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Walkthrough Galaxy on Fire 2: Tips, WIKI, Reviews

GALAXY ON FIRE 2 is an Android game with a release date of 06/23/2013 from Deep Silver. Game genre: Arcade. In the article, we have summarized tips for leveling from TOP players, developers ’answers to gamers’ questions, guides for beginners from the official website and our secrets of passing the game. Attention, the article is periodically updated, check the Wise Geek website more often.

Contents

  1. Best Ships
  2. Blueprints
  3. Kaamo Club
  4. How to make money fast?
  5. Hidden Systems
  6. Medals
  7. Supernova
  8. Valkyrie
  9. Trade
  10. Hardware
  11. Turrets
  12. Planets
  13. Missions
  14. Repeaters
  15. Game Tips

Galaxy on Fire 2: Best Ships

Veteran

Veteran is the Earthlings’ ship from Galaxy on Fire 2. It has only three slots for main guns, but they are very close, which gives it an advantage in terms of accuracy when shooting. Moderately balanced in all respects. Despite its small flaws, Veteran does an excellent job of all tasks, giving pilots the freedom to choose their activities.

Phantom XT

Phantom XT is one of the Earthlings’ ships in Galaxy on Fire 2. It can only be purchased in the Kaamo Station Lounge in the Shima system from a Bobolan named Umnar Zoboon. Phantom XT is an improved modification of the Phantom ship. It features multiply reinforced armor, a spectacular appearance, and a very close position of the main guns, which makes it a fairly accurate ship when it comes to shooting. Unfortunately, like its predecessor, it cannot boast a good price / performance ratio.

The ship is very good at fast combat, in the class of light, expensive fighters, the Phantom XT is second only to the VoidX in maneuverability. The small cargo area is easily compensated by the large equipment space, where multiple cargo space optimizers can be installed. However, the presence of only one slot for heavy shells cannot be compensated for. The ship is good, but we apply it narrowly. His strong point is fast combat.

Groza Mk II

The Groza Mk II is one of the most expensive and dangerous ships in Galaxy on Fire 2. The Terran ship. Can only be purchased in the Kaamo Station Lounge in the Shima system from a Bobolanian named Umnar Zoboon. This improved model of the Groza ship breaks all acceptable patterns, norms and rules. Capable of conducting the most concentrated frontal fire per unit of time among all ships in the galaxy! Excellent flight characteristics and overall balance make it one of the most desirable ships.

Such a destruction machine was created in order to conduct open combat, not otherwise. The bright combat color of the Groza Mk II strongly distinguishes it from other ships and immediately makes it clear to the unfortunate enemies what they are dealing with! In combination with powerful weapons, this ship is a real executioner, burning out all life in its path. Fully lives up to its name!

Teneta red

Teneta RED is a modified version of the Teneta ship. Earthlings ship. She is one of the most expensive and best ships in Galaxy on Fire 2. Can only be purchased in the Kaamo Station Lounge in the Shima system from a Bobolanian named Umnar Zoboon.

When creating Teneta RED, the engineers working on it not only replaced two slots for heavy shells with two slots for main weapons, but also improved its armor and maneuverability. For completeness, several additional slots for equipment were also added.

Dark angel

The Dark Angel is one of the finest ships in the original Galaxy on Fire 2. A prototype of a heavily armed warship developed by Davilon Corporation, an Earthlings weapons manufacturer that has not survived to this day. Despite the fact that Dark Angel showed great promise during the rigorous testing phase, multiple delays and increased development costs led to the closure of the project. Dark Angel differs from the standard color of the Earthlings’ ships. It has a more greenish tint. Not used by NPCs.

A heavily armed ship, the Dark Angel is a remarkably agile ship. Four slots for main guns, two for heavy shells, a turret pad and 14 slots for equipment make this interceptor one of the most sought-after ships in the galaxy, suitable for the entire game. Of the minuses, its rarity stands out (it is mainly sold at stations with a high technical level) and a rather big price. All in all, the ship is really worth the credits spent on it and is recommended for both normal playthrough and for hunting wanted criminals.

Mantis

Mantis is one of the pirate ships in Galaxy on Fire 2. One of the largest and most dangerous ships on the market. Weapons, armor, equipment slots - everything is to the maximum. The ship is armed to the teeth - as many as four slots for main guns, as many places for heavy shells, good maneuverability, and strong armor to boot.

An excellent option for pilots who are actively fighting. There are also as many as 12 hardware slots. From the pros, in principle, everything. The disadvantages are obvious: the cargo hold is small, the distance between the main guns is large, the price is very high and there is no turret area. This is the most expensive pirate ship in the game. Price: $ 2.363.886 (Android).

Darkzov

Darkzov is an improved version of the Azov ship. Sold only in the waiting room of Kaamo station in the Shima system by a Bobolanian named Umnar Zoboon. Pirate ship. Compared to the regular model, the special edition Azov features improvements in almost every way. Durable armor plates, high firepower and huge space for additional equipment and devices are the main advantages of this collectible model.

One of the most expensive and efficient ships in Galaxy on Fire 2. It is quite balanced in all characteristics, and also has a bonus in the form of a turret area. If you liked Azov, his "big brother", Darkzov, you will like it even more. The ship can only be upgraded in the Kaamo Station Lounge in the Shima system.

S’Kanarr

The S’Kanarr is one of the best Vos ships in Galaxy on Fire 2. With the creation of S’Kanarr, the Vosk Empire is bringing to market a new heavily armed ship with ample turret space in addition to four main and two heavy guns. Super heavy armor provides extra protection, although it affects maneuverability.

Despite the high price and some technical flaws, this ship is not as bad as some might think. If you are looking for a vessel capable of active combat, S’Kanarr is a great option. It has as many as four slots for main guns and a turret area. It also has a very large cargo hold, making it a good choice for merchants. Among the shortcomings, only 11 slots for equipment and poor maneuverability stand out.

Na’srrk

Na’srrk is the Vossk ship from Galaxy on Fire 2. Available in the Supernova expansion. Na’srrk is a new, heavily armed warship developed by the Vosks. This powerful vehicle is a good alternative for pilots who cannot afford the S’Kanarr and do not consider turret space a necessity. This is the most maneuverable Vossk ship in GoF2.

Versatile Voss fighter. Has a decent amount of slots for equipment, main guns and heavy shells. In addition to all this, it also has good maneuverability. The only drawback is not a very large cargo compartment, but this can be fixed by improving the ship, or by installing a compressor, since there are enough slots for equipment.

Aegir

The Aegir is the flagship of the Nivelian Navy. Excellence, elegance and power are welded together. By any means, it’s not cheap, but many pilots in the galaxy will envy you. Aegir’s role has evolved rapidly with updates and additions. In the original GoF2, this ship was a kind of intermediate between Veteran and Mantis: without a turret and a twelfth equipment slot, but cheaper than the Mantis and with four slots for main guns and heavy shells.

Pilots who prefer to have four main guns and do not consider a turret a necessity can safely purchase the Aegir. Despite not the largest cargo hold and less security, it does its job perfectly thanks to its customization options.

When completing add-ons, especially Supernova, especially at high difficulty levels, it is sometimes worth thinking about the advantages of installing a turret, more equipment slots and a more spacious cargo compartment, because even in an improved version, Aegir begins to lose to such samples as Ghost, Dark Angel and ships that sells bobolan Umnar Zoboon at Kaamo station. In general, we can say that for the passage of about half of the entire storyline, this ship will not cause complaints, but after accumulating a large amount of credits, it is worth investing them in a more powerful unit.

Ghost

The Ghost is the result of the Nivelians’ efforts to build an armored yet agile stealth fighter. A large number of changes that the ship suffered at different stages of development, led to the fact that Ghost was recognized by pilots and designers as a rather unsuccessful experiment. However, according to Midorian intelligence, the technical advances gained during the development of Ghost were later used in another top-secret project under the leadership of a certain Trunt Harval, the supreme commander of the Nivelian Republic.

This early prototype of the Nivelian fighter, which never went on sale due to its revolutionary technology, was still in its early stages of development at the time of the ship’s design. Strong armor, the presence of four slots for main guns, two for heavy shells and 14 equipment slots make it a good choice for experienced pilots. Like many Nivelian ships, the Ghost has a rather unusual design. Disadvantages include only a small cargo compartment and a decent price.

Kinzer RS

The Kinzer RS is a modification of the Nivelian ship Kinzer. It can only be purchased in the Kaamo Station Lounge in the Shima system from a Bobolanian named Umnar Zoboon. The bright color of the Kinzer RS serves as a warning to fools who dare to attack this high-tech fighter. With its enhanced weaponry and numerous equipment slots, the Kinzer RS is really tough to destroy. Fortunately for opponents, it is easy to spot from afar, giving them time to find a way to escape.

Perfection! The result of many years of hard work by the best Nivelian engineers to design a fighter with virtually no flaws. It has a huge number of slots for equipment and four slots for main weapons and heavy shells, which is good news. High functionality does not affect maneuverability in any way!

In terms of its characteristics, the ship is very similar to the VoidX, and although in some characteristics it is slightly inferior to it, the Kinzer RS has a quite acceptable cargo compartment for 65 cells - instead of 30 for the same VoidX. The ship inspires stability and confidence to those who are fortunate enough to buy it. A masterpiece of shipbuilding made in the best traditions of the Nivelian genius: a combination of grace, practicality and deadly power!

Specter

Specter is an invisible ship from Galaxy on Fire 2. Available for purchase after receiving all medals, or after completing the story on extreme difficulty. You can buy it at Katashán station in the Paréah system. The Specter is an agile and highly dangerous interceptor used by the Trunt Harval guards. Equipped with an incredible number of hardware slots and has a pre-installed U’tool disguise.

