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Walkthrough Dungeon Crushers: Tips, WIKI, Reviews

UNDERGROUND CRUSHERS is a game for android with release date 10/11/2016 from Towards Mars Ltd. Game genre: Role-playing. In the article, we have summarized tips for leveling from TOP players, developers ’answers to gamers’ questions, guides for beginners from the official website and our secrets of passing the game. Attention, the article is periodically updated, check the Wise Geek website more often.

Better Dungeon Crushers download to computer via this link and play in Full HD resolution with maximum graphics, no brakes and with the preservation of progress. Just download the emulator, log in to your Google Play account, install the game in the window that appears and you will become the Wisest.

Contents

  1. Armor Crafting Recipes
  2. Shoe Crafting Recipes
  3. Headgear Recipes
  4. Jewelry Crafting Recipes
  5. Weapon Crafting Recipes
  6. Crafting Materials Recipes
  7. Currency Crafting Recipes
  8. Hero Crafting Recipes
  9. Recipes for crafting combat consumables
  10. Empty Shards Recipes
  11. Hero Guide - races, classes, abilities, rarity
  12. How To Get Hidden Heroes? Altar
  13. Infinity Stone Guide
  14. Siege & Siege Cannons
  15. Artifact Guide - which ones are better to take?
  16. Runes - types and crafting recipes
  17. Dark Ritual
  18. Arena Secrets
  19. Daily bosses
  20. All About Clans
  21. Castle of the King of the World
  22. Currency Guide
  23. Mines - who shouldn’t be sent there?

Dungeon Crushers: Armor Crafting Recipes

Only one type of catalyst can be used at a time, from 1 to 100 pcs. Recipes with a base success rate of less than 95% can be upgraded to 99%. Recipes with a 95% base success rate can be upgraded to 100%. One magic bottle increases the success rate by 1.5%. One Essence of Luck (craftable) increases the success rate by 2.5%.

Armor

Level 1 armor. Min chance - 90%, catalyst - x4. Ingredients:

Armor level 3. Min chance - 80%, catalyst - x8. Ingredients:

Armor level 5. Min chance - 60%, catalyst - x16. Ingredients:

Mage robe

Mage Level 1 Robe. Min chance - 90%, catalyst - x4. Ingredients:

Mage Level 3 Robe. Min chance - 80%, catalyst - x8. Ingredients:

Mage Level 5 Robe. Min chance - 60%, catalyst - x16. Ingredients:

Thief armor

Thief armor level 3. Min chance - 80%, catalyst - x8. Ingredients:

Thief armor level 5. Min chance - 60%, catalyst - x16. Ingredients:

Assault armor

Level 1 assault armor. Min chance - 40%, catalyst - x24. Ingredients:

Level 2 assault armor. Min chance - 40%, catalyst - x24. Ingredients:

Assault armor level 3. Min chance - 40%, catalyst - x24. Ingredients:

Dragon armor

Dragon armor level 3. Min chance - 60%, catalyst - x16. Ingredients:

Dragon armor level 5. Min chance - 30%, catalyst - x28. Ingredients:

Mythic armor

Tier 1 Mythic Armor. Min chance - 80%, catalyst - x8. Ingredients:

Level 1 Mythic Mage Armor. Min chance - 80%, catalyst - x8. Ingredients:

Tier 1 Mythic Thief Armor. Min chance - 80%, catalyst - x8. Ingredients:

Tier 2 Mythic Armor. Min chance - 80%, catalyst - x8. Ingredients:

Tier 3 Mythic Armor. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 Mythic Armor. Min chance - 80%, catalyst - x8. Ingredients:

Level 1 Mythic Assault Armor. Min chance - 80%, catalyst - x8. Ingredients:

Tier 2 Mythic Assault Armor. Min chance - 80%, catalyst - x8. Ingredients:

Tier 3 Mythic Assault Armor. Min chance - 80%, catalyst - x8. Ingredients:

Tier 4 Mythic Assault Armor. Min chance - 80%, catalyst - x8. Ingredients:

Dungeon Crushers: Shoe Crafting Recipes

Boots

Level 1 boots. Min chance - 90%, catalyst - x4. Ingredients:

Level 2 boots. Min chance - 90%, catalyst - x4. Ingredients:

Level 3 boots. Min chance - 80%, catalyst - x8. Ingredients:

Level 5 boots. Min chance - 60%, catalyst - x16. Ingredients:

Mage’s Boots

Level 2 Mage Boots. Min chance - 90%, catalyst - x4. Ingredients:

Level 3 Mage Boots. Min chance - 80%, catalyst - x8. Ingredients:

Level 5 Mage Boots. Min chance - 60%, catalyst - x16. Ingredients:

Thief’s boots

Thief’s Boots Level 2. Min chance - 90%, catalyst - x4. Ingredients:

Thief’s Boots Level 3. Min chance - 80%, catalyst - x8. Ingredients:

Thief’s Boots Level 4. Min chance - 60%, catalyst - x16. Ingredients:

Thief’s Boots Level 5 Min chance - 60%, catalyst - x16. Ingredients:

Dragon boots

Dragon Boots Level 3. Min chance - 60%, catalyst - x16. Ingredients:

Dragon Boots Level 5. Min chance - 30%, catalyst - x28. Ingredients:

Cartridges

Level 1 ammo. Min chance - 40%, catalyst - x24. Ingredients:

Tier 2 ammo. Min chance - 40%, catalyst - x24. Ingredients:

Tier 3 ammo. Min chance - 40%, catalyst - x24. Ingredients:

Mythical boots

Level 1 Mythic Boots. Min chance - 80%, catalyst - x8. Ingredients:

Level 1 Mythic Mage Boots. Min chance - 80%, catalyst - x8. Ingredients:

Level 1 Mythical Thief Boots. Min chance - 80%, catalyst - x8. Ingredients:

Tier 2 Mythic Boots. Min chance - 80%, catalyst - x8. Ingredients:

Tier 3 Mythic Boots. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 Mythic Boots. Min chance - 80%, catalyst - x8. Ingredients:

Level 1 Mythical Ammo. Min chance - 80%, catalyst - x8. Ingredients:

Tier 2 Mythic Ammo. Min chance - 80%, catalyst - x8. Ingredients:

Tier 3 Mythical Ammo. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 Mythical Ammo. Min chance - 80%, catalyst - x8. Ingredients:

Dungeon Crushers: Headgear Recipes

Helmets

Level 1 helmet. Min chance - 90%, catalyst - x4. Ingredients:

Level 2 helmet. Min chance - 90%, catalyst - x4. Ingredients:

Level 3 helmet. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 helmet. Min chance - 60%, catalyst - x16. Ingredients:

Level 5 helmet. Min chance - 60%, catalyst - x16. Ingredients:

Mage Helmets

Level 1 Mage Helmet. Min chance - 90%, catalyst - x4. Ingredients:

Level 3 mage helmet. Min chance - 80%, catalyst - x8. Ingredients:

Level 5 mage helmet. Min chance - 60%, catalyst - x16. Ingredients:

Thief’s helmets

Level 5 Thief Helmet. Min chance - 60%, catalyst - x16. Ingredients:

Dragon helmets

Dragon Helmet Level 3 Min chance - 60%, catalyst - x16. Ingredients:

Dragon Helmet Level 5. Min chance - 30%, catalyst - x28. Ingredients:

Mythical headgear

Level 1 Mythic Helmet. Min chance - 80%, catalyst - x8. Ingredients:

Level 1 Mythic Mage Helmet. Min chance - 80%, catalyst - x8. Ingredients:

Level 1 Mythic Thief Helmet. Min chance - 80%, catalyst - x8. Ingredients:

Tier 2 Mythic Helmet. Min chance - 80%, catalyst - x8. Ingredients:

Tier 3 Mythic Helmet. Min chance - 80%, catalyst - x8. Ingredients:

Tier 4 Mythic Helmet. Min chance - 80%, catalyst - x8. Ingredients:

Dungeon Crushers: Jewelry Crafting Recipes

Rings

Level 1 ring. Min chance - 90%, catalyst - x4. Ingredients:

Level 2 ring. Min chance - 90%, catalyst - x4. Ingredients:

Level 3 ring. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 ring. Min chance - 60%, catalyst - x16. Ingredients:

Level 5 ring. Min chance - 60%, catalyst - x16. Ingredients:

Level 6 ring. Min chance - 60%, catalyst - x16. Ingredients:

Mythic rings

Level 1 Mythic Ring. Min chance - 80%, catalyst - x8. Ingredients:

Level 2 Mythic Ring. Min chance - 80%, catalyst - x8. Ingredients:

Level 3 Mythic Ring. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 Mythic Ring. Min chance - 80%, catalyst - x8. Ingredients:

Necklaces

Level 1 necklace. Min chance - 90%, catalyst - x4. Ingredients:

Level 2 necklace. Min chance - 90%, catalyst - x4. Ingredients:

Level 3 necklace. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 necklace. Min chance - 60%, catalyst - x16. Ingredients:

Level 5 necklace. Min chance - 60%, catalyst - x16. Ingredients:

Level 6 necklace. Min chance - 60%, catalyst - x16. Ingredients:

Mythical necklaces

Level 1 Mythic Necklace. Min chance - 80%, catalyst - x8. Ingredients:

Level 2 Mythic Necklace. Min chance - 80%, catalyst - x8. Ingredients:

Level 3 Mythic Necklace. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 Mythic Necklace. Min chance - 80%, catalyst - x8. Ingredients:

Dungeon Crushers: Weapon Crafting Recipes

Melee weapon

Level 1 ax. Min chance - 90%, catalyst - x4. Ingredients:

Level 2 ax. Min chance - 90%, catalyst - x4. Ingredients:

Ax of the 3rd level. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 ax. Min chance - 60%, catalyst - x16. Ingredients:

Level 5 ax. Min chance - 60%, catalyst - x16. Ingredients:

Level 1 sword. Min chance - 90%, catalyst - x4. Ingredients:

Level 2 sword. Min chance - 90%, catalyst - x4. Ingredients:

Level 3 sword. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 sword. Min chance - 60%, catalyst - x16. Ingredients:

Level 5 sword. Min chance - 60%, catalyst - x16. Ingredients:

Level 6 sword. Min chance - 60%, catalyst - x16. Ingredients:

Dagger level 1. Min chance - 90%, catalyst - x4. Ingredients:

Dagger of the 2nd level. Min chance - 90%, catalyst - x4. Ingredients:

Dagger level 3. Min chance - 80%, catalyst - x8. Ingredients:

Dagger of the 4th level. Min chance - 60%, catalyst - x16. Ingredients:

Level 5 dagger. Min chance - 60%, catalyst - x16. Ingredients:

Dagger level 6. Min chance - 60%, catalyst - x16. Ingredients:

Level 3 fist. Min chance - 80%, catalyst - x8. Ingredients:

Level 3 hammer. Min chance - 80%, catalyst - x8. Ingredients:

Level 5 hammer. Min chance - 60%, catalyst - x16. Ingredients:

Morgenstern level 3. Min chance - 80%, catalyst - x8. Ingredients:

Morgenstern level 5. Min chance - 60%, catalyst - x16. Ingredients:

Spear 1st level. Min chance - 75%, catalyst - x10. Ingredients:

Spear level 3. Min chance - 80%, catalyst - x8. Ingredients:

Ranged weapon

Tier 1 bow. Min chance - 90%, catalyst - x4. Ingredients:

Tier 2 bow. Min chance - 90%, catalyst - x4. Ingredients:

Tier 3 bow. Min chance - 80%, catalyst - x8. Ingredients:

Tier 4 bow. Min chance - 60%, catalyst - x16. Ingredients:

Tier 5 bow. Min chance - 60%, catalyst - x16. Ingredients:

Tier 6 bow. Min chance - 60%, catalyst - x16. Ingredients:

Crossbow level 3. Min chance - 80%, catalyst - x8. Ingredients:

Level 5 crossbow. Min chance - 60%, catalyst - x16. Ingredients:

Tier 3 shotgun. Min chance - 80%, catalyst - x8. Ingredients:

Magic weapon

Staff of Darkness Level 1. Min chance - 90%, catalyst - x4. Ingredients:

Staff of Darkness Level 3. Min chance - 80%, catalyst - x8. Ingredients:

Staff of Darkness Level 5. Min chance - 60%, catalyst - x16. Ingredients:

Staff of Darkness Level 6. Min chance - 60%, catalyst - x16. Ingredients:

Staff of Light Level 1. Min chance - 90%, catalyst - x4. Ingredients:

Staff of Light Level 3. Min chance - 80%, catalyst - x8. Ingredients:

Staff of Light Level 5. Min chance - 60%, catalyst - x16. Ingredients:

Staff of Light Level 6. Min chance - 60%, catalyst - x16. Ingredients:

Book of the 1st level. Min chance - 90%, catalyst - x4. Ingredients:

Book of the 2nd level. Min chance - 90%, catalyst - x4. Ingredients:

Book of the 4th level. Min chance - 60%, catalyst - x16. Ingredients:

Dragon weapon

Dragon weapon tier 3. Min chance - 60%, catalyst - x16. Ingredients:

Dragon weapon level 5. Min chance - 30%, catalyst - x28. Ingredients:

Space weapon

Level 1 laser pistol. Min chance - 40%, catalyst - x24. Ingredients:

Level 2 laser pistol. Min chance - 40%, catalyst - x24. Ingredients:

Level 3 laser pistol. Min chance - 40%, catalyst - x24. Ingredients:

Plasma gun level 1. Min chance - 40%, catalyst - x24. Ingredients:

Tier 2 Plasma Gun. Min chance - 40%, catalyst - x24. Ingredients:

Plasma gun level 3. Min chance - 40%, catalyst - x24. Ingredients:

Grenades

Gravity Grenade Level 1. Min chance - 40%, catalyst - x24. Ingredients:

Gravity Grenade Level 2. Min chance - 40%, catalyst - x24. Ingredients:

Gravity Grenade Level 3. Min chance - 40%, catalyst - x24. Ingredients:

Mythical weapon

Level 1 Mythic Sword. Min chance - 80%, catalyst - x8. Ingredients:

Level 2 Mythic Sword. Min chance - 80%, catalyst - x8. Ingredients:

Tier 3 Mythic Sword. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 Mythic Sword. Min chance - 80%, catalyst - x8. Ingredients:

Lvl 1 Mythic Bow. Min chance - 80%, catalyst - x8. Ingredients:

Tier 2 Mythic Bow. Min chance - 80%, catalyst - x8. Ingredients:

Tier 3 Mythic Bow. Min chance - 80%, catalyst - x8. Ingredients:

Tier 4 Mythic Bow. Min chance - 80%, catalyst - x8. Ingredients:

Lv1 Mythic Staff of Darkness. Min chance - 80%, catalyst - x8. Ingredients:

Lv1 Mythic Staff of Light. Min chance - 80%, catalyst - x8. Ingredients:

Tier 2 Mythic Staff. Min chance - 80%, catalyst - x8. Ingredients:

Level 3 Mythic Staff. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 Mythic Staff. Min chance - 80%, catalyst - x8. Ingredients:

Lvl 1 Mythic Laser Pistol. Min chance - 80%, catalyst - x8. Ingredients:

Tier 2 Mythic Laser Pistol. Min chance - 80%, catalyst - x8. Ingredients:

Tier 3 Mythic Laser Pistol. Min chance - 80%, catalyst - x8. Ingredients:

Tier 4 Mythic Laser Pistol. Min chance - 80%, catalyst - x8. Ingredients:

Tier 1 Mythic Plasma Gun. Min chance - 80%, catalyst - x8. Ingredients:

Tier 2 Mythic Plasma Gun. Min chance - 80%, catalyst - x8. Ingredients:

Tier 3 Mythic Plasma Gun. Min chance - 80%, catalyst - x8. Ingredients:

Tier 4 Mythic Plasma Gun. Min chance - 80%, catalyst - x8. Ingredients:

Level 1 Mythic Gravity Grenade. Min chance - 80%, catalyst - x8. Ingredients:

Level 2 Mythic Gravity Grenade. Min chance - 80%, catalyst - x8. Ingredients:

Level 3 Mythic Gravity Grenade. Min chance - 80%, catalyst - x8. Ingredients:

Level 4 Mythic Gravity Grenade. Min chance - 80%, catalyst - x8. Ingredients:

Dungeon Crushers: Crafting Materials Recipes

the cloth

Unearthly fabric. Min chance - 95%, catalyst - x2. Ingredients:

Burnt-out fabric. Min chance - 95%, catalyst - x2. Ingredients:

Red silk. Min chance - 95%, catalyst - x2. Ingredients:

Frosty fabric. Min chance - 95%, catalyst - x2. Ingredients:

