Under Control WiKi: game Walkthrough Tips and Tricks
UNDER CONTROL - browser game from the company RJ Games. Game Genre: Strategy. In the article, we summarized pumping tips from TOP players, developers answers to gamers questions, guides for beginners from the official site and our secrets for passing the game. Attention, the Wise Geek website is constantly updated, visit us more often.
Contents
- A Beginner’s Guide
- Clan Guide
- Building Walkthrough
- Infantry and armored vehicles
- Elite Forces
- Military Specialists
- Payments and Security
- Technical Issues
Under Control: A Beginner’s Guide
The purpose of the game. Resistance to fight General Krieg and his Spectrum organization. To successfully confront such a strong and treacherous adversary, you must expand and strengthen your base, and each time again and again give him a rebuff in various parts of the globe!
Who are the inhabitants? How to get more residents? Residents are the civilian population of Teymur. In gratitude for the salvation, they are trying to help you develop the base. To attract more residents, it is necessary to build residential buildings.
Who are the builders? Builders are the main workforce required to build new buildings and structures. The first figure reflects the number of free builders at the moment, and the second - their total number. You can attract additional builders for gold or ask your friends to become builders at your base.
What is gold? Gold is the most valuable currency in the game. It allows you to instantly build or improve something, and it is also required to hire elite soldiers and equipment. The main source of gold is daily quests. Each new level received replenishes your gold reserve. In addition, you can get gold for completing some tasks, as well as purchase for real money.
Why are resources needed? Money is the main resource in the game, and it is needed for a wide variety of purposes: purchasing equipment, clearing the territory, building buildings, etc. Food is necessary for the recruitment of troops, equipment and artillery. Fuel is consumed for participating in a wide variety of missions - the Battle for Diamonds, Operations, Clan Wars.
How to get money, food and fuel? All this is done at your base in special buildings. Theranite mine brings money, food appears on the Market, and the Oil Platform produces fuel. These buildings automatically produce resources, you just need to pick them up from time to time.
Why do I need Infochips and where can I get them? Build a Military Laboratory. In this building, you can upgrade your regular troops with the help of special info-chips. Improved troops have increased characteristics and abilities compared to their "regular brothers", but with all this before the battle they are not inserted into slots for elite troops, but in ordinary, "yellow" slots. Strengthen your troops with new improved soldiers!
About once in a day and a half a new mission will appear on the map, in case of its successful completion you will receive several Infochips. Such missions will require maximum return and a competent choice of troops for the battle! You have to sweat, but the reward is worth it. It should be noted that each type of troops will need its own type of Infochip for improvement in the Military Laboratory.
What are Operations? Operations is a set of special missions that appears at level 10. The main task is to complete several tasks before the timer ends. The successful completion of the operation allows you to obtain intelligence with which you can open access to military experts. Only two operations can be displayed on a map at a time. After one operation, the next one will appear in about a day.
Tournament "Battle for diamonds!" Go to the tournament map as follows - click on the "Mission" button, and then select "Battle for diamonds!". The battle begins every day at 9:00 Moscow time and lasts exactly one day. As part of the competition, you can fight with other players, earning a rating and diamonds - the most valuable resource necessary for buying and improving mercenaries. Players in the top 50 at the end of the day will receive additional rating points and diamonds!
In the battle to the right of the window with the troops there are three buttons - "Fire from the Shelter", "Smoke Screen" and "Death Mark". What are they needed for? "Fire from Shelter", "Smoke Screen" and "Death Mark" are special abilities, the use of which can seriously affect the course of the battle! In order to open access to special abilities, it is necessary to build Tactical management (the building is accessible from level 11). Abilities themselves improve in the same way that regular troops in the Command Center improve.
Improving abilities requires a certain amount of fame. Fame points, in turn, are awarded for victories in the Clan Wars. It is important to note that after studying the ability once, you will be able to use it as much as you like, additional costs for using the ability are not required! You need to know that each ability can be used only once per battle, consider this when choosing tactics!
Chat In the in-game chat, you can chat with other players, provide important information or just make friends. Chat is divided into language groups for players from different countries. In order to enter the chat, click the button of the same name in the lower right corner.
What is Premium for? After you activate the premium account, the size of your warehouses will increase, and all production buildings will begin to work more efficiently. In addition, you will receive twice as many diamonds for winning the Battle for Diamonds. You can activate a premium account for a period of 1 week or 1 month.
What is Territory Capture? The entire map is divided into regions, each of which has several cities. Each captured city brings a certain amount of Influence to the clan. In case of loss of the city, Impact is written off. To fully capture the region, the clan needs to get more than 50% of the influence in the region. Participate in clan battles to earn Diplomacy Points for your clan, which the head can spend on various strategic actions, such as attacking other cities and defending his own. Attention, diplomacy points have a limit, after which they no longer accrue!
How is the capture of the city? To capture the city, you must bring its strength to 0. After the capture, the strength is fully restored. In order to attack an enemy city, the clan leader must select it and start the battle for Diplomacy Points. If a clan has attacked a city, then it goes into the "Under attack" state, and in this state other clans can no longer attack this city. The city remains under attack until a day has passed since the last strike, or until it is captured. With any of the options for removing the attack, the strength of the city is restored. If the clan city is attacked, then the head of the clan can spend diplomacy points on its restoration.
What is Technology? Technology is an improvement for your regular troops in the Command Center. Each technology adds a certain amount of hit points and damage to a specific soldier. In order to open up the possibility of studying technology, your clan must have a certain number of Influence points received for the occupied territories.
If you opened access to a certain technology, studied it, and after that your clan lost all influence, then this technology ceases to be active. Your clan needs to earn Influence points again, after which the technology will become active again (it will not be necessary to re-examine it).
Why are friends in Under Control! A large number of friends playing the "Under Control!" Will greatly simplify the fight against Spectrum: faithful comrades will always help with drawings and can increase the efficiency of your production by acting as Team Leaders in special buildings. Also, comrades will help you in the preparation of troops and the creation of spare parts as instructors and engineers.
Where to get the blueprints? Drawings can be obtained from friends or bought for gold. During the game day (20 hours) you can accept no more than 20 drawings. Friends can send you drawings within the framework of the corresponding daily task (no more than 20 drawings per day), and also - at your direct request (no more than five per day). In this case, a player cannot receive more than one drawing from one friend.
Training of soldiers, equipment and support troops. The training of soldiers, equipment and support troops takes place in several stages. First you need to stock up on the necessary details. The main source of detail is Smugglers. In addition, you can find details when clearing the ruins or get them for completing tasks.
Now it is necessary to make equipment from the parts. You can do this in the Armory, if you need equipment for infantry; Arsenal, when it comes to support troops; military plant, if weapons are required for armored vehicles. The final stage is the training of troops. To do this, you will need the Barracks (Factory, Assembly shop), where you, with the help of instructors, collect all the details in the final product.
Improvement of soldiers, equipment and support troops
The enemy is not asleep: every day his forces are growing, and weapons are becoming more modern. Therefore, you need to constantly monitor the latest military developments and improve combat techniques. Only thanks to the timely improvement of the troops will you be able to repulse the Spectrum! Improvement of soldiers and equipment occurs in the Command Center, and it is divided into three categories:
- Performance improvement. To improve the game, three characteristics are available: health / armor, infantry damage, and technique damage.
- Improvement of equipment. In the game, the equipment is represented by a development tree, in which you can successively purchase various improvements for your troops. Example: RP-101 Mk.1 machine gun for a machine gunner, which improves infantry damage by 6 points.
- Abilities. For each type of troops 4 abilities are available. The main difference between abilities and equipment is that abilities can be improved. Example: R-1 combat grenade for the Foot soldier, which deals 16 damage to the infantry and 580 to the technique.
As for the support troops, their improvement is carried out in the building of the Scientific Complex and is divided into two categories:
- Performance improvement. To improve the game, two characteristics are available: infantry damage and technical damage.
- Additional improvements . Unique to each type of weapon.
Installing additional support weapon upgrades is not guaranteed. The likelihood of a successful installation depends on the so-called "chance of learning." If you study successfully, you will get improvement, but if you fail, you won’t. At the same time, the spent loans will not be returned. To increase the chance of a successful installation, you can purchase an upgrade for gold.
I upgraded one of the soldiers to level 28, after which I was offered to upgrade his rank. What it is? You have the opportunity to raise the rank of your troops after they reach level 28. If you increase the rank of your soldier, he will receive a new officer kit absolutely free, and the characteristics and skills of this soldier can be improved to level 20. Ranks are available for both regular and Elite troops. In the case of the Elite troops, the opportunity to increase the rank only opens after you have acquired all the available improvements for the soldier.
Game Events
In addition to the main missions of the story campaign in the "Under Control", there are also additional missions available in periodically held game events. In fact, each such event is a separate story in which you can directly participate. By participating in each game event, you can earn very valuable game prizes: for example, special elite mercenaries, rare kits for your infantry and equipment, or unique specialists who will significantly increase the combat effectiveness of your army.
Each event lasts two weeks and is divided into two phases of 7 days - preparatory and active. During the preparatory phase of the event, your task is to collect special items that are issued as victories in the missions of the main storyline campaign and in PvP battles. The more special items you collect during the preparatory phase, the more unique products you will be available for purchase during the active phase. Also in the process of accumulating special items, you can get several one-time rewards.
With the beginning of the second phase of the game event, a new location opens on the world map - in it you can see the missions that you have to complete. For completing each mission, you get a special currency that you can only spend in the game event store and receive unique mercenaries, specialists, equipment, support tools and other awards in exchange for it. Also, do not forget that at the time of each game event, new items appear in the quest window, for the completion of which you can receive additional gifts!
Under Control: Clan Guide
The creation of the clan. In order to create a new clan or join an existing one, you need to build a Radio Tower. To gain access to the construction of this building you need to reach level 10. The radio tower can only be placed near the main building. Once the construction is completed, you will be shown a video tutorial on working with the clan. Immediately after, you will have the opportunity to see the clans available for entry or create your own, with a unique name and flag.
A clan can consist of no more than 21 players. Choose a name for your clan wisely - clans whose name contains obscene expressions will be renamed or dissolved by force.
Clan ranks. Clan players may have the following titles:
- Commander - is the head of the clan. The player receives this title after he creates his clan. The commander can change the rank of any member of the clan (except Recruit), as well as exclude and accept players in the clan.
- Veteran - Assistant Commander, can view applications for joining a clan, as well as accept or exclude from the clan Fighters and Recruits.
- The fighter is an ordinary member of the clan.
- Recruit - a player who has just joined the clan. This title is automatically assigned by the system to a player accepted into the clan in the current season of the Clan Leagues.
Features of the title "Recruit". In Clan Wars and the Wastes of the Wastes, the Recruit only participates in 1 on 1 battles. The victories won by him in the Clan battles and the Wipes of the Wastes do not bring victory points to the clan. The recruit does not receive clan awards for the past clan league season. The recruit does not receive clan rewards for the past Wasteland Sweep season. The Recruit title changes to the Fighter title automatically at the end of the current Clan League season.
Joining the clan. The clan leader can set the minimum requirements for candidates - only players with a certain rank and rating indicator can join the clan or apply for membership. Also, the Commander can choose one of three modes for admitting players to the clan:
- Open - any player who meets the acceptance requirements can join the clan. The clan leader can also invite players manually - in this case they must accept the request.
- By application - any player who meets the requirements of admission can apply for joining a clan. The leader must approve it, and the player must confirm the entry. It is also possible to manually invite players and they will also need to confirm the request for an invitation to the clan.
- Closed - you cannot join a clan or apply for membership. The only way to get into the clan is to get an invitation from the leader and agree to it.
Clan achievements. There is a tab in the radar tower with the achievements that the clan can get when certain conditions are described that are described under each of them. Having fulfilled the condition, the clan receives an achievement and a constant increase in the influence points necessary for the seizure of territories.
Gift exchange. Every 8 hours, each member of the clan can request a special gift from his comrades-in-arms: a set of blueprints or operation plans, resources, support weapons, a detachment of basic or elite troops, info chips or a specialist. If the required number of clan members responds to the request, the gift will be sent.
The more valuable the gift, the more players need to respond to the request. Gift requests, as well as assistance in collecting them, are completely free and carried out in a special tab of the Radar Tower. To help collect a gift, players do not need to spend their resources or troops - this mechanism does not require any investments.
Clan base and its modules. When creating a clan, it receives at its disposal an aircraft carrier that can be developed jointly - being a practically mobile naval base, it contains several modules that open up for your clan members access to additional support that can be used in any battle. The improvement of the base and its modules is carried out by joint efforts of the clan members and is divided into two stages - unlocking the improvement and its acquisition. To unlock, use clan blueprints that are issued for victories in the Clan Wars and the Sweep of the Wasteland. Improvements themselves are purchased for Money.
When leaving the clan, the player loses all the accumulated clan drawings, as well as the ability to use and produce aviation.
Air group. In the Airgroup module you can improve the performance of the aircraft available to you. Each aircraft has several modules, improving which you can increase the damage done to enemy troops.
Control room. The development of the control room reduces the cooldown between the use of aviation. Over time, the module will also be responsible for unlocking new types of aircraft - attack aircraft are currently available to players, and attack helicopters and tactical bombers will also be added in the future.
What is the Clan Wars? After joining a clan, you will be able to participate in the "Clan Wars". Together with your clan comrades you have to fight against other clans in the format 1x1, 2x2 and 3x3! For each victory, your clan is given a certain amount of Glory points, which is necessary for the development of technologies and combat skills:
- Victory 1x1 - 1 point of Glory;
- 2x2 victory - 2 points of Glory;
- Victory 3x3 - 3 points of Glory.
Every day, the results of the Clan Wars are summed up, and the 20 clans that received the most Glory receive a special reward: artifacts. This award will be given to every member of the clan who won at least one battle in the Clan Battle on that day. In addition, for a series of three victories in the Clan Wars, there is a separate reward - 1 Artifact for each battle, and for 5 victories 2 Artifacts are given. You can view the artifacts available to you in the Psi generator at your base.
To receive a weekly clan reward, a player just needs to take part in clan battles, regardless of their results.
According to what principle in "Clan Wars" are clan members divided into "triples", "deuces" and "ones"? At the beginning, all participants are divided into "triples", if the number of submitted applications from the clan is less than three / not a multiple of three, then there is a distribution of "deuces", if two are not gained, then one player enters the battle.
Under Control: Building Walkthrough
Command Center The command center is the heart of your base.
The command center provides training:
- Infantrymen;
- Machine gunners;
- Snipers;
- Grenade launchers;
- Tanks "T-600";
- Jeeps "Pathfinder".
Barracks. Infantry is being prepared here.
Training:
- Infantryman. Required: 50 units food, 3 automatic "Scorpio". Waiting time - 1 min .;
- Machine gunner. Required: 75 units. food, 2 RP-101 machine guns, 2 army bulletproof vests. Waiting time - 2 min .;
- Sniper. Required: 50 units food, 1 "B46" sniper rifle, 1 "Chameleon" camouflage. Waiting time - 3 min .;
- Grenade launcher. Required: 100 units food, 1 anti-tank grenade launcher Alpha, 1 armored suit Chimera. Waiting time - 7 minutes.
Armory. It creates weapons and equipment for the infantry.
Armament and equipment:
- Army body armor. Required: 2 Kevlar fibers. Cost: 10 den. units, Time: 1 min .;
- Camouflage "Chameleon". Required: 2 Kevlar fibers, 1 control unit. Cost: 10 den. units, Time: 3 min .;
- Armored suit "Chimera."Required: 1 reinforced composite, 2 Kevlar fibers. Cost: 20 den. units, Time: 7 min .;
- Sniper rifle "B46".Required: 1 laser sight, 1-barrel, 1 powder charge. Cost: 10 den. units, Time: 5 min .;
- Anti-tank grenade launcher "Alpha". Required: 1 TNT, 1-barrel. Cost: 50 den. units, Time: 6 min.
Assembly shop. It produces armored vehicles.
Training:
- Tank "T-600".Required: 175 units food, 1 Atlas 2 platform. Time: 5 min .;
- Jeep "Pathfinder". Required: 200 units. food, 1 base chassis "Pathfinder", 1 rifle module "Hun". Time: 7 minutes.
Military factory. It creates weapons and spare parts for armored vehicles.
Items:
- Platform "Atlas 2". Necessary: 3 armored plates, 2 reinforced composite. Cost: 20 den. units Time: 7 min .;
- Base chassis "Pathfinder". Required: 2 reinforced composites. Cost: 30 den. units Time: 7 minutes 30 sec .;
- Shooting module "Hun". Required: 1 receiver, 2 powder charges. Cost: 20 den. units Time: 7 minutes.
Tactical management. They are exploring new types of support and combat techniques.
Abilities:
- Fire from the shelter. Troops temporarily occupy a defensive position, restoring health and armor.
- Smoke screen.It halves the firing range of the enemy, simultaneously poisoning it with toxic gases. Fame required: 5;
- Death mark. An experimental combat laser delivers a powerful blow to the target and focuses allied fire on it. Fame Required: 20.
Combat control. Here you can enlist the support of elite troops.
Elite troops:
- Paratrooper. Cost: Diamonds -10, gold - 12. Required rating - 1;
- Marine. Cost: Diamonds - 8, gold - 10. Required rating - 10;
- Mortar. Cost: Diamonds -12, gold - 15. Required rating - 70;
- Self-propelled howitzer "Eclipse". Cost: Diamonds -16, gold - 20. Required rating - 220;
- Tank "Salamander". Cost: Diamonds - 20, gold - 25. Required rating - 560;
- Buggy Comanche. Cost: Diamonds - 14, gold - 18. Required rating - 140.
Factory. Various types of support troops are produced here.
Support Troops:
- Howitzer "Granite". Food Required - 100. Required items: 2 Bullseye guidance systems. Waiting time: 3 min .;
- ATGM "Lightning". Food needed - 100, gold - 5. Required items: 1 Bullseye guidance system. Waiting time: 15 sec .;
- Cluster bomb "GL-7". Food needed - 150. Required items: 1 reinforced composite, 1 detonator, 1 TNT. Waiting time: 3 min .;
- Howitzer "Starfall". Food needed - 100. Required items: 1 Bullseye guidance system, 1 155 mm Starfall gun, 1,155 mm FSA-13 shells. Waiting time: 4 min .;
- EMF bomb "Scat". Food needed - 100. Required items: 1 wave transmitter, 1 control unit. Waiting time: 3 min.
Arsenal. Spare parts for support troops are assembled here.
Items:
- Guidance system "Bullseye". Materials: 2 laser sights, 4 control units. Time: 2 minutes Cost - 10 den. units;
- Detonator. Materials: 3 Kevlar fibers, 1 TNT, 1 powder charge. Time: 5 minutes Cost - 20 den. units;
- Cannon 155 mm "Starfall". Materials: 1 reinforced composite, 1 armored plate, 1-barrel box. Time: 2 minutes Cost - 20 den. units;
- 155-mm shells "FSA-13". Materials: 2 TNT, 2 control units, 2 teranites. Time: 10 minutes Cost - 50 den. units;
- Wave transmitter. Materials: 1 laser sight, 1 teranite. Time: 3 minutes Cost - 20 den. units.
Scientific complex. Here you can upgrade support troops.
Training:
- Howitzer "Granite";
- ATGM "Lightning";
- Cluster bomb "GL-7";
- Howitzer "Starfall";
- EMF bomb "Scat".
Terranite Mine. Mining theranite.
- Level 1. 1 monetary unit every 2 minutes for each employee (maximum: 3). Volume of production: 500;
- Level 2. 1 monetary unit every 2 minutes for each employee (maximum: +1). Volume of production: 900;
- Level 3. 1 monetary unit every 2 minutes for each employee (maximum: +1). Volume of production: 1200.
Bank. Increases the maximum supply of money.
- Level 1. Cost: 200 den. units Standby time: 90 minutes Requires: level 12;
- Level 2. Cost: 300 den. units Standby time: 280 minutes Residents - 100. Drawings required - 5;
- Level 3. Cost: 500 den. units Standby Time: 630 min. Residents - 150. Drawings required - 10;
- Level 4. Cost: 1000 den. units Waiting time: 1350 min. Residents - 180. Required drawings - 15;
- Level 5. Cost: 2000 den. units Waiting time: 1800 min. Residents - 200. Required drawings - 20;
- Level 6. Cost: 3000 den. units Standby time: 2160 minutes Residents - 250. Drawings required - 25;
- Level 7. Cost: 4000 den. units Standby Time: 2520 min. Residents - 350. Drawings required - 30.
Oil Platform. It produces and processes oil. It produces fuel.
- Level 1. Production: 1 unit of fuel every 5 minutes per employee (maximum: 3). Volume of production: 300;
- Level 2. Production: 1 unit of fuel every 5 minutes per employee (maximum: 4). Volume of production: 400;
- Level 3. Production: 1 unit of fuel every 5 minutes per employee (maximum: 5). Volume of production: 500.
Fuel depot. Increases maximum fuel supply.
- Level 1. Cost: 550 den. units Standby time: 60 minutes Volume: 500. Requires: Level 13;
- Level 2. Cost: 825 den. units Standby time: 180 minutes Volume: 1000. Required drawings - 15;
- Level 3. Cost: 1375 den. units Standby Time: 420 min. Volume: 1500. Required drawings - 30;
- Level 4. Cost: 2750 den. units Standby time: 900 min. Volume: 2000. Required drawings - 45;
- Level 5. Cost: 5500 den. units Standby time: 1200 min. Volume: 2500. Required drawings - 20.
Under Control: Infantry and armored vehicles
Infantryman
Leadership. The foundation of your army. The detachment of foot soldiers consists of 4 fighters armed with machine guns, grenades and RPGs. Particularly effective against equipment, to a slightly lesser extent - against infantry. They are fighting at close range. Marines are great for covering the flanks of a machine gunner squad - if this tactic is used successfully, the enemy will be fired upon from three directions at once.
Due to the high speed of movement, foot soldiers are well suited to capture enemy flags. A prerequisite for the effectiveness of infantry is the acquisition of Anesthetic. With him, the infantryman receives complete invulnerability for 3 seconds at the time of activation of the first-aid kit. The foot soldier’s "EM head" is an effective means of combating enemy equipment. With its presence, 2-3 detachments of foot soldiers cope with the base tank of a similar level of development.
Please note that some types of equipment (for example, the tank "Predator") tend to restore health during a trip. Against them, it is more efficient to use other types of troops. All infantry skills are activated in a strict order. When meeting with the enemy, the infantryman first fires an assault rifle, then gives a salvo from an RPG, then again fires an assault rifle and throws a grenade. After that, the cycle repeats. If any of the abilities is not developed at least to level 1, it falls out of the loop.
Footman skills. These include:
- R-1 combat grenade - deals area damage. After purchasing certain improvements, it can cause additional burning damage ("phosphorus charge") and stun the opponent’s fighters ("light noise munition").
- RPG-77 is the most effective weapon for battles against enemy vehicles. Buying an "EM head" allows a grenade launcher to shut off an enemy tank or armored car for 3 seconds.
- First Aid Kit - once per battle, restores a certain number of health points for each fighter in the unit. Most effective in combination with Anesthetic.
- Carapace PR-7L - absorbs part of the damage from tank hits. In combination with Combat Stimulants, it also increases the damage done by an infantryman with low health.
Machine gunner
Leadership. Included in the main forces of your army. The number of soldiers in the squad is 3. It is the base anti-personnel squad. Deals damage over an area, covering enemies with heavy fire. Most effective at destroying clusters of enemy infantry. Send machine gunners in separate units against large clusters of the enemy.
Thus, the first detachment will force infantrymen to use anesthetics, and the second will cover the opponents with dense fire after the end of their action. This technique is especially effective if your machine gunners have a well-developed ability to suppress fire. Do not forget about the development of machine gunner’s equipment - the study of the Balancing of automation and a robust receiver can in some cases increase the damage from the "Concentration" skill more than twice.
Bought "Strong receiver Mk.1" allows machine gunners to provide good support in the battle with heavy equipment. When the "Concentration" is triggered, it increases the vulnerability of the target by 20% for 5 seconds. Wait for the moment when your fighters will stand on one knee - this animation speaks about the activation of the skill. Then, to inflict maximum damage to the tank, immediately cover it with artillery fire.
Machine gunner skills. These include:
- Concentration - dealing increased point damage. Especially effective against single targets with a lot of health.
- Suppression fire - a detachment of machine gunners opens fire on the area. Effective against large clusters of infantry. Especially if the enemies are not equipped with anesthetics.
- First Aid Kit - restores a certain amount of lost health in battle. It works when the health level drops to 50%.
- Carapace PR-9T - protection that absorbs a certain amount of damage from small arms.
Sniper
Leadership. Included in the main forces of your army. A fighter trained to deal effectively with enemy infantry over long distances. A well-developed sniper is also able to inflict significant damage to enemy equipment. The sniper works effectively from behind his comrades. Try to make sure that your troops are always between him and the enemies - the best equipment with a high margin of safety, such as tanks, is best suited for this role.
Having taken several snipers into battle, place them as far apart as possible - this way you will protect them from enemy abilities that hit over the area. Use snipers to complete missions of game events - the infantrymen encountered in them are devoid of invulnerability and can be guaranteed to be killed with one shot.
The main weaknesses of the sniper are the low rate of fire and the inability to inflict damage on targets under the influence of anesthetics. Compensate for these shortcomings with the development of skills and equipment: a "series of shots" significantly increases the rate of fire, and poisoning from "depleted uranium bullets" will damage the enemy after the end of the effect of invulnerability.
A single shot can change the course of the whole battle. "Expansive cartridges" for "Liquidation" will give a chance to put even an elite enemy from one shot, no matter how many health points he has. The main thing is not to forget to apply the "Death Mark" to the enemy, so that the sniper would shoot at him!
Sniper skills. These include:
- Elimination - a powerful shot at a single target. Two levels of improvement of the "M-166 Optical Sight" will increase the damage done by a sniper to enemy vehicles by 100% and 200%, respectively. "Expansive cartridges" will allow this type of troops to instantly kill an enemy infantry fighter with a probability of 10% and 20%.
- A series of shots - a series of three shots for several random targets. Depleted Uranium Bullets will additionally increase damage from an ability (by 25% and 50%). Improving the "Shutter Frame" will increase the number of shots in the series (up to 4 and 5 shots).
- First Aid Kit - Restores part of a sniper’s health once per battle. Improving "Anesthetic Mk.1" will make the sniper invulnerable for 3 seconds after the first-aid kit is triggered. The next stage of improvement will increase the effectiveness of treatment by 75%.
- Carbon jumpsuit - reduces damage from artillery shells. Improving "Camouflage net" will increase the degree of protection against infantry attacks by 30% and 45%.
Grenade launcher
Leadership. Included in the main forces of your army. It is the basic anti-tank infantry detachment with heavy weapons. Deals damage over an area, covering enemies with fire from a powerful RPG and hitting targets at a distance of several hundred meters. Able to hit enemy armored vehicles and suppress enemy firing points. Most effective against enemy vehicles. A well-developed grenade thrower is a very effective fighter on the battlefield. It plays an important role in strengthening your units. In terms of firepower it can be compared with a tank, so do not neglect this unit and then it will help you win more than one battle.
With a grenade launcher, you can achieve excellent results in a team battle. The grenade launcher works fine under the guise of other military branches, so you should send it only under the guise of infantry or equipment. Thus, the first detachment will cause the enemy to be distracted and will enable the grenade launcher to make several devastating blows to the enemy’s position. Do not forget about the development of equipment - the study of the SK-13 Shock Absorber will reduce damage from tank guns, allow the fighter to withstand heavy tanks and self-propelled guns, which is extremely important for a grenade launcher.
The purchased Boar electrode warhead is an indispensable improvement for Shock Missiles. She creates a chain lightning that deals damage to three additional targets. Do not forget about the kits - they increase the performance of a fighter, regardless of whether they are wearing in the current battle or not.
Grenade thrower skills. These include:
- Shock rockets - a skill that terrifies enemies, some missiles hit the enemy not only with fragments, but also with a powerful electric pulse. The improvement allows you to hit up to 5 targets at the same time and immobilize the enemy for up to 5 seconds.
- Air support - in a difficult situation, the walkie-talkie allows the fighter to engage air cover. An air strike inflicts damage on the area and causes panic in the ranks of the enemy, while the equipment inflicts the most severe damage. The improvement will reduce the enemy’s defense against all types of damage by 30% for 10 seconds.
- First-aid kit - increases the life of a fighter, allows you to quickly handle injuries even on the battlefield. Acquired improvement "Anesthetic" may decide the course of the battle in your favor.
- The Giant armor plates - such a formidable fighter as a grenade launcher, the enemy will try to disable as soon as possible, so armor is needed, it delays most hits, and reduces the risk of internal bleeding. The more a soldier is on the battlefield, the more contribution he will make to the success of the team. When upgraded, plates can reduce damage from tank guns by up to 50%.
Tank "T-600"
Included in the main forces of your army. Terrible fighting machine that terrifies your enemies. The tank is equipped with thick armor that protects it from enemy bullets and grenades. He is armed with a heavy machine gun and a powerful gun, which penetrates enemy equipment and turns infantrymen into dust. Tanks fight at short and long distances.
The main enemies of the tank are foot soldiers and grenade launchers. Try not to expose the tank under their fire, covering it with your troops. But snipers and machine gunners - easy prey for the tank. The main task is to make sure that your tank is on the same flank with them. The tank goes well with other types of troops. The ideal cover for him is the machine gunners, who will destroy the clusters of enemy infantry and grenade launchers.
Also, the tank itself can serve as a cover for your snipers, who in turn will not let the enemy infantry approach him. But in this case, be careful of the opponent’s grenade throwers. Try during the battle to prevent the convergence of your two tanks. In this case, the opponent will be able to cover them with one blow of artillery support.
Do not forget about the development of the equipment branch. It is she who makes the tank such a formidable and unique weapon, which it should be.
Tank skills. These include:
- Point volley - A powerful shot on the enemy’s technique, incapacitating enemy gunners and for some time reducing their firing efficiency. Purchasing Tier 1 APC ammunition will reduce enemy damage by 30%, and Tier 2 by 45%. The acquisition of an armor-piercing incendiary shell will allow not only to penetrate, but also to set fire to the armor of enemy equipment, causing it additional damage.
- Flurry of Fire - A series of shots from a main gun that strikes an area. Effectively destroys clusters of infantry and leaves no chance of survival for a lone enemy tank or jeep. With a large number of enemies, it inflicts successive attacks on various targets. The purchase of additional equipment will give you a few extra shots in this series and will allow you to replace standard high-explosive shells. The fragments will cause bleeding in the foot soldiers and inflict up to 50% additional damage to them.
- Repair Kit - the ability of the crew to repair directly during the battle. With prolonged battles, even critical damage can be gradually restored with its help. The most effective repair is in conjunction with the work of the Diagnostic system, which can be purchased for your tanks in the "Equipment" section.
- Composite Armor - The best defense of your tank from enemy grenades and RPGs. In combination with Active Defense, it eliminates the consequences of every second direct hit in the tank.
Jeep "Pathfinder"
The mobile base of your army. Refers to the basic light armored vehicles. Most effective for destroying enemy infantry. It has an average survivability, which is offset by high speed and maneuverability. If possible, send the Pathfinder along the flanks to deter infantry and break through enemy defenses in vulnerable areas. Do not send a jeep to a frontal attack, as in this case you risk losing it quickly.
Remember that the main qualities of a jeep are speed and maneuverability. This means that it is most effective for rapid attacks and fast infantry support at the far corners of the map. It can also be sent to bypass the main battle to capture the flag, thereby wresting a victory even from an enemy superior in strength. Do not forget about the different kits for your jeep, each of which increases certain characteristics of the "Pathfinder". Having collected all of them, you will almost certainly get a universal combat vehicle, the characteristics of which even a light tank will envy.
An important point is the development of equipment. For example, the "Diagnostic system Mk.1" will allow 2 times during the battle to restore as much as 10 times more units of armor than the basic Remkomplekt would have done. Other improvements in the equipment of your jeep should also not be avoided, as they can significantly increase the skills, defense, damage, and also make the enemy unit retreat.
Jeep skills. These include:
- Sub-caliber line-up - high-power shots flashing through enemy lines, which allows significant damage to even well-protected enemy infantry and armored vehicles.
- Pyro cartridge "Turn" - when hit, sets fire to the target and causes an explosion, striking with fragments of all the enemies standing around. Effective against both clusters of infantry and against armored targets.
- Repair Kit - carries out urgent repairs of your Jeep even under enemy fire. As soon as the Jeep is damaged, the kit begins to repair his armor every 5 seconds until it is fully restored.
- Titanium frame - thanks to the robust hull structure, it protects the crew and absorbs a certain amount of damage from enemy artillery.
Under Control: Elite Forces
Who are Elite troops? These are specialized troops that have their own weapons and abilities. Elite troops can be strengthened with the help of additional weapons. You can familiarize yourself with the possibilities of improving mercenaries by building the Legion Agency.
Guaranteed withdrawal of elite troops into battle. One of the most important components of the army of any general is the elite troops. Elite mercenaries correctly selected and competently withdrawn to the battlefield, whether it be a frightening piece of equipment or a formidable detachment of infantry, can radically change the course of the battle. A calculating selection of troops is the key to the success of the upcoming battle, so at the beginning of each battle two cells are provided for a guaranteed withdrawal of elite troops from the total number of mercenaries you have previously chosen. Thanks to this, your tactical decisions at the beginning of the battle become especially important, and a simple case will not provide your opponent with an unjustified advantage.
For elite mercenaries, only two initial cells were fixed: one for infantry, the other for equipment. In other cases, the chance of the appearance of the elite is random.
Paratrooper. The paratrooper has 5 sets of equipment.
- 1 set. Individual package "Cheerfulness", throwing knife-sling cutter, magnetic mine "Burdock", Molotov cocktail. Bonus: Walkie-talkie "Bumblebee". Improvement: Health: +60 (1 rank), +170 (2 rank), infantry damage: +10 (1 rank), +70 (2 rank), technique damage: +80 (1 rank), +260 ( 2 rank). Cost: Rank 1: Diamonds - 163, gold - 123; Rank 2: Diamonds - 455, gold - 345;
- 2 set. Syringe with camphor, Rebroff pistol, Mole armor-piercing cartridges, Frying pan armor. Bonus: Kevlar Breastplate. Improvement: Health: +190 (1 rank), +360 (2 ranks), infantry damage: +25 (1 rank), +80 (2 ranks), technique damage: +90 (1 rank), +180 ( 2 rank). Cost: Rank 1: Diamonds - 258, gold - 194; Rank 2 - Diamonds - 550, gold - 415;
- 3 set. Required for rank 1: rating 500. Hemostatic powder, "Camomile" underbarrel grenade launcher, "Iskra" anti-tank grenade, "Ternovnik" defensive grenade. Bonus: tactical designator glasses. Improvement: Health: +170 (1 rank), +250 (2 rank), infantry damage: +35 (1 rank), +90 (2 rank), technique damage: +260 (1 rank), +370 ( 2 rank). Cost: Rank 1: Diamonds - 391, gold - 298; Rank 2 - Diamonds - 665, gold - 500;
- 4 set. Required for rank 1: rating 900. Good morning resuscitation kit, Polykarpov light machine gun, Surprise explosive pack, Shorty portable grenade launcher. Bonus: body armor "Vest". Improvement: Health: +380 (1 rank), +490 (2 rank), infantry damage: +30 (1 rank), +60 (2 rank), vehicle damage: +350 (1 rank), +470 ( 2 rank). Cost: Rank 1: Diamonds - 580, gold - 448; Rank 2 - Diamonds - 795, gold - 605;
- 5 Set. Required: rating 2,200. Sanitary brigade, one tactical sight, Flamethrower "Veterok", armored guard on the machine gun guard. Bonus: battle cry "For the Airborne!". Improvement: +490 health, +70 infantry damage, +270 technique damage. Cost: Rank 1: Diamonds - 940, gold - 695; Rank 2: Diamonds: 965, gold - 725.
Marine. The Marine has 5 sets of equipment.
- 1 set. Dry ration, bayonet-knife "Corkscrew", electromagnetic mine "Discharge", reinforced berets. Bonus: body armor of the Matrosov system. Improvement: Health: +60 (1 rank), +240 (2 rank), infantry damage: +10 (1 rank), +25 (2 rank), technique damage: +80 (1 rank), +750 ( 2 rank). Cost: Rank 1: Diamonds - 176, gold - 133;
- 2 set. Thermos with hot food, St. John’s Wort pistol, Tsikuta gas cartridges, Nevod camouflage net. Bonus: Cyclops optical sight. Improvement: Health: +190 (1 rank), +180 (2 rank), infantry damage: +25 (1 rank), +45 (2 rank), technique damage: +90 (1 rank), +950 ( 2 rank). Cost: Rank 1: Diamonds - 276, gold - 207;
- 3 set. Required for rank 1: rating 700. Hot coffee, Hindu laser sight, Puddle anti-tank mine, Medvedka sapper blade. Bonus: tail stabilizer for grenade. Improvement: Health: +170 (1 rank), +355 (2 rank), infantry damage: +35 (1 rank), +55 (2 rank), technique damage: +260 (1 rank), +700 ( 2 rank). Cost: Rank 1: Diamonds - 425, gold - 355;
- 4 set. Required for rank 1: rating 1200. Flask with alcohol, Moebius assault rifle, Tambourine grenade launcher, fragmentation grenade for grenade launcher. Bonus: paramedic case. Improvement: Health: +380 (1 rank), +260 (2 rank), infantry damage: +30 (1 rank), +60 (2 rank), vehicle damage: +350 (1 rank), +1300 ( 2 rank). Cost: Rank 1: Diamonds - 630, gold - 460;
- 5 Set. Required: rating 3,000. Energy injections, butt "Cudgel", grenade "Komar", squib "Spark". Bonus: Admiral body armor. Improvement: Health: +490 (1 rank), +315 (2 ranks), infantry damage: +70 (1 rank), +80 (2 ranks), vehicle damage: +270 (1 rank), +1600 ( 2 rank). Cost: Rank 1: Diamonds - 1000, Gold - 760.
Mortar man. The mortar has 5 sets of equipment:
- 1 set. Hearing aid "Whisper", dirk "Toothpick", magnetic fuse "Mayak", shrapnel mines "Confetti". Bonus: Armored Chestpiece. Improvement: Health: +30 (1 rank), +90 (2 rank), infantry damage: +15 (1 rank), +65 (2 rank), technique damage: +500 (1 rank), +1700 ( 2 rank). Cost: Rank 1: Diamonds - 307, gold - 272; Rank 2: Diamonds - 865, gold - 648;
- 2 set. Bullet-proof vest "Wall", artillery revolver R-09, cumulative mine "Bug", fragmentation shell "Bouncer". Bonus: steel defense plate. Improvement: Health: +190 (1 rank), +180 (2 rank), infantry damage: +25 (1 rank), +45 (2 rank), technique damage: +90 (1 rank), +950 ( 2 rank). Cost: Rank 1: Diamonds - 492, gold - 364; Rank 2: Diamonds - 1 155, gold - 800;
- 3 set. Required for rank 1: rating 1800. Mk-2 armored shield, Glazok artillery sight, Pyroxylin mines of Vyzhig, lightweight mortar. Bonus: telescopic bipod. Improvement: Health: +105 (1 rank), +200 (2 rank), infantry damage: +50 (1 rank), +90 (2 rank), technique damage: +800 (1 rank), +1400 ( 2 rank). Cost: Rank 1: Diamonds - 760, gold - 570; Rank 2: Diamonds - 1 260, gold - 940;
- 4 set. Required for rank 1: rating 3800. Armored shoulders, medium mist "Mist", additional barrel cutting, reinforced artillery helmet. Bonus: extra shirt for mines. Improvement: Health: +145 (1 rank), +240 (2 rank), infantry damage: +40 (1 rank), +70 (2 rank), technique damage: +2000 (1 rank), +3100 ( 2 rank). Cost: Rank 1: Diamonds - 1110; Rank 2: Diamonds - 1535, gold - 1145;
- 5 Set. Requires: rating 6,000. Guiding, heavy mortar "Minotaur", reinforced firing pin "Frog", napalm shells. Bonus: lightweight shells. Improvement: Health: +135 (1 rank), +200 (2 rank), infantry damage: +120 (1 rank), +130 (2 rank), technique damage: +3800 (1 rank), +3700 ( 2 rank). Cost: Rank 1: Diamonds - 1770, gold - 1000; Rank 2: Diamonds - 1850, Gold - 1390.
Buggy Comanche. Has 5 sets of equipment:
- 1 set. Autonomous crew cabin, machine gun "Suppressor" x4, elongated trunks, armored M-20. Bonus: fire extinguishers. Improvement: Health: +2200 (1 rank), +5000 (2 rank), infantry damage: +45 (1 rank), +100 (2 rank), damage by technique: +75 (1 rank), +150 ( 2 rank). Cost: Rank 1: Diamonds - 257, gold - 194; Rank 2: Diamonds - 713, gold - 540;
- 2 set. Removable anti-cumulative nets, Hummingbird sighting system, tungsten cores, smoke grenade launchers. Bonus: Asbestos coating. Improvement: Health: +1800 (1 rank), +4000 (2 rank), infantry damage: +65 (1 rank), +125 (2 rank), technique damage: +175 (1 rank), +275 ( 2 rank). Cost: Rank 1: Diamonds - 405, gold - 303; Rank 2: Diamonds - 880, gold - 665;
- 3 set. Required for rank 1: rating 1000, for rank 2: 6500. Enhanced engine protection, nitrogen cooling, feathered ammunition, heat-sensitive armor. Bonus: cartridgeless cartridges. Improvement: Health: +4500 (1st rank), +8500 (2nd rank), infantry damage: +55 (1st rank), +90 (2nd rank), technique damage: +225 (1st rank), +325 ( 2 rank). Cost: Rank 1: Diamonds - 615, gold - 470; Rank 2: Diamonds - 1,050, gold - 790;
- 4 set. Required for rank 1: rating 2000, for rank 2 - 7800. 75 mm bulletproof glass, tracer lines, homing heads, recoil absorber. Bonus: forced engine. Improvement: Health: +3500 (1 rank), +6000 (2 rank), infantry damage: +120 (1 rank), +190 (2 rank), technique damage: +325 (1 rank), +400 ( 2 rank). Cost: Rank 1: Diamonds - 910, gold - 690; Rank 2: Diamonds - 1260, gold - 945;
- 5 Set. Required for rank 1: rating 4,000. Swift active defense system, bullets with a displaced center of gravity, Achilles guidance module, searchlight. Bonus: autopilot. Improvement: Health: +9000 (1 rank), +13500 (2 rank), infantry damage: +480 (1 rank), +245 (2 rank), technique damage: +6500 (1 rank), +350 ( 2 rank). Cost: Rank 1: Diamonds - 1445, gold - 1095; Rank 2: Diamonds - 1525, Gold - 1150.
Self-propelled howitzer "Eclipse". Has 5 sets of equipment:
- 1 set. Sandbags with armor, a machine gun "Drops", homing missiles, a forced engine. Bonus: reinforced frontal armor. Improvement: Health: +2000 (1 rank), +9000 (2 rank), infantry damage: +30 (1 rank), +120 (2 rank), technique damage: +1000 (1 rank), +3000 ( 2 rank). Cost: Rank 1: Diamonds - 363, gold - 272; Rank 2: Diamonds - 1020, gold - 760;
- 2 set. Airborne armor plates, coaxial turret machine gun, armor-piercing missiles, camouflage net. Bonus: reinforced tower. Improvement: Health: +6000 (1 rank), +11300 (2 rank), infantry damage: +80 (1 rank), +240 (2 rank), technique damage: +1000 (1 rank), +2500 ( 2 rank). Cost: Rank 1: Diamonds - 570, gold - 430; Rank 2: Diamonds - 1270, gold - 945;
- 3 set. Required for rank 1: rating 1500. Repair kit, fragmentation rockets, Evil Eye rockets, power steering for the tower. Bonus: Lead guidance system. Improvement: Health: +6000 (1 rank), +7300 (2 rank), infantry damage: +120 (1 rank), +300 (2 rank), technique damage: +3500 (1 rank), +4500 ( 2 rank). Cost: Rank 1: Diamonds - 890, gold - 670; Rank 2: Diamonds - 1480, gold - 1120;
- 4 set. Required for rank 1: rating 2600. Fire extinguishers, incendiary rockets, dual-action thunder rockets, shunting sensors. Bonus: increased fuel supply. Improvement: Health: +13000 (1 rank), +15800 (2 rank), infantry damage: +120 (1 rank), +210 (2 rank), technique damage: +5000 (1 rank), +5500 ( 2 rank). Cost: Rank 1: Diamonds - 1295, gold - 980; Rank 2: Diamonds - 1790, gold - 1345;
- 5 Set. Required for rank 1: rating 5,200, for rank 2 - 5,200. Chance missile, Peklo explosive mixture, microwave rocket, anticipatory fire console. Bonus: remote fuses. Improvement: Health: +9000 (1 rank), +10600 (2 rank), infantry damage: +480 (1 rank), +430 (2 rank), damage by technique: +6500 (1 rank), +6500 ( 2 rank). Cost: Rank 1: Diamonds - 2090, gold - 1570; Rank 2: Diamonds - 2185, Gold - 1640.
Tank "Salamander". Has 5 sets of equipment:
- 1 set. Sandbags, machine gun turret "Porcupine", compressor "Trombone", observer. bonus: repair kit "Nut". Improvement: Health: +2000 (1 rank), +13000 (2 rank), infantry damage: +30 (1 rank), +160 (2 rank), technique damage: +1000 (1 rank), +1000 ( 2 rank). Cost: Rank 1: Diamonds - 444, gold - 330; Rank 2: Diamonds - 1215, gold - 910;
- 2 set. Fire extinguishers "Souls", incendiary cartridges for a machine gun turret, flamethrower barrel "Domna", automatic charger. Bonus: intercepting flamethrower. Improvement: Health: +6000 (1 rank), +8500 (2 rank), infantry damage: +80 (1 rank), +190 (2 rank), technique damage: +1000 (1 rank), +2000 ( 2 rank). Cost: Rank 1: Diamonds - 680, gold - 520; Rank 2: Diamonds - 1220, gold - 1120;
- 3 set. Required for rank 1: rating 3400. Tanks with liquid nitrogen, small-caliber gun "Pugach", flamethrower gun "Dragon", phosphorus mixture. Bonus: armored grille. Improvement: Health: +6000 (1 rank), +10000 (2 rank), infantry damage: +120 (1 rank), +230 (2 rank), damage by technique: +1700 (1 rank), +3600 ( 2 rank). Cost: Rank 1: Diamonds - 1060, gold - 800; Rank 2: Diamonds - 1060, gold - 1340;
- 4 set. Required for rank 1: rating 4500. Dynamic defense, Watering can sprayer, Salamander flamethrower tower, Reinforced Volcano tower. Bonus: gun "Vaccination". Improvement: Health: +13000 (1 rank), +19500 (2 rank), infantry damage: +120 (1 rank), +180 (2 rank), technique damage: +5000 (1 rank), +3200 ( 2 rank). Cost: Rank 1: Diamonds - 1570, gold - 1180; Rank 2: Diamonds - 2150, gold - 1620;
- 5 Set. Required for rank 1: rating 7,000. Armored capsule for the tankhouse, Shipr kerosene mixture, Greek Fire module, Morok camouflage network. Bonus: Reinforced Rhino. Improvement: Health: +9000 (1 rank), +24000 (2 rank), infantry damage: +480 (1 rank), +2330 (2 rank), technique damage: +6500 (1 rank), +2200 ( 2 rank). Cost: Rank 1: Diamonds - 2480, gold - 1870; Rank 2: Diamonds - 2620, Gold - 1970.
Under Control: Military Specialists
Concept. Military specialists can be opened upon reaching a certain amount of reputation in Operations. Military experts raise the morale of your soldiers, increasing their characteristics during the battle.
Types of military specialists. Military specialists include:
- Melee Instructor Min Sen Effect: increases the health of light infantry by 10%. Necessary: intelligence - 10, money - 120, gold - 20;
- Veteran infantryman Andrei Petrenko. Effect: Increases light infantry damage by 10%. Necessary: intelligence - 50, money - 150, gold - 25;
- Physical training instructor Taras Melnikov. Effect: Increases the health of heavy infantry by 10%. Necessary: intelligence - 100, money - 120, gold - 20;
- Junior Sergeant Dorothy Partridge. Effect: Increases the damage of active light infantry skills by 12%. Necessary: intelligence - 150, money - 120, gold - 20;
- Veteran machine gunner Vadim Nemirov. Effect: Increases the damage of heavy infantry by 10%. Necessary: intelligence - 200, money - 150, gold - 25;
- Senior cook. Effect: increases the health of all infantry by 6%. Necessary: intelligence - 275, money - 180, gold - 30;
- Special Forces Lieutenant Ula Amundsen. Effect: Increases the damage of active heavy infantry skills by 12%. Necessary: intelligence - 350, money - 120, gold - 20;
- Nurse Ryu Nishioka Effect: increases the effectiveness of infantry kits by 35%. Necessary: intelligence - 450, money - 120, gold - 20;
- Capter Dusty Bacon. Effect: Increases the damage of all infantry by 6%. Necessary: intelligence - 550, money - 180, gold - 30;
- Politruk Egor Shevlyagin. Effect: Increases the range of active infantry skills by 20%. Necessary: intelligence - 700, money - 150, gold - 25;
- Personal Protection Specialist Abudll Al Karat. Effect: increases the health of light infantry by 15%. Necessary: intelligence - 900;
- Feldfebel Stefan Bader. Effect: Increases light infantry damage by 15%. Necessary: intelligence - 1100, money - 250, gold - 35;
- Survival Instructor Yul Peng. Effect: Increases the health of heavy infantry by 15%. Necessary: intelligence - 1350;
- Senior Ballist Mishinori Ishizaki. Effect: Increases the damage of heavy infantry by 15%. Necessary: intelligence - 1600, money - 250, gold - 35;
- The gunsmith Lester Sawyer. Effect: Increases the damage of all infantry by 10%. Necessary: intelligence - 1900.
Under Control: Payments and Security
What should I do if the purchased product does not appear in the game? Sometimes it happens that shopping in "Under Control!" come with a slight delay due to the load of online payment services. If the goods were not credited immediately, wait a while! If the purchase still does not come, then contact your social network support to find out if the payment has arrived and whether it has been transferred to the game account.
Developers do not directly operate with money - by purchasing a share, you buy the currency of a social network, which, in turn, is automatically exchanged for goods in the game. If, after some time, your purchase was not delivered, contact technical support. The developers will find out the reason for the delay and make sure that your purchase is correctly delivered to your account. They will do their best to help you as quickly as possible!
A screenshot of the payment receipt must be attached to your support application, as well as the social network and your game ID.
I saw an advertisement for the sale of cheats for "Under Control!", Is there really a cheat in the game? There is no way to gain an advantage in battle / programs to get an infinite amount of resources, etc.! For all operations in the "Under Control!" server responds. For example, if you want 1000 gold to appear on your account, you need the server to receive a certain signal. Since access to the server from the outside is impossible, then there can’t be any cheats for the game.
On the Internet you can find programs that can only change the visual amount of resources in an active session, but you need to understand that this is only a visual increase. You won’t be able to get anything for this increase (since the server did not receive a signal that there were more resources), and after updating the page, the amount of resources will become the same. It is strongly recommended not to use such software, as it may contain viruses that will lead to certain crashes in the computer.
Under Control: Technical Issues
The game does not load, what should I do? The game may not load, due to a number of reasons, for example, in connection with the technical work. If you have already entered the official group "Under Control!" and if they didn’t find records about the beginning of technical work in it, then the problem is possibly caused by technical factors. First you need to determine at what stage of loading this occurs:
- If, at the start of the game, the boot bar freezes around 54%, then you need to clear your browser’s cache.
- If a black screen opens when the game starts and nothing else happens, the cause of this may be the operation of your antivirus. Disable it (or add "Under Control!" To the exceptions) and try logging in again!
If the game does not load, but none of the above options are suitable, there are a number of actions that can help:
- Refresh the game page;
- Clear your browser cache;
- Update your browser to the latest version;
- Enter the game from another browser;
- Update Adobe Flash Player;
- Disable antivirus before starting the game;
- Reboot the router;
- Launch the game on another computer.
If all of the above items did not help you, send a request to the support service!
I can not enter the battle! Why? The game disables the ability to apply for battle 15 minutes before the scheduled server reboot. This is done so that all the players who are currently fighting successfully complete their battles, and those who want to fight, in turn, are not able to join the battle, which could result in a mistake and loss of troops. If you still manage to apply for battle during a server reboot - do not worry, you will not lose your troops.
I have lost gold / troops! With participation in missions and battles, losses are inevitable, however, sometimes troops disappear for no apparent reason. Let’s figure out what could lead to this:
- Lost battle. When defeated in battle, all troops taken into battle are considered lost and do not return to base. If you are defeated, then all units selected by you on the mission selection screen will be spent, and not just the troops that you sent to battle.
- Exceeding the waiting limit. When searching for an enemy, a timer starts, counting the time before the start of the battle. If the timer reaches zero, and the enemy was not found, then the battle does not begin. At the same time, the troops selected for the battle are returned to the base, but with a certain delay: up to 1 hour. If you did not see your chosen troops at the base, perhaps they are still on the way.
- Selection error. For all operations in the game, whether it is the production of troops or the collection of resources, the server is responsible. In the existing system, the loss of something in "Under Control!" Without the participation of a player, it is technically impossible. In most cases, the players themselves inadvertently click on the wrong button, which they wanted to click on initially!
Be careful when you perform any action in the game! If you think that you have something missing, and you have nothing to do with this loss, then send a request to the support service!
Why do they put a player against me whose league is higher than mine? Leagues are an individual indicator of a player’s ranking. Depending on the position in it, players receive awards and titles. If a player whose league is different from yours was set up against you, this means that you took part in the Clan battle or in one of the special events that are introduced into the game for a certain period of time and have unique rewards.
In this case, leagues are not taken into account, as Clan wars are waged for influence on the entire server and directly affect the rating of clans of the entire server. For this reason, in Clan Wars, the selection of the enemy is calculated based on the total power of the group that went into battle. As for the selection in events, the leagues are not taken into account in them, since they are a global activity that affects all players and in the event it is necessary to ensure the most active and fast gameplay, as it is limited in time. Nevertheless, all opponents are selected so that each player has a chance to win.
I often lose in PvP battles! What to do? The real-time battle against a live player is always an exciting and extremely difficult process. However, it is clear that there can be no two winners. Therefore, if, for example, you win in 50% of cases, then this is a completely normal average. Do not forget to strengthen your troops, improving their characteristics and skills, and it will become easier to win! You can upgrade your troops on the screen of your base: for example, in the Command Center!
Do not focus on the development of any one or two types of troops, since it is the combination of different units that significantly increases the chances of success. This can be explained by the fact that each unit is effective against certain types of troops, and has unique abilities that are fully disclosed when used in battle in a timely manner, as well as in combination with the abilities of other units. For example, if you take only the main infantry, machine gunners and a tank into battle, the total damage that can be inflicted will be significantly lower than if such units as a jeep, grenade launcher and sniper were also present in the army.
It is the combination of different units, as well as the right tactics that increase the chances of victory.
How does matchmaking work? Choosing the right opponent for the battle is not an easy task, and there are several criteria for the search. The game tries to find an opponent equal in strength, but if this is not found for a certain time, then the boundaries of the search expand. In the Clan Wars, the selection goes the same way, but the overall strength of the team is taken into account. Let’s look at the search criteria:
- The level of pumping your army. The more improvements in the characteristics and skills of your troops, the stronger they are - and the more powerful opponents you will meet in battle.
- Number of wins / losses. The more victories you gained at the current level of pumping, the stronger the opponent will be!
- And vice versa: if you lose several battles, the system will pick up a weaker opponent. Improve your troops and equipment when there is such an opportunity, and become stronger!
During the battle, a window with a defeat suddenly popped up. What happened? "A Under Control!" very demanding on a stable Internet connection, since all battles take place in real time. Most often, a window with a defeat (before the end of the battle) can pop up if you or a person from your team has a break or Internet connection lag. Also, similar problems during the game may be associated with:
- Router settings;
- Network congestion;
- Using a proxy server / VPN, etc .;
- Specific software (antivirus, firewall, plug-in for blocking ads in a browser, etc.);
- Restricting Internet access in the workplace.
If you often encounter errors during battles or when loading them, and checking the above points does not help, write about this to the user support service. Be sure to include a screenshot of the screen on which the failure will be recorded, your ID and system time in the corner of the screen, as well as the game console, which can be called by Ctrl + Shift + Enter.
It is recommended that the request provide the most detailed information about the problem. If this information is not provided, support agents will ask you to provide it in a response message, as a result of which consideration of the application may be delayed. We also note that the reimbursement of lost troops due to any malfunction requires the provision of the information indicated above. Below is an example of a screenshot that you need to send to support.
How to get a daily present in a game group? Find the latest news with a gift in the official group (news with gifts are published daily, at 18:00 Moscow time). There will be a link in it - click on it. After that, the game will start, and you will automatically receive a gift. You can pick up only a fresh, present gift (gifts for the last day will not work).
Article author:
Nadezhda D. - website editor and article author, in the project since July 2019. Nadezhda is interested in manga and anime. Loves MMORPGs, role-playing and adventure games. Currently actively playing Genshin Impact and Honkai: Star Rail. Nadezhda has prepared many articles about completing casual games, quests and puzzles. Her works are very popular among readers. More information about Nadezhda is available at this link.