Wise GeekGame reviews → Stardew Valley: Review of Guides and game Secrets

Stardew Valley WiKi: Walkthrough Tips & Tricks

STARDEW VALLEY is an Android game with release date 03/13/2019 from Chucklefish Limited. Game genre: Role-playing. In the article, we summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek site is constantly updated, visit us more often.

Contents

  1. A Beginner’s Guide
  2. Tips and Tricks for a Successful Farmer
  3. Health and Energy Essentials
  4. Which Farm to Choose?
  5. Farm Beautification Guide
  6. Character Skills, Development Tips
  7. The Seasons and Their Impact on the Farm
  8. Your Home, Expansion and Renovation
  9. Farm Animal Guide
  10. A Plant Growth Farm Guide
  11. Fruit Trees in Stardew Valley
  12. Holidays in Stardew Valley
  13. Friendship with the People of the Valley
  14. Resident Gifts Review
  15. Getting married, family life and divorce
  16. Parenting Features, Child Growth Stages
  17. Quest Guide
  18. Creating and Finding Nodules
  19. How to use the cave?

Stardew Valley: A Beginner’s Guide

Character Creation. On the character creation screen, you can choose a name, your farm name, favorite item, farm type, gender, preferred animal, skin color, eyes, shirt, pants, and accessories. Later, if you do not like your appearance (skin tone, shirt, pants), make friends with the magician. In the secret room of the Sorcerer’s Tower, there is an Altar of Illusion that can change your name, gender, and appearance for 500 coins.

The game sometimes uses the name of your favorite thing. Example - Using the word "beer" can lead to funny situations when talking to townspeople, but you may want it to be something less comical, like "trust" or "pizza". If you choose ConcernedApe as your favorite item, then when you eat a star drop, the following message will appear:

Additional settings. To the left of the character creation screen, you can see the advanced settings icon. The following game customization functions are available here:

Club knots. You can select Normal to keep the normal Nodule mix, or Mixed to replace random standard Nodules with new ones, or change the default Nodule mix. Here you can also check the box: "First Year Completion Guarantee", which means that the Traveling Trader will have Red Cabbage Seeds on sale at least once during the first year.

Preparing your first harvest. To ensure crop growth:

Watering can. Crops need to be watered daily to grow. A regular watering can only water one cage at a time, it can be refilled from any body of water on your farm. It is ideal to upgrade your watering can the day before a rainy day by watering the plant first. The next day, it will rain, and for the next watering can it will already be possible to pick up. You can also improve the watering can during the last couple of days of the season, when you no longer have plantings and do not need to water anything.

It will take the blacksmith 2 days to update any tools, including the watering can. Another method of watering is by using sprinklers. They will automatically water the surrounding beds daily. There are 3 types of sprinklers that can water the surrounding cells, starting with 4 cells (one each next to the sprinkler top, right, bottom, and left), 8 cells (surrounding 3x3 area) and 24 cells (surrounding 5x5 area).

Energy. Energy limits your productivity. One of the main ways to replenish energy is by eating food. To eat food, right-click (if the food is in your hand) or select the slot number on the quick access bar containing the food, and then right-click. Most crops and many types of food can be eaten to restore energy.

Sleeping at the end of the day will restore the player’s energy. If you go to bed after midnight (00:00), the player will not recover 100% energy. If the player exhausts all his strength or does not have time to go to bed before 2 am, then in the morning his energy level will be restored by about half. On the third day of summer, an earthquake will destroy the stones that block the path to the bathhouse (north of the carpentry workshop). The bath fully recovers energy within a short period of time.

Skills. By performing certain actions, the player increases the level of the skill associated with this skill. For example, by growing crops and farming, you will increase your farming skill.

As the skill level increases, the player will receive recipes for crafting items or cooking (every level except levels 5 and 10) or profession (at levels 5 and 10).

Secret notes. Completing these little quests will unlock the Notes Collection and reveal some of the secrets of Stardew Valley. Notes can be unlocked by entering the Bus Stop (farm only) from 06:00 to 16:00 in winter. An event will start in which you will see a strange creature, similar to Krobus, which will run away from you. After viewing this event, the quest "Winter’s Secret" will be added to the log.

The creature’s footprints will lead to a bush to the right of the playground or to the left of the Club. After you shake the bush, the very creature will jump out of it, apologize for the theft and, as a sign of apology, will present you with a magnifying glass (will appear in your wallet), allowing you to read strange notes that will fall out after killing monsters, digging earth, chopping trees, mining stones , minerals, ore or fishing. Some of the notes will tell you about the favorite dishes of the inhabitants of the city, others will become puzzles. To read a note, you need to place it in the active slot and use it like any other item.

Residents and friendship. Giving gifts to residents will increase their friendship with you. You can give a gift by highlighting it in your inventory, or by selecting it by typing its hotkey number and then left-clicking on the character you want to transfer the item to. As you earn friendship points, city dwellers will send you recipes or items by mail, give you access to their bedrooms, and their attitude towards you in communication will change. Also, when receiving hearts of friendship, unique scenes and interactions can appear. A character must earn a high level of friendship in order to date and eventually marry.

TV. On TV, you can find useful information, including the weather forecast, fortune telling, free recipes, and helpful tips.

Monsters. Monsters live in the mine, the Skull Cave and the lair of mutant beetles. They also appear on the farm if you select a farm in the wilderness, or enable the appearance of monsters on any map by placing a strange bun on the Dark Altar of Night Horrors in the witch’s hut. The killed monsters sometimes drop various items that can only fall from them.

Scraps of a diary. Scraps of the diary can be found on Ginger Island when killing monsters, breaking stones, cutting down trees and weeds, fishing, digging from the ground with worms. Diary Scraps always drop out in order. They contain useful information about the island, as well as hints for some of the puzzles. To read a piece, you need to place it in the active slot and use it like any other item.

Stardew Valley: Tips and Tricks for a Successful Farmer

1. Watch TV more often. Check every day to see if there is anything interesting on TV. You can always get up-to-date weather forecast and sometimes valuable gameplay tips, cooking lessons or even predictions of the future.

2. Use a sauna. From the first summer of the first year, the bathhouse, which is located at the very top of the map, will become available to you. Steam bath will replenish your energy. This will allow you to do twice as many things in one day. And remember - in the bath you need to take a steam bath, not swim!

3. Water the plants, and then go into the mine. After you have watered the plants, go to the bathhouse, and after it - to the mine, to extract resources for future improvements. Don’t forget to take something to chew on.

4. Check the message board every day. The notice board is located in the square, on the wall of Pierre’s shop. Right-clicking on the left side of the board will open a calendar with holidays and birthdays. If you right-click on the right side, tasks from the inhabitants will open. Tasks from the bulletin board, in contrast to tasks that come by mail, have a deadline of 2 days - current and next. So it’s better to take assignments in the morning. You can take one assignment every day.

5. Remember birthdays. Birthdays are a great opportunity to make friends with the townspeople faster. Your gift, if the birthday boy likes it, will immediately raise your relationship with him by one heart. You can keep track of birthdays on the calendar, which is on the wall of Pierre’s store, and you can also buy a calendar from Robin and hang it on the wall in your house.

Stardew Valley: Health and Energy Essentials

Health. The health bar is located to the left of the energy bar, in the lower right part of the interface, and is marked with a "+" sign. If you are at full health, the bar will be hidden in normal mode, but it will appear when you enter any combat zone (for example, the Mine or the Secret Forest) and the Slime Aviary. If your health is incomplete, then the scale will be shown everywhere. The initial level of the character’s health is 100 HP (health points). The maximum health reserve is increased by 5 HP at each level of the character’s combat skills.

Additional health points. Additional health points can be obtained by choosing the "Fighter" specialization at level 5 (+15 HP) and then "Defender" at level 10 (+25 HP). The choice of specialization in the "Scout" branch does not bring additional health points. In addition, for completing the "Mysterious Note" quest (going down to level 100 of the Cave of the Skull), the character will receive iridium snake milk as a reward, which will increase the maximum health level by 25 HP. The maximum possible health value is 215 HP.

How to replenish your health? Health can be replenished with food, star drops, sleep at night or in the bath. In cooperative play, health can be restored by sleeping in bed during the day (provided that other players do not go to bed during this time).

Loss of health. A character can lose health points as a result of an attack by monsters in any territory where possible, or when hit by a train on the railway. When your character’s health drops to zero, your character faints. After that, he will be discovered by Clint, Lewis, Mara, Robin Linus or Harvey, whichever is higher friendship. The character can wake up at the entrance to the mine, in his bedroom or in Harvey’s clinic, depending on who wakes him up.

If a character loses consciousness in the Skull Cavern, they will always wake up in a hospital. On Ginger Island, the character will be woken up by Leo on the coast at the pier. Having fainted from the loss of HP, the character will lose up to 10% of the money and some items (the list of the lost will appear in a separate window). Only one of the lost items can be returned in the Adventurer’s Guild, so it is best to put especially valuable items in the chest if you intend to explore dungeons. The amount of money lost depends on their total amount, but cannot exceed 5000.

Energy. The energy bar is always located in the lower right part of the interface, and is marked with an "E" icon. The initial energy level of the character is 270 units. Maximum Energy increases by 34 for each Star Blob consumed, and can eventually be increased to 508. Certain foods can temporarily increase maximum energy.

Energy consumption. Energy is expended on any action using tools, with the exception of using weapons and a scythe, as well as when fishing. Tools consume energy in any interaction, even if the character accidentally waved them in the air without cutting or digging anything. In addition, eaten poisonous plants or fish also consume energy from the character. When the energy level drops to 20 units, the energy scale begins to flinch warningly with each action that takes away energy. When the energy level drops to 15 and below, a system warning will appear at the bottom of the screen:

If you ignore this warning and continue to expend the character’s energy until the level of 0 units and below, an overwork icon will appear on the energy bar, and a warning will appear at the bottom of the screen:

Overwork. In a state of overwork, the character begins to move very slowly and can no longer run. You can get rid of this effect by replenishing the energy level, but the state of overwork will remain on the energy scale until the end of the day. The effect of fatigue can be relieved by drinking the Muscle Medicine. In addition, overwork will disappear if your character kisses your spouse; however, only the first kiss of the day has such an effect.

If the energy drops to -15, the character will faint and the day will end. In this case, the next morning the character will wake up with an incomplete energy scale (approximately 50% - 75% will be restored). If the character faints outside the house, he will lose about 10% of his money (but not more than 1000), which in the morning will be notified by a letter from Harvey, Morris or a resident who found the character unconscious. If the character goes to bed with zero energy or fatigue after 1:00 am, the energy scale will only partially fill by morning.

Energy replenishment. The expended energy can be replenished with various items that the character collects in the forest, produces on the farm, cooks in the kitchen or buys in stores. Also, energy can be restored to the maximum in the Bath or by sleeping in a bed overnight. In cooperative play, energy can be restored by sleeping in bed during the day (provided that other players are not going to sleep during this time).

Stardew Valley: Which Farm to Choose?

Farm types. The player can choose one of seven types of farms. Each farm offers unique benefits and contributes to the development of a specific skill. Once a type has been selected, it cannot be changed. All maps are the same area, but each has a different amount of farmable and buildingable land.

Standard farm. Original farm map. The largest possible space for crops and animals. Preferred Skill: Farming. Most of this map is cultivable land, ideal for growing crops and animals.

Farm on the river. Preferred Skill: Fishing. Your site is divided into several islets and a couple of beaches. Free space for growing crops and animals is limited. Most of the map is occupied by water, in which you can fish. Here you can catch fish, which is found in the city of Pelican. The fish bite here much more often than usual. Players can catch the same fish that are available in the city.

Forest farm. Preferred Skill: Gathering. The forest takes up most of the land, limiting the space available for farming. On the eastern edge of the map, there are renewable tree stumps as well as seasonal items to collect. This farm has a unique weed that always produces mixed seeds. There are many trees on the map. Rocks, thickets and ponds reduce the area available for cultivation.

Mountain farm. Preferred Skill: Mining. Rocky ground and river bends limit your options. On the other hand, mineral deposits allow mining. In the lower left part of the map, there is a hill on which stones, ore deposits and geode deposits appear. The type of deposits depends on the level of the player’s mining. Rocks and the river reduce the amount of land available for cultivation.

A farm in the wilderness. Preferred Skill: Combat Skills. There is plenty of good land here, but beware - monsters appear here at night. At night, monsters come to the farm (depending on the level of the player’s combat skills). The Wilderness Golem only appears on this map. Rocks and ponds reduce the amount of land available for cultivation. The catch is the same on the farm as on the mountain lake.

Farm "Four Corners". Preferred Skill: Co-op. The land is divided into 4 parts, each with its own characteristics. Perfect for a company. Each part of the farm contains the features of one of the previous maps:

Beach farm. Preferred Skill: Fishing, Gathering. Good for gathering and fishing, and plenty of room. Sometimes he brings boxes ashore. One downside: Sprinklers don’t work on sand.

Stardew Valley: Farm Beautification Guide

The Farm is your starting location in Stardew Valley. This is where your character comes after from a hard life in the city to start a new life as a farmer. You inherited the farm from your deceased grandfather, but you will see it in complete desolation - the entire farm is destroyed or overgrown with trees and weeds. You have a lot of work to do in order for the farm to start generating income again.

Farm maps. On the character creation screen, you can choose one of six maps for your farm (one of which is for multiplayer). Each card is unique, and each has its own advantages aimed at developing one of the skills. From the outside, the player’s house looks the same on any of the cards, but its interior is made in the style of the selected card with the corresponding furniture, wallpaper and floors.

Each farm looks slightly different on the overall map. Most of the changes concern the farm itself, but some maps also change the surrounding areas: with the forest map, the forest takes up more space and takes over part of the farm, and the river map is connected to the river south of the desert. These changes only affect the map, they are not reflected in the game world outside the farm.

At the beginning of the game, you can choose only one card, your character is tied to it, and it cannot be changed during the game. All cards are of the same area, but there is a different amount of usable area (on which you can plant or build) on each card.

House on the farm. The farm house is the only dwelling available to the player in the game. At the beginning of the game, there is a TV, single bed, table, chair, fireplace and decor. The house can be expanded three times: the first extension can be bought from Robin for 10,000 and 450 lumber, the second extension - from her for 50,000 and 150 hardwood. The latest extension adds a barrel cellar and costs 100,000. Each extension takes approximately two days to build.

After the wedding, your spouse will move into your house, and their room will appear to the right of the bedroom. To get married, you need to expand your home at least once.

Sale box. The sale box is to the right of your farm house. Additional sale boxes for the farm can be ordered from Robin for 150 wood and 250. New sale boxes can only be installed on the farm. With it, you can sell unnecessary items by placing them in a box. You will receive gold for the goods shipped the next morning. The box opens when your character approaches it. To ship an item, go to the box and use it with the right mouse button, and then left-click on the item in your inventory.

Alternatively, you can pick up the item, go to the box and put the item there by clicking on the box with the left mouse button. The cost of items increases depending on their quality: common - silver - gold - iridium. When goods are shipped through a box, you will receive the same amount as when selling to any store, the only difference is that you receive money from the seller in the store immediately.

If you put several items, then you can only take back the last one shipped.

Cultures. Pierre sells seeds for growing crops in his store, his assortment changes depending on the season. Some seeds can be obtained by collecting nodules at the club. Seeds can only be planted on a farm or greenhouse. To grow a crop, you need to find a free 1x1 cage and dig it up with a hoe. You can fertilize the dug-up cage or immediately plant seeds in it and water them.

Crops need to be watered daily or they won’t grow. Over time, you can harvest. Most crops only produce one crop and the plant disappears when harvested, however, some crops only produce fruit and may re-harvest. At the beginning of a new season, all cultures that do not fit it die.

Fruit trees. Fruit tree seedlings are sold at Pierre’s shop. They need to be planted in the center of a free 3x3 square. All fruit trees grow for approximately 28 days and produce one fruit per day per season. Fruit trees do not produce fruit in winter and are protected from risks. Crops can die, they can be forgotten to water, or crows can eat them. To fight the crows, you need a scarecrow. You can craft regular scarecrows or buy collectible rare scarecrows.

Building. Farm buildings can be purchased from Robin in her workshop. Buildings are needed for breeding animals. Both the house and the barn can be expanded after construction. Each of these buildings can be built multiple times to bring in more animals. It is recommended to build the silo first to collect enough hay to feed the animals in advance.

Natural objects. New objects are constantly appearing on the farm. Fences and digging are good ways to prevent them from spreading, but it is still recommended to leave some space on the farm for them to form.

Trees. In addition to fruit trees, three types of common trees grow on the farm and throughout the valley.

Greenhouse. The Greenhouse is a building that can be restored on your farm after creating a Pantry Bundle, in the Club, or after purchasing it through the Joja Community Development Projects Form for 35,000 gold. Crops planted inside the greenhouse are not subject to seasonal restrictions: most plants and fruit trees can grow and bear fruit there all year round.

The greenhouse has a size of 12x10 cells and space for 18 seedlings, as well as a trough in which you can replenish the water in your watering can. Scarecrows are not necessary, as crows do not eat crops in the greenhouse. The plants and fruit trees inside the greenhouse are never struck by lightning. A hive placed inside a greenhouse will not produce honey.

Planning tips. Sprinklers can be placed on wooden boards, along the edges of the territory with the ground. Due to the fact that the number of cells available for seeding does not match the coverage of the sprinklers, they can be equally efficiently positioned in a variety of ways. Below is an example that effectively uses sprinklers and the space they cover. It should be noted that in each case some sprinklers need to be placed on the timber border.

Fruit trees can be grown around the edges of the room behind a wooden board. Despite the fact that there is furniture and other foreign objects (pots with plants and barrels), which, it would seem, should impede growth, these objects are exclusively decorative and do not affect trees in any way.

Cave. When you earn 25,000 gold for the entire game, Demetrius will come to you and tell you that he wants to use the cave on your farm to study local species. He will be able to equip the cave for fruit-eating bats (which will sometimes leave fruit inside) or for growing mushrooms (he will put 6 plots inside). He will give you the right to choose.

Grandfather’s memorial. The grandfather’s memorial is located in the upper left corner of the map. On it is a note from his grandfather, in which he promises to return at the beginning of the third year. On the first day of the third year of the game, the ghost of your grandfather will appear and appreciate your work on the farm.

Stardew Valley: Character Skills, Development Tips

Concept. Skills are attributes of a character that are enhanced with special tools or actions. Upgrading skills will increase the level of proficiency in certain tools and unlock useful and unique recipes for making items. It should be noted that any recipes learned through leveling up will not be available until your next save (i.e. a new day).

Types of skills. There are 5 skills in total: Farming, Mining, Gathering, Fishing, Combat skills. Each skill has 10 levels. At 5th and 10th levels, the player must choose one of two professions. These professions take effect immediately; for example, the profession Fisherman at level 5 fishing will increase the selling price of fish put in the crate the night before. All skills require the same amount of experience to level up.

LevelAn experience
1100
2380
3770
41300
52150
63300
74800
eight6900
nine10,000
ten15,000

Some skills can be temporarily improved by eating certain foods. These skills will appear as an icon next to the game clock in the user interface. Skills can be viewed on the Player Mastery tab in the game’s pause menu.

Changing professions. The Sewer Uncertainty Statue will allow you to change any profession you have chosen. After donating 10,000 gold, the statue will ask you to choose the skill whose profession you want to change. After going to bed, a screen for choosing a profession of the 5th, and then 10th levels of the skill that you have chosen will appear. The statue only allows one profession to be changed per night.

Rank. Depending on the total amount of skills, you get a rank. It is listed under the name in the skills tab in the player’s menu. In addition, he and your general level can be viewed in the inventory by hovering over the player’s portrait. The general level is calculated according to the following formula: (farming level + fishing level + gathering level + combat skill level + mining level + luck level) / 2. All possible ranks:

To get the highest rank "King of the Farm", you need to reach level 10 of all skills, as well as level of luck 10. Unfortunately, the level of luck (a value separate from daily luck) has not yet been implemented. Apparently, judging by the game code, the intention was to make it a sixth skill that could be upgraded like the other five.

Tool handling skill

The amount of energy expended when using a particular tool depends on the skill of handling. With each increase in the level of the circulation skill, the amount of energy expended to use the tool decreases by 0.1 point. At skill level 0, a pickaxe, ax, and hoe use 2 energy points. Any fishing rod uses 8 points. The starting watering can uses 2 points.

Improving the watering can increases the amount of energy spent on watering by 2 points for each improvement. At farming level 0, 2 energy points are spent for one use of the starting watering can, and 10 points for iridium. At farming level 10, 1 energy point is spent for one use of the starting watering can, and 9 points for iridium (10 minus 0.1 point for each skill level). No energy is wasted on using an empty watering can and filling it.

Any hoe always uses the same amount of energy (2 points at farming level 0 and 1 point at farming level 10) no matter how many cells you dig at a time. Upgrading an ax, pickaxe and hoe does not affect the amount of energy spent on their use, however, improved tools allow you to use it more efficiently and spend less energy on completing tasks. Using any fishing rod costs 8 energy points at fishing level 0 and 7 energy points at fishing level 10.

Farming

Farming is your character’s first skill that develops through sowing, growing (watering) and harvesting on your farm, as well as caring for animals. You can see the level of his development (as well as other skills) in the character menu, in the skills tab. Every time you reach a certain level, you get new recipes or bonuses. Each level of farming gives +1 to the skill of handling a hoe and watering can. Here are some tips to help you develop the skill faster:

The experience gained during harvesting varies from culture to culture: the slower the culture grows and the more expensive it is, the more experience it gives. Cultures that give more than one fruit when harvested (blueberries, cranberries and potatoes) give experience only for the first fruit, the player does not receive experience for additional fruits. If you pet an animal, milk a cow or goat, shear a sheep, or collect an animal product in a poultry house or barn, the player will receive 5 experience points for each action (collecting truffles gives experience in gathering, not farming).

Mining

Mining is a skill of your character that develops by destroying various stones. You get experience points in mining after destroying stones, the method of destroying them is unimportant: it can be a pickaxe, bombs, or the actions of monsters. Initially, your pickaxe is too weak, so you can only break small stones, however, by improving it with Clint, you can break larger stones, as well as speed up the breaking speed of various deposits.

Different stones give a different amount of experience points. Ordinary stones in the mine do not give experience at all (with the exception of gray stones). However, if they drop coal, you will receive 5 experience points. The rest of the items dropped from the stones do not give additional experience. A meteorite that falls on the farm does not grant experience.

Diamond deposits appear starting from the 50th level of the mine. At level 50, 1 stone out of 500 will be a diamond mine. At each subsequent level, the probability of their occurrence increases by 0.000016. This means that at level 100 it will be 0.0028 (1.4 stones out of 500 or 7 out of 2500), and at level 119 it will be 0.003104 (1.552 stones out of 500 or 194 stones out of 62,500). The chance of gem deposits spawning is fairly small, but increases slightly with mining skill and daily luck. The chance of mysterious stones spawning also increases with mining skill and daily luck.

Foraging

Gathering is a character skill that develops as you gather the wild natural resources of Stardew Valley and cut down trees. In addition, the gathering skill is increased by collecting plants grown from wild seeds. Most wild plants can be found throughout the season. Cloudberry is an exception, it can be collected from bushes only during the cloudberry season (15-18 spring). Blackberries can be found on the ground throughout the fall, and during the blackberry season (8-11 fall) they can be harvested from the bushes. On each map (location limited by screen transitions) 2-5 new items appear every day for collecting.

There can be a maximum of six, and this number is strictly limited for all maps except for the beach. The section of the beach on the right, which can only be reached by repairing the bridge for 300 wood, is considered a separate map, and there can be more than six items at a time. Another exception is the onion, which grows south of Leia’s house in the forest. This baton bow is not included in the total limit and is discarded every day. All other items to collect are dropped on Saturday night when the player goes to bed.

Cutting down a tree gives 12 gathering experience points (points are awarded after the last blow that knocks down a tree), cutting down a large stump and a large log give 25 experience points. Cutting down regular tree stumps gives 1 experience point. Collecting plants grown from wild seeds on the farm gives 3 experience points. A bunching onion growing in the forest south of Leia’s cabin also gives 3 experience points. Collecting wild plants outside the farm is worth 7 points each. Collecting truffles on the farm - also 7 points for each.

1. Profession Detective. The Investigator Profession helps you find items to collect by adding small arrows at the edges of the screen that indicate the location of all items to collect and places for artifacts on the current map. Berry Bushes are ignored by the Investigator. Collected items can be of different quality: common, silver, gold and iridium.

Iridium-quality items can only be collected with the Botanist profession. High quality items sell for more and restore more energy and health when eaten. Gift of a high quality item that NPC loves or likes will give the player more friendship points.

2. Profession Botanist. The Botanist profession makes iridiums:

The Botanist profession does not make iridium mushrooms that are not harvested in the wild (mushrooms from a mushroom tree pot or from a cave on a farm will not become iridium quality). In addition, winter root and snow yam dug out of the ground or snow with a hoe do not become iridium.

Fishing

Fishing is a skill for your character that develops when you fish or collect prey from crab traps. While fishing, a mini-game starts. The higher your fishing skill and the better your fishing rod, the farther from the shore you will be able to fish. The distance from the float to the shore determines which fish you catch. When the fish bites, you will hear a metallic sound and an exclamation mark will appear above your character. Click on it and play the mini-game.

There are two large rectangles on the mini-game screen: on the left, a blue rectangle representing the depth of the water, and a thin progress bar on the right. In the blue rectangle there is a small green area that you can move and which actually determines your progress. Your task in the fishing mini-game is to move the green area so that the small fish is always on it until the progress bar is full. If a small fish swam outside the selected area, the progress bar decreases; if it is completely empty, the fish will break off.

If the fish never leaves the allocated area during the entire mini-game, you will receive a bonus for perfect fishing. The green bar can be lifted slowly. A moderately fast series of clicks leaves the strip in place. If you stop clicking, the bar goes down. The higher your level of fishing and the better the rod, the longer your green line and the less fish twitch, and the easier it is to catch it. It can also sometimes be helpful to keep the fish at the top of the green strip, as the strip is easier and faster to raise than to lower.

Combat skills

Combat Skills is your character’s skill that develops when you destroy monsters in a mine, Skull Cave, or a farm in the wilderness. Each level also adds + 5 HP. Certain ready-made meals or drinks, certain shoes and rings, and certain weapons provide temporary or permanent bonuses to characteristics and affect the course of the battle.

Stardew Valley: The Seasons and Their Impact on the Farm

Seasons. Stardew Valley has 4 seasons: Spring, Summer, Autumn, Winter. The game starts on the first day of spring. After the end of the cycle of seasons, the game starts the new year from spring and has no restrictions on the number of years passed. Each season lasts 28 days. Most crops, plants and fish can only be grown, harvested or caught during certain seasons. The seeds available at Pierre’s Store or JojaMart change every season.

Crops should not be planted out of season, otherwise after planting they will wither and you will lose them. After each season ends, any crops planted that do not match the new season will wither, so pay attention to the number of days it takes to ripen. All seeds can be grown in the greenhouse at any time of the year. There are 2 festivals during each season. The daily schedule of each resident may also change depending on the season.

On the third day of the summer of the first year, an earthquake will occur, which will destroy some of the rubble on the farm and clear a passage north of the carpentry workshop that leads to the bathhouse and the railway. Also, in the second year, another inhabitant of it, Kent, will arrive in the city of Pelican.

Spring. Spring is the season the game begins with. On the first day of spring, logs, stones and grass appear on the farm. There are two celebrations this season: the Egg Festival and the Flower Dances. It rains less frequently at this time of the year than usual, sometimes you can see flying flower petals in the air.

Summer. Summer is the second season of the year. After summer, autumn comes before winter. In summer, the grass remains green, although it is noticeably yellower than the spring. Trees no longer bloom, but instead appear bright and dense green foliage. Sometimes you can see blue butterflies flying in the air or flying from trees.

Any crops planted in spring will wither and die on the first of Summer. However, new crops, fish, and collectible items are available. In the first year of the game, on the night from the second to the third day of summer, an earthquake occurs, opening a passage in the mountains leading to a bathhouse, a railway and a path leading to the Witch’s Hut. In summer, there are also 2 festivals: Luau and Midnight Jellyfish Dance.

Autumn. Autumn is the third season in the game, following summer. In autumn, all foliage and grass turns yellow, it rains more often. Autumn is the season for mushrooms, so you can see giant fly agarics on the farm, which can be cut down to get red mushrooms. In the fall, you can also grow the most expensive crops in the game. Do not forget that winter will come soon, so you need to stock up on hay for animals, as then the grass will be hidden by snow. Blackberries can be found on the ground throughout the fall, and during the blackberry season (8-11 fall) they can be harvested from the bushes.

Winter. Winter is the fourth season of the year, followed by spring. Everything is covered with snow, and it becomes impossible to grow crops on the street. The assortment of stores is also dwindling, so stock up on seeds if you are going to grow something in the greenhouse. Do not forget that in winter the grass on the farm is hidden under the snow, so you should also stock up on hay in advance, or you will have to buy it at Marnie Ranch. Some of the most expensive items in the game can be collected around this time of year. On the 15th, 16th and 17th days of winter, the Night Market visits Stardew Valley. To get there, you must visit the Beach after 17:00. In winter, there are also two festivals: the Ice Festival and the Winter Star Feast.

Weather. The weather changes daily and with the seasons. You can check the weather for the next day by watching TV and selecting "Weather Forecast". After the first visit to Ginger Island, an additional message will appear in the program about tomorrow’s weather on the island. The daily weather affects the types of fish that can be caught, as well as the dialogue and behavior of the inhabitants. Keep in mind:

Stardew Valley: Your Home, Expansion and Renovation

House. Home is where your character will live and relax. At first, your house will be small, with one room, in which only the most necessary things will be, but then, having accumulated the necessary amount of money and resources, you can increase it. On the farm, each improvement will change the appearance of the house, but not its size, although inside it will become larger. You can expand the house at Robin’s carpentry workshop. Each new room may have its own floor and wallpaper.

Furniture items in the First Level House will include a single bed, fireplace, old TV (cheap or floor-standing), rug and other decor depending on the type of farm chosen. All items, except the bed, can be moved. Floor coverings and wallpapers can be changed by purchasing new ones from Pierre, in Joja Martha or through the catalog. New furniture can be added at any time. After the wedding, an additional room for the husband / wife is added to the house to the right of the bedroom.

House extension. You can expand your home, and this will bring beneficial changes to its improvement.

House redecoration. After the second extension of the house in the carpentry workshop, it becomes possible to make some changes to the layout of the house. All changes are free and applied instantly.

Stardew Valley: Farm Animal Guide

Animals. Farm animals are unlocked by building the buildings they need and purchased at Marnie’s Ranch. The poultry house and barn are used for keeping animals. You can build, upgrade, move or destroy buildings in Robin’s carpentry shop. If you decide to destroy a building, then the animals in it must be moved, otherwise they will disappear.

Interaction with animals. Communicating with your animals once a day increases the level of friendship with them, improves their mood and affects the quality of their products. In addition, in winter it is necessary to install a heater in buildings with animals, otherwise the mood of the animals will deteriorate and the quality of products will decrease. The Auto Stroke is able to maintain the mood of the animals by replacing the daily stroking with the character, but it does not increase the level of friendship with animals.

At the end of the day, make sure that the animals have enough food in the trays: animals cannot take feed from the feeder on their own, so the hay must be placed in the tray by hand (excluding luxury buildings with auto feeders). Hay enters the feeder from the silos, so build at least one silo before buying animals and fill it with cut grass. Before the onset of winter, collect all the grass on the farm with a scythe, since in winter the ground will be covered with snow and, except for the hay that has been harvested, the animals will have nothing to eat.

If your hay stock isn’t enough, you can buy hay at Marnie Ranch. One animal eats one armful of hay a day.

What do animals eat? Animals prefer to eat fresh grass instead of hay when weather conditions permit it, so be sure to remember to open the building gates for their walks. At 6:00 (or as soon as you open the gate) the animals go outside and return to the premises at 17:00. At 19:00 the animals fall asleep and communication with them becomes impossible. In rainy weather and in winter, animals do not go outside, even if the gate is open. You can enclose the area around the buildings with a fence, but it is used only for beauty and to simplify the search for animals on the farm - animals do not get lost and do not eat the crop.

In some cases, it is necessary to close the gates of the house and barn at night. For example, goats don’t like it if the gate is open at night. Do not release animals before constructing new buildings, as a building cannot be placed on a cage occupied by an animal.

The birth of cubs. If nothing else happens during the night, there is a 50% chance that the game will try to trigger the birth of a cub in the barn. All buildings on the farm are checked for an empty barn. Then a check is started, where the probability of having a cub is calculated as 0.55% multiplied by the number of animals in the barn. For example, in an extended barn with three animals, the probability of having a baby is 1.65%. If the barn fails this check, the game continues to the next until there are no buildings available.

If the barn passes all checks, the game will choose a random animal in it. If this is an adult animal and the opportunity to become pregnant is allowed for it, the next morning it will give birth. Animals that hatch from eggs reproduce independently by the player. Rabbits cannot be multiplied, you can only buy them. If you do not want a particular animal to give birth, you can use the "Allow pregnancy" function in the animal interaction menu: placing a cross on the udder icon will prevent the animal from producing offspring.

Chickens. Chickens produce eggs every morning. Happy chickens can produce larger, more valuable eggs. Chickens lay their eggs on the floor of the House. An Auto Collector can be installed to collect eggs in the house. Nether Chicken can be hatched from Nether Eggs in the Incubator. Sometimes at night the Witch flies over the farm and leaves a Nether egg on the floor of the Aviary. You can also buy the Nether Egg from the Traveling Trader or from Krobus.

The Blue Chicken can be chosen when purchased from Marnie, or hatched from an egg in the Incubator with a 1/4 chance if you watch Shane’s 8 hearts event. In everything except appearance, blue hens are identical to white ones. The Golden Chicken can be hatched from the Golden Egg in the Incubator after reaching 100% Perfection.

Rabbits. The rabbit’s foot and hair appear after a while, no scissors are required to collect the wool. Rabbits are the only animals that cannot be bred by the player.

Dinosaurs. To grow a dinosaur in an incubator, you need a dinosaur egg found as an artifact.

Cows. To get cow’s milk, you need to milk the animals every day, a milk pan can be purchased from Marnie. It is also possible to install an Auto-Collector in the barn.

Goats. To get goat milk, you need to milk the animals every other day, a milker can be purchased from Marnie. It is also possible to install an Auto Collector in the barn. Goats can get upset if you leave the barn gate open overnight.

Sheeps. To get sheep wool, you need to purchase scissors from Marnie. It is also possible to install an Auto-Collector in the barn.

Pigs. Pigs look for and hunt for truffles while walking in the fresh air. Truffle can be used to create Truffle Oil.

Ostriches. An adult ostrich lays eggs once a week. From one ostrich egg, 10 cans of Mayonnaise are obtained, corresponding to the quality of the egg.

Pets. You choose your future pet when creating your character. After you earn 1000 gold, Marnie will come to you and offer to take the dog or cat she recently found with her. Marnie comes on sunny Wednesdays and Fridays from 6:00 to 9:30. You can choose any name for the pet when you receive it. You can pet your pet once a day to show his love for you. Every time you pet it, the pet gets 12 friendship points.

The maximum you can score is 1000 points. Every 200 points equals one level; if you get 800, grandpa will give you one point for it. When you reach 1000 points, you will receive a notification: "(Pet’s name) loves you." This is the only way to find out your pet friendship level in the game. To the left of the house there is a small wooden deck with a bowl that can be filled with water. If you fill it, the next morning you will receive 6 points of friendship with the pet, if the next morning it does not rain (if it rains, points are not awarded).

Horse. The horse will appear as soon as you build the Stable. It does not need to be fed or watered - it is used to move. The horse can be ridden, which will make the movement much faster. If you leave a horse somewhere, it will find its way to the Stable itself.

Other animals. Other animals that live in the valley are often encountered in the game. Some of them appear only at certain times of the year, and some can only be found at certain weather or time of day.

Stardew Valley: A Plant Growth Farm Guide

Cultures. Crops are various plants that you can grow on your farm to sell, cook, or use as a gift to the residents of the city. Most crops are grown in a certain season, if they are planted out of time, the seeds disappear. However, there are crops that span multiple seasons. In addition, any crops can be grown in the greenhouse, regardless of the season.

Sowing and care. To plant a particular crop, you must first dig up the ground with a hoe. To grow planted crops, you will need to water them with a watering can once a day (excluding rainy days). All actions using tools consume energy. Fertilizers and seeds can be placed on each cell separately using the left mouse button or on several cells in a row by holding LMB and moving the cursor and / or character. Using fertilizers and sowing seeds do not require the use of tools, which means they do not waste energy.

Only one type of fertilizer can be used per cage. Some types of fertilizers need to be applied before sowing, others - both before sowing and after, during the growth of the plant. You can water the dug soil at any time: both before sowing and / or fertilization, and after, the order does not matter. Some crops only grow on trellises and the cells where they are planted cannot be walked through, so consider this when planning. The animals that you breed on your farm do not eat the crops, however, if you do not have a scarecrow installed, crows can fly in in the morning and eat part of the crop. If you cut down an ordinary culture with an ax, it will disappear and will not give anything.

The quality of the crop. The crop can be of different quality: regular, silver or gold. The quality of the crop can be improved by using fertilizers. With an increase in the player’s farming skill, the chance to harvest a better crop also increases. The quality of the raw materials does not affect the Seed Extractor in any way: if you put a high quality product in it, the finished seeds will not differ in any way from the usual ones and will not increase your chances to grow a high-quality crop from them.

High quality crops sell for more and restore more energy and health when eaten. Presenting a silver or gold quality culture that an NPC loves or likes will give the player more Friendship Points. The quality of the crop does not in any way affect the energy value of ready-made meals or the cost of home-made goods.

Giant cultures. There is a 1% chance of getting a giant plant when planting 3 by 3 cells, and you can only cut them down with an ax. Such a plant gives 15-21 yield units instead of the usual 9. The plant becomes giant only when it ripens, so you can leave the ripe crop in the garden, and it can increase the next day. Only 3 crops can become giant: cauliflower, melon and pumpkin.

Mixed seeds. Mixed seeds are wild seeds that, when sown, will become low-cost seasonal crops. The crop is determined at planting and is always selected from the crops of the current season (even if you harvested mixed seeds in a different season). In winter, mixed seeds can only be grown in a greenhouse. When planted in a greenhouse, mixed seeds become random seeds in any season.

Mixed Seeds can be obtained by cutting weeds with a scythe, digging up dirt or sand with a hoe, or fishing from a treasure chest. Also, mixed seeds are sold on Thursdays at Krobus for 30 gold and, with a 50% chance, drop from wilderness golems on a wilderness farm. If you put any crop in the seed extractor, there is a 2% chance of getting 1-4 mixed seeds instead of the seeds of that crop.

Wild seeds. Wild Seeds can be crafted from Wild Plants after reaching the appropriate Gathering Level (Level 1 for Spring Seeds, Level 4 for Summer Seeds, Level 6 for Fall Seeds, Level 7 for Winter Seeds). Each recipe makes 10 packets of seeds. From wild seeds, a random wild plant grows, characteristic of this season. Regardless of what grows, all wild seeds need the same time to ripen (7 days excluding sowing). Wild plants grow from these seeds, so they can be of iridium quality with the Botanist profession.

Ancient fruit. Ancient Fruit is a rare culture in Stardew Valley. You can grow the fruit from Ancient Seeds, which can be obtained in two ways: by donating an Ancient Seed Artifact to the Museum or by purchasing it from the Traveling Merchant. There is a small chance of getting seeds through the seed extractor.

The ancient fruit takes 28 days to fully ripen, after which it produces a harvest every 7 days. It is possible to make jam or wine from the ancient fruit, and it is more profitable to sell the second one, since its cost starts from 1650 gold and increases depending on the aging (quality). With the profession of Golden Hands, the price of a product can be increased by 40%. Gold-grade Ancient Fruit is used to collect the Missing Bundle.

Cactus fruit. The sweet fruit of a prickly cactus. A cactus fruit can be grown from cactus seeds in 12 days, after which it will give re-crops every 3 days all year round, but only in a greenhouse or at home in a pot. In the air, planted cactus seeds will die the next day after planting.

Sweet berry. Sweet Berry is a rare crop in Stardew Valley. It can be grown from a rare seed, which can be purchased from the Traveling Trader for 600-1000 gold. It is more profitable to buy sweet berry seeds from the Merchant than to produce them through the seed extractor. The best results can be obtained by selling gold-quality berries and producing seeds only from low-quality berries.

A sweet berry is not considered a fruit or a vegetable, so it cannot be placed in a barrel or tub. In addition, she does not receive the price bonus from the Cultivator profession. The sweet berry does not restore health or energy, and the inhabitants of the city of Pelican are indifferent to it. Regardless, you can present one berry to Old Master Cannoli in the secret forest in exchange for a star drop to increase your maximum energy.

Tea leaves. Young leaves of a tea plant. They can be used to brew a popular refreshing drink. It grows in spring, summer and autumn. Saplings can be crafted on your own or purchased from the Traveling Trader for 1,500 - 2,500 gold. The crop can be harvested every day during the last week of the season.

Handicraft goods. Handicraft goods are various goods that are crafted with automatic manufacturing machines. Their creation can take from several hours to several days of game time. Most craft items do not have quality stars, and the product itself is independent of the quality of the ingredient.

If you choose the "Golden Hands" profession when you reach farming level 10, all goods you produce (except for oil and coffee) will cost 40% more. Wood syrups (maple syrup, oak and pine resins) do not receive a bonus from the Golden Hands profession and are not listed here, although they are marked as "Proprietary Goods" in the game. The production time is calculated as follows:

It turns out in a day 20 * 60 + 4 * 100 = 1600 minutes. For example, tubs take 4000 minutes to process raw materials. If you load the raw materials at 7 a.m., then the product will be ready in 2 days, 13 hours 20 minutes (at about 20:20 on the third day).

Hive. The hive produces wild honey every three days. If a blooming flower (other than a sunflower) grows within the hive’s radius of action (5 cells horizontally and 4 vertically), the hive produces honey that is unique to that flower. When there are several flowers in the hive’s range, priority is given to the closest one. If several colors are at the same distance, the most expensive one has priority. A hive placed in a greenhouse will not produce honey.

Barrel. Wine and cheese can be placed in a barrel and aged to increase quality and value. The holding time depends on the original product. The wine is aged the longest: it takes two seasons to get iridium quality wine from regular wine.

Fruit Trees in Stardew Valley

Concept. Fruit trees are fruit trees that you can grow on your farm from purchased seedlings. You can plant them at any time. They grow for 28 days in any season (even in winter). Thereafter, they produce one fruit per day throughout their fruitful season. If you do not collect fruits from trees, they will remain hanging on it and thus up to three fruits can accumulate. When planted in a greenhouse, the tree bears fruit all the time.

Accommodation. Placement of a fruit tree requires a 3x3 square area, which must be cleared of other plants or trees, otherwise the tree will not grow. If you try to plant a fruit tree sapling in a cage that it cannot grow on, you will receive a prohibiting system warning. The soil for the seedling does not need to be dug up. Once the tree has grown, the cells around it can be paved with paths or coverings. Fruit trees can be grown in the greenhouse in or around the soil.

Fruit trees can be cut down to produce regular wood. Sometimes lightning strikes fruit trees, then they turn into coal for four days. They produce no fruit these days, producing coal instead. After four days, the trees return to their normal state. Unlike buildings or vending machines, fruit trees cannot be moved from place to place, so plan ahead for planting. A set of all six fruit tree seedlings costs 25,400.

Fruit and seasons. The quality of the fruit from the fruit tree increases by one star each year after the tree has grown. A year later, fruit trees produce fruit with a silver star, after two years - with a gold one. After three years onwards, the trees produce iridium-quality fruit. Fruits from trees receive a price bonus from the Cultivator profession when sold. Jam and wine made from fruits receive a bonus from the profession of Golden Hands. Harvest seasons:

Holidays in Stardew Valley

Features of the holidays. Holidays are special events in Stardew Valley that are held by residents several times per season. You can find out about the date of the event in the calendar, read in a letter (usually comes the day before the holiday) or in a pop-up window just before the start of the holiday. Attending the holidays is absolutely optional.

By itself, attending a holiday does not in any way affect the player’s friendship with the characters. Talking to residents during the holidays affects relationships with them in the same way as talking on a regular day. The exception is Luau, where you can earn extra friendship points with all the inhabitants at once. You do not need to feed the animals on the farm, as the game will consider them already fed (with the exception of the Night Market).

Closed shops. If the holiday starts before 19:00 (all holidays except All Spirits Day and Midnight Jellyfish Dance), then the houses and shops in the valley will be closed. The sewage system, the clubhouse and the bathhouse remain open despite this rule. The only exception is the Night Market: during it, all shops are open on schedule, and the time during the holiday does not stop and continues to go. Homes and shops remain closed all day, even if you are not attending a holiday.

Egg Festival. The Egg Festival is a holiday that takes place on the 13th of every spring. To participate, you need to go to the city of Pelican from 9:00 to 14:00. (You will not be able to enter the city until 9:00.) The party ends after the winner of the egg hunt is announced. The end of the holiday will return you to the farm at 22:00. All homes and shops in Stardew Valley are closed on holiday day and cannot be accessed. A unique experience at the Egg Festival is the egg hunt.

You and a few other residents will search for small colored eggs hidden in Pelican City. The egg hunt begins after speaking with Mayor Lewis. To win, you need to collect 9 or more colored eggs in 50 seconds of real time, otherwise Abigail will win. If you win, you will receive a straw hat as a reward. If you have already won in previous years, then the reward will be 1000 gold. The maximum number of eggs that can be collected is 27. At the entrance to the city there is Pierre’s kiosk, where you can buy decorative items and strawberry seeds.

If you plant and water strawberries right after the holiday at night, you will have time to harvest strawberries from the bushes twice before the beginning of summer.

Flower dances. Flower dances is a holiday that takes place on the 24th of every spring. To participate, you need to enter the Forest from 9:00 to 14:00. (You will not be able to enter the forest until 9:00.) The party ends after the dance. The end of the holiday will return you to the farm at 22:00. The dances take place far in the western part of the forest, south of the Wizard’s Tower. You can get there by crossing the bridge and only during the Flower Dances. All houses and shops in Stardew Valley are closed on the day of the holiday and you will not be able to enter them.

During this holiday, you can dance with one of the bachelors or bachelors. To do this, you must talk to him / her twice and ask him to dance, however, you will be rejected if you have less than four hearts of friendship with him / her. You can also talk to other residents who will have a dialogue related to the holiday. In co-op mode, players can dance with each other. In solo mode, dancing together will increase the friendship with your partner by one heart (250 points).

At the entrance to the dance venue, there is a Pierre kiosk where you can buy decorative items, daffodils and dandelions.

Luau. Luau is a holiday that takes place on the 11th of every summer. To participate, you need to go to the Beach from 9:00 to 14:00. (You won’t be able to get to the beach until 9:00.) The party ends after the Governor tastes the soup. The end of the holiday will return you to the farm at 22:00. All houses and shops in Stardew Valley are closed on the day of the holiday and you will not be able to enter them. A unique feature of Luau is the preparation of a soup made with ingredients from the inhabitants of the valley. You can choose which ingredient to add to the soup, after which the Governor will taste and appreciate it. The tasting will begin after speaking with Mayor Lewis.

The Governor’s reaction depends on which ingredient you added. This will affect friendship points with most villagers. The number of points may increase, decrease, or not change depending on the ingredient you added. The outcome of the holiday does not affect your friendship with Sandy, Wizard, Krobus and Dwarf in any way. When playing in multiplayer, the Governor’s reaction will be determined by the worst food the players put in the soup.

Cooking soup (Luau). You can only add edible products to the soup; ready-made meals will not work. (Although Elixir of Life and Oil of Garlic are crafted rather than cooked items, the game considers them to be "cooked." A field snack, however, can be added.) The mayor will ask you to bring something tasty. The three determining factors in the Governor’s response to an ingredient you add are the quality, the base selling price, and the edibility (healing effect) of the product. Professions that increase the sale value of items (such as "Animal Breeder", "Fisherman" and the like) do not affect the result in any way. Depending on what you add, one of six things will happen:

If you put Mayor Lewis’ purple shorts in the soup, you will see a cutscene featuring the Governor and Lewis. In this case, you will not receive or lose friendship points.

Dance of the midnight jellyfish. The Midnight Jellyfish Dance is a celebration that takes place on the 28th of every summer. To participate, you need to go to the Beach from 22:00 to 00:00. (You won’t be able to get to the beach until 22:00.) The party ends after the jellyfish migration scene. The end of the holiday will return you to the farm at 00:00. All houses and shops in Stardew Valley are closed on the day of the holiday and you will not be able to enter them. During the festival, residents of the city gather at the pier to see migrating jellyfish attracted by the candles in the boat.

To start the party, talk to Mayor Lewis, who will launch the boat into the open ocean. If you are married, your spouse will be standing by your side during the jellyfish scene. If you use the Teleport Totem: Beach on the day of the holiday, it will be used up, but you will not move to the beach. Instead, you will receive the message "Preparations for today’s holiday". If you did not have time to repair the bridge before the start of this holiday, then for the duration of his behavior it will be intact, and you can talk to the characters on the other side.

Stardew Valley Fair. The Stardew Valley Fair is a celebration that takes place on the 16th of every fall. To participate, you need to go to the Pelican city from 9:00 to 15:00. (You will not be able to enter the city until 9:00.) The party ends after you leave. The end of the holiday will return you to the farm at 22:00. All houses and shops in Stardew Valley are closed on the day of the holiday and you will not be able to enter them. At the fair, you will have access to all kinds of entertainment in which you can earn Star Tokens. You can spend them in the store located near the entrance to the fairground. A maximum of 9999 tokens can be accumulated.

You can only buy one copy of each item from the store each year. Therefore, you will not need more than 3400 tokens to purchase all of the items (or 1400 if you have already purchased a star drop earlier). The assortment of the store is repeated every year, with the exception of the star drop, which can only be purchased once. The fair also hosts an exhibition where residents, including you, can display their items. There is an empty tray dedicated to the character at the fair, which you can fill with your best merchandise and groceries.

After the exhibition, all your items will remain on the tray and will not be returned to your inventory automatically, so you need to collect them yourself. If you leave the items in the tray and leave the fair, you can later pick them up at the Mayor’s Estate in the City Lost Basket. Gus can be found north of the fairground making Survival Burgers. You can eat a few to replenish your energy, but it won’t be noticeable until you leave the festival.

Day of all spirits. All Spirits Day is a holiday that takes place on the 27th of every fall. To participate, you need to go to the Pelican city from 22:00 to 23:50. (You will not be able to enter the city until 10:00 pm) The party ends after you leave. The end of the holiday will return you to the farm at 00:00. All houses and shops in Stardew Valley are closed on the day of the holiday and you will not be able to enter them. A special feature of the holiday is the labyrinth, for completing which you will receive the Golden Pumpkin. It is located north of Pierre’s kiosk and has several dead ends, but it is very easy to walk through.

The holiday time is at a standstill, so you can explore the maze as long as you want. The central square is lined with tables with various dishes, and above them there is a cage with living skeletons inside. They say in the city that they were created by the Wizard. You can buy a variety of holiday items from Pierre’s set up shop. The haunted maze was built by the Wizard. Many residents are either frightened or confused in the maze. For example, Abigail cannot go through the maze due to his fear of spiders. Jody does not let Vincent into the maze because he is "still very small."

Passage of the labyrinth (Day of all spirits). The maze is quite small, so just go through all the options where you haven’t gone before. Thanks to the small footprint, you get it done quickly. To the left of the "?" there will be a hidden passage located in the wall. After the sign, you have to go through a cave, in the middle of which there is one bend. Walk down a little when you run into it. At the exit from the cave you will be greeted by a chest with a Golden Pumpkin inside. You can give it (universally the best gift) or sell it through the sale box for 2500 gold.

Ice holiday. The Ice Festival is a holiday that takes place on the 8th of every winter. To participate, you need to enter the Forest from 09:00 to 14:00. (You will not be able to enter the forest until 09:00.) The party ends after the winner of the underwater fishing is announced. The end of the holiday will return you to the farm at 22:00. All houses and shops in Stardew Valley are closed on the day of the holiday and you will not be able to enter them.

The main feature of the Ice Festival is the underwater fishing competition. You have to catch fish from the hole, and Willie, Pam and Elliot will compete with you. To win, you need to catch five or more fish. For the first victory, you will receive a barbed hook, a decorated spinner, a magnet and a peakless cap. Victories in subsequent years will bring you 2,000 gold. Some residents build igloos, make snowmen and make ice sculptures. The rest are just admiring what is happening.

Night market. The night market is a holiday that takes place between the 15th and 17th of each winter. Various merchants with boats appear at the docks on the beach. Many sell all kinds of goods, and the captain of the submarine will allow you to dive under the water. You can look at the market at any time, but all characters start their work only from 17:00 to 2:00. The mermaid show ends at 00:30. Unlike other holidays, all houses and shops in Stardew Valley (including the beach) are open during the Night Market, and the game time in the market itself does not stop.

On the days of the Night Market, you need to feed the animals. The game will not consider them already fed, as on other holidays. Residents of the city change their daily routine to drop by the Night Market. During this holiday, you can give gifts to other residents. This will boost your friendship with them just as it would on any normal day. Alternatively, you can complete the quest from the Notice Board after speaking with a villager in the Night Market. The festive dialogue will only happen after the dialogue about the completion of the task.

Fishing during the holiday is difficult as trade boats take up most of the space. If you still manage to find a place to fish, you will not be able to fish anything but garbage.

The Feast of the Winter Star. The Feast of the Winter Star is a celebration that takes place on the 25th of each winter. To participate, you need to go to the city of Pelican from 9:00 to 14:00. (You will not be able to enter the city until 9:00.) The holiday ends after the New Year gifts are given. The end of the holiday will return you to the farm at 22:00. All houses and shops in Stardew Valley are closed on the day of the holiday and you will not be able to enter them. The main event of the feast is the secret exchange of gifts.

A week before the holiday, Mayor Lewis will send you an invitation in the mail, which will include your "secret friend". One of the inhabitants of the valley is chosen as a secret friend, for whom a gift is to be taken. An item donated to the Feast of the Winter Star will earn five times more friendship points than on a normal day. After you make a gift to your secret friend, you will also be given a gift.

When you donate an item to another resident, the entire stack of the selected item will be donated, and not one piece. It is recommended to split the pile before giving, since there is no benefit to giving more than one gift: the player will still receive five times more friendship points than usual, regardless of the number of donated items.

Stardew Valley: Friendship with the People of the Valley

Concept. In Stardew Valley, you can form friendships with the people of the Valley. The friendship tab in the character’s menu shows the current relationship with each villager. All residents can have up to 10 hearts of relationships, and your spouse will have their number increased to 14. As the number of hearts increases, the attitude of the inhabitant towards you also changes: various gifts come from him by mail and various events take place with his participation.

In the dialogue window with the villager, you can see a small circle next to the portrait. Its color shows how many friendship hearts you have earned with this villager.

Points system. One heart means 250 friendship points. Friendship points can be obtained:

When you earn at least two hearts with a villager, you can get into his room. There are exceptions: for example, Leia’s house will be open during visiting hours in the winter of the first year, even if you have not collected the required number of hearts, and you can only get into the back room of the Wizard with at least four hearts.

Loss of friendship points. Friendship points can be lost if:

When the scale of hearts of residents is full, it will stop decreasing over time, even if you do not talk to them at all (for marriage candidates who you did not give a bouquet, the scale is considered full at eight hearts). However, it can be reduced in other ways (for example, giving them a bad gift).

Present. Each resident can be given a maximum of two gifts per week (and one per day). You can always give them a birthday present, even if you’ve already given two gifts this week. After the wedding, you can give your spouse something every day. All characters have their own tastes, which determines how many points you get when you present them with a gift. Friendship points earned increase eight times on their birthday and five times on the Feast of the Winter Star. If the gift is of the best or good, then the points received depend on the quality of the given item.

Holidays. Friendship points can be earned on three holidays:

Relationship statistics. The game has the opportunity to see all the statistics of gifts for each character. To do this, click on the portrait in the friendship interface. In statistics, gifts can be sorted by type: fruits and vegetables, animal products, products of our own production, and further by all types of activities.

There is a separate item "Liked gifts", where all the best and good gifts of all categories are collected. Sometimes, in a conversation, one of the residents can suggest that it is worth giving it to a friend or relative. Such hints are reflected in statistics. If you click on a character with whom you have more than 4 hearts of friendship in the gift journal, a unique animation will be shown.

The small backpack icon on the gift icon means that the item is in the character’s inventory.

Romantic relationship. You can meet with some residents and even start a family. When you earn eight hearts with one / one of them, you can give them a bouquet, which becomes available for purchase in Pierre’s Store, to open the ninth and tenth hearts. Before the wedding, you can give bouquets and any other gifts to several characters without any negative consequences. If you do this while married, your spouse may be jealous and you will lose friendship points with them. The chance of getting jealous depends on your daily luck. When you receive ten hearts with a marriage candidate, you can propose to him / her by giving the Mermaid Pendant.

With a marriage candidate, you can break off relations by giving him a faded bouquet. In this case, relations with the character will deteriorate by -5 hearts (-1250 points) of friendship. After the wedding, the scale of your spouse’s hearts will increase to twelve. When you earn the hidden thirteenth heart as well, he / she will hand you a star drop. The set of the scale is facilitated by the fact that the spouse can kiss every morning and give a gift once a day. After that, the scale of hearts will increase to 14, and upon filling the 14th heart, a cut-scene will take place that is personal for each character.

Stardew Valley: Resident Gifts Review

Universal gifts. Universal gifts are gifts that are the best, good, neutral, bad, and worst gifts for all the inhabitants of the Valley. Each resident has its own exceptions, and furthermore, the individual preferences of each resident outweigh the universal ones.

The best. These gifts are worth 80 friendship points.

NameDescriptionMethod of obtaining
Prismatic ShardThe rarest substance of unknown originMining
Rabbit footThey say she brings good luckRabbit
Golden pumpkinValuable but uselessAll Spirits Day
PearlA rare treasure from the deep seaNight market
Magic lollipopA rare and energizing candy infused with the essence of a prismatic shardDesert Trader Gunther

Nice gifts. Good gifts are worth 45 friendship points. These include:

Bad gifts. When giving these gifts, you will lose 20 friendship points.

Worst gifts. When giving these gifts, you will lose 40 friendship points. If you give a resident a gift that he / she hates, a balloon of hatred usually appears over him / her. Types of Worst Gifts:

Stardew Valley: Getting married, family life and divorce

Conditions of marriage. A marriage with a free resident of the city of Pelican of the Valley can be entered into after you have reached 10 hearts of friendship in a relationship with a character. Gender is not important in marriage. In order to start a romantic relationship with a valley dweller, you must first give the applicant a special bouquet, which is sold in Pierre’s Store.

For him to appear in the store, you must reach 8 hearts of friendship in a relationship with a resident. To get married, you must reach the desired level of relationship, buy the Mermaid Pendant (it will be sold to you for 5000 gold by the Ghost of the Old Sailor, which appears in the rain until 19:00 on the new beach if you repaired the bridge), and your house must be modernized though once.

Wedding. The wedding will take place 3 days after you presented the pendant and spoke with the desired applicant. After the wedding ceremony is over, your new partner will move to the farm. To make your character look special at his / her wedding, you need to dress him / her before going to bed the night before. Restarting the day does not repeat the wedding scene. The character just gets out of bed, and the spouse is already in the house.

Family life. After a villager is married, he will live in your character’s house and sleep in his bed. The spouse will have a maximum of 14 hearts, not 10, and you need to consistently maintain their number: the happy spouse will wake up before your character every morning to help: cook breakfast, feed animals or water crops. Talking to him in the morning will let you know what he has done. Interacting with a spouse when there is no dialogue will lead to hugs. Sometimes the spouse can give the character a gift (most often food) or update the interior of the house (change the wallpaper or flooring, add a piece of furniture).

Jealousy. If you give a gift to any of the marriage candidates when you are already married, chances are your spouse will be jealous. This can only happen to a bachelor or bachelor of the same gender as your spouse: i.e. if you are married to a man, he will only become jealous if you give a gift to another bachelor. It doesn’t matter if you like the gift. If your spouse is jealous, you will lose 20 friendship points with him / her, and in the next conversation with you, he (s) will express his displeasure. Gifts given on a birthday do not lead to jealousy. The chance of getting jealous depends on your daily luck.

Star drop. Upon receiving 13 hearts, there is a chance to receive a Star Drop from your spouse, as a token of his love. If you are playing with your friend in co-op mode, then there is the opportunity to marry your characters using the Wedding Ring. The day after marriage, gifts with a Star Drop inside will appear next to your beds.

Divorce. You can visit the mayor’s estate, where a small book inside will give you the opportunity to divorce your spouse. Divorce costs 50,000 holos. After filing for divorce, you have the option to cancel the action before the end of the day (until 10 pm, the city hall closes). If the divorce is not canceled, the spouse will leave the farm the next morning and his friendship level will return to 0 hearts. Under her / his name there will be status (ex-ex). After the divorce, the spouse will return to their old home and have negative interactions with your character, citing the failure of their marriage. Children from this marriage will live on the farm.

You can visit the Witch’s Hut at the end of the game, where there is a temple in which you can erase the memory of your ex-spouse. It costs 30,000, and once everything is done, the ex-spouses will have no memory of their previous marriage, allowing you to even date and remarry them if they are elected again. Using memory clearing allows you to pretend as if there was no marriage, but in dialogues with ex-spouses, they will sometimes mention that they have seen you somewhere before. Children from wedlock can also be turned into pigeons in the Witch’s Hut.

Stardew Valley: Parenting Features, Child Growth Stages

Children. The opportunity to have children appears after the wedding and the second home improvement. If the marriage is same sex, then the player will be given the option to adopt a child instead of being born. You can have no more than two children. The sex of the first child is determined randomly, the second child will always be of the opposite sex (thus there will always be a boy and a girl in the family, but never two girls or two boys). The opportunity to have a second child appears only after the first one left infancy and stopped sleeping in the cradle (took the bed in the nursery).

Native children. If a player maintains good (more than 10 hearts) relations with his spouse, there is a nursery in the house and more than 7 playing days have passed after the wedding, then during sleep there is an approximately 5% chance (the chance increases if you go to bed before 22.00) that the spouse will offer to have children. If the answer is yes, the child appears in the cradle after 14 days. If the answer is negative, the spouse will offer to have children again with the same probability. The mechanism for spawning children in Co-op play is similar to a single playthrough: on a random night, the game host receives a system proposal to have children. If the host answers positively, the same question is asked to his spouse. A child appears if both players answered yes.

Adopted children. The process of adopting a child is exactly the same as the process of conception, except that the spouses in marriage must be of the same sex. While waiting for the child, your spouse will be reminded that you have applied for adoption. The child’s growth stages remain unchanged.

Child’s growth stages. Be careful not to complete the Club Knot the day before changing a child’s growth stage, as this can lead to errors.

To improve relations with children, you can interact as with other residents, but the children do not have any phrases. You cannot give gifts to children.

How to get rid of children. Children can be disposed of in the witch’s hut. By placing the Prismatic Shard on the Dark Altar of Selfishness, the player can transform children into doves so that they "fly away". There is a secret event associated with the disappearance of the children: Children disappear forever, they cannot be returned. If the missing child was wearing a hat, the hat can be collected the next morning from the City Lost Basket. If the children disappear, the spouse will again invite the character to have children.

Stardew Valley: Quest Guide

Tasks. Quests in the game Stardew Valley can be of two types - storyline and temporary (tasks from the message board). The first tasks can be at any time, the second - temporary, 2 days are given to complete them, including the day the task is taken from the board. Therefore, plan your day when you are going to take such a task and do them first.

Active tasks can be viewed in the diary, which opens by pressing a small button with an exclamation mark in the interface. The diary lists the names of the tasks, you can click on each of them and see the tasks in more detail. Clicking on the cross in the upper right corner of the screen will close the window; there is a button at the bottom to cancel the selected task (not all tasks can be canceled).

Tasks from the bulletin board. Every day, on the bulletin board near Pierre’s store, there may be a randomly composed task that you can complete in exchange for money and, in some cases, friendship points with the character who posted the announcement. When a new assignment is available, a yellow exclamation mark appears above the notice board. The monetary reward depends on the number of items or monsters needed to complete the task, the player’s skills and sometimes on randomness.

If you accepted the assignment, you have two days to complete it: today and tomorrow. A job on a bulletin board can be one of four types. If you take a task and then refuse it or simply do not complete it, there will be no negative consequences.

Achievements. There are two achievements associated with completing tasks from the bulletin board:

Special orders

After 57 days of the game (autumn 2), when entering the city, the event of installing the "Special orders" board in front of the mayor’s estate will start. This board will place larger orders "that no longer fit Pierre’s old billboard." Special orders cannot be canceled. Special orders are of two types: unique and repeatable. Completing some Special Orders will activate a short cutscene for the respective villager.

Cash reward for a special order can be received immediately after completing the order in the Diary. The next morning, the customer sends a letter of gratitude, as well as a reward or recipe for making a new item. Unique rewards can only be obtained for the first order fulfillment. Every Monday, 2 orders appear on the board, from which you can choose only one. New orders available on the board are indicated by a yellow exclamation mark.

Special orders have different lead times: from a week to a month. A new order can only be taken next week, even if the current order was completed ahead of schedule. Several orders with different lead times can be active at the same time. Unlike tasks on the task board, the countdown for a special order starts from the day it appears on the board, and not the player accepts it (if you take an order lasting 1 week on Sunday, you will only have the current day to complete it).

In Co-op Play, Special Orders apply to all players: the quest icon appears on everyone who accepts the order, and everyone receives a reward for completing an order. In the event that the player was not present when completing a unique Special Order, he will still receive a letter with a recipe / reward. The resources required to complete a specific quest must be collected after you have accepted the quest, unless otherwise stated in the description. Quests are unlocked immediately after opening a special quest board, unless otherwise indicated in the description.

Stardew Valley: Creating and Finding Nodules

What are Nodules? Nodes are sets of items, the provision of which allows you to repair rooms in the Club, which was originally destroyed. By giving away the requested items for each room, the player collects collections and receives rewards for this. There are only 30 knots in the club. Several knots have more possible positions than there are to fill (for example, Art Room: 12 available, but only 6 positions are needed to complete). These nodules provide additional choices and do not require all items to be provided.

The knots can be filled gradually, the items from them do not disappear, but you cannot return them back. The reward for completing the knot can be obtained immediately. The reward for completing all the nodes in the room is given at night with a cutscene. If you have completed all the knots in the room, and the reward has not been collected, it will be stored in a bag next to Junimo’s house. This bag will remain until all rewards are removed from it (even after the club’s opening ceremony). If a player joins the Joja Corporation, the Club becomes a Joja Warehouse. Completing all knots restores the Club and unlocks the Local Legend achievement.

Art room. The Art Room is the first bundle of knots available. These knots are collected through collectibles from a specific season. As described above, each season has its own bundle with its own specific items. There are also very simple knots that can be collected from stones, wood and other simple items, or vice versa, from very rare items of the current season.

Pantry. The Pantry appears after creating any node in the Art Room. These knots are completed by farming. You need to grow a variety of spring, summer and fall plants to create three nodules. There are also nodules for handicrafts, high quality crops, and animal products such as milk and eggs. With the creation of all the Pantry nodes, the destroyed greenhouse on the farm will be restored. It will be possible to plant plants in it regardless of the season.

Aquarium. Aquarium nodes will open after creating any node in the Art Room. These nodules can be collected by fishing a variety of fish. To do this, you need a Fishing Rod and a Crab Trap. Different types of fish can be caught in lakes, rivers and oceans, as well as at different times of the day or year. Collecting all the Aquarium nodules removes the shiny cobblestone near the mine entrance, revealing sources of precious ore throughout the Valley. Willie will give you a copper scrubber that can be used to flush ore from lakes and rivers.

Boiler room. Boiler Room Nodes will open after creating any two other Nodes. As a reward for creating all the knots, Junimo will repair the train carriage system that will allow him to travel quickly through the Valley at night. There are 4 stops with trolleys in total: Bus (next to your farm), City (next to the smithy), Quarry and Mine.

Bulletin board. The Notice Board opens after creating any three nodes. Creating all the knots on the bulletin board increases the player’s friendship rating with all residents (except for marriage candidates) by two hearts. The morning after the board has been restored, Mayor Lewis will send you a letter stating that the city’s residents are receiving parcels with the things they asked for "years ago" on the bulletin board, and the parcels have your address. He thanks you and writes: "The city is absolutely delighted!"

Safe. Access to the Vault’s nodes will open after any 4 other nodes are created in other rooms. As a reward, Junimo will have a broken bus repaired so that Pam can take you to the Calico Desert.

Abandoned JojaMarch. This bundle does not appear in the Club with the others. To unlock it, you need to completely complete the knots in the Club and wait for the next rainy day: before the start of the day, a cut-scene will start in which lightning strikes the closed JojaMart. After that, the Missing Bundle will appear in the JojaMart building.

Stardew Valley: How to use the cave?

Cave. The cave is a small location in the northwest of your farm, the entrance to which is located to the left of the upper exit. At the beginning of the game, the cave is empty, but when you earn 25,000 gold, Demetrius will come to you and tell you that he wants to use this cave to study local species. Then he will give you a choice of what you want to place in the cave: fruit-eating bats that will bring you fruit every morning or mycelium for growing mushrooms. You cannot cancel your choice later, it is final.

Fruit bats. Bats will drop a variety of fruits. This is a good option for the production of goods: a poor, but constant source of fruit even out of season. It will also produce a purple knot. Household bundle in the pantry for the first couple of years, before you save enough money to buy all the seedlings you need.

Fruit from the trees are great gifts because everyone likes them, they are easy to get at the beginning of the game and they don’t need to be cooked. At the end of the game, fruits are best given, but you can also make goods from them, ship them, collect nodules with them, or eat to restore energy (although they restore quite little health). Fruit collected in the cave can be of any quality: regular, silver, or gold. With the profession of a Botanist, the fruit will be of iridium quality.

Mushrooms. Demetrius will set up six plots in the cave where mushrooms will grow. Five types of mushrooms will appear here, including all four needed to make the elixir of life. Even though champignons, morels and chanterelles most often grow in the cave, this is in any case the best option for making a large amount of elixir. Therefore, the mushroom option is great for players who like to go down the mine, especially when you consider that mushrooms are not that easy to find. It is also a good option for players who have planted or plan to plant fruit trees. The mushrooms collected in the cave are always of normal quality.

Article author: Nadezhda D.