Everweave. Min chance - 95%, catalyst - x2. Ingredients:

Flag. Min chance - 75%, catalyst - x10. Ingredients:

Gems

Higher Amethyst. Min chance - 95%, catalyst - x2. Ingredients:

Higher Amethyst. Min chance - 95%, catalyst - x2. Ingredients:

Regular topaz. Min chance - 95%, catalyst - x2. Ingredients:

Regular topaz. Min chance - 95%, catalyst - x2. Ingredients:

Star Ruby. Min chance - 95%, catalyst - x2. Ingredients:

Star Ruby. Min chance - 95%, catalyst - x2. Ingredients:

Shining sapphire.Min chance - 95%, catalyst - x2. Ingredients:

Shining sapphire. Min chance - 95%, catalyst - x2. Ingredients:

The perfect square emerald. Min chance - 95%, catalyst - x2. Ingredients:

The perfect square emerald. Min chance - 95%, catalyst - x2. Ingredients:

Dark stone (x1). Min chance - 75%, catalyst - x10. Ingredients:

Dark stone (x10). Min chance - 75%, catalyst - x10. Ingredients:

Light stone (x1). Min chance - 75%, catalyst - x10. Ingredients:

Light stone (x10). Min chance - 75%, catalyst - x10. Ingredients:

Stone of wisdom. Min chance - 95%, catalyst - x2. Ingredients:

Stone of stars. Min chance - 95%, catalyst - x2. Ingredients:

Power stone. Min chance - 95%, catalyst - x2. Ingredients:

Ingots

Bronze ingot. Min chance - 75%, catalyst - x10. Ingredients:

Iron ingot (x1). Min chance - 75%, catalyst - x10. Ingredients:

Iron ingot (x10). Min chance - 75%, catalyst - x10. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Iron Ingot (4-10). Min chance - 95%, catalyst - x2. Ingredients:

Gold bar (x1). Min chance - 75%, catalyst - x10. Ingredients:

Gold bar (x10). Min chance - 75%, catalyst - x10. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Gold Bar (2-5). Min chance - 95%, catalyst - x2. Ingredients:

Mithril ingot (x1). Min chance - 75%, catalyst - x10. Ingredients:

Mithril ingot (x5). Min chance - 75%, catalyst - x10. Ingredients:

Adamantine Ingot. Min chance - 75%, catalyst - x10. Ingredients:

Potions

Counterfeit water. Min chance - 95%, catalyst - x2. Ingredients:

Liquid gold. Min chance - 95%, catalyst - x2. Ingredients:

The blood of heroes. Min chance - 95%, catalyst - x2. Ingredients:

A frozen particle of magic. Min chance - 95%, catalyst - x2. Ingredients:

Trolskoe Mojo. Min chance - 95%, catalyst - x2. Ingredients:

Shower cleaner. Min chance - 100%. Ingredients:

Mixing potion. Min chance - 95%, catalyst - x2. Ingredients:

Spheres

Lightning Orb (x5). Min chance - 95%, catalyst - x2. Ingredients:

Lightning Orb (x100). Min chance - 95%, catalyst - x2. Ingredients:

Sphere of the earth (x5). Min chance - 95%, catalyst - x2. Ingredients:

Sphere of the earth (x100). Min chance - 95%, catalyst - x2. Ingredients:

Sphere of fire (x5). Min chance - 95%, catalyst - x2. Ingredients:

Sphere of fire (x100). Min chance - 95%, catalyst - x2. Ingredients:

Sphere of water (x5). Min chance - 95%, catalyst - x2. Ingredients:

Sphere of water (x100). Min chance - 95%, catalyst - x2. Ingredients:

Sphere of life (x5). Min chance - 95%, catalyst - x2. Ingredients:

Sphere of life (x100). Min chance - 95%, catalyst - x2. Ingredients:

Hypersphere. Min chance - 75%, catalyst - x10. Ingredients:

Other materials

Anvil. Min chance - 75%, catalyst - x10. Ingredients:

Crafting scroll. Min chance - 75%, catalyst - x10. Ingredients:

Bone Totem. Min chance - 75%, catalyst - x10. Ingredients:

Bird. Min chance - 75%, catalyst - x10. Ingredients:

Fish mutant. Min chance - 75%, catalyst - x10. Ingredients:

Random armor. Min chance - 75%, catalyst - x10. Ingredients:

Random blade. Min chance - 75%, catalyst - x10. Ingredients:

Random item. Min chance - 60%, catalyst - x16 (in all cases). Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Arrows. Min chance - 75%, catalyst - x10. Ingredients:

Blank page (1-2). Min chance - 80%, catalyst - x8. Ingredients:

Blank page (1-4). Min chance - 80%, catalyst - x8. Ingredients:

Blank page (1-6). Min chance - 80%, catalyst - x8. Ingredients:

The tree. Min chance - 85%, catalyst - x6. Ingredients:

Burner. Ingredients:

Lock pick. Ingredients:

The dust of the void. Ingredients:

Dungeon Crushers: Currency Crafting Recipes

Magic bottles

Magic bottles (1-5). Min chance - 65%, catalyst - x14. Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Magic bottles (3-6). Min chance - 95%, catalyst - x2. Ingredients:

Ingredients:

Ingredients:

Emeralds

Shard (1). Min chance - 70%, catalyst - x12. Ingredients:

Shard (2-5). Min chance - 70%, catalyst - x12. Ingredients:

Guild points

Guild points. Min chance - 70%, catalyst - x12. Ingredients:

Hearts

Hearts (4-6). Min chance - 75%, catalyst - x10. Ingredients:

Hearts (15-30). Min chance - 75%, catalyst - x10. Ingredients:

Catalysts

Essence of Fortune. The chance is 100%. Ingredients:

Ingredients:

Ingredients:

Ingredients:

Ingredients:

Dungeon Crushers: Hero Crafting Recipes

Main heroes

Shards of Angmars. Min chance - 80%, catalyst - x8. Ingredients:

Shards of McCliff. Min chance - 80%, catalyst - x8. Ingredients:

Shards of Sera, Queen of Thieves. Min chance - 80%, catalyst - x8. Ingredients:

Shards of the Lady of the Flies. Min chance - 80%, catalyst - x8. Ingredients:

Shards of Anndralgon the Black. Min chance - 80%, catalyst - x8. Ingredients:

Shards of Tikola Nesly. Min chance - 80%, catalyst - x8. Ingredients:

Shards of Ice Elga. Min chance - 80%, catalyst - x8. Ingredients:

Fragments of the Lord Draador. Min chance - 80%, catalyst - x8. Ingredients:

Shards of Mecharyon. Min chance - 80%, catalyst - x8. Ingredients:

Shards of Prenax the Deceiver. Min chance - 70%, catalyst - x12. Ingredients:

Shards of Commander Ved’ahen (1-3). Min chance - 70%, catalyst - x12. Ingredients:

Shards of Commander Ved’ahen (2-5). Min chance - 80%, catalyst - x8. Ingredients:

Shards of Almmaharet (1-3). Min chance - 70%, catalyst - x12. Ingredients:

Shards of Almmaharet (3-5). Min chance - 80%, catalyst - x8. Ingredients:

Fragments of Kerthroraaz (3-5). Min chance - 80%, catalyst - x8. Ingredients:

Arbitrators

Shards of the Arbiter of Light. Min chance - 80%, catalyst - x8. Ingredients:

Shards of the Arbiter of Water. Min chance - 80%, catalyst - x8. Ingredients:

Shards of the Arbiter of Nature. Min chance - 80%, catalyst - x8. Ingredients:

Shards of the Arbiter of Darkness. Min chance - 80%, catalyst - x8. Ingredients:

Shards of the Arbiter of Fire. Min chance - 80%, catalyst - x8. Ingredients:

Judges

Shards of the judge. Min chance - 80%, catalyst - x8. Ingredients:

Shards of the Judge of Light (25). Min chance - 80%, catalyst - x8. Ingredients:

Shards of the Judge of Light (10). Min chance - 80%, catalyst - x8. Ingredients:

Shards of Water Judge (25). Min chance - 80%, catalyst - x8. Ingredients:

Shards of Water Judge (10). Min chance - 80%, catalyst - x8. Ingredients:

Shards of the judge of nature (25). Min chance - 80%, catalyst - x8. Ingredients:

Shards of the judge of nature (10). Min chance - 80%, catalyst - x8. Ingredients:

Shards of the judge of darkness (25). Min chance - 80%, catalyst - x8. Ingredients:

