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ARK: Survival Evolved WiKi: game Walkthrough Tips and Tricks

ARK: SURVIVAL EVOLVED is an Android game with release date 06/13/2018 from Studio Wildcard. Game genre: Adventure. In the article, we summarized tips for leveling from TOP players, developers answers to gamers questions, guides for beginners from the official website and our secrets of passing the game. Attention, the Wise Geek site is constantly updated, visit us more often.

Contents

  1. Survival Guide
  2. Guide for pumping the most important characteristics of the hero
  3. Treatments for Disease
  4. Creature Taming Guide
  5. Creature Breeding Rules
  6. How To Develop Affection With A Creature?
  7. Dinosaur Guide
  8. Construction Guide, Building Types
  9. How To Farm?
  10. Cooking Recipes
  11. Tribes, Creation, Accession and Management

ARK Survival Evolved: Survival Guide

Game modes. ARK: Survival Evolved has various game modes:

Temperature. Temperature is one of the main contributors to the survival mechanics in ARK Survival Evolved. This is arguably one of the most difficult mechanics, due to the sheer number of environmental factors that make it difficult to track. Basically, the mechanics of thermal effects on the player boils down to maintaining a normal body temperature.

Status effects. Severe weather conditions can have a negative impact on your tribe members.

In both cases, the player will lose health in addition to other effects. Combined with the increased rate of depletion of water or food in harsh weather conditions, this can turn a common situation into a very quick death.

Factors affecting temperature

1. Current air temperature. These are global statistics that affect all players on the ARK server. Everyone can view it at any time on the inventory screen. This indicator will constantly fluctuate during the game, and sometimes raising / lowering to the limit, will force you to constantly adapt and change your survival strategy. Currently, an icon for extreme temperatures can be seen at the bottom of the screen as a graphical explanation. At this temperature, the character will make sounds - breathing heavily or trembling.

There will also be additional visual effects of purple or red fog surrounding the screen. The developers are currently working on additional signals to alert players to danger. The air temperature differs from region to region, so prepare for some drastic changes, for example, the south is hot, the north is cold, but the east / west will fluctuate between hot and cold.

2. Natural elements. These include:

3. Weather:

4. Fire. Placing a player near a fire source will increase your temperature. Sources of fire:

The effects of multiple heat sources can add up.

5. Asylum. Standing under the ceiling or indoors will provide you with a softening temperature (lowers the temperature when it’s hot, increases the temperature when it’s cold). The shelter will also neutralize inclement weather. The higher the level of your building (thatched hut, wooden house, stone house, etc.), the more effective the defense will be.

6. Clothes. Different types of clothing or armor have different effects on resistance to temperatures, as shown in the item description.

Weather influence

In ARK: Survival Evolved, you must eat and drink to survive. You will have to choose between different types of plants and meats with different nutritional properties, including human meat. Providing fresh water supplies to your home. All physical activities come with a price tag of food, water, and stamina. The weight of the inventory makes you move slower, and the day / night cycle, along with random weather, adds another problem - changes in ambient temperature, as a result of which you are hungry or thirsty.

Build bonfires or shelters, and craft more variety of clothing and armor to protect yourself from extreme temperatures. Currently, extreme temperatures / weather affects players. As of this writing, there are five easily recognizable weather phenomena:

ARK Survival Evolved: Guide for pumping the most important characteristics of the hero

ARK: Survival Evolved uses various attributes to indicate the level of development of your character. To open up more options for survival on the island, these attributes need to be improved. As you play and interact with the world around you (collecting resources, killing animals, etc.), you gain experience. Having accumulated a certain amount of experience, you go to a new level, and at the same time you get Experience Points, which can be spent on improving the characteristics of the character, and Engram Points, which are needed to learn new crafting recipes.

Health. Health is an indicator of the current value of life. If your health reaches 0, you die. When your health is at or below 25%, your character will become injured and move much slower. You will have to restore your health by eating grilled meat or using consumables such as a blood bag or medicine drink. Attacks, falls, drowning and extreme temperatures can all drop your health.

When you raise a health bar, it will not be immediately filled. You must wait 10 new units to recover. The durability of the armor will decrease with the loss of health from most sources of damage.

Endurance. Stamina is a measure of your energy. Actions such as running, jumping, swimming, mining and attacking will waste your stamina. Activities that consume stamina will also speed up your food and water intake. Increasing your stamina will increase your maximum stamina by 10. Important to know:

Oxygen. Oxygen is a measure of how long you can hold your breath underwater and, in general, how long you can stay in water. Submerging under water will consume oxygen over time. If your oxygen reaches 0, you will begin to choke and your health will drop until you surface. Increasing this will increase your maximum oxygen by 20. The Survivor starts with the minimum oxygen value (100) and can breathe underwater for about 33 seconds before drowning.

Each oxygen level increases the time underwater by approximately 7 seconds. Each second costs approximately 3 oxygen. To estimate how long your survivor can stay underwater, use this formula: oxygen / 3 = time in seconds. For example, 320 Oxygen will provide approximately 107 seconds of breathing. 320/3 = 106 + 2/3. The points spent on oxygen will also improve your swimming speed by about 6% (three times more than if you add movement speed). All swimming speed bonuses (from oxygen and movement speed) are multiplied by the 2.5x effect speed with fins. What is important to know:

Food. Food shows how much you are currently full. You will gradually become more hungry, but activities that consume stamina also speed up food intake. If your character is cold, he will get hungry faster. If your food reaches 0, you will starve, decreasing your health and gradually increasing your stun. Food can be restored by eating foods such as berries, grilled meats, jerky, or dinosaur eggs.

Increasing the food value will increase the maximum satiety by 10. This does not have any effect on the nutrition or nutritional values ??of what you eat, but allows you to have more digested food at once so that you do not reach 0 for longer. When you eat food, your hunger is not immediately filled. ... Instead, it provides a food regeneration effect, the total amount of which depends on what you eat. Eating more food than your food rate will not hurt you, but it will just waste food. You can also eat raw meat (Food = +10 and health = -5) or rotten meat (Food = 3.5 and health = -12), but this will lower your health and provide only a slight increase in food.

Water. Water is an indicator of your thirst. Your water level naturally decreases over time, and activities that consume stamina will speed up the process significantly. If you are hot, your water meter will drop faster. Stemberry berries also cause a rapid drop in water levels. If the water reaches 0, you will become dehydrated, health will begin to be spent, and the stun will gradually increase.

You can refill your water by drinking from a pond or from a stone tap, using a wineskin, a water bottle, or standing in the rain. Increasing the water parameter will increase the maximum amount of water by 10. You will drink more water, but it will also fall more slowly. Eating any berries other than the steamedberry will provide a small amount of water. Vegetarian soup will greatly reduce the rate at which your water level decreases.

The weight. Weight is a parameter indicating your workload. Every item has a weight value, and if the total weight of everything you carry becomes equal to or greater than about 85% of the total weight, you will become Overwhelmed, unable to jump and slow your movement speed significantly, and when reaching 100% or more, you will not be able to move at all until you have thrown enough items. Overwhelmed dinosaurs cannot roam and mate.

Increasing the weight value will increase your total weight capacity by 10. When riding a tamed creature, your load is added to the creature’s load. For example, if you carry items with a total weight of 150 and sit on a Raptor with a carrying capacity of 160, then it will be overloaded and move slowly. Your character has no weight. If you are carrying nothing, no weight will be added to the creature.

Close damage. Melee damage is a parameter of the damage you deal when attacking with fists, any tool or weapon. High damage allows you to kill creatures and other players, as well as harvest resources from fewer hits. It can also increase the amount of materials harvested from resource rocks and increase the chances of obtaining any rare materials. Does not affect damage from ranged weapons such as bows, thrown spears or shotguns.

When raising melee damage, the parameter increases by 5% points. Melee damage is not your base damage, but a base damage multiplier. The base damage will depend on which tool you are attacking with. Melee damage will be temporarily increased when consuming War Tartare or Meat Stew. If you attack when you run out of stamina it will increase your stun.

Travel speed. Movement speed is a parameter that determines how fast you can move. Higher movement speed allows you to get from point A to point B faster and use less stamina. Your weight will also affect your movement speed. If you carry too much weight, it will slow you down and may even stop you completely. Each time you increase your movement speed, you will increase your speed by 2.0%.

This raises your base movement speed and running speed, and also improves your swimming speed by 2% and adds up to the increase in swimming speed from increasing oxygen values. For swimming speed, an increase in oxygen supply is more effective and amounts to approximately 6% of an increase. Araneo’s web attack can slow you down. Spicy Berry Infusion, temporarily increases your movement speed.

Persistence. Resilience is a measure of your resilience to the weather. The higher the resistance, the greater the resistance to cold and heat. Toughness reduces the effects you get from cold and heat. It also increases resistance to stun when hit by tranquilizing arrows or slingshot, scorpion poison and other stun creatures. Each increase in level raises resistance by 2. This, in turn, increases protection from cold and heat by 4, and at a certain level increases defense by 5.

Keep in mind to withstand in cold conditions at -5 ° C, cold protection must be at least 200 - so you cannot withstand all weather conditions using only stamina, without adding points.

Different armor also increases (or decreases) protection from cold and heat. Meals can be used to temporarily increase protection against extreme temperatures: Frya Curry provides protection from the cold, and Vegetarian Soup provides protection from the heat. While resilience increases stun, it does not decrease damage.

Crafting speed. Crafting speed is a parameter that reflects how fast you can craft items. A higher crafting speed reduces the amount of time it takes to craft an item, allowing more items to be crafted in a shorter amount of time. Crafting speed gives a bonus to the statistics of custom recipes when cooking. Each point increases your crafting speed by 10% of the original. Crafting speed does not apply to items that you do not create in your inventory.

Items such as a bullet from a simple rifle do not receive a speed increase as they are produced elsewhere. Spicy Berry Infusion temporarily increases your crafting speed by 100%.

Stun. Stun is a measure of fatigue for a person or creature. If your stun reaches 50, you fall unconscious. You cannot do anything while you are unconscious, and other players can easily move you, force-feed you with drugs, rob or just kill you. The stun increases slowly when the character is starving or dehydrated. It will increase with each melee attack if you have no stamina left. Toughness raises resistance to stun and the threshold of stun by +1 for the level invested in this characteristic (the initial threshold for stunning a character is 50, with 1 increase in the characteristic, the toughness will be 51, etc.).

Stun is the only stat that cannot be increased. Consuming a Stimberry or Stimulant will reduce the stun.

ARK Survival Evolved: Treatments for Disease

Diseases. Players can get sick with infectious diseases. Many diseases will be added, with different medicines, which will have associated elements in the recipes, such as extracts from Ammonite or Woolly Rhinoceros horn.

Persistence and disease prevention. Investing level points into resilience will increase your natural immunity to disease by a small percentage. While data is lacking, it follows from the description for Patch 242.6 that 90 Toughness (i.e. 45 points spent on Toughness) will reduce the chance of getting sick by 80%. A gas mask will protect you from airborne contamination (a gas mask will protect you from swamp fever).

Swamp fever

Swamp Fever: Health, damage, weight, and speed reduced until healed. Effects:

Carriers:

Treatment:

Insect repellent will make you invisible to leeches as a preventative measure. However, they will still be aggressive if you attack them.

ARK Survival Evolved: Creature Taming Guide

Almost any Creature can be tamed and used for a variety of purposes such as riding, transporting, storing, hunting, collecting, and protecting. Most items placed in a tamed creature’s inventory last much longer before deteriorating.

The level of animals and statistics. Animals appear with a level from 1 to 150, depending on the server difficulty level. Any animal above level 1 has improved base characteristics, chosen at random. Any tamed animal can be raised to 71 levels. For example, if you tame a 1st level creature, then the maximum can become 72 levels. If a creature was level 30 before taming, then it can become 101st. Low-level animals tend to be easier to tame and less dangerous in the process.

Improved performance depends on the type of animal and the intended use. For example, it makes no sense for Parasauroloph to pump melee damage, because it is more suitable for transporting a character, while this can be the main characteristic for a Raptor or Tyrannosaurus. The amount of XP needed for the next level does not depend on the level of the newly tamed creature. For example, to get the next level, both a level 1 and a level 50 creature will need the same amount of XP.

Tamed animals, like the player, gain XP without even doing anything. The player gains an additional XP equal to half the XP earned by the animal while riding it.

Untameable. The following creatures are currently not tameable except by using the forcetame command.

Violent domestication

First, the creature must be stunned. Any weapon deals damage to the creature and adds a certain amount of stun points with each blow. This can be done as follows (damage statistics are taken at 100% melee damage):

Using a crossbow, bow and rifle with high damage will result in increased stun per shot.

Before falling, the creature will begin to run away from you (even if it is an aggression predator), starting to move slowly, awkwardly, almost toppling over - this is a sure sign that there are only a couple of shots left before the final stun. Once the creature is unconscious, open its inventory, place the appropriate food there and wait for the creature to start eating. The type of food changes depending on the type you are trying to tame.

Keep enough food in the creature’s inventory while taming is in progress. If the creature is left without food, the taming bar will begin to decrease until it receives more food. Force-feeding will get you nowhere. Each time the animal lifts its head to eat, the taming streak increases. Herbivores eat berries when their hunger drops 20 points (or interberry when they drop 30 points) and advanced crops (40 points). Predators will eat raw meat when their hunger drops by 50 points.

All creatures eat food when their hunger drops by 80 points. If a creature has its favorite food in its inventory, it will make preference for it over any other type of food. Keep the creature unconscious throughout the entire process. To replenish the stun bar, use the drug berry (+8 stuns for 3 seconds). The creature will not voluntarily eat this item, so it must be force-fed - to do this, press the "Remote use item" button in the creature’s inventory.

Nonviolent domestication

Currently, only the following creatures are non-violently tamed: Araneo, Artropleura, Gigantopithecus, Ichthyosaurus, Lystrosaurus, Manta, Monkey, Onik, Scarab, Basilosaurus. But Diplodocus can be tamed by both methods. Place the food with which you are going to tame the creature:

Walk up to the creature and press the action key to feed it. Ghillie armor is recommended. If you touch a creature during the taming process, Gigantopithecus and Manta will attack and the Monkey will flee. You must use insect repellent on yourself to tame Araneo, Arthropleura or Onica, and it can also be useful in taming Scarabs and Manta rays, as these creatures are aggressive and will otherwise attack you.

Ichthyosaurs, Lystrosaurs and Basilosaurs can be hit without consequences and will not attack you under any circumstances. Wait until the creature gets hungry again to feed it again. This can take a while, depending on the creature, its level, and the food you feed it. Repeat this process until you have tamed the creature. The effectiveness of taming and its progress will not decrease if the creature does not take damage (i.e., participate in a battle or die of hunger).

The initial delay between the first and second feeding, in comparison with all subsequent ones, is slightly longer and depends on the amount of food the creature has. After feeding a second time, progress will begin to diminish if you tame the creature for too long. Going too far before the second feed will reset the attachment to hand feed. As in the case of forced domestication, you need to feed the hungry creature with an interval of 5-10 seconds between feedings.

Taming efficiency

The effectiveness of taming affects the number of additional levels a creature gains after successfully taming. The taming efficiency has no effect on the speed of taming the dinosaur. The initial taming efficiency is 100%, which will increase the current level of the creature by 50%. It decreases when the creature eats food or is injured while unconscious. The taming efficiency decreases exponentially - the lower the efficiency scale falls by the end of the taming process, the less additional levels the creature will receive.

Feeding a creature their favorite food not only tames them faster, but also reduces the taming efficiency reduction. Most creatures also have their preferred food, which is the fastest to tame and does not drop too much taming efficiency. The maximum taming efficiency is 99.9%. At the same time, for a creature level 120, you can get maximum 59 additional levels (rounding from 49.9% out of 120), and for 150 level creatures, you can get up to 74 bonus levels.

The level of taming effectiveness also determines the additional growth of certain characteristics of the creature. Most creatures get a 40% boost on melee damage, some get a 15% boost on satiety. Raised creatures have a taming efficiency of 100%, so they often have higher melee damage than both of its tamed parents.

Help in domestication

1. In an emergency, if you have no drug berry left, you can punch or shoot with a slingshot or rifle at the head of the animal to keep it unconscious. Remember that this will cause damage, which will reduce the effectiveness of taming, and in the worst case, it can even kill the creature if you are not careful. The higher the level of the tamed animal, the faster it will lose its stun, but the time it takes for its stunning to completely subside will be longer.

2. Make sure the animal has enough food. If it is left without food, its taming bar will quickly drop until it reaches zero. The stunned animal will remain unconscious until the stun reaches 0. If the creature wakes up, you will lose all taming progress, as well as any items that were in the animal’s inventory.

3. Different animals lose stun at different rates (for example, Giganotosaurus loses stun very quickly) and therefore taming higher level creatures takes much longer and requires more drug berry. Taming can take several hours. Watch out for other players and predators as they may try to harm your stunned creature.

4. Your tamed animals can starve to death even when offline, so keep enough food in their inventory. However, just like the players, inactive animals will use food very slowly. Before taming a predatory animal, you can force feed it with meat, this will restore its health and reduce the decline in the effectiveness of taming. One raw meat restores 5 pts. health. Oddly enough, but weak creatures regain consciousness faster than strong ones. Although, logically, it should be the other way around.

ARK Survival Evolved: Creature Breeding Rules

Breeding. Breeding is a feature of the game that allows players to breed creatures using dinosaur eggs or mammalian pregnancies. The eggs will not have an owner until they hatch, so eggs from other players can be stolen. Once hatched / born, the creatures can simply be appropriated, and do not require traditional violent taming.

Mating creatures. To breed creatures, you need to get a fertilized egg or pregnancy from a female. The first thing the player needs to do is put two tamed creatures of the opposite sex together and make sure they have either Wandering or Enable Wandering enabled. Wandering should be enabled for both the male and the female, while there should be no overload, rider or "following", if mating is enabled, then the creatures will stand still.

Once they are close enough, a heart icon will appear above their heads and a mating indicator will appear on the female. Make sure they stay close to each other until the indicator is full, otherwise pairing will be reset. After mating is complete, the female will have a fertilized egg or, in the case of a viviparous creature, pregnancy.

Mating waiting interval. After mating, the female cannot mate again after some time, the indicator of the remaining time can be viewed in the creature’s interface. Males can mate as often as needed. However, the mating of a male with several females for a certain time, gives each subsequent time for the female a longer recovery of the waiting interval before the next mating.

Offspring statistics. Crossbreeding of two creatures will inherit the "natural" levels of characteristics of their parents. Natural stat levels are the levels of each stat after taming, before being raised by the player. There is a 70% chance of inheriting the strongest trait of each parent. This means that you have a certain percentage chance of getting a 100% perfect (this means only the highest characteristics of both parents) creature from both parents pretty quickly.

Finding the best parents. In order to maximize the stats of the offspring, parents with a good value in some characteristics are needed. In order to get really good offspring, you need 6 creatures, each of which will be with high characteristics. At least in the 3rd generation, a fairly strong creature will already turn out.

Offspring level. The final level of the baby is the sum of the natural level (i.e. the level of the creature immediately after taming) and the inherited stats of its parents. Suppose one parent has 40 health levels more than the other parent, and that parent is 30 health levels higher. If a child inherits these higher characteristics, he also inherits 70 levels, giving him an additional 71 levels from his initial level.

Mutations. The mutation randomly changes the color and stats of the animal. Currently, there are only positive effects on statistics, namely: a mutation that increases a random stat by 2 levels than inherited from parents. A raised creature can have a maximum of twenty paternal pluses and twenty maternal mutations. The total number of mutations is inherited from the corresponding parent, even if no mutant stat or color is selected when the child statistics are generated.

Due to the limited nature of mutations (20/20), it is very important how the mutated creatures are included in the genetic line. Any child who does not inherit one or more of their parents’ mutations has limited value in further breeding. Mutations should ideally occur at an already high base stats due to the high investment time in mutation breeding and the chances of finding a wild creature with better base stats that could reach higher numbers. The mutated colorations can be of any color palette, including the originally available colors.

Incubation

In fertilized eggs, incubation begins immediately upon birth, the process stops in the inventory. A fertilized egg does not spoil, but for incubation, the egg must be kept within a certain temperature range, depending on the type of creature. If the egg is outside the temperature range, the incubation progress will stop, the "Health" of the fertilized egg will begin to drop, if the health indicator reaches zero, the egg will disappear. All of this is indicated in the in-game pop-up tooltip when hovering over a fertilized egg.

Use a heat source such as a standing torch, torch, or campfire to keep the egg temperature within the acceptable range. The best way is to use air conditioners as they provide the required temperature range in both cold climates and hot ones. Six air conditioners ensure the ideal temperature for all types of eggs.

Fertilized eggs will not lose health if they are in inventory, so you can keep them with you or in the refrigerator / oven if you are temporarily unable to reach the correct temperature for incubation. This can be very helpful if you are settling in an area with extreme temperatures. Incubation can be delayed by picking up the egg and placing it in a refrigerator or other container. Egg health will not decrease while it is stored in the container.

Pregnancy and infant care

During pregnancy, the female must be kept full at all times or she will die. During pregnancy, females consume twice as much food. Babies do not initially belong to anyone, so the player must "appropriate" them immediately after birth, otherwise they can be appropriated by other players.

Tamed creatures set to aggression will attack unassigned babies as soon as they hatch or are born. Turret and Plant X set to attack "Players and Tamed Creatures" will not attack newborn creatures.

At birth, babies will have extremely low health, weight and food, so players will have to carefully monitor the level of satiety of young animals, as well as take care of them in their first minutes of life, otherwise they will die. The creature must feed by adding food to their inventory. After they reach 10% of their maturity, they can eat from the feeder. Cubs dynamically gain more HP, food, and weight as they mature. You will need a lot of food because babies eat very quickly, so stock up on it before you feed them.

Babies do not straddle and run away from fights. Wandering will be turned on by default, so you should turn it off right away or take care not to lose your newborn. Growing takes a long time, and you only need to breed when you or your tribe have time for it. Breeding carnivorous dinosaurs is time consuming at this stage. For carnivores, this takes a minimum of 48 hours of real time before maturation.

A full stack of meat will spoil every 13.3 real hours (20 x 40 min) in the trough, so make sure there is always fresh meat in the trough. You will need to check the amount of food in the pan every 13 hours. There is less concern with herbivores, as a stack of 100 berries will go bad only after 66 hours. Expect more than one baby to be born (10% chance of having twins, 2% chance of triplets). Predators eat only meat, herbivores will only eat non-meat (food is suitable for both, but in vain in raising a child).

ARK Survival Evolved: How To Develop Affection With A Creature?

Concept. Affection or Imprinting is a way to improve the characteristics of bred creatures. It includes various care activities during growing up. Only one player can brand a newborn baby. If a player manages to take care of it during the ripening phases, the creature will receive bonuses to characteristics and an additional bonus of up to 30% to damage and resistance when that same player is on top of it.

Care. Affection appears over a toddler, boy, or teen by showing the text "Pay attention to your pet through: HH: MM: SS". After the timer expires, the creature wants one of three types of care:

This will increase the progress of the attachment and set a timer, at 8 hours, until the next care. Note that affection progress will slowly decline if you gave care late, after the timer expires. Each grooming action increases the progress of attachment by a specified amount, based on the total ripening time. The displayed value is rounded off from the actual value, so for Pteranodon, which is 10.8%, it shows as 11% caring, but after 9 withdrawal intervals, you will have 97% attachment (actually 97.2%).

Bonus. Increases the statistic values ??of all stats, except for stamina and oxygen, including speed and stun, by 20% when fully intimidated. Increases base stats, and cannot be added or subtracted by modifiers (for example, Giganotosaurus health loss after taming), so the final value cannot be more than 20%. After a creature is fully matured, bonuses to characteristics from affection will remain regardless of who rides it and what tribe it is in.

There is a bonus to melee damage and creature resistance up to 30%, but only for the player who raised and rides this creature. Example: If 150% melee damage is displayed and a player with 80% affection on top of the creature, the melee damage will be: 150% * (1 + 30% * 80%) = 186%. When affection is less than 100%, stat and rider bonuses are reduced within this amount, so 50% affection will give + 10% stats and + 15% rider bonus.

Strengthening by a pair. Pairing is when a creature has at least one ally (creature of the same species) of the opposite sex nearby. Creatures that are strengthened by a pair will receive a bonus to their damage and resistance by approximately 33%. Wild animals are more willing to come to the aid of their companion. If a creature is a pair of empowered creatures, a pink heart will appear above the creature’s name.

ARK Survival Evolved: Dinosaur Guide

Allosaurus

Allosaurs always appear in groups of 3 or more individuals, and they will unite into one flock if several flocks meet each other. As long as there are several Allosaurs in the flock, the highest level individual will receive a bonus that can be identified by a glowing orange aura, similar to the Alpha Predator. The bonus applies to both wild and tamed Allosaurus and provides the following benefits:

To the untrained eye, Allosaurus looks like a large Carnotaurus or a small Tyrannosaurus, but a closer look reveals key differences. Allosaurus has larger paws than Tyrannosaurus, and its body is more athletic than Carnotaurus. Also, Allosaurus has more scattered plates upside down and back than Tyrannosaurus, and has armor over the eyes just like Carnotaurus. They can often be seen quite easily, due to the red-orange aura around the leaders.

Allosaurus has a high stun, almost like a Tyrannosaurus, but is tamed faster. The best way to tame this creature is to separate it from the pack and shoot it from the mountain. Be careful not to kill others while putting him to sleep, if only because a lone Allosaurus will run around trying to find another flock if his previous one is killed.

Baryonyx

The baryonyx has crocodile-like jaws and a huge number of small serrated teeth. It can be assumed that Baryonyx feeds on fish, as it lives near water bodies, and this is its main diet. He is also a very good swimmer, but if you need to get out of the water to get his prey, his long claws will deal with the victim on land, and not just in the water. Despite what the dossier says, if a player is nearby Baryonyx, he will attack him, even when out of the water.

Baryonyx can be found in the swamps of the island or center. Slightly less common, but you can also find it along the rivers and coast of the South Islands. It is a very aggressive predator and will chase its prey to death if its Stun gets too high. On land, it is quite easy to kill Baryonyx, as he is rather frail. For a quick victory, it is enough to shoot at him from a ledge or to beat with a sword. With even less effort, you can kill him by attacking with a tamed creature. Everything changes when he is in the water.

Due to his ability to stun and stop creatures while in the water, it is highly recommended to avoid fighting him in his element. It is necessary to take Baryonyx out of the water in order to kill him with arrows, bullets or a tamed creature. On land, Baryonyx can be killed pretty quickly with firearms, melee weapons, and tamed creatures. In the water, it is advisable to rely solely on ranged weapons if it comes to that.

Giganotosaurus

Giganotosaurus is an aggressive creature. Due to his rage, he will grow angrier when attacked, making his attacks more powerful. It also recovers stamina faster when enraged. If he gets too angry, he can throw off the rider and attack him. Its rage does not depend on the percentage of health: it only happens when the Giganotosaurus takes a lot of damage in a short period of time. Giganotosaurus is a huge and angry predator. Similar to Tyrannosaurus, but larger, and with more powerful grippy paws.

This creature feeds mainly on Brontosaurs (which are the same size), but will kill and eat almost anything it can catch. His hot temper means that he is a lone hunter and thus very rare. Giganotosaurus is currently the largest non-boss predator in the game. Giganotosaurus will not help in picking berries or trees - he is a born warrior, and if you want to wage war with another tribe, this dinosaur will be an excellent choice and helper. Powerful and fast enough thanks to large strides.

But here another significant plus appears, in which, although there is a small minus, but still it is a positive side: Giganotosaurus gets angry with every blow inflicted on it, and the more damage it takes, the more powerful it becomes. Endurance begins to recover much faster. But do not rejoice: if the level of rage reaches the limit, the Giganotosaurus will throw you off the saddle and begin to attack, and you will not be able to sit on it until it calms down. Be careful.

Dilophosaurus

Wild: Dilophosaurus is a strange creature. He is half the size of his brothers in kind, and therefore runs away from the aggressors more often than he fights with them. Dilophosaurus has several features that the rest of this genus lacks - its piercing howl and leather collar around its neck. Presumably, both of these traits are used to attract congeners, as well as to intimidate both prey and potential predators. Instead of attacking its prey right away, Dilophosaurus spits poison on its victim to blind and paralyze it before killing it.

Domesticated: Due to its shrill scream and ability to attack the enemy from a distance, Dilophosaurs are more suitable as watchdogs. They are not suitable as a means of transportation due to their small size. Dilophosaurus is initially hostile. At a convenient moment, he will attack the player, belligerently opening his collar around his neck. Dilophosaurus can spit poisonous saliva at the player and his eyesight will deteriorate.

Despite its size, don’t underestimate it. Dilophosaurus are a kind of trap for newbie players. They underestimate its strength and end up dying of it. Dilophosaurus are abundant on the beaches and are one of the first animals that a survivor can meet. Although they are relatively small, their spitting makes it difficult to fight them. However, with a little practice of dodging and spear attacks, Dilophosaurus becomes an easy target. Roles:

Megalosaurus

Megalosaurus is a fierce predator that actively hunts many species of animals at night. However, during the day, he lies down and falls asleep. While Megalosaurus sleeps, you can safely approach, touch and attack him if he suddenly wakes up. Upon awakening, he will chase the player for a short distance and will move sluggishly, and his attacks will be weak. Megalosaurus is a nocturnal theropod that resembles a smaller copy of Allosaurus.

This avoids competition with other large theropods when hunting at night, causing astounding damage to herbivores or survivors when they are most vulnerable. Its uniqueness among the large carnivorous dinosaurs ARK? B is given by the feathers on its back and top of the head. Megalosaurus satisfies 135 hunger units with her favorite food (up from the standard 80), but still gets the standard amount from meat. Megalosaurus wakes up every night at 8:30 pm, regardless of its current stun rate.

Considering the huge amount of time it takes to tame it, it will wake up at least once, or even more. Whenever an unconscious creature wakes up the entire taming process is reset and the contents of the inventory disappear. Because of this, hunger strikes are the only viable strategy (allow the creature’s hunger to deplete until it drops below a given value, then put in all the food at once). Due to the need to stun the Megalosaurus several times (no health regeneration from food, we starve it, not feed it), using a dart rifle is almost mandatory.

Microraptor

Microraptor is a small carnivorous dinosaur, strongly resembling a bird with a reptile-like snout. The large feathers on its limbs act as primitive wings, allowing it to glide over short distances in pursuit of tree-dwelling prey or to attack horsemen. If the player encounters one of these little guys in the wild and wants to tame him, keep his distance to be safe, throw a bolas at him, then just shoot him with tranquilizers until he falls asleep. Note that while the bolas is active, the Microraptor will still make small, weak attacks on the player.

While Microraptor himself poses no real threat, his ability to knock riders off their animals and immobilize them for a while could allow more aggressive creatures to kill them. If the survivor gets too close, the Microraptor uses hit and run tactics. He will not try to kill the player, only stun him and then run away. Sometimes, they can still kill. Capabilities:

Oviraptor

Wild: A small dinosaur that lives in the jungle and on the beach. Despite being a predator, Oviraptor’s main food source is eggs, which he steals from nests. Unlike any other creature, the Wild Oviraptor can steal eggs in secret, usually without attracting the attention of angry parents. Domesticated: although too small to attack or ride, its pheromones provide an increase in the number of eggs in all creatures close to it for breeding or cooking.

They also make adorable sounds, which is why many kids just love to keep them like weird pets. There is a misconception that a tamed Oviraptor will collect eggs on his own, but this is not the case, you will still have to collect them manually, although in larger quantities. All tamed animals, within the radius of Oviraptor’s influence, have a blinking egg icon, which means that these animals are affected by his pheromones. Oviraptor is similar in size to Dilophosaurus, but slightly larger. In place of the mouth there is a semblance of a beak, on the head there is a small ridge. He also does not have a "collar" around his neck.

Oviraptors are small, fast, and fragile. Their small size and high speed make them difficult to catch, so try to corner them before shooting at them. At lower levels, a wooden club may be preferable, as the bow can kill him with one shot. Alternatively, he can be picked up by an Argentavis or Pteranodon and transported to safety or stunned by another player. A tamed scorpion can trap an Oviraptor by standing over it, making it easy to stun it.

Raptor

In the game, the Raptor is a medium-sized dinosaur that walks on two legs. There are primitive feathers on the head, tail and legs, and an enlarged claw on the hind legs. Raptors can often be found in the jungle, on the plains, you can find them in the mountains and in the redwood forest, especially there are many raptors along the banks of the river near this forest. They very rarely go to the beach, they are practically not found in the south of the island. It is often possible to find a whole flock, usually from 2 to 4 individuals.

If you meet such a flock at low levels, you are assured of death. Raptors move faster than humans and can easily overtake and kill you. Raptors develop great speed, strike quickly and are able to jump. Such a pet will be useful even after you have a Tyrannosaurus or Spinosaurus. For example, if you need to quickly get from point A to point B. Raptors are also very useful as a weapon. With its help, you can catch up and kill the fleeing target. The Raptor’s attack speed will help you defeat the enemy.

The best strategy is to keep your distance or attack quickly, depending on your stats, armor and weapons. You can run away from them at first. Do not let them get close to you, otherwise you risk ending up on the ground. In this case, only your creatures or tribesmen can help you. Raptors can be dangerous if they attack you from behind. Also in the flock they have increased damage and resistance to damage. These creatures can knock you to the ground. In this state, you cannot do anything. However, they will only be kept on the ground for 5-10 seconds.

Troodon

Troodons are aggressive dinosaurs that have a very small radius of aggression, almost like the Dilophosaurus, but when they are alerted to your presence, all nearby individuals in the flock become aggressive. It is best to avoid these animals early in the game, as they can easily outrun a survivor without any speed points, and their venomous bite will slow you down. The smaller island relative of the Raptor, Troodon is no less dangerous. It has large, wide-set eyes with keen eyesight and the ability to distinguish between prey at dusk, and serrated teeth that are designed to inflict severe injuries on unlucky victims.

Worse, he is poisonous (an invisible trait missing from his fossil ancestors). Troodon also has a feather coat, in contrast to the relative "nudity" of the island’s other small carnivorous dinosaurs. Troodon has a unique variation on the passive taming mechanic - you have to let him kill your tamed creatures. Troodon fills the taming bar, earning experience (taming points) in combat, and also gains experience 2x at night. Taming will only be credited to the player if the slain creature belonged to you or your tribe. You can tame multiple Troodons with one kill.

Your creatures should not be passive, but should be attuned to the type of aggression that implies retaliatory measures (for example, neutral or aggression). However, and possibly due to a mistake, unconscious creatures are also coming up - so you can stun your neutral creature. Your creature may also have been previously "damaged" (for example, leaving 1 health point) and still good for taming. Also, for technical reasons, non-damaging diplodocus and fearful creatures such as moshops and baby dinosaurs will increase taming progress when they are killed (they are allowed if they are not tuned to passive).

Yutyrannus

Yutyrannus is an aggressive predator and will attack almost all creatures smaller than him. He can also use his roar to "recruit" predators, which will subsequently attack creatures with him. Yutyrannus is a large carnivorous dinosaur with a long head with a low ridge around its muzzle and a pair of horns above its eyes. Its body is covered with thick, fluffy plumage and, unlike its larger relative, Rex, has long arms with three clawed fingers.

Never attack Yutyrannus head-on. Its roar is capable of frightening any creature, turning it into an uncontrolled flight, with the exception of large creatures such as Giganotosaurus, Tyrannosaurus, Spinosaurus, Wyvern, Paraceratherium and Brontosaurus. The player’s movement speed must be at least 181% to run away from him. Do not let him close to your animals, as he will turn them into panic, and the player will not be able to control them. So he can get hit by enemy turrets. Also, do not stand near a cliff or in other dangerous places, as he can push you away with his roar. Running on a slow creature or even without it is useless, since Yutyrannus has high speed indicators. Capabilities:

Ankylosaurus

Ankylosaurus are peaceful if left alone. Small herds of Ankylosaurus, 2-6 individuals, can be found at any altitude and mainly in the northern part of the island. But loners among them are not uncommon. In combat, Ankylosaurus uses horns and a tail with a large radius of destruction, so ranged weapons are recommended. They are slow on the ground, but excellent swimmers. When stunned, it is best to use a scorpion, tranquilizing arrow or tranquilizing dart, but if you do not have them, then use a slingshot. Despite the armor, the same damage goes through the entire body of the Ankylosaurus. Can also be transported by Argentavis, Quetzalcoatl or Wyvern into a box for safe taming. Capabilities:

Ankylosaurus is slow and has a relatively slow turning rate and can be easily whirled around. Therefore, Ankylosaurus can be easily killed by shooting.

ARK Survival Evolved: Construction Guide, Building Types

Concept. Building is one of the main activities for the player in ARK: Survival Evolved. Chop woods, collect some stone, mine metal and other valuable resources to create massive, multi-level structures, consisting of parts such as: ramps, beams, columns, window openings, doors, gates, water pipes, faucets, generators, wires and many other elements.

The structure will fall apart if the foundation is destroyed, so it is very important to properly fortify your buildings. All structures and elements can be painted to enhance the look of the home, signs, text billboards and other decorative items can be placed on them. The shelter protects from the elements and provides safety.

Types of buildings. Buildings are:

Types of thatched buildings

Thatched foundation. Thatched foundation is the very first foundation. For the construction of any housing, it is imperative to build a foundation. Thatched foundations can be placed on a level or slightly uneven surface. After the first thatch foundation has been installed, a subsequent foundation can be placed next to the first, allowing for the construction of housing. A thatch foundation provides sufficient support to build up to 2 parts in any direction in the x and y-axis, and up to 1 part diagonally. However, the details at the far end will not support the walls.

If the foundation is destroyed, the building parts that rest on it will be destroyed. If it is destroyed using the demolish option, the resources for these parts will not be returned. Thatch structures are weak and provide very little defense against attacks from dinosaurs or other players. Thatch foundations can be damaged by anything except non-explosive ranged weapons.

Thatched wall. Thatched wall is the first type of wall. Can be found in White Lighthouses. Thatched walls can be placed on any foundation, fence foundation, ceiling, or other wall. The wall also provides support, extends up to 2 pieces in any direction on the x and y-axis, and up to 1 piece diagonally from the wall that is directly above the foundation. If the wall is destroyed, then the parts that hold on to it will be destroyed. Thatched structures are fragile and provide very little defense against attacks from dinosaurs or other players.

Inclined thatched walls. The sloped thatched wall is an element for building a house, it is designed for use with a sloped roof. Provides the building with structure and fences off the building from the world around it. Can be placed on any foundation, fence foundation, ceiling or other wall. If the wall is destroyed, then the parts that hold on to it will be destroyed. If the wall is destroyed in any way other than "Demolish", the player will not receive resources for dismantling it. Tilted Thatch Wall is a thatch structure and is destroyed by anything other than explosive ranged attacks.

Thatched roof. Thatched roof is the first ceiling type available. The ceiling provides protection by granting Home status, which gives +112 cold protection and +56 heat protection. This bonus is the same for all "houses", regardless of the materials used. Can be found in White Lighthouses. Thatched roof can be installed on a wall, post, foundation or other ceiling. After the first roof has been installed, subsequent roofs can be installed next to the first one, which allows housing to be built.

A thatched roof provides enough support to build up to 2 pieces in any direction in the x and y-axis, and up to 1 piece diagonally. However, the details at the far end will not support the roof. Unlike other ceilings, a thatched roof is not stable enough to support and it is not advisable to use it as a second floor. If the ceiling is destroyed, the building parts that rest on it will be destroyed. If it is destroyed using the demolish option, the resources for these parts will not be returned.

Sloping thatched roof. The sloping thatched roof provides protection, giving the bonus of insulation against hypo- and hyperthermia. Unlike a thatched roof, it is sloped and used in conjunction with a sloped wall. After the first sloped roof has been installed, subsequent sloped roofs can snap onto the first, allowing them to line up, provided there is sufficient room to do so. The ceiling requires support from an adjacent foundation, wall, or pillar.

Only up to 2 ceilings can be placed in any direction along the x or y axis, and up to 1 ceiling diagonally from a wall or other ceiling that is on a foundation or post. If the ceiling is destroyed, then the parts that hold onto it will be destroyed. The sloping thatched roof is a thatched structure and is destroyed by anything other than explosive ranged attacks.

Thatched doorway. That thatched doorway is the first doorway to open. Doorways function as walls providing the structure of the building and enclosing the area, but with the addition of an opening for the door. Can be placed on any foundation, fence foundation, ceiling or other wall. A door can be placed in a doorway to restrict access to a building while still allowing you and your tribe to enter.

Door frames also provide support on which you can build up to 2 ceilings in any direction on the x and y-axis, and up to 1 ceiling diagonally from the doorway, which is directly above the foundation. Standing too close to an open door or an opening without a door will remove the insulation benefits provided by the home. If the doorway is destroyed, then the parts that hold onto it will be destroyed. Thatched doorway is a thatch structure and is destroyed by anything other than explosive ranged attacks.

Thatched door. The thatched door is the second available door. A door as a way to block the entrance to a building. A thatched door can only be built in a doorway. This will allow the doors to close and open, which allows you to restrict access to the building while still allowing you and your tribe to walk through it. Standing too close to an open door or an opening without a door will remove the insulation benefits provided by the home. Thatch door is a thatch structure and is destroyed by anything other than explosive ranged attacks.

Types of wooden buildings

Wooden foundation. The wooden foundation is the second foundation. For the construction of any housing, it is imperative to build a foundation. Can be placed on a flat or slightly uneven surface. After the first timber foundation is installed, a subsequent foundation can be placed next to the first one, which allows the construction of housing.

The wooden foundation provides sufficient support to build up to 2 parts in any direction in the x and y-axis, and up to 1 part diagonally. However, the details on the far end will not support the walls. If the foundation is destroyed, the building parts that rest on it will be destroyed. If it is destroyed using the demolish option, the resources for these parts will not be returned. Wooden foundation refers to wooden structures that cannot be destroyed with hands, stone weapons, or non-explosive ranged attacks.

Sloped wooden wall. A sloped wooden wall is a house building element and is designed to be used with a sloped roof. Provides the building with structure and fences off the building from the world around it. A sloped wooden wall can be placed on any foundation, fence foundation, ceiling or other wall. If the wall is destroyed, then the parts that hold on to it will be destroyed. If the wall is destroyed in any way other than "Demolish", the player will not receive resources for dismantling it. Sloped Wood Wall refers to wood structures that cannot be destroyed with hands, stone weapons, or non-explosive ranged attacks.

Wooden floor. Hardwood floors are the second available ceiling type. The ceiling provides protection by granting Home status, which gives +112 cold protection and +56 heat protection. This bonus is the same for all "houses", regardless of the materials used. A wooden roof can be installed on a wall, post, foundation or other ceiling. After the first roof has been installed, subsequent roofs can be installed next to the first one, which allows housing to be built.

A timber ceiling provides enough support to build up to 2 pieces in any x and y-axis direction, and up to 1 piece diagonally. However, the details on the far end will not support the walls. If the ceiling is destroyed, the building parts that rest on it will be destroyed. If it is destroyed using the demolish option, the resources for these parts will not be returned. Hardwood flooring refers to timber structures that cannot be destroyed with hands, stone weapons, or non-explosive ranged attacks.

Wooden doorway. The wooden doorway is the second openable doorway. Doorways function as walls providing structure to the building and enclosing an area, but with the addition of an opening for the door. Can be placed on any foundation, fence foundation, ceiling or other wall. A door can be placed in a doorway to restrict access to a building while still allowing you and your tribe to enter.

Door frames also provide support on which you can build up to 2 ceilings in any direction on the x and y-axis, and up to 1 ceiling diagonally from the doorway, which is directly above the foundation. Standing too close to an open door or an opening without a door will remove the insulation benefits provided by the home. If the doorway is destroyed, then the parts that hold onto it will be destroyed. Wooden doorway refers to wooden structures that cannot be destroyed with hands, stone weapons, or non-explosive ranged attacks.

Wooden door. The wooden door is the second available door. A door as a way to block the entrance to a building. Can only be built in a doorway. This will allow the doors to close and open, which allows you to restrict access to the building while still allowing you and your tribe to walk through it. Standing too close to an open door or an opening without a door will remove the insulation benefits provided by the home. Wooden door refers to wooden structures that cannot be destroyed with hands, stone weapons, or non-explosive ranged attacks.

Wooden hatch frame. The wooden frame of the hatch, as well as the ceiling, gives the status of Home, which gives +112 protection from cold and +56 protection from heat, but with the addition of a hatch. Can be placed on any foundation, fence foundation, ceiling or other wall. A hatch can be placed in the hatch opening to restrict access to the building while still allowing you and your tribe to enter.

The openings also provide support, extending up to 2 pieces in any direction on the x and y-axis, and up to 1 piece diagonally from the wall that is directly above the foundation. If the opening is destroyed, then the parts that hold on to it will be destroyed. The wooden hatch frame refers to wooden structures that cannot be destroyed by hands, stone weapons, or non-explosive ranged attacks.

Wooden hatch. The wooden hatch is the first available hatch. The hatch is capable of blocking the entrance to the building. A Wooden Trapdoor can only be built in a Wooden Trapdoor Frame. This will allow the hatch to close and open, which allows you to restrict access to the building while still allowing you and your tribe to pass through it. Standing too close to an open hatch or to an opening without a hatch will remove the insulation benefits provided by the home. Wooden trapdoor refers to wooden structures that cannot be destroyed with hands, stone weapons, or non-explosive ranged attacks.

Wooden window frame. Wooden window frame is the first window frame that becomes available. The wooden window frame functions as a wall, providing the building with a fence around the square, but with the addition of a small opening so residents can see what is happening outside. Wooden window frames can be placed on any foundation, fence foundation, ceiling or other wall. The wall also provides support, extends up to 2 pieces in any direction on the x and y-axis, and up to 1 piece diagonally from the wall that is directly above the foundation.

The insulation of the house does not depend on the window, whether it is open, closed or missing. If the window frame is destroyed, the parts holding onto it will be destroyed. Wood window frame refers to wood structures that cannot be destroyed with hands, stone weapons, or non-explosive ranged attacks.

Wooden window. A wooden window provides protection from projectiles and spies when placed in a wall with a window. Wood Window refers to wood structures that cannot be destroyed with hands, stone weapons, or non-explosive ranged attacks.

Types of stone buildings

Stone foundation. The stone foundation is the third foundation. For the construction of any housing, it is imperative to build a foundation. A stone foundation can be placed on a level or slightly uneven surface. After the first stone foundation has been installed, a subsequent foundation can be placed next to the first one, which allows the construction of housing.

The stone foundation provides sufficient support to build up to 2 pieces in any direction in the x and y-axis, and up to 1 piece diagonally. However, the details at the far end will not support the walls. If the foundation is destroyed, the building parts that rest on it will be destroyed. If it is destroyed using the demolish option, the resources for these parts will not be returned. A stone foundation is considered a stone structure.

Stone wall. The Stone Wall is the third available wall. Can be placed on any foundation, fence foundation, ceiling or other wall. The wall also provides support, extends up to 2 pieces in any direction on the x and y-axis, and up to 1 piece diagonally from the wall that is directly above the foundation. If the wall is destroyed, then the parts that hold on to it will be destroyed.

Inclined stone wall. Element for building a house, designed for use with a sloped roof. Provides the building with structure and fences off the building from the world around it. The sloped stone wall can be placed on any foundation, fence foundation, ceiling or other wall. If the wall is destroyed, then the parts that hold on to it will be destroyed. If the wall is destroyed in any way other than "Demolish", the player will not receive resources for dismantling it.

Stone floor. Stone flooring is the second available ceiling type. The ceiling provides protection by granting Home status, which gives +112 cold protection and +56 heat protection. This bonus is the same for all "houses", regardless of the materials used. A stone roof can be installed on a wall, post, foundation or other ceiling. After the first roof has been installed, subsequent roofs can be installed next to the first one, which allows housing to be built.

The stone ceiling provides enough support to build up to 2 pieces in any direction in the x and y-axis, and up to 1 piece diagonally. However, the details on the far end will not support the walls. Stone structures have the same durability as their wooden counterparts, but take significantly less damage from all sources. If the ceiling is destroyed, the building parts that rest on it will be destroyed. If it is destroyed using the demolish option, the resources for these parts will not be returned.

Stone doorway. The stone doorway is the second openable doorway. Doorways function as walls providing structure to the building and enclosing an area, but with the addition of an opening for the door. A stone doorway can be placed on any foundation, fence foundation, ceiling or other wall. A door can be placed in a doorway to restrict access to a building while still allowing you and your tribe to enter.

Door frames also provide support on which you can build up to 2 ceilings in any direction on the x and y-axis, and up to 1 ceiling diagonally from the doorway, which is directly above the foundation. Standing too close to an open door or an opening without a door will remove the insulation benefits provided by the home. If the doorway is destroyed, then the parts that hold onto it will be destroyed.

Reinforced wooden door. The reinforced wooden door is the third door available for installation. This is a great way to isolate yourself from all external adversity. This building can only be installed in a doorway. The door can be locked so that no one but you and your tribe can open it. If you stand too close to an open door or to an opening without a door, the house’s insulation benefits disappear.

Stone hatch frame. The stone frame of the hatch, like the Ceiling, grants the status of Home, which gives +112 protection from cold and +56 protection from heat, but with the addition of a hatch. The stone hatch frame can be placed on any foundation, fence foundation, ceiling or other wall. A hatch can be placed in the hatch opening to restrict access to the building while still allowing you and your tribe to enter. The openings also provide support, expanding to 2 pieces in any direction on the x and y-axis, and up to 1 piece diagonally from the wall that is directly above the foundation. If the opening is destroyed, then the parts that hold on to it will be destroyed.

Reinforced hatch. The reinforced hatch is the first hatch available. The hatch is capable of blocking the entrance to the building. A Reinforced Wooden Trapdoor can only be built in the Trapdoor’s Stone Frame. This will allow the hatch to close and open, which allows you to restrict access to the building while still allowing you and your tribe to pass through it. Standing too close to an open hatch or to an opening without a hatch will remove the insulation benefits provided by the home.

Stone window frame. The stone window frame is the second window frame that becomes available. The stone window frame functions as a wall, providing the building with a fence around the square, but with the addition of a small opening so residents can see what is happening outside. Stone window frames can be placed on any foundation, fence foundation, ceiling or other wall.

The wall also provides support, extends up to 2 pieces in any direction on the x and y-axis, and up to 1 piece diagonally from the wall that is directly above the foundation. The insulation of the house does not depend on the window, whether it is open, closed or missing. If the wall is destroyed, then the parts that hold on to it will be destroyed.

Stone base for the fence. The stone foundation for the fence can be used to build fences, for example, to keep your dinosaurs alive. Place the base for the fence first and then place the walls on it. If the foundation is destroyed, the walls resting on it will also collapse.

Types of metal buildings

Metal foundation. The metal foundation is the last foundation. For the construction of any housing, it is imperative to build a foundation. The metal foundation can be placed on a level or slightly uneven surface. After the first foundation has been installed, a subsequent foundation can be installed next to the first, which allows housing to be built.

The metal foundation provides sufficient support to build up to 2 parts in any direction in the x and y-axis, and up to 1 part diagonally. However, the details on the far end will not support the walls. If the foundation is destroyed, the building parts that rest on it will be destroyed. If it is destroyed using the demolish option, the resources for these parts will not be returned. The metal foundation refers to metal structures and is destroyed only with explosives, Tek rifle, Titanosaurus, Dodorex.

Metal wall. A metal wall is a solid wall that supports the structure of the building and surrounds the square. The metal wall can be placed on any foundation, fence foundation, ceiling or other wall. The wall also provides support and allows 2 more pieces to be placed in either X or Y direction, and 1 piece diagonally from the wall that sits directly on the foundation. If the wall is destroyed, then the parts that hold onto it will be destroyed.

Inclined metal wall. Sloped metal wall is an element for building a house, it is designed for use with a sloped roof. Provides the building with structure and fences off the building from the world around it. The sloped stone wall can be placed on any foundation, fence foundation, ceiling or other wall. If the wall is destroyed, then the parts that hold on to it will be destroyed. If the wall is destroyed in any way other than "Demolish", the player will not receive resources for dismantling it. Metal structures can only be damaged by explosives.

Metal floor. Metal flooring is the last available ceiling type. The ceiling provides protection by granting Home status, which gives +112 cold protection and +56 heat protection. This bonus is the same for all buildings, regardless of the materials used. The metal ceiling can be installed on a wall, post, foundation or other ceiling. After the first roof has been installed, subsequent roofs can be installed next to the first one, which allows housing to be built.

The stone ceiling provides enough support to build up to 2 pieces in any direction in the x and y-axis, and up to 1 piece diagonally. However, the details at the far end will not support the roof. If the ceiling is destroyed, the building parts that rest on it will be destroyed. If it is destroyed using the demolish option, the resources for these parts will not be returned. Metal structures can only be damaged by explosives, 32px DodoRex and Titanosaurus.

Metal doorway. The metal doorway is the second openable doorway. The doorway functions as walls providing the structure of the building and enclosing the area, but with the addition of an opening for the door. Can be placed on any foundation, fence foundation, ceiling or other wall. A door can be placed in a doorway to restrict access to a building while still allowing you and your tribe to enter.

Door frames also provide support on which you can build up to 2 ceilings in any direction on the x and y-axis, and up to 1 ceiling diagonally from the doorway, which is directly above the foundation. Standing too close to an open door or an opening without a door will remove the insulation benefits provided by the home. If the doorway is destroyed, then the parts that hold onto it will be destroyed. Metal structures can only be damaged by explosives.

Steel door. The metal door is the fourth type of door. Doors block the entrance to the building. Can only be placed in a doorway. This allows the door to open or close. Hypo- and hyper-thermal insulation is lowered when the door is open. Metal structures can only be damaged by explosives. In order to destroy one door you will need one of: C4 charge, rocket-propelled grenade, grenade. Metal doors will be destroyed if the door frame around it is broken, provided it is not made of metal.

Metal frame of the hatch. The metal frame of the hatch, like the Ceiling, grants the status of Home, which gives +112 protection from cold and +56 protection from heat, but with the addition of a hatch. The hatch metal frame can be placed on any foundation, fence foundation, ceiling or other wall. A hatch can be placed in the hatch opening to restrict access to the building while still allowing you and your tribe to enter.

The openings also provide support, expanding to 2 pieces in any direction on the x and y-axis, and up to 1 piece diagonally from the wall that is directly above the foundation. If the opening is destroyed, then the parts that hold on to it will be destroyed. Metal structures can only be damaged by explosives.

Metal hatch. The metal hatch is the first available hatch. The hatch is capable of blocking the entrance to the building. Can only be built in a metal hatch frame. This will allow the hatch to close and open, which allows you to restrict access to the building while still allowing you and your tribe to pass through it. Standing too close to an open hatch or to an opening without a hatch will remove the insulation benefits provided by the home. Metal structures can only be damaged by explosives.

Metal window frame. The metal window frame is the latest window frame that becomes available. The metal window frame functions as a wall, providing the building with a fence around the square, but with the addition of a small opening so residents can see what is happening outside. Metal window frames can be placed on any foundation, fence foundation, ceiling or other wall.

The wall also provides support, extends up to 2 pieces in any direction on the x and y-axis, and up to 1 piece diagonally from the wall that is directly above the foundation. The insulation of the house does not depend on the window, whether it is open, closed or missing. If the wall is destroyed, then the parts that hold on to it will be destroyed.

Metal window. A metal window provides protection from projectiles and spies when placed in a wall with a window. Metal structures can only be damaged by explosives.

Building Tips

Starting at the top, you can easily build a down ramp. It is recommended to use a slow flying creature or move very carefully and have a parachute with you.

1. Place foundations at the top of the rock. This will be the base of your ramp. If you cannot place enough foundations for the width of the ramp, attach the ceilings to the starting foundations and the pillars below them (the pillars must be completely flat on the ground to be considered a foundation). Pillars are needed for anchoring and this is the most reliable way to do it. All other methods are labor intensive, use more materials and are more complex.

2. Survey the area. Is your rock initially very steep, or is it shallow? Is it possible to build three pillars down and three ceilings on a pillar (the third ceiling is important)? Unless the ground slopes steeply enough, you cannot place support underneath. You have to make the starting point larger using ceilings and columns until you can build three columns at a time.

3. Build three ceilings in the direction of the ramp. Install a pillar on the last ceiling and lower it to the very bottom. Reinstall 3 ceilings on the third pillar. And so on to the very bottom. The ceiling must be installed before adding a ramp that will cross it. If you place the ramp first, you will not be able to continue building as you will not be able to install a ceiling that intersects with the ramp. However, ramps can cross anything in their path. If the ramp is 3 frames wide (big enough to fit any dinosaur, including the Brontosaurus).

If the ground is uneven and one pillar is simply not long enough, break the pillar that is too short and build one attached to the ground rather than attached to your pillar. Make sure there is a gap between the posts before placing it! Curved post may not work!

ARK Survival Evolved: How To Farm?

What is ARK farming? Farming is one of the possible pursuits at ARK. Perhaps many have come across this situation: to tame one of the creatures, you need a certain type of berries. But from the bushes, you get few berries of the type you need. In this case, you need your own farm. But first, you need a garden bed. You can make the very first bed at level 10. This is a small bed. Later on at level 25 you can make a medium bed and only at level 35 can you make the most perfect large bed.

Manual watering of plants. One of the most common and simplest watering methods:

  1. Fill a water container (i.e. a waterskin, water bottle, or flask);
  2. Move the selected container of water to the inventory of the garden;
  3. Click on the "Remote use item" button.

After the above steps, the water tank becomes empty, and your plant’s need for water decreases. This method is very simple, but sometimes you can simply forget to water your plant.

Automatic watering of plants. The hardest way. To implement it, you will need to create a water supply system from pipes:

  1. Find a body of water (it could be a lake, stream, sea, etc.). If there are no bodies of water nearby, you can build one / more water tanks or a metal water tank (see screenshot). When building only water tanks, point 2 is skipped;
  2. Place the beginning of the pipe (stone pipe, water intake or metal pipe - water intake) in the body of water;
  3. Using the pipes listed below, bring your "water supply system" to your bed / s;
  4. Install at the end of the pipe that you led to the bed (it is better that the end of the pipe is above the bed) Stone pipe - Crane or Metal pipe - Crane;
  5. Ready. Lake / reservoir water will flow into and out of the garden bed. In this case, there will be a benefit for you, as you can quickly drink from this pipe.

This method is not so much difficult as costly. You can waste tons of time and resources. But then you will get automatic watering for your garden bed / s. And you yourself can drink from the pipe. But you need to watch the water supply, as any player can come and break your work.

How to provide the plant with fertilization? To provide fertilization for your plant, it is enough to put any kind of manure or fertilizer in your garden bed inventory. Animals produce manure, but you can also produce manure. However, animal manure will be more valuable. Fertilization is produced in a compost bin made of straw and manure. Also, fertilizer is produced by tamed scarab, processing manure.

Greenhouse. Greenhouse provides a special bonus for farming, which can be seen when hovering over the beds built inside the greenhouse. The greenhouse effect increases the growth rate of plants and reduces the amount of fertilizer used. The maximum greenhouse effect is 300%. You can build a greenhouse at level 45 from:

Height. Plant growth is divided into several stages:

The above data are valid for plants planted in beds outside the greenhouse.

Notes. Plants are highly associated with the day / night cycle, so growth is slowed down at night. A large garden bed brings 150 vegetables / fruits or 300 berries, an average garden bed is the same amount, a small bed brings a maximum of 300 berries - vegetables / fruits cannot be grown in a small one. As soon as the beds reach the maximum fruit value, the fertilizer consumption decreases, but if you harvest the crop, the fertilizer consumption will increase again to ripen the fruit. For example, in a garden of 300 berries, the consumption of fertilizers is at a minimum, you took 1 berry, the bush begins to consume fertilizers again in a normal mode, in order to bring a harvest of 1 berry.

If you do not have a refrigerator, you can store the maximum yield in the garden, because very little fertilizer is required. Once a crop is needed, make sure you have enough fertilizer to germinate the next crop ahead of time. If it rains, it reduces the water requirement of your plants, but it reduces it almost insignificantly, and if a drought begins, then your plants are unlikely to grow, so it is better not to rely on rain (or you can build water reservoirs to fill with rain, this would be good insurance).

ARK Survival Evolved: Cooking Recipes

Cooking. Cooking is the creation of food over a fire, a pot, an industrial grill, and an industrial oven. A campfire or industrial grill is used to cook meat, and a kettle and an industrial oven are used for recipe cooking.

Cooking recipes. For cooking, you need a wineskin, a bottle for water or a flask that has at least 25% of the water left. Cooking requires 60 seconds of fire (8x straw, 2x wood or 1x saltpeter). Such food spoils in 5 hours.

Ingredients for some recipes can only be obtained through farming, such as lemon, carrot, corn, or potatoes.

Recipe examples

Recipes can be found all over the map in different lighthouses or even from different creatures. Recipes are a list of ingredients that must be placed in a pot or industrial oven to prepare food that provides additional positive effects, such as stamina or underwater breathing.

Hot mountain soup. Output: Vegetarian soup. Recipe:

Ragu Enduro. Output: Meat stew. Recipe:

Chile. Output: Spicy berry infusion. Recipe:

Energy drink. Product: Energy drink. Drink it to restore stamina. Recipe:

ARK Survival Evolved: Tribes, Creation, Accession and Management

Concept. Tribes allow players to form a group and work towards common goals, such as defeating an opponent’s tribe or defeating bosses to the end of the game (the picture on the right is a prize for defeating a boss, for example). Tribes can have multiple administrators and unique management capabilities. You can view the list of tribes on the official server and on the unofficial server if you want to join a tribe or recruit new players.

Create a tribe in ARK: Survival Evolved and add friends to it, all your pets obey with the entire tribe. Your tribe members will also be able to respawn at any of your respawn points. Distribute key items and PINs to secure access to the shared village!

The benefits of the tribe. The advantages for forming a tribe are strength in the number of two savages or more. Also, you will receive% experience from gaining XP by your fellow tribesmen in the immediate vicinity. Together, you will level up faster than alone.

Creation and joining a tribe. To create a tribe, open your inventory and click "Tribe manager". Here you can create, manage, or leave your tribe. To invite someone to your tribe, walk up to them and hold the action key to trigger the interaction wheel. If you are able to invite to your tribe, the option to invite to your Tribe will appear. Click on the invitation, wait for the timer to end and send the invitation. To accept the tribe’s invitation, open the interaction menu on the person who invited you and click on the invitation. Wait for the timer to end and accept the invitation.

Tribe owners can also designate their tribe members as administrators, allowing them to send invitations to other players as well. To make a tribe member an administrator, open the Tribe Management menu, click on a player’s name, and click Make this member an admin. When you are in a solo tribe, structure-wielding and tamed animals will join another tribe. If you are not the only member of the tribe, then all belonging to your tribe will be lost.

Types of tribes. Tribes often fall into more than one of the categories below, but they tend to focus on one aspect.

Tribe management. Before joining a tribe, review the tribe’s information in the activation menu. This information defines the ownership, taming and PINs. If you do not see any tribe settings, then they have not been installed yet.

Dino Ownership. These options will affect dinosaur ownership when you join a tribe.

Taming of creatures (Dino Taming). These parameters affect the taming of the creature once you have joined the tribe. This option is only available if Dinosaur Ownership is not set to Tribe Owned in the above setting.

Ownership of structures (Structure Ownership). These parameters are who owns the structures in the tribe, as well as who can demolish, place new objects, and set PINs.

Locks & Pincodes. These parameters refer to the castles and pin codes for the tribe members. This option is only available if Structural Ownership is not set to Tribe Owned in the above settings.

Tribal War. PvE tribes now have the ability to declare war on each other. To do this, a tribe owner or admin must go with another tribe owner or administrator. When selected, they can either recruit them or declare war. The declaration of war will be configured in the schedule menu. This will allow you to customize when the war officially starts and ends.

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