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Legends of Runeterra WiKi: game Walkthrough Tips and Tricks

LEGENDS OF RUNETERRA is an Android game with release date 04/28/2020 from Riot Games, Inc. Game genre: Card. In the article, we have summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.

Contents

  1. A Beginner’s Guide
  2. Region Choice and Regional Rewards
  3. Champion Guide, Mastery System
  4. A Guide to Card Types and Spells
  5. Basic Combat Mechanics
  6. How are the rounds going?
  7. Skill Usage Guide
  8. Firing order and same parameters
  9. Casting Targeted Spells
  10. How to Protect Against Extra Card Copies?
  11. Expeditions and Challenges Walkthrough
  12. Ranked Play Guide
  13. Arena Fighting Guide
  14. Lab Battles
  15. Friends List Management
  16. In-App Purchase Guide

Legends of Runeterra: A Beginner’s Guide

Choice of the country of residence. During the Legends of Runeterra account registration process, you will need to select your country of residence. Approach this issue as responsibly as possible! It is no longer possible to change the choice made, and you will not be able to play with friends if they are in a different region.

Prologue. At the beginning of your journey through Runeterra, you will be offered a four-step tutorial to help you understand the basics of the game. LoR, however, is one of those games where it’s easy to be a beginner but hard to master. Therefore, you will have the opportunity to complete additional training to learn more about the regions and the intricacies of the game mechanics.

For completing these additional stages (as well as for battles against the computer and players), you will receive Prologue rewards! After completing the Prologue, the game will automatically select a region for you (depending on which region you played most often during the tutorial). Don’t worry - you can change it at any time.

How do I know how much mana I have now? Your mana meter is located under the main button, in the center right. And above it you can see how much mana the enemy has now. All players start with one mana crystal. At the beginning of each round, mana is restored and increased by one. For example, in the first round you only have 1 mana crystal, but by the eighth round you will have at least 8 crystals! The game has spells and skills that allow you to speed up the acquisition of mana crystals, so it makes sense to add them to decks with a lot of expensive cards!

What happens to the unused mana at the end of the round? It turns into spell mana, which can be spent on spell cards - and only on them. Up to 3 units of unused mana go to the next round. For example, if at the end of a round you have 2 units of normal mana left, then in the next round you will receive 2 units of spell mana.

Spells first consume available spell mana and only then normal mana. This opens up a whole sea of ??possibilities, allowing you to cast powerful spells almost at the start of the game!

Activity log. Sometimes events in Legends of Runeterra unfold so quickly that you can’t keep track of everything: spell combinations are triggered, fighters attack one after another ... and you still need to remember how many times Braum survived after taking damage! In such cases, the action log located next to the Eye of the Oracle (which is also very useful) will help you out. With the action log, you can look back in time and see who attacked whom.

Do not hesitate to look into the action log if you suddenly do not understand why the enemy fighters were killed right now, or where the spell that the enemy just used came from.

Weekly storage. The Vault gives players the ability to receive weekly gifts just by playing the game! During the week, you can increase the storage level - the higher it is, the more valuable the rewards. You just need to play, complete tasks - and get a reward for it! Even at the maximum level, the chests in the storage can only be opened when the countdown ends (you cannot pry!). Just click on the chest to receive your rewards.

In the storage chests you will find spell cards and fighters, crazy cards, champions, etc. The number and quality of rewards depends on the storage level. To get the most out of it, just play! Storage can be upgraded from level 1 to level 13 every week. But if you try very hard, you can continue to improve further. Every 4500 experience points after level 13 provide an additional capsule in the weekly storage.

Each bonus capsule contains 3 rare cards and 2 regular cards. In addition, capsules are subject to the usual upgradeability rules.

How can I get emotions? You will receive a nice set of emotions with the game. Other violent reactions can be purchased in the shop for coins. See what’s in stock and be stunning like Swain! Selected emotions can be changed. To do this, before starting a match, click on the emoticon icon in the deck design. In the window that opens, you can drag and drop emotions from the collection to the set for the match and vice versa. Optionally, you can turn off emotions by using the button:

Registration. The "Decoration" button will allow you to personalize the matches in Legends of Runeterra at the highest level. All customization materials are available in the play store. In the "Collection" section, you will see the tabs corresponding to the custom design elements. Click on the bookmark and then on any item you have purchased to learn more about it and take it into battle. Items you like that you don’t have yet can be purchased at any time!

Quests in the game. Tasks are issued once a day You can have three active tasks at the same time. If you have not played - about the Abyss! - a whole week, three tasks will be waiting for you. It so happens that the dropped out task clearly does not suit you. For example, you need to use Braum’s Resilience especially well, and you are playing with a Noxus deck. In this case, you have the opportunity to re-select a task that you do not like. Here are some things to keep in mind:

Giving and giving: what’s the difference. Card Buffs are the key to playing awesome combos (try boosting Braum’s attack power somehow!). In Legends of Runeterra, buffs can either be bestowed or given, and it is important to consider the difference between these concepts here. If the description of the card says that it grants a boost to a fighter, then such a boost will remain in effect until the end of the game (or until the fighter dies ... although sometimes even death does not remove the enhancement). But if the card gives a boost, then it will disappear in the next round, so it is important to remember this.

How do I share a deck? You need to go to the Collection and click on the deck. A unique code will appear - just copy it and put it anywhere to share this deck!

How do I import a deck? Found an interesting deck somewhere and want to try it out? Go to the "Collection" section, click on the "Import Deck" button located at the top and insert the unique code of the deck into the field. After that, it will appear at you, and you will see which cards from the deck are already in the collection, and which ones are still missing. It is enough to collect the missing ones - and you can go into battle!

What does the red exclamation mark next to my deck mean? The red exclamation mark marks invalid decks that cannot be played. Here is a list of reasons why a deck might not be valid:

When you are finished making all the necessary changes, save the deck and the exclamation mark should disappear. Now nothing stands between you and victory!

If any of your decks were made during the period of access to all game content, then it may contain cards that you do not have in your collection! It is not necessary to delete such a deck at all - you can simply fill in the gaps in it by creating the necessary cards using wild cards and shards.

How to challenge a friend? To agree to a duel, your friend needs to click on the "Accept" button (well, or "Decline" if he is afraid of your ingenious deck). Until your friend accepts the challenge, you can cancel it - in case you need more time for mental preparation.

Once your friend has accepted the challenge, you will be taken to choosing a deck. At this stage, you will no longer be able to change anything in the deck, so we advise you to think about the strategy in advance!

Limit on the experience earned per day. Increasing your rating and defeating any enemy that dares to challenge you is already a reward in itself, but if that’s not enough for you, Legends of Runeterra gives you additional experience for your first victories in PvP matches every day. In the second and third matches of the day, you will receive less bonus experience. Moreover, the more you play, the less you will get the usual experience.

