make ammunition and deliver them to the towers. Turrets must be placed next to them to protect the production that creates ammunition.

To start making cartridges, you need to build a production line: Synthesizer - Grabber - Mechanical assembler (with a set of recipes for ammunition) - Grabber - Trills. You need to make such an installation for all 4 Turrets, and put Extruders in the empty places to slow down opponents attacking your machines.

It is required to ensure that you constantly have the resources to collect the eternal stone.

Sandship: Game Tips

Settings. The game has standard settings that any novice player can figure out. We wanted to give 1 advice, it’s better to link your game account to Google Play in order to restore your game progress in case of an unforeseen situation.

Score. In it, you can purchase in-game items for in-game currency or for real money. Gold is not worth buying, there are several ways to earn it in the game (we described them above). We also do not recommend buying crystals. Crystals can be obtained for completing Tasks and Contracts.

But we recommend spending them on consumables that are needed to speed up the execution of Contracts. These materials are placed in the box in the upper left corner of the Contract. It is not recommended to speed up Contracts for crystals. It is more profitable to buy consumables, since they are valid for a certain time, and with their help you can complete several missions. It is also advised to buy machines for crystals that give a bonus. For example, they reduce the cost of resources for production by a certain percentage.

The most valuable is the Transporter, which allows executing several Contracts at the same time.

How to get rid of unnecessary items? Sometimes the players have a warehouse crammed to capacity, and there is nowhere to put materials. But there are several ways to get rid of the junk:

  1. Just grab a resource and drag it overboard your vehicle. In this case, you can choose how many things you want to throw away. Then you should press the "Delete" button.
  2. You can put several Recyclers, and send all unnecessary materials to them. For this action you will receive money (gold). Of course, these are not such large sums if things were involved in the Contract, but it’s still nice.

How to make an iron plate? You will need two Synthesizers, one for carbon and one for iron ore. Both of these resources should be heated, and then fed to the Mixer, then to the press, and then they go to the Exporter.

Sandship: Blueprints

Sulfuric acid is required for Quests and Contracts. At the moment, nothing can be produced from it.

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