Looking at the specs of the Specter, the first thing that catches your eye is the armor. 800 defense units make this ship the most durable ship after the Rhino. Maneuverability is also at a height, with such armor it seems impossible, but the wizarding engineers have made 138 units a reality! This figure is higher than that of many ships in this price category. Practicality, balance and customization are just as amazing. A disadvantage, and at the same time an advantage, is the preset U’tool masking, which cannot be replaced with another one (another set masking will not work on it).

The 65-cell cargo bay doesn’t seem like much, but the upgradeability and multiple compressors make the Specter a cargo ship. As many as 16 (and with an improvement, even 17) slots for equipment and the absence of the need to install a disguise make this masterpiece of shipbuilding one of the most widely customizable ships in the entire game. However, to many people the adequacy of the price of this ship may seem doubtful. The price is simply prohibitive: for example, it is twice as expensive as Bloodstar, three times as expensive as VoidX and Kinzer RS, almost four times as expensive as Dark Angel. The price is huge and this is one of the few downsides to the Specter.

You can only get this ship after completing the Supernova storyline in Extreme or obtaining all Supernova medals on other difficulty levels.

Berger cross special

Berger Cross Special is an improved version of the Berger CrossXT. Sold only in the waiting room of Kaamo station in the Shima system by a Bobolanian named Umnar Zoboon. It is without any alternative the best Midorian ship in Galaxy on Fire 2 and one of the most powerful in the entire market. He has everything in abundance: solid defense, powerful weaponry, ample equipment slots and phenomenal handling for such an abundance of firepower and customization. The price for such a variable ship is appropriate, but fully justifies all investments.

The lack of a turret here can be called a double-edged sword: this, of course, can be disappointing, but for those pilots who do not consider its presence a necessity, this fact will not be upsetting. The only serious drawback of this ship is a small cargo compartment, but this can also be fixed by installing several compressors, since there are enough slots for equipment. If you are looking for a ship that is almost devoid of flaws and you do not have a strong need for a turret, the Berger Cross Special is definitely a good choice.

VoidX

VoidX is the only ship used by the Voids. It can be unlocked after obtaining all gold medals. The main drawback of this vessel is the terribly small cargo area, which makes it unsuitable for trading. But since it has a fairly large number of equipment slots, by installing two or three Rhoda Black Holes, the cargo space can be increased to a fairly satisfactory size.

The ship has an unnaturally high mobility: with skillful management, it becomes practically invulnerable. The fact is that it is almost impossible to get on it. You can’t find a more unpleasant opponent. Due to such speed and mobility, VoidX transforms from pursued to pursuer in a matter of fractions of seconds. This is truly a killer’s ship - to appear quickly, quickly destroy, quickly hide.

Dignity. Undisputedly the best ship for fast combat. Among all fighters of its class, VoidX has the best maneuverability of all ships, more than 1,000,000 credits. This allows you to make the most amplitude maneuver of evasion from shots, so that you can do with it without camouflage, even in the most extreme situations. In one-on-one battles, you can be completely confident in your victory even over the most powerful opponents.

Four slots for main guns, four slots for heavy shells and 16 (upgradable) slots for equipment make it a ruthless machine for exterminating anything that shows signs of life. The shape of the ship is exotic: a very elongated bow allows for maximum aimed fire. In combination with a very small shot radius and neat dimensions that do not block the view, it can also be considered the best ship in terms of shooting. Perfectly balanced in terms of combat: armor, weapons, equipment slots, maneuverability.

Disadvantages. Negligible cargo hold. The ship is absolutely useless in trade. Not suitable for drilling asteroids: firstly, the cargo compartment, and secondly, excessive steering does not allow to properly aim at the asteroid. Not the best option for completing the entire game (after destroying the Void Mothership). Difficulty of purchase - opens only when all gold medals are completed. The price is high, but fully justified.

Vol Noor

Vol Noor is the only ship made by the Grays. Vol Noor is essentially useless, but very beautiful, so you can add it to your collection. Perhaps a reference to a UFO (flying saucer) due to its design and the fact that it is the only ship of its kind built by the Grays (from the conversation of Cador in Supernova it is clear that he flew to Earth to study it) and the fact that he is "prehistoric".

As a scout ship for one of the prehistoric fleets of the Gray race, the Vol Noor is almost a relic. At the beginning of the great confrontation with the Vossk, this design was not uncommon, but the increased need for an advanced modular system almost survived this ship from the vastness of the universe.

Nemesis

Nemesis is a ship created by the Science Beyond. Appears in the Valkyrie expansion. Nemesis is the jewel in the crown of Beyond Science’s engineering. Heavy armament, good defense and style - an excellent ship for the confident pilot who can afford to buy one. The Cador engine is integrated.

One of the best ships in Galaxy on Fire 2. It has four slots for main guns, a fairly spacious cargo compartment, 14 slots for equipment and an integrated Cador Engine. Nemesis has the potential to fend off many, if not all, ships in the galaxy. The only disappointment is the presence of only one compartment for heavy shells, the rather high price, the lack of a platform for the turret, and not very good protection. This marvel of engineering is perfect for any activity, from mining ore to hunting wanted criminals.

Bloodstar

Bloodstar is a ship from the Supernova expansion, operated by the outlaw Qyrr Myfft from the Earthlings wanted list. The second most expensive ship in the entire game (after the Specter). Becomes available for purchase at Quineros Station in the Loma system after its owner is destroyed. Bloodstar has been extensively redesigned and improved over the years to be a serious threat to every ship in the universe - be it the devastating Mantis, the refined and delicate Aegir, or the advanced Nemesis.

With four positions for the main guns, four for the heavy shells, and a place for the turret, the Bloodstar could be the contender for the title of the most armed ship in the entire GoF series, competing with ships such as the Kinzer RS, Specter and VoidX! Although at a price of $ 13,365,000 (or $ 5,346,000), it is also not far from the title of the most expensive. In terms of design and appearance, the Bloodstar slightly resembles the ship Centaur, the Grounder fighter from the original App Store of Galaxy on Fire 3D, which was owned by a merchant named Doc Washington.

In direct comparison, however, Bloodstar is far more brutal and menacing than Centaur. This effect is achieved, at least in detail, with a unique paint job that looks like the entire ship is stained with the blood of innocent pilots that Qyrr Myfft has scattered over the course of his career in the abyss of space.

In fact, the name of the ship continues this idea and the nasty octopod chose it in order to evoke a sense of danger, fear and imminent death in the minds of pilots, whose scanners detect the approaching Bloodstar, scorching from all guns. In terms of combat, the ship is very good. For example, all missile launchers are in the same place and the points at which the missiles will hit coincide with the sight, however, the main weapons are less well located.

Draaken

Draaken is a bomber designed by the Leonids and used by many of the inhabitants of the galaxy. The main feature of this ship is considered to be its powerful armor, a large number of weapon slots and a launcher for heavy shells. Like other bombers, Draaken has very low maneuverability. But despite this, he deservedly bears the status of the best ship in the original GoF.

Cormorant

Cormorant is the Earthlings ship from Galaxy on Fire 2. The Cormorant is a very special ship. Largest cargo bay and extremely powerful armor. It is technically impossible to mount main guns on it, but the turret platform guarantees some protection.

The Cormorant has the largest cargo hold in the original GoF2 (second only to one ship in the Supernova expansion, the Rhino). The eight Rhoda Black Holes on the Cormorant earn the Spacious II medal. The player’s version has a ship with four turbines, while the NPC has only two. Despite the lack of slots for main weapons, NPC ships can shoot.

Rhino

Rhino is the Earthlings’ cargo ship from Galaxy on Fire 2. Available in the Supernova expansion. Earthlings most often use Rhino to transport infantry from one star system to another. Despite its low maneuverability, the Rhino is popular with merchants for its huge cargo hold. Due to the huge cargo hold, this ship is perfect for mining and trading. Thanks to slots for heavy projectiles and a turret platform, it can fend for itself, but its low maneuverability and lack of slots for main guns make it unsuitable for active combat.

This ship has the largest cargo hold in GoF2. Rhino has the most defense in the game. It also has the least controllability among all ships. When installing 6 Rhoda Black Holes, you can get the "Spacious II" medal (without upgrading the cargo bay). By fully upgrading this ship and installing 10 Rhoda Black Holes on it, you can achieve the maximum cargo capacity of 5610t. This is another record. In the storyline, Rhino is used in several missions. They are first seen during the evacuation of the Midorians following a supernova explosion.

Galaxy on Fire 2: Blueprints

Blueprints are a feature of GoF 2. They can be purchased in the waiting rooms, obtained through the story, or by hacking a destroyed frigate (in Supernova). Items obtained by crafting from a blueprint are unique; they cannot be purchased from station hangars. There are 25 blueprints in GoF 2 with both addons. Of these, 13 appeared in the original GoF 2, 4 in the Valkyrie expansion and 8 in the Supernova expansion.

Manufacturing process. To craft an item according to a blueprint, various materials are required (usually goods, including ore). Crafting begins at the station where the first component was added to the blueprint; after that, when adding components at other stations, you must pay $ 20 for the transportation of each unit of goods. After the completion of production, the created item can only be picked up at the station where its creation began.

Autocomplete. The game also has the ability to instantly carry out assembly according to the drawing without the cost of components, for credits. In this case, the required amount often exceeds the total cost of the drawing components. This feature is not available in the PC version.

Blueprints of the original Galaxy on Fire 2

1. M6 A3 Wolverine. M6 A3 "Wolverine" - the most powerful and efficient laser in the original Galaxy on Fire 2. Assembled according to the drawing.

The blueprint can be purchased from the Géhlon Station Lounge on the Suteo system for $ 49,999. You can complete the project automatically for $ 134.973. Drawing components:

Drawing Components (Android):

2. H’nookk. The H’nookk is the most powerful and efficient blaster ever produced by the Vossk Empire. Assembled according to the drawing. It consumes so much energy that the old version of the H’Soc ship had to be upgraded because every Vossk wanted to mount this weapon on their ship. This was before the Hervarar Earthlings hit the market, offering more power with less energy consumption.

The blueprint can be purchased from Duhnu Station in the Behén system for $ 36,998. You can complete the project automatically for $ 65.501. Drawing components:

Drawing Components (Android):

3. Rail-gun 128MJ. The 128MJ rail cannon is one of the most effective machine guns in the original Galaxy on Fire 2. Assembled according to a blueprint. Older model for the 64MJ Rail-gun. The 128MJ rail gun was the first weapon in about 200 years to be withdrawn from the market and discontinued. The point is the high instability of the weapon, which can cause an unpredictable destructive explosion. Clever inventors have succeeded in recreating tools from materials that are relatively easy to obtain.

The blueprint can be purchased from the Kallsta Omba station waiting room in the Eanya system for $ 19.999. You can complete the project automatically for $ 33.358. Drawing components:

Drawing Components (Android):

4. Mass Driver MD10. Mass Driver MD 10 is one of the most effective machine guns in Galaxy on Fire 2. Along with thermo-guns, Mass Driver MD-10 has the highest rate of fire. Unfortunately, its production requires a huge amount of resources, so this weapon is extremely rare and is the main goal of thieves who dismantle it from ships left unattended.

The blueprint can be purchased from the Y’mirr Station Lounge at K’mirkk Station for $ 59,999. You can complete the project automatically for $ 150.578. Drawing components:

Drawing Components (Android):

5. Rocket Amour. Behind the euphonious name is a deadly rocket that brings chaos and destruction, at the same time disrupting the operation of the target’s electronic systems. These properties make her an unpredictable but intriguing part of any arsenal. This is the most effective unguided rocket in the game. If you launch this rocket and take a closer look, you can see that it is manufactured by AMR.

The blueprint can be purchased from the Arpalys Station Lounge on the Buntta system for $ 2,000. You can complete the project automatically for $ 1.262. Drawing components:

Drawing Components (Android):

6. Intelli Jet. Intelli Jet - self-guided missile from Galaxy on Fire 2. Assembled according to the drawing. The Intelli Jet rocket is powered by artificial intelligence, as the name suggests. Strikingly fast, with an automatic target tracking system, it deals acceptable physical and electromagnetic damage. In addition, it is easy to manufacture, but, fortunately, not everyone knows about it. Otherwise, this galaxy would become a more dangerous place.

The blueprint can be purchased from the Thynome Lounge in the Wolf-Reiser system for $ 2.999. You can complete the project automatically for $ 3.412. Drawing components:

Drawing Components (Android):

7. Anti-obscene shield. The Anti-Matter Shield is the most expensive and effective shield in the original Galaxy on Fire 2. Anti-Matter Shields have been in development for a long time, but are only now ready for mass production, thanks to a breakthrough in field stabilization technology. Investors did not have to rejoice at the success, as the drawings were stolen a couple of days after drawing up. Rumor has it that a network of illegal traders is now trying to sell these schemes.

The blueprint can be purchased from the K’ane Station Lounge on the Ni’mrrod System for $ 59.998. You can complete the project automatically for $ 349.946. Drawing components:

Drawing Components (Android):

8. AMR Extinctor. AMR Extinctor is the best thermonuclear bomb in the original Galaxy on Fire 2. Assembled according to the blueprint. Nuclear warheads are so powerful that they can affect the gravitational field of a small planet. AMR had high hopes for the Extinctor to be a hit, but production was shut down for outright violation of intergalactic laws. You can still get blueprints on the black market, unless, of course, their price turns you off.

The blueprint can be purchased from the Decimus Station Lounge on the Pan system for $ 5.999. You can complete the project automatically for $ 62,100. Drawing components:

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Despite the fact that the description says that the blueprint is expensive, it is actually one of the cheapest in Galaxy on Fire 2.

9. T’yol. T’yol is the most expensive and durable armor plate in Galaxy on Fire 2. Assembled according to the blueprint. Super durable armor of the elite unit of the Vosk Empire. These armor plates are the pride of the Vosk industry. It provides the highest protection in the galactic market. T’yol means forehead, not to be confused with T’yool, which is used to refer to the genitals of the Voss. This confusion has cost many unlucky traders their lives.

The blueprint can be purchased from the Rr’ostam lounge in the Y’mirr system for $ 79,999. You can complete the project automatically for $ 229.222. Drawing components:

Drawing Components (Android):

10. Black hole Rhoda. Black Hole Rhoda is the most efficient compressor in Galaxy on Fire 2. Assembled from a blueprint. By creating a stable black hole, it is possible to move the cargo into subspace and return it when needed. There are unconfirmed complaints from some travelers that some cargo could not be returned, and sometimes strange artifacts from other worlds appear in the cargo hold.

The blueprint can be purchased from the Festus Lounge in the Pescal Inartu system for $ 39,999. You can complete the project automatically for $ 138.375. Drawing components:

Drawing Components (Android):

11. Engine Cador. Cador’s Engine is a hyper-accelerator from Galaxy on Fire 2. Assembled from a blueprint. Named after its inventor, Grey by the name of Khador. Allows you to travel throughout the galaxy without using repeaters, as well as travel to Void space without using a wormhole. A very useful thing for any pilot. You can activate the Cador Engine in the action menu.

When you click, the request "Will you move to the Void space?" Will appear, if you answer "No" then you will see a map of the galaxy, where you can choose where to fly. Cador’s engine uses up batteries. With it, you can navigate even to systems inaccessible to repeaters, such as, for example, Mido or Y’mirr. After specifying the location, the hyper-accelerator will start charging, consuming batteries. This process lasts 5 seconds, after which you will move to the desired point.

The drawing can be obtained during the passage of the storyline. You can complete the project automatically for $ 828.653. Drawing components:

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This is the only blueprint that Keith T. Maxwell receives for free during the original storyline. The hyper accelerator cannot be used during missions (if you arrived at the location where the mission is being performed, you cannot leave it using the Cador Engine). This is the only piece of equipment of its kind. The Cador engine is installed in all the ships of Beyond Science, and more specifically in Cronus, Typhon and Nemesis.

In the Valkyrie expansion, Alice Paolini ordered Cornelius Tenner to dismantle Keith T. Maxwell’s Cador Engine in order to make a blueprint from his prototype and manufacture hyper-boosters himself. She wanted to rename it "Alice’s Engine". This hyper-accelerator can move not only ships, but also stations. Alice uses it to move the Valkyrie to Kothar Station and later, by mistake, to Void space.

12. Boer Gunant. The Gunant drill is the most expensive and efficient drill laser in Galaxy on Fire 2. Assembled according to the blueprint. This drill laser was constructed by a Midorian businessman named Gunant Breh. An incredibly powerful device, and if it ever reaches a market sale, it could very well bankrupt IMT.

The blueprint can be purchased from Gunant Breh in the Var Hastra Lounge on the Mido system for $ 129,999. You can complete the project automatically for $ 138.375 on easy and normal difficulty, or for $ 281.562 on extreme. Drawing components:

13. Yin Co. Shadow Ninja. Yin Co. Shadow Ninja is the most expensive and efficient cloaking generator in Galaxy on Fire 2. Assembled from a blueprint. A very efficient cloaking field generator that claims to be hand-assembled.

The blueprint can be purchased from the E’kkide Station Lounge on the K’ontrr System for $ 39,999. You can complete the project automatically for $ 361.176. Drawing components:

Drawing Components (Android):

Valkyrie Blueprints

1. Icarus Heavy AS. Icarus Heavy AS is the best carpet cannon in Galaxy on Fire 2. Assembled according to the blueprint. Added to the game in the Valkyrie expansion. When the destructive potential of this weapon appeared in the prototype, a law was passed prohibiting civil or military use in any form. Since then, the deliveries have violated all existing conventions. Despite the fact that almost all of the assembly shops were destroyed, some arms dealers managed to get hold of his blueprints.

The blueprint can be purchased from the Var Destro lounge in the Loma system for $ 200,000. You can complete the project automatically for $ 548.746. Drawing components:

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2. Liberator. Liberator is the most effective thermonuclear weapon in Galaxy on Fire 2. Assembled according to the blueprint. A deadly rocket that can be controlled after launch. The Liberator is incredibly fast and maneuverable, and at the same time ideal for destroying small groups of enemies from a long distance.

The blueprint can be purchased from the Sao Perula Station Lounge in the Loma system for $ 1,000,000, or you can get it for free with the Valkyrie add-on. You can complete the project automatically for $ 1.066.412. Drawing components:

Drawing Components (Android):

3. Disintegrator. The Disintegrator is one of the most effective lasers in Galaxy on Fire 2. Appears in the Valkyrie expansion. Assembled according to the blueprint that Netor created. The high efficiency of the Disintegrator can be attributed to the use of artificially grown crystals with high optical density. Expensive lenses are designed to focus the 438.511nm wavelength, which corresponds to the resonant frequency of modern energy shields, which, in turn, destabilizes them.

