Bridge to Another World 11: A Trail of Breadcrumbs - Full Walkthrough with Tips and Puzzles
Bridge to Another World 11: Breadcrumbs Trail.Gretel is an unusual girl from a foster family. One day she finds herself in a strange, but very familiar magical world. This world is inhabited by witches who bring misfortune and destruction with the help of black magic. Can Gretel help the fairytale dwellers stop the evil sorcery? Does she have the power to resist magic? And what truth about herself will the girl learn while being here? This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.
Contents
- General Tips
- Chapter 1 Village
- Chapter 2 Old Tree
- Chapter 3 Crossroads
- Chapter 4 Laboratory
- Bonus Chapter
- Collectibles
- Achievements in the game
Bridge to Another World 11: General Tips
How to play? You play as a girl Gretel, who finds herself in a fairy-tale land where witches live and magical powers rule. Together you must stop the destruction and misfortune caused by the actions of magicians. To pass, you need to move around the locations, look for useful items and use them correctly. So you will cope with the game tasks and be able to find out the plot of the game.
You will also play mini-games and hidden object scenes. For any difficulties in the game, use the "Advice" button to get a hint. Don’t forget to look at the Map to quickly navigate through the locations. This guide will not mention the need to zoom in every time. Screenshots will show an already enlarged image.
Complexity. The game has several difficulty modes:
- Easy. The mode is intended for players who want a quiet game. Active locations are marked with sparks. The "Advice" and "Skip" buttons recharge quickly.
- Normal. The mode is intended for players who do not need additional help. The "Advice" and "Skip" buttons recharge slowly, there are no sparks on active locations.
- Difficult. The mode is intended for players who do not need any help at all. The "Advice" and "Skip" buttons are disabled, there are no sparks on active locations.
- Your mode. Change the difficulty level according to your preference. Adjust the recharge time of the "Advice" and "Pass" buttons. Other settings are also possible.
Search for items. All Hidden Object Puzzles are marked with sparks on locations (in easy mode). Find all the items to get a useful inventory. In the manual, all Hidden Object Puzzles are referred to as HOPs. This walkthrough does not explain the solutions to the search scenes. It only shows the location of such scenes and the resulting inventory item.
Mini games. Along the way, you will encounter mini-games. Solving them will unlock new areas or reward you with useful items. The guide will describe step-by-step solutions for those mini-games that have a single solution and are not randomly generated. For other mini-games, read the explanations and rules carefully.
Bridge to Another World 11: Chapter 1 Village
- Select AMULET (A).
- Remove the leaves from the AMULET; take the SHARD OF GLASS.
- The AMULET is now in your menu (B).
- Take HAT and ARROW (C).
- Read the note; use SHARD OF GLASS (D); read the diary (E); take BUTTONS.
- Play the HOP (F).
- Speak (G); take 1/2 FIGURINE.
- Take the SLINGSHOT and map (H); place HAT and BUTTONS (I); read the notes and take the 2/2 FIGURINE (J).
- Place FIGURINES; take the RAVEN TOKEN (K).
- Use SLINGSHOT; take the CANDLE and TALISMANS (L).
- Choose 1-2-3; place CANDLE; solution; take the DIARY (M).
- Select note; place the TALISMANS on the DIARY; solution (N).
- Read the DIARY; take CORD; open the valve; take LABELS.
- Place LABELS; solution; take the SPRAY REPELLENT (Q).
- Read the note; use SPRAY REPELLENT (R).
- Place RAVEN TOKEN; select: STUVTUSTS.
- Select AMULET (F).
- Select couples (G); this mini-game is randomly generated; your solution may vary.
- Go forward.
- Take the ROD (H).
- Select ROD and CORD.
- Use ROD (I); receive a SICKLE.
- Use the SICKLE (J).
- Take the CROSSBOW BOW (K).
- Take LOCK CYLINDER; read the note; take the CROSSBOW BUTT (L).
- Use the CROSSBOW BOW and ARROW on the CROSSBOW BUTT; take the CROSSBOW.
- Take the SABER HANDLE (M).
- Use CROSSBOW; shoot when both circles are green (N); receive a PEPPER.
- Remove cape; take and select scroll 4x; receive SPELL SCROLL.
- Take the BROOM (O).
- Use BROOM; select: 1-2-3; take the NET (P).
- Choose 1-2-3; read the note.
- Take INGREDIENT 1/3, MEDICINE RECIPE, and POT (Q).
- Choose: 4-5-6-7-8; take 2/3 INGREDIENT (R).
- Use the POT; receive POT OF WATER (S).
- Use the NET; complete the HOP; receive 3/3 INGREDIENT (A).
- Use the INGREDIENT on the MEDICINE RECIPE; receive MEDICINE INGREDIENTS.
- Read the note; use PEPPER; place POT OF WATER and MEDICINE INGREDIENTS.
- Move: (BC)-(DC)-(EC)-(FC); receive the MEDICINE.
- Use the MEDICINE (G); take the MILL TOKEN.
- Use MILL TOKEN; take COIN and 1/3 TOOLS (H).
IJK solution.
- Read the note; use SPELL SCROLL; take 2/3 TOOLS (L).
- Place LOCK CYLINDER; solution (M).
- Take 3/3 TOOLS (N).
- Use TOOLS (O); move (PQ)x3.
- Go left.
- Complete the HOP.
- Select (A).
- Solution (B).
- Talk with); take the MAP.
- Take MATCHES; read the note; open the cages (D).
- Take COPPER SKULL; place SABER HANDLE; solution; take 1/3 BELL (E).
- Take the BRUSH (F).
- Take FLAG and 1/2 RABBIT (F).
- Select and restore boards; use (GH); go up.
- Take HAMMER TOKEN; read the note; use BRUSH (I).
- Read the note; place COPPER SKULL.
- Use COIN and FLAG; solution; take 2/3 BELL (J).
- Place HAMMER TOKEN; select 1-7 (K).
- Use MATCHES (L).
- Take 2/2 ANIMAL (M).
- Remove tissue; select note; take PAW; select BELL (N).
- Place the ANIMALS; take the WOODEN BOX and KEYS (O).
- Use KEYS; take the LENS (P).
- Place LENS (Q); complete the HOP.
- Read the note (R).
- Choose 1-4; read the note; take BOX TOKENS (S).
- Use the BOX TOKENS on the WOODEN BOX; solution (T).
- Take 3/3 BELL.
- Place BELLS; select 1-5; take the MAGIC CHISEL (U).
- Use MAGIC CHISEL on CARD 4x (V).
- Go forward.
- Read the note (A).
- Go forward; go right 2x; take cattail (B).
- Go forward; left 7x; use cattail (C).
- Walk right 8x; go forward; use beaver (D).
- Walk forward 4x; read the note (E).
- When the wolf (F) goes to the right, go forward 5x and left 2x.
- When the wolf (G) goes down, go left 3x and up 2x.
- Read the note (H).
- Walk left 3x; take hammer; read the note (I).
- Walk right 3x; walk forward 4x; use hammer and read note (J).
- Walk back 2x; go right; select crystal (K).
- Walk right; walk forward 2x (L).
Bridge to Another World 11: Chapter 2 Old Tree
- Take the ROSE TOKEN and LOTION (A).
- Restore the sticks (B).
- Restore the strings; select: 1-2-3 (C).
- Take POKER; place PAW; move (DE).
- Remove items; place ROSE TOKEN.
- Play the HOP (F); receive 1/3 ENCHANTED LEAF and OWL FIGURINE.
- Place OWL FIGURINE; use POKER 2x; receive COALS and BAT TOKENS (G).
- Place COALS; take HONEY (H).
- Use HONEY; receive ANTS; take the CAGE (I).
- Use the BAT TOKENS on the CAGE; take 2/3 ENCHANTED LEAF.
- Use ANTS; take WREATH PIECE.
- Complete the HOP; take the WITCH SYMBOL (J).
- Place WREATH PIECE (K); complete the HOP; take 3/3 ENCHANTED LEAF (L).
- Place WITCH SYMBOL and ENCHANTED LEAVES (M).
- Go forward; complete the HOP.
- Take the HOSES (N).
- Take the CAILER TOKEN (O).
- Take the MONOCLE and 1/2 MIRROR SHARD (P).
- Take the SILVER FRAME; read the note (Q).
- Choose; use LOTION; take the TWEEZERS (R).
- Take the BANDAGE (S).
- Use TWEEZERS and BANDAGE; receive 2/2 MIRROR SHARD; take 1/2 HYDROGEN (T).
- Place the CAILER TOKEN (U); complete the HOP; receive FLASK DISKS.
- Place FLASK DISKS; solution (V); receive 2/2 ALCHEMICAL INGREDIENTS.
- Read the note; place ALCHEMICAL INGREDIENTS; solution.
- Add HOSES; select: 1-2-3; take the COPPER POTION (W).
- Use the COPPER POTION on the SILVER FRAME; take COPPER FRAME.
- Place MIRROR SHARDS; solution; add COPPER FRAME; take the BOOK TOKEN (A).
- Place BOOK TOKEN; solution (B).
- Remove chains; take BOOK OF SHADOWS.
- Open the BOOK OF SHADOWS; complete the HOP; take the SECRET PASS KEY.
- Take STONE HEAD; move items.
- Use SECRET PASS KEY (C).
- Go right.
- Select roots 2x (D).
- Take the NET GUN (E).
- Take the BOOT (F).
- Use BOOT; take BASKET; read the note (G).
- Place STONE HEAD; select Hx3-Ix3; take NET and SHOVEL.
- Use the NET on the NET GUN.
- Use the SHOVEL; take the gingerbread man and triangular tile (J).
- Use BASKET; complete the HOP; take the LANTERN (K).
- Place the LANTERN (L) and TRIANGULAR TILE.
- Use MONOCLE; select: 1-2-3.
- Solution (M); read the note; take SCISSORS and SMOKE BOMB.
- Give SMOKE BOMB; take 1/2 WOODEN STAFF (O).
- Use SCISSORS (P); complete the HOP; receive 2/2 WOODEN TOOLS.
- Place WOODEN TOOLS (Q).
- Use NET GUN; solution.
- Select (A).
- Select (C).
- Decision (DEF).
- Speak (G); take AMULET and SHARDS.
- Use the SHARDS on the AMULET; solution (H).
- Take RECIPE (I).
- Use the gingerbread man; take KNIFE and BROKEN CUP (J).
- Take the ARROW SHAFT; use BROKEN CUP; receive SEALED CUP (K).
- Use KNIFE; receive 1/4 MUSHROOM (L).
- Use SEALED CUP; receive a CUP WITH WATER.
- Use KNIFE; receive 2/4 MUSHROOM (M).
- Use KNIFE; take the WOOD CHIP (N).
- Use WOODSHAVINGS and ARROW SHAFT; move (O-P); receive CROSSBOW PIECE.
- Select CROSSBOW PIECE; take BOWstrING and BOW.
- Choose 1-5; use KNIFE; receive 3/4 and 4/4 MUSHROOM (Q).
- Use the CUP OF WATER and MUSHROOMS on the RECIPE; take the COMPLETE RECIPE.
- Use FULL RECIPE; move (RS)-(TS); take POTION OF REGENERATION.
- Give RESTORATION POTION (U).
- Select (V).
- Solution (W).
- Walk right (X).
- Take STICK and STONE (A).
- Use STICK; receive the SLINGSHOT (B).
- Use the BOWstrING and STONE on the SLINGSHOT; receive LOADED SLINGSHOT.
- Use LOADED SLINGSHOT; place the target as shown.
- Select (C).
- Take the MEDALLION (D); look left.
- Complete the HOP; receive LAMP (E).
- Use the MEDALLION on the L solution (F); take LAMP.
- Use L select each firefly; take the FIREFLIES (G).
- Use FIREFLIES; take ROPES and 1/2 KEY (H).
- Complete the HOP; receive POT OF WATER (I).
- Place POT OF WATER; take 2/2 KEY (J).
- Use KEYS (K).
- Select (L).
- MNO solution.
- Go right.
Bridge to Another World 11: Chapter 3 Crossroads
- Take BRANCH; read the posters (A).
- Use BRANCH; receive the BAG (B).
- Select BAG; solution (C); read the notes.
- Take GLUE and GAME COIN.
- Use BOW; receive BOARDS (D).
- Select nest; take 1/3 GOLD COIN.
- Move the three chicks to the nest; take the NEST WITH CHICKS (E).
- Use PLANKS and ROPES (F).
- Place the NEST WITH CHICKS (G).
- Take MAP PARTS (H).
- Place MAP PARTS and GLUE (I).
- Solution (J); take the MAP.
- Give the CARD (K).
- Go left.
- Speak (L).
- Use GAME COIN; select crossbow (M).
- Select arrow (N); then aim 1-2-3.
- Take LINEN, 2/3 COIN, and GAME COIN (O).
- Use GAME COIN; select ball in cup 3x (PQP).
- Take 3/3 COIN (R).
- Give COINS (S); take MASKS.
- Use MASKS (T); complete the HOP; take WITCH COSTUME.
- Take the SCRIPT (U).
- Select (V).
- Use SCRIPT (A).
- Select BCD.
- Talk (E); take SCHEME.
- This mini-game is randomly generated; your solution may vary.
- Select 3-3-3-3 (F).
- Take 1/2 CROSSBOW and HAIRPIN (G).
- Place WITCH COSTUME and SCHEME; complete the HOP; select (H).
- Select (I).
- Solution (J); receive the FULL HUNTER SUIT.
- Use FULL HUNTER SUIT (K).
- Use HAIRPIN; take BOMB CLUE, HANDLE, SMOKE BOMB, and FEATHERS (L).
- Use BOMB and CLUE on SMOKE BOMB; read the clue (M).
- Select a bomb to rotate; select 3 gears (N).
- Choose a hint; take the POWDER (O).
- Use HANDLE; select items; take CODE and CRANK (P).
- Place FEATHERS; move (QR)-(SR); take the FEATHER BOOT.
- Use POWDER and FEATHER DUSH; select 1-4 (T).
- Go right to the Prison (U).
- Use CRANK and CODE; solution (A).
- Take the KEY (B).
- Walk back.
- Use KEY; select items; take the TONGS and CLUE (C).
- Select (D); take the CANDLE (E). .
- Go right to the Prison.
- Use CANDLE (F); complete the HOP; receive a SKULL.
- Walk back.
- Place SKULL and CLUE; select: Hx2-G-Hx3.
- Go right to Hansel’s Office (I).
- Take HANDLES; place FLAX (J).
- Select JKL; take LINSEED OIL.
- Use HANDLES (M); complete the HOP; receive the SAFE PIECE.
- Place SAFE PIECE; choose N-Ox7-Nx4.
- Take HANSEL’S DIARY and JAIL KEY.
- Select HANSEL’S DIARY.
- Rotate the dial as shown; select (QRS).
- Read the notes; take 1/3 LAB TOKEN and HANSEL’S DIARY.
- Go to the Prison.
- Use LINSEED OIL and JAIL KEY (A); take HAMMER HANDLE; select (B).
- Open the cage; move items.
- Place HAMMER HANDLE; take the HAMMER (C).
- Read the note; use HAMMER (D); open; take BRONZE.
- Use the HAMMER (E); complete the HOP; receive a LOUPE.
- Go to Hansel’s Office.
- Use LOUPE; select (F).
- Press 1-2-3; read the note.
- Take CROSSBOW INSERT, 1/2 GUN, and SHAPE.
- Place SHAPE and BRONZE; select switch.
- Use TONGS (G); take 2/3 LAB TOKEN.
- Place CROSSBOW INSERT (H); read the magazine.
- Complete the HOP; receive 3/3 LAB TOKEN.
- Walk back.
- Place LAB TOKENS (I).
- Walk left (J).
- Select (K).
LN solution.
Bridge to Another World 11: Chapter 4 Laboratory
- Choose O-P; take SYMBOLS (Q).
- Place SYMBOLS; select 1-3 (R); take 2/2 GUN and 1/2 V.
- Place WEAPON; solution; take 2/2 V (S).
- Read the note; take MIRROR.
- Read the note; take the SALAMANDER FOOD (A).
- Use SALAMANDER FOOD; take the FIRE SALAMANDER (B).
- Use MIRROR; select; take the ROLL (C).
- Use 2/2 V on the COLLUTION; read the note; take the FASTENER.
- Place FASTENER; select rope (D).
- Read the note; take the BOX PIECE (E).
- Use the FIRE SALAMANDER (F); select.
- Take ACID (G).
- Read the note; use ACID; select (H).
- Place BOX PIECE; solution (I).
- Read the note; take CRYSTAL HALF. This mini-game is randomly generated.
- Place CRYSTAL HALF; select handle; take SELINA’S CRYSTAL (J).
- Return to the Prison.
- Give SELINA’S CRYSTAL (K).
- Use (L-M); take the SHARD.
- Use the SHARD (N).
- Solution (O).
- Take the ROPE (A).
- Remove sheet; take 1/2 CHEST TILE (B).
- Use MIRROR; take the TORN NET (C).
- Use the ROPE on the BROKEN NET; decision (D); take the NET.
- Use the NET (E).
- Choose; take the FISH (F).
- Use FISH; take 2/2 CHEST TILE (G).
- Select (H).
- Place CHEST TILES (I).
- Solution (J).
- Read the note; take the SCARECROW PICTURE (K).
- Give the SCARECROW PICTURE (L).
- Remove items; take STICKS and GLOVES (M).
- Select (N).
- Use GLOVES; select 1-4 (O).
- Select 5-8 (P).
- Use STICKS (Q).
- Give HANSEL’S DIARY; take the TRIANGLE (R).
- Place TRIANGLE (S).
- Complete the HOP; receive FIRE ELEMENT. You receive an UNCHARGED FIRE ELEMENT.
- Read the note; take WATER and SCOOP (A).
- Read the note; use SCOOP and GLOVES; take 1/3 ELEMENT (B).
- Read the note; take the CAT TOY (C).
- Use CAT TOY; take the BIRD CAGE KEY and RED POWDER (D).
- Read the note; use BIRD CAGE KEY; take 2/3 ELEMENT (E).
- Place RED POWDER; select: FGH.
- Place UNCHARGED FIRE ELEMENT (I); select (J); receive 3/3 ELEMENT.
- Place ELEMENTS; use WATER (K).
- Take the DRAGON CLAW (L).
- Place DRAGON CLAW (M); complete the HOP; receive the CHALK.
- Take the BROOM (N).
- Avoid trees (Q); solution: R-R-O-O-O-O-R-O-R-R-O.
- Walk forward (R).
- Take 1/2 WHEEL PIECE (A).
- Take the STONE (B).
- Take the SACK (C).
- Use STONE and GLOVES; receive GLASS (D).
- Use GLASS; remove stones.
- Read the book; take RED STONE; take 2/2 WHEEL PIECE (E).
- Place and select WHEEL (F).
- Place RED STONE (G) and SACK (H); Complete the HOP.
- Take RED STONES (H); receive a PICKAXE.
- Use PICKAXE (I).
- Go left.
- Give RED STONES (J).
- Use CHALK; solution (K).
- Use CHALK; solution (L).
- Use CHALK; solution (M).
- Select (A).
- Easy solution: Bx2-C-Dx4-C-Bx2-CDC-Bx2-CBCDC.
- Hard decision: Ex2-F-Gx5-F-Ex5-F-Gx2-F.
- Gx2-F-Ex5-F-Gx3-F-Ex3-F-Gx2-F-Ex2-F.
- Give the AMULET (H).
- Select (I).
Bridge to Another World 11: Bonus Chapter
- Move the logs; take STICK, TORN POUCH, HOOK, and MATCHES (A).
- Select key; take the RIBBON and THREADS (B).
- Use the THREADS and STICK on the HOOK; take LONG HOOK.
- Move (C-D); use MATCHES and LONG HOOK.
- Take the CABINET KEY (E).
- Use the THREADS on the TORN POUCH; take POISET.
- Remove figurine; use CABINET KEY; read the book (F).
- Use TAPE; take POTION RECIPE.
- Give the POTION RECIPE (G).
- Read the note; take the DIARY KEY (H).
- Use DIARY KEY; take CODE (I).
- Choose; use CODE; solution; take the DRAWER KEY (J).
- Use DRAWER KEY (K); complete the HOP; receive BOX.
- Go forward.
- Take the NET (L).
- Read the book; take the PLIERS and BOX KEY (M).
- Use the BOX KEY on the BOX; take RUST REMOVER and ACID.
- Take TORN PAGE; use PLIERS; receive RUSTY BLADE (N).
- Walk back.
- Complete the HOP; receive MANUAL (O).
- Use the TORN PAGE on the MANUAL; receive TRAP MANUAL.
- Use the NET; take the GLOVE and KNIFE HANDLE (P).
- Use the RUST RESPONSE and KNIFE HANDLE on the RUSTY BLADE; receive a KNIFE.
- Use ACID; take the SHOVEL (Q).
- Go forward.
- Choose; use SHOVEL; take the RUNE BAG (A).
- Use KNIFE, RUNE BAG, and TRAP MANUAL (B).
- Solution part 1 (C).
Continuation of the solution (DE).
- Use GLOVE 2x POUCH (F); complete the HOP.
- Receive GINGER POUCH.
- Use GINGER POUCH (G).
- Go forward.
- Take the TOWEL (H).
- Take 1/3 BOARD (I).
- Take the POT; use PLIERS; receive NAILS (J).
- Take HAMMER, GRIP and 2/3 PLANK.
- Use the POT; receive POT OF WATER (K).
- Take 3/3 BOARD; use PLANKS, NAILS, and HAMMER (L).
- Select pairs: MNO.
- Take MAGIC DUST and RASPBERRY JAM (P).
- Take the MUG (Q).
- Use POT WITH WATER and GRIP.
- Use TOWEL and MUG; receive HOT WATER (A).
- Place RASPBERRY JAM and HOT WATER (B).
- Complete the HOP; receive HANSEL TEA.
- Walk back.
- Use HANSEL TEA (C).
- Take the POULTRY INSTRUCTION (D).
- Take SOAP; remove items; take the DIRTY CLOTHES (E).
- Go forward.
- Move (FG); use DIRTY CLOTHES, SOAP and KNIFE; receive STRIPS OF CLOTH.
- Use the STRIPES OF CLOTH on the POULTRY INSTRUCTION; receive RECIPE AND CLOTH STRIPS.
- Place RECIPE AND CLOTH STRIPS (H).
- Complete the HOP; receive POFENT.
- Walk back.
- Use POFENT (I).
- Select (J).
- Unfold paper; take the FEATHER (K).
- Choose; take SWORD HILT (L).
- Choose 1-3; take DRY LEAVES (M).
- Remove stones; take 1/5 and 2/5 CRYSTAL SHARDS.
- Use SWORD HILT; receive 3/5 CRYSTAL SHARDS (N).
- Use DRY LEAVES and FEATHER (O).
- Complete the HOP; receive BERRIES.
- Take ROPE and 4/5 CRYSTAL SHARDS (P); select (O).
- Use BERRIES; take 5/5 CRYSTAL SHARDS and BRANCH (Q).
- Use BRANCHES, ROPE, and FAIRY DUST (R).
- Use CRYSTAL SHARDS (S).
- Decision 1-21 (T).
- Note - your decision may change after step 17.
- Choose; take the BUNCH OF KEYS (A).
- Use BUNCH OF KEYS; take the THERMITE BAIT (B).
- Use BUNCH OF KEYS; read books.
- Take LIST OF SUPPLY and COIN (C).
- Use BUNCH OF KEYS; take the CHISEL (D).
- Use COIN; take the JAR (E).
- Open the JAR; add TERMITE BAIT.
- Receive a JAR WITH BAIT.
- Use JAR WITH BAIT; receive TERMITES (F).
- Use TERMITES and LIST OF SUPPLY (G).
- Complete the HOP; receive JAR and LIQUID FIRE.
- Use JAR, CHISEL and LIQUID FIRE; receive GLUE (H).
- Use GLUE (I).
- Go forward.
- Give CRYSTAL SHARDS; take the DARNING CRYSTAL (J).
- Take BRUSH; read a book; take the MAGNET (K).
- Remove cover; use MAGNET.
- Move items; take the SULFUR (L).
- Use BRUSH 3x; receive COAL; take the TOKENS (M).
- Place TOKENS.
- Take the WICK, BOMB DIAGRAM, and BROKEN POT (N).
- Walk back.
- Complete the HOP; receive GUNPOWDER (O).
- Use the GLUE, BOMB DIAGRAM, WICK, SULFUR, COAL and GUNPOWDER on the BROKEN POT.
- Put the ingredients and the wick into the pot; receive a BOMB.
- Go forward.
- Use BOMB and FEATHER (P).
- Use DALVING CRYSTAL (Q).
Solution A-B-C. Congratulations! You have successfully completed Bridge to Another World 11: Breadcrumb Trail Collector’s Edition.
Bridge to Another World 11: Collectibles
Morphing objects are marked in green and maps are marked in pink. Collectibles (AD).
Collectibles (EG).
Bridge to Another World 11: Achievements in the game
Types of achievements. Complete the game and get achievements for the following actions:
- Fluffy Helper. For helping the dog.
- To another world. For a conversation with a villager.
- House. For getting the first memory.
- Lucky. For defeating the Game Master.
- Healer. For the treatment of the miller.
- Witch Hunter. For meeting the Witch Hunter.
- Friend of the forest. For a broken tree.
- Guard. For completing Scarecrow’s trials.
- Virtuoso. For using 25/50/100 items in a row without a hint.
- Racer. For solving 1/7/9 minigames before the Pass recharges without leaving the puzzle.
- Victory. For completing the main game.
- Elementalist. For gaining knowledge of the basics of magic.
- Crystallographer. For finding 1/15/of all morph objects.
- Tragedian. For performing on stage.
- Puzzler. For completing 1/5/10 HOP without hints.
- Patient companion. For listening to 5/10/15 monologues without skipping.
- Truth seeker. For reading Hansel’s diary.
- Puzzle master. For solving 1/5/9 mini-games without skipping.
- Flash. For completing 1/5/10 HOP within 3 minutes.
- Exactly. For shooting a witch with a network pistol; for clearing a trap with a slingshot; for hitting all three targets;
- Champion. For completing the bonus chapter.
- Shooter. For finding three hidden objects in the Hidden Object List in 5 seconds; For finding five hidden objects in the Hidden Object List in 7 seconds; For finding ten hidden objects in the Hidden Object List in 12 seconds;
- Duelist. For the victory over the witch.
- Witch power. For flying on a broom.
- Card collector. For finding 1/15/of all cards.
- Chronicler. For watching 5/10/all videos without skipping.
Article author:
Nadezhda D. - website editor and article author, in the project since July 2019. Nadezhda is interested in manga and anime. Loves MMORPGs, role-playing and adventure games. Currently actively playing Genshin Impact and Honkai: Star Rail. Nadezhda has prepared many articles about completing casual games, quests and puzzles. Her works are very popular among readers. More information about Nadezhda is available at this link.