Wise GeekGame reviews → The Last Remnant: Review of Guides and game Secrets

The Last Remnant WiKi: game Walkthrough Tips and Tricks

The Last Remnant Remastered is a new version of the classic RPG from SQUARE ENIX Co., Ltd. Immerse yourself in a magical world with mysterious Remnants and continue your fight for glory and power. You will find a combat system with changing scenarios, a new approach to pumping heroes, many locations and dangerous enemies. The game features a superbly thought-out universe, great music and impressive graphics.

Contents

  1. Guide to the monsters of the game, habitat locations
  2. Ways to Recruit Unique Leaders, Their Skills and Abilities
  3. Character Class Features
  4. Battle rank, its effects and strategies
  5. Skill Development Guide
  6. Combat Mechanics Guide
  7. Accessory Requests
  8. Remnant Guide
  9. Secrets of the passage of quests (spoilers)

The Last Remnant: Guide to the monsters of the game, habitat locations

Monster levels. The levels of monsters mentioned below are based not only and not so much on numbers, but on a combination of different parameters of the monster: the time of the first appearance of the monster (relative to the plot), the skills of the monster and its HP. That is, the levels can be described as follows:

Types of monsters

1. Flies (level C). "These guys aren’t even fit for a fight ..." but some of them can get you a lot of trouble. These aerial insects are found everywhere, use poison and call on relatives for help. Locations:

2. Elder spiders (level C). Rather, they are beetles that prefer to attack in a large crowd. Some of them can hide underground, suddenly attacking from an ambush. These are the most common of the weak monsters, they are found in almost any caves, tunnels and ruins. And although they are mostly weak monsters, the rare Opiliones can cause a lot of trouble. Locations:

3. Sandworms (level C). They look like large horned larvae and are somewhat stronger than spiders and flies. They have a couple of trump cards up their sleeve, but they are quite rare, and mainly at the beginning of the game. Some of them use Self-Destruct, which deals serious damage to the squad, so don’t yawn in battle with them. Locations:

4. Raptors (level C). These big guys prefer open, rocky terrain. They are quite weak and do not pose much of a threat in later levels. Most of them can use skill levels A or B, such as Impact or Push, which takes advantage of their weight. Locations:

5. White xity (level B). A tribe of hermits, once part of the Xiti race. These albinos really know how to fight. They prefer to use potions and apply various fighting skills in battle. They live in dungeons, as their skin is very sensitive to light. The reason for their expulsion is unclear, perhaps it is just their craving for the dungeons. Locations:

6. Amoebas (level B). Weird and slightly intimidating flying creatures that can cause a lot of trouble and deal unexpectedly high damage. Found everywhere, become invisible while standing still, and can use a variety of mystical skills, including their signature lightning attacks. Locations:

7. Antrovors (level B). These plants are overgrown with mutated branches in limbs, suitable for both movement and battle. Apparently, some of them mutated in the Ancient One, devouring a sufficient number of defeated enemies. Usually not very dangerous, but some of their skills are quite dangerous. Locations:

8. Butterflies (level B). Large winged insects affected by Remnants. If they do not use spells, they do double flaps of their wings, causing damage to several opponents at once, and their blaster can simply destroy your troops. Locations:

9. Fenris (Level B). These rather annoying creatures move quickly and prefer to attack in a flock, concentrating all their forces on one unit and intercepting enemy attacks, which makes them very dangerous. Locations:

10. Crabs (level B). Relatively small, stocky creatures with four legs, powerful claws and a large head covered with a shell, are found in all bodies of water. Most of their varieties are highly defensive and perform well in a group, and the protuberances on the head contain a deadly poison. Crabs are easy to catch and the shops give a good price for them. Locations:

11. Elder beetles (level B). Despite their daunting size, they are not particularly dangerous. While they pose a serious threat early in the game, they can be easily defeated or frightened off at higher levels. Some danger is posed by their Crush skill, combined with the ability to engage in multi-fights due to their large size. Locations:

12. Homunculi (level B). Golems crafted from lively earth, rocks, and possibly more. They know how to change the shape of their bodies, using skills such as the Spear Hand. Some of them can use Psionics and Spells, and all, without exception, are able to self-destruct. Locations:

13. Hydras (level B). Large, terrifying creatures with many tentacles and a long tail hanging over their heads. They have powerful attacks in their arsenal such as Laser Breath and Screech. They should be avoided, especially in the early stages of the game. Locations:

14. Imps (level B). These wild and insatiable creatures roam in many locations. Potions are available to some of them, however, a distinctive feature of this type is power attacks (Expulsion, Power Technique) and the call for reinforcements. Locations:

15. Jana (level B). A savage race too primitive for a civilized society. The rudiments of the mind, combined with good weapons and mystical skills, make the best of them worthy opponents. They rarely move away from the mountains and caves in which they live. Locations:

16. Leaping leaps (level B). Strange amphibians, unlike crabs, preferring swamps. They use poison and power attacks for self-defense and are rarely seen in the game’s plot. Locations:

17. Manticores (level B). These venomous creatures inhabit deserts and caves, often gather in groups and team up with larger creatures such as the Spirit Lords. They are quite strong for their size, move quickly and like to ambush. Locations:

18. Veselniki (level B). Strange creatures, somewhat reminiscent of butterflies, but unlike them, they mainly live next to manticores and frogs. They use a variety of power attacks and are quite dangerous. Locations:

19. Vile lizards (level B). Quite harmful reptiles, often found at the beginning of the game, but very rare in the later stages. They rely on speed in their attacks, they live mainly in dark, abandoned places. Locations:

20. Vultures (level B). Birds of prey presenting a serious threat at the beginning of the game. Can be dangerous in large numbers, even for a trained group (such as the Graesvelg group on Mount Vakel). Locations:

21. Bandits (level B). Knife and ax workers, ubiquitous and of different races. For defeating them, you can get a rare recipe, but you have to try - they have access to mystical and combat skills of lower levels. Locations:

22. Azhdakhi (level A). Although they are smaller than demons, do not underestimate their power. Their small movable bodies give them the ability to use Tornadoes, and the Reliability skill instantly kills any of their opponents. Locations:

23. Chimeras (level A). They are similar in behavior to Hydras (but more dangerous in battle), rarely appear outside dark places and can be considered the next stage in the development of Hydras. Locations:

24. Colossi (level A). Frightening by their appearance and deadly in battle, creatures often use the Spinning Hammer skill, which strikes several fighters at once. Meeting just one colossus is a piece of luck that you shouldn’t rely on. Locations:

25. Lords of spirits (level A). Flying creatures appearing literally everywhere. At the beginning of any battle, they use a Curse, then they strike opponents with their breath, and in addition, they use various Poisons. Locations:

26. Ancients (level A). Apparently very old, or very well fed Antrovor. They use attacks with gas and arms-branches. They are quite rare, the main habitat is high-mountain regions. Locations:

27. Wyverns (level A). These monsters, which look like flying skeletons, are very good at combat. They actively use breathing and area attacks, which makes them worthy opponents at any level. Locations:

28. Demons (level S). The older (and more fearsome) brother of Azhdaha, the Demon is the embodiment of evil. At the early levels, they are limited in skills, however, with the growth of the player’s level, they become more dangerous, due to the range of offensive and defensive skills. Intelligent enough to use Psionics and Traps, and are also not shy about "playing with morality", turning the tide of battle in their favor. Locations:

29. Dragons (level S). Proud, noble creatures. They are quite rare, as a rule, according to the plot of quests. In a multi-battle, they can oppose three units at once. Using breath attacks and morale-changing skills, the dragon can wipe out all enemy units in a couple of turns. Locations:

30. Oculi (level S). Huge flying eyes with extraordinary abilities for magic and a solid supply of HP. If you want to test your emotional stability, try fighting the Observer, letting him live longer than a couple of turns - but don’t say you weren’t warned! Locations:

31. Phantoms (level S). Don’t let the fragile appearance of these creatures mislead you - phantoms are very dangerous both in battle and in the field! They can immobilize the enemy, they know how to use the most dangerous skills in the game (from among the attackers in the area or one soldier). Locations:

The Last Remnant: Ways to Recruit Unique Leaders, Their Skills and Abilities

Concept. Unique Leaders are special characters in Last Remnant. Unlike recruited soldiers and simple mercenaries (ordinary leaders), they are able to learn new arts as the player’s Battle Rank grows. They also have a unique story and voice acting, and many of them already own or can learn the Unique Arts.

Allan. A proud owani and an acquaintance of Torgal. He despises the rest of the races. You can talk to him in the Bayon Royotia Sector after hiring for a bonus stat. Upon returning from Wyrmskip, this leader will be available immediately after completing the Successor quest. PC Skills / Abilities:

Bolson. You can talk to him in Atlum City Square after hiring for a bonus stat. To recruit Bolson, complete the Bolson quest. Skills / Abilities:

Wingale. You can talk to him at the Grentze Community in Baaluk (to the left of the workshop) to receive a bonus parameter. Available after completing the quest The Fallen. PC Skills / Abilities:

Violet. You can talk to her at Grants Way Selapalis after hiring to get a bonus stat. To get it, you need to complete the quest when the rose blooms to be recruited in the Selapalis Sword of the Three Kingdoms guild. Skills / Abilities:

Gabriel. You can talk to him at the Selapalis pub after hiring to get his bonus stats. Gabrielle will be available for recruitment in the Selapalis Golden Bowl Union after completing the quest When the Rose Blooms. PC Skills / Abilities:

Hau. You can talk to him at the Rift (Baaluk’s pub) after hiring to get a bonus stat. You must talk to the Duke of Horus to open the last dialogue. Accessibility: after the first descent to the Aqueducts. PC Skills / Abilities:

Duke of Horus. You can talk to him at Horus Castle after hiring to get a bonus parameter. Availability: After the storyline events in the Dark Forest, complete the Gate of Deception and Sword of the Dead quest. PC Skills / Abilities:

Glenis. You can talk to her in Nagapur - Nordenalm after hiring for a bonus stat. Glenis will be standing near the fountain. After completing the quest Legend of the Desert, its bonus parameter will be available. After the first story event in Nagapur, she will be available for recruitment immediately after completing the Echo of Wisdom quest. Skills / Abilities:

David Nassau. Associated with the remnant Gae Bolg, the young marquis inherited not only the throne of Atlum, but also the legacy of a great and benevolent ruler. At the beginning of the story, his only desire was to secure Atlum’s independence from Selapalis’s patronage. Its four generals - Torgal, Pagus, Emma, ??and Blokter - are loyal, loyal comrades, capable of providing support and wise advice. But the burden of the leader was his alone, so the arrival of Rush was his greatest challenge. Skills / Abilities:

Darien. You can talk to him in Elysion - Handler after hiring for a bonus parameter. After the events in Nagapur, this leader can be recruited by the Elysion guild immediately after completing the Darien quest. Skills / Abilities:

Zolean. You can talk to him on the second floor of the Moondust Cafe in Balteross after hiring to receive a bonus stat. You need Zane’s Ring for the final dialogue. Available after reaching 18 units in squads. PC Skills / Abilities:

Maddox. You can talk to him at the entrance to Royotia’s pub after hiring to get a bonus stat. Keep in mind, you need to hire and talk to Sibal to access the final dialogue with Maddox. Obtaining: After the events in the Numor Mine, complete the Rainbow Shackles quest. Can be hired from the Union of the Golden Bowl guild in Royotia. PC Skills / Abilities:

Leshau. You can talk to him at the Grentze Baaluk Community after hiring. To get the bonus stat, you must chat with the "Interrupt Researcher" at the Academy and find out more about cities without Remnants. Communication with Leshau will freeze at the third stage, until you fulfill this condition. Availability: After opening Heroic Bastions on the world map, complete the Crushed Hopes quest. Then you can hire him from the Union of the Golden Bowl guild in Baaluk. The quest must be completed before entering the Aqueducts, otherwise Leshau will become unavailable for recruitment. Skills / Abilities:

Loki. You can talk to him at the entrance to the Union of the Golden Bowl guild in Virtus Parish in Atlum after hiring to get his bonus parameter. After completing the quest The Villain and the Blind Girl, its bonus parameter will be available. Loki will be available for recruitment after David and his generals finally join Rush’s team. This will happen just before the first visit to Elysion for a meeting of Congress. PC Skills / Abilities:

Lucetius. You can talk to him at Melfine’s Pub after hiring to get a bonus stat. At some point, you will need to talk to Blockter near Aunt Shino’s Goods before the next dialogue with Lucetius. After another such conversation, chat with Emmy at the entrance to the pub. At the end, talk to David near Sylvia’s Components. Lucetius will be available for recruitment as soon as you gain access to the Seventh Path (talk to Oswald) and reach Battle Rank 80. PC Skills / Abilities:

Nora. You can talk to her (5 times go to the world map) in the pub "Warrior’s Honor" Atlum after hiring to receive a bonus parameter. After completing Lady Bloody Alice’s quest, her bonus parameter will be available. Available for hire after the first descent into the Catacombs. PC Skills / Abilities:

Paris. You can talk to him at Royotia Castle after hiring for a bonus parameter. Availability: After returning from Wyrmskip, complete the quest Love Rises. The quests The bell rings for love and Farewell sweet love must be completed for the above quest to appear. PC Skills / Abilities:

Rago. You can talk to him in Selapalis - Lamberro District after hiring to get his bonus stat. After completing Keith and Rago, his bonus parameter will be available. Availability: After opening Heroic Bastions on the world map, complete the quest The One Soul. Skills / Abilities:

Rush Sykes. Rush can learn any skills available in the game, except for those unique to the race or characters. Combat skills are learned using weapons. To learn other skills, you need to find special items. They give the first feat of Skill, and you can learn the rest using that feat. The following special items are available:

Rush also gains unique plot skills:

Roberto. You can talk to him at Melphine’s Castle in Melphine after being hired for a bonus stat. Accessibility: You must agree with Roberto’s opinion at least once in The Broken Seal, The Lost Knights, The Rebirth of a Legend quests (see Roberto and Ophelia for details). This character is unavailable if the quest chain is not completed before entering the Aqueducts. PC Skills / Abilities:

Sibal. You can talk to him in the Warrior City Horus after hiring, and also chat with the Duke of Horus for the last dialogue with Sibal to get a bonus parameter. Available after the events in Konigsdorf, if you have completed the Rainbow Chains quest. PC Skills / Abilities:

Snivan. Availability: complete quest 70 Union of the Golden Bowl and quest After a hard day. You must complete the Lady Bloody Alice quest to access the Ring of the Labyrinth guild in Elysion. PC Skills / Abilities:

Hannah. Availability: complete quest 70 Union of the Golden Bowl and the quest Blooming Flower, Singing Bird. PC Skills / Abilities:

Haruko. You can talk to her at the Assembly Plaza in Elysion (on the east terrace) after being hired for a bonus stat. Availability: After the storyline events in the Dark Forest and having received the Marshall Tablet, complete the Hearts quest. You must also complete the Lady Bloody Alice quest to access the Ring of the Labyrinth guild in Elysion. Skills / Abilities:

Hinn. Availability: complete quest 70 Union of the Golden Bowl and the quest Blooming Flower, Singing Bird. PC Skills / Abilities:

The Last Remnant: Character Class Features

Overview. The character class shows exactly what each individual character is good at. In the game The Last Remnant, the character class is automatically determined based on the actions of the latter directly in battle. Classes usually provide bonuses to one or more stat or skill, and in the case of high-ranked classes, they guarantee unique abilities. Each class takes its place in the rank system from 1 to 7, showing how much more powerful it is in relation to the rest.

The 1st rank classes are initial (or starting), while the 7th rank are the most advanced and require much more effort to achieve, but offer the best class bonuses in return. The class change takes place only towards the higher-ranked classes. It is also impossible to change between classes with the same rank.

Do not confuse ranks with improvement levels (prefixes) that each class has and are used only to display the progress of a character in the current class. A higher "upgrade level" increases the size of class bonuses, and in some cases, class abilities are only unlocked upon reaching a certain "upgrade level".

Change of classes. The options for the available classes depend on the skills of the character, and to a lesser extent on his characteristics. Since the numerical information for the skills is not displayed in the game, it will be useful to know how these numbers actually work. For details, see the article Developing Skills. Changing a class takes place in two stages: first, the type of the class is determined, and then a specific class is selected from it. In both stages, the individual requirements of each class are checked. A character is considered "worthy" to receive a class if all of these conditions are met.

Arts and Skills. All Arts and Skills are divided between three Art Groups: Martial, Mystical, and Item. A separate Art Group is in turn referred to and includes all Arts and Skills that fall under the appropriate category.

Combat skills are collected in the Arts branch according to the Style of wielding the weapon equipped by the character (One-handed, Two-handed, Powerful grip, Two-handed). Within each Skill Style, additional skills unique to the Weapon Type (e.g. Sword, Spear, Staff) can also be unlocked.

Dominance / Highest value of the characteristic (Art). A characteristic (Strength or Intelligence) is considered predominant if it is at least 12% higher than the other. An Art Group (Weapon Type, Mystical, Item) is considered predominant if the sum of the levels of all its arts is higher than the average value of the sums of the levels of each of the Art Groups (including itself and ignoring the Possession Style).

For example, a Group of Arts will be considered predominant if it is higher than: (Sum of Weapon Levels + Sum of Levels of Mystic Arts + Sum of Levels of Subject Arts) / 3. A Single Art (Poison, Traps, Katana, etc.) is considered to be prevalent if its level is higher than the average value of the levels of Arts in this group. An individual Art is considered the Highest if its level is at least as high as the level of the highest at the moment.

Class improvements. For most classes, achieving a higher Improvement Level depends only on the growth of the corresponding characteristics, but for classes that have the Minimum Art Requirements, increasing the Improvement Level will also require an increase in the level of these Arts. The first few Levels of improvement (2 for lower ranks and 3 for higher) are always "just getting better". A real class change from any of those mentioned is possible only under the first two conditions of class type checks, and then only if the change is Combat - Mystical or Mystical - Combat (that is, you can transfer to the "Warlock" class from "Skillful Gladiator", but not with "Skillful Commander." The opposite is also true for "Priest.").

Choosing a class type

The first step in changing a class is checking the conditions for the class type. While these requirements can be regarded as requirements for a class change, their compliance is not required for a change between classes of the same type. This is more a condition for switching between class types. Requirements are checked in the following order; if any of them are suitable for a class change, the validation is complete and the class is defined, none of the other class types are even taken into account. If none of the conditions were found, the character will not be able to move to another class.

Class selection

A specific class is selected from the classes for which the requirements have been met and the type already defined earlier. Usually there is only one such class, but it happens that there are several of them. In this case, the game is forced to choose one of them at random. Of course, in order to gain a class, a character must meet his own requirements. The Characteristics and Minimum Art Requirements should be clear from the table, and the Prevailing and Highest Arts have been discussed above. It remains only to add about the Mystical / Item balance, which works as in the table below:

Difference between Mystic and Item skillsResult
0Balance.
1Balance.
2Balance if the highest value is above 10.
3Balance if the highest value is above 21.
4Balance if the highest value is above 31.
more than 4Lack of balance.

The Last Remnant: Battle rank, its effects and strategies

Concept. Battle Rank (BR) is a kind of character leveling system. Unlike traditional RPGs, where a character’s levels directly affect his strength, BR displays efficiency on the battlefield, increases the difficulty of opponents and opens up new improvements for the team. The numerical value of the BR can be seen at the end of the battle, or (for the PC version) on the group screen or in the save / load menu of the game.

There are two separate Battle Rank bars in the game. One - the one seen in the game - displays the Combat Rank of the army. A hidden scale displays the Battle Rank of individual fighters, with each fighter appearing in the game with its own predetermined Battle Rank value, which grows depending on the fighter’s participation in battles.

Usage. The Combat Rank of an army is used to calculate the starting morale of the Army on the battlefield and to adjust the difficulty of the game based on the difference with the Combat Rank of the enemy army. The Combat Rank of a Fighter is used to calculate the growth of his stats. For each fighter there is a table that displays the growth of parameters depending on the difference in Battle Rank with the enemy. There are 6 fixed match points in this table for a specific BR difference.

Matching covers the area from the difference of 50 Battle Ranks and in most cases the minimum parameter increase will be about 50% of the base at the lowest resolution (when the BR ratio is significant in favor of friendly units / armies) and about 63-68% of the base at the highest resolution (superiority a friendly fighter over an enemy by 48-50 Battle Ranks). At this point, the increase in the parameters of this fighter will be the most possible, and can be increased due to the Chain counter. Orders issued in battle determine which parameters will be increased.

Effects from Battle Rank. Effects from BR on XBOX 360:

Effects from BR on PC:

Battle Rank Strategies. In The Last Remnant, a character’s strength primarily depends on his basic parameters, such as Strength and Intelligence, which, in turn, are mainly increased through participation in battles. The increase in parameters based on the results of the battle is partially reduced depending on the BR. With a low BR, the game considers many monsters to be too strong and increases the bonus to the parameters of friendly fighters. With a high BR, the game considers opponents to be relatively weak and will reduce the growth of parameters. Thus, in order to better pump parameters on monsters, you need to have a low BR.

One rather risky strategy is to let friendly troops die and resurrect multiple times per battle. Units die more often when fighting a strong enemy, which in turn is counterbalanced by a large increase in BR from the battle (the greater the difference in BR, the greater the increase). Since the growth of BR depends on how many enemy units were destroyed, the most effective, in terms of the growth of parameters relative to BR, will be to find a single strong enemy and lose a lot of friendly fighters in the battle. The number of moves also has a certain value on gaining BR, so finishing the fight quickly will limit it.

Battle Rank Experience. Each time 500 Combat Rank XP is accumulated, BR is increased by 1, up to a maximum of 255. Each unit, including bosses and rare monsters, costs 20 experience, but there are some additional modifiers that can increase or decrease this amount. The number of enemy units increases the experience from the battle.

Moves. The number of moves spent on a battle also affects the gain of experience. The ratio of the number of enemy units and the spent moves determine the bonus to experience as follows:

Knockouts. The number of friendly and guest fighters who get knocked out during the fight can also reduce the experience gained.

The difference is in BR. The difference in BR between the player and the enemy can affect the experience gained. The enemy’s BR is calculated as the arithmetic mean of the BR of all fighters, rounded to the smallest.

Increase in parameters. The parameters in the game can be increased in two ways:

Experience parameters. Each parameter of the fighter uses one of three growth tables, soldiers use the fourth table, with a reduced increase in Strength and Intelligence. The initial BR of a fighter determines the initial BR of his parameters, starting from this moment each parameter gains experience independently, up to the maximum BR99.

The Last Remnant: Skill Development Guide

The basics. Most skills and some other actions (such as a normal attack) have one or more skills associated with them. In the course of the battle, these skills grow depending on the orders given, and grow even more if the character was able to perform the action associated with the order. Thus, skills can develop even without their direct use, the character will receive a bonus even if by the time of his turn all opponents were already dead. The base experience awarded to skills is 2, but it is affected by two more parameters: Battle rank and Battle chains.

The first affects the experience depending on the difference in BR between the player’s group and the enemy. Unfortunately, its effect on the difference is less than 50 BR (+ 50% to experience) so insignificant that it is leveled by rounding in the process of calculations. It should also be borne in mind that the difference in BR in favor of the player will not reduce the amount of experience gained by skills, so fighting weak opponents is a good way to develop skills without pumping BR.

Bonus from Chains. Since the base experience is equal to 2, then all bonuses are rounded to the smallest nearest multiple of 50%: + 50% to experience with 220 chains, and + 100% with 370. Further increase in chains will not give any additional bonuses. This bonus is calculated separately from the BR bonus, that is, the fractional parts of the bonuses are not summed up, but are rounded at each stage of the calculation.

Skill levels. Skill levels determine what skills a character can use and what classes they are in. While most skills depend on a single skill, unique Combat Skills for weapon types require both a Wielding Style level and a Weapon Type level. Weapon skills, although not formally related to this group, are also learned through the Wielding Style and Weapon Type skills. Influencing class changes often requires a certain skill level, but figuring out the exact requirements without seeing the levels is quite problematic.

How to determine the skill level? There are two ways to determine the skill level using the skill list in the character window. An easy way is to find the most pumped skill from this group and see what level of skill is required for it. This can be useful early in the game, at low skill levels, but loses accuracy as the character progresses due to the large gaps between available skills at later skill levels.

A more accurate method is to test all of the skills learned associated with that skill, determine the skill experience required for them, and add the resulting numbers to get an approximate skill experience value. Unfortunately, both of these methods are not applicable in the case of a weapon / style change and for the mystical chance of Rush, but they are quite accurate in determining the ratio of mystical / weapon / item skills that affects the class change.

Combat skills

Learning combat skills. Learning Combat Skills is based on two skill categories: Mastery Style and Weapon Type. Both those and other skills are pumped when using Combat or Weapon skills, however, ordinary attacks improve only the Mastery Style (instead of the Weapon Type, experience is credited directly to the weapon, improving it to +1, +2, etc.). In the case of the Weapon Type, everything is simple: experience is awarded depending on the weapon used.

Possession styles are calculated a little more cunningly: Experience gained at the beginning of the battle is credited to the Style with which the character entered the battle, and the experience for performing the action - to the Style with which this action was performed. In the XBOX version, characters always fight with the default Style for the equipped weapon, and in the PC version, the Style can be manually defined for each character. To learn Combat skills, the following amount of experience is required:

SkillOwnership StyleWeapon Type
Rank C Combat SkillLevel 2-
Rank B Combat SkillLevel 5-
Rank A Combat SkillLevel 9-
S-grade Combat SkillLevel 14-
A-grade weapon combat skillLevel 9Level 8
Combat skill of weapon rank SSLevel 20Level 16

Combat skills development. The use of Combat skills not only increases the skills of the Weapon Type and Style of Possession, but also adds experience to this skill. When the experience reaches a certain value, the skill improves, which usually means an improvement in damage and / or speed indicators, and also at each even level reduces the cost of AP.

Power and Speed ??Styles. Combat skills can also be improved for greater strength or accuracy. This is reflected by positive and negative experience levels of the Skill Direction, where positive levels correspond to Strength Style (Mighty / Peerless) and negative ones correspond to Speed ??Style (Easy / Fast). Thus, the base experience for a Skill Channel can be +2 or -2, which is determined by the characteristics of the weapon used when performing the skill.

Since the Direction of a skill can take both positive and negative values, changing weapons from Speedy to Powerful and vice versa will not give an increase in the new direction until it completely cancels the experience already accumulated. When using the two-handed style, it is not recommended to use weapons with opposite modifiers, since modifiers from weapons in both hands are taken into account when calculating experience.

Mystically skills

Unlike the Combat skill, the Mystics have one skill immediately available, which can be considered a "standard attack" even if it is not an attacker. Learning Mystic Skills is governed by a system known as Mystic Chance. The main difference between Mystic and all other skills is that Mystic Chance only allows you to learn one skill per fight, and the skill is always learned at the end of the fight. To learn or improve a Mystic Skill, a character must first launch Mystic Chance.

Raising the level of a mystical skill always triggers a Mystic Chance. Using Mystic skills gives a 5% / 15% chance to launch it, depending on whether the skill was just placed in the action queue, or was completed. Also, obtaining the necessary Mystic skill to increase the level of experience adds another 80%. During a fight, only one Mystic Chance can occur, even if it is triggered by several different events. When Mystic Chance has been summoned, the game creates a list of available skills.

If a character has skills that have accumulated enough experience to level up, they will be added to this list first. Skills with the highest rank already learned will also be added to the list if the requirements for learning those skills have been met. Learning a skill requires that all lower graded skills have been learned and at least one of them must have reached level II. For example, Gust of Wind and Haste II will make it possible to learn Caustic Blast if the skill level is greater than or equal to 6.

If none of the skills meets the above requirements, there is a small (5%) chance that one random of the skills already learned will be available for improvement, otherwise the Mystical Chance will disappear and nothing happens. Skills that are randomly upgraded in this way immediately gain the experience needed to reach that level. In the case of Rush, the entire list of skills generated by Mystic Chance will be displayed so that the player can choose which skill to improve or learn. For the rest of the characters, the game randomly selects a skill from the list.

Development of mystical skills. Improvement of Mystic skills, like learning, occurs through Mystic Chance. Like other skills, they need to accumulate a certain amount of experience to improve. Experience is gained in the same way: using a skill. However, they do not automatically improve upon reaching the required amount of experience; instead, they summon Mystic Chance. Skills that have accumulated enough experience to level up will not gain additional experience until their level is increased. This also means that they only give a 5% chance of a Mystic Chance.

To improve the arcana, it is not necessary to pass all levels, since the level of the arcana depends on the individual skills, the use of which launched it. For example, if Fighting Spirit V is learned, Fatal Eclipse V can be learned immediately, bypassing levels II, III, and IV.

Subject Skills

Study of subject skills. As in the case of Mystic skills, the first skill from each category is automatically learned by the character who has received the corresponding skill, and the subsequent ones are learned only with an increase in the skill level. Unlike Combat and Mystic skills, which spend AP when used, Item skills use items called consumables.

Thus, Item skills are much easier to pump (if you have enough gold to buy consumables). Higher ranked item skills are generally more effective, but require more expensive consumables. For most subject skills, the conditions for learning are standard, the only exception is Traps, in which there is one less skill, and, therefore, the final skill is also available for learning earlier.

Development of subject skills. Using Subject Skills also gives experience to an individual skill to advance it through the levels. Improved skills tend to do more damage or heal better, but most importantly, they consume fewer consumables. Unfortunately, the duration of buffs (Potions, Wards) does not increase with increasing level, but most Potions acquire an additional effect at the last levels.

Weapon skills

Weapon Skills are Special Skills attached to different weapons. Unlike regular skills, they only have one level and therefore do not gain experience. The reason is that although they are learned in the same way as Combat Skills: upon reaching the required level in the Mastery Style and Weapon Type, unlike ordinary skills, they are not so much "learned" as "unlocked" upon reaching the necessary conditions and using the associated with them weapons.

They can appear in battle as "learned", but only if the necessary weapon is equipped at the moment of obtaining the necessary skill levels. Otherwise, they are "unlocked" the moment the associated weapon is equipped. There are several categories of requirements for learning Weapon Skills. While in most cases stronger skills have higher requirements, this is not a general rule of thumb. Skills that are available for use only by a certain race have been moved to a separate list to make it easier to determine the skill’s availability for Rush.

The Last Remnant: Combat Mechanics Guide

Morality. Combat actions affect the morale of the fighters. As with many other games, morale has some effect on the effectiveness of the fighter, squad, and army as a whole. The morale of the player’s and enemy’s armies is shown on the red-blue bar at the top of the screen, where the red part shows the enemy’s morale, and the blue part shows the player’s morale. Morale in battle is influenced by many events: critical attack and defense, the arrival of reinforcements, an attack from the flank or rear, and in addition there are several skills that can turn the tide of battle by changing the morale of the player’s or enemy’s army.

Fight. When two squads converge in hand-to-hand combat, it is called a melee. If a squad participating in a melee is ordered to use a ranged attack, support skills, or move, the melee is broken. Breaking the melee gives the opponent the opportunity to make a trap, which gives a large bonus to damage for one turn.

Multi-scrum. Some especially strong opponents can fight on equal terms with several units at once. This is called a multi-scrum. Units that have managed to take a position in the rear or on the flank can avoid multi-skirmishes with the help of orders. Strike from the flanks! and Hit them from behind! (that is, if an opponent capable of a multi-skirmish with three squads is in a skirmish with one squad, the second squad can, after passing the two remaining multi-skirmish slots, switch to a flank attack). If the enemy is not in the fight at the time the order is executed, a trap will occur.

Trap. In the game, a trap is defined as "forcing a squad to engage in combat without being physically nearby," which is not entirely true. A trap is a special attack lasting one turn that can be made if the opponent was not ready to attack. The trap occurs in the following cases:

Intervention / Interception. Intervention occurs when a player’s squad attacks an enemy squad that has targeted another squad, but has not yet entered the fray. A symmetrical situation on the part of the enemy is called interception.

Flank attack. If a unit in combat is attacked by another unit, a flank attack occurs. Two units can attack one target from the flank at the same time. Flanking attacks deal more damage.

Rear attack. If a unit is in a skirmish and is attacked from the flank by two more units, the next attacker will start an attack from the rear. Attacks from the rear do much more damage.

Massive blow. If a squad that is in a skirmish, attacked from the flank by two opponents and from the rear by one more, is attacked by another squad, this will be called a bullying mass strike. All subsequent attacking units will also connect to the massive strike. Massive strike provides a colossal bonus to damage.

Bonuses. Attacks from the flank, rear, traps, or massive strikes allow you to deal more damage. The bonus for a massive hit or attack from the rear is greater than for a flank or trap.

Reinforcements. The appearance of new units on the battlefield is called reinforcements. Reinforcements can be summoned by special skills (for example, Calling Cavalry), and also occurs if too many enemy units are involved in the battle - his ranks will replenish as the units are destroyed. In addition, reinforcements occur during some storyline battles for similar reasons. Reinforcements increase morale, the ranks of which have been replenished with additional units.

The Last Remnant: Accessory Requests

Types of requests. There are 7 different types of accessory requests:

Each of them corresponds to a certain type of accessories, with the exception of key rings and clothing items, for which everything depends on the properties of a particular item.

Request level. For all equipment in the game, there is a hidden characteristic called the "item request level". Its value indicates the "usefulness" of the item for other characters and determines the ability to request an accessory, depending on the equipment they are already using.

An example of a request level. Let’s say David has Combat Focus (which requires a Physical Accessory in 1 slot), wears Hinna’s Earring in 1 slot, and you have Leanan Zedhe’s Hobby in your inventory. Hinna’s Earring has a request level of 120. Leanan Zedhe’s Passion has a request level of 118. Since the level of the already used item (Hinna’s Earring) is higher than the item level in the inventory (Leanan Zedhe’s Passion), David will not request Leanan Zedhe’s Passion, as his equipment is better.

Now suppose Leanan Zedhe’s Infatuation is in slot 1, and Hinna’s Earring is in your inventory. Since Hinna’s Earring is at a higher level, David will check your inventory at the first opportunity and, if no one else claims Hinna’s Earring, he will request it as a replacement for Leanan Zedhe’s Passion.

Special requests. If the equipment is marked "only special requests", this means that this item cannot be requested in the above described way (by type and level), it can only be requested by a specific character as a special request. That is, these accessories will be requested only if a request for this accessory has been hardcoded by some character. All remnants in this section have a list of characters that can request them, however some accessories (Ragna Rock, Crimson Cameo, Ring of Morning Silence, Manrinell, Chain of Doom, Chain of Karma) are not requested by anyone and can only be used by Rush.

The Last Remnant: Remnant Guide

The history of the Remnants. Remnants are mysterious objects that contain power that humans cannot reach. No one knows when or how Remnants came into existence, but humans have used them as useful tools for a long time. Cities and kingdoms were built around Remnants with powerful abilities. The Imperial City of Undelwalt was the first to be built around Remnant.

The powerful Remnant is even able to alter the environment in the vicinity. It is said that Remnant once turned a thriving city in the Great Sandy Sea into ruins. To bind a Remnant, all you have to do is put your hand on it and focus. However, this can only be done during the Remnant’s Glow.

The size of a Remnant does not determine its strength, however basic Remnants are incredibly powerful. All Remnants are believed to be descended from Elysion. They constantly emit resonant waves. They are also created from unknown matter that is not subject to space and time. An unconfirmed theory states that Remnants are a form of life.

Remnant glow. Glow is a natural phenomenon that causes the Remnant to emit light. It occurs cyclically, and the length of the cycle fluctuates depending on the Remnant. Short cycles can last minutes, while long ones can last whole years. Reliably known about the Remnant Ark glow cycle: 3 months. But nobody knows why the Glow occurs. Perhaps this is a signal.

Tethered and untethered Remnants. If the Remnant is already attached to someone, he cannot be attached to anyone else. Such a Remnant can only be used by the creature that bound it. The lord associated with the main Remnant is rumored to have a shorter lifespan than the rest. The Unbound Remnant is called the Empty Remnant. These Remnants cause Collapses, unpredictable events accompanied by dangerous incidents with unpleasant consequences.

This happens if they do not have an owner for a long time. The most common Collapse effect is spawning monsters. Some forms of Collapse are said to affect human consciousness. Using the Remnant drains the soul of its owner over time. The main Remnants of each city are tied to the rulers of those cities. Remnant Elysion is not attached to anyone at the moment.

Basic Remnants. Major Remnants are powerful Remnants located in each city and bound to its ruler.

Empty Remnants. Empty Remnants are non-tethered Remnants.

Remnants equipment. Although history indicates that it is not possible to bind a Remnant to another creature, it is still possible to remove Remnant gear and give it to another character. The only exception is unique items, due to the gameplay.

The Last Remnant: Secrets of the passage of quests (spoilers)

Atlum witch. This quest is available after defeating the Inferno Idol. Must be completed before descending into the Aqueducts if you wish to complete the entire quest chain of which he is a part. Details of the quest: a girl who looks like a magician will ask you for money in exchange for several ingredients for potions. Give her 500g for items and the quest will be completed. You will find her in the City Square. This quest will kick off a long quest chain and next time you will meet her in Selapalis. Quest chain:

The beginning of the day. This quest is available after defeating the Evil Tree in Dillmoor and after Rush leaves Atlum Castle, determined to find Irina alone. Details of the quest: the mysterious woman in "Honor of the Warrior" will give you a Letter from home, which must be taken to Yama in the Ruins of Robelia Castle. You will be immediately transported there by accepting this quest. As soon as you find yourself in the ruins, you will see the Weeping Yama. This is the one you need to talk to. You will then find yourself back in Atlum’s pub and engage in a conversation with the Mysterious Woman. She will give you your reward and the quest will be completed.

Bolson (quest). This quest is available immediately after completing the Start of the day quest. Bolson will disappear from the pub from time to time, so check if the quest still hasn’t been completed. Bolson will explain to you that he is a mercenary and was hired by some aristocrat. Immediately after accepting the quest, you will find yourself in the Gaslin Caves and Bolson will explain that he needs help in finding the son of an aristocrat who disappeared somewhere in these caves. He will warn you that a band of robbers is hiding in the caves and will join you as the Guest Squad.

If you have not already hired two companions in the guild, it’s time to do it before taking on this quest, or continue the main story until some fighters automatically join you. Once in the caves, follow straight past Rosomukh. At the fork, turn right and at the end of the path you will stumble upon a "boy" and bandits with whom you need to deal. Your main goal is to defeat the Bandit Leader, if you do so, you will lose some of the bonuses that rely on defeating all opponents. The battle will end as soon as the Bandit Leader falls. After the victory, you will be transported back to Atlum’s pub.

