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Age of Colossus WiKi: game Walkthrough Tips and Tricks

Age of Colossus is a strategy from star wings. According to the plot of the game, you are the commander of the Base, broken in a distant desert. The entire planet suffered a drought due to a global catastrophe, which was used by insidious enemies. Now you have to build up your combat power and challenge the villains in order to save the remnants of humanity. In this you will be helped not only by your units, but also formidable mutant beasts. The game provides a lot of PvE and PvP activities, battles on the world map and even wars as part of the Alliance.

Contents

  1. Development Secrets for Beginners
  2. Hero guide, leveling heroes
  3. Hero Skill Features
  4. How to choose a class?
  5. Gear Leveling Guide
  6. Animal Guide
  7. Obtaining and Using Resources
  8. How to sell resources?
  9. Base Battles
  10. All about the march queue
  11. Endless Trial Walkthrough
  12. Beast Siege
  13. Control Point Guide
  14. Participation in the "Zone Conflict"
  15. Passing Challenges
  16. Alliance Guide
  17. Luxury Privileges Event

Age of Colossus: Development Secrets for Beginners

How to increase my power? Power is divided into the power of heroes, the power of units, the power of technologies and the power of buildings.

How to protect your base? When you start a new game, the system will grant you a 3-day "Beginner’s Truce" that will protect you from enemy attacks for its duration. If during these 3 days you manage to reach the 8th level of the Base, then the "Beginner’s Truce" will automatically become invalid. The same will happen if you decide to attack/scout another player, reinforce your allies, or participate in any other military operation during these 3 days.

You can purchase additional Truce items by going to Menu - Inventory - Shop. Thanks to them, you can be sure that no one will attack your Base.

What type of technology is worth learning? Already at an early stage of base development, you can choose technologies that can significantly speed up the production of resources and enhance the combat attributes of your units. These include:

What should I do if a Mutated Spider or a Giant Ant appears at the base? If you see a Mutated Spider, click on it and select "Hunt" to send one engineering truck to hunt it. If you want to destroy the giant ants in your base and get resources or even gems for them, just click on them and your Beast will deal with them.

Will residents and units in my base die if I don’t transport food and water to the canteen? If there is not enough food or water in your base, then the number of inhabitants on it will begin to decrease, but this will not affect your units in any way.

How to disband units? At the moment, units cannot be disbanded in the game. The only thing that can be done is to disband the damaged units that got into the hospital by clicking on them in the interface of this building.

Age of Colossus: Hero guide, leveling heroes

Hero effects. Heroes will always carry out any of your orders and will never betray you. Remember that each of them has their own unique abilities. Regardless of whether you need to attack someone else’s Base or rebuild your own, having good heroes is the key to success in any venture. Heroes are divided into two categories according to their characteristics:

Hero types. To form powerful queues, you need to carefully consider the combination of units and heroes depending on their types. Heroes are:

Universal heroes can lead any kind of units. Heroes of specific types will only gain an advantage when they lead the corresponding types of troops.

Getting heroes. After reaching the 6th level of the Base, you will be able to build a Recruitment Bureau and use Recruitment Cards in it to hire repoe. If you come across a hero that you already have, it will be automatically converted into the corresponding hero medal. The quality of heroes in ascending order: Rare - Elite - Epic - Legendary. The higher the quality of the hero, the stronger he is.

Hero skills. Orange heroes have 8 skills: 1, 3, 4, 6, 7 - leadership skills; 2, 5, 8 - can be combat skills, pre-combat skills or status skills. Skills 1 and 6 are also awakening skills, allowing the hero to command a large number of units.

Where to place heroes? The placement of heroes depends on the distance of their skills 2, 5, 8. Place heroes with a smaller range in the front row, and heroes with a large range in the back row. You can also place heroes with healing and defense skills in the front row.

How to choose heroes? The damage dealt by heroes depends on their skills 2, 5, 8. The damage dealt by units depends on the hero’s skills, technologies, beasts, etc. Trigger chance, damage, frequency of attacks, duration of effects are important points to consider as well. In addition, some leadership skills are important, such as the 6th skill of the Eye of the Reaper. Upgrading this skill increases the combat speed. This is an extremely important element in the battle, as it determines which side starts first.

You can change the placement of heroes based on their skills. Try different combinations in battles to find the best formation. Suggestions: Front Row: Heroes with defensive and close range skills (1-3). Middle row: heroes with defensive skills and mid-range skills (3-5). Front Row: Heroes with offensive and long-range skills (4-5).

Ways to improve heroes. By increasing the level of the hero, you can improve his power and some skills. In addition, the level of the hero is one of the requirements to unlock new hero skills. Ways to improve heroes:

How to increase the level of a hero’s skill? Click on the skill icons below the hero’s picture to unlock or improve skills. This will require: gold, hero medals and training books. To unlock the 6th skill of the orange hero, you will need his medal.

Where can I get educational books? In the archive of heroes, you can exchange medals for training books. The higher the quality of the medal, the more educational books you will receive in return.

Where to earn gold? Build a helipad: here you can sell resources for gold. Upgrade the helipad to reduce the time between helicopter arrivals and increase the number of items for sale.

At the beginning of the game, trade every day and upgrade the helipad to lvl. 4. Defeat the stoneshell skulls in the zone. Team up with allies and defeat sandworms. The higher the level of sandworms, the more gold in rewards. Participate in events. For completing the main mission, you will receive a lot of gold.

Hero medals. Hero medals unlock hero skills. Exchange for advanced tutorial books in the Heroic Archive. Ways to get:

Educational books. Educational books unlock hero skills, improve skills. Ways to get:

Heroes in the Garrison. For the skills of the heroes to take effect, place them in the Garrison. For this purpose, you will need the Control Room. If you reach the Control Room limit, you will no longer be able to place heroes in buildings. The higher the quality of the heroes, the more their use will affect this limit. The Control Room limit can be increased by improving the Order Center. All heroes are divided into three categories according to the functions they perform: Production, War and Support.

When placing heroes, you will be recommended a plan that matches the skills of the heroes you have already learned. If you place the hero in the right building, then his buffs will immediately take effect. If he also has active skills, then you can use them by clicking on the appropriate button in the building in which he is located.

Age of Colossus: Hero Skill Features

Hero skills are divided into three categories: development skills, leadership skills, and combat skills.

Development skills. Thanks to development skills, you can significantly increase the efficiency of base development, but to activate them, you need to place the heroes who own them in the appropriate buildings. Development skills marked "active" have special effects. After placing a hero in a garrison, you can manually use these skills to activate their effects. There is usually a bit of a wait between using these skills. This period of time is called "skill cooldown".

Leadership skills. With the help of leadership skills, you can improve the attributes of units in the squads of heroes with them. Such skills can affect attack, defense, collection efficiency, speed, and other basic attributes. Leader skills marked "active" have special effects that take effect only when the hero is sent to the queue from the camp. Using such skills causes a "recharge", before the end of which they cannot be used again.

Combat skills. Combat skills are one of the key factors that determine the outcome of a battle. Heroes can only use them during combat.

Hero skill range. Each hero skill has its own attack range. When used, combat skills will only hit targets that are in their area of ??effect. There can be up to 3 heroes in the march queue, each of which will lead their squad. Units are divided into front row, middle row and back row according to their sequence with the Line. The distance between two adjacent units is 1.

For example, if two sides are facing each other, then the positions on the battlefield look like this: your back row - your middle row - your front row and the enemy’s front row - the enemy’s middle row - the enemy’s back row. If you put a hero with an attack range of 2 in the front row, he will be able to attack the front and middle row of the enemy. If you put this hero and his unit in your middle row, they will only be able to attack the front row of the enemy. If you put him in the back row, he will not be able to attack any enemy row.

Age of Colossus: How to choose a class?

Concept. The class function is available upon reaching the base lvl. 7. The player can choose 1 class for free, subsequent free attempts are given 1 every 3 days. Free attempts do not accumulate and are always equal to 1. In other words, an unused attempt will be replaced with a new one when it appears. Each class has an exclusive building. There are currently 3 classes in the game.

Class bonuses are only effective when activated. After changing the class, the bonuses of the previous class are canceled.

Economist. Unique Building: Economist’s Office. Significantly increases resource production. Click "Harvest" to immediately collect a mountain of resources.

Suitable for commanders who want to develop their bases and receive bonus resources during production and collection.

Warlord. Unique Building: Warlord’s Office. After gaining access to the class barracks, the class queue will be available to you. The Class Queue gives you a bonus to attack and defense and allows you to loot gold during a siege.

Suitable for commanders who want to capture zones and receive bonus resources for combat and looting.

Dealer. Unique Building: Trader’s Office. Allows you to send resources to allies, as well as trade for Gold.

Suitable for commanders who want to help their allies and buy additional resources with gold.

How to choose the right class? The Economist is a good choice to start with. The Economist building will allow you to regularly receive additional resources. Subsequently, you can change the class to another one more suitable for your play style and environment.

Age of Colossus: Gear Leveling Guide

Equipment system. When your base reaches level 10, you will be able to build an equipment workshop. For the construction of this building, you will receive a set of 2-star equipment. There are 6 types of equipment in total. The maximum level of each type of equipment is 35, and the maximum star level is 8. In order for your equipment to give more bonuses to attributes, you can strengthen it, add stars to it, or carry out its general augmentation.

Equipment from different slots can be replaced and activated. Once activated, the equipment will begin to grant you bonus attributes. You can have several pieces of equipment with the same name in your inventory, but they cannot be activated at the same time.

Bonus equipment attributes. These include:

Ways to get equipment: exchange in the alliance store, buying certain sets.

Star leveling. To increase the star level of equipment, modification drawings are spent. To add stars to equipment with less than 6 stars, regular modification blueprints are needed. To upgrade the star level of equipment with 6, 7 or 8 stars, you will need both regular and advanced modification drawings. After adding a star, the equipment level will remain unchanged. Gold is spent to increase the star level of equipment. Ways to obtain modification drawings:

Strengthening equipment. To enhance, you must first select the target equipment, and then the toolkit or equipment parts with the same or lower level, which will be turned into experience for the target equipment. When your equipment gains enough experience, its level of enhancement will increase. The maximum level of equipment depends on the number of stars:

When using an enhanced piece of equipment as a material for reinforcement, the experience it provides = the entire experience of the equipment-Material plus the experience of the 2-star equipment. (2-star equipment defaults to level 1). If the star level of the equipment used as a material has ever been increased, then it will provide additional experience equal to the amount of materials spent on adding stars, multiplied by 100.

Gold is spent on strengthening equipment. Ways to get tools: exchange medals for tests in the store, purchase certain sets.

Age of Colossus: Animal Guide

What are they needed for? There are 2 types of Beasts: Beasts of Development and Beasts of War. The former provide buffs for the base, while the latter can fight side by side with units and increase their combat capability.

How to get Animals? Access to the Beasts opens after the construction of the reserve, which requires a base of level 16. Animal eggs can be obtained as loot for defeating the shadow troops on the world map. Looted animal eggs can be hatched in an animal incubator. To help the Beast hatch from an egg, you will need energy cores and some resources. To produce energy cores, you need to build an energy processor and invest gold in it.

Beasts can be in 1 of 3 states: egg, hatchling or adult. It is impossible to determine which Beast the egg belongs to until it hatches. If for some reason the hatched Beast does not suit you, then you can give it away and get back the spent energy cores (but not resources). When the Beast grows up, you will be able to control it.

Release to freedom. Adult Beasts that you don’t need can be set free for scientific papers that can be exchanged for a 1-star Beast in the reserve.

Quality. The qualities of the Animals in ascending order are blue, purple and orange. The higher the quality of the Beast, the better buffs it can provide. The quality of the Beast cannot be changed.

Beast Upgrade. You can make your Beasts stronger by increasing their star level. Each Beast can have from 1 to 11 stars. The number of stars a Beast has directly affects its attributes, and even after reaching a certain star level, you can unlock new Beasts.

To increase the star level of the Beast, you need to sacrifice another Beast of the same color, with the same or fewer stars. The chance of successfully adding a star depends on the star level of the sacrificed Beast. If this process is successful, then the sacrificed Beast will disappear, and if not, then he will lose 1 of his stars.

Using Animals. To send the Development Beast to work, click on the Reserve, and then on the "Submit" button. Select the Beasts you want to use in your base so that they provide you with their power-ups. To send the Beast of War to fight, click Barracks - Build - Beast, and then select the Beasts of War and drag them to the slot at the top of the interface so they can fight side by side with your units and heroes.

Commanders are advised to learn the Mutation technology as soon as possible. Thanks to her, Beasts will be able to immediately hatch with a high star level.

Age of Colossus: Obtaining and Using Resources

Food. Food is the main resource for keeping residents alive, training tank units, and improving buildings. Build a farm in your base to continuously produce food. Please note that this building requires electricity to operate effectively. Food can also be obtained by trading at the helipad, participating in events, or purchasing packs.

Excess food can be exchanged for other items at the helipad, or used to train tank units, upgrade buildings, learn technologies, and donate to Alliance technology. Each resource type has a specific "Carrying Capacity" (weight). 1 unit of food, for example, weighs 1 kg. This means that if your queue has a load capacity of 100, it will be able to carry 100 units of food. Prefixes of units for measuring the amount of resources:

Oil. Oil is an extremely important resource needed for generating electricity, training helicopter units, researching technologies and improving buildings. Build and upgrade an oil well to continuously extract oil. Please note that this building requires electricity to operate effectively. Oil can also be obtained in exchange at the helipad, participating in events or buying packs.

Supply the thermal power plant with enough oil to provide uninterrupted electricity. Excess oil can be exchanged for other items at the helipad, or used to train helicopter units, upgrade buildings, research technologies, and donate to Alliance technology. Each resource type has a specific "Carrying Capacity" (weight). 1 unit of oil, for example, weighs 1 kg. This means that if your queue has a payload of 100, it will be able to carry 100 units of oil.

Water. Water is the main resource for sustaining the life of the inhabitants. Build and upgrade a water purifier to continuously produce clean drinking water. Please note that this building requires electricity to operate effectively. Water can also be obtained by trading at the heliport, participating in events, or by purchasing packs. Remember to transport enough Water to the canteen to meet the basic needs of the inhabitants.

Excess Water can be exchanged for other items at the heliport or donated to Alliance technology. Each resource type has a specific "Carrying Capacity" (weight). 1 unit of water, for example, weighs 1 kg. This means that if your queue has a load capacity of 100, it will be able to carry 100 units of water.

Electricity. Electricity is an extremely important resource needed to improve buildings and ensure efficient performance at the base. If there is not enough electricity at the base, then the productivity of the buildings on it will decrease significantly. Build and upgrade a thermal power plant to continuously produce electricity. Please note that this building needs oil to work effectively.

Electricity can also be obtained by trading at the heliport, participating in events, or purchasing packs. Completed buildings in the base area will automatically consume electricity. Excess electricity can be exchanged for other items at the helipad, or used to upgrade buildings, research technology, and donate to Alliance technology.

rare metals. Rare metals are an advanced type of resource needed to learn technologies and improve buildings. Build and upgrade a rare earth factory to continuously produce rare metals. Please note that this building requires electricity to operate effectively. Rare metals can also be obtained by trading at the helipad, participating in events, or purchasing packs.

Rare Metals can be exchanged for other items at the heliport or donated to Alliance technology. Each resource type has a specific "Carrying Capacity" (weight). 1 unit of rare metals, for example, weighs 2 kg. This means that if your queue has a load capacity of 100, it will be able to carry 50 rare metals.

Gold. Gold is an advanced type of resource needed to learn Technologies and upgrade buildings. Build and upgrade the bank to continuously produce gold. Please note that this building needs a certain number of inhabitants to work effectively. Gold can also be obtained by trading at the helipad, participating in events, or purchasing packs.

The number of inhabitants and electricity at the base also greatly affects the speed of gold production in the bank, so do not forget to keep an eye on these indicators. Each resource type has a specific "Carrying Capacity" (weight). 1 unit of gold, for example, weighs 4.2 kg. This means that if your queue has a load capacity of 420, it will be able to carry 100 gold.

Age of Colossus: How to sell resources?

When your base reaches level 5, you will be able to build a helipad, with which you can sell your resources for gold.

Available gold. Each helicopter arrives at the pad with a certain amount of gold, which can be increased by upgrading the helipad. The exact values ??of this limit at each of the levels of the site can be found by clicking Helipad - Details - More information.

Takeoff. After arriving at your site, the helicopter will stay on it for exactly 1 hour. If you get all the gold that the helicopter brought with you, you can manually order it to take off by pressing Helipad - Take Off. When the countdown is over, a new helicopter will arrive at your base.

Call. Click Helipad - Summon to have another helicopter fly to you instantly. Every day you will have 1 free attempt to call a helicopter, and if you want to receive 2 additional tickets for calling a helicopter, select Benefits - Daily Supply. Such tickets are the best way to call a helicopter to your base.

To unlock another helipad feature, you need to upgrade your base to level 10. After that, you will be able to switch between the tabs (Exchange for Gold and Trade) in the helipad interface by clicking on them at the top of the screen. On the "Trade" page, you can change your resources for other resources and items.

The resources and items available on the Trade page are updated every day at 00:00 UTC.

Age of Colossus: Base Battles

Base strength. The higher the level of your Defense Center, the higher the strength of your base will be. At any time, you can find out the strength of both your base and the base of any other commander in the field. If you click on someone else’s base, you will see the remaining strength as a percentage, and if you click on your own, you will find out a specific figure.

Reduced base strength. If the attacker wins the siege, then the strength of the defender’s base will decrease. In addition, on her.

burning effect will be applied. While the fire is raging at the base, the value of its durability will gradually decrease. Otherwise, if the siege fails, then the strength of the defender’s base will not suffer. If the object does not have enough durability, then it will gradually recover over time. In addition, you will have the opportunity to instantly put out the fire with the help of gems.

If the base’s durability drops to 0, then it will be automatically teleported to a random location and gain 500 durability. The place from which the base was teleported will have ruins for some time, due to which it will not be possible to teleport back to it.

Attacker in battles for the base. The battle will begin when at least one marching line reaches the target base. To win, you will need to defeat all the defender’s formations. If you win the siege, then the defender’s base will lose a certain amount of durability. The winner will be able to steal resources from the loser, and if the attacker has chosen the Warlord class, he will also be able to appropriate some of the defender’s gold.

Defense in battles for the base. The defender can choose up to 4 units to repel the attack, and the sequence of these units will correspond to the marching order. Details about the units in the garrison can be found in the interface of the Garrison function inside the Defense Center building. During the battle, the defensive units will fight according to the queue set up in the Defense Center. If any of these units manage to win, then the defense will be considered successful.

Units that do not belong to any squad will not participate in the battle. If you fail the defense, then some of the units that did not take part in it will also receive injuries due to the defeat. If the player fails to defend his base, then it will lose some durability. If the durability value drops to 0, then ruins will appear at its current coordinates, which will disappear after 15 minutes, and the base itself will be automatically teleported to a random place on the zone map.

victory conditions. If the attacker manages to defeat all the units in the defender’s garrison, then a fire will start at the defender’s base, and he will lose some resources.

Age of Colossus: All about the march queue

Durability of the marching line. The durability of each marching line is equal to 100 units. If you send the queue on a hike, then it will lose a little durability. The exact amount of lost durability depends on the purpose of the traveling Queue. The health of the marching queue is gradually restored when it rests in the barracks. In addition, you can instantly restore the durability of the marching queue by using a repair box. This item can be obtained by purchasing a set.

Combat strength. Troops are divided into:

In order for the marching line to go on the road, it must have at least 1 unit.

Build. The formation consists of a front row, a middle row, and a back row, each of which can accommodate 1 unit from the marching line.

All hero combat skills have an attack range, so properly arranging heroes in the queue can help them fight with maximum efficiency.

Destructive power. The destructive power of the marching line determines its ability to destroy the bases of other players. Each turn has its own destructive power. The destructive power of the queue is influenced by factors such as heroes, units, their number, level, etc. The ratio of the destructive power of all units at the same level and number: tanks - combat vehicles - helicopters. If the attacker wins, then the defender’s base strength will decrease in accordance with the destructive power of the attacker.

Age of Colossus: Endless Trial Walkthrough

Concept. During the first 7 days after the server launch (the launch day is considered the 1st day), a development competition will be held between all Commanders. Event time:

During the event, you will have the opportunity to earn generous rewards for completing certain missions. Starting from day 8, this event will be held hourly.

Event rules. The event starts when the clock changes to the hour, and you can participate in more than one round per day. Each round of the event is divided into a preparation stage and a main stage. You cannot earn points for completing missions in preparation. Each round of the event has its own missions. The more points you earn for them, the better your rewards will be.

When you reach the required number of points, you can click on the chests in the event interface to receive rewards. In addition to rewards for points scored, you can also compete with other commanders for the highest rank in the event and the corresponding rank rewards.

Points rewards. Each Endless Trial has score goals. If you complete the indicated missions and earn enough points in this event, you will be able to open the chests and receive rewards from them after meeting the requirements, you will need to manually accept the chests. If you forget to open the unlocked chests, they will be sent to you by in-game mail after the event ends.

Rank Rewards. At the end of each of the Endless Trial rounds, the results are calculated, after which commanders from all zones will be ranked according to the level of their base. Commanders who take top places in the category of their base level will receive additional rank rewards. Ranked rewards are sent to the winners via mail.

Age of Colossus: Beast Siege

Rules. "Beast Siege" is a collective event in which Alliance members will have to repel the attack of Siege Beasts. For participation in this event, you can get a lot of rewards! The Alliance leader and R4 members can manually start the "Beast Siege" on Tuesdays and Thursdays in-game time. From launch, this event lasts 24 hours. When the event starts, waves of Siege Beasts will start attacking the bases of all Alliance members. There can be no more than 10 waves in one attack. If one commander fails to repel the attack of the Siege Beasts twice, then they will stop attacking him.

How to get points? You can earn points during this event by defeating attacking Siege Beasts. Points are divided into personal points and Alliance points (the sum of points earned by all members of the Alliance). When the event ends, the system will send out rewards to all participants by mail, the quality of which depends on the personal points they have earned, as well as the points / rank of the Alliance.

Base defenders. During the "Shadow Invasion", the marching queues selected as Base Defenders on the Defense Center - Garrison page will defend against Siege Beasts. Please note that the march queue will not be able to protect your base if it is participating in the march. Also, don’t forget that you can always help your allies defend themselves by using the Military Assistance feature.

Rewards of the "Beast Siege" event. In the Beast Siege event, you can get rewards for personal points, personal rank and alliance rank. Rewards are sent to players via in-game mail at 06:00 UTC the day after the event ends. There are 10 levels of points rewards in total. The more personal points the player earns and the more points the Alliance earns in total, the higher the level of the corresponding rewards will be.

Ratings. The personal points earned by the players will be included in the overall ranking, for a place among the "top 30" in which commanders will be able to receive a lot of rewards. Alliance points are also taken into account in the rating of the zone. All participants in the "top 5" Alliances at the end of the event will receive rewards for the rank of the Alliance.

Age of Colossus: Control Point Guide

Event rules. Capture the Control Point in your Zone and become the Zone Commander to gain supreme power. The Control Point is located right in the center of the Zone, its coordinates are (X: 600, Y: 600). When the "Control Point Fight" is over, the Alliance that captured the Control Point will have the right to choose the Zone Commander. This event consists of a preparation stage. Stages of battle and stages of defense.

Preparation stage. During the preparation phase, you cannot compete for the Control Point, and during this stage, there cannot be a Zone Commander in the Zone. You can see the countdown of the preparation stage on the "Events" page or by clicking on the Control Point on the Zone map. When this countdown ends, the event will enter the battle stage.

Battle stage. The battle stage is held every Saturday from 00:00 to 24:00 game time. In the battle stage, all Alliances will be able to send their units into battle, and the victory in it will be won by the Alliance, which will be the first to reach 100% of the process of capturing the Control Point in it. If no Alliance manages to reach 100% of the capture process during the battle stage, then the Alliance that has made the most progress will take control of the Control Point.

missile bases. The more units you send to capture the Control Point and the higher their level, the faster the capture process will be. There are 4 missile bases around the Control Point. If the missile base is not captured by the same Alliance as the Control Point, then the missile base will bombard the Control Point every 30 seconds, destroying a certain number of units garrisoned in it. When the units sent to the Control Point or Missile Base reach their target, they:

Queues and units. The number of queues that can be placed at a Control Point or at a missile base is determined by the level of the base of the first commander who occupied this building. Units that die in the battle for the Control Point or as a result of rocket bombardment will be destroyed. Only commanders who have joined an Alliance can take part in the above battles. If the commander leaves the Alliance at the battle stage, then his units will be considered "surrendered" in this event and will return back to his base.

Defense stage. After the end of the battle stage, a 7-day protection period begins. During the defense stage, neither the Control Point nor the missile bases can be attacked. After the defense stage is over, a new event will begin in which players will be able to compete again for the title of Zone Commander!

Zone Commander Privileges. Zone Commander is a title that grants the Commander supreme authority over the Zone. You can get it for winning the "Struggle for the Control Point". Once a player becomes a Zone Commander, he/she will receive exclusive rewards for the Zone Commander via in-game mail. The Zone Commander can assign positive (positions) and negative (slaves) ranks to other Commanders. The former give players certain bonuses, while the latter, on the contrary, impose sanctions.

The Zone Commander can send special sets to the Commanders in his Zone. Each Zone Commander can distribute up to 5 Conqueror Packs, 10 Defender Packs and 20 Assistant Packs. The title of Zone Commander grants the player the following enhancements for the duration of his/her reign:

Choice of Zone Commander. When the battle stage of "Control Point Fight" ends, it will enter the defense stage. Starting from this moment, the leader of the Alliance of winners will have 4 hours to choose the Zone Commander. You can appoint a player as a Zone Commander only if the Alliance captures the Control Point in their Zone. In addition, only those Alliance members who participated in the capture of the Control Point can claim the title of Zone Commander.

If the Zone Commander is not selected within the above 4 hours, the system will automatically assign this position to the leader of the Alliance that has achieved the greatest progress in capturing the Control Point.

Positions. These include:

Slaves. These include:

How to remain a Zone Commander? If the same Alliance is the invader of the Control Zone for 2 weeks in a row, then the leader of the Alliance will be able to appoint an ally as the Commander of the Zone within 1 hour after the start of the defense stage. If he/she does not have time to do this in 1 hour, and at the same time the previous Zone Commander has not yet left the Alliance, then he/she will remain the Zone Commander.

Age of Colossus: Participation in the "Zone Conflict"

Concept. "Zone Conflict" is a contest between 2 random zones, which the system will automatically select based on the similarity of their power. This event lasts 7 days unless there is an emergency in the game. During the event, each zone will compete only with its own opponent. At the end of each day of the competition, a winner will be announced - the zone that has earned the most points per day.

Once a week, the system selects new opponents for each zone. During the event, commanders will have access to the "Unhindered Development" mission, in which you can choose the type of missions that you like. After that, you will be able to receive various bonuses to points corresponding to the selected mission.

Contribution points. To earn Contribution Points in this event, commanders from both zones will have to complete assigned missions every day. The points they earn will also be automatically added to the points of the zone, and if they are members of any Alliance, then also to the points of their Alliance.

Schedule. The competition starts every day at 00:00 UTC. The period from 00:00 to 00:30 is called the "Preparation Period", during which it is impossible to earn points for completing missions.

Zone / Alliance change during the event. If the commander changes the zone or Alliance during the event, then the zone / Alliance points earned by him / her earlier will remain in the previous zone / Alliance. Contribution points earned by the commander after the changes made will be taken into account in the results of the new zone / Alliance.

Event rewards. Earn a certain number of points for each day of the event in order to receive corresponding rewards for personal points. If you research technologies in the Battle Honor category, you can win even more valuable rewards for personal points. If the amount of Alliance points earned in the Alliance per day reaches a certain amount, then all its members will receive the corresponding rewards for Alliance points.

According to the results of the daily competition, all commanders from two zones will take places in the overall ranking for the contribution points they have earned. Commanders who are in the "Top 20" will receive the corresponding rank rewards. Every day, commanders from the zone that won at the end of the day will receive the corresponding victory rewards if they themselves score at least 3000 points.

How to collect rewards? Personal stage rewards and Alliance stage rewards must be collected manually. At the end of the daily competition, unaccepted personal stage rewards, Alliance stage rewards, ranked rewards and victory rewards will be delivered to commanders via in-game mail.

Age of Colossus: Passing Challenges

Concept and schedule. When your base reaches level 10, "Participation in the test" will become available to you. In this event, you can fight mysterious beasts and earn tons of rewards and medals for defeating them. Challenge medals can be exchanged for various rare items. Test schedule:

Test rules. In each test, you can complete a maximum of 100 levels. Progress in one challenge does not affect progress in others. For each level you complete for the first time, you will receive corresponding rewards. Completed levels cannot be replayed. Unaccepted rewards for the current week will become unavailable after the next week’s rewards are reset. Don’t forget to check in with them on time.

Challenge progress is saved and does not reset every week. Tests will open every day according to the schedule. To complete the tests, the system will allocate special units for you. Their strength will only be affected by your attributes that match the selected challenge.

Test of heroes. You can use your heroes to complete this challenge. It will have bonus attributes of your heroes participating in the battle. By default, you can send up to 3 heroes into battle. To unlock more slots, you need to study the corresponding technologies:

Animal testing. In this challenge, only the attributes of the beasts sent into battle will be active. The limit of participating animals will increase as the level of the base grows. This challenge is only available to players who own a reserve, which opens at level 16. bases. Limit of participating animals:

Technology test. Only certain technologies that provide bonuses in combat will be active in this challenge.

Equipment test. Only the attributes of activated gear will be active in this challenge.

Rewards for participating in the challenge. Completing challenges awards Challenge Medals, which can be redeemed for rewards at the Challenge Medal Store and the Trailblazer Store. Some rewards will only open when you pass the appropriate number of levels in the challenges. The Challenge Medal Store has a limited supply of rewards. Its shelves will be replenished from time to time with goods. The rewards from the pioneer store can only be received once.

Age of Colossus: Alliance Guide

Concept. An alliance is an organization of commanders (in other words, participants or allies). Alliance members help each other survive and participate in major events together.

Alliance Honor and Alliance Points. The process of increasing the level of Alliance technologies will go much faster if Alliance members donate resources for their development. Remember that bonuses from various studied Alliance technologies will apply to each of its members. To donate resources, click Alliance - Technologies, select the highlighted technology and click on the resource button in the bottom corner of the screen to make a donation.

By making donations, each player can earn Alliance Honor, which can be used to buy items in the Alliance store at a very competitive price.

If you decide to switch to another Alliance, then the honor of the Alliance you have accumulated earlier will not go anywhere and will remain with you. Alliance Points can be used by Alliance members of R4 or R5 rank to replenish supplies in the Alliance store. To do this, go to the Alliance Store - Item List and select the items you want to add to the store. All Alliance points will be lost if the Alliance is disbanded.

Alliance Benefits. Each Alliance has its own unique privileges that all its members can use, incl. even those who have just joined him.

Alliance events. Any Alliance member can take part in special events together with Alliance allies.

Alliance War. If someone attacks one of the members of your Alliance or he himself attacks someone, then all other members of the Alliance will receive a corresponding campaign notification. In an emergency, you can always support the members of your Alliance by joining the Assault Attack on the Alliance war page.

Help from the Alliance. You can ask allies to help you build or improve a building, as well as research technologies. If they respond to your request, then the above actions will end faster.

Alliance Post. Allows you to exchange information immediately with all allies in the Alliance.

Merging Alliances. Thanks to the Fusion feature, you and your allies can move into a more active Alliance or simply join forces with another Alliance to become even more powerful.

Alliance Chat. Allows members to leave messages for their allies or post notices related to Alliance activities.

Is it possible to kick out the Alliance Leader if he/she has been offline for too long? If the leader does not appear online for 7 days in a row, then R3 or R4 participants will be able to take the position of leader of the Alliance for 1000 gems.

Exit from the Alliance. All members of the Alliance, whose rank is between R1 and R4, can leave the Alliance by simply clicking Alliance - Management - Exit the Alliance. If the leader wants to leave the Alliance, then he will first need to appoint another member as its leader. Otherwise, the only thing he can do to leave the Alliance is to expel all members from it, and then disband it.

Age of Colossus: Luxury Privileges Event

How to take part? Click Privileges - Luxury Privileges to purchase and activate military supplies.

Bonuses "Luxury Privileges". After successfully activating "Luxury Privileges", you will be able to enjoy its unique benefits for the duration of their validity. When "Luxury Privileges" become invalid, the supply of these privileges will be suspended, but you can renew this service in order to continue to use its bonuses.

supply cycle. Validity of "Luxury Privileges" - 30 days. After this time, Luxurious Privileges can be renewed, but while they are valid, you will not be able to reactivate them.

Description of privileges. During the supply period, the Solar Power Plant will operate, providing a mass of electricity for production at the base. During the duration of the privileges, the building booster will help you build, speeding up the construction of any buildings at the base. Exclusive nameplates and chat clouds will be available to you. Resources:

Luxurious Privileges rewards must be manually accepted each day. Unclaimed rewards will be added to the next day’s prizes.

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