Shards of the judge of darkness (10). Min chance - 80%, catalyst - x8. Ingredients:

Shards of the judge of fire (25). Min chance - 80%, catalyst - x8. Ingredients:

Shards of the Judge of Fire (10). Min chance - 80%, catalyst - x8. Ingredients:

Space heroes

Space Soldier Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:

Space Soldier Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Space Scout Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Fragments of the Space Warrior (25). Min chance - 95%, catalyst - x2. Ingredients:

Star Hunter Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:

Star Hunter Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Shards of the Starstrider (25). Min chance - 95%, catalyst - x2. Ingredients:

Star Ranger Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Soul Eater Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:

Soul Eater Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Soulbender Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Soul Ripper Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Soldier Eater Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:

Soldier Eater Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Shards of the Mage Eater (25). Min chance - 95%, catalyst - x2. Ingredients:

Warrior Eater Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Algae Shards (3-5). Min chance - 80%, catalyst - x8. Ingredients:

Algae Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Weed Shards (25). Min chance - 95%, catalyst - x2. Ingredients:

Shards of Trent (25). Min chance - 95%, catalyst - x2. Ingredients:

Shards of the Blue Nether (3-5). Min chance - 80%, catalyst - x8. Ingredients:

Shards of the Blue Nether (25). Min chance - 95%, catalyst - x2. Ingredients:

Shards of the Green Nether (25). Min chance - 95%, catalyst - x2. Ingredients:

Fragments of the Purple Void (25). Min chance - 95%, catalyst - x2. Ingredients:

Siege bosses

Shards of Sizas the Great. The chance is 100%. Ingredients:

Shards of Gildala Zaufan. The chance is 100%. Ingredients:

Shards of Brallmalloch. The chance is 100%. Ingredients:

Shards of Ebnord the Peacekeeper. The chance is 100%. Ingredients:

Shards of Kulazar. The chance is 100%. Ingredients:

Shards of Frombiss, hungry. The chance is 100%. Ingredients:

Shards of White Munas. The chance is 100%. Ingredients:

Shards of Varzoroth. The chance is 100%. Ingredients:

Shards of Ah-Puch. The chance is 100%. Ingredients:

Fragments of Kamazotz. The chance is 100%. Ingredients:

Shards of Davy Jones. The chance is 100%. Ingredients:

Shards of Tagg Em. The chance is 100%. Ingredients:

Shards of Hydra. The chance is 100%. Ingredients:

Shards of the Mighty Gorgon. The chance is 100%. Ingredients:

Shards of Ninsushinaka. The chance is 100%. Ingredients:

Shards of Nirapin. The chance is 100%. Ingredients:

Dungeon Crushers: Recipes for crafting combat consumables

Slaughterhouse

Slaughterhouse. Min chance - 95%, catalyst - x2. Ingredients:

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Runic bomb

Runic bomb. Min chance - 95%, catalyst - x2. Ingredients:

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Gift of Cindor

Gift of Cindor. Min chance - 95%, catalyst - x2. Ingredients:

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Cleansing

Cleansing. Min chance - 95%, catalyst - x2. Ingredients:

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The mystery of infinity

The mystery of infinity. Min chance - 95%, catalyst - x2. Ingredients:

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Door to Nowhere

Door to Nowhere. Min chance - 95%, catalyst - x2. Ingredients:

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Various combat consumables

Horn. Min chance - 95%, catalyst - x2. Ingredients:

Gjallarhorn. Min chance - 95%, catalyst - x2. Ingredients:

Golden horseshoe (x10). Min chance - 85%, catalyst - x6. Ingredients:

Golden horseshoe (x15). Min chance - 85%, catalyst - x6. Ingredients:

Adamantine horseshoe. Ingredients:

Archers. Ingredients:

Crossbowmen. Min chance - 85%, catalyst - x6. Ingredients:

Wizards. Ingredients:

Sorcerers. Min chance - 85%, catalyst - x6. Ingredients:

Warriors. Ingredients:

Warriors. Min chance - 85%, catalyst - x6. Ingredients:

Goblin berserkers. Ingredients:

Goblin snipers. Ingredients:

Goblins are sorcerers. Ingredients:

Dungeon Crushers: Empty Shards Recipes

Min. the chance of getting empty shards in each case is 75%. The number of Essences of Luck for each recipe is x10. The following are the recipes for crafting hero shards:

Dungeon Crushers: Hero Guide - races, classes, abilities, rarity

Races and their representatives. There are many races in the game. Basically, they determine if an ally or a hunter rune will work and dislike. Below are all the races that exist in the game.

Hero classes. You will come across the following classes of heroes:

Hero abilities. At the moment, there are 9 skills that open after a certain number of improvements of certain heroes. Once unlocked, they do not require resource costs to activate, but to reuse them, you need to wait a certain amount of time to recharge. After using the Dark Ritual, skills are blocked and will need to be opened again. The cooldown starts from the moment the skill is activated, not from the moment it ends.

  1. Rain of arrows. Automatically taps 10 times per second. Hero Needed: Player Hero, Level 25.
  2. Call of War. + 100% DPS. Hero Needed: Ina Eagle Eye, level 75.
  3. Assassination attempt. + 50% critical chance. Hero Needed: G’eld Kil’Ndar, level 100.
  4. Gold clover. + 100% to the gold received. Hero Required: Sha, Alchemist, level 100.
  5. Hand of Midas. Gives 10% gold from the current monster for each tap on it. Hero Needed: King Midas, level 100.
  6. The power of the ancients. Multiplies current DPS by 1.05. Lasts until you are revived. Hero Required: Fallen Lord, level 75.
  7. Primal rabies. + 200% damage from tap. Required hero: Dartu, level 100.
  8. Succubus blood. Doubles the effect of the next ability to be used. Required Hero: Ethelinda, level 100.
  9. Horseshoe for good luck. Reduces the cooldown of the last ability. Hero Needed: Rakka Fireheart, level 100.

Dark ritual. The most important thing to progress through the game is the Dark Ritual. It is available after upgrading Bret the Merciless to level 125. You sacrifice all your heroes. The game starts from the beginning. The accumulated souls become active and you get a significant bonus to damage.

Reloading skills. It is also possible to reset the cooldown of skills by using Time Travel (this will take 4 hours of recharge) or by spending 5 magic bottles on recharge of skills.

Rarity of heroes

After upgrading the hero to rarity Galactic 10, you will be prompted to increase Valor. Valor consists of 64 rarities. The number of valor that can be increased to the hero is limited to 35. In order to increase the valor, it is necessary to pump the hero to level 15,000, and only then the corresponding inscription will appear. Rarity increases the parameters of the hero in the league, siege and clan mine, which allows him to add more ranks than in the previous stage of development. Increases the hero’s DPS, giving him the opportunity to advance further through the levels and open new mines, if this hero has the maximum DPS of the heroes available and hired at the moment.

Not all heroes should increase the rarity, as this can have not only positive, but also negative consequences. For example, if you increase the rarity of the elite for 4kk siege, William Wayne, as a buffer, then when attacking the gjallarhorn he will not die immediately after using the ability. On the 9th week in the siege cycle (rune week), even without ranks, Vane will remain alive, which will slow down the output of other buffers and reduce the damage you inflict on the boss.

But at the same time, it is needed to get 230cc elite during Davy Jones week, which forces him to upgrade to galactic 10. After receiving Morris 230cc elite, you can raise the valor of William Wayne. Valor will become 1, but rarity will reset to normal. With such prowess, he will die again on the first turn, which will make him effective when used as a buffer in siege mode, and he will not interfere with other buffers coming after him in the deck.

Common rarity - epic:

Legendary rarity:

Mythical rarity:

Divine rarity:

Dungeon Crushers: How To Get Hidden Heroes? Altar

Hidden heroes. Hidden heroes (their avatars above) can only be obtained by using the Altar. Here is a list of them:

  1. Sly;
  2. Katelach;
  3. Kaletkhah;
  4. Nushkilan;
  5. Sitsri;
  6. Shenglong;
  7. Gormmash;
  8. Ulla the Uncompromising;
  9. Sirius;
  10. Bianca;
  11. Isolde the Keeper;
  12. Isolde;
  13. Sir Abe the Younger.

What is an Altar?An altar is a place where you can get shards of other heroes by sacrificing heroes or shards of heroes. The first altar opens from level 401, and the second, which replaces the previous one, from 1501. The result of the donation depends on the rarity of the hero you have chosen, the number of improvements for things (stars under the portrait) and the number of ranks (+1 set of shards for every 10 rank points on the hero).

You can also donate shards of heroes, if there are enough of them (in this case, the hero’s icon is replaced with the icon of the fragments of this hero). In this case, the result does not depend on the level of improvement of the hero. In total, 4 slots for shards / heroes are available for donation at a time, while, after the Dark Ritual, only 3 heroes are returned. Some heroes have improved versions of themselves, which are obtained in the altar.

How to use the Altar? First, get all the hidden heroes that give bonuses (improved copies), such as Abe - Sir Abe the Younger, Tom - Isolde, etc. When receiving, do not sacrifice them again. After you have opened the Altar once, you do not need to go to level 400 again to donate heroes. Therefore, the fastest way to get hidden heroes is to hire and upgrade Bret the Merciless to level 125, sacrifice the heroes from whom you want to get a copy, do the Dark Ritual and repeat.

Then sacrifice ordinary heroes (not fragmentation) that bring shards. It is advisable to do this before the Dark Ritual so that the heroes return immediately. "Dressing" low-level heroes like Greenswold before donating is a good idea to get shards. Shard heroes should be sacrificed when you have accumulated enough shards to activate the hero. In this case, the number of shards under the hero is highlighted in green. (only shards are donated).

Collect shards of heroes up to level 1501, i.e. for the second altar. Heroes with improved rarity in the altar give fewer shard sets than just buying sets with emeralds (comparing rarities to Legendary). Therefore, it is not profitable to sacrifice even the initial heroes, which have an improved rarity. 10 ranks (ranking points) are considered more profitable than 1 set of shards, so it is worth discarding all ranks from heroes before sacrificing it (with the exception of deliberate "burning" of guild points).

Heroes that cannot be sacrificed. There are only 32 of them. Below is a complete list. Note that heroes who work in mines, sent to a clan mine and used in the infinity stone cannot be donated either.

Altar (level 401-1500)

The first Altar opens after level 400. In it you can get not very important fragments, so once again you should not donate fragments of heroes there. Opening this Altar allows you to get hidden heroes, which are described below. Altar Icon:

Shards. From the 1st altar of Reincarnation from one set, you can most often get one of the following types of fragments in a quantity of 2-5:

Rarely dropped:

The following shards very rarely drop:

Altar (level 1501+)

It opens at level 1501 and replaces the first altar. At the same time, shards of the best heroes are given in it. In it, as in the previous one, you can still get hidden heroes. There will be no more altars. Active Altar Icon:

Shards. From the 2nd Altar of Reincarnation, you can most often get such fragments in a quantity of 2-3:

Rarely dropped:

Very rarely fall out:

Notable reincarnations

The following heroes can be donated to obtain a hero clone. We warn you that the hero you need may not work out the first time, so try again.

1. First group: Abe, Sir Abe the Younger and Sly.

2. Second group: Tom and Isolde.

3. Third group: Sagnum and Bianca. Active (30%): Deals a powerful ATK blow to 1 random enemy with 350% power. Bonus: Increases the damage of all heroes by 25%.

4. Fourth group: Needs, Stan, Sirius and Ulla.

5. Fifth group: Galas and Gormmash. Active (30%): Deals a powerful ATK blow to 5 random enemies with a power of 80%; Decreases the opponent’s DEF by 15%; Dislike - When attacking people, increases your damage by 30%. Bonus: Increases critical strike damage by 4 times.

6. Sixth group: Sun Wukong and Shenglong. Discovery (100%): Increases all stats for yourself by 100% if there are at least 1 Dragon among the opponents. Bonus: Increases the damage of all heroes by 25%.

Seventh group: Four dragonids.

Dungeon Crushers: Infinity Stone Guide

The Infinity Stone can significantly increase the DPS of one selected hero. The button is located at the very bottom of the heroes list, under the "Altar" and "Ranks" buttons. It is possible to change the hero in the Infinity Stone after 24 hours from the moment of its use. If you change the hero, then the previous hero loses all the advantages of the Infinity Stone. A hero upgraded with the Infinity Stone cannot be destroyed in the Altar.

To gain access to the Infinity Stone, the player must be at least 4000. The earliest hero who was able to reach this threshold is Kerthroraaz with a Galactic X rarity and 4 gear set stars. Even so, the player may need all the heroes that increase their total DPS, as well as use their active abilities to overcome the last levels separating you from 4000. The DPS bonus provided by the Infinity Stone is based on the collection rate of Totems.

Each totem fixes the number of shards for a specific space hero that the player has. If all the shards for this hero have been collected completely, then the totem will fill up to 100%. Once this happens, the shards used to activate the collected hero can be used to craft shards for other heroes. Moreover, the fullness of the recruited totem will never decrease. There are currently 4 totems that correspond to the shards of heroes such as: Soul Eater, Soldier Eater, Kelp and Blue Void.

Devourer of Souls. Fill only from Soul Eater, ignoring any shards of Soul Eater and Soul Eater. Each 1% infill increases DPS by approximately E + 1. A total of E + 100 when the totem is full.

Eater of soldiers. Fill only from Soldier Eater, ignoring any Mage Eater and Warrior Eater shards. Each 1% infill increases DPS by approximately E + 2. In total, E + 200 when the totem is full.

Seaweed. Fill only from Algae, ignoring any shards of Weed and Trent. Each 1% infill increases DPS by approximately E + 6. A total of E + 600 when the totem is full.

Blue void. Fills only from Blue Void, ignoring any shards of Green Void and Purple Void. Each 1% fill increases DPS by approximately E + 18. A total of E + 1800 when the totem is full.

Dungeon Crushers: Siege & Siege Cannons

Sieges is a weekly event that all players can participate in to receive a variety of rewards, including unique heroes. In this mode, you fight various bosses, earning siege points that raise you in the ranking. Each boss found is worth a certain amount of siege points, while players who took part in the battle with this boss earn a fraction of the base amount of siege points that the boss has, depending on their contribution to the current battle.

The found boss exists for 30 minutes, if during this time the boss was not killed, then the players who took part in the battle will receive nothing. As with other weekly events, siege prizes are awarded both at the end of the event, based on final ratings, and at the moment the player accumulates a certain number of siege points to receive intermediate rewards. Despite the fact that siege points are awarded from the base point amount for a specific boss, additional rewards are provided to players in three categories:

  1. The player who tracked down the boss;
  2. The player who hit the boss last;
  3. The player dealt the most damage to the boss.

The player who hunted the boss earns 5% siege points of the base amount and 1 forge. The player who made the last blow to the boss also earns 5% siege points from the base amount and 1 forge. If the player is the MVP in the boss fight, then he earns 30% siege points of the base amount and 1 horn (~ 13kk health for bosses), or 1 gjallarhorn (for bosses above ~ 13kk health). The remaining 60% of the points are divided equally among all players who inflicted any damage on the boss. If the player tracks down the boss, deals him the most damage and kills him, then he will receive the entire boss reward in its entirety.

To participate in a siege, a player must build a deck of currently hired heroes, just like in the Championship League. The player must choose 6 main heroes who are the first to fight the boss, as well as 4 substitutes who will go into battle to replace the fallen heroes in the next round. To attack the boss, energy is needed, each energy is restored for 1 hour, in addition, it can be restored for the forges. The boss fight lasts up to 10 rounds (or until one of you is defeated), in addition to this, the boss can have up to 4 minions.

When attacking the boss with a normal attack (1 energy), all your heroes attack the boss with basic characteristics, and if you attack x5 (3 energy), then all the basic characteristics of your heroes are increased by 5 times. If, after making an attack on the boss, you did not cause any damage to him, then you will not be awarded any points for this battle, even if you tracked down the boss. In addition, you can invite your clanmates to participate in the battle by clicking on the "Red flag" at the top of the siege window.

There are several types of bosses, differing in the amount of health they have. The more health a boss has, the higher the base amount of siege points that boss has. Every day at a certain time (5 times a day) for an hour, you can hunt down the so-called "Big Boss" corresponding to the hero of the current siege event this week. They come with 500kk health, 2kkk health and 5kkk health. You can track down only one of the possible bosses at a time. Big bosses time (UTC + 3: 00): 03:00, 08:00, 13:00, 18:00, 23:00.

The power of the found bosses depends directly on the rank points you have accumulated. After collecting 10,000 rank points, you will no longer be able to track down bosses with 9kk and 11kk health. The only way to get rid of the accumulated rank points is the Altar, in order to subsequently find bosses with a lower amount of health again. No matter how many rank points you have accumulated, there is always a chance to hunt down a boss with 13kk health.

There are also the so-called "Clan bosses", which can be summoned for 1 demon horn or 400 magic bottles. Demon horns can be transferred between players, thereby making in-game exchanges, accumulating horn data for calling clan bosses. The summoned boss will only be visible to you (but you can invite your clanmates to fight him). A clan boss can have 500kk health, 2kkk health, 5kkk health and 10kk health. These bosses are very vulnerable against Siege Cannons, available for purchase in the game store for 1 Void Shard.

Siege Cannons

Siege Cannons are the ultimate weapon against clan bosses during siege weeks. There are 8 siege guns. The siege cannon has a x100 stat bonus against the clan boss of its week. In other cases (also against the big boss, and clan bosses of other weeks), the cannon has no bonus. Although the description states that the boss cannot kill the weapon, this only applies to the clan boss in the week in which the gun has a bonus. In other cases, the cannon can be destroyed.

All siege weapons have characteristics of 25000 HP, ATK, DEF, WIS, AGI, which will help newcomers in the siege. The cannon is endless, its death in one battle will not affect the other in any way. The cannon can be sent by mail, after removing it from the deck under siege.

The description for the gun "You can use only one gun in a squad" refers to one type of gun. In total, a squad can have up to 8 guns, but all must be different.

Methods of obtaining. The Siege Cannon can be purchased for a Void Shard, and upon purchase for the first time, you will be offered 5 more demon horns with it. After that, the next purchases of the same gun will be without the attached horns. In the remaining weeks, upon the first purchase, there will still be items to summon the clan boss. You can also exchange the weapon with other players, for example, for the same demon horns. Be careful, there is a chance of being deceived. It is also worth remembering that you need 125,000 influence points in the arena to transfer items.

Guns by week. Each week, one cannon responds, which has a bonus to the clan boss:

Sieges by week

During Rune Week, you get runes as rewards for killing bosses.

Dungeon Crushers: Artifact Guide - which ones are better to take?

Artifacts will be added to your collection for the rest of the game. By the way they are obtained, they are divided into 3 types: for Souls, for bloody hearts and special ones. Some of them are bought only once. Others need to be bought and improved in order to pump the maximum level of the artifact.

At the very beginning of the game, improving an artifact "by one level" is more profitable than pumping it by x10, x25, x100, etc. The cost of an artifact is minimal if it is pumped at one level all the time. The more levels of an artifact you want to pump at a time, the greater the error may be when calculating its final cost. Therefore, expect an error of maximum + 10%.

At the very beginning of the game, the most profitable and useful will be the acquisition of the Reaper of Souls and the Lamp of Ghosts. To recruit heroes, you need a lot of gold at the start. To do this, we acquire the Magic Bag, the Midas Amulet and the Pot of Gold. Buy the rest of the artifacts at your discretion.

Resetting artifacts. When you reset, all purchased artifacts for game currencies disappear, and 75% of the number of invested souls and hearts is returned. The cost of buying artifacts is reduced.

Artifacts for souls and their usefulness

There are 27 artifacts in total for this currency. Among them there are both useful and harmful to the player.

The cost of buying artifacts for souls and updating the store. Buying artifacts for hearts does not affect the cost of buying artifacts for souls and the cost of upgrading the store. The number means the serial number of the next artifact. Buying means the cost of buying the next artifact. By updating, we mean the cost of updating the store.

Bloody artifacts and their usefulness

There are 6 artifacts in total for this currency. There are no artifacts among them that harm the player.

Special artifacts and their usefulness

Among the artifacts there are special ones that cannot be bought or improved for souls or hearts. Some of them can be found in caves or in episodes, some can be purchased with real money.

Dungeon Crushers: Runes - types and crafting recipes

Runes are a useful loot in the game. They are available for heroes of higher rarity Divine X. They can only be obtained from chests (as well as bags) with runes and siege chests. Also, some runes can be recycled.

Runes of characteristics. They are divided into runes of attack, life, dexterity, wisdom and protection. Type: Opening. Probability: 100%. Increases one of the parameters by a certain value, based on the size of the rune. Below is a table of the dependence of buffs on the rarity of the runes.

  1. Runes of attack. Increases ATK to yourself by n. Do not work for magicians and dodgers. Fairly weak runes.
  2. Runes of life. Increases HP by n%. An excellent solution is epic runes for resurrectors, if there is no stealth rune. It’s also a good option for defenders.
  3. Runes of wisdom. Increases WIS to itself by n. A good option for strong magicians, for example, the hero Kuazzurk. They do not work on the hero Nushkilana, since his buff occurs first than the action of the runes. Also does not work for attackers and dodgers.
  4. Runes of protection. Increases DEF to itself by n. A good enough rune for everyone, including resurrectors and defenders, if we are talking about a great one.
  5. Runes of agility. Increase your AGI by n. They don’t really work on attackers and mages, but they raise the priority of the move in battles. Good runes for dodgers.

Hunter runes. Type: Opening. Probability: 100%. Increases all characteristics of itself by n%, if there is at least one of the same race among the opponents. Also below is a table of the dependence of buffs on the rarity of the runes and also the races whose runes exist.

Great Hunter Runes are good for siege bosses if you know the race. For example, in the week of Shamans of the Jungle (boss Ah-Puch), it is best for the hero Jaguar Warrior to put the Great Hunter Rune with the Undead race. The rest of the runes are not very effective, since anyone can be in the decks of opponents.

Runes of an ally. Type: Opening. Probability: 100%. Increases ATK, DEF, WIS, AGI to itself by 5%, if there is at least one of the same race among allies. Uncrafting runes. Suitable for races: Human, Gnoll, Undead, Elf, Gnome, Insect, Troll, Beast, Humanoid, Giant, Golem, Ratman, Creature, Monkey, Spirit, Treant, Evil, Mechanism, Elemental, Dragon, Dragonid, Ifrit, Demon, Avatar, Vampire, Angel, Deity, Wedyaken, Cow, Lion, Rabbit, Sphinx, Aino, Alien, Void.

Some of the best runes in the game as the buff depends on your deck. Before putting them in, make a good deck with the race indicated in the rune.

Runes of reaction. Type: Reaction. Probability: 8%. Runes that cannot be crafted in any way.

  1. Rune of Silence: Curse 1 random opponents. Cursed opponents can no longer use their abilities.
  2. Rune of Undead: Summons a skeleton bodyguard to a free space.
  3. Rune of Development: Increases ATK, DEF, WIS, AGI to yourself by 10%.
  4. Rune of Healing: Restores HP equal to WIS to all allies.
  5. Rune of Weakening: Decreases ATK, DEF, WIS, AGI 2 random enemies by 25%.
  6. Rune of Curse: Reduces all base stats of 2 random enemies by 20% of their base WIS.
Pretty strong runes in the right deck. The main benefit lies in the combination with the arbiter of nature and the resurrector, since the former increases the chance of running the runes.

Runes of passive abilities. Runes without crafting. Type: Opening. Probability: 100%. The hero gains a passive ability. They are divided into 3 types:

  1. Runes of dislike. The hero gains a passive ability - Dislike, which increases damage to the hostile race. Runes without crafting. Used by races: Elves, Undead, Humans, Goblins, Dragons, Demons, Mechanisms. If the hero already has a passive ability to dislike a certain race, then the rune for the same race will not add anything to you. It is best to insert into elite heroes if you know the boss race, so you will get + 30% damage.
  2. Runes of immunity. The hero receives a passive ability: Debuffs (reduction of HP, ATK, DEF, WIS, AGI), Devouring Dandy and Caramal of the destroyer, Setting fire to Lord Draador and Pyra Sparkle. Don’t confuse silence (curse of silence) with a debuff. With the rune against debuffs, your heroes will still be able to be left without abilities. Otherwise, these are highly specialized runes.
  3. Others. Defender - Attempts to be the first to get hit by the opponent, saving his allies; Stealth - Tries to be the last to get hit by the opponent; Fortitude - Cannot die if it receives lethal damage during one attack; Weakening - Each attack removes from the target 10% bonus from ranking points; Fury - Can target an ally to attack.
Very powerful runes. Stealth is perfect for resurrectors. Fortitude is also a good rune for everyone. Debuff is good for heroes with the ability to hit 4-6 hits at a time. The defender is a highly specialized skill, it has its advantages (for example, for Ofhaniel with his reaction ability), as well as disadvantages (all silences and zeroing of ranks will be on the defender). Rage is useful for buffers who can kill each other, letting themselves be resurrected and buff again.

Golden runes. Golden runes have 2 abilities each, which makes them stronger in comparison with others. They are of epic rarity and can only be found in the Pouch of Golden Runes.

  1. Golden Rune I. Discovery (25%): Restores HP equal to WIS to all allies. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
  2. Golden Rune II. Discovery (25%): Increases all allies’ ATK by 20%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
  3. Golden Rune III. Discovery (25%): Increases all WIS allies by 20%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
  4. Golden Rune IV. Discovery (25%): Increases all allies AGI by 20%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
  5. Golden Rune V. Discovery (25%): Increases all allies’ DEF by 20%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
  6. Golden Rune VI. Discovery (25%): Decreases ATK of one random hero by 40%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
  7. Golden Rune VII. Discovery (25%): Decreases WIS of one random hero by 40%. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
  8. Golden Rune VIII. Opening (25%): Curses 2 random opponents. Cursed opponents can no longer use their abilities. Discovery (100%): Increases self resistance to magic damage by 7.5%
  9. Golden Fleece IX. Discovery (25%): Removes all buffs and debuffs from 2 random opponents. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
  10. Golden Rune X. Opening (25%): Summons a hero to an empty seat - Granados, King of Lions. Discovery (100%): Increases resistance to magic damage to self by 7.5%.
The second ability of the rune is a good defense against magic heroes. Like other runes, these can increase the chance of triggering the first ability, which can have a positive effect on the course of the battle.

Stone runes. Stone runes, like gold ones, have 2 abilities each, which makes them stronger in comparison with ordinary ones. They are of epic rarity and can only be found in the Sack of Stone Runes.

  1. Stone Rune I. Reaction (8%): Upon receiving damage, returns 75% of damage to 1 random opponents. Opening (80%): Increases DEF to yourself by 25%.
  2. Stone Rune II. Reaction (8%): Restores HP equal to WIS to all allies. Opening (80%): Increases DEF to yourself by 25%.
  3. Stone Rune III. Reaction (8%): Curse 1 random opponents. Cursed opponents can no longer use their abilities. Opening (80%): Increases DEF to yourself by 25%.
  4. Stone Rune IV. Reaction (8%): Increases ATK, WIS, AGI, DEF by 10%. Opening (80%): Increases DEF to yourself by 25%.
  5. Stone Rune V. Reaction (8%): Decreases ATK, WIS, AGI, DEF 2 random enemies by 25%. Opening (80%): Increases DEF to yourself by 25%.
  6. Stone Rune VI. Reaction (8%): Reduces all base stats of 2 random enemies by 20% of its base WIS. Opening (80%): Increases DEF to yourself by 25%.
  7. Stone Rune VII. Reaction (8%): Reduces all base stats of 2 random enemies by 20% of its base DEF. Opening (80%): Increases DEF to yourself by 25%.
  8. Stone Rune VIII. Reaction (8%): Increases resistance to magic damage to self by 7.5%. Opening (80%): Increases DEF to yourself by 25%.
  9. Stone Rune IX. Reaction (8%): Increases non-magic damage resistance to self by 7.5%. Opening (80%): Increases DEF to yourself by 25%.
  10. Stone Rune X. Reaction (8%): Increases damage resistance to self by 5%. Opening (80%): Increases DEF to yourself by 25%.
The second ability of the rune is a good defense against attacking heroes. Like other runes, these can increase the chance of triggering the first ability, which can have a positive effect on the course of the battle. Compared to gold, these have more uses, making them powerful weapons. It is best to insert runes into titan heroes with a lot of life, since runes are aimed at reaction.

Crafting runes characteristics

Small attack rune. Min chance - 90%, catalyst - x4. Ingredients:

Rune of attack. Min chance - 90%, catalyst - x4. Ingredients:

Large attack rune. Min chance - 90%, catalyst - x4. Ingredients:

Great rune of attack. Min chance - 90%, catalyst - x4. Ingredients:

Small rune of protection. Min chance - 90%, catalyst - x4. Ingredients:

Rune of protection. Min chance - 90%, catalyst - x4. Ingredients:

Large rune of protection. Min chance - 90%, catalyst - x4. Ingredients:

Great rune of protection. Min chance - 90%, catalyst - x4. Ingredients:

Small rune of wisdom. Min chance - 90%, catalyst - x4. Ingredients:

Rune of wisdom. Min chance - 90%, catalyst - x4. Ingredients:

Large rune of wisdom. Min chance - 90%, catalyst - x4. Ingredients:

Great rune of wisdom. Min chance - 90%, catalyst - x4. Ingredients:

Minor Rune of Agility. Min chance - 90%, catalyst - x4. Ingredients:

Rune of Agility. Min chance - 90%, catalyst - x4. Ingredients:

Large Rune of Agility. Min chance - 90%, catalyst - x4. Ingredients:

Great Rune of Agility. Min chance - 90%, catalyst - x4. Ingredients:

Small rune of life. Min chance - 90%, catalyst - x4. Ingredients:

Rune of life. Min chance - 90%, catalyst - x4. Ingredients:

Big rune of life. Min chance - 90%, catalyst - x4. Ingredients:

The great rune of life. Min chance - 90%, catalyst - x4. Ingredients:

Hunter Runes Crafting

Small hunter rune (any). Min chance - 90%, catalyst - x4. Ingredients:

Hunter’s rune (any). Min chance - 90%, catalyst - x4. Ingredients:

Large hunter rune (any). Min chance - 90%, catalyst - x4. Ingredients:

Great hunter rune (any). Min chance - 90%, catalyst - x4. Ingredients:

Dungeon Crushers: Dark Ritual

The most important thing to progress through the game is the Dark Ritual. It is available after upgrading Bret the Merciless to level 125. In the Dark Ritual, you sacrifice all of your heroes. The game starts from the beginning. The accumulated souls become active and you get a significant bonus to damage. Available only once per level penetration (One-time skill). After the Dark Ritual, the level of the heroes is reset, and they again need to be hired for gold. Also, all heroes’ rarities and special heroes remain. 2 artifact-portals will help you to start from a higher level after the Dark Ritual.

Using the Dark Ritual. Many people advise using the Dark Ritual if the mob does not die in 5 seconds. In general, the advice is correct. It’s only best to get to the first ghost if such a situation occurs. For beginners, very good advice: before the Dark Ritual, pump all heroes to the maximum. This will give you more souls that you can spend on artifacts.

On Event Boss Weeks, hire Bret only before the Dark Ritual, as the boss can kill Bret and you won’t be able to do the Dark Ritual for a long time if necessary. If this happens, then the killed hero can be resurrected immediately for 10 magic bottles. A dark ritual resurrects killed heroes (in the arena, after the battle in the Great Clan Mines, after being killed by the weekly boss).

If you are an avid player in clan mines, then we advise you to perform a dark ritual immediately after sending heroes to the great clan mines. This will allow you to quickly react to the enemy’s attack and repulse him.

What are Souls? Souls are in-game items that provide global DPS bonuses and can be used as currency to buy and upgrade artifacts. Each hero’s soul gives a bonus of + 10% to damage per second. For every 200 levels of pumping heroes, you get one soul after ascending. In the first few ascents, this will most likely be your main source of souls.

Ghosts. Ghosts can appear every 5 levels (once per level), starting at 100th level. The base chance of a ghost spawning is 25%. They have the same HP as normal bosses, but you get souls for defeating them. The number of souls received increases depending on the level at which you kill the ghost. There are no ghosts at the levels that you passed after the Dark Ritual, so there is no point in staying at the same level for the sake of soul farming.

Remember that inactive (gray) souls cannot be used on the current ascent. They will only become active after using the Dark Ritual. The ghost can be found at a certain level only once, next times an ordinary boss will be at this level. To increase the chance of a ghost appearing, you need to purchase the "Ghost Lamp" artifact. And to increase the received souls from ghosts, you need to purchase and pump the "Reaper of Souls" artifact.

Dark Ritual Achievements:

Dungeon Crushers: Arena Secrets

The arena will become available after researching clan science Basic Science - Tournaments. Victory in the arena rewards the attacker with a chest, hearts, and influence points. The chest takes up one of the three available slots in the inventory. The opening of the chest is carried out for at least 3 hours, or the player can spend magic bottles to open the chest instantly (1 magic bottle per hour). If the attacker wins the arena, but does not have a free chest slot, then the chest disappears.

The quality of the chests (and its rewards) is determined depending on the amount of influence points gained by the player. For every 10 victories in the arena, you get a "Mythic chest" from which there is a high chance of getting rarity for your heroes. Under the "Attack" button on the arena tab, there is a countdown timer. Each battle in the arena adds 30 minutes to this timer. If it reaches five hours or more, then the Attack button is disabled until the timer expires completely. You can reset the timer by spending 200 Magic Bottles.

Dungeon Crushers: Daily bosses

Daily Boss (Hedgehog, Hedgehog, Hedgehog) is a special daily event in which the player must defeat the boss for a special reward - Hero’s Rarity. This is a regular boss with a timer, but in addition to health, it has armor. It protects the boss from damaging him, in order to get rid of it, you need to click (manually or with the Rain of Arrows Skill) on the boss. For example, if the boss has 100/100 armor, you will not be able to damage him, but immediately after the first click (now the boss has 99/100 armor) you will start dealing 1% of your DPS / WPC.

The choice of rarity offers only 3 heroes, and the weakest ones. Therefore, recruit a maximum of 3 heroes after the Dark Ritual, where one of them is a hero who needs to increase the rarity. The second and third for the newcomer are Garic the Sweet-voiced and King Midas, respectively. For players whose level of the Dimensional portal is more than 1000, only Midas and his unique ability can be used.

The number of lives and points of armor for the daily boss grows with each battle, so if you were unable to kill a couple of hedgehogs at the beginning or were wasting rarities, it is better to start the game over. Heroes sent to the mines, the Great Clan Mines before the Dark Ritual are still involved in the distribution of rarities, so before the daily boss, do the dark ritual to avoid unwanted pumping. You can get rid of extra heroes on distribution by donating heroes in the altar, but this is an extremely ineffective method.

Tracking cost. Once a day (or rather at 3:00 GMT + 3), the boss is reset to free. Free bosses do not accumulate, as well as tracked for bottles.

Awards. When you end the fight with the Daily boss, you can improve the rarity of the hero. You will have to choose one of the three proposed heroes.

Defeat. If you failed to defeat the Daily Boss, you will lose one or more of your heroes. The number of heroes you lose is most likely related to the strength of the Daily Boss and the number of hired heroes. The maximum number of killed heroes is 4. Lost heroes will be unavailable for the next 12 hours.

Surrender. If you press the white ensign, the heroes die, and you are given one more try before the end of the game day. If you did not attack the boss at all during this time, then the attempt disappears. If not, then the heroes die again.

Dungeon Crushers: All About Clans

Clans allow players in the game to team up and play together. Also, joining a clan opens up two important functions of the game for the player: Clan Science and Arena. Clan menu:

Creation of a clan . The cost of creating a clan is 250 souls or 50 magic bottles. When creating, you can choose:

Ghost clans. "This clan is not active, only the ghosts of the past remain in it." Any clan whose leader is inactive for more than 2 months becomes a ghost clan. Presumably, if the leader starts playing again, the clan will return to normal. Ghost clans have a gray banner on the clan and clan rating page.

Clan Dashboard receives a Ghost Clan Medal. The most important thing is that for any active player still in such a clan, all bonuses from studying science are lost. Not only bonuses for DPS, souls and gold, but also access to the arena and protection from random PvP. No player will be able to join a ghost clan.

Clan Science

You can contribute points to the study of clan science. Basically, science points are "bought" for gold, but sometimes other options appear. A more efficient option can cost you not only gold, but also magic bottles, showers and even viewing ads (on mobile devices). There are 3 options for studying science:

The cost of each option is the same, but the cost in gold will depend on the level of the selected research, the cost in souls depends on the number of Dark rituals you have performed, and the cost in magic bottles depends on the level of the book of science being researched, while the cost of all research in the same book remains unchanged. You can contribute to the study of science within the "science timer" - each study increases the timer by 30 minutes. When the timer reaches 5 o’clock or higher, further science studies are blocked until the timer expires.

Great clan mines

Great clan mines (they are also clanshakhta, then possibly ksh) is a daily event that is available to the top 100 clans from the last event. In it, two clans fight for 500 emeralds for 24 hours. After which the opponents change. Battles in the clan mine are specific: they take place in 8 vs 8. In addition, there is a certain time interval between the sending of the first squad and the battle itself: this is an opportunity for your clanmates to help you (or vice versa) in capturing Ksh.

Mechanics. The enemy is chosen randomly from about 10 neighboring clans in the ranking of the previous event. There is no more precise choice information. 1 emerald is mined in about 170 seconds, that is, in 2 minutes 50 seconds / Battle in a clanshaht, as in a league and a siege, are divided into rounds. There can be countless rounds. The side that will have the troops in the clan mine wins.

Detachments. The squad consists of 4 heroes. Used heroes in squads cannot previously be used in new ones. In this case, after a unit is completely killed, you can make a Dark Ritual and use the unit again in battle. The number of units in a ksh is not limited. In addition to all of the above, sending a squad costs 1 horseshoe, which are given every day, up to a maximum of 10 pieces. You can also craft horseshoes.

During the battle, you can return the squad if the attack is unsuccessful (it is important to have time to return it). In this case, the heroes will remain alive, which is much more effective in battles. The heroes in the squad are connected to each other. Accordingly, the withdrawal of individual heroes from the squad is impossible. Heroes who died in battle can be returned for an additional fee of 10 cans per hero.

Tactics and tricks. There are a couple of tactics that most clans fight (often of medium level)

Dungeon Crushers: Castle of the King of the World

The players who captured the Castle of the King of the World are considered the strongest. The head of the clan receives the title of King of the World. No reward other than fame and pride for their labors. The Castle of the King of the World can be attacked by all players. They are the attacking side. All players on the attacking side become allies, regardless of which clan they are from. The owners of the castle are considered defenders and can put their heroes to defend the castle. Players outside of their clan will not be able to help them deploy defense.

The castle of the king of the world consists of 4 buildings: the main castle and three outposts. The battle takes place in the castle and outposts. To reclaim the castle of the king of the world, you need to capture all the buildings. But the outposts block the passage to the main castle. As long as one of the outposts belongs to the King of the World, an attack on the main castle is not possible.

Although if the battle in the main castle has already begun, then the capture of one of the outposts by the King of the World will not save the main castle. The owner of the castle can put up a magic shield once a day, which will suspend all battles for 6 hours. Also, the magic shield is placed for 1 hour after the castle is recaptured by the new owner and for 15 minutes if the King of the World won after the attack.

Outpost. Players can capture an outpost from the King of the World and hold it. An attack on this structure is possible at any time. Capturing all outposts makes it possible to attack the main castle. The battle is in the format of 8x8 heroes.

Main castle. The capture of this structure by the attackers will lead to the re-capture of the castle of the King of the World. An attack on this structure is possible only if the attackers have captured all the outposts. Capturing an outpost does not affect the course of the battle for this structure.

How is the winner chosen? If the attackers won the battle, then one of the clans will be chosen as the winner. The castle will be transferred to the possession of this clan. The clan will be chosen randomly from all the attackers. The greater the total strength of all the heroes who participated in the assault, the more chances this clan has to be chosen. The battle is in the format of 16x16 heroes.

Dungeon Crushers: Currency Guide

In the game Dungeon Crushers, there is a considerable amount of all kinds of game currency. All currencies are listed below.

Guild points. Used to pump the ranks of heroes. Available:

Magic bottles. Available:

Emeralds. Available:

Hearts. Available:

Souls. Souls accumulate for killing ghosts (they become active after the Dark ritual).

Gold. Obtained when defeating enemies and as a reward in a cave with gold on the world map.

Shards of emptiness. Purchased in the store and upon receipt of a second copy of an already received premium hero.

Dungeon Crushers: Mines - who shouldn’t be sent there?

The first mine is unlocked at level 35, where you can send four heroes to work. They will be unavailable throughout the mission, but at the end you will receive emeralds. Heroes sent to the mine still participate in the rarity distribution prior to the dark ritual. Also, the active mission time in the mine is shortened by time travel.

Heroes that are best not sent on a mission. Bret the Merciless, while in the mines, will leave you without the opportunity to perform the Dark Ritual. Accordingly, having reached the maximum level possible for you, you will stop and will not receive resources until Bret returns from the mine and returns you the opportunity to do the Dark Ritual. King Midas is also not the best choice for mines, due to his ability, Hand of Midas, required when using the Dark Ritual, with a pumped Portal.

Article author: Nadezhda D.