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Walkthrough of War and Magic: Tips, WIKI, Reviews

WAR AND MAGIC is a strategic game released on February 16, 2017 by the foreign company Efun Global. In the game you have to build a city, build an army, pump up heroes and defeat all enemies. In this article we will tell about all the secrets and nuances of the game. Attention, the article is periodically updated, look at the site Wise Geek more often.

Better War and Magic download to computer (PC) via this link and play in Full resolution HD with maximum graphics, no brakes and saving progress. Just download the emulator, log in to your Google Play account, install the game in the window that appears and you will become the Wisest.

Table of Contents

  1. Hero Guide
  2. Necromancerís Guide
  3. Barbara Guide
  4. Guide to the Archangel
  5. Druid Guide
  6. Mage Guide
  7. Guide by Raffia Master
  8. Pandari Guide
  9. Hero Talents
  10. Standard Troop Guide
  11. Guide on troops from the portal
  12. The passage of a hidden battle
  13. Fishing Secrets
  14. Questions and Answers

War and Magic: Hero Guide

Each character in the game has its own characteristics, which increase with each level. Different heroes statistics increases in different ways (depending on the basic skills of the character and his role in the game).

The main parameters of the character

Armor. On the hero, you can wear things (armor). At a certain level, you must have your own clothes that fit exactly this level. For example, if a character has reached level 10, then the armor must correspond to a new level.

Starry Upon reaching a certain level, the character can increase his stardom. To increase must be dressed appropriate level items. If the hero fits in all parameters, you must click the "Raise" button and the stardom increases. With an increase in the star, the main characteristics of the hero increase:

  1. Charisma - determines the type of units.
  2. Talent is a special game points that increase the characteristics of the character. Talent is given under certain circumstances, for example, with increasing heroís stardom.
  3. Leadership - determines the maximum number of troops that can take a hero.
  4. Physical attack - increases the attack of all troops of the character.
  5. Physical protection - increases the protection of all troops of the character.
  6. Magical attack - increases the magical attack of all troops of the character.

Charisma is necessary in order to put more powerful detachment of troops. Different troops require different amounts of charisma. For example, standard troops need 2 points of charisma. The higher the charisma of the hero, the higher the level of troops that a player can take.

Hero skills Skill points are pumped over special books - canons. For each character there is a canon. For example: for the barbarian - darkness, for the druid - nature, for the archangel - holiness. Some canons may be repeated.

You should not take heroes with the same skills (for example, the darkness of a barbarian and a necromancer). So it will be harder to upgrade their skills, the same canons will be required, this will make the hero go slower.

Skill limitations by level. Since the game has the ability to buy canons for real money (donat) in the store, the developers took care of the limitations on pumping skills. The game has a balance - you can learn as many percent of the skill as a certain level of character allows. Before you raise the skill, you should tighten the hero on the level. It can not be that the hero of level 1 ran with the most pumped skill.

Bonuses (plus to attack, defense, leadership, etc.) that are given to the hero in the backpack can be activated in the settings of the hero. To do this, go to the heroís menu (by clicking on it) and select one of the parameters in the upper right corner (on the screen they are icons with a sword, shield and face). Then click on the "Use" button.

To activate the bonus, it is necessary that the character was in the castle. If he collects resources or his player sent an attack, then bonuses are not activated. Wait until the hero is free and move him to the castle, then activate the bonuses.

Features increase star.

When a player increases the characterís stardom, the heroís entire armor will disappear, and the clothing options will automatically turn into character characteristics.

Armor has two properties : base and kingdoms (enhanced skills). Both properties work while the character is dressed. As soon as the hero is raised a star, the clothing disappears and the basic properties will be displayed on the character. For example, the cap gives +60 to leadership, above this parameter - properties of the kingdom.These 60 will remain with the hero. But the properties of the kingdom will cease to exist.

When you increase the star you need to take care of the new armor in advance (you can forge it in the forge). When the heroís stardom increases, it is recommended to immediately put on the heroís clothes.

Putting on armor immediately after raising the star of the hero, the player makes the character more powerful.Because the hero already has 60 points from the old armor, the number of properties of the new armor will be added to it. At that moment, while the hero has no clothes, the player will not be able to count on the additional properties of the kingdom. Therefore, it is necessary to take into account this moment, raising the star of the hero.

Hero Event

Hero upgrades are periodically held in the game. Scoring points is easy - you need to increase the power of the hero. It is worth noting that the power does not increase at the expense of the troops that the player puts the hero, namely, with an increase in the skills of the character canons, or an increase in the characteristics of talents.

You can earn a lot of points in the event by increasing the characterís stardom. It is also necessary to increase skills, talents, if there are available canon points or available armor. Hero is not necessary to pump up to the maximum outside the event. It is better to accumulate more points, clothes, and make an increase in the parameters during the event. This is how a player can take points for an event.

Leadership heroes and units

The game has two parameters of leadership :

  1. Leadership of the hero - is displayed in the character menu.
  2. Leadership of units (troops) - displayed when selecting troops (for example, it can be viewed in any barracks).

You can see the leadership of units by going to one of the barracks, choose any branch of service, click on the "Knight" button. In the new window, the troops menu will open, where you can see its leadership.

Leadership units on the direct effect on the number of troops that will take the character. The steeper the troops, the lower their leadership.

Calculation of the number of troops. If the characterís leadership is 100 (for example), and the unit menu is 12, then 100 must be multiplied by 12, it turns out the hero can take 1,200 units of cavalry troops. Elves lead 9, then 100 should be multiplied by 9, you get 900 units will be in the elven army. You can take only 600 units from the griffins, since the leadership is only 6. And the demons have the leadership 1. There are only 100 of them. This shows that demons are much steeper than mounted warriors 12 times.

Information

There is a chat for allies in the game and there is a general chat. The character can only boast in the Allied chat. Near the name of the hero (in the center of the character menu) there is a round button with three dots connected. By clicking on it, the player can see the inscription "You shared information about the hero." Now the playerís character has moved to the allied hour, where friends can find out his parameters (for example, choosing fighters for the team).

Information about the characteristics. If suddenly the player has forgotten the assignment of characteristics, he can open a certificate using the question mark, which is located in the upper right corner of the screen. It explains what protection, charisma, and leadership are.

War and Magic: Necromancerís Guide

The necromancer is a very complex hero who has several battle tactics. This character is good at high levels. But standard units (other than cavalry) are not suitable for him, so the Necromancerís troops must be searched on the map (in the portal) or assembled after killing mobs (characters are bots for leveling and quests).

Types of troops that suit the Necromancer:

Necromancer Characteristics

  1. Good magic defense and attack - you can choose for the battles of magicians.
  2. Physical attack - has an average among the other heroes, but if necessary, you can attack the melee troops. The physical attack on the character is higher than the magic one, therefore, it is possible to take troops with increased damage. But it is necessary to attack only magic units.
  3. Physical protection - has an average among the other heroes, at the start of the game it is not recommended to fight with mobs not by magicians and players with great damage. The main part of the troops must have good damage.

Necromancer Skills

Bloodthirsty spirit - all friendly units receive the ability of vampirism for 2 turns. With the increase in the level of the heroís ability increases. The meaning of vampirism is that units will be able to heal due to their damage on the enemy for 2 turn. It does not work when a counterattack or an unexpected second strike (for example, imposed with the help of buffs or while reducing the enemyís morale). Some troops have the ability to walk twice (which is originally incorporated in the units), in which case vampirism will work on move 2.

Fatal attack - deals damage to 1 opponent, and reduces its morale by 2 turns. With the increase in the level of the hero indicators of damage and a decrease in morale increase. If a player reduces the morale of the enemy, then there is a chance that the enemy unit will miss the turn. The skill works well in conjunction with demons, which also have the property of lowering morale. In autos there is a possibility that the Necromancer will not use this skill.

Resurrection of the fallen - calls for 3 squad skeletons. The number of summoned depends on the number of fallen on both sides, the level of the resurrected is determined by the level of skill. The main skill at the start of the game, with the help of which the player can pump the character faster.

Recommended Necromancer Tactics

Protection tactics :

  1. In the center to put a melee warrior (tank), it is better to put the griffins who have the skill of evasion. Archers are placed at the edges, it is better to put elves, they have a higher attack and they are moving before many other troops.
  2. A tank, instead of an attack, will be placed in defense (this way less damage will pass through it, you should click the shield icon), and the warrior will live longer.
  3. The main task of the melee warriors is to cover up the archers and allow the Necromancer to accumulate mana to invoke skeletons.
  4. After the resurrection, the skeletons must be sent forward, but not attacked by them, but put in a shield.
  5. Only archers continue the battle.

Tactic attack:

  1. Infantry (melee warriors) is placed in the center, which has high leadership, so the player will take more units to the hero. For example, if the infantry has a leadership of 12, and a hero has a leadership of 100, then 1,200 units can be taken into battle.
  2. The number of units will affect the number of resurrected skeletons.
  3. The main task of the infantry is to die and attract skeletons, which should be many (the enemy, at this point, will also have fallen).
  4. Archers are set around the edges.
  5. After the resurrection, the skeletons are brought forward and put in a shield.
  6. Longer battle lead archers.

Double attack tactics:

  1. Ursas (or other strong melee warriors) are placed in the center.
  2. The cavalry is placed at the edges, it has a second blow, which is triggered by the Necromancerís vampirism. Thus, the player increases the damage on the enemy.
  3. The cavalry is sent to attack, for 2 moves the troops must defeat all opponents. If this does not happen - skeletons rise.
  4. Skeletons are required to put in a shield, and the main troops leave for the resurrected.
  5. As soon as the units depart, only skeletons continue to fight.
In the early stages of the game should only fight with the magicians.

War and Magic: Barbara Guide

A barbarian is a character who is fully positioned as a hero with physical defense and physical attack.Consequently, he needs troops with increased physical damage and good non-magical protection.

Types of troops that suit Barbara:

These are the troops recommended by the developers, who, in their opinion, will be most effective in the battle with Barbarian. If a player believes that another unit is more useful to him, you can put it.

Characteristics of Barbara

  1. Good physical defense and attack - therefore Barbarian fights only with heroes with physical defense and physical attack (physics).
  2. Bad magic attack and defense - so the hero does not attack the enemy with a magical attack. Exception, troops, where there is a priestess or magicians in rank. Such units can be attacked, but with a certain arrangement in the team.

Skills Barbara

Stone skin - reduces damage taken by all friendly units. With the increase in the level of the hero, the effect increases. Very useful skill. Reduces any damage (physical and magic). There are 2 moves. Therefore, it is necessary for 2 moves to put the enemy, or hurt him as much as possible. After 2 moves, the enemyís damage to the team will increase.

Ax of anger - when inflicting damage to an individual opponent, there is a chance of crit when the damage is doubled. With the increase in the level of the hero, the damage and chance of crit increases.

Rage - the attack power of the team is significantly increased by reducing the defense of the enemy. In addition, the team conducts another attack after a counterattack. If a playerís squad is attacked, he counterattacks. With the next attack - he attacks again.

Talents Barbara

The art of attack - damage inflicted by a squad in close combat + 20%. If a player wants to maximize the attack in the team, it is better for him to put melee troops. Itís better not to put long-range troops (rangers), the bonus on rangers will not be distributed.

Training - the experience obtained for killing monsters + 2.

The art of dodging is a 12% chance to dodge an enemyís ranged attack. Useful for cavalry in rank, as they have a small attack speed (they almost always go last). If the enemy goes first, there is a chance to dodge, and then the cavalry will be beaten.

Recommended tactics Barbara

Tactics for melee units:

  1. We put in all stacks the standard cavalry, except the center.
  2. In the center we put an angel. Angel and horses have good charisma, so there is a chance that the team passes 2 times.
  3. With such a squad you can search for monsters with ranged fighters. They have few lives and protection, they will quickly die from horses.
  4. It is necessary to bypass the detachments where there are ursa and endy. A barbarian with standard cavalry such a detachment will be difficult to win. Endov has excellent physical protection, so itís not worth the risk. But if you put the cavalry in rank, then you can try.
  5. At the start of the game is not advised to attack the team, where there are magicians. They have a skill that reduces attack by 13%. If attacked, the magicians are attacked by the cavalry first (in a battle it is better to choose the manual battle mode).
A barbarian is a serious opponent if he has cavalry of rank B or griffins. As long as Barbara has 2 moves, the skill for damage in melee acts - he has nothing to fear.

Tactics for ranged squads:

  1. We put in all stacks of elves, except the center. In the center put the griffins.
  2. If the enemy has a lot of endov, then it is better to put elves instead of cavalry. The ends go very slowly (few cells pass on the battlefield). Until they reach the unit, the elves hurt them well.

The barbarian is a very good hero at high levels. Any enemy stack in 1 strike may die if the hero has troops of the cavalry in rank (will be: attack + counterattack + crit chance).

War and Magic: Guide to the Archangel

Archangel - a character who is fully positioned as a hero with physical protection and attack. Consequently, he needs troops with increased physical damage and excellent non-magical protection. Mages he can not take.

Types of troops that suit the Archangel:

Characteristics of the Archangel

  1. Good physical defense and attack - so the Archangel fights only with heroes with physical defense and physical attack.
  2. Bad magic attack and defense - so the hero does not attack the enemy with a magical attack. Archangel is forbidden to put: vampires, priestesses, magicians.

Archangel Skills

  1. Dazzle - blinds 1 opponent for 2 turns, a blinded target cannot act. When receiving damage, the blinding state is removed.
  2. Punishment - deals damage to 1 opponent. Monsters related to the element of darkness receive double damage.As the level increases, the skill increases. Experienced players, special emphasis on blinding do not.
  3. Divine Light - heals all wounded warriors and raises the dead (except the creatures of darkness). As the level of healing increases, so does the healing. Less skill (so the hero is not as good as we would like) - all units that the Archangel raised during the battle will either be injured (if the player attacks the monsters), or killed (if the player attacks the castle). Consequently, to leave the fight without loss, the character will not work.
If a player shakes the Archangel, then the emphasis must be placed on the first skill "blinding" (removing the enemyís stack of units from the battle is a great advantage). The second in priority is the "divine light" - this is a healer, which allows the hero to fight in 2 tactics of quick and long combat.

Recommended Tactics of the Archangel

The tactics of a short battle:

  1. Fight when a player deals maximum damage to an opponent in 2 turns, and win the battle.
  2. Such fights are needed to fight with monsters on the map or weaker players. In general, wherever we need not just a victory, but a victory with minimal losses or no losses at all (so that the fallen resources do not spend the troops on treatment, but postpone).
  3. It should be in all stacks to put the elves, in the center to put the griffins that will serve as a tank, and distract the enemy to themselves. Instead of griffins you can put endov.
  4. If the enemy has a lot of ranged troops with a physical attack, then you can put the endov and griffins. If the enemy has rangers in the form of magicians or priestesses, then we donít put any endov at all, they have poor magical protection, then gryphons are better.
  5. As long as the tanks take over the enemy, the long-range ones deal with the enemy troops.

Tactics of a long battle:

  1. A long battle is needed when fighting a strong opponent. This is a player who has strong troops.
  2. If the enemy has cavalry in rank B, then it is better not to go there with rangers. If there are rangers magicians - griffins are set, if rangers are elves - ends are put.
  3. If the enemy has cavalry, then we change troops and go into a hard long battle (if they attack the city).
  4. You can put anyone, you should look at the number of charisma. At the start, they will not be able to put a lot of fighters with damage (little charisma), then itís better to take crossbowmen and put them on the very edges.
  5. As long as the enemy disassembles endov, gryphons, or urses, the archangel will constantly resurrect them. Such a battle in any case will take the Archangel.
  6. The cavalry has a good physical attack + good physical protection + ursy excellent tanks with high damage. The battle will go on for a long time, but the Archangel will constantly resurrect the fallen warriors. As a result, a player with such a team wins.
  7. According to the duration of the battle, the Archangel Master can compete with the Archangel (she also heals).

Tactics of a long battle with skeletons:

  1. The player with the Archangel should take a closer look at the skeletons (these troops underestimate many of the troops, especially since these troops are recommended to the hero).
  2. If a player sees a serious opponent with cavalry, for example, then the battle should be delayed. Accordingly, thereby to win it, it is better to take the skeletons (no one pays attention to them, but they are good in conjunction with the Archangel).
  3. The skeleton has good physical attack and defense. They have an attack speed of 7 (1 more than other C-rank units), so they will walk ahead of them. The skeleton has a charisma of 4, which is the same as that of griffins and endy.
  4. Minus skeleton - the speed of movement on the map is very slow. But if a player expects a long battle, he should not be bothered. The main thing is not to put them in the center (it is better to choose the endov in this slot), but to move along the edges so that the ranged warriors will not kill them ahead of time. Skeletons need to put a cover in the form of a melee fighter in order for the skeletons to reach the enemy (they get to the enemy in 2 turns).
  5. Skeletons have an interesting feature - the player pinches the active attack, that is, a 34% chance that the skeleton will hit with true damage. The skill works 2 moves. For example, before a battle in 1 stack of skeletons of 4000 units, until they get to the enemy, 2000 units died, but it would hit the stack as if all the fighters had arrived.
  6. The second feature of the skeletons - when using an active attack, there is a 34% chance to reduce the enemyís defense by 14% for 2 turns.
  7. As a result, the player performs the following actions: comes with skeletons to the enemy - hits the opponent - the skill for damage works - the enemy takes true damage for 2 turns - the Archangel resurrects the fallen skeletons - the cycle begins anew.

In the initial stages of the game it will be difficult to play the Archangel, because without loss it is difficult to get out of battle. But in the later stages, this is a pretty good hero.

War and Magic: Druid Guide

This hero can put any troops - that is why he is unique. Here you can experiment, regardless of what the players advise the developers (on the recommended units are asterisks). Troops should be chosen based on their experience and preferences, not relying on standard recommendations.

Types of troops that are suitable Druid (as recommended by the developers):

These are the units that, according to the developers, will be most effective in conjunction with the Druid.

Druid Characteristics

Druid is positioned as a universal hero. All characteristics of the character are almost identical. Priority is given to physical and magical protection. Nevertheless, the balanced characteristics give the player the opportunity to play with their favorite units.

Druid conveniently kill monsters at the start of the game. During this period, he will go out of battle without loss. At higher levels, the Druid bears losses, albeit less than the rest of the heroes.

Druid Skills

  1. Summon Ursy - calls a squad Urs. The number of urs depends on the lordís combat power. The level of urs depends on the level of skill. Ursa are called before the battle, and it is impossible to predict where the Druid will deliver the squad. The minus of the skill is that the player cannot independently select the cell, the place of the units is chosen randomly. Because of this, ranged fighters may suffer because their urs do not cover them.
  2. Star fire - deals damage to 1 opponent. There is a chance to introduce opponents into a state of dizziness for 1 turn.But you shouldnít hope for dizziness (the chance is very small). This skill is good in itself, since the hero inflicts high damage on the stack of enemy soldiers.
  3. The power of existence - all opponents around the target fall into shackles and take damage during 1 turn. Bound warriors cannot move, but can attack. Consequently, the player chooses the squad that is going to attack, and the stacks of units on the adjacent cells receive the same damage and cannot move. Well, if a number of hurt warriors are melee fighters, that is, they will not be able to reach the playerís team this turn.

Talents of the Druid

  1. The art of evasion is a 15% chance to dodge an enemyís ranged attack. Talent affects all troops, even those called upon Urs.
  2. Finding a path is the heroís moving speed + 5. It is worth noting that this is not the speed of movement in the fight to the target, but the speed of movement of the character on the map towards the enemy or monsters.
  3. The art of luck - the luck of the troops + 4%. Many players may have a moral. Talent "morality" is better than "luck", because "art" gives + 150% damage, and "morality" allows you to make an extra move, thereby causing damage to be 200%.
  4. Collecting - the speed of collecting resources (except gold) by hero units + 5%.

Tips on Druid Tactics

In 4 mage or elf - an interesting and unusual move, put 4 marga along the edges from the center, you can put a griffin or an ent in the center.

  1. Mages are very powerful ranged units. They live longer than elves and priestesses. When attacking through the entire map, they do not cut off the damage, like the other rangers (the main damage is calculated for 3 cells from the fighter, if you beat further, the damage is reduced by 50%).
  2. Units have the opportunity to significantly injure or kill enemy troops in 2 moves.
  3. But since the developers advise the player to take elves, you can put all elves in the center of a good tank. But, as it was written above, you can experiment with units, and put 3 stacks of cavalry and 2 stacks of magicians In rank.
  4. Whatever detachment a player chooses the Druid, the troops must be chosen wisely.

Protecting the castle from the Druid

Often beginners complain that their city is attacked by the same player who buys skills and clothes for real money (donater) by a Druid. Naturally, he is stronger and more pumped than an inexperienced player without a donat. Many leave because of this game. Of course, a properly pumped Druid is a very cool opponent, but you donít need to be afraid of him.

Archangel can take 3 cavalry, and put them in the center. Along the edges to put two teams of magicians in rank. If the charisma is small, it is recommended to take the elves. Next battle will be this:

  1. The cavalry will run to the ranks of the Druid (many play according to a pattern, and take all the stacks with long-range troops). The cavalry will start to beat the troops. If the enemy has elves, the cavalry will quickly figure out (the elves in the melee are completely helpless). If the Druid has magicians, the battle will go on longer. Mages have 13% protection.
  2. As long as the cavalry is dealt with the rangers, the playerís ranks will kill the horses.
  3. At the time that the Druid dismantles the cavalry, the Archangel will have the power to lift the dead. If you take the Necromancer - call on the skeletons.
  4. At that time, that the Druid dismantles cavalry or skeletons (who can be resurrected or summoned continuously, if mana is enough). Playerís rangers will kill the whiskers, and take hold of the main units.
  5. Of course, a newcomer cannot win in this battle, the squad of a donator will be much stronger. But! There will be such a situation: the defending warriors will fall into the infirmary (everyone will remain alive, though beaten), and the attacker (who proudly flew to the defenseless novice) - a lot of troops will be killed. And create new units for a very long time. Another time, donater will think 100 times whether it is worth it for the sake of 1 million gold to attack a noviceís castle with its horses, with the Archangel or the Necromancer.
  6. If you have enough charisma, then you can put a stack of griffins or ents (if there are no magicians) against the Druid, cavalry along the edges of them, and complete the ensemble with the B rank magicians. If the Druid has elves, it is better to put ents: elves will have less damage, and ents have greater physical protection.

War and Magic: Mage Guide

The magician is a very powerful fighter who has an increased magical attack. This is just a good warrior for quick attacks, which does not impose buffs and debuffs. Having received 7 stars, a character can make good and spectacular fights. The main opponents of Mage are troops with magicians.

Types of troops that suit Magu:

A magician does not attack the Barbarians, if the hero has good units with cavalry.

Characteristics of the Mage

  1. The main characteristics of the Magician are magical defense and magical attack.
  2. Good physical protection, but it is recommended to attack the troops, where most stacks are warrior mages.

Mage Skills

  1. Turning into a sheep - turns 1 opponent into a sheep. When receiving damage, the effect is removed. It may not work if the skill is applied to a warrior with a higher level.
  2. Earth Flame - deals single damage to 1 opponent. With the increase in the level of damage increases. This is a common skill for increased damage.
  3. Wrath of a fiery dragon - deals great damage to all enemy units. With the increase in the level of damage increases. That is, the magician hits all of the enemyís stacks, while taking an enchanted stack - a sheep from this state.
The hero is designed for quick combat. Consequently, it is not necessary to delay the battle, since it cannot heal, invoke, resurrect. All skills of the Magician are put on increased damage without buffs and debuffs.

Talents Maga

  1. Magical specialization - strengthening the magical attack and magical protection of 4 units under the command of the hero.
  2. Construction speed - construction speed + 5%.
  3. Financial management - the speed of collecting resources (except gold) by hero units + 5%.

Recommendations on the tactics of combat with the Magus

  1. The advantage of the character is the cosmic magic attack + troops from the magicians in rank (the damage is not cut for the range) + the magiciansí units have a passive skill - damage reduction (depending on the skills of the enemy) is about 13%. Do magicians increased protection when compared with other ranged troops. Minus Mages - a melee attack is cut off (within 3 cells from a unit). While the mages will disassemble the cavalry, the other fighters will kill the cavalry.
  2. Well, if you have enough charisma, put 4 stacks of B-rank mages around the edges. The center is left unoccupied - from the first turn the central squad will reach the central stack of fighters, therefore it is recommended not to put anyone in the center. There is a possibility that in battle it will look like this: the central detachment of the enemy goes to the Magician, stops without reaching the magicians. The rest of the melee warriors, too, did not get to the rangers, because the central stack blocked the cells for maneuver. While the cork resolves, the magicians will disassemble the units. So you can kill monsters without loss from the player.
  3. Magus should not attack troops, where there are many stacks of cavalry, on the Necromancer (he has an excellent magical defense).
  4. If the hero has little charisma, then the troops can be arranged as follows: put griffins in the center, on the edges of the priestesses.
  5. If a player sees fighters who reach the rangers from the first turn, they can be placed on the edges of the B-rank mages. If you have enough charisma, you can go this way: griffins are placed in the center, magicians B of rank are placed at the very edges, and vampires are at the edges of the griffin. Griffins will take over the attack of the fighters.Vampires from long-range attacks immediately fall, therefore, or it is necessary to fight in melee, since the undead can regenerate (skill of vampirism).
  6. Another tactic is to place 3 groups of griffins in the center, and along the edges of the B magicians of rank. The enemy will be confused and will not know who to beat: the attack and defense of the magicians, the griffins constantly counterattack.
If a player wants to kill monsters without losses or with minimal losses, then the fight must be conducted in manual mode. Auto battle can not be included.

War and Magic: Guide by Raffia Master

This hero with balanced characteristics, so you can put any troops. Of course, it is preferable to put fighters with a physical attack.

Types of troops that fit Rafia (as recommended by the developers):

These are the troops recommended by the developers, who, in their opinion, will be most effective in the battle with Mentor Rafia. If a player believes that another unit is more useful to him, you can put it.

Characteristics of Raffia Mentor

Mentor Raffia is positioned as a universal hero. All characteristics of the character are almost identical.Priority is given to physical protection and magical protection. Nevertheless, the balanced characteristics give the player the opportunity to play with their favorite units.

Rafia is convenient to kill monsters at the start of the game. During this period, she will withdraw from the battle without loss. At higher levels, Rafia must be more careful with the enemy, where there are many units of melee units (urs, cavalry).

Raffia Master Skills

  1. Supernatural power - increases the power of all friendly units by 2 turns. With increasing levels of effect increases. This skill compensates for a reduced rate of physical attack.
  2. Regeneration - for 2 turns, recovers a small amount of HP from friendly units (except creatures of darkness). With increasing levels of effect increases. Here the developers had in mind not the treatment of all units at once, but higher HP in one stack of units. It should be remembered that the hero only heals, but does not resurrect the fighters (like the Archangel). If a character has enough mana, then the same stack can be treated several times per turn. Plus - the treatment does not require a lot of mana.
  3. Sacred Star - heals all friendly units, and causes damage to all enemy units. Summoned creatures take double damage. With increasing levels of effect increases. This is the real thunderstorm of the Necromancer with his draft skeletons.

Talents Raffia Mentors

  1. Shooting - damage done by ranged troops + 20%. Here, the developers recommend putting many stacks of fighters - rangers.
  2. Physical specialization - enhancing physical attack and defense of 3 squads under the command of the hero. Here, the developers strongly recommend taking not just a farmer, but fighters with a physical attack (elves, crossbowmen). But despite this talent, it is advised to put the magicians: first, they do not cut far-distance damage (+ 50%), they are durable, they have increased protection.
  3. Mushtra - the speed of training units in the city + 2%.

Tips on fighting tactics with Raffia Master

  1. A good hero for killing monsters, hiking on monster houses.
  2. In PVP, the character becomes helpless, but if the units are the same, the Mentor will win: he will gradually heal the unit (depending on the level of the opponent).
  3. If the enemy has the same squad (tank in the center, plus ranged troops), then a long battle will begin. Actually, Raffia will win.
  4. To kill monsters you can put some elves (if there is little charisma). But elf troops are unpredictable - if the skill does not work for 200% damage, then the battle can be lost with big losses (up to 50% of units). Another plus in favor of the Mages In rank.

War and Magic: Pandari Guide

This is a hero with balanced characteristics, so he can attack any troops and take any units. The character is more focused on protecting the city, but putting it first is not recommended.

It is necessary to understand what character is needed for what. Each character in the game has its own purpose, and it is necessary to use it as much as possible. All the characters are good in their own way, only they have different appointments. No need to chase ephemeral ideas, and look for the best hero. The best hero - the brains of the player.

Pandari Characteristics

  1. The main characteristics are physical protection and magical protection.
  2. Physical attack and magic attack are equal, so the preferences for the choice of troops for Pandari are not fundamental.

Pandari can both defend and attack, you need to pick up soldiers under the enemy, so that they work more efficiently.

Pandari Skills

  1. Seal - seals the enemy for 2 turns, the immobilized unit cannot attack and move, but can take damage. May not work if used to a hero with a higher level. It works like this: a randomly selected enemy is placed in the dome. These troops can receive magical damage from character skills. The skill removes from the battle a stack of units for 2 turns (like a sheep at the Mage or a blindness at the Archangel).
  2. Intoxicating fog - there is a very good chance that an enemy unit will miss while attacking. Duration - 2 turns. Good skill with manual control of the battle. It is necessary to highlight the goal and impose an effect on it. If it worked, a small hurricane icon will appear over the selected stack.
  3. Drunken fist - one-time deals enormous damage to 1 - 3 stacks of the enemy. That is, the number of victims is chosen randomly (1 or 3). This damage (good enough) passes through the dome of 1 skill.

Pandari Talents

  1. Defense art - damage taken by units in close combat - 20%. If the player is going to go to the Mage or Mentor Rafia, then this does not need to be done. Most likely these heroes will have ranged troops (3 - 4 stacks exactly). But, if Pandari put the standard Knight, then you can go for the magical heroes.
  2. Wisdom - the effectiveness of the skills of calling and resurrection of heroes + 5%. Here, of course, Pandari does not need this skill (2 talents fall out randomly to the heroes). But, if you put a character in the garrison or in the mobilization - this talent will act on other Heroes (Necromancer or Archangel).
  3. Collecting - the speed of collecting resources (except gold) by the heroís units + 15%.

Recommendations for tactics of combat with Pandari

  1. The main thing is to build the right squad. Since Pandari is a balanced hero, this can be easily done.
  2. You can put the cavalry in rank 3 of the stack and on the edges of the magicians. Mages will beat the rangers, and the Dark Knights can walk across the field, and from the first turn reach the enemy.
  3. If a player is going to fight with Mentor Rafia, then she may have all the elves, so you can put only Dark Knights on all stacks.
  4. You can as a tank to put in the center of the griffin or ent. But at the battle with the Mentor, the griffins will quickly die (they are a very cool character in ranged combat), if the elves begin to criticize, the griffins will not live long.

War and Magic: Hero Talents

If the player did not like the talents that fell to the hero, then they can be changed with the help of talent stones. When choosing, if you liked the necessary talent, you need to study it as much as possible and close the lock (it is located on the talent icon).

Attention!If a person chose 1 or 2 talents, and plans to continue to choose them, but there is a need to look, for example, a detachment, then you should check whether the talentís castle is closed upon return. If the castle is opened, and the player continues to sort out talents, then the chosen ones may disappear.

Talents have three levels:

Should choose (if possible) high-level talents. But, if a person does not make real money in the game, then you can pump the average level.
First level Average level High level
Protection Art - Increased Warehouse Protection
3% five% 7%
Mushtra - the speed of training units in the city
one% 2% 3%
Art of loading - increasing the load by troops
one% 2% 3%
Alchemy - the speed of collecting gold units
2.5% 3% 3.5%
Secret knowledge - positive and negative magic effects are enhanced.
2.5% 3% 3.5%
Finding a path - the speed of moving the heroís units (this is the speed of the heroís movement on the map to the enemy, and not movement in cells in battle)
2.5 five 7.5
Defense Art - Increased Squad Defense (some talents are called the same, but have different interpretations)
3.5% four% five%
Magic Power - Heroís Magic Damage
2.5% 3.5% 4.5%
The Art of Healing - Accelerating Healing
0.6% 2% 3%
Art of leadership - raising the level of the hero
four% eight% 12%
Science - the speed of research areas
0.5% one% 1.5%
Financial management - the speed of production of all resources in the city
2.5% five% 7.5%
Gathering - the speed of collecting resources (except gold) by the heroís troops
2.5% five% 7.5%
The art of resurrection - the acceleration of the restoration of the tone of the Lord
one% 2% 3%
Construction - construction speed
0.5% one% 1.5%
The art of good luck - the good luck of the squad
one% 2% 3%
The art of hunting - reducing the number of wounded warriors when attacking monsters
7% eight% 9%
The art of learning - reducing research costs
0.5% one% 1.5%
The art of storming the city - an increase in the number of soldiers entering the infirmary during a single assault on the city (if a player storms the city, then his units do not die at all, but will go to the infirmary)
1.5% 3% 4.5%
The Art of Power - Increasing the Power of Warriors
0.5% one% 1.5%
The art of silence - reducing the morality of the enemy warriors
one% 2% 3%
Art of construction - reducing construction costs
0.5% one% 1.5%
Art of Health - Increased HP Warriors
0.5% one% 1.5%
The art of survival - increasing the number of survivors during an attack on mines, possession and exploration
1.5% 3% 4.5%
Learning - the experience gained on killing monsters
one% 2% 3%
Art of treatment - reducing the cost of treatment
0.5% one% 1.5%
The art of the defense of the city - an increase in the number of surviving soldiers in the defense of the city
2% 3% four%
The art of charisma - the morality of troops
one% 2% 3%
The art of mining - enhancing the gathering of philosophical stones
1.5% 3% 4.5%
Wisdom - the effectiveness of the skills of calling and resurrection of heroes
3% five% 7%

Before the start of the selection of good talent, you should prepare for the fact that this is a long process and does not always fall out necessary.

War and Magic: Standard Troop Guide

Standard troops are units that the player trains in the cityís barracks. There are troops from the portal, but they need higher charisma.

Skills for troops can be learned at the Academy. There are 2 skills "arms race", which will help to remake the barracks into the portal. The first to be in "resource technologies" and in "political technologies". So you can quickly make an army of good characters. But, if you remake the barracks into the portals, the player will have 2 military buildings and 4 troops, so the player must decide which troops he will use.

Characteristics of units increase with each level. If a player in the Academy has pumped all the skills (10/10) and wants to see changes in the characteristics of the character, then this will not happen: the learned skills of the units are not displayed.



Cons of standard troops:

Advantages of standard troops:

In the barracks, the developer shows the player that the standard troops are good fighters in the initial stages of the game. Further, except for the cavalry, the war is very weak.

Infantryman

A melee warrior, the first to appear in the game, has E rank, load - 5. Suitable for heroes with elevated physical indicators. It reacts equally to physical and magical attacks.

Skills :

  1. Shield strike - 20% activation chance, the enemy takes 150% damage and cannot counterattack.
  2. Joint combat - damage taken by friendly units in 6 neighboring cells is reduced by 12%.

Crossbowman

Ranged warrior In the barracks appears second. Has E rank, load - 5. Suitable for heroes with elevated physical indicators. More prone to damage from magical attacks.

Skills :

  1. Wish luck - luck character +6.
  2. Double strike - with a long-range attack there is a 29% chance of inflicting 1 target 150% damage and a random second target 50% damage.

Priestess



For the appearance of units, it is necessary to build a monastery, where a priestess appears, this is a ranged hero, has E rank, load - 5. Suitable for heroes with elevated mechanical indicators. More takes damage from physical attacks.

Skills :

  1. Meditation - magic damage + 28%.
  2. Hand-to-hand - melee damage is not reduced.

Knight

For it is necessary to build a stable. It has an average type of troops - the only one of all standard units. Has E rank, load - 5. Priority - long-range troops. Suitable for heroes with enhanced physical performance. More takes damage from magical attacks. But, since he walks first, and can reach the rangers, they are not very scary to him.

Skills :

  1. Storm - when moving forward on each cell damage + 6 (increases with the level of the unit). The cavalry from the first move comes to distant fighters, and can kill them for 1 move.
  2. The knightly spirit - the characterís morality + 4 (can walk 2 times in 1 move).

The best character from the standard troops. If the player is going to remake the barracks in the portals, the cavalry should be left. At high levels there will be a good defense of the castle from troops with a large number of stacks of rangers.

War and Magic: Guide on troops from the portal

These are troops that can be trained in the portal, or knocked out from monsters. Have good combat characteristics.

Cons of the troops from the portal:



Advantages of troops from the portal:

Angel

A powerful unit of rank A, with a heightened physical attack and a good magical defense. Focuses on the hero with elevated physical indicators. He walks all over the field, so he is terrible for ranged troops. Load - 1.

Skills :

  1. Inspiration - the moral of all friendly troops + 1.
  2. The court of paradise is a 20% chance to crit that deals 300% damage.
  3. Hit - an additional 25% damage to small targets.

Demon

The hero is identical to Angel (almost the same has the characteristics). A powerful unit of rank A, with a heightened physical attack and a good magical defense. Focuses on the hero with elevated physical indicators.Load - 1.

Skills :

  1. Oppression is the moral of all enemy units -1.
  2. Flaming shield - if the enemy conducts an active attack in close combat, 50% of the damage is reflected.
  3. Fear - when using an active attack, the enemyís attack power is reduced by 30% for 1 turn.

Titanium

Fighter ranged. He may have an opponent of both a magician and a physicist. In melee attack is not reduced. It has a rank. Load - 1.



Skills :

  1. Hand-to-hand - melee damage is not reduced.
  2. Suppression - an additional + 25% damage on small targets.
  3. The power of a demigod - magic damage + 50%.

Phoenix

Gorgeous tank with a good melee attack. It comes from the first move to the central stack of the enemy. Suitable for universal heroes and magicians. It has a rank. Load - 1.

Skills :

  1. Fiery wind - when using an active attack there is a 30% chance to carry out an attack with fire that deals 100% of the current damage of the phoenix.
  2. Ghost magic - heroes on both sides get immunity to magic.
  3. Nirvana - after death, creatures are resurrected with 20% HP, and inflict one-time true damage to enemies in 6 neighboring cells.

The Dark Knight

Universal unit - fits all heroes as an attacker. With almost the same indicators of physical and magical protection.Walks around the field. His priority is long-range troops. To rank, load - 2.

Skills :

  1. Horror - the attack of a small creature, the target can not counterattack.
  2. Mortal blow - 20% chance to crit, dealing 250% damage.
  3. Professional assault - when moving forward on each cell damage +10.

Magician

Ranger fighter, has good magical protection. Good in conjunction with universal characters and magicians. The most survivable of ranged units. He does not cut off the attack during ranged combat (above 3 cells), as in other ranks, but is cut off in melee combat (within 3 cells from a fighter). Has a rank. Load - 4.

Skills :

  1. Deep meditation - magic damage + 33%.
  2. Magical armor - damage taken - 14%.
  3. No slip - during a long-range attack, all range penalties are ignored and 100% damage is inflicted.

Ursa



A good melee fighter, not a bad indicator of physical attack. How a tank fits any hero. Has a rank. Load - 1.

Skills :

  1. Blow by blow - when using an active attack there is a 30% chance to attack the enemy 2 times in a row.
  2. The blood of the beast - HP character + 25%.

Griffin

This is a good battle tank, with increased physical and magical protection. When attacking him, always counterattack. Has a rank. Load - 8.

Skills :

  1. Infinite counterattack - the detachment will counterattack with each reflection of the attack in melee.
  2. Offset - 18% chance to dodge ranged attack.

Skeleton - mutant

Well shows itself in conjunction with the Archangel. Melee fighter. Unit C rank. Load - 7.

Skills :

  1. Cadaveric poison - when using an attack, there is a 34% chance that the enemy will receive true damage each turn, proportional to the characterís combat power. Range 2 turn.
  2. Curse - when using an active attack there is a 34% chance of reducing the physical defense of the enemy by 14% for 2 turns.

Ent

A good tank, if there are no magicians in the enemy unit. Suitable for a hero with elevated physical indicators.You can take to the center of the magicians. Has a rank. Load - 2.

Skills :

  1. Wood bark - takes physical damage - 20%.
  2. Putos - 40% chance to inflict 120% damage to the enemy and immobilize him for 1 turn.

Ice Phoenix

Fighter ranged. Good in conjunction with the magicians. There is a chance to freeze the enemy for 1 turn. Has a rank. Load - 2.

Skills :

  1. Frost armor - every odd move has a 50% chance of creating friendly frost armor for friendly targets, which increases magic defense and physical defense by 2 points per turn.
  2. Frosty shackles - a normal attack has an 18% chance to freeze the target. She will not be able to move and attack 1 move.

Elven archer

A good warrior for ranged combat, but weak defense. In the melee does not live long. Suitable for a hero with elevated physical indicators. Has the D rank. Load - 10. There is a distinctive feature - when attacking, it can, after the attack, hit a unit next to the target.

Skills :

  1. Pierced heart - with a long-range attack there is a 24% damage of 200%.
  2. Sanctified Arrow - With a ranged attack, there is a 35% chance of inflicting damage with maximum strength.

Dwarf

Melee player, good against magical attacks. Suitable for heroes with enhanced physical characteristics. It has D rank. Load - 8.

Skills :

  1. Absolute protection - the opponentís luck and the bonus to damage from suppression are ignored.
  2. Resistance - 25% chance to gain immunity to magical damage.

Skeleton - Warrior

Not a bad tank in the initial stages of the game. Suitable for a hero with elevated physical indicators. It has D rank. Load - 3.

Skills :

  1. The walking corpse - physical attack and physical defense + 4.
  2. Threat - when using an active attack, there is a 20% chance to lower the morale of the enemy by 4 for 2 turns.

Vampire

Melee fighter. He does not live long if he is shot from afar. In the melee uses vampirism. Suitable for a hero with increased magic indicators. It has D rank. Load - 3.

Skills :

  1. The essence of a vampire - when using an active attack, 50% of the damage is transformed by the damage caused by HP.
  2. The vampireís answer - during a counterattack, 70% of the damage dealt is converted to HP.
  3. Weak spot - when using an active attack, 10% of the enemyís magical defense is ignored.

War and Magic: the passage of a hidden battle

A hidden battle is an event that runs from Monday to Friday from 4 to 5 pm. The whole clan was invited to the battle. The event takes place on a special map, where participants are transferred through the portal. Moves the entire city of the player with all units.

The essence of the battle is to score a certain number of points. There are personal points and union points.The first are charged to each participant. To get a good prize, you need to score more than 100,000 points.

Reward for personal points:

The head of the clan moves to the battle for free, and for the rest of the team to use the transition for free, the head needs to capture the portal. Only after that players from the guild will not pay for the campaign. Opponents will try to repel the portal.

The main battle takes place on a dedicated square, where all participants of the battle are transferred. While the enemyís city is outside the square, it cannot be attacked.

Before the battle, you must place the heroes on the walls of the city. No need to regret, because here you just need to fight.After returning to the main card, there will be no dead or wounded. Since after returning everyone will be alive and well, there is no need to treat units here.

It is important that the player is prepared for the battle of much power. Only a well-equipped powerful team can win.

The whole event is built on earning points :

  1. Union points are awarded to the whole faction, for victories (they are reflected on the top panel).
  2. Personal points - give for killing the enemy, for seizing and holding buildings (if you leave a garrison in the captured building, then points will be awarded every minute).
You should not attack enemies above the level or on equal opponents. There is no certainty that the player will win, but to go and die, having lost points, the wrong tactics of the battle. It is necessary to attack the enemy 2 - 3 levels lower, then the player will get a good amount of points.

It is necessary to follow the wall of your castle, if the wall burns down, the city will move to any point on the map. It will need to be returned back to battle square. A certain time is spent on this, during which a person could score points. Stew wall for 10 gold.

Buildings also bring points . They must be captured and held throughout the event. Buildings bring personal points and union points. Of course, the playerís garrison can be knocked out of the castle, so the head of the guild before the event needs to distribute the most powerful heroes of the players to the buildings.

Characteristics of world buildings

Dragon City:

  1. Each building gives personal points + 1000 / minute when captured by the player.
  2. Each building gives fraction points + 100 / minute when captured by the alliance.

Fortress:

  1. Personal points + 100 / minute.
  2. Fraction points + 10 / minute.
  3. If players try to attack castles within the alliance, they will attack, receiving more damage.

Medical Tower:

  1. Personal points + 300 / minute.
  2. Fraction points + 30 / minute.
  3. When an alliance captures any building, the cure rate of all participants increases by 20%.

Temple of War:

  1. Personal points + 250 / minute.
  2. Fraction points + 25 / minute.
  3. When an alliance captures any building, the heroes of all participants receive an increase of 20% in physical attack and physical defense.

Magic Tower:

  1. Personal points + 250 / minute.
  2. Fraction points + 25 / minute.
  3. When an alliance captures any building, the heroes of all participants receive an increase of 20% in magical attack and magical protection.

Training city:

  1. Personal points + 100 / minute.
  2. Fraction points + 10 / minute.
  3. When an alliance captures any building, soldiers of rank C of all participants receive + 5% life, attacks and defenses.
The main thing, starting the battle, do not need to panic, the players here do not lose anything. It should extinguish the walls, send characters to the enemy below the level. Need to recover quickly. Just fill the stacks of the hero, and send him to the attack. Loser give consolation prizes.

War and Magic: Fishing Secrets

Fishing is an event that the administration periodically arranges. The main goal - to catch a lot of fish and exchange for the necessary things. First, the fish is exchanged for tickets. Tickets should be exchanged in a special shop. You can sell the catch in the tab "fish market". Here the player gets the scrolls. Then on these scrolls you can buy gear for Fishing or things for the hero in the tab "Shop gear."

The range in the shop is updated every 4 hours. If the store does not have the necessary, do not buy nonsense. You can wait and try to find the desired after updating the store. If the player is completely unlucky with the goods, then it is better to leave tickets until the next event.

Sometimes there is a "lost chest" - this is a good thing, it opens automatically, items from the chest automatically fall into the personís backpack or the forge.

For successful fishing you can buy special items for gold or for donate. Sometimes, things for Fishing are given at other events. The player is given 40 pieces of bait every day, more than this amount per day can not be spent. Therefore, it makes no sense to independently make or buy bait.

Fishing rods:

  1. Normal - nothing special, given to the player upon entry to the event.
  2. Silver - increases the chance to fish.
  3. Golden - significantly increases the chance to fish.

Additional subjects:

The fish will not break if you pull it out of the reservoir in time:

  1. Inscriptions (action comments) appear in the left corner of the screen. When fishing it is necessary to watch them, as they tell what happens in the water.
  2. After the player has thrown the bait, you should wait for the inscription: "The sea is raging" - attention, the fish is near.
  3. The second inscription: "It seems the fish got hooked." This is a warning, do not immediately pull.
  4. You must wait for the following inscription: "The float is swinging violently." As soon as this inscription appeared - you need to immediately get the bait. (At the bottom in the center of the screen there will be a "Pull" button).
The line at the bottom of the screen is the force of casting the fishing rod, the more the scale is filled, the longer the player will be able to cast the fishing rod. Accordingly, the chance of cool is higher.

War and Magic: Questions and Answers

The game does not load, what to do? If the application takes a long time to download, first check the network connection. If the same error persists after restarting the game or switching between WiFi and the mobile network, contact us in the group at https://www.facebook.com/groups/24365100272710973/. The manager will handle this as soon as possible.

What if I can not enter the game, the game crashes or slows down? Try the following:

  1. Restart the game or restart the device.
  2. Close background applications that you do not use to free up memory.
  3. Check if your device has enough memory. An application may crash or freeze if you do not have enough memory. Go to the device settings to remove unnecessary applications or files.
  4. Make sure your internet connection is stable. (Make sure you are connected to a WiFi or 3G | 4G network). Try turning on and off flight mode to reset your network.
  5. If the server is under maintenance, you can connect to it when the service ends.

I canít pay anything, what should I do? If payment failed, check the connection and balance of your bank account. If you still cannot complete the payment, please take a screenshot of the error and send it to the developer.

Weekly / Monthly card expires ahead of time . If your monthly or weekly card expires ahead of time, send us the relevant information and submit your problem in the "Payments" section:

  1. Shopping time.
  2. The package you bought.
  3. Order number (for example, Google order number: GPA.1234-1234-1234-12345; Apple order number: STGL1234567891234XXX)
  4. Mismatch with actual duration.

I wrote off the money for the purchase, but I did not receive anything. What to do?Please wait while the system processes your purchase. If you have not received anything within 24 hours, contact the developer, stating: order code (for example, Google order code: GPA.1234-1234-1234-12345, Apple order code: STGL1234567891234XXX), order time and package (name or screenshot ) which you purchased. Let the developers know if this solves your problem.

I canít pay anything, what should I do? If payment failed, check the connection and balance of your bank account. If you still cannot complete the payment, please take a screenshot of the error and send it to the developer.

War And Magic Cheats. Where to enter? In search of promotional codes for the game, we spent a lot of time on the Internet, but found none. This is due to the fact that while the administration of the game does not issue gift codes for public use. Players receive bonuses, only for participation and victory in various promotions and contests, which are held on the official page of the game.

About accounts

Lock account To create a better gaming environment for everyone, we strictly prohibit any illegal actions in the game, and those who break the rules will be blocked. If you have any verbal abuse or illegal transactions, your account will be blocked after checking the relevant complaints.

Password recovery. If your account is compromised, send us a message and submit your question in the "Account" category.

  1. Character `s name.
  2. Kingdom (Server) 3. Screenshot payment. Or the order number, for example, GPA.1234-1234-1234-12345
  3. Your registration date.
  4. What led to the compromise of your account.
  5. MAC address.

Account hacked. If your account is compromised or your password is changed by someone else, contact us for assistance. We regret any possible loss if your account falls into the wrong hands. But we will not restore the progress of any account. Please do not make any transactions with others, if they are associated with real money, to ensure the security of your account.

Change Kingdom (Server). If the account was created less than 3 days ago, and the city is below Lv.6, you can change the Kingdom (server). In addition, you will get the City Transfer for a newbie to Lv.2. Read the item description for details. If you failed to change the server in this time period, it will not be possible to change it later.

Delete account. Deleting an account is not possible at this time. If you want to start from the beginning, try logging in using other methods.

Unlink an account. Unlinking the account is now impossible.

Link an account . If your account is not linked, link it through Home >> User >> Link an account and you can log in from other devices. If your account is already linked to a third-party platform, such as Facebook, Google Play, or Game Center, you will not be able to link your account again.

The game does not load, what to do? Try the following:

  1. Restart the game or restart the device.
  2. Close background applications that you do not use to free up memory.
  3. Check if your device has enough memory. An application may crash or freeze if you do not have enough memory. Go to the device settings to remove unnecessary applications or files.
  4. Make sure your internet connection is stable. (Make sure you are connected to a WiFi or 3G | 4G network). Try turning on and off flight mode to reset your network.
  5. If the server is under maintenance, you can connect to it when the service ends.

What if I can not enter the game, the game crashes or slows down? Try the following:

  1. Restart the game or restart the device.
  2. Close background applications that you do not use to free up memory.
  3. Check if your device has enough memory. An application may crash or freeze if you do not have enough memory. Go to the device settings to remove unnecessary applications or files.
  4. Make sure your internet connection is stable. (Make sure you are connected to a WiFi or 3G | 4G network). Try turning on and off flight mode to reset your network.
  5. If the server is under maintenance, you can connect to it when the service ends.

Why am I not receiving notifications from the game? Please make sure that you have enabled notifications from the game in the Settings of your device, and also check that you have activated notifications in the game itself. Try these two steps and notifications will appear. Please note that for Android devices notifications are not available if the application is not running in the background. For more help, please contact the developers on Facebook.

Event Questions

Event Goblin. Only light weapons can damage goblins. Every time you fall into a regular goblin, a subject drops out. After defeating the usual goblin there is a chance to face the treasure goblin. Every time you fall into a goblin treasure, gold falls. If you manage to kill the goblin treasure, the final reward will be yours.

In the center of events was a notification with a number. But when I opened it, I did not find the message. Why?If there is a notification in the center of events, but there is no message, check to see if you have taken rewards for all the events and re-enter the game. If the problem persists, contact Facebook for help and tell us in detail about your actions.

Some events are not available to me. Why?Events are determined by server working days and player levels. If you are in a new server or your level does not meet the requirements of the event, these events will not be available.

I won the Arena, but I didnít get anything. Why? Arena provides 2 types of awards:

  1. Reward for an hour: when the Arena is open, you can receive rewards once per hour depending on your rank.
  2. Reward upgrade: not every battle won gives a reward! Only battles that help you set a new record rank give rewards.

How to sell the fish I got at the Fishing event. The fish caught at the Fishing event turns into fishing tickets immediately. Do not worry about selling, just relax and have fun!

Union related issues

Can I get a contribution and return the resources after leaving the union? Please note that after you leave your union, the resources donated by you in the last 7 days will disappear.

Union leader has been offline for a long time. Can we choose a new one? If the leaderís town hall is Lv.8 and offline for 7 days, R2 members can spend gold to replace the leader.

City related issues

Why did the coordinates of my city change? When your city falls, it will burn for 30 minutes, losing 1 defense of the city every 18 seconds. When the defense of the city drops to 0, your city will be moved to a random place.

Why do I get 0 resources after capturing the city? If the main city is not active and is attacked quite often, there is a chance that you will receive 0 resources from it (the Warehouse may protect some resources from loss).

Can I move buildings in the city? Only resource buildings like Farms and Saws can be demolished and built.If you want to demolish a building, click on it - [Details] - [Demolish].

I cannot find my territorial buildings after moving the city. Why? After moving, the buildings of the territories will not move. If you want to return these buildings, you can click the Castle-List of territories to find or delete them.

Hero Issues

How to improve the leadership of heroes? You can develop leadership by increasing the level of the heroís stars or by improving the runes. For details, click [Hero] - [Equipment].

Can I remove heroes? Deleting heroes is not yet available. But you can get a new hero that you like through the hero replacement scroll.

How to get new heroes? You can get heroes by upgrading the Town Hall. You can spend Astrality to get 1 hero when the Town Hall reaches Lv.7, 12, 16 and 20. In addition, a week before the release of the new server, there will be a Treasure Event provided by the Heroís Call. You can get 1 Hero Summon by opening the Secret Chest, allowing you to get another hero. Dragonís Treasure and many other events also provide Fragments of Heroís Summon, which can create 1 Heroís Summon, with 30 fragments available.

Heroes have become unavailable. Why? Dear sir, if your hero could not return after sending or just disappeared from the map, please find the developers on Facebook and describe the details.

My hero stopped getting experience after killing monsters. Why? The limit level of all heroes is determined by the level of the Town Hall. You need to improve the Town Hall, so that your heroes reach a high level.