Tribal Wars 2 Walkthrough: Tips, WIKI, Reviews
TRIBAL WARS 2 - Android game with release date 11/18/2014 from the company InnoGames. Game genre: Strategy. In the article, we summarized pumping tips from TOP players, developers ’answers to gamers’ questions, guides for beginners from the official site, and our secrets for passing the game. Attention, the article is periodically updated, look at the site Wise Geek more often.
- Beginner’s Guide
- Battle System
- Tribal Skills
- Shop & Inventory
- Co-op Mode
- Developer Responses to Player Questions
Tribal Wars 2: Beginner’s Guide
Resources. Resources are needed to build buildings and recruit troops. You get resources automatically from the mines (sawmill, clay quarry, iron mine). Resources flow into the village even when you are not playing. The amount of resources obtained depends on the level of development of mining buildings. It is important to improve the warehouse in time so as not to lose resources that do not fit. In the upper right corner of the screen you can see how many resources you currently have. The scale shows the level of fullness of the warehouse.
The number shows the amount of resources that are currently stored in the warehouse (1068 wood, 1106 clay, 1144 iron). The maximum amount of resources in stock in this example is approximately 1500, so the scale is active by about half.
Always try to use all resources on buildings or troops. If your city with an empty warehouse is attacked, then the enemy may lose interest in your village.
Provisions. Buildings and troops also need provisions. Unlike resources, provisions are not replenished over time, but are provided by the farm. The higher the farm level, the more provisions in the city.
The number indicates the number of residents that can be provided. So, for example, in this village you can recruit 127 Spearmen. The scale shows the ratio between the employed and the free population. In this case, the population is practically not used.
Crowns. In the upper right corner you can see the number of crowns available. You can purchase additional crowns by clicking on the "+" button.
Building. There are two ways to build a building. In the first case, you must open the Town Hall and click on "upgrade to level X" for the building you want to improve.
If you already know which building you want to improve, you can simply click on the "improve" button in the circular menu of the building.
To improve buildings, a certain amount of wood, clay and iron, as well as a free population, are needed. The amount of resources depends on the building you want to build. The higher the level to which you want to upgrade the building, the more resources you will need.
Accessible but not built buildings you can see when looking at your village. Also, the "+" symbol will be visible. You can click on the construction site to call up the circular menu.
The recruitment of troops. Troops can be recruited in the barracks. In order to build a barracks, you will need the 2nd level of the town hall. At first you can only recruit spearmen; to recruit other warriors will need to improve the barracks. The Army Survey contains information on the requirements for the recruitment of soldiers, as well as characteristics of soldiers.
At level 1,2 and 3 of the Barracks, you can only recruit 5, 10, and 15 warriors at a time, respectively. This is done in order to prevent a situation in which newcomers will use all available resources for recruitment.
Why join a tribe? In Tribal Wars 2, you can play alone, but initially the game was created taking into account the fact that players will play in teams. The tribe will provide not only economic and military support for your villages from more developed players, but will also help you better know the game with the help of other members of the tribe. Tribes are a fundamental part of the game: you can get much more experience, as well as a greater chance of being in the top players. It is recommended to join the tribe and not play alone. Together with your fellow tribesmen, you will be able to receive experience points, which can later be used to receive various bonuses.
Daily bonus. This feature allows you to receive a bonus every day when you enter the game. For entering the game for 4 days in a row you will receive 500 units of each resource, and on day 5 you will receive 2000.
In the beginning, you will most need resources. The sawmill produces wood, the clay quarry produces clay, and the iron mine produces iron. The more you upgrade buildings, the more resources will be produced. At the beginning of the game in the new world, it is recommended first of all to improve the mining buildings by several levels. Once you have secured the extraction of raw materials, you can begin the recruitment of troops. In the barracks, you can recruit spearmen.
Spearmen will provide protection against potential attacks by players who want to plunder your resources. Spearmen are not the best attacking troops, but they can be used to attack small, undefended villages in order to gain resources. In addition to troops, there are also other ways to protect the village and resources in the initial stages of the game. For example, studying technologies such as the attic, cellar or pit in the warehouse. The construction of the wall will also help (the 3rd level of the Town Hall is required).
The higher the level of the wall, the stronger the protection of your city. This means that your enemies will suffer heavy losses when attacking villages with a high level of wall. With surplus resources, the construction of the Market will be a good way out (the 6th level of the Town Hall is required). The market displays the offers of neighbors, and there you can exchange resources you do not need. You can also create your own offers in the Market. A good move would be to look around on the ground and find an alliance that you would like to join. Fighting and defending is always easier in a group.
If you started playing in a world that was discovered some time ago, it is recommended that you change your strategy a bit. Of course, good resource production will still remain an important aspect for the rapid development of the city. However, you will need to take care of the defense of the village as soon as possible. To do this, it is best to build a wall, explore the technology of the Warehouse, and recruit a number of soldiers. Talking with attacking players often also helps.
Using warriors to plunder other villages is a good tactic. The resulting resources will greatly help you in the development of the village. And now about the main difference between the late start from the usual. Do not focus too much on the production of the first nobleman. The quick conquest of the second village seems a logical step, but if you cannot protect your villages, then all efforts will be in vain.
If you focus only on the nobleman, you will become an easy target, especially for large players who like to conquer villages in which noblemen can already be created. If attacks begin on the village, then often you will not have time to rectify the situation. One of the methods of behavior at a late start is the use of defensive tactics. This means that you will need to recruit a large number of Spearmen and Swordsmen. If you have a lot of troops, then you will become a "dear target" for other players, and they will prefer to conquer a less protected village.
When attacking large players, morality will also help you: players can lose up to 75% of the power of their army. The protective phase may take some time, which, however, will pay off in full, since you can continue to use the defensive forces in the game. When you have enough troops on the defensive - for example, 1,200 Spearmen and 1,200 Swordsmen - you can begin preparations for the production of a nobleman.
Attack of other villages
It is very important to constantly receive resources, especially at the beginning of the game. An effective way to obtain resources is to plunder the villages of barbarians located near your village.
In order to attack the village, you need to open the map, click on the village you want to attack, and select "send troops". You will see a window like this:
At the top is information about the village, where the troops begin their journey, and the ultimate goal of the attack. If you are in a tribe, then you may see additional bonuses. Below you can see some very important parameters that must be considered when sending attacks. Numerical designations:
- The strength of the troops. The strength of the troops who will fight in the attacked village. This value is influenced by morality, the commander in chief, as well as whether the attacked village is located in the province where your troops have faith.
- Travel time. The time required by the troops in order to achieve the goal.
- Arrival time. The time at which troops arrive in the target village.
- Mining. The amount of resources that a warrior will be able to carry after a successful attack. The more troops you send to the attack, the more resources you can steal from the victim.
- Discipline. The value indicates a possible deviation from the original time of arrival in the attacked village.
- Attack tab. If you want to send an army to attack, you need to select this tab.
- Reinforcement. If you want to send reinforcements, select this tab.
- Save as template. You can save the number of troops sent as a template and use it for further attacks or reinforcements.
- Send attack or reinforcement (depends on the selected tab). Your army will begin its journey to the chosen village in order to start a battle, or stand in the village as reinforcements.
- Choose a weapon from your Statue. Your paladin set off with your chosen weapon.
You can create an unlimited number of templates. For example, you can save a template for a small group of troops to rob villages, or create a template for a powerful attacking army. The template can also be used to easily recruit selected troops. You can add troops to the template that are currently not available for recruitment. For this, the template must be created through the Area. It’s best to create a template for the army you want in the city and use it for a verboka.
Tribal Wars 2: Buildings
Buildings are a key component of success in Tribal Wars 2. Also, they best reflect the player’s level of development. Each building has a certain number of points, and the sum of the village points is displayed on the map. With the help of buildings, you can unlock new types of troops and additional research. The development of your village depends on the level of the Town Hall, so consider this when planning your construction strategy.
Construction conditions. The construction of buildings is associated with 5 things:
- Tree (resources);
- Clay (resources);
- Iron (resources);
- Town Hall.
An example of the requirement of a higher level of the Town Hall: The Town Hall is associated with many other buildings, as the Town Hall level determines which buildings are available for construction. In the example below, the requirements of the Town Hall for the construction of the Wall have been met (construction of the Wall is possible). The market is inaccessible for construction, because the level of the Town Hall is below the 6th. In order to be able to build a market, you must first upgrade the Town Hall to level 6.
Tribal Wars 2: Troops
Special abilities and requirements:
- Swordsman. Level 3 Barracks;
- Hatchet. Level 5 Barracks;
- Archer. Level 9 Barracks;
- Light cavalryman. Level 11 Barracks;
- Horse archer. Level 13 Barracks;
- Heavy cavalryman. Level 21 Barracks;
- Ram. Can destroy an adversary’s wall. Level 15 Barracks;
- Catapult. Can destroy enemy buildings. Level 17 Barracks;
- Berserk. Berserk gets + 100% strength if the enemy army exceeds yours in quantity. Requirement: Level 1 Hall of Orders - Templar Order;
- Trebuchet. Trebuchet destroys siege weapons when used in defense. Requirement: Level 1 Order Hall - Teutonic Order;
- Nobleman. Decreases Confidence in enemy villages by 20-35. Requirement: Level 1 Academy, coins (Number depends on already recruited nobles);
- Paladin. Uses items that give certain bonuses in battle. Requirement: Statue Level 1.
Defensive troops. These include:
- Spearman. The spearman is the first warrior available. Used for defense against cavalry, as well as for robbery in the initial stages of the game.
- Swordsman. A very slow warrior, well suited to defend against infantry.
- Archer. A very effective defensive warrior. His arrows pierce even the most powerful armor.
- Heavy cavalryman. Elite warrior, armed with the most advanced weapons. These warriors use special forging weapons, as well as thick armor.
Offensive troops. These include:
- Hatchet. Strong offensive warrior. He compensates for all the flaws in the armor with fearlessness on the battlefield.
- Light cavalryman. A good warrior to attack. The speed of a light cavalryman can be used to carry out quick attacks.
- Horse archer. It has a force that undoubtedly needs to be reckoned with. This warrior is especially good at attacking archers.
- Ram. The rams support your attacking forces and destroy the walls of the enemy village.
- Catapult. Catapults are military vehicles that can hit enemy buildings from a long distance.
Special troops. These include:
- Paladin. A paladin defends your village and can also lead your army during an attack. Each player can have only one Paladin. Paladins can be equipped with various items that will provide bonuses.
- Nobleman. A nobleman reduces the trust of the population of the attacked village. If the confidence of the village becomes equal to 0 or less, then the village is considered conquered. If you send a nobleman to attack alone, then he will most likely die due to the basic importance of protecting the village. That is why it is important to send the nobleman along with other troops.
- Berserk. A powerful advanced warrior who manifests himself in major battles. He fights twice as much if the attacking army is inferior in size to the enemy’s defense.
- Trebuchet. Trebuchet is used to destroy enemy siege weapons before they attack your village. Keep in mind that sending Trebuchet to reinforcements is not a good idea, as their movement speed is very low.
Tribal Wars 2: Map
Basic information. A map is a graphic display of all objects in the game world. The map is the main navigation tool in the game. The game features two cards. You can see a regular map by zooming out the image. After that, you can familiarize yourself with the objects surrounding your village. You can use the keyboard arrows to move, or the mouse button (just hold down the left button and drag the map in the direction you need).
When you hover over the village, the main information about it will appear on the screen. When you click the left mouse button, a series of possible actions related to this village will appear, such as entering troops or operations with resources. Using the "world map" function, you can go to any village by its coordinates. Just click on the "world map" button and in the window that appears, enter the coordinates of the village you want to go to. You can save up to 10 favorite villages in the search box. This way you can easily access frequently used goals.
Provinces. Each kingdom consists of numerous provinces. Their exact number and size differ in every world. The boundaries of the provinces are indicated by small stones that line up in a clear line:
Remember that if you attack a province that does not have a church, the morale of attack will be reduced by 50%. Always check morale in the attack menu.
Each province has a so-called "landmark building", by clicking on which, you can find out the rating of the province. Here are some examples of landmark buildings:
Types of villages:
Tribal Wars 2: Battle System
Area - limit on the number of attacks. The square is the meeting place of your troops. This is where you can coordinate all your attacks and reinforcements. The number of attacks that you can simultaneously send from one village is limited. Troops sent as reinforcements do not count towards this limit. If the number of attacks reaches the limit (50 attacks), then you have to wait until one of your armies returns to the village. You can see the results of the battle in the reports that come to the players after each battle.
Sending an army. Once you have recruited several warriors, you can send them to attack. Just go to the map and click on the village you want to attack. Then select "Send troops." Select the attack tab, then select the troops you want to send, and finally click on the attack button. It is important not to forget that every village has a certain level of protection, and also that troops can be in the village. Each type of troops has its advantages and disadvantages, so some soldiers are more suitable for attack, and some for defense.
Movement of troops (available only in new worlds). In new worlds, you will see an additional tab in the attack window: Troop Movement.
If you select this tab, you can permanently move troops from one village to another. After that, the troops will advance to the village of your choice and remain there as the main army. You will be able to control these troops from the new village after they move. This feature provides an additional advantage in the battle strategy, since you can move troops from villages that are safe to villages that are on the combat front. The function has some limitations:
- You can only move troops to your villages.
- The value of trust in the villages should be 100.
- You can only move the number of troops that "fit" into the new village by the amount of free provisions.
- The tribal skill "Cohesion" will not be used in relocated troops. However, Tactics can double the speed of movement of troops.
- The movement of the Paladin takes 6 hours, regardless of the distance between the villages and the speed of movement of other troops that move with the Paladin.
- You can cancel the movement of troops when the loyalty in the outgoing village is less than 100.
Templates. Tired of entering the number of troops each time to send an attack? Use Templates. A template can be created in the Squares menu. For each template, you can select the name, icon, number and type of troops. After creating the template, you can use it in all your villages. Templates can be used for attacks, reinforcements, and also for recruiting troops. In the case of recruitment, the number of troops that you indicated in the template will be recruited in the Barracks.
Using templates is easy, but you need to know all the details.
- Icon template. The icon you selected for the template. If your army is on the way, then you can see this icon on the map.
- The name of the template. The name of your template.
- Warlords. The warlords you have chosen to help your army. In this example, all warlords are selected. Remember: the template will work even if you don’t have enough warlords. Warlords are used only when their ability is used in battle.
- Available templates. This number indicates how many armies are currently available for the template. In this example, the template consists of 100 spearmen, while the city has 3908. Thus, 39 templates are available for use.
- Incomplete template. This progress bar displays the current level of unfinished templates. In this case, the 40th pattern is not completed. To complete it requires another 92 spearmen.
- Disabling the template. With this button you can disable the template in the selected village. In this case, you can use the template in other villages.
- Automatic recruitment. When the button is pressed, the troops necessary to complete the template are recruited. In this example, 92 spearmen will be recruited. Pressing the button again will recruit another 100 spearmen.
For better coordination of attacks in the tribe, it is recommended to use the same templates with clear names and the same number of troops.
Protection. If your village is constantly being attacked, it means that the attacker wants to get your resources, or to capture your village. If there is no nobleman among the attacking forces, then most likely the player is simply robbing your village. If there are several ways to protect the village:
- Request help from your tribe;
- Do not keep a large amount of resources in stock; spend resources on an as-you-go basis;
- Learn security technology at the Warehouse.
Also, the use of troops suitable for the defense of the city will be a good defense. A review of the troops is available in the article "troops". At the beginning of the game, to protect the city, the Paladin is well suited. Defending the city will be even better if other players send their Paladins to you as reinforcements. Do not forget to build a hospital. If you lose troops during the defense of the city, then some troops can be restored and reused. Troops located in the Hospital do not participate in the battle.
Reinforcement. Sometimes your tribe will need your help. You can send resources to another player’s village, but you can also send your troops to help the player defend. To do this, click on the village where you want to send reinforcements, select "Send troops", and select the "reinforcements" tab. Select the troops to send and click on the "Reinforcement" button.
At the 2nd level of the Statue, you will be able to explore the "hiking step". Then, when sending the Paladin together with the army, the speed of movement of all troops will be equal to the speed of movement of the Paladin. Also, you can send a tactical commander who will act as a Paladin. When attacking your reinforcements, you will receive a report indicating the troops that you lost. In this case, you will not see the nickname of the attacker, as well as the number of attacking troops.
You can withdraw your reinforcements at any time. This can be done in the troop review window. Also, not all troops can be recalled, but only some of them. If you try to attack your own troops, you will receive a warning (for example, your troops may be in reinforcements in the village you want to attack). In the tooltip, you can see how many troops are in the selected village, and you can also recall them home.
Speed and discipline. You can see the speed of the troops in the troops overview window. When sending various combat units, the entire army will move at the speed of the slowest combat unit. The return time may vary if all of your slowest troops die during the battle. An exception to this rule is a Paladin with the studied Walking Step technology. When sending a Paladin with an army, it will move at the speed of the Paladin.
Your troops are always sent directly to the destination village, i.e. they do not go around other villages, rivers and mountains. When your army grows larger and consists of various troops, such as cavalry and siege weapons, the discipline of the army decreases. This means that a slight deviation from the planned arrival time (by a few seconds) will be applied. Discipline can be improved by studying technology in the Barracks.
Wall. The wall greatly increases the defenses of the village. This applies to general defense, and troops in defense. The wall will protect your village well from looting, especially in the early stages of the game. Later, the wall will become a good support for the defending forces.
General protection. Each village has a common defense. This means that the village is defending itself even if there are no troops in it. With small attacks, such as 1 or 2 spearmen, the village will be able to defend itself, and the attacking troops will die. Overall defense can be enhanced by upgrading the Wall.
Bonus to protection. The defense bonus applies to all troops defending your village, including reinforcements. At the level of Wall 20, a 100% bonus will be applied, which means that the defense value of your city will be doubled.
Provinces and Churches
A chapel / church is the center of religion for your villages located in the same province. Without a church, troops in the province will be 50% weaker. Each of your villages must be located in a province in which there is at least one Church. When sending reinforcements, the faith of the village to which the troops were sent will be applied to your troops.
There is a chapel in your first village. A chapel is a special kind of church: each player can have only one chapel, and it cannot be destroyed by catapults. The chapel has the same influence as the first level church. If your first village is conquered, you can build a chapel in any other village.
At the beginning of the game, you should focus on villages in the same province. When attacking players in other provinces, the attack power of your troops will be 50% lower. Reducing attack power helps a lot when attacking large players from other provinces, but at the same time complicates the conquest of villages in other provinces for you. If you still conquered a village in another province, then try to build a church there as soon as possible.
- The church occupies a lot of people, so you should not build it in every village. The higher the level of the church, the higher the strength of your province in attack and defense.
- The church collapses during the conquest of the village.
- The level of protection of the church is higher than that of other buildings. Thus, it is well protected from catapult attacks.
It may happen that one player or one tribe owns all the villages in the province. In this case, try to destroy all the churches before you begin the conquest.
With the help of spies you can get important information about the villages of your opponent. In order to carry out espionage, you need a tavern and at least one spy. After that, you can send one or more spies for reconnaissance. There are 3 types of intelligence:
- Building Intelligence: Spies will receive information on the levels of buildings in the village.
- Intelligence troops: spies will receive information about the troops located in the village. Also, there is little chance to find out how many troops from the village are currently located in other villages, or are moving.
- Diversion: Available only when using the Thieves Guild as an Order. Spies will try to destroy one level of a random building in the village. The chapel and the hospital cannot be destroyed by spies.
Note that you need to send at least 3 scouts for Diversion. At the same time, at least 3 spies will surely die regardless of the outcome of the sabotage (victory / defeat). The speed of the scouts differs depending on the mission: with sabotage they will move 4 times slower than with reconnaissance.
Diversion is a good way to destroy well-defended villages, because you can destroy a farm, church, or wall without using troops. Of course, villages with the Thieves Guild will come in handy.
If you upgrade the Tavern to level 14, or unlock the Militia study for crowns, you will have the opportunity to use the people’s militia to defend against enemy sabotage. Enemy sabotage will fail more often than in villages that do not have this research. The enemy will not know about the spies until they go to his village. There is also a chance that the enemy will not know about espionage at all.
The only way to protect your village from espionage is to have your own spies. Spies can detect and defeat your enemy’s spies. If espionage is successful (green icon in the report), then the last report will be automatically published for your tribe: each tribal member will be able to see the report in the village information window. But remember: some spies can die while defending themselves from enemy spies. You will not always receive a report about this, so check your spies regularly.
You can also counteract enemy spies. This is an easier way than destroying all the spies. In order to counteract spies, you must have at least one spy of your own in the village. There are 4 types of measures:
- Disguise: You can set a fake building level that enemy spies tell your enemy. For example, you can set the level to 0 for the church.
- Change weapons: Choose 2 types of troops that will change weapons. This way you can, for example, hide the Nobleman.
- Scarecrows: Install an unreal amount of troops to make your army appear larger.
- Exchange: This countermeasure forces a scout who was unable to obtain information about your village to give you information about his own village.
In order for the countermeasures to work, you need to have at least one scout in the village. Also, the chance that the countermeasure will be activated during espionage is not great. Example spy report for troops:
Paladins can be recruited through the Statue. If you want, you can rename your Paladin. If the Paladin dies, then it can be recruited through the Statue again. The paladin will help with robberies at the beginning of the game. It will reduce losses and will also be able to transfer many resources. The paladin is also good at defense. It is most effective when your allies send reinforcements along with the Paladin.
The paladin is important in the later stages of the game, as it increases the speed of movement for your reinforcements. When you study the "walking step", each warrior in your army sent along with the Paladin will move at his speed. Once you have built several Statues, you can transfer the Paladin from one village to another. A paladin can be armed with special weapons that will affect the strength of one of the troops during an attack or defense.
The attack power of the troops increases only if the Paladin accompanies the army during the attack (and is armed with the necessary item). Defense strength increases if the Paladin is in the attacked city and is equipped with the necessary item. Several Paladins with the same weapon do not increase defense power several times. However, Paladins with different weapons can increase the strength of different types of troops.
If the paladin is located in a village with the 5th level of the Statue, you will receive a faithful paladin who will help with the attack of the new provinces: when he accompanies the attacking troops, they will fight with 100% faith despite the fact that you will not have a chapel / church in the province.
Battle modifiers Strength is not the only factor affecting the outcome of a battle. There are other factors that can change the course of the battle. These factors apply to both attacks and reinforcements. An example of calculating an attack modifier (all values are calculated as a percentage). Attack modifier = 100 * ((faith / 100) * (moral / 100) * (100 + luck) / 100) + commander (10 or 0) + weapon skill (0 - 10 for level 5).
The final attack modifier can be seen in the combat report. When you hover over a value, you get the percentage. In this example, the calculation will be as follows: 100 * (1 * 0.5 * 1.04) + 10 + 10 = 72. The smallest attack modifier is 11%, the maximum is 147%.
Example of calculating a protection modifier (all values are calculated as a percentage). Protection modifier: 100 * (faith / 100) * (100 + (5 * wall level) / 100) * ((100 + night bonus) / 100). The smallest protection modifier is 50%, the maximum is 440%.
Vera. Faith depends on whether there is a Chapel or a Church in your village.
Morality. Morality gives protection to beginners and players with few villages. Morale is calculated based on the number of points of the attacker and the defender. The normal morale value is 100%, but if you attack with players with fewer points, the morale will be reduced. This means that if you are attacked by a player with a morale of 45%, then his troops will fight only at 45% of their usual strength. Time is also one of the factors in calculating morality. If a player with a small number of points began to play for a long time, then the morale will gradually grow until it reaches 50%. Morality affects the strength of troops, which can be seen in the attack window.
Luck. Luck is a completely random element in every battle. The success of each player varies from -15% to + 15% (from the attacker). If, when attacking a player, your luck is + 15%, then this means that your troops will fight 15% stronger. In the attack report you can see the total bonus in the attack. When you hover over luck, you get individual percentages. To calculate this modifier, you need to add (in case of success) or subtract (in case of failure) this value from 100% to get the final number.
For experienced players: Values count as multiply. 100% means that the multiplier will be equal to 1.0. Good luck and failure is an exception to the rule. Luck is considered based on the difference with the "normal" value of luck (100%). In this example, the calculation will be like this: 1.0 * 1.0 * 0.98 * 1.0 = 0.98.
Battle points. You get battle points after each battle. They show how successfully you fight as an attacker (BO for the attack) and a defender (BO for the defense). The number of points you receive depends on whether you were on the attack or on the defensive. You will receive 1 BO in any case (during attack / defense).
You can compare the number of BOs with you and another player in the ranking. The rating has 3 columns: BO in attack, BO in defense, and the total number of BOs.
Night bonus. If the night bonus is activated in the world, then it usually lasts from 0:00 to 6:00. However, world settings may vary. With an active night bonus, the defender receives a 100% bonus. The bonus does not affect spies, as well as attacks of barbarian villages. If during the attack the bonus was active, then this will be displayed in the report. The night bonus is never used on international servers. Also, the night bonus is not active on Russian servers, due to the many time zones.
Grandmaster. When sending a Grandmaster with your army, it will fight 10% stronger. Therefore, the value 1.1 will be used to calculate the battle modifier. If you do not send the Grandmaster, then the value will be 1.
Catapults and Ram. Catapults can destroy your enemy’s village. When attacking with catapults, you can choose the buildings that you want to destroy. Please note that each building has its own protection factor. Various research and technologies also enhance the protection factor. The Academy, the Hall of Orders and the Church have a greater factor than other buildings. These buildings can only be destroyed up to level 1: Town Hall, Farm, Warehouse, Chapel. The hospital cannot be attacked with catapults.
A ram is used to destroy the enemy wall. Ram attack twice. First, the rams attack before the start of the battle and reduce the defense of the city with a successful attack. The second attack is made at the end of the battle, while the rams who survived the first battle attack the wall. If your tribe uses the Iron Wall skill, then the wall cannot be destroyed below the level corresponding to the skill level.
Barbarian villages. You can easily find abandoned villages because they are called "Barbarian Villages." There is no difference between ordinary villages owned by other players and barbarian villages. Morality when attacking a barbarian village is always 100%. You can take over the barbarian village just like any other. Despite the fact that the villages of the barbarians do not have an owner, they are still gradually growing. When a player deletes his account, after a while all his villages turn into barbarian villages. Sometimes in the villages there are troops that used to belong to the player.
Warlords can greatly help you during hostilities. If military leaders are available to you, then you can appoint them to the army. Warlords can be acquired or obtained for completing missions (quests and missions in the resource deposit). When you cancel the team in which the Warlords were, you do not get them back, so carefully plan each order! If you appointed a military leader in the template, then he will automatically join the army, if available. If the commander is not available, then the army will still go on the attack, but without it.
A confirmation window will appear if you try to cancel a team that uses warlords. In the window you will receive information that you will lose military leaders if you cancel the command.
Types of military leaders:
- Grandmaster. The grandmaster is the perfect leader for your army. With the help of his vast experience, he will be able to increase the attack forces of the soldiers he accompanies, and therefore your chance of victory. Increases attack power of troops by 10%.
- The great robber. The great robber and his faithful mules accompany your army and help to transfer the prey from the battle to your village. Increases maximum loot of the attacking army by 50%.
- Medic. A medic accompanies your army in order to save as many soldiers as possible. After the battle, the medic searches for warriors on the battlefield with minor injuries that he heals, resulting in an increase in the strength of your army. Reduces wounded by 10%
- Cheater. A fraudster is an insidious warlord who can misinform your enemy. The enemy will think that there is a Nobleman in your army. Reduces the speed of the troops to the speed of the Nobleman.
- The huntsman. Under cover of the shade of trees and night darkness, the Huntsman leads your army to the enemy village and spies on the enemy army. The attack will be carried out only if the advantage is on your side. An attacking army fights only if it wins. Otherwise, the troops simply return home.
- Tactician. Armed with knowledge and wisdom instead of a shield and a sword, the tactician explores the area and leads your reinforcements only along proven and fast paths. Increases reinforcement speed to light cavalry. Cannot stack with Paladin effect. Marsh Throw.
Conquest of villages
Capture the village. To capture a village, you first need a nobleman. With a successful attack on the village, the Nobleman reduces the confidence of the villagers. Initially, the trust is 100, but with each attack of the Nobleman it decreases by 20-35 units, even if you attack with two or more Nobles at a time. To capture a village, you must reduce the trust of the village population to a value below 0. Usually, this requires 4-5 attacks, but in rare cases 3 is enough.
If you send one Nobleman without any support, then he will most likely be destroyed by the base defense of the village. That is why it is important to send other troops along with the nobleman. As soon as the Nobleman reduces his confidence to -1 (or lower), he becomes the ruler of the village in your submission, and can no longer be used for attacks. The troops, sent together in the Nobleman, who captured the village, remain in it as reinforcements.
Recruitment of a Nobleman. For recruiting a nobleman, the Academy is first and foremost necessary. To create an Academy, you need level 20 of the Town Hall. You also need a sufficient amount of resources and space on the farm. The number of nobles you can recruit depends on the number of your coins. Coins are stored at the Academy. If you lose the Nobleman or the village, then you will get the coins back, because they are stored globally on your account. The more villages you have under your command, the more coins you will need to recruit a new Nobleman.
In the later stages of the game, it is useful to have the Thieves Guild in the villages where you mint coins, as the Guild reduces the cost of minting coins.
Confidence. The trust of the village population shows how willing the villagers are to overthrow their ruler. Typically, trust is 100, in which case it is not displayed in reports. Once you launch an attack with a Nobleman, confidence will decrease by 20-35. Typically, confidence is restored at a speed of 1 unit per hour, but it depends on the speed of the world. For example, at a speed of world 2, confidence will be restored at a speed of 2 per hour. As soon as trust falls to 0, the village will be won, and trust in the new ruler will increase to 25.
Capture your villages with another player. Losing the village is certainly unpleasant, but this is not a reason to leave the game. You will receive a village at the edge of the map and will be surrounded by other players who have just started playing or also lost all their villages. Ask your tribe for help with resources and troops to recover as quickly as possible.
Tribal Wars 2: Tribe
How to find a tribe? It is recommended that you find the tribe you would like to join as soon as possible if you are just starting the game. Although each player has the opportunity to create their own tribe, it is recommended to use this option only if you already have experience in the game. To join the tribe, you can either wait for the invitation, or apply for membership yourself. In order to see the list of tribes, you must open the Tribes window in the main menu.
More often than not, tribes indicate whether they are recruiting players or not. Also in the description is usually indicated the leader of the tribe and the player engaged in recruiting. You must write to this player, asking to send an invitation to join the tribe. Many tribes are asked to explain why you want to join their ranks. Your application will only be visible to members of the tribe with the appropriate rights.
Do not be disappointed if you are not accepted into the tribe - in this case, just try to apply to any other tribe. At the beginning of the game, instability of the tribes is especially often observed - many tribes fall apart after a while, and members of the tribe move to other tribes.
Forum tribe. In this window you can use the tribe forum. On the forum you can discuss the tactics of the tribe, plans for attacks, as well as just talk and get to know your fellow tribesmen. Members of the tribe with sufficient rights have privileges to edit the forum, add and remove topics. Only forum moderators and the founder can edit sections of the forum (on the top panel). You can select and copy the text of their forum thread, and then paste it into another forum thread, or send it to the player in a message.
Leaving the tribe. If you don’t like the tribe, you can always leave: just click on "leave the tribe". This button can be found by opening the tribe profile window. Before leaving, the founder of the tribe must transfer the rights to someone else, otherwise the exit from the tribe will be impossible. Also, you can dissolve a tribe if you are its only member.
In the tribe profile, you can get basic information about the tribe. If you are not a member of the tribe, you can see the following information:
The tabs located above allow you to switch between the profile of the tribe and the list of participants. The block in the center displays the tribal icon and other information, such as the number of participants, rating, total points, etc. If you are thinking about joining a tribe, there are additional aspects that will help you make a decision: The line "type of tribe" displays how you can join a tribe.
If anyone can join the tribe, then you will see the "join" button. However, do not forget about the minimum number of points for entry - if you have fewer points than necessary, then you can not enter. "By application only" means that you can enter by writing a statement to the head of the tribe. They can accept or reject your application.
Finally, "closed" means that the tribe does not accept new members. The description of the tribe also provides information on the achievements of the tribe, but only on those that the leader of the tribe chose to display. When you click on "more information" an additional window will appear where you can get additional information about the points and combat points of the tribe:
For tribal members, the tribe’s profile looks a little different:
There, besides all the information, you can get access to tribal diplomacy and to the forum, diplomacy and tribal skills. In the profile you can also see an overview of the events of the tribe, as well as leave the tribe if necessary. In the tribal events section, you can see which players of your tribe gained / lost villages, as well as directly open the information window for these villages. Also, there is a settings tab that you can see if you have the necessary rights.
Members and rights in the tribe
This is the rating of the tribe. You can sort it by any of the columns (for example, by village, honor, or even by activity). In this tab, you can also see if someone from your tribe is being attacked. The tribe has the following rights:
- Administration of diplomacy. Allows you to edit diplomacy with other tribes.
- Forum moderation. Allows a player to moderate a tribe forum.
- Moderation of members of the tribe. Allows a player to control the membership of other players in a tribe. Be careful when giving such a right, because the player will have the opportunity to exclude all members of the tribe.
- Moderation tribal profile. Right allows you to change the profile of the tribe.
- Recruitment of players. Allows the player to send invitations to join the tribe, as well as accept and reject applications for joining.
- Tribe settings. Allows the player to change tribe settings.
- Administration of skills. Allows you to administer Tribal Skills.
Never give a complete list of rights to a player if you do not fully trust him. The player will have the opportunity to disband the tribe, and if this happens, then it will be impossible to cancel the action. You will have to create a tribe from scratch. You can transfer the rights of the founder of the tribe to any player from the tribe at any time. Note that this action can no longer be undone.
Tribal Wars 2: Tribal Skills
Tribal skills. This feature will allow your Tribe to donate resources and / or crowns to a common level of experience. Once your tribe has accumulated enough experience points for a new level, you will receive a skill point that can be used in the tribal skill village. The skills that the leader of your tribe will choose will apply to all members of the tribe! You can find tribal skills in the tribe window, the tab farthest to the right:
The number in the upper left corner indicates the level of your tribe. On the right side you can see the number of skill points that the tribal leader can spend. Between these tabs is an indicator that shows when the next level will be reached. You will also see a donate button next to the indicator. Below the indicator are all the skills that your tribe can get. If you click on one of the skill icons, you will receive additional information about them.
Gaining experience. First of all, you must earn experience points for your tribe. You can do this by donating resources or crowns.
When a tribe donates resources, the tribe will receive 1 experience point for every 100 units of resources. Players will be able to give away the extra resources that they received, for example, during the robbery of barbarian villages, for the development of the tribe. Players can also donate crowns, and then the tribe will receive a larger bonus. Once enough resources have been donated to reach the next level, the tribe will receive a skill point. Skill points are used in levels, and at each level there are several bonuses to choose from.
The leader of the tribe, or a trusted member of the tribe with the appropriate rights, can manage skill points. Skills give a bonus to all members of the tribe for all villages, troops or buildings, depending on the type of bonus. If a tribal leader at some point decides to change the distribution of skill points, this can be done by sacrificing the last skill level. If you select this option, it will additionally need to be confirmed, so accidentally redistributing all the skills will not work. To simplify the donation process for large accounts, there is a mass donation feature:
Here you can choose a percentage of the resources that you want to donate, and you can change the percentage for each individual village.
Getting honor points. For donating resources to your tribe, you will receive honor points. They are based on each thousand experience points that a player created by donating resources or crowns to a tribe. Donation ratings can also be checked at the bottom of the tribal skills page.
Also, here you can see how many points each tribe donated this and last week.
Getting skill points. When your tribe has gained enough experience, it reaches a new level. Each level gives you one skill point that you can spend in the skill tree. You can see the current level of your tribe at the bottom of the main menu:
Skill tree. The founder of the tribe and its members with the right to "Skill Management" can spend skill points. However, this must be done wisely - redistributing skill points is very expensive! Skill points can be used in the skill tree. The skill tree has three levels, the higher levels will be unlocked when the tribe has already spent 20 or 40 skill points in the lower levels.
If you and your tribe are no longer satisfied with the skills of the tribe, the tribal leader or member of the tribe, with the appropriate rights, can redistribute them. Remember that each redistribution is worth the last skill point gained.
Therefore, the first thing you will need to do when you click the redistribute skills button is to confirm that you know what you are doing and understand what price the tribe will pay for it. After that, you will see a skill tree without spent skill points that can be reused, minus those that you spent on the redistribution operation. When you finish redistributing skill points, just click on the "Save" button. Only when the skill points disappear and the new distribution of the skill points of your tribe is saved.
Tribe Skills (Level 1)
The hospital. If the leader of your tribe opens this bonus, you will receive more beds in the Hospital:
Add. beds will be added to the hospital beds at the current level. When this skill is at level 10, you can have an extra 1000 beds.
Carts. The "cart" skill will help when you attack enemies or barbarian villages in order to obtain resources. Add. loot will be displayed in the attack window.
Add. a line in the report will inform about the bonus when looting:
This bonus will help not only when plundering, but also when completing tasks from a resource deposit:
Strength - in quantity. Think 20 members is not enough for your tribe? Then this skill is the solution to your problem. When using this skill, max. the number of participants will be increased.
If your tribe has more than 20 members, and you decide to redistribute the skill points, you will first have to learn this skill, and then choose the remaining skills.
Trails for a raid. This skill will help all members of the tribe to accelerate their troops in attacks on the villages of farmers. Acceleration will be displayed in the attack window:
This skill is combined with the Great Robber. If the tribe reaches level 10 and the player uses the Great Robber, the troops will move four times faster. This bonus also affects the deposit of resources. With each level, the time to complete the task in the deposit will be reduced by 5%.
Tribe Skills (Level 2)
Weaponry. You can use this skill for more effective attacks: troops will receive extra. bonus for attacks, their combat strength will increase by 2% at each new level.
The attack window and templates will display that this skill is active:
You will see the same icon in reports, where additional will also be present. bonus text. You can see the bonus in the battle modifiers tooltip. In this example, the bonus increased the attack modifier from 110% to 120%:
Internal agent. This skill will help all members of the tribe protect their villages from raiding scouts.
In addition, you do not need to have scouts in the village: a bonus will help in protecting the village, regardless of this.
Iron wall. A member of your tribe is being attacked, and you can hardly defend his village? Iron walls can help you!
With each level you will receive one level for the wall, which cannot be demolished. At the maximum level, the wall will always be level 5.
Intense recruitment. The troops are very important, but time is spent on their recruitment. This skill will help you and your tribe gain warriors faster.
Tribe Skills (Level 3)
Healer. This skill is very useful for attacking tribes. If a tribal member attacks another player and loses troops, 10% of the losses will be resurrected and returned home. After that, they will be ready for the next attack.
This bonus can be combined with Medic. If used together, 20% of killed troops will be resurrected.
Cohesion. If reinforcements need to be rushed, this skill will come in handy. This skill doubles the speed of all troops if they are sent as reinforcements to another player from your tribe.
If this bonus is active, the window for sending troops will show two times: one for the attack, the other for sending reinforcements:
In addition, the reinforcement button will turn green.
Tribal Wars 2: Awards
Awards. Rewards are given for your achievements and growth in Tribal Wars 2. Rewards can be earned in many ways. Each reward gives a certain number of "reward points" that can be seen in the player’s profile. The award is given to players who fulfill certain requirements. It may be necessary, for example, to reach a certain number of points, take advantage of the market a certain number of times, or plunder a certain amount of resources.
Overview. On the review page, you can see your current progress for each category of awards. You will also see the number of points that you already have, as well as their maximum number. By clicking on one of the categories, you will be redirected to certain rewards.
Recent rewards. This section shows your last 5 awards. By clicking on one of them, you will go to a specific award, with information about your progress.
Comparison of rewards. You can compare your rewards with the rewards of another player. To do this, you need to: go to the profile of another player and click compare.
At the top of the screen, you will see your rewards (left) and the rewards of the player you selected (right). You can also see reward points, player villages, battle points, and his current rewards. In the comparison section, you can see the level of your rewards relative to other players.
Tribal Wars 2: Quests
Tasks. Each player receives a series of tasks at the beginning of the game. After completing assignments, you can receive rewards, such as accelerated resource growth, premium features, troops, and more. There are several types of tasks, and all of them are divided into different groups. The task is to help you understand the game at the very beginning.
Where to find assignments? Tasks are located on the left side of the screen. Each group of tasks contains several tasks that must be completed in order to receive new ones. Upon completion of the task, it will be marked with a chest icon:
Tasks. The quest indicators in the Town Hall will help you understand which buildings you must upgrade to complete the quest.
Tribal Wars 2: Shop & Inventory
What is a store? In the store you can purchase bonuses, military leaders and other premium items that will help you in the game. To enter the store, click on the store icon as shown below.
Using the store. Below is a picture of the store. You can see all the items and offers that you can buy for crowns:
There are three tabs: the first displays discounted offers. The second displays all the warlords you can purchase. The third tab shows all the other items that you can purchase.
What is inventory? In the inventory you can store items and rewards that you can get for completing tasks, or buy in the store. When you receive an item for completing a task or buy it in a store, it is automatically sent to your inventory. Then, you can use it at any time - the items have no expiration date (except for the free shots received during the event from Gwendolyn - these items will disappear after the end of the event).
In addition, in the inventory you can find all unused resource bonuses that were received for completing tasks or, for example, bonuses from the Resource Deposit. A hint in the game will inform you about the availability of these bonuses. Do not worry, bonuses will not be lost if you do not use them immediately. They will remain in your inventory until you use them. To enter the inventory, click on the inventory button in the menu as shown below.
Use of inventory. In the inventory you can find all items bought or received for tasks. You will see a small number above the inventory icon if you have new items. When you open the inventory, new items will be indicated by a green frame and an exclamation mark. Different items can be used in different ways.
For each item, a figure will be displayed in the upper right corner, which means how many similar items you have in your inventory. When choosing an item, information about it will be displayed on the right side of the inventory window. If the item can be used directly from the inventory window, you will see the corresponding button. Under the button will be a description and information about the subject. If the item cannot be used directly in the inventory, the button will be replaced with the corresponding text ("Cannot be used in inventory!").
Tribal Wars 2: Interface
Main menu. Through the main menu, you can access the most important functions. The first "block" of the menu contains buttons for managing the map. You can zoom in and zoom out the map using the buttons if you do not want to use the mouse wheel for this. Also, you can go to the world map and switch between a regular map and an overview of the village.
In the second "block" you can open several windows:
- Reports. When something important happens in the game, you will receive a report that you can see here.
- Messages Here is all the correspondence with other players.
- Tribe. Through this menu item you can access all the functions of the tribe.
- Forum tribe. Button to access the tribe forum.
- Troops. Overview of all troops in your village and their status.
- Reviews A list of all your villages with all kinds of data.
- Score. Here you can purchase premium bonuses.
- Inventory. All your items are stored here.
- Awards. Overview of your achievements and their progress.
- Settings If you want to play with friends, you can set up a joint game mode here. Also, in this menu are some other game settings.
- Timeline. Click this button to open the timeline for your village.
In the lower right corner is the server time. The game server and all game functions depend on this time.
Timeline. On the timeline, you can see the events that will occur in the village of your choice. For example, it displays the recruitment of troops, the training of scouts and nobles, the construction line, incoming attacks, tasks from a resource deposit, etc. Zero on the left is the present. The events to the right are located, the longer it will be necessary to wait. The time on this scale is not linear. First on the scale are minutes (up to 60), then hours (up to 24), and then days.
In order to move the scale, you need to pull it left or right. The upper column shows all troop movements: attacks, reinforcements, returning troops. The bottom column shows all your orders for construction and recruitment.
Clicking on the icon of an incoming attack will open a list of all attacks for the selected village.
Rating. You can go to the rating window by clicking on your current rating or on the number of points in the upper left corner of the screen:
You can see the rating of a tribe or player by switching using the tabs at the top. Icons under the rating allow you to see the overall rating, the battle rating, as well as the village rating / points. All ratings can be sorted by column.
Player Profile In order to see the profile, you just need to click on your nickname in the upper left corner of the window. In the profile, you can change your avatar, add text and select the rewards that you would like to show to other players.
Information about the village. Here you can see the selected village, and its coordinates on the map. If you have more than one village, then the menu will also display buttons for switching. Clicking on the name of the village will open a window with more detailed information. There you can change the name of the village.
Groups. In order to simplify village management, you can divide them into groups. Groups will be displayed on the map and will help you when you have several villages with different strategic objectives.
Enemy villages can also be added to groups. This is useful, for example, to mark enemy villages with attacking and defending troops. Joint players can also see groups, so this is a great tool for organizing and coordinating joint attacks.
List of villages. To enter the list of your villages, click on the icon next to the name of your current village. After that, a list will open, with which you can easily go to any of your villages. Also, you can apply filters to more conveniently search for villages when you really have a lot of them!
The line of construction and recruitment. This is the turn of construction for the selected village. Clicking on an empty cell will open the Town Hall. When you click on the building’s icon in the construction line, information about construction will open: in this window you can cancel the construction or speed it up for the crowns. When purchasing additional cells, they will be available only in the village in which they were purchased.
With the recruitment line, you can see your recruitment orders. By clicking on "+" you can put a new order for the troops in the queue. In this queue, the creation of more than 2 orders is available. Queue indicators will help you understand how much time is left until all orders are completed:
- Red: Queue will be completed within 4 hours;
- Yellow: Queue will be completed in 4-8 hours;
- Green: The queue will be completed in more than 8 hours.
Tasks. Tasks are located on the left side of the screen. In Tribal Wars 2, quest groups are always displayed here. A task group usually consists of several single tasks. You can complete tasks in any sequence convenient for you. After completing all the tasks in the group, you can complete the group of tasks itself. (see left column).
Troops. The troops window displays information about all the soldiers who were recruited in the selected village. Clicking on the warrior’s icon will open a building where you can start recruiting.
Sometimes the troops in the window are displayed in gray. This means that this type of troops is not yet available for recruitment in the selected village. Troops from other villages located in your village as reinforcements are not displayed in the troops window.
Chat To open a chat, click on the bugle icon in the lower left part of the screen. The chat feature is very useful if you are an active player in the tribe. Using chat, you can quickly contact fellow tribesmen in order to plan an attack, reinforcements, etc.
You must be a tribe to use this feature.
Hotkeys. Hot keys can reduce the time for some actions. You can switch villages, open the buildings menu or confirm actions.
You can create your own hotkey combinations for sending troops according to templates. To do this, you need to enter a hot key in the template creation window, at the very bottom. To use the hotkey, click on the village you want to attack. After the circular menu appears, use the key to send the template.
Deposit of resources. With the help of a deposit of resources, you will be able to complete tasks to obtain additional. rewards: 250, 750, 1,500, 3,000, 6,000 and 10,000 resources. A resource deposit is located near your village. After the restart, it will be located next to your new village. 6 available offers are located under the progress bar. The rarity of the awards is divided into 3 categories, which are indicated by the stars: the more stars, the greater the reward. However, the rarest rewards do not appear often.
Upon completion of the task, an animated icon will appear above the Deposit, meaning that you can pick up the reward. The list of tasks is updated every 8 hours. Also, progress to get a bonus is reset every 24 hours. You can update the list of tasks using Cron or special. subject. At the same time, progress will not be reset.
Uncollected rewards for performance are still considered in the overall progress to receive additional. bonus.
To invite a friend. The "invite a friend" function allows you to send your friends an invitation to the game via email. To do this, simply click on the "invite a friend" icon on the map.
In the new window, you can enter the email address and name of the friend you want to invite.
As soon as your friend accepts the invitation, his village will appear as close to yours as possible. If your friend scores 200 points, then you will receive a package of rewards!
Language selection (only on beta servers). There is an option to select a language on the beta server. This means that you can play beta using your language for the game interface! To the left of the exit button you will find a blue globe icon. By clicking on it, you will see the selected language.
Clicking on the arrow will open a menu where you can select the language you need. After choosing a language, it will be changed instantly. In addition, initially the language will be selected depending on the language settings of your browser. You can switch to another language at any time without any restrictions.
Output. If you play in several worlds, you can go to another world without having to re-enter the game. Just click on the exit button in the upper right corner, and then select the desired world. If you are a partner in a joint game, then you can enter or exit the partner’s account through this menu.
There are 2 types of icons that are displayed depending on whether the event relates to your account, or to the currently selected village. Events for the account are displayed under the globe symbol, and events for the village are displayed under the village symbol with a bell.
Events for the account (bonuses). These include:
- Bonus for wood production: + 20% increased wood production. The tooltip shows the end time of the bonus.
- Clay production bonus: + 20% increased clay production. The tooltip shows the end time of the bonus.
- Bonus for iron production: + 20% increased iron production. The tooltip shows the end time of the bonus.
- Prosperity: + 20% increased production of all resources. The tooltip shows the end time of the bonus.
- Abundant harvest: + 10% more population in the selected village.
- Basement: increases the storage capacity in all villages by 50%. The tooltip shows the end time of the bonus.
- Dominance: + 10% accelerated recruitment in all of your Barracks. The tooltip shows the end time of the bonus.
- Abundant season: + 20% more population in the selected village.
Incoming attacks. If you see this icon, then one or more of your villages is under attack. The top number displays the total number of attacks. The lower number shows the number of incoming attacks.
Incoming reinforcements. The same as incoming attacks, only with the display of reinforcements that go to your villages.
Trust counter. This information is displayed if the trust in the selected village is less than 100.
Beginner Protection. Your village will be protected from attacks in the first days after the start of the game, in the first days after the restart, or upon receipt of the Second Village. This protection is lost if you attack or send espionage to another player, or when the protection time expires. The timer is displayed when you hover over the icon. During defense, you can use hotkeys to attack other villages. Please note that if you attack or spy during protection, it will end automatically for your account.
Night bonus. In some worlds, there is a nightly bonus that is active for several hours every day. This information will also appear if you have turned off the night schedule of the village in the settings. On Russian servers, the night bonus is not used due to the large number of time zones.
Lack of faith. This icon is displayed when you have a village that is not affected by the church. The combat power of troops in such villages will be 50%.
Tribal Wars 2: Reviews
Reviews When your empire grows large enough and you have several villages, daily village management tasks will begin to spend most of your time. You will need to build and recruit in all villages in order to keep up with the progress of other players. To help cope with this problem, the game has a function "Reviews". This window will help you sort, recruit and build faster! You can find the reviews in the main menu:
If you do not know what the icons in the menu mean, you can hover over them and get an answer. You can sort your villages in various ways. To do this, click on the corresponding icon. For example, when you click on the village names column, the sorting will change from AZ to ZA. Also, you can sort the list of villages by group.
Groups will always be displayed at the top of the table. If you select one of the groups in the table, only those villages that belong to the selected group will remain. You can select one or several groups at once. In the menu you can see an icon with three buildings. When you click on it, an overview of the village will open. There you will find 4 tabs: Villages, Approaching, Teams and Troops.
The first tab in the overview of villages is villages. This overview allows you to filter villages:
At the top of the window are located:
- Mass construction function activation button.
- Drop-down menu for sorting villages: joint, production, buildings, troops.
- Your group icon and filters.
The table itself has 4 columns:
- The name of the village and its coordinates.
- Button to select this village as active.
- The name of the province.
- Village points.
Other columns in the table will depend on the selected filter.
Joint filter. If you choose a collaborative filter, you can see the most important aspects of your villages.
The filter will show:
- Traders Movement (home / from home);
- Important buildings (Town Hall, Farm, etc.);
- Number of troops (only troops belonging to this village).
Filter Production. When you select the Production filter, you will receive information on the production of resources in your villages.
You can see:
- Status by the amount of resources;
- Maximum storage capacity.
- Traders Movement (home / from home);
- Construction line;
- Recruitment line;
- Activated bonuses (which apply only to one village).
Building Filter. When you select the Buildings filter, you get an overview of all the buildings and their levels in all of your villages. Here you can also follow the construction.
The filter allows you to see all the buildings and find out which buildings are currently under construction. The mass construction feature is designed to help you make better use of the time needed to build buildings in your villages. Click on this icon to activate the function:
After activation, the screen will look like this:
You will notice that building levels change to buttons. With active construction, the button will also display +1. If you have enough resources for construction, the buttons will be active, otherwise they will be gray. Effectively improve the buildings in all of your villages in this review. The final column of this review displays the construction queue. When you hover over each level in the queue, you can complete the construction instantly for crowns or for free, depending on the remaining construction time.
Filter Troops. The Troops filter will show all the troops in your village no matter where they are now. This means that the troops can either be in the village, or be reinforced in another village, or return to the villages after the battle, or even be in the Hospital - all your troops are taken into account in this review.
In addition to the troops themselves, you can also look at the recruitment line, check the number of spies, activate countermeasures, or even choose an Order in the Order Room.
Dynamic filters. With the help of dynamic filters you can see the villages corresponding to the selected filters. By clicking on the filter icon, you will see all available filters:
- Full warehouse (all resources). Using this filter you can see all the villages with a full warehouse. Only villages with a full warehouse with all resources will be displayed in this list.
- Free provision. Shows villages with free provisions. Only villages with at least one free provision unit will be displayed on this list.
- Nobles. Each village with at least 1 nobleman available.
- With reinforcements. Shows villages with available troops for defense. It doesn’t matter if the troops are yours or other players.
- With troops in the hospital. Villages with troops in the hospital.
- Church. Shows villages with the Church, regardless of its level. Does not show villages with Chapels.
- Spies. Shows all villages with available spies.
- Incoming attacks. Shows all villages with incoming attacks.
- The same province as the active village. Shows villages in the same province as the selected village.
- Order: Order of the Templars. Displays villages with the Order of the Tamliers selected in the Hall of Orders.
- Order: The Teutons. Displays villages with the Teutonic Order selected in the Hall of Orders.
- Order: thieves guild. Displays villages with the Thieves Guild selected in the Hall of Orders.
- Without recruitment in the Barracks. Villages with an empty recruitment line.
You can use filters both separately and together. For example, if you select filters for a full warehouse and a free province, as a result you will see villages in which the warehouse is full and there is free provision.
Overview of Coming
In the second tab of reviews you can see all incoming attacks.
In this tab, you can check all incoming commands, whether it be enemy attacks or reinforcements. Even your attacks will be displayed in this tab. In addition, you can see which player sent the attack, and from which village, the time the team arrived and how long the army needed to reach the goal.
You can also rename a team, either your own or another player. You can also sort the list of commands alphabetically by clicking on the icon at the top of the window. Remember that you have the ability to ignore an incoming attack. However, this action cannot be undone.
In the review of teams you can see the movement of your troops.
With the help of this review you can monitor all troop movements. In the table, you can distinguish between attacks and reinforcements using the icon. The arrival time is displayed on the right. From the icon on the left you can understand whether it is an incoming command (blue arrow) or outgoing (green arrow).
You can cancel the command by clicking on the X to the right of the remaining travel time. Please note that this can only be done within 3 minutes of dispatch. You can open the village information window by clicking on the village name. You can also go to the village on the map by clicking on its coordinates.
In the fourth tab is an overview of the troops. At first glance, it may seem that this information is already in the joint review. However, only troops in the village are displayed there, while this overview provides information on troops in the village, in reinforcements and en route.
At the top you will also see:
- Button to activate the mass recruitment mode;
- Filter defensive and offensive troops;
- Your groups.
- The status of the troops.
The table has the following columns:
- Village name and coordinates;
- Selected groups;
- Status of troops (available, own in other villages);
- Number of troops;
- Button for opening a survey of troops for the village.
Mass recruitment. Mass recruitment can be enabled using the following icon:
When you hover over the icon, information about using the function will appear. With the active mass recruitment function, you will see an icon for the troops and 2 new icons on the right side of the screen.
Villages without a barracks will not be displayed in this list. The table will show the number of troops in each of the villages. The green figure above the number indicates that the village is currently recruiting. The required number of troops can be entered in the text box under each type of troops. If you want to recruit troops in all villages (the same troops), you just need to click on this button:
The number on the icon indicates how many villages will recruit. If you do not want to recruit the same troops in all villages, then just select the troops to recruit and check the box next to the village:
The number on the icon indicates how many villages will recruit. If the level of the barracks or the hall of orders is not enough to recruit a certain type of troops, you will receive a warning:
In the review, you can pre-view how many troops you will have after recruiting. To do this, enter the desired number of troops for recruitment. The number of troops that will be recruited additionally will be displayed in blue.
If you do not have enough resources or population to recruit, the system will automatically select the maximum available number of troops for recruitment.
Tribal Wars 2: Reports
Reports. Reports are created on your account after various events, such as an attack on a village. You will also receive reports on trade, reinforcements, tribal invitations, and more. To view your reports, click on the "Reports" tab in the main menu.
Types of reports. Reports are automatically categorized into the following categories:
- Battle reports: attacks, defense, spy reports, support.
- Other reports: trade, awards, tribal notices.
You can view either all reports, or only reports in one of the categories. To do this, use the filter menu on the left. Just click on the arrow button below the tabs. You can also use the live search option to search for specific reports: just click on the search button under the tabs.
Sometimes you will not need some reports, or you will get too much. In this case, you can enable the filter. You can find this feature in the Settings tab. When you enable the filter, you won’t receive specific reports until you remove the restrictions. Over time, reports are automatically deleted. If you want to save a specific report, you need to add it to your favorites.
If you receive a successful (green) espionage report, it will be automatically published to everyone and available to all members of your tribe. Published reports can be viewed in the village information window. If another player spies on the same village later, the new report will be automatically downloaded to replace the old one.
Actions in reports. In the lower left corner of the report window there is a drop-down menu through which you can perform certain actions with several reports at once. You can cancel reports as favorites (or vice versa), you can mark reports as unread (or vice versa), you can delete selected reports, or other reports. You can also delete all reports immediately, no matter what category they are in. Be careful, as this action cannot be undone!
Tribal Wars 2: Co-op Mode
Joint game system. If you are going to leave and want another person to play for you, or you want to play with friends or family using one account, you can use the joint game system. You do not need to exchange account information, just invite another player to your account.
Settings To add another player to your account, just go to the Main menu. Then switch to the "co-op" tab and enter the name of the other player you want to invite. There you will see the current settings for the joint game.
Adding a player. To add a player, click on the "invite player" button. You will then receive a list of players from your tribe whom you can invite to share the feature.
Invitations. Next time, when the player you invited comes to the start page of the game, an invitation will appear on his screen and he will be able to accept it. If the player has already accepted the invitation, a button will be available on the login page to enter the account of another player. You must fully trust the person who will have access to your account, since he will have almost full access to your account, and there is a high probability that he can do anything harm. You can remove the person who was added to the "joint mode" at any time. You and your partner in a joint game can play in the same account at the same time, and even from different devices.
You will always spend your own crowns, even if you play in the partner account.
Rules and restrictions. There are some restrictions when playing in joint mode:
- After removing a partner in a joint game, both slots will be locked for 7 days. You cannot invite other players at this time.
- Only two players are allowed to play on the same account.
- A player can have a maximum of 9 accounts for collaboration.
- Your partner must play in the same tribe as you.
- If you leave your tribe, all partners of the joint regime are removed.
- A co-op partner cannot mint coins in someone else’s account. At the same time, he can hire nobles if there are enough coins for this.
- After you leave the tribe, the joint game mode is blocked for 7 days. During this time, you will not be able to invite new partners and will not be able to accept invitations.
- If the owner is blocked for breaking the rules, then all partners are deleted from his account.
- If your partner received a permanent lock, then the cell that he occupied in the settings of the joint game is also blocked forever!
- The partner does not have access to your crowns, but he has access to everything in the inventory and can use his crowns.
- Collaboration partners will not be able to delete reports, messages, create, edit or delete topics on a tribal forum or messages on a tribal forum.
Create joint teams in your tribe and use the same templates for troops and group icons so that the player who will act on your behalf, feels as if he is playing on his account.
The joint game mode operates in one direction. This means that if you added a co-op partner to your account, you won’t get access to the partner’s account until it also adds you as a partner.
Tribal Wars 2: Premium
Premium Premium is a feature of the game that allows the player to receive any benefits through the use of various military leaders. Premium also allows you to reduce the time required to create buildings or even build them instantly, as well as increase the speed of production of resources and much more. Tribal Wars 2 is just a free cross-platform game thanks to the Premium system.
Purchase. When you purchase, you will receive the crown to your account for future use. When you open the payment window, you will see three tabs: Tariff, Payment method and Pay.
- Rate: Select the number of Crowns you want to buy. Amounts vary from 200 to 7000.
- Method of payment: Choose the method by which you will pay for the purchase. There are various payment methods, choose the one that suits you the most.
- Payment: Click on the Buy button and follow the instructions to pay.
You can also buy Crowns by sending SMS from your phone. Select the number of Crowns you want to buy. The number varies from 50 to 200. There are two ways: call and SMS. Service companies differ in different countries.
Expedited production bonuses. These include:
- Faster wood production. Increases the speed of tree production in the village by 20% for 7 days. It is activated separately for each village.
- Faster clay production. Increases the clay production rate in the village by 20% for 7 days. It is activated separately for each village.
- Accelerated iron production. Increases the rate of iron production in the village by 20% for 7 days. It is activated separately for each village.
- Bonus production of all resources. Increases the production rate of all resources in all villages by 20% for 7 days.
- Abundant harvest. Increases provisions in a selected village by 10%. If you lose the village, the bonus will be reset to zero. Abundant harvest is available only in the deposit of resources. He appears as a reward when breaking the threshold of 10,000 resources.
- Basement. Increases warehouse capacity by 50% for 7 days. Valid for all your villages.
- Superiority. Increases recruitment rate by 10% for 7 days. Valid in all of your villages.
- Plentiful season. Increases provision in one village by 20%. When you conquer a village with this bonus, it disappears. A plentiful season can only be obtained in the event from Gwendolyn.
- Protection against robberies. Increases the number of resources protected from robbery by 50% for 7 days.
- Increase the construction line. Adds another cell to the construction queue in the selected village (if you lose the village or start the game first, the cells will be placed in your inventory).
- Cost reduction. Reduces the cost of building a building by 20%.
- Instant construction. Instantly completes the construction order.
Exchange of resources. In the market there is an opportunity to exchange any type of resources for another.
Once you select the amount of resources and the type of resources, you can trade instantly. You will receive resources immediately.
Immediate arrival of merchants. You also have the ability to instantly bring merchants to their destination. Just click on the button next to the timer.
You can also click on the trade icon on the map so that your trade ends instantly.
Daily offer of troops. Every day you have the opportunity to buy troops in the barracks. You will even have the opportunity to acquire troops that you cannot recruit because of the level of the Barracks. Also, you will have a small chance to get trebuchet or berserkers in the offer. Offers are updated every day.
To unlock new cells, you need to improve the barracks.
- 1 offer: Level 3 barracks;
- 2 offers: Barracks level 10;
- 3 sentence: Level 15 barracks.
You can also use the refresh button to update offers. In this case, the type of proposal will remain the same - only the type of troops will be updated. You will also have the opportunity to get a better type of offer.
Instant recruitment. If there are troops in your recruiting line that you urgently need, you can complete the recruitment instantly. Just click on the icon with the image of the crowns opposite the order that you want to complete instantly.
Change of order. If you do not like the selected order, or you just want to change it, you can do it for 200,000 of each resource, or for 70 crowns.
Tribal Wars 2: Developer Responses to Player Questions
The leader of the tribe stopped entering the game. How to distribute skill points now? Only a tribal leader and tribal members with the Skills right can distribute points. It is very important that the tribal leader gives the right to control points to one of the trusted players in cases of his absence.
Do I always get 1 experience point for every donated crown? Not. The amount of XP gained varies with each new tribe level.
I play in the old world and noticed that my tribe can only sacrifice for the development of the "Strength - in quantity" skill. This is mistake? Not. At the moment, the limit of your tribe is lower than the number of players. You will have to invest points in this skill until the limit is equal to the number of players, or surpasses it.
Are bonuses from tribal skills summed up with bonuses from military leaders? Yes, they are cumulative.
What is the difference between donating resources, tribal experience, honor points, and skill points. All the above terms are related. Each member of the tribe can donate resources so that the tribe can reach a new level. Tribal experience is required to reach a new tribal level. The tribe gains experience by donating resources or crowns.
For every 100 units of resources, the tribe gains 1 experience point. Honor points show how much resources each tribe member sacrifices. 1 honor point is given for every 1000 experience points created by donating resources to a specific player. Skill points are obtained by increasing the level of the tribe. Each new tribe level gives 1 skill point, which can be invested to receive bonuses.
Will I lose the tribe level if I exclude the tribe who donated resources / crowns? You will only lose tribe levels if you want to redistribute skills.
Can I collect my donations when changing tribes? No, donations always remain in the tribe in which they were made.
Article author: Nadezhda D.