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Walkthrough Poker Game World Poker Club: Tips, WIKI, Reviews

POKER GAME: WORLD POKER CLUB - Android game with release date 01/24/2014 from Crazy Panda. In the article, we summarized the official guides and game guides, developers answers to players questions. Attention, the article is periodically updated, look at the site Wise Geek more often.

Contents

  1. Texas Holdem
  2. Omaha
  3. Game Features
  4. Top Questions
  5. Security and Rules
  6. Joker Holdem


Poker Game World: Texas Holdem

What is Texas Holdem? Texas Hold Em is the most popular type of poker in the world. The game takes place in several stages, and the winner is the player who collected the best combination of five cards (using 2 pocket and 5 community cards at the same time) or forced all opponents to give up (discard cards). This player takes back the bets made by all players (that is, the "bank"). The game uses a deck of 52 cards with standard seniority (from deuce to ace). Ace has one feature: it can act as the oldest card, as well as the youngest. Card suits do not differ in seniority.

The actions of the players. During bidding rounds, players make and equalize bets, or pass. The decision on a bet or a pass determines the successful poker player. There are several types of bets:

  1. Blind (blind) - a blind bet that a player must make before receiving cards. Players deposit blinds in turn from hand to hand. The blinds are divided into big and small. The size of the blinds depends on the table and is a convenient measure of other bets and the size of the pot.
  2. Bet - the first bet in a round, available if no one has made a bet in this round. The minimum beta size is one big blind, the maximum is unlimited.
  3. Raise - Raise a bet, available if a bet has already been made in this round. This is a fairly aggressive action, which should be done only with confidence in your cards (or bluffing!). The minimum size of the increase depends on the size of the bet made in this round, the maximum is unlimited.
  4. All-In (All-In) - a bet the size of the entire players stack. If a player goes all-in, formation of a side bank is possible (if other players bet more than the stack of who goes all-in).

Other actions:

Combinations

For a successful poker game, you must remember the seniority of the combinations. It is also necessary to remember - the combination always consists of exactly 5 cards, which are selected from five cards on the table and two cards on hand. Combinations vary in strength, the player with the strongest combination wins the hand.Combinations in decreasing order of value:

  1. Royal flush - the top five cards (ace, king, queen, jack, ten) of the same suit.
  2. Straight flush - five cards of the same suit, running in a row at its true value.
  3. Four of a kind - four cards of the same value and one more card (kicker).
  4. Full house - three cards of the same value and one pair.
  5. Flash - five cards of the same suit.
  6. Street - five consecutive worthy cards.
  7. Three of the same - three cards of the same value and two more cards (kickers).
  8. Two pairs - two pairs of cards of equal value and one more card (kicker).
  9. A pair - two cards of the same value and three more cards (kickers).
  10. High Card - includes one high card and four more kickers.

If the first player has a combination of Straight and the second has Two pairs, then the first player wins (the straight rank is higher, and the dignity of the cards no longer plays a role). If several players have combinations of the same rank, then the one with the higher card dignity wins, and if they coincide, then the force is considered the same and the players share the bank. Some combinations include kickers - not determining the rank of the card combination, but affecting its strength. The strength of the combination is determined by:

Ranks of Combinations

Royal flush. Royal flush (English Royal Flush - "royal flush") - the top five cards (ace, king, queen, jack, ten) of the same suit.

This is the oldest and most rare combination: on average, a royal flush occurs once every 30,939 cases. In fact, a royal flush is a straight flush of the highest possible value. If the royal flush falls on the table, then all the players will split the bank (and very, very surprised!).

Straight flush. Straight Flush - any five cards of the same suit in order (except A, K, Q, J, 10). An ace can start or end a sequence (that is, a straight flush A, 2, 3, 4, 5 is possible). The advantage of a straight flush is determined by the highest card included in it (a straight flush to a king older than a straight flush to eight). A straight flush from ace to five has the lowest dignity (in this case, the ace is considered to be "one", and the top card is five).

In one hand, a straight flush of only one suit can be collected. If at the same time two players have collected a straight flush combination, then the player with a higher flush straight flush wins. For example, if on the table there are Five Rush, Six Rush, Seven Rush, Eight Rush, and one player has Four Rush, and the second has Nine Rush, then player number 2 will win, as he has collected a higher straight flush combination to 9 matches ": Five peak, Six peak, Seven peak, Eight peak, Nine peak.

If there is a "general" straight flush on the table, for example, Eight clubs, Nine clubs, Ten clubs, Jack of clubs, Spades of clubs (straight flush to the ladies), then when the cards are opened, the bank is divided between the players, except when one of the players on hand there is a card King of clubs, which will improve its combination to "straight flush to the king" - Nine clubs, Ten clubs, Jack of clubs, Queen of clubs, King of clubs.

An example of a straight flush to 5 combination: Ace of Hearts, Two of Hearts, Three of Hearts, Four of Hearts, Five of Hearts, where the ace starts the combination, its value is evaluated as one, and 5 is considered the highest card:

Four of a kind. Four of a kind (Four of a Kind, Quads) - "four of the same": four cards of the same value and another card (kicker).