The Mystery of the Ascended. Who embodies the power of heaven and magical power on Runeterra? Essences come to mind first, but do not forget about the ascended Shurima, who stand apart. With the help of Shurima’s sun disc, these warrior gods acquire superhuman abilities and power. In Legends of Runeterra, Azir, Nasus, and Renekton are ascended creatures who will once again level up (to level 3) after you restore the Sun Disc. That’s what ascension is!

How to repair the sun disk? The buried disk of the sun is a place of power that can be played like any other card. After that, the countdown begins. If your Sun Disc lasts 25 rounds, it will recover, and then Azir, Nasus and Renekton can ascend. Magic is a mysterious force. Certain cards will help speed up the report, bringing you and your champions closer to your ascension.

Where are my defenders? Go to "Collection" on the left side of the screen. Defenders already purchased are displayed in color, and those that you do not already have will be gray. The inscription "Applied" means that this particular defender is currently decorating your playing field. By queuing up, you can change the playing field and defenders. To do this, click on the "Design" button to the left of the deck and change whatever your heart desires while your friend or AI prepares to join the game.

You can buy a protector in the "Collection" section. Disable the "Show Purchased" setting to see all the defenders who are ready to cheer for you!

Legends of Runeterra: Region Choice and Regional Rewards

Runeterra is a vast world with many rival regions: Demacia, Ionia, Freljord, Noxus, Shadow Isles, Piltover, and Zaun. These are incredible open spaces for research!

How to choose a region? Each region has its own rewards that can be earned during the game season. When you complete the tutorial and prologue, the game will choose a region for you based on which cards you played. And if you do not like the selected region, or you want to see what other regions have to offer, just go to the "Awards" section by clicking on the corresponding inscription on the left side of the client, and click on the "Change region" button located in the upper left corner ...

Now you can choose a different region, and at the same time assess your progress in the rest of the regions of Runeterra! Each region has its own separate progress bar. Switching back to the region will start where you left off last time.

Even if the deck uses cards from two regions, you can choose only one to receive rewards. Neutral cards cannot be obtained this way.

What you need to know about choosing a region? Keep in mind:

Briefly about the regions. By choosing a region, you will receive more and more rewards for it, but you are not tied to it forever. Progress will continue even if you switch to another region - and this can be done at any time. Here are the regions available to you:

Regional awards. Regional rewards contain a wide variety of content, and each region has a different order of receiving rewards. But whichever region you choose, by completely filling the scale, you will receive all the necessary cards to create a mighty army.

Legends of Runeterra: Champion Guide, Mastery System

Conditions for leveling up. A champion, unlike a regular fighter, has conditions for leveling up. Think of them as mini-quests. They can be different - from the death of several allies to attacks on an enemy nexus. Once these conditions are met, the champion will have increased stats and, as a rule, will have new cool abilities. Let’s take a look at Katarina as an example. Baneblade will level up after she strikes and returns.

If the condition is met, the increase in level occurs at the speed of an explosive spell, which can entail interesting consequences. Consider this situation: Katarina attacks, and the enemy casts an explosive spell that makes her ephemeral. The burst spell is instantaneous. Becoming ephemeral, Katarina will die! But not everything is so simple! After striking, Katarina will return, which means that all status and skill changes will be reset. Your champion will be saved, and the condition for leveling up will be met.

Are the remaining copies of the champion leveling up? If the champion’s level has increased, then his copies summoned from the deck will immediately be improved. If you manage to place several copies of the champion on the battlefield at once, when the necessary conditions are fulfilled, the level will increase for all at the same time.

Bonuses for leveling up. Each champion’s level increases in its own way, but the characteristics improve for everyone (and the combat stance becomes even steeper). For example, Katarina gains an increase in strength and health: +1 +1. Katarina has been transformed. After increasing the level, she gains an additional skill - Cohesion, which gives her an attack token and allows her to hit quickly and powerfully. Tremble, enemies.

Champion projections. Under normal circumstances, there can only be one copy of a champion in reserve. If you pull out the second copy, it turns into a projection of the champion. These special cards not only have useful magical effects, but also add a copy of the champion to the deck. This is a winning hand - so go ahead and win! While there can usually only be one copy of a champion on the board, there are many tricky spells to circumvent this rule.

What is Champion Mastery? The Champion Mastery System will track how often and successfully you play as specific champions. It is graphically represented as a Champion Mastery bar on a new Mastery page. Here you will see your Mastery Rank for each Champion. In addition to a sense of pride in your growing stats, you will receive crests of mastery that will tell any opponent without a word how much you love Aurelion Sol.

The skill of the opponent will be indicated before the start of the match. You can also recognize him by looking at his opponent’s deck (and he can do the same).

How to improve a Champion’s Mastery? After the match, you will be awarded mastery points, the number of which depends on the number of copies of the champion in the deck. Further, the coefficient is applied depending on the result of the match (victory, defeat or draw) and the game mode. If a champion reaches a new Mastery Rank during a match, you will also receive a bonus (see below). This data will help you navigate the calculations:

What are Mastery Ranks? As you earn mastery points, you will progress from rank to rank. Each rank has its own mastery coat of arms. And although there are only 5 mastery crests, you can continue to increase the rank (they are especially nice to show off if you play as Teemo).

RankNeed extra. glassesTotal points
000
one900900
211002000
325004500
four45009000
five900018000

Champion types

1. Champions of Bilgewater. Bilgewater champions live and die in pursuit of their own interests. Risking everything for freedom and wealth, these daring sailors challenge the uncharted depths of the ocean. Are you ready to dive? Learn more about Champions from Bilgewater.

2. Champions of Shurima. The champions of Shurima not only survive in the dangerous wilderness, but also turn the harsh conditions into their advantage. The blessing of the sands makes ascended warriors and ruthless mercenaries even more dangerous.

3. Champions of Targon. The champions of Targon gaze up to the skies for answers, and sometimes the heavens answer them. For the glory of the day or night, you can all reach for the stars.

4. Champions of Ionia. The lands of Ionia are divided, and there is no agreement among the champions here either. Some dream of a peaceful life in isolation, as in the old days, others call for revenge. Will the Primordial Land recover from a devastating war?

5. Champions of Noxus. The main principle of the champions from Noxus: "Only the strong survive." For the prosperity of the empire and new conquests, they are ready for anything.

6. Champions of the Freljord. Hardening and robust physique help Freljord champions defend allies and defeat enemies in a competition of endurance.

7. Champions of Piltover and Zaun. The champions of Piltover and Zaun are smart enough to outplay their opponents and claim victory through clever shenanigans and experimental technology.

8. Champions of the Shadow Isles. The Champions of the Shadow Isles are dark and dangerous creatures born under dire circumstances. Everyone is connected with the world of the living by the thinnest thread, but will he wish to return to life - or will he steal it from others?

9. Champions of Demacia. Demacian champions are renowned for their unwavering loyalty, as loyal to their allies as they are to the traditions of the nation. Will they be able to overcome the long-standing conflict with magicians at the dawn of a new era?

Legends of Runeterra: A Guide to Card Types and Spells

Types of cards. LoR has three types of cards:

While many champions are strong fighters, a champion is not always stronger than a supporter. Hone your skills and plan your strategy using both types of cards.

Fighters

Let’s look at the properties of the card "Vrynna, mother of scars" (see screenshot). The card’s cost in mana is shown in the upper left corner. To play Vrynnu, you need to spend 6 mana. As a rule, this means that it can not be played until the sixth round, although there are ways in the game to summon strong cards earlier. In the middle is the name of the card. You and your opponents always know who you are dealing with.

Its skills are listed under the name of the card. Vrynna’s Penetration means that during her attack, all damage in excess of the blocking unit’s health will be dealt to the enemy Nexus. After the name of the card and its skills, other special abilities, if any, are listed. In our case, Vrynna, justifying her title, becomes stronger every time she takes damage and survives!

See the little Freljord icon underneath Vrynna’s capabilities? It is a symbol of the Runeterra region to which the map belongs. Finally, here you see important indicators of a fighter’s strength and health. "Vrynna, Mother of Scars" attacks weakly at first, but once you put her in defense, she will increase as fast as a Freljord storm.

Look for interesting combinations of cards that activate each other’s effects. This is the surest path to victory!

Champions

Champions are a special type of fighter. Their characteristics and abilities improve with increasing level. Champions not only have impressive stats, but the only fighters of all can level up. To do this, the conditions must be met (each champion has their own), indicated in the middle of the map under the name. Hover over them or click on the map to read them.

When these conditions are met, the champion’s level rises and he gains new abilities. Take a look at Garen (above): his health and strength have increased as he levels up. Even if the champion dies after leveling up, his copy, which you summon or draw from the deck, will already be increased.

Champion projection. If you have a copy of a champion in your hand that you have already placed on the playing field, the copy becomes a projection of the champion. This means that each champion can only have one copy on the board of each side - unless some clever tactic makes it possible to create copies. In addition to the usual effect, projection also adds a copy of the champion to the deck. The projection of the champion can be seen in the detailed description by touching the magnifying glass.

Spells

Spells are divided into three types depending on at what point in the round they can be used: explosive, fast, and slow.

1. Explosive spells. Explosive spells can be used at any time. The enemy cannot oppose them with anything. This means that, having the initiative, you can cast as many explosive spells as your mana is enough. Explosive spells are marked on the left side with a spark icon. The detailed description will indicate: Explosive.

2. Fast spells. Swift spells can be used in combat and in response to other fast or slow spells. After both sides pass without playing a spell card, the spells laid out on the battlefield are triggered in order from left to right. By casting a quick spell, you give the enemy the opportunity to react to them. Choose your moment wisely and pay attention to the enemy’s mana reserve. Swift spells are marked on the left with a winged sandal icon, and the detailed description will indicate Swift.

3. Slow spells. Slow spells are slow! Their slowness is often compensated by the power. They can only be used when you have the initiative. This means that slow spells cannot be used during combat or in response to fast spells. The enemy can respond to a slow spell with a quick or explosive one, so be sure to pay attention to his mana pool! Slow spells are marked with a purple clock on the left, and the detailed description will say: Slow.

Legends of Runeterra: Basic Combat Mechanics

Division into groups. Some fighter cards have a word written on top. This means that the fighter belongs to a specific group, be it a pack of creepy spiders or an elite squad of Demacian soldiers. Some cards interact within the same group, which allows you to create powerful synergies of spells and fighters - and can even bring victory when you are one step away from defeat. Here are all the groups currently in existence:

How do I play a card? During your turn, cards in your hand that cost less than or equal to your available mana glow blue-white. When you play a card, its cost is deducted from the available mana. Spells always consume available spell mana before using normal mana.

Auto-pass. Autopassing allows you to further accelerate the pace of the game in Legends of Runeterra. As the name suggests, it allows you to automatically pass when you can no longer take any action. Save yourself a couple of unnecessary mouse clicks by going into settings and activating the "Enable Auto Passing" option.

Limit on the number of cards. In LoR, there is no limit on positive emotions, but there is a limit on the number of cards in hand and on the battlefield. If you have ten cards in your hand, and there are six fighters on the battlefield, then any cards added from above will simply evaporate - they will perish in the Abyss. What happens if a sacrifice is needed? How does it compare with the card limit on the battlefield? Let’s take a look at the example of the Ancient Crocolite.

To play this terrifying reptile from your hand, you need to kill two enemies, and also leave room for it! If there are already six fighters on the battlefield, the Ancient Crocolite will not be able to snack on those you have chosen to sacrifice. Remember that this card’s ability only triggers when the card is played. Think over your tactics in advance.

What are wild cards and how do they work? A wild card can be exchanged for another card of the same rarity. This means that a rare wild card can be exchanged for a rare card. The following are the rarity levels that exist in the game.

How to get crazy cards? Crazy cards come across in rewards. They can also be purchased in the shop for coins. The wild cards earned are used first, and then the acquired ones.

The oracle eye. The oracle eye is a blue sphere located between two nexuses. Usually the Eye is enclosed in a metal shell, but when it can predict the result of your actions, it opens. Have you chained fast and slow spells? Find out how it works. Don’t know what Vladimir will do - will he destroy the nexus or kill your fighters? The magic of the Crimson Reaper cannot be compared to the power of the all-seeing Oracle’s Eye. Just be careful not to run out of time as you explore all possible scenarios!

I see the enemy’s map! If you see a card in your opponent’s hand, there is a reason for that. Let’s take a look at Katarina. Her tactics, to the complete confusion of enemies, are based on attack and return. You know that after her return Katarina does not disappear anywhere: she sharpens blades to come to your soul. This is why you see it in the upper left corner. You can hover over the map and find out all the details about the pain awaiting you.

What happens to my fighter when he is killed? When a fighter dies, he is removed from the battlefield, but technically still in the game. Roughly speaking, this card goes to the abyss (not to be confused with the real Abyss!), But can return if it is resurrected by some spell or other card. In this case, the deceased soldier returns with full health, and all the debuffs and buffs that acted on him before death disappear. Thus, for the resurrected soldier, everything starts with a clean slate.

When dying, fighters are deprived of all active buffs and debuffs, but nothing prevents them from imposing new effects on them. And some cards, for example, Undying, receive a boost for the very fact of resurrection.

What is NOT a draw in the game? If you have laid out a powerful sequence of spells on the pain field that promise a lot of pain to the enemy, this does not mean that victory is in your pocket. If, for example, the conditions for the victory of Fiora are fulfilled or someone else’s explosive spell will work before your fast and slow ones, then, according to the order of triggering actions, the enemy will win a fair fight.

How can a draw happen? In LoR, a draw is an achievement in itself. However, there are tricks and spells in the game that can lead to the simultaneous destruction of nexus. The game ends in a draw when one action simultaneously reduces the health of both nexus to zero. A draw is less fun than winning, but you still get 25 experience points. The consolation prize is also a prize!

What do card frames mean in Legends of Runeterra? In Legends of Runeterra, cards interact as if by magic. By tracking champion level-up conditions, spell sequences, and round mechanics, you might accidentally miss out on a brilliant move that could affect the outcome of a match. Although LoR will not babysit you, it often points out different courses of action. The magic card frames serve this purpose.

Above you see the "Scarlet Disciple". While the young vampiress ponders the buffs she will receive for killing one of her own, take a closer look at the two glowing boxes below. So what can you do with 3 mana?

Which card to play? To play or not to play is up to you. It is always good to know what special effects you have achieved, and gold frames will indicate this. At the same time, you can save such cards for the next rounds in order to use them at the right time like trump cards. Remember that frames - both blue and gold - are there to help you. A card without a frame cannot be played.

Unique card reactions. "Glade servant" and a shield. This unwavering defender of the forests gains +2 +0 each time an ally gains a shield. Since everything in the world of Runeterra can change rapidly, in order to receive this enhancement, both the Acolyte and her ally with a shield must be on the battlefield, where they protect what is dear to them. This is important because the enemy can steal cards from your hand at any time.

Resurrection and return. Resurrection and rebirth allow you to start from scratch. Upon return or resurrection. all buffs and effects received by the card are erased. Either action actually creates another copy of the selected fighter. Let’s see how it looks in practice. Here is the Hermit Nun.

As soon as you play this card, all allies are returned to your hand. Any buffs you gave them will disappear. On the one hand, this loss, and on the other, is a way to save the fighters who are under threat. The enemy is furious that you saved your army with one movement of your hand, and decides to take the "Hermit Nun" for himself.

With the help of a well-timed "Obsession", the enemy got your "Hermit Nun". Now this card belongs to him. He makes a truly deliberate move and summons the "Chronicler of Perdition" by feeding him the "Hermit Nun." The Chronicler of Perdition resurrects an ally, and the Hermit Nun remains in the ranks of the enemy army. Such is the power of resurrection and return. Use both wisely in future matches, preferably before your opponent!

The Elnuk herd - unique interactions. Mighty Elnuki are the real tanks of the tundra! They will easily knock over the opponent if you play the cards correctly. If you have a lot of these furry mastodons in your deck, the Elnuk Herd will trample your opponent into the ground. It is worthwhile to carefully study the mechanics of the "Elnuk Herd". The card description says: "Look at the top 10 cards of your deck and summon each Elnuk." The effect is triggered when you play a card. It would seem that everything is simple.

Let’s say you found as many as four Elnuk among these 10 cards. This is great (and bad for the opponent), but what happens to the other six cards? Thanks to the wonders of technology, these non-Elnooks will be shuffled back into the deck in no particular order. "Doesn’t that just mean shuffling the deck?" - you ask. The answer is no! With a real shuffle, the position of all the cards that have not yet been revealed would change. In this case, only six cards are returned to the deck in random order.

Bonus experience. Whichever territory you choose, you will gain additional experience for the first 12 levels in the original regions’ reward lines. The point is that those who are just starting to get acquainted with the region can get new cards a little faster (and then no one will be left behind). If you are an expert in this region (have advanced beyond the 12th level), experience will be awarded to you as usual.

Bonus XP is only applicable to the first set regional rewards (levels 1-12). As soon as you receive all the rewards of the regions, the bonus experience will no longer be credited. However, it does not apply to Bilgewater, since this is a new region.

Terms for one copy and terms for all copies. Each card has many nuances. And it’s not even about how the corners of Braum’s mustache are twisted, but about the formulation of conditions for raising the level of each champion. Consider another lady who knows how to defend her position.

The conditions for raising the level of the incomparable duelist Fiora are as follows: "I killed two enemies." When the card speaks of itself in the first person, the named conditions apply to this one copy only. For example, Fiora killed the enemy, but then she herself was defeated. When you call for a new copy, the account will have to start over. However, if this copy can defeat two enemies, its level will increase - and all the next summoned copies will already be of the second level. Now let’s look at Ezreal.

His condition for raising the level sounds like this: "You have used abilities or spells on enemy soldiers 8+ times." This is a general leveling condition that applies to the world of Runeterra throughout a given match. If you apply something to enemy units eight times or more, then the level of all Ezreal in the deck will increase. What’s especially cool is that Ezreal doesn’t even need to enter the battlefield to do this! The general conditions for leveling up can be met even if the champion has not yet entered the game.

Legends of Runeterra: How are the rounds going?

The main goal in LoR ??is to destroy the enemy’s nexus and protect your own. It sounds simple, but in fact, there are a lot of opportunities for attack and defense!

What are rounds? During a round, both players take turns taking actions: for example, playing cards from their hand or sending them to attack. At the beginning of each round, both players draw one card, and the supply of mana crystals is replenished. Up to 3 units. unspent mana passes from the previous round to the next in the form of spell mana. The round ends when both players press the button without taking any action (or they have auto-pass enabled).

What happens in each round? The first action of the round is taken by the player with the attack token. If you have a defense token, you go second and cannot attack during that round (unless the spell or skill gives you an attack token). As a first action, the attacker can send cards from the back row to attack, cast a spell, or summon another card. To play a card from your hand, drag it onto the board.

Be careful: the enemy will be able to respond to your action. Sometimes it is strategically more profitable to attack at the very beginning of the round. If the enemy has nothing to block with, and you decide to summon a card, your opponent will be able to summon a fighter for protection.

To attack, drag cards from the back row onto the battlefield. Instead of the inscription "Pass" on the button, the inscription "Attack" will appear. You can also play spell cards from your hand. Press the button to confirm the attack. After that, your opponent will react to the attack. He can block, cast fast or explosive spells - or both. To confirm the block, the enemy also needs to press a button. The spells used by the enemy will take effect before the fighters strike each other.

If there are several spells on the table, they will work in order from left to right. After that, the attacking and blocking fighters will hit each other in pairs. The survivors will return to the back row. An unblocked fighter deals damage directly to the nexus. You can no longer attack this round, but you can still play cards if you have enough mana. Both players can alternate between these actions until they pass one after the other, ending the round. When the round is over, the attacking player will become the blocker and vice versa. This means that if you attacked in the last round, now you will defend, and your opponent will receive an attack token and take the first action. Be on your guard!

What can I do when it’s my turn to attack? You can put cards from your hand in the back row, send fighters to attack the enemy’s nexus, or play spells that can cause a variety of effects, of which there are a lot of them in the game).

I got rid of the enemy fighter who was trying to block, but my fighter still did not damage the enemy nexus. Why? See the blue border? It means that your fighter is blocked in this round. After confirming the block, your fighter will be blocked (even if you eliminate his opponent) and will not deal damage to the enemy nexus.

If your fighter has the Penetration skill, he will deal full damage to the enemy’s nexus!

What can I do when it’s my turn to defend myself? You cannot send units to attack an enemy nexus until you have an attack token. But this does not mean that in this phase of the battle you cannot do anything! You can use both fighters and spells to protect yourself and thin out enemy lines. Use any chance to thwart the enemy’s plans!

Before the enemy hits your nexus, you can place your blocking fighters in front of the attacking cards (choosing who is blocking whom). The ability to decide when to defend and when to sacrifice the health of the nexus will allow you to hold out long enough to deliver the decisive blow to the enemy.

Legends of Runeterra: Skill Usage Guide

Skills are special effects of certain cards that trigger under certain conditions. For example, fighters with the skill "Vampirism" restore the health of the nexus when they strike, and fighters with "Restoration" heal themselves at the beginning of each round. There are many different skills in the game. Combining them correctly, you will come to victory!

Features of skills. Some fighters have more than one skill. For example, Braum, the Heart of the Freljord, has the skills "Foe Select" and "Rebuild". To unleash the potential of each card, you need to understand how skills interact with each other - and this applies not only to your fighters, but also to the enemy fighters. Some spells allow you to deprive fighters of skills or, conversely, add new ones.

When planning your actions during a defense or attack, do not forget to use the Eye of the Oracle. Sometimes it helps you spot skills and combinations that you might have overlooked. If you want to know exactly what a particular skill does, just hover over it. Some skills allow you to transfer the effects of other skills.

Fidelity. When you summon a fighter with the Loyalty skill, he gains an effect if the region of the top card in your deck matches the region of the fighter. For example, if you summon the Basilisk Rider, and the top card of your deck is Darius, then your rider will receive + 1 + 1 and "Penetration"!

Esoterics. Awaken your hidden magical talents! Playing an Esoteric card will restore 1 unit. spell mana.

Improvement. Feeling inspired and willing to create? This is a matter of technology! A fighter or champion with the Enhance skill gains + 1 + 0 when you play a crafted card in front of them.

Shield. Fighters with the Shield skill ignore the next damage in the current round. Some spells allow you to drain fighters - by damaging them, you restore the same amount of health to your nexus. If a fighter with a Shield becomes the target of exhaustion, he does not take damage, but the caster’s nexus still restores health to the declared amount. Example: if the enemy drains your Shield fighter by 3 units. health, then the enemy nexus will restore the same amount of health - despite the fact that your fighter did not take damage.

A fighter can only have one Shield at a time - that is, he can only prevent the first damage in a round (from one source). Fighters with the skill "Vampirism" will not be able to restore the health of the nexus by attacking fighters with the Shield, since this damage will be prevented. A fighter with a Shield will not be able to prevent damage to an allied nexus if he blocks a fighter with Penetration. Example: If your 1-1 fighter with Shield is blocking a 3-1 fighter with Penetration, then the blocker will survive, but your nexus will receive 2 damage. damage.

Captivity. A fighter with this skill can remove a card from the game. The captured card is returned when the captive fighter leaves the playing field. When a captive card returns to the board, summoning effects may occur. In addition, all weakening effects are removed from the captured card, and its health is restored! Captured fighters are not affected by effects that are specified to work everywhere.

Doesn’t block. Fighters with this skill cannot block. A fighter with the "Enemy Choice" skill is able to choose as an opponent even one who, under normal circumstances, cannot block.

The choice of the enemy. Fighters with this skill can choose which opponent will block them. Choosing an opponent allows you to ignore other skills: for example, force blocking an opponent with the "Does not block" skill. A fighter with the skills "Evasiveness" and "Enemy Choice" can choose a fighter without Evasion as his opponent.

Countdown. The countdown will last for as many rounds as the number on the counter shows. At the beginning of each new round, it decreases by 1. When the counter reaches 0, the effect will work. It is possible that some cards will help speed up the countdown!

Day and day cards. If the card with the "Day" skill is the first one you played in the round, its daily effect is activated. If it is Day on your side of the field, this does not apply to your opponent (and vice versa). When Day is on your side of the field, a little sun appears over your daily charts.

Depth. Let’s dive into the depths! A card with the Depth skill gets +3 +3 when you have 15 or fewer cards in your deck.

Double attack. Double attack - double trouble. Fighters with this skill will attack twice: first in front of the blocking fighters, and then as usual. However, keep in mind that the Double attack does not work during the defense (that is, only the normal one works)!

Exhaustion. Damage has never been so much fun. When your fighter with the Attrition skill successfully hits an enemy or enemy nexus, your nexus is healed for a number of points equal to the damage dealt.

Resourcefulness. Opposites don’t always attract. Fighters with the "Evasive" skill can only be blocked by other owners of this skill. But there are a couple of exceptions. A Dodgy fighter who also possesses the Enemy Select skill can choose a fighter without Evasion as his opponent. With the help of spells that change fighters in places, you can force a fighter without the skill "Dodgy" to block a dodgy fighter. Don’t forget this! If you give a fighter Evasive after being blocked, it will not undo the block.

Enlightenment. A fighter reaches Enlightenment as soon as you unlock all 10 Mana Crystals. Sooner or later this will happen on its own, but the process can be accelerated by using cards that give you more mana! Even if for some reason you have less than 10 mana crystals, already enlightened fighters will not lose their status. But in order for new fighters to receive this enhancement, you will again need to accumulate 10 crystals.

Ephemerality. Fighters with this skill die when they strike or when the round ends, so you need to be in time to use them!

Intimidation. To block a fighter with the Intimidate skill, you need Strength 3 or higher. These cards will help you strike fear into the hearts of your enemies! Fighters with both Select Opponent and Intimidate skills can choose an enemy fighter whose strength is less than 3. Intimidating fighters with less than 3 strength are afraid of other frightening fighters and cannot block them.

Fleetingness. Cards with the Fleeting skill are discarded from your hand at the end of the round. Sometimes running is the best way out.

Freezing. When you freeze an enemy unit, their strength is reduced to 0 for the rest of the round. Remember: even frozen fighters can be empowered with spells and effects.

Rage. Have you suffered? Fighters with the Fury skill are granted +1 +1 for each enemy fighter they kill.

Call. The Call skill allows you to call three creatures of heaven and leave one of them in your hand.

Ownership. You will receive a boost if you have a card in your hand or on the battlefield that meets certain requirements.

Immobility. Stationary fighters can neither attack nor block.

Place of power. Place of power is not a skill, but a type of cards! Places of Power are special locations of Runeterra that can be placed on the playing field. They have no strength or health, so they cannot deal or receive damage. They do have unique effects, however, including skills, so try to put these cards to good use!

Dying breath. When a fighter with this skill dies, a certain effect is triggered. Such people do not give up without a fight!

Night. If you played another card in front of a card with the "Night" skill this round, the night effect is activated. If it is Night on your side of the field, this does not apply to the enemy (and vice versa). When Night is on your side of the field, a small crescent moon appears above your night maps.

Vampirism. The hit damage inflicted by your fighters with the Vampirism skill replenishes the health of your nexus by the same amount. Please note: the health of the nexus is not restored if a fighter with Vampirism attacked an enemy with the Shield skill.

Strike the nexus. With the Nexus Strike, everything seems to be simple. A fighter with this skill needs to damage an enemy nexus. But this is only possible if the fighter is not blocked.

Destruction. The name of this skill fully justifies itself. It can be used to remove a fighter from the game! The destruction is so merciless that the killed soldiers do not even trigger the Death Breath.

Punching. After destroying the blocking unit, the attacking unit with Penetration deals the remaining damage to the enemy nexus. Blockers with Penetration do not damage the enemy Nexus. If a fighter blocking a fighter with Penetration is removed from the field, then all damage is dealt to the enemy nexus. Normally, if the blocking fighter is removed, the nexus takes no damage.

Looting. A good pirate knows how to benefit from any situation. The Pillage skill is triggered if a card is played or summoned after you’ve dealt damage to an enemy nexus this round.

Prediction. Fortune telling allows you to choose one of three cards from your deck. The selected card is put on the very top, the other two are sent back, and the deck is shuffled.

Fast attack. Fighters with the "Fast Attack" skill inflict damage before those who block them. Example: a 1-1 fighter with the "Rapid Attack" skill, when attacking a blocking fighter 1-1, is the first to deal 1 damage and kill him. Blocking fighters with the Fast Attack skill attack at the same time as the attacker (unless he himself has a Fast Attack).

Zeal. Go on the attack. If you don’t have an attack token, you get one.

Return. This skill allows you to return a fighter to your hand, removing all imposed effects from him (with the exception of increasing the level of champions). These effects include various enhancements, as well as skills gained with the help of spells, other additional effects, etc.

Recovery. Fighters with the "Recovery" skill heal all units of health at the beginning of each round. Such a fighter on your field becomes a real headache for the enemy!

Replacement. Sometimes you want to call on a stronger fighter, but the reserve is already full. In this case, you can replace one of the reserve fighters, in fact, by destroying him.

Reputation. The Reputation effect is triggered when your allies deal 5+ damage. damage at least 4 times per match. Make a name for yourself and make others afraid of you!

Intelligence service. After a fighter with the Scouting skill attacks for the first time in a round, you again gain an attack token.

Magic shield. A little magical intervention hasn’t hurt anyone yet. On the contrary, it can be useful! A shield from magic protects against the next enemy spell or ability that targets a fighter with this skill. Remember: Everyone has their own shield from magic. Spells that affect multiple targets will affect anyone without a shield. Try to foresee this.

Stun. This skill takes the fighter out of combat. He cannot attack or block until the end of the round. At the same time, stunned fighters can still attack using spells or skills. A fighter with the Select Opponent skill can choose a stunned fighter as a blocker. A stunned fighter can be made to block with some spells that swap fighters!

Hit. Strike is when your fighter attacks his target without using magical abilities (they do not count as a strike). Remember: Fighters with a strength of 0 cannot strike.

The strongest. The strongest fighter is the fighter with the highest strength score. This becomes especially important when it comes to the Rules of Equality.

Support. If a support fighter attacks, then the ally to his right receives a boost. For example, Shen, who has the "Support" skill, gives the Shield to the fighter to his right during an attack. Pay close attention to the placement: for a fighter to receive a boost, he must be to the right of a fighter with the "Support" skill, therefore, if you want Shen to give a fighter a Shield, this fighter must be placed to the right of Shen. Location plays an important role!

Persistence. Soldiers with the "Fortitude" skill gain 1 unit. less damage from all sources. Since Fortitude reduces damage from each individual source, fighters with this skill are especially useful when the enemy is using many weak offensive spells. Some fighters get stronger when they take damage.

Granting them the Fortitude skill may interfere with certain combinations, so watch out! The Fortitude effect will only work after the Shield effect. In other words, the Shield blocks the received damage and is destroyed - and only then the effect of Fortitude is activated. Example: if a fighter with the skills "Shield" and "Fortitude" inflicted 1 damage. damage, his Shield will be destroyed.

Vulnerability. Anyone can target a vulnerable fighter. Consider it the opposite choice of the enemy.

Weakest. Strength varies, but when it comes to the Weakest, we only look at damage. Thus, the fighter with the lowest strength indicator is considered the weakest.

By playing a card. The condition "Playing a card" means that you need to drag a card from your hand onto the playing field - only in this case the effect specified in its description will work. Some cards are able to summon other cards to the battlefield. If a card summoned in this way has the "Play Card" condition, then its effect will not work, since this card was not played by you from your hand.

What skills are transferred? Some skills cannot be transferred from one fighter to another. This is to prevent abuse of power or to keep the decks alive. The table below shows transferable and non-transferable skills.

Transferable skillsNon-transferable skills
Choosing an opponentEsoterics
ResourcefulnessImprovement
IntimidationShield
RageDoes not block
VampirismDepth
PunchingDouble attack
Fast attackEphemerality
RecoveryImmobility
Intelligence serviceDying breath
Magic shieldVulnerability
Persistence

Legends of Runeterra: Firing order and same parameters

Most of the actions in Legends of Runeterra take place from left to right. The first to attack are the fighters on the left, and the left-most "Refusal" is more important than the rest. But what happens when there are several targets with the same characteristics for a spell or effect? In this case, a special mechanic is provided - regulations in case of equality. For example, a fighter must strike at the weakest enemy.

First, he looks for the fighters with the least strength, and among them - with the least health. If these indicators are equal for several cards, the fighter with the lowest cost stands out among them. Even if the equality is not eliminated in this way, the target is chosen from left to right. Sometimes it is difficult to calculate in advance who will hit whom. If you are not sure who will get hit, use the Eye of the Oracle - it will help predict who will get what damage.

In hand. Consider a concrete example with cards in hand:

Let’s imagine that these cards are in your hand (Zed is on the left), and the Bookmaker is on the playing field. At the start of a new round, the Bookmaker’s ability forces you to discard the card with the lowest value. Since both Zed and Shadow Crossing cost 3 mana, and "low cost" is the only selection criterion, Zed and Shadow Crossing have an equal chance of being discarded. As a result, Zed is discarded, since in the hand he is located to the left.

Be sure to pay attention to the order of your cards before playing a spell or fighter that might cause you to discard something you don’t want to lose.

On the battlefield. Now let’s look at the situation on the battlefield:

The eyes have not deceived you! To confuse you, I summoned not one, but three poros to defend the nexus! They even managed to survive after your ephemeral fighter died this round. What are you going to do?

As a true thunderbolt of cards, you played back to Raz the Crusher. His ability kills two of my weakest fighters. Since all three poros have the same strength, health, and cost, the order only depends on the order of the cards. We’ll have to say goodbye to Sinister Poro and Valiant Poros (they are located on the left).

Legends of Runeterra: Casting Targeted Spells

Targeted spells are spells that will reach the target. It is not just an application process - it is a successful application. Let’s take the Explorer Ezreal as an example.

Targeted spells against the enemy. Let’s say you have successfully cast 7 spells and are preparing to use Mystic Shot against an enemy fighter. As you know, the condition for raising the level of Ezreal is the successful use of 8+ spells by the player (i.e. you). However, hitting 8 times with spells is not easy when there are cards such as Refusal in play.

Your opponent casts Failure on your Mystic Shot, and you watch him dissolve into thin air. Well, it doesn’t matter, right? Do you think your Ezreal will level up now ?! No matter how it is! The mystical shot did not damage the enemy, i.e. you only cast 7 successful spells. Ezreal will not level up until the spell targeting the enemy is targeted. Good luck next move!

Targeted spells against friendly fighters. Ezreal is always aiming at your enemies. What if your card must be targeted for the effect to work? This time, let’s turn to another Piltover treasure hunter, Jay Medarda.

As with Ezreal, the effectiveness of this treasure hunter depends on the successful casting of the spell. Only this time, the enemy must target Jay and successfully cast the spell on him. This means that if you want to draw 1 card, refrain from casting Refusal or a similar spell. We hope that Jay will not die in this case.

Let’s say the enemy uses the Blade on Medarda. Jay is a tough guy - 1 point of damage won’t hurt him much. Is it worth the additional card to reduce the health of a fighter from 6 to 5 - it’s up to you. However, if the enemy uses the Thermogenic Beam to deal 6 damage to Jay and destroy him, then your fighter will not be able to give you a card. The effects of targeted spells will only succeed if the card responsible for them survives the opposition.

Legends of Runeterra: How to Protect Against Extra Card Copies?

Protection rules. Don’t want to receive duplicates? Don’t worry, in Legends of Runeterra you won’t have extra copies of cards. There can be no more than three copies of one card in any deck, so you will never get a fourth copy of what you already have. If you get a fourth instance of a champion or epic card, it will automatically turn into the corresponding champion for your region, or an epic card that you don’t already have! Instead of a fourth copy of a common or rare card from your region, you will receive shards.

I already have all the epic and / or champion cards in the region. If you’ve collected every single champion (and / or epic) in your chosen region, don’t worry. When you get a champion or epic card for that region, you will receive a card from another region instead! And if you have all the champions and / or epic cards that are in the game, then instead of them you will receive shards.

The cost of the cards is in shards. So, if the card has doubled, that’s fine, but you definitely won’t get four copies. Now let’s talk about the valuable shards. If you draw a duplicate card in the above situation, it will be recalculated into shards as follows:

This is just one of many ways to access your desired cards and build a deck that will bring victory after victory.

Legends of Runeterra: Expeditions and Challenges Walkthrough

What is an expedition? An expedition is like a marathon. It consists of 2 tests, with the best result being scored.

What is a challenge? During the challenge, you build a new deck and play until you have 7 wins (or lose twice in a row). You have to collect a deck from several groups of cards connected to each other. If you lose two matches in a row, the challenge ends. If you win six times in a row, the "Rule of Quick Death" will take effect. Gather your strength, because in the next match the stakes will rise, and the fight will go to death. If you fail, the test is over for you.

If you win the seventh match in a row, you can be proud! This is a great achievement. That being said, even if you lose in the seventh match, you will receive rewards for the previous six (which is still very cool). Remember, there are two trials on an expedition (as they say, two for the price of one). After completing the expedition, the rewards are calculated according to the best result, which means that you have two whole chances of collecting seven victories. If you are happy with the results of the first challenge, you can complete the expedition early and start a new one to earn even more rewards.

Expedition rewards. Expeditions have changed a bit, but don’t worry! If you purchased an expedition token while it cost 3000 shards, you will receive a reward according to the old scheme. You will also receive 1000 shards for each expedition token you already have to compensate for the difference with the new price.

Best test winsAwards
0Epic capsule.
oneEpic capsule and 100 shards.
2Epic capsule and 200 shards.
3Epic Capsule, Crazy Card (Normal) and 200 Shards.
fourEpic capsule, 2 wild cards (normal) and 300 shards.
fiveEpic Capsule, Crazy Card (Common), Crazy Card (Rare), and 500 Shards.
6Epic Capsule, Crazy Card (Normal), Crazy Card (Rare), and 1000 Shards.
7Epic capsule, 2 crazy cards (rare) and 2000 shards.
Expedition rewards can be upgraded in the same way as regional rewards. A random champion card has a chance to turn into a wild card, and the level of chests can go up.

How to take part in the expedition? For participation in the expedition, you need to give 200 coins, or 2000 shards, or 1 expedition token. After taking part in three expeditions in a week and receiving rewards for them, you can play in the open.

What is open play? Open play is a no-reward Expedition Challenge. If during the open game the next week starts (that is, you can participate in expeditions again), you can leave or complete this challenge and return to normal expeditions. The good thing about open play is that you can rebuild the deck as much as you like. At the same time, you can rebuild every 20 minutes to avoid the temptation to just give up until you get the strongest cards. If you try to complete the game too quickly in the open, you will see a countdown on the screen until the next challenge:

What is the use of playing in the open? In addition to the pleasure of the process, you get experience. You will receive 100 experience points for each victory in this mode, as well as additional experience depending on the number of victories (up to 2000 experience points in total!).

What if I end the expedition ahead of schedule? The reward is already due for the fact that you started it. If you leave the expedition early, you will receive rewards for matches in the best trial. Remember that a completed expedition cannot be restarted.

Legends of Runeterra: Ranked Play Guide

Features. In Ranked Play in Legends of Runeterra, you conquer the rank and division system, winning matches against opponents near your level with clever decisions and well-built decks. If you are familiar with the League of Legends ranking system, then the LoR system will seem familiar at first glance. However, a few things have been tweaked to encourage strategic thinking and ingenuity.

What are ranks and divisions? The rank system remains familiar and familiar. Iron, Bronze, Silver, Gold, Platinum, Diamond and the rank of the master - these are the main steps along which you have to climb, winning in the ranked struggle. Each rank is divided into four divisions, and the numbering is from 4 to 1. That is, the closer you are to the first division, the closer the next rank. After earning the required amount of LP, you will go from Silver I to Gold IV and so on.

What is LP? By winning or losing matches in LoR, you gain or lose LP (League Points). The number of LPs (from 1 to 100) reflects how you rise or fall in the ranking within the division, depending on the number of victories. LP are awarded even for a draw that ends in a match. The exact amount of LP earned or lost depends on your rank. The higher it is, the more difficult the battle is and the higher the stakes. Having collected more than 100 LP, you move to the next step in the rating - a new division or a new rank.

Could the position in the ranking be downgraded? You will be promoted to a lower division if you lose the match with 0 LP. If you have at least 1 LP, you will not be promoted to a lower division even after you lose. Moving to a new rank, you will not fall below. This means you can more freely test new decks without fear of losing your rank.

What if the match ends in a draw? Aside from the great animation, both players will see their balance replenish with a little LP. This is less than what you would get for a win, but still nice as a consolation prize! A separate article is devoted to the matches played in a draw.

Master rank. If you left the Diamond and are ready for new challenges, then they are waiting for you at the rank of the master. After the release of Update 1.4, Master Rank players began to receive a starting LP amount based on their MMR. The amount of LP gained or lost as a result of a match is now calculated taking into account several criteria at once: your MMR, your opponent’s MMR, and how much LP you have accumulated compared to other players in the rank of master. Regardless of how much LP you accumulate, at the start of each new season, all Master Rank players will go down to Platinum IV.

Selection of players. If you are of any rank other than Master, you will play against opponents of the same rank. If possible, these will be players from the division that is as close to you as possible. As a master, you will still play against opponents of your rank, but the matchmaking will be based on your MMR.

Ranked awards. Ranked games provide rewards. You only need to play one ranked game and the reward is yours. The rewards also depend on your rank in the current season.

Legends of Runeterra: Arena Fighting Guide

What is Arena Fight? Arena Combat is a new competitive game mode in LoR ??that differs from regular combat with unique deck-building rules. Let’s see how it works. Arena battles will take place in two formats, replacing each other. They will start on weekends and last for about four days. Constantly changing the rules will teach you how to quickly adapt to circumstances. To begin with, there will be two formats - regular and nonrepeatable. There may be more of them in the future. At the end of the cycle of battles, you will have time to rest until the new weekend - and therefore the new rules - throws you another challenge!

What do I get for participating? You will receive a special badge for participating in arena battles. Those who can win seven times will receive an exclusive Arena War Veteran badge. Of course, the mode will evolve, so there will be more awesome rewards in the future.

Battle rules. At the start of the fight, you confirm the deck and start the game! Your arena performance can have three outcomes. For example, you can win seven matches in a row! This means that you have passed the test and can bathe in the glory until the start of the next battles. No one is immune from defeat either: if you lose two matches in a row or lose in the sixth round, then you leave the arena. In any case, there is no need to despair, because next weekend it will be possible to fight again in the arena!

If the deck is confirmed, all cards in the deck are considered "used"! This is important if you are interested in a return policy.

Experience gain. In addition to the usual experience (no more than 100 points for a victory, 50 points for a lost match and 0 points for 0 victories), you will receive bonus experience based on your progress in arena battles. Below is the scheme for obtaining bonus experience:

How many times can I play? As much as you like! Over the course of four days, you can fight in the arena as many times as you want to get the cherished seven victories. Even after winning, you can continue to earn experience as long as the arena is open.

Legends of Runeterra: Lab Battles

What are laboratories? Designed in the spirit of an obsessed inventor, Labs is an experimenting game mode. The laboratories will alternate to fully match the spirit of experimentation. You can play with friends or with strangers who are willing to do anything for the sake of science!

ARAM mode ARAM is the very first laboratory. In this mode, randomly selected champions fight in one (middle) lane. At the start of the game, you will be presented with randomly selected champions, which you can replace at your own discretion, just like regular cards in your starting hand. In this case, the starting hand is more important than in a regular match, because the whole deck will depend on the chosen champions. The course of the match will be standard. The novelties are that at the beginning of it you will have two additional cards and three units of mana, and all killed champions are revived in the deck.

Awards. A reward is awarded for mastering scientific stratagems. As usual, XP will be awarded for matches. Also, don’t miss out on two new daily quests that will earn you 1000 XP for participating and 1500 XP for winning ARAM.

Legends of Runeterra: Friends List Management

Your friends list. If you look to the right corner, you will see ... yourself! Clicking on the mysterious silhouette icon right above your name will open your friends list (next to the gears, which open the settings when clicked). There you will find buttons for adding and removing friends, as well as a list of your current friends. In the list, you can also see who is online (that is, who can be challenged), and who is not currently in the game. There are also pending friendship proposals.

Adding friends. If you click on the plus button, the Add Friends window will open. To find the right player, you need to know their in-game name and tag, so get this information in advance. To find your own label, hover over your icon. Don’t forget to share this information with your friends.

Then you just have to click on the "Add friend" button. If the information provided is correct, your request will be sent.

Removing from friends. With the cross button (x) you can edit your friends list. If you want to delete someone, just click on the cross next to his name in edit mode.

Legends of Runeterra: In-App Purchase Guide

What types of currencies are there in LoR ??and what can they be spent on? There are 2 types of currencies in the game:

Map availability. There are 4 types of Wildcard rarity in Legends of Runeterra: Common, Rare, Epic, and Champion. When you open the store, you will see that the number of available wildcards of different types is different. The store’s inventory refreshes at the same time as your weekly storage, restoring the number of available cards of each type. The following restrictions on wild cards currently apply:

Please note that if you return the Crazy Card, the store will not be replenished.

Starter set. Do you want to start your journey through Runeterra fully armed, without fear of a single deck that you may encounter? Then consider buying a starter kit! This set can only be purchased once and includes 66 cards (11 from each region) that will serve as a good starting point for exploring Legends of Runeterra.

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