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Grepolis WiKi: game Walkthrough Tips and Tricks

GREPOLIS - Android game with release date 10/07/2013 from the company InnoGames. Game genre: Strategy. In the article, we summarized pumping tips from TOP players, developers answers to gamers questions, guides for beginners from the official site, and our secrets for passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.

Contents

  1. Beginner’s Guide
  2. Economics
  3. Army
  4. Research
  5. Battle System
  6. Espionage
  7. Preparing to Capture Cities
  8. Capture in Riot
  9. Colonization Capture
  10. Farmers’ villages
  11. Buildings
  12. Gods
  13. Heroes
  14. Awards
  15. Trade
  16. Wonders of the World
  17. Culture
  18. Union
  19. Summon Circle
  20. Premium Features
  21. Getting Gold Coins
  22. Ghost Town
  23. Grepolis Island quests
  24. Frequently Asked Questions

Grepolis: Beginner’s Guide

Where to start the game?

First you need resources, it is very important to organize their constant flow. For this, you will use the village farmers. There is of course an option to build buildings that bring resources in the city, but you should not do this at the beginning - the fact is that the increase from them at the initial levels is not very large, several resource collections from the settlements of farmers easily give you much more resources than these buildings for clock. From the very beginning of the game, one settlement has been under your control. Further villages must be captured, and the number of defending troops in them is growing sharply.

The capture of the second Village farmers. Your next steps are to show the commander’s talents and capture the second settlement, and choose it not by the distance to the village, but by what you can trade with the village. It is advisable that you can exchange stone and wood for silver - when the market appears, of course. The level of the captured settlement is also important. It is more profitable to capture a settlement of a higher level from the very beginning, thereby increasing the flow of resources to your city. At the start, you have 6 swordsmen in the garrison, and we use them to capture the second settlement:

Please note that Swordsmen are not the best option for an attack. Their defense parameters are higher than attackers, so it is much more expedient to use them for defense, and send troops with the prevailing attack parameters to the attack - for example, Slingers. But in the beginning you don’t have to choose especially.

Capture of the Third Village Farmers. Now you are faced with a more difficult task - how to capture the third settlement. There is no way to get along with the starting squad; new troops are needed. Therefore, proceed with the construction - you need to build a Senate 4 level and Farm 4 levels. This will give you the opportunity to lay the barracks. When the Barracks are built, you will find that you can build the Swordsmen. Now you need to make enough troops to capture the third settlement. Enough 10 swordsmen.

Captured. A small general aspect - if all the players on your island began to play a little later than you, then most of the settlements on your island will be the first level. In order for them to bring a normal amount of resources, it is necessary to improve them to at least level 4, but this takes quite a long time and is almost impossible to do alone at an early stage of the game. Therefore, write to all the neighbors on the island to find out online (useful later) and find out who uses the same settlements with you. If there are any, then agree with them on joint improvement of villages.

Capture of the fourth Village of farmers. Now you have the task to capture the fourth settlement. Many fall into a stupor when they see 60 slingers - this is another misconception. Slingers are extremely weak in defense and are killed by eight slingers in attack. But here the question arises, where exactly do you get these 8 slingers? There are 2 ways to do this. Consider both cases to understand all the pros and cons.

Option 1. You begin your journey to the Academy. In this structure, you can study various studies that simplify the life of the player. Including one of the studies allows you to build Slingers. The requirements for building an academy are as follows:

When you build the Academy, two studies immediately become available to you: "Slinger" and "Archer". Accordingly, when studying any of them, you get the opportunity to produce the troops of the same name. You need a Slingman - he will help you capture the fourth settlement, unlike Archer - a born defender.

After that, you need to build at least 8 slingers and complete the troops to a limit of 40 people. The fact is that each settlement, in addition to protection, has a condition on the limit of troops in the invading city. Please note - this does not mean that you need to send an army the size of 40 people. You can send a total of 8 slingers - they can do it, but it is imperative to have an army in the city or in the reinforcement of another city, at least 32 people in size.

Option 2. The idea is the same as in the first version - produce 8 slingers and 32 other squads, send only 8 slingers to capture. The difference is in the way troops are received. If there are several 3 levels among your settlements, you can request warriors from them instead of resources. Double claim 4 Slingers. Do not use the demand of the soldiers if the mood of the settlement is too low - there is a chance of a riot, which will be extremely unpleasant at this point in the game.

Capture of the fifth Village Farmers. And now - you have captured 4 settlements. The next step is to build a Market. This is an extremely useful building that allows you to exchange resources both with the settlements of farmers and with other players. Thus, you can change resources that you do not need at the moment to those that are missing, thereby not wasting time gathering from settlements. The requirements for the market are as follows:

It is time to think about the capture of the fifth settlement. This task is more serious than the previous ones. The defense of the fifth settlement consists of 60 swordsmen. After studying the protection of swordsmen against various types of attacks, the conclusion is obvious that they are most vulnerable against troops with a piercing attack. See what of the troops with a piercing attack, you can get the fastest - it’s Hoplites. But to start the production of Hoplites, it is necessary to study the study of the same name at the Academy of Level 4, previously it is not available.

Improve the Academy, study the Hoplite research and start their production. To win, it is enough to send an attack of 32 hoplites, but to capture it you need the number of troops with a limit of 100 units. Fulfill this condition by hiring additional troops and capture the fifth settlement.

Misc. Total: you have 5 subordinate settlements, a level 4 academy and the ability to produce Slingers (excellent attacking warriors) and Goplites (universal warriors for both defense and attack). Now the main thing is not to forget to collect resources every 5 minutes that you spend in the game - and you will have an excellent increase in resources, it should be enough for all your needs at the current stage of the game.

In addition to all of the above, try to build an Academy up to level 7 and study an extremely useful study - Production. It will allow you to collect resources from settlements two times less often. Also, in case of insufficient free space in the warehouse, Ceramics research is useful. In general, the initial stage of the game can be considered completed, then you need to strive to build a Temple with the subsequent choice of God, expand the Farm to hire more troops, build a Harbor, a fleet. And of course, entering into an alliance with other players.

The most important elements

Map. The first and most basic graphic field of the game is the map itself, an overview of your and nearby possessions. But there are several levels of overview - directly the overview of the city, where you can manage the construction and hiring of detachments, a map of the island with the image of cities and villages of farmers and a world map, from where you can assess the magnitude of your state, alliance, and the position of enemy cities.

City overview. This is your main screen. Here you can see your city nearby, as well as enter various panels to control your city. When you hover over any building, you will see its name and level. In order to get more detailed information about the building, click on it. See Buildings for complete information on each building.

Map of the island. To see the territory that surrounds your city, click on the map image in the upper right corner of the screen. Managing the map is quite simple - you can move it around the screen with the mouse. If you want to see many neighboring islands in perspective - it is better to use a world map. On this type of overview you will see the villages of farmers, cities of other players and a brief information about any island. Click on a village, city or icon in the middle of the island to see their context menus.

Also, approximately in the center of each island there is an icon that shows which resources on this island are mined with increased productivity and which are with reduced. This information refers to the resource buildings in your city on this island. This modifier begins to influence starting from the 20th level of buildings - before it, the growth of all resources is the same at the same level of the resource building.

World map. Would you like to see the islands surrounding you? Click on the minimap in the upper left corner, which will turn the map of the island into a map of the world. Here you will see neighboring islands and be able to plan a strategy for domination in your region. You can control the map using drag and drop.

If you want to see a close-up of the island you are interested in, double-click on it and the world map will turn into a map of the island you need. Here you can enter the context menu of any player’s city or peasant village, as well as on your own island.

The location of the oceans. In Grepolis, the entire gaming space is divided into small sectors to facilitate navigation between different cities or islands. These sectors are called oceans. Each game world consists of 100 oceans arranged in a square with sides of 10. All oceans are numbered as follows - the first digit of the number indicates the position of the ocean along the West-East axis (from left to right), and the second, respectively, North-South (from top to bottom).

When registering in a new game world, each player can choose the approximate position of his starting island from 4 acceptable options, on this map you can find out which group of oceans you can start when choosing a certain direction. The first thing that populates are the islands closest to the center of the map. As the number of registered players increases, the starting island is removed closer to the edges of the game map.

Objects on the map of the island. Using the map of the island you can observe cities (both yours and other players), settlements of farmers (subordinate to you and not yet) and brief information about the island (an icon in the form of a resource that you can mine with increased productivity). With all the objects of the map you can perform certain actions. Let us dwell on the description of these actions in more detail:

Population. A free population is necessary for the construction of buildings and military units. The population is determined by the level of your farm. The higher the farm level, the larger the population. Building a farm does not use the population. There are two ways to increase the maximum possible population:

  1. Conduct a Plow study at the academy, which will give 200 extra seats.
  2. Build thermal baths that will increase the maximum population by 10%.

Your free population is shown to the right of resources in the upper right corner:

Resources. There are three types of resources in Grepolis: Forest, Stone, and Silver Coins. These resources are used to build your city and create military units. Silver is also used for espionage. Each island has two resources that are mined better than others and worse than others. They are shown in the upper right corner of the resources on your resource bar:

Resource Buildings. Each of the 3 types of resources can be obtained using a special resource building that can be built and improved in your city, thereby increasing the growth of the resource per hour. The sawmill brings you the Tree, the Quarry - the Stone, and the Silver Mine - Silver. The higher the level of these buildings in your policy, the higher the increase in resource per hour.

Additional resources. In addition to the resources that you receive from the Sawmill, Quarry and Silver Mine, you can earn them by demanding them from the Farmers’ Villages you control, robbing them or trading with them. You can also trade with other players, but in any case, you need a market to trade. Farmer villages are an initial and easy source of additional resources. Resources are absolutely free all the time, until you lower the mood so that they rebel against you. Try not to allow this.

Village farmers. Farmer settlements are computer-controlled facilities on your island. Each island has 8 such villages. To demand resources from the village, you need to subordinate it to your control. To do this, destroy the garrison protecting the settlement. With each new village, the number of soldiers in the garrison increases, and you will need more troops to conquer the settlement.

To start an attack on a settlement of farmers, select this settlement on the map of the island overview, and then click on the attack button. The closer the settlement is to your city, the less time it will take for the troops to reach it. When you select the troops, the time required to go to one end is displayed, as well as the time of arrival on the server.

From a captured settlement, you can claim resources. This brings you a small amount of resources. When robbery, you can get twice as many resources, but at the same time the mood of the inhabitants of the settlement will fall. You can also request troops from the village - but this will again reduce the population’s build-up. Having done any of this, you must wait some time, depending on the action you performed.

Robbery of players. Robbing players, you first attack their city, and if the attack succeeds, the remaining warriors after the battle carry trophy resources to your city. To attack another player, click on the city and select the "Attack" option. In the menu that appears, you can choose how many soldiers to send to the attack. Battles take place instantly, so you will receive an attack report as soon as the troops reach the attacked city.

You can plunder as many resources as your troops can drag. Please note that each type of soldier can carry a different amount of resources. A certain amount of resources can be hidden in the enemy warehouse, they will be inaccessible for robbery. The higher the level of the warehouse, the more resources it can hide.

When the enemy troops are destroyed, you can visit the city for resources. The attacked player may try to rebuild the troops, so you need to periodically clean the garrison of the city from the troops under construction.

Trade. Trade helps get rid of surplus unnecessary resources and buy the missing. In order to carry out trade, you need to build a market. Trading with farmers’ settlements can be profitable, and for trading with other players, the market must be at least level 10. Each market level allows you to manipulate 500 additional units of resources.

Inventory

Inventory - this function allows you to store various bonuses received as a reward for completing island tasks or acquired during a game event. You can open your inventory at any time and use the bonus pledged in advance at any time convenient for you.

Use of Inventory. To go to the inventory window, use the duffel bag icon in the city management menu. It looks like this:

When you hover over a thing stored in the Inventory, you can get detailed information about it. When you click on a thing, you can either use it or delete it forever. Most of the items stored in the slots will be activated in your active city, so make sure you select the appropriate city before using the bonus.

You can easily store several identical things, there are no restrictions on this.

Adding bonuses to Inventory. When you receive bonuses, you can immediately use them by clicking the button with a green checkmark, or save them to your inventory by clicking the save button.

Cells. Initially, 10 cells can be used in the Inventory. Players have the opportunity to purchase additional cells of 50 gold coins for the first 5 cells, as well as 100 gold coins for the second 5 cells. When you purchase an additional cell, it will be activated forever.

When buying an additional cell, you can only use it in the world where the purchase was made. On the other worlds in which you play, this does not apply.

Control panels

The main control panel. The menu on the left side of the screen is your main panel. From here, access to the city overview, private messages, reports, your alliance page, profile, alliance forum, ratings, help, the main forum of the Grepolis game, premium options is provided. There is also a button to exit your profile.

Resource Panel. This panel is located on the top of the screen on the right side. It shows how much wood, stone and silver you have in stock. The panel also shows the free population, how much free space is left in the warehouse, the amount of favor, as well as the god you have chosen for this city. Pointing to any and resources, including favor, you will see the amount of produced resource per hour. When clicked, it will take you directly to the building itself.

City Management Menu

City name. The first menu item is the name of the current city. It is displayed on the very left side of the menu, on the expanded parchment. You can perform the following actions with this element:

Attack indicator. The following menu item indicates whether attacks are currently under way on any of your cities. And if so, then the number of attacks. If you have the premium "Administrator", you can get a detailed report on all movements of the enemy armies in relation to you, as well as your current movements - just click on the flickering indicator icon. If there is no attack on your cities, the icon will be extinct.

City overview. The icon showing the building and a magnifying glass - "City Overview". When used, it allows you to enter the overview of the city, from where you can manage the construction queue, the hiring of military units and other things.

Elements for switching between cities. The next menu item is the arrow to switch between cities. Using them you can go from one city to another in the current group of cities. If you do not use city groups, then switching occurs between all your cities.

Notebook. Notepad is purely your personal space. What you will record in a notebook, no one except you will see, you can use it for any notes and reminders. Notepad perceives all game BB codes.

Premium Services. This element gives access to the owners of premiums "Administrator" and "Captain" to special features that can facilitate the management of your cities and troops. They include 11 different reviews and lists that allow you to manage literally everything in your state - building buildings, recruiting troops, attacks, trade and other opportunities. These reviews become available to you when you activate the "Administrator" service. When you connect the "Captain" premium, two more services are opened for you - an attack planner and collecting resources from all villages of farmers at a time.

Queue hiring squads. This menu item, when you hover over the mouse, brings up a pop-up menu where the units that are trained in the current city are indicated. Information is provided on units trained in the barracks and ships being built in the harbor. Near each unit, the number of units not yet trained is indicated and the time until the end of training. Also from here you can cancel the last unit in the queue - but you will not be completely restored the resources expended, some of them will be lost. And the last - from this menu you can reduce the training time of one unit by half for 20 gold coins.

Troop movement. All types of movements can be divided into 2 types - going to your city and coming from the city. Here is a description of the possible movement and attack icons in both cases. From the city:

In town:

Trading deals. In this menu item you can get information about the current trading operations, namely:

Grepolis: Economics

Types of resources. The whole economy is built on the amount of resources and the speed of their recovery. What resources are there in Grepolis? They can be divided into 2 categories in advance:

  1. Renewable: such resources include wood, stone, silver, and favor.
  2. Limit: this class includes the population of your city.

Replenished resources can be saved, demanded from villages, robbed, donated, exchanged with the help of the market. The favor of the Gods stands out from this list, it can only be accumulated over time and it is impossible to exchange or give. But in general terms - all these resources are accumulated to a certain limit - for favor it is 500 units, and the limit of other resources depends on the level of your warehouse.

The situation is different with the population - in fact, this is not a resource, but the limit for other game objects, be it buildings or squads. Without a sufficient population, you simply cannot build either combat units or buildings when the limit is reached.

Start of development

Initially, just starting to play in the new World, you have 1 city with a minimum number of buildings, namely:

The Senate allows you to build buildings, the warehouse is responsible for the limit of extracted resources, and the farm - for the amount of available population. In addition to the buildings, you have in your submission one village of farmers. You will have to rebuild the rest of the buildings yourself, as well as capture the subsequent villages. In the first stage of the game, the time that the player spends in the game is extremely important.

This is due to the small limit of accumulated resources - the warehouse initially accommodates a very small amount, and all resources extracted after filling the warehouse simply disappear. Also, the construction time of buildings at the beginning is very short compared to the later stages, and only 2 buildings can be kept in the Senate construction line (or 7 with the Administrator Premium service active). The recommended player actions at the beginning are as follows:

  1. We capture the second village of farmers. At the same time, we do not forget to demand resources from the villages, preferably every 5 minutes - this requires a lot of being online, but brings the most resources.
  2. We develop resource-extracting structures (Sawmill, Quarry and Silver Mine) to level 5 (an increase of 30 units per hour at a world speed of 1) and a Farm to level 4-5.
  3. We build the Barracks - the conditions for its construction were fulfilled in the previous step.
  4. Capture the third village.
  5. We develop the Senate to level 8, the Farm to the 6th, the Barracks to the 5th. If necessary, a larger storage capacity - we develop it.
  6. We are building the Academy - the conditions for its construction were fulfilled in the previous step.
  7. Capture the fourth village.
  8. We develop the Academy to level 4, conduct a study of "Hoplit".
  9. We capture the fifth village.
  10. We develop resource-extracting buildings up to level 10 (an increase of 66 units per hour at a world speed of 1).
  11. We develop the Academy to level 7, conduct a study of "Ceramics".
  12. We are developing the Academy to level 10, we are conducting the research "The Horseman".
  13. We capture the sixth village.
  14. We conduct a study of "Architecture".
  15. We develop the Academy to level 13, conduct a study "Crane".
  16. At about this point - plus or minus two steps - you should end up protecting the novice and your city will become vulnerable to enemy attacks. We conduct the "Archer" study and begin to build training for your city - Swordsmen, Archers and Hoplites.
  17. We build the City Wall and develop it to level 10.
  18. We build the Temple, choose the Goddess Hera for worship - it is most suitable for the novice player.
  19. We build a cave and develop it to level 5.
  20. We are building a market.
  21. Build a Harbor.

Population calculation

With a fully built Farm, our population will reach 3,000 units. It can be raised even higher, for this it is necessary:

Total 3,500 people for all buildings and the army. Now we can assess what structures of what level we need in order not to weaken the troops too much. The tables below contain information on the various options for the final development of the city.

Leaving the Temple at level 10 and the Sawmill, Quarry and Silver Mine at 20 levels will save you 257 units of population compared to the maximum levels. And in combat units it is about 25 arsonists, 32 biremes, 85 horsemen or 257 hoplites! A very impressive bonus for the main army. In addition, cities can be divided into different specializations - only naval units and only land units. Accordingly, you can benefit even more from the barracks, harbors, and academies. Which way to go is up to you.

Grepolis: Army

All your troops are divided into two large types of land units and naval vessels. For operational purposes, all troops can be divided into 4 types:

  1. Attacking troops;
  2. Defensive troops;
  3. Transport ships;
  4. Colonizer.

Ground troops

Ground forces are units that can move freely within the island, but to move to other islands they need transport ships or fast transport ships that can transport a certain number of people. Each unit has an attack of a certain type and three types of defense - from each type of attack:

If a certain detachment has attacking properties higher than defensive ones, then it is more expedient to use it in an attack, and vice versa - if defensive ones are higher, then it is better to use it for defense. The controversial moment is caused by units with similar characteristics - they can be used for both attack and defense. Based on the characteristics of the types of troops, you can make the following table:

Naturally - this data is based only on averaged numbers for attack and defense. In fact, there may be cases when everything has to be done based on the situation. For example: you scouted an attack approaching you and saw in it the overwhelming number of troops with a piercing attack. In this case, the Cyclops in defense can hardly help you in any way - he has zero protection against a piercing attack, and probably you should not leave your choice to it.

How to capture these or other troops? Most of the units are trained in your barracks, but initially you can only train a swordsman in it. To train all the other units, you need to study the studies of the same name at the academy (for standard ones) or choose the corresponding God in the temple for worship (for mythical ones). The only unit you cannot hire is Militia. An army of militias is called up from the menu of your farm and can only be used for protection. There are also several alternative ways to get troops:

  1. To request troops from the settlement of farmers subject to you - this will greatly spoil the mood of the inhabitants, use this opportunity carefully.
  2. Use the Divine power on the city, which calls you certain units.
  3. Buy an army from a Phoenician merchant for silver coins.

Sea vessels

All ships are built in the harbor of your city after studying the same name research at the academy - with the exception of the transport ship (it can be built without research immediately) and Hydra (it can be trained after choosing Poseidon as the worshiper of God in the city). Basically, ships have an attacking or defensive parameter, and depending on their ratio, ships designed for attack and defense can be distinguished.

Transports There are 2 types of ships capable of carrying ground forces between the islands. The difference between them is the difference between the population available for transportation and the speed of ships.

You can expand the functionality of your transport ships with the help of the Koyka study - when you study it, the capacity of your transport ships will increase by 6 units.

The ship of the Inquisitors. The most expensive ship is the Colonialist Ship. It is designed to capture or colonize cities, without this ship you cannot expand your empire to the proper size. To colonize a new city, it is enough just to find an empty spot on any of the islands, displayed by a badge with a black flag and a pickaxe.

Here you can establish a new city. When you click on this icon, you will be prompted to found a new city, which will require the Ship of the Colonialists and any land unit with a transport ship. Colonization will take 24 hours - not counting the travel time. With the help of the Ship of Colonialists, you can also capture cities.

Grepolis: Research

At the academy, you can study new technologies and military units. The studied technologies can be applied only in the city in which the studies were conducted. Each individual city can conduct different studies, depending on its strategic position. Each study costs a certain amount of resources and research points.

Research points. Research points are a kind of resource that allows you to learn new technologies. The higher the level of development of your academy, the more research points will be available. The most developed academy gives 144 research points. However, you can get an extra 12 points by building a library. Use caution when researching a particular technology, since it is impossible to research all the technologies in one city and you will have to choose what you really need and what you can neglect. At the academy you can see the current number of research points, as well as what technologies you have already researched.

Technology research. To research technology, you need to:

If all the conditions for the study are met, select the technology you are interested in and your research points and resources will be automatically deducted. The research scale is designed for easy research management. The order of technology is arranged in a logical sequence. Above the technology table, you can see the following scale:

It indicates the current level of development of the academy. You can also see what technologies are currently available. In our example, all the technologies from the first two columns are available. As soon as the scale indicator is above the third column, these technologies will become available for research, and so on.

Cancellation of research. Having spent one culture point, you can cancel the investigated technology. The number of culture points can be seen on the agora, in the culture option.

Grepolis: Battle System

The basics. When two squads fight, the values of the "attack" of the attacker and the "defense" of the defender in accordance with the type of weapon (stabbing weapons, striking weapons and ranged weapons) are taken into account. Also, other factors influence the outcome of the battle, such as: Luck (calculated randomly for each battle), the level of the city walls, and divine power.

Agora. Agora is the central place for commanding your troops. There you see the troops that are in your city. They provide protection of the city from possible attacks. Choosing an option outside the city, you will see your troops that are outside the boundaries of your city, this implies troops that are sent to attack the enemy or provide military assistance as reinforcements to an ally.

The battle simulator allows you to check how the battle mechanics work. This is a very useful tool because it provides an opportunity to evaluate the strength of the attack and defense. However, the simulator is far from accurate, it offers only the most likely outcome of the battle. It does not take into account the factor of chance (luck or failure), which is always part of any battle and with which you will always have to deal when sending an attack. Culture indicates the current culture level of your city. Cities with a low level of culture cannot capture other cities and cannot establish colonies.

Attack and reinforcements

Attack. If you have already built several military units and want to attack your opponent, then you need to indicate on the map the city or village of farmers that you decided to attack, and then click the "attack" button. It must be borne in mind that these villages and cities may have their own protection. In the villages of farmers, their garrison is shown immediately, in the cities of the players it is useful to conduct espionage first. An ill-conceived attack can result in large losses.

No player can be attacked during the beginner defense. It starts from the moment of registration and lasts five / seven days (specify in the server settings).

All military branches have different characteristics. Some of them are suitable for attacks, while others are more suitable for defense. During attacks, troops use piercing and striking weapons, as well as ranged weapons. In defense, each military branch has its own defense parameters against these types of weapons. The ratio of these parameters in the attacking and defending forces determines the outcome of the battle. When building troops in the barracks, these characteristics can be seen by highlighting the type of troops for the construction and clicking on the + icon to the right of the hiring price.

Reinforcement. It often happens that your friend or fellow tribesman needs help. You can send him resources, but you can also send him reinforcements. To do this, click on the city where you want to send troops, click "reinforcement". Indicate the number of troops you want to send, and then click "reinforcement".

If your troops, which are reinforced by another player, are attacked, you will receive a report on how many units you have lost. Once your troops are no longer needed by another player, you can bring them back. To do this, go to the agora, select "outside the city" and call the troops back to your city.

With reinforcements, there is a small feature that is not specified in the game. If you sent mythical creatures as reinforcements, then reinforcements will defend the city only in case of the same God in both cities (in the city from which reinforcements were sent and in reinforcements). If the Gods turned out to be different, and the reinforcements had already left, it would not stand in the garrison of the city, but upon arrival at the goal it would immediately turn in the opposite direction and come to its hometown. Not only mythical creatures will return, but the entire sent detachment. Be careful!

Catapults. Has the city rampart of your enemies become an insurmountable barrier? Catapults capable of destroying enemy walls will help you. Alexander the Great used them with great success in the siege of enemy cities. Catapults throw huge stones at the besieged city, reducing the effectiveness of the defense. This is an integral part of any campaign of conquest.

They are effective not only against enemy walls, but also cause huge damage to the population, which falls within the radius of their action. The disadvantage of catapults is their speed, they move very slowly, although they can carry a huge amount of resources.

Cancel attack or reinforcements. An attack or reinforcement can be stopped within 5 minutes of being sent. Later, it is impossible to do this, your troops will be so far away that no herald will ever shout to them.

Protection

If you are constantly attacked, then someone needs your resources or they want to conquer your city. If you are attacked without colonial ships, then most likely someone needs your resources. What you must do to prevent or stop attacks:

In addition, after the construction of the temple and the choice of a deity, you will be able to use its abilities to reduce the strength of enemy attacks, recruit additional troops or launch counterattacks. It is extremely important in the defense of the city from attacks is the use of the militia. A militia is convening in a city farm. The number of militias convened depends solely on the level of development of the farm and does not take into account whether there are unoccupied inhabitants in the city or not.

You can increase the number of militias convened either with the development of the farm to level 25, or with a study at the garrison academy. The militia is active for 3 hours, after which it disperses home. If you are attacked continuously, then you can call a militia every 3 hours. With a farm of level 25 and a garrison studied, the number of militias reaches 375 people. With constant attacks, the issue of army concentration is important.

If your army is small, then it is easier to cut out in small batches. Therefore, it makes sense to withdraw from attacking their arms of the army with reinforcements to allies or neighbors, leaving only defensive forces in the city and convening a militia. Sometimes it makes sense to withdraw from under attack and defensive troops, gaining time to replenish them. All kinds of troops have different characteristics, some better in attack, some in defense.

City wall. The city wall significantly increases the defenses of the city. It affects both the basic defense and the defense of your troops. Building a city wall is especially important in the very early stages of the game, so you can protect yourself from attacks by other players. In a later phase of the game, a fully constructed city wall is the foundation of effective protection for your city.

The conquest and foundation of cities

The foundation of the empire. Only the operation of other cities can ensure success in this game. One city will never become a great power. You must capture other cities - perhaps on other islands - in the vast Hellenic empire.

The cultural level. To capture or establish other cities, your city must have a certain cultural level, which will allow residents of a foreign city to submit to the new owner. Perhaps that is why Sparta has not reached such a size and attractive force as Athens. You can see the cultural level of your city by opening the context menu of the agora. The level of culture shows how many cities you can capture or establish.

To increase the cultural level of your city, you can arrange various celebrations. They will increase the cultural level of your city and make it famous and attractive far beyond your walls.

Foundation of the city. If you do not have enough strength to capture a foreign city, you have the opportunity to establish a new city. But in the new city you will have to build all the buildings from scratch, in contrast to the conquered cities, in which all the buildings remain from the previous owner.

Capture of cities. To capture other cities, you need to build a colonial ship. The colonial ship carries immigrants and all the necessary resources for the foundation of the city. You should not send a colonial ship to the captured city without reliable escort that can protect it from the fleet and enemy foot troops.

The population of the enemy city will not be located to you, even if you destroy its entire army, and can destroy your colonial ship. It takes your colonial troops time to subjugate the city’s population. If your colonial troops hold out this time without an enemy attack, the city will become yours. After that, you can manage this city as well as your own.

Your city has been captured. Losing the city, of course, is unpleasant, but this is not a reason to leave the game. You can start all over and take into account all your mistakes in the future. You will receive a new city that will be surrounded by other players who have just started playing or have lost their city, just like you. If you were in an alliance, ask them for help with resources so you can recover quickly.

Spells

The use of spells. When attacking and defending, spells of your chosen deities can be of great help. It doesn’t matter what city your temple of this or that deity is built in - military spells are not limited to a specific city. To cast spells on your advancing troops or on enemy troops attacking you, you must open the movement panel of these troops.

To do this, in the upper left part of the screen, in the panel to the right of the city name, you need to hover over the square slot of troop movements. In the drop-down list of movements you need to click on the square of your attacking troops or enemy. As a result, a separate panel pops up indicating the cities of departure and arrival, as well as the time of arrival of troops. This panel has a Spells tab. To you there. To use the spell of a deity, you must:

Types of spells. The deities existing in Grepolis offer the following spells of a military kind:

Indicators

Basic protection. Each city has a basic defense. Basic protection indicates how efficiently the population of your city defends itself without an army. If you send one swordsman to the city without an army, he will die. Basic protection increases with the increase of the city wall.

Speed. Time is money - this statement applies to this game. The speed of your fleet and foot units is critical if you are suddenly attacked and must quickly return your troops home. When farming, faster units yield higher raw material returns. You can see the speed of units in the unit overview. If you send several units together, the speed of your troops will be equal to the speed of the slowest unit. Also, the speed of land and sea units can be increased by 10% through appropriate research at the Academy.

Luck. Luck affects the outcome of the battle, it is an integral factor in the randomness of any battle. It can vary between -30 and +30. Luck only affects the attacker. If the success of the aggressor is + 30%, then the combat effectiveness of his army in the attack will be 30% higher.

Morality. Morality is an indicator, as well as Luck directly affecting the attacking properties of troops. Initially, it is 100%, but if the player you are attacking has 4 times less points, then your morale begins to fall. The moral only affects attacking troops. What does this percentage mean? The attacking properties of all attacking units become equal to this percentage of morality from the standard.

With morality, 75% of hoplites do only 12 damage (75% of 16 standard). You can find out your morality when attacking a specific player by clicking on the morality icon in the battle simulator and entering the name of the player of interest. You can change it only by changing the ratio of points between you and your opponent. Example:

Grepolis: Espionage

Knowledge is power. In this game, it is very important to know the number and deployment of enemy troops. If you underestimate the effectiveness of enemy defense, you can lose your entire army. Reevaluation of the enemy is less tragic, but also not advisable. You could not spend time building an army that is not needed at the current stage of the game. To send spies to enemy cities, you need to build a cave. Once you build it, you can hire and send spies.

In order to send a spy, it is necessary to deposit a certain amount of silver coins into the cave. To get information about the enemy city, the spy must be paid in silver. Espionage may not always be successful. If in a foreign city there are more silver coins in the cave than you, your espionage will fail. In this case, you will not receive any information about the enemy city, and your opponent will receive a report that a spy was sent to him. If in your cave there are more silver coins than in the enemy, you can get all the information about the composition of the enemy troops and the levels of development of its buildings.

Regardless of which side wins, espionage is successful or not, the one who sent the spy necessarily loses the silver invested in espionage. If the player to whom the spy was sent has less silver in his cave than was paid to the spy, he will not know anything about espionage and will not lose silver in his cave.

Cave. The building needed for espionage is a cave. Here you can store the silver spent for hiring a spy. The higher its level, the more silver you can store in it. At level 10 (maximum for the cave) you can store an unlimited amount of silver.

You can transfer silver to the cave directly in the cave menu. Keep in mind that the silver that you transferred to the cave cannot be returned back. But the more it is stored in the cave, the more likely it is that the spy sent to your city by the enemy will not be able to convey any information about your city. Also in the cave menu you can see a list of the 10 latest reports of spies from all of your cities.

Sending a spy. In order to order an espionage you need to have 1000 silver in your cave - this is the minimum fee for the work of a spy. Find on the map the city where you want to send the spy, click on it and select the "Espionage" tab. A window appears asking for the price of espionage. Here you can see how long the spy will follow to the chosen goal. To successfully complete a spy mission, you must pay more silver than is stored in an enemy cave.

It is enough to exceed the amount of enemy capital by only 1 unit of silver. When sending a spy to an enemy city for the first time, do not skimp on paying for a spy and pay as much as possible. Then the chance of successful espionage is higher. In the received report you will see the level of the enemy’s cave and after that you can send a spy to it taking into account this level when paying for the mission. If espionage is successful, you will receive a report indicating all the enemy troops in the city, the levels of all buildings and the amount of resources in the warehouse. In this case, the enemy does not know that someone was spying on him.

If the espionage mission fails, both you and your adversary will receive failure reports, while the enemy cave will lose part of the silver equal to the amount of payment made by you before the operation. Therefore, if you need to get a report on the city regardless of whether the enemy knows about your activity, you can send spies one by one. Sooner or later, the enemy’s silver will end and you will receive a long-awaited report.

You cannot replenish the cave while an espionage operation is in progress.

Protection against espionage. In order to protect you from espionage attempts, you just have to keep enough silver in your cave. The enemy spy needs to exceed the amount of silver in your cave, so at level 10 of the cave it is very important for you to constantly increase the level of silver.

If the enemy spy fails in your city, you will receive a report of its failure and you will lose some of the silver in the cave, which is similar to the price of the captured spy that the enemy paid. If not, you will not find out about the spy. This gives the enemy an element of surprise when attacking. If you build a special Oracle building, you will always know that a spy was sent to you, even if his operation was successful. But at the same time, the enemy will see the Oracle in the list of buildings and understand what you know about its activity.

Spy reports. Reports come in a special folder, but also the last 10 reports you can see in the menu of any of your caves. With successful espionage, you will receive a report indicating the number of troops, the level of buildings and the amount of free resources. There are also two buttons in the report: Simulator and Publish. When you click on the first button, the simulator menu opens with the enemy data already entered. However, neither research information nor activation data for the Commander, Captain or High Priestess are known to you from the reports.

The publish button allows you to publish report data. In this case, you can choose what you want to publish and what not. You can insert the proposed link into a game message or an allied forum. Published espionage reports do not last forever and disappear over time (after a few days). Long live reports of spying on allied cities, as well as those sent by mail.

Grepolis: Preparing to Capture Cities

In addition to the peaceful founding of cities, Grepolis has two systems for capturing cities - Riot and Colonization. What system is used in your game world - you can look in the description of all game servers. The conquest of the city is considered the most effective compared to the foundation of the city. However, this is not so simple without prior and thorough preparation on your part.

General points. Before the capture of the city must be carefully prepared. First, decide on the city that you want to capture - it must satisfy several conditions for the least costly capture. Please note that these are not mandatory conditions, but only recommendations, you can not follow them - it all depends on your personal situation. So, the list itself:

General building requirements. Before you begin to capture the city, you must fulfill the basic requirements for buildings:

Combat units. To conquer the city, you will need the Ship of the Colonialists (QC), a QC is being built in the harbor (it becomes available for construction, after appropriate research at the academy).

You must also have a sufficient number of units to accompany your spacecraft, in order to ensure your victory on land and at sea.

The culture. The final requirement is that you have a sufficient level of culture to conquer the city. When you start the game, you have 1 city and a second level of culture, so you have the opportunity to establish / capture a second city. To capture the 3rd city, you need to get the 3rd level of culture.

Grepolis: Capture in Riot

This type of conquest belongs to the worlds with the "Riot" system. In all other worlds, conquest is carried out according to the "Colonization" system. In this system of conquest, there are two steps: first you must convince the people that their current ruler is not doing his job (which means attacking the city marked "riot"), then you must moor your colonial ship to show that you - a more worthy ruler (that is, during the riot to moor the ship of the colonialists).

Please note that this is a very expensive enterprise, and if you are still in the middle (or even the initial) stage of development of the city, it will take a long time. First, all the requirements must be fulfilled: to build a Level 28 Academy, to study the "Ship of the Colonialists" and "Conquest" studies, to build the Ship of the Colonialists themselves.

Reconnaissance, surveillance

After fulfilling these requirements, you can finally begin to take action. First you need to find a suitable city, preferably satisfying the above recommendations. If you want to avoid major casualties and increase your chances - try to find a city that is 1.5-2 times behind your attacking city by points and located at a relative distance from your allies in the union. This, although not by much, will reduce the resistance of the enemy alliance.

It would also be nice to coordinate your actions with your comrades - their help is sometimes extremely important. So, you have found a suitable city, now it’s up to intelligence. Do not skimp on a spy, invest an impressive amount in it - because in case of a spy’s failure, the enemy can be wary and collect powerful protection in advance. We scouted the city, learned the strength of the enemy. Unfortunately, information about the Premium Services and research studies remains unknown. Next, gather an army that unquestionably destroys the enemy, we inform all allies about the impending attack - so that they also prepare some amount of the attacking fleet.

If you have the opportunity to find out when the enemy is offline, be sure to do it. The surprise of the attack is probably the most important factor, and the less time the enemy has to repulse the attack, the higher your chances.

Spying on the enemy. How can I find out when your opponent is offline:

First Attack and Riot

The time of attack is coming. You need to send an attack consisting of an attacking fleet and an assault on transport ships marked "Riot". Riot begins to flare up only in case of a successful "Start Riot" attack, so it is important to win the battle. If you are not confident enough in your abilities, coordinate the attack with the allies so that all the sent allies’ attacks come a little earlier than yours, which will come last. In this way, you will increase your chances of a successful outcome of the Start a Riot attack.

So, the attack was successful, the enemy did not have time to gather enough army to defend and you launched a riot in the city. After the victory, your troops do not remain in the captured city - they begin the return journey to their hometown. The first 12 hours after the successful "Start a riot" attack in the attacked city, there is only preparation for the Riot, which will also last 12 hours after this preparation. The crucial moment remains for capturing the city - to deliver the Ship of Colonialists to the city during the Riot, that is, in the period of 12-24 hours after the completion of the successful "Start Riot" attack.

The speed of the ship of the colonialists is extremely low, calculate the approximate arrival time in advance so as not to miss the right moment.

Capture

The ship of colonialists must be sent without the "Breakthrough" or "Start a riot" tags accompanied by both the attacking fleet and the landing on transport ships. Indeed, in 12 hours of preparation for the Riot, the player whose city you are trying to take away will almost certainly find out about the danger of capture and begin the immediate collection of the defensive fleet and troops. And for the capture to take place, it is necessary to bring the Ship of the Colonialists into a city devastated by enemy troops.

Do not disdain once again to call for the help of the Allies for the secondary cleaning of the city - this time the number of defenders in the city will certainly be higher. It is also best to coordinate the attacks at about the same time, but yours should be final - so you lower the chance of reinforcements arriving in the city just before your attack, which only you will have to fight. After a successful attack and capture, all your remaining troops automatically remain in the reinforcements of the city, you can withdraw them at any time, using the Agora for this.

When calculating the time between attacks, leave some gaps in the calculations - for example, per minute. The fact is that the game has the parameter "Estimated time difference", which is responsible for the spread of attack time up or down - this is introduced to make it impossible to accurately calculate the attack time. You can find out the value of this parameter for your World from the description of Worlds.

There is a possibility that the enemy player will use some negative spell of the Gods on your attack, which is not very good for you. But there is a slight nuance in the imposition of force on an attack - the fact is that only one force can act on an attack at a time, it does not matter which one. Instant forces ("Storm", "Wisdom") can be applied one after another until a long-term force acts on the attack. That is, by casting any positive spell on the attack, such as "Heroic Force" or "Fair Wind", you actually block all possible influences of other forces for the enemy.

Riot Questions

Can I capture a city in which a riot is ignited by another player? No, you can capture the city in which you yourself fueled a riot. But no one bothers you in the rebellious city to send an attack "Start rebellion" to start the second rebellion in parallel, and after that try to capture it. If it is impossible to capture a city where a riot has ignited another player, this does not mean that you must send the "Start a riot" attack from the same city, and then the Colonialist Ship. You can send an attack from one city, and the Colonial Ship from another, this is not forbidden.

To capture, you need to win both on water and on land? Yes, for the capture to take place, your attack with the Colonizer must destroy the entire defensive fleet and ground forces. Otherwise, the capture will not happen. If you were defeated in a naval battle, all your troops will perish, including the Colonizer, transport ships, and the landing party they transport. If you won the naval battle, but lost on land - the remnants of the fleet, the Colonizer and empty transport ships will return to their hometown, capture will not happen.

I scouted the attacked city and found Branders on the defensive. Can they destroy my Colonial ship upon capture? No, firemen can only destroy warships. They also do not attack transport ships and Hydras. In general, firebreakers can only destroy the following ships: Arsonist, Bireme, Trireme. What if you see a large cluster of Firewalls in the city you want to capture?

In any case, they need to be destroyed as much as possible before the attack with the Colonizer. Although they cannot hurt him, they can destroy all the attacking escort ships. Left unaccompanied, the Colonizer will simply be killed by another defensive fleet. You can resort to the destruction of the Firewalls with Birems - anyway, as an attacking fleet, they are not suitable. But in any case, it is better to do this before the attack with the Colonizer.

Grepolis: Colonization Capture

This type of capture applies to worlds in which the Colonization system is activated, as well as to ghost cities in peaceful worlds (worlds where the capture of the cities of other players is impossible). In worlds with the "Riot" capture system, conquest is carried out in a different way. The capture of the city can be divided into two parts. In the first part, you must attack the city so that the ship of the colonialists successfully moor to its shores. In the second part, during the capture, you must protect the city from other attacks in order to secure your ownership.

Capture process. The essence of capture with the "Colonization" system is that you launch the "Conquest" attack, in which the Ship of the colonialists is necessarily present. If the attack succeeds, your remaining troops remain in the captured city as reinforcements, and the 12-hour capture process begins. During this period, the player’s allies have a chance to help him and try to knock your troops out of the besieged city.

On the other hand, you and your allies can replenish the defending attack with the colonizer using reinforcements. Please note that if the enemy destroys the entire defending fleet - then the ground forces will not be able to protect the colonial ship from destruction in any way - pay attention to defensive vessels. But even with the complete destruction of ground troops in the city, colonization will fail. Thus, at the end of 12 hours, a certain number of naval and land units should remain in the city.

The nuances of capture. As soon as the capture of the player’s city begins, he loses the ability to control his city and produce troops. But this does not prevent him from having access to the alliance forum - you can always report the capture to your comrades and ask for help. Also, you do not lose control of your other cities. The player who began the conquest of the enemy city can always withdraw his attack with the colonizer using the Agora in the invading city.

Please note that in the event of a successful attack with the Colonial Ship, this attack remains in the reinforcement of the city. That is, any attack in this city - even your own - will fight with this unit, and not with the enemy troops. If you want to help this wave, then you need to send reinforcements, not repeated attacks. If an attack with conquest follows you, and you are not sure that you will be able to repulse it with the defensive forces, you can attack your own city with offensive units with a calculation of the time for arrival a little later than the attack-conquest.

Thus, with your offensive units, you can destroy the enemy conquering unit, which most likely contains a minimum of defensive troops. It makes sense to count such attacks as quickly as possible after the attack-conquest, so that enemy reinforcements do not have time to arrive in the occupied city. Another point - if you successfully repulse the conquest-attack, but do not have time to cancel the above-described attack on your own city - do not worry, the attack will reach the city with a Friendly visit and turn around without touching anyone. But with the same attack from the ally - the battle will happen.

Conclusions. Send several attacks, differently distributing the ratio of offensive and defending troops. When planning a capture by several players - just specify the moment of the arrival of the Ship of colonialists in the city. All subsequent attacks will fight directly with him. It doesn’t matter what situation you have - whether you, your captors, or if you are helping an ally in a particular business - always try to send attacks or reinforcements as close as possible to the attack with the colonizer.

In the event of an attack by your alliance, this will increase the chance to occupy the city before enemy players begin to repel it. In the case of a siege, it is more likely that you will be able to repel the attack with the colonizer before the arrival of large reinforcements in the besieged city.

Third-party parts. With the Colonization capture system, the way to capture ghost cities has changed. To capture it, it is necessary to study the study "Conquest", and at the same time its conquest will take place as well as the capture of the enemy city - 12 hours. Unlike the Riot system, you will know who defends the city you are trying to capture. In such cases, you will receive attack reports indicating the players assisting the defender.

Grepolis: Farmers’ villages

On the island, in addition to your city and the cities of other players, there are also neutral objects - the so-called villages of farmers. On each starting island there are 8 villages of farmers. During the very start of the game you have control over only one settlement, all the others will have to be won by brute force during the game. Please note that settlements already subordinate to you are indicated by a green flag, while hostile ones are indicated by a red flag.

How to conquer a hostile settlement? To conquer a hostile village you need to do two things:

  1. Gather an army capable of destroying the defense of a settlement;
  2. Collect the required number of soldiers on this island.

Each subsequent village will have more troops in defense and will have higher requirements for the number of troops on the island. Moreover, this increase in requirements will not be entirely linear (on the right is a table of requirements and defenders). In order to find out who will win: your army or defenders - you can use the built-in game simulator of battles. To do this, simply click on the button of the combat simulator in the capture window (shown in the figure). In this case, information about the enemy and your entire army in the selected city will be automatically loaded into the simulator.

The first 6 settlements are captured quite easily and quickly, and 7 and 8 have significantly increased protection. Do not be surprised if in 2-3 days of the game you take possession of six settlements, and you can only cope with the seventh after 7-10 days (or even more). During the assault on the 8th village on the island, you will have to fight with an enemy who has a defensive structure - a wall. To increase your chances of winning, try to break the wall with catapults as much as possible.

Why are settlements necessary? Available options for interaction with villages of farmers:

Improvement of settlements. Each village has 6 levels; at the very beginning of the game, everyone has the first one, respectively. The cost of the next improvement will increase in accordance with the level:

The current level is displayed in the menu that opens when you click on a settlement. You can improve the village you control directly for your own resources. To do this, click the "Improve" section, then enter the desired amount of any resource (the type of the resource is indifferent for improvement) and click the send raw button. Also in this section you see how much resources are needed to improve and how much has already been contributed for this:

Improving settlements is a collective matter, it is carried out immediately by all the inhabitants of the island. That is, if several players own the same village and someone contributes resources to it, then these contributed resources will be displayed to everyone. The village level can be seen, even if you have not yet won it, it is shown in a pop-up window when you hover. Defenders in no way depend on the level, so the priority is to capture settlements of a higher level - you will receive more bonuses and do not spend anything extra.

Resource requirement. You can request resources from the village. And you have four options on how to do this. Options differ in the amount of resources received and the waiting time until the next action with the settlement. Why so many options? The simplest mathematical calculation shows that the first option is the most profitable. But in order for it to bring the most benefits, you must constantly be online and collect resources every 5 minutes.

Choose the option you want based on how much time you spend in the game. You can also study Mining research at your academy. This will give you 4 more optional requirements. Data on the amount of resources received and waiting time for settlements of any level:

You can study Diplomacy at the Academy, which will allow you to get 15% more resources when robbing and demanding resources from the villages of farmers.

Robbery. Looting is very similar to a simple resource requirement, but it has two aspects:

  1. You get more resources than on demand;
  2. The mood of the inhabitants of the village is falling.

Mood is a scale showing how the villagers are friendly towards you. The lower this indicator, the higher the probability of rebellion in any action that lowers mood. Be careful with the robbery and demand of troops in a settlement that has a mood of less than 80%. The mood of the villagers increases with time and no other way to raise it is impossible.

When robbing you will be given 4 options, as well as when demanding resources. The waiting time will remain the same as when requested, and the increase in resources will double. The Mining study also affects robbery. It will give you 4 more robbery options. Data on the amount of resources received, waiting time and lower mood for settlements of any level:

You can study Diplomacy at the Academy, which will allow you to get 15% more resources when robbing and demanding resources from the villages of farmers.

Requirement of the troops. Instead of resources, you can request a squad of warriors. But this opportunity is available only at the third and higher levels of settlements. The demand of the troops lowers the mood, be careful when choosing this action with a not one hundred percent mood. Again, you are given 4 different options:

Trade. You can trade with any village that is under your control. But this requires the fulfillment of two conditions:

  1. The market in the city from which the trade is made;
  2. The mood of the inhabitants of the settlement should be at least 80.

Each village can trade only one type of resource, changing it to one other resource. The type of exchange never changes; it is constant. It can be seen in the pop-up window when you hover over the village or directly in the menu of trade with the village. The trading rate, unlike the type of exchange, is changing. The basic exchange rate for all settlements is 1: 1.25, that is, for 100 of your resources, the inhabitants of the village provide 125 of their own.

Each time you make a trading operation, the trading rate will fall by 0.03 units for every 100 exchanged resources. For example: initially the trading rate is 1:25, you decide to exchange 500 resources. After the operation, the rate will be 1: 1.1, that is, it will fall by 0.15 units - in accordance with the amount of goods exchanged.

The quantity of goods that you can exchange in one transaction is limited. Firstly, it directly depends on the level of your market: each level increases the maximum amount of resources that can be used to trade at a time. That is, if you have a level 1 market, then your maximum resources for trading are 500 units and you can send these 500 resources to the settlement for exchange. But if you are already trading, say, for 300 resources, then you can exchange no more than 200 units. But secondly, the exchange with settlements of farmers is limited to 2000 resources. You cannot exchange more for one transaction.

How to raise the trading rate after the transaction? To do this, you will have to wait for some time - the rate is constantly growing at a speed of 0.04 units per hour, until it reaches its base value. Alas, there is no other way to increase it. Unlike the requirements of resources and robbery - trade does not take place instantly, it is necessary to wait until the resources reach the settlement. In this regard, trade with more remote villages will take a little longer. You can see the time necessary for trading in the trading menu, the time of completion of trading (on the server) is also shown there.

Overview of the villages of farmers. An overview of farmers’ villages simplifies control over the delivery of raw materials and the filling of the warehouses of your cities on the island. In one click, you can collect ready-made consignments of raw materials from all villages of farmers or only from some to maintain control. In this window, you can just as well rob villages on the corresponding island. To use this feature, you must activate the Captain.

Grepolis: Buildings

In the game Grepolis, you must develop your cities by erecting various buildings in them. Data on the time and cost of building construction are indicated for worlds at a speed of "1" at the first level of your Senate and without the studied studies "Architecture" and "Crane". All buildings are divided into two groups - basic buildings and special buildings. There are no restrictions on the construction of base buildings. But there is a restriction on the construction of special buildings - in any city you can build only one building from each group of special buildings.

Most of the buildings you can build and improve in any city. No restrictions are imposed on them, it is only necessary to fulfill the requirements for construction. The exception is caused only by special buildings - you can build only one building from each group of special buildings. Choose special buildings, having studied all their advantages and decided that you need more.

Main buildings:

Military buildings:

The first group of special buildings:

The second group of special buildings:

Grepolis: Gods

In the game Grepolis there are six Gods: Zeus, Poseidon, Hera, Athena, Hades and Artemis. Each god has four divine powers and can summon two mythical creatures. In the Temple, you can choose which God to worship. Different cities may worship different Gods, however, each individual city can worship only one God. The higher the level of development of your Temple, the more favorably your patron will be. The favor of the gods can be used to summon divine powers or mythical creatures.

Favor. The favor of the Gods gives you the opportunity to use divine powers and hire mythical creatures in your cities. The rate of growth of favor for a particular God directly depends on the development of your Temples and the presence of Divine statues in cities worshiping him.

The more cities worship one Deity, the faster the growth of His favor. The maximum amount of favor is 500 (if you have the award "winner of the world" you will have an additional +50 favor). The calculation of the growth of favor can be found in the article on the Temple.

Change of God. The right choice of god depends on your position in the game. Nevertheless - most likely you will have to change the Gods several times throughout the game. This can be done on the menu of your Temple. Carefully weigh your choice, because as soon as you change God, the following consequences will occur:

Zeus

Zeus, who rules in heaven and on earth, is the most powerful among all gods. The very beginning of his reign was bloody: he received the throne of Olympus by killing his father, Kronos. Today, his anger flashes from time to time again - flickering lightning turns people’s structures into ashes. Divine powers:

The divine beings of Zeus:

Poseidon

Poseidon is the god of the ocean. He lives in a crystal palace in the depths of the sea. When Poseidon is in a good mood, he creates new islands and makes the oceans calm and suitable for navigation. When God is angry, he immerses his trident in the ground, causing earthquakes, floods, and drowns ships. Divine powers:

The divine beings of Poseidon:

Hera

Goddess Hera protects the family. The wife of Zeus, the kindhearted Hera gives residents strength and courage, strengthens marriage and warms trembling farmers on cold winter nights. Divine powers:

The divine beings of Hera:

Athena

Athena is the goddess of wisdom and intercessor. The invincible daughter of Zeus. Even if an army so large and powerful gathered in front of the gates of the city that the earth trembles under the feet of its soldiers, Athena bravely becomes shoulder to shoulder with the soldiers and turns them into a strong and invincible detachment. Divine powers:

Divine beings of Athena:

Hades

Hades - the lord of the underworld. He commands the world of the dead, stands guard over the riches of the underworld. Hades mercilessly captures the souls of the deceased, spreading disease and suffering everywhere, so the gods and people hate him. The entrance to his kingdom is guarded by the three-headed dog Cerberus. Divine powers:

The divine beings of Hades:

Artemis

Artemis is the goddess of the hunt. This stern, frightening goddess harbors hostility towards men. Commanding the entire animal kingdom, she rules the Calydonian Boar on land and the Griffins in the sky. With its divine power, it causes nightmares in enemies. In addition, she knows how to increase the accuracy of shooters and remove enemy spells. Divine powers:

Divine beings of Artemis:

Grepolis: Heroes

Who are the heroes? Heroes are in many ways similar to conventional military units, but there are features that make them different:

Review of heroes. A new interface element has been added, you can find it directly under the God icon in the upper right corner of the screen. If you click on this element, the Heroes Overview opens.

In this hero review screen, you can see some information about the heroes you possess:

Please note that you do not own all the heroes from the very beginning. In the early stages, there is only one slot for hiring a hero. For each new level of culture you will receive an additional slot for the hero. If you do not want to wait, then you can buy a slot for a hero for 250 gold coins.

Special Heroes. There are also special Heroes in the game, which you can get during game or other events. Special Heroes are always given with their own slot, but they, unlike the others, cannot be bought for coins. However, special Heroes will become common a few months after their introduction into the game.

The hero is injured. Heroes whose status is shown to be wounded need an 18-hour rest (the number must be divided by the speed of your game world) until they are completely healed. During the cure, you can still raise the level of your hero. Keep in mind that a wounded hero is not able to fight in defense or in attack. Also, a wounded hero does not give a bonus to the city in which he is located.

Coins The innovation introduces new resources into the game:

Blue are Coins of Wisdom, red are Coins of War. They are essential to hire new Heroes, as well as to increase the level of previously hired Heroes. To get this precious resource, you need to complete the Island quest. The type of Coins you receive depends on your decisions!

Please note that each player can receive the same number of Coins per day as you, completing all available Island quests. To support accounts with a small number of points, the number of coins they receive will be increased! Thus, each player has the opportunity to receive a maximum of 24 Coins per day.

Hiring a Hero. By clicking on the recruitment tab, you will see a window that looks like this:

Usually, one Hero of War and one Hero of Wisdom are offered to you per day. At midnight, this proposal will be replaced with a new one. If you decide to choose one of the heroes, the other will disappear. However, by paying 50 coins, you can immediately replace the current offer with a new one, without waiting for midnight. The new offer will be completely random, but you will be offered only those heroes that you do not have yet.

In order to hire a Hero of War, you need to spend War Coins, which can be obtained after successfully completing Island Quests in an aggressive form (military). Simply put, Heroes of War are useful for any type of warfare. Some of the heroes in this category are excellent in defense, while other War Heroes are designed to lead your army into battle.

On the other hand, Heroes of Wisdom are hired for Coins of Wisdom, which you can get by completing Island Quests in a peaceful way. Heroes of Wisdom help to improve the economy of your cities, for example, impose positive effects on the time of construction of buildings, extraction of resources and the like.

Exchange of coins. If you are missing just a few Coins of the same type to buy something, do not forget about the possibility of exchanging coins. This feature allows you to exchange War Coins for Coins of Wisdom at a 2 to 1 exchange rate, and vice versa. It makes no sense to change all your coins to others, this function is useful only if you have long wanted to buy a hero, and you only need a few coins to buy it.

Hero Level. If you click on the small button located behind the scale of gaining experience, a new window opens, designed to increase the level of the selected hero. In this window it will be possible to observe all the changes that will occur with the hero after successfully raising his level, as well as the required number of Coins (War or Wisdom) to achieve this level. The main characteristics of the hero (attack, defense) will be improved along with the special abilities of the hero!

Appointment of a hero. In the "Overview" tab of the Council of Heroes, you can assign one hero for each city. The heroes who are assigned to the city give you two advantages:

  1. If the city is attacked, the hero will defend it like ordinary ground troops.
  2. Special abilities of heroes can be used only during a stay in the city.

The process of appointing a hero takes up to 6 hours (depending on the speed of the game world), this is the time a hero needs to "arrive in the city". During movement, the hero cannot provide you with any bonuses. Also, you can manually remove the hero from the city at any time. If your city is captured, the designated hero will be automatically unsubscribed from the city.

For your convenience, you can check whether the hero is assigned to any city or not in the heroes menu in the upper right corner under the God icon. This menu will also tell you what is happening with your hero at the moment - he’s injured, whether he is assigned to a certain city or goes on the attack.

Council of Heroes. And finally, if you click on the "Collection" tab, you can see all the Heroes that are in the game, along with all their characteristics.

War heroes

Heroes of wisdom

Grepolis: Awards

Upon reaching certain conditions in the game, you are awarded various rewards. This article contains a list of all the famous awards and medals that you can get in Grepolis, as well as the conditions for their receipt.

The choice of players who see your rewards. It was initially established that only you yourself see all the rewards that you receive. In order to change the privacy of the show - you must change the appropriate settings. In order to do this, go to the menu of your profile in me on the left and select the "Rewards" tab, as shown below:

You can change the default settings for each server on which you have an account - just select the desired world in the first list and put the necessary action for new rewards:

For example, if you select the "Visible to all" setting, then new awards received during the game will automatically be added to the column for awards visible to everyone. Earlier rewards will not be moved, you must move them manually if you want to change the privacy settings for them. Regardless of the settings, you can move the medal icons between the three award fields with a simple drag and drop. Depending on the field in which the reward is located, other players will be able to see it in the corresponding panel at the very bottom of your profile page.

Award panel. To see the rewards received by the player, go to the user profile page and you will see the rewards in the panel at the bottom of the page:

As shown above, the blue flag shows in which world the player was awarded the displayed rewards. A player can have accounts in several worlds, and all rewards in all worlds will be displayed on this panel. Players who play a large amount of time can have many rewards that will not fit in the right place - you can scroll through them with the mouse.

When you hover over the medal with a mouse, brief information about the award will be displayed - the name and condition for receiving it. If no awards are displayed in the player’s profile, this most likely means that the player chose to hide them from prying eyes.

Why is it possible to hide rewards? Some rewards can give players confidential information about your account in the world - for example, that you often use espionage or have an impressive amount of mythical creatures. Do not forget that you always receive notifications of new awards and you can always change the privacy settings for certain medals that you for some reason would not want to show to all players.

How to publish awards? You can show images of your rewards in various game messages using the "Reward" button.

You can display all the awards, awards from a specific server, or some specific medal at once. Using the BB code, you can insert rewards (and much more) into any text message in the game that supports BB markup: game messages, union forum, player profile, notepad, etc.

Educational rewards. An experienced ruler belongs to them - it is given if you have completed a sufficient number of training tasks and proved to be a worthy ruler.

Daily rewards. Each of the following rewards is awarded once a day to a player who fulfills the reward requirements. For example, a player who looted resources in a day more than any other player in his world receives the Robber of the Day award. Daily awards look like a tombstone with the date of receipt of the award and a picture depicting the achievement:

You can collect a large number of daily awards - every time you fulfill the necessary condition of any award - you will be awarded again, a new gravestone with a new date will appear!

Layered rewards. The following medals are awarded upon reaching specific requirements. Unlike daily rewards, you will in any case receive these medals, even if other players have achieved more than you. The higher your achievements in a certain field, the higher the reward class.

Each award class changes the image of the medal. If you are an unsuccessful player in Grepolis and occasionally lose, you will receive appropriate rewards showing the magnitude of your punctures. All awards are divided into 4 classes. Each class of all awards has external similarities:

Only the top-level medal will be displayed, everything below the class will be removed from the list of awards when the requirements of a higher level are reached. The exception is the "Defeat" award, it has only one level.

Resource collection. These awards urge you to collect as many resources as you can, which in turn will allow you to expand your army and civilization as a whole. In addition to receiving resources from your buildings, such as the Sawmill, Quarry and Silver Mine, you can also receive resources from villages, attack enemy cities and trade in the Market.

The dimensions of civilization. These awards show how developed your civilization is in this world. By this we mean the following aspects:

To establish a new city or conquer a stranger you will need a sufficient number of culture points. The goal of the growth of civilization is to support a large and strong army. If you rebuild cities only to increase your rating, then enemies can easily capture your cities, as they will be an easy target for powerful armies. Try not to leave cities without defense.

Recruiting. These awards urge you to maintain a larger army - so you can:

Espionage. These rewards encourage you to spy on other players, thereby receiving information about your enemies, such as:

With this information, you can better plan your attacks and better imagine what you have to do if the enemy attacks first.

War. These rewards call you to hostilities - such as defending your union or attacking hostile farmers’ settlements.

Grepolisscore System

This reward system is called "Grepolisscore". In it you can see which awards you have already received and which ones are not yet. As the game grows older and many rewards have been added during its existence, it was decided to divide the rewards into categories for greater convenience. For example, the available categories are: Daily rewards, Battle rewards, Empire progress, etc.

How to access Grepolisscore? In order to open the awards window, you must click on the function button, which is located in the upper left corner, right under the server time.

What does the main window look like? This image shows the main Grepolisscore window with common points in the middle. On the left, next to your points, the last reward received is displayed. Below various categories of awards are available, which additionally display the level of reward you received and its name. Clicking on a category will open a window in which all awards in the selected category will be listed.

Last reward. With the upper left corner, the last award received is always displayed:

By clicking on the image of the award, a category of awards will open in which the selected award belongs. When you receive a new award, you will receive a notification in the form of a small icon in the lower right corner. When you click on the notification, the Grepolisscore window opens, which shows the progress of the award and the number of points you have earned with this award.

Common Grepolisscore. In the middle, your overall Grepolisscore is displayed: all points from all game worlds. By clicking on the "i" icon you can find out how many points you have earned and in which worlds.

After the points, you can notice the button: clicking on it will copy the BB code of your points, and you can share them through a personal message, or on the forum. In the upper right corner is a list with which you can switch between categories of awards. A window opens in the Browse category by default.

Control. There are two ways to switch between award categories: in the browse window, you can click on the category image, or you can select a category through the menu in the upper right corner. In both cases, a window will open in which the category of your choice will be displayed. When you select the category "Daily rewards", the bottom of the window will change and will look like this:

Here you can see which awards in this category you already have and which are not yet. To the right of each award is the number of Grepolisscore points you have received for the award and the maximum number of points you can get.

How to go back to the review? You can always go to the awards overview by clicking on the "Overview" tab in the awards window. There are also two other ways: you can click on the Grepolisscore image in the top middle, or select "Browse" in the categories menu.

Categories of awards. Awards are distributed in the following categories:

Each category has an image with a theme, name and number of points Grepolisscore. The number shows how many points you earned in this category.

Rewards that can no longer be received, but could be obtained earlier, are displayed in the "Inaccessible" category. For example, in this category all awards from game events will be displayed.

Calculation of points Grepolisscore. The total number of Grepolisscore points is determined by the sum of the points in all game worlds.

Old and new awards. All old awards you received will also be counted in Grepolisscore. 86 new awards have already been added to the system, and it is also planned to add even more after a while. For new rewards you will have to complete a specific task. Rewards will not be given to you automatically if you have already fulfilled the conditions sometime in the past. Only those new awards that are associated with Heroes will be automatically counted. Getting daily rewards is not easy, so you will receive Grepolisscore points every time you receive a daily reward.

Grepolis: Trade

Sometimes in the game there will be moments that one resource you will be critically small, and the amount of the other tends to the maximum. What to do in this situation? Of course, you can start building objects not of the first necessity with the sole purpose of getting rid of resources. But this is not the most pleasant solution.

To exit from this situation, it is recommended to use trade. The only requirement is a market built in the city. There are two types of trade - trade with settlements of farmers and trade with other players. You can also exchange resources with the Phoenician merchant.

Trade with settlements

To trade you need a market, at least the first level. The principle of trading is to exchange one type of resource for another. Each settlement is able to conduct trade in only one specific way - one particular resource can be exchanged for another, also already defined. Information about what kind of trade a particular settlement leads to can be found in the pop-up menu when you hover over the settlement. Also, information on trade can be found in the settlement window, in the "Trade" section. Actually from here trade is made.

Limitations A trading operation is not instantaneous, unlike other possible actions with settlements, such as demanding resources or robbery. After the transaction is concluded, a trading detachment with exchangeable resources will leave your city, which needs time to travel from your city to the settlement. A similar detachment set off from the settlement.

Information on these movements can be seen in the "Trading Operations" section. The speed of these movements is constant, in connection with this, trade operations with more distant villages will take longer than with nearby ones. The volume of resources available for one trading operation is also limited. Firstly, it is limited by the level of your market - each level allows you to trade with more than 500 units of resources than the previous level. Secondly, the amount of resources for one trading operation has a limit of 2000 units of resources.

Exchange rate. For any trading operation, they will discuss in advance at what rate the exchange will be conducted. This ratio can also be seen both in the pop-up menu and in the section of trade with the settlement. A ratio of 1: 1.25 means that for the 100 resources that you supply to the villagers, you will be provided with 125 exchange resources. This ratio, unlike the type of resources for exchange, is changing.

Every 100 exchanged resources reduce the trading rate by 0.03, that is, if you initially traded 1: 1.25, you traded 500 resources, then the rate will decrease by 1: 1.1, and the next time you trade, you will receive less exchanged resources . This ratio rises with time at a rate of 0.04 units per hour - until it reaches a maximum of 1:25.

It is possible to increase the maximum ratio for trade with farmers’ settlements in the only way - to build a merchant’s shop. At the same time, it will increase from 1:25 to 1:35. But when constructing this structure, do not forget - the Merchant’s shop is a special building; upon completion of its construction, the buildings of the Watch Tower, the Statue of the Deity and the Oracle will become inaccessible to you. Make your choice deliberately.

Trade with other players

If the settlements of your island peasants cannot supply the resources you need, you can exchange players with cities. For this, again, a market is needed. Moreover, for trading with players, the market level affects not only the number of resources available for trading: you can accept someone else’s offer from the 1st, create your offer from the 5th, and send resources to a city on another island with only 10th level of the market (you can send resources to the cities of your island from the first level of the market).

Suggestions of players. In the market menu you can see the trading offers of other players, they consist of 5 fields:

  1. Offer - a resource that a player offers to exchange;
  2. Requirement - a resource that a player expects to receive in exchange for a proposed one;
  3. Player - the name of the player offering the trade;
  4. Value - the difference in resources during the exchange. If the value is greater than 1 - the amount of required resources is higher than the offered ones, if less - the opposite. The maximum ratio is 10;
  5. Delivery time - time required for a trade operation. The farther the city of the player offering the deal, the more time.

Create your own proposal. To create your own trading offer, you must have a level 5 market. To create a transaction, you need to specify your offer (type and quantity of resource) and your demand (also type and quantity) in the menu on the left. You can also set a maximum delivery time. In the main menu, all offers you have created that have not yet found their owner will be visible. If any player accepts the offer, it will be removed from this list and you will receive a game report on the completed transaction.

At the end of the trade, you will receive a game message of this style with a brief description of the goods received. When you click on it, a full trading report will open.

Phoenician Merchant

In addition to trading with farmers’ villages and players, you can use a special service - trading with the Phoenician merchant. But it can be available at one time only in one of your cities - and then only for 8 hours. After sailing from one city and before arriving in another, 24 hours pass.

The principle of trade. Every 24 hours, a Phoenician merchant comes to your city, choosing one of your harbors at random. His name is Velerios, and he arrives in your city for exactly 8 hours, after which he swims away in an unknown direction for a day. When he arrives in your city, you will receive a report and you can see his ship in the city overview menu.

By clicking on his ship you will be able to access the product menu. You will be offered three different types of troops to choose from. The types of units are chosen arbitrarily and may even include mythical creatures of God, who is worshiped by the city in which the merchant is currently at.

The Phoenician merchant also offers to exchange two random resources for the third at the rate of 1: 1.5. You can make the exchange rate even more profitable by increasing it to 1: 2, for this you will need to build a Merchant’s Bench - a special building. But at the same time, you will lose the opportunity to build the Watch Tower, the Statue of the deity and the Oracle.

By fully or partially redeeming one, several or all of the "consignments" of goods and not wanting to trade with him anymore, you can drive them off.

Premium For 50 gold coins, you can call a Phoenician merchant instantly in any of your cities. This can be useful during the conquest of cities in order to urgently replenish the army for protection.

Grepolis: Wonders of the World

As soon as the world enters the "Age of Wonders of the World," any union can build one of the seven wonders of the world on an island that it fully controls. The construction of a miracle of the world occurs when collecting the necessary amount of resources. You have the opportunity to increase the speed of construction, using 400 units of favor of all your gods.

Age of Wonders of the World. After the current world begins to meet some requirements, it will enter the era of the great wonders of the world. As soon as this happens, each union will have the opportunity to erect one of the wonders of the world on the island, which he undividedly owns.

Requirements for the world to go into the era of wonders of the world. Among the requirements:

The calculation is carried out according to the following formula: Sum of points of the top 50 unions x Speed factor of the game ending. If, after recalculation, the new goal is more than 250 million, then the goal will not be changed. Examples are given in the table below:

If a new point goal is not reached after 10 months, the value will decrease every 30 days until it is achieved. The new goal is calculated by halving the difference between the current goal and the sum of the top 50 unions.

In the worlds with Wonders of the World there is a timer for 72 hours - during this time, new players who have just entered into an alliance will not be able to donate resources for the construction of Wonders of the World, as well as favor. This is done to prevent the situation of "carousels", when players are added to the union just to donate resources and favor.

Wonders of the World and bonuses. There are 7 different Wonders of the World that you can build. The site for the construction of the Miracle will be visible only if the player has more than 5000 points. Please note that the Union cannot build more than one Wonder of the world of each type. Once the Wonder of the World is built, it gives the Union small bonuses.

The Pyramids of Giza. This great pyramid rises above the surroundings, preserving its magnificent appearance in the raging winter storms and scorching summer heat. Bonus: increase in stock by 1,500 units.

Hanging Gardens of Babylon. Smelling trees and graceful plants delight the poor and make the mourners smile. Bonus: +3% to resource production.

Zeus statue in Olympia. It is the greatest sign of respect for the Greeks to the king of the gods, people often come to pray for this sacred monument. Bonus: +5% to the production of Zeus’s favor.

Temple of Artemis. This wonderful building was built in honor of Artemis, the goddess of hunting and fertility. Under bright sunshine the temple appears in all its splendor. Bonus: +5% to the production of favor for all gods.

Tombs of King Mausoleum. A beautiful tomb, erected so that the heartbroken inhabitants could express their respect. Mythical creatures are 5% cheaper.

The Colossus of Rhodes. This magnificent statue, erected after a triumphal victory, is the gratitude of the people of Rhodes to their patron Helios, the sun god. Reduces the time of the Triumph procession by 10%.

Alexandrian lighthouse. This huge lighthouse can show sailors the way even through the most severe storm. Reduces prices at the Phoenician merchant by 5%.

Cost and construction time of Wonders of the World. The data in the table are for game worlds with speed 1. To calculate the required amount of resources for worlds with a different speed, multiply the sum of resources by the speed of the game world. (For example: 200,000 * 2 = 400,000 or 200,000 * 3 = 600,000).

Conditions for victory. If the union was the first to fully build and control 4 of the 7 wonders of the world, then all of its members win in this world.

Grepolis: Culture

Culture is an indicator not of one city, but of your entire empire. The higher the culture of your state, the more additional cities you can have. But culture is not so easy to raise. To do this, you need to conduct special events in any of your cities that take considerable time and bring you culture points.

Festival. The festival can be held in any city where the Level 30 Academy is built. It lasts 24 hours. At one time, only one Festival can be held in each city. At the end of the event, you add 1 culture point.

Olympic Games. The Olympic Games can be held in any city where Level 30 Academy is built. This event is a Premium Service. Lasts 24 hours. Only one Olympic Games can be held in each city at a time. At the end of the event, you add 1 culture point.

The procession. The procession can be held in any of your cities. It has no value in the form of resources or gold coins, like other events, but requires a sufficient number of combat points. You can earn battle points by destroying enemy troops, no matter in defense or attack. The more troops destroyed - the more points you have.

As soon as you start the procession, the number of points required for the next procession will increase by 300. Example: in the figure above, the player has a sufficient number of points. But as soon as he starts the event - the demand for the next Procession to increase by 300 units. In this case, up to 3000. The procession lasts 8 hours. Only one procession can be held at a time in each city. At the end of the event, you add 1 culture point.

Representation. The performance can be held in any city where the Level 30 Academy and the Theater are built. The performance is an analogy of the Festival, only a specific special building is required. In this regard, the cost of submission is lower than the cost of the Festival. Duration - 120 hours (5 days). Only one Performance in each city can be held at one time. At the end of the event, you add 1 culture point.

What does culture influence and how? Culture points are used in two cases - the development or capture of new cities and the dumping of studied research at the Academy. The number of cities that you can manage is equal to the level of your culture. At the very beginning of the game, you have 2 levels of culture and you can own 2 cities, one of which is your main city. A third city becomes available when you receive 3 culture points. The fourth - when you receive 9 points (+6 from the previous one), and so on.

For access to each subsequent city, the requirement for points will increase by 3 in comparison with the requirement of the previous level. In addition to building cities, cultural glasses can be used to dump any research that was previously studied at the Academy. This can be done with the expectation that, in the later stages of the game, the research conducted earlier becomes less useful to you than other studies. But since the number of research points is limited, you have to sacrifice something.

Grepolis: Union

Homer knew the price of a powerful alliance. In ancient Greece, alliances between different city-states were always an important political decision. Sparta was able to compete with Athens only when it merged with Corinth and Argos. This also applies to you: it is up to you to decide whether you will enter into an alliance with other players or create an alliance yourself.

Union choice. At first, it’s better to enter an existing union than to create your own. Creating your union is simple, but managing it without experience is very difficult. Many inexperienced players soon discover that they either lack experience or a vision of how to continue the development of the union. First of all, do not try to join alliances with the highest player ratings, since such alliances usually refuse newcomers.

It’s best to join an alliance with players nearby. They are most likely to be able to send reinforcements in the event of an attack and help you grow faster. Unions in which there are experienced players who have achieved success in other worlds are another alternative when choosing an alliance.

Creature. Creating your own union is a big step in development as a player of this game. This involves a lot of work and responsibilities, which is why you should be sure that you have enough experience. To establish a union, select the ’Union’ option on the left side of the main page. In the new window that appears, you can see invitations from other players, as well as create your own union. To do this, enter the name of your union. Later, the name may be changed by the founder.

Union leadership. Once an alliance has been created, a forum should be organized so that new players can introduce themselves. It is on the forum that the strategy and tactics of your union will be discussed. Later, the forum will require careful organization when creating new threads and topics. Moreover, the profile of the union will have to be regularly updated, this is the person who represents the union to the public. Inviting new players is another integral part of your work as a founder, in the first stages of the life of a new union.

Players nearby are the best candidates for joining your union, and you can count on them in case of danger. Moreover, when inviting a player into an alliance, pay attention to his activity and the number of points (they should be approximately like yours). Noticing that one of the players in your union already has good game experience, suggest the most experienced to share the responsibilities of a leader with you. A good union includes no more than 30-40 players, and activity is always noticeable on its forum. Experience, activity and a bit of luck can turn your union into a powerful force!

HR policy

At the adoption of neighboring players into the union, work with personnel does not end there. After receiving a new ally, it is necessary to register his rank and designate his rights. This is done in the union options in the Members tab. On this tab, you will see a complete list of members of your alliance, the total number of their development points, the number of their cities, as well as a list of their rights. The newly accepted ally has neither rank nor rights. He sees only open forum threads and can’t do anything else.

To give him a rank and give him rights, you need to click the "Edit Rights" button in the Participants tab. After that, all players from the list, including the new one, will have a field for writing their rank, and it will also be possible to tick off the rights distribution fields. After giving the new member a rank of their own discretion and giving them rights, click the "Save" button.

The number of players in the union does not say anything about the real strength of the union, since it is not the number of people that matters, but their activity. An alliance of actively playing 5 people can defeat an alliance of 80 players if these 80 players come in every two days or less and do not learn how to interact with each other. On the Members tab in the union options, you can track the activity of the members of your alliance by the color of the small squares to the left of the names of associates. Green - the player has entered the game for the last two days at least once. Yellow - the player did not enter for more than a day. Red - the player has not been in the game for more than two weeks. Blue - the player used the "Vacation" option. Beige with a lock - the player is locked.

Tracking the activity of members of your alliance through the options of the union, using personal correspondence and monitoring the execution of instructions allows you to identify the asset of your union and those who practically do not play. Rarely playing players or quitting a game are the weak points of your alliance. Their cities can become prey for enemies or the goal of seizing a bridgehead in your territory. Therefore, in a number of alliances, the interception of those cities whose owners have long since quit playing is practiced.

Rights and obligations in the union. Depend on the post:

Exit from the union. Are you unhappy with the union? In this game, nothing binds you to it forever. You can always leave the union by selecting the appropriate option (the blue menu on the left is the Union link - the Properties tab). Then you can join another union or create your own. It is also noteworthy that until you have left your old union, invitations from other unions that you have received will not be visible. Well weigh the pros and cons before taking this step. You can lose the respect of the players of your previous union and not earn the trust in the new!

Grepolis: Summon Circle

During the Call Circle event, you will have the opportunity to practice magic! You can use 8 different ingredients to get prizes that will help you gain an edge over your rivals. You will be able to collect ingredients for magic recipes every day, performing standard daily activities, such as: improving buildings, attacks, research and others. Once you have enough ingredients, you can mix them together in the main event screen to receive a specific reward.

The recipe you have opened will be stored in the recipe book for reuse. In addition to the rewards that you receive during magical magic, you will also be able to compete with other players in the daily ranking. The best player of the day to receive the most blood points will be awarded the "Master of Magic" award. And that’s not all: the first four players (following the results of the event) will receive the prestigious Grand Master award!

Witchcraft. In order to create rewards, you will need to put exactly 3 ingredients on the table. The order of the ingredients does not matter. After you select the desired ingredients, the "Summon" button will appear. When you click on it, the ingredients will be spent, and in return you will receive a reward. If this is your first time using a combination of ingredients, it will be added to your recipe book.

You can either save the reward in the Inventory, or use it instantly in the selected city. You can also throw it away. If you get a reward that will generate troops for a certain time, check that you have enough free population in the chosen city, otherwise you may lose all the soldiers.

How to collect the ingredients? You may accidentally find ingredients while playing Grepolis after doing one of the following:

Each player can receive up to 10 ingredients per day. You can also purchase additional ingredients for gold coins. But keep in mind that the price for each individual type of ingredient will increase from the initial cost with each purchase. Prices will be reset daily, exactly at midnight.

Book of recipes. In the recipe book you can find the whole opening of your recipes. The book also has two convenient filters:

On the left in the recipe book you will find a panel with which you can select certain ingredients in order to filter recipes. Thus, only those recipes will remain, for the preparation of which you will need to use the selected ingredient. If there is a reward for which you want to know the recipe right away, then you can pay some gold coins in order to get the necessary recipe that gives this reward. The recipes will vary for each player, so try different combinations to get the best rewards.

Rating. All players can compete with each other for more blood points received daily. Each time you complete a spell, you earn up to 10 blood points. The daily rating is based on blood points obtained. As soon as you receive your first points of blood for the day, you will be indicated in the daily ranking. The player recognized first at the end of the day will earn a reward. Every day at 20:00 the results of the outgoing day will be summed up, and the rating will also be reset. Prizes will be awarded after summing up the daily results.

The overall rating will work the same as the daily rating. However, the overall rating will not be reset daily; it will be maintained throughout the event. The top 10 players in the overall ranking will receive some nice bonuses as soon as the event ends. In addition, the top 4 players will receive a special reward in the "Grand Master" profile. Rewards for the first 4 players in the overall ranking:

Final rewards. All players who achieve certain success in spells will receive final rewards:

Grepolis: Premium Features

There are five advisors in Grepolis, each of which performs a different function. You can hire everyone at once, or choose the one you most need at this stage of the game. Also, for gold coins, you can use additional Premium features, such as: Olympic games, reducing the time of recruiting troops, expanding inventory and much more.

Administrator. The administrator is actively involved in the development and organization of your empire. An activated administrator will allow you to queue up to seven buildings, as well as provide you with the most detailed reports of various types. Another advantage of the Administrator is the Quick Access Toolbar. Another advantage that an administrator gives is the ability to view all your old reports that relate to a particular city. This can be done in the General Information menu of any city, which can be useful when you are planning an attack.

Dealer. The merchant improves the turnover, which helps to improve the extraction of resources by 30%. In addition, it helps conclude more profitable trade agreements with other cities.

High Priestess. The high priestess has a markedly favorable relationship with the gods. It increases the production of god-favor points in the temple by 50%, and your mythical creatures will fight 20% more.

Commanding. The commander enjoys great authority in your troops. He is able to raise the morale of your army and your foot troops will fight 20% more.

Captain. The captain is an experienced naval commander who has sunk more than one enemy fleet. His experience enhances the military power of your fleet by 20%, and resources are delivered to other islands twice as fast. In addition, the Captain allows you to use the Attack Planner and the Overview of Farmer Villages, which allows you to collect resources from all villages in one click.

Additional Premium Features

In addition to 5 advisors, there are several additional Premium functions that give certain advantages to players in Grepolis.

Instant construction of buildings. Grepolis has an instant building function. The cost of such acceleration depends on the time remaining until the completion of construction, as well as the speed of your game world.

Olympic Games. You will have the opportunity to host the Olympic Games. This can be done on the agora menu. An Olympic Games costs 50 gold coins, but this requires a level 30 academy. The Olympic Games increase the cultural points needed to capture and found other cities.

Reduced construction costs. You will have the opportunity to begin construction of the building for only 75% of the resources required for this. This option costs 50 gold coins.

Instant recruitment of combat units. You can use the instant recruitment of units in your harbor and barracks. The cost of such recruitment depends on the time remaining until the completion of construction, as well as the speed of your game world.

Instant research. You can invest gold coins in science. You can instantly complete your study at the academy. The cost of such a premium function depends on the time remaining until the completion of construction, as well as on the speed of your game world.

The increase in the action of divine powers. For 20 gold coins, you can increase the duration of the divine powers (but, no more than twice to one spell). The first time you use this option, the duration of divine powers increases by 50%, when reused by 25% (of the original time).

Immediate summon of a Phoenician merchant. For 50 gold coins, you can call a Phoenician merchant instantly in any of your cities. This can be useful during the conquest of cities in order to urgently replenish the army for protection.

Increase in vacation. You can purchase additional days of rest in Holiday Mode if you are not enough 42 days a year. 1 additional day of rest costs 50 gold coins, but no more than 14 additional days of rest per year.

Change of island mission. You can change the island quest offered to you for 50 gold coins.

Inventory extension. Initially, 10 cells that can be used are open in the inventory. You have the opportunity to purchase an additional 5 cells for 50 gold coins each, as well as another 5 cells of 100 gold coins. When you purchase an additional cell, it will be activated forever. When purchasing an additional cell, you can use it only in the world where the purchase was made. On the other worlds in which you play, this does not apply.

Replacing Heroes in the recruitment window. For 50 gold coins, you can replace the current offers available for hire of Heroes.

Extra cell to hire a Hero. For 250 gold coins you can open an additional cell for hiring a Hero.

Grepolis: Getting Gold Coins

Golden coins. There are several ways in which you can purchase gold coins. Possible options for replenishing gold coins on an account (account):

Gold coins are not tied to a specific world. The gold coins you have purchased will be available for use in all the worlds of your account (account).

The acquisition of coins. As soon as you open the "Add Gold Coins" or "Premium" window, you will see three tabs - "Advisers", "Buy" and "Benefits".

In the "Buy" tab, you can choose the amount of gold that you want to purchase. Be sure to choose your country to pay for your purchase in your local currency. Then you can choose the method by which you want to make a purchase.

After that, you just need to perform certain actions, and as soon as the transaction is completed (this usually takes no more than a few minutes), you should receive an appropriate report. However, sometimes payment may take longer. The time for crediting gold coins depends on the system through which you buy them. For example:

Invite friends. This feature allows you to invite new players to Grepolis. New players are those who have never played Grepolis before, and currently do not have an account in any of the game worlds. If the invited player reaches 3000 points, the player who invited him to Grepolis will receive 200 gold coins as a reward (players who have a common Internet connection will not be able to receive this award). There are three ways you can invite a new player into the game:

Please note that you can get gold coins in this way for a maximum of 10 people.

Email and direct link. With these options, you can choose whether to start your friends play in a "specific place of your choice," or let them start "in a certain direction," or in a "random direction." These methods are quite quick and allow a new player to begin their journey in Grepolis, almost immediately.

Web Banners. Web banners work differently: any player can place a game banner on their website. This invitation method does not allow you to choose the location of new players. However, this method may allow the player to earn more gold, as more people will be able to see his link. Please note that you can get gold coins in this way for a maximum of 10 people.

Grepolis: Ghost Town

In the game you can meet the cities of the players who quit the game in this world for any reason - whether it is blocking the player for violating the rules of the game, the player’s decision to start again or simply stop playing within a month.

What are ghost towns? On the map, ghost towns (or abandoned cities) are represented with a gray banner (flag). The term "Ghosts" refers to the process by which a player’s city is transformed into a ghost town. Ghost Town A ghost town may appear on the world map in several cases, but the main reason is that the player who owned the city left the game world. More details about those who leave the game world:

If there are gold coins in your account (account), this will delay the process. However, in the end, your account (account) will still turn into a ghost town.

When the city turns into a ghost town, for a while, all the troops and buildings in it are preserved. Subsequently, the number of points of the ghost town is gradually decreasing, this is due to the destruction of existing buildings in the city. Also, if reinforcements are located in the city, they die under collapses and do not bring their owner BW (if you send an attack to such a city, then the attacker receives BW for the killed defense troops).

Attack on Ghost Towns. Ghost cities can be attacked, like any other city. They continue to produce resources. You can also capture a ghost town, like any other city. Before committing an attack, do not forget that in such cities, most likely, there will be a defense army, which were in it before turning into a ghost town. However, it is possible that there might not be any defensive forces there, as another player could already attack such a city and destroy all the defense forces. When attacking a ghost, morality is always 100%, regardless of the settings of the game world.

It should be noted that divine spells cannot be cast on ghost towns. In game worlds with the "Riot" conquest system, all that is needed is to send the ship of the colonialists (together with the troops to defend it). It is not necessary to study the Conquest technology at the academy. In game worlds with the "Colonization" conquest system, the "Conquest" technology at the academy should be studied.

Ghost Town Support. You are able to provide "support" to the ghost town and place your defense forces in it. But, keep in mind that the reinforcements located will die under the collapse of collapsing buildings. You will receive a game report on what losses your troops suffered. This report will be displayed in the inbox with the headline: "Some of your troops from city X were buried under the wreckage." If the city completely breaks up, all your units deployed there as reinforcements will be lost! You will receive a report with the headline: "Your troops from city X were buried under the wreckage."

Naval units are vulnerable in the crumbling Ghost City, as are ground forces as reinforcements.

Grepolis Island quests

In addition to military operations with enemy players and alliances, some "neutral" tasks are available within your island. What ruler are you - peaceful and meek, or tough and hostile? Now you can find out!

Description. Island quests are a kind of random occurrence in the development process of your state - with the exception of relations with other players and the Phoenician merchant. Exactly how you will respond to accepted tasks and will show you as a ruler. The next task will appear depending on the total points of your cities, namely, as follows:

The frequency of occurrence of tasks does not depend on the speed of the world. As soon as the next task becomes available to you - somewhere on the image of one of the islands with your cities the corresponding icon will appear. On each island with villages of farmers, only 2 unactivated tasks may be available, while on islands without villages, not a single one. In addition, in total, no more than 10 tasks on all of your islands may be available to you. On the image there is a variant of the available task icon.

If you have a fairly large number of cities on different islands - do not worry, you do not have to sort through each city to see if its city has an available task or not. In the list of cities that opens when you click on the name of the current city, there will be a special icon next to each city informing you of the availability of an available mission to the islands of that city.

Features of tasks. To start a task, you must confirm it in the task menu. Each task has a small background and two options for its implementation - choose the one that suits you best. Both the conditions of the assignment and the reward received depend on this. In addition to two buttons with the choice of a particular option, the job menu has a "Change" button. When using it, you will be offered the other two options for completing the task, but this service is paid and costs 50 Gold coins. The job menu is as follows:

If you have already chosen one of the options for completing a task, you will not be able to re-select another option or use the button to change task options. In this case, the icon of the task to be performed appears on the right side of the screen, with which you can once again see the conditions of the task, your progress on its implementation and perform the required actions in the task window, as in the picture below:

Upon completion of the assignment, you can pick up your reward and immediately use it in the current city, or leave the reward in your inventory - for use at a more suitable time.

Task levels. Many job options have different levels, which can be seen directly on the selection icon as a Roman numeral. The level of the task affects the conditions and the reward - the duration of the effect or the size of the bonus received. And the level of your options, in turn, depends on the average score of your cities on the island with the received task.

The duration of the effects and the growth of requirements goes linearly - that is, if at the first level tasks 100 trees are required of you, and as a reward they suggest strengthening the attack of the selected city by an hour, then at the 5th level of the same task you will need 500 trees, and the effect will be act 5 hours - with rare exceptions, which are described in the article with data on all variants of island tasks.

Job Requirements. Each island mission requires certain conditions for its fulfillment. When performing an island assignment, you are always offered two ways to choose from - let’s call them conventionally "red" and "blue" - in accordance with the graphic design of the frames. The blue version is on the left, red is on the right. The following is a list of all possible types of requirements.

  1. You must provide a given amount of resources. When you select this test, the specified amount of resources disappears from your warehouse, the task is instantly executed.
  2. It is necessary to send reinforcements consisting of the indicated number of troops. The mission is considered completed after the arrival of your reinforcements at the island mission site. After receiving the reward, your squad will head back automatically.
  3. You need to send troops to destroy the specified enemy unit. The task is carried out at the time of defeat of the enemy troops, the capture of resources does not occur.
  4. It is necessary to withstand the attack, consisting of the indicated troops on the selected city.
  5. It is necessary to wait for the indicated time.
  6. A negative spell is cast on your current city. The task is considered completed at the end of this effect.

Performance Rewards. When completing an island mission, you are given a reward in the form of some kind of positive effect for your cities, which you can immediately use on the current city or postpone the reward in your personal inventory. Below is a complete list of the rewards available. Please note that the image of some awards shows a Roman numeral - it indicates the level of completion of the assignment and directly affects the duration of exposure to such an award.

Grepolis: Frequently Asked Questions

When will the new world appear? The start of a new world is planned when all other worlds are close to full. Detailed information about the new world will appear on the forum before starting a new server, wait.

What do world settings mean? Different settings for each world are designed to bring different game strategies.

How can I get resources? There are several ways to get resources. The first way to build resource buildings in the city, such as Sawmill, Quarry and Silver Mine - each level of these buildings will bring more resources than the previous one. You can also demand resources from the villages of farmers. You can also get resources by raiding other players, but provided that their warehouse is not empty, and you can defeat the defenders. Well, the last option to get the necessary resource is trade, both with peasant settlements and with players.

Why can’t I collect more resources? You cannot collect more resources if your Warehouse is full. Improve it for more roominess.

What does the "+" or "-" sign mean next to the resource image? "Plus" and "Minus" mean respectively a positive and negative bonus when mining this resource on your island. The bonus applies only to your resource buildings, such as Sawmill, Quarry and Silver Mine, but only starting at level 20 of buildings. That is, the production of resources from buildings below level 20 does not depend on the bonuses of the island.

I attacked the player but received no resources. Why? Each player has the opportunity to save part of the resources from any attacks. The amount of these resources increases with each received warehouse level by 100 for each resource.

What is the "Village of Farmers"? Each island has 8 villages of farmers. With villages subject to you, you can perform a series of actions that will bring you resources or troops. The hostile must first be captured.

How can I capture the hostile village of farmers? To do this, simply click on it on the map. In the window that appears, you can find out the requirement necessary for the capture, see the defenders of the village and select the attacking unit.

After collecting tribute from the village, it rebelled! This happened because the mood of the inhabitants of the settlement fell too much. When the mood drops below a certain percentage (80% or 70% with the studied Diplomacy), the inhabitants of the settlement have a chance to raise a rebellion. The lower the percentage, the higher this chance. Riot does not mean the settlement is out of your control - formally, it is yours. Thus, you will not be able to get rid of one settlement and capture another - the demand for the capture of a subsequent village will not decrease, but will remain the same.

How can I improve the mood of residents? The mood rises with time. The maximum value is 100%. For each player on the island, his mood - you do not lower the mood for other players by any action.

If I subjugated the settlement - can all the island players use it? No, only those players who personally subordinate it can use the settlement. That is, other players will be able to use this village only when they themselves subordinate it.

I improved the settlement. Has it improved for all the players on the island? Yes, improving the settlement is a collective matter. Any player can make a part of their contribution to development. An improved settlement is also available to every player - no matter how much he spent resources on it.

If someone lowers the mood of the village, will it also be lowered in me? No, the mood of the inhabitants for each player is different. You can’t control the mood of settlements towards other players.

How to build a building? To build a building, go to the overview of your city using the main menu on the left, the icons to the right of the city name, or simply by clicking on the image of the city on the map of your island. Next, click on the building of your Senate, in the menu that appears you will see a tree of buildings, when you hover over them a menu will appear with a brief description and the necessary requirements. If the requirement is met, you can start building by clicking the appropriate button.

Why can’t I build a specific structure? For the construction of buildings, there are a number of certain conditions. For example, in order to build a harbor you need to have level 15 sawmills and level 10 silver mines built or ordered in the construction line. It is also necessary that there would be enough resources and the free population that the Farm provides.

What can i build? Lots of buildings.

What is the Special Buildings? Special buildings are buildings that bring certain bonuses to your troops, expand the population, or give special abilities. The peculiarity of these buildings is that out of 8 possible special buildings you can build only two in one city. In the Senate menu, these buildings are located at the very bottom of the table and are divided into 2 groups. You can build one building from a group, during the construction of which the remaining 3 buildings will become inaccessible.

How to build troops? Troops, or ground units, can be obtained in several ways. The first, and most common, is the training of troops in the Barracks. By going to the barracks menu you can choose any type of troops available - you will be shown the necessary requirements for one unit of this type, such as resources, free population, blessings of the gods and training time.

You just have to choose the required number of units. The second method is the demand of troops from the settlements of farmers. By hiring troops in this way you will pretty much ruin the mood of the villagers, so be careful. Well, the third way is to buy troops from the Phoenician merchant.

Why can’t I train troops anymore? Farms bring you a free population that you can spend on building new buildings in the city or hiring new troops. If the free population is over, then you can no longer recruit troops. Expand the farm to increase free population. Please note that one unit does not necessarily require 1 unit of free population, more powerful types of troops require more.

Why can’t I build a specific unit? First of all, check if you have studied the necessary research to open an inaccessible unit at the Academy. If this is not the reason for the unavailability, check if you have met all the conditions for the construction of the squad. For example, the Chariot requires level 15 barracks. If this is not the case, make sure you have enough free populations.

How can I attack another player’s city? To attack the player’s city, move along the map to the target of your planned attack. Then call the circular menu by clicking on the player’s city and select the attack menu (to the right of the center of the circular menu). Next, select the troops and the type of attack: attack, breakthrough or riot. After that you can attack.

Why, after my attack, did I receive a question mark in the report instead of the number of troops? The question mark means that not enough troops survived for a full report (or no one survived). Such a question may appear in the information about the ground forces if you attacked only with naval units and did not send land units at all.

Can I cancel the attack? The attack can be canceled. At a speed of world 1, you can cancel the sent attack within 10 minutes after sending. Accordingly, if the speed of the world is higher, the time to cancel is reduced. To cancel the attack, see the description of the available movements of combat units. Opposite the movements that you can cancel so far, you will see a cancel button. The troops will be sent to the garrison, from where they were originally sent in a short time.

What is a militia? How to use it? If your city is being attacked, you can call the Militia. At the same time, you arm the inhabitants of your city and put them in defense for 3 hours. The extraction of resources during the call of the militia is halved. To call the militia, go to the farm building in your city. The amount of militia called up depends on the level of your farm. Each of its levels allows you to call up 10 more militias (with the study studied by the City Guard this number increases to 15) up to level 25, with a further increase the number of militias does not increase. The maximum summoned militia is 375 units.

Can I attack a player on another island? Yes, but for this you need a Transport Ship to deliver your troops to the selected island. It is also recommended to send escort boats along with transport, as the transport is not capable of attack.

How to send reinforcements to the city of another player? You can send reinforcements to the city of another player very simply. As with the attack, select the city you need, select the reinforcements section in the circular menu (bottom-right), then select troops for reinforcements and send them. Reinforcements need time to get to the city. You can withdraw reinforcements at any time.

Please note that mythical creatures can only be sent in reinforcements for the same God in both cities. In another case, reinforcements with mythical creatures will not defend themselves, but will return back to your city.

How to withdraw reinforcements? In order to withdraw reinforcements from the city, go to the Agora (an obelisk building) in your city. Next, select the "Outside the city" tab. All reinforcements sent from this city are displayed here. Next to each squad there is a reinforcements recall key.

I sent reinforcements to the ally, and they immediately returned home. How so? This is due to the fact that you sent mythical creatures as reinforcements. Mythical creatures can only be sent as reinforcements to cities worshiping the same God as the first city. In another case, reinforcements will not defend the city, but will immediately return.

Can I send reinforcements to a player on another island? Yes, but for this you need a Transport ship or a Fast transport ship to deliver your troops to the selected island.

How can I research something? To conduct any research, an Academy is needed. In the academy menu you can choose which study you want to study. The selected study will be added to the study queue, which you can see at the bottom of this menu. Please note that any study requires a certain level of academy.

What can I learn? You can study 32 different studies. For detailed information on each of them, visit the corresponding article.

What are research glasses? Glasses research - a kind of resource, through which you can study various studies. Each academy level brings you 4 research points. Please note that different technologies have different requirements for research points. The maximum points you can get when building an academy is 120. But you can get 12 extra research points by building a library. The library is a special building, during its construction you will lose the opportunity to build a Theater, Thermal baths and a Lighthouse.

Is it possible to drop the study? Yes, there is such an opportunity. But for this you need a culture point. If you have a free culture point, then go to the academy and select the "Reset" tab. You can see the current number of free culture points in the Agora menu in your city.

How does espionage work? Espionage is one player’s action aimed at finding out the number of troops and the level of buildings in the city of another player. Spies can be hired using silver stored in the cave of your city. To hire a spy, you do not need a free population and it acts automatically. The formula for calculating whether your spy mission will be successful or not is simple.

When hiring a spy, you spend the amount of silver specified by you from the cave, the minimum of this value is 1000 coins. If the amount you spend exceeds the amount of silver in the enemy cave, then espionage succeeds, you get data about the enemy city and he does not know anything about the action. It is enough that the amount of spent silver exceeded the enemy unit.

If you spent an amount less than the enemy’s supply in his cave, then espionage fails, you and the player of the enemy city receive a report on the operation you failed. But if you fail, the number of silver coins in the enemy cave decreases by the amount you spent on espionage. When you study the player you want to send a spy to, researching Cryptography reduces the chance of a successful outcome by 20%.

What are the requirements for espionage? In order to send a spy, you need a level 1 cave and 1000 silver coins. For espionage to succeed, you must spend more silver than there is in the cave of the city that you spy on.

How to build a ship? To build ships you need a harbor. Go to the menu of the harbor, select the type of ship you want and order the desired quantity - all by analogy with the barracks.

Why can’t I build ships anymore? To build ships, you need a free population, obtained from the construction of farms. If it is not enough, you cannot build a ship. Keep track of the requirements of your desired vessels.

Why can’t I send ground troops with the fleet? In order to send ground troops along with the fleet to attack another island, you need a sufficient number of special ships for transporting troops, such as the Transport Ship and the Fast Transport Ship.

Why can’t I send resources to another player? If the city to which you send the resources is on the same island as your city, then you most likely exceeded the maximum resources allowed for trade. To increase this maximum, you need to expand the market. If the city is on another island, then you need to have a level 10 market.

Why can’t I trade with farmer settlements? Most likely the mood of the villagers is very low. To trade, you need at least 80% of the mood (with diplomacy studied, at least 70%)

Why can’t I produce mythical creatures? All mythical creatures require a certain level of Temple. Check out the conditions for hiring mythical creatures before building.

How can I choose God? First of all, you need to build a Temple. After that, go to the God’s selection menu - for this you can click on the temple itself in the city overview or use the frame in the upper right corner of the screen, designed for a portrait of God who is worshiped by the selected city. You can choose from 5 Gods: Zeus, Poseidon, Athena, Hera and Hades, and also set bonuses from worship for each deity.

I chose God, but then I decided to change him. Can this be done? Yes you can. But keep in mind that when you change God, you will lose all the accumulated favor of this deity. All mythical creatures from the former God will also disappear, no matter where they are located - in the garrison of the city or in reinforcements for another player, and reinforcements with mythical creatures located in the city changing God will be recalled to their hometowns. The action of divine forces imposed before the change of God will not disappear, but the time allotted for it will act.

500 favors is the limit? No, this is not the limit. With the award "winner of the world" the player will be able to have +50 favors in all worlds.

I can not use the power of Zeus "Lightning" on a particular city. There is some restriction imposed on this divine power - you can use Lightning on the same city only 2 hours after the previous application. And it doesn’t matter who used the force before - you yourself or another player. This restriction was introduced to prevent the massive use of force in a certain city, which can lead to tremendous destruction.

I used the Athens City Defense force, but my city was attacked anyway. This divine power protects only from the divine powers used on your city. It does not protect against ordinary attacks or capture.

Applied the power of "Storm" Poseidon, but it did not bring results. The fact is that this force acts only on warships - it does not destroy transport ships. If you used force on an attack in which there were also several warships and you didn’t sink anything - remember that this force has a random effect: the destruction of 10-30% of warships, and the rounding down is carried out in the calculation. That is, theoretically, an attack of 9 warships can go to you, and when using force, a value of 10% will be taken into account from the given range. Thus, you will have to sink 0.9 ships, which, when rounded, gives 0.

What will happen to the player whose city is captured? The captured city will simply get out of the control of the player. If the player had a single city, then he would have to start the game again.

What happens if you send 2 colonial ships? It makes no difference how many colonial ships you send. The second ship will simply stop at the port of destination and go back to the city from which it was expelled.

What happens if a fleet intends to take over the city and there are no troops in the garrison? If they manage to return before the arrival of the enemy fleet, they will enter the battle. If they will be in support of another city at the time of capture - they simply disappear. If they begin to return from the reinforcements of another city, but do not have time before the moment of capture, they will return to the city and attack the invader.

Is it possible to capture the city, a riot which was arranged by another player? No, you can only capture the city where you yourself rebelled.

Is it necessary to cause a riot and send a colonial ship from one city? No, you can trigger a riot attack from one city, and send a colonial ship from another. But both cities must belong to one player.

What happens if several players try to take over the city? When the city is captured, all other riots are canceled and all fleets approaching the city are invited to cancel the attack.

What will happen to the army that I am sending along with the colonial ship? They will remain in this city as support that you can withdraw at any time. The colonial ship is destroyed if the capture was a success.

Why is it recommended to count the arrival of the colonial ship as early as possible during the riot? The later he arrives, the more likely the defender is to pick up a significant army and fight off your army.

What destruction does a riot in a city bring? None. Riot is a peaceful protest that does not harm the city and the troops in the garrison.

Do I need to send a riot attack to an abandoned city before sending a colonizer? No, you don’t need to riot to capture abandoned cities.

If I sent a riot attack and a colonialist from different cities - do I need the Conquest study in both cities? No, this technology is only needed to start a riot. Of course you need it in at least one city, from where the riot attacks will come.

When I’m ready to ship the colonial ship, which attack should I choose? Choose a normal attack. If you choose Riot, the colonialist will not take over the city. If you choose Breakthrough, you have a very big chance of losing your colonizer if there is even the smallest fleet in the city.

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