Wise GeekWise Geek: Game guides → RAID Shadow Legends: Review of Guides and game Secrets

RAID Shadow Legends WiKi: game Walkthrough Tips and Tricks

RAID SHADOW LEGENDS is an Android game with a Plarium release date of 02/26/2019. Game Genre: Role Playing. In the article, we summarized pumping tips from TOP players, developers answers to gamers questions, guides for beginners from the official site and our secrets for passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.

Contents

  1. Hyde for the best heroes
  2. Hero Talent Guide
  3. Farm Guide
  4. Guide on gear
  5. Hangman Guide
  6. Guide to Ethel
  7. Hyde by Elaine
  8. Guide to Kael
  9. Shaman Guide
  10. Templar Guide
  11. Chasing Guide
  12. Wise Geek Tips and Tricks

RAID: Shadow Legends - Hyde for the best heroes

General guide to the heroes

The game is based on pumping and collecting heroes. The main goal is to select and develop an excellent team for the passage of the Company, the Underground and become a leader in the Arena. There are a lot of heroes in the game, and each of them has its own meaning: some serve as an aid for the further development of powerful characters, others easily go through the company alone, some are considered the coolest in the Arena. Champions are divided into several factions:

  1. Banner.
  2. High elves.
  3. Holy Order.
  4. Barbarians.
  5. Ogrin tribes.
  6. Lizardmen.
  7. Werewolves.
  8. Orcs.
  9. Demons.
  10. Hordes of the undead.
  11. Dark Elves.
  12. The Departed.

So, the game has 12 factions, but they do not affect the characteristics of the characters, rather - this is part of the game’s history. Fractional membership determines the possibility of wearing special attributes. If an item belongs to one race, then a representative of another faction cannot take it. The attribute is a special costume jewelry, serves as an additional factor and influences the characteristics of the hero who wears it.

Elements. More characters are divided into belonging to the elements. In RAID: Shadow Legends, there are 4 elements:

  1. Magic.
  2. Spirit.
  3. Strength.
  4. Dark.

The first three elements are interrelated: Magic beats the Spirit, the Spirit is stronger than the Force, and the Force predominates over Magic. In the center of the triangle is the Darkness, which has no weaknesses against other elements. Poems affect the development: each character in the game can enhance their initial skills with the help of special potions. Potions can be obtained in the spontaneous towers in the Underground. For example, if a player wants to improve the characteristics of skills, he must get the potion of his element.

Rarity. Characters in the game are still divided by rarity:

  1. Ordinary - these heroes most often come across at the Call or drop out in the Company. Have one star, one active skill. Characters are marked with a gray frame. These characters can raise the level of more rare characters.Download them does not make sense.
  2. Unusual - marked with a green frame. Have 2 stars. These heroes are pumped in order to raise the stardom of the leading characters of the player. At the start of the game with them, you can go through the Company. Often come across, so of them the easiest way to make food (donate for the development of) other heroes. They have 2 active skills.
  3. Rare - marked with a blue frame. They can be obtained by appeal, knock out in the Company. Have 3 - 4 skills.Some of them can be pumped for 5 - 6 stars (for this and need food). Have 3 stars.
  4. Epic - drop out of Summoning (from Ancient and Dark Shards), are given as rewards, they can be collected (drained). These heroes are mostly good at the Arena, during the passage of the Dungeons. They have 3 - 4 skills and 4 stars. Marked with purple frame. Some of them can only serve as food.
  5. Legendary - marked with an orange frame, have 5 stars and 3 - 4 skills. They initially have the highest rates. Can be obtained from the Sacred Shard or the Merger. They are good in any game activity.

The class. And, of course, each character has its own role in the game. All of their attacks depend on which class the characters belong to. Thanks to their class, the player can choose the equipment for the champions. The game has 3 classes:

  1. Support.
  2. Protection.
  3. Attack.
  4. Health.

RAID: Shadow Legends: Best Rare Heroes

These characters will be useful in any activity, they are good everywhere. Thanks to their skills, they take out many dungeons.

Cold heart . Belongs to the Dark Elves faction, belong to the class of Attack and element - Darkness. It is taken from the fragments. Element - Darkness. She has 3 skills:

  1. Flurry of arrows - attacks random targets 4 times. Can impose a penalty of treatment 100% for 2 turns.
  2. Pain shock - massive attack. There is a 30% chance that a Penalty Penalty will apply. If an opponent has a Cure Penalty, she imposes a 5% poison on top for 2 turns.
  3. Heart Bowler - attacks 1 target, while resetting the enemy’s Speed Scale. There is a + 30% critical hit chance. The skill depends on the health of the hero, the higher it is, the greater the attack.

The healer is the Support, belongs to the High Elves faction. It is taken from the fragments. Element - Magic.Has 4 skills:

  1. Shooting - the hero attacks 3 times random targets.
  2. Consolation - heals an ally by 35% (treatment can be critical).
  3. Last hit - gives your Bonus 30% for 2 turns. Fills the team’s speed scales by 15%.
  4. Aura - Increases Allied Defense in the Undergrounds by 21%.

Marquis is a Demon of the class Protection. It is taken from the fragments. Element - Darkness. Has 4 skills:

  1. Spit - attacks the enemy. At critical damage, imposes a penalty rate of 15% on the target.
  2. Infernal - the skill gives the Counter-attack and Regeneration 15% for 2 turns.
  3. Chilling strikes is a massive skill in which there is a 35% chance of imposing a Dream on 1 turn. This penalty can not be removed.
  4. Aura - increases the health of the Allies of the Force in all battles by 18%.

The holder is the Dark Elf, the class is Protection. It is taken from the fragments. Element - Darkness. There are 3 skills:

  1. Split into two - hits the enemy, there is a 40% chance that the hero will hang on the enemy. The defense penalty is 30% for 2 turns.
  2. Decisive stand - heals the hero for 40% of his maximum health, while giving counterattack for 2 turns.
  3. Hypnosis - attacks the enemy, reduces the target’s progress by 50%. If the scale is empty, imposes an opponent on Sleep.

Revoglas - belongs to the faction of the Ogrin Tribe. Class - Support, element - Darkness. It is taken from the fragments. He has 3 skills that are suitable for the Arena:

  1. Depreciation is a massive skill (it is important in a counterattack, if you put a counter-attack skill on him), with a probability of 20%, imposes a Block of non-basic skills on 1 turn.
  2. A mighty roar - again a massive skill, with a probability of 50% imposes a Fine rate of 15% for 2 turns.
  3. A clear attack - a massive attack, there is a 75% chance to hang on the enemy. A fine attack of 25% for 2 turns.Plus, a chance of 75% to hang a penalty of protection of 30% for 2 turns.

Bat - Horde faction of the Undead, class - Health. Element - Darkness. It is taken from the fragments. It is necessary to dress the character on Health. Skills:

  1. Piercing claws and - attacks the opponent 2 times. There is a 25% chance to put a penalty of accuracy of 50% for 2 turns.
  2. Furious cry - fills the speed scale of the team by 30%. Plus gives them a Protection Bonus of 60% for 2 turns.
  3. Shelter - massive skill. At the beginning of each turn, the hero receives a Shield with a power of 30% of maximum health for 2 turns. The more health the hero has, the more damage he deals. This is a passive ability.

RAID: Shadow Legends: the best epic heroes

The characters below are not Tops in the Arena, or in other activities. But, these are very cool, versatile characters that will help pass the activity of the Clan boss. They, when interacting with the team, performed well in the Arena.

Zargala - belongs to the Orc faction, class - Attack. Element - Darkness. It is taken from the fragments. It is recommended to wear sets of critical chance or critical damage. She has 4 skills:

  1. Chopping - attacks the target and, with a 50% probability, imposes Weakness on the enemy for 1 turn.
  2. Devastation - when attacking the target, if she killed the enemy, then activates the skill Breaking Armor.
  3. Armor rift - massive attack 3 times. After the first attack with a probability of 50%, a penalty of 60% is imposed on 2 turns.
  4. Aura - increases the accuracy of allies in all battles by 40.

Tyrerel - belongs to the High Elves faction, class - Defense. Element - Magic. It is taken from the fragments.Recommended kits - critical chance / critical damage. He has 4 skills:

  1. Pacification - attacks the enemy 2 times. Each hit with a probability of 40% inflicts a penalty attack of 50% for 2 turns. The higher Tyrell’s defense, the more damage he deals.
  2. Singing steel is a massive attack. With a probability of 75%, a penalty of 60% is imposed on 2 turns. If the target has an Attack Penalty, casts Sleep for 1 turn.
  3. Preemptive strike - attacks the enemy. Reduces target speed by 50%. If the scale is reduced to 0, the target receives a Stun for 2 turns.
  4. Aura - increases the protection of allies in all battles by 25%.

The Trapper is a faction of the Undead Horde. Class - Protection, element - Magic. It is taken from the fragments. It is recommended to wear 3 sets of speed artifacts. He has 4 skills that help in the battles:

  1. Devouring - attacks your opponent 2 times. With a probability of 25% imposes a provocation on 1 turn.
  2. Fair wind - fills speed scales by 30%. Imposes an Alliance Bonus attack of 50% on 2 turns. Then the hero walks again.
  3. Dark Blood (passive skill) - when the Catcher takes critical damage, he is treated for 20% of his health and imposes on his allies the Protection Bonus of 60% for 2 turns.
  4. Aura - increases the defense of allies in the Arena by 30%.

Thallium - with its skills it is very similar to Ethel, but has some differences in the skills that make the warrior more universal. Faction - Sacred Order, class - Attack, element - Magic. It is taken from the fragments. Skills:

  1. Battle - attacks the enemy 3 times.
  2. Eternal service - imposes on a hero a 25% bonus attack and a critical chance bonus of 30% for 2 turns, after which it attacks all enemies.
  3. Activation - gives the hero a counter attack for 2 turns. With a probability of 75%, imposes on a Hero weakness 25% for 2 turns.
  4. Aura - increases the chance of a critical hit in Dungeons by 15%.

Skull - fraction Ogrinov tribe, class - Defense element - Strength. It is taken from the fragments. It is recommended to take him 3 sets for speed. He has 3 skills:

  1. Crushing blow - attacks the enemy, if the defense of the enemy is less than the Skullbreak, a penalty of 50% is applied.
  2. Stone Wall - Imposes an Allied Shield on the Allies by 50% for 2 turns. Imposes a whole team (except himself) counterattack for 2 turns. Gets Invulnerability for 1 turn.
  3. Hardness of mind (passive skill) - at the beginning of each turn, reduces the duration of its fines by 1 turn.

Crimson Mask - belongs to the Dark Elves faction, class - Defense, element - Spirit. It is taken from the fragments. Has 4 skills:

  1. Blow on the sly - attacks the enemy, with a probability of 30% imposes a 50% attack penalty on 1 turn.
  2. Battle - attacks random targets 4 times. With a probability of 75% imposes a provocation on 1 turn. Imposes a damage block on itself for 1 turn.
  3. To battle! - imposes on allies the Revival and Bonus of protection of 60% for 2 turns.
  4. Aura - increases the health of allies in the Undergrounds by 33%.

Steel skull - belongs to the faction of the werewolves. Class - Support, element - Spirit. It is taken from the fragments. It is recommended to put it in 2 sets for speed. He has 3 skills:

  1. Decomposition - attacks the enemy 2 times. With a probability of 10% imposes a poison of 5% for 2 turns.
  2. Purification - removes all penalties from the selected ally. Restores health of the selected ally by 40%.
  3. Protection - imposes on allies a bonus of protection of 60% for 2 turns. Restores 20% of the maximum health of all allies.

Vrask - belongs to the Orcs faction, class - Health, element - Spirit. It is taken from the fragments. It is recommended, if possible, to collect him 100% chance of a critical hit. Has 4 skills:

  1. A blow from the shoulder - attacks the enemy, during a critical strike fills its speed scale by 20%.
  2. Lightning strike - attack on the enemy.
  3. Cannibalism (passive skill) - when a hero strikes a critical hit, he heals allies for 10% of his maximum health.
  4. Aura - Increases Allied Defense in Dungeons by 33%.

Alyura - belongs to the Demons faction, class - Attack, element - Magic. It is taken from the fragments. Has 3 skills:

  1. Mental attack - attacks random opponents 3 times. Each critical strike reduces the target’s speed scale by 25%.
  2. Temptation - attacks all opponents 2 times. Each hit with a probability of 30% imposes a penalty of 30% on 1 turn. If the opponent has a penalty of protection, imposes a dream for 1 turn.
  3. Hellfire - attacks the enemy, critical strike chance + 30%. Ignores target defense by 50%.

Paydma - representative of the Demons. Class - Protection, element - Darkness. It is taken from the fragments.She has 3 skills:

  1. Torment - attack on the enemy 2 times. In case of a critical attack with a probability of 85%, the Attack Penalty is 50% for 2 turns.
  2. The torment of the flesh is a massive attack. With a probability of 35%, imposes a penalty of accuracy of 50% for 2 turns.
  3. Assignment - attack on the enemy. Removes all bonuses from the opponent and takes them away.

RAID: Shadow Legends: The Best Legendary Heroes

If a player has fallen a legendary hero, you need to swing it anyway. The legendary characters have initial indicators higher than the epic ones. All heroes fall out of the fragments or through a merger in the Portal.

Black Knight - belongs to the Bannerta faction, class - Health, element - Strength. Skills:

  1. A powerful blow - an attack on the enemy. When a critical strike imposes a provocation on 1 turn. By this the knight protects the weaker allies from the strike.
  2. Closed mirror - imposes 15% regeneration on allies. Protection bonus 30% for 2 turns.
  3. Last breath - a massive attack, the more damage the hero, the more damage it does.
  4. Valor (passive skill) - if a hero takes damage for 1 attack that exceeds 30% of his maximum health, he gains Invulnerability for 1 turn.

The hero should be dressed in equipment for vampirism, increased health points and attack.

Septimus - belongs to the Bannerta faction, class - Attack, element - Spirit. Skills:

  1. Execution - attacks the enemy, if the target dies, the "Holy Sword" skill reloads, and the hero walks again.
  2. Holy sword - attacks the enemy. Ignores Shield and Damage Block. The higher the maximum health of the target, the more damage it does.
  3. Giant killer (passive skill) - each attack with a probability of 30% extends penalties on targets for 1 turn. If the enemy has more than 50% health left, all damage is increased by 30%.
  4. Aura - increases the Allied attack in all battles by 23%.

Baron - belongs to the Bannerta faction, class - Attack, element - Darkness. Thanks to his skills, he can make the battle colorful and sad for the opponent:

  1. Trample - attack on the enemy. If the target dies, the residual damage is transferred to other opponents. With a probability of 10%, opens the secret Skill of the Heavens skill for 1 turn.
  2. Bounce - attacks the enemy. Superimposes a penalty of 60% on 2 turns. This penalty is guaranteed. With a probability of 20%, opens the secret Skill of the Heavens skill for 1 turn.
  3. True onslaught - attacks the enemy. The more bonuses the hero has, the more damage it does. with a probability of 40%, opens the secret Skill of the Heavens skill for 1 turn.
  4. The sky piercer is an attack on all enemies. Deals pure damage. Ignores Shield and Block damage.
  5. Aura - increases the Allied attack by 23% in all battles.

Roshkar - one of the best fighters in the Arena, belongs to the Holy Order faction, class - Health, element - Magic. His skills are useful to allies:

  1. Reprimand - attack on the enemy. With a probability of 50% removes a random bonus from the target.
  2. Recovery - attack on the enemy. Superimposes a block of non-basic skills and a block of bonuses for 2 turns. This penalty is impossible to resist.
  3. Stronghold - imposes damage on the allies for 2 turns.
  4. Aura - increases the health of allies in all battles by 33%.

The hero should be dressed for speed, so that he would go first, and close the team from damage with his 3 skill.

Rev - belongs to the Sacred Order, class - Protection, element - Spirit. This hero is useful in any battle. Thanks to her second skill, the warrior came out in the best characters:

  1. Quick attack - attack on the enemy. With a probability of 45%, a penalty of 60% is imposed on 2 turns.
  2. Bastion of faith - imposes on all allies a bonus protection and a counterattack for 2 turns.
  3. Suppression - attack on all enemies. Fines attack 50% for 2 turns. Imposes a provocation on 1 turn. This penalty cannot be blocked.
  4. Aura - increases the defense of allies in all battles by 33%.

Valkyrie - belongs to the Barbarians faction, class - Protection, element - Spirit. As Reverend gives a good bonus to the team:

  1. Diminution - attacks the enemy 2 times. Each hit reduces the target’s speed scale by 10% if there are bonuses on the target.
  2. Stronghold - attack on all enemies. Imposes on all allies a shield for 3 turns and a counterattack for 2 turns. The power of the Shield and the damage inflicted on enemies depend on the hero’s defense.
  3. Jealousy (passive skill) - fills its speed scale every time opponents impose a bonus of 10%. Reduces the speed scale of opponents each time they receive a bonus by 10%.

Big Un - this hero will help in all activities, good in the Arena. It is recommended to put on a 100% chance of critical damage. Belongs to the Ogrin Tribe, class - Attack, element - Magic. Skills:

  1. Dissection - attacks the enemy, with a critical strike attacks the enemy again.
  2. A sharp jerk - a massive attack. Imposes a Stun of 1 turn with a 30% chance. With a probability of 50%, imposes a penalty of accuracy of 50% for 2 turns.
  3. Liquid magma - attacks all enemies 2 times. Reduces speed scale by 25%. With a probability of 30% imposes a penalty rate of 30% for 2 turns.
  4. Aura - Increases the accuracy of allies in the Dungeons by 90%.

Drakomorf - belongs to the Lizardmen faction. Class - Attack, element - Magic. A very strong character, due to his 1 skill, inflicts huge damage:

  1. Increasing pain - attacking the enemy. If the enemy dies, then the extra damage is increased by 3 times and transferred to a random target.
  2. Poisonous fangs - attacks random targets 3 times. With a probability of 75%, Poison puts 5% on 2 turns.
  3. Evil Eye - Imposes Weakness and Fine defense of 30% for 2 turns.

Hero is recommended to fully dress on the Attack.

Prince Kaymer - belongs to the Demons faction, class - Support, element - Magic. Indispensable in the Arena.Skills:

  1. Phantom fire - massive attack. Critical strike inflicts Poison 5% for 1 turn.
  2. A look from the abyss is a massive attack. Imposes on all enemies Sleep for 1 turn.
  3. Magical Seal - reset recharge all skills of allies. Fills the speed scale of the whole team (except yourself) by 20%.That is, your squad was like, then Keimer walks, resets the scale, so the team can again resemble powerful abilities, and the speed scale will already be filled.
  4. Aura - increases the speed of allies in the Arena by 30%.

It is recommended that the hero wear a chance of critical strike and accuracy.

Lord Shazar - belongs to the Demons faction, class - Attack, element - Spirit. Hero should be worn on the attack, the more the better. good at any activity. Skills:

  1. Beach - attacks the enemy 3 times. Deals 15% more damage for each penalty on an enemy.
  2. Eternal Rage - Imposes a Bonus of Attack on itself 50% for 2 turns. This bonus cannot be removed. Plus - imposes a block of fines on himself for 2 moves, then walks again.
  3. Fortune turn - a massive attack. With a probability of 75%, it imposes 2 bombs that fire after 2 turns. Critical strike bomb for 1 turn.
  4. Aura - increases the speed of allies in the Arena by 32%.

When collecting equipment for a hero, you should choose additional parameters on things for a chance of critical hit.

RAID: Shadow Legends - Hero Talent Guide

Talents increase the basic characteristics of the characters or give new parameters or abilities. These skills are not considered basic and can be fined. There are 3 branches of talent development:

  1. Attack.
  2. Protection.
  3. Support.

You can pump 2 branches out of three, some players only open 1 branch to the maximum. All heroes have all the same three talent branches, but they must be chosen individually.

Before you choose the talents of the character, you must review each talent and select those that are suitable for this hero. There are talents that a champion doesn’t need at all, but will be needed by another. The choice of learning talents affects the class of characters.

Labyrinth of the Minotaur

Talents are pumped over by scrolls that are mined in the Underground Minotaur Labyrinth. Labyrinth is open daily. Going into the maze for the first time, the player can only go through 2 stories. Adventures are opened in turn, so you can immediately get more powerful scrolls after the necessary stories are opened. Scrolls get those heroes who beat the boss.

Boss. Minotaur has 2 active and 1 passive skill:

  1. Tremor - attacks the whole team. Deals double damage to heroes on whom the Corruption hangs.
  2. Baney Chad - Mass Attack. Imposes Corruption on 5 moves for a random target. This penalty cannot be reflected.
  3. Brutal rage - gets Bonus Frenzy for 3 turns at the beginning of the battle. When Frenzy is active, the Minotaur deals 400% damage. When Frenzy stops acting, the Minotaur receives Distemper for 1 turn, which deals 200% more damage. These bonuses can not be removed from it.

The boss has 2 assistants who simply do a single damage on the target. With each new story, the damage increases. Scrolls fall in random order.

If it is necessary to knock out scrolls for a certain character, then one should (if possible) go to the Labyrinth alone.

Tactics: the boss is not protected from various fines, poisons and other negative effects. Therefore, it is recommended to go heroes who have the ability to impose fines. Special tactics are not needed here. The boss is just a strong fighter with a high attack, so you need to quickly deal with him, or have good protection.

Recommendations for choosing talents

The choice of talents depends on the manner of the game: if the player wants to immediately cause a lot of damage, or to prolong the battle. On this basis, talents should be distributed. Experienced players give recommendations on how to distribute Talents. Below is a table for certain situations.

For heroes of the Attack on the Arena

AttackProtection
Very sharp eye.Stone skin.
Schitolom.Resistance
Brutal blow.Mirror healing.
Deadly whirlwind.Delay of death.
A sip of life.Cold revenge.
The cycle of rage.
Revenge of the Fallen.
Bloody shield
Fatal courage.
Thunderstorm giants.

For heroes Attacks for the Company and Dungeons

AttackProtection
Very sharp eye.Stone skin.
Schitolom.Resistance
Brutal blow.Mirror healing.
Deadly whirlwind.Delay of death.
Revenge of the Fallen.Cold revenge.
The cycle of rage.
Bloody shield
Breaking bad.
Methodical attack.
Military affairs master.

For heroes with damage and support

AttackSupport
Very sharp eye.Perseverance
Schitolom.Healing Hand.
Brutal blow.First resuscitation.
Deadly whirlwind.Magic whirlwind.
A sip of life.Agility.
The cycle of rage.
Revenge of the Fallen.
Bloody shield
Fatal courage.
Thunderstorm giants.

For heroes of control with damage.

AttackSupport
Very sharp eye.Fatal sight.
Schitolom.The greatness of death.
Brutal blow.Agility.
Deadly whirlwind.Uplift the spirit.
A sip of life.Agility.
The cycle of rage.War spell.
Revenge of the Fallen.
Bloody shield
Fatal courage.
Thunderstorm giants.

For Heroes of Support with Bonuses for their team and fines for the opposing team

ProtectionSupport
Stone skin.Perseverance
ResistanceHealing Hand.
Mirror healing.Savior.
Delay of Death.First resuscitation.
Cold revenge.Fertile help.
Quenching.Agility.
The game is on hand.

For Support heroes who have bonuses for their team and Shield

ProtectionSupport
Stone skin.Perseverance
ResistanceShieldbearer.
Mirror healing.Savior.
Delay of Death.First resuscitation.
Cold revenge.Fertile help.
Quenching.Agility.
The game is on hand.

For Heroes of Support with opponent control and fines

ProtectionSupport
Stone skin.Fatal sight.
ResistanceFixation.
Quenching.Agility.
Mirror healing.Focus.
Delay of death.Evil eye.
Cold revenge.Magic whirlwind.
Sniper.
Agility.
The game is on hand.
In order for characters with team support and fines to work, the slugging effects work well, it is advisable to explore the Talent for Raising Spirit.

RAID: Shadow Legends - Farm Guide

Farm is a repeated repetition of the same action or stage in the game (passing a chapter, attacking a monster, boss), in order to collect a certain amount of resources, knock out equipment (or knock out a lot of equipment if various clothes fall according to level or parameters), accumulate certain items.

In Raid shadow legends many ways to collect a set of artifacts. The most affordable and economical ways:

  1. Farm Company.
  2. Scrolls at the Minotaur (farm was described by us in the Talents).
  3. Bottles in Citadels.
  4. Things in the Underground.

Company

In the Company, the players farm experience for food, raise the level of the main characters, produce some heroes. The food is called characters who sacrifice to raise the rank of other heroes in the Tavern.

Farm should almost always be automatic. If a player can manually go through the history in the Company, but cannot do this on Auto, then this level is not suitable for farm. The player is recommended to choose the levels that he will pass quickly on "Auto", so as not to lose a lot of time.

The company has 12 chapters, each consisting of 7 levels. At each level is drawn what falls the subject. Simple or green things fall out. In the 7th story there is a chance to get a rare item, and any artifact from the first 6 stages may fall out.

Lead hero. In order to download the feed, the player needs 1 hero who can go through the levels alone and drag 3 more characters along. Swing characters usually die in the first seconds of the battle, so the main character passes rands 1. Since the experience is evenly distributed to all participants in the battle (even the dead) after the battle, this way you can safely raise the level of weak heroes.

The best hero for farm is the one who has the skill with a mass attack. Often the Company is being marched with a Counter-Attack hero, for example, the Executioner. This is one of the most convenient heroes for pharma experience. You can pump feed with any starting character, pumping it to level 50.

If the hero passes the level of the Company slowly, exchanges blows, then you can hang 4 "Life Thefts" items on him. Then the character will stand round after round thanks to vampirism.

In each chapter there are 2 stages that are worth farming:

  1. Level 6 - here is given the most experience.
  2. Level 3 - there are shields that are worth more than other artifacts.

In the early stages of the game, the heads of the Company can be held exclusively for the sake of objects. If the player has mastered the type of Company "impossible", then you can farm level 6, in search of the artifact "Life Theft".

Citadel of Power

Open on Tuesdays and Fridays. Red bottles are mined here to develop the skills of the heroes of the element of the Force. The boss in the citadel of the Force is more focused on protection.

Boss. Depending on the team of the player, the duration of the fight with the boss will depend. The boss has 2 active and 1 passive skill:

  1. Kara - attack on all enemies. With a probability of 60%, the Attack Penalty is 50% for 2 turns. This penalty is impossible to resist.
  2. Underground punishment - attack on all enemies. Imposes a Stun of 1 turn with a 50% chance. This penalty is impossible to resist.
  3. Powerful armor (passive skill) - increases protection to 4000 (from 1 to 6 chapters - 1500).

The boss has two assistants:

  1. Right minion - gives the boss additional protection.
  2. The left minion hangs a negative effect on the player’s team, which prohibits the heroes from treatment.
To farm the citadel of the Force, a team of well-dressed heroes is needed. It is desirable if the characters are not strong in attack, must be strong in survival. They still kill the boss, albeit not quickly.

Citadel of the Spirit

Open on Mondays and Thursdays. Here are produced green bottles for the heroes of the elements of the Spirit.The citadel boss of the Spirit heals himself.

Boss. Like the other bosses in Citadels, he has 2 active and 1 passive skill:

  1. Melting - attack on all enemies. The more health the hero has, the more damage he deals. This is the main ability of the boss.
  2. Live source - removes all fines and gets a block of fines for 2 turns.
  3. Manpower (passive ability) - at the beginning of each turn, the boss is treated by 50%. This ability determines the tactics of dealing with it.

At lower levels (from 1 to 6), the boss is treated by 20%, and further by 50%. Therefore, the boss is not easy to kill.Due to constant healing, the boss increases the attack from 1 skill. He always has a lot of health, so there is always a lot of damage.

The boss has 2 assistants:

  1. Right minion - imposes a decrease in accuracy on the team. In this way, he is trying to protect the boss from preventing him from imposing a fine of treatment or a ban on treatment.
  2. Left minion - trying to paralyze the player’s squad and prevent it from walking.
In the Citadel of the Spirit, you must first remove the right assistant in order to impose a cure penalty on the boss.

Tactics. At low levels of the Citadel, you can simply throw a boss attack. If a speed penalty is imposed on him, then you can not apply a treatment penalty, because the player, in this case, will kill the boss faster than he can recover.

Heroes for the passage. If the player does not have a Cold Heart, Skoulozub will do (he falls in the Company in the Faber Stronghold). It can knock out a few pieces, and 1 to pump, and the other to put on the skills. The skill that a player needs in the Stronghold of the Spirit is called "Confusion" (Attack on an enemy imposes a 50% penalty on treatment for 2 turns). After skill development, the penalty rises to 100%. Usually this is enough to decompose the boss.

Speed can be superimposed on the boss. If the monster is not like, it will not be cured.

Citadel of Magic

Open on Wednesday and Saturday. There are blue bottles for Magic heroes here.

Boss. In the Magic Citadel, the boss imposes positive bonuses. Most often puts a shield. He has 2 active and 2 passive skills:

  1. Mowing - attack on all enemies. With a probability of 20%, reduces the target’s speed scale by 50%.
  2. Magic Shield - Shield is given for 3 turns. Imposes an attack speed of 50%. Speed bonus 30% or Protection bonus 60% for 3 turns. The strength of the shield is proportional to the maximum health of the boss.
  3. Energy line (passive skill) - for each bonus, boss damage is increased by 25%.
  4. Defense (passive skill) - at the beginning of the battle, the boss receives a shield for 3 turns. The power of the Shield is equal to the maximum health of the boss.

The boss has 2 assistants:

  1. Right minion - gives the boss a bonus block fines.
  2. Left minion - hangs a penalty of protection on the player’s heroes.
The first is better to remove the right, so that you can deal with the bonuses of the boss. And then offer him your fines.

Tactics:

1 strategy. You can hang on the boss Speed penalty and then it can be disassembled. As soon as the right minion was killed, a block of bonuses should be put on the boss, then he will not be able to close himself with the Shield and the other bonuses. Accordingly, he will be less hit as his health points are lost. The boss doesn’t have much health, so it’s easy to disassemble.

2 strategy. Based on the removal of fines. To do this, you can take Hope or Tenassila, whose skill "Wilt" reduces the duration of bonuses at the goal by 1 turn. This move is enough to successfully kill the boss. But it is worth remembering that the boss can resist all these abilities.

The Citadel of Darkness

Open on sunday. Here they get lilac bottles for the heroes of the elements of Darkness.

Boss. The main monster specializes in Poisons. He has 2 active skills:

  1. The Dark Harvest is an attack on all enemies. Imposes 2 Poisons 5% each for 3 turns. This penalty is impossible to resist. This is the main skill of the boss.
  2. Agony - all the effects of poison on opponents cause instant damage.

The boss has 2 assistants:

  1. Right minion - imposes on the team player weakness, thereby increasing the damage from the poison.
  2. Left minion - removes bonuses from the player’s heroes, and imposes a blocking bonus (does not allow the heroes to take advantage of positive effects).
If a player wants to hang on the team Block fines, so that the squad could not poison, then, first of all, you should remove the left minion. If a player wants to just kill the boss, not paying attention to the baiting, then the right minion should be removed. The boss himself has a little health and protection, so he needs to be removed quickly. If Poison hangs on the team, then with each move the percentage of harassment will increase, from which any unit may fall.

Tactics. It is recommended to put on the squad a block of fines and negative effects, or to remove the poisons imposed by the boss. The hero Mistress of Souls has the ability "Dark Gift" (Removes all penalties from the allies, imposes a block of penalties on a player’s command on 1 turn). Plyus she has an Aura for speed (all player characters will walk 10% faster).

Arkana Citadel

This is the most frequently visited Citadel, because it produces white bottles. Without them, it is impossible to improve skills (for each colored bottle you need 1 white). Open every day.

Boss. The main monster is a representative of the element of Darkness, therefore, it is neutral to other elements.The boss has 2 active skills:

  1. Whirlwind - attack on all enemies. If there are no bonuses on the target, it deals 75% more damage.
  2. Not one step back - imposes on himself the Protection Bonus of 60% and the Speed Bonus by 30% for 2 turns.

The boss has two assistants:

  1. Right minion - removes all bonuses from the player’s team, therefore, the boss’s main ability will deal more damage.
  2. The left minion is trying to impose a decrease in defense on the entire squadron, giving the boss more damage.

Tactics. By itself, the boss is not complicated. But if you allow these two guys to remain on the battlefield, the boss will be very painful to beat the player’s heroes, and can quickly make out the squad. You can take Ethel and another hero with a mass attack (Kael works well). Add to the squad should be a character with the ability to remove fines from the team and bonuses from the boss. This will speed up the passage of the Citadel.

Spider nest

Various attributes are mined here. The Spider’s Nest dungeon is open every day.

Boss. The spider has a high speed, constantly releases spiders that attack the enemy. Has 2 active and 2 passive skills:

  1. Spray of poison - attack on all enemies. Opponents on whom there is Poison receive 15% more damage.
  2. Exhaustion - attack on all enemies. With a probability of 70% reduces the speed scale by 30%.
  3. Arachnophobia - calls 2 spiders at the beginning of each move of the hero from the enemy team. Summons 4 spiders at the end of his turn. Through the course she devours the remaining spiders. For each eaten spider recovers 3% of its maximum health and increases the attack by 10%. When attacking opponents, artifacts of life theft and skills that are treated on the basis of the damage done, only 35% of the specified amount of health is restored.
  4. Persistent treatment - The spider is resistant to a fine treatment.

Spiders hit the enemy, while they can hang Poison on him for 2 turns. In this case, the resistance that the player’s characters have is triggered. With each attack, the spiders replenish the Spider Speed scale. On the battlefield can not be simultaneously more than 10 spiders.

Tactics.To defeat the boss, you need to assemble a team of heroes with certain skills that can meet several goals set before the battle. Here it is important to have the heroes high Resistance, because the spiders usually beat one character, so the Resistance will help to resist the poison obtained.

1 goal - quickly kill Spider. Here the player will be helped by heroes who inflict huge damage on 1 opponent. These are heroes: Khordin, Kondotier, Lua. Heroes, the attack of which depends on the maximum health of the enemy: Cold Heart, Elite Guardsman, Steptimus. Heroes who give allies a counter-attack (Skull). Do not forget about the imposition of bonuses attacks on your team and fines on the enemy.

2 goal - to make Spider walk slower, it is worth using slowdown penalties, which are imposed on the boss and spiders. You can speed up the player’s team to go faster. This will help the heroes: Doctor, Gorgorov, Trapper, Snowdrop. You can take heroes with Aura to increase the speed or attack in the Underground (Arachnid, Elite Guardsman). It is recommended to take champions who reset the speed target scale (Cold Heart, Tyrell, Ogre, Lua, Lich).

3 goal - to treat an ally that is attacked by spiders. Here it is advised to take heroes who treat 1 ally (Healer, Steel Skull), health heroes (Lua, Vrask, Lougan). It is recommended that these characters be put on Health Equipments + Shield, as at the beginning of the Battle of Shield the Poison does not work (first 3 turns). Alternatively, you can use champions with a rebirth (Shamanka, Harness).

4 goal - not to give Spider to restore health and increase the speed scale. To do this, you need to quickly kill the spiders (by eating them, the Spider is treated, and the spiders replenish the speed scale with each blow). It is worth using characters with 2 massive attacks. Or heroes with 1 mass attack on the base skill (ability rollback occurs instantly). This will help the heroes: Zargala, Vedunya, Alyura, Sinesha, Sylor, Crowned, Nazana.

Start the battle. It is important to start the fight correctly. The main danger for the player’s team is the spiders. When a player starts a battle, the Spider Speed scale is about 70% full, and this turn will eat the spiders. Therefore, you must use skills that reduce the speed of the boss. You can attack the Spider and give it to eat the spiders, and powerful skills that cause great damage to the enemy, should be left on the next turn. It would be ideal if the champions of the player will simultaneously cope with several tasks at once.

Example:

  1. Cold Heart (massive damage, cutting the speed strip, damage from the maximum health of the target).
  2. Tirell (massive damage, cutting speed strips, splitting armor).
  3. Kostolom (massive damage, speed reduction).
  4. Elite Guardsman (damage from the maximum health of the opponent, the Aura on the attack, the penalty of speed).
  5. Lua (zeroing of the scale, massive damage, strong attacks).
  6. Sinesha (ally treatment, mass attack).
  7. Crowned (Aura on speed, 2 skills of mass attack, imposes Weakness, imposes an Invulnerability Bonus on allies).
  8. Alyura (mass attack, cutting the speed scale).
  9. Nazana (2 Mass Attack Abilities).
  10. Sage (speeding up allies, Aura on speed, massive damage with basic skill).

If the player has 2 such characters, you can use them as a pair. Beginners can use the following heroes:

  1. Ethel (massive damage, imposes Weakness on the enemy).
  2. Banshee (massive damage on the base skill).
  3. Elaine (she needs to be dressed for a 100% chance to crit damage.)
  4. Healer (treatment, team acceleration).
  5. Kael (massive damage, poison).

RAID: Shadow Legends - Guide on gear

In Raid shadow legends, the outfit of the hero is called artifacts. These include:

  1. Armor.
  2. Weapon.
  3. Shields.

Attributes. There are attributes that give increased performance. They are divided into fractions. You can put an attribute, after a fallout, not immediately, but only after you reach a certain number of stars. There are 3 cells for attributes:

  1. First of The one’s character Opens the after the the gets 4 stars (if an epic or legendary hero , it will be available immediately).
  2. The second one will open on 5 stars (2 cells are immediately available for the legendary character).
  3. The third one will open on the 6th star.

Attributes, like artifacts, can be obtained at the Company’s farm or in the Underground.

A collection of artifacts is an important part of the game. In most cases, the player wants to get a harmonious balance of parameters from equipment. But, there are characteristics that are always small: speed, critical damage as a percentage, health as a percentage. These options always work well on every character in the game.

The defining indicator of a thing is 1 parameter, it rises in the first place. The remaining parameters (some open at a certain level of things) are pumped in random order. These characteristics of the item are considered secondary, but when choosing an artifact, they should also be paid attention to.

Gloves. For most characters, this artifact should be at critical damage or at a chance of critical damage. For heroes of Support, it is sometimes necessary to take the main parameter in health as a percentage. The remaining parameters can be on crit. chance / crit damage, percentage of protection (for those characters that belong to the class of protection). If crit. damage / crit. chance is not present, as the main characteristic, it is necessary to have these parameters in addition.

Boots. For almost all characters, this is speed. If the player has heroes who take to farm in the Underground, then they do not need speed. These characters are better to put the boots on the percentage of attack or defense (depending on the class of the hero).

Armor The main parameter of the subject will depend on the basic characteristics of skills. More precisely, from what these skills increase efficiency in the battle. For example, a character’s attack depends on its level of defense.Therefore, the higher the defense, the higher the attack of the character. In this case, the champion, it is important to put the armor on the protection percentage. In the additional parameters can go: attack, health, crit.damage / crit. chance.

The remaining things are selected according to need:

  1. Ring - the best parameter is considered health, you can put on the attack or protection as a percentage.
  2. The banner is health. If the hero can poison the enemy, freeze, stun, it is recommended to take the accuracy of the main parameter.
  3. Amulet - critical damage and health.
  4. Weapon - attack.
  5. Cap - health.
  6. Shield - protection.

Kits. If the characters put items from one set, then he will receive additional bonuses. The kit may consist of 2 or 4 things. Kits can be combined. For example, a character can wear 3 sets of 2 items, or 2 sets of 4 and 2 items. The hero will receive a bonus from each set put on. The bonuses from the sets are summed up. If the character has 3 identical sets, then he will receive, for example, not + 15% to defense, but + 45%. Kits can give the character additional skills (for example, stealing life), change the behavior of a champion in battle (for example, give a chance for an extra turn).

All bonuses are calculated from the basic characteristics of the hero (unless otherwise indicated on the subject). Calculation example: if a hero has a health indicator of 1000, but the character has a figure of 1500 along with several items. If you put another item on the hero, then the parameters will increase from 1000.

Bonuses kits. If the hero has a kit that increases the chance to impose a penalty, do not take into account the accuracy of the character or the resistance of the opponent. Block bonuses and passive abilities act as usual. Skills that attack several times always have a chance to impose a penalty on each target. If the ability deals 3 hits, it does not mean that the character has 3 chances to impose a penalty.

Penalties from the sets and skills of the hero work separately from each other. For example, a character has a skill that with a 50% probability imposes Weakness. The champion is dressed in a kit, which also with a probability of 18% imposes on the enemy Weakness. These two properties are not cumulative. If a character beats an ability with Weakness, then the game calculates a chance of 50% of the skill, and 18% of the set.

Rarity and rank. These indicators significantly affect the power of equipment. Rareness determines the number of secondary characteristics that are open to an item at level 1. The higher the open parameters of the artifact, the higher the chance of their improvement. Availability of additional parameters:

  1. Normal (gray) - 0.
  2. Unusual (green) - 1.
  3. Rare (blue) - 2.
  4. Epic (purple) - 3.
  5. Legendary - 4.

The index of the main and secondary characteristics of the artifact depends on its rank. The higher the rank, the higher its performance. The rank and rarity of things cannot be changed or improved.

Artifact Sets

Simple kits (increase 1 hero parameter) have 2 items in a set:

  1. Life - gives + 15% to health. The player will receive this set one of the first. It will suit any hero, but is especially necessary for those characters whose abilities depend on maximum health.
  2. Attack - + 15% to attack, will be useful at the start of the game.
  3. Protection - + 15% to defense, the set is useful to any hero, whose attack depends on the maximum protection.
  4. Critical chance - + 12% to a chance to cause critical damage. It will be relevant to the heroes who have the ability to impose fines at critical damage.
  5. Accuracy - +40 to accuracy. It is important for characters who impose negative effects on the enemy.
  6. Speed - + 12% to speed. The higher the speed of the hero, the faster its stroke speed scale is filled. Characters with a high rate of speed go first. Some heroes skills depend on speed. Therefore, this set will always be relevant.
  7. Resistance - + 20% to resistance. This indicator affects the ability to avoid the opponent’s fine.
  8. Critical damage - + 20% to critical damage. If a champion has a high critical chance, then you need to increase critical damage in order to do more damage.

Special sets , give an additional property, have 4 items:

  1. Theft of life - allows the character to heal for 30% of the damage done. Suitable for pharma companies and dungeons. The life steal effect does not work when inflicted by poison damage, or when using skills that cause damage to the maximum health of the target. If there is a skill that heals damage dealt, then both effects will add up.
  2. Death - reduces the maximum health of the target by 30% of the damage done. A set cannot reduce the maximum health of a target by more than 8% for each attack. The effect is applied by skill, not hit. During the fight, the maximum health of the enemy can not be reduced by more than 40% of the initial rate.
  3. Revenge - gives the hero a 25% chance of a counterattack when attacking an opponent. For a counterattack, a basic skill is applied. This kit is suitable for characters who have a powerful basic skill (better when it is massive or can impose a penalty on the enemy).
  4. Rage - + 5% to speed scale for every 10% damage. Maximum 25%. At the same time increases the damage, which increases with a decrease in the health points of the hero. Suitable for Arena. Recommended for heroes who have a provocation or ridicule.
  5. Healing - + 10% to all healing skills. Acts on all healing effects that a character imposes (including on himself), but not on the treatment he receives from his allies.
  6. Reaction - with a probability of 30% reduces the recharge time of one of the skills by 1 turn. The choice of skill happens by chance. For heroes with a long recharge, this set is not useful.
  7. Curse - when attacking an enemy, the character gives a 50% chance to impose a 50% treatment penalty on the opponent’s turn. The kit is useful in the Arena. Well suited to the hero, who has a powerful massive attack.
  8. Poison - when attacking an opponent, a character has a 50% chance of imposing a 2.5% effect on him on 2 turns.Damage from the Poison is gradual, and depends on the maximum health of the target. Suitable for heroes with Yad skills.
  9. Frost - if a character is attacked, with a probability of 20%, it imposes a frost on the enemy for 1 turn. Perfect for characters with the skill of Provocation or Taunt (who is often attacked).
  10. Stupor - when attacking an enemy, the hero has a 25% chance to impose a Dream on him for 1 turn. Works well on a hero with a mass attack. If the sleeping enemy is damaged, it will wake up.
  11. Immunity - imposes on a block fines character for 2 turns at the beginning of each round. The kit is useful in the Arena.
  12. Retribution - gives the champion a 30% chance of a counterattack when critical damage is dealt to him. Perfect for heroes who have a powerful basic skill.
  13. Shield - at the beginning of each round gives the whole team a Shield bonus of 30% for 3 turns. The strength of the Shield depends on the maximum health of the character. Works great on a hero with a large stock of health. If this set is worn on several heroes in a team, then the effect of each Shield will be summed up.
  14. Valor - by 30% reduces the damage that a character receives from attacks on the area. Works well in the Underground.
  15. Rabies - for every 5% of health lost from 1 hit, the hero fills his scale of progress by 10%. Useful for heroes with Resuscitation or Healing. The effect does not work if the character loses health from Poisons.
  16. Regeneration - at the beginning of each turn, the hero is treated at 10% of maximum health. The level of treatment depends on the maximum health of the hero at the time of the fight, including various bonuses.
  17. Stun - when attacking, the hero has a 18% chance of imposing on the opponent a Stun for 1 turn. Useful for characters with multiple skills that give a massive attack. Opponents who are under the stun effect can be attacked without restriction.
  18. Ferocity - gives the hero a chance of 18% for an extra turn. With each additional turn, the chance to walk again decreases by 45%.
  19. Cruelty - the hero ignores 25% of the target’s defense.
  20. Taunt - the hero has a 30% chance to cast Provocation on the opponent for 1 turn. Suitable for heroes who can take out the blow of the entire enemy team. Works well in a mass attack.
  21. Ruthlessness - + 15% to attack, while ignoring 5% of the opponent’s defense. This set can only be rewarded for Clan battles.
  22. Immortality - + 15% to the character’s health. The hero is treated by 3% for each turn. This set can only be rewarded for Clan battles.

Heavenly sets have 2 items each. The set can be obtained as a reward in the Arena. Shield action, updated with each round:

  1. Heavenly life - + 15% to health, shield force + 15% health for 3 turns.
  2. Heavenly attack - + 15% to attack, shield force + 15% health for 3 turns.
  3. Heavenly critical chance - + 12% to a critical chance, shield force + 15% health for 3 turns.
  4. Heavenly speed - + 12% to speed, shield force + 15% health for 3 turns.

RAID: Shadow Legends - Hangman Guide

Skills:

  1. Shield Bash (Basic Skill) - Attack the enemy. Imposes a Stun for 1 turn with a 15% chance.
  2. Confusion is a massive attack. Reduces speed scale by 20%. With a probability of 50% imposes a penalty rate of 15% for 2 turns.
  3. Sheep - the hero imposes a Protection Bonus of 60% on himself and receives a counterattack for 3 turns.
  4. Aura - increases the defense of allies in all battles by 17%.

Application: perfectly pulls on all heads of the Company feed. Alone can withstand any level. The hero hangs up a Bonus of protection and Counter attack. They begin to beat him, he responds with a basic skill that Stunning can impose. Thus survives.

Artifacts: gloves, armor and boots are put on protection. If the hero is dressed for 5 stars (on each item), then gloves can be taken on the crit. chance / crit damage. Best suited kit "Theft of life." The remaining cells can be filled with a set to choose from: "Protection", "Life", "Speed".

Leveling: should take the main character, put with him the Executioner and food. So composition of the farm Sacred halls, until you get 11 - 12 copies of the Executioner. After the player has the right amount of Executioners, the hero’s skills should be improved in the Tavern. It makes no sense to spend books on it, because while the player shakes the Executioner, he will be able to knock out a sufficient number of his copies.

RAID: Shadow Legends - Guide to Ethel

Skills:

  1. Strike outright - attacks the target 3 times. At the last stroke with a probability of 75% imposes a Weakness of 25% for 2 turns.
  2. Blades of the Gods - a massive attack. Critical hit chance + 15%.
  3. Illumination - lays on itself a 25% attack bonus for 2 turns. If the hero has less than 50% of his health, he imposes on himself a Protection Bonus of 30% for 2 turns. Then walks again.
  4. Aura - increases the health of allies in all battles by 15%.

Application: the hero is perfect for the Arena and Dungeons. It is recommended to pump on 6 stars. A strong hero who will help in any activity.

Artifacts: Life steal + Critical Damage.

Bleeding: if a player chooses this character at the start, the hero will gradually be pumped from the very beginning of the game in the Company. The level can be increased in the Tavern with ordinary characters. In the future (until there is a hero for the farm) will feed in battle. It rarely leaves the Call, so skills can be developed with books.

RAID: Shadow Legends - Hyde by Elaine

Skills:

  1. Accurate shot - attack on the enemy. During a critical strike, the hero attacks again.
  2. Sky arrow - attacks 1 target. Critical hit chance + 15%. If the target dies, Elaine puts a Crete Bonus on himself. 30% chance for 3 moves.
  3. Death Valley - the hero attacks all enemies 2 times.
  4. Aura - increases the health of allies in all battles by 15%.

Application: This is the hero who does not need to be shaken much, because in the later stages of the game Elaine will be lost. But, if she is properly dressed, she will be able to go through the Company and farm the experience for the feed.

Artifacts: her basic skills depend on a critical strike, so it is necessary to put her in crit to the maximum. chance / crit damage. You can combine sets, you can put single objects, not paying attention to the bonus from the sets.Advanced options - attack.

Bleeding: if a player chooses this character at the start, the hero will gradually be pumped from the very beginning of the game in the Company. In the future (until there is a hero for the farm) will feed in battle. The level can be increased in the Tavern with ordinary characters. It rarely leaves the Call, so skills can be developed with books. But, if the player will not play Elaine as the main character, then the book must be spent wisely.

RAID: Shadow Legends - Guide to Kael

Skills:

  1. The blow of darkness - the attack on the enemy. With a probability of 80% imposes a poison of 2.5% for 2 turns.
  2. Acid rain - a massive attack. Critical hit chance + 15%. For each enemy killed, fills his speed scale by 25%
  3. Decay - the hero attacks random 4 targets. With a probability of 40% imposes a poison of 5% for 2 turns.
  4. Aura - increases the health of allies in all battles by 15%.
If the hero has imposed on the enemy Poison, and he has very few lives left, then you can not kill him separately. As soon as the enemy is about to attack, the poison will work and kill him. With each blow of Kael (or another character with Poison), Poison is superimposed again, and is used simultaneously when attacking an opponent. If the opponent attacks 2 - 3 times per turn, the poison will trigger 2 - 3 times. But poison only works on skill. If the enemy is 1 skill to apply 3 hits, the poison will work 1 time.

Application: very powerful starting hero. You can safely swing it on 5 - 6 stars. It will help in any activity.Quietly alone farm the Minotaur Labyrinth (he can put 1 hero, who needs scrolls, and drag him to the boss). Over time, it will not be so useful in the Arena, but Kael behaves perfectly in the Company and Dungeons. It can be left for the farmer feed experience.

Artifacts: it is necessary to the side of the "Theft of life", since over time he will have a very powerful attack, then in 1 strike he will be able to fully restore his lost health. You can add a set to choose from: "Attack", "Critical Damage". In the additional parameters of objects must be present protection.

Bleeding: if a player chooses this character at the start, the hero will gradually be pumped from the very beginning of the game in the Company. He can be left as a hero for the farm, for hiking in the Underground. You shouldn’t regret spending development books on it. From the Call is extremely rare. The level can be increased in the Tavern with ordinary characters.

Kael and Ethel are the most powerful starting characters in the game, they will set the pace for it from the first moments of the game. When typing "Theft of life" and uniform pumping, the Company will pass easily.

RAID: Shadow Legends - Shaman Guide

Skills:

  1. Dispersion - attacks the enemy. With a probability of 25% removes from the enemy a random bonus.
  2. Morale - attacks the enemy. Imposes a Crete Bonus. 15% chance on all allies for 2 turns.
  3. Return - resurrects an ally with 50% health and imposes on him a Shield with the power of 20% health of the target.

Application: the hero is useful in the Arena, will help if they kill a powerful ally. Works well in the Underground and on the Clan boss. If 3 skill can not be used in battle, then "Morale" is very useful for the squad.If the fighting heroes do not have enough crit. damage, then Shamanka will add it. If a powerful champion dies at the Arena, she will be able to resurrect him, his skills will be reset to zero, he will be able to hit at full strength.After the moves, he won’t be able to kill him again. This may affect the outcome of the battle.

Artifacts: you need to put it on. You can take care of the advanced parameters. You can add parameters to the attack.

Leveling: the main character in the Company will download it. She alone will not be able to complete difficult missions. The level can be increased in the Tavern with ordinary characters. This is pure support. It is necessary to develop her skills, since it is possible to reduce the recharge rate by 1 - 2 turns.

RAID: Shadow Legends - Templar Guide

Skills:

  1. Jerk - attack on the enemy. 30% for 2 turns. Damage doesn’t.
  2. Taunt - the hero attacks random targets 4 times. Each hit of a provocation on 1 turn. Imposes a damage block on itself for 1 turn. Damage doesn’t.
  3. Contempt (passive skill) - deals damage to enemies who impose fines on the hero. The more penalties a hero has, the greater the damage.
  4. Aura - Increases Allied Resistance in the Arena by 50.

Application: the hero is originally positioned as an Arena character (judging by Aura). But he can easily pull on some of the Undergrounds and the Clan Boss. If the enemy remains 1, then the Provocation will pass 100% (all 4 hits will go to 1 target). In this case, the player will be protected.

Artifacts: uniquely protection and speed. It will help you to cause provocation. An additional parameter can take attack in percent, health in percent. His passive ability deals damage as a counterattack if opponents put negative effects on him. Therefore, the attack is also needed. Critical damage can be increased by a percentage.

Leveling: here, as in the Hangman, you should not spend books on the Templar. It is worth taking it at the very start of the pumping and driving it to the Valdemar Strait until its 11 - 12 copies are typed. After this, the copies will go to the main Templar’s feed (for skills development). A good hero, you can safely swing for 5 - 6 stars, until such an epic or legendary character appears. The level can be increased in the Tavern with ordinary characters.

RAID: Shadow Legends - Chasing Guide

Skills:

  1. Punching - attack on the enemy. Impressions of 15% for 1 turn.
  2. Open cut - the hero attacks the opponent 2 times. If the target dies, resurrects an ally with full health.
  3. Northern lights (passive skill) - when an ally is attacked, the hero imposes on him a Shield with a power of 35% of his maximum health for 2 turns. Available once per turn.

Application: the hero is well suited for hiking in the Underdark, will help on the Clan boss. It will help you to find a dead comrade.

It will be on your quantity. But 1 skill imposes a regeneration, which depends on the protection of the hero. Therefore, the parameters should be selected in%. You can combine these indicators. Suitable sets: "Life", "Protection", "Heavenly life", "Immortality".

Pumping: hero pumped in the Company, improve hands. With ordinary characters.

Wise Geek Tips and Tricks

How to quickly raise the rank of the hero?

At level 8 of the player in Bastion, a Tavern opens. Here you can increase:

  1. Hero level.
  2. Character rank.
  3. Character Skills.
  4. Improve basic character skills.

Each character, depending on his rarity, has a maximum level:

  1. Regular - 10 level.
  2. Unusual - level 20.
  3. Rare - 30 level.
  4. Epic - level 40.
  5. Legendary - 50 level.

It can be increased in rank. That is, add 1 star. There is a need for a player to increase his rank. For example, it is necessary to increase the rank of the hero, who has 3 stars. 3 heroes with 3 stars. The selected hero will be 4 star. 4 heroes for 4 stars and so on.

The hero level is reset. To increase the rank again. Each rank greatly enhanced the performance characteristics of the champions.

For feed, it is recommended to pump green characters. They often fall in the Company and from the Call. The parameters of the leading characters. You can raise the rank of any hero. If you have some green heroes, you can raise gray characters.

How to quickly raise the level of the hero?

Hero level can be quickly increased in the Tavern in the menu "Level Up". Here you need to choose a hero who needs to level up, then select gray or green heroes to be sacrificed. A scale appears at the bottom of the screen, which shows the percentage of experience you can increase.

So you can improve those heroes that the player needs to urgently pump for some specific task. Feed in such a way is not worth pumping.

You can raise the levels of special bottles of beer. But in this case one should take into account the element to which the chosen champion belongs. Circles are mined in the Company, given for completing tasks.

How to improve character skills?

Skills can be improved in the Tavern in the "Skill Improvement" menu. To improve abilities, you must have special books (which are selected for the rarity of the hero) or at least 1 of the same character. 1 hero or 1 book increases 1 hero skill. Books fall out rarely, so they need to spend wisely.

At the same time, you can increase the skill by 6 levels (by the number of cells). It is worth remembering that skills are improved randomly. Special rarities are epic and legendary volumes. They are difficult to mine. Tom can be obtained in the Valdemar Strait, on the Godfrey Pass in the Company, can be obtained for some tasks in the Underground.

How to start the game again? If you’ve signed up for your account, you can’t have it. Experienced players are advised not to tie the account immediately. It is recommended to play a little (1 - 2 months), see the process of passing. If you are satisfied, you can link your account to Facebook. If you are not satisfied, then reinstall it. In this case, you can start over.

Official sites and communities

https://www.raidshadowlegends.com/ - Official site. Here, the game is described, news updates are often published, rare items, heroes are described.

https://plarium.com/forum/en/raid-shadow-legends/735_gaydi/ - Official Russian-speaking forum. Players share the experience of the game, give advice to beginners.

https://www.facebook.com/RaidShadowLegends/ - The official page on Fecebook. The administration communicates with the players, gives comments on some game points.

https://twitter.com/plarium - The official page of Plarium Games (game publishers). News about company games (including Raid shadow legends).

https://www.youtube.com/user/PlariumGames - A Youtube channel on Plarium Games. Game Guides and Promotions. Players communicate with each other, discuss the game and share experiences.

Summon hero in the portal

The chances of summoning a hero of a certain rarity depend on the type of shard. Heroes of the same rarity can be called upon with equal probability.

Tavern Guide

The tavern is available to players who have reached level 6. Here heroes can quickly gain experience and rise to the desired level without battles. In the Tavern heroes can be improved as follows:

You can increase the level of heroes in the corresponding tab. After receiving a large amount of experience immediately, they quickly progress. And with each level, their main indicators, and with them, and effectiveness in combat, increase. There are two ways to increase the level of the hero:

You can raise the rank of heroes on a separate tab of the Tavern. For each rank there is a maximum level.When the hero reaches it, the rank can be increased.

To raise the rank of one hero, you need to sacrifice other heroes of the same rank. Their number corresponds to the current rank of the hero. For example, to achieve the 2nd rank you need to sacrifice one hero of the 1st rank.For the 3rd rank you need two heroes of the 2nd rank. And so on to the 6th rank, for which you will need to sacrifice 5 heroes of the 5th rank.

After increasing the rank of the hero returns to level 1, and it needs to be improved again. Moreover, with each new rank, its parameters increase significantly. When the hero reaches 4th rank, the first attribute slot opens, and the rings become available to the hero.

Improving skills . For this function, there is also a separate tab in the Tavern. For most skills, several levels are available. With each level, the skill improves or gets an additional effect.

For example, the recharge time is reduced, the damage or the probability of imposing a bonus or a penalty increases. Improving skills can greatly enhance the hero and give you an advantage in battle. Improve the skills of heroes in two ways:

Skill volumes are rare, so you shouldn’t spend them on heroes you don’t plan to upgrade further. Use them for the strongest fighters.

Development You can use this feature on the tab "Development" in the Tavern. Development reveals the potential of heroes, increasing their parameters and improving skills. Sometimes after development, new characters are added to the already available heroes skills.

The current level of development of the hero can be recognized by the number of purple stars in his profile. The number of available developments corresponds to its current rank. Hero can be developed a maximum of b times.

This requires special Potions, the element of which corresponds to the element of the hero, and neutral Potions of the lasso. To find out how much Potions you need, simply select the desired hero in the "Development" tab. If there is not enough potions, you can do the following:

Pay attention: Potions of power, spirit, darkness and magic can be obtained in the corresponding Citadel. Mixing potions allows you to exchange several potions of a lower class for a potion higher class if it is urgently needed on the day when the desired Dungeon is not available.

The development also allows the use of new attributes:

Guide to the large hall

A large room is available to players who have reached level 6. Bonuses for various parameters of the characters of each element are displayed here. Each such bonus significantly improves the performance of all the heroes of an element in any battle, regardless of mode or location. To open the bonuses of the Great Hall, you need to earn Medals at the Arena.

How it works . Information in the Great Hall is presented in the form of columns and rows. Each column corresponds to a parameter to which the bonus applies, and to each line an element. Improving any bonus, you increase the parameter of all the characters of the corresponding element. The sum of all bonus improvements is the Level of development of the Great Hall.

Bonuses In the Great Hall, you can open bonuses for such parameters:

All bonuses apply to the main parameters of the heroes. For each bonus, levels from 0 to 10 are available, where 0 is an inactive bonus and 10 is the most advanced one. The current bonus level determines how much it improves the character setting.

For example, if you improve the ZDR bonus of the Darkness element to level 1, the maximum health of all the Dark Heroes in your collection will automatically increase by 2%. Level 10 bonus will add 20% to their maximum health.

Medals The minimum level of bonuses is 0, and to increase it you need medals. They can be earned by fighting in the Arena. The medals you receive depend on the league:

  1. In the Bronze League - Bronze;
  2. In Silver - Silver;
  3. In Gold and Platinum - Gold.

Depending on the level of the bonus, different types of medals will be needed to improve it:

Use different types of medals to improve bonuses. For example, you can pay for one part of the upgrade with Silver medals, and the other with Bronze. Different types of medals can be converted according to this principle:

Article author: