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Walking Farmers Territory: Tips, WIKI, Reviews

FARMERS TERRITORY - an Android game from Social Quantum. Game Genre: Strategy. In the article, we summarized pumping tips from TOP players, developers "answers to gamers" questions, guides for beginners from the official site and our secrets for passing the game. Attention, the article is periodically updated, look at the site Wise Geek more often.

Contents

  1. Beginner’s Guide
  2. Factory and Factory Guide
  3. Game Currency, Resources, and Payments
  4. Overview of Game Locations
  5. Essential Assistants
  6. Guide for the transportation of objects between locations
  7. Planting Guide
  8. Animal Guide
  9. Cooperative Guide
  10. Account
  11. Problems loading the game

Farmer Territory: Beginner’s Guide

What is the decor zone, where is it located and what do you need to purchase it? The decor zone is an additional area where you can’t dig out beds, set greenhouses, stir factories and animals, but you can move all the decor, houses and trees there. The decor zone is across the river at the top of your farm. This area can be expanded in the store section of the "extension". In the decor zone, you can install any objects from the same section of the store, as well as some trees.

The zone itself and the objects located in it will be a definite plus if it gets into the TOP ratings. In order to purchase a decor zone, you need to build a bridge (when changing a bridge, the decor zone does not disappear).After the construction of the bridge is completed, you will have access to the 12x12 decor zone and you will be able to further expand the zone for agrobaks. When you purchase a decor zone, they are not summarized, but the maximum of those purchased remains.

Game interface

How many levels are there in the game? The number of levels in the game is not limited.

What actions give experience points and how much? Experience is given for:

  1. Digging beds (1 unit).
  2. Planting seeds (1 unit).
  3. Feeding animals and loading raw materials into factories (1 unit).
  4. Acquisition of factories, animals, certain objects (different number of units depending on the value of the factory or animal).
  5. Planting trees (from 4 units, depending on the type of tree).
  6. Collect bonuses from exotic animals and some buildings.
  7. Harvesting crops from beds and fruits from trees (depending on the medal of excellence).

How to move an object? To move an object, click the Move button (crossed arrows) and select the object. Click on the desired object, release the mouse button and move the object to the desired location and click on it. To select a tree for movement, click on the very bottom of the trunk, at the very root.

How to rotate an object? To rotate an object, click the move button (crossed arrows) and select the object. A brown circle with an arrow will appear at the bottom left of the object - click on it and turn.

How to expand your site? You can expand the field for agrobaks. The extension is purchased at the store, in the "Extension" section.

What is a industrial zone? The industrial zone is an additional area where you can not dig up beds and set greenhouses, but there you can move all the factories, animals and trees, as well as houses. The industrial zone joins the upper and left borders of the site, in the form of the letter "G".

Upon acquisition of an extension, the industrial zone increases in accordance with the new extension. The industrial zone can be small (2 cells wide), medium (4 cells), large (6 cells) and very large (8 cells) and (10 cells).

When purchasing industrial zones, they are not summarized, but the maximum of the acquired ones remains.

Barn. Frame for the construction of the Barn, you can purchase in the Store, section "Buildings". Decor and trees can be stored in the Barn. Capacity - 50 objects. In order to place a tree or decor item in the Barn, click on the Barn, select the option "Move to Barn", then click on the object to be placed. Or click on the Barn icon on the control panel, then select the option "Move to Barn" and click on the object necessary for moving.

Sheds. How to use them? Only decorative elements can be placed in the barn. The number of things that can be placed in a barn depends on the type of barn. You can place 75 objects in a frame shed, 20 objects in a wooden shed, and 60 objects in a modern barn.

How to move an item to a barn? Method one: click on the barn itself. A menu will appear: move to the barn and open. Click on "Move to Barn", then on the item on the field that you want to put in the barn. Item moved to the barn. Selecting "Open" from the menu of the barn, you can see what items are in the barn. They can be taken out and placed on the field. The second method: in the right side panel, select "Move to the barn" and click on the item on the field. Item moved to the barn.

How to give a friend an item through a wish list? Hover over your friend’s icon. If your friend created a wish list, you will see a wishlist. Under the necessary item, click "Present." If there is no "Present" button, it means that today you have already presented something to your friend or you do not have this item.

How often can I send daily free gifts to my friends? A gift to the same friend can be sent once a day, that is, after 24 hours. Gifts are issued automatically, 1 or 2 times a day, their range and quantity depend on your game level and the number of friends in the game.

What can you give to a friend in the game? You can give your friends daily incoming gifts for free (once every 24 hours to the same friend). If you are a member of a cooperative, then you can donate material worth $ 1 to a friend through the cooperative’s chat, provided that the friend is in the same cooperative with you and sent a request for the desired material through the cooperative chat, the "Requests" tab. You can also send your friend bouquets collected from flowers you have grown. In addition, in the store you can purchase as a gift to a friend:

Providing and accepting assistance between neighbors

With one neighbor, once a day, you can perform 5 assistance actions at all available locations:

  1. Click on the planted bed, including not ripened (the assistant receives a unit of production in the warehouse).
  2. Clicking on an animal, including a corral with animals (the assistant receives a unit of production in the warehouse).
  3. Click on a tree, standing separately, not located in the Fruit Grove (the assistant receives a unit of production in the warehouse).
  4. Click on the factory (the helper receives a unit of production at the warehouse).
  5. Clicking on a unique animal that brings experience and coins (the helper receives an automation unit).

The function of fertilizing the beds and assistance in building neighbors remains unchanged and is not included in the limit of assistance. For each action from a neighbor, the player receives coins, a unit of experience and a popularity point. The number of coins depends on the game level:

For every fifth action by a neighbor, the player receives an additional reward in the form of experience points, automation and coins. Their size depends on the level of popularity:

To increase the level of popularity, you need to score a certain number of popularity points. The level and number of popularity points can be seen by visiting a neighbor. If you are a member of a cooperative, the number of help units increases due to the level of the cooperative:

Can I steal from friends? You cannot steal from friends in the game. Here you can and should give gifts and help friends.

House of agronomist. Agronomist’s house (building under construction) can be built in any location of the farm, only in a single copy for each location. After the construction is completed, the Agronomist House allows you to explore and discover new types of Seeds, Trees and Flowers. In order to plant a new plant, you must:

  1. Examine the plant (the study is carried out once);
  2. Produce a plant.

You can plant a plant on a game site from the House of Agronomist, or the Store in the appropriate section, only after the plant is produced. Each study lasts a specific amount of time for each type of plant (can be accelerated with agrobaxes). You can examine plants only in order of priority.

While the study is running, the Agronomist House is not available for using other functions. You must wait until the end of the current study. After the plant is investigated, you can start production. All investigated and produced plants are displayed and available for planting in all built Houses of the Agronomist, in all locations.

Achievements "Agronomist Experience, Breeder"

Achievements "Agronomist Experience", "Breeder" are located in the achievements section, in the upper right corner of the game screen. These tabs contain information about the amount of harvested crops, trees and flowers. For each plant, there are 5 types of medals for harvesting, for each medal a certain number of fees is provided. Medals - Bronze, Silver, Gold, Platinum, Diamond. For each collection of plants, the player receives one skill point, which is added to the scale of fees.

Upon receiving a medal, the player receives experience and coins as a reward, as well as the opportunity to receive additional experience when planting crops, for each plant and medal its own certain amount.

When collecting crops, you can collect 2 types of crops (normal or record). A record crop can be harvested only after receiving a bronze medal and when using the Harvest Enhancer (extra crop). A record harvest gives more coins, experience and skill points, its number is displayed in achievements (record: ... kg). If you received a notification about a record harvest, then you received additional coins, experience points and mastery points.

Mastery points go to the harvest scale in achievement, section "Agronomic Experience." For example: You received 25 skill points for collecting onions, thus 25 units are delivered to the onion scale. onion crop. You can continue to harvest a record crop and receive gifts. Accrual of kilograms to achieve achievement occurs in random order. For the first bronze medal to collect crops, the player receives the Master’s Tree . The tree is gradually growing due to the medals received. The tree has only 6 stages:

  1. Beginner’s Tree - for receiving 1 bronze medal.
  2. The tree of the capable master - for receiving 5 bronze and 1 silver medal.
  3. A tree of a skilled craftsman - for receiving 10 silver and 1 gold medal.
  4. The tree of an experienced craftsman - for receiving 15 gold and 1 platinum medal.
  5. The tree of the unsurpassed master - for receiving 20 platinum and 1 diamond medal.
  6. The tree of the great master - for receiving 25 diamond medals.

Upon receiving the first bronze medal for harvesting trees, the player receives a "Symbol of Prosperity" reward.The object has several levels:

Upon receiving the first bronze medal for collecting flowers, the player receives a novice florist as a reward to the flower bed. The flower bed has several levels and brings profit in the form of coins and experience:

Is it possible to sell or put in a warehouse objects (animals, factories, decor)? Objects can only be deleted (using the red cross - the "delete" button). But insignificant compensation in coins will be paid for the removal of various objects: for example, a mill, a spinning wheel - 32 coins, a cow - 50 coins, a chicken coop - 60 coins, a sheep - 90 coins, a hare - 70 coins, etc. Exotic animals you can move to the warehouse. To do this, click on the animal and select "move to warehouse". You can find the cleaned animal in the warehouse, in the "things" section.

Is it possible to sell unnecessary animals and factories? Animals and factories can be deleted (using the "Delete" button), coins will be credited to your account as compensation (the amount will be insignificant).

How to change the resource used in factories? In factories using different types of raw materials, there are round switches. Click on the switch with the left mouse button and select the desired type of raw material for loading in the menu that appears.

What is a rating? Rating - an indicator of the frequency of entry into the game, the variety of decor and other things on your farm. Together with the level, this determines the place in the Top 100. If you do not get into the Top 100, then you can’t see your rating.

What are the requirements for a successful hit in the TOP-100? TOP players is a special rating that allows you to determine the best players in this application. To get there you need to observe several conditions:

How to take a screenshot? Screenshot - A screenshot, a picture that displays what your monitor displays.Taking screenshots is an important part of the job. The screenshot is very useful for technical support, as it displays what the user sees: error messages, programs used, and other information. Press the Print screen key (upper right corner of the keyboard) - and a screenshot will be saved in the memory of your computer - a picture of the current state of the screen.

Open Paint - MS Paint. Select Paste from the top menu Edit.

Select Save as ... from the File menu in the top menu. Create a name for your screenshot and click on the "Save" button.

Now the file can be sent by email by attaching it to the letter.

The store has a dash marked. What does this mean? Various decor items marked with a droplet icon can be installed on the River with a pebble bank. You can buy elements of the River with a pebble shore in the store, in the "Extra" section. The river does not bring profit and serves only for the beauty of your farm. It is installed on any free place in any location of the game. It does not clean the barn, it does not move between locations.

Functions of the Exhibition Center. The exhibition center allows you to place in the building up to 60 objects (depending on level), bringing coins and experience (not requiring feeding). The exhibition center has 10 levels of improvement:

In order to place an object in the Exhibition Center, you need to click on the Exhibition Center, then on the active button "Place an exhibit" and select the object to move. At each location, you can install only one Exhibition Center. Profit collection from objects takes place in one click on the Exhibition Center. You can return an object to the playing area using the "Take" arrow above the object icon in the Exhibition Center.

