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Arena of Valor WiKi: game Walkthrough Tips and Tricks

ARENA OF VALOR - Android game from Tencent Games. Game Genre: Action. In the article, we summarized pumping tips from TOP players, developers answers to gamers questions, guides for beginners from the official site, and our secrets for passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.

Contents

  1. TOP Best Heroes (Characters), Tier List
  2. CD Key
  3. Best Arrows
  4. Best Tanks
  5. Best Assassins
  6. Best Mages
  7. Best Helpers
  8. Best Warriors
  9. Gems
  10. Arcana
  11. Assemblies, Builds, and Items

Arena of Valor: TOP Best Heroes (Characters), Tier List

All the characters in the game in their own way benefit the team, many depend on the skill of the gamer. But there are frankly strong heroes who stand out against the general background. Also, the usefulness of the hero can be reduced if he is not on his line of the battle card. The placement of the hero on these paths will depend on his class and basic characteristics.

When compiling this Tier list, we took into account the usefulness of various factors, which together give an excellent (or not) result. We identified these factors with the symbols:

  1. "+" - indicates a hero whose rating is highly dependent on the skill of the player. For example, there is the character Murad, who in skillful hands becomes a huge problem for the enemy team. But if the player does not understand the significance of the hero’s skills, then the warrior can simply run through the empty battle, and will not bring tangible benefits.
  2. "^" - indicates a character who alone can defend his line, and does not need additional support. But it is precisely such heroes that enemies will attack in the first place.
  3. "#" - indicates a fighter who works great in conjunction with other characters. For example, Mina will not be useful in solo, but if she runs in a bunch, it will become a threat to her rivals.
  4. "-" - shows a hero who will not work effectively if he does not fulfill his main role.

The main roles of heroes in battle (not to be confused with classes):

SS level - very powerful heroes. There are not many in the game, but they can do a lot of damage to the enemy unit.

The name of the hero.Role in the team.Description.
Y’bneth (Yu’Bnez)DS Lane, SupportIt can perfectly stand up for itself, repel multiple waves of minions and enemies.
Lindis (Lindis)Jungle DamageThe shooter, capable of high damage, moves very quickly through the jungle. It can work well in conjunction with Crickac.
Elsu (Elsu)Middle, Jungle, DamageHe is clumsy, but at the same time has huge damage.
Riktor + (Rictor)DS Lane, The JungleWarrior with great damage and amazing mobility. It has high survivability.
Quillen + (Quillen)Damage, JungleProvides high damage from explosions. Also amazingly owns his blades.

Level S - heroes who are slightly lower in efficiency than characters from the SS list, but nonetheless, they are very powerful warriors.

The name of the hero.Role in the team.Description.
Cresht (Cross)Damage, DS LaneCan alone hold the top (TOP) line, or cover the retreat of his allies. It can work in solo or with support.
The flashMiddle, JungleA mobile killer that can deal damage to enemies before they orient.
KriknakJungle, DS LaneA very fast killer who can single-handedly repel enemy attacks, or capture an enemy tower.
MaxDS Lane, SupportHe can stand alone on any line, while he dominates the characters who have regeneration.
ZephysJungle, DS LaneThe killer, which boasts a lot of damage and destructive ability, can withstand a significant amount of enemy fire.
Violet (Violet)Jungle DamageA shooter with high damage, which is able to escape from danger, and destroy enemies with a powerful, long-range, high-speed attack.
Ryoma (Rema)DS Lane, The JungleA warrior who uses a large attack radius and high damage to tear apart opponents before moving to a safe place.
Murad + (Murad)DS Lane, The JungleMurad has the ability to distribute dramatic damage, while remaining securely hidden from the enemy. It is very difficult to manage.
ArumDS Lane, SupportA tank that evokes the spirit of a lion to inflict damage on any creature has the ability to suck out the life of its enemies.
Kil’Groth (Kil’Groth)DS Lane, The JungleA warrior who rips apart towers and enemies with powerful, high-speed attacks is not susceptible to enemy control.
Liliana + (Liliana)Middle, JungleA mage who can inflict massive damage from afar, or instantly transform into a melee demon.
Xeniel (Xenical)DS Lane, SupportA strong tank that can both take and do a lot of damage, its presence is felt throughout the battlefield.
Lu Bu + (Lu Bu)DS Lane, The JungleA strong warrior who can control enemies with destructive skills, deals high damage, has increased survivability.
ZanisDS Lane, The JungleA warrior who grows in strength with every kill. He is able to tear even the most tenacious enemies, inflicting pure damage on them.
Superman (Superman)DS Lane, SupportMobile, durable and aggressive fighter. He can break into the battlefield to tear apart an enemy team.
Omen # (Sign)DS Lane, The Jungle.It shows itself perfectly at gunpoint, deals high damage in the area.
JinnarDS Lane MidA tenacious magician who excels in team battles due to a series of abilities that hit the area. Has the ultimate skill with space damage.
Raz + (Razz)Middle, JungleA melee mage who can deal damage with a powerful fireball.
MarjaDS Lane MidIt has high damage, restores its health during the battle. It can easily move between the towers.
Batman ~ (Batman)DS Lane, The JungleOne of the few heroes with hidden abilities, Batman can destroy enemies left in open space. But it requires an understanding of the hero control process.
IgnisDS Lane MidDeals sustained damage. He likes to run across the field and throw opponents with fireballs.
MalochDS Lane, SupportIt has huge damage, can do away with a detachment of enemies with increased stamina.
SkudDS Lane, SupportDistributes a significant amount of explosive damage, has control over the enemy. It can be used in conjunction with melee fighters.
RourkeDS Lane, The JungleIt has high survivability, can deal with any one-on-one enemy.
Wonder WomanDS Lane, SupportA powerful warrior who can either rush into the thick of things, or drag targets with low health with his whip.
ZukaDS Lane, The JungleAn agile killer who is able to quickly pursue opponents, and blow them up with powerful attacks from his hand.
Florentino (Florentino)DS Lane, The JungleA mobile warrior who is able to attack anywhere on the map. Works great in melee.
Sephera (Sefera)Middle DamageA multi-purpose hero that can be used as a support healer, or an annoying magician who destroys enemies.
Arduin (Arduin)DS Lane, SupportA warrior with a lot of control over opponents, he has at his disposal a shield and the ability to regenerate lost health.

Level 1 - balanced heroes who might be on Tier S but have minor flaws.

The name of the hero.Role in the team.Description.
Alice # - (Alice)SupportIncreases speed for allies, can recognize enemy traps.
Lauriel (Lauriel)DS Lane MidAble to cope with several rivals at once thanks to its high regeneration.
Wukong- (Wukong)DS Lane, The JungleCapable of destroying single enemies in one hit. He has a high chance of dealing a critical hit. Has a high potential at the start, loses it to the final.
Mina # - (Mina)DS Lane, SupportA tank that supports allies, attracting enemies and causing them to attack.
Natalya (Natalya)Middle DamageIncreases damage with skill combinations. As a result, it causes huge damage over the area.
Zill- (Zill)DS Lane, The JungleDeals huge damage, can quickly travel long distances.
Preyta (Preita)DS Lane MidA mage who works over long distances does a lot of damage from his hand.
Chaugnar (Chaugnar)DS Lane, Mid, SupportA support tank that cleans itself and allies of the negative effects.
Grakk # - (Grakk)SupportA warrior who plays as support. The hero is able to drag the enemy to his team.
Krixi (Crixie)DS Lane MidAn agile magician who boasts a lot of firepower.
Fennik- (Fennik)Jungle DamageIt has a lot of explosive damage at the beginning of the game, Fennick is a shooter who is able to destroy jungle monsters and enemy towers.
Valhein (Valhane)DS Lane, DamageThe shooter, who is more focused on attack speed than on damage, He can work as a shooter, and a magician. Can stun opponents.
Annette # (Annette)Mid SupportAnnette has many situational healing and destructive abilities.
TeeMeeSupport, DamageA powerful support tank that can control several opponents.
Tulen (Tulen)Middle, JungleWorks great on finishing off opponents, while staying out of the reach of their attacks.
The JokerMid, Damage, SupportThe shooter, who plays more like a killer mage, the Joker is able to break into the environment of opponents, and slip out of the battle unscathed.
AiriDS Lane, The JungleExtremely deft fighter on the TOP line, which can sneak up on enemies to attack and slip into a safe place.
Aleister # (Alistair)Mid SupportIt has a lot of control, can zone enemies, sets tags for its allies.
Moren (Moren)Jungle DamageOne of the most enduring shooters in the game. Owns high-speed attacks.
Slimz + (Slims)Jungle DamageHe showed himself well in the destruction of enemy melee warriors. Owns a stun.
Amily (Emily)DS Lane, The JungleA durable warrior who quickly crosses the map in search of single targets for destruction.
Roxie (Roxy)DS Lane, The JungleA very flexible hero who can hold one line at an early stage of a battle can become a powerful force in a team on any line in the future.
Tel’Annas ^ (Tel’Annas)Jungle DamageA long-range shooter who can quickly destroy enemies with quick attacks, provided that she remains in a safe place.
Nakroth + - (Nakrot)JungleA killer who inflicts a huge amount of damage, while he is very mobile.
Wiro # - (Viro)Ds laneWorks great on initiating team fights. He also performed well in solo battles.

Level 2 - these heroes have several small flaws, but they can perfectly show themselves in skillful hands.

The name of the hero.Role in the team.Description.
Arthur (Arthur)DS Lane, SupportA warrior who can quickly cross the map with the ability to increase speed and fulfill primary goals in team battles.
Diao Chan (Diao Chan)Mid SupportIt has a large amount of mass control, it also has moderate attacks.
Kahlii (Khalil)DS Lane MidA long-range mage is able to very quickly break through the waves of minions and attack enemies from an impressive distance.
BaldumDS Lane, SupportVery good melee warrior.
Ormarr (Ormarr)DS Lane, SupportWorks great against a crowd of opponents, is also good support for allies.
Astrid (Astrid)DS Lane, SupportAggressive warrior who can survive a lot of damage.
Butterfly-JungleA killer who jumps from opponent to opponent to finish them off restores his health.
Lumburr # - (Lumburr)SupportAn excellent warrior who gives protection to allies and keeps control of the enemy.
Wisp- (Wisp)Jungle DamageA shooter who can destroy a large cluster of enemies with arrows or bombs from a long distance. Will be a great fighter in good hands.
YornMedium DamageIt is capable of a huge amount of damage that penetrate the entire line.
Thane- (Thane)SupportA very durable warrior who is able to disconnect enemies from allies. It can work as finished.
MgangaDS Lane MidHas poisons that poison enemies and heal allies. Effective in protracted battles. Requires player control.
Payna- (Reuna)SupportPure support that heals and protects allies.
Omega (Omega)DS Lane, SupportIt can quickly destroy buildings, but it can be destroyed very easily.

Level 3 - heroes of this level often lack mobility, damage, or utility when compared to other characters.

The name of the hero.Role in the team.Description.
Azzen’Ka (Azzen’Ka)Mid SupportAble to block opponents with their control skills. Suffers from immobility and a small number of lives. It can become a great magician if he is constantly given positive effects.
Ilumia + (Ilyumia)Mid SupportA mage able to block the entire enemy team.
ToroDS Lane, SupportToro has high strength and thanks to this can easily withstand a large amount of enemy fire.
Gildur (Gildur)Support, DamageCan create battles for his allies, capturing groups of enemies, blinding them with brilliance.
VeeraMiddle DamageIt can successfully stand alone with the enemy. Deals great damage to 1 target.
Taara (Taapa)DS Lane, Support.A warrior with great damage, but has little health, which requires constant regeneration.

Arena of Valor: CD Key

How to enter a CD Key? To do this, go to the "Events" menu in the game itself, then go to the "Notifications" tab, then click the "Redeem" button. After these actions, a window with a dialog line appears, where the code symbols are entered. It is required to complete the operation by clicking on the "Redeem" button. After you have received a confirmation of the correct entry, a system letter with a gift box will be sent to your game mail in the mail.

CD Key:

  1. CPFZBZDXKTBE is a support package for beginners.
  2. CPFZCZ7HMNVX is a support package for beginners.
  3. CPFZDZUQBUHR is a support package for beginners.
  4. FHJKDFSOSUFJSF - 100 credits.
  5. JHFSKJHDFEIES - 50,000 coins.
  6. IUTROPNCGSPG is a support package for beginners.
  7. PERHDGSJGOTS - 300 gems.
  8. HJUQWSSPTUFD - 150 credits.
  9. VCXMLOHFDSO - 50,000 coins.
  10. MNBVCXZKJBV is a support package for beginners.
  11. LKJHGFDSAP is a support package for beginners.
  12. POIUYTREWQ is a support package for beginners.
  13. ZXCVBNM - 250 gems.
  14. ASDFGHJKL is a support package for beginners.
  15. MKLPOIJHH is a support package for beginners.
  16. QWERTYUIOP - 100 credits.
  17. IJHBVFDEE - 300 gems.
  18. QWEDFGVB - 100 credits, 200 gems, 10,000 coins.
  19. POKJNBVFD - 150 credits.
  20. DFGVBHJIK - 50 credits, 150 gems, 15,000 coins.
  21. OIJHBVCDSZX - 300 gems.
  22. CVBHJIUYFDH is a support package for beginners.
  23. KJHVCDESJH is a support package for beginners.
  24. KJHBVCDFGH is a support package for beginners.
Some codes work for a certain time, or have limitations on the amount of input. Also, the country in which you play depends on the use of the gift code. For example, one of the codes may not work on the global server, but in China it is available for deposit. Therefore, if you couldn’t get the prize, try using a different code from our list.

Arena of Valor: Best Arrows

At the start of the game you will be trained on Valheim, so many players choose this class for further development. However, these heroes are very important for the team, as they have high damage and mobility. The shooters are fragile characters with few health points, but the distance the characters work with helps them survive in massive fights. Some shooters require a special approach, and time to study their game mechanics. In the right hands, any shooter can become a machine for killing rivals.

Kafini

Skills:

  1. Aquamarine (passive ability) is an automatic weapon developed by Cafini. He has 2 shooting modes: automatic and pulse. During the shooting, the girl can move, but at the same time she takes only 75% of vampirism, and deals 50% damage to monsters. Damage increases with level. The skill converts attack speed bonuses into damage. Recharges in rapid-fire mode, normal attacks speed up reloading. Pulse shot - aquamarine switches to a pulse shot, thereby increasing the firing range. Shots consume 20 units of energy and briefly reduce the warrior’s movement speed by 40%. Deals physical damage, and 10% less damage to each subsequent target (up to 50%). When the energy drops below 20, it automatically switches to normal shooting mode.
  2. Punch - resets all the effects of tracking the speed of movement, and receives 80% of the acceleration, which is reduced within 1 second. At the same time, she instantly receives 10 charges to the effect of piercing armor. Passively, with every hit, Kafini receives a charge of penetrating armor. You can accumulate 10 charges. Each charge enhances the effect by 15 units. In pulse shooting mode, the ability is replaced by a jerk.
  3. Fire curtain - aquamarine is fully opened, and within 3 seconds it shoots a barrage of bullets every 0.2 seconds. Each wave deals physical damage, reduces target armor by 1.5% for 2 seconds. The effect is cumulative. During shooting, movement speed is reduced by 30%.

Spells:

Arcana:

  1. Riot.
  2. Murder.
  3. Skewer.

Tactics - Kafini is a unique shooter, the fact that she can move during an attack and has 2 shooting modes makes her a flexible character. The hero is easy to learn. She is an uncomfortable opponent for those characters who have directed abilities or attack in an area, since she constantly moves and it is very difficult to get into it. She can turn the battle around by greatly reducing armor. Despite all this, the girl is very vulnerable and depends on the team game. He has no control, and at the same time he is very afraid of him from his rivals. The main thing for her is to always be near the team. The task is to give out damage, staying at a safe distance. The priority in attack is subtle opponents.

Elsu

Skills:

  1. Harassment (passive ability) - each ordinary hero’s basic attack deals an additional 180% of physical damage, but with each attack the firing period becomes longer, and they cannot be critical. Each 1% chance of critical damage is converted to 3% attack damage. Outside of battle, Elsu can hide at an obstacle and gain 16 - 30% of his movement speed (depending on his damage).
  2. Sentinel - Elsu sets the device to increase visibility by 600 - 1000 units (depending on the level of the shooter). Devices can be placed every 50 seconds. 3 pieces can be installed on the card and 3 remain in stock. This device can shine through bushes and other obstacles, showing the enemy. Each installation works for 300 seconds, but loses effectiveness when captured by the enemy. Regular attacks and skills Elsu inflicts additional damage to opponents who fall into the field of action of the device. Passive effect: while the hero is not moving, he receives 1 charge of "Ambush" every second (up to 5 units). Each charge increases armor penetration by 7%. The effect ceases as soon as the Falcon begins to move.
  3. Sniper - aims and shoots, inflicting 1000 (+ 240% bonus) physical damage and reducing the speed of movement of the target. It takes 2 seconds to aim, with an early shot there is a chance to miss. Every 16 seconds, a skill charge accumulates (up to 3 charges). When using the skill, you should choose an enemy at a long distance so that he can’t quickly reach the hero, since using this skill Elsu cannot move.
  4. Retreat - rushes back and shoots towards the target, inflicting 500 (+ 168% bonus) physical damage and reduces the enemy’s movement speed by 30% for 2 seconds. After landing, Elsu gains a 20% increase in movement speed for 2 seconds. The effect is interrupted when using a normal attack or skill. Thanks to this skill, you can overcome a small obstacle to be zoned from the enemy.

Spells:

Arcana:

  1. Cruelty.
  2. Partisan.
  3. Skewer.

Tactics - it is important for Elsu to understand when shooting at the enemy at a great distance where he will run. It is also important to learn how to aim correctly. Despite the fact that he is a shooter, he can work perfectly in the forest. It is better to put his devices in the bushes, but not in the center, but closer to the edge, so that the enemies do not step on it. If you Elsu running away from someone, then you should put devices in the bushes during the retreat to increase the attack if you have to fight.

Lindys

Skills:

  1. Easy tread (passive ability) - in thickets, the speed of movement increases by 25 - 40%, and her next regular attack is briefly enhanced. During an enhanced attack, Lindis fires 2 arrows, each of which deals 65% of physical damage. Reboot for 4 seconds. But the gain works very "for a short while," so we recommend that you shoot an auto attack immediately upon leaving the bushes.
  2. Piercing gaze - illuminates the area near, revealing the location of enemy heroes for 5 seconds. The skill can be charged up to 2 times. After learning this skill, when hit by 1 enemy 3 times, from 2 hits, an additional 140% (+ 20% bonus) of physical damage will be inflicted.
  3. Trap - sets a trap that lasts 2 minutes. The trap slows enemies down by 30%, reveals their location and, after a short period of time, deals 360% (+ 120% bonus) of physical damage. A girl can put up to 2 traps that become invisible 2 seconds after placement.
  4. Moon Strike - Summons a spirit that attacks the enemy, dealing 160% (+ 100% bonus) of physical damage, and also activates the bonus effects of a normal attack from equipped items and effects. This skill can be charged up to 5 times.

Spells:

  1. People League - Blessing of the Reaper (or Frost Mark), Hired Assassin, Endless Cycle.
  2. Lockheims - Furious Hell, Deadly Claw.

Arcana:

  1. Cruelty.
  2. Partisan.
  3. Skewer.

Tactics - at the start of the battle, it is immediately recommended to maximize 2 skill and ultimate skill, as these are the main damage abilities. She has a very large attack range, which makes it possible to take monsters out of their reach. But at the same time, it is always necessary to monitor who the arrow is pointing at (the monster that you will hit is called a target). You should always highlight the goal so that it gets where it is needed. At Lindys, it is crucial to hit from a distance.

Arena of Valor: Best Tanks

Tanks are capable of absorbing a lot of damage, have many health points, and possess defensive characteristics. Due to their survivability, tanks should be the first to attack and build a front line for their team. Initiating fights for your team is less risky for tanks than for other heroes, because they can mitigate any damage. In addition, tanks have the ability to restrain the crowd, allowing their allies to withdraw. Each tank has a set of unique abilities that can control opponents or increase the effectiveness of friends.

Zip

Skills:

  1. Bloating (passive ability) - When bloated, Zip deals 120 magic damage per second to nearby enemies. This damage increases by 10 for each level and increases for minions and monsters.
  2. Conspiracy - Zip sends a curse to the target 200 (+ 50% bonus) magic damage, and stuns it for 0.5 seconds. Then the curse searches for nearby enemies. If it does not find them, then the movement speed of the original target is reduced by 90% by 1.5 seconds. If the curse finds another target, the original target takes 75 (20% bonus) magic damage per second (maximum 4 seconds). When active, the curse of 60% of the damage received by one of the targets is transferred to the second. Communication breaks when goals diverge. While the curse is in effect, Zip’s regular attacks deal an additional 200 (+ 25% bonus) magic damage.
  3. Anger - Zip opens his mouth for 1 second, and swallows the closest allies and monsters for 4 seconds. Allies affected by the skill gain a shield with a strength of 400 (+ 40% bonus) units and 30% damage immunity. Zip restores 200 (+ 40% bonus) for each swallowed. During the action, 40% of damage taken by Zip is converted into a shield for friendly characters. While swallowing targets, Zip becomes invulnerable and deals damage to enemies (except heroes). In case of interruption of the existing skill, the majority of the cooldown is returned.
  4. Ball - Zip rolls towards the target, increasing its movement speed by 4 seconds. While Zip rolls, he is invulnerable, and inflicts 450 (+ 60% bonus) magic damage to enemies on the way, and also throws them for 1 second. At the end of the path, enemies slow for 3 seconds by 50%. Having reached the border of the area, Zip bounces, and its speed increases. To interrupt this skill, you need to use it again, while the recharge will be reduced by unused time.

Spells:

Arcana:

  1. Indomitable.
  2. Blessing.
  3. Crusader.

Tactics is a hero to get used to. Zip is a character who takes a few damage, as much as starvation. A zip can bring its opponents to any necessary place, as well as lead them away from a dying ally. You should learn how to use the Zip flight path, as incorrect calculation can ruin any attack that has started successfully. Therefore, we recommend that in the training mode, practice bouncing off the walls so that you can be there where you need to during the raid.

Xeniel

Skills:

  1. Holy mark (passive ability) - every 3 auto-attacks cause additional magic damage (4 - 8% of the maximum number of hero health points).
  2. Divine Protection - forms a shield that absorbs 400 (+134, + 4% of maximum health) incoming damage. You can remove the finger from the button after 2.5 seconds, thereby removing the barrier, after which it will inflict the same amount of magic damage (as the shield armor). If the barrier is destroyed by the enemy (or tower), then damage cannot be done.
  3. Hammer - Xeniel jumps to the target area, causing 280 magic damage over the area, and stuns damaged enemies for 1.5 seconds.
  4. Angelic splendor - selects an ally to bless him, reducing damage taken by 40% for 2.2 seconds. After this time, Xeniel falls into the target area, inflicting 300 magic damage with a mass attack, and also heals his comrades by 15% of his maximum amount of health (which fell within the radius of the skill). Xeniel’s movement speed increases by 40% for 3 seconds. You can select an allied hero at any point on the map and move to help him.

Spells:

Arcana:

  1. Indomitable.
  2. Bravery.
  3. Colossus.

Tactics - often this hero is taken to the battlefield as a very tenacious support, which can instantly move to any point and help the allies, while the hero can perfectly concentrate all his rivals on himself, allowing damaged comrades to move away. He is very simple in the game, can stand well on any line. But Xeniel most often at the start of the battle should run in the forest.

Arena of Valor: Best Assassins

Assassins can destroy their opponents with lightning speed, putting their abilities into action. They have less health than warriors and tanks, but have increased mobility. They showed themselves well in one-on-one battles. These are melee heroes who stand mainly on the midline or in the forest. For mass fights, the killer must first destroy the enemy mages and shooters, since few other classes aim at the back rows. Demon main damage, the enemy can no longer oppose your team. But murderers should be wary of slowing spells or camp spells, as they do not have much health.

Kriknak

Skills:

  1. Bite (passive ability) - when an assassin hits an opponent with a skill, his next regular attack will cause additional physical damage.
  2. Terrifying Plague - Summons larvae that inflict physical damage of 350 (+50) units, and put a mark of horror on the target. Attacking marked enemies, Kriknak additionally inflicts magical damage equal to 7% of maximum health (+ 1% for every 50 attack damage). Skill cooldown is reduced by 3%, while 35% of mana is restored.
  3. Horns of Evil - rushes forward and deals physical damage with its horns, restores health points when hit.
  4. Locust jump - flaps its wings and takes off into the sky, while the speed of its movement increases significantly by 6 seconds. With repeated use, the hero rushes to the specified area, causing physical damage, reducing the speed of movement of the target.

Spells:

Arcana:

  1. Storm.
  2. Cruelty.
  3. Murder.
  4. Skewer.

Tactics- Kriknak is a very effective killer, he has huge damage on the target, and is able to defeat any subtle character in a second. Thanks to the high speed of movement, Kriknak quickly collects forest. His ability to restore health makes him much more tenacious than other killers. At the final stage of the match, he can easily change into a warrior (but this is not always necessary). But despite all this, Kriknak is a very predictable character. It is easy to read, and mobile heroes can easily get away from its attacks. It has a rather weak control, and without killing the enemy immediately, it becomes difficult for him. Once in a camp (freezing) or slowing down, it becomes the number 1 target. In team battles, it is recommended to use the effect of surprise and speed to approach distant and thinnest opponents, Kriknak instantly removes them from the battlefield,and then helps the team finish off the remaining rivals.

Quillen

Skills:

  1. Backstab (passive ability) - with a probability of 100% inflicts critical damage to enemies in the back equal to 125%. Also gains 0.5% for every critical strike chance. In the face, critical attacks are not activated. Damage to any enemies, except for characters, cannot be more than 1500 units.
  2. Separation - attacks twice in the direction of the target, causing physical damage.
  3. Devastation - quickly moving towards the target, inflicting physical damage to it, and marking it for 10 seconds. Attacking a marked target, the assassin reduces its movement speed by 50% for 1 second. Devastation cooldown is reduced by 1 second. At the same time, Quillen takes 30% less damage from the marked target. You can mark only 1 target at a time.
  4. Stealth Kill - goes into "Invisibility" mode and gets 40% of movement speed, and also restores health points for every 0.5 seconds for 3 seconds. The attack cancels stealth mode. When hit on a target, 150% of attack damage and 30% of movement speed for 1 second are given. Passive effect: after assisting or after killing, all skills immediately recharge.

Spells:

Arcana:

  1. Riot.
  2. Partisan.
  3. Skewer.

Tactics - Quillen has huge damage. With proper positioning, he can tear apart his enemies, and they will not even have time to react. He has a quick reload of abilities, and with a passive skill from the ultimate skill, he can shred opponents without stopping. He leaves traces while in invisibility, but in the heat of battle it is difficult to notice. But if the hero does not manage to disperse at the beginning of the battle, then the rest of the game he may be useless. The main task of Quillen, like all killers, is to launch counterattacks against magicians and arrows. And in this he is very good. The main thing for the player is to learn how to strike from the back, as blows to the face are not particularly effective.

Aili

Skills:

  1. Truncation (Passive) - Each regular attack reduces the cooldown of the Mill skill by 1 second.
  2. Mill - throws his shuriken, which shreds enemies on the way, and deals physical damage, stunning them.
  3. Shadow - quickly cuts through the air, moving in the specified direction, causing physical damage to enemies in the path. The skill can be used 3 times in a row before reloading.
  4. Ryuyu - Aili bounces and summons an army of the Dragon Spirit, inflicting physical damage and slowing the speed of movement of enemies. After a short pause, she hits the ground, inflicting the same amount of damage and stunning opponents. In this case, the girl receives a shield for each hit on the enemy. Gets a bonus of 100% to movement speed, and 30% to attack speed.

Spells:

Arcana:

  1. Storm.
  2. Partisan.
  3. Skewer.

Tactics - it is able to break through to the most fragile opponents. In addition, it has 2 camps and explosive damage, which leaves no chance for rivals. She better not stay in the monitored area alone. But for a melee fighter, she’s a pretty thin character. This will have to be compensated for by sacrificing damage. She is also very vulnerable when her jerk is in the rollback. It should not be the first to start fights, it is better to choose subtle opponents. But she kills her enemies quickly.

Arena of Valor: Best Mages

Mages do most damage with their skills, while their normal attacks do not have much effect. Therefore, it is important to learn how to make combinations of the skills of wizards. Sorcerers need time to learn how to use them. Mages have a lot of control and can impose positive effects on the team. Some wizards have the gift of healing. Due to the low number of health points, magicians are advised to enter into a mess after tanks or warriors.

Dirac

Skills:

  1. Magic body (passive ability) - Dirac does not die when his health drops to 0%, but transfers damage to his mana. Each 1 point of mana corresponds to 1 health point.
  2. Astrolabe - Summons a spinning astrolabe for 0.8 seconds, knocking back enemies and inflicting magic damage to enemies in the inner ring every 0.2 seconds. Damage in the outer ring is 60%. Dirac recovers 1% of maximum mana, each time dealing damage to an enemy hero. If you hit a target with the flag Generation, the skill can be reused.
  3. Fallen Star - Creates a magic circle in the specified area. After 1.5 seconds or when changing the direction of the circle, 3 shooting stars are called up, casting enemies away. Stars explode when confronted with an obstacle, stunning enemies and placing Origin tags. Deals magic damage, and stuns for 0.5 seconds.
  4. Origin Barrier - Dirac knocks back enemies in the indicated direction, and gives the Origin command, creating a magic barrier that blocks any enemy shells. Maintaining a barrier costs 5% mana per second. After 2 seconds, removes the barrier and gives an explosion of Origin. The barrier is also removed when the projectile is absorbed, and in this case, restores 2% of the maximum number of health and mana points. The Generation team increases the attack speed of Dirac by 25%, and his normal attacks are amplified, and inflict magic damage in the area every 0.2 seconds. The blast deals magic damage to enemies in a straight line, and cutting damage equal to 15% of the target’s lost health points.

Spells:

Arcana:

  1. Devastation.
  2. Partisan.
  3. Spoilage.
  4. Squall.

Tactics - Dirac is a magician with a high distance of skills, all of his gameplay is based on enemy control, and he does it best in the crowd. It has an excellent shield that is able to close your team. He has no explosive damage, so for him the longer the battle goes on, the more damage he will give out. He is not the most effective hero for initiating a mass brawl. But unlike other representatives of its class, it has good survival. The main task is to give control to the most unpleasant opponents, thereby not giving them room for maneuver. A Barrier is suitable for draining most of the opponents.

Razz

Skills:

  1. Fist Spirit (Passive) - After using skills, Razz’s movement speed increases. His first regular attack deals an additional 100 (+ 70% bonus) magic damage and knocks back the target.
  2. Rising Dragon - Razz carries out a powerful uppercut, inflicting 480 (+ 91% bonus) magic damage to enemies in the damage zone and temporarily throwing them into the air. If the skill hits the enemy, Razz recovers 25 energy.
  3. Power surge - releases a projectile from its fist that inflicts 550 (+ 100% bonus) magic damage to the first enemy on the way, briefly reducing its magic defense by 50 and its movement speed by 90%. If the skill hits an opponent, Razz recovers 25 energy.
  4. Explosive strike - produces a very powerful blow, inflicting 720 (+ 137% bonus) magic damage to enemies along the trajectory, knocking them back. Restores 25 energy if it hits an enemy.

Spells:

Arcana:

  1. Devastation.
  2. Concentration.
  3. Absorption.

Tactics - shoot and use skills better from the bushes. It is worth noting that when the region is formed, the first shell will fly in the direction of the arrow. Therefore, it is better to direct it to the enemy, although Razz does damage over the area. The second skill should be pumped in the first place, since all combinations of the hero begin with the use of the Take-Off Dragon.

Flash

Skills:

  1. Sound beat (passive ability) - for every 4 units of movement, the Flash receives 1 acceleration charge. After receiving 10 charges, Flash activates the acceleration, which enhances the next normal attack, while making a forward throw. A flash temporarily reduces the enemy’s speed by 50% and deals 100% magic damage. When hit on the target, the hero receives a 300 shield (+ 75% defense). Perform skill well after using Super Speed.
  2. Super speed - after a short accumulation of energy, Flash makes a jerk forward and deals 200 (+ 40% bonus) magic damage to all enemies in its path. The jerk can be canceled using another skill. When Flash reaches the target, it can once again activate the skill to return to the starting position, and inflicts 200 (+ 40% bonus) magic damage. Enemies taking damage on their first spurt take an additional 300 (+ 75% bonus) magic damage. With this skill, you can run through obstacles.
  3. Lightning strike - uses acceleration and attacks the opponent 5 times for 0.8 seconds, inflicting 125 (+ 25% bonus) magic damage each time. The last blow deals double damage, and when it hits the enemy, it increases the guy’s speed by 40% for 2 seconds.
  4. Lightning Tornado - takes off in a circle, creating a tornado, which deals 80 (+ 10% bonus) magic damage to nearby enemies for 2 seconds. While Flash creates a tornado, it cannot be attacked by skills, and its movement speed is reduced by 30%. After 2 seconds, when the Flash stops, the vacuum from the tornado rushes to the nearest enemies, inflicting 500 (+ 70% bonus) magic damage, and reduces their movement speed by 50% for 1 second.

Spells:

Arcana:

  1. Devastation.
  2. Absorption.
  3. Squall.
  4. Spoilage.

Tactics - a small amount of health can be distinguished from the negative sides of the hero. It is best, in mass batches, to enter the crowd after tanks or warriors. At the start of the match, it is recommended to pump first 2 skills, and kill as many minions as possible in order to quickly buy the necessary equipment. Flush is best used in the forest.

Arena of Valor: Best Helpers

This is a support class that should always be near the main character of the team (mage or shooter). Some characters from other classes can also act as assistants. These guys are always ready to come to the aid of the allies, heal or put up a shield in time, help the wounded friend retreat, slow down or stop the opponents. This class cannot survive alone, it constantly requires a companion in the game.

Alice

Skills:

  1. Jerk (passive ability) - when using skills, the movement speed increases by 20% for 1 second.
  2. Rays of the sun - uses the energy of the sun, dealing 375 (+ 86% bonus) magic damage and stuns enemies.
  3. Friendship - creates a shield for himself and his allies, absorbing 125 (+ 40% defense) units of damage and increasing movement speed by 30% for 2 seconds.
  4. Flash of Fury - Alice summons a cursed circle that reduces the movement speed of enemies inside by 25% for 2 seconds and reduces their magic defense by 30%. While the circle is active, it deals magic damage every 0.5 seconds and accumulates the effect of silence on enemies inside for 1 second.

Spells:

Arcana:

  1. Indomitable.
  2. Colossus.
  3. Bravery.
  4. Crusader.

Tactics - Alice absolutely does not survive alone, and does not have time to escape from the opponent due to the small number of health points. But it’s good just like support that gives massive protection. Also on it you can give the talent of mass healing.

Annette

Skills:

  1. Whisper of the wind (passive ability) - when the hero next to Annette uses the skill, she receives a charge of the Wind Seal (up to 15 charges). When 15 charges are gained, if Annette or the closest ally’s health points have fallen below 70%, seals are used to restore health to all your closest friends. The effect works every 5 seconds.
  2. Barrage Force - Summons a whirlwind to the target point, inflicting magic damage for 2 seconds. Damage is increased by 33% for every 2 hits. Opponents who fall into the center of the vortex take additional damage equal to 2% of their maximum health, and the movement speed decreases by 50% for 0.25 seconds (can be applied up to 4 times).
  3. Ties of wind - launches a sphere of wind, which, when it hits the target, deals magic damage, reduces the enemy’s running speed by 50%. The sphere continues to move, and, falling into 2 enemies, creates a chain that pulls together enemies and additionally deals magic damage and stuns them for 1 second. Passive effect - when Annette is stunned, this skill is instantly recharged. She gains magical and physical stamina and shield for 2 seconds.
  4. Wall of a hurricane - rushes to the target and causes a hurricane. Enemy heroes are thrown back and take magic damage. The hurricane creates a barrier for 2.5 seconds, inside which the allies gain + 30% to attack speed, + 40% to run speed. Opponents cannot penetrate the barrier. The skill removes all control effects from Annette.

Spells:

Arcana:

  1. Indomitable.
  2. Colossus.
  3. Bravery.
  4. Crusader.

Tactics - It’s best to use Annette paired with Violet, as they both hit from a long distance. First of all, we recommend that you maximize the skill Wind Ties. You should learn to play this hero correctly, as she is not only an excellent assistant, but also a good magician. Since the girl has a large distance of causing damage, it is not worth coming close to mass batches. Better to benefit from their effects from afar.

Arena of Valor: Best Warriors

Warriors have high attack and defense, which makes them great melee fighters. Compared to tanks, warriors have a higher attack, and are very strong in one-on-one battles. Warriors who are able to increase the speed of movement or reduce the movement of the enemy are well suited for the jungle. This class is recommended for beginners. Heroes - warriors can stand alone on the TOP lines or dismantle enemy towers.

Little

Skills:

  1. Robbery (passive ability) - Maloch’s attack range is greater than that of other melee heroes. When his weapon is enchanted, normal attacks deal 174% of pure damage, and restore 2% of lost health points. Has a 15% bonus on his damage when regenerating.
  2. Split - hits with a blade, causing 400% (+ 180% bonus) units of physical damage. If he falls into the hero, then enchant his weapon. When the weapon is enchanted, Split will do pure damage and restore 6% (+ 30% bonus) from the attack of the health points it lost for each hero it hits.
  3. Soul Eater - grabs the souls of surrounding enemies, and inflicts small physical damage on them, and reduces their movement speed by 30% for 3 seconds. When capturing souls, he receives a shield, which with 3 captured souls absorbs up to 600% (+ 270% bonus) of the damage done.
  4. Shock - falls on top of enemies in the specified place, throws them into the air, and deals 450% (130% bonus) from the attack of physical damage. When hit by an enemy hero, Maloch becomes enchanted, or, if already enchanted, deals the same amount of pure damage (bypassing the armor). Enemies who try to enter or exit a skill’s range are slowed down.

Spells:

Tactics - feels best in the role of a warrior, he has great potential (due to his ultimatum skill) to start a mess with rivals. A high attack distance for a warrior will help punish fleeing enemies. He should go into the mass batch after the tank. Ideally, it is recommended to use Shock when the sword is enchanted. But if you do not have time to run to the fight, then you can go right from Shock. Once in the thick of the event, we advise you to immediately beat them with a split, causing huge net damage. The main thing to get, otherwise the sword on the first strike will not be enchanted. Then you should slow down opponents Soul Eater. Maloch is a very useful character in massive brawls, as it can easily lower the health of all heroes due to pure damage, and then your ranged allies can finish off opponents.

Florentino

Skills:

  1. Shuffle (passive ability) - when Florentino leaves the battle, his next regular attack becomes Lunge and additionally deals 80 physical damage (+8 for each level) + 110% bonus. The next attack for a short period of time also deals 10% more damage. If the Lunge hits an enemy hero, Florentino recovers 75% health points (+ 7% for each level) + 90% attack bonus. After Lunge, a passive skill allows Florentino to travel a short distance, while his movement speed increases by 50% for 0.5 seconds.
  2. Flowering - throws a dart, which inflicts 280 (+ 120% bonus) physical damage to the first target it hits, and stuns it for 0.5 seconds. Near the target, 3 flowers bloom for 3 seconds. Florentino recovers 100 energy, and his next regular attack becomes Lunge. In addition, the reload of the Triple Threat immediately ends.
  3. Triple threat - attacks the target 3 times. Each hit deals pure damage equal to 3% of the maximum number of opponent’s health points (+ 1% bonus), but not more than 400 if the target is not a character. At the end of this attack, a Shuffle is triggered. If the skill hits the hero, then the recharge of Blossom is reduced by 1 second. 1 attack deals 175 physical damage, and reduces enemy movement speed by 50% for 1 second. 2 attack deals 175 physical damage and for 0.5 seconds throws the enemy into the air. The 3rd attack consists of 2 hits, each of which deals 150 physical damage.
  4. Gentlemen’s duel - after accumulating energy, Florentino rushes forward, throws up 3 flowers and starts a 5 second duel with the closest enemy, during which the target’s armor is reduced by 15%, and the effect of restoration from Piercing is doubled. Florentino becomes invulnerable to all the effects of control, except for the hero with whom he fights in a duel, and takes 40% less damage from them. After the duel is over, you can immediately use the Shuffle.

Spells:

Arcana:

  1. Storm.
  2. Cruelty.
  3. Murder.
  4. Skewer.

Tactics - at the first level, 1 skill should be pumped, then the second skill. It should be beaten with the ultimate skill of the heroes with the least control. In battle, you should first use the Bloom, then the Triple Threat. Between them is a normal attack. So you can fight endlessly if you hit the flowers. Flowers are needed to restore the energy spent by 1 skill. This is a very difficult character to handle, requiring a subtle and skillful approach in the game.

Rector

Skills:

  1. Combat instinct (passive ability) - The rector adapts to the environment, and gets a positive effect when it is on a certain surface for more than 1.5 seconds. Its speed of movement increases slightly when moving from one type of surface to another. In the bushes - restores 2% health per second. On the river - movement speed increases by 20%. On the road - attack speed increases by 15%.
  2. Jungle Strike - rushes forward, causing 40 (+ 40% bonus) physical damage, and then lunges with the sword, dealing 100 (+ 100% bonus) physical damage. The next regular attack is also carried out in a jerk and additionally deals magic damage. The cooldown is completely reset when a skill hits the target (but only once every 4 seconds). In road form, the Rictor takes 15% reduction in incoming damage by 3 seconds when the hero is defeated. In the form of thickets, the attack discards the affected enemy and deals 6% of the physical damage of its maximum number of health points. In river form, the throwing distance increases.
  3. Reckoning - The rector raises his sword and blocks attacks, receiving immunity to all types of attacks and negative effects. He then counterattacks and deals 200 (+ 100% bonus) physical damage to nearby enemies. On the road - each hit on the hero heals the Rictor by 10% tons of lost health points (triggers up to 3 times). In the bushes, the attack does more damage. On the river, counterattacks knock back opponents for 0.2 seconds and stun them for 0.3 seconds. This ability has 2 charges.
  4. Hunter’s mark - The announcer marks the target, creating a zone around him and inflicting 36 (+ 10% bonus) net damage to nearby enemies for 0.5 seconds, and also reduces their movement speed by 5 seconds. When attacked 5 times, labeled targets take an additional 300 (+ 100% bonus) net damage and are silenced for 1 second.

Spells:

Arcana:

  1. Storm.
  2. Partisan.
  3. Skewer.

Tactics - you should put the hero on the line where the Dark Slayer hid, and break through enemy towers. You can also arrange messes from the bushes. Reckoning is taken first, then the Jungle Blow. How to fly into the battle: while sitting in the bushes, we recommend that you press the Hunter’s Mark, and for 1 ability to run into the fray. At the same time as running, press 2 ability. During the battle, the hero must constantly be fed by forest monsters, then he will not feel discomfort in group batches. This hero is very easy to use, suitable even for beginners. But he is one of the strongest guys in the game, so it’s definitely worth trying the game with him.

Arena of Valor: Gems

Gems are the rarest currency in the game, which is very difficult to obtain. At the same time, there is not much to spend on them. The store has a Gems tab, but here it is recommended to spend them on double experience cards or on getting double volume gold. It is also important to save and use gems to get and pump lasso for heroes. Gems also provide an opportunity to open an additional assembly on the characters.

Getting gems:

  1. Daily entry into the game - for entering the game for a certain time, you will be given various rewards, among them you will receive gems.
  2. Achievements - performing certain actions in the game, you will eventually close some achievements (level of success of your progress). For each achievement you will receive a reward. There are such successes for which you will be awarded gems.
  3. Tasks - every day you will be given some missions, after passing some of them, they will give you gems.
  4. Rating - weekly tournament among players. Seats are allocated by the number of points earned in matches. The first 10 places give the opportunity to get gems.
  5. Purchase - you can purchase gems in the game store for real money.
Gems are recommended to be spent wisely. For example, you should not open new arcana slots in the early stages of the game. Savings in the game apply to other currencies, for example, gold, which has a production limit of 11,000 per day. Therefore, you should not immediately buy new heroes, gradually you will be given their cards for review. We recommend running on them, trying mechanics and abilities. If you liked the proposed character, then you can buy it.

Arena of Valor: Arcana

Arcana is necessary in order to increase the effectiveness of your hero by increasing his basic characteristics. If objects and skills increase directly in matches and by 1 fight, then the lassos will act constantly. At the same time, 1 assembly of lasso can be suitable for several characters. Choosing arcana for this or that hero, we advise you to pay attention to several aspects:

  1. What class and role does the hero belong to.
  2. What type of damage a character has (magical or physical).
  3. Does the character fight in ranged or melee.
  4. You should pay attention to the character’s ability, perhaps they give bonuses to magic penetration or penetration of armor.
  5. You should find the weaknesses of the hero, and strengthen them with lasso.

Heroes on the line can use:

Heroes with magic damage are recommended:

Helpers should use:

Shooters should take:

Do not rush to pump lassos for level 3, as for pumping you will need a large amount of resources. And the expectations from the selected lasso may not justify the expectation of your hopes. Before assembly, you can see which lasso top server players use for a particular hero.

Arena of Valor: Assemblies, Builds, and Items

Many beginners ask questions about the assembly of equipment that is required for a particular hero. We thought for a long time about how best to present information on subjects. Do I need to talk about every subject? But we decided that we would tell you about the most effective things for different roles, bearing in mind that assemblies for certain heroes are always different and situational. In our article, we will talk about those items that are most often used by experienced players.

Physical damage (items are collected on warriors, tanks and shooters):

Item NameDescription
Fafnir’s ClawThis item is suitable for heroes who rely on auto attack speed. In addition to providing damage and a bonus to attack speed and vampirism, it also increases damage by 8% of the target’s current health. The more health, the more damage.
Klavas SanctiAn item that gives a good boost in damage increases the chance of critical damage, thanks to its unique passive skill, Gift of Playfulness (valid only for ranged heroes). Great for Shooters, as it increases the speed of movement after dealing critical damage.
Muramasa and the LawbreakerItems are very effective at piercing armor.
Omnipotent weaponIn addition to the fact that the thing gives a large number of different bonuses, it gives you the opportunity to strengthen the auto-attack after using the skills.
Slick StickIncreases attack speed, critical chance, and run speed. Passive skill - "Blessing of the Wind" increases the hero’s speed by 35% after dealing critical damage.
Fenrir toothSignificantly increases physical damage.
Lightning BladeGives a bonus to attack speed and physical damage, the item allows auto-attacks to inflict magic damage. Well suited for heroes with hybrid damage.
Death bowOne of the most effective items for shooters, as it works on ranged heroes. Gives 90% vampirism for 3 seconds. Gives 90% of vampirism for 3 seconds.

Situational subjects

Item NameDescription
Seal of DeathReduces the health of opponents.
Uriel’s SwordCollect if the enemy has predominantly magical damage.
Sickle of deathSaves from fatal damage.

Magical damage (for mages and magic killers)

Item NameDescription
Battle stickGives you a big boost to skill strength, plus increases mana recovery.
Hecate’s CircletIncreases skills power, and passive effect gives + 35% to skills power.
Sorcerer’s OrbA very effective item for magicians. Increases skills power, gives 10% to recharge speed. Passive effect allows you to restore mana and health. On some heroes, this item is not fully assembled, stopping at "Tear of the Phoenix."
Ray’s blessingGives skill strength and cooldown. Passive effect allows you to absorb more damage. You will also receive 25% of magical vampirism.
Two-handed swordThe item is suitable for magic killers. Increases attack speed, and allows auto-attacks to inflict additional magic damage, which depends on the strength of the hero’s skills.
Frosty’s RevengeSuitable for heroes whose skills deal massive damage and have control, as they reduce the enemy’s running speed.
Agony BeritGives a large number of good bonuses, allows you to inflict additional magic damage.
ApocalypseA great item for mages - assassins, which allows you to inflict magical damage to attacks after you use skills.
Staff of Nuul and the Secrets of EvilThese items provide excellent penetration of magical defense.
Ghost Mask (Frost Guard)Improving the mask before the guard, you will receive bonuses to the armor, and will slow down the enemy, and will give additional magic damage.

Situational subjects

Item NameDescription
Reaper TomeReduces the health of opponents.
Arctic sphereGives invulnerability for 2 seconds, but the character himself at this time can not attack and move.

Protective items

Item NameDescription
Mail of PainWhen the hero takes physical damage, 15% of this damage will be returned to the enemy in the form of magic damage.
The folly of HerculesThe item is great for solo line defenders. Allows to absorb more damage when health drops below 40%. Increases the effect of vampirism by 20%.
Mantle of RaSuitable for heroes hitting the area. Gives bonuses to armor and health. Passive effect allows you to inflict additional magic damage.
Gay StandardIt gives a good increase in resistance to magic, plus it allows you to restore health when the warrior is damaged.
AegisUsed for solo defenders. Increases mana and armor. Gives 20% recharge speed. Passive effect allows you to reduce the speed of attack and run of the enemy.
Troy MedallionThe best item to protect against magic damage.
Stone shieldGives resistance to magic and armor.
Sword of eternityIt makes it possible to rise from the dead 2 times per match.

Situational subjects

Item NameDescription
Missing ShieldAllows you to reduce the attack speed of enemies.
Frosty cloakAllows you to reduce the speed of movement of the enemy, and inflict 150 physical damage in the area, after using the skill.

Forest Items

When heading into the forest, you must take items from the Wild Hunt branch. All of them are situational, and enhance experience with forest monsters, which will make it easier for you to pump skills and objects in the match.
Item NameDescription
Loki’s curseFor heroes with magic damage. Increases cooldown and strength.
Icy bladeGives 300 to armor. Deals magic damage around itself every second.
Soul ThiefGives damage and vampirism and additional magic damage.
Scorching windGives damage a lot of useful bonuses.

Items of assistance - they all give their owner a large number of bonuses and are situational.

Item NameDescription
Wind stoneIf you least gained experience and gold, then it gives you 8 experience points and gold every 3 seconds.
Water stoneGives you and your ally experience at the death of a minion.
Wind essenceGives a shield to nearby allies, slows the enemy’s movement speed by 30%.
RingGives a field of view within a radius of 10 meters (shows all enemies in this diameter).
Tide markRestores health to nearby comrades, and increases their damage and defense.
Cleansing BracersRemoves control effects from allies and gives them immunity to control for 0.5 seconds. Restores health to comrades.

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