War Commander Rogue Assault WiKi: Gameplay Tips and Tricks
WAR COMMANDER ROGUE ASSAULT is an Android game with a release date of 12/21/2016 from KIXEYE. Game genre: Strategy. In the article, we have summarized tips for leveling from TOP players, developers ’answers to gamers’ questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.
- A Guide for Beginners
- Base Construction Guide
- Army Secrets
- Upgrade Tips
- PvE Guide - Objectives
- War Zone Walkthrough
- Base Defense Tips
- Secrets of a Successful Assault
War Commander Rogue Assault: A Guide for Beginners
Remember the famous Command & Conquer: Red Alert 3? It was the developers of this legendary computer game that created a new product for mobile devices. And against the backdrop of a huge amount of various garbage (one-day games) that lies in Google Play and the App Store, this is a really interesting and addictive game. Westwood Studios really, as always, tried to make their product a masterpiece. This is not just the construction of a military base and periodic raids on neighbors, this is a tactical strategy where you need to think.
- Mechanics are a feature of the developers, here you can control the army released into battle and do any available actions with it. In other games, you simply create troops and unleash them on the battlefield, and that’s it! They are fighting there themselves, advancing, retreating. And the victory mainly depends on the level of pumping the army. Here the army is divided into squads, and each of them can be easily controlled by simply flicking your finger on the corresponding building.
- Variety - the game has a huge variety of troops of various types: from ordinary soldiers, military vehicles to planes and helicopters.
The game is divided into 3 game modes:
- Mission is a real mission, with its own drawing and landscapes. Some missions are much more difficult to complete than real players. For completing such stories, you get very cool bonuses.
- PvP battle - attack on player bases. They need to be looked for on the world map, while you should protect your base so that you do not fly in from other gamers.
- War zones are several special zones where you can wage wars and extract rare resources. They become available at player level 10 after the construction of the Command Center.
There are 4 types of resources in the game:
- Thorium is a rare resource used for certain upgrades above player level 15 that can only be earned by mining Warzone deposits. Thorium storage can be used to increase capacity, but it is best to build it when you really need it.
- Oil is a resource used only to repair damaged or destroyed units. They can be collected using oil pumps or earned through campaign and PvP. Construction and modernization of oil storage facilities can increase its capacity. Thanks to this method of restoring units, the army does not need to be rebuilt every time. You initially build troops, and reanimate them with one click.
- Metal is a resource used to create, upgrade, or promote units. It can be harvested from metal factories or earned through PvP and war zones (FOB or rogue bases). Construction and modernization of metal storage facilities can increase their capacity.
- Gold is an in-game currency bought with real money that you can use for component packs, crates, or when you don’t have enough resources to build, upgrade, or repair damaged / destroyed units (they don’t add value at all). Completing the Command Center tasks can give you a certain amount of gold for free.
Player level - when you level up by filling the yellow bar in the upper right corner of the screen, you will receive a certain amount of metal as a reward. Certain levels can also give you access to more units, War Zones, and Command Center upgrades. You can only gain experience from upgrading buildings and upgrading your units.
It’s best to be careful when leveling up and plan ahead for the transition to a new one, especially when you are in War Zones, as you will light up your level and all players will see it. The transition will give an advantage to strong opponents.
In PvP battle, you can hit anyone 3 levels below or above you. This rule does not apply in War Zones, where everyone can be attacked regardless of level, but do not underestimate or overestimate your opponents. Not every player dares to attack an opponent without seeing his performance, after your transition to a new level, everyone will see it, and players with a higher level of pumping can immediately attack you.
Game activities. Periodically, new events start in the game, which will give an impetus to your development. You need to participate in them, since for certain actions or achievements in promotions you will receive rare items. Some events happen 1 time and do not repeat anymore, others repeat. For recurring events, you can plan a strategy for passing in advance.
Shock battle. Starting Wednesday at 10:00 AM, you can earn Shock Cards for 24 hours to ensure victory in PvP battles. Strikes are disposable items used in combat to either call for reinforcements or heavy artillery. They have a low chance of spawning in bronze boxes, a medium chance in silver boxes, and you are guaranteed to get hit from a gold box. You can store up to 3 pieces of the same hit in your inventory.
La Muerte. Starting most Fridays at 10:00 am, within 24 hours you can attack the fortresses of la Muerte from your base. The main reason to attack these objects is to earn a blueprint for the sniper unit and its critical components.
This is where you can use your redeployment tokens to hit the same base instance multiple times and save damage until the next fight. In addition, you gain a bonus percentage of damage on subsequent attempts, so that the base becomes "lighter" for each redeployment until you destroy it. Try to make the most of your tokens before attacking.
