Infinite Lagrange WiKi: game Walkthrough Tips and Tricks
INFINITE LAGRANGE is an Android game with release date 04/19/2021 from Netease Games Global. Game genre: Strategy. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.
Contents
- Operation Guide
- Basic Commands
- Blueprint Guide, Statistics
- Guide to resources, methods of extraction
- Your Fleet, Ship Maintenance
- Map Actions
- Base Objects
Infinite Lagrange: Operation Guide
Indication of the area. All your actions must take place within the appropriate "operation". To specify an area outside the base of operations, click the New Operation button on the main menu.
Giving commands. Your fleet can carry out commands in the area of ??operation, including Attack, Mine, and Protect.
Operation selection. There is a limit to the number of operations created. If the number of operations reaches the limit, you can undo operations that are no longer required. To select an operation area, touch the numbered mark next to the operation or zoom out on the screen.
Cancel command. You can click "Cancel" to cancel the operation.
Construction team. You can build buildings outside the Base. The most common buildings are outposts and various resource extraction platforms. Click on the point where you want to build the building, then click Build to execute this command. Once construction starts, a construction operation zone will be formed around the building. Enemy players and their fleets will not be able to use commands such as "Mine" and "Interact".
Construction of structures. Upon completion of construction, you will receive warp warps of this region, along which your fleet can move to this point.
Operation activation. When a fleet enters an area of ??operation, it receives the warp coordinates of the area.
Warp drive. After receiving warp coordinates, the rest of the fleet will be able to move to this area.
Disabling the warp. Please note that if your fleet or buildings in this area are destroyed, you will lose access to warp coordinates and will not be able to move to that point.
Expansion of the area of ??operation. If the current area of ??operations is too small for you, you can create another operation that covers that area, thereby expanding the space to the desired volume.
Invasion by expanding the area of ??operation. If the area of ??operation reaches the area of ??operation of the enemy object, the operation will switch to "Invasion Mode".
Invasion. In invasion mode, your command zone includes the entire territory of the enemy facility.
Research team. Since you have reached an unexplored star system, you will need to explore it and collect intelligence to track down its unknown locations.
Obtaining intelligence. The fleet will automatically begin gathering intelligence when it reaches an unknown region. After a while, you will receive intelligence on the distribution of resources and the location of buildings in the region.
Infinite Lagrange: Basic Commands
Translate. You can use the Transfer command to move the fleet to a specific location within the area of ??operation.
View. If you would like to enjoy a more majestic view of outer space, click View to view the combat or operational status of your fleet.
Secondary translation. Once the fleet has reached the area of ??operation, you can give it a transfer, attack, or guard order. If the fleet must leave the area of ??operation, the order will cost more action points.
Attack. Use the Attack command to launch an attack on a specific fleet or building. After creating an operation, all targets in the area of ??operation of the operation can be selected as targets for the attack of your fleet.
Get it. Development in space requires resources that can be found in outer space. Send service ships to mine resources in resource nodes. Ships will automatically ply between resource nodes and your base, delivering resources.
Retreat. On the Retreat command, the fleet will return to the linked object. If the fleet is associated with your base, it will return to the base. If the fleet is assigned to outposts or other building operations, it will return to them. Also in the tactical menu, you can order certain ships to retreat.
Strengthen. Use the Reinforce command to quickly send reinforcements to the active fleet from the ships in the port. If your allies are under attack, you can also use the "Reinforce" command to help them. Once the "Reinforce" command is issued, in addition to the required Action Points, additional Haste Points are required to mobilize.
Protect. Use the "Guard" command to protect a building, resource node, or trade point. Your fleets will automatically attack fleets that are aggressive towards protected targets in the area of ??operation.
Build. You can send service ships to construct buildings outside the Base.
Fleet interactions. You can send service ships to interact with trading posts. By maintaining interaction with the trading point of the faction, you can receive tasks from the faction and trade with it.
Blockade. Use the Block command to protect the entire area of ??operation. Your fleets will block the entire area of ??operation and will automatically attack all fleets entering or passing through the locked area.
Infinite Lagrange: Blueprint Guide, Statistics
Team points. Command points are used to assess the overall capabilities of a ship. Generally speaking, the more Command Points, the broader the ship’s overall capabilities. Once built, mooring in the port will require an appropriate number of Command Points.
Level. Raise the level of blueprints to get technology points. Both battles and mining give the ship experience, increasing the level of its blueprint.
Technological glasses. Use technology points to raise the level of blueprints and improve the ship’s weapon systems. You can earn more tech points by upgrading ships and researching tech files.
Health points. The structural integrity of the ship, or health points (HP). When this indicator drops to 0, the ship can no longer fight.
Ship of the 1st rank. The blueprint for a rank 1 ship has many model options. Each option provides different features and functionality. You can examine technology files to unlock new models. The indicators "experience", "in service" and "technological points" are common for different models within the same drawing.
Super ship of the 1st rank. The rank 1 supership blueprint contains special slots for weapon systems. Explore technology files to unlock new weapon systems, and spend technology points to unlock new weapon system slots.
Improving the weapons system. Each ship blueprint has a different weapon system. Use technology points to upgrade the ship’s weapon systems and thereby increase its combat performance.
Adjustment of the weapon module. Weapon systems contain internal weapon modules. Each weapon module has its own attack mode, firepower and unique characteristics.
Firepower statistics. It includes:
- Anti-ship fire. General firepower against other ships;
- Anti-flight defense. Total damage to fighters and corvettes;
- Siege fire. General firepower against buildings.
Engineering statistics. It includes:
- Resource extraction level. The highest level of resource node that a service ship can develop;
- Resource node level. Required minimum loot for a service ship;
- Resource extraction speed. The rate of resource extraction by a service ship;
- Storage. Full cargo capacity of the ship.
Infinite Lagrange: Guide to resources, methods of extraction
Metal. Metal is required to build various structures at the base. Send utility ships to mine for resource nodes outside your base, such as cosmic dust clusters and metal asteroid belts for more metal. Metal is also given out as a reward for completing missions.
Crystal. Crystals are required to build ships with different weapon systems. Send utility ships to loot resource nodes outside of your base, such as cosmic dust clusters and crystalline asteroid belts, for more crystals. Crystals are also given out as a reward for completing missions.
Deuterium. Deuterium is required for the construction of high-speed ships and ships with great firepower. Send utility ships to mine outside resource nodes, such as cosmic dust clusters and deuterium-laden asteroid belts, for more deuterium. Deuterium is also given out as a reward for completing missions.
Action points. Action points are required to execute commands such as "Translate" and "Attack" in outer space. If a command is issued repeatedly in the same area of ??operation, fewer action points are required to execute it.
Acceleration. "Acceleration" speeds up the game processes. "Haste" is required to call reinforcements and reduce the construction time of buildings "Acceleration" recovers over time.
uEcoin. Spend uEcoin to buy items at trade points or tech files on the black market. A regular or advanced residential base module is a constant source of uEcoin.
Chu coins. Spend Chu Coins to purchase Blueprint Files. Blueprint files contain various weapon technologies, blueprints, and tech points.
Prefabricated module. Use prefab modules to reduce the time to build and repair ships.
Proxima Coin. A currency issued to commemorate the first opening of a large double-sided stargate. Can be used to purchase technical files and other goods.
Infinite Lagrange: Your Fleet, Ship Maintenance
Order of battle. The fleet automatically switches to battle formation when it enters a battle. According to their battle roles, ships automatically move to the front, middle, or rear row of your battle formation. The fleet will focus its fire on ships in the front row of the enemy. When a fleet is surrounded by several enemy fleets, all ships become open to enemy attacks.
Create a fleet. Fleets are formed from ships docked at your main base. Add ships docked in ports to the existing fleet or form a new fleet from them. The newly created fleets will be docked at the base.
Fast order of battle. Use the "Rapid Formation" command to form a temporary fleet. Such a fleet will be automatically disbanded upon returning to base.
Emergency evasion. Your ships have a chance to enter dodge mode if their HP in battle drops to 0. Ships in dodge mode will automatically return to base at the end of the battle.
Maintenance of ships. Upon returning to the base, your ships will start to be repaired automatically. No resources are expended on this repair. If you need to quickly return a damaged ship to service, use prefab modules to instantly restore its HP.
Combat experience. Fleet battles earn experience points for the corresponding ship blueprints.
Spaceship. You can view ships that can take on board spacecraft in ports. Drag the spaceship to the ship’s hangar to increase the firepower of the ship.
Infinite Lagrange: Map Actions
Changing the scale of the strategic map. The strategic map can be zoomed in and out - different information is displayed at different zoom levels.
Reducing the scale of the strategic map. At the lowest level, you can see the distribution of objects in space, such as buildings, fleets, and resource nodes. At the middle level, you can see information about the map and the current administrative region.
Highest level. At the highest level, the distribution of the various administrative regions and military forces throughout the entire star system can be seen.
View command. If you would like to enjoy a more majestic view of outer space, click View to view the combat or operational status of your fleet.
Zoom in. Switch to overview mode and get information about your buildings and fleets.
Galactic faction. The star system has distinctive galactic factions. You can establish diplomatic relations with them or conquer them. You can use the Explore command to get information about a specific area.
Docking with outposts. You can build outposts at docking points. Docked buildings receive additional bonuses.
Trade point. You can send fleets to interact with trading points. By maintaining interaction with the trading point of a faction, you can receive tasks from this faction. You will also be able to trade with her.
Entrance to the trade point and trade in resources. Click "Browse" to find the entrance to the trade point. You can buy various ships, weapon technologies and resources at trade points of different cities.
Asteroid collision belt. Your fleets automatically re-route around impassable areas:
- Belt of scattered asteroids. If your fleet consists of only frigates and destroyers, it will be able to pass through this area. Otherwise, you will have to look for a workaround.
- Space radiation belt. If your fleet does not have frigates or destroyers, it will be able to pass through this area. Otherwise, you will have to look for a workaround.
Infinite Lagrange: Base Objects
Expansion of the base. Once the objects in your base reach a certain level, you can expand it to open up more building opportunities.
Central District. It includes:
- Shopping center. Upgrade to unlock the ability to trade resources. After that, you will be able to trade metal, crystals and deuterium at the base, changing different resources if necessary.
- The command center of the fleet. Upgrade to increase your base’s maximum health, gain base action points, and make certain operations available.
- Outpost Command Center. Upgrade to unlock the construction of outposts and mining platforms, and increase the maximum number of outposts and mining platforms possible.
- Operations Control Center. Upgrade this object to increase the maximum number of operations and action points. Increasing your maximum action points allows you to send fleets more often. Increasing the maximum number of operations allows you to create more operations in order to expand your area of ??operations.
- Docking Command Center. Upgrade this object to unlock the construction of additional medium and advanced mining platforms.
- Reinforcement Command Center. Upgrade this object to unlock the possibility of amplification.
- Space Defense Command Center. Upgrade this object to unlock the security option.
- Command center of interaction. Upgrade this object to open up opportunities for interaction and joint attack.
Objects that produce resources. These include:
- Small Combine. Upgrade to increase the production rate of metal, crystals, and deuterium at the base.
- Metal smelting plant. Upgrade to increase base metal production speed.
- Crystal synthesis plant. Upgrade to increase the speed of crystal production at the base.
- Electrolysis plant for the production of heavy water. Upgrade to increase the base’s deuterium production rate.
Ports for ships. These include:
- Common port. Upgrade this object to increase the port’s maximum command points and allow more service and warships to dock there.
- Military port. Upgrade this object to increase the port’s maximum command points and allow more warships to dock to it.
- Resource port. Upgrade this object to increase the port’s maximum command points and allow more service ships to dock to it.
Shipyards for ships of the 1st rank:
- A shipyard for ships of the 1st rank. Upgrade this object to build rank 1 ships and service ships. Upgrade to increase construction speed.
- Shipyard II for ships of 1st and rank. Upgrade this facility to add an additional shipyard for rank 1 ships. Upgrade it to increase the speed of building ships.
- Shipyard III for ships of the 1st rank. Upgrade this facility to add an additional shipyard for rank 1 ships. Upgrade it to increase the speed of building ships.
Shipyard for rank 1 superships:
- Shipyard I for rank 1 super ships. Upgrade this object to unlock the construction of rank 1 superships and increase their construction speed.
- Shipyard II for super ships and rank 1. Additional shipyards are opened when docked with the assembly center of rank 1 superships.
Spacecraft production line. Upgrade this object to unlock the construction of fighters and corvettes and increase their construction speed.
Spaceship hangar. Upgrade this facility to increase the number of corvette fighters that can be deployed to the base.
Shipyard facilities:
- Shipyard for frigates. Upgrade this object to unlock the construction of frigates and increase the speed of their repair.
- Shipyard for destroyers. Upgrade this object to unlock the construction of destroyers and increase the speed of their repair.
- Shipyard for cruisers. Upgrade this object to unlock the construction of cruisers and increase the speed of their repair.
- A dockyard for service ships. Upgrade this object to unlock the construction of small service ships and increase the speed of their repair.
- A shipyard for large service ships. Upgrade this object to unlock the construction of medium utility ships and increase their repair speed.
- A shipyard for a service platform. Upgrade this object to unlock the construction of large utility ships and increase the speed of their repair.
- A shipyard for battle cruisers. Upgrade this object to unlock the construction of battlecruisers and increase their repair speed.
- Shipyard for carrier ships. Upgrade this object to unlock the construction of carrier ships and increase the speed of their repair.
- Auxiliary shipyard. Upgrade this object to unlock the construction of battleships and increase the speed of their repair.
Warehouse. Upgrade to increase base metal, crystal and deuterium storage capacity.
Defense systems:
- Strengthening the base structure. Upgrade to increase your base’s maximum health.
- Base defense system. Upgrade to increase your base’s maximum health.
Facilities for ship maintenance:
- Repair dock. Upgrade this object to increase the speed of ship repair, which will increase the speed of the fleet’s HP regeneration upon returning to base.
- Service center. Upgrade to increase the storage capacity of prefab modules and speed up the recovery of damaged fleets at the base. These modules are used to quickly repair fleets and ships, which allows them to recover their HP in a shorter time.
Residential module. Upgrade to increase the hourly inflow of uEcoin on the base.
Reselect the region. If your base meets the requirements for recovery, you can select an area with low gravity and rebuild the base.
Move base. Use the Move Base command to move the main base to an outpost.
Emergency evasion. The safety mechanism is triggered when the HP of your base drops to 0. At the same time, the base moves to a randomly selected location.
Article author:
Nadezhda D. - website editor and article author, in the project since July 2019. Nadezhda is interested in manga and anime. Loves MMORPGs, role-playing and adventure games. Currently actively playing Genshin Impact and Honkai: Star Rail. Nadezhda has prepared many articles about completing casual games, quests and puzzles. Her works are very popular among readers. More information about Nadezhda is available at this link.