The blueprint can be obtained during the passage of the Valkyrie expansion. You can complete the project automatically for $ 233.192. Drawing components:

Drawing Components (Android):

4. HH-AT "Archimedes". HH-AT "Archimedes" is the most expensive and efficient automatic turret in Galaxy on Fire 2. Assembled according to the blueprint. Added to the game in the Valkyrie expansion. Archimedes is a reliable security system that will fire relentlessly at any target marked on the radar as an enemy. Due to the periodically changing market, the turret is under constant development. However, it is sometimes possible to buy stolen blueprints on the black market.

The blueprint can be purchased from the Quineros Lounge in the Loma system for $ 700,000. You can complete the project automatically for $ 665.578. Drawing components:

Drawing Components (Android):

Supernova drawings

1. Gamma Shield II. Gamma Shield II is the most expensive and effective gamma shield in Galaxy on Fire 2. Assembled according to the blueprint. Gamma Shield II offers a higher level of protection against gamma radiation than the previous model. At the moment, this shield is being tested by "Beyond Science".

Since this gamma shield has 60% protection against gamma radiation, the ship can last 2.5 times longer with it than without it. This table shows the approximate time that a ship will be able to orbit each planet in the Ginoya system (before the supernova normalizes):

The blueprint can be obtained during the Supernova expansion. You can complete the project automatically for $ 733.227. Drawing components:

Drawing Components (Android):

2. Chromoplasm. Chromoplasm is produced by mixing and densifying four types of plasma. It can only be stored in special containers made of soda ash. Drawing components:

Green plasma is obtained in the systems of the Midorian sector, most conveniently in the Shima system (pirates do not interfere, you need to complete the quest to free the system). Blue plasma is mined in most of the Earth’s systems. The most convenient systems are Beidan, Magnetar and Wolf-Reiser (pirates do not interfere). Violet Plasma is mined in the systems of the Earthlings sector, in the Pan and Pescal Inartu systems, it is most convenient to get in the Augmenta system (pirates do not interfere). Red Plasma is mined in the Vosk sector systems, more convenient in the S’kolptorr system (relatively safe compared to other Vosk systems).

All types of plasma, except red, are safe. With red plasma, here’s the thing: With sharp maneuvers and acceleration, the plasma can explode. Also, the red plasma in the cargo hold precludes the use of the Cador engine.

For more efficient collection, install the equipment:

3. Ion Lambda Mk2. The Ion Lambda Mk2 is the most expensive and efficient ionizing rocket in Galaxy on Fire 2. Assembled from a blueprint. The efficiency of the Ion Lambda has been greatly improved by reducing the size of the reactor and using a special dry substance instead of an injected liquid. As a consequence, much more plasma is released during detonation.

The blueprint can be found on a destroyed frigate orbiting planet Merxde in the Alda system. You can complete the project automatically for $ 109.512. Drawing components:

Drawing Components (Android):

4. Pandora Leech. The Pandora Leech is the most expensive and efficient beam receiver in Galaxy on Fire 2. Added in the Supernova expansion. Assembled according to the drawing. This receiver beam is very convenient in that it releases three beams, thereby absorbing three times more energy, restoring the shield of your ship, and each beam sucks energy 2 times more efficiently than Crimson Drain. But Pandora Leech loses to Crimson Drain in only one thing - a smaller beam coverage radius, since Crimson Drain has a 1000m more coverage radius.

The blueprint can be found on a destroyed Nivelian frigate orbiting the planet Selbah in the Alda system. You can complete the project automatically for $ 681.371. Drawing components:

Drawing Components (Android):

With the help of Pandora Leech, you can endlessly replenish your shields, siphoning energy from the cruisers Vosk and Earthlings. However, it is impossible to damage them.

5. Pulse discharge. Pulse Discharge - EM weapon from Galaxy on Fire 2. Assembled according to the blueprint. Pulse discharge is also called "personal space expander". In the event of a direct strike, it throws its target back several kilometers. Since in this case the own ship acts as a kind of neutral epicenter in this process, it remains untouched by the destructive power of the EM discharge.

The blueprint can be found on a destroyed frigate orbiting the planet Bervegor in the Skor Terpa system. You can complete the project automatically for $ 98.812. Drawing components:

Drawing Components (Android):

6. Sub-atomic shield. The Sub-Atomic Shield is the most expensive and effective shield in Galaxy on Fire 2. Added in the Supernova expansion. Assembled according to the drawing. When the Novanium cores are stimulated with a special kind of plasma, the Sub-Atomic Shield creates a huge bubble of antimatter, which, given sufficient energy, is capable of engulfing the entire ship.

The blueprint can be found on a destroyed frigate orbiting planet Va’lerrm in the Wah’norr system. You can complete the project automatically for $ 973.043. Drawing components:

Drawing Components (Android):

7. Phoenix SIS. Phoenix SIS is a shield generator from Galaxy on Fire 2. Added in the Supernova expansion. Assembled according to the drawing. The shield generator automatically energizes the discharged shields. This requires a certain amount of blue plasma.

The blueprint can be found on a destroyed frigate orbiting planet Shelén in the Paréah system. You can complete the project automatically for $ 1.125.757. Drawing components:

Drawing Components (Android):

This shield generator is one of a kind. There is a small paradox: Phoenix SIS auto assembly costs $ 1.125.757, and Chromoplasma - $ 2.361.298. It turns out that auto-assembly of Chromoplasma is more expensive than Phoenix SIS, although it is used in its blueprint.

8. Fireworks. These are very beautiful fireworks that make the end of the game really spectacular.

Drawing components:

Making these fireworks is a great way to get rich. The cost of the finished product is much higher than the cost of its components.

Galaxy on Fire 2: Kaamo Club

Buy your own station, the infamous Kaamo Club Shima, and dock as many ships as you want! This way, you can build an impressive fleet and change ships every time you visit the station. In addition, rare goods can be stored in Kaamo Club’s endless warehouses, and by visiting the station waiting room, you can purchase exclusive ships, weapons and customizations from vendors.

Description of Kaamo. Space station 1 tech. level. Has its own repeater. Owned by Mkkt Bkkt, later Keith T. Maxwell became the owner of this station. The only planet in the Shima system.

History. When you arrive at the Shima system, it turns out that it is being besieged by pirates who have already built 4 pirate bases, and at the only station there is Mkkt Bkkt - your old friend. When you defeat the pirates and arrive at the station, he invites you to buy it for fifty tons of buscat and thirty million credits. It can also be purchased for $ 0.99 for iOS and $ 2 for Android as an add-on.

What does Kaamo Club give me? Kaamo Club privileges allow you to store any items in the warehouse (as many ships, equipment, guns, etc.). After purchasing the Caamo, you can visit the waiting room. This is the beauty of Caamo. In the waiting room, you can buy upgrades for your ship from some merchants:

  1. Improved maneuverability by 20 units (for 20% of the cost of the ship);
  2. Improvement of armor by 40 units (for 20% of the cost of the ship);
  3. Increase in the cargo compartment by 30 tons (for 30% of the cost of the ship);
  4. Additional equipment slot (for 40% of the cost of the ship).

You can also buy different things from two Bobolans:

Galaxy on Fire 2: How to make money fast?

There are several ways to earn credits:

1. Execution of missions issued in the waiting room.

2. Trade. Requires a ship with a large cargo bay and (preferably) the Cador Engine. It is necessary to buy items with a wide range of prices (several thousand credits) and, buying them at stations with a minimum price, sell at stations where it reaches its maximum value.

To find out the prices suitable for buying / selling at the station, click on the "i" icon next to the product. The best prices can be found on Pan (which is hidden) and Wolf-Reiser. It is better to sell Implants and Rare Animals in the Pan system, in the same place you can buy Organs to sell them on the Wolf-Reiser.

3. Extraction of crystals Void. It is necessary to move to Void space and drill asteroids there. Enemies with a certain interval after the destruction of the entire previous "batch". During this time, you can manage to get one asteroid. It is best to drill for Class A asteroids, which can be quickly detected with the Hiroto Ultrascan scanner. Try to fill the cargo area with crystals. For 100t, the income will be $ 200,000.

Galaxy on Fire 2: Hidden Systems

Hidden systems can be unlocked. You can buy their coordinates from characters in the Waiting Room in systems / stations. Unlockable systems are useful due to the fact that their station shops sell unique weapons and blueprints. The Wolf-Reiser system is unlocked during the storyline of the original Galaxy on Fire 2. Each hidden system you need to buy (and some storylines) have blueprints.

Wolf-Reiser. Wolf-Reiser is a hidden star system of Earthlings, consisting of only one planet - Thynome. The coordinates of the system can be obtained from the plot of the main part of Galaxy on Fire 2. Station Thynome belongs to the organization "Science Beyond", for which Keith T. Maxwell works. Its orbit is completely safe: enemy ships never appear there.

After completing the main storyline of the game and receiving all the gold medals in the hangar of the station, the Void ship, VoidX, will be available. In the storyline at Thynome Station, Keith receives missions from Carla and Khador. At the start of the Supernova storyline, Keith and Carla live on Thynome.

Pan. Pan is the hidden star system of the Earthlings. Her coordinates can be purchased at F’err station in the S’kolptorr system for 10,000 credits. In this system, Organs are more common than others. By the way, in this system they are very cheap (about $ 4000). It is very profitable to find here 100 - 200 tons of organs, and then resell them in the Wolf-Reiser system. And then, if you’re lucky enough to find implants in Wolf-Reiser, resell them in the Pan system. As a result, the profit from the resale of Organs is about $ 2,000 apiece, and from implants - $ 3,000.

Y’mirr. Y’mirr is a hidden Vosk system with five planets. The Y’mirr system is the main shopping center of Vossk. This can be understood from the news headlines on the creeping line. Her coordinates can be purchased at the Lopat station in the Vulpes system for 500,000 credits.

Ni’mrrod. Ni’mrrod is a hidden system belonging to the Vosk Empire. Her coordinates can be purchased at the Aoéh station in the Nesla system for 30,000 credits. It is the place of constant clashes between Pirates, Vosks and Earthlings. Ni’mrrod has three stations 3 tech. level, one 1 of those. level and one 2 tech. level.

It is in this system, on the planet Narsaxa, that the main prison of the Vosk Empire is located. Also, this system is notable for the fact that on one of its planets - K’ane, you can purchase a blueprint of the Anti-mater Shield for 59,000 credits. Stations: K’ane (technical level of the station - 3), Narsaxa (technical level of the station - 3), S’porrk (technical level of the station - 3), Ukka N’ima (technical level of the station - 2), Ekkr U’rra (technical level of the station - 1).

Suteo. Suteo is a hidden five-planet Nivelian system located on the border with the Terran systems. Her coordinates can be purchased at the P’errka station in the V’ikka system for 25,000 credits. The planets included in the system: Anesa (technical level of the station - 10), Géhlon (technical level of the station - 9), Mahasa (technical level of the station - 7), Nehébru (technical level of the station - 8), Posého (tech. station level - 10).

Herjaza. Herjaza is a system containing two planets: Valkyrie and Scion. The system is part of the South Sector. You can only get the coordinates of this hidden system by completing the Valkyrie add-on. System planets: Scion, Valkyrie (those level - 8). Planet Scion has no station. Only in this system is the space bright orange. This system also has a unique musical theme.

Loma. Pirate system. You can get it by purchasing an additional Valkyrie storyline (upon purchase, you will be given coordinates for this system). The good thing about this system is that you can find any product here, even such rare things as signatures, Vossk Organs, or Buscat. True, here are the highest prices in the entire space open to the player (and thanks to this, it is very convenient to trade here). You can also find a blueprint vendor at each station in the waiting room.

You can purchase blueprints for the Icarus Heavy AS carpet gun - it was the most powerful weapon in the galaxy, even stronger than the Disintegrator, but the new Supernova add-on includes the M6 A4 "Raccoon" laser. Blueprint 2 is a blueprint for the Liberator homing missile. This rocket is very cool, but its blueprint costs 1 million credits, and Alice gives us a blueprint for free in the Valkyrie storyline, so don’t buy it. The third blueprint is the Archimedes HH-AT Automatic Turret - the best in the galaxy. Her blueprint costs 700,000 credits.

Skavac. Skavac is the easternmost system in the South Sector. It does not belong to any of the factions and is a neutral system. Added in add-on Valkyrie. After completing one of the Supernova DLC story missions, Mido’s Refinery will appear here. The planets do not have repeaters, as in other distant systems, so you can only get here using the Cador Engine.

To move into this system, you will need 8 batteries on Extreme and 4 batteries on other difficulty levels. There are two planets in Skavac’s orbit: Coromesk, in which the Mido Plant and Nosdron are located. There are no stations on both planets. The system itself is almost useless, but in the orbit of the planet Coromesk there is, as described above, a processing plant where you can "turn" 30 tons of ore into 1 ton of core (in Extreme mode you need 100 tons of ore for 1 ton of core). Prior to the Supernova expansion, the system was completely useless due to the lack of a factory.

Beidan. Beidan is a hidden system of Earthlings with one planet - Kothar, which is one of the headquarters of the Beyond Science. Like Wolf-Reiser, it is located away from pirate routes and is completely safe. This system does not have a repeater, so you can only get here with the Cador Engine. Beidan coordinates can only be obtained during the passage of the add-on’a Valkyrie. System stations - Kothar (station technical level - 10).

Ginoya. Ginoya - This system of the Mido Confederation contains a star in which Specter Squadron will ignite a supernova. But in the end it will be extinguished at the cost of Alice’s life. There are 5 planets in the system. One of them will have a radiation background (Naneroh). Planets:

  1. Naneroh;
  2. Valpatro;
  3. Luur;
  4. Var Lupra;
  5. Tadram.

Talidor. Talidor - This Mido Confederation system, added to Supernova, consists of five stations and can be reached using a repeater or the Cador Engine. It is the capital of the Mido Confederation. System stations: Sao Laros (technical station level - 6), Marlur (technical station level - 2), Psa Leri (technical station level - 5), Tergalon (technical station level - 4), Midantha (technical level stations - 4).

Wah’norr. Wah’norr is a hidden system that is unlocked through the Supernova expansion. Near Va’lerrm Station, in a destroyed Earthling frigate, a blueprint for a subatomic shield can be found.

Me’enkk. Me’enkk is a four-planet hidden system belonging to the Vossk Empire. It is the place of constant battles of the Vossk, Earthlings and Pirates, due to which it has the "Dangerous" status. The system will only become available during the Supernova expansion. This system alone sells the Me’enkk Toad Toxin. You can also purchase the coordinates of the Alda system at Kan’Tarr station. You will be sent to this system for the K’mirkk toad mutagen to bring the professor and his assistant back to life. System stations: Vu’s (station tech. Level - 6), Bor M’ook (station tech. Level - 9), Bak S’ondorr (station tech. Level - 6), Kan’Tarr (station tech. Level - 8) ...

Paréah. Paréah is a hidden system, the coordinates of which are obtained from the plot of the Supernova expansion. The system coordinates are given for negotiations with the leader of the Nivelians Trunt Harval, which take place at Katashán station. Paréah lacks a pirate’s lair, while other Nivelian systems do. The system has a background in the form of lightning strikes. Katashán is the only planet of its kind with a velvety gas and dust structure.

After the destruction of Trunt Harval at Katashán station, his ship - Scimitar is available for purchase. At the same station, after completing the Supernova storyline and obtaining all gold medals (the latter is not required on the Extreme difficulty level), you can purchase the Specter stealth ship.

Skor Terpa. Skor Terpa is the northernmost Inhabited Sector system, located on the meridian of the V’ikka system. This system consists of a bright white star, orbiting the only planet, Bervegor. Skor Terpa does not belong to any of the existing factions and does not have stations.

At the moment, the system is densely populated with pirates. It is worth noting that pirates are much stronger than usual here and appear in much larger numbers, which makes this system very dangerous even for trained players. Also, in the asteroid cloud are the wreckage of the Vos frigate, from which you can get the Impulse Discharge blueprints, having previously hacked the defense system. Coordinates for this system can be purchased for 5,000,000 credits in the Paréah system on planet Okana.

Alda. Alda is a hidden system consisting of two planets. Located in the South Sector. The coordinates of this system can be bought on the planet Kan’Tarr in the Me’enkk system for $ 8,000,000. It is the most expensive system. There are no stations on the planets of this system, but there are frigates. On the planet Morxde, in the Midorian Freighter, a blueprint for an ionizing missile called the Ion Lambda Mk2 can be found.

On the planet Selbah, in the Nivelius Freighter, you can find a blueprint for a receiver beam named Pandora Leech. These items are the best of their kind, but to get them you will need to hack the security system. Only available in the Supernova expansion. Also in these systems there are a lot of pirates, whose armor is 2 times stronger than the armor of ordinary pirates. System planets: Morxde, Selbah. Blueprints: Ion Lambda Mk2 (Morxde), Pandora Leech (Selbah).

Galaxy on Fire 2: Medals

Medals, also known as achievements, are a bonus in Galaxy On Fire 2 that can be obtained for completing certain tasks. Upon receipt of achievements, the player receives a certain number of credits, depending on the type of medal. Most medals are of three types - bronze, silver and gold. However, there are exceptions - some medals have only one "difficulty level". For completing such a task, you will immediately receive a gold medal. Also, for receiving medals you are given credits - for the bronze one - $ 1000, for the silver one - $ 2500, for the gold one - $ 5000.

If you get all the bronze medals, the mercenaries start paying you if you hire them. Moreover, they become Maxwell fans. When a person has received all the gold medals, the VoidX ship becomes available for purchase at the Thynome station. In Extreme mode, no money is given for medals. When you complete all the medals (including the medals from 1.1.7) you are given a blueprint for Fireworks and the Specter opens at Katashan Station. You are not paid money for medals from update 1.1.7, but the actions for which they are awarded are indicated immediately. If you get all the medals, Maxwell’s avatar will change.

List of requirements for obtaining gold medals

Medals added in patch 1.1.7

Galaxy on Fire 2: Supernova

Supernova is the second add-on for Galaxy on fire 2. The DLC release date is 09/21/2012.

Plot. In the Mido sector, an ordinary star went supernova. You need to save the Midorians and find out what (or who) is behind it.

New characters:

Ships. Notable Ships: Bloodstar - The ship of a criminal named Ourr Myfft, Cross, Head Hunter and Blue Fury. And also a new class of ships appeared - the starship carrier. The Vosks again began producing cruisers.

Weapon

Some of the coolest weapons in GOF2: Supernova are definitely Rocket Cassettes. As soon as a volley is fired, these small pests rush to the target and sting like a swarm of angry bees. If a rocket is flying in your direction, it’s bad, but half a dozen missiles will make even the coolest fighter pilot cry with fear. And for those of you who would like to be able to fire a volley from all launchers at once in order to inflict the maximum possible damage, the new rocket cassettes will definitely appreciate the new missile cassettes as a very interesting addition to GOF2’s strong arsenal.

Supernova won’t have combat drones specifically, but auto-cannons! These inconspicuous devices are thrown like mines, however, they do not explode when the enemy approaches, but have their own weapons and, if the enemy is within reach, auto-cannons shoot at him from all barrels. Like other weapon systems in the GOF2 universe, autocannons are available in various variations and designs, some of which are much more powerful than others. For fans of super-heavy weapons, Supernova also has a little more to offer. Despite the lack of an automatic mode of firing, the Matador TS may be to the taste of fans of turrets simply because its firepower is simply unparalleled in the whole universe.

The Matador TS delivers an impressive 90.0 damage per second and insane accuracy. You will be able to see how the projectiles of this device 9 of those. levels pierce your target like a butter knife. And the range of destruction, amounting to 6600 meters, will allow you to drive the first few volleys into the enemy’s armor until he is no more than a point on the horizon. In addition to the new turrets and launchers, the GoF2: Supernova expansion will also include several new main weapons. Basically, these will be significantly strengthened and modified variations of existing samples, such as the new M6 A4 "Raccoon" laser or the new machine gun marked Mass Driver MD 12.

Equipment

1. Anti-radiation shield. Since the new evacuation missions and other tasks in Supernova will require you to stay in problem areas for quite a long time, you cannot do without installing a new anti-radiation shield - otherwise your expensive Nemesis or S’kanarr will melt faster than an icicle in the underworld! Once installed, the Gamma Shield Generator will create a pulsating "bubble" of cold plasma that completely surrounds your ship and shields it from threatening radiation. Since the duration, and therefore your protection, decreases with every second, the remaining energy reserve of the shield is displayed on the red "gamma" scale, and if it is empty, then gamma radiation will directly damage the skin.

2. Recovery beam. A useful device automatically selects nearby targets and provides them with a portion of the energy they need, which is absorbed by the discharged shields and fuses up the damage to the skin. From a technical point of view, a reconstructive laser is analogous to beam capture - i.e. it is a ray of light with an animated texture. But from the point of view of the gameplay, it will provide players with certain new opportunities and even become a mandatory attribute of one of the story missions.

180px-Repair Laser.

3. Absorption beam. Unlike a recovery laser, this stream of radioactive particles in a magnetic field does not provide ships with additional energy, but redirects to the source of energy from the shields of enemy ships located in range. The following mechanism is behind this: after detecting a target, the beam forms an energy "bridge" between the source and the target. Due to the difference in radiation concentration at the opposite ends of this "bridge", a photo-electronic effect arises, and therefore it becomes possible not only to discharge the target’s shields, but also to recharge their own.

Mini games

The Federation of Earthlings and other factions will provide you with access to their own security servers, which store the names, "names and passwords" of their most dangerous enemies, only after you gain trust and complete a certain number of missions during the course of the story. However, once you’ve reached this point and gained access to valuable information at the most secure government terminals, the hunt begins. Starting from the current location of the target, you will have to follow the criminal on the heels of repeater to repeater and scan all oncoming ships in their respective orbits.

Sometimes, in order to track down prey, you will have to fly around a couple of orbits, and sometimes you will have to comb half the galaxy, and only after that you can go into battle with a suicide bomber. But it’s worth hurrying up. With hundreds of thousands of credits to bounty on your own head, the galaxy’s most dangerous criminals will definitely not sit in one place. And if you spend too much time or don’t comb their turnouts from time to time, they may simply change the route of their movements and set the course on a completely different system than the one you are heading to.

In addition, some particularly slippery individuals may turn over their accomplices to you and lead you on the trail of even more notorious criminals, if you release them alive and do not destroy their ships to pieces. As you can see, bounty hunting in the Galaxy on Fire universe is very controversial, but it’s still worth trying, because some of your killer list may not only have valuable cargo on board and bring a good reward for elimination, but they can also manage completely unique space ships that you may own after their previous owners are gone.

In Supernova, asteroid mined ores won’t be the only substances the player can collect, you will also have to collect some extremely rare natural gases, which will be a daunting task. To detect their presence, it will be necessary to install a special scanner of gas accumulations, and to collect them, it will be necessary to ionize the accumulation with special rockets. This process will release into outer space the contents of the voids of the asteroid, ionized natural gases, which then need to be collected by special devices - gas collectors. These devices are mounted on the player’s ship on the turret pad and suck in the ionized plasma like your home vacuum cleaner.

However, since the gas is sprayed in a vacuum until it dissipates completely, the player must manage to collect it before it completely disappears. This game over time makes the whole task very difficult, as it requires the player to be equally skillful and calm. In Supernova, you will have the opportunity to dock to some space stations and ships. However, before you can dock, you will sometimes need to hack security access and disable detection tools. To do this procedure, you will have to strain your brains a little and solve a small puzzle. Only by displaying the samples in the correct order will you receive admission to the station or ship you decide to enter.

Galaxy on Fire 2: Valkyrie

Valkyrie is an add-on to Galaxy on Fire 2 that includes: new weapons, ships, equipment, blueprints, stations, and a storyline.

Plot. Karla was transferred to a new secret project, while Maxwell remained at Thynome to make a living. And so, when he took off from the station, a call came from a man who called himself Cornelius Tener, who offered Maxwell some strange and dangerous errands from his boss ... Now he will have to understand what his new owners are going to do.

New characters:

Systems:

New weapons. Mines, carpet guns, automatic turrets.

New blueprints:

New ships. The new ships in Valkyrie are only of two factions: Vossk and Beyond Science:

Mini story. When you fly out of Thynome stations (if you bought the add-on before the end of the original storyline), an agent named Corny calls you. He says that there is an assignment for you from his boss and says that he wants to meet at Kanado Station.

Galaxy on Fire 2: Trade

Goods - a resource raised in space or purchased in the station hangar. Especially a lot of goods in the stations from those. level 10. Used mainly in blueprints and for trade. Below is a list of what you can sell in space.

Artifacts. Archeology - be it remains, books or cell phones. Those. level: 5. Range of prices: from $ 733 (Y’mirr) to $ 2,090 (Eanya).

Battery. These small batteries store an amazing amount of energy. Thanks to industry standards, they are suitable for almost any device. Batteries are used in drawings. Needed to use Disguise and Cador Drive. Tech level: 2. Price: from $ 435 to $ 889.

Biological waste. Any biological life sooner or later comes to an end. Some races raise the event to the rank of a ritual, while others simply dump the remains into the nearest landfill. Waste is used in drawings. Not suitable for resale due to too low price. Technical level: 1. Price: from $ 3 to $ 14.

Buscat. Buscat is the dust left after a supernova explosion, and therefore, it is a very rare and expensive commodity. The wives of many politicians, known for their extravagance, often use it on special occasions as a spice or drug, depending on the race. Buscat is poorly suited for trade due to its great rarity. Most players will only need it to buy Kaamo Station. Tech level: 4. Price: from $ 8.559 (K’ontrr) to $ 12.517 (Eanya).

Explosives. Quality explosives are produced by the Nivelians in the Nesla system and are used primarily by miners. Tech level: 3. Price: from $ 147 (Mido) to $ 408 (Ni’mrod). Unsuitable for trading due to its low cost. Using:

Hydraulics. Hydraulics were indispensable a thousand years ago, but today they are also applied at the nanoscale and are relatively cheap to manufacture.

Documents. Documents - goods required to complete the free mission "Purchase of stolen goods". Documents can be bought only with the active mission "Buying stolen goods". The documents are always on the planet farthest from the star. If you buy Documents, fly out and fly back to the station with them, they will appear there again. Thus, they can be bought up endlessly. Tech level: 2. Price: from $ 1.568 (Union) to $ 1.631 (Mido).

Jewelry. There will always be products that are outside the scope of normal needs and will be considered unnecessary or even just junk by most buyers. Tech level: 7. Price: from $ 1,082 (V’ikka) to $ 1,192 (Aquila).

Spare parts. Bolts, nuts, chains, gears, washers ... Anything used to hold parts together. Tech level: 4. Price: from $ 444 (K’ontrr) to $ 504 (Eanya).

Implants. Jump out of a ship lock without dying, win the Vosk armresting, get a woman’s eye from the other end of the bar, and even look good without clothes. All this is possible thanks to implants. Tech level: 8. Price: from $ 6.406 (Wolf-Reiser) to $ 7.232 (Pan).

Inert gases. Inert gases are from the original Galaxy on Fire 2. Drawings: M6 A3 Wolverine, Yin Co. Shadow Ninja, Disintegrator. Tech level: 2. Price: from $ 177 (Vulpes) to $ 203 (Eanya).

Space debris. Space junk is one of the most common commodities in GoF 2. Since their price is so low, they are not profitable to sell. Practically useless. Some traders continue to buy up space junk because they believe they can find something of value in it. The problem is so common that there is a special therapy to overcome this addiction. Technical level: 1. Price: from $ 4 to $ 6.

Medicines. Despite the fact that most diseases were defeated centuries ago, the growing popularity of interspecies sex leads to a constant emergence of new infections that have to be dealt with. Tech level: 2. Price: from $ 49 (Suteo) to $ 251 (Ni’mrrod).

Microchips. Microchips are one of the most essential items in GoF 2. They are part of many blueprints. Microchips, like the concept of "the smallest indivisible particle", have become extremely small. If you buy them by weight, you’ll need a powerful microscope to make sure you’re not being fooled. Tech level: 7. Price: from $ 160 (Nesla) to $ 177 (Beidan). Use in drawings:

Nanotubes. A nanotube material can be as elastic as rubber and as strong as steel at the same time. That is why contraceptives have been made from it for the last 300 years. It is quite profitable to trade nanotubes, albeit costly. If you have a lot of money, then it is profitable to trade it. However, due to their rarity, it is recommended to sell them in large quantities at once - you will have to fly less. Tech. Level: 7. Price: from $ 889 to $ 996.

Drugs. Drugs are one of the types of goods available in GoF 2. Not used in blueprints and not suitable for resale due to their low price. Practically useless. Despite drug control, many illegal substances are regularly consumed right in the waiting rooms. Technical level: 1. Price: from 23 $ (Magnetar) to 36 $ (K’ontrr).

Depleted uranium. Depleted uranium has not yet become a popular commodity, although it is no longer deadly. Maybe because of the old symbol and bright packaging? Tech level: 3. Price: from $ 86 (Aquila) to $ 314 (Pan).

Optics. Optics are one of the most widely used products found in GoF 2. They are a component of many blueprints such as the Wolverine M6 A3 Wolverine, Intelli Jet, Cador Engine, Liberator, H’nookk, Pandora Leech and Yin Co. Shadow Ninja. Doesn’t make sense for resale. Optical components are indispensable for data transmission, spectral analysis, medical devices, and other fields. Tech. Level: 7. Price: from $ 48 to $ 189.

Organs. Organs are one of the many products available in Galaxy on Fire 2. They are quite rare, but they are one of the best products - the profit when trading from the cheapest point of purchase / sale to the most expensive (Loma system) is about $ 500-1000 per ton ... There are also synthetic organs on sale, but natural ones are much cheaper. Tech level: 5. Price: from $ 4.132 (Pan) to $ 6.118 (Wolf-Reiser).

Organs of the Vossk. Vosk Organs are one of the rarest types of merchandise available in GoF 2. Very rare on the market, but one of the best merchandise to trade. Their sale is considered illegal in the Voss Sector, but despite this, they can be purchased from merchants in the Waiting Room, like any other product. Whether you want to cook a gourmet meal or do some scientific research, Vossk organs rarely go on sale, and you’ll have to do a lot of work to find them.

Those. level: 7. Trading Vossk organs between systems can be very profitable as their prices can vary a lot. So, on Pescal Inartu they cost 18,170 credits, and on Aquila - already 26, 946. Or, if you have a Supernova upgrade, they can cost about 32,000 per ton. With the right enthusiasm and a starting capital of $ 500,000, you can easily make half a million at a time.

Transmitters. A transceiver for all types of levels, frequencies, modulations and all kinds of wireless devices. Used in blueprints, mainly in guided missiles. Not suitable for resale. Technical level: 5. Price: from $ 74 to $ 82.

Drinking water. There are still planets where there is absolutely no drinking water. Unfortunately, traders definitely enjoy the benefits of this position. Technical level: 1. Price: from $ 9 (Magnetar) to $ 614 (Pan).

Plastic. This product is from the original Galaxy on Fire 2. The properties of plastic polymers can be changed at will, which makes plastics very popular. Tech level: 5. Price: from $ 14 (Prospero) to $ 183 (Pan). Use in drawings:

Food. Modern food is almost entirely produced in laboratories, endowed with flavor, vitamins and produced in an attractive form. Natural food is consumed only on special occasions. The food is not suitable for resale due to the slight difference in price. Not used in any existing blueprint in the game. Technical level: 1. Price: from $ 2 to $ 4.

Rare animals. Rare animals are one of the many commodities available in GoF 2. These are quite rare. Their resale does not make much sense, since the range of their prices is quite small. Practically useless in the game. The universe is full of interesting animal species such as frogs from K’mirkk, bees from Mhura or stilts from Zepar Kumppa. Most of them can be applied at home or prepared as a delicacy. Tech level: 5. Price: from $ 2.722 to $ 2.948.

Rare plants. Rare plants are one of the commodities in GoF 2. They are quite rare. Practically meaningless for resale and not used in drawings. They are useless. On some planets, the line between plants and animals is very vague. Some samples are extremely expensive. Tech level: 5. Price: from $ 1,712 to $ 5,981.

Hero figurine. This product very rarely appears in the vastness of the galaxy, due to which tasks in which you need to find a certain number of figurines are highly paid. The price of this product can vary from $ 9 to $ 12,000 per ton. Those. level: 5.

Clock. AMR produced this watch at the height of retro fashion. The case ended in the largest commercial failure in 500 years. Instead of a unified galactic clock, the clock ran in the outdated 24-hour Earthlings format, making it completely useless. Despite the high percentage of spread, they are absolutely not suitable for trading, due to the low price. It is not part of any of the parts produced according to the drawings. Tech. Level: 2. Price: from $ 5 (Vulpes) to $ 100 (Eanya).

Chemicals. Various substances of natural origin and laboratory origin with a wide variety of applications. Used in drawings. Of little use for resale. Tech. Level: 7. Price: from $ 128 to $ 141.

Electronics. Electronics today is represented mainly by quantum and nano - components. Even the bar glass has a nano-sensor that changes the color of the empty glass to red so that the bartender knows when to refill the customer with a drink. Tech level: 2. Price: from $ 49 (S’kolptorr) to $ 183 (Eanya).

Binge. Alcoholic drinks always sell well. Each system prides itself on its own variety. Alcohol is needed to complete the "Personal Stock" and "Bartender" achievements. On some varieties, you can earn good money. The most expensive alcohol is sold in the Y’mirr system.

Galaxy on Fire 2: Hardware

If you study spaceships not only in theory, but also in practice, after spending some time in the cockpit of one of them, you know that even the most advanced ship is nothing more than a drifting tin can that can be shot down at any second if only it is not equipped with the proper tools and useful gadgets. Below is a list of the best equipments in the Galaxy On Fire 2 and all DLC packs.

  1. Armor. Normal game: T’yol.
  2. Accelerator. Normal game: Me’al. Valkyrie DLC: Polytron.
  3. Cabin. Normal game: Large cockpit.
  4. Disguise. Normal play: Yin Co. Shadow Ninja.
  5. Compressor. Normal Play: Rhoda Black Hole.
  6. Emergency system. Valkyrie DLC: Crash System.
  7. Hyper-accelerator. Normal Play: Cador Engine.
  8. Drilling laser. Normal play: Boer Gunant.
  9. Beam Receiver. Supernova DLC: Pandora Leech.
  10. Repair bot. Normal Play: Repair Bot Ketar. Valkyrie DLC: Ketar II Repair Bot.
  11. Scanner. Normal play: Hiroto Ultrascan.
  12. Shield. Normal play: Anti-mater shield. Supernova DLC: Sub-Atomic Shield.
  13. Shield generator. Supernova DLC: Phoenix SIS.
  14. Maneuvering nozzle. Normal Play: Pulsed Plasma Thrust.
  15. Time warp. Valkyrie DLC: Rhoda Vortex.
  16. Beam capture. Normal play: AB-3 "Kingfisher". Valkyrie DLC: AB-4 "Octopus".

Galaxy on Fire 2: Turrets

Turrets can be used at any time during the flight. However, when using a non-automatic turret, the ship cannot be steered. This makes them useless during regular combat. However, when your ship is on autopilot, they can be used to protect your ship when main guns and heavy shells are useless. Most of these cases are found in the Supernova add-on. There are three different types of turrets: non-automatic and automatic (with it you can keep your hands free), as well as plasma collectors.

Non-automatic turrets

1. Hammerhead D1. The Hammerhead D1 is the least efficient and cheapest turret in Galaxy on Fire 2. If you’re looking for all-round weaponry for a low price, then be sure to check out the younger Hammerhead turret. It is one of the components of the HH-AT Archimedes turret blueprint. The turret looks different when installed on a ship. Specifications:

2. Hammerhead D2A2. An improved version of the Hammerhead D1 with a twin gun, increased rate of fire and improved servo. The heart of any gun maniac is guaranteed to be filled with pride. The turret fires red energy projectiles, but the version mounted on the Bloodstar when Qyrr Myfft flew on it fired yellow bolts. This turret has a Tyrfing blaster. It was she who was installed on frigates in one of the missions of the Valkyrie add-on. This turret mounts on the Terran Battle Cruiser. Several of these turrets have been installed at Valkyrie Station. Specifications:

3. L’ksaar. Having originally designed it as a defensive tower for space stations and K’sarr frigates, the Vosks quickly realized that other races were also interested in this turret. There were many raids on the Vosk transports when the L’ksaar were dismantled and kidnapped, which convinced the Vosk Empire to begin trading shipments of this weapon to the Earthlings and Nivelians. Best turret in the original Galaxy on Fire 2. Rarely seen on sale. Specifications:

4. Matador TS. The Matador TS is a turret from Galaxy on Fire 2, introduced in the Supernova expansion. The best non-automatic turret in the game. Since the introduction of automatic turrets to the market, hand turret manufacturers have had to dramatically increase the power of their wares to stay in business. In this respect, the Matador TS is the most modern tool.

Any pilot who prefers to shoot by hand will definitely appreciate this formidable weapon. The Matador TS has the highest rate of fire and longest range in the game among non-automatic turrets. In the SD version of the game, this turret fires yellow projectiles. This turret contains a Ridil blaster. Specifications:

Automatic turrets

1. Berger AGT 20mm. The Berger AGT 20mm is the cheapest and most inefficient automatic turret in Galaxy on Fire 2. Introduced in the Valkyrie expansion. Berger released this automatic turret decades ago and is still in production. Although much more efficient models have appeared, an acceptable price and a passable design continue to be the main factors in its demand. The barrel of this turret rotates when firing. Specifications:

2. Skuld AT XR. The Skuld AT XR is the most efficient overseas auto turret in Galaxy on Fire 2. Introduced in the Valkyrie expansion. If you see a ship with a paired Skuld installed, you can safely assume that the pilot does not belong to any regular army in the galaxy. For a very high price, you will get excellent performance and can easily tolerate intense attacks. Specifications:

3. HH-AT "Archimedes". The most expensive and effective automatic turret in Galaxy on Fire 2. Assembled according to the blueprint. Added to the game in the Valkyrie expansion. Archimedes is a reliable security system that will fire relentlessly at any target marked on the radar as an enemy. Due to the periodically changing market, the turret is under constant development. However, it is sometimes possible to buy stolen blueprints on the black market. Specifications:

Plasma collectors

1. PE Proton. The cheapest and most inefficient plasma collector in Galaxy on Fire 2. Keith T. Maxwell gets it in the Supernova expansion. Basic model of a plasma collector. Since its proton synchronization mechanisms are outdated, the Proton’s rotational speed is relatively slow. Although it is not the best model on the market, it is still suitable for most purposes. Specifications:

2.PE Ambipolar-5. The second most powerful plasma collector in Galaxy on Fire 2. Introduced in Supernova. Due to its larger radius and higher rotation speed, the Ambipolar-5 is considered more powerful than the Proton. However, it has a slightly lower rate of absorption of plasma clots. Specifications:

3. PE Fusion H2. Best Plasma Collector in Galaxy on Fire 2. Introduced in Supernova DLC. It can be purchased from Jakk Zoboon at Kaamo Station in the Shima system. The collector uses excited hydrogen atoms to stimulate plasma clumps. Thanks to this, it has a large range. Specifications:

Galaxy on Fire 2: Planets

K’mirkk. K’mirrk is a station belonging to the Vosk Empire. Located in the Y’mirr system, in fact, it is no different from the rest of the stations in the system. The Mass Driver MD 10 blueprint can be purchased here. K’Mirkk is the only supplier of this planet’s special extremely volatile toad-based antidote to be delivered to Supernova.

Kalun Amir. Kalun Amir is the Earthlings station in the Augmenta system. Has the biggest tech. the level in the system is 8. The planet Kalun Amir looks like the Earth. The station in the Supernova add-on contains a living compartment suitable for relocating Alice.

Géhlon. Géhlon (Pronounced "Glon") is a Niveli station in the Suteo system. Like the entire system, it has the "Risky" status. At this station you can find a merchant who will offer you to buy a blueprint for the M6 A3 "Wolverine". Externally, the station is similar to Var Hastra, only unlike it is symmetrical.

Thynome. Thynome is the only station in the Wolf-Reiser system. This is a secret Earthlings station. The main studies of the Voidov nature took place at this station. Keith has been heard referring to this station as a "second home". Around Thynome Station, there are no ships flying around, not even friendly earth ships. This may be due to the fact that Thynome is itself encoded to not spawn any fights.

The player is allowed to reach the Waiting Room at a fairly low level, and if they have achieved a bad reputation with the Earthlings, the player can be killed on the way to the historically important station. Very rarely, but the Voids attack Thynome anyway. If the Supernova add-on is purchased, this system and Beidan will receive their own songs. This is the best station for selling organs. It is also best to get blue plasma here - pirates do not interfere.

Var Hastra. Var Hastra is a Midorian station located in the Mido system. Like the entire system, it has the "Dangerous" status. At the very beginning of the game, Keith T. Maxwell enters the orbit of this planet on his faulty Phantom ship. He is picked up by Gunant Breh and taken to the station. After waking up, Keith mines ore in the asteroid belt and kills the pirates who settled near the station, after which, on the Betty ship, he leaves the station, going to a neighboring planet. Later, at this station, the player can buy the Gunant Drill Blueprint.

Kaamo. Space station 1 tech. level. Has its own repeater. Owned by Mkkt Bkkt, later Keith T. Maxwell became the owner of this station. The only planet in the Shima system.

Ko-on. A planet in the Buntta system. The station has 5 tech. level, belongs to the race of Earthlings. Outwardly, the planet is similar to Mercury. This is the only place where you can purchase the Phantom fighter that Maxwell had at the beginning of the game.

Galaxy on Fire 2: Missions

Killer. "Killer" is a free mission from Galaxy on Fire 2. In it you are given a task to destroy a particularly dangerous pirate in orbit of a planet. The outlaw has very strong hull, about half the health of a frigate. Don’t be afraid to use carpet tools against him. No one but him, you and, possibly, the escort will be there.

Buying up stolen goods. "Buying stolen goods" is a free mission in which you have to return the stolen documents. You need to fly to the specified system, to the planet farthest from the star, buy Documents and return with them to the customer. The documents are always on the planet farthest from the star.

If you buy Documents, fly out and fly back to the station with them, they will appear there again. Thus, they can be bought up endlessly.

Accompaniment. Escort - completely loyal ships that fly everywhere behind you and are ready to provide support. They can be found in any waiting room. Price: 997 $ -5000 $. On Extreme difficulty, the hiring price can go up to $ 30,000. Escort ships:

After the player has earned all the bronze medals, the pilots themselves will pay him to "fly with the great Keith T. Maxwell". Regardless of the faction, they will always be loyal to you. The neutrals will fly with you on the Pirate ships. The pilots are not following you into the gamma ray system. The Vosks are never hired to escort. Your escort will attack enemies in systems hostile to their race (For example: You have an escort from Earthlings, when visiting the Vosk systems, they will attack them).

Interception. "Interception" - a mission in which the player is given the task of destroying the enemy’s cargo ships. Charterers and their escorts will belong to a race that is at war with the employer (for example, if you took on a mission from Vossk, you will destroy the Earthlings’ ships).

Completing this quest damages the reputation of the race whose ships you destroyed. Freighters are often full of valuable cargo, which can be a good addition to the bill.

Driller protection. In this mission, you are given the task of destroying pirates or ships of the faction warring with the employer’s faction, attacking the ships of the mines. You need to go to the system that the customer told you. The location of the drillers to be protected is marked with a marker. The pirates are advancing all at once without attacking you. The total number of ships is from three to five. The drillers themselves are attached to asteroids and do not participate in the battle. After successfully repelling the raid, the customer will transfer money to you for completing the task. If all protected drillers are destroyed, the customer will not pay you money.

Galaxy on Fire 2: Repeaters

A repeater is a spatial gate that can send a ship to another system through a powerful laser pulse. Above are shown repeaters (from left to right): Earthlings, Midorians, Nivelians, Vosskov.

Description. Repeaters are located one in each system, next to a specific planet. The planets orbiting the repeater are marked with a blue circle. When using a repeater without specifying a target in advance (for example, at a station), a galactic map will open where you can specify a destination. The systems you can enter will be indicated by white flashing lines.

To get to more distant systems, you need to use a repeater to the neighboring system, and from it to the neighboring system, and so on. Each system that is free to be visited by the general population must have one repeater on one of the planets. Each faction has its own types of repeaters, which differ only in their appearance. Repeaters are free and do not require resources, therefore they are available for everyone.

Miscellanea. In some systems, for example, Mido or Y’mirr, repeaters are not available. You can only get into them with the Cador Engine. If you fly up to the repeater with the emergency system on, then during the jump the ship will not receive damage from the attackers. This is probably a bug.

Galaxy on Fire 2: Game Tips

This station is currently operating unattended. If you are trying to dock with a space station and receive a message stating that the station is currently unmanned due to pirates in the surrounding space, then it means that you are unable to dock due to the presence of a "hidden" pirate the station is not too far away. To find the Pirate Station, look for a reddish area of cosmic dust and head towards it.

As soon as you fly up to the red cosmic dust, you will begin to see the pirate station. It will be patrolled by several pirates, whom you will have to kill, they will also attack you. Ultimately, you must destroy the station. Its cargo hold can contain useful items, such as main weapons and nuclear warheads, which can be sold or installed on your ship. After the destruction of the station, you can return back to the space station with which you tried to dock, after which you will receive the desired message: "A planet with a pirate base is present in every Niveli system from the vanilla version of the game."

How do I return to the Void system after the end of the main storyline? During the main storyline, you can visit the Void system by entering the wormholes that appear on the map. However, once you’ve completed the main storyline, the wormholes will disappear. To move into the void system after undocking from the space station, press the Cador’s Drive button. You will be asked if you want to move to the Void system.

If you click "Yes", the Cador Engine will charge (this requires 1 battery) and you will be transported to the Void system. To return, simply click on the Cador Engine and you will be taken back to the station from which you traveled to their space. It is best to travel to Void space from safe systems so that pirates do not attack you upon arrival.

Dealing with a bad reputation and maintaining a neutral balance

You can find out the status of your relations with each faction at any time by clicking on the Status button (for this you must be at the station). Since you are following the main storyline primarily by supporting the Grounder faction, you may eventually gain a "hostile" relationship status with the Vossk that will cause all Vossk to attack you when they meet. The same can happen if you complete too many missions for any faction (the enemy faction will begin to consider you an enemy). If you want to restore the "neutral" status of relations with any faction, you can:

  1. Find a diplomat in any Waiting Room. He will take a certain amount of credits and correct the current state of affairs, as a result of which you will no longer be considered an enemy of this faction.
  2. You need to fly into the system of the hostile faction. You will be given the opportunity to dock if you pay a bribe. After you have successfully docked with a hostile station, visit the Waiting Room to pick up and complete a mission for that faction. Complete missions until your status becomes neutral.
  3. You can improve your relationship with a faction by hunting pirates in their systems.
  4. Go to the system of a faction competing with the enemy, and destroy a number of ships. With this, your relationship with the other faction will begin to improve. However, when the defenders of the station are destroyed, all other ships of the same faction in this system will start attacking you. In addition, the security forces of this station may remember you, and when you try to return to later, you may be immediately attacked.
  5. You can buy the signature of the corresponding faction. This is a much faster route because all you have to do is buy a signature from Loma Station (only available in the Valkyrie DLC).

If your goal is to move freely throughout, then you must maintain a neutral balance with all 4 factions at all times. Remember that any positive action you take on one faction will be considered a negative action by the competitor of the first faction.

Article author: Nadezhda D.