No animals created in the location "Magic Island" (unicorn, griffin, dragon) can be placed in the Exhibition Center.

How to get DNA? DNA is given by dinosaurs placed in pens. If you move the cursor to the avatar with the dinosaur on the left in the genetic center, you will see what kind of DNA it can give.

Pick up a set of dinosaurs in the corral with the greatest chance of losing the DNA you need.

How to sell a certain quantity of goods from a warehouse? Turn off the game’s full screen game mode.Go to the warehouse, find the product you need. On the avatar with its image, highlight the available quantity with the cursor, delete it and write down the quantity that you need to sell. Then click on the "Sell" button.

Why is the store selling the same expansion of borders for different amounts of agrobaks? Upon reaching one or another level in the game, you get the opportunity to purchase an extension or industrial zone with a significant discount.

Crab Reef. Crab reef produces crab meat in 24 hours, while collecting products gives 20 experience points.Purchased in the store in the "Buildings" section (tabs "All" or "Corrals"). It can be installed on any free place in any location of the game, except for the decor zone. Contains up to 9 crabs. The first crab is given free of charge after completion of construction. Each purchased crab reduces the time to profit by 2 hours. Occupied area: 3x3.

Cost: 35 level = 160,000 coins.

The time taken to obtain the crab meat depends on the number of crabs in the Crab Reef:

Crab: Each purchased crab speeds up profits by 2 hours. Acquisition cost: 35 level = 1 agrobaks.

Mulberry grove. The mulberry grove contains up to 9 silkworms, which give a silk thread. The production time of silk thread depends on the number of silkworms in the mulberry grove:

Occupied area: 3x3. Cost: from level 31 = 5 agrobaks; from level 45 = 68,000 coins.

Silkworm: Speeds up silk production in a mulberry grove. Cost: from level 31 = 3 agrobax; from level 46 = 1 agrobax.

Fruit grove. Frame for the construction of the Fruit Grove can be purchased in the Store, the section "Buildings" - "Other". In the Fruit Grove you can place up to 15 of any trees. In the Fruit Grove, trees ripen 75% faster than on the field. Planted trees cannot be transported to the Fruit Grove. To plant a tree in the Fruit Grove, click on the hole, then in the window that opens, select the tree you are interested in. Trees must be planted in each hole. In order to remove a tree from the Fruit Grove, you need to click on the basket in the grove and in the window that opens select the tree you want to remove. When removing trees, a small compensation in the form of coins is given.

Pearl Farm. A pearl farm will allow you to get various types of pearls.

Acquisition cost:

A large pearl farm allows you to get gold and black pearls.

Compensation for an expired contract - 50% of the cost. With an expired contract, pearls do not enter the warehouse.

Contract retention time: 2 terms from the moment the contract was launched (30 min. X 2 = 1 hour).

Diver House. By building the Diving House, you can get pink pearls at the Pearl Farm and gold pearls at the Big Pearl Farm.

Improving the diver’s house, you can get the most valuable black pearls on the Big Pearl Farm.

Acquisition cost:

The house of the jeweler. By building the Jeweler’s House, you can increase the number of white and pink pearls mined, and by building the Master Jeweler’s House, you will increase the number of gold and black pearls mined.

Acquisition cost:

Why does the leather workshop not work? The main resource for production in the Leather Workshop is Tanned goatskin. Tanned goatskin can be made at the Tannery from Goatskin. Goat skin can be obtained from animals:

Animals become available after opening a certain area on the playing field in the location "Highlands".

Crops and animals that can only be purchased in a specific location

Reserve:

Tropical island:

Magic Island:

Dinosaur island:

Mountain valley:

Highlands:

North Pole:

Coral Atoll:

Technology Island:

Blooming garden:

Farmers Territory: Factory and Factory Guide

What do factories and factories produce? In the Store (Buildings section => Factories) you can get acquainted with all manufactured products, as well as with the resources necessary for its production. In order to find out what products a particular Factory / Plant produces, hover over the Factory of interest. In the tooltip, you will find information about the ingredients and the products you receive:

If the Factory does not have enough resources for production, the Magnifier icon will appear on the icon of the missing ingredient. By clicking on it, you will see the location of the object with which you can get this resource:

Winery. Produces wine in 1 minute from grapes.

Water Mill. Produces sunflower oil in 1 minute from a sunflower.

Grill. Produces fried meat in 25 minutes. Removable resource: pork, goose meat, turkey meat, beef, lamb, elk meat, bison meat, tender mutton, hare, venison, grouse meat, capercaillie, rabbit meat, chicken, lobster meat, dugong meat, tapir meat, sea cow meat , stingray meat, partridge meat, octopus tentacles.

Pottery. Produces products from Red clay. Slot factory. Crockery tab: Clay plate, Clay mug, Ceramic teapot, Ceramic service, Lid, Painted vase.

Mountain spring. Available only at the Mountain Valley location (located outside the field). Mineral water production contract factory.

Jam machine. Produces jam in 1 minute. The main resource is honey. Replaceable: grapes, apples, orange, cherry, sweet cherry, blackberry, raspberry, pomegranate, pear, pineapple, strawberry, feijoa, grapefruit, nectarine, orange, Omsk night, tiberberry, viburnum, honeysuckle, rosella, hawthorn, Maca peruvian, cactus, persimmon.

Tannery Produces tanned fur in 3 minutes. Removable resource: fox fur, mink fur, sable fur, raccoon fur, beaver fur, possum fur, squirrel fur, chinchilla fur, Arctic fox fur, nutria fur, marten fur, sea otter fur, otter fur, deer fur, goat skin, ferret fur , snake skin, skin of bakers.

Pearl Farm. Available only at the Farm location (located on the water). The contract factory allows you to get various types of pearls: white, pink, gold and black.

Yogurt Plant. Produces yogurt in 30 seconds. The main resource is milk. Replaceable: orange, cherry, blueberry, blackberry, raspberry, pear, pineapple, nectarine, oranges, Omsk nights, tiberberry, sweet cherries, apricot, annona fruits, dried apricots, prunes, raisins, Dried irrigation, kefir.

Ice cream plant. Produces ice cream in 1 minute. The main resource is milk. Interchangeable: banana, kiwi, mango, passion fruit, mint, grapefruit, nectarine, maple syrup, walnut, hazelnut, black raspberry, physalis, annonas fruit.

Plant blankets. Produces a blanket in 30 minutes. The main resource is cotton. Removable resource: yak fluff, goat fluff, cashmere fluff, nettle fiber, jute fiber, brown camel hair, swan fluff.

Juice plant. Produces juice in 1 minute. Removable resource: lime, kumquat, orange, apples, pomegranate, grape, cherry, pear, pineapple, tomatoes, mangosteen, cauliflower, grapefruit, nectarine, orange, Omsk nights, tiberberry, sweet cherry, dogwood, pomelo, honeysuckle, lemon, aprium , bozena berry, cranberries, pumpkin, guava, cactus, barberry, annona fruit, carambola, mango nectarine, apricot, carrots, sea buckthorn, irga.

Pickles Plant. Makes salting in 30 seconds. The main resource is tomatoes. Replaceable: eggplant, zucchini, cucumbers, squash, basil, cucumber, tomtato, Karelian, brown mushrooms, honey agarics, chanterelles, boletus.

Eco-reagent plant. Only available at Technology Island. The contract factory for the production of eco-reagents. May be in a single copy.

Caviar factory. Produces caviar in a jar in 30 minutes. Removable resource: red caviar, black caviar.

Ketchup machine. Produces ketchup in 45 seconds from tomatoes.

Confectionery factory. Produces a pie in 1 minute. Main resource: sugar and flour. Removable: grape jam, apple jam, orange jam, cherry jam, blueberry jam, blackberry jam, raspberry jam, pomegranate jam, pear jam, pineapple jam, strawberry jam, viburnum jam, packaged carrots.

Laboratory of sweets. It was given as a prize for completing the quest "The Amazing Confectioner" (09/14/2017). Produces - dragees. Production time is 15 minutes. The main resource is sugar. Removable resource: coffee, ground cinnamon, wine, fried chicken, peppermint gum, sweet swamp.

Sawmill. Produces boards and timber in 30 minutes. Removable resource: pine wood, birch wood, cypress wood, ash wood, larch wood, alder wood, fir wood, aspen wood, mangrove wood, rosewood.

Oil separator press. Produces oil in 2 minutes. Removable resource: coconut, cashew, avocado, almonds, nutmeg, olives, papaya, dill, peanuts, dates, mustard, soy, rape, caraway seeds, flax.

Workshop accessories. Produces various accessories. Slot factory.

Workshop of aroma oils. It produces aromatic oil in 1 hour. The main resource is almond oil. Removable resource: edelweiss, wormwood, gentian, blue poppy, fir cones, juniper berries, tulip, iris, hyacinth, peony, chrysanthemum, lavender, phlox, adonis, acanthalimon, starfish, alpine poppy, cornflower.

Excavation workshop. Available at Coral Atoll. Slot factory.

Leather workshop . Available at Highlands. Produces leather products in 1 hour. The main resource is tanned goat skin. Removable resource: tanned deer fur, tanned fox fur, tanned raccoon fur, tanned arctic fox fur, yak fluff, brown camel hair, tanned mink fur, tanned possum fur, tanned squirrel fur.

Workshop of feathers. Produces feather products in 4 hours. The main resource is the pen. Removable resource: silk, cashmere, silk thread, bell, linen, cotton linen, silver ingot, gold ingot, iron ingot.

Wood workshop. It produces wood products. Slot factory.

Mill. Produces flour in 45 seconds from wheat.

Metallurgical Plant. Produces an ingot in 2 hours. Removable resource: iron, silver, gold.

Dairy factory. Produces dairy products in 1 minute. A replaceable resource is milk.

Marine workshop. It produces marine products. Available only at Coral Atoll. Slot factory.

Flour mill. Produces flour in 2 minutes. Removable resource: corn, Jerusalem artichoke, millet, taro, black rice, rice, rye, almonds, coconut.

Meat processing plant. It produces meat products in 1 hour. Removable resource: grilled meat, beef, lamb, elk meat, grilled turkey meat, grilled goose meat, grilled bison meat, grilled venison, grilled rabbit meat, chicken, capercaillie, pheasant meat, hare.

Nanofactory. It was given as a prize for the full completion of all tasks of the quest "Farm of the Future" (06/11/2016). Production time 60 minutes. Main resource: sugar and pistachio nuts. Removable resource: chicken, pork, lamb, beef, hare, elk meat, bison meat, venison, goose meat, hazel grouse, partridge meat, capercaillie meat.

Autumn bonfire . It was possible to get during the passage of the quest "Autumn Bonfire" (10/31/2014). One factory can be obtained by clearing the cage in the second section of the Island of Technology location. It produces products in 30 minutes: shurpa, borsch at the stake, ear, kulesh, shulum, field porridge. Main resource: onions and carrots. Removable resource: lamb, pork, pink salmon, beef, venison, millet.

Perfume factory. Produces perfume in 1 minute. Removable resource: beeswax, midlemist, orange, lily, lemon, nutmeg, daffodil, orchid, rose, vanilla, alstroemeria, Siberian chrysanthemum, Colorado, lantana, lycasta, canna, beyonce, canna "halo", violet neglected, fir oil, sequoia wood, lavender, jasmine, azalea.

Apiary. Processes sugar, produces beeswax.

Bakery. Produces bread in 1 minute. Processes: egg, milk, flour.

Brewery. Produces beer in 1 minute from hops.

Pizzeria. Produces pizza in 30 seconds. Main resource: ketchup and cheese. Removable resource: pork, sausage, porcini mushrooms, pepper, basil, feta cheese, salad, cherry, mushrooms, chanterelles, Clark’s salmon fillet.

Spinning Wheel. Makes a sweater in 1 minute. Removable resource: black wool, black Angora wool, llama wool, sheep wool, white camel hair, Angora wool, brown camel hair, sand camel hair, alpaca wool. An old-fashioned spinning wheel does not produce alpaca wool.

Fish canning factory. Produces canned fish in 30 seconds. Removable resource: herring, mackerel, pink salmon, sardine, saury, tuna, crab, squid, halibut, roach, sea bass.

Sugar factory. Produces sugar in 1 minute from sugarcane.

Cheese cooker. Produces cheese in 30 seconds from milk.

Pirate Tavern . It was possible to get for completing the quest "Pirate Tavern" (05/13/2016). One factory can be obtained by clearing the cage in the second section of the Island of Technology location. Produces stews in 20 minutes. Main resource: sea kale and chayote. Removable resource: tender mutton, beef, tapir meat, turtle meat, lobster meat, octopus tentacles, dugong meat.

Textile factory. Produces canvas in 30 seconds. Removable resource: flax, cotton, cashmere fluff, jute, nettle, alpaca wool, papyrus.

Tropical barbecue . Available only at Coral Atoll. Produces barbecue in 1 hour. Main resource: lime and barbecue. Removable resource: dugong meat, turtle meat, tapir meat, octopus tentacles, lobster meat, lamb, pork, hare, sea cow meat, Atlantic salmon filet, Far Eastern chum salmon filet, brown puffer filet, Clarke salmon filet, European fillet trout fillet, anglerfish, fillet of the Campinechian snapper, swordfish fillet, rudaceous filet fillet, yellowfin tuna fillet, stingray meat.

Coal mine. Available only at the Mountain Valley location (located outside the field). Coal Mining Factory.

Packing factory. Packs vegetables in 30 seconds. Removable resource: tomatoes, cucumbers, carrots, peppers, grapes, cauliflower, squash, lettuce, sorrel, bird cherry, celtus, radish, mountain ash, acorns, pine nuts, karela, caraway seeds, carambola, cardamom.

Biofuel factory. Available at Technology Island. Slot factory. It produces biofuels: "Standard", "Extra", "Premium".

The pancake factory produces pancakes in 30 seconds. Main resource: flour and sunflower oil. Removable resource: honey, potatoes, cheese, strawberry jam, black caviar, red caviar, maple syrup, blueberries, black elderberry, pickled mushrooms, taro, peach jam, cherry jam, raspberry jam.

Paper factory. Available only at Technology Island. Paper in 30 minutes. The main resource is pine wood.Removable resource: cotton, red dye, fir wood, silk thread, coal, iron ingot.

Factory dumplings. Produces dumplings in 30 seconds. The main resource is flour. Removable resource: cottage cheese, cherries, blueberries, strawberries, cranberries, cloudberries, tiberberry, cherries, lingonberries, yoshta, mango nectarine, pickled russules, black rice.

Jam Factory Makes jam in 30 seconds. The main resource is sugar. Removable resource: bird cherry, cherry, redcurrant, peach, raspberry, strawberry, dogrose, couscous, cranberry, wolemi cones, rose, cactus, physalis, rhubarb, barberry, sea buckthorn.

Factory of oriental cuisine. Produces oriental dishes in 20 seconds. The main resource is sea kale. Removable resource: red algae, deep-sea mushrooms, Atlantic cucumber, ocean rose, kombu algae, reeds, crab meat, watercress, Atlantic salmon fillet, Karelian, sea moss.

Knitwear Factory. Available only in the Highlands location. Makes knitwear in 1 minute. Main resource: yak fluff and goat fluff. Removable resource: Angora wool, black Angora wool, llama wool, sheep wool, black wool, alpaca wool, brown camel hair, white camel hair, sand camel hair.

Factory soda. Makes soda in 1 hour. The main resource is sparkling water. Removable resource: wormwood, orange syrup, apple syrup, cherry syrup, pineapple syrup, peppermint syrup, grapefruit syrup, tangerine syrup, quin.

Glaze Factory. Available only at Technology Island. It produces glaze in 1 minute. Main resource: cocoa and milk. Removable resource: sugar, coffee can, chocolate, white chocolate, orange syrup, peppermint syrup.

Hot drinks factory. Produces hot drinks in 1 hour. Main resource: milk and vanilla. Removable resource: cocoa, chocolate, coffee, egg, honey, classic tea.

Factory of ready-made soups. Produces soup in 30 seconds. The main resource is sunflower oil. Removable resource: winged beans, porcini mushrooms, peas, cabbage, tomatoes, cheese, pork, parsley, nettle, sorrel, celery, purple carrots, sweet chocolate pepper, boiled chicken, radish, chanterelles, kavbudek, boiled capercaillie, turtle eggs, asparagus , soy, dried cumin.

Dessert Factory Produces dessert in 30 seconds. The main resource is cottage cheese. Replaceable: dried black currants, dried apples, dried bananas, dried durian, dried pears, dried grapefruit, dried kiwano, raisins, dried apricots, prunes, carambola, persimmons.

Baby food factory. Mash for 1 hour. Main resource: lemon juice and dried apples. Removable resource: Manchurian walnut, dried pears, dried bananas, dried viburnum, dried pomelo, celtus, dried blueberries.

Factory of precious jewelry. Makes precious jewelry in 3 hours. The main resource is gems. Removable resource: iron ingot, silver ingot, gold ingot, bracelet, tiara, necklace, gold jewelry, black necklace.

Chewing gum factory. Produces chewing gum in 20 seconds. Main resource: sugar and rubber. Removable resource: banana, grapes, strawberries, watermelon, orange, mint, cherry juice, Chinese apple.

Potions Factory. The Potions Factory was in the game on a temporary basis during the quest "Collecting Candies" (10/29/2014). Produces a potion in 20 minutes. Main resource: hop and heather. Removable resource: Jack, a bite lamp, tinsel, a burning pumpkin, a marcishor, a bell, a periwinkle, a calla, lanthanum.

Marshmallow Factory. Produces marshmallows in 30 seconds. Main resource: sugar and egg. Removable resource: strawberries, raspberries, apples, cherries, bananas, peaches, apricots, neshes.

Caramel Factory. Produces caramel in 30 seconds. The main resource is sugar. Removable resource: orange juice, apple juice, cherry juice, pineapple juice, fruit juice, berry juice, nectar juice, cranberry juice, grape juice, pomegranate juice, cherry juice, lemon juice, barberry juice, lime juice , juice "exotic."

Factory of cereals. Produces porridge in 30 seconds. The main resource is milk. Interchangeable: semolina, pearl barley, oatmeal, buckwheat, rice groats, corn groats, lentil groats, millet groats, tapioca groats, wheat groats.

Kvass factory. Produces kvass in 30 seconds. The main resource is rye. Removable resource: pear, lemon, barley, cherry, bird cherry, viburnum, black elderberry, blueberry, lime.

Carpet Factory. Produces a carpet in 1 minute. Main resource: sheep wool and cotton. Removable resource: red dye, violet dye, brown dye, green dye, yellow dye, blue dye, black wool, jute fiber, nettle fiber, papyrus fiber, pink dye, blue dye.

Factory compotes. Compote for 1 hour. Main resource: mint and sugar. Removable resource: apples, pear, cherries, plums, dried apples, cherries, red currants, rhubarb, strawberries, lingonberries, raspberries, bird cherry.

Smoked Factory. Produces smoked meat in 30 minutes. Main resource: alder wood and hot chili. Removable resource: pork, lamb, beef, venison, rabbit meat, chicken, tapir meat, sea cow meat, swordfish fillet, Compchin snapper fillet, European angler fillet fillet, anglertail fillet fillet, Clarke salmon fillet, brown puffer fillet, farlet fillet , Atlantic salmon fillet, rudd feather filet, yellowfin tuna filet, stingray meat.

Candy factory. Produces chocolates in 30 seconds. The main resource is chocolate. Removable resource: dried apples, dried pears, dried bananas, dried durian, dried pomelo, dried dates, dried pecans, dried physalis, walnuts, cherry jam, dried strawberries.

Fish feed factory. Produces fish food in 30 seconds per pea and potato.

Coffee factory Produces a can of coffee in 1 minute from coffee.

Dye factory Produces dye in 30 seconds. Removable resource: blackberry, plum, pear, acorns, onions, blueberries, saffron, raspberries, blue poppy.

Croup Factory Produces croup in 30 seconds. Removable resource: wheat, barley, lentils, oats, buckwheat, rice, corn, millet, cassava, triticale, cypress, black rice.

Corn flakes factory. Available only at Technology Island. Produces corn flakes in 30 seconds. The main resource is corn grits. Replaceable: dried apples, dried pears, dried bananas, dried grapefruit, dried blueberries, dried honeysuckle.

Factory noodle. Produces noodles in 30 seconds. The main resource is flour. Removable resource: porcini mushrooms, beef, pepper, pork, lamb, carrots, cabbage, romanesco, tomato, arugula, chanterelles, pickled okra, egg, asparagus, zucchini.

Lollipop Factory. Produces a lollipop in 1 minute 30 seconds. Main resource: sugar and cornmeal. Replaceable: papaya, red currant, plum, raspberry, blackberry, Siberian apple, a priori, bozenova berry, lemon, orange, banana, mango, cherry, sweet cherry, lime, strawberry, carrot juice.

Factory of soft drinks. Produces lemonade in 30 seconds. Removable resource: lemon, ginger, strawberry, melon, apricot, grapefruit, orange, neshi, yoshta, mango nectarine, cactus, barberry, annona fruit.

Mayonnaise Factory. Produces mayonnaise in 30 seconds. The main resource is sunflower oil. Removable resource: egg, quail egg, ostrich egg, guinea fowl egg.

Macarons Factory. Available only at Technology Island. Produces pasta cookies in 2 minutes. Main resource: almond flour and egg. Removable resource: aromatic vanilla, halva with honey, blackberry jam, black currant, chocolate, cherry caramel.

Factory of pickles. Produces marinade in 30 seconds. The main resource is sunflower oil. Removable resource: eggplant, corn, pumpkin, tomatoes, zucchini, cherry, radish, radish, mushrooms, russula, seed fern, nod fruit, okra, brown boletus, Karelian, boletus, honey agarics, chanterelles.

Marmalade Factory. Produces marmalade in 30 seconds. The main resource is sugar. Replaceable: plum, banana, gooseberries, orange, zucchini, raspberries, kiwi, mountain ash, cherry, lemon, mango, mandarin.

Mineral Water Factory. Available only at the Mountain Valley location. Produces sparkling water in 1 minute from mineral water.

Milkshake Factory. Produces a milkshake in 30 minutes. Main resource: sugar and milk. Removable resource: orange syrup, apple syrup, pineapple syrup, chocolate, maple ice cream, nut ice cream, kiwi ice cream, raspberry ice cream, guava syrup, Annona fruit sorbet, ice cream with physalis, peach jam, cherry jam.

Factory of dairy products. Produces dairy products in 30 minutes. The main resource is goat milk.Replaceable: bread, sour cream, milk, egg.

Factory of sea soups. Produces sea soup in 30 minutes. Main resource: red algae and kombu algae. Removable resource: water bamboo, watercress, sweet swamp, seaweed, crab meat, bulrush, water pepper, sea turnip, taro, stingray meat.

Soap Factory. Produces soap in 30 seconds.The main resource is coconut oil. Removable resource: beeswax, midlemist, lily of the valley, cloves, chamomile, veronica, rose, alstomeria, Siberian chrysanthemum "Colorado", canna, bell, oleander, bartzella, frieso, bird cherry, plumeria, campanula, campernelle, firewood.

Muesli Factory Produces muesli in 30 seconds. Main resource: honey and wheat. Removable resource: cherry, pineapple, avocado, banana, pear, mango, Omsk night, dried dogwood, dried rogue, walnut, hazelnut, chocolate.

Factory of soft toys. Produces a toy in 2 hours. Main resource: cotton canvas and mink fur. Removable resource: red dye, brown dye, blue dye, cashmere, yellow dye, green dye, orange dye, silk.

Factory of New Year’s sweets . You could get for completing the quest "Old New Year" (01/12/2017). One factory can be obtained by clearing the cage in the second section of the Island of Technology location. It produces products in 2 minutes: a sugar snowman, "Fawn" cookies, New Year’s marshmallows, "Santa Claus hat" cake, New Year’s marmalade, New Year’s cake. Main resource: flour and sugar. Removable resource: Barberry caramel, ginger, apple marshmallow, strawberries, gooseberry marmalade, vanilla.

Shoe factory. Makes shoes in 30 seconds. The main resource is rubber. Removable resource: tanned beaver fur, tanned fox fur, tanned mink fur, tanned arctic fox fur, tanned sable fur, jute fiber, tanned deer fur, tanned squirrel fur, tanned opossum fur.

Clothing factory. Makes clothes in 30 seconds. Main resource: cotton and linen. Removable: red dye, violet dye, brown dye, green dye, yellow dye, blue dye, cashmere, pink dye, blue dye.

Pate Factory. Paste in 30 seconds. Removable resource: pheasant meat, partridge meat, capercaillie meat, rabbit meat, roach, pink salmon, tuna, halibut, sea bass.

Dumpling Factory. Makes dumplings in 1 hour. Main resource: egg and flour. Removable resource: pork, lamb, beef, hare, venison, rabbit meat, capercaillie, chicken, Atlantic salmon fillet, Far Eastern chum salmon fillet, Anglo-tailed triggerfish fillet, swordfish fillet.

Cookie factory. Produces cookies in 1 minute. Main resource: milk and flour. Replaceable: coconut, chocolate, papaya, dragon fruit, lingonberry syrup, fig peach, Manchurian nut, rosehip jam, hazelnut.

Factory pies. Produces a pie in 30 seconds. Main resource: flour and egg. Replaceable: raspberry jam, cherry jam, apple jam, strawberry jam, potatoes, porcini mushrooms, rice, cabbage, fried meat, mountain ash marmalade, pickled mushrooms, hazelnuts, asparagus, pecans, sugar icing.

Pillow Factory. Produces a pillow in 1 hour. Main resource: swan fluff and cotton canvas. Removable resource: sheep wool, white camel hair, Angora wool, silk, cashmere, goat fluff, yak fluff, llama wool.

Factory donuts . Produces - a donut. Production time - 3 minutes. Main resource: flour and butter. Removable: sugar, chocolate, blueberry jam, pineapple jam, raspberry jam, cactus jam.

Popcorn Factory. Produces popcorn in 30 seconds. The main resource is corn. Interchangeable: sunflower oil, cheese, sugar, chocolate, strawberries.

Gingerbread Factory. Produces gingerbread cookies in 30 seconds. Main resource: egg and flour. Removable resource: honey, mint, chocolate, apples, grapefruit jam, cottage cheese, pear, maple syrup, Manchurian nut, fig peach.

Spice Factory Produces spices in 30 seconds. Removable resource: cinnamon, vanilla, hot pepper, nutmeg, ginger, spinach, rosemary, mint, saffron, basil, dill, parsley, allium, coriander, mustard, water pepper, caraway seeds, cardamom, thyme, sage.

Factory of spicy drinks . Produces mulled wine in 10 minutes. Main resource: sugarcane and cinnamon. Replaceable: orange juice, apple juice, pomegranate juice, grape juice, cherry juice, pineapple juice.

Roll Factory. Makes rolls in 40 seconds. The main resource is rice. Interchangeable: cucumbers, pink salmon, avocado, tuna, cucumber, pickled mushrooms, crab meat, Atlantic salmon fillet, stingray meat.

Salad Factory. Produces salad in 2 hours. Main resource: classic mayonnaise and dried dill. Interchangeable: arugula, celery, mushrooms, pork, red caviar in a jar, canned saury, lilac carrots, sweet chocolate pepper, fried chicken, celtus, Siberian apple, pickled russes, watermelon radishes, tortoise eggs, asparagus, soy, jicama, Atlantic fillet salmon, fillet of Far Eastern chum salmon, brown puffer fillet, Clark salmon fillet, angelfish fillet fillet, European angler fillet, Campecine snapper fillet, swordfish fillet, stingray meat, feta cheese.

Syrup factory. Makes syrup in 30 seconds. The main resource is sugar. Replaceable: orange juice, apple juice, cherry juice, pineapple juice, mint, grapefruit juice, cornel juice, maple juice, lingonberry, tangerine, lemon juice, guava juice, barberry juice.

Sauces Factory. Available only at Technology Island. Produces sauces in 1 minute. Main resource: olive oil and classic mayonnaise. Removable resource: ketchup, hot chili, garlic, processed cheese, rye flour, ginger flavor.

Spaghetti factory. Produces spaghetti in 30 seconds. Main resource: egg and olive oil. Interchangeable: flour, corn flour, Jerusalem artichoke flour, millet flour.

Factory crackers. Produces crackers in 30 seconds. The main resource is bread. Removable resource: sunflower oil, cheese, pepper, hot pepper, ginger, almonds, dried parsley, allspice, coriander, sour cream, bacon.

Dried Fruit Factory. Produces dried fruit in 1 minute. Removable resource: apples, pears, banana, durian, red currant, black currant, grapefruit, tiberberry, dogwood, pluot, pomelo, dates, viburnum, black elderberry, blueberry, honeysuckle, Kiwano fruit, Peruvian poppy, pecan nut, cranberry, physalis , plum, grapes, apricot, annonas fruit, mirobalan fruit, quinces, figs, strawberries, irga.

Sandwich Factory. Makes a sandwich in 2 hours. Main resource: bread and butter. Removable resource: sausage, fried turkey meat, rabbit paste, cheese, red caviar in a jar, roast beef, canned herring, canned tuna, boiled chicken.

Halva factory. Produces halva in 30 seconds. Main resource: honey and oil. Removable resource: flour, cornmeal, rice, almonds, carrots, pumpkin, sunflower, peanuts, hazelnuts, chocolate.

Tea Factory Produces tea in 30 seconds. Removable resource: rooibos, tea leaves, mint, bird cherry, rosella, hawthorn, yareth, dried poppy, dried myrobalan fruit, dried cardamom.

Shampoo Factory. Produces shampoo in 35 seconds. The main resource is olive oil. Interchangeable: midlemist, lily, orchid, violet, Veronica, aster, alstomeria, Siberian chrysanthemum, Colorado, oleander, bell, lantana, lycasta, bartzella, freeze, bird cherry, beyonce, canna "halo", plumeriana, campanellum, campaign fir oil.

Hat Factory. Produces a hat in 45 seconds. Removable resource: tanned beaver fur, tanned raccoon fur, tanned fox fur, tanned mink fur, tanned sable fur, tanned nutria fur, tanned marten fur, tanned sea otter fur, tanned otter fur, tanned deer fur, tanned ferret fur.

Silk factory. Makes silk in 30 seconds from silk thread.

Fur coat factory. Produces a fur coat in 30 seconds. The main resource is linen. Interchangeable: tanned chinchilla fur, tanned fox fur, tanned nutria fur, tanned marten fur, tanned otter fur, tanned otter fur, tanned deer fur, tanned squirrel fur, tanned possum fur, tanned ferret fur.

High-end cheese factory. Produces cheese in 30 seconds. The main resource is cheese. Replaceable: pepper, carrots, wine, porcini mushrooms, garlic, cottage cheese, truffle, dill, allspice, sheep’s milk.

Factory of high-end chocolate. Produces chocolate in 30 seconds. The main resource is chocolate. Replaceable: milk, vanilla, pistachio nuts, hazelnuts, nutmeg, almonds, cashews, truffle, blueberries, black elderberries, hazelnuts, coconut, pine nuts, peanuts.

Factory of luxury clothing. Produces luxury clothing in 6 hours. Main resource: silk and linen. Removable: ermine fur, alpaca yarn, tanned fox fur, cashmere, black Angora wool, tanned sable fur, tanned deer fur, tanned ferret fur, tanned snake skin.

Fruit plant. Produces canned fruits and berries in 1 minute. The main resource is sugar. Replaceable: plum, rambutan, carambola, gooseberry, peach, mangosteen, Chinese apple, pineapple, pear, mandarin, apricot.

Healer’s hut. Available only in the Highlands location. Produces healing tinctures in 1 hour. Main resource: Wormwood and nettle. Replaceable: chestnut, juniper berries, gentian, periwinkle, verbena, spruce cones, lavender, black raspberries, adonis, hina, conifers, starfish, Arnold rafflesia, Karelian, mirabalan fruit, sea moss, caraway seeds, cardamom.

Chips factory. Produces chips in 30 seconds. The main resource is potatoes. Replaceable: tomatoes, peppers, hot peppers, cheese, porcini mushrooms, dried dill, allspice, Romanesco, bacon, Far Eastern chum salmon fillet.

Chocolate Factory. Produces chocolate in 1 minute from cocoa and milk.

Gallery. Available only at the Mountain Valley location (located outside the field). Ore mining contract factory.

Jewelry repair shop. Available only at Coral Atoll. Slot factory.

Jewelry Factory. Makes jewelry in 15 minutes. The main resource is 4 white pearls. Interchangeable: pink pearl, golden pearl, black pearl.

Farmers Territory: Game Currency, Resources, and Payments

I have lost objects, game currency, experience. In the upper right corner of the game screen is an indicator of the process of saving and transmitting data to the server. Try not to refresh the page or close the application when the indicator is active, this will help to avoid sudden losses and keep your game progress.

Problem with payments. If payment confirmation has not been received (the currency of the social network has not been added), you should contact the technical support of the social website. network where the order was made. If the fact of confirmation of payment took place, the currency is social. network was added, but you were not able to transfer it to the game, and the game currency was not credited accordingly, then try the following steps:

  1. In the game window, at the top, there is a button "Add ..." game currency. It displays the current amount of game currency in the account.
  2. After clicking on this button, the "Add ..." game currency pop-up window appears.
  3. Choose the amount of currency to purchase from the proposed options.
  4. After choosing the right amount, you will be taken to a window where all payment methods in your social network will be offered.
  5. Refresh the page by pressing ctrl + F5.
  6. If these steps did not work, try to exchange through another browser. And repeat with step 1.

Where to get sparkling water? Sparkling water is produced at the Mineral Water Factory. The factory can only be built on the location of Mountain Valley.

Where to get turtle eggs? Turtle farm is purchased at the Tropical Island location.

At Turtle Farm, after acquiring Giant Turtles, you have the opportunity to get turtle eggs. Turtles feed on the fruits of the Kiwano tree. Kivano is purchased in a store, section "Trees", on the territory of the location "Tropical Island". The cost of one Giant tortoise is 4 agrobax.

Egg maturation time depends on the number of turtles:

Feeding otters requires roach, where can I get it? Roach fry can be purchased in the store, in the "Animals" section. Located in a fish pool. It is necessary to feed the fry with fish food, which is made from peas and potatoes at the Fish Feed Factory.

Where to get goatskin for a tannery? Goatskin for Workshop leather is obtained from Goral, Alpine goat and Iberian goat.

Animals are available only in the Highlands location. Tanned goatskin is processed at the Tannery.

Where to get sunflower oil? Sunflower oil is produced at the Watermill from a sunflower. You can purchase the Watermill frame under construction in the store, section "Buildings".

Where to get silk thread, truffle, crab meat? Silkworms give silk thread in the Mulberry grove. It can be purchased at the store, section Buildings, subsection Fences.

Truffles can be found with Search Piglets in Oak Grove. Oak grove can be purchased at the Store, section Buildings - Fences.

Truffles can also be obtained from the English Cocker Spaniel. English Cocker Spaniel, after feeding Sausages, after 42 hours, makes a profit in the form of Truffles and 1 unit of experience. The English Cocker Spaniel can be purchased in the store, the Animals section, is available for purchase from level 35.

Crab meat is obtained on the Crab Reef. It can be purchased in the Buildings section, the Fences section.

Where to get Gold, Iron, Silver. Iron, Silver and Gold can be obtained in the following ways:

How to make and send bouquets. In order to create a bouquet of flowers, you need to move the mouse cursor over a flower shop, click on it, a window with flower bouquets will open. If you have the necessary flowers, then under the bouquet the "Present" button will be active. Flower shop - an object not under construction. You can buy it in the store, the "Factories" section and install it on the field in any location.

In order to give Flowers to a neighbor, you must enter the Warehouse, select the Flower necessary for giving, then "Present" and select the recipient. A new tab has been added to the Florist’s House - "Bouquets". By opening this tab, the player can create a bouquet of flowers grown on the beds. After the creation, the bouquet gets to the Warehouse, section "Factory Products". Bouquets created in the Florist’s House are not given and are not installed on the playing area.

I did not receive a bonus for a friend involved in the game. For technical reasons, crediting bonuses for inviting friends is possible only on condition that the user starts playing by clicking the "Accept" button in your invitation and waiting for the game to fully load immediately after clicking this button. If the bonus is not credited, then not all of these conditions have been met.

Farmers Territory: Overview of Game Locations

Nature reserve

Location The reserve is used as an additional island for the placement of factories, plants, corrals, beds, etc.

Access to the location opens after the completion of the construction of the Boat Station, which is located in the Main location "Farm".

In the location of the Reserve you can purchase unique objects (in the relevant sections):

Outside the field, you can build the following objects.

Forest Lake

After the construction of the Forest Lake is completed, the following are available: Villa , used in the game as Decor.

A house for swans . By feeding swans you can get swan fluff.

Forester’s House

It allows you to build: Squirrel Feeder. By feeding protein with pine nuts you can get squirrel fur.

Opossum feeder. By feeding opossums with an acorn, you can get opossum fur.

Wolf’s den. Used in the game as Decor, it brings profit in the form of experience units and coins.

Chipmunks feeder. Used in the game as Decor, it brings profit in the form of experience units and coins.

Feeding trough for bears. Used in the game as Decor, it brings profit in the form of experience units and coins.

Drinking bowl for a badger. Used in the game as Decor, it brings profit in the form of experience units and coins.

Day nursery for fallow deer. Used in the game as Decor, it brings profit in the form of experience units and coins.

After all the feeders that are located outside the playing field are built, you will receive the achievement "Nature Lover" and the unique game object "Boar".

Crayfish Catcher House. After the construction of the house, the crayfish hunter becomes available for construction.

Fish tank. Having completed the construction of the Fish Tank, you will be able to fulfill the contracts at the Crayfish Fisherman’s House, which are profitable in the form of experience points and coins.

Tropical island

The Tropical Island location is used as an additional island for the placement of factories, plants, corrals, beds and other things.

Access to the location opens after the completion of the construction of the Boat Station with the Pier, which is located in the Main location "Farm".

In the Tropical Island location you can purchase unique objects (in the appropriate sections):

Outside the field, you can build the following objects.

The settlement of the natives. After completion of all stages of construction, it is used as an island decoration (Decor).

The guide’s house. Upon completion of construction (under construction in two stages), you will be able to conduct informative and interesting excursions in the location "Tropical Island".

Pond for caimans. Used in the game as a decoration, after the tour "Riddles of the Cayman" you can make a profit in the form of experience units and coins. The more caimans are located in the pond and the more friends visit the tour, the more profit you will get.

Turtle shore. By building a turtle shore and placing turtles there you can make a profit in the form of coins and experience units. Used in the game as an island decoration.

Varan rookery. Object under construction. Used in the game as a decoration. After the excursion "All about monitor lizards" you can make a profit in the form of experience units and coins. The more lizards are located in the rookery and the more friends visit the excursion, the more profit you will receive.

Butterfly Valley. Object under construction. Used in the game as a decoration. After the tour "Tropical Butterflies" you can make a profit in the form of experience units and coins. The more butterflies are located in the valley and the more friends visit the excursion, the more profit you will receive.

Tropical tree. Object under construction. Used in the game as a decoration. After the excursion "World of rhinoceros birds" you can make a profit in the form of experience units and coins. The more birds are placed on the tree and the more friends visit the excursion, the more profit you will receive.

Turtle Farm Object under construction. At the Turtle Farm, after acquiring the Giant Turtles, you have the opportunity to get turtle eggs. Turtles feed on the fruits of the Kiwano tree. Kivano is purchased in a store, section "Trees", on the territory of the location "Tropical Island".

Snake farm. Object under construction. The snake farm allows you to place Pythons in it (maximum 5 individuals) to obtain Snake skin. The player receives the first Python as a gift after the completion of the construction of the Snake Farm, the rest can be purchased for agrobaks. The acquisition of each subsequent Python reduces the time to obtain Snake skin by 2 hours, does not affect the amount of production received.

Magic island

The location "Magic Island" is available for players from level 9. Access to the location opens after the construction of the Airship, which is located in the main location "Farm" across the river. In the location "Magic Island" you can grow a magical culture and trees, as well as breed magical animals.

Magic cultures:

Magic seedlings:

Buildings:

Outside the field, you can build the following objects: Treasure Tower. The game object is being built in three stages, after completion of construction you will be able to collect precious stones from the Treasure Tower necessary for creating magic animals:

Magical animals are created in:

Valley of the unicorns. After completion of construction in the Valley of Unicorns, you can create:

From the created unicorns you will receive horseshoes, as well as profit in the form of experience units, coins.Horseshoes are needed to create unicorns.

Treasure chest of dragons. After completion of construction in the Dragon Treasury, you can create:

From the created dragons, you will receive Dragon Scales, as well as profit in the form of experience units and coins. Dragon scales are needed to create dragons.

Palace of the Griffins. After completion of construction in the Palace of griffins, you can create:

From the created griffins you will receive the Griffin Feather, as well as profit in the form of experience units and coins. A griffin feather is needed to create griffins. For the construction of the Valley of the Unicorns, the Treasury of the Dragons, the Palace of the Griffins, you will receive a unique Phoenix award - it will bring you 120 experience points, 2400 coins, every 12 hours + achievement "The Tamer of the Phoenix".

Farm of dragons. After completing construction on the Dragon Farm, you can create:

From the created dragons, you will receive Dragon Scales, as well as profit in the form of experience units and coins.

Lair of the manticore. By building the Manticore Lair, you can contain up to three mythical animals that generate profit in the form of experience units and coins.

Brazier of Efreet. Having built the Efreet Brazier, you can place up to three efreet and make a profit in the form of experience units and coins.

Chimera nest. By building the Chimera Nest you can place up to three chimeras and make a profit in the form of experience units and coins.

Pegasus lake. Having built the Pegasus Lake, you can place up to three Pegasus in it and make a profit in the form of experience units and coins.

Tree of fairies. Having built a tree of fairies in it, you can settle up to three fairies and make a profit in the form of experience units and coins.

Dinosaur island

In the location of Dinosaur Island, you can purchase unique objects (in the appropriate sections):

Outside the field, you can build the following objects:

Mountain valley

The location "Mountain Valley" is available for players from level 25. Access to the location opens after the Helicopter Site has been built, which is located in the main "Farm" location across the river. In the Mountain Valley location, you can purchase a Mineral Water Factory. Outside the field, you can build the following objects:

Forge. In the Forge you can get gems for exchanging them for decor in the Gem Store, as well as Iron, Silver, Gold for the Metallurgical Plant. When you click on the active "Create" window in the Forge, you will receive two types of rewards from possible sets. Each reward has its own set of items. 1st:

2nd:

Rewards drop out in random order. It is possible to build the Forge only after the adit and the Coal Mine are built.The adit allows you to conclude contracts for the extraction of ore. In a coal mine you can mine coal. The railway can only be built after the adit is built. You can exchange ore for coal, or coal for ore in the constructed Railway.

Castle. After the Castle is built, you can improve it. The castle is improved in 7 stages. After completing all the stages of improvement, you will receive the achievement "Palace Architect" (3000 experience).

Shop of gems. In the Gem Store for gems you can purchase:

Mountain spring. By concluding contracts in the Mountain Spring, you can get Mineral water.

Mineral Water Factory. The mineral water factory allows you to get sparkling water from mineral water.

Highlands

Highlands location is available for players from level 15. Access to the location can be opened by completing the quest "Expedition to the Highlands." The location consists of two territories. Each territory is divided into 64 squares (plots), which can be opened for special materials (kailo), which are given for completing tasks in the mini-game.

Mini game. Access to the Highlands Exploration mini-game can be accessed through the icons on the left side panel (game blocks) or through special buildings located in the initial sections - the Mountain Lodge and the Researchers House.

The mini-game is arranged in the form of a board game with a route and dice. The player pays a small amount of coins and throws a dice, he gets a random number from 1 to 6. After that, he moves forward along the route by the dropped number of steps. The cell on which the player stopped may be:

Each cell can be accessed no more than once. All quests are performed only at the Highlands location. Production is also taken into account at the Island Technology location. The mini-game ends in 2 cases: if the player has completely opened the location (cleared all the cells) and if the player has passed all the cells of the mini-game.Materials for clearing areas (kaylo) can be purchased for agrobaks:

After opening the location, the player has 4 squares available. The subsequent opening of the following squares begins with them, but only adjacent squares can be opened. On open squares you can place objects of any type: beds, trees, etc. In some closed areas, various bonuses are pre-arranged. After opening this cell, the player receives this bonus. The received bonus can be used, moved or deleted. Types of bonuses:

In the Highlands location you can purchase unique objects (in the relevant sections):

  1. Trees - Spruce, Chestnut, Juniper, Kashmir Cypress, Larch, Blue Spruce, Nordman Fir, Ephedra.
  2. Seeds - Bow of Speed, Wormwood, Blue Poppy, Gentian, Edelweiss, Maca Perunskaya, Adonis, Akantolimon, Kandyk, Alpine Poppy, Corydalis, Starfish.
  3. Animals - Goral, Alpine goat, Mountain yak, Dart goat, Snow leopard, White-breasted bear, Zambar, Orongo, Pyrenean goat, Snow goat, East Caucasian tour, Snow grouse, Arctic musk deer, Wild boar, Tibetan pheasant, Pheasant pheasant, Skalim.
  4. Factories - Healer’s Cabin, Leather Workshop, Knitwear Factory.
  5. Buildings - Corral for mountain goats.

Mysterious temple. This promotion remains in the game on an ongoing basis. Access to the Temple opens after the opening of all sites in the first territory at the location "Highlands".

Having made an offering (completing quests, each with 3 tasks), the player receives a bonus for harvesting at the Highlands location. Bonuses (issued randomly, upon completion of the quest and the duration of any bonus is from 6 to 16 hours):

Quests are not issued if all 3 bonuses are active. A new quest can be obtained only after the expiration of one of the bonuses.

Corral for deer, Corral for yaks, Corral for goats. They are located outside the field, across the bridge with the first territory.

Three animals can be placed in each pen. To capture an animal, you need to acquire a trap for this type of animal and complete 3 tasks, then invite your friends to the post and open a trap. The animal appears in the pen. Traps are sold in the Store, section "Extra". The trap is set to free space on the field.

At the same time, one trap can be set for each animal species. A deer trap is immediately available. To set a trap for yaks, it is necessary to catch 1 deer. To set a trap for goats, you need to catch 2 yaks. The animals in these pens are not profitable in the form of coins or resources. For placing animals in pens, the player receives the following rewards:

Corral with alpine antelopes, Corral with Caucasian chamois, Corral with Pyrenean capricorns. Located outside the field.

Three animals can be placed in each pen. To capture an animal, you need to acquire a trap for this type of animal and complete 3 tasks, then invite your friends to the post and open a trap. The animal appears in the pen. Traps are sold in the Store, section "Extra". The trap is set to free space on the field. At the same time, one trap can be set for each animal species.

A trap for alpine antelopes is immediately available. To set a trap for yaks, you need to catch 1 alpine antelope. To install a trap for goats, you need to catch 2 Caucasian chamois. You can collect resources from corrals. The number of units of the obtained resource depends on the number of animals placed in the pen. The time of receipt of the resource does not change.

For placing animals in pens, the player receives the following rewards:

North Pole

The North Pole location is available for players from level 20. Access to the location can be opened by completing the quest for the Polar Expedition quest and building the Icebreaker. The icebreaker is located on the river main farm location.

In the location of the North Pole, you can purchase unique objects (in the relevant sections):

Tent of the traveler. Build a Traveler’s Tent to send expeditions for rarities. The tent frame can be purchased in the Store, section "Extra". The frame is placed on a free section of the field. One Traveler’s Tent can be purchased. Choose which of the corners of your possessions you want to send an expedition to.

On the way, you can collect a collection of artifacts and get valuable rewards. Artifacts that you receive when sending expeditions to certain locations:

You can see all collections of artifacts in Achievements - the "Collections" tab.

Collect collections and exchange them for prizes. Animals obtained in exchange for a collection of artifacts provide the following resource:

Outside the field, you can build the following objects:

  1. Suspicious weather balloon.
  2. Polar station.
  3. Snowmobile polar explorer.
  4. Construction workshop.

Coral atoll

The location "Coral Atoll" is available to players from level 25, after completing tasks and completing construction to open it. In the location you can purchase unique objects (in the relevant sections):

  1. Trees - Lime, Kumquat, Nipa, White Coral, Guava, Tamarind.
  2. Seeds - Winged Beans, Rachis, Coastal Lily, Black Coral, Arnold Rafflesia, Jikama, Coral Polyp, Sea Anemone, Chayote.
  3. Animals - Black-headed tapir, Saltwater crocodile, Whitebeard bakers, Green turtle, Red lobsters, Octopus, Blue starfish, Dugong, Yellow-headed tortoise, White crocodile, Chak bakers, Central American tapir, Bighorn, Zebra lobster, Ringed octopus.
  4. Factories - Excavation Workshop, Marine Workshop, Jewelry Workshop, Tropical Barbecue.
  5. Buildings - Corner for bakers, Aviary for crocodiles, Aviary for lobsters, Aviary for octopuses, Aviary for southern possum.

The following game objects are placed outside the field:

Outside the field, you can build the following objects:

Game territory Locations Coral atoll consists of water and land. Tasks are given in two stages - at the opening of the location and at the location itself. Tasks can be performed at any location of the Farm. Upon completion of the tasks of the first stage, access to a new location is opened. After the location becomes available, you can begin to open sites on the location. The location territory is divided into 64 sites, each site is cleared for a certain number of statuettes.

Initially, you have access to the site on which the excavation workshop is located. In the future, you can clear new areas adjacent to open ones. When clearing some areas, you get to use the object located on this site and access to purchase it in the Store. Figurines for opening sites can be found during excavations in the mine, created in the excavation workshop, or purchased for agrobaks. Figurines come in 3 types: Small, Medium and Large.

  1. A small one can be found during excavations in the Mine, or purchased for agrobaks.
  2. The middle one can be found during excavations in the Mine, created in the Workshop for excavations, or purchased for agrobaks.
  3. You can find more during excavations in the Mine, create it in the Excavation Workshop, or purchase it with agrobaxes.

Figurines are added to the cooperative’s tasks purchased for agrobaxes, or received as a reward do not count.

Excavations. The excavation workshop is located in the open area of ??the location. The mine is located outside the playing area. You can go down to the Mine by clicking on this object, or on the "Excavation" icon on the left of the game screen. Excavations are several rows of cells that are examined by the player from top to bottom using various tools that clear one or more cells.

You can use the tool by clicking on the cleared cell, or located next to it. When at least one cell in the bottom row is cleared, the excavation field shifts down one row, while the upper row disappears and is no longer available for clearing the cells and collecting items. Player advancement deep into the mine is noted on the counter. The following tools are needed to study cells in the Mine:

To use the tool, you need to click on the selected tool and then click on the appropriate cell. You can go down the Mines with the help of Shovels and Dynamite. A jackhammer clears the cells horizontally. On the mine excavation field there may be cells of the following types:

In all types of cells, except for granite, objects can be found (materials necessary for clearing the cells in the Mine or creating objects in the Workshop for excavations, awards, figurines). If the item is in an empty cage, the player can pick it up by clicking on the item. If the item is in a cage with earth or stone, then you can pick it up only after clearing this cage. The player sees objects only in those cells that are next to already cleared cells. The remaining cells are darkened, objects on them are not displayed until the player clears one of the neighboring cells, the use of the tool for such cells is impossible.

Explosives can be placed in cages with earth and stone. Explosives explode when clearing the cell in which it is located, during the explosion it clears a field consisting of 12 cells around itself (except for cells with granite and stone). If on one of the cells cleared in this way there is another explosive, then it also explodes. If there is a cell with granite in the radius of the lesion, then the zone of influence ends on this cell. If there is a cage with a stone in a row, then the stone is replaced by a cage with a cracked stone. The cell that is behind the stone remains intact by analogy with granite.

If cells with granite or stone border diagonally with each other, then the cell located behind them remains untouched. Cells with ground and cracked stone are completely cleared. Dug items go to the Warehouse, the Materials section, figurines to the Tasks section. If a player dug up an object in a cage with earth or stone and there is an empty cell under this cage, then the dug up object falls down until it meets a hard surface (granite, earth, stone, cracked stone or another object) and then continues to be on "solid "cage until the player collects it.

If a player dug up an item, didn’t pick it up and continued to go down (not under the item), then the item going beyond the screen’s borders is automatically collected and gets to the Warehouse. During excavations in the Mine, the player can find a chest with rewards, the chest opens for 1 agrobax. Rewards are awarded randomly.Chests on the playing area open without payment.

TOP In the "Top" section are the players involved in the excavation. The distribution of places is made according to the results of the depth of the Mine. Top players are divided into 2 tabs:

The rating is updated once a day. Achievement:

Excavation workshop. Excavation workshop (building under construction) for players from level 25, located on the territory of the Coral Atoll location, may be in a single copy. In the Excavation Workshop, you can make Excavation Tools and Figurines. In the upper part there are slots - places in which the manufactured products are displayed. Initially, the player has 3 slots available, the rest can be opened for agrobaxes (maximum 9).

When you click on "Make", the manufactured item is added to the first slot and the countdown of the manufacturing time begins (you can speed up for agrobaxes), the next time you click on "Make" the necessary products, the selected item is added to the second slot, which will automatically be made upon completion of the first , and so on, you can fill in all the slots that the player has available. You can collect finished products by clicking on the workshop. Tools Tab:

Figurines tab:

Iron, Silver, Gold can be obtained in the Forge, Coal in the Coal Mine, in the location "Mountain Valley", as well as found during excavations in the Mine, at the location "Coral Atoll".

Technology island

The island of technology is used in the game to host factories and plants, and it is also possible to install a Decor on it, which you can decorate the island at your discretion. Access to the location opens after passing the mini-quest "Boom of new technologies."

The playing field in the location "Island Technology" is divided into separate unexplored land.

Sites are opened using special drawings: Standard, Prefabricated and Engineering. Drawings can be obtained by exploring new islands in a mini-game. The mini-game opens when you click on the Helipad.

When you master the islands by helicopter, a standard drawing can be obtained immediately. A prefabricated drawing can be obtained after you clear 16 land plots in the island "Technology Island". An engineering drawing can be obtained after you clear 36 land plots in the island "Technology Island".

When you visit the already explored island, you can receive the following rewards: Fuel, Reagent, Box (gets to the Warehouse, "Things", opens for 1000 coins), Factory. All rewards drop out randomly.

Each island requires its own specific set of Biofuels.

Eco-reagents can be obtained at the Eco-Reagents Plant. The plant is located on the playing field, becomes available after construction is completed.

Biofuel is manufactured at the Biofuel Factory . The factory is located behind the playing field. Products manufactured on the territory of the island "Technology Island" are counted in any tasks, regardless of where the task is given.

Location "Technology Island" is divided into two playing fields. The first playing field becomes available immediately after opening the location. The second playing field becomes available after the completion of the construction of the Technology Bridge. The construction of the bridge is carried out in three stages. For each stage of construction, a specific set of materials is used. After you clear all areas of the playing field on 1 island, the Chamber of Commerce will become available to you.

The Chamber of Commerce can receive useful materials and certificates in exchange for figurines and drawings.

After you build a bridge and clear all sections of the playing field on the 2nd island, you will have access to the Hydroelectric Power Station.

Hydroelectric power station - a mini-game, is a puzzle in which it is necessary to connect the parts of the pipes from the "entrance" - the green arrow, to the exit - the pipe indicating the amount of energy received. Some sections of the pipe are defective. In order to fix them, it is necessary to complete the production task using the factories installed on Technology Island.

With a correctly assembled chain of pipes, the cells of the chain are highlighted in green. Depending on the length of the folded pipes, you can get 10, 30, 90 units. energy. The longer the pipe, the more energy you will receive.Points are counted after the pipes are connected and water is supplied.

Energy units are required to complete the Daily / Weekly plan, as well as to get into the TOP players. A reward is issued for completing the Daily / Weekly Plan.

Daily plan. To receive a reward, you must score 90 energy points before the timer expires.

Weekly plan . To receive rewards, you need to score 600 energy points before the timer expires. The list of awards can be viewed by moving the cursor over the icon.

Rating "Top" . It is formed from players of certain levels suitable for you. Includes 3 sections: General Top, Top Neighbors and Top Weeks.

Players who are in the top three leaders of the "Top Week" receive additional prizes.

Zoo

The location "Zoo" becomes available after reaching level 13 in the game. Outside the field, you can build the following objects.

Directorate of the zoo. Having built the zoo’s directorate, you can build expositions and conduct exciting excursions.

The construction of the facility is carried out in three stages.

Pond for mandarin ducks. By building a pond for mandarin ducks, you can make a profit in the form of experience units and coins. The more mandarin ducks will be acquired, the greater will be your profit. Used in the game as a decoration location.

Aquarium for tropical fish. By building an aquarium you can make a profit in the form of experience units and coins. The more fish you put in the aquarium, the more you will profit. Used in the game as a decoration location.

Exposition "Wildlife of Africa". It is built in three stages. The exposition makes a profit in the form of coins, experience units and makes it possible to conduct a tour "Traveling in Africa". The following animals can be placed on display:

Exposition "Wildlife of Australia and Polynesia". The object is built in three stages. The exposition makes a profit in the form of coins, experience units and makes it possible to conduct an Australian Tour tour. The following animals can be placed on display:

Exposition "Animal World of Indochina". The object is built in three stages. The exposition makes a profit in the form of coins, experience units and makes it possible to conduct an excursion "Indochina World". The following animals can be placed on display:

Exposition "Animal World of the North". The object is built in three stages. The exposition makes a profit in the form of coins, experience units and makes it possible to conduct a tour "Wildlife of the North". The following animals can be placed on display:

Exposition "Enchanting birds." The object is built in three stages. The exposition makes a profit in the form of coins, experience units and makes it possible to conduct an excursion "Enchanting Birds". The following animals can be placed on display:

Exposition "Dangerous predators". The object is built in three stages. The exposition makes a profit in the form of coins, experience units and makes it possible to conduct a tour "Dangerous predators". The following animals can be placed on display:

Exposition "Expedition to the Himalayas". The object is built in three stages. The following animals can be placed on display:

Terrarium for boas. Terrarium for boas makes a profit in the form of one unit of snake skin. With each subsequent acquired boa constrictor, the time for obtaining snake skin is reduced by two hours.

Blooming garden

In the location you can purchase the following unique objects (in the corresponding objects):

  1. Seeds - Sage, Sandersonia, Thyme, Malva, Turmeric, Stone Rose.
  2. Trees - Boxwood, Western Thuja, Irga, Sea Buckthorn, Jacquarand, Swamp cypress.
  3. Decor - Walking path, Park fence.

On the territory of the playing field there is a unique decor:

Outside the field, the Gardener House and Garden Shed are located. The location "Blooming Garden" is available for players from level 15, is introduced into the game on an ongoing basis.Access to the location is carried out after completing the mini quest, which opens when you click on the character "Gardener August". In the location you can set:

Cannot install:

After the location becomes available, you can begin to open the areas into which the location is divided. Near the launch site there are: The Gardener’s House , when clicked, a mini-game "Shrubs Cutting" opens. By cutting the bushes the player will receive the tools that are necessary to open the plots. Garden Shed - for completed orders the player will receive the tool that is required for cutting bushes.

The location is divided into three playing fields, each playing field is divided into land that needs to be cleared, a total of 68 sites. The size of each plot is 4x4 beds. The playing fields are opened in sequential order; it is impossible to open a new playing field until the entire current playing field has been cleared. After the first playing field is cleared, the quest starts. After completing all the tasks in the proposed quest and completing the construction of the bridge (the bridge is built in three stages), you will have access to the second playing field.

Access to the third playing field will become available after clearing all the land in the second field. To open the third playing field, it will also be necessary to complete quest tasks and build the Marble Staircase. The staircase is built in three stages. When clearing some areas, you get access to new types of crops and decor, which are located on these areas.

On some land plots come with luggage with awards. There are two types of suitcases, free and paid. Paid suitcases open for social currency. network.When you open a land plot with Decor, you will be asked to arrange the Decor at your discretion. The design of the Decor is displayed when you click on the Decor. Decor can be issued:

Land clearing is carried out by using material that can be obtained in the Gardener’s House. To clear the areas required: garden scoop, rake, lawn mower.

Mini-game "Mowing Bush." The mini-game is available to all players who have gained access to the location "Blooming Garden" and has no time limits. Access to the mini-game is carried out by clicking on the Gardener’s House. The mini-game window is divided into six slots, the player receives the first two slots for free, the remaining slots are purchased for agrobaks. Available open slots show unformed bushes that need to be trimmed.

For cutting bushes, the material used is: Secateurs for bushes, Automatic scissors, Leaf picker. Mowing the bush takes some time. The time is displayed on the timer, which starts at the time of cutting. The player can speed up the haircut for agrobucks. For each trimmed bush, golden leaves + rewards are given in random order in the form of experience units, coins, etc. After collecting a certain amount of Golden leaves, you get a reward tool for opening land. The number of required Golden Leaves is displayed in the mini-game window on the scale.

After the award in the form of a tool is received, the counter on the scale is reset to zero and you must re-dial the specified number of Golden leaves. The remainder of the Golden Leaves that remain from the previous harvest are offset against the next. At the same time, you can use all available slots for cutting bushes. The number of required Golden leaves on the scale and the resulting Material depends on the number of open areas:

For cutting bushes you get the achievements:

Garden shed. Tool:

Orders are displayed when you click on the Garden Shed. Orders are executed by analogy to the execution of orders at the Trade Port. At the same time you see two orders. For each completed order, a specific set of tools is issued, which is displayed below each order. Tools for cutting bushes can be purchased for agrobaks in the window of the mini-game "Bush cutting:

Farmers Territory: Essential Assistants

How to accelerate the growth of trees? You can install sprinklers on trees. To do this, you need to purchase and build Autowatering. Autowatering makes it possible to install sprinklers on trees that accelerate tree growth by 25%. One sprinkler is watering one tree.

You can put the tree in the Fruit Grove. In Fruit Grove, trees ripen 75% faster.

You can use Fertilizers for trees. The use of fertilizers accelerates the maturation of trees by 25%. You can fertilize freestanding trees located in the tub for trees. Fertilizers for trees you can buy in the store, in the section "Consumables" (tabs "All" or "Fertilizers").

You can put trees in a tub for trees of 2-5 improvement levels. In the tub for trees of level 2, the trees ripen 10% faster, levels 3 and 4 - 20%, level 5 - 30% faster.

In order to accelerate the ripening of sea trees, you can use the improved Water tub. In the water tank of the 2nd level, sea trees ripen 10% faster, levels 3 and 4 accelerate ripening by 20%, level 5 - 30%.

To accelerate the ripening of the growth of sea trees, you can use Marine fertilizer for trees. The use of fertilizers accelerates the maturation of trees by 25%. You can fertilize freestanding trees located in the water tub for trees. You can buy marine fertilizers for trees in the store, in the "Consumables" section (the "All" or "Fertilizers" tabs).

When I visit my friends, I see a bag of fertilizers on the menu. What are they for? For each installed bag of fertilizers on the playing field, the player is given a bonus of 25% fertilizer to assist a neighbor. To fertilize a friend’s field, click on the fertilizer bag, then on the friend’s sowed beds. You cannot use bonus fertilizer on your field, only with friends.

How to use fertilizers? Fertilizers must be purchased at the store, section "Consumables". Next, put the bag on any place in its field, click on the bag, then on the bed with a planted plant. Growth time is reduced by 25%. Fertilizer for trees is similarly used. Fertilizer for trees does not affect Fruit Groves.

Can fish growth be accelerated in nurseries / pools? Pools for fish can be improved at the Trade Port (shortening growth time and increasing the number of fish harvested).

To accelerate the growth of fish in the pool, you can use the accelerator for fish. For sale in the Store, the section "Consumables - Feed". The accelerator works by analogy with fertilizers, which reduces the ripening time in the current stage by 25% with each application of the total ripening time. Four accelerators are consumed per stage of feeding. Those.for the full cultivation of fish in the pool (except for roach, it has 1 stage), 12 accelerators will be required. For Nurseries there is no such possibility.

Why do I need autowatering? Autowatering makes it possible to install sprinklers on trees that accelerate tree growth by 25%. One sprinkler is watering one tree.

What is automation? Automation is needed in order to get rid of the need to feed animals themselves or load raw materials into factories, as well as collect finished products. If automation works, this will all be done automatically. Automation points are spent on each such action. In addition, tractors operating in automation mode allow you to harvest and plant seeds also without the use of "manual labor". Automation is purchased only for agrobaks in the appropriate section of the store.

What is a water tower for? The water tower is built in three stages, the frame is put on a clean field, installation is possible at the industrial zone. The frame of the Water Tower is purchased in the store, section "Buildings".

After the completion of the construction of the first stage, the water tower makes it possible to install 50 sprinklers, and upon completion of the second - 100 sprinklers, after the construction of the third stage - 150 sprinklers.

Sprinklers reduce the ripening time of the crop by 25%, and in the greenhouse by 65% ??(in total with 40% of the greenhouse), one sprayer acts on 1 bed.

Tractors / seeders / combines and why are they needed? The red tractor can collect 100% matured and plant any kind of plants (except trees and flowers) of your choice, on it, using the switch, you need to set the desired type of plants (it plants the same resource that it collects at the same time). A fruit (blue) tractor can pick fruit from trees when the crop is 100% ripe. Flower (yellow) tractor - collects 100% ripened flowers.

For the tractor to start working, put it in automation mode (like any factory). When the tractor is working, they spend automation points that must be purchased at the store. To operate the tractor must be automated. When purchasing, put the tractor on any free space in your field. When the tractor is working, they do not move around the field, they remain in place. Water and marine tractor. It can be purchased for the currency of the social network during the promotion in the game.

A water tractor allows you to collect 100% ripened crops from water beds and improved water beds by analogy with the operation of a conventional (red) tractor. It is installed on water (on a river with a pebble bank). A marine tractor allows you to collect 100% mature crop from sea trees and water tubs (of a given type or all at once). It is installed on water (on a river with a pebble bank). The seeder and combine harvester can be purchased for the currency of the social network during the campaign in the game.

The harvester allows the simultaneous collection of crops with one click on an area of ??3x3 cells. The seedermakes it possible to plant crops with one click on an area of ??3x3 cells. After selecting the area of ??sowing / harvesting (up to 9 beds), automatic sowing / harvesting takes place on all selected cells in one go (with one click of the mouse). The combine and the seeder are not set for automation. Land reclamation seeder and Water harvester can be purchased for the currency of the social network during the campaign in the game.

With the help of the reclamation seeder and water harvester, you can plant and harvest aquatic crops nine times faster. The seeder and combine are installed on the water segment. They work by analogy with the Seeder and Combine for ordinary crops. A combine harvester can collect all the crops from the list and does it twice as fast as usual. Crops: wheat, barley, rye, trikale, millet, corn, oats. Through the menu, you can select one or all crops for harvesting and planting. For operation, the combine harvester must be turned on for automation. Spends automation points at work.

Farmers Territory: Guide for the transportation of objects between locations

Hangar. Moving a factory / factory / building from one location to another. A hangar is used to move factories / plants / buildings. Hangars must be built on both islands, between which the movement of objects.You can buy a hangar in the store, in the "Extra" section.

Principle of moving factories and plants using the Hangar : Place the factory in the Hangar:

Open the Hangar and click on the green arrow in the window with the factory:

The map will open:

Select the desired location and go to it:

Open the Hangar and move the factory to the playing field:

The next movement of the factory between locations is possible only after 6 hours (can be accelerated for agrobaks). The following factories and workshops cannot be moved between locations:

  1. Factories affiliated and available at a specific location. For example, Leather workshop (Highlands), Jewelry workshop (Krallov Atoll), etc.
  2. Old-Style Factories - Spinning Wheel, Winery.
  3. Chips factory Lays.

Farmer’s truck. In order to move the item to the Truck, click on the shed icon on the control panel, then select the option "Move to truck" and click on the desired item. Truck capacity - 20 seats. Only decorative objects can be placed in the Truck and transferred between locations. In order to move objects between locations, you need to install additional Trucks. An example of moving objects between the main location and the location of the Zoo: Install the Truck in the main location.

Install an additional Truck in the location of the Zoo (can be purchased in the Store, section "Extra", under construction object).

Place the item in the Truck in the main location (click on the shed icon on the control panel, then select the option "Move to truck").

Go to the location of the Zoo.

By clicking on the Truck, select the "Open" option, then under the necessary subject "Take".

To move objects between locations, the presence of sheds on locations is not required.

Van. To move animals that are profitable as a resource, a Van is used. You can buy a van in the store, section "Extra".

Principle of moving animals with the Wagon : Place the animal in the Wagon.

Open the Van and click on the green arrow in the window with the animal.

In the window that opens, select the desired location.

Gather the right amount of resources, if the resources are collected, click on the "Let’s Go" button.

The animal will appear in another Wagon after three hours.

The next movement of the animal between locations is possible only after 3 hours (can be accelerated for agrobaks). The following animals are not allowed in the van:

Farmers Area: Planting Guide

Where to buy tree tubs, improved beds and improved water beds? Tree trunks, improved beds and improved water beds can be purchased at the Commercial Port, the Improvements tab. The maximum number of beds / tub 15 pcs. each level for each location:

Where to get Rice? The rice field is an object under construction, you can purchase a frame for construction in the Store, the "Extra" section. Upon completion of construction, you will be able to collect finished rice every 4 hours. Additionally planting rice is not required.

Why is a greenhouse needed and how does it differ from a modernized one? In a greenhouse, plants mature 40% faster. After the modernization of the greenhouse is completed, the plants will ripen 15% faster, i.e.the ripening rate of the crop in the modernized greenhouse is reduced by 55% (with sprinklers by 80%). The frame of the greenhouse is purchased in the store, section "Buildings". It is installed on a free section of the playing field, in the Industrial Zone, in the Decor Zone, the installation of a greenhouse is not possible.

Farmers Area: Animal Guide

What is the difference between Ayrshire and Kholmogorsk cows from Holstein, and Kuban bees from ordinary ones? Cows and bees purchased for agrobucks produce milk and honey much faster than regular ones.

What is the difference between black sheep, rabbit and duck from ordinary ones? They differ in price and color. In addition, black animals produce products faster than ordinary ones.

What do animals consume and what do they produce?

In the Store, section "Animals", all objects are divided into subsections, depending on the products received - Meat, Milk, Fur, Wool, Meat of birds, Eggs, Pets, etc.

In order to find out what products an animal consumes and what resource can be obtained, it is necessary to place the cursor on the Animal of interest, a pop-up prompt will indicate the name of the consumed resource and the resulting product.

Where to get pheasants and a pen for them? Pheasants and a pen for them can only be purchased at the location of the Reserve.

Pheasants and a pen for them can be purchased only at the locations of the Reserve and Highlands.

How to make bees fly out of the hive and make honey? Grow clover to 100% - they will fly out of the hive to pollinate it and collect pollen for honey production. Pollinated clover (differs from the unpolished yellowish tint) can be collected and given to the cow for food or sold.

How many chickens and ducks can I buy additionally for a chicken coop or pond, and can they be sold? At the same time in the chicken coop and in the pond there can be no more than 5 birds. You cannot sell chicken or duck separately from the chicken coop or pond.

What is the difference between chicken eggs and duck eggs, and where are they used? Chicken eggs do not differ from ducks - they have the same cost, they are summed up in the Warehouse and have the same appearance. Eggs are needed for the production of Bread in the Bakery, for the production of Mayonnaise in the Mayonnaise Factory, etc.

Farmers Territory: Cooperative Guide

What is a cooperative and how to get access to it? Players who have reached level 10 have the opportunity to join a cooperative with other players. Complete joint tasks, achieve your goals and get well-deserved rewards!Players from level 10 outside the territory of the Farm will have a Cooperative House. The player can create his own Cooperative, or join an existing one by clicking on the Promotion Icon, or on the Cooperative House. One cooperative can have a maximum of 30 players. You can only be a member of one Cooperative at a time. If the player is not a member of any cooperative, the action icon contains three tabs.

First tab: list of cooperatives - displays existing cooperatives. The name, level and emblem of the cooperative, the amount of experience earned by the Cooperative, the number of people in the Cooperative and the lock icon are displayed - access (is it necessary to make an application for entry).

Second tab: find Co - op - search for Co-op for joining according to the parameters set by the player. You can choose the level of the Cooperative, the number of participants in it, access to the Cooperative, and also find the Cooperative, in which friends are members.

Third tab: Create a Cooperative - the ability to create your own cooperative.

Creation of a cooperative. To create your own cooperative you need to follow these steps:

  1. Click on the "Create Cooperative" tab.
  2. Enter a name, select the Coat of Arms of the Co-operative, adjust access and level of players who will join this Co-op.

Creating your own cooperative is made for 100,000 coins.The creator of the cooperative becomes its leader, which allows him to change the settings of the cooperative, invite players to his cooperative and exclude participants from it, transfer leadership to another player. The leader of the Cooperative may lose leadership if it has been inactive for 4 weeks. The management of the Cooperative will automatically be transferred to the participant of the Cooperative who has gained the greatest amount of cooperative experience for all time. Members of the Cooperative can leave it at any time, after the last member of the Cooperative leaves it, the Cooperative ceases to exist.

Joining a cooperative. You can join an existing Cooperative in the following ways:

  1. Through the "Find a Cooperative" section.
  2. Through the "List of Cooperatives" section.
  3. At a friend’s farm, by clicking on the Cooperative’s House and selecting the appropriate option.

Joining the Co-op is possible if the player meets the level set by the Leader, as well as there are free places in the Co-op. When you join or create a cooperative, the following tabs will be available to you: Player list - displays the players in this cooperative. You can see the general, weekly cooperative player experience, as well as a medal.

Tasks of the Cooperative - displays the tasks of the cooperative for the current week.

Co - op Progress - Displays the co-op level and rewards.

Other tabs:

The principle of the cooperative. The goal of the Cooperative is to fulfill the weekly goal (to gain a given amount of cooperative experience) by all participants in total. After the creation of the Cooperative, each of the participants in the Cooperative is given 10 tasks (after their completion, the player can purchase an additional 5 tasks for agrobucks). For completing tasks, cooperative experience points are awarded. Each task is performed sequentially (after completing the previous one).

First you need to select a task and click "Start". The timer will start with the time allotted for its execution. If the player has not completed the task within the set time, or canceled it, the task is considered failed, it will be subtracted from the counter of available tasks. Updating the results of the experience gained by the Cooperative occurs every 10 minutes.

How to leave the cooperative? In order to leave the Cooperative, just click on the "Exit" button in the "List of players" tab.

A player who has left the Co-op, the personal points earned from the Co-op experience are reset, earned to the account of the Co-op remain in the Co-op. The tasks performed by the player upon leaving the Cooperative upon the subsequent entry / creation of a new Cooperative will be considered completed. For example: A player completed 5 tasks, then left the Co-op and joined another, 5 tasks out of 10 will be available to him.

Cooperative awards. Awards are given after a week, according to the results of cooperative experience. The players with the most cooperative experience this week are awarded a medal in accordance with the prize (gold, silver, bronze). The medal is displayed in the "Player List" tab. The reward for fulfilling the weekly goal of the Cooperative is received by all members of the Cooperative. The award is one of the Copper cards (in random order), which was opened by the Cooperative:

The reward for fulfilling the weekly goal of the Cooperative is charged to the Cooperative. The reward is the points of the cooperative experience:

The reward when the Cooperative moves to a new level:

Co-op cards

Farmers Territory: Account

How to find your ID? The game ID is located under the game window in the lower left of the screen.

Can I start the game again?Unfortunately, you cannot restart the game on the same account. You can start the game from the first level in another social network or account where the game has not yet been installed.

Farmers Territory: Problems loading the game

Indicator in the game: what does it mean? This is an indicator of the transfer of game data to the server. Depending on the state, the indicator takes a different color. Do not close the application while the blue or green indicator is on - wait for the data to transfer, in order to avoid loss of objects from the field!

Why are empty cells displayed instead of objects? You need to wait for the full page to load the game. If the objects did not load, you need to refresh the page with the combination of ctrl + f5 buttons.

Upon entering the game it says "Account is unavailable ...". This means that the game is currently undergoing technical work.

Author of the article: Nadezhda D.