Walkthrough Yu-Gi-Oh Duel Links: Tips, WIKI, Reviews
YU-GI-OH! DUEL LINKS is an Android game with the release date 01/17/2017 from the company KONAMI. In the article, we summarized the official guides and game guides, developers íanswers to playersí questions.Attention, the article is periodically updated, look at the site Wise Geek more often.
Better Yu-Gi-Oh Duel Links download to computer (PC) via this link and play in Full HD resolution with maximum graphics, no brakes and with the preservation of progress. Just download the emulator, log in to your Google Play account, install the game in the window that appears and you will become the Wisest.
- Beginnerís Guide
- Duel Worlds
- Duelist Guide
- Duel World Menus
- Objects of the Dueling World
- PvP Arena (PvP Duel)
- What to Buy in the Store
- What to Take from a Merchant
- Duel Workshop
- Map Guide
- Map Descriptions
- Deck Guide
- Game Skills
- Duel Secrets
- Screen Structure
- How to play a duel?
- Summon and Combat Positions
- Battle Outcome Analysis
- Spell Chain and Speed
Yu-Gi-Oh Duel Links: Beginnerís Guide
Level up. First of all, you need to increase your level! Your level is displayed in the upper left corner of the screen.
The level rises as you complete all the tasks of each level. As the level increases, new characters and new features will be added to the game.
Cards can be purchased in the Store, as well as received as rewards for leveling up a character.
Shopping at the Store. Cards are bought at the Store for gems. Gems are awarded for completing level quests and as rewards for leveling up a character.
Character level rewards. By raising the level of your characters, you can receive various cards as a reward.Since the level of characters can be increased in duels, fight more actively to get more cards!
Duel rewards. You can receive certain cards as a reward when fighting against legendary duelists. As the legendary duelists of higher levels give out more valuable rewards, you need to become stronger in order to challenge them.
Shopping at the Merchant. Merchant will be available at level 8 (DM). Game items can be exchanged for cards, so complete tasks to unlock this feature!
Participating in PvP Dueling
PvP Dueling is available at the PvP Arena in the Dueling World. Fight with your friends and other players from all over the world! The PvP Arena will be available after reaching Level 6 (DM), so upgrade your level!
At the PvP Arena you will find spilled modes: "Rating duel", "Free duel" and "Duel with friends."
Yu-Gi-Oh Duel Links: Walkthrough
Tasks of the level. Your level shows your progress in Duel Links. The level rises as you complete all the tasks of each level.
When your level rises, the maximum number of standard duelists appears. In some cases, new duelists and objects also appear!
Character opening quests. To open each character you need to perform certain tasks. Character opening tasks appear as your level grows or when other conditions are met.
Weekly assignments. These tasks are updated weekly.
Unlimited tasks. Tasks that reward you for total gaming achievements.
Event assignments. These quests become available during events. Complete these special missions and get rewards!
Yu-Gi-Oh Duel Links: Duel Worlds
What is a duel world? The dueling world is a place where duelists can fight each other. Worthy duelists arrive in the Dueling World from all dimensions.
In each region of the Dueling World there are objects related to dueling. You can switch between regions by scrolling left or right.
Fights in the duel world. In the Duel World, you will meet various duelists. Touch them to duel!
Change of day and night in the duel world. Depending on the time of day in the Duel world, a change of day and night occurs. The change of day and night can be disabled in the options menu.
Dueling World (DM)
Yu-Gi-Oh! - The first part of the anime series Yu-Gi-Oh !, telling about the exceptions of Yugi Muto and Yami Yugi, as well as telling about the spirit of the ancient Egyptian pharaoh from the Yuga Millennium Riddle. The Duel World (DM) presents characters from the original Yu-GI-Oh! Series, as well as various skills, maps, missions, and more! The Dueling World (DM) is available from the start.
Dueling World (GX)
Yu-Gi-Oh! GX is the second anime from the Yu-GI-Oh! Series that tells of the adventures of Yaden Yuki, a student at the Duel Academy. In the Duel World (GX), characters from "Yu-Gi-Oh! GX" are waiting for you, as well as new skills, maps, tasks and much more!
How to open a duel world (GX)? Reach level 8 or higher for the appearance of quests to open the character "???".
Complete the character discovery mission by defeating him, and the Duel World (GX) will open after receiving the reward.
Duel World (5Dís)
Yu-Gi-Oh! 5Dís is the third anime from the Yu-Gi-Oh series! The action takes place in the City of Domino years after the adventures of Yugi, and the story tells of Yusey Fudo and his friends, each of which has the mark of a dragon. The dueling world (5Dís) will add characters to Yu-GI-Oh! 5Dís, as well as new skills, maps, tasks and much more!
How to open a duel world (5Dís)? Reach level 10 or higher for the appearance of quests to open the character "???".
Complete the character discovery mission by defeating him, and the Duel World (5Dís) will open after receiving the reward.
Dueling World (DSOD)
Yu-Gi-Oh! The dark side of the dimensions is a full-length anime that focuses on Seto Kaiba, Yugi Muto and the mysterious Aigami, and continues the plot of the Yu-Gi-Oh! Manga. Dueling World (DSOD) will add characters from Yu-Gi-Oh! The dark side of the measurements, as well as new skills, maps, tasks and much more!
How to open a duel world (DSOD)? Reach level 7 or higher for the appearance of quests to open the character "???". Yami Yugi (DSOD Discovery Quest) will also appear in the Duel World (DM). You can complete the character discovery mission by defeating him. The Dueling World (DSOD) will open upon receipt of the award.
Adventure between Duel Worlds
Adventure on character selection screen. Click the "Change Release" button in the upper left corner of the character selection screen to view a list of open Duel Worlds. To switch between Duel Worlds, select the appropriate logo.
Switching on the duel world screen. Click the button in the upper left corner of the screen to view a list of open Duel Worlds. To switch between Duel Worlds, select the appropriate logo.
Yu-Gi-Oh Duel Links: Duelist Guide
These are middle-level duelists. The number of standard duelists available in the Duel World can be seen in the upper left corner of the Duel World.
How to call standard duelists? After a duel with standard duelists, they disappear from the Duel World, but eventually return. You can also use the specified number of dueling spheres to trigger the maximum number of standard duelists.
Award Multiplier. Before a duel with standard duelists, you can change the value of your reward multiplier (a maximum of 3 times the amount by default). The number of rewards issued after a duel will be increased depending on the selected multiplier value. When starting a duel with standard duelists, the number of available standard duelists will be reduced in accordance with the reward multiplier.
The reward multiplier will be available as soon as you reach level 6 (DM). The maximum number of rewards that can be received for a duel is 8. regardless of the multiplier of rewards.
Characters from the anime series Yu-GI-Oh! called the legendary duelists. You can fight them in the Duel World or in the Gate at any time.
Award Multiplier. Before a duel with the legendary duelists in the Gate, you can change the value of your reward multiplier (a maximum of 3 times the default amount). The number of rewards issued after a duel will be increased depending on the selected multiplier value. When dueling with legendary duelists, you will spend the Gate keys in accordance with the selected value of the reward multiplier.
The reward multiplier will be available as soon as you reach level 6 (DM). The maximum number of rewards that can be obtained for a duel is 8, regardless of the multiplier of rewards.
A wanderer is a mysterious duelist praised in legends who rarely appears in the game. He will challenge you with special conditions, but, depending on the result of the duet, you will be able to get more experience than usual. If this opportunity presents itself, be sure to accept the wandererís challenge!
A wanderer will appear as soon as you reach level 9 (DM).
Meet the wanderer with friends. After the duel, the Wanderer may ask you to introduce him to one of your friends. If you share a friendís contact with him, he will pay him a visit and challenge him to a duel. The more friends you have, the more wanderer will appear, so try to add as many friends as possible to the game!
Yu-Gi-Oh Duel Links: Characters
In Yu-Gi-Oh! Duel Links You can fight with various characters. New characters become available as you progress in the game. Each character has his own special skills and favorite cards. You can assign different decks using different skills to each character.
View level rewards. On the "Character Change" screen, you can see the rewards that you can get for leveling up a character.
Change of characters . Click the character image in the Duel World to go to the character selection screen.Here you can change the active character by scrolling through the character icons.
Getting new characters. To get new characters, complete the tasks of opening the character. Character opening tasks appear as your level grows or when certain conditions are met.
Yu-Gi-Oh Duel Links: Duel World Menus
Duel spheres. Use the indicated number of dueling spheres to summon the maximum number of standard duelists.
Box with presents. Gifts from the administration will fall into your gift box. Some items received during events / campaigns may be sent directly to your inventory.
Expired items will be removed from the gift box.
Exchange tickets. In the box with gifts you can exchange P tickets and UR tickets for cards. To exchange tickets, select the card you want and click the "Confirm" button at the top of the card exchange screen.
Available for exchange cards depend on tickets. In addition, expired tickets will be deleted.
History. In the Item Journal, all items received or lost due to overflowing of inventory are marked. You can view up to 100 recent entries in the last 7 days. You can go to the "History" section through the player profile screen by clicking the player icon in the upper right corner of the Duel World screen.
Friends. If you have friends in the game, you can challenge them to a duel with friends or tell the Wanderer about them. A wanderer appears in your dueling world after one of your friends tells you about him. To go to the friends screen through the player profile screen, select the player icon in the upper right corner of the Duel World screen.
Registration of friends. Click the "Search" button in the lower right corner of the friends screen. So you can search for potential friends by their names or duelist ID. You can also click the Accept button in the lower right corner of the screen to display a list of friend requests. The player becomes your friend as soon as you accept his request.
Items. Here you can view information about the available and maximum number of items. To open the inventory, click the silhouette icon in the upper right corner of the Dueling World and select "Items". To check how many cards are in your collection, use the Card Catalog in the Duel Workshop.
General chat. To chat with other players, tap the message area at the top of the screen. You can send a friendship request to the player who posted the comment by clicking on his name. To change the chat channel, click the room number in the upper right corner of the chat screen and enter another number.
Shared chat will be available when you reach level 5 (DM). Please refrain from abusive messages addressed to other players. Also, do not post personal information such as your email address or phone number.
Star replay. To watch the duel of the best players in the PvP Arena, click the "Star Repeat" button, which is located in front of the Duel Workshop. Also, for viewing stellar repetitions, you can receive gems once a day.Learn their secret combos to improve your dueling skills!
Gifts. Gifts randomly appear throughout the Dueling World. Inside the gift you can find gold, the Gate key or other prizes. Be sure to pick them up when you see!
Yu-Gi-Oh Duel Links: Objects of the Dueling World
The gate is a device that gives you the opportunity to challenge the legendary duelists. To use the Gate, Gate keys are required. Raise your level to gain access to more legendary duelists!
How to use the gate? Select the legendary duelist you want to summon, then use the Gate Keys to start the duel. As your level grows, you will get the opportunity to change the level of the legendary duelist. Defeat high-level legendary duelists to get the best rewards!
Gate Change. Click the Change Gate button in the upper left corner of the gate screen and then select the logo of the dueling world to challenge duelists from another issue. You can fight the legendary duelists from another issue by playing the selected character.
Duel tests give you the opportunity to try yourself in several thematic duels. Accept the challenge to learn the basics of duels! In Duel Challenges, you can also try special decks.
Duel Test Modes. In Duel Trials, there are the following modes:
- Duels by a borrowed deck. These challenges make it possible to try special decks - for example, decks containing cards from recently released BOXES.
- Dueling lessons. Dueling lessons - prepared demonstrative situations occurring in the middle of a duel. A duel lesson always begins on your turn. Using your skills, you must win during your turn.
- Training. Passed training sessions.
Duels by a borrowed deck. These challenges make it possible to try special decks used by the best duelists or containing cards from recently released boosters. Daily borrowed deck calls are updated every day - so donít miss them!
Rewards are given only for the first passage. Duels from Duel Trials are not taken into account when completing tasks.
Dueling lessons. Dueling lessons - prepared demonstrative situations that arise during a duel. A duel lesson always begins on your turn. With the help of your skills and strategy you need to win in one turn. There are three levels of dueling lessons in total - try to pass them all to advance in the test!
Level 2 dueling lessons will be available at level 8 (DM), and level 3 dueling lessons will be available at level 13 (DM). Rewards are given only for the first passage. Duels from Dueling lessons are not taken into account when completing tasks.
Training. You can retake training sessions in the Duel Trials section. After adding a new type of appeal, additional training sessions will appear in the list.
Yu-Gi-Oh Duel Links: PvP Arena (PvP Duel)
The PvP Arena is a place where you can fight duelists from around the world in various modes. PvP dueling takes place in real time. In this mode, it is recommended to play in places with a stable network connection.
The PvP Arena will become available when you reach Level 4 (DM).
Time limit. In duels against other players there is a time limit. Please note that PvP duels have a time limit, exceeding which will lead to automatic defeat.
PvP Modes The PvP Arena has the following modes:
- Rating duel. Fight duelists from all over the world. Depending on the outcome of your duel, your rating will change.
- PvP results for the region. Here are the results of your duels against duelists from around the world.
- Duel Room. Players entering a room may battle other players in that room.
- Free duel. Fight duelists from all over the world. In this mode, there is no increase / decrease in the rating.
- Dueling with friends. Fight with players from your friends list.
- Replay duels. Here you can view your saved replays.
You will not be able to fight with players if the versions of your applications do not match.
An opponent with a similar rating is selected for you. And your rating goes up with every victory. Hone your skills and climb the ranking table!
Available ratings. After you win a certain number of rating duels, your rating will increase. Increasing your rating, you will receive gems as a reward, so fight as much as you like. The game has the following ratings:
- Beginner - (3)
- Bronze - (7)
- Silver - (7)
- Golden - (7)
- Platinum - (7)
- Legendary - (3)
- King of the Games - (1_
A number will appear in brackets next to the rating name. This number indicates your current level in the corresponding rating. So, for example, the Initial rating consists of three levels - Initial 1, Initial 2 and Initial 3. The next rating is Bronze 1. You will also receive awards for the number of victories in the duels won for the season.
Rating downgrade. Defeat in a certain number of duels with Legendary ratings 2 and 3 leads to their reduction.
Reset ratings. Each season of rating duels lasts a certain time. After the end of the season, your rating will be lowered by 7 levels at the beginning of the next season.
Training duel. Fight an AI-controlled opponent using the deck of the player you fought before. Select a duelist from the list of players you have already fought with, and then select "Training Duel".
Create a room and send its ID to other players. Players entering the room will be able to fight with other parts of this room.
The room will disappear after 24 hours or after all players exit.
Creating rooms. Each player can only create one room at a time. For the rooms you can set various parameters: type of room and entry conditions. The room ID is generated after it is created. Give this ID to the players you want to see as room participants.
Exclusive rooms. When creating a room, you can set certain entry requirements to limit it depending on the crown rating in rating duels.
Open rooms. When creating a room, enable the "Free Entry" and / or "Free Entry of Spectators" options to allow players to enter the room without entering an ID.
Entrance to the room (PvP). After receiving the room ID from the player who created it, enter this ID to enter the room as a member. You can also enter the rooms that are gaining participants from the list of rooms.
Observation. Players can enter a spectator ID to watch the duels of room members.
Available rooms. There are two types of rooms:
- Rooms with free duels. This is a duel without any special rules. Just register at the table in the room to start the duel.
- The battle for points. The creator of the room sets a time limit, and players in the room fight for points in duels with randomly selected opponents. When time runs out, a rating of players is formed based on the points they earned in these duels. Points cannot be entered into battle rooms after a set start time, so set a start time later than the current time.
If you want to immediately start the battle for points, ask the creator of the room to change the start time to the current one. The points battle rooms will disappear 24 hours after the end of the set time.
Fight a randomly selected opponent in an online duel. If you lose, your rating will not go down, so this is a great opportunity to try out the decks you want to play.
Training duel. Fight an AI-controlled opponent using the deck of the player you fought before. Select a duelist from the list of players you have already fought with, and then select "Training Duel".
Dueling with friends
Fight with friends from your friends list. You can send a call simply by selecting any friend on the list! When a player from your friends list sends you a call, you can accept it from Duels with Friends at the PvP Arena or from your friends list.
Watch replays of saved duels. You can also see the recommended replays of the duels of other players.
Favorites. Watch replays of saved duels. You can save replays of already played duels. You can share saved repeats by copying and pasting the generated URL.
Replay duels. Browse recommended replays from other player duels. First select a theme, then review the recommended replays!
Replays that can be viewed after selecting a topic are updated daily.
Yu-Gi-Oh Duel Links: What to Buy in the Store
Boosters, ready-made decks, accessories, additional decks for decks and other items can be bought in the store!The following items can be purchased in the Store:
- Boxes Each box contains boosters.
- Finished decks. Ready decks are presented here.
- Items. Here are useful items and accessories.
- Kits. Here are sets of cards, boosters and game mats.
Boxing. Boxing is a collection of cards that can be purchased in boosters. The game has basic boxes and mini-boxes. Each of them includes its own specific number of boosters. The booster includes a certain number of cards that you can get when making purchases from boxing. Use cards from boxes to strengthen your decks!
Reset Boxing. If you have already received all the cards you want, you can reset the box. After a reset, the contents of the box will be updated.
Finished decks. Ready-made decks are pre-assembled decks with a specific theme. You can see the finished deck purchased at the top of the deck editor. To use the finished deck, copy it to one of the characterís decks.
Wanderer. If you purchase this item, 6 Wanderers will appear in the Duel World. Wanderers give 5-30 times more experience than standard duelists.
You cannot buy the Wanderer if the Wanderers still remain in the Dueling World. For a duel with Strange you will receive only ogyt as a reward.
Prize duelist. After the acquisition, a special Standard duelist will appear in the Duel Muay, with whom you can fight 30 times.
You cannot purchase a Prize duelist if you already have a Prize duelist in the Duel World. The rewards and experience gained from the Prize duelist are the same as other Standard duelists.
Universal Gate Key. For a limited time, this item will allow you to fight the legendary duelists at the Gate without spending any Gate keys.
The universal key of the Gate cannot be used for the legendary duelists who appear in the Gate of the event. The countdown will begin immediately after the purchase.
Cells for the deck. The number of decks for each character depends on the number of cells. You can get additional cells either by raising the level of characters, or by purchasing additional cells in the store.
Accessories Card protectors and play mats for duels are available for sale.
Special items. The recommended starter kit includes boosters from the latest box, a specific card and exclusive accessories.
The boosters in the kit will be randomly selected from those remaining in each box. In addition, acquired boosters will be removed from the corresponding box.
Yu-Gi-Oh Duel Links: What to Take from a Merchant
You can exchange gold or Merchant items for cards. Merchantís assortment is divided into two categories:
- Favorite cards. These are cards that have recently appeared at the Merchant. Selected cards are randomly selected from the Merchantís new products and are regularly updated.
- The usual range. The usual assortment includes cards that have been available from the Merchant for a certain time. They are available at any time, but after acquiring a card, you will have to wait a certain time to buy it again.
The card dealer will be available at level 7 (DM).
Exchangeable items. These are items necessary for exchange for cards and other items from the Merchant.
You can receive exchangeable items using the card conversion function or in Duel rewards.
Change Gate Key. 100 Common Gate keys can be exchanged for 10 Colored Gate keys.
Color keys The gates of each color can be exchanged up to 10 times. This limit will be reset when updating the card dealerís assortment.
Upgrade maps to premium (shiny / prismatic). If you already have a card that is sold by the Merchant, you can upgrade it to a premium one in exchange for items. Select "Upgrade to Shiny" or "Upgrade to Prismatic" in the Merchant menu to see which cards can be updated.
Basic (non-premium) cards must first be upgraded to brilliant, and only SR / SD cards can immediately be upgraded to prismatic. If you do not have the necessary items to update the map, it will be darkened. Cards that do not meet these conditions will not appear in the list of updated maps.
Merchant EX. Merchant EX has special items, including exclusive event cards. These items can be purchased for EX Diamonds, which can be obtained as event rewards.
The appearance of Diamonds EX may vary depending on the event. EX diamonds will disappear some time after the end of the event.
Lottery skills. Spending skill chips, gold, and UR / CP diamonds from the Merchant, you can play the skill lottery. Skill chips are available as event rewards. Playing in the skills lottery, you get 1 random PvP duelist / legendary duelist skill for the character you are currently using and who does not have such a skill yet. The more skills your character has, the less gold and UR / CP diamonds you spend in the lottery.
Yu-Gi-Oh Duel Links: Duel Workshop
Duel Workshop is a feature that allows you to view descriptions of cards and skills. Use it to enrich your dueling experience. The following features are available in the Duel Workshop:
- Lists of cards. Here you can view the spilled lists of cards, based on which you can create your own deck.
- Deck editor. Here you can collect decks and set the main deck for each character.
- Catalog of cards. Here you can view a list of available cards and how to get them. Here you can view the catalog of maps. You can convert your cards into gold and merchant items.
- List of skills. Here you can see a list of skills that duelists can learn. Here you can also familiarize yourself with the conditions for opening each skill and character.
- Journal of the COP. Here you can view lists of maps and ratings of previous PvP events.
- Customization. Here you can view card protectors and play mats that can be used in duels.
- Animation call. Here you can view the call animation.
This feature will help you build your deck, guided by lists of cards.
The card dealer will become available at level 8 (DM).
Received lists of cards. You can set a deck based on the received card lists as a goal to track the progress of getting cards and skills.
You can assign lists of cards by selecting Set as Target at the bottom of the deck screen.
The presence of the necessary cards / skills for the target map list can be checked using the map list icon in the Duel World. The map list icon can be shown or hidden in the settings.
Sent lists of cards. On the Sent Card Lists screen, you can see the list of cards posted by other players.
Sent Card Lists will be available at level 12 (DM).
You can send your card list using the "Send card list" option at the bottom of the "Sent card lists" screen.
Copying lists of cards. You can copy your favorite list of cards. You can copy the list, even if you do not have all the necessary cards or skills. Cards that you do not have will be grayed out.
You can create and edit your decks, as well as set the active deck. To switch between characters and decks, click the button in the upper corner of the deck editing screen.
Copy deck. You can copy the contents of the created decks, received lists of cards and purchased ready-made decks to one of your characterís decks to use this deck.
You can view detailed information about the card, the number of cards you have and how to get them. Cards that are not in your collection will be darkened.
Map conversion. Select a card and click the "Convert" button at the bottom of the card information screen to convert your unnecessary cards into gold and exchangeable items. Items obtained by such a conversion can be used for exchange with the Merchant.
Cards saved in decks cannot be converted.
Group conversion. There are two ways of group conversion:
- Transformation of premium rarity. Based on the premium rarity of cards, you can specify how many cards you want to leave, and then carry out the conversion.
- Convert by card name. Based on the names of the cards, you can indicate how many cards you want to leave, and then carry out the conversion. Moreover, the conversion priority is as follows: Basic (non-premium), brilliant and prismatic.
Cards saved in decks will not be converted.
See character skills and learn how to get them.
KC Magazine is written by Kaiba Corporation, which runs Duel Links. With it, you can find out about various events in Duel Links. For example, it publishes reviews of the most popular characters and skills. This is useful information that you should regularly review. KC magazine can be viewed in the duels workshop.
Here you can view card protectors and play mats. These items can be obtained in the game for completing various tasks or purchased in the Store.
Change of accessories. Card protectors and game mats for each deck can now be changed in the Deck Editor.
List of call animations
Here you can view the call animation. By summoning one or more of the characterís crown Monsters during a duel, you can view the animation of their summoning.
To learn how to view the call animation, select a map and click "Watch." Some animations may require you to use certain skills.
Your opponent summoning the crown Monster does not open the animation of his summon in the Duel Workshop. Lent decks and Dueling lessons do not open the call animation in the Duel Workshop. Your partner invoking the Crown Monster opens an animation of his invocation in the Duel Workshop.
Yu-Gi-Oh Duel Links: Map Guide
Maps fall into three main categories:
- Monster Cards;
- Spell Cards;
- Trap Cards.
Monster map structure. In the picture above, the corresponding numbers mark:
- The name of the card.
- Map effect (not for regular Monsters).
- A type.
- Attack points and defense points.
Spell card structure. In the picture above, the corresponding numbers mark:
- The name of the card.
- Type of card. Indicates this is a Spell card.
- Effect icon. Indicates a special property of the Spell card.
- Effect card.
Map structure Traps. In the picture above, the corresponding numbers mark:
- The name of the card.
- Type of card. Indicates that this is a Trap card.
- Effect icon. Indicates a special property of the Trap card.
- Effect card.
Monster Cards cause damage to your opponent or his Monsters due to attacks. Monster Cards are divided into Normal Monsters and Monsters with effect. Monsters with effect, in turn, also come in different types: Mergers Monsters, Ritual Monsters and others. The type of Monster card can be determined by the color of the frame.
Normal Monster. Ordinary Monsters do not have effects.
Monster Impact. Monsters with effects have effects.
Monster Merger. Monsters that are summoned by special invocation from your additional deck using the Polymerisation Spells card and Merge components indicated on the Merge Monster card.
Ritual Monster. Monsters that are triggered by a special call from your hand using the effect of the card of the Ritual spell. The cards required for the ritual call are indicated on the card of the Ritual Monster.
Synchro Monster Monsters that are triggered by a special appeal from your additional deck by sending to the Tuners Monsters cemetery. The conditions for the sync call are indicated on the Monster Synchro card.
The various effects of Spell cards help you in duels. Typically, these cards are activated from your hand during the main phases. Spell Cards are divided into 6 types, each of which is represented by its own sign.
- Common Spells;
- Equipment spells;
- Field spells;
- Quick spells;
- Ritual spells;
- Long spells.
Common Spells. These are base spell cards. As a rule, they are activated from your hand during the main phases. After activating and resolving their effect, these cards are sent to the cemetery.
Equipment spells. These are cards that can be attached to a Monster to change its abilities. You can attach multiple equipment Spells to one Monster. To activate Equipment Spells, you must select one Monster as the target. (The Monster to which the Equipment Spell is attached is called the equipped Monster.) If the equipped Monster leaves the field or is turned face down, his Equipment Spell is destroyed and sent to the cemetery.
Field spells. These are cards that affect the entire field. Unlike other Spell cards, these cards are activated in your area of ??the field. While the Field spell is face up in your area of ??the field, its effect remains active.
Quick spells. If these castes are set in the Spells and Traps area, they can be activated even during your opponentís turn. You can also activate these cards from your hand during your turn, just like regular Spells.
Quick spells cannot be activated during the turn when they were set.
Ritual spells. These are Spell cards needed to complete Ritual Summons.
Long spells. These Spell cards remain in the Spell and Trap zone after activation. As long as the Long Spell remains face up in your Spell and Trap zone, its effect continues to work.
These auxiliary cards can be activated during the opponentís turn. Before activating, the Trap must be installed.Installed Traps can be activated during the opponentís turn, but not during the turn when you set them. There are three types of Trap cards. Each type has its own symbol:
- Ordinary Traps;
- Long Traps;
- Counter Traps.
Ordinary Traps. These are base trap cards. After activating and resolving the effect, they are sent to the cemetery.
Long traps. These Trap cards remain in the Spell and Trap zone after activation. As long as the Sustained Trap remains face up in your Spell and Trap zone, its effect continues.
Counter traps. These cards interfere with your opponentís actions. They are activated in response to the activation of another card and block its effect.
Premium Rare Cards
The premium rarity of the card is set randomly. The premium rarity of cards increases starting from (1):
- Normal (non-premium) - (1)
- Shiny - (2)
- Prismatic - (3)
Using premium cards (with foil surface) during a duel gives you extra points that will be reflected in the duel account . The rarer the premium card, the higher the duel score. The merchant can improve the premium rarity of the cards available to him.
Total cards in the collection. Having opened the detailed information about the card, in the lower right corner of the screen you can see the number of available copies of the card of all types of premium rarity. The number of cards of each premium rarity is displayed in the following order: prismatic / shiny / basic (non-premium).
Yu-Gi-Oh Duel Links: Map Descriptions
Types of Monster Effects
Effect monsters have special effects akin to Spells. Use the Monster effects wisely to gain an advantage in a duel.There are 4 types of effects divided by resolution method.
- Long lasting effects.
- Activated effects.
- Conditional effects.
- Quick effects.
Long lasting effects. The effect lasts all the time while the Monster is on the field face up. This effect has no special conditions for activation. It starts working at the moment when the Monster card appears on the field in a combat position face up.
The effect of this Monster is activated when this card is face up on the field.
Activated effects. This effect is activated manually during the main phase. Some cards require additional actions on your part to activate, for example, discarding cards from a hand or donating a Monster.
It can be activated during your main phase.
Conditional effects. Activated under the conditions described on the map. Some cards require additional actions on your part to activate, for example, discarding cards from a hand or donating a Monster.
Can be activated when this card is invoked.
Quick effects. There are restrictions on the moment this effect is used, however, it can be activated even during the opponentís turn. Some cards require additional action on your part to activate, for example, discarding cards from a hand or donating a Monster.
This effect can be used during the opponentís turn.
Once per turn
Indication on the card with the effect "Once per turn" means that effect (s) can be used only once per turn. Do not forget to carefully read the text on the map, exceptions may be indicated in it.
If the name of a particular card is not indicated. If there are several identical cards on the field, you can use the effect of each card once. For example, if your field has 2 Exile cards, you can activate the effect of each of these cards once, which will remove 2 opponent cards from his graveyard.
If the name of a specific card is indicated. Even if there are several identical cards in a field or cemetery, you can use the effect of such a card only once. For example, if you have 2 Black Legend Stone cards, and you activated the effect of one of these cards with the words "You can donate this card ...", you cannot activate the same effect of the second card. In addition, you cannot activate the effect with the words "If this card is in your cemetery ..." with reference to the donated Black Stone of Legend card on the same turn.
Effect for choosing a target card
Some cards allow you to choose the purpose of the effect when activated. In this case, this is the effect with the choice of the card target. Effects that cannot be applied to a specific map, as well as effects that indicate the name of the map at resolution, are not effects with the choice of a target card. For instance:
- The effect of the Evolutionary Explosion card will destroy 1 card in your opponentís field, which must be selected at the time of activation. This is an effect with a choice of map target.
- The effect of the Justice card will destroy as many Spells / Traps on the opponentís field as there are Elemental heroes on your field. Cards that need to be destroyed are indicated when the effect is allowed, but not indicated when activated. This effect is not considered an effect with the choice of a map target.
- The effect of the card "Tearing Stream of Destruction" will destroy all the Monsters in the opponentís field. This effect is not considered an effect with the choice of a map target. When activated, a specific card will not be selected.
Sending to the Cemetery
The "Send to Cemetery ..." effect applies to situations such as card deletion, discarding, and donations - in these cases, cards are sent to the cemetery. If activating an effect requires destroying, discarding, or donating a card, these conditions must be met.
For example: having made an appeal with a donation by donating the "Gold" and "White Stone of Legends" cards, you will fulfill 2 conditions: "send to the cemetery ..." and "donate the card ...". You can activate both effects: "When a monster is being summoned, sacrificing this card for a summoning with a donation ..." using the "Gold" card, as well as "if this card is sent to the cemetery ..." using the "White Stone of Legends" card .
By destroying the Zolda and the White Stone of Legends cards using the Ceiling with Spikes card, you will fulfill 2 conditions: "Send to the cemetery ..." and "Threatens with destruction ...". You can activate the effect "if this card is sent to the cemetery ..." of the "White Stone of Legends" card, but you cannot activate the effect "When a Monster is being summoned, sacrificing this card for a summoning with a donation ..." of the "Gold" card.
"When" and "If" (missed moment)
In the descriptions of the cards you will find constructions like "when X, you can ..." or "if X, you can ..." - these formulations determine the time or condition for activating the effect. These designs have different meanings.
"When X, you can ...". Effects, the description of which includes the design "when X, you can ...", can be activated only at the moment when the conditions for their activation are fulfilled. If the condition for activating the effect, including the "when X, you can ..." construct, is fulfilled at the moment when other cards are resolved, or during the summon of the Monster, you cannot activate the effect.
Example: If you donate the Dark Clown Peten card for a donation call, you will not be able to activate its effect, the description of which reads: "When this card is sent to your cemetery: you can expel this card from your cemetery; make a special call of 1 card The Dark Clown Pétain.
This happens because the condition for activating the effect is "When this card is sent to your cemetery", and although you did send the Dark Clown Peten card to the cemetery as a victim, you then had to call Monster from your hand to complete the call with by donation. This means that you did not have a "window" for activating the effect at the moment when the conditions for its activation were met. In other words, the moment for activating the effect was missed.
"If X, you can ...". Effects, the description of which includes the construction "if X, you can ...", can be activated after the conditions for their activation. If the condition for activating the effect, including the "if X, you can ..." construction, is fulfilled at the moment when other cards are resolved, or during the Monster call, you can activate the effect after the cards are resolved or the call is completed.
Example: If you donate the "Mechanical Phantom Beast O-Lion" card for a donation call, you can activate its effect, the description of which reads: "If this card is sent to the cemetery: You can make a special call 1 of the Token Mechanically Phantom Beast" ( Machine / Wind / Level 3 / ATK ON / PROTECT 0). This happens because the condition for activating the effect is "If this card is sent to your cemetery", which means that you can activate its effect after the call with a donation.
Optional and required
Card effects can be divided into two categories: mandatory and optional.
Mandatory effects. Mandatory effects are effects that you must activate when the conditions for their activation are met. Example: the description of the Destroyer - Warrior Mage card says: "If this card is triggered by a normal call: Put 1 Spell token on it (max. 1)." This means that you must put 1 Spell token on the Destroyer - Warrior Mage card when it is triggered by a regular call.
Even if the words "When" are used in the effect olisaki, if the effect is formulated imperatively (that is, the description does not contain the "You can" construct), it is mandatory. In the case of mandatory effects, the moment of activation cannot be missed, and such effects are always activated after the conditions for their activation have been met.
Example: A description of the effect of the Forbidden Spell Adept card says: "When this card is summoned, declare various elements of the Monster cards equal to the number of Forbidden Spell Adept cards in your graveyard." This effect must be activated when calling this card. Since this effect is mandatory, it will be activated even if the Dark Clown Peten is summoned in the middle of the chain when other cards are allowed.
Optional effects. Optional effects are effects that you can activate when their activation conditions are met, or not. Example: The description of the effect of the "Synchron from Garbage" card reads: "When this card is called up with a regular call: You can target 1 Monster of level 2 or lower in your graveyard; make a special call to the selected Monster in a protective position, but its effects are blocked." You can decide at your own discretion whether to activate this effect during the usual call of the "Synchron from Garbage" card or not to activate it.
Some card effects refer to cards with specific words or phrases in their name.
Example: The description of the Black Metal Dragon card reads: "If this card is sent from the field to the cemetery: You can add 1 Red-eyed card from your deck to your hand." This means that you can add to your hand any card that has the word "Red-eyed" in its name - for example, "Red-eyed Black Dragon", "Inspiration of the Red-eyed" or "Return of the Red-eyed".
Card / Effect Activation
Card activation. Card activation means the direct activation of the Spell card from your hand face up into your Spell and Trap zone, as well as the activation of the Spell / Trap card lying face down by flipping. For example: You can block the activation of the Galactic Cyclone card by activating the Magic Blocker card when the Galactic Cyclone is activated from your hand.
Activation effect. The effects of some Long Spell / Trap cards are activated when these cards are flipped face up or destroyed. In this case, this is the activation of the effect. For example: You cannot activate the Magic Blocker card when an opponent activates the effect of the Galactic Cyclone card by expelling the card from the graveyard.
Ignoring draft conditions
Some cards contain text of this kind: "Make a special call ... ignoring the conditions of the call ...". This means that you can make a special call to this card, ignoring the conditions indicated on the card, such as "This card is called only by the call Merge ...". For example: You can make a special invocation of the Elemental Knight Neos Knight card (which can only be called up by a merge call) using the effects of the Magic Contact card by mixing 2 Elemental Hero Neos cards into your deck from your graveyard.
A special call through the Magic Contact card is not a merge call.
Initial ATK / ZST
Some cards contain the words "initial ATK (PROTECT) ...". This means the ATK (PROTECT) indicator of the Monster indicated on the map, without taking into account any changes in these parameters, for example, Equipment cards or other effects. Monsters whose ATK (SECURITY) are marked with a "?" sign - in this case, these parameters are considered equal to 0, but there are cards like the "King of Skulls-Minions", whose ATK depends on certain conditions.
For example: When the Blue-eyed White Dragon equipped with the Rain Garbage card (it increases ATK by 300 with its effect) destroys the Dark Enchantress card, the damage done by the Rain Garbage card will be 1000, that is, half the initial ATK cards "The Enchantress of Darkness" (2000).
Gain and loss of ATK / PROT. When the Monsterís ATK (PROTECTION), being changed by an effect, is changed again by another effect, the calculation of the changes proceeds in the order of activation of the effects. For example: If the Mystic Elf card ATK indicator becomes 0 due to the Gravity Scourge card effect, and then the Rider in Reserve card is activated, the Mystic Elf card ATK indicator becomes 300. Calculation: 800-2000 + 1500 = 300.
Yu-Gi-Oh Duel Links: Deck Guide
Cells for the deck. Decks are stored in the cells for the decks of each character. You can increase the number of cells for the deck by increasing the level of characters or by purchasing additional cells in the store.
Deck rules. There are restrictions on the variety and number of cards in one deck. These restrictions apply to two decks: the main deck and the additional deck.
The main deck. The main deck consists of 20-30 cards. Monster cards, Spell cards, and Trap cards are placed in the main deck. A deck can have up to 3 cards with the same name.
Some skills will allow you to put more cards in the deck or put 4 or more cards with the same name there.
Extra deck. An additional deck consists of 0-5 cards. Monster cards that require a special call (for example, Merge Monsters) are placed in an additional deck. A deck can have up to 3 cards with the same name. The capacity of the additional deck can be increased with the help of the item "Additional deck +", which is issued for fulfilling the definitions of unlimited tasks.
Some skills will allow you to put more cards in the deck or put 4 or more cards with the same name there.
Editing the deck. Create duel decks from your cards. Select cards to view their descriptions. Swipe up or down on the screen or use drag and drop to add a card to the deck / remove a card from the deck. Drag one card over another to swap them.
In the picture above: (1) - editable deck, (2) - your cards.
Install the deck. Select any deck you want to edit. The Set Deck button will set it as active for use in duels.
If the "Installed Character" button is displayed while editing the deck, click it to change the active character and set the deck that you are editing for him.
Copy deck. The contents of the created decks, received lists of cards and purchased finished decks can be copied to another cell for the deck. Use the button at the bottom of the deck editor screen. Procedure:
- Select the deck whose contents you want to copy.
- Select a cell for the deck.
- Confirm the action.
Publish a deck. Use the deck URL to publish it on social networks. Click the Share button on the Deck Editor screen to create the URL.
To save the image of the deck, you must provide the application with the appropriate permissions.
Change of accessories. Card protectors / game mats for each deck can be changed using the "Accessories" button in the deck editor. These items can be obtained in the game for completing various tasks or purchased in the Store.
Customize your favorite cards. Press the "?" button on the map description screen to add the map to your favorites list. You can filter cards in the Deck Editor / Card catalog by cards in the favorites list.
Car deck collection
Using the Auto-Collect Deck feature in the Deck Editor, you can automatically create a deck.
Deck creation options. There are two ways to automatically create a deck:
- Replacing the current deck. The contents of your current deck will be discarded, and a new one will be compiled based on the Duel Links deck data.
- Autofill You can put in your deck those cards that you want to use, and in the rest of the deck will be added cards that combine well with those already added.
New cards that can be obtained in Boxes or events will not temporarily be displayed in the recommended list until the statistics of the cards are updated.
Adding cards that you donít have. By enabling the addition of cards that you do not have, you can view the deck options that you can collect after receiving these cards. Cards that you do not have will be grayed out.
Prohibited / Unique Cards
Some powerful cards from Yu-Gi-Oh! Duel Links have been added to the list of Prohibited / Unique cards to limit the number of these cards in your deck. The list of Prohibited / Unique cards is divided into three categories:
- Unique 1;
- Unique 2.
Prohibited. These cards cannot be included in your deck.
Unique 1. Only 1 card from the Unique 1 category can be put in a deck.
Unique 2. Only up to 2 cards from the Unique 2 category can be put in a deck.
Developers strive to balance the game and make it enjoyable for all duelists, so the list of Prohibited / Unique cards will change from time to time to create optimal conditions for duels. Typically, a notice of changes comes two weeks before they take effect. However, this period may be changed if urgent changes are required. In addition, some changes can be made that affect only PvP dueling or dueling with non-player characters.
Yu-Gi-Oh Duel Links: Game Skills
Every Yu-Gi-Oh character! Duel Links has its own skill. Skill can be assigned to each deck. It is activated during a duel under certain conditions.
To use a skill, you need to bind it with the deck editor before the duel begins.
Skills can be obtained by:
- Level up your character. You can gain certain skills by increasing the level of characters. Possible rewards are presented on the character selection screen.
- Dueling with legendary duelists. Fighting with legendary duelists, as a reward for a duel, you can get a skill for the character for which you are currently playing.
Skills can also be awarded as rewards for events. Developers strive to balance the game and make it enjoyable for all duelists, so from time to time we will adjust our skills to create more optimal conditions for dueling. Typically, change announcements come out two weeks before they take effect. However, this period may be changed if urgent changes are required. In addition, some changes can be made that affect only PvP dueling or dueling with non-player characters.
Skill selection. To use a skill, it must first be associated with a deck. Go to the skills settings screen in the upper right corner of the deck editing screen. Select a skill and assign it to your deck to use in duels.
Only 1 skill can be associated with a deck.
Types of skills
Automatically activated skills. The skill is activated automatically if you have assigned it to your deck and certain conditions have been met.
Team-activated skills. Some skills are activated at will. A button will appear on the screen as soon as the activation conditions are met. Then you can activate the skill by clicking it.
EX skills. During some events, you can use the exclusive skills of the event - "EX Skills". As with regular skills, a button will appear on the right side of the duel screen as soon as the necessary conditions are met.
Yu-Gi-Oh Duel Links: Duel Secrets
Basic rules. The game uses decks collected by players. Each player starts a duel with 4000 HP (health points) and 4 cards in his hand. During the duel, you and your opponent will alternately make moves. 1 turn consists of 5 phases, among which the main phase, the combat phase, etc.
The players alternately make moves, attacking the opponent with Monsters called from their hands. The player who first lowered his opponentís health points (HP) to 0 wins the duel. A victory also counts if the opponent runs out of cards in the deck and he can no longer take a card from it (empty the decks). In addition, there are cards that allow you to win a duel if the conditions specified on them are met.
Basic controls. Manage cards by touching or dragging them. The "Normal Call" or "Activate Effect" buttons are displayed when dragging cards from your hand onto the field. The buttons "Activate effect" and "Change position" are displayed when clicking on cards already placed on the field.
The duel score is based on how the duel goes. For every 1000 points earned, 1 reward is given, so try as best as possible to prove yourself in a duel.
After a duel, you can get a maximum of 8 awards. During an event or campaign after a duel, there may also be special results of the duel or none at all.
Points for winning or losing. Standard scores derived from a duel. For one duel, you can get only one of the following award options. If more than one condition is met, priority is given to the awards in the order in which they are listed below.
Estimates. They are distributed according to the following rules:
- Special victory (3000 points). Win a duel by fulfilling the conditions indicated on the card, and not by reducing your opponentís HP to 0.
- Quick win (2500 points). Win a duel in 4 or less moves.
- Victory when the deck has run out of cards (2100 points). Win when there are no cards left in the opponentís deck and he cannot draw another card.
- Volitional victory (2500 points). Win at the start of the turn with less HP than your opponent.
- Victory in a duel (2000 points). Win a duel in any way not specified above.
- Draw (1500 points). Finish a duel when at the same time you and your opponent have a total of 0 HP.
- Defeat in a duel (1000 points). Lose the duel.
- White flag (0 points). Surrender to a duel.
Bonus for the victory. The following bonus points will only be added if you win the duel.
Bonus Ratings. They are distributed according to the following rules:
- No damage (+ 500 points). During the duel, the number of your HPs did not decrease as a result of combat damage, damage from an effect, or payment of value.
- Little OZ (+ 500 points). Win a duel when you have 101 to 1000 HP left.
- OZ on the verge (+1000 points). Win a duel when you have 100 or less HP left.
- Few cards (+200 points). Win a duel when there are 1 to 3 cards left in your deck.
- Cards on the verge (+ 500 points). Win a duel when there are 0 cards left in your deck.
- Victory is only damage from effects (+1000 points). Reduce the amount of opponentís HP to 0 only with the help of damage from effects.
Bonus for the game. Bonuses that are awarded for the way you play during a duel, regardless of your victory or defeat.
Points are not awarded if a player surrenders.
Bonus estimates per game. They are distributed according to the following rules:
- A brilliant card was drawn (+ 100 points). Points are awarded per card. Points are awarded for activating the Spell / Trap card or for summoning a Monster card - regular, with a donation, ritual or special - according to the procedure indicated on the card. The amount will be halved if the duel ends in defeat.
- A prismatic card has been drawn (+ 200 points). Points are awarded per card. Points are awarded for activating the Spell / Trap card or for summoning a Monster card - regular, with a donation, ritual or special - according to the procedure indicated on the card. The amount will be halved if the duel ends in defeat.
- Over XX damage! The maximum amount by which you reduced your opponentís HP as a result of an attack or activation of an effect exceeds a certain number. Over 3000 damage - + 500 points; more than 5000 damage - +1800 points; more than 9999 damage - + 3000 points;
- The destruction of monsters. Destroyed a certain number of Monsters of your opponent in the battle or with the help of the effect. Destruction of 5 Monsters - +100 points; the destruction of 7 Monsters - +200 points; the destruction of 10 Monsters - + 300 points;
- Spell Activation (+ 100 points). Activate at least one Spell card during a duel. Does not apply to Spell cards laid out on the field using a skill.
- Trap activation (+100 points). At least one Trap card has been activated during a duel. Does not apply to Spell cards laid out on the field using a skill.
- Special appeal (+100 points). Successfully complete at least one special challenge during a duel. Does not apply to Monsters / Tokens cards laid out on the field using the skill.
- Call with donation (+300 points). Successfully complete at least one donation call during a duel.
- Summon Merge (+400 points). Successfully complete at least one Merge call during a duel.
- Ritual appeal (+400 points). Successfully complete at least one ritual call during a duel.
- Sync call (+ 400 points) . Successfully complete at least one sync call during a duel.
- Summoned Monster Deity (+1000 points). Successfully complete a regular or special summon Monster Deity at least 1 time in a duel. The initial element of the Monster must be a Deity.
In a duel in a duel world, you can use the auto-duel function. This function will make your character fight automatically using the deck you have set. Dueling in automatic mode is also taken into account to fulfill the requirements of the tasks, and you will receive rewards after evaluating the duel as usual. The option "Auto-duel" allows you to enable / disable the auto-duel mode.
Auto Duel will become available when you reach level 6 (DM).
Amplifier items are special items that have useful effects, such as improving the rating of a duel, increasing rewards, or giving an advantage in dueling. These items can be rewarded for an event / campaign, as well as purchased from a Merchant. The following types of amplifier items are available in the game:
- Amplifier of results;
- Experience enhancer;
- Extra life;
- Additional card.
Amplifiers that are exclusive to the event can be added to the game. Details are provided on the event description page.
Amplifier of the result. Amplifiers increase the score of a duel by 1000. They cannot be used in duels that do not have a duel score. A result enhancer will not be applied if you surrender in a duel. If your reward multiplier is x2 or higher, the bonus of the Results Amplifier will not be multiplied during the evaluation of the duel.
Amplifier experience. Experience Amplifiers provide 50% more experience in a duel. They can not be used in duels that do not give experience, as well as in duels with the Wanderer. An experience enhancer will not be applied if you surrender in a duel.
Extra life. Extra life allows you to block damage once, which would reduce the amount of your HP to 0, and gives you 2000 HP.
If you use the Persistence skill, the effect of this item will be applied first. This item cannot be used in PvP duels.
Additional card. An extra card adds one randomly selected card from the following powerful cards to your hand at the beginning of the duel:
- The magic cylinder.
- Feather Whisker Harpy.
- Reborn Monster.
- Reflective Mirror Power.
- Pot of Greed.
This item cannot be used in PvP duels.
Yu-Gi-Oh Duel Links: Screen Structure
Duel screen. The numbers in the figure above mean:
- (1) Menu button. Click to open the menu.
- (2) Your character. Click to open text chat. To do this, you need to enable replicas of the character.
- (3) Your hand.
- (4) Your HP (health points).
- (5) The character of the opponent.
- (6) The hand of the opponent.
- (7) OZ of the opponent.
- (8) Game mat. On it you play your cards.
- (9) Auto Duel Button. Click to duel automatically.
About the buttons. The numbers in the figure above indicate the buttons:
- (1) Button "Change camera". This option changes the viewing angle of the camera.
- (2) Activate Skill Button. Activates a characterís skill. Appears only if you can use a characterís skill.
- (3) Change Phase Button. Click the Change Phase button to display the next possible phase. Click the button to go to it.
Play Area Mat. The numbers in the figure above indicate the zones:
- (1) Monster Zones. Places to call Monsters. You can summon up to 3 Monsters.
- (2) Spell and Trap Zones. Places where Spell and Trap cards are placed upon activation or installation. You can simultaneously place up to 3 Spell and Trap cards.
- (3) Field zone. Place for Field Spell cards. The effect of these cards extends to the entire field.
- (4) Cemetery. The place where destroyed Monsters are placed, as well as Spell and Trap cards after use.
- (5) Additional deck area. Special cards from additional decks are placed here, for example, Monsters of Merge.
- (6) The deck area. This is where your main deck is located, the cards are face down.
- (7) Exiled cards. Cards excluded from the game are posted here.
Duel menu. To open the duel menu, tap the button in the upper right corner of the duel screen. In addition to changing various duel settings, you can also view the duel log in this menu or give up.
Field view button. During duels, when the map selection window appears, a button for viewing the field will also appear. By touching the field view button, players will be able to minimize the map selection window to see the cards on the field.
Map Placement Icons. When you select a map as the effect target, an icon is displayed indicating where this map is located. Cards under your control are indicated by a blue icon, and cards under the control of your opponent are indicated by red.
Placement icon. The following icons are available:
Indicates that the card is in hand.
Indicates that the card is on the field.
Indicates that the card is in the deck.
Indicates that the card is in the graveyard.
Indicates that the card is exiled.
Standard phrases. Select your character during the duel to see a list of his phrases. Your character will pronounce the phrase you have chosen.
You can use this feature to send messages to your opponent! The phrase will also be visible on the opponentís screen, so you can use this feature to send him messages! During duels, you can enable or disable replicas of the opponent through the menu screen.
When you select a character again, the list of his phrases will be updated.
Connection icon. If a player has a connection problem during the game, a connection icon will appear.
Check your Internet connection if you often see this icon. This icon may appear frequently, depending on the geographic location of the opponent.
Yu-Gi-Oh Duel Links: How to play a duel?
Training and victory conditions
Preparing for the duel. Both players start a duel with 4000 HP (health points). The turn order is determined by a coin toss. Then each player draws 4 cards from his deck, which will make up his starting hand at the beginning of the duel.
The number of playerís OZ or the number of cards in his starting hand at the time of the start of the duel can vary due to skills.
Victory conditions. The player who was the first to reduce the opponentís HP to 0 in a duel is declared the winner. If the HP of both players drops to 0 at the same time, the duel ends in a draw. A player loses a duel if he needs to draw a card from his deck, but he cannot do this because there are no cards left in it.
In addition, duels with other players have a time limit. Exceeding this limit by a player automatically leads to his defeat and the end of the duel. There are also cards that allow you to win a duel if the conditions specified on them are met.
Moves and phases
The order of actions performed by each player is called a move. During the duel, players alternately make moves.The first move of the player who goes to the duel first is number 1; his opponentís next move is number 2; the next playerís next move is number 3, and so on. Each move is divided into certain phases. One move consists of the following 5 phases:
- Pulling phase;
- Preparation phase;
- Main phase;
- Combat phase;
- The final phase.
Pull phase. The player draws 1 card from the deck.
The player who goes first cannot draw a card on the first move of the duel.
Preparation phase. Allow the effects of all cards with the text "During your preparation phase ...". Cards, the activation time of which is determined by the player, can be activated in the preparation phase or in other phases - to do this, select "Touch" or "Switch button" in the "Activation confirmation" section of the duel menu.
The main phase. Players can use cards to summon a Monster, set a Spell / Trap card, activate a card effect, etc.In the main phase, the following actions can be performed:
- Monster Cards: Summon / install / special call / flip;
- Changing the fighting positions of Monsters;
- Installing Spell / Trap cards or activating their effects;
- Activating Monster effects.
Combat phase. Start a battle with the Monster. Select one of the Monsters you control in the attacking position, face up, and select the target of the attack to start the battle. A more detailed description of the battle is given in a separate section "The outcome of the battle." The usual sequence of actions is as follows:
- Select a Monster in an upright attack position to attack. Each Monster can attack only one time per turn.
- Choose an attack target on the side of the opponentís field. If there are no Monsters on the side of the opponentís field, your Monsters will attack the opponent directly.
- Attack Monsters under the control of the opponent. Damage depends on the number of points of attack and defense, as well as the combat positions of the Monsters involved in the attack. If a player is damaged, his health points are reduced.
- Monsters destroyed in battle are sent to the cemetery.
If the battle has not been started, the combat phase may be skipped. The player who goes first cannot conduct the combat phase on the first turn of the duel.
The final phase. Announce the completion of your move. The effects of cards with the text "To the final phase ..." complete their action. If you have 7 cards or more in your hand, discard the extra cards so that there are 6 left.
Yu-Gi-Oh Duel Links: Summon and Combat Positions
For a regular summon, you can do one of the following once per turn.
- Call (call with donation);
Call (call with donation). One way to summon Monsters is to place them in an attacking position face up from your hand into your Monster zone. However, Monsters of level 5 or higher require a "donation" (sending to the cemetery) of other Monsters from your field before you can call them up. This method of calling is called a donation call. When making a donation call, you will have to donate 1 Monster to summon a Monster of level 5 or 6, or 2 Monsters to summon a Monster of level 7 or higher.
Installation Also, Monsters can be installed in a protective position face down from your hand into your Monster zone. As with the draft, you will need to donate other Monsters in your field if the Monster you are installing is level 5 or higher.
The transfer of a Monster from a defensive position face down to an attacking position face up is called "Call with a coup."
This cannot be done on the same move when the Monster was installed.
A special call can be made as many times as necessary per turn, subject to the necessary conditions. Unless otherwise indicated on the map, a Monster may be called up by a special call to your side of the field, either in an attacking position face up or in a defensive position with a bow up. The main ways to make a special appeal are listed below.
- A special appeal due to the effect of the card;
- A special appeal in accordance with the sequence of actions indicated on the map;
- Call merge;
- Ritual appeal;
- Sync Call.
Special appeal with the effect of the card (Spell, Trap, Monster, etc.). A way to summon a Monster on the field by using the Monster effect, Spell card or Trap. Requirements and the way Monster special appeal will be indicated in the description of the card.
Make a special call by following the steps on the map. There are cards that can be called up by a special appeal if you follow the procedure specified in the card description. Monsters that cannot be summoned by ordinary summoning are called Monsters summoned by special summoning. In the description of their effects there are descriptors "-Type / Special call / Effect".
A kind of special appeal that can be made any number of times per turn under certain conditions. Summon a Merge Monster from your additional deck using the Merge Spell card and the Merge components listed in the description of the Merge Monster card.
Type of special appeal. It can be done any number of times per turn, subject to certain conditions. Summon the Ritual Monster from your hand by activating the Ritual spell indicated on the Ritual Monster card, as well as donating the Monster of the required level.
Type of special appeal. It can be done any number of times per turn, subject to certain conditions. By sending synchro-summon components to the cemetery, including Monster Tuner specified in the Monster Synchro description, you can make a special call to Monster Synchro from your additional deck, the level of which is equal to the sum of the levels sent to the Monster cemetery.
How is sync calling done? The following steps must be taken to complete the special summon of the Synchro Monsters:
- Place the components for the sync call on your field.
- Touch your extra deck and select "Special Call." The Synchro Monsters will be displayed, for the synch call of which the necessary conditions are met.
- Select the Monster you want to trigger a sync call.
- Make a sync call of the Monster you have chosen - to do this, select on your field Monsters to send to the cemetery, the total level of which is equal to the level of the Monster that you want to call a sync call.
Cards that are in a protective position face down cannot be used as components for a sync call.
Monster Fighting Positions
During your main phase, you can change the fighting position of the Monster.
Attacking position face up. You can attack both your opponent and his Monsters. If you want to carry out an attack, make sure that you are in this combat position.
Defensive position face up. If your Monster, who is in a defensive position face down, is attacked by the Monster of the opponent, he goes into this fighting position.
Defensive position face down. Installed Monsters will be in this position.
While the Monster is in this position, its effect cannot be used.
Change of fighting position. Once per turn, during your main phase, you can change the fighting position of each Monster on your field. You cannot change the position of the Monster in the same move in which it was placed on the field. You cannot transfer a card lying face up in a protective position face down, and a card lying face down in a protective position - in a protective position face up.
Yu-Gi-Oh Duel Links: Battle Outcome Analysis
Attacking position versus attacking position
If the Monster that is the target of your attack is in the attacking position, you compare the attack points (ATK) of your Monster with the ATK of the target.
If your Monster has ATK more. The difference in the ATK will be deducted from the HP (health points) of your opponent in the form of damage. The monster of the opponent in the attacking position will be destroyed and sent to the cemetery.
If the Monster has an ATK opponent more. The difference in ATK will be deducted from your HP (health points) in the form of damage done. Your Monster in the attacking position will be destroyed and sent to the cemetery.
If your Monster and Monster opponent have the same ATK. None of the players will take damage, and Monsters will be destroyed and sent to the cemetery.
Offensive position versus defensive position
If the Monster that is the target of your attack is in a defensive position, you are comparing your Monsterís attack points (ATK) with the targetís defense points (DEF).
If your Monster has ATK more than ZASCH at the target. None of the players will receive damage, and the Monster of the opponent will be destroyed and sent to the cemetery.
If the Monster opponent has ZASCH more than the ATK of your Monster. The difference between ATK and DEFENSE of these two Monsters will be deducted from your HP (health points) in the form of damage. None of the Monsters will be destroyed.
If the ATK of your Monster is equal to the PROTECTION of the target. None of the players will take damage, and none of the Monsters will be destroyed.
If there are no Monsters on the side of the opponentís field, your Monster will attack the opponent directly. If the direct attack is successful, you damage the opponentís health points (HP), his HP is reduced by the number of attack points (ATK) of your Monster.
Yu-Gi-Oh Duel Links: Spell Chain and Speed
Chains. Chains are a way of resolving Spells, Traps, and other effects interacting with each other. A chain occurs when a player activates a card in response to the activation of another card. If the card can be attached, a list of possible candidates for creating a chain is displayed. Chains are stacked as many times as the cards allow in the game (chain link 1, chain link 2, etc.), and after players stop adding effects, they are allowed starting from the card that was last attached.
Spell Speed ??determines how quickly the effect of the card resolves. The speed of Spells varies from 1 to 3. The result of resolving the chain depends on the speed of the Card Spell. To create a chain, the card must have a Spell speed equal to or greater than the speed of the Card Spell to which it responds.
Spell Speed ??1. The lowest card spell speed. They cannot be activated in response to any other activation. They can be activated in the main phase and cannot create chains 2 and above. Maps and effects at the speed of Spells 1:
- Common Spells;
- Equipment spells;
- Field spells;
- Long spells;
- Ritual spells;
- Monster Effects.
Spell Speed ??2. Can be attached to cards with Spell speed 1 and Spell speed 2. This includes cards that can be activated at any time or during the opponentís turn. They can be activated not only in the main phase, but also in other phases. Cards and effects at the speed of Spells 2:
- Quick spells;
- Ordinary Traps;
- Long traps;
- Monster effects (quick effects).
Spell Speed ??3. Spell cards with the highest Spell speed can be attached to Spell cards of any speed. Only cards with Spell 3 speed can respond to cards with Spell 3 speed. They can be activated not only in the main phase, but also in other phases. Cards and effects at the speed of Spells 3: Counter-traps.
Yu-Gi-Oh Duel Links: Glossary
Install. Installing a Monster card is called placing the card on the field face down in a protective position. Mounting a Monster is considered a normal call. You can summon (summon with a donation) or install a Monster only once per turn.
The call."Regular Summoning" means drawing a Monster card from your hand face up on the field. You can summon Monsters with a regular call (including a donation call) and install Monsters once per turn. The word "Call" in itself implies a regular call, a coup call or a special call.
Call with a donation. When you intend to summon a Monster of level 5 or higher from your hand, you will need to donate other Monsters in your field. This method of calling is called "Donation Call." To summon Monsters of level 5 and 6, you need to donate 1 Monster. To summon Monsters of level 7 and above, 2 Monsters must be sacrificed.
Donation. Donation means sending the Monster to the cemetery for the purpose of making a donation call, a ritual call, card activation, etc. Being donated, Monsters go to the cemetery.
Exile. There are effects that can eject cards. Exiled cards on the duel screen are placed at the top and to the right of the cemetery. Even an exiled card can be triggered by a special appeal or added to the hand using card effects.
The coup call. The term "Flip" means turning the Monster, lying face down, in a face-up position. A "flip" includes a flip call, a Monster moving from a defensive position face down to a defensive position face up (when attacked), and also changing the position to "face up" due to the effect of the card.
A monster that has an effect that is activated during a Coup, as well as descriptors "-Type / Flip / Effect", is called a Monster with a Flip. A monster that has an effect that is activated during the Coup but does not have the "-Type / Flip / Effect" descriptors is not considered a Monster with a Flip.
Ghost. A type of Monster that has "Type / Flip / Effect" descriptors. Many Ghost Monsters cannot be triggered by a special call, and also have the effect of returning these Monsters to your hand in the final phase of the turn when they were called.
Twins. A type of Monster that has "Type / Gemini / Effect" descriptors. Gemini Monsters are considered regular Monsters when they are face up on a field or in a graveyard. Summoning the Twin Monster the second time he is on the field activates his effect and makes him a Monster with effect.
Union. A type of Monster that has "-Type / Combine / Effect" descriptors. Unification Monsters have the effect that they can be considered an Equipment Spell and equip with other Monsters. Once equipped, they can be summoned with a special appeal as Monsters. When they are considered Effect Monsters, their Equipment Spell effect has no effect. The converse is also true: when they are considered Equipment Spells, their Monster effect does not work with the effect. There are Union Monsters that can only be equipped with certain Monsters or cannot be equipped with other cards.
Cartoony. A type of Monster having descriptors "-Type / Cartoon / Effect". Many Cartoon Monsters cannot attack on the same turn when they were called up. However, such Monsters can attack an opponent directly while the Long Cartoon World spell is active on your side of the field. and on the side of your opponentís field there are no Cartoon Monsters.
Tuner. A type of Monster that has "Type / Tuner / Effect" descriptors. To make a sync call, you will need a Monster Tuner and a Monster (s) non-Tuner (s), the total level of which must be equal to the level of the Monster Synchro that you intend to summon.
Tokens. A token is a tag that is placed on the card due to the effect of the card. The game has various tokens that can be designed, for example, to activate effects when removing tokens or applying effects when they are placed. Depending on the type of token, there may be a restriction on the number of tokens placed, or they can only be placed on a specific card. In addition, each token with its own name is considered a separate token.
Tokens Monsters that appear due to the effect of the map. These Monsters are not placed in the deck, and if they leave the field after being destroyed, expelled, returned to the hand or in any other way, they are excluded from the game. Each token occupies 1 zone of Monsters. Tokens can only be in an attacking or defensive position face up and cannot be placed face down.
Chains. Chains are a way of resolving Spells, Traps, and other effects interacting with each other. A chain occurs when a player activates a card in response to the activation of another card.
If you have cards that you can attach to activate a card or effect, a list of such cards will appear. Chains are stacked as many times as the cards allow in the game, and after the players no longer have cards left for the chain, they are resolved starting from the card or effect that was activated last.
Combat phase. One of the steps that make up the combat phase, mainly at the time of the announcement of the Monster attack. To declare an attack, swipe your finger from one of the Monsters in the attacking position face up on your field to the Monster of the opponent you want to attack. After declaring the attack, you can still activate the cards. When both players pawn to activate the cards, the game will proceed to the damage step.
Typically, a Monster can only attack once per turn.
Damage Step. One of the steps that make up the combat phase, mainly at the time of calculating damage and resolving battles. As a rule, only the conditional effects of Monsters, effects that change the ATK or PROTECTION of the Monster, and effects that block the activation of other cards can be activated at the damage step. Upon completion of the damage step, a return to the combat phase takes place.