Courage and loyalty. This quest is available immediately after David gives the order to go to Elysion, following the main plot. Must be completed before the Battle of Nest of Eagles, while Emma is still on your team! You can find Emma in the tavern, however, she prefers to communicate with you in the City Square, so you will be transported there. Before she has time to explain what the matter is, you will be interrupted by a soldier with a report on a large creature in the Ruins of Robelia. Of course, she will agree to take on this task and ask you to help. If you accept the quest, you will be transported to the Ruins of Robelia Castle.

Continue straight until a short cutscene starts and you access the upper tier of the Ruins (Hallway). Climb the stairs, talk to the soldier and find the entrance in the center of the map. At the Central level, head towards the large room on the south side. Here, you will be drawn into battle with the Third Committee Battle Squad (including the Giant and one miter) and his escort (two Black Wings). Blackwing uses Curse on the first turn, so be prepared for someone to die sooner or later. The battle will end immediately after defeating the Battle Squad. After the next video you will be transported back to the Atlum City Square and given your reward.

Trade route. Available after visiting Elysion for the first time. Yama wants you to accompany the Surveyor’s xity to the Gaslin Caves. If you accept the quest, you will be transported to the Caves. A new exit is available in the eastern part of the Hypnotic Cave. Use it to access a new location - the Gorge of Temptations.

Just stay close to the city as you explore the map; you will encounter monsters from time to time and, depending on your choice, fight or avoid a fight with them. Continue heading south until you reach the Great Sandy Sea and receive your reward from the Surveyor. If you want to avoid all collisions, choose the following options:

Frustration. Available after opening Heroic Bastions on the map. Must be done before descending into the Aqueducts! Leshau (located in the Rift Pub) wants you to destroy Validus, a huge bird in the Valley of the Gods. After accepting the quest, you will be transported there. Just keep going straight until the cutscene starts, walk a little more and the fight with Validus begins.

Leshau will join you as a guest squad. Validus is a member of the Spirit Lord monster family. He will cast Curse on the first turn. Once you defeat Validus, you need to talk to Leshau twice to complete the quest, or wait a few seconds before talking (he should catch his breath after such a hard fight).

Lost Game. Available after the events in the Numor mines. Must be done before descending into the Aqueducts. A man who looks dishonest inside the "Rift" will offer you a little game: fight the Elder Beetles in the Great Sandy Sea and get the Blood-Soaked Sword. Make your way to the Dried Cauldron. There are only a few bugs in it, but many other monsters.

In fact, you only need one Elder Beetle to get the Blood-Soaked Sword. The sword-dropping beetle can be found in a large hollow in the eastern part of the area, in Sector E-5 of the Withered Cauldron. Once you get the sword, teleport back to Baaluk with a little dialogue and a reward to boot. Remember this guy - you will see him again!

Amnesia. Available immediately after opening Balterossa on the world map. Jorgen has completely lost his memory. The only thing he remembers is his name. He will ask you to bring him three things to help him remember. The following items are available:

You can bring any three things to him. But remember that Jorgen’s initial stats and class depend on the items you give away. See Jorgen for a complete list of combinations.

Blooming flower, singing bird. This quest is available after the Numor mines. You also need to complete the quest The bell rings for love. Must be done before descending into the Aqueducts! Hannah wants you to find her sister, Hinnu, in the Mojkado Castle and you will naturally be automatically transported there. Hinna is in the circular section (E-6, she is in F-7) of the Oath District.

It is surrounded by beetles, and you will have to deal with them (five units of Sandworms). After killing them all, you will find that Hinn ... is not thrilled ... in any case, she is looking for something here. Not far from her, on the floor, lies the Mojkado Key, which opens a door in the northeast of the Gateway District. You will find the Tarnished Earring that Hinn is looking for in the center of the southernmost dead end of the Phoenix District (Sector F-18). Return it to Hinna and this will complete the quest.

The bell is ringing for love. This quest is available when you first visit Balterossa. A good man named Paris will ask you to accompany him to Mojkado Castle, where he is going to meet his beloved. After accepting the quest, you will be transported to the Mojcado Castle. Paris will join you as a guest squad and now your task is to find Charlotte. Find her in sector F-7 of the Oath District and engage in battle with the Assassin who kidnapped her. He is accompanied by two squads of Jana fighters. After defeating them, you will be transported back to the Balterossa pub and collect your reward.

Goodbye sweet love. Available after opening Heroic Bastions on the world map. But first, you must complete The Bell Tolls for Love and the Secret Letter. Details of the quest: Paris and Charlotte wish to escape, and you will escort them to the Prophet in the Great Dungeon. So this is a trap and Charlotte is kidnapped as soon as you enter the dungeon.

Paris joins you as a guest squad and together you go in search of the Prophet. Head east towards the Serene Springs. The Prophet is at the southernmost cul-de-sac of the Serene Springs (Sector J-13). You will be drawn into battle as soon as you get to it. After winning, you will be transported back to Balterossa and presented with a reward.

Ancient war. Immediately after opening Balterossa on the world map. Must be done before descending into the Aqueducts! Speak with the Balterossa Soldier at the Moon Dust Cafe, who will direct you to Balterossa Castle to the Chief of Service. This is just a boss fight. Before accepting the quest, the initiator of the quest will advise you to use the Vanguard and Wings of Night formations.

If you follow his advice, then when Mantroskilo uses Volcanic Breath, only 1/5 - 3/5 of the soldiers of the squad will take damage in your troops instead of all 5. You will be opposed by two squads of Xi, four squads of Omicrons and Mantroskilo himself. Get rid of enemies from the sides first, distant opponents will not attack until you get close. Mantroskilo has around 77,000 HP and additionally uses Volcanic Breath or Howl of Despair (if your morale is high enough) every two turns.

Hero. This quest is available after completing the Silent Soul quest. The ancient monster must be destroyed. After accepting the quest, you will be transported to the Great Dungeon. To access the goal, you first need to deactivate all the steles in the Labyrinth of Falling Sand with the help of the Sacred Statue located in the southern part of the western passage.

Then use the transporter that appears to the island where the boss Mantroskilo lives. After the victory, you will be transported back to Balterossa and given the reward. Note: The hero is associated with the Millennium War. If you start one quest and quit and then start the second, then you will find both bosses fighting each other.

Quiet soul. This quest is available after completing The Bell Tolls for Love. Scared to death, the mage will ask you to find a treasure in the Great Sandy Sea and give you a Scribbled Inscription. After accepting the quest, you will be transported straight to the Sandy Sea. Follow in the Dried Cauldron and touch the pillars in the order indicated in the inscription "C-4-B-E-A-1". Exploring the rest of the pillars will not force you to start over.

Poles with numbers to the east, with letters to the south, you can look here Searing Cauldron map to find them. After touching the last pillar, a girl will appear and head in a certain direction, prompting where you can find her again. Follow to the transporter and a little further you will see her (K-7), pick up what she probably dropped and you will be transferred back to the pub. Balterossy and will give the reward.

Silver Falcons: 1 part. This quest is available when you first visit Balterossa. You must also hire Kaedmon and earn his favor by talking to him at the entrance to Balterossa’s guild. As with any leader with bonus parameters, you must exit the world map and return again several times until an icon circled in red appears above his head. Next time he will appear in the Moon Dust Cafe and offer you a quest. The sole purpose of the quest is to destroy Jan. This is a long battle with several enemy reinforcements. There are four waves in total:

Silver Falcons: part 2. Available after the Battle of Eagles’ Nest and completing Silver Falcons: Part 1. You must also earn Kaemon’s favor by talking to him at the entrance to Balterossa’s guild. He will appear in the pub as soon as he is ready to give you a quest. The Jana have grown in numbers again, and the Falcons plan to stop them at the Eagles’ Nest.

The Millennium War. This quest is available after completing Silent Soul. And again you are sent to destroy the monster. After accepting the quest, you will be transported to the Great Dungeon. To access the goal, you first need to deactivate all the steles in the Labyrinth of Falling Sand with the help of the Sacred Statue located in the southern part of the western passage.

Then use the transporter that appears to the island, on which a monster called the Absolute Queen is already waiting for you. After the victory, you will be transported back to Balterossa and given the reward. If you accepted this quest after completing the Hero quest, you can teleport directly to the Islet for the Ultimate Queen boss fight. After the victory, you will be transported back to Balterossa and given the reward.

The only soul. Available immediately after opening Heroic Bastions on the world map. Find Rago in the Amber Tavern. While in mourning for his sister Kate, he asked a mercenary to find her favorite flowers. Quite a long time has already passed since he left in search. Rago is concerned and asks you to find out what’s wrong with him. This quest will take you to the Dark Forest.

Follow this quest J-9. Stumble upon a seated person and engage in battle with the units of the Hells, the Ruthless Trees and the Skull Eaters. Kill them and watch the cutscene, then return to Selapalis for your reward. Reading the letter will not affect the quest in any way, it only contains additional information about their relationship.

Mr. Diggs. The quest is available when you first visit Selapalis. Talk to the Master’s Apprentice on Grants Way, then follow him to the bar. The Master’s Apprentice will tell you that he plans to open a small workshop, but wants to practice a little first. He needs Light Metal to test his abilities. At this point, he will show you what the collection points look like.

A second later, a small robot-like creature (you saw it earlier in Grants Way) will appear and join you in your search for Light Metal. After accepting the quest, you will find yourself in the Gaslin Caves. Heading north past Rosomukh you will immediately notice the "Dig Site" on the right wall of the cave. You need to collect Light Metal in order to complete the quest on the first try and be transported back to Selapalis Pub. You will receive your reward and from now on Mr. Diggs will become a permanent member of your team.

Sleeping rose. This quest is available after opening on the Ivory Peaks map. You may need to talk to the bartenders for the baron to appear. The quest will be blocked if you collect Liafort using the Marshall Tablet. Baron Nielsen will ask you to find his wife Violet. He believes that she went to Ivory Peaks, and you, of course, will be transported there.

This quest will be unavailable if Liafort is obtained (using the Tablet) before it is completed. Violet can be found in sector C-26. You will be drawn into battle with Vile Lizards, Sandworms and Manticores as soon as you get close to her. Squad Violet will join you in battle. After the victory, you will be transported back to Selapalis and given the reward.

When the rose blooms. Available after returning from the Sacred Lands during the Elysian Congress. This quest follows the quest Sleeping Rose, the last one must be completed before starting this. Nielsen’s wife fled again. He will ask you to find her and send her to the Gaslin Caves. A new sub-location, the Pass of Repentance, is now accessible through the north exit of the Hypnotic Cave. Follow the southern cul-de-sac at the very end of the Passage of Repentance and find Gabriel (L14 here is a map).

He will ask if he should have stopped Nielsen’s wife in an attempt to kill the Duke of Cubin. You will be transported to Selapalis to try to stop her and find yourself engaged in a boss fight. Violet will help you as a guest squad. After defeating the wyverns, watch a couple of cutscenes and return to the pub for your reward.

Selapalis witch. This quest is available immediately upon completion of the Atlum Witch. Must be completed before descending into the Aqueducts if you wish to complete the entire quest chain of which he is a part.

After a hard day. Available immediately after opening Heroic Bastions on the world map. Must be done before descending into the Aqueducts. A White Owl will appear on the second floor of the Heavenly Terrace. He will need the perfect perfume that matches his perfect beauty. Only the White Flower Seed, which can be found in the Catacombs, will do. You will travel from the pub directly to the Catacombs. You need to fight at least three white xity to get the Seed.

If you fight with only one or two, you will only smell the faint scent of flowers. You can engage four xiti into battle in the first or last room of the Central District; fighting three does not guarantee you will receive a flower. Use Slow to engage them all and start the fight. After the fight, get the Seed and be transported back to the "Heavenly Terrace".

Secret letter. The quest is available when you first visit Elysion. The gloomy man will ask you to deliver the Letter to someone in Balterossa’s pub. By accepting the quest, you will gain access to the Southwest Road, which will lead to Balterossa. You can also complete the Trade Route quest to get to Balterossa. Find "Cheerful Man" in Balterossa’s pub, give him the letter and receive a reward.

Mountain witch. This quest is available immediately after completing the Nagapur Witch and Dream of the Lost Fragment. You need to re-enter Gor after completing the Dream of the Lost Fragment in order for it to appear. Even if you miss Dream of the Lost Fragment, she will appear after descending into the Aqueducts. A girl who looks like a magician will ask you for money in exchange for an amulet. Give her 4,000g per item and the quest will be completed. You will find her in the City of the Warrior (in the first alley on the left in a dead end).

Voice from the past. As soon as you get to Melfina. Must be done before descending into the Aqueducts! White Brush (inside Chatty Creek) will ask you to retrieve the Forbidden Volume, sealed for centuries. You will be transported to the Catacombs. A new location is available here. Use the passage that appeared in the western part of the Central District. Walk through the West District to the Landfill Area. The battle with the Soul Eater boss will begin as soon as you enter the room. After the victory, a small scene will appear (it does not matter what answer you give to the question posed) and you will be transported back to Melfina for a reward.

Article author: