Walkthrough Lords & Knights: Tips, WIKI, Reviews
LORDS & KNIGHTS - Android game with release date 04/12/2012 from the company XYRALITY GmbH. In the article, we summarized the official guides and game guides, developers íanswers to playersí questions. Attention, the article is periodically updated, look at the site Wise Geek more often.
- Walkthrough Tips
- Combat System and Mechanics
- Beginnerís Guide
- Building a Fortress
- Proper account setup
- Resources, Gold and Payment
- Union Guide
- Promotions and Tasks
- Siege Cannons
- Android Redesign
- Redesign browser version
Lords & Knights: Walkthrough Tips
Why does construction / hiring / research take longer than previously stated? If you build more than one building at a time, then the construction time of the second building will be much higher. The fact is that the total time to complete the construction in the queue is displayed. The work is carried out in turn and therefore the time required to complete the first building is added to the second building. The construction of the second building will only begin after the completion of the first.
Mass improvement. The new opportunity for mass improvement gives players the opportunity to upgrade buildings in several castles at a time, regardless of the current level of the building. All you need to do to use this feature is to select the desired locks and click on the building improvement button. Locks in which there are enough resources and subjects, and who have not yet reached the maximum number of points, can be selected with one click on their icon. Locks that do not meet the requirements will be unavailable for selection and painted in gray.
Acceleration / completion of building improvements. All current building improvements can be instantly completed. It is worth considering that all improvements to any type of building will be accelerated or completed.The player can expand the line of buildings in all castles for a few gold coins, in case the line was completely clogged in some castles.
Recruiting troops from all castles. This function serves to simplify the coordination and implementation of multiple recruitment of troops from several castles. Using the "Select all locks" button, all locks are selected in which it is possible to hire the desired combat unit. Pressing the button again will cancel the lock selection.
Recruiting troops from all fortresses. This function serves to simplify the coordination and implementation of multiple hiring from several fortresses. Using the button "Select all fortresses" select all the fortresses in which it is possible to hire the desired combat unit. When you press the button again, the selection of fortresses will be canceled.
Replenish the stock of resources. Using the "Replenish resources" button, it has become possible to fill the resources of the selected city for gold coins. This function has a temporary recharge and cannot be used every second. The timer will display the time until the next activation of this function. The amount of gold coins required depends on the amount of resources: the more resources are required to fill the warehouses, the higher the price. The replenishment cost from 1 to 500 units of a resource is 25 gold coins, from 501 to 1000 units of resources will cost 50 gold coins and so on.
Reasonable exchange of resources. Reasonable exchange of resources was created to facilitate the global exchange of resources and, in particular, the global exchange of silver. When you click on the button, only those locks will be selected where the warehouse is not filled to capacity with the selected raw materials. In addition, only the required number of transporting units will be sent. The checkmark of the selected locks can, as usual, be unchecked if you want to change your choice of locks manually. If we are talking about various exchange rates of resources, then for starters a resource with the best exchange rate will be selected. It will be used until the stock runs out.
If the required amount is still not reached, then with a further exchange, the resource with the second most profitable rate, etc. will be used. If several resources have the same exchange rate, then the resource the quantity of which is higher in the warehouse will be selected first. For all subsequent resources with the same exchange rate, the same exchange system will be respected until the desired amount for the exchange is reached.
Mass research. The player can conduct research in all selected castles using the research mass button. To do this, the player only needs to select the necessary locks and click the "Conduct research" button. To select a castle, simply touch the castle cage with enough resources and subjects in which studies have not yet been conducted.Locks that do not meet these requirements will be darkened and you cannot select them. All active research in several castles can be accelerated and completed.
Please note that all ongoing research, regardless of type, will be expedited or completed. If the research line is full in several castles, it can be expanded in all castles for a small amount of gold.
Dismissal of units. This function allows you to fire all units that are currently based in the selected castle.Dismissed units immediately leave the castle. Dismissing units frees subjects, after which you can build important buildings or hire new units. With the slider you can select the number of units that need to be fired from the castle. To confirm your choice and complete the dismissal, click "Dismiss Units."
Combining missions / Removing loss of troops in missions. Starting from the last update, some simple missions will be combined in new missions after reaching a certain tavern level to improve game performance.Also, the probability of losing your troops during missions was removed to complete the full range of missions without restrictions.
What missions were affected by the mission pool? A total of 9 old missions are combined into 3 new missions:
- Additionally produced wood, additionally mined stone, additionally mined ore - upon reaching level 4 are combined into Additional production;
- Hunting, logging, assistance to stonecutters - upon reaching level 6 they are combined into forging tools;
- Market day, food for miners, hiring masons - upon reaching level 8, they are combined into the Erect Office.
What will change with the advent of new missions? Some new missions will not only be combined from old missions, but will also be improved. The required number of units and resources will be reduced, and the received amount of resources will be increased.
In which missions are units no longer lost? Losses of troops were removed from all missions that had a similar feature:
- Tax collection;
- The pursuit of bandits;
- Knight Tournament.
Thanks to the removal of losses, you will be able to complete all missions without the need to hire new units.
Silver merchant. You can automatically exchange resources for silver from a silver merchant. Gold is required to gain access to the silver merchant. Moreover, a silver trader only works for a certain period of time, and access to it requires regular payment. At the moment, the hiring period is 7 days. You can constantly hire a silver merchant to increase the period of his activity.
You can select all the locks, regardless of whether there is enough space in them to store silver. But the exchange of resources for silver is possible only if you have enough space for silver. Locks can be selected with a simple touch of the lock cage. For changes when choosing locks to take effect, they must be saved. The player must set the time during which the exchange for silver will take place automatically. The exchange takes place directly and does not require the movement of troops, so you can use the silver received immediately.
Troop limit The player can set the maximum number of selected units by moving the slider. After clicking on the "Save Troop Limit" button, the selected limit will be saved. Using the "Select Castles / Fortresses" button, all the castles / fortresses in which you can hire the selected combat unit will be selected. After pressing this button again, the selection will be canceled.
Hiring units. The player is given the opportunity to hire the number of units of the indicated combat unit in the selected castles / fortresses, which is necessary to achieve the desired limit. If, in the chosen castle, the number of the indicated combat unit indicated by the limit is already in the limit, then these units will no longer be hired, even if the castle has enough resources and subjects for the production thereof. Thus, the limit of troops prevents hiring above the planned number of units of the selected combat unit in the castle / fortress.
Which units will be affected by the limit? The troops limit applies to all selected castles / fortresses. The following troops are taken into account:
- All stationed troops of the designated combat unit in selected castles / fortresses;
- All active hires of the indicated combat unit in the selected castles / fortresses;
- All units of the designated combat unit in the selected castles / fortresses that are on the protection of other castles / fortresses;
- All active troop movements in selected castles / fortresses in which units of the indicated combat unit participate.
Dissolution of units (global actions). With this function, all stationary units can be disbanded globally in all selected settlements. Dissolved units will be instantly removed from your settlement. The dissolution of units frees up space for new subjects and allows you to build important buildings and hire new units.
Unit limit (dissolution). The unit limit for dissolution indicates the amount that will be left in the settlement after activating this action. By clicking on the "Save Unit Limit" button, you will save the selected number of units.
What units will be subject to the dissolution limit? All units of the selected type are stationary in the selected settlements. Will not be subject to a limit:
- Units in transit;
- Units that are not stationary in their home settlements (in the settlements in which they were hired).
Using the capabilities of the Architect. An architect will help to improve recently captured or bought castles / fortresses / cities to a certain amount of points. Thanks to this, you can save time on manual improvement of small castles / fortresses. This feature is available for recently captured, created or bought castles / fortresses / cities that have not yet reached a certain number of points (100/1600 points). To access the opportunity you need to have 5 settlements available. Using the capabilities of the Architect requires gold coins.
Complete missions (in all settlements). Players now have the opportunity to launch missions in several settlements using the "Complete Missions" button in the mass action window. By clicking on "Select all castles / fortresses / city" you select all settlements of the indicated type in which missions are available for execution. As soon as you press the button again, the selection of all marked settlements will be canceled. The choice of settlements can be made manually by ticking or unchecking the box next to the settlement. By clicking on "Complete Missions" you will launch all possible missions in all selected settlements. This line also shows the number of missions that will be launched.
What missions will be launched to complete? All missions will be launched that:
- Marked in selected missions;
- Available in selected settlements;
- Having the required number of units to complete the mission in the selected settlements.
Note: The best (long) missions will take precedence over small (short) missions.
Mission Choice - Settings. The choice of missions can be made through the gear settings. Here you can select or deselect the missions to be completed.
Recall all units (in all settlements). With the help of the "Recall All Units" mass function, you have the opportunity to recall all units stationed in foreign settlements.
- Select which type of unit you would like to withdraw. You can choose any type of unit if at least one unit of the selected type is in a foreign settlement.
- Select the initial unit settlements and the number of units for each selected unit type that are located in one or more foreign settlements.
- Click "recall all units." All units of the selected type, stationed in a foreign settlement, will be recalled to the selected original settlement.
Request silver / copper. You can send silver or copper from your own settlement to your own settlement of your choice at the moment. Thus, you can quickly fill your warehouses without manually sending transit units to settlements. You can find this opportunity in the citadel. You must have at least 2 settlements to use this feature.To make a request:
- Select the type of units to be used in the request.
- Set the amount of silver / copper that you require in the selected settlement. The maximum amount of the selected resource displays the free space in the warehouse.
- Select all settlements from which you want to request silver / copper. The optimal amount of the selected type of resources that will be sent from the selected settlements will be automatically selected. The amount of the resource sent will depend on the units selected, as well as on the available amount of silver / copper in the settlements. The amount of resources sent will change when choosing additional settlements.
- Start the request. After execution, all transits will be sent from the selected settlements with the displayed amount of silver / copper.
Attention: When choosing settlements for the request, only settlements within reach of transport with the selected resource type and available units will be displayed.
Free completion. The new "Free Completion" feature allows you to complete building improvements with a remaining construction time of less than 5 minutes, absolutely free. This feature can only be used 15 times in a row, before the start of the cooldown. At this time, you cannot complete the construction through the "free completion". After the expiration of the cooldown, you can again use this function.
"Free completion" will be counted for the "complete all buildings" function in the list of buildings. For all buildings that can be completed for free, gold will not be deducted until the limit is reached. If you speed up or complete buildings in several castles for gold coins, the "free completion" function will not be allowed due to the large number of settlements.
The information: The function "free completion" cannot be used in global buildings (ruby storage, etc.).
The military camp is available in all castles, fortresses and cities located in the region, captured by your alliance.This increases the possible number of units and can be improved to increase the bonus. The additional number of units provided by the military camp depends on whether the settlement is a castle, fortress or city. A military camp does not increase settlement points, even if it is improved. Access to it can only be obtained through the list of buildings.
Loss of region. As soon as your union loses the region, the military camp disappears and is reset. In fact, if the region is captured, the building will need to be improved again from scratch. When a military camp disappears, all current units remain in the settlement, even if it is overpopulated.
Moving. There are two possibilities when you move a settlement that has a military camp:
- When you move to the same region, nothing happens.
- When you move to a new region, the military camp disappears and resets. Current updates are canceled.
Dependence. Some improvements to the Military Camp require the completion of certain research in the settlement before they can be completed.
Creating a fortress or city. There is no need to completely upgrade the military camp to create a fortress or city. As soon as a fortress or city is created, the Military Camp returns to zero. Current updates are canceled.
Unions When a player leaves the alliance, he no longer has access to the military camp. If he later joins the same union, then there are three scenarios:
- The union still owns the region - the military camp has the same level as before leaving.
- The union has lost the region - the military camp remains inaccessible.
- The union lost and re-captured the region - the military camp is returning to zero.
If a player joins a new alliance that has captured the region from his previous alliance, the military camp returns to zero. If a player captures a settlement from a participant from his own union, and the settlement is inside the captured region, the military camp returns to zero. If a player is kicked out of the union, the military camp will be removed. If he returns after this, the military camp will return and will be the first level. Union assistance does not affect the military camp.
Leave the settlement
Players can abandon settlements that they no longer need because they, for example, are strategically disadvantaged and receive a reward for this. The reward includes a certain amount of resources, depending on whether the castle, fortress or city was abandoned.
Conditions under which it is possible to leave the settlement. A player can leave a settlement only if:
- He owns 10 other settlements.
- Function is not on cooldown. (7 days).
- The settlement reached a certain number of points (castle: 150; fortress: 1650; city: 10150).
- The settlement is not attacked.
- There are no enemy troops in the settlement.
- The player himself does not attack another settlement.
- No troops of their own are fighting in another settlement.
Effects. After the player has left the settlement:
- All outgoing transit is canceled immediately.
- All incoming transits are canceled immediately.
- All units of the settlement are deleted immediately.
- Active and accessible actions for the fortress and city will be deleted.
- Active and accessible serf and city extensions are canceled.
- All ongoing actions (such as upgrades, research, buffs) are immediately canceled.
- Reservations / Requests for settlements will remain.
- If the castle was abandoned, a new free settlement begins as an ordinary free castle.
- If a fortress or city is abandoned, a new settlement begins as an ordinary free fortress.
Lords & Knights: Combat System and Mechanics
Battle round. The battles in Lords & Knights are divided into combat rounds, where each round lasts 10 minutes. If at least 100 combat units are present on each side (defending and attacking), then losses will not exceed 50% of the actual number of units. This, however, does not mean that the battle will be completed in this round. If both sides did not have enough strength to defeat the enemy troops, the battle will continue until they are destroyed. On battle servers, 250/500 troops are required for each combat round. In battles for a fortress, 5 times more combat units are always required - 500 on normal servers, 1250/2500 on battle servers.
My capture failed. Where is my silver? Silver is used to pay your troops. If your capture failed or you recalled your troops, then the silver sent with them will be lost and cannot be returned.
I lost the battle. Why? Most likely all your units fell on the battlefield and therefore the battle was lost. In this case, you should check all your reports on this battle. In the latest combat report, you will see that you did not receive information on the remaining defensive forces and you did not have any surviving troops.
Night mode. During night mode, the defender receives a protective bonus. The night mode starts and ends 1 hour earlier during winter time than summer time. Night mode time always depends on the server time. If the time of your device changes, then you will see the time of night mode in accordance with the new set time of your device. You can look at the time of night mode on a map in the window of someone elseís castle:
False (Fake) attack. Attacks of any type are not prohibited by the rules of use. This also applies to the so-called "fake" attacks with a single combat unit from a very large distance and, accordingly, a large arrival time.
I lost more than 50% of my troops despite the fact that I had more than 100 units! Why did this happen? The battle may end in one round with 100 units on the side of the attacker. For example: the attacker sends 500 crossbowmen to the castle. The defender has 60 riders in heavy armor and level 20 fortifications. The result will be - the defeat of 500 crossbowmen on the side of the attacker, as well as the loss of 80% of the units of the defender. Therefore, this rule depends on both sides.
My troops were too weak. What happened If the combat report says that your troops were too weak to capture, then the problem may be as follows:
- You did not send enough silver to capture.
- Another player sent more silver than you.
- You lost the battle and your army perished.
Remember that transportation units do not have attacking characteristics and therefore cannot be used as such (all locks have at least 1 level of protective walls, which protects them from attack by transportation units).
I won the battle, but the other player got the castle. What happened If several players simultaneously try to capture the castle, a player with a higher silver ratio (sent silver / required silver) will successfully capture the castle. For example: Player A needs 1000 silver and sends an extra 1000 silver (total 2000). Thus, he sent 200% of the required silver. Player B needs 5,000 silver and sends 5,000. Thus, he sent 100% of the required silver. In this case, player A captures the castle.
Why didnít my spy come back with a report? If you did not receive an espionage report, it may well be that they were disabled. Go to the reports section and click on the gear icon in the upper right corner. In a new window you will be given the opportunity to activate and deactivate various reports. However, unfortunately, it is no longer possible to receive reports retroactively.
I lost all my locks, can I start over? If you have lost all your locks on the server, you can start again. You will start with a new castle on the map.
Attack by the last formation. Players are able to re-execute the last used action (attack, support, sending resources and sending spy) by the same units and resources. The function "last formation" can be used only if the action is already used and the same number of units and resources are available in the selected castle. Otherwise, the "last formation" function will not be shown.
The formation will take into account only the types of units (as well as their number) and the choice of resources (as well as their number) that were used in the last action. Silver for attacks is also taken into account.
Send a spy. Spies get paid in copper. For successful espionage, the client must pay his spy more copper than there is in the castle in which the espionage will be carried out. If he pays enough, copper will be used up; if he does not pay enough, the spy will be arrested, and copper will be lost. If espionage was successful, the spy will deliver a detailed report on the buildings (including information on improvement levels), defensive units (including deployed forces from other castles) and any resources stored in the castle.
The spy cannot see the troops located during the espionage mission outside the castle (for example, during missions). To prevent espionage, the castle must have at least as much copper as the client paid to the spy. In this case, the amount of copper needed to capture the spy will be used up. If there is not enough copper in the castle, an espionage attempt is considered successful and no one in the castle will know anything about it.
Submit resources. With this function, you can send wood, stone and ore to other peopleís castles. When choosing your own lock, you can also send silver and copper. To do this, you must first select the units for transporting resources. Transportation time depends on the speed of the slowest unit. Carrying capacity increases with each additional unit. Using bull-drawn carts and handcarts is an ideal transportation method. Then you can select resources.
After clicking on the "Send Resources" button, the transport cannot be returned back. Troops automatically return to their castle. Transportation cannot be canceled. Players with multiple locks can use the castle selection option on the panel above to select another castle from which resources will be sent and, therefore, immediately send additional transport units to their destination in a short period of time.
To support.Use the slider to select troops to send to help in the defense of another castle. The indicated travel time always depends on the speed of the slowest unit. The deployment of troops is carried out after clicking on the "Support" button. Troops outside are indicated separately in the overview of the troops of the castle and after their arrival can be withdrawn back at any time. Sending troops to other castles can be extremely useful, for example, after capturing a castle or in the event of an imminent attack.
Schedule an attack / Ask for help. Using the buttons "Schedule an attack" and "Ask for help", the players have the opportunity to share with their alliance both their own attacks and enemy attacks on themselves. This will improve coherence between alliance members and they will be able to send support more quickly and efficiently. Published attacks are shown to all participants in the unionís profile / window under the "Military actions" tab.
Hostilities. The category "Military operations" is divided into two subsections: attack and defense. All attacks from alliance members are in the "attack" category, while enemy attacks are in the "defense" category. The movement of the next combat unit or the beginning of the next combat round is shown at the top of the screen.
Buy castle / fortress. The function "Buy a castle / fortress" gives you the opportunity to purchase free castles (fortresses) for gold coins. The acquired castle (fortress) will be immediately captured by the player and the capture process itself will be skipped. The price for adding a free lock (fortress) will be indicated when you click on the button. As soon as a castle (fortress) is acquired, this function will again be available for another castle (fortress) after the timer reaches zero.
Castles (fortresses) that are already under attack or capture cannot be acquired. A castle (fortress) can be acquired after all the battles for it have ended, unless of course it has been captured by then. All transportation to the selected castle (fortress) will be sent back. The acquisition of a castle (fortress) will be possible in this case.
The choice of combat unit. With this button you have the opportunity to select a specific type of troops and cancel the selection. Each type of unit can be selected by clicking on the icon thereof. Pressing the icon again will cancel the selection. All selected unit types will be sent back or returned. These units will be combined and sent by one group from the corresponding castle. Unselected units will remain in the castle where they are stationary.
What should I know if I want to capture 2 castles / fortresses / cities at the same time? Given that the fortress is created from 5 castles, you will need 5 times more silver to capture the next fortress. This also means that if you have already captured the fortress and at the same time want to send an attack with silver to the next fortress, you will need to send 25,000 more silver than you needed to attack with silver on the first fortress. The calculation rule will be as follows: The new fortress will raise the amount of silver required to capture the next castle by 5000, and to capture the next fortress by 25000.
- If you need 381,000 silver to capture the next castle, you will need 1,905,000 to capture the next castle;
- If you capture the castle, the price will increase accordingly for the next castle to 382,000 and for the fortress of 1,910,000, respectively;
- If you capture a fortress instead of a castle, then the required amount of silver for the next fortress will be 1,930,000.
It should be guided by the following calculation system:
- The new castle leads to the fact that to capture the next castle requires 1000 more silver, for the next fortress 5000 silver, and for the next city 25 000 silver.
- The new fortress leads to the fact that to capture the next castle requires 5,000 more silver, for the next fortress 25,000 silver, and for the next city 125,000 silver.
- The new city leads to the fact that to capture the next castle requires 25,000 more silver, for the next fortress at 125,000 silver, and for the next city at 625,000 silver.
Battle World 4 - Special Conditions. The emphasis of the new battle server is on epic battles and, accordingly, will be of interest only to those of you who would like to test your strengths and combat capabilities, who do not care about continued development and who would like to be immediately in the heat of battle. In order to make this possible you start the game with:
- Tier 6 resource warehouse (capacity 575 resources);
- Farms 4 levels;
- 500 units of wood, stone and ore;
- 45 units, as well as 5 carts drawn by bulls for farming.
Also on this server the following conditions apply:
- The capacity of one castle totals (with a maximally improved farm) 9999 units;
- Free locks improved to 80 points;
- In order for the battles to be even more exciting, at least 250 units are required on the new server to transfer the battle to the next round;
- No more night mode;
- Protection for beginners lasts only 5 days and at your disposal only 21 days of vacation mode;
- The limit of alliance members is 50 players. Only the most difficult teams will win!
- No handcarts.
Circuit protection. Defense chain - a group of support troops en route, regularly arriving to help a besieged castle for a certain period of time, to provide the necessary protection at the beginning of each round of the battle.It guarantees the continuation of the battle and prevents the capture of the castle. This feature allows you to create protection circuits. You can check how long the defense will last and whether the defense chain has been created correctly. You can view upcoming battle rounds in the color scheme. Click the "Publish" button to share the link to the chain with other players, who, in turn, will help you create a chain of defense.
Using the function of the defense chain, you have the opportunity to send the necessary number of troops to win in the selected combat round. However, troops will not arrive automatically at the right time. You still have to send troops that arrive before the start of the selected round. You should keep this in mind when choosing a castle / fortress from where you send your troops.
- The battle rounds, painted green, mean that you have enough troops in the castle at the beginning of this round, which will help you survive in the battle until the end of the round.
- The battle rounds painted in red mean that you do not have enough troops in the castle at the beginning of this round, and the enemy will leave the battle as the winner.
- The battle rounds painted in yellow mean that the player with whom you shared the link will send you enough troops by the beginning of this round.
You can manually change the color by touching the round. Click the "Save Changes" button to make the changes visible to everyone with whom you shared the link.
Automatic calculation. You can automatically calculate whether the protection circuit can provide assistance by clicking the "Calculate" button (all the troops in the castle and troops on the way will be taken into account).After completing the calculation, click the "Save Changes" button so that the allies can see the current status of the protection circuit.
The choice of troops on the way. You can choose which troops along the way will be taken into account during automatic calculation by clicking the "Settings" button in the upper right corner (in the diplomatic status menu).
Caution: Troops in the recruitment process will not be counted.
Protection circuit by calculating the arrival time. As soon as the function "Protection circuit by calculating the time of arrival" is activated on your server and the version of your game is at least 6.12.0, you can send protection to your friends directly by calculating the time of arrival. Initially, by clicking the "Support" button, the "Send Support" window opens. You still had to look for the best settlement from which support would come to the selected round, which could take some time.
This is now simplified by combining the protection circuit and timing of arrival. When you click on the "Support" button in the protection circuit window, the calculation of the arrival time will directly open. The battle time will be automatically selected (by default -1 minute, so your troops will arrive on time), and the settlement that is best suited for sending support will be displayed. If you click on this settlement, the "Send support" window will open, and you can directly send protection.
Attack synchronization is available to coordinate both attacks and support from multiple castles. The arrival time of soldiers already deported will be regarded as a reference point for subsequent attacks so that all attacks arrive in the same second. However, it should be borne in mind that you can only slow down the movement of soldiers, so only those units that are capable of arriving at a given point by the given time can be selected.
Start of synchronization. A button to start synchronization of attacks will be available subject to the following conditions:
- The castle is in the necessary proximity to the target so that the combat units have time to arrive at a given point in the allotted time - in this case, the button will be shown without any restrictions.
- The castle is in the necessary proximity to the target so that only some combat units have time to arrive at a given point in the allotted time - in this case the button will be shown, but the choice of available soldiers will be limited.
- If the lock is too far from the target, the button will not be shown and a synchronized attack is not possible.
The choice of soldiers. The arrival time of the remaining troops will be indicated under the target and set by the selected transit army. Soldiers can be selected in a standard way. If it comes to an attack, then there is the opportunity to also choose to send silver. If a combat unit is not able to catch up with the existing troop movements, then it will be painted gray and will not be able to take part in a synchronized attack. Under the time line of the movement, there is a delay with which the selected soldiers will reach the target.
Perform synchronization attacks. When you click on the attack synchronization button, the movement of combat units of the corresponding type will be shown, the movement of which directly depends on the time of arrival of previously sent troops.
Attack on free castles (farms)
Free castles do not have a feudal lord and are an excellent source of resources for new players. Their defense consists only of level 1 fortifications and therefore they are easy prey for attackers!
Attack on player castles. One or more players may attack enemy castles. If the attacker wins the battle, he receives the resources of the enemy castle. To capture the castle, the player must pay his troops with silver, which can be exchanged for resources from the citadel. Attacks are carried out using selected troops. The speed of the selected troops depends on the speed of the slowest unit. The defender learns that he is being attacked, from reports, as well as from a review of the troops of the corresponding castle. Initially, he will not be able to see the number and construction of troops.
Arrival of troops. After the arrival of troops, attacking troops wait in front of the besieged castle. From a review of the troops of this castle, the defender learns about the arrival of troops to the castle, about who is attacking and what troops.
Battles. The first battle begins 10 minutes after the first enemy troops reach the castle. During this time, even more attackers can come to the castle and join the battle. The attacker can also withdraw his troops. Over a 10-minute period, support forces may also come that will engage in battle to defend the castle. The defender can also send for troops deployed in other castles, initiate attacks or hire troops. Thus, attackers and defenders have at their disposal a number of tactical maneuvers that can decide the outcome of the battle.
A player who is able to keep cool in a combat situation, selects the appropriate units and acts strategically has excellent chances of winning. If more than 100 units take part in the battle on both sides, they are deployed in rounds. Since not all soldiers die during the round, players can use certain tactics after each round, such as retreating, reinforcing, or additionally deploying troops in order to win the battle. The next round of hostilities will begin 10 minutes later.
Calculation of losses among the troops. Calculation of losses among troops is carried out using the coefficient of defense and attack indicators for shooters, cavalry and infantry.
The capture of the castle. If all units of the defender are defeated, the attacker can capture the castle. To do this, he will need to pay his troops enough silver. The required amount of silver depends on the number of locks that the attacker already owns: 1000 silver for each castle is required. These valuable coins can come from various castles owned by the attacker.
If several players attack the castle and they have paid enough silver to their troops, the castle is occupied by the player who has paid a larger coefficient (ratio) between the amount of paid and required silver. If a player pays 2000 silver and needs 1000 silver to capture the castle, his coefficient is 2. Another player already owns 2 locks, so he needs 2000 silver to capture the castle. If this player sends 3000 silver, his coefficient will be 1.5 and in this case the player with the higher coefficient will receive the castle. If several players have the same odds, the winning player will be randomly selected.
Estimated time of arrival
By calculating the time of arrival, you can find out from which of your castles you can reach the selected castle in the specified time. To find the best castle, select the unit type, arrival time and time period. The calculation of the arrival time is located under the tab of the possible action in the castle viewing mode.
Choice of time of arrival and delivery. Arrival or delivery times can be selected by clicking on the appropriate box. The maximum arrival time is after three days. Delivery time cannot exceed 72 hours.
Change settings. In the settings of the selected castle, you can choose what action to perform, what types of units to use and for how long the selected units must reach their destination.
Action selection. Having selected an action in the settings, you can execute it right after viewing the filtered list of locks. This allows you to send attacks, support, and resources very quickly.
Unit selection. The choice of unit narrows the choice of locks. In order for the selected action to be performed, the locks must have units of the selected type. This makes it easy to select different types of units for various actions.
Time interval. The time interval directly affects the time of arrival or delivery. The time is set in minutes, the selected transportation can arrive both before and after the specified time of arrival or delivery. Example:
- Arrival time: 12:00.
- Time interval: 10 minutes.
- All locks will be highlighted, units of which can arrive at the selected castle in the time interval from 11:50 to 12:10.
The list of locks. All your locks are listed here. For your convenience, they are sorted as follows:
- All locks from which units arrive during the indicated time interval are shown at the top.
- All locks from which units cannot arrive during the indicated time interval are indicated by a red time indicator.Although the selected action can still be performed.
- All locks in which there are no units of the selected type are darkened. The selected action cannot be performed.
- All locks located too far are darkened. The selected action cannot be performed.
Take action. To perform the selected action, you just need to click on the appropriate lock from the list. Pressing will open a normal action screen. The chosen castle is already considered the place of departure, so you can start delivery immediately. By clicking the "Back" button, you simply select the next lock from the list and send the next delivery.
The ability to "move the castle" allows you to change the location of your initial castle with the location of any free castle on the map. This will allow the union and friends to gather in one region on the map, which will contribute to team play.
Using the function. This function can be used again after 3 days after each activation. In addition, a change of position will cost you a small amount of gold. To change the position of one of your own locks to the position of a free lock, you must select the selected free lock on the map. The "move lock" button is located under the "highlight lock" button.
Stationed troops in a movable castle. All troops from other castles stationed in a movable castle will also be moved to a new position and remain in the castle.
Forward units. The position cannot be changed if attacking units are present in the playerís free castle or castle.It can also not be interchanged if attacking transits exit on the way to the playerís castle or out of it. The position can be changed as soon as the battle is over, provided that the playerís free or castle has not been won.
- All transits that are en route to a free castle unfold as soon as the castleís movement is complete. This means that it is possible to change your position while transit is in transit.
- All transits that are on the way to the playerís castle will be teleported back.
- All outgoing transits will be canceled and teleported back to the playerís castle.
Manual Transit Delay
This function allows players to set a delay on the arrival of transits at a specific / desired time. This will allow players to pre-plan the movement of their troops without waiting for the opportunity to send troops again.
Using the function. In order to open the time selection, the player must click on the line of arrival time. After making changes, the player needs to click on the arrival time line again to close the window and save the changes.Each transit may have a delay of at least 1 minute or more. The maximum transit delay time is 5% of the original transportation time of the selected unit.
Clarification of the time delay. The delay line will show the player the delay time at which the selected unit will reach the target at the specified time. Delay will not affect unit return time. In other words, returning units will not be affected by the delay and returning will take less time than the time taken to arrive.
Reset Time Delay:
- iOS: To reset the time delay to the original arrival time, the player must use the "swipe" function on the "time delay" line and press the reset button.
- Android: To reset the time delay to the original arrival time, the player must click on the reset button in the time window.
Special abilities are special abilities that improve your troops or weaken enemy ones.
Destruction. General information:
- The defensive performance of all defending forces will be reduced as soon as there are enough troops on the side of the attacker with the ability to "Destroy" participating in the battle.
- The more troops with this ability take part in the combat round, the stronger the effect will be.
- In each combat round, how many units with a special ability will be counted on the side of the attacker. From which the strength of the effect will be calculated.
- The strength of the effect does not depend on the type of unit. Therefore, it does not matter the troops of the cavalry or infantry with this ability are in the combat round. The effect of the special ability will remain the same.
- The strength of the effect does not depend on the owner of the units. It doesnít matter who brought the siege weapons to attacker A or attacker B; All players participating in the attack receive a bonus from siege weapons.
- The number of troops with special ability required does not depend on the type of settlement. If in a combat round 100 units with a special ability reduce the defense of the castle by 5%, then 5% of the defense with the same number of units in the combat round will also be reduced for a fortress or city. This fact makes siege weapons particularly effective in attacking heavily defended fortresses and cities.
The effect. X - Y units with special ability in the combat round = Z% decrease in defensive indicators.Indicators:
- 0 - 500 = 0%
- 501 - 2000 = 5%
- 2001 - 5000 = 10%
- 5001 - 10000 = 20%
- 10000 - 20001 = 30%
- > 20001 = 40%
Examples of night mode (fictional indicators). Without siege weapons:
- Protection - the initial indicator: 100,000.
- Protection - with bonuses (research, walls, etc.): 200,000.
- Protection - with bonuses and night mode: 300,000.
Without siege weapons (40% reduction):
- Protection - the initial indicator: 60,000.
- Protection - with bonuses (research, walls, etc.): 120.000.
- Protection - with bonuses and night mode: 180.000.
Lords & Knights: Beginnerís Guide
Beginner Protection. As soon as you start the game on one of the servers, you will be under the protection system for beginners for two weeks. No one will be able to attack your castles during this time. The same applies to conquered and taken castles in these 2 weeks.
Remember: The beginnerís defense ends after capturing the playerís castle.
Can I play Lords & Knights offline? Lords & Knights is an exclusively online and socially-multiplayer game, and therefore offline play is not possible. The game requires a permanent connection to the server.
I was offended by another player! What should I do? If you were offended by another player through an in-game message, then contact support and provide the following information:
- The title of the subject of this message;
- Link to the player in doubt;
- The time and date of what happened.
Your case will be reviewed and action will be taken in accordance with internal guidelines.
When will the new server be opened? Developers regularly monitor the development of game servers. As soon as the last released server grows to an impressive size and begins to be very popular, they release a new server.When deciding to release a new server, an announcement will be made on the official pages of the game on Facebook, Vkontakte and in the game itself. If such an announcement has not been made, then this means that while developers canít give exact dates or do not consider it necessary to release a new server at the moment.
What happens to the troops that will be sent during the winter / summer time shift? The troops sent before the change of time and which will have to arrive after the change already take into account the time difference. This means that the displayed arrival time when sending troops will already include a transition to a particular time and you do not need to worry and calculate the estimated time of arrival.
I got a free castle, but I canít build anything, despite the fact that I have enough resources. How to fix it?After you get a free castle, the level of some buildings becomes too high and requires too many subjects to maintain, leaving your castle without free citizens. This can happen thanks to the random lock system for creating free lock characteristics. In this case, upgrade your farm a couple of times.
What will happen in case of an attack on the attached castle during the creation of the fortress? If the attached castles are under attack during the creation of the fortress, then all attacks, now free castles, will be stopped and the troops will be sent back home with silver. However, attacks on the center of the fortress will continue.
Vacation mode. The vacation mode serves to protect players from attacks and espionage during extended periods of time when they cannot play. However, any attacks or espionage attempts that were started before the vacation mode was activated by you will be carried out. After the player activates the vacation mode, he will no longer be able to log in to his account for 48 hours. After the start of the vacation mode, it is impossible to cancel it! In order to avoid abuse of the vacation regime for temporary protection before an attack, protection begins only 12 hours after activation. Each player has 42 days of vacation per year.
How can I sign up for one of the Passes? Log in to the server where you want to use Pass and go to the gold coin store. Here you can choose the Pass you want to buy.
What is a subscription and what do the Passes give? Passes give you more advantages in the game. You are offered two different types of Passes. With the Builder Pass, you can secure the benefits for building and strengthening your kingdom. Warrior Pass offers you the benefits of military expansion. Of course, you can also use both Passes to advance your empire in both areas!
Display unit movement (iOS / Android). In the new version 6.19.1, unit movements will be shown on the map (up to a certain limit).
Colors. The colors of troop movement indicate the type of transit:
- Red = Attack;
- Blue = Support;
- Yellow = Transport;
- Violet = Spy.
Direction arrows. In the direction of the arrow, one can recognize if transit is leaving the settlement or is returning to the settlement. In principle, outgoing transits are always displayed if they are used for the same habitat.
Priorities There can be different types of transit between two settlements. In this case, only one transit is displayed using the following priority:
If there are several transits of the same type between two settlements, the transit with the closest arrival time is always displayed.
Animations To make sure that the animations do not overlap, in certain situations only one transit will be displayed. Examples:
- If several troop movements are close to each other, only one of them is displayed. Arrows, however, will be shown for all transits.
- When the animation of the movement of troops is far enough from each other, they will be displayed again.
- In case two settlements are next to each other, there will be insufficient space to display any movement or arrows.
Settings - iOS. The number of displayed transits can be set in the game settings. If this value is exceeded, troop movement will no longer be displayed to save performance. In addition, this feature can be completely disabled.
Settings - Android. You have the option to completely disable this feature in the game settings. The display limit - unlike iOS - is a fixed value. If this value is exceeded, the troops will no longer be displayed to maintain the productivity of troop movements.
Lords & Knights: Building a Fortress
What is a fortress? The fortress is a new feature of the game, which allows you to connect several castles into one large massive structure.
Why do I need a fortress? The fortress strengthens and simplifies the management and organization of your possessions. The following opportunities become available to you after the construction and complete improvement of the fortress:
- Large capacity of silver and copper (200,000 for each currency unit);
- More favorable exchange rates of silver and copper (Silver 1:45; Copper 1: 3);
- Shorter distance between the market and the citadel (20 fields);
- Large capacity of wood, stone and ore (80,000 for each type of resource);
- More favorable exchange rates for wood, stone and ore (each resource 1: 1);
- Shorter distance between the market and the market area (1 field);
- Improved protection of the fortress walls (8.000);
- Greater protective bonus (+ 130% for each type of troops);
- More places for subjects (40,000);
- New attack bonus in barracks (+ 20% for each type of troops);
- Higher protective bonus for your troops (research; + 5% for each type of troops);
- Improved production of resources for wood, stone and ore (due to building levels; + 45% for each type of resource);
- Even better production of resources for wood, stone and ore (thanks to research; + 13% for each type of resource);
- Increased troop speed (research; + 5% for each type of troop);
- Hiring troops in a fully improved fortress equals the time of hiring 5 castles stacked together;
- Thanks to additional defensive and attacking bonuses, the fortress can provide a much larger volume of defensive and attacking troops per hour.
Attention: The fortress, after its construction, will be weaker than the general power of the castles included in it, folded together. To achieve the full potential of the fortress, it needs to be improved. All raised banners of the attached castles will be lowered after the construction of the fortress.
What innovations does the fortress make? A fortress can store far more resources and troops than 5 combined castles from which it was created. In total, the capacity of warehouses and subjects is equal to 8 fully improved castles. New missions and new research will increase your resource growth. The fortress has its own map display, whereby everyone can admire your mighty structure. In the "City Review" a new and impressive graphic was also made.
How can I create a fortress? To create a fortress, you need 5 completely improved and adjacent castles, in which the study "Building a fortress" was studied. You indicate in the citadel of one of the castles "Center of the fortress", on the site of which the fortress eventually forms. (Citadel -> Designate the center of the fortress -> Build a fortress).
In the future, it is required to attach 4 other locks one after another to the center of the fortress. (Citadel -> Expand the center of the fortress -> Select the desired castle -> Attach). The distance between the center of the fortress and the castles should not exceed 3 fields. If you have attached 4 castles to the center of the fortress, then you can proceed with the construction of the fortress. (Citadel -> Expand the center of the fortress -> Build a fortress). See the process on the animation:
How many units (in each round) are required to protect the fortress? 500 units on normal servers; 2,500 on battle servers.
Why canít I attach the castle to the center of the fortress? If your castle is located outside 3 fields, it will not be displayed in the list of locks available for joining. Also check if your castle has been completely improved and whether all studies have been studied. Make sure that there are 20,000 silver in the lock to be attached.
What combat conditions apply to a fortress? In the case of the fortress, the transition to the next combat round requires 500 soldiers on each side, instead of the usual 100. To capture the fortress, the invader will need 5 times more silver than when capturing a normal castle. If a player owns a fortress, then the required silver to capture the next castle / fortress will be calculated as from 5 individual castles.
Can I attach locks already attached to another center to the center of the fortress? Yes. If the situation on the map has changed or a mistake was made during the planning, all the locks (even the center of the fortress) can still be attached to another center until the fortress has been erected.
Is it possible to remove the erected fortress? Not. The fortress can no longer be destroyed.
What happens to the castles after the construction of the fortress? The center of the fortress becomes a fortress, and all the other castles used in the creation become free castles.
What happens to resources and units from attached castles? All units, resources, silver and copper will be united in the fortress itself.
What happens to the launched attacks, transportation of resources and support when the fortress is built? All current transportation of resources and support to the locks tied to the center of the fortress will be transferred to the center of the fortress (as a result, to the fortress itself). However, all attacks launched on these castles will be canceled.
When building a fortress, free castles appear. Could this open the door to a hostile offensive? In the territories of our own union, we expect that the risk of successful capture of the castle by the enemy will be extremely low. On the outskirts or in less densely populated territories it will be easier for the enemy to occupy the aforementioned castles. But also, who wants to occupy the castle next to the enemy fortress? The creation of free locks introduces an additional tactical element into the game, which will ensure the movement of forces on the map and increase the pleasure of the game.
Will it become harder to carry out attacks when a fortress appears? Obstacles to the conquest of the fortress are much higher, but you should not forget about the benefits of conquering it, and thus, the fortress becomes a very tasty morsel on the map.
What happens if the center of the fortress is captured during the construction of the fortress? If the center of the fortress is captured during the creation of the fortress, then the 4 previously attached locks will be disconnected and the fortress will not be created.
Increase the radius of attachment. This feature allows you to attach castles and fortresses to your fortress / city center from further distances.
- Price (500 gold coins for a fortress / 1000 gold coins for a city);
- Duration (12 hours);
- Radius (+3 fields for a fortress and +6 for a city).
Use of joining radius. As soon as you create the center of the fortress / city, you will see all the settlements possible for joining in an accessible radius. Now you have the opportunity to increase the radius of accession to a certain distance, so that it becomes possible to join more distant settlements. Using this feature requires gold coins. The increased radius of accession will be available only a few hours after activating this function. As soon as the attachment is started, it will not be canceled after the time of the increased radius exits.
Lords & Knights: Proper account setup
How do I play my account on multiple devices? To play your account on multiple devices, you must make the account portable.
- Leave the game if you are in it.
- In the main menu, click on the "Login Information" line.
- Click on the line "Email address for registration" in the registration section or use the function "contact Facebook".
- Now enter your desired email address. mail and password.
- Click on "Submit Registration Data". With this access data, you can enter the game from other devices.
Important: An account can be made portable only on the device on which it was created.
Alternatively, you can also connect your portable account to Facebook or Google to enter the game using these services. If you no longer have access to your device on which the account was created, and therefore cannot make your account portable, then contact support.
How can I recover my password? If you are in the game and want to change the password you know, then do the following:
- In the main menu, click on the "Login Information" line.
- Select "Change Password", enter the current password and double-new password, and then click on the "Change Password" line.
- Confirm the password change by clicking on "OK" in the window that appears.
- Now you can play using the new password.
If you have lost access to your account, but still remember the registered email address mail for your account, then use the instructions below:
- In the main menu, click on the "Login Information" line.
- Select "Log In Email Address".
- Click on the line "Password Lost", enter the email address registered for this account and click "Send Message".
- Within a few minutes after sending you will need to receive an email from the support service with further information on password recovery. If you do not find such an email, then check the spam folder of your email.
I have lost access to my account. If you have lost access to your account, then contact support and provide the following information:
- The email address you used during registration.
- A link to the player or a link to your castle.
- What servers are you playing on?
- The approximate date of the last successful login to one of the servers.
- When was the last time you purchased a premium currency (gold coins)? How much premium currency was purchased? How many times until now have premium purchases been made? Provide screenshots of the purchase receipts for the game.
Also, when shopping, you should have received copies of receipts at your email address. Email linked to iTunes or GooglePlay. Take screenshots of several purchases for the game (if any) from the very first purchase to the last, and attach them to your application.
I want to delete my account. If you do not want to continue the game anymore, then you can simply exit the game and delete the application, leaving your locks for analysis by other players. If you want to completely delete information about your account, then contact support while you are on your account.
How can I change the email address mail for my account? To change the email address mail for your account, click on the "Login Information" line in the main menu (remember that to change the binding of e-mail to your account you must first log into this account).
Select the line "Change mail".
Enter a new email address mail, as well as the current password and click on the line "Change mail".
To your new email address mail with an activation link will be sent. Click on the link and thereby complete the change of your mail.
When will my remaining vacation days be restored? Your remaining vacation days will be reset and the standard 42 vacation days will be credited after exactly one year after creating an account on the appropriate server.
Can I share my account data with other players? Transferring the use of one playerís account data to another is not officially permitted in the game. It is strongly recommended that you refrain from such practices, since no one can subsequently guarantee the security of your account and the safety of your game data. Also, the account owner in any case will be fully responsible for the actions committed on this account.
Can support staff ask for a password for my account? Support workers will never ask for player passwords. Please never share your Game Center, Google or Facebook passwords, or any other personal information under any circumstances. If you receive any suspicious message, then immediately inform the support service about it.
Can I change the email address mail to Russia 3 leaving to Russia 7 the same? No, split the servers and bind them to different email addresses. mail is not possible.
Where can I find a link to a castle or player? To find a link to your castle, you must go to the appropriate server, find your castle on the map and click on it.
In this window, click on "Copy link to lock" and the link to the corresponding lock will be copied to the clipboard. When you click on the crown icon, you will go to the player profile window, where when you click on "Copy link to player", copy the link to the player to the clipboard.
These links can be inserted, for example, in-game messages or in Notepad. You can find the notebook by going to "Profile" => "Notebook".
How can I convert my Google / Facebook account to login using an email address? In the main menu, click on "Login Information" and then on the line "Disconnect game from Google / Facebook". Now the system should ask you if you really want to disconnect your account. Click OK and select the desired email address. mail and password.
Activation of the defensive barrier. Defensive screening gives players the opportunity to take a short break, and gives protection against attacks and espionage during the screening time. The defensive barrier can be activated by clicking on the "Activate defensive barrier" button in the profile. The screen is activated immediately, but activation is possible only in the cases indicated below:
- Your castles are not attacked;
- You do not conduct attacks (espionage is also regarded as an attack);
- You send help or help comes to you;
- You have not activated the vacation mode at the moment;
- You are not protected by a beginner.
Barrier is valid for 24 hours. The defensive barrier automatically ends immediately after 24 hours. To prevent abuse of this feature, a new activation may only be possible after 4 days after the last activation. The first activation of a defensive barrier is free. After which the player will have the opportunity to activate the screen for a small amount of gold coins.
Differences between a defensive barrier and a vacation regime. Unlike the vacation mode, the player still has the opportunity to enter the game and participate in the game process during an active defensive barrier. Sending attacks and espionage to foreign and free locks is impossible in this function. Also, a protected player cannot receive support from other players, so that he does not gain an advantage in the next battles. Allowed time you can use to improve your castles and to strengthen your troops.
New ratings. The rating system has been redone, and now, in addition to the total number of points, the following statistics will also be available to you:
- Number of points: shows your total number of points that you have on this server and compares them with other players of this server.
- Number of points for the last 30 days: displays the number of points that you have achieved in a given period of time. All points received and lost will be considered. Therefore, it may happen that in 30 days you will earn a lot of points due to improvements in buildings and the capture of castles, and the other player will have a negative number of points, since he lost many castles.
- Captured locks: shows the number of captured locks on this server and compares them with other players of this server.
- Captured locks in the last 30 days: shows the number of captured locks on this server that you have completed in a given period of time.
Keep in mind: Data will be taken into account and transferred to the rating only after activating this function on your server. Therefore, it may take a little time before you can see yourself in the ratings.
Union ratings. Unions have the same ratings as single players. In these statistics, however, the average number of points of each member of the union may be displayed.
How does the Invite Friends feature work? The function "Invite friends" makes it possible to invite friends through Facebook, Mail, Skype, Whatsapp, Kakao, etc., and create a powerful empire together. Your friends will receive an invitation link when using one of the supported communication applications, which will lead them directly to the AppStore. After installing and starting the game, your friends will automatically log into your server. Now you can easily play on the same server with your friends and create a reliable union together.
What happens if my friends have already downloaded the app? If your friends have already downloaded and installed the application, then after clicking on the invitation link the application will be launched and they will be immediately redirected to your server.
Invitation rewards. If your invitation is accepted and you both play on the same server, you will receive a reward through your list of events. You also receive rewards for the progress of your invited friend: every time he scores a certain number of points or has a certain number of settlements, you get a reward in your list of events.
Players who accept your invitation will be on your friends list and marked with a special icon. The only way to become a friend of a user is to get an invitation or invite someone. You get a reward for each invited friend, regardless of their number. The invited friend does not receive any awards.
Guest account. The guest account function allows you to create temporary access to your account for your friends and allies. With this feature, they gain access to your account and can solve important issues in your absence. You can find all the settings for the guest account in your profile -> guest account.
Server A guest account is valid for only one server. If you play on several servers and want to give access to everyone, then you will need to create several guest accounts.
Account lifetime. Each guest account has a time limit and the time of its existence can be chosen by you. As soon as the account time has expired, players with the account information for the guest account can no longer play on it.
Create a guest account. After setting the lifetime of the account, the guest account can be created by simply clicking on the "Create Guest Account" button. After that, detailed settings will be shown in the same window. Now you can share them by copying and sending to the desired players.
Deactivate guest account. If you want to deactivate the guest account before the account expires, you can do this by clicking on the "Deactivate Guest Account" button. The guest account will be immediately deactivated.
Responsibility and opportunity. Remember that the creator of the guest account is fully responsible for it! A guest account is a very powerful feature. Keep in mind that the guest account has all the features and functionality of a full account. For example, a guest account may:
- Improve / capture settlements;
- Write / read messages;
- Buy / spend gold coins;
- Hire / dismiss troops;
- Activate / deactivate holidays and defensive screening;
- Send (silver) transits;
- Change diplomatic status;
- Change the rights of members of the union;
- Change names, etc.
The only feature unavailable to a guest account is managing guest accounts. Please be careful when sharing your guest account information with other players. Even the support service does not know who is using your guest account. You yourself are responsible to whom you provide this data.
- Example 1: If the guest account spends your gold coins, then you are fully responsible for this and there will be no compensation from the developers.
- Example 2: If a guest account offends one of the players, then your original account will be punished. The creator of the guest account is fully responsible.
Lords & Knights: Resources, Gold and Payment
I bought gold, but did not receive it. What should I do?If you have not received gold after your purchase, then reboot your mobile device and restart the application. Sometimes it takes a little while until the purchase is displayed in the game. If the acquired gold is still not displayed in the game after the above steps, then contact the support team and provide the following information:
- On which server was the purchase made ?;
- Screenshot of iTunes purchase receipt or purchase confirmation email mail. To make a compensation, a screenshot of the shopping list is not enough; a detailed review of the individual purchase is required.
Can I transfer gold to another server? No, the premium currency is tied to the server on which it was purchased, so it cannot be transferred.
When will the next discounts be? Discounts are activated on a regular basis. Players are notified of upcoming discounts through in-game messages.
Where is my free gold? I deserved it, but did not get it. These services are provided and maintained by the Fyber system. In this connection, you need to contact them in case of similar problems.
What is gold for?Gold is a monetary unit with which you can accelerate improvements to buildings / research / missions, increase the number of building slots, fill your warehouses, acquire free castles, temporarily increase production of resources and the ability to return sent troops. You can get gold by watching videos inside the "Make Gold" function or buy it in the in-game store.
Why do you need silver and where to get it? Silver serves as a payment for your troops during captures. For each castle at your disposal you will need 1000 silver coins (for each fortress 5000) to capture further castles. Silver can be obtained in the citadel by exchanging wood, stone and ore. The higher the citadel level, the better the exchange rate.
Why do we need copper and where to get it? Copper is needed for spying other locks. To do this, you must send more copper than is currently in the spy lock. If there are 8000 copper in the castle, then you must send at least 8001 copper so that your spy will return with a report of successful espionage. In this case, the spy player will not receive a spy alert.
If you send only 7999 copper, then the spy will be caught and 7999 copper will also be deducted to the spy player. In this case, the owner of the spy lock will receive a notification of failed espionage. Copper can be obtained in the citadel by exchanging wood, stone and ore. The higher the citadel level, the better the exchange rate.
Why do we need a banner? Banners give a bonus of + 25% to the production of resources for the chosen castle or fortress lasting 24 hours.
Please note: All raised banners of the attached castles will be lowered after the construction of the fortress.
I started the vacation mode, what will happen to the silver merchant now? The silver merchant should continue to work on exchanging resources for silver at selected castles during your holidays.
Request resources. You can send resources from your own settlements to the current settlement using the "Request Resources" function, and it is easy to fill your warehouses without the need to send individual transit manually. This opportunity can be found in the market. For use, 2 settlements are required.
- Select the units to consider for the query.
- Use the slider to indicate the amount of the selected resource that you require in the selected settlement. The maximum quantity that can be selected using the slider represents the current free space in the warehouses.
- Select all the settlements from which you want to send the requested resource. The optimal amount of the selected resource will be automatically selected, which will be sent from the selected settlements. This value is influenced by the available units (depending on the choice), as well as the amount of available resource. Thus, settlements with more resources and units will send more resources. The amount to be sent from individual settlements will change with the choice of additional settlements.
- Perform the action. After completion, all transits will be sent to the currently selected settlement with the displayed amount of the selected resource.
Attention: When choosing a settlement, only your own settlements will be displayed within the transport range, with the selected resources and the type of units.
Rubies are an important resource that can be used for grabs. Rubies can be found randomly during various actions (captures), and can also be obtained when performing events.
Warehouse of Rubies. Ruby warehouse is located in the profile. The amount of rubies stored directly depends on the level of this building. Resources for warehouse improvement will be deducted from the active settlement.
Capture with the help of Rubies. The capture of settlements has become easier after the introduction of rubies. The advantage over silver is that the number of rubies to capture the next settlement does not change. It does not matter 1 or 1000 locks are at your disposal, you will always need 1 ruby ??to capture the next castle. Capturing prices with rubies are as follows:
- Castle price: 1 ruby;
- Fortress price: 5 rubies;
- City price: 25 rubies.
The player can send one type of resources (silver or rubies) for one transit of resources to the attack. An attempt to capture with rubies will have an advantage over those who are trying to capture the same settlement with silver. Here are some examples:
- The player uses rubies in battle, the other player uses silver. A player using rubies will win; Rubies> Silver.
- One player uses rubies and silver in battle, the other player uses only silver. A player using rubies will win; Rubies> Silver.
- One player uses rubies and silver in battle, the other player uses only rubies. A player using more rubies will win. If each player uses the same amount of rubies, then the winner will be determined randomly. Silver will be ignored as soon as at least 1 ruby ??is used in the battle.
- Both players use rubies in battle. A player using more rubies will win. If each player uses the same amount of rubies, then the winner will be determined randomly.
- Both players use rubies and silver in battle. A player using more rubies will win. If each player uses the same amount of rubies, then the winner will be determined randomly. Silver will be ignored as soon as at least 1 ruby ??is used in the battle.
Can I capture fortresses or cities by mixing silver and rubies? You cannot capture a fortress or a city by mixing silver and rubies. Here is an example: You are trying to capture a fortress with 2 rubies and 60% silver. The capture will fail and you will lose the sent silver and rubies, since the required amount of silver (100%) was not sent, and the correct amount of rubies was not sent (5).
Lords & Knights: Union Guide
My union was dissolved. How do we get it back? As soon as the union is dissolved, all data about it is deleted. In this connection, it will be impossible to restore it in the future. We advise you to be more attentive to the issue of relevant rights.
We have no players with rights for the union. How can I get them back? In the game there is no possibility of a return of rights. But there is the possibility of creating a new union with new rights. In some cases, a support service can help you regain rights to manage the union.
Someone deleted the union forum. How can we get the forum back? As soon as topics and messages are deleted from the forum of the union, they are deleted from the game database and can no longer be restored. Therefore, we advise you to be more attentive to the issuance of relevant rights.
The rights of members of the union. The following is a list of the rights of members of the union and their functions:
- Without permissions: create forum topics;
- Invite a player: create forum topics, invite players, manage union invitations / requests;
- Newsletters: create topics on the forum, create newsletters, administer messages from newsletter participants (only if the participants are members of your union);
- Forum moderation: create forum topics, add / modify / delete / close / open forum topics, delete posts from topics, administer news feed settings (please note that deleted topics can no longer be restored);
- View reservations: view reservations of the habitats of alliance members;
- Assign reservations: assign reservations to other members of the union;
- Diplomacy: create forum topics, edit union descriptions, change diplomacy status, change settlement reservation settings, share reservations;
- Player suspension: create forum topics, remove players from the union;
- Change rights: create topics on the forum, change the rights of members of the union;
- Dissolve the union: create topics on the forum, dissolve the union, change the name of the union;
- Union Leader: The creator of the union bears this title. As soon as the creator of the union leaves the union, the title will disappear and will not be transferred.
Union Tournaments. Union tournaments give unions another opportunity to compete with each other, in addition to territorial conquests, and receive valuable rewards. Each Union Tournament consists of one special task, for example, "Hiring Units" or "Capturing Castles". The union that completed the task best (for example, hired the most units) wins the tournament. To do this, the entire union must work together: each member of the union contributes to the overall result! Only one tournament is available at a time.
Union Tournament Awards. There are two types of rewards that you can receive in a tournament of unions:
- Union awards (only on servers with regions). This award is credited to the treasury of the winning union. If the treasury is already filled, the reward is not lost, but overflows the treasury vault. Union treasurers will then be able to use this award for union purposes.
- Player reward (all servers). Each member of the union receives a reward after winning the tournament. The type of reward depends on the current tournament and is the same for all participants. If the playerís reward is 500 gold, each participant receives exactly 500 gold. Player rewards are distributed according to the already known event system. Thus, each member of the alliance will be shown the completed event in the task list after the tournament.
Participants in tournaments of the Unions. A member of the union must be part of the union for at least two days before he can assist in the tournament or receive rewards. If a player leaves the union during the tournament, the union will not lose a single point, because the playerís actions are still associated with the union. So in the new union, the player starts from scratch.
Reservation allows you to request and reserve the desired settlement on the map. This simplifies the planning of the union strategy by showing all members of the union which settlements were reserved by which players. Reservations must be confirmed by members with Diplomacy rights.
Caution: The backup function is only a planning tool that improves visibility. This means that players can still capture non-reserved settlements, as well as settlements that have already been reserved by other participants.
How can I reserve a settlement? To reserve a settlement you must select someone elseís or free settlement on the map. Then you will see the line "Reserve a settlement" (if you are a member of the union). By clicking the reservation button, you officially ask the leaders of the union (members with the rights of "Diplomacy") to obtain permission to conquer this settlement. If you have the rights of "Diplomacy", then you can approve the request yourself. Reservations may also be declined. In addition, it is possible that another player requested the same settlement or even received confirmation. This is displayed in the reservation overview with various icons, as well as on the map.
Where can I look at all reservations? All your reservations and union reservations are displayed in the alliance window in the reservations section. There you can see all reservations and member requests (only if you have permission to "View reservations") with various sorting options.
Union and reservation rights. With the release of the new version 6.9.0, reservations are now reserved for 3 rights:
- View reservations;
- Assign reservations;
View reservations. The Reservation View rights allows you to view the reservations of your union members in the reservation overview and on the map. Without this right, you can only see your own reservations and requests. This means that you also wonít see if the settlements you requested were already requested or reserved by other members of the union. This right is intended to protect against spyware. If you are not sure of all the members of the union, you can take away the rights from the players or even not give such rights initially.
Assign reservations. The "reserve reservation" right allows you to assign a reservation to other members of the union. Designated reservations are automatically approved and do not have to be manually approved by a member with the rights "diplomacy". This right is especially useful for alliance leaders to facilitate the planning of major offensive operations by assigning goals to players. It is only possible to assign a capture to a settlement if the participant has not yet received confirmation of the settlement and if its reservation limit has not yet been reached.
Diplomacy. This right still acts as the most important right to manage reservations. Using these rights, you can approve or reject all requests, edit the settings (the number of possible reservations, duration of the reservation) and share reservations with other unions.
Share reservations. Share reservations with other unions allows you to view the requests and reservations of other unions in the reservation overview and on the map. This facilitates planning between unions.
Participation in the union assistance program gives your union a unique opportunity to help you recover from heavy losses. As long as you participate in the program, all members of the union will be able to help you by improving your buildings or performing your research, without using your resources. You will need to receive an invitation to this program as soon as you lose some or all of your settlements.
The countdown of the program duration begins with the display of a pop-up window with an offer to participate. The program ends a few days later or after the maximum number of points has been reached. Union assistance can be opened through the forum and shows all program participants.
Participation in the union assistance program. You can join the program as soon as you lose some or all of your settlements in a short period of time. Use the "join" button in the pop-up window or in the union window. As soon as you join the program, you will be added to the list of program participants, and all members of the union will be able to start helping you. If you join the program without being part of the union, you will join the list of participants as soon as you become part of the union (provided that your program is not finished yet).
Please note: with version 6.16.0 you can join the union assistance program only if players who are not part of your union capture your settlements. If the players of your own union capture your settlements, then this, therefore, will not be included in the assistance of the union. This step should limit abuse of function.
Cooldown. Each time after completing your union assistance program, a cooldown begins. This cooldown prevents you from joining the program again, even if you have lost enough settlements.
List of participants and its sorting. You see all members of the union assistance program. They can be sorted into various categories.
Help ally. To help a program member, you must be a member of the union and achieve the minimum required number of settlement points. You cannot use this feature to help yourself. There are two ways to help players rebuild their settlements. Both options complete building improvements or conduct research in the smallest settlements that are not yet fully updated. Ongoing improvements and research will be completed first.
1. Free help. This feature is completely free and requires only the necessary number of subjects for improvements (as well as a settlement that is not yet fully improved). All participants will help directly using the "Free Help". The function has a cooldown that applies to the entire union. This means that only one member of the union can use the function at a time before the function becomes available again.
2. Paid help. This feature requires gold coins. The cost of appropriate improvements or research depends on the points of the settlement that is being assisted. This function has a separate cooldown for each member, which means that each player can help several members of the union help. This function does not have a cooldown, which allows players to quickly and often help.
Lords & Knights: Promotions and Tasks
Iíve already explored Stirrup, why is the task shown to be incomplete? If the study has already been performed before the task, then you will need to examine it in another castle to complete the task.
I saw the announcement of the action, but I can not find it - when does the action begin? Usually, stocks start around 12:00 Moscow time (Moscow time). Before using the resources reserved for a stock, check if the stock has already been activated.
The action was supposed to end today. Why is she still active? If the shares start around 12:00 Moscow time, then they should end at about the same time.
I completed the task, so where is my reward? Once the task has been completed, you can collect your reward by going to the profile page and selecting the "List of tasks and events". The reward will be added to the previously selected castle.
Lords & Knights: Vikings
What is a viking event? A Viking event is a time-limited event. New units can only be hired at the allotted time. The promotion will last for several weeks, during which you will be able to hire new units again and again.
How many new units? In total, three new units are available. However, at the beginning of the action it will not be possible to hire all three types of new combat units at the same time.
What will happen to the new units after the promotion? The hired new units will remain in your castles after the end of the promotion. All new units still in the recruitment process will also be available after recruitment.
Why do I need new units? New units are especially strong in attack, and can inflict huge damage during captures. Special combat characteristics: the use of 99 Vikings of the right type in a specific combat scenario can even make it possible to destroy more than 150 enemy units! If you possess sufficient information on the defense of the enemy and plan your attack accordingly, it will become possible to break even the built defense chains.
Protection chain: select the number of units to be considered for a safe combat round. When creating defense chains, the defender was given the opportunity to take into account the set number of units for a safe combat round. To do this, you need to go to the settings using the button in the upper right corner of the screen of the "Protection Chain" window.
The selected amount adapts the rounds of the protection chain and turns them green or red. The selected quantity serves only for this and does not change the combat system. The required number of units to move to the next round in several combat rounds is still 100 units (on standard servers). If you change the number to 150 units, then the combat round will be painted red if you do not have 150 units at the beginning of the combat round. This does not mean that you will not survive the combat round.
Berserkers. Berserkers are very powerful attacking units with axes. Their light armor allows them to quickly get to the target and inflict crushing blows to protect the enemy.
- Type: infantry.
- Strengths: attack, speed.
- Weaknesses: protection.
Nordic archer. Nordic archers are ideal for captures. Due to their agility and the ease of their equipment, they can move quickly and inflict great damage.
- Type: artillery.
- Strengths: attack, speed.
- Weaknesses: protection.
Riders with axes. Ax riders are the fastest type of attacking force. With light armor and a ruthless fighting style, they instill fear and terror into the hearts of their rivals.
- Type: cavalry.
- Strengths: attack, bark.
- Weaknesses: protection.
Lords & Knights: City
What is a city? The city is a new feature of the game, which allows you to connect several fortresses into one large massive structure.
Why do I need a city? In general terms, the city strengthens and simplifies the management and organization of your possessions. The following opportunities become available to you after the construction and complete improvement of the city:
- Large capacity of silver and copper (2.000.000 for each currency unit);
- More profitable silver exchange rates (Silver 1:40);
- Shorter distance between the market and the town hall (15 fields);
- Large capacity of wood, stone and ore (560,000 for each type of resource);
- Improved protection of city walls (56,000);
- Greater protective bonus (150% for each type of troops);
- More places for subjects (280,000 / Battleworlds: 400,000);
- New attack bonus in barracks (+ 30% for each type of troops);
- Increased troop speed (research; + 20% for each type of troop);
- Harbor capacity bonus (+ 20% capacity for each type of resource);
- New bonus for missions in the tavern quarter (+ 20% more resources for each mission);
- New Shipping Unit (Kogg);
- Improved production of resources for wood, stone and ore;
- Improved production of resources for wood, stone and ore (through research; + 5% for each type of resource);
- Hiring troops in a fully improved city equals the time of hiring 5 fortresses stacked together;
- Thanks to additional defensive and attacking bonuses, the city can provide a much larger volume of defensive and attacking troops per hour.
Attention: The city, after its construction, will be weaker than the general power of the fortresses included in it piled together. To begin with, it needs to be improved to achieve its full potential. All the raised banners of the attached fortresses will be lowered after the construction of the city.
How can I create a city? To create a city you need 5 completely improved and adjacent fortresses, in which the study "Building a city" was studied. You signify in the town hall of one of the fortress "City Center", on the site of which the city eventually forms. (Town Hall -> Designate City Center -> Build City). In the future, 4 other fortresses are to be attached to the city center one after another. (Town Hall -> Expand the city center -> Select the desired fortress -> Attach). The distance between the city center and the fortresses should not exceed 8 fields. If you have attached 4 fortresses to the city center, then you can proceed with the construction of the city. (Town Hall -> Extend the city center -> Build a city).
What are the combat conditions for the city? In the case of the city, the transition to the next combat round requires 2,500 (5,000 / 10,000) soldiers on each side, instead of the usual 100 (250/500) or 500 (1250/2500). To capture the city, the invader will need 5 times more silver than when capturing a normal fortress. If a player owns a city, then the required silver to capture the next castle / fortress / city will be calculated as from 25 individual castles.
Why canít I attach the fortress to the city center? If your fortress is located beyond 8 fields, it will not be displayed in the list of fortresses available for joining. Also check if your fortress has been completely improved and all studies have been studied. Make sure that there are 100,000 silver in the attached fortress.
Can I attach fortresses already attached to another center to the city center? Yes. If the situation on the map has changed or a mistake has been made during the planning, all the fortresses (even the city center) can still be connected to another center until the city has been erected.
Is it possible to remove the erected city? Not. The city can no longer be destroyed.
What happens to the fortresses after the construction of the city? The city center becomes a city, and all the other fortresses used to create it become free castles and free fortresses.
What happens to resources and units from attached fortresses? All units, resources, silver and copper will be combined in the city itself.
What happens to the launched attacks, transportation of resources and support when the city is built? All current transportation of resources and support to fortresses tied to the city center will be transferred to the city center (as a result, to the fortress itself). However, all launched attacks on these fortresses will be canceled.
What happens if the city center is captured during the construction of the city? If the city center is captured during the creation of the city, then 4 previously attached fortresses will disconnect and the city will not be created.
Increase the radius of attachment. This feature allows you to attach castles and fortresses to your fortress / city center from further distances.
- Price (500 gold coins for a fortress / 1000 gold coins for a city);
- Duration (12 hours);
- Radius (+3 fields for a fortress and +6 for a city).
As soon as you create the center of the fortress / city, you will see all the settlements possible for joining in an accessible radius. Now you have the opportunity to increase the radius of accession to a certain distance, so that it becomes possible to join more distant settlements. Using this feature requires gold coins. The increased radius of accession will be available only a few hours after activating this function. As soon as the attachment is started, it will not be canceled after the time of the increased radius exits.
How can I create a kogg? To build a kogg, you will need a city with a shipyard as superior as possible, and Caulking must be investigated at the university.
Lords & Knights: Siege Cannons
What are siege weapons? Siege Weapons is a time limited action. This means that new units will be available for hire only in a certain period of time. The promotion will take place over several weeks and units can be hired throughout the promotion.
How many units will be available? In total, three new units are available. However, at the beginning of the action it will not be possible to hire all three types of new combat units at the same time.
What will happen to new hired units after the promotion? The hired new units will remain in your castles after the end of the promotion. All new units still in the recruitment process will also be available after recruitment.
Why do I need new units? New units are especially strong in attack, and can inflict huge damage during captures.
Description: Siege Tower is a wooden tower on wheels, which greatly facilitates the assault of enemy walls. All siege weapons have the ability to reduce the defensive performance of defending units. The decrease in defensive indicators increases with each siege weapon participating in the attack.
- Type: infantry.
- Strengths: destruction, attack.
- Weaknesses: protection.
Description: Ballista is an artillery siege weapon that destroys enemies with the help of huge arrows. All siege weapons have the ability to reduce the defensive performance of defending units. The decrease in defensive indicators increases with each siege weapon participating in the attack.
- Type: artillery.
- Strengths: destruction, attack.
- Weaknesses: protection.
Description: Trebuchet and its heavy shells are the right tool to destroy all defense systems. All siege weapons have the ability to reduce the defensive performance of defending units. The decrease in defensive indicators increases with each siege weapon participating in the attack.
- Type: cavalry.
- Strengths: destruction, attack.
- Weaknesses: protection.
Lords & Knights: Regions
Regions - an introduction. Starting with version 7.0.0 of the game Lords & Knights you can conquer entire regions on your server along with your alliance! While you could only roughly imagine or calculate the strength of your union, now the map is divided into powerful regions that are displayed in the diplomatic colors of your union. The more regions you capture, the stronger you become! Fight other unions and destroy their regions in order to weaken them and strengthen your own power. Try a completely new and fresh approach to the game, try Lords & Knights to a new level!
What are regions? Regions are territories marked on a map that can be conquered by unions. In order to conquer a region, your union must control 80% of the settlements in this region. The region must be completely populated with settlements before it can be captured. Regions significantly affect the actions and planning on the map. Settlement upgrades as well as the combat system work the way they always worked.
What gives the capture of the regions? In addition to the visual component that comes from conquering the region, various improvements will also be available. For example, a region can be improved through your union to renew all the settlements of your union in a given region. Each region has individual bonuses. The resources necessary for modernization are replenished by all members of the union in the treasury, which, in turn, are managed by the treasurer (new rights!).
How are regions displayed? The map has changed the most compared to the "old" Lords & Knights. The regions are divided by fortified walls on the map. In addition, there is a completely new type of map that shows you an overview of all regions.
On which servers will the regions be activated? This unique feature will only be available on brand new servers.
What bonuses do I receive from the region? Each region has its own bonuses, so it makes sense to conquer as many regions as possible. Bonuses can be additionally upgraded in a regional settlement! Possible bonuses in the region:
- Attack boost;
- Increased protection;
- Reduced resource costs for buildings;
- Reduced resource costs for units;
- Increased resource acquisition through missions;
- Increased capacity of transport units;
- Reduced hiring time.
- Increased resource production.
How can a region be modernized? All members of the union can donate resources to the treasury. With the help of these donations, the region can be modernized by the treasurer in the regional settlement by modernizing the buildings in the settlement. This is beneficial for all settlements in the region belonging to the union!
Coffers. The treasury is a repository for donations of members of the union. With these donations, the treasurer can either upgrade the region or the treasury itself, or increase bonuses in the region. If the treasury is full, you will not be able to donate until the next renewal of the region. Also: each player has a limit of donations per cycle, which depends on the number of settlements that are in his possession. If this limit is reached, he will no longer be able to sacrifice. This also applies if donations are used for improvements until the next region update.
Donations cannot be returned or paid to players after they are deposited in the treasury. Capturing or losing a region does not affect treasury status. If the union is dissolved, all participants will receive their gold inversely. So if three participants donated 60, 30 and 10 gold, they will return 6, 3 and 1 gold, if the union has only 10 gold left after dissolution. If you are expelled from the union, you will also receive your share. If you voluntarily leave the union, you will not receive your donated gold back. However, your share is retained, so that you will not receive any losses if you later join the union back.
Union Rights: Treasurer. A player with the rights of a treasurer in a union may use donations held in the treasury to renew a region, treasury, or regional bonuses. Only the treasurer has access to donations. There may be several treasurers at the same time.
How is the status of the region viewed? The status of the region is checked only twice a day. This is called a region update. This actually means that only the current state in the review takes into account the status. All relevant data, such as the capture or loss of a region, the number of settlements your union possesses, current bonuses, etc., are updated only after the region is updated.
How to take over the region? You can take over the region with your union if you control at least 80% of all settlements in the region during the renewal of the region. Therefore, each member of the union must help!Castles, fortresses and cities - each counts as one settlement. When your union controls at least 80% of all settlements in the region during the renewal of the region, the status of the region will change to "pending". It will be captured only if you control a sufficient number of settlements during the next renewal of the region, after which you will be able to improve it.
As soon as the region changes its owner, all its improvements will be reset. Therefore, whenever you take over a region, even if it was yours earlier, you need to start its modernization from scratch. Therefore, make sure that you do not lose control of the region, especially if it is completely improved. On the other hand, you can greatly weaken your enemies if you take away a fully developed region from them!
When can a new region be captured? A region can be captured only if it is completely filled with settlements. Once this happens, you will take over the region, controlling a sufficient number of settlements.
How can I lose the region? You can lose the region if the settlements of your union are captured by other unions. If your share of captured settlements in the region falls below 80% when the region is renewed, you have lost the region and all its bonuses. As soon as your union controls less than 80% of all settlements in the region when the region is renewed, the status of the region will change to "pending". You will completely lose the region if you still do not control a sufficient number of settlements during the next renewal of the region.
When does the status of a region become "pending"? The status of the region becomes "pending" if no union controls the necessary number of settlements to capture the region during the renewal of the region.Therefore, it is a contested region. When a union captures / loses a region during the regionís renewal, the status changes to "pending." Only when the union still controls / does not control the required number of settlements during the next renewal of the region, the region will be finally won / lost.
How are settlements created in the region? On servers with regions, the creation of settlements works differently than on normal servers: they are no longer created in a circle around the map. Instead, they first populate the regions one by one. In fact, region No. 1 is completely filled before the appearance of the first settlement in region No. 2. As soon as region No. 2 is full, the first settlements will be created in region No. 3 and so on.
How does the creation of fortresses / cities affect the renewal of the region? Thanks to the creation of fortresses / cities, your union loses some settlements, as they merge into a single, large settlement. In this process, new free settlements are created. If your union is sufficiently coordinated, you can capture them directly and increase your power!
Example: A region consists of 100 settlements. Your union controls 80% of the region, thus 80 settlements. If 5 castles are now combined into a fortress, your union will own only 76 settlements and, therefore, 76% of the territory. Thus, you will lose the region during the next renewal of the region if you do not return the newly created free settlements. If your union controls 85 out of 100 settlements, and then creates a fortress, it will still have 81 settlements (81%). In this case, you will not lose the region.
Notifications and news feed. You will receive a notification as soon as your union captures or loses a region, or when the status of one of your regions changes to "pending". Notifications are sent only after updating the status of the region. Activate your system notifications to get information about captured, lost or pending regions.Your union news feed shows you if your union has taken over or lost a region and who donated resources. In addition, all the improvements made by the treasurer to the regions of your union are displayed here.
Allied coins. Coins can be earned by donating resources to the Union treasury. You get a coin after each set amount of donated resources:
- 1000 copper.
- 500 silver.
- 200 gold.
- 1 ruby.
If you donated 2000 copper and 1000 silver, you will have 4 union coins. But if you donated 2200 copper, you still get only two coins. Only when you reach the donated amount of 3000 copper, do you earn the third coin of the union. If you leave the union and return later, your earned union coins will still be present. Union coins let you know how much an ally donated. At the same time, this is a new ally rating in which the player with the most coins is displayed on top of the list.
How are regions displayed?
The map has changed the most compared to the "old" Lords & Knights. The regions are divided by fortified walls on the map. In addition, there is a completely new type of map that shows you an overview of all regions.
Plain card. A regular map is an overview that shows you in detail castles, fortresses and cities. If you click on a settlement, owner information will be displayed. On servers where regions are available, you can also see the Regional Settlement. In addition to the walls and the Regional Settlement, this map is the same as a regular server map without regions.
Political map. A political map is a survey that shows whether settlements are free or captured. Free settlements are always grayed out. Castles are displayed in squares, fortresses in circles, and triangles in the city. In addition, the range of the current settlement is shown. Besides the displayed boundaries of the region, this map is the same as the political server map without regions.
Map of the region. The map of the region displays different regions and regional settlements. If the region is not captured by any union, it is displayed in gray. Captured regions are displayed in the color of their respective owner (depending on your diplomatic status to him). The map is updated after each region update. If you click on a region, you will be taken to the Region Overview. This map does not exist in servers without regions.
In the union store, you can purchase various items for union coins that you previously could earn. You can buy something for the whole union, as well as for yourself. Items can include resources, units, and even rubies or event emblems, if youíre lucky. Displayed purchases in the store are randomly selected for each player and updated once a day. You can also update them manually using gold. The daily update period does not depend on this. You can collect personal purchases in your task list. Purchases for the union will be automatically added to the treasury, even if it is full.
Allied Coin Rank. Purchases in the Store do not affect the rank of allied coins. Only the total number of allied coins received is calculated, not the currently available coins. You do not receive coins for the purchase of allied resources.
Change of Union. Union Store is not updated when changing the current Union. You need to wait for the next daily update or update manually. Allied Coins received are associated with an alliance, which means that you can have Allied Coins in several alliances. This also applies to available Allied Coins. Thus, if you exit and then re-enter the union, the number of total and available coins will remain unchanged, regardless of whether you earned coins in another union or not.
Lords & Knights: Android Redesign
The new version 6.0.0 not only makes it possible to use the long-awaited "City" feature, but also includes a completely new design for all users of Android-based systems, which further simplifies the user interface and improves the impression of the game.
Why was a new design (or a new version) created? The game had to be made from scratch in order to introduce new features. Features such as "City", for example, would not be possible on the old version of the game while maintaining good performance.
What are the benefits of the new version of the game? The new version brings better performance than the old version. Data is processed much faster, which in turn, of course, improves the enjoyment of the game.Also, the new version carries the following advantages:
- Simple coordination of messages;
- Improved visibility and structure.
Alternatives for a smooth transition. After its release, the new version will replace the current version of the game in the Google Play Store. Players are offered several ways in which you can play the old version a little longer to make the transition to the new version as smooth as possible.?
- Lords & Knights X-Mas Edition: This version will not receive a redesign. This means that you can not use the "City" on this application, but in return you can use the application with a familiar design while you get used to the new version.
- Lords & Knights Amazon: The version of the game with Amazon will receive an updated version a little later than users of the Google Play Store, so you can also use this version with a familiar design.
- Browser version of the game: the browser version of the game Lords & Knights is available as an alternative to the mobile version of the game.
Key Actions (Overview)
The new version of the game for Android-based systems provides the same features as the previous version. But you will also notice that many functions are not located in the same place as before. Here you will find an overview of the new design.
Floating Action Button. The Floating Action Button (PKD) is one of the major innovations in the redesign. All important actions, such as, for example, attack, will now be activated using this button. A feature of the PKD is that it will not always be displayed. If you scroll down the screen, the button disappears so as not to block other important functions. But if you scroll the screen a little up, the button will reappear and will be used again.
In addition, the PKD may include several functions, for example, on the window of the selected castle on the map.
Numbered input. Another innovation that significantly improves the design of the game is the ability to enter numbers directly while using the slider. This allows you to save time and get rid of the movement of the slider left and right.
Synchronization of attacks. You can synchronize your troops as before, even if everything at first may look unfamiliar. Troop movements will no longer be displayed one after another in the castle window on the map.Thus, in order to view one attack, you must click on the corresponding window in advance (Troop Movements -> Attack). This is one click more than in the previous version, but it can improve performance.
In the overview window, you will see all troop movements separately. Now you also have the opportunity to synchronize your transits. If the synchronization button is not displayed, this means that the selected settlement is too far from the target, or there are no troops in it that are fast enough (as before).
After clicking on the sync button, you will see the standard unit selection (Sync button -> Unit selection). Now select your units and synchronize troop movements with the selected unit type (Start sync button). All synchronized transits will be displayed in the window.
Troop limit In the new design, the troop limit function is also available in mass hiring mode. To find the troops limit function, open the unit menu. To do this, click on the selected unit.
In the unit menu, you will see the settings button in the upper right corner of the screen.
In the settings window, the limit of troops for all available units will be displayed. To save changes click on the back button. You can also view the limit of troops for other settlements. You can change the selection by clicking on the 3 vertical dots in the upper right corner of the screen.
Estimated time of arrival. By calculating the time of arrival, you can find out from which of your castles you can reach the selected castle in the specified time. The calculation of the time of arrival is located in the castle window on the map. To select a specific type of unit for calculation, you will need to click on the line with the unit displayed.
Navigation has also been changed in the new version. The past 5 categories (castle, map, messages, union, profile) have now been divided into 3 main categories: castle / map, messages, union. This may be unusual at the beginning, but it will make it easier to navigate the menu after some time has passed.
Map / Castle. Now the player selects in the standard window between the castle and the map, so these two windows are located in the same category.
Messages Another innovation is the message box. In the new design you will see a list of all communications, internal and external correspondence of the union. Thus, you can more easily navigate the messages.
Union. The union may be opened in the third category. Here you will find a new structure for the allianceís available actions, which also improved the visibility.
Profile. A profile is no longer a separate category and can be opened from a standard window. Just open the lock / card window and go to settings / profile using the menu in the upper left corner of the screen.
Lords & Knights: Redesign browser version
Basic information. The new design for the browser version of Lords & Knights will enable the subsequent emergence of new features and improvements. Despite the fact that the new design strongly resembles the iOS version of the game, you still have access to all the features and benefits of the browser version. For example, troop movements can be controlled in several castles with extreme ease. The new design is designed to simplify many interactions with the game and improve the overall feel of using the game.
Navigation (overview). Navigation in the new browser version is carried out almost the same as on the mobile version of the game. However, some basic functions are located slightly different. The main navigation function is now located in the right corner of the screen. Here you can choose between 3 main windows.
All other windows are displayed on the left side of the screen. Here you have the opportunity to open 2 windows side by side, providing an even more complete overview.
The new browser version of the game includes the ability to navigate and the ability to change windows using hot keys. Here is a short overview of the new teams:
Hotkey: left arrow. Purpose: Changes the active settlement. It works in all windows.
Hotkey: right arrow. Purpose: Changes the active settlement. It works in all windows.
Hotkey: 1. Purpose: Opens the lock window. It works in all windows.
Hotkey: 2. Purpose: Opens a map. It works in all windows.
Hotkey: 3. Purpose: Opens a political map. It works in all windows.
Hotkey: 4. Purpose: Opens the troop movement window. It works in all windows.
Hotkey: 5. Purpose: Opens the window for improving buildings. It works in all windows.
Hotkey: 6. Purpose: Opens the unit hiring window. It works in all windows.
Hotkey: W. Purpose: Scroll the map up. Works on a political and regular map.
Hotkey: S. Purpose: Scroll the map down. Works on a political and regular map.
Hotkey: A. Purpose: Scroll the map to the left. Works on a political and regular map.
Hotkey: D. Purpose: Scroll the map to the right. Works on a political and regular map.
Hotkey: H. Purpose: Centering on the active settlement. Works on a political and regular map.
Survey of troops. The new browser version gives a complete overview of all the movements of your troops. Thus, you can see where your troops are located, what missions they perform, or which castles are under attack by your troops. Overview of troops is located under three main icons.
Troops can be sorted in several categories:
- Stationary troops in their settlements;
- Defensive units from other castles;
- Troop movements;
- Own attacks;
- Enemy attacks.
In some windows, it is possible to additionally sort by the initial or target settlement, as well as collapse or expand important information.
Overview of buildings. As well as a survey of troops, a survey of buildings offers a general view of all the buildings of all castles / fortresses. You can directly watch the level of specific buildings in all settlements, and here you can start or accelerate improvements to buildings. A survey of buildings is under review of the troops.
Recruitment Overview. A recruitment overview allows you to view all of your troops in each settlement. In addition, it also simplifies the hiring of units, since you do not need to go separately to each castle / fortress for hire. An overview of hiring is under an overview of buildings.
Lords & Knights: Subscriptions
What is a Builder Pass in detail? When building and expanding your empire, Builder Pass offers you the following benefits:
- The production of resources throughout your kingdom increases by 20%!
- You get 50% more chance of getting a ruby ??when creating a city or fortress!
- Improving buildings consumes 10% less resources!
- Silver costs for the creation of fortresses and cities are reduced by 20%!
- An additional master builder allows you to improve your settlement immediately for gold!
- The construction line receives an additional free slot!
What is the Warrior Pass in detail? Warrior Pass provides you with the following bonuses that increase your military power:
- The attack power of your units is increased by 20%!
- The defensive power of your units also increases by 20%!
- You get 10% more chance of getting rubies when you conquer settlements!
- Speeding up the purchase of settlements with a 20% reduction in cooldown time!
- Destructive siege weapons are always available for recruitment!
- Your troop lineup gets an extra free slot!
Can I buy Pass for another player? Unfortunately, it is currently not possible to buy Pass for other players.
Is Pass valid for all servers, and can I buy several Passes to add effects? Pass is valid only for the server where you bought it. You can have each Pass only once on the server.
I have one more question about Pass! Player support will be happy to answer any of your questions.
What is the duration of the subscription? The duration of the subscription is one week. 24 hours before the end of the current subscription period, your subscription will be automatically renewed for another week.
What if I want to pause or cancel my subscription? You can turn off automatic renewal at any time in your account settings. To unsubscribe, open the Settings app on your iOS device. Click your name, and then click the iTunes & App Store. Now click on your Apple ID, and then click on "Show Apple ID." Now click on "Subscriptions". Here you can manage or cancel all your subscriptions, including your Lords & Knights Passes. The graphics below will guide you through all the steps mentioned: