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Walkthrough Sniper Arena: Tips, WIKI, Reviews

SNIPER ARENA is a game for android with release date 11/10/2016 from Nordcurrent. Game genre: Action. In the article, we have summarized tips for leveling from TOP players, developers ’answers to gamers’ questions, guides for beginners from the official website and our secrets of passing the game. Attention, the article is periodically updated, check the Wise Geek website more often.

Contents

  1. Character Guide
  2. How to play?
  3. Guide to the main game modes
  4. Your Inventory
  5. Territory Control
  6. Squad Features
  7. Alliance Guide
  8. About the Mercenary Guild
  9. Mission Importance
  10. All About Bonuses
  11. Ratings
  12. All kinds of awards

Sniper Arena: Character Guide

As a standard - each player has only the first character open, in which all your inventory items are saved. In total, a player can have up to 9 characters of various ranks and purposes.

Soldier. The soldier is an excellent team player, his mission is to destroy opponents. Well Equipped Soldier:

Does your opponent have a strategic advantage in a tournament or in capturing territory? The soldier will easily equalize the chances of his team due to additional bonuses.

Saboteur. The saboteur’s ability to become invisible to enemy drones, increased armor-piercing and damage perfectly help him organize sabotage behind enemy lines. The saboteur easily defeats his rivals due to bonuses in battles against everyone, team battles and in the Control of territories mode. Do you have a strategic advantage in a tournament or conquering territory? The Saboteur will happily multiply your team’s chances of winning with additional bonuses. The Saboteur is an excellent mercenary due to the bonus to rank points earned by completing a contract, as well as in certain battle modes.

Engineer. His drones strike fear into any opponent. With increased armor and remaining invisible to enemy drones, Engineer drones can easily destroy opponents due to their damage and armor-piercing bonuses. Blue is the color of the sky in which his beloved drones soar. Therefore, the engineer is especially good at playing on the blue side in tournaments and territories. A well-equipped engineer receives bonuses in raids, tournaments, and territories both during and after the battle.

The bonuses of each of the characters depend on their rank and equipment.

Inventory for the characters. Inventory for each character is purchased and pumped separately, including rifles, helmets and drones. The stocks of tuning and boosters can be installed on the inventory of any character.

Unloading, glasses, gloves, shin guards and boots. Each of the items has a set of standard characteristics:

These characteristics are increased by installing a new class of improvements. Each of the items has Mod. and Mk. Each set level of equipment pumping raises the Mod counter. by one unit. Every 5 Mod. give 1 Mk. After increasing the counter Mk., The counter Mod. is reset to 0. In addition, each item has an additional counter Sp. Sp. rises only when you receive the item from the surprise box again. Sp. affects the size of the bonus that the inventory brings. Unloading, depending on its type and character, brings:

  1. Drone Armor Bonus;
  2. Bonus to rank points earned in certain battle modes (after battle);
  3. Bonus to rank points in battle in certain battle modes.

Points, depending on their type and character, bring:

Gloves, depending on their type and character, bring:

Shields, depending on their type and character, bring:

Boots, depending on their type and character, bring:

The more elite the inventory and the higher the character’s rank, the greater the bonus. Characters and inventory can be purchased in the game interface for diamonds if you have the necessary rewards, later they will be added to surprise boxes. Please follow the news in the group.

Sniper Arena: How to play?

Selection of opponents in the modes "against all", "team battle", "squad battle". Real opponents are selected taking into account the maximum damage available to the player. Those. no matter what rifle the player goes into battle with, the selection will take into account the damage of the strongest rifle in the player’s arsenal. Bots are selected according to the player who first appeared on the map. The armor of bots depends on the maximum damage available to the player. The damage of bots depends on the maximum available armor of the player (i.e. it does not matter in which helmet the player goes into battle, the selection will take into account the most armored helmet in the player’s arsenal) - the more armor, the stronger the bots.

When repeating the battle through the button "again", bots are selected according to the least pumped player. The maximum available damage and armor values cannot be reduced by installing lower-level modules on equipment. When selecting an enemy, only pure values of damage and armor are taken into account, i.e. without tuning. Pumping drones does not affect the selection of the enemy in any way. Upon reaching the rank of Phantom I, the player falls into an unlimited damage group.

Frequent beginner mistakes: pumping damage, which leads to battles with too strong opponents, pumping armor, which leads to too strong bots that kill each other faster than the player can do. Experienced players recommend keeping the ratio of damage to armor 1: 3, 1: 6 or 1:10.

Selection of real opponents in the modes "Duels", "Platoons", "Tournament", "Control of territories". It is carried out based on the position of the player / platoon / squad / alliance in the corresponding rating.

Moving around the map. The point from which the player fights is the control point, for all players this point is the same. The fighter himself moves around the map in the same way as other players. The player’s position, in which other players see him on the map, is determined automatically upon entering the map and changes only after the player’s death. There is no possibility to manually change the position in the game. One player - one position i.e. for all players, a certain player will be displayed on the map in the same place.

Relocation. Redeployment is the ability to move to another point on the battle scheme in case of a tactical need. The function can be used in tournaments and during the capture of territory. For the function to work, you must enable it in the game settings. When the function is enabled, the redeployment button appears in the interface for combat in tournaments and battles for territory (capture only).

Pressing the button - opens the general scheme of the battle. Clicking on any of the battle points in this case will lead to the exit from the battle in which the player was and entering the battle on the pressed point (even if the player clicked on the same point where he was). To return to battle, press the "back" button. In case of redeployment from an unfinished battle:

Rank points. Rank points (OZ) - a reward expressed in numerical form, received by a player for the successful completion of certain actions. The total number of rank points received by a player during the entire game determines the player’s rank. The outcome of the battle (victory or defeat) depends on the number of rank points scored by the player (team). Rank points gained in battles go into the player’s statistics, against contracts, assignments, and ratings.

In battle, rank points are awarded for: killing an opponent, first blood, quick kill, headshot, one-shot kill, revenge, helping allies, and a continuous kill streak. The number of rank points depends on the rifle and the opponent (more rank points are awarded for real opponents than for bots). Additional rank points in battle can be obtained for:

Dependence of the gained rank points on the equipment. Additional rank points at the end of the battle can be obtained for:

Penalty. If a player has a cup that his squad does not have, then the squad / tournament rank points earned by the player at the time they are added to the squad (after the battle) are reduced by a certain percentage (penalty):

  1. 50% for one league difference;
  2. 75% for the difference in two leagues.

It doesn’t matter how the player got the cup (earned or out of the surprise box). The penalty does not apply to rank points earned through contracts.

About the player’s profile. Player ID is a unique number that is assigned to the player’s progress and serves to identify him. Save the screenshot with the ID image, you will need it when contacting support. The secret code is a unique number that serves to confirm the identity of the player when contacting the tech. support. The secret code is located in the game settings on the "information" tab. Please do not give your secret code to strangers. Player level (XP) - grows with battles, does not depend on the rank. There are 60 levels in the game. The level determines:

There are two parameters in the game that evaluate a player’s skill: accuracy and efficiency. Both parameters are displayed in the player’s profile on the "Statistics" tab. Accuracy is the percentage of shots that hit the target. Efficiency is the ratio of kills to shots fired. The more kills from the first shot, the higher the efficiency.

To change your nickname, avatar or flag, click on the pencil icon next to your nickname. After making changes, click the "Save" button.

Sniper Arena: Guide to the main game modes

Raids

Raid is a special mode in which the squad’s fighters jointly complete raid tasks and raise the level of their squad. To complete a raid mission, the entire squad needs to gain a certain number of rank points on a given map in the allotted time. Information about the mission is located on the "Raid Unit" tab. You can complete the task only in battles launched by the "Battle-Raid" button. Mercenaries with an active squad contract cannot complete raid missions. A player can take part in a raid battle once an hour. Repeated raid battles before the hour ends will require payment.

If a squad completed a raid mission within the allotted time or earlier, it will receive an increase in the squad level at the beginning of the next game day. If the squad was unable to complete the task within the allotted time, all points gained during the task will be lost. The squad level does not decrease, but the task will have to be completed from the beginning. If the player has left the squad, the points scored by him are deducted from the total.

Unit level. The squad level increases the number of rank points for killing during the battle. The higher the level of the squad, the more significant the bonus. The bonus is valid in any game modes. The bonus applies to all fighters in the squad who have gained the required number of rank points as part of the squad. The higher the unit level, the greater the requirement. The points scored during raid missions go into the general squad rank points and are taken into account in the squad rating, as well as increase the personal sniper rank and are taken into account in the Raider rating.

Tournaments

A tournament is a squad competition. The tournament is held 5 times a day. The tournament schedule can be found in the game in the tournament description. To participate, you need a preliminary registration. The squad leader or his deputies can register a squad for a tournament. Duration of one tournament: until victory, but no more than 45 minutes. Players with a position equal to or higher than the position specified in the access level in the squad settings can take part in the tournament. A player who has an earned tournament cup, which the squad does not have, cannot take part in the tournament.

The shorter the time until the end of the registration for the tournament, the more chances that your application will be late (due to the connection speed of different players, etc.). We strongly recommend that you register your squad for the tournament in advance.

A player who has a tournament cup received from a surprise box, but which the squad does not have, will be able to participate in tournaments. However, in this case, the tournament rank points earned by the player at the time of adding them to the squad (after the battle) will be reduced by a certain percentage (penalty):

The opponent in the Tournament is selected randomly from the squads of the same tournament league. The tournament is held on a random tournament scheme. The color of the team depends on the position in the tournament ranking relative to the opponent. The team below will be blue and have a slight strategic advantage.

Each point on the diagram is a 3-minute battle on a random map (Square, Center, Embankment, Crossroads) in 6x6 format (number of players). Teams capture points on the way to the opponent’s flag. The unit that first captures at least one opponent’s flag becomes the winner. If the squad has never been able to win at least one point of the opponent, this tournament is counted to the squad as a failure to appear. Punishment for no-show - restricting access to the tournament until the end of the season or paying a fine.

As a result of the battle, units receive rating points:

The prize places in the tournament rating are determined by the number of rating points scored. If the number of rating points is the same, then the winner is determined by the number of wins. If the number of victories is the same - by tournament title points. The position in the tournament ranking affects the selection of an opponent in the next tournament. Rank points earned in tournament battles also count towards the squad standings. Diamonds received for a prize place in the rating are distributed among the fighters in proportion to the tournament rank points.

Platoon Tournament

Battles for each type of platoon are held once a day at a specified time. To participate, a preliminary registration is required (the maximum number of participants is limited = 256 platoons). The platoon member who makes the entry pays the fee. The prize fund of the battle is formed from contributions. Platoons that signed up for a battle fight each other in pairs until a single winner is determined. The winner in each pairwise battle is determined by the number of rank points scored in the battle (if the number of HP is equal, then the blue side wins). After the end of daily battles, platoons receive diamonds in the amount of:

Within the platoon, the prize diamonds are divided equally among its members. As well as prize boxes with a surprise (only active platoon soldiers who have collected the required minimum of rank points - the column "required for the reward").

Platoon Tournament. Platoon Tournament is a platoon competition that lasts during the game week, after which the best platoons receive a reward (chevron). Ratings and awards are presented separately for each type of platoon. The ratings are based on the points that platoons receive for participating in daily platoon battles:

If the number of rating points is the same, then the position in the rating is determined by the number of victories in battles. If the number of victories is the same, then by the sum of platoon rank points. All members of the winning platoon who have collected the required number of rank points specified on the platoon tab (required for the cup) receive chevrons.

Duel

Duels are individual competitions between fighters. The fighter’s belonging to a squad or alliance does not matter. The competition is divided into five leagues, depending on the rifle used. You can take part in battles of all leagues at the same time. All fighters, regardless of their regalia, can enroll in a duel, if they have the rifle necessary to participate in battles. To directly join the battle - a fighter must be equipped with a rifle and helmet corresponding to the league. The belonging of the rifle / helmet to one or another league of duels can be seen in the armory in the equipment description.

General rules. The competition lasts 1 game week and upon completion the best players receive a reward (chevron) depending on their place in the ranking. Rankings and awards are presented separately for each league. Ratings are based on rating points that players receive for participating in daily duels:

If the number of rating points is the same, then the player’s position in the rating is determined by the number of victories in the stages of duels in the corresponding arena. If the number of victories is the same, then by the sum of the rank points earned in duels in the corresponding arena.

Fights. Battles for each league are held several times a day at the specified time. To participate, you must sign up by making a contribution. The maximum number of participants is limited to 256 per league. Players signed up for a fight fight in pairs until a single winner is determined. At the end of each competition (when the only winner is determined), in addition to rating points, players will also receive diamonds in the amount of:

Sniper Arena: Your Inventory

Drones

Each drone has a set of standard features:

These characteristics are increased by installing a new class of improvements. Pumping drones does not affect the selection of the enemy in any way. When the drone is available, then the drone launch button is active in battle. When you press the button, the drone starts up and starts searching and hitting enemy targets in autonomous mode. The start button turns into a timer that counts down the time until the drone is discharged. Below the drone launch button is the number of drones ready to launch.

If several drones are available to a fighter, he can launch them alternately in the same battle. Only one fighter drone can be in the air. Drones fly out in a strictly defined order from the most powerful to the lightest: Hunter - Bear - Tiger - Boar - Eagle - Fox - Sparrow. It is impossible to change this order. The sniper receives rank points for targets eliminated by the drone. Fighters can see the movements of enemy drones and fire at them (their own and allied drones are not visible in battle). For shooting down an enemy drone, additional rank points are awarded as for killing an opponent.

To shoot down a drone, a rifle must have at least some armor-piercing capability. After a combat mission, the drone is sent to recharge. The recharge time depends on the capacity of the drone’s battery. If the device was shot down in battle: it is also sent for reloading. The next launch of the drone is only possible when it is fully charged. Drone Auto Charge allows you to automatically charge your drone with a 50% discount when exiting a battle in which it was used. The function is enabled in the game settings on the "control" tab. The function does not work if the battle is ended incorrectly and is relocated from an unfinished battle.

Weapon cases

Weapon cases allow you to take additional rifles into battle. There are two types of Weapon Cases: a Small Case for one rifle and a Large case for three rifles. If both cases are purchased, you can take four additional rifles into battle. In battle, you can switch between rifles and get the effect of their bonuses. When you first change a rifle to a rifle from a case, camouflage and maintenance are written off from the selected rifle.

Bonuses at the beginning of the battle and at the end of the battle (bonus to thermal imager, bonus to cash) are determined by the main rifle installed in the player’s armory. Statistics on kills, headshots and marksmanship, as well as achievements, also count towards the main rifle, which is installed in the armory. Bonuses during combat (kill bonuses, etc.) are determined by the currently selected rifle.

How to put a rifle in a case? When choosing a rifle in the armory - if there is space in the case, the case icon appears at the top left. When pressed, the rifle goes into the case. To put the rifle in the case, it does not need to be installed as the main rifle.

Upgrade modules

1. Smart Rifle 1.0. Automatic shooting (the shot occurs when the open sight is aimed at the enemy, does not work for drones and bonuses). To switch the rifle to automatic firing mode, during the battle, click on the sight icon at the top of the screen (next to the boosters).

2. Black Upgrade Kit. Rifle upgrade kit: Ddrs 50, T-5000, Trivia II Ultima and L85 A1 Raid Sp. When installing the kit (for each of the rifles, the kit is purchased separately):

3. Smart Rifle 2.0. The module is available on rifles: Tpar. 300, Ddrs 50 BLK, T-5000 M, Trivia II Smart Ultima, L85 A1 Raid Ultima Sp., Tpar Elite, L81 A1 Raid U. Gold. A frameless sight is automatically installed with the module. Depending on the class, the module provides access to additional settings:

4. Red Upgrade Kit. Upgrade kit for Mirage-4 and Nighthawk helmets. When installing the kit (for each of the helmets, the kit is purchased separately):

5. Smart Helmet. The module is available on helmets Phantom St. Patrick’s day Sp., Phantom-5, Avenger and Veloceraptor. Depending on the class, the module provides access to additional settings:

Boosters

Boosters are emergency assistance in combat. Types of boosters:

  1. Adrenaline - restores and doubles health. If you turn on auto mode - the enemy will receive points only for the first HeadShot in a series of headshots, such a series is interrupted by death.
  2. Explosive Bullet - Loads a cartridge that kills any enemy on the first hit. Does not penetrate drone armor.
  3. Gunner - illuminates enemies in battle for 10 seconds. To use it, you need to click on the booster icon in battle (three icons in the upper right corner). When the booster is pressed again, it switches to automatic mode, then the icon turns red.
  4. Homing missile (mini-spike) - shoots at the last player who killed you. The use of the rocket is possible only at the time of death and only by manual activation.

The rest of the boosters can be seen on the Boosters tab in the in-game store. Boosters are sold for diamonds (except for the rocket), and they can also be obtained as a bonus or from surprise boxes. The rocket can only be obtained from surprise boxes.

Tuning

Tuning - these are additional attachments for the rifle and helmet, which give a significant advantage in battle. Tuning types:

  1. Camouflages for helmet and rifle;
  2. Airbrushing on the helmet;
  3. Rifle maintenance.

Auto-replenishment of tunings allows you to renew the camouflages installed on the rifle and helmet, airbrushing, service with a 50% discount (including those that are not available for purchase in the usual way) upon exiting the battle, in which the corresponding tuning has ended. If the finished body kit is in stock, the replenishment will come from stock.

Auto-replenishment does not work when the battle is ended incorrectly (relocation from an unfinished battle, departure from the network, the phone is turned off, the game is closed, technical work, etc.). The function is enabled in the game settings on the "control" tab. Before turning on auto-refill, check the tuning cost (some body kits are quite expensive).

If auto-refill didn’t work: make sure it is enabled in the game settings, play 1 battle with a different rifle / helmet and restart the game. There is a chance that the tuning will be restored (last).

Counters Mod., Mk. and Gr.

Each rifle, helmet and drone, as well as the unloading, goggles, gloves, shields and boots have Mod leveling counters. and Mk. Each set level of equipment pumping raises the Mod counter. by one unit. Every 5 Mod. give 1 Mk. After increasing the counter Mk., The counter Mod. is reset to 0. All rifles have an additional Gr counter. Counter Gr. rises due to the collected full collections of avatars. You can view your avatar collections in the player’s profile settings.

Each collected collection increases the Gr counter. on all rifles by one unit. Increasing the counter gives a bonus in battle to the received rank points:

Rifles and helmets

Rifles. Each rifle has a set of standard features:

These characteristics are increased by installing a new class of improvements, as well as using tuning (camouflage and maintenance).

Helmets. Each helmet has a set of standard features:

These characteristics are increased by installing a new class of improvements, as well as using tuning (camouflage and airbrushing).

Sniper Arena: Territory Control

There are 12 territories in the game, each of which can be controlled by one alliance. The number of controlled territories is unlimited - one alliance can control all 12 territories. Each territory has its own indicator from [T1] - the most elite territory, to [T12].

The capture of a territory occurs every 24 hours (the capture time timer is displayed on the tab of each territory). Two hours before the attack on the territory, qualifying battles begin, in which alliances fight among themselves for the right to attack the territory. Players can take part in battles whose position matches or is higher than the position specified in the access level in the squad settings.

Qualifying fights. To participate in qualifying battles in each of the territories, you need to register in advance (for each territory you need to register separately, max. 256 alliances). An alliance can be written by any member (player) whose position matches or is higher than the position specified in the access level in the squad settings.

The stage of a qualifying battle consists of 2-6 points (a separate map at each point), the goal is to score a total number of points that exceeds the opponent’s points. If the number of title points is the same, the blue side is declared the winner. Stage winners advance to the next stage until two winners remain to attack the territory.

Capturing territory.Capture duration: until victory, but no more than 45 minutes. Territory attacks take place in different patterns of territorial battles. Each point on the diagram is a 3-minute battle on a random map in 6x6 format. The color of the team depends on the position in the ranking of alliances (territories) - the alliance lower in the ranking will be red and will receive a slight strategic advantage. Teams capture points on the way to the opponent’s flag. The alliance that first captures at least one opponent’s flag becomes the winner. If the winner is not determined within 45 minutes, the victory is awarded to the blue side.

Alliance (territory) rating. Based on the results of qualifying battles and the seizure of territory, alliances receive rating points:

Territory ownership and awards. The territory belongs to the alliance. If an independent alliance (from one squad) that owns a territory joins the alliance, control over the territory is transferred to the alliance. Those. in the event of a detachment leaving / excluding a unit from the alliance, this territory will remain with the alliance.

The reward for owning a territory is indicated on the territory tab and is a discount for a mask / camouflage / can + bonus cash in all types of battles (cash bonus from several territories is not cumulative - the maximum bonus available to the player is applied). The reward becomes available immediately after the capture of the territory and is valid until the loss of control over the territory. The bonus from the reward is received by those players who participated in qualifying battles and successfully capturing territory.

Sniper Arena: Squad Features

A squad is a grouping of players to achieve common goals. Squad points are earned in squad battles, raids, platoons, tournaments and battles in the "control of territories" mode. Joining a squad opens access to the squad chat and the following battle modes:

A player who is not a member of a squad can join an existing squad or create his own.

Squad creation and squad settings. The cost of creating a new squad is 100 diamonds. The player who created the squad automatically becomes the squad leader. If the squad leader does not appear in the game for more than 30 days, the squadron command is automatically transferred to the next fighter in the squad. When creating a new squad, the player must come up with a name for the squad, determine the type of participation and the level of access. The detachment settings are available for viewing - to all members of the detachment, for editing - for the commander and his deputies. The cost of changing the name is 100 diamonds.

Types of participation:

  1. Open - any player can join the squad without prior confirmation.
  2. Moderated - joining a moderated squad requires confirmation or invitation from officers, commander or his deputies.
  3. Closed - joining a closed detachment is possible only by individual invitations from officers, deputy. squad leader and commander.

Access level. Determines the status of the squad’s fighters from which they can participate in tournament and territorial battles. Those. if the player creating the squad wants members of the squad with the status of Officer or higher to participate in tournaments and territorial battles, the access level is set to Officer.

Squad flag. The "Invisible" flag is set by default. A commander or deputy who has reached the required level to purchase this flag can buy another flag for a squad. A fighter can set a squad flag in his profile only if he has enough squad rank points. A squad can receive a unique flag if it has: 15 Elite squad Cups + 15 Tournament Super Cups + 5 Territory Cups.

Joining the squad. To join an existing squad, you need to find a suitable squad in the "Units" tab. The entry into the open squad will occur immediately after pressing the "join" button, a request for entry will be sent to the moderated squad, entry will occur only after the request is confirmed.

You can join the closed squad only by invitation. To invite a player to a squad, press the "Additional" button - "Invite to squad" in his profile. You can only invite players without a squad. Only members of the squad with a rank of at least "officer" can invite. Squad invitations can be seen on the Squad tab in the Events section of the main game screen.

Exit / exclusion from the squad. The player can leave the squad at any time. To do this, go to the "Squad" tab, click on your position in the squad, and then on the "Leave" button that appears. In this case, the squad loses all its points. The squad leader, his deputies and officers can exclude a soldier from the squad by demotion up to expulsion. In this case, the squad loses all its points. If a player has left or was expelled from a squad and wants to join another squad, he needs to wait until the next game week starts or pay a penalty for each request to join a squad of any type. Diamonds are not returned if the player was not accepted into the squad - the request to join the moderated squad was rejected.

Squad League. The squad league is determined by the troop’s cups. Each squad consists of 2 independent leagues:

  1. League in the squad ranking. Elite League - there is an Elite squad cup; Middle League - there is a Squad Cup; Lower League - no squad trophies.
  2. League in the tournament ranking. Elite of the tournament - there is the Super Cup of the tournament; The basis of the tournament is the Tournament Cup; Tournament Recruits - No Tournament Cups.

Penalty. If a player has a cup that his squad does not have, then the squad / tournament rank points earned by the player at the time they are added to the squad (after the battle) are reduced by a certain percentage (penalty):

It doesn’t matter how the player got the cup (earned or out of the surprise box).

Restriction on admission to the tournament. If a player has an earned tournament cup, which his squad does not have, then he will not be able to take part in Tournaments. The restriction does not apply to tournament cups obtained from surprise boxes.

Unit level. The squad level increases the number of rank points for killing during the battle. The higher the level of the squad, the more significant the bonus. The bonus is valid in any game modes. The bonus applies to all fighters in the squad who have accumulated the required number of rank points as part of the squad. The higher the unit level, the greater the requirement.

How to level up a squad? The squad level is increased by completing a raid mission. To complete a raid mission, the entire squad needs to gain a certain number of rank points on a given map within the allotted time. If a squad has completed a raid mission within the allotted time, it will receive an increase in the squad’s level at the beginning of the next game day. If the squad was unable to complete the task within the allotted time, all points gained during the task will be lost. The squad level does not decrease, but the task will have to be completed from the beginning.

Platoons. Platoons are part of squads and are formed and managed by squad leaders on the Platoons tab. Each squad can only have one platoon of each type. The type of platoon is determined by the number of participants: 2x2; 3x3; 4x4; 5x5; 6x6; 2x2 Elite. If a squad does not have a platoon of a certain type, then the platoon is created at the moment the first soldier is appointed. Only the squad leader can appoint soldiers to platoons, as well as exclude them from there.

One player can only be in one platoon of each type. If a player is assigned to a platoon, they cannot be assigned to another platoon. If a player leaves the squad (on his own or forcibly), he is removed from the squad. The name of the platoon is determined by the name of the squad. Rewards based on the results of platoon battles are distributed among the active members of the platoon (the minimum required number of rank points is indicated in the column - required for the reward).

Seasonal rewards are distributed among the active members of the platoon (the minimum required number of rank points is indicated in the column - required for the cup). The total platoon points and the cup requirement are not reduced when a fighter leaves / excludes a platoon. Rank points earned by players in a platoon go into squad points, which affect the squad’s rating. Recording into battle is carried out by the platoon soldiers.

Sniper Arena: Alliance Guide

Alliance - cooperation between several squads. A squad without an alliance is considered an independent alliance. To create an alliance from several squads, it is necessary that the squad and its commander have a squad cup. An alliance commander can invite any non-alliance squad. To invite to the alliance, the commander needs to go to the tab of another squad and in the "Alliance" section click on the "Invite to the alliance" button.

The detachment that created the alliance is considered the main one. The name of the alliance will be the same as the name of the main unit. When an alliance is created, all its members become available to the alliance chat, the opportunity to jointly participate in battles for territories and in the rating of alliances (territories). When taking a prize in the ranking of territories:

If the incoming squad controls the territory, this territory goes under the control of the alliance, the participants continue to receive bonuses from the control of the territory. When leaving / excluding a squad from the alliance (immediately after pressing the button):

  1. The alliance loses all points of the excluded / leaving unit;
  2. The territorial rank points of the excluded / leaving squad and all of its members are reset to zero;
  3. Members of the excluded / exiting squad lose bonuses from control of the territory.

Sniper Arena: About the Mercenary Guild

The Mercenary Guild has two purposes:

  1. Hiring players to get rank points (employer);
  2. Execution of contracts for making a profit in diamonds (mercenary).

The goal of any contract is to earn 1,000,000 title points (may differ during a marathon). The concluded contract cannot be canceled. Information about the current contract is displayed in the main game window (see screenshot).

Types of contracts. A contract can be awarded for personal or unit rank points. The contract for personal rank points can be completed in battles against everyone and in team battles. The Squad Rank Points contract can only be completed in Squad Battles.

Penalty for hire. If the employer is in a weaker squad than himself, then a penalty is imposed on his squad contracts. Penalty 50% of rank points if the player has the Elite Squad Cup, and the squad does not have a Squad Cup. Penalty at 75% rank points:

The contract value is not reduced. The squad cup requirement is increased by the amount of HP received for a completed contract. For such a contract, a mercenary receives a full amount of health protection in his personal ranks.

How to become a mercenary? Conditions for joining the Mercenary Guild:

  1. The presence of the World Cup;
  2. Lack of valid contracts with other mercenaries;
  3. No black mark for contract failure.

By joining the Mercenary Guild, the player undertakes to fulfill any contracts. The contract can be concluded immediately as soon as the player clicks the "Join" button, without his additional consent or confirmation. In case of failure (not fulfilling in time) the contract with the beginning of a new game week, the player is demoted in the league of mercenaries or receives a "Black Mark".

The player can leave the Mercenary Guild at any time and join it an unlimited number of times. If the player has a valid contract at the time of leaving the Guild, then the obligations to fulfill it remain. Limit on the number of contracts for a mercenary: no more than 1 active contract at the same time and no more than 50 contracts per game week (for EE - no more than 30 contracts per game week).

Mercenary leagues. All mercenaries are divided into 4 leagues depending on the average contract completion time (M1 is the highest league, M4 is the lowest). Transfer by league is carried out at the beginning of a new game week for no more than one league up / down. If a player has not received any contracts during the previous game week, he retains his league. The player who joins the Guild for the first time is promoted to the M4 league.

How to hire? An employer can be any player who:

  1. Not a member of the Mercenary Guild;
  2. Has no obligation to fulfill the current contract to another player (employer).

You can hire at any time when the hiring window is open. The hiring window is open all the time, except for the first 5 minutes of every hour and the last 3 hours of the game week.

Hiring methods:

Information about your mercenaries can be seen in the "Mercenaries" menu on the "My Mercenaries" tab. Limitation on the number of contracts for an employer: no more than 100 active contracts at a time.

Terms of employment. The cost of the contract (contract price + commission) is deducted from the employer’s balance at the time of the conclusion of the contract. The mercenary receives payment immediately after leaving the battle in which the contract was completed. The employer receives rank points under the contract immediately after the end of the battle in which the mercenary completed the contract (if the employer is online) or upon entering the game / changing the game day (if the employer was not online at the time of the contract). The mercenary earns contract rank points against his rank during the course of the contract.

Failure of the contract and black mark. The contract is considered failed if the mercenary did not manage to complete it within the specified time. The employer receives rank points that the mercenary managed to gain. The mercenary is paid in proportion to the amount of rank points that he managed to earn under the contract. The rest of the payment (excluding commission) is returned to the employer. The mercenary is demoted in the league. If the mercenary was in a minor league and broke the contract, he receives a "black mark". A mercenary with a "black mark" is excluded from the mercenary guild; you can remove a "black mark" for 1000 diamonds. The number of contracts and the average time are taken into account in the mercenary tournament.

Sniper Arena: Mission Importance

Daily tasks. Every day on each map (modes against all / team battle) you can do 3 tasks and get rewards for them. After completing all the tasks, an elite task opens that can be completed on any map (modes against all / team battle). The reward for the elite mission is diamonds and a box with a surprise. The difficulty of the task and the size of the reward for it depends on the player’s level (XP). Tasks are updated daily at the beginning of a new game day (a game day starts at 9 am Moscow time).

There are several types of tasks. Most often, beginners have a problem understanding and completing the following types of tasks:

  1. Perform x number of quick kills. Quick kills - a series of kills, with a break between kills no more than 4 seconds. Quick kills begin with the third kill in the series.
  2. Eliminate the enemy first. To complete the task, you need to be the first to kill in a new battle. If the battle did not start from the beginning, at the end of the battle you can press the "again" button to be in the next battle from the first second. You can also airbrushed Bane or Joker to ensure the fight starts from the beginning.
  3. Eliminate x number of opponents shooting at you. An opponent is considered to be shooting at you if he hits the player at least once during the battle.
  4. Eliminate x number of enemies with one shot. If the enemy was wounded by someone else or a player, his murder will not count towards the task.

To speed up the passage of any tasks will help: airbrushing Critter or Joker (accelerate by 3 times), Daily Pass subscription (accelerate by 2 times, in combination with Critter / Joker by 6 times). In addition, it doubles the reward.

Race of heroes. Hero Race is an individual competition available to every player. The Hero Race runs over 12 game weeks. Each week, all fighters receive a set of personal combat missions. The list of active combat missions and their progress can be found in the menu: Main-Race of heroes-Combat missions. Combat missions are issued for a week and must be completed before its completion. Otherwise, progress on them is lost. If you did not manage to complete a combat mission within a week, you can complete it on the next one by purchasing it for diamonds.

Also, for diamonds, combat missions can be changed if they seem too difficult or do not suit the play style. Completion of the task can be accelerated using airbrushing "Nibbler" / "Joker". Subscribing to the Daily Pass does not affect quest progress. In the game settings on the "control" tab, you can enable the function "show the progress of the Race of heroes during the battle". For completing combat missions, special points are awarded, which form the Hero Race rating. The more difficult the combat mission, the more points they give for it.

The fighters at the top of the rating are more likely to get easy tasks (less points). Lagging fighters have an increased chance of getting difficult tasks (more points). In addition to rating points, for completing a combat mission, the player receives a surprise box as a reward. At the end of the season, the winners who take the top places in the ranking receive a Race of Heroes medal and a real silver medal.

Real Hero Race Winner Medal. Each medal is certified and is delivered in the Arena Sniper case. The certificate contains the player’s nickname and the unique serial number of the medal. The weight of the medal is 66.72 g. The medal is made of 925 sterling silver, includes enamel inserts and gold-plated elements. The medal is accompanied by a genuine moire ribbon. Each of the medals was produced at the Lithuanian Mint and meets the highest quality standards.

Sniper Arena: All About Bonuses

Daily bonuses. Daily bonuses consist of 3 parts:

  1. Reward for entering the game;
  2. A reward for participating in any 3 battles;
  3. A reward for winning any 5 battles.

The cycle consists of 30 progressively increasing rewards. In order for the counter of daily bonuses not to be interrupted, it is necessary to collect the bonus for entering the game during the playing day. The game day starts at 9:00 Moscow time. If you miss a game day, the counter is reset. The rest of the bonuses do not affect the counter.

The Daily Pass subscription provides an extended line of daily bonuses, including: Cup of Cups instead of World Cup on the 30th day of the cycle in the daily bonus, a surprise box for 5 wins. Information about daily bonuses can be found in the "Rewards" - "Daily Rewards" menu.

VIP status. VIP is the elite status of a player who makes a purchase in the game store for real money. VIP-status opens VIP-awards - additional achievements with rewards in the form of game currency and diamonds, return of part of spent diamonds, etc. VIP status depends on the number of purchased diamonds. If the total number of purchased diamonds coincides with the number of diamonds required to open the highest VIP status, the player immediately receives the highest VIP status. The higher the VIP status, the more rewards in the VIP premiums. VIP status:

About the Diamond King. The Diamond King is one of the most intriguing VIP awards. The Diamond King allows you to get even more diamonds when you buy them in the in-game store.

Just like VIP status, the Diamond King level rises when buying diamonds. But unlike VIP status, the Diamond King only goes up one level at a time. Those. if the player buys enough diamonds to raise the Diamond King two levels, the Diamond King will only go up one level. For a more rational receipt of the bonus, it is recommended to take the reward for the Diamond King immediately when it becomes available. Purchased diamonds will not be counted in the bonus if the reward is not taken.

About bonuses in battle. The following bonuses can be shot in battle:

In addition, there are additional bonuses on seasonal cards (for example, on winter cards - snowflakes (cash bonus = $ 1000), on cards dedicated to the celebration of Halloween - pumpkins (cash bonus = $ 1000)).

Premium. Premium provides the following benefits:

If you have an activated subscription, in the battle statistics in the column "received" rank points and cash are already indicated taking into account the bonus from Premium.

Daily Pass. The Daily Pass provides the following benefits:

The Daily Pass does not affect the speed of completion of the Race of Heroes tasks and the contents of the surprise prize boxes. Both subscriptions are valid for exactly 30 game days, including the day of purchase. For a more rational use, it is recommended to purchase subscriptions immediately after the player has taken the login bonus in the current game day.

Promo code. A promo code is a combination of symbols that allows you to get a bonus in the game. Promotional codes are published in the official game communities, and can also be raffled off in special contests. Follow the news in the group. You need to enter: menu - game settings - promo code.

Achievements. Achievements are a system of tasks that allow the player to receive rewards for fulfilling certain conditions. All achievements can be seen in the Rewards menu on the main screen. Most often, beginners have problems completing the following achievements:

  1. Diary - to complete this achievement, you must complete at least 3 tasks on the maps "against all" every day. If at least one day was missed, the counter of the number of accumulated days is frozen and the counting of days starts over. When the number of such days exceeds the number already indicated in the achievement counter, the counter will move. Example: It takes 10 days to complete an achievement, the player has collected 5 and missed a day, the counter will show 5 until the player has collected 6 days.
  2. On alert - to complete this achievement, you must play at least 3 battles every day on any maps. If at least one day was missed, the counter of the number of accumulated days is frozen, and the counting of days starts over. When the quantity exceeds the value already indicated in the counter, the counter will move. Example: It takes 10 days to complete an achievement, the player has collected 5 and missed a day, the counter will show 5 until the player has collected 6 days.
  3. Serial killer - to complete this achievement, you must kill the specified number of opponents in a row without dying yourself. If the player dies, the kill counter is frozen, and the kill count starts over. When the quantity exceeds the value already indicated in the counter, the counter will move. Example: To complete an achievement, you need 20 kills, the player collected 15 and died, the counter will show 15 until the player collects 16 kills.

Surprise boxes. By opening the surprise box, the player can receive one of the valuable prizes:

The Surprise Box can be obtained for in-game achievements (prize boxes) or purchased from the in-game store for real money. The content of the prize boxes is surprisingly different from the contents of the boxes from the play store. A list of possible prizes can be seen by clicking on the "i" icon above the box. When purchasing a package of boxes with a surprise - the contents of all boxes are immediately added to the player’s arsenal, then the player simply looks through the messages about what was contained in the boxes. Boxes (packing boxes) can be donated.

Presents. You can give a gift to another player in the form:

How to donate diamonds or cash?

  1. Open the player’s profile and click the "Gift" button;
  2. A dialog box will open showing the amount of diamonds and cash available for donation;
  3. Enter the required amount and press the "gift" button.

If instead of the "give" button, there is the "go to the store" button, then there are no diamonds and cash available for a gift. You can go to the store, purchase game currency to your game account and then gift it within 72 hours from the date of purchase.

How to gift a surprise box / set / subscription?

  1. Open the player profile, and click the "Gift" button.
  2. In the dialog box that opens, click the "Gift box" button.
  3. A menu of available gifts will open - select and buy.
At the bottom of the screen, the nickname of the player for whom you are making a purchase is indicated. If instead of the "Gift Box" button, you press the "Shop" button, you will go to the store and make a purchase on your game account.

Sniper Arena: Ratings

Having taken a top place in the rating, a player / platoon / squad / alliance can receive a reward in the form of cups, medals, chevrons, prize diamonds, surprise boxes, discounts and bonuses. During marathons, the number of prizes and the amount of prizes can be increased, and special prizes can also be drawn (equipment, avatar sets, additional cups / medals / chevrons, etc.).

Cups, medals, chevrons are displayed in the player’s profile and are required to open access to elite equipment. In addition, the player / squad / alliance, who took the 1st to 5th place in the elite leagues of some ratings, gets on the banner on the main screen of the game. The ratings display:

Personal rating. The personal rating is formed by the number of rank points earned by the player in the "Against all" and "Team battle" modes and received under personal contracts. All newcomers get into the Third League, then every game week, depending on the number of rank points accumulated in the player’s rating, they can leave in the league or raise / lower by one league. If the player scored 0 rank points, the league is saved.

LeagueNumber of HPs for league promotionNumber of HPs for relegation
The highest-<1,100,000
The first> 1,100,000<1,100,000
The second> 1,100,000<100,000
Third> 100,000-

Cup rating. It is formed by the number of rank points earned by the player in the "Against All" and "Team Battle" modes and received under personal contracts. The player’s league is determined by the cups he has:

Raid. Raid - the rating is formed by the number of rank points earned by the player in the "Raid" mode.

Race of heroes. Race of Heroes - the rating is formed by the number of rating points received for completing the tasks of the Race of Heroes.

General credit. Overall standings - the rating is formed by the total number of title points earned by the player and received under contracts for the entire time of the game.

Squad ratings. There are 4 types of them:

  1. Week - the rating is formed by the number of rank points earned by the squad in the "Squad Battle", "Tournament", "Territory Control", "Raid", "Platoons" battle modes and (or) received under squad-type contracts. The squad league is determined by the squad’s troop cups: there is a KEO - an elite league, there is a KO - an average league, no cups - a lower league.
  2. Tournament - the rating is based on the number of rating points earned by the squad in tournaments during the game week. If the number of rating points is equal, then by the number of victories. If the number of victories is the same, then by the sum of title points earned in Tournaments during the game week. The squad’s league is determined by the presence of the squad’s tournament cups: there is SKT - the elite league, there is CT - the middle league, there are no cups - the lower league.
  3. Territories - the rating is formed by the number of rating points earned by the alliance in the "control of territories" mode during the game week. If the number of rating points is equal, then by the number of victories. If the number of victories is the same, then by the sum of title points earned in the "control of territories" mode during the game week.
  4. The overall standings are formed by the number of rank points earned by the squad in the "Squad Battle", "Tournament", "Territory Control", "Raid", "Platoons" battle modes and (or) received under squad-type contracts.

Friends rating. The rating is formed by the number of title points in the individual standings.

Platoon rating. For each type of platoon, a rating is generated according to the number of rating points earned by the platoon in the "Platoons" mode during the game week. If the number of rating points is equal, then by the number of victories. If the number of victories is the same, then by the sum of the rank points earned in the "Platoons" mode during the game week in this type of platoons.

Duel rating. For each Arena, a rating is formed according to the number of rating points earned by a player in the "Duel" mode during the game week. If the number of rating points is equal, then by the number of victories. If the number of victories is the same, then by the sum of rank points earned in the "Duel" mode during the game week in this Arena.

Mercenaries:

Sniper Arena: All kinds of awards

For outstanding achievements in the game, players are awarded awards (medals, cups and chevrons), which are visible in the player’s profile. Some awards provide access to elite gear. There are two types of rewards: individual - earned by each player separately, team - earned by the combined forces of the squad / alliance / platoon. Individual awards:

Team awards. Team awards are received only by "active" team members. An "active" fighter is considered to have scored at least 75% of the rank points of the team average in the corresponding rating. The required number of points is displayed in the corresponding tabs of the squad under the inscription: "Required for the cup". "Required for the cup" is calculated excluding penalties.

Penalty. If a player has a cup that his squad does not have, then the squad / tournament rank points earned by the player at the time they are added to the squad (after the battle) are reduced by a certain percentage (penalty):

It doesn’t matter how the player got the cup (earned or out of the surprise box). The penalty does not apply to rank points earned through contracts.

What is the Medal of Shame? The Medal of Shame (popularly referred to as the goose) is an in-game punishment. The medal is awarded automatically for the use of unlicensed game assemblies (mods) and other attempts to cheat, as well as for the use of dishonest gaming techniques: multiple minimization of the game during battles, fake battles ("gussism"), etc. Limitations of the Medal of Shame:

Ways to remove the medal of Shame. The Medal of Shame is removed after a certain number of battles have been fought in Shame mode (with applicable restrictions). The required number of battles is displayed in the player’s profile by the level of shame. Also, the Medal of Shame can be removed by paying a fine (the proposal pops up when you click on the medal in the player’s statistics), the amount of the fine depends on the level of shame. If the violation for which the player received the Medal of Shame is repeated, the medal will be awarded again until the violation is corrected.

Article author: Nadezhda D.