War Commander Rogue Assault: Base Construction Guide
The Command Center is the heart of your base and its main building. By improving the center, you open up new buildings for construction, increase the unit limit, get the opportunity to make improvements to current buildings, as well as Defense Towers and resource producers.
- Barracks - Infantry troops are created here. With the improvement of the Barracks, you will unlock more powerful warriors.
- Military factory - produces ground vehicles, with the improvement of the factory, you unlock new types of equipment.
- Global Operations - by placing this building, you will be able to enter the Global Map, look for rivals and resources.
- Airfield is a building where you can manufacture and upgrade your air objects.
- Helipad - a platform for the creation and modernization of helicopters.
- Oil pump - produces oil (oil). Improvements increase mining speed and pump storage limit.
- Oil storage (oil) - all oil after processing and brought from raids is stored and stored here. Upgrades allow for more storage.
- Metallurgical plant - produces metal. Improvements increase mining speed and factory storage limit before harvesting.
- Metal storage - here is stored and stored a message of metal after processing and brought from raids. Upgrades allow for more storage.
- Thorium Harvester - Produces thorium. Improvements increase mining speed and factory storage limit before harvesting.
- Thorium storage - all thorium is stored here after processing and brought from raids. Upgrades allow for more storage.
- Barrier - protects all buildings that are located behind it, allowing turrets to fire.
- Minefield - Mines can be used defensively. This defense encourages players to be careful when attacking, especially in automatic AI mode (when the defense takes place without the participation of the player). Increasing the number of charges is not all that useful, since it is cheaper to refuel the mines.
- Power plant - produces all the energy needed to control buildings and defense towers located at the base. The upgrade allows the overall power output to be increased to meet the increasing power needs of the base.
Defense platform - the levels of the towers are distributed among themselves. The best and most common strategy is to group them into one area to maximize damage from a tower covered in minefields and barriers. Your opponent will not receive any stars if he only destroys your buildings on other platforms.
Turrets must be purchased and upgraded individually and are exclusive to each tower. Their fire rate can be controlled by transformers. If the defensive platform was destroyed, then the impulse to other turrets of the transformer will increase, if there are several turrets on it, this platform receives massive damage.
They should not be confused with heavy platforms which are much more durable, have different turret choices and are regulated by heavy transformers. The platform will initially be unarmed unless the player purchases a turret for it, which it will remain on until the end of the game.
Transformer - can increase the turret’s rate of fire or reload speed within its radius. They cannot be placed next to each other in the same radius. One tower within the range of more than one transformer will only receive a bonus from the transformer with the most energy.
Bonuses will be split and rounded down between all turrets in range, even if some are already fully charged. When the power plant is destroyed, all transformers will suffer damage equal to 90% of their current capacity if they are still standing. When the transformers are destroyed, the tower will lose its momentum.
Advanced operating bases
FOB - Forward Operating Bases. These AI bases are specifically tied to the player and provide tactical advantages. They can only be deployed near the player’s headquarters and they will aid in PVP attacks / defense in war zones.
The army available to the POB can vary, and its stats depend on the player’s own counterparts, after which they are given a bonus. The characteristics of the FOB are changed with the help of global operations, which can also increase the quality of bonuses, and the number of units, ignoring the usual number of units. FOB units will spawn within 5 seconds after the start of the attack.
The FOB can be destroyed by other players or scrapped by the owner (with a refund). Updating FOBs through global operations does not affect existing ones, and in order to benefit from new ones, the player must delete their current FOBs and get new ones.
FOB units are not part of the player’s platoon, and therefore, if units are destroyed directly in battle, they will always be fully repaired for the next battle at no cost to the player. These units cannot be controlled by you, but the bonus to their stats partially compensates for this. Defending, one FOB will send units to help the nearest allied base (more precisely, the owner’s base and other FOBs). They work just like any defensive unit.
War Commander Rogue Assault: Army Secrets
- Shooters - groups of shooters inflict significant damage even to aircraft. Keep them protected by tanks and out of range of missiles and mortars. Good against aerial targets, should not be aimed at vehicles.
- Heavy - Use their M249s to deal significantly more damage than arrows, and they can take a hit when needed. Equip them with armor and upgrade them for devastating attack power. Good against aerial targets, should not be aimed at vehicles.
- Mortars - shoot from a long distance, projectiles overcome obstacles, and inflict explosive damage in the area. Great for support to destroy bases and destroy enemy infantry and heavy vehicles, but keep them away from the front lines.
- Scouts - Well trained in direct action missions, Scouts deal massive damage on the battlefield. Extensive training allows them to avoid direct hits, making them very difficult to kill. Good against aerial targets, should not be aimed at light vehicles.
- Team MAAW - The MAAW reusable rocket launcher delivers heavy blows, projectiles pass through obstacles, from a great distance. Good against infantry and heavy vehicles.
- Snipers - Almost invisible to enemy units due to their long attack range, snipers are deadly for infantry and helicopters. The Sniper can even outrun some Sentry Guns, such as Railguns, although they do little damage to Sentry Guns. Snipers can be opposed by tanks.
- Sentinels - inflict explosive area damage. Through training, Marines improve their ability to aim and eliminate threats. The armor protects them from shrapnel, small-bore projectiles and shock explosions.
- Ghosts are like snipers and can be used later in the game.
- Dragons - similar to machine gunners, can be used in the later stages of the game.
Light vehicles are extremely fast (only lose to some helicopters and planes) with high damage. Typically, they have low health points, and short range (with rare exceptions), are used as support units to inflict heavy damage on enemies, while other units provide cover or arrange extreme carnage and crush enemy defenses. Most light vehicles use ballistic weapons similar to infantry.
- Infantry Vehicle - Provides continuous damage at high speed for tactical attacks. They are very lightly armored, so use his speed to quickly get out of enemy reach.
- S-13 - The range, speed and destructive power of the S-13 compensate for less accurate targeting. Target grouped units to make sure each missile hits something. Good against infantry and light vehicles.
- Hammer - Lightly armored Hummers fire .50 caliber rounds at 1200 rounds per minute and get out of trouble or get hit by it quickly. Use them to destroy slow-shooting enemies. Good against infantry, not used against aircraft or armored vehicles.
- Ontos II is the spiritual successor to the WWII legend. Fast, with medium armor, he is more troublesome than most units on the battlefield. Can be used against all types of troops except helicopters.
- The Stryker Transport BMP is a robust variant of the Stryker. If it is destroyed, force reconnaissance units will jump out of there, and help end the battle at the same level as your army’s force reconnaissance. Not used against aircraft and heavy equipment.
- Cougar is a cheaper alternative to the Hammer, sharing the same overall stats and sharing multiple equipment slots, although it has a lower command count. The cougar can also attack planes and has similar damage.
Armored vehicles are a slow unit with a high attack power, but their range of action is small. After destruction, like light vehicles, they leave debris behind.
- Rhinos are well armored and equipped with a 30mm cannon. Their low rate of fire makes them best used for absorbing damage when other units are pounding the enemy. Good against infantry and light vehicles.
- Abrams M1A1 - These heavily armored tanks take high damage and obscure other units on the battlefield. They destroy enemy defenses with their slow 120mm cannons.
- M1 Brecher - Its abilities differ significantly from those of a standard tank, although, like the M270, it is built to strike as an auxiliary unit. If Breach mode is activated by pressing the button above the tank icon, the player can no longer directly control its movement and target designation. It takes a while for the tank to turn around and after that it will no longer use its ranged attack.
- M270 Launcher - Lightly armored heavy vehicle, General’s shotgun, fires M26 medium-range missiles that destroy groups of buildings and enemies. They are not used against flying units, and are good at destroying ground targets.
- "Merkava" 4M - designed for survivability. The sloping armor and low profile design allow this tank to withstand impact. Not used against flying units.
- GMLRS - Guided Missiles turns this launcher into an army sniper rifle. Destructive and accurate over long distances, the vehicle is the ultimate support unit. Not used against flying units.
Helicopters are guided air units that can ignore any minefields and anything that cannot shoot at them, especially heavy vehicles, but they are opposed by infantry with anti-aircraft guns, salvo and mostly anti-aircraft guns. They have the highest stats compared to ground units of all types. Moving them through buildings other than a barrier can be annoying as they need to move around rather than through them. Each of the helicopters goes out of control before exploding when their health points reach zero.
- Cobra - can be added to ground platoons and inflict constant damage to enemy ground units, especially tanks and support troops that cannot fire back. They showed themselves poorly against the infantry.
- Doe are flying tanks capable of inflicting significant damage. Use them to divert fire from units that deal more damage per second. Can’t aim at planes.
- AH-64E - Cuts through enemy heavy armor. They are the best ground support for VTOL aircraft on the battlefield. They showed themselves poorly against the infantry.
- MI-28 - This flying battleship inflicts amazing damage and devastates ground targets. Can’t aim at planes.
- KA-50 "Black Shark" - an assault helicopter with amazing maneuvering. They work for all available goals. Perfect as support for infantry and light vehicles.
Aircraft - these are separate units that can be called in to deliver air strikes during the assault on the enemy. They have their own platoon stand with only 2 slots, and can be selected from the left side during an attack. When you aim at a building, a large red circle appears. When units leave (either automatically or after destroying their target) without being completely destroyed, there is a recovery period when they cannot be summoned. When attacking, planes aim exclusively at ground structures, and ignore enemy defenders. However, some have minor elements that can affect these units. When defending, planes will circle around the airfield and attack suitable targets. Unlike most units, planes appear at the edge of the map when deployed.
- Reaper - Reaper drone drones rain down on a single enemy target until she or they are completely destroyed. Cannot aim at aerial targets.
- Lightning Strike - Warthogs’ A10 Thunderbolts strike hard and fast. They are best used to destroy single targets before ground attack. Cannot aim at aerial targets.
- Predator - Deal devastating damage to a ground target area of the battlefield. Cannot aim at aerial targets.
War Commander Rogue Assault: Upgrade Tips
Upgrading buildings and units increases their capabilities and increases the player’s experience. The player’s level is of great importance in the game. Knowing when to level up will greatly help you progress through the war zones.
Two areas where player level matters:
- The level will unlock blueprints. Most units and buildings cannot be built until your player level reaches a certain threshold. Of course, unlocking more powerful units, buildings and upgrades will increase your overall power level.
- The player’s level directly determines which war zones you can enter. Each warzone in the game displays a minimum and maximum level, limiting the deployment of a base there. For example, Bordeaux displays the stage "Requires 10-17". This means that once your player level exceeds 17, you will no longer be able to deploy your base in this warzone.
There are several factors to consider when deciding whether to move into the next war zone:
- Make sure the towers on your defense platforms are at their maximum level. Your base needs the full protection it can get.
- If it is difficult for your army to destroy Outposts and strong points in your current zone, stay put. The next warzone will likely have more challenging PvE targets.
- Your Alliance offers you security in numbers within war zones. If you are ready to move up, and most of your allies are not, you can postpone development and progress with them.
Components - Needed to build and promote your units. They are earned through certain Command Center boxes, depending on the rarity, or from the black market. There are only 2 types of components available:
- Regular. They can be obtained from chests and portfolios of any rarity. There are only 5 types of common components, reflected by the block type. They are only used for development.
- Critical. They can be obtained from silver chests, gold briefcases, and citadel crates. Each unit has its own critical component. Building advanced units like Heavy, Abrams, and others requires their own components. Advanced marines only require 10 critical components, while others require 20.
Equipment can only be obtained by opening the Golden Foot Locker or purchased on the black market. You have to get the same equipment in a certain amount in order to upgrade the units (the amount is written in the menu of each unit).
Health related equipment - Applies to many units of units with high attack, support or airstrikes.
|Type of equipment||Description||Compatibility|
|Plate||Lightweight lined vest with metal plates for added protection on the battlefield||Shooter, Heavy, Recon|
|Composite inserts||British design of body armor boosts health and includes a band to customize accessories used by tech infantry teams||Mortar, Sniper, Team MAAWS|
|Armored chassis||40 cm of opaque and transparent armor protects the gunner while standing without impairing visibility||PK BMP, infantry vehicle, Hummer|
|Armored frame||Reinforced skin around the original metal frame provides increased protection on all sides and the rear of the vehicle||S-13, Rocket Buggy, Stryker,|
|Reactive IV module||Large ceramic modules provide increased protection against armor-piercing projectiles||Launcher M270, GMLRS|
|Composite panel 6 mm||Combination of several types of armor to provide light all-round protection||Cobra, Doe|
|Reinforced fuel tank||Soften swelling damage and self-seal after contact with fuel||Reaper, Lightning Strike, Predator|
Related equipment damage - the equipment that increases the damage per second for units.
|Type of equipment||Description||Compatibility|
|LAV Crew||Help the crew to attack on the move||Hammer, Ontos II, M3 Bradley|
|Tank crew||Experienced crew trained in armored attack||Rhino, Abrams M1A1|
|Combat pilots||Warship pilots trained to destroy enemy positions||Doe, Mi-28|
Level up tips
Don’t chase player levels. Many beginners try to quickly advance in the player’s level by constantly improving their buildings. But level management is very important. Your access to war zones and PvP opponents is determined by player level as well as losses. When upgrading buildings, it is very important to consider whether you really need the building to be upgraded. This is especially important when you are approaching the level limits of Warzone 17 and 27 and others.
Prioritize construction correctly. As a newcomer to an alliance, you are most useful with a strong defensive base and all forward operating bases open. As you get closer to levels 15 and 25, consider upgrading structures that will improve your overall defense. Once you reach level 15 or 25, the first structure to upgrade is your command center to level 4 or 5. Once this is done, upgrade your global operations building to level 2 or 3. Now you need to pay attention to the metal storage , it should be filled as much as possible.
Audit your troops. Now you need to get as much metal as possible, which you can get for the used oil. Start opening the key fobs. The priority is the reinforcement of armor and bunkers. Start upgrading your troops. A level 7 rhino has the same health as a level 1 Abrams. You can develop various fortresses for metal and critical cards, or look for PvP opponents with weak defense, while they must have at least 40,000 metal.
Make your protection as reliable as possible. In addition to upgrading troops and unlocking FOB, upgrade your defenses. Not platforms, but the towers themselves. You can also upgrade minefields against infantry and tank.
You must do all of the above before you reach level 17. As you move into the next warzone, you will be much stronger, and you will figure out how to do it again when you reach level 25.
War Commander Rogue Assault: PvE Guide - Objectives
Campaign - Completing campaign missions will be your first opportunity to earn resources to build structures to expand your base, and build units to grow your army. Campaign missions will give you the necessary practice to deploy and manage your units in battle. Complete as many missions as possible as early as possible to accumulate a lot of metal and oil. However, be sure to build warehouses and oil storage facilities on your territory so that you have a place to store all your resources.
Outposts and fortresses are artificial intelligence bases on the world map. Like the campaign bases, they require different strategies compared to the player bases, and you must destroy each building in order to win. They can breed in mines. Enemy defenders do not need to be destroyed to ensure victory.
Some bases contain a defense laboratory.
- Outposts - indicated by a yellow circle icon for a specific class. In sectors with points, they are one level lower if there are no control points nearby, and higher if there are. They are not visible at high enough magnifications. When destroyed, they are completely removed from the map. Only 1 player can hit an individual base at a time, and if they weren’t able to destroy it in time, it will be fully refurbished. For winning, you will receive portfolios containing common and critical (rare) components.
- Strongholds - As the name suggests, bases are stronger than outposts and provide better rewards. Fortresses are marked with a red square icon and are fully visible on the world map. However, they do not appear in some dot sectors. When destroyed, they are not completely removed, that is, the player can attack as many as he wants in the same area, and several players can attack a separate base, but cannot watch others. For victory, you receive gold boxes with critical components for certain units.
War Commander Rogue Assault: War Zone Walkthrough
Preparation. The concept of zones is quite simple, but there are nuances in how to effectively use them in order to get the maximum amount of resources. To enter the zone, you must have a player level 10 and a Command Center level 3. After reaching the conditions, you must click on the "Build" icon, and then go to the "Services" tab. Here you should select the task "Global operations", then click "Build", and start the construction of this building.
After the building is built, you should open it. You will see a menu with a list of advanced operating bases (FOB). After construction, you will have access to a mining base. Then you should exit the "Global Operations" menu and click on the "Attack" icon. You will now have access to the "WarZones" tab.
A war zone is a plot of land divided into districts based on the player’s level. For example, Bordeaux can be used by players from level 10 to 17. You can click on the blue arrow at the bottom of the screen to expand the view of North Africa. To go to another zone, you must select it on the map, and click on the "Enter the zone" button. Then you will see a grid of green tiles, this is called the "Insertion Point".
It is important to note that each zone contains several insertion points that provide access to different parts of the map.
To enter the zone, click on one of the green tiles and then select the headquarters building to build it. You can now click on any open tile in the area and then select your headquarters to move it there.
The first thing you have to look for is mining sites. Scattered throughout the war zone are clusters of blue tiles containing metal and pink tiles containing thorium. You need to select one of these tiles and place the headquarters in the cell next to it. After that, click on the blue tile, then select a resource base and it will be built on that tile. Once built, the base will collect resources for you.
All resource cells are gradually depleted, and you will have to look for new mines to collect materials.
Artificial intelligence bases. There are a large number of bases scattered across the map that are not controlled by players. You can attack them to pick up the components that are used to create and progress your units. These bases are called Outposts and Citadels (which we wrote about earlier). Some fortresses are available on certain days of the week. Go to the "New Attack" screen, and under the "Deploy" button, you will see data about what type of citadel is currently available.
PvP mode. At the heart of a war zone is control over territory. When you scan the map, you will see many bases highlighted in red. They are all controlled by other gamers. You may also notice a congestion of other players around insertion points or along territory boundaries. These players are in alliances, and mark their control over certain areas in this zone.
You can also take part of the territory with your alliance and defend it from encroachments. To do this, you need to build a FOB. Go to "Global Operations":
- FOB protection - these include reinforcements for infantry, armor and helicopters. If you select an enemy cell in the zone, information about reinforcements will appear on the screen, and 30 seconds after the start of the attack, the appropriate units will come to the aid of the enemy.
- Artillery FOB - designed to support your attacks. By placing it near the base (headquarters) that you are attacking, you can trigger artillery strikes during the attack.
- Airfield FOB - will expand the range in which you can make attacks. This allows you to scout and attack bases 2 additional squares away from you.
- The FOB Bunker is an excellent choice as a forward defender in your alliance territory.
By grouping your FOBs and alliance bases in a zone, you will become significantly stronger in defense and control over territory.
War Commander Rogue Assault: Base Defense Tips
Place military units in all available buildings. In addition to defensive platforms and towers, you can use your army units to defend your base from invaders. Barracks, War Factory and Heliport can designate units as defenders. Highlight one of these buildings and click on the "Defenders" button. If this is your first time opening this feature, you will need to unlock the Defense option before you can add units.
Keep track of the build time of units after an attack. When you add warriors as defenders, you will see a timer above each slot. This is the amount of time it will take for all units in that slot to line up on the battlefield. For example, a single infantry vehicle will be built 8 seconds after you are attacked. The more units you add to one slot, the longer it will take to unfold. It takes 16 seconds to build 1 rhino, and 33 seconds to build two.
After the units are added as your defenders, return to your base and inspect the building. You should now see the selected unit units represented directly outside the structure. This is how you can identify enemy defenders when attacking a base.
Defense and attack is an ever-changing puzzle game. An endless battle is going on between attackers and defenders. How much metal you can hold is partly related to base defense and partly to how intimidating your base looks. There is absolutely no magic formula for defending your territory. There are players who can and will attack you. Your goal is to keep your base defense above 80% or so.
Work on mistakes constantly. The best way to understand why you are losing basic protection is to watch the recordings of the battle. Pay attention to what the enemy has built his attack tactics on. How did he start the attack? Which towers and buildings were destroyed first? Is there a better way to protect them? What troops were used that your base could not resist? You can also ask a friend who is not in your alliance to take screenshots of your base. This will show you where the enemy can deploy their units.
In general, you will have a better chance of successfully defending your base if your defensive buildings can take out your defensive units. Your base layout should work around protecting your War Factory, Heliport, and Barracks. You can usually defend 2 of 3 buildings well. Typically you will see two types of platoons attacking your base:
- The first is a ground assault with tanks supported by ground attack units.
- The second is an airborne assault with tanks and attack helicopters.
It is difficult to build a base that can withstand everything. It is worth thinking about the defensive units and properties of each object that are good against a certain type of attack and turrets, for protection against a different type of attack.
The location of the towers will constantly change. The best way to understand how turrets work and what they work well against is to use variety and try different combinations. Make adjustments by watching defense replays at your base. You can unlock and upgrade multiple turrets on each platform. It is of course worth investing metal in the various types of towers available for your platforms so that adjustments can be made easily.
When placing turrets, always use turrets to protect your defensive buildings.
Turrets (not platforms, but the turrets themselves) can be upgraded without gaining player experience. If you are trying to stay at a certain level, then you can upgrade the turrets themselves without gaining experience. This is a great way to improve your defense (the ability of the defender can also be increased without gaining experience). The transformers are divided between the towers that they power. A single tower reinforced with one transformer will have a much higher rate of fire than 2 towers sharing a transformer. Turrets such as rail guns and howitzers benefit greatly from this type of power supply.
Protecting your power plant is important too. Once the power plant is down, your transformers will go down to 10% health. Consider these factors as well when setting up your base.
- The machine gun is best used for additional air defense as well as against light vehicles.
- Howitzers have a slow rate of fire, if not fed with energy, they are well suited against light and heavy vehicles, against infantry. Can, but does not like, to hit aerial targets.
- Railguns have a slow rate of fire if not energized and are very strong against heavy vehicles.
- Anti-aircraft guns, very strong against any air units, but do not like ground units.
- The salvo, expensive and flexible, hits both air and ground targets. Good against infantry and helicopters.
War Commander Rogue Assault: Secrets of a Successful Assault
As we said at the beginning of the article, in the game you can control units and units during the battle. During the battle, simply click on the unit icon or on the hero himself, and then click on another place on the screen where you want to place him. By alternately clicking on an enemy unit, your allocated units will move to engage the enemy, and will not stop attacking until you give another order.
A very important part of every battle in the game is the "AI" button. The button is set to On by default, but you can easily toggle it to Off by clicking on it. When Artificial Intelligence is on, your units will always act aggressively and move forward to attack the nearest threat. When "AI" is turned off, the selected troops will only execute the most recent command. Knowing when to turn the AI button on and off will come with experience.
Base analysis and attack
There are two types of PvP in Rogue Assault: a random search for an enemy base on the Global Map and a War Zone. Random PvP allows you to skip bases that look too difficult or don’t fit your squads. For PvP warzones, you are dealing with bases that you sometimes miss because they have low metal and defenses that are harder to break through. All of these factors combine to make PvP in a warzone more challenging. If you are new to fighting other players, we do not recommend going straight to the zone.
Zone battles double your visibility, and there are times when you can be called upon by your alliance to defend the safe zone. But if you’re using a lot of oil to win battles, or don’t look at your opponents, you’re better off using random PvP to hone your skills. It will be enough for you to conduct 3 consecutive random raids on the Global Map, and you should have enough knowledge base to get into the war zones and cope with additional levels of difficulty.
Before attacking the base, you should look at the placement of the tower and the location of the buildings of the defenders. Each base is a puzzle, and your task is to determine the most efficient way to complete it based on the platoons you have.
Briefly about the platoons. You can have up to 3 different platoon configurations available to you in the form:
- Alpha is a ground attack force with tanks, with units striking massive attacks with infantry / anti-tank / anti-aircraft units.
- Bravo - Created as a more mobile air strike group with attack tanks and helicopters, as well as air support suitable for each platoon.
- Charlie - Used for various outposts and fortresses, so it varies depending on the need.
Having platoons with different settings and being able to make good use of them all will allow you to defeat a wider range of bases.
Now that you’ve decided which platoon you will use to attack, it’s time to take a look at the defenders’ buildings (military plant, helipad, and barracks). Defenders’ buildings do not shoot back immediately, so the more you can remove from the base before they free the defenders, the better for you.
Which defender building you choose to destroy will depend on a number of factors, including the type of platoon you choose and the ease with which you can reach the buildings. If your platoon, for example, includes snipers, it would be beneficial to remove the helipad last, because your snipers can handle anything that comes out of the helipad.
It is also important to pay attention to the types of units actually located in the buildings of the defenders. You can see what types of units will come out of buildings during exploration. Note if there are defenders in the building. Sometimes not. It’s a waste of time and resources to rush into a building that has no defenders.
The first phase of any attack - after analyzing the composition of the base, is to eliminate any defensive buildings that can be quickly disposed of. It is necessary to disable the power plant if it is easy to reach. In addition, all the outer towers that can be selected must be destroyed.
In this phase, you must consider the types of turrets you will have to deal with. Different turrets are more or less effective against different units. Try to find a way to remove certain types of turrets in the base as early as possible so that your platoon units become more effective and take less damage. For example, using your ground forces to remove anti-aircraft guns from the base. This would allow your air support to disable other parts of the base and take less damage in the process.
While phase 1 is in progress, you must watch out for all the remaining defenders who come out of buildings that you could not quickly eliminate. Most often, battles are lost due to the fact that the player was too aggressive and tried to fight with towers and defenders at the same time. Don’t be afraid to back down and withdraw defenders.
Mass attack vehicles such as the Buggy, S-13 and M-270 are great at destroying infantry, tanks are good at destroying light vehicles, and can counter other tanks. Cobras and Sentinels are great against tanks and machine gunners, snipers and other fast airborne infantry helicopters. Keep this in mind when choosing a platoon to use. A base that has a full helipad that you cannot eliminate right away may require multiple machine gunners.
Know and understand the strengths and weaknesses of your platoon so you can counter defensive units with the right counter unit.
Phase 2. Once all of the defenders’ buildings are destroyed or devastated, it’s time for a big push. Most bases have a grouping of up to 5 turrets. Sometimes, depending on the base layout, you can only fight with 2 or 3 towers before moving on to others, because the base layout has isolated towers.
Your worst case scenario is a base with 6 or more towers that support each other well. It does take some tweaking and synchronization, but is more than doable with 3 or 4 tanks and some high damage units. The combination of tank and high can vary widely and can consist of Hind and Cobras, Abrams and Buggy, Rhinos and S-13, Merkava and M270 and others.
Remove barriers that will cause problems with the passage of your tanks if you are using ground troops. Use more ranged or faster units to blaze a path around the minefields that leads to the heart of the base’s defensive center.
Once the path and route are clear, drive your tanks. If possible, tanks should take over all the turrets’ fire. When your tanks enter the base, you must prioritize the turrets that can do the most damage to your units. Use your high attack units for this. Tanks can also target turrets, but if there is a weakened transformer around, this is also a good target. Let the tanks take them out first.
Once your tanks get the attention of all machine gun and salvo turrets, and the anti-aircraft turrets are eliminated, your air support can join the attack, also destroying the turrets. Place target air support turrets in hard-to-reach areas or near minefields. By quickly killing 1 or 2 guns + a transformer or 2, you will significantly reduce the fire that your tanks are firing.
Railguns are a priority. You must remove them first if using tanks. Two or three shots from one or two railguns will destroy your vehicle. Once the first few turrets are destroyed, make sure the tanks roll forward towards the turrets on the back side so that the turrets are aimed at tanks and not your high damage units. These units, especially light vehicles, love to slip in front of tanks if you leave the AI on, and as soon as the tank falls down, the turrets start firing at the nearest unit, even if your tank unit had more than one tank.
Once all the towers are destroyed, clear the remaining buildings. Try to avoid unnecessary mine damage by taking the time to get around them or use multiple helicopters to clear them.
Controlling the units during an attack is fairly straightforward. Click on the icon of the unit you want to move, then select the location on the map where you want to move the unit, or click on the building you want to attack. Your platoon can have up to 5 different units or squads. You can manage multiple squads in one platoon by clicking the "Control All" button. A more advanced way to control multiple squads is to use multiple fingers to tap multiple squads in your platoon at the same time. This will allow you to choose 2, 3 or 4 of your 5 squads so you can manage them individually.
It is not necessary for platoon personnel to place all units of the same type in one cell in a platoon. If you place, for example, 8 S-13 units in one unit, they will be scattered when attacking. This makes them less susceptible to massive damage like howitzers, but tends to have units at the edge of the group fight back with machine gun turrets.
If you want to keep your units in a tighter formation, use all five slots in your platoon, and place an even number of units of the same type in several slots. Let’s say your platoon consists of 4 Abrams and 8 S-13s. Only two places could be used in a platoon. Your best bet might be to use 2 Abrams slots so you have 2 in each slot, and 2 S-13 slots so you have 4 in each slot. Combine this with the ability to use two fingers to control only the S-13 or tanks when needed. This will add flexibility to your troops, as in the example above, tanks can move towards individual turrets to protect the S-13 behind them.
Another thing is that some units can fire on the move. If, for example, you are using PCS, and you drive them close enough to buildings that they are within reach of PCS cannons. But you click on a spot on the ground next to the building, and not on the building itself, then the PCS will drive past the building, start aiming at it, and eventually detonate it if it is within reach long enough. This can be especially useful when trying to avoid howitzers or volleys fire.
Use of air machines
There are currently 3 air support units in the game - reapers, thunderbolts and raptors. Once you build an airfield at your base, you will have access to these units. After you build them, you can add them to the platoon in the air support section. To use air support, click on the Support tab on the left side of the screen. Then select the unit you want to use and click on the building you want to attack from the air.
Reapers are drones and take up very little space. This allows you to have more in one support slot. Reapers will linger over the target you are using them on until they are destroyed or the target is destroyed. Due to their speed and size, they are not as afraid of anti-aircraft guns as other types of aircraft and helicopters. They are more susceptible to damage from other sources, such as infantry coming out of barracks or machine gun turrets.
Thunderbolts and Raptors - Attack in a manner similar to reapers. They swoop into your chosen target, hit it, rotate 90 degrees and fly off the map. The difference with raptors is that they have a range component that allows them to hit buildings around their primary target. Attacking an anti-aircraft gun reinforced with a transformer with this is suicide. However, they can be used with great effect against targets such as howitzers and defensive structures such as military factories and barracks.
When using air support, ideally it is necessary that they do not take damage. They are very expensive to repair with oil. Sometimes you have to sacrifice them to beat the base, but if this can be avoided damage, then you should not go on the rampage. Providing diversion for turrets targeting a target rather than your expensive aerial targets is the best way to save oil.
The simplest example is a lower level base with 5 machine gun turrets. Using rhinos to attract the attention of machine gun turrets will allow you to attack turrets with reapers.
A common tactic is to use reapers to distract anti-aircraft and machine gun turrets so that thunderbolts or predators can attack. It might work, but you will suffer significant losses in your air support.
Artillery and airfield
Using artillery is pretty straightforward. You go to the war zone maps. Place artillery near your target. When you attack this target, an artillery tab will appear on the right side of the screen. Click on the tab, select the artillery and the place that you want the artillery to attack.
Artillery of 1 level will give you 3 volleys, 2 levels - 5 volleys (can be placed at a distance of a tile from the target). The judicious use of Tier 2 artillery and airfields, along with the coordination of the alliance, can greatly facilitate the construction of strongholds.
Airfields are a little more difficult to understand. This is not the same as the airfield at your base. To use the airfield, go to the warzone map. Place an airfield, and place your base next to it. Your base can now attack or attack any cell within 2 cells of the airfield. This is an important but subtle distinction. The airfield does not extend the reconnaissance range of your bases. The reconnaissance range of airfields is 2 tiles. For example, you can use the airfield to attack a helicopter FOB that supports the bunker by attacking over the airfield bunker.
The author of the article: Evgeniya G.