The advantage of a square is determined primarily by four cards, and in the second by a kicker. In one hand no more than two four of four cards of different values ??can be collected simultaneously, and the player who has collected the top four will win. For example: Four Worms, Four Clubs, Nine Worms, Nine Spades, Two Spades on the table, one player has Four Spades and Four Tambourines in his hands, and the other has Nine Tambourines and Nine Clubs. Both players put together a four of a kind, but a player with nine in his hand won.

If the square is on the table, then the winner is determined by the senior kicker (high card), which can be either common on the table or in the hands of one or more players. For example, on the table are common cards Jack of Diamonds, Ten of Spades, Jack of Clubs, Jack of Hearts, Jack of Spades, in the hands of one player - King of Spades and Two of Spades, in the second - Ten of Hearts and Five of Spades. In this situation, both gathered four of a kind, but player number 1 with the senior kicker "king" will win.

If on the table are Jack of Hearts, Jack of Clubs, Jack of Tambourines, Jack of Spades, Ace of Spades, one player holds the King of Spades and Two of Spades in his hands, and the second has Ten of Hearts and Five of Spades, now both players who have collected four of a kind will share the bank with a common senior kicker on the table - an ace.

Full house. Full house (full house - full house): three cards of the same value and one pair.

The dignity of a full house is determined first of all by a trio, and in the second - by a pair. If the combination "full house" was collected by several players at the same time, then first the seniority of the combinations is determined by the top three in the combination. If the triples in combination are the same for the players, then seniority is determined by the senior couple.

For example: full house Three of hearts, Three of clubs, Three of tambourines, Two of hearts, Two of clubs is older than Two of clubs, Two of tambourines, Two of spades, Ace of spades, Ace of tambourines. Full House Jack of Hearts, Jack of Clubs, Jack of Tambourines, Nine of Hearts, Nine of Clubs is older than Full House of Jack of Hearts, Jack of Clubs, Jack of Tambourine, Eight of Hearts, Eight Clubs. Do not forget that the combinations consist of exactly 5 cards.

Most often, players face the following difficulties: for example, on the table are Seven clubs, Two of spades, Seven of tambourines, Nine of spades, King of tambourine, player number 1 - Nine of hearts and Nine of clubs (a combination of a full house of nine and sevens - Nine of worms , Nine of clubs, Nine of spades, Seven of clubs, Seven of tambourines), player number 2 - King of clubs and Seven of hearts (combination of full house of sevens and kings - Seven of clubs, Seven of tambourines, Seven of hearts, King of tambourine, King of clubs). Player No. 1 wins, as he has a full house with the top three of nine against three of sevens in combination with the second player.

If on the table there are, for example, Seven clubs, Seven tambourines, Seven worms, Six tambourines, Six worms, player number 1 has Five hearts and Five clubs, and player number 2 has Jack of hearts and Ace of tambourine, then in this situation the bank divided between the players, as both of them put together a full house combination of sevens and sixes - from common cards on the table. The Five Worms and Five Clubs cards in this example do not improve player combination 1 at all.

If on the table there are Seven clubs, Six tambourines, Seven tambourines, Seven hearts, Six hearts, player number 1 has nine hearts and nine clubs, and player number 2 has jack hearts and an ace of tambourines, it is considered that both players have put together the combination " full house ", but player number 1 has a higher combination - a full house of sevens and nines - Seven clubs, Seven tambourine, Seven hearts, Nine worms, Nine clubs.

Flash. Flush: Five cards of the same suit.

In one hand, only one suit can be flashed. If a flush is gathered by several players at the same time, the player with the highest flush card wins. If the highest card coincides, the second in seniority plays a role, and so on up to the fifth: if all five flash cards coincide for several players, they share the bank. For example: on the table - Seven clubs, Six tambourines, Nine clubs, King of clubs, Six of hearts, player number 1 - Eight clubs and Queen of clubs, player No. 2 - Six clubs and Jack of clubs, therefore player number 1 wins, since in its combination cards of higher value are involved.

If on the field there are Seven clubs, Nine clubs, King of clubs, Eight clubs, Queen of clubs, player number 1 has Three clubs and Four clubs, and player No. 2 has King of hearts and Six tambourines, then in this situation the bank is divided, t .to. both players collected a combination of flush from common cards on the table, and cards of the cross suit of player No. 1 do not improve his combination.

Another example: on the field there are Nine clubs, Seven clubs, King of clubs, Eight clubs, Queen of clubs, player number 1 has Ten clubs and Three tambourines, player No. 2 has King of hearts and Six tambourines. In this situation, player number 1 wins, because Ten clubs improves his flash combination - Eight clubs, Nine clubs, Ten clubs, Queen of clubs, King of clubs. Do not forget that only 5 cards are involved in your combination.

Straight. Street (from the English straight - "order"): five cards of any suit in order of seniority. An ace can start or end a sequence (that is, straight A, 2, 3, 4, 5 is possible).

The dignity of a straight is determined by the highest card included in its composition (a straight to the king is older than a straight to eight). Ace to five straight has the lowest dignity (in this case, the ace is considered a "unit", and the top card is five). Example: on the table are Five of Spades, Three of Worms, Six of Clubs, Seven of Tambourines, Eight of Spades, one player has Nine Tambourine and Jack of Clubs, the second has Four Tambourines and Queen of Spades. Player No. 1 wins, as he has collected the older combination "Street to 9":

If there is a "common" street on the table, for example, Eight clubs, Nine tambourines, Ten tambourines, Jack of spades, Queen of spades (straight to ladies), and no player has collected a stronger combination, then all players will split the pot. If someone has K (king) in their hands, then this card will improve his combination to "straight to the king", which makes this player the winner in the following example:

An example of a straight to 5 combination: Ace of Hearts, Two of Tambourines, Three of Clubs, Four of Spades, Five of Worms. Ace starts the combination and its dignity is evaluated to one, and 5 is considered the highest card.

Set. Set / Trip / Three (Set Three of a Kind, Set - "three of the same", "set"): three cards of the same value and two more cards (kickers).

The dignity of the set is determined primarily by the seniority of the three, then the senior kicker, and last but not least - the second oldest kicker. If several players collect the "set" combination at the same time, then the player with the three highest denominations wins. If the face value of the three matches, then the winner is determined by the senior kicker. If the seniority of both kickers coincides, then the bank is divided in half, for example: on the table there are Nine spades, Three of tambourines, Five of spades, Five of clubs, Eight of spades, player number 1 - Five tambourine and Ace of tambourine, player number 2 - Five of hearts and Ace worms:

Example No. 2: on the table - Nine Tambourine, Five of Spades, Ace of Tambourines, King of Tambourines, Three of Hearts, player number 1 - Nine of Hearts and Nine spades, player No. 2 - Five Tambourines and Five clubs, player No. 1 wins with a combination "set of 9 ok."

Example No. 3: on the table - Five of spades, Eight of spades, Five of clubs, Three of tambourines, Nine of hearts, player number 1 - Three of spades and Three of clubs, player of number 2 - Five of tambourines and Ace of tambourines. Player number 2 collected a set of 5-ok, but player number 1 wins, because collected a higher combination - a full house of triples and fives Three tambourine, Three spades, Three clubs, Five spades, Five clubs.

Two pairs. Two pairs (Two Pairs): Two pairs of identical cards and one more card (kicker).

The dignity of two pairs is determined first of all by the senior pair, then by the second pair, and last of all - by the kicker. Example: on the table - Three of spades, Five of clubs, Queen of spades, King of spades, Eight tambourine, player number 1 - King of tambourine and Three of tambourines, player number 2 - Lady of tambourine and Eight of spades. Both players put together a combination of two pairs, but player No. 1 wins, as his oldest pair (kings) has a higher face value.

It should be understood that the "Three Pairs" combination does not exist, since the combinations consist of only 5 cards. In the following example, on the table is the King of the tambourine, Nine of hearts, Ten of spades, Five of spades, Five of hearts, player number 1 has King of clubs and Two of hearts, player number 2 has Ten of hearts and Nine peak. Player 1 has put together a combination of 2 pairs of kings and fives. Player number 2 collected a combination of two pairs of ten and nine. Please note that there is another pair on the table, a pair of fives, but it will not enter the combination of player 2! Player No. 1 wins, as his oldest pair (kings) has the highest denomination.

Another example: on the table - Nine spades, Nine clubs, Ten of tambourines, Ten of spades, King of hearts, player number 1 - Eight tambourine and Eight hearts, player number 2 - Dame club and Eight peak. Both players made a combination of Two pairs of tens and nine, but the bank is divided equally, as the cards on the hands of Eight Tambourine and Eight of Hearts from player No. 1 do not improve his combination.

There may be such a situation: on the field there is King of spades, Seven of hearts, Ten of tambourines, Ten of hearts, Seven of spades, player number 1 has Eight tambourine and Eight of hearts, player number 2 has Queen of spades and Eight of spades. Player number 1 collected a combination of two pairs of tens and eights (sevens are not included in his combination), player number 2 - two pairs of tens and sevens. Player # 1 wins.

A pair. One Pair: Two cards of the same value and three more cards (kickers).

The dignity of a pair is determined primarily by the pair itself, then by the senior kicker, then by the second oldest kicker, and lastly by the third oldest kicker. For example, on the field - Ten Rush, Five of Hearts, Eight Tambourine, Queen of Spades, King of Tambourine, player number 1 - Eight Rush and Two Tambourine, player number 2 - Five Tambourine and Seven Tambourine. Player number 1 wins with a pair of eights combination.

High card. The High Card is the youngest combination in Texas Holdem. This combination does not contain any matches and consists of one card of the highest face value and four more kickers.

The merit of this combination is determined first of all by the highest card, then - by the highest kicker, then - by the second highest kicker, then - by the third highest kicker, and lastly - by the fourth highest by the kicker (five cards in total, as in all poker combinations ) Example 1: On the table are Two of Hearts, Jack of Clubs, Ten of Spades, Nine of Spades, Four of Hearts, player number 1 has Ace of Hearts and Seven Tambourine, player 2 has Queen of Tambourine and Seven Spade. Both players did not get any matches, but player number 1 wins, as his highest card (ace) has a higher face value than player number 2 (queen).

Example 2: On the table are Eight of Hearts, Ace of Clubs, King of Hearts, Four of Spades, Six of Spades, player number 1 has Ten Clubs and Two of Spades, player number 2 has Nine Worms and Five Tambourine. Both players again did not even collect a pair. Compare high cards. The general high card (ace) on the table, the first common kicker (king) - also on the table. The third card in seniority for player number 1 is ten, and player number 2 is nine, therefore player number 1 wins.

Example 3: On the table is King of Spades, Three of Tambourines, Eight of Tambourines, Jack of Clubs, Six of Hearts, player number 1 has Queen of Spades and Seven of spades, player number 2 has Queen of Spades and Five of Hearts. Players have no matches. The highest common card on the table is the king, the first kicker in the hands of the players is a queen, the second kicker is a jack on the table, and the third is an eight on the table. And player number 1 wins, since the 4th kicker in his combination is the seven on hand, and player number 2 is the six on the table.

Example 4: On the table is Ace of Spades, Two of Hearts, Queen of Hearts, Ten of Tambourines, Nine of Spades, player number 1 has King of Spades and Seven clubs, player number 2 has King of Tambourines and Three of Clubs. Compare high cards with players. The highest overall card is the ace on the table, then the second card (kicker) is the king in both hands, the third is the queen on the table, the fourth is ten on the table and fifth is nine on the table. Bottom line: the bank is divided, as both players have collected equal combinations.

Example 5: On the table are Ten Clubs, Ace of Spades, Nine of Spades, Jack of Tambourines, King of Hearts, player number 1 has Eight Clubs and Seven Hearts, player number 2 has Two Clubs and Three Tambourines.Total high card (ace) on the table, 4 kickers in descending order - king, jack, ten, nine. Bottom line: the bank is divided, as both players have collected equal combinations.

Kicker

Kicker (English kicker) - the highest card that determines the winner in case of coincidence of the main cards of the combination of several players. The kicker is present only in those combinations in which there are less than 5 main cards (that is, determining the rank of the card combination):

In other combinations, kicker does not happen:

To understand the principle of the kicker is quite simple. Any combination consists of exactly 5 cards. If the "basis" of a combination consists of less than 5 cards, then the remaining cards affect the strength of the combination, although their priority is lower than that of the main ones. As well as the main cards of the combination, the kicker can be taken both from the players own cards and from the table: only its face value is important. If the value of the combinations of the players matches up to all incoming kickers, it is considered that their strength is equal and the players share the bank. Examples:

Both players put together a pair of deuces, so the winner will be determined by the kicker. It can be seen that player number 1 has a senior kicker - "king". The first player wins.

Both players have put together a pair of tens, both players have a common senior kicker on the table - an ace, but the second kicker for player No. 1 is the "king". Player # 1 wins.

Both players put together a pair of nines. Two senior kickers - "ace" and "king" are on the table, that is, they are common. The winner is determined by the third kicker - this is the "lady" of player number 1.

Both players collected a pair of jacks. All three senior kickers are on the table, that is, they are common (these are ace, king and ten). The combination always consists of exactly five cards, which means that both players share the pot (despite the fact that 7 of the first player is older than 3 of the second!).

Both players gathered a "set of fives", but the senior kicker (king) belongs to player number 1, and he wins.

Both players put together a set of sevens. The jack lying on the table is the senior common kicker. The winner is determined by the nine in the hands of player number 1 - this is the second kicker.

Recall that the "set" combination includes only 2 kickers (any combination consists of exactly 5 cards). Both players gathered a set of ladies, two senior kickers - an ace and a king are on the table. The bank is divided in half.

On the table is a pair of twos. Each player has a pocket seven, the general seven lies on the table. Both players collected a combination of "2 pairs of sevens and twos", but player number 1 wins with the senior kicker "king".

The players collected the combination of "2 pairs of kings and queens" (the kings are on the table, the queen on each hand matches the queen on the table). A common kicker "ace" also lies on the table. In the combination of "Two pairs" there is only one kicker, so the bank is divided in half.

As we can see, the players do not have any coincidences, but player No. 1 has the highest card "lady", which brings him victory.

A similar situation - both players have no matches. Define the highest card and kickers: The highest common ace card is on the table, the first king king is also common. The second oldest kicker in her hands - "lady" - brings player number 1 victory.

No one has any matches. In order to determine the highest card and kickers, we see that all 5 cards are on the table and are common for both players, so the bank is divided in half.

There are no matches. On the table lies the highest card "ace" and three kickers: "king", "ten", "nine". The fourth kicker is the "eight" in the hands of player number 1, which brings him victory.

A rare situation - on the table "square of sevens". The winner will be determined by the kicker - this is the lady in the hands of player number 1. Player number 1 takes the bank.

Distribution Stages

Each distribution consists of several successive stages with their own characteristics.

1. Stage One - Preflop. The first stage begins with mandatory bets - "blinds" (the small blind and the big blind), they must be made by two players sitting to the left of the dealer. These bets form the initial bank, which players will fight for. Blinds are brought in by players seated clockwise after the dealer. The dealer can be recognized by the chip with the letter "D", which moves around the table clockwise after each distribution.

Bets are called blinds (English blind) because players do not yet know which cards they have. Then, each player is dealt two cards - they are usually called pocket cards of the player. Each player looks at their cards and decides whether to play them or fold. Gaming players alternately place bets: first, the player sitting on the left hand from the big blind, then the rest clockwise.

The betting round ends when all players call the highest bet (if no one has equalized the highest bet, the bidder becomes the winner and the deal ends) After the bidding is over, the next stage of the deal begins, the flop.

2. Stage Two - The Flop. The first three community cards appear on the table, each player now has a total of five cards. This is enough to form combinations (combinations may increase in subsequent stages).

The player sitting to the left of the dealer is the first to bet on this round of bidding. If according to the results of bidding on the flop there are more than one player who has not discarded a card, the next stage begins - the turn.

3. Stage Three - Turn. The fourth community card is laid out on the table. Players enter the auction again, the procedure is similar to the flop.

4. Stage Four - The River. The fifth community card is laid out on the gaming table.

All cards are dealt, players already know their combinations for sure. The last round of trading is performed with the same sequence as on the flop and turn.

5. Stage Five - Showdown. The showdown sums up the deal: the players reveal their cards, determining the winner (who has collected the best combination of five cards). This player takes the pot.

If side banks have formed during bidding rounds, there may be several winners.

Poker Game World: Omaha

What is Omaha? Omaha is one of the most popular types of poker. The game takes place in several stages, and the winner is the player who has collected the best combination of five cards or forced all opponents to give up (discard cards). This player takes back the bets made by all players (that is, the "bank"). The game uses a deck of 52 cards with standard seniority (from deuce to ace). Ace has one feature: it can act as the oldest card, as well as the youngest. Card suits do not matter in terms of seniority. Omaha is similar to Texas Holdem, but has two fundamental differences from it:

  1. Four pocket cards are dealt to each player, not two.
  2. The player makes a combination of two pocket cards and three community cards exactly.

The actions of the players. During bidding rounds, players make and equalize bets, or pass. The decision on a bet or a pass determines the successful poker player. There are several types of bets:

  1. Blind - a blind bet that a player must make before receiving cards. Players deposit blinds in turn from hand to hand.The blinds are divided into big and small. The size of the blinds depends on the table and is a convenient measure of other bets and the size of the pot.
  2. Bet - the first bet in a round, available if no one has made a bet in this round. The minimum beta size is one big blind, the maximum is unlimited.
  3. Raise - Raise a bet, available if a bet has already been made in this round. This is a fairly aggressive action, which should be done only with confidence in your cards (or bluffing!). The minimum size of the increase depends on the size of the bet made in this round, the maximum is unlimited.
  4. Va-Bank (All-In) - rate the size of all the available player stack. If a player goes all-in, formation of a side bank is possible (if other players bet more than the stack of who goes all-in)

Other actions:

Combinations

In Omaha, combinations always consist of exactly five cards. Combinations vary in strength, the player with the strongest combination wins the hand. The combination is formed of exactly 2 pocket cards and 3 community cards. Combinations in decreasing order of value:

  1. Royal flush - the top five cards (ace, king, queen, jack, ten) of the same suit.
  2. Straight flush - five cards of the same suit, running in a row at its true value.
  3. Four of a kind - four cards of the same value and one more card (kicker).
  4. Full house - three cards of the same value and one pair.
  5. Flash - five cards of the same suit.
  6. Street - five consecutive worthy cards.
  7. Set - three cards of the same value and two more cards (kickers).
  8. Two pairs - two pairs of cards of equal value and one more card (kicker).
  9. A pair - two cards of the same value and three more cards (kickers).
  10. High Card - includes one high card and four more cards (kickers).

It is impossible to use 3 pocket and two community cards or, say, 4 pocket and one community card to form a combination. For example, if player # 1 has a combination of Street and the second has Two pairs, then player # 1 wins (Street rank is higher, and the dignity of the cards itself no longer plays a role). If several players have combinations of the same rank, then the winner is the one whose combination is made up of cards of the highest value, and if they match, then the force is considered the same - and the players divide the bank. Some combinations include kickers, which do not determine the rank of the card combination, which, however, affect its strength. The strength of the combination is determined by:

Ranks of Combinations

Royal flush. Royal flush (English Royal Flush - "royal flush") - the top five cards (ace, king, queen, jack, ten) of the same suit.

The oldest and most rare combination. In Omaha, in one hand, only one player can collect a Royal Flush combination.

In case of a royal flush on the table due to the specifics of Omaha players will not split the bank. You cannot use all 5 community cards to form a combination.

Straight flush. Straight flush (English Straight Flush) - any five cards of the same suit in order (except for the flush directly from the top ten to the king - as this will already be a Royal Flush). An ace can start or end a sequence (that is, a straight flush from ace to five is possible).

The advantage of a straight flush is determined by the highest card included in it (a straight flush to a king older than a straight flush to eight). A straight flush from Ace to Five has the lowest dignity (in this case, Ace is equated to "one", and the highest card is five). In one hand, you can collect a straight flush of only one suit.

If at the same time 2 players have collected a straight flush, then the player with a higher value card will win. For example, if Jack of clubs, Two of hearts, Five of spades, Six of spades, Seven of spades are on the table, and player # 1 has eight spades and nine spades among four pocket cards, and player number 2 has three spades and four spades, then player No. 1 will win, as he collected a higher straight flush to nine: Five peak, Six peak, Seven peak, Eight peak, Nine peak.

An ace can either start a sequence or end it. Here is an example of a straight flush to five - Ace of Hearts, Two of Hearts, Three of Hearts, Four of Hearts, Five of Hearts. Here, the ace begins the combination, and its dignity is equated to "one," and the five is considered the highest card.

Four of a kind. Four of a kind (Four of a Kind, Quads) - "four of the same": four cards of the same value and one more card.

A square can be assembled in two ways:

In one hand, no more than two four of a kind of cards from cards of different values ??can be collected at the same time, and the player who has collected a square of a higher rank will win. For example, Eight of hearts, Eight of clubs, Eight of hearts, Eight of hearts, Eight of spades, Two of spades, player # 1 has Eight of spades, Eight tambourines, Ten of spades, Jack of spades, and of player 2 - Eight of tambourines, Eight of clubs , Two of worms, Three of worms.

Both players collected four of a kind, however, the player% 1 with eights on hand will win.

Full house. Full house (English full house - "full house") - three cards of the same value and one pair.

The dignity of a full house is determined first of all by a trio, and in the second - by a pair. For example: Full house Three of hearts, Three of clubs, Three of tambourines, Two of hearts, Two of clubs is older than Two of clubs, Two of tambourines, Two of spades, Ace of spades, Ace of tambourines; Full House Jack of Hearts, Jack of Clubs, Jack of Tambourines, Nine Worms, Nine of Clubs is older than Full House of Jack of Hearts, Jack of Clubs, Jack of Tambourine, Eight of Hearts, Eight Clubs. Lets say Jack of Tambourines, Ten of Clubs, Ten of Tambourines, King of Spades, Five of Clubs fell on the table, player # 1 has Four Spades in his hands, Four tambourines, Jack of Spades, Jack of clubs, and Player 2 has Four of Hearts, Six of Worms, King of Hearts, Ten Rush.

Player number 1 collected a full house of jacks and ten: Jack of a tambourine, Jack of spades, Jack of clubs, Ten of clubs, Ten of a tambourine. Player number 2 gathered a full house of ten and kings: Ten of spades, Ten of clubs, Ten of tambourines, King of spades, King of hearts. Player No. 1 wins with the highest combination (the rank of his "three" of jacks is higher).

Flash. Flush - five cards of the same suit.

In one hand, a Flush of only one suit may occur. If Flash has gathered several players at the same time, the player with the highest card in the Flash wins. When the highest card coincides, the second in seniority plays a role, and so on up to the fifth card of the combination. For example, in the situation in the picture below, both players collected a Flash with a senior king, but player No. 1 will win, since his combination contains a higher pocket card - ten.

Straight. Street (from the English. Straight - "order") - five cards of any suit in order of seniority. An ace can start or end a sequence (that is, a straight from Ace to Five is possible).

The dignity of a Street is determined by the highest card included in its composition. Street to King is older than Street to eight. Ace to five straight has the lowest dignity (in this case, the dignity of the ace is equated to "one", and the highest card is five). If at the same time two players have collected a straight, then the player with a higher value card will win.

For example, if Jack of Clubs, Eight of Hearts, King of Spades, Six of Hearts, Nine of Spades is on the table, player number 1 among 4 pocket cards has Ten Spades and Queen of Spades, and player number 2 has Seven Worms and Ten Worms, then he will win player No. 1, since he collected a higher Street to the king - Nine spades, Ten spades, Jack of clubs, Queen of spades, King of spades, while player No. 2 collected Street only to jack.

Ace can both begin the order and end it. Here is an example of a straight to five: Ace of hearts, Two of hearts, Three of spades, Four of clubs, Five of tambourines, where the ace starts the combination, and its dignity is equal to "one" and the five is considered the highest card.

Set. Set / Trip / Three (Set Three of a Kind, Set - "three of the same", "set") - three cards of the same value and two more cards (kicker).

The dignity of Set is determined primarily by the seniority of the three, then the senior kicker, and last but not least, the second oldest kicker. If several players collect the Set at the same time, then the player with the three highest denominations wins. If the face value of the three also matches, the winner is determined by the senior kicker. In the following example, both players gathered Set from the kings, but player number 1 wins with the highest kicker - an ace. The lady in the hands of player 2 does not improve his combination, since she will not play on the field - after all, there are always 3 community cards and 2 pocket cards on the field in Omaha.

In the example below, both players collected Set, but player # 1 undoubtedly collected Set above. The six in the hands of player No. 2 does not improve his Set of eights, since it will not play (only 2 cards are played in Omaha and in case of player No. 2 this is two eights).

Two pairs. Two pairs (Eng. Two Pair) - two pairs of identical cards and another card (kicker).

The dignity of two pairs is determined first of all by the eldest pair, then by the second pair, and lastly by the kicker. In the following example, player # 1 collects two pairs, although there are no matches on the table:

And in this example, one of the assembled pairs lies on the table:

A pair. One pair (Eng. One Pair) - two cards of the same value and three more cards (kickers).

The dignity of one pair is determined primarily by the pair itself, then by the senior kicker, then by the second oldest kicker, and lastly by the third oldest kicker.

High card. High Card is the youngest combination in Omaha. This combination does not contain any matches and consists of one card of the highest face value and four more kickers.

The merit of this combination is determined first of all by the highest card, then by the highest kicker, then by the second highest kicker, then by the third highest kicker, and lastly, the fourth highest by the kicker (five cards in total, as in all poker combinations ) For example: on the table are Six of hearts, Jack of hearts, Queen of hearts, Three of tambourines, Seven of clubs, player number 1 holds Ace of clubs, King of hearts, Five of spades, Two of tambourines, and player No. 2 has Ace of hearts, Four of hearts, Nine tambourine, Ten clubs.

Both players have the highest card (ace), so the winner will be revealed by the next kicker. The winner is determined by the second kicker - the king of player number 1.

Kicker

Kicker (English kicker) - the highest card that determines the winner in case of coincidence of the main cards of the combination of several players. Kicker in Omaha is present in the following combinations:

In other combinations, kicker does not happen:

To understand the principle of the kicker is quite simple. Any combination consists of exactly 5 cards. If the "basis" of a combination consists of less than 5 cards, then the remaining cards affect the strength of the combination, although their priority is lower than that of the main ones. As well as the main cards of the combination, the kicker can be taken both from the players own cards and from the table: only its face value is important. If the value of the combinations of the players matches up to all incoming kickers, it is considered that their strength is equal and the players share the bank.

Distribution Stages

Each distribution consists of several successive stages with their own characteristics.

1. Stage One - Preflop. The first stage begins with mandatory bets - "blinds" (the small blind and the big blind), they must be made by two players sitting to the left of the dealer. These bets form the initial bank, which players will fight for. Blinds are brought in by players seated clockwise after the dealer. The dealer can be recognized by the chip with the letter D, which moves around the table clockwise after each distribution.

Bets are called blinds (English blind) because players do not yet know which cards they have. Then each player is dealt four cards - they are usually called pocket cards. Each player looks at their cards and decides whether to play them or fold. Gaming players alternately place bets: first, the player sitting on the left hand from the big blind, then the rest clockwise.

The betting round ends when all the players call the highest bet (if no one called the highest bet, the bidder becomes the winner and the deal ends). After the end of bidding, the next stage of distribution, the flop, begins.

2. Stage Two - The Flop. The first three community cards appear on the table, each player now has a total of seven cards. This is enough to form combinations (combinations may increase in subsequent stages).

The player sitting to the left of the dealer is the first to bet on this round of bidding. If according to the results of bidding on the flop there are more than one player who has not discarded a card, the next stage begins - the turn.

3. Stage Three - Turn. The fourth community card is laid out on the table. Players enter the auction again, the procedure is similar to the flop.

4. Stage Four - The River. The fifth community card is laid out on the gaming table. All cards are dealt, players already know their combinations for sure.

The last round of trading takes place with the same sequence as on the flop and turn.

5. Stage Five - Showdown. The showdown sums up the deal: the players reveal their cards, determining the winner (who has collected the best combination of five cards). This player takes the pot.

If side banks have formed during bidding rounds, there may be several winners. Side banks can only be claimed by those players whose bets are included in their composition.

Poker Game World: Game Features

Coins The main game currency. For coins, you can buy chips, respect, gifts and other game values.

Chips.The game of poker goes exclusively to the chips. Chips can be purchased for coins using the daily bonus, receiving the salary of a "respected dealer" or simply winning them from other players. Player tops are calculated based on the number of chips in their accounts.

Respects. Respects are a sign of respect or, in other words, a currency that reflects a players social status. You can give respect to any player you like. To do this, just hover the mouse over the players avatar and click on the pop-up R sign. The more friends you have, the easier it is to accumulate respect. Not only because the daily bonus directly depends on the number of friends, but also because it is friends who will help you when you fight for the title of "respected dealer".

How does a loyalty program work? World Poker Club rewards loyal players for club loyalty. Upon a players level increase, victory in tournaments, game at tables and with each purchase in the bank, status points are awarded to the player. Accumulating points, the player rises through the levels of the loyalty program, and the higher the level, the more various bonuses and opportunities he receives! Earned status points do not burn out and remain forever. The higher the level of the loyalty program, the more bonuses:

Loyalty program levels. All players start with Silver status . This is the basic level of the program.

As you move to higher levels of the loyalty program, players receive various additional benefits, including, for example, the following ( with Ruby status ):

Croupier. A croupier is a person who deals cards at all tables in the same group of rooms. The most respected of them - the first three players - receive a certain percentage of the total money turnover in their group of rooms. The percentage depends on the room in which you want to become a dealer, as well as on the positions in the rating of the dealer. Staying as a croupier gradually spends your respect. If you were interrupted by a higher rate of respect, the rest of your respect is burned. Chips are credited immediately in real time and added to the total of all chips, updating the amount once a minute. It is not necessary to be in the game at the moment when you occupy the post of croupier.

Weekly tournament.A weekly tournament is held every week and lasts for seven days. The game in the tournament is played on tournament chips, the initial number of which you can choose when you first enter the tournament. At the end of the competition, 20% of the leaders in terms of the amount of winnings are divided by the bank (its value depends on the number of tournament chips in the game), and the best will receive Coins. You cannot buy chips in a tournament. If you lose all the chips, you are eliminated from the tournament, but you can start the tournament again. You can exit the game at any time. Having returned, you will continue the game with the same number of chips that you had when you left the game.

Poker Game World: Top Questions

Can I start the game again?You cannot start the game again. Also, deleting a game from the device will not delete your progress. You can start the game if you log in to another social network! You can always continue the game when reinstalling or in the Web version of the game on the site of your favorite social network.

What happens if I log in from another social network account? When you log in from another social network, your progress will be replaced by the current progress, relevant for another social network. Naturally, progress is not overwritten, but only replaced at the time of your authorization.

Poker Game World: Security and Rules

I want to delete my account and all personal data. How can I do it? In order to delete the account and all personal data, contact the game support service with the corresponding request. After the support service receives your request for data deletion, you can refuse and save your account and related personal data for 30 calendar days. If after 30 days from the date of sending the request for data deletion you do not change your mind, all the necessary information will be deleted. Also note that such a deletion is irreversible, and after it the account cannot be restored.

I want to download my personal data. How can I do it? In order to get your personal data, contact the game support service with the appropriate request, and they will send you an archive with all the data. Please note that the support service will need up to 10 calendar days to collect the necessary data into a single archive and send it to you.

Poker Game World: Joker Holdem

Joker Holdem Basics. Joker poker differs from normal poker only by adding a few jokers to the deck. There can be from 53 to 56 cards in a deck - 52 ordinary cards and from 1 to 4 jokers. The joker is considered to be a card in which the combinations strength is greatest. If the joker can supplement the players cards with several combinations at once, then he is used to form the strongest one.

Due to the presence of a joker in the deck, it becomes possible to obtain a combination of "Poker" - five cards of the same value (for example, "Poker of ten" - this is four tens + joker, playing the role of "fifth" tens). The combination with the joker included in its composition is equal in strength to a similar combination composed without the participation of the joker.

Combinations

Poker. Poker (English Five of a Kind), the oldest and most rare combination, is made up of five cards of the same value (for example, of five kings). But, since there are only 4 cards of the same face value in the deck, such a combination is possible only in a game with the participation of jokers. Example - Poker from the kings:

Royal flush. Royal flush (English Royal Flush - "royal flush") - the top five cards (ace, king, queen, jack, ten) of the same suit. The joker can enter the royal flush, replacing any of these cards and increasing the likelihood of this combination. Example - Peak Royal Flush:

Straight flush. Straight Flush (English Straight Flush) - any five cards of the same suit in order (except for a combination from ten to the king, since this is, in fact, a royal flush). An ace can start or end a sequence (that is, a straight flush from ace to five is possible). The joker is considered a card in which the advantage of a straight flush will be maximum. Example - Straight flush to tens, where the joker here plays the role of tens, not five:

Four of a kind. Four of a kind (Four of a Kind, Quads) - "four of the same": four cards of the same value and another card (kicker). The joker is considered one of the four cards included in the square. If the player has collected the three, then the joker amplifies it to the square (and not to the full house). Example - Four of a kind of jacks:

Full house. Full House (Full House - full house): three cards of the same value and one pair. The joker upgrades two pairs to a full house. In this case, the joker is considered a card that improves to three the best of the two available pairs. An example is a full house with three aces:

Flash. Flush: Five cards of the same suit. The joker will be considered a card in which the advantage of the flush will be maximum. Usually the joker is considered an ace, but if the ace is already there, then he plays the role of a king - and so on. Example - Ace Flush:

Straight. Street (from the English. Straight - "order"): five cards of any suit in order of seniority. An ace can start or end a sequence (that is, a straight from ace to five is possible). The joker is considered a card in which the advantage of the straight will be maximum. An example is a straight to six, where the joker does not replace the ace, but the six:

Troika. Three, or Trips (eng. Three of a Kind - "three of the same"): three cards of the same value and two more cards (kicker). The joker card always improves the pair to three. Example - Three dozen:

Two pairs. Two pairs (Eng. Two Pair) - two pairs of identical cards and another card (kicker). The joker card does not participate in compiling this combination, because if the player has already collected a pair, then the joker will strengthen his best combination immediately to three, and not to two pairs.

Couple. One pair (Eng. One Pair) - two cards of the same value + three other cards (kickers). If the joker card is in a combination where the player has not collected anything, then it improves the combination to a pair. The joker is considered a card of the same denomination with the players highest card and thus forms the highest possible pair with it. An example is a couple of dozen:

High card. The High Card is the youngest combination in Texas Holdem. It does not contain any matches and consists of one card of the highest face value and four kickers. The joker card is not used to create this combination, as it automatically upgrades it to a pair.