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Crossout Mobile WiKi: game Walkthrough Tips and Tricks

CROSSOUT MOBILE is an Android game with a release date of 08/18/2019 from Gaijin Distribution KFT. Game genre: Action. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.

Contents

  1. A beginner’s guide
  2. Faction Guide
  3. Ways to get weapons
  4. Companion Guide
  5. Detail Guide
  6. Production Locations
  7. Walkthrough missions
  8. Guide to battles in raids
  9. Brawl Tips & Tactics
  10. Battle Royale Guide
  11. Adventure Guide
  12. Features of the "Custom battle" mode
  13. Clan Guide
  14. Clan Wars
  15. Market Trading Guide
  16. Completing Quests

Crossout Mobile: A beginner’s guide

What is Crossout? Crossout is a free post-apocalyptic MMO action game where the player can assemble an armored vehicle of a unique design from dozens of parts, and then fight on it in exciting multiplayer battles. A huge selection of weapons and complete freedom of creativity will allow you to create a car for any style of play, and each next battle will suggest ideas for improving it.

The aim of the game. The slogan of the game sounds like this: Craft - Ride - Destroy, i.e., in short, the player’s goal is to create a unique combat vehicle from a huge assortment of spare parts, equip it with weapons, of which there is a huge selection in the game, and test it in online battles with others players.

Classes of technology. In the game Crossout, the vehicles collected by the players are not divided into classes. You can assemble a car of any shape using hundreds of parts, types of armor, weapons and auxiliary systems.

Game modes. The game has PvP modes in which the player can fight both alone and in teams of up to 8 people. The game also features PvE modes for groups of 3-4 people.

Machine characteristics:

Damage system. An advanced damage model will be implemented in the game ?, which will allow you to destroy any part of the enemy vehicle - you can destroy everything. Any part on an enemy vehicle can be destroyed. In order to completely knock the enemy out of the battle, it is necessary to destroy the cockpit. But this is not always necessary: ??we shoot off the wheels, weapons, and the enemy will wait for the end of the battle without the opportunity to do anything. When creating a car in Crossout, you need to take into account possible destruction, cover vulnerable points with armor, duplicate mechanisms, approach the design, not forgetting that during the battle the car will lose parts.

Build mode. The main feature of Crossout is the ability to independently create your own combat vehicle:

Auto assembly of cars. Players also have the ability to quickly assemble an armored vehicle. The system will automatically select a random version of the vehicle that suits you from the pre-loaded blueprints collected during the "New Faction Crafts" competition from those parts that you have in your warehouse. The auto-assembly button is located to the right of the Leviathan slot. Next to it there is a settings button that allows you to select parts that must be included in the armored car and the OM range.

The car will be painted with a random paint from your stock. The blueprint is saved to the player’s slot instead of the current one. We recommend that you save the drawing of your armored car before starting the auto-assembly system. It is not possible to assemble a Leviathan using auto assembly.

Will there be a "corpse" from my car after the explosion? And what does the destruction of the machine look like? The destroyed vehicle disappears from the map. But in battle you will see how your wheels, weapons, armor and other elements have been shot off.

Leviathan stopped bringing copper. The leviathan’s reward depends on the number of victories. The player can get 15 copper for the first 5 wins of the day. The limit of copper that a leviathan can earn is 75 units.

Where can you get new parts? Parts can be earned in battle, received for opening levels in factions, constructed from simpler elements, or bought on the market.

Market. The market in Crossout is a trading platform where players are given the opportunity to buy and sell any resources and parts (except for starting parts and parts of the "Construction" class, issued as a reward for increasing reputation levels with factions). At the same time, trading is carried out exclusively for coins, and direct exchange of goods for goods is not available.

Improvement of equipment. Most of the equipment in the game can be improved using the corresponding button in the game warehouse. All part improvements are divided into groups. The player receives one bonus from each group in the list of improvements:

Upgrading a part requires 2 of the same parts as consumables, and bonuses are randomly determined.

Please note that improvements for maximum and optimal firing range, as well as for gun dispersion when stopped and in motion, are issued together and are counted as one improvement. When you improve the part again, you can either accept the new set of bonuses, or keep the old one. Parts spent on upgrades will not be refunded on any selection.

Resource limit. If you have stopped receiving scrap / wires for victories in PvP battles, we recommend that you check if you have reached the weekly limit of these resources. Uranium ore for winning clan battles: 100 units / week. The limit does not include the amount of ore that you receive when summing up the weekly results of clan battles.

Please note that the limits do not take into account resources that were earned in daily quests, obtained by dismantling parts, purchased in the market or exchanged for Mechanic icons in the Workshop. Limits are updated every Monday. You can also increase the resource limit when purchasing a premium subscription.

What are blueprints? A drawing is a collection of parts assembled in a certain way. The drawing should not be confused with the actual machine. It can only be downloaded and used in battle if all the necessary parts are available. Otherwise, when you try to collect it, the missing parts will simply disappear. Also, any blueprint can be tested in a test drive if the player has an acceptable level for using the parts installed in this blueprint. The drawing will not cease to exist even after the sale or destruction of the necessary parts - then the player will only be unable to load the car saved in the drawing into his garage in full.

What is hardware? Hardware modules expand the functionality of your armored vehicle, providing various bonuses to certain characteristics.

Entering the battle. By clicking on the corresponding button "To battle" on the main screen of the garage, the player is offered a choice of several types of combat missions:

Premium subscription. In the in-game store, there is an option to purchase a premium subscription, which gives some additional bonuses in the game. These include:

You cannot disable or freeze the subscription time. The subscription time is counted from the moment you first enter the game after purchase. If you are not in the game, then the subscription time is also counted.

Crossout Mobile: Faction Guide

Features. The player starts the game in the Engineers faction and after reaching the 10th level of reputation, you can join one of the other three factions. Switching between factions can be done at any time. After joining a faction, the survivor must earn trust. In the post-apocalyptic world, this can only be done in combat.

By gaining experience in battle, the player increases his reputation within the faction in which he is located. A higher reputation level allows you to use more indestructible fractional parts, and also gives access to the creation of rare parts. In addition, each faction provides several blueprints for faction vehicles, and also unlocks bonuses to various parts of the vehicle, an increase in the size of the warehouse, and so on.

Mechanics

A mini-faction of handy Altruists. This semi-official organization that seeks to help people survive in the vastness of the new world. Neither wealth nor ideology is important to them, they try to help everyone equally. By increasing your reputation in their faction, you can get many new parts from these craftsmen from weapons to cabins (Guerrillas). They can repair broken equipment, they can create new ones.

The faction masters can use scrap metal to build for you any part obtained in the world loot. And some craftsmen for a reasonable price will build for you a rare blue part or weapon. They have various machines and other useful equipment at their disposal. The mechanics really want to help, which means they try to do everything conscientiously. The details and mechanisms that their craftsmen create must be not only useful, but also strong and durable.

In pursuit of durability, they can even overdo it a little and sacrifice efficiency. But all this is for the sake of people, for the benefit. Sometimes representatives of the faction throw up new blueprints, which are distinguished by the simplicity and availability of the parts included in them. The help of mechanics is invaluable in the early stages, but for the further development of your armored car, you will need to conclude a contract with more elite factions.

Mad

Rabid raiders. Chaos hounds. After the cataclysm, when human nature itself began to change, for many it was the strongest psychological blow that they could not bear. Throwing off the shackles of civilization, finding refuge in the animal part of their old nature, where the strong devours the weak, where individuals huddle in flocks under the leadership of the leaders, they rejected the concept of morality, completely submitting to the instincts of survival.

Representatives of this elite faction are distinguished by their love for everything that rumbles, explodes and accelerates quickly. They move on fast armored vehicles assembled from light structures, make shrapnel shotguns from old grenade launchers, rocket launchers, explosive spears. Decorate cars with spikes and skulls to intimidate the enemy. Upon reaching certain levels of reputation, the player will receive new parts.

Their designs are maximally lightweight, often everything is removed except for the frame. The mad seek speed. Their craftsmen will be able to create rare blue parts for the player, epic equipment and weapons, as well as some legendary weapons (Hammer, Harvester), if you show that you are worthy of their trust. The Lunatics faction is indispensable for those who prefer the tactics of aggressive dynamic combat, however, survivors who prefer the positional fighting style will not hold out in this faction.

Wanderers

The most neutral faction of all. They act as a kind of buffer between the new humanity and the old. They are shunned, but they use their services, because they can get to the most dangerous places, where the way is closed for an ordinary person. These people have already changed enough to hide their appearance under masks. The changes affected, of course, their psychology, as well as their attitude and ability to interact with the world at other, subtle levels.

These traits allow wanderers to be in anomalous zones with less risk. The nature of these anomalies is not known to everyone who has changed, let alone ordinary people. Those of the few modified ones who understood the nature and mechanics of anomalies, of course, are in no hurry to share this information. All that is known for certain is that everything that is capable of leaving them alive changes in these zones. Upon reaching certain levels of reputation, the player will receive construction details. For example, the dump is small - for the 2nd, 8th and 15th reputation levels, and the air intake - for the 6th and 13th.

The Wanderers roam in imposing vehicles, brightly colored and deadly weapons. They can be seen from afar and the survivors prefer to avoid them. The Drifter’s Machine is considered one of the most advanced, and therefore they will be able to craft rare, epic and even some legendary parts for you. The Wanderer faction is suitable for those who appreciate not only the power, but also the appearance of the machine. They collect cars from the wreckage of aircraft, aircraft and automatic weapons.

Scavengers

One of the fractions that make up the "Brotherhood". The name of the faction speaks for itself. These guys carry everything that is not nailed down. And if something is nailed down, then they tear it off as best they can and again drag it with them. Old warehouses and factories are their strong point. It is from there that they have a bunch of containers, pipes and weapons, sometimes very outdated, but working. They are actively strengthening and improving their products with what they have stolen: pistons from various cranes and bulldozers, parts of factory farms. All products look massive and powerful.

Presentable appearance of things does not bother them too much. Of course, they will not deliberately spoil a valuable, high-tech thing, which, in addition, has escaped any destruction. They will carefully deliver it to one of the special warehouses where the elites of all factions are purchased. But this is an exception to the rule. In a world of ruin and decline, there is always a demand for a wide range of various things, so the Scavengers trade with everyone.

Reaching new levels will delight the player with a gift in the form of such details: the Dalnoboi cockpit, the Worker engine, the Cobra turret, the Judge 76mm cannon, the Drill contact gun, the EU-1 Charge module. The appearance of the armored car does not bother them. The main thing for them is power and damage done. At the same time, the majority of buyers do not care at all about the presence of rust or torn edges on the product. People survive as best they can. The machines of this faction will not create low-level parts for you. If the scavengers do agree to be creative, they will not waste their time on ordinary things. They will create rare, epic, legendary parts and weapons for you.

Steppe wolves

An elite squad performing the most dangerous missions far from the center of civilization. They have access to the resources and technologies of the Brotherhood. They can quickly change their location, moving over rough terrain. They prefer long-range combat and shooting from behind cover. The Steppenwolves are one of the factions that make up the influential Brotherhood organization along with the Scavengers. But if the Scavengers are the lowest level, collectors of trash, then the Wolves are an elite squad, carrying out dangerous missions in difficult conditions far from the center.

They have to travel long distances, moving over rough terrain. They get the most advanced devices and inventions from the Brotherhood. Wolves are a punishing sword. Whoever holds it calls the tune. Now at the head of the Wolves is Major Eric Stahl, nicknamed Ironhand. He reports directly to the "Headquarters", but begins to doubt the truth of his path.

The "headquarters" of the Brotherhood provides them with the most advanced devices and inventions, like the KP-17 Tsunami and Mandragora weapons. The Volkov hiking workshop is capable of producing equally epic items, for example, the Caucasus automatic defense. They can quickly change their location, moving over rough terrain. They prefer long-range combat and shooting from behind cover.

Children of the dawn

In the aftermath of the disaster, some people acquired ingenious inventions. People of intellectual labor were more susceptible to this than others. Therefore, for a while, university campuses, closed cities and large laboratories turned into branches of the world of the future. Until they became more like an amusement park in an insane asylum.

The leader of the faction is Riley. Almost nothing is known about Riley’s life before the disaster, even his gender is in question. Previously, he was the head of one of the laboratories of the Waterkvarn Corporation. It was he who created the protective overalls that counteract the lethal effects of Crossout. However, the deaf suit does not allow you to see who is inside. There is a version that the one who is inside can no longer be called a human being.

The so-called gadgets lost their minds faster than other lost ones, fled to the wasteland, leaving behind unfinished ingenious inventions that often exploded and could rarely be copied. But not everyone went crazy or fell prey to their own experiments. A group of scientists led by Riley found a way to significantly delay the advent of gadget frenzy, as well as to resist the deadly effects of Crossout.

Fire worshipers

Firestarters is the second playable faction that is part of the Kaganate. It is they who transmit orders from Khan to the half-insane raiders and ensure their implementation. And in order to be listened to, they must frighten even the Lunatics, be crazier and more dangerous than them. Each Fire Worshiper creates and maintains his own story, just like the shamans of the past sewed a costume for themselves. Many build their reputation on mysticism and connections with the supernatural, but some only rely on strength and cruelty.

It is vitally important for faction members not only to be effective fighters, but also to look impressive. Therefore, bright frightening colors, formidable forms and loud sounds come into play. Geographically, the Fire-worshipers, like the Lunatics, came from the west, crossing the Red Rocks. They have to move a lot to control the squads, so their vehicles are aimed at both speed and long travel.

When Khan began to unite numerous gangs, he was faced with the problem of ideological unity among the semi-insane raiders. It was necessary to find something that everyone would fear more than death. Instead of inventing something new, he turned to witches, sorcerers and other psychics already existing in the mass consciousness (and reappearing in the wastelands after the disaster). He personally met with several of them and made each of them an offer that could not be refused. Thus, a caste began to form, responsible for the ideological study of the masses.

Crossout Mobile: Ways to get weapons

Armament is one of the main components in the construction of an armored vehicle. It is designed to damage and destroy opponents. It is the weapon that sets the style of the game on the armored car to a greater extent.

Machine guns

Machine guns are good at close to medium range. Their high rate of fire combined with their agility makes them ideal for sustained damage. Benefits:

1. SPM Shershen. The most ineffective machine gun. Issued at the very beginning of the game, in the amount of 2 pieces. The weapon itself is similar to the Soviet Kalashnikov tank machine gun (PKT). There are no other ways to get it, and only 2 pieces in one hand. Impossible to sell. Can be seen on private vehicles in light raids.

2. P-54M Accord. This is the first and only machine gun of rarity, as well as the second machine gun after the Hornet that the player receives. Great for hitting vulnerable parts. Allows you to quickly destroy the enemy at a medium distance. Can be crafted at a workbench, obtained by opening boxes, found in sets. Also sold in the market.

3. Vector. The most accessible machine gun of the Drifters. Combines speed of fire and ease of production. Can be crafted on the Wanderer’s Tent. An improved instance can be produced in the Tent of the Ravens, only during events. Drops randomly when opening some boxes. Part of the kits. Can be bought on the market.

This weapon, due to its low durability, does not forgive mistakes, and does not allow tanking or receiving damage. Therefore, use wheels or hovers as a running gear. Your role on the battlefield is to support your allies. Therefore, you do not need to climb forward, stand on the second line, knock opponents out of invisibility, knock out weapons from enemies, destroy enemy drones and turrets. Vector is effective against armored vehicles with: drones and turrets, rocket launchers, auto ranged cannons, spears or saws.

4. Sinus-0. A fast machine gun with a very high fire density. The most accurate arrows of the Drifters are capable of badly hitting the enemy with it. Receiving:

5. Spectrum-2. The Spectrum designer decided that more barrels meant more damage. And he was absolutely right. In the hands of a good shooter, this machine gun can do terrible damage. All this, however, comes at the cost of increased energy consumption. Receiving:

6. Aspect. This machine gun requires iron endurance to provide maximum damage. But with the right skill, the shooter has little to do with him at medium range. Receiving:

7. The Punisher. According to popular belief, only Drifters can make their way out of anomalies alive. No wonder. Anyone could do it with the Punisher on the hood. Receiving:

Shotguns

Shotguns have high damage at close range. Benefits:

1. Cutoff. Deadly power at close range. Receiving:

2. Sledgehammer. This weapon is extremely effective in close combat, due to its low durability, you will need a fast armored car, wheels or light tracks will do. Be sure to install radiators (not coolers!) And an invisibility module. A radar detector is a good choice. Your role is to attack non-maneuverable assemblies or enemies with slowly rotating weapons. Attack either with the support of allies, or look for loners who have strayed from the herd. Drive around the enemy, try to repulse his weapon. The sledgehammer is effective against crafting with cannons, any offensive weapons, and chassis, drones and turrets that do not move sideways. Receiving:

3. Mace. Deadly power at close range. Every 40 m, traversed by the vehicle, increase the damage of the weapon by 10%. Stacks up to 4 times. Receiving:

4. Thunder. This shotgun lives up to its name. When you hear the roar of its owner’s engine, running is already useless. Deadly power at close range. Receiving:

5. Hammer. One of the Lunatic’s most insidious weapons. Its small fraction, when hit, gets stuck in mechanisms and complicates their movement. Possesses high lethal force at close range. Receiving:

6. Breaker. The Lunatic’s shotguns are getting worse. The Breaker will destroy anyone too stupid to come near. Receiving:

7. Outbreak. Deadly power at close range. Limited angles of fire. Receiving:

8. Goblin. Reduced energy requirements, deals additional damage on collision. Some of the damage received passes through the weapon. Receiving:

9. Miroeater. Deadly power at close range. Limited angles of fire. During cooling, the weapon’s resistance to all types of damage is increased by 15%. Receiving:

10. Breaker. While firing, the weapon’s resistance to all types of damage is increased by 15%. Limited angles of fire. Receiving:

11. Samopal. Modules of such types as Radiator and Cooler do not work on this weapon. Samopal is powered by the Giant engine. Receiving:

12. Fafnir. The higher the vehicle speed, the less the gun spread. Maximum efficiency: + 30% at a speed of 60 km / h. Receiving:

13. Nidhogg. Unhurried, but destructive force, about which you can, perhaps, make up legends. The higher the vehicle speed, the faster the weapon reloads. Maximum efficiency: + 20% at 80 km / h. Receiving:

14. Arotron. An ingenious construction, assembled by the hand of an unnamed master and found out of nowhere by the Ravens. The projectile explodes after a few meters and becomes shot, increasing the effective range. Receiving:

Autocannons

Autocannons are good at all ranges, but their advantage is better at long range. Medium damage combined with good firing range makes them preferred by all players. Benefits:

1. AP43 Rapier. Excellent fire density, but requires experience at long range aiming. Receiving:

2. AP50 Storm. Excellent fire density, but requires experience in long range aiming. The further the target is, the higher the damage. For every 100 yards to the current target, the damage grows by 12%. Receiving:

3. AP72 Whirlwind. Excellent fire density, but requires experience in long range aiming. The further away the target, the higher the damage. For every 100 meters, the damage grows by 30%. Receiving:

4. AP64 Joule. A rapid-firing autocannon, in the creation of which the wanderers experimented with aircraft heat removal systems. The result is a weapon that is particularly effective in high-speed firefights. With an increase in movement speed, the heating of the weapon during firing slows down. The maximum heating deceleration is -25% at a speed of 80 km / h. Receiving:

5. Cyclone. An autocannon that has helped Siegfried and his friends many times during their wanderings in the Wasteland. Has a high rate of fire, bullets instead of shells. If there are 2 or more enemies within a radius of 65 meters, the autocannon damage is increased by 30%. Receiving:

6. Tornado. The longer the gun fires, the higher its rate of fire. Receiving:

Cannons

Cannons can be used for different purposes. Either stick to a long distance and wait for the perfect shot, or drive straight ahead. The ammo capacity is limited, but each projectile deals significant damage. Course guns have a number of features:

1. Avenger 57mm. Ballistics, preemption, huge damage. Has limited steering angles. Receiving:

2. Prosecutor 76mm. Armor-piercing shells, ballistics, preemption, huge damage. Has limited viewing angles. Receiving:

3. Judge 76mm. Ballistics, preemption, huge damage. Has limited steering angles. Receiving:

4. Executioner 88mm. Fires armor-piercing shells that explode after penetrating 132 damage. construction or 200 cm of armor. Receiving:

5. KP-17 Tsunami. It has a huge recoil, high accuracy and a high initial velocity of the projectile. If the armored car was stationary for 2 seconds, then the damage from the next shot is increased by 30%. Cooldown 12 sec. Receiving:

6. KP-18 Typhoon. Hitting an enemy for 3 seconds. increases the heating rate of his guns and slows down their reloading by 40%. Receiving:

7. Meridian. An elegant weapon designed by the Drifters for personal use only. The crows did not agree with this policy and released it into mass production. Combines the projectile speed of autocannons with the armor-piercing of forward cannons. Moreover, it is noticeably more compact than the latter. It fires sub-caliber 37mm projectiles and is an ideal choice for those who like to shoot parts from a safe distance. Receiving:

Rocket launchers

Views. There are several types of rocket launchers:

1. Wasp. A course missile is difficult to use, but on occasion it can be an excellent tool for destroying an enemy. Each volley contains 2 missiles. Receiving:

2. Fireball. The weapon of a novice fire worshiper. It will help both to get involved with friends in a conflict, and to get out of it. Each volley contains 2 missiles. Receiving:

3. Cricket. A course missile is difficult to use, but on occasion it can be an excellent tool for destroying an enemy. Each salvo contains 5 missiles. Receiving:

4. Locusts. A directional rocket, each shot of which is like the strike of a swarm of locusts. Each volley contains 2 missiles. Receiving:

5. Flame. Powerful infrared-guided missile. The missiles select the closest target in the aiming cone and independently adjust the flight path. Receiving:

6. Socket. Launches a volley of 6 homing missiles that detonate with a short delay. Re-targeting is 33% faster. Receiving:

7. Hurricane. A salvo of 4 infrared-guided missiles. Due to the low traverse speed of missiles, vulnerability is close. Receiving:

8. ATGM Clarinet-S. Guided missile. Within a few seconds after launch, the operator can set the rocket in the direction in which the shot will take place. Only one weapon of this type can be installed. The rocket can be controlled in flight.

9. ATGM-L Flute. A kind of guided missile. Within a few seconds after launch, the operator can set the direction of the rocket using a laser designator. Receiving:

Grenade launchers

Very difficult to handle. The projectile flies slowly and close, and along a very steep trajectory. Their size is not very strong. However, the good rate of fire and high damage generate huge damage per second. Therefore, in the hands of an experienced player, grenade launchers can be an excellent weapon.

1. AGS-55 Impulse. Easel automatic grenade launcher, difficult to use, but has excellent destructive power. After 5 hits on the enemy, the damage of the next projectile will be increased by 50%. Each miss cancels one successful hit. Receiving:

2. Yeonwang. One of the Syndicate’s newest weapons. Energy consumption compensates for a fast rate of fire and damage. Dragons often use it to ambush and defend outposts. In these cases, even a miss plays into the hands, because the battlefield is filled with many almost invisible and explosive spheres. Fires a volley of 5 shells that explode on contact with an enemy or after a short timer expires. Damage is increased by 15% for each unit of energy spent on equipment. Receiving:

3. Vomitor. Salvo automatic grenade launcher. In one shot, fires a salvo of 4 slow projectiles with a ballistic trajectory. The further the target is, the higher the damage. For every 100 meters to the current target, the damage grows by 200%. Receiving:

Crossbows

Very accurate, but not very long-range weapon. Shoots deadly bolts with tremendous momentum.

1. Pin-1. Possesses significant physical impulse. Receiving:

2. Phoenix. The bolt attaches to surfaces and machine parts and explodes after a short interval. Opponents can have time to shoot him. Receiving:

3. Blowfish. This giant was self-assembled by an unnamed craftsman on the basis of an old hunting crossbow with back shoulders. During his wanderings in the Wasteland, the paint flew from him, but the master’s notes are still preserved in some places. Fires a burst of two bolts. Suitable for accurate fire at medium-long distances. Receiving:

Contact weapons

They are one of the most difficult to use, as they inflict damage only in direct contact with the enemy. It is very difficult to correctly guess the direction of the attack, to find the enemy who has fought back from the crowd and to disassemble him without receiving from him and his allies. Surgical precision, speed, and extreme caution are needed along with patience.

1. Boer. Deals additional damage while in contact with the target. This weapon is effective against: drone drivers and turrets, any ranged assemblies, hovers, inattentive enemies. Receiving:

2. Circular. Deals additional damage while in contact with the target. Receiving:

3. Tempura. Converted melee weapon construction welding. After charging, fires a short stream of high temperature flame. Burns through the details. Needs recharging. Receiving:

4. Combine. Deals 135% more damage to enemies under the influence of negative effects, as well as to heated parts of the machine. Receiving:

5. The eroder. Deals additional damage while in contact with the target. Receiving:

6. Tear. Deals additional damage while in contact with the target. Increases the durability of all installed chain saws by 15%. Receiving:

7. Lancelot. On contact, it deals damage to the target and is destroyed. The higher the speed of the car, the higher the damage from the explosion. Max efficiency: + 75% damage at 100 km / h. Receiving:

8. Boom. On contact, it deals damage to the target and is destroyed. Receiving:

Crossout Mobile: Companion Guide

All partners belong to the in-game factions and become available after reaching a certain level of faction reputation. By default, a partner of the Mechanics sits in the armored car. Companions have unique skills that affect the course of the battle.

Master Jack. Faction "Mechanics". A friendly guy, in general, but he can stand up for himself. He knows a little bit of everything, but he never chose his vocation.

Bulldog. Faction "Lunatics". Dangerous psychopath. Do not give him sharp objects and do not let him near explosives!

Perseus. Faction "Wanderers". He prefers to conduct fast battles at medium range using machine guns and drones.

Capercaillie. Faction "Scavengers". Spent many years in a tank turret. Therefore, he hears nothing and does not understand. But he knows how to handle guns.

Hans. Faction "Steppenwolves". An experienced gunner and navigator, he is excellent with various types of weapons.

Jade. Faction "Children of the Dawn". She took an active part in the development of energy weapons, and now she is eager to test prototypes in combat conditions.

Misty. Faction "Fire-worshipers". Before getting to the Fire-worshipers, I rode with the Lunatics for several years, where I learned how to shoot and fight perfectly. But she achieved real skill in handling fire.

Crossout Mobile: Detail Guide

Creation of parts. All parts in the game are divided into five categories according to the quality level with the corresponding color designation:

The player can create details on his own. To create any part, you need to rent a machine with the corresponding drawing for coins. It is necessary to have in the warehouse a certain number of units of the necessary parts indicated in the drawing.

The foundation. The basis includes:

Characteristics of motion modules. Movement modules are very important for any car - without them the car simply won’t go anywhere. It is very important to choose exactly the type of propulsion system that suits your craft and will help to unleash its full potential in battle. The main characteristics of the movers, from which it is worth starting from when choosing:

Types of motion modules. These include:

Constructions:

Decor and paints. Decorations and paints are marked with an image, serve as additional parts for assembly, or change the appearance of the main parts.

Decorations. All decorations give an increased bonus to experience. This particular type of decor includes:

Change of appearance:

Crossout Mobile: Production Locations

Mechanics:

Founders:

Rabid:

Wanderers:

Scavengers:

Steppenwolfs:

Children of the Dawn:

Fire worshipers:

Syndicate:

Crossout Mobile: Walkthrough missions

Missions (PvP) is one of the two main modes in the game, along with raids. The battle takes place in the format of a skirmish between two teams of 8 players each. If a sufficient number of players are not recruited, bots will take up empty seats. All missions take place in 3 variants: capture, encounter, control.

Capture. Each team has its own base. Each base has a capture scale, which is divided into 3 parts. If the player is in the circle of the base, it is captured. If there are two players from opposite teams on the base, the capture scale does not change. If the player moves out of the grip, the scale gradually empties before the start of the division. That is, if the division is completely captured, it is impossible to empty it.

Meeting engagement. The base is located in the center of the map and is available for capture by members of any team. There are no scale divisions. If there are players (or one player) from the same team at the base, the capture takes place. If there are players from different teams, the tackle stops and is not discarded. When leaving the base, the capture is instantly reset to zero.

Control. The battle involves 2 teams of 8 players each. There are 3 neutral bases on the map, available for capture. The victory is won by the team that destroyed all opponents or captured 2 bases out of 3. If in the process of capturing the base all the armored vehicles of the team leave its zone, then the progress achieved in capturing it is gradually lost. If the base is completely captured, and the players left it, then the progress of the capture is not lost.

If armored vehicles of different teams are present in the capture zone, the progress of capturing the base does not change. If, in the process of capturing a base, the players of one team were destroyed or left its zone, and the players of the other team took their place, then the progress of capturing the base is reset and starts anew for the other team. If the base is already captured by the enemy team, the opposing team’s players can still capture it. Until the moment of complete capture, the base remains under the control of the enemy. Ways to win (in order of decreasing priority):

  1. Destruction of all members of one of the teams; full capture of one of the teams of any base;
  2. When the time expires, the team that captures more divisions of the enemy base wins. For battles with a common base or a situation where both teams have the same number, this item is ignored;
  3. When the time expires, the team with the most cars left wins.

Missions and awards. A reward in the form of a resource is given when you gain 40 or more experience. The reward in the form of a resource is higher than in the table when you win, and less when you lose. Fuel: upon victory, if the player survived and saved the barrel, he can receive the fuel needed for raids in the amount from 5 to 15. For players who left the battle early, but fulfilled the "minimum requirements for participation in the battle", the entire earned reputation is issued, and See also alternative resource reward:

Timed Event Missions:

Crossout Mobile: Guide to battles in raids

What are "raids"? Raid is a game mode (PvE) in which everyone must make every effort to achieve a common goal. Therefore, to accrue a reward, it is not enough just to get a lot of reputation, you need to perform certain actions that are key to achieving the overall success of the raid. This mode is the only way to get resources such as copper, plastic and coupons, as well as electronics, apart from buying in the market. In raids you can meet various vehicles of the "raiders" enemies.

Conditions for receiving rewards. To get a reward in Raids, you need to perform actions that are significant for victory. For each such action, special points are awarded, which should not be confused with the points that you see in the interface. The player with the required number of points will receive a raid reward.

Secrets of successful completion. For the successful passage of most raids, you need to know and follow an important rule: first, we shoot weapons at each bot in the wave, and then we destroy already unarmed bots. There is a small exception with regards to shooting weapons, depending on the factions and the type of bot. For example, the "Lunatics" have not very strong cars and their raiders are easier to destroy entirely, or to shoot them off the wheels first. In the "Scavengers" faction there are raiders with porcupines, it is preferable for them to shoot off the wheels first, and then destroy the car itself. The priority in disarming, as a rule, is the raider officers (purple marks), and then the simple raiders.

Basic Raids

War for fire. A group of Wasteland dwellers managed to launch one of the drilling stations left over from the old world. This bodes well for them in the region, something that some influential survivors from rival factions do not like at all. A direct attack will lead to another redistribution of spheres of influence, which is not beneficial to anyone - but the strengthening of this gang must be stopped. In response to this challenge, a daring plan was born: not only to destroy the mining node, but also to steal the fuel already available! The team of desperate thugs will:

In desperation, the leader of the group will have no choice but to try to destroy the tanker, and you will need all the power of your team to save the collected oil.

Data theft. Some survivors are notorious for not having long-term relationships with anyone and trying to keep their distance from constant clan squabbles. Connoisseurs of anomalies and old abandoned places that are shunned by other survivors, keepers of secrets of the old world and discoverers of new places in the Wasteland.

The abandoned towers, previously used for broadcasting, have become the temporary base of several such groups - it is rumored that someone managed to restart them and use them for monitoring anomalies and exchanging messages. This means that even a short-term control over the towers will allow you to slightly open the veil of secrecy and find out the guarded secrets of the Drifters. In any case, the customer of the daring foray into the protected area is sure of this. He is ready to pay the risk generously, but for this it is necessary:

Breaking through the perimeter. This cargo was well hidden. In any case, so it seemed to his owners. Reliable gate, a lot of serious security. But the more valuable what they want to protect, the more hunters for someone else’s good. For the Wasteland, this principle is especially relevant. Your client was extremely laconic when you discussed the details:

Defense of the line. Only experienced drivers and veterans of the Wasteland will be able to embark on this dangerous raid. To recapture and defend the tower, they will have to withstand the onslaught of three waves of raiders. At the end of each phase, those who have not chickened out will face a difficult battle with the leader. The Raiders prepared for the defense and deployed turrets around the tower they captured, making it harder for the survivors. But you can fight this. Destroying enemy turrets and raiders will give courageous drivers details that will help them gain a foothold in their position:

Only 60 parts are enough for the survivors to restore and reprogram the destroyed raider turret in the heat of battle. After that, the opponents will have a hard time. In battle, everyone will get it - including reprogrammed turrets. But vigilant drivers will be able to fix them with parts. The more the turret is damaged, the more resources will be needed to restore it. Also, resourceful survivors will be able to upgrade their turrets if the structure of the structures is intact.

If the turret was destroyed in the midst of the battle, it can be installed again. It will take as many parts as the survivors spent on its last upgrade before it was destroyed. Thanks to the efforts of the Wasteland engineers, after re-installing the turret retains all improvements. After capturing the tower, players are shown a counter for waves of enemies. The raid will only be available on medium and hard difficulty levels.

The last convoy. It is difficult to say what the raiders did to the loved ones of this person. For you, only one thing is important - he has prepared a terrible revenge and is ready to generously pay for help in its implementation. A hellish device that can wipe out a small village from the face of the earth is packed in a truck that must be delivered to the address - that’s what you have to do! Moreover:

The ultimate goal has an owner - and he certainly will not step aside, allowing him to calmly fulfill the contract and enjoy the reward. Be careful on the road.

Hit and run! Speed ??and firepower are the keys to a long life. Checkpoints will become an obstacle that simply needs to be destroyed. The commandant of this fortified area will not be happy about an attempt to steal and destroy so many fortifications. He will be furious and come for you.

Gone in a couple of minutes. Valuable goods are valuable goods. Fuel, ammunition, food, medicine. They are mined in different ways. In battle. Find. Sometimes they steal. This time you will have to feel yourself in the role of a real plunderer of wealth. A huge truck full of various goods has been waiting for its new owners. The task is extremely clear - to find and deliver to the desired point. But, as always, the customer forgot about "some peculiarities":

The load in the wagon is important, very important. It is highly likely that high-ranking enemies have already become interested in her fate, or ... even the leader of the gang may arrive in order to look at the treasures that you have to steal.

Special raids

Invasion. Invasion is a special raid. Raiders are attacking your towers, and this time they brought giant mechanical monsters with them. Each wave is a player-assembled Leviathan, whose power points are selected according to the team’s power points, and two weak but tough raiders. The latter are of interest to beginners who are not yet able to deal a lot of damage to the Leviathan. The fighting style of Leviathans is similar: they drive in circles, going around rocks and sometimes approaching a tower.

In most cases, they are dangerous at medium to long range, so you should not fight with a melee weapon, as well as install it on the Leviathan during assembly. It is best to use a weapon with a radius of destruction against them, as this is the easiest way to detach a lot of parts, weaken and excavate the cockpit. Victory is achieved only when all three Leviathans are destroyed. Defeat - when the tower attacked by the raiders is destroyed or the team is completely destroyed. The player must earn 6 points. Killing a mob gives 2 points, an assist - 1. The player must destroy one leviathan or participate in its destruction.

Escort. There is a reward for protecting a convoy carrying a valuable cargo. But raiders in this direction are fierce in anticipation of prey. Don’t let them destroy the cargo. Attention! The further you are from the truck, the slower it goes! Raiders are outnumbered, so the timely destruction of the waves will ensure a safe path for the wagon. It will also be useful for the player with the best radar to drive in front of the truck for early detection of the enemy.

Victory is achieved only when the truck is delivered to its destination. Defeat - when the truck is destroyed or the team is completely destroyed. During the passage of the raid on the difficulty levels "Medium" and "Difficult", the survivors will have to fight the leaders of the raiders who are trying to destroy the truck. The player must earn 10 points. Killing a mob gives 2 points, an assist - 1.

Chase. The mode is reverse to "Escort", only in this case the players must catch up with 2 enemy trucks and destroy them. Trucks accompany 6 strong vehicles and many more ordinary raiders.

Protection. Protect towers from waves of enemies. Players in a certain order fight off three waves of enemies from each of the three oil rigs with a certain amount of health. Sometimes it takes time to move to the next tower. Victory is achieved only when all enemies are destroyed. Defeat - when the tower attacked by the raiders is destroyed at the moment or when the team is completely destroyed. The player must earn 6 points. Killing a mob gives 2 points, an assist - 1.

Chasing the load. The scouts have discovered the site of the recent attack on the caravan. Not everything has been plundered yet, and there is an opportunity to profit. Your task is to collect 10 containers, but be careful: the area is teeming with Reirers. All cargo is pre-arranged on the map, which sometimes makes it easier for experienced players to collect. However, it should be remembered that each next cargo has at least two new raiders, so in order not to be surrounded by them, it is worth clearing the area before the next collection. Then it will be easy to get to the next load.

It is not recommended to go to the raid on slow vehicles. Time is added for collecting cargo and destroying raiders. Victory is achieved only when all cargo is collected. Defeat - when the time expires or when the team is completely destroyed. The player must earn 4 points. Killing a mob gives 2 points, assist 1. Or take one load.

Storm. A large gang of raiders began developing an oil field on the border of our territories. They equip oil rigs with dangerous automatic combat systems. Your task is to find and destroy oil rigs. A player with a radar for quick detection of enemies and towers will be a good help to the team. When the tower is destroyed, damage to the guns should be done. Their destruction greatly affects the structure of the tower, and you yourself will remain intact.

You shouldn’t pay too much attention to the raider, as the weapons on the towers are stronger. However, a very large number of raiders should not be allowed. Additional time is given for the destruction of the tower and for the destruction of the raider. Victory is achieved only when all the towers are destroyed. Defeat - when the time expires or when the team is completely destroyed. The player must destroy or participate in the destruction of the tower. Tower turrets count towards credit.

Abduction. Players go to the enemy’s lair (with an unlimited number of raiders), pick up the cargo and take it to its destination. The player with the cargo should be covered, since it takes a long time to collect the cargo, and the time is limited. Sometimes a special delay in the delivery of cargo is practiced: a player with a cargo stands at the destination and allows others to kill as many raiders as possible (for example, to complete tasks). This is risky, therefore it is recommended only for experienced players with combat-ready vehicles. Victory is achieved only when the cargo is delivered. Defeat - when the time expires or when the team is completely destroyed. The player must earn 4 points, or take the load. Killing a mob gives 2 points, an assist - 1.

Steel cradle

Survivors spent many hours collecting Leviathans, formidable machines of war, in their garages. Until recently, it was believed that this is a very painstaking manual work and mass production is impossible until several groups blocked off a couple of areas of the Wasteland and began to shoot everyone passing by. Miraculously, the survivors claimed that they had seen a large-scale construction of mechanical monsters there. A little more and their mass production will be put on stream.

Large numbers of Leviathans threaten to upset the delicate equilibrium in the Valley if no one intervenes. The survivors will need to figure out who is building the Leviathans and why, as well as disrupt their production. The improvised assembly plant for these mechanical monsters is powered by three power towers. And if you destroy them, Leviathan will be noticeably weakened and the final battle with him will become easier. Raid features:

The main task facing the Survivors is the destruction of the Leviathan after its activation. Survivors can significantly weaken the multi-ton colossus, taking turns destroying the towers feeding it. After activating the next tower, the Survivors have a strictly allotted time, during which it is necessary to destroy the tower. After the expiration of the allotted time, the destruction of the tower does not count. To destroy each tower, you must complete a specific task, including:

Crossout Mobile: Brawl Tips & Tactics

Brawls is the general name for several PvP modes other than missions. These are special modes in which players fight against each other in battles according to special rules. You can participate in brawls for a limited time.

A storm warning

Each participant in the mortal battle fights for himself against the rest. Battles take place on familiar and familiar maps, but there are no bases or teams. The one who remains the last on the battlefield will win the battle. There are no friends here, all are just enemies. The battles are further complicated by the fact that a terrible sandstorm slowly and inevitably compresses the living space on the map. Players caught in a storm die pretty quickly.

The storm approaches from one random side a short time after the start of the battle. Its edge is a straight line moving in a constant direction at a constant speed. When hitting the line of the storm, cockpit strength points are gradually deducted, and the further into the storm, the faster they are taken away. As in "Every man for himself", there is no distribution of players by PS, so when you go to a low-level craft, you need to be ready to face any enemy. For a victory you get a container "Found in the Wasteland" and 70 scrap metal. Walkthrough Tips:

One of the most common tactics is waiting. The bottom line is that the player moves smoothly a short distance in front of the edge of the storm. There are usually not very many players on the edge of the storm, so it is relatively safe there. During the time that the player crawls with the storm, there are usually major battles between other players. Then, when the storm consumes most of the map, a choice appears: stay close to the storm until the end, or go to the extreme point of the map and wait for the appearance of enemies there, if there are few of them left. But you need to be confident in your abilities and not make hasty decisions.

Collect a heavily armored craft and don’t attack anyone first. Then, by teaming up with other pacifists, you can easily destroy the remaining opponents and wait until the storm destroys all but the most durable.

Every man for himself

The battle takes place on familiar maps, but there are no bases or teams. The goal is to get 10 kills first. If, after the expiration of time, no one was able to do this, the one who made the most murders wins. If the player dies, then after 10 seconds a respawn occurs. The machine is fully restored. Just like in the Storm Warning brawl, there is no PS distribution of players. Tips and tactics:

Race

On the maps, which everyone knows well from bloody battles against live players and raiders, special gates are placed in a circle, through which you need to drive. Of course, these gates don’t form a perfect circle, so players don’t have to simply circle the map around the perimeter. The trails are marked with special signs, but in many cases the trail branches out, which allows you to choose the best path to the next checkpoint.

The player’s task is to drive three circles faster than opponents. After the winner has finished, the remaining players continue to fight for subsequent places. The higher the position, the higher the reward. Unfortunately, it will not be possible to get rid of the opponents, since all weapons are de-energized upon entering the mode and cannot be used. The winner receives 75 Scrap Metal and a Found in the Wasteland container. Tips and tactics:

Be careful! The maps are not worked out perfectly, so you must always drive carefully.

Big Black Scorpions

All players are given absolutely identical cars, on each of which four accelerators U-1 and "Scorpion" are vertically installed. There is a jack. The vehicle has one common hitbox and a hit on any part of the vehicle causes its destruction, that is, no parts can be shot off. The high projectile speed makes survival very difficult, but the best defense is offense!

The task is to score as many kills as possible in 4 minutes of the battle. If several players have the same number, then the highest place is occupied by the one who died fewer times during the battle. If the player dies, he is automatically revived after 3 seconds. Battles take place on the maps Factory, Crater, Rock City, Ravager Beachhead, Ash Ring, Control-17 Station, Sand Valley. The winner receives scrap metal (quantity varies).

Temporary brawls

Custom Brawls

Crossout Mobile: Battle Royale Guide

Features. Up to 32 Survivors take part in the brawl. At the beginning of the brawl, all players appear at random points on the location and control the same armored vehicles. A drill is installed on the armored car as a starting weapon. The player needs to find weapons, modules and structural parts at the location and install them on his armored car. All these parts are located on the battlefield at points marked with flags. In addition to parts, you can also find repair kits and cartridges / shells for your weapons.

In order to install this or that part on an armored car, you need to drive up to the flag. Ammunition and repair kits are selected automatically. Ammunition for all firearms in this mode is limited. Parts installed on armored vehicles cannot be fired back. Using the repair kit gradually restores the strength points of your armored car. One repair kit will restore your armored vehicle 105 units. strength. Remember that taking damage will stop the HP recovery effect.

Extraction. Each battle, parts and ammunition appear randomly on points. A minute after the start of the battle, a special cargo appears on the map (the location is marked on the map and radar). In the future, the same cargo will appear every one and a half minutes. Anyone who manages to get their contents will become the owner of one of the most powerful weapons or modules. But be careful and always assess the possible risks. After the destruction of the enemy, all the parts and ammunition collected by him will remain at the place of his death. And, of course, you can get hold of something new.

Most importantly, never forget about the storm, watch it move around the map and don’t let it catch you off guard. Unlike confrontation with other Survivors, you will have little chance if she overtakes your armored car. The damage dealt by the storm depends on how deep you are in it. Storm damage also increases depending on the area of ??the map that is already covered by it. If you fall into the radius of the storm in the middle of the map (when the storm has taken over everything), a bug may occur: if 2 players remain alive, hiding somewhere nearby, the storm moves, but does not kill the players.

Strategy. Initially, all players at the start are given the same car, equipped with a Sprinter cockpit and one drill contact weapon, which differs for different players only by the paintwork. There is no initial set of ammunition and repair kits, they need to be found on the map or taken from the enemy, if he had such before destruction. The weapon that the survivor picks up on the map in battle also does not have ammunition. All weapons, modules, armor, as well as repair kits and ammunition, survivors find themselves on the map or take them away from their opponents.

List of elements. A list of dynamic elements that the player can pick up or replace during the battle:

After the destruction of the enemy vehicle, the survivor can take the remaining pieces of weapons and armor on the ground, ammunition boxes and repair kits. All items are randomly scattered across the map and marked with flags. Special weapons fall over time to a random location on the map. While the box is not open, it glows with a marker, after which it explodes and leaves in its place weapons or armor of the legendary type. After a certain time interval, the safe zone on the map moves, narrowing more and more, and those players who are delayed or stuck will not be very lucky to get into a wild storm.

Crossout Mobile: Adventure Guide

Features. On the territory of the wasteland you can find: Mechanics, Wanderers, Scavengers, Lunatics, Vultures, Porcupines.

New medals related to Adventure mode have been added to the Medals section. For opening one of them, you will receive a unique portrait!

Tasks. Complete tasks or collect "trash" scattered throughout the map to obtain such resources as: scrap metal, copper, engraved shells. You can use the sleeves on the Mechanics’ auto-machine. Tasks can be divided into 3 types:

Crossout Mobile: Features of the "Custom battle" mode

What is "Own battle"? The "Custom battle" mode allows each player to gather teams and start a battle in raids, missions and brawls. To start creating your battle, you need to press the "Battle" button on the garage screen, then go to the "Your battle" tab and press "Create game". The lobby owner can choose:

In missions, in conditions of a shortage of players in teams or for any other reasons, the owner can supplement the teams with raiders. The lobby owner can also add players as observers. In order to invite a player and add him to one of the teams or the observer list, the owner must:

  1. Press the "Invite" button;
  2. In the "Search by name" field, enter the player’s nickname (or select a player from the list of friends);
  3. Using the "Choose a team" option, define a team for the player;
  4. Click the "Add" button.

To start the battle, the owner must press the "Start" button. To exit "Your battle", you must press the "Leave" button.

Battles in the "Custom battle" mode do not bring any rewards to the participants, regardless of their outcome! Battles are also not counted in the progress of completing daily and weekly tasks, receiving patches, completing tasks during in-game events, etc. You can select the PS range for the AI ??armored vehicles participating in the battle (only for "Missions").

Crossout Mobile: Clan Guide

Creation of your own clan. Any player can create a clan. In order to register a new clan, you need to have 500 coins on your game account. If you already have the specified amount - feel free to click "Create Clan"! You can specify the name, tag and description of the clan. After you create your clan, you automatically become its leader and all the functions of managing the clan become available to you.

Joining someone else’s clan. You can only be invited to the clan. Submit your applications to join the dedicated chat channel.

Clan management. Each clan has its own unique name, tag, and description. The maximum number of people in a clan is 20. In addition, each clan has its own separate chat, where clan members can communicate with each other.

Clan Wars. The mechanics urgently need uranium ore! For what - it is not known, but they pay generously for it. Every week they report the coordinates of the deposits so that free wanderers can carry the ore themselves. However, now a full-scale war has unfolded over the uranium deposits. Loners die in meat grinders for uranium in the blink of an eye, so the survivors unite into clans. A group of 4 clan members can go into battle. You can only fight against players of another clan. For participating in battles, the clan receives points.

Points form the clan’s rating, which determines its place among other clans. Victory in a battle increases the clan’s rating, defeat decreases it. The clan’s task is to take the highest possible place in the tournament. At the end of the tournament, clan players receive a reward (uranium ore), the amount of which depends on the clan’s place in the tournament. The reward at the end of the Tournament is received by all players in the clan that ranked high on the leaderboard at the time the reward is issued.

Crossout Mobile: Clan Wars

Description. Mechanics are constantly working to restore pre-crisis technologies and to invent something new. It seems that they have made some kind of breakthrough, and now they need large quantities of uranium ore. In exchange for it, they are ready to open the veil of secrecy over their laboratories and create unprecedented tools and modules. Previously useless (except for the cozy lighting of the tent), although quite rare, the ore suddenly turned into one of the most valuable things for exchange. To such an extent that it became literally impossible to get it.

In some mysterious way, mechanics discover new deposits or caches with a valuable resource. And once a week, the coordinates of the next accumulation of a valuable resource are broadcast by radio. The time of the clan war is coming. Survivors, Radio "Voice of the Wasteland" is broadcasting! Gather allies, for the time of great battles is approaching! Clans across the wasteland will be able to battle each other in a brutal tournament to bring out the best of the best! At a strictly defined time, several groups of the most courageous representatives of each clan will be able to take part in a unique mission. Every survivor will be able to see everyone who participates in the race in the hall of fame.

Participation in the race will become a profitable enterprise not only for clans claiming to dominate the Crossout world, but also for small teams. In addition to the final prize from the unique Crossout resource, fighters will receive a reward for each battle won.

Basic provisions. To receive a prize at the end of the season, a clan member needs to fight at least 10 battles. Clan battles are held in the "Best of 3" format (up to two victories of one of the teams). To win the round, you must either destroy all rival armored vehicles or capture the base. After each battle in a brawl, the opposing teams change bases / spawn points on the location. If the result of the round is "Draw", then the victory in the round is counted for both teams. In situations where the score in the battle is equal (1-1) and the final round ends in a draw, overtime begins, which takes place according to the new rules:

Battles take place 4v4, while there are no limits in PS (if you go into battle for 6,000 PS, you can meet an enemy with 12,000 PS).

Distribution of uranium ore. At the end of the season, only 60 clans with the most points in this season of the clan war receive uranium ore:

If a player or a whole team deliberately leaves at the beginning of a battle (unsportsmanlike behavior), access to "Clan Battles" is blocked for a short period. The block also applies to cases where all team members self-destruct at the beginning of the battle. Victory rewards are awarded according to the rating and league. Uranium ore limit per week: 100 units. Weekly limit with a premium subscription (scanner): 150 units.

List of leagues and their corresponding awards:

LeagueRating pointsAwards
Diamond600+ rating pointsUranium ore x2 (with scanner 3 units), scrap metal.
Gold450 - 599 rating pointsUranium ore x1 (with scanner 2 units), scrap metal.
Silver300 - 449 rating pointsUranium ore x1 (with scanner 2 units), scrap metal.
Bronze200 - 299 rating pointsUranium ore x1 (with scanner 2 units), scrap metal.
Tin100-199 rating pointsScrap metal.
Rust0 - 99 rating pointsScrap metal.

Clan Leviathans. Leviathans have gained considerable popularity in the Wasteland. These huge war machines inspire fear with their crushing power, to cope with them is a task for the strongest and bravest. Now in clan battles, group leaders can take control of their Leviathans and make a significant contribution to the victory of the team and the overall rating of the clan.

How to enter a clan battle? In order to queue up for a clan battle with Leviathans, the group leader needs to:

Crossout Mobile: Market Trading Guide

Features. The market is not a game store, but a trading platform between players. The goods (parts and resources) are put on the market by the players themselves and the prices for them are set by the players themselves. As you know, the players in the project can assemble an armored car of a dream of an arbitrary design, using parts for this that can be obtained as a reward for battles or create by yourself using the capabilities of the Factions. And you can find the part you need on the market and just buy it from other players.

The market is a unique place where any player can put up for sale any parts obtained in battle or created in the workshop at the price that seems most correct to him. Market pricing is determined solely by the players. They decide for themselves at what price they want to sell or buy a particular part. All operations on the Market are carried out only for the in-game currency - "coins". A player can get coins through the store or in the market by putting up their parts or resources for sale.

Rules. There are some important points to keep in mind when trading the market:

Interaction. There are several ways to interact with the market:

Product card (warehouse). For example, let’s say you want to sell a Shotgun "Cutoff" from a warehouse. By clicking on its card, in the context menu of the detail you will see three items related to the market:

Instant trading is convenient when you want to quickly sell or buy a product and have no time to wait for someone to respond to your offer. But since the prices for these offers are set by the players themselves, and everyone seeks to buy a part as cheaply as possible or sell a part as expensive as possible - trading through an instant buy / sell, although fast, is not the best way to make money (or save if you are something buy).

How to get a great deal? To conclude a more profitable deal, go to the trading mode card through the "Trade" context menu item. In the trading mode card, you see two plates: the upper one displays information about the goods offered by players on the market, and the lower one - about requests to buy these goods. From the tables, you can find out how many items are currently selling on the market, how many buy requests are in the market, as well as several records of offers with the lowest selling prices and buy requests with the highest prices.

Click on the "Sell" button, and in the window that appears, indicate the price for which you would like to sell (immediately in the next field you can see how many coins you will receive, taking into account the market commission), and also indicate the number of goods you want to sell. After confirming with the "Sell" button, the sold parts are removed from the warehouse (at the same time, they can no longer be used to build crafting - roughly speaking, they are laid out on the showcase in the market), and it remains to wait until someone buys the goods.

By clicking the "Buy" button, a request to purchase the part you need is set in the same way. Trade through a product card is available not only from the warehouse, but also in many other game interfaces, for example, on the Faction machine during production.

Section "Market". Of course, it is quick and convenient to put up a product for sale through the product card, but still the advanced functionality is in the "Market" section. The market functionality is divided into three tabs.

My application on the market disappeared, I was not given money for the sale (or the purchased part did not appear in the warehouse). Most likely 2 days passed, and no one was interested in your offer, the application was canceled, and the goods (or money) were returned to the warehouse.

How can I sell / transfer an item to my friend? The functionality of direct exchange of parts / resources / coins between players is not provided (and is not planned).

Crossout Mobile: Completing Quests

Description. By completing daily tasks, you will receive valuable resources. And weekly quests will bring a special reward - Engineer Badges, which can be exchanged for resource kits and other interesting goods in Ivy Go’s workshop.

The first steps. These tasks are given to a beginner for training:

Daily tasks. Players have access to the following tasks:

Features of the system of daily tasks. Tasks are issued once and are updated daily at 03:00 Moscow time. Completion progress of outstanding tasks does not carry over to the next day. The player is free to choose in what order and what tasks he should perform. Each task can be completed only 1 time during the day. For completing daily tasks, the player receives a certain amount of scrap metal.

Weekly assignments. The game also has a system of weekly tasks that you can complete throughout the week:

Victory missions in easy and medium raids cannot be completed in higher difficulty raids.

Features of the system of weekly tasks. Assignments are given every week. The tasks are updated on Monday at 03:00 Moscow time. With each new week, the progress of completing outstanding tasks from the last week is reset and does not carry over. The player is free to choose in what order and what tasks he should perform. Each task can be completed once a week. For completing tasks, you get a resource - "Mechanic Badges". For completing weekly tasks, the player receives a certain number of "Engineer Badges". The accumulated badges can be exchanged in the "Workshop" for a number of awards:

Each week, the amount of resources received during the exchange may change along with the cost in icons. Stay tuned for updates in the exchanger and don’t miss the best exchange rate. Badges that have not been used are stored in the warehouse and do not burn out over time. Badges are a non-tradable resource.

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