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Bridge to Another World 9: Christmas Flight - Full Walkthrough with Tips and Puzzles

Bridge to Another World 9: Christmas Flight. The protagonist of the game finds out that he has a nephew Junior - a resident of the magical world of Christmas Valley. A winter curse has fallen on his native land, which enchants people and makes them angry and aggressive. Only a stranger who came from another world can save Christmas Valley. And this stranger is just the main character. Now he has to find the right way to destroy the curse and give Christmas to the fabulous land. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Bridge
  3. Chapter 2 Pirate Ship
  4. Chapter 3 Abandoned Village
  5. Chapter 4 Castle
  6. Bonus Chapter
  7. Collectibles

Bridge to Another World 9: General Tips

On a typical night before Christmas, the protagonist of the game was surprised to find himself flying over his city and heading towards a magical Christmas land. The mysterious person who arranged the hero’s journey is his nephew Junior. Only now he did it not because of the holiday, but because he needs help. A blizzard has hit the Christmas Valley, which makes all its inhabitants angry and aggressive, and only a representative of another world can destroy the curse.

You have to help the main character cope with the curse of the Christmas Valley, give everyone a festive mood and return home safely. Your assistants in these adventures will be Junior and his pet Pixie. Go through the locations of the game, collect useful inventory, solve puzzles and find the right way to use items. If you have any difficulty, please refer to the hint. If you suddenly realize that you are lost, open the map. It will help you navigate your location.

The walkthrough will not mention the need to zoom in on a certain area, the screenshots show an already enlarged image. Hidden Object Scenes are abbreviated "HOP". In the walkthrough, only the location of the HOPs themselves will be noted and the item that you will receive as a reward for passing will be indicated. There are several difficulty modes for you. Choose the one in which you will be comfortable playing.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle carefully. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Bridge to Another World 9: Chapter 1 Bridge

  1. Take the ball-button "Advice"; take the CHRISTMAS SOCK (A).
  2. Take the GLOVE; read the note; take the COOKIES and zoom in on the CHRISTMAS SOCK.
  3. Use GLOVE; select the scarf (B).

  1. Talk to Junior; read the note and take the BAG KEY (C).
  2. Take the NEEDLE AND THREAD (D).
  3. Read the note; take JUNIOR’S HAT and CARAMEL CANE (E).
  4. Read the note; take JUNIOR’S BAG (F).
  5. Take the OIL by zooming in on JUNIOR’S BAG.
  6. Place BAG KEY; complete the HOP; you receive a PIXIE.

  1. Use CARAMEL CANE; you receive the TORN SWEATER and 1/2 BOARD (G).
  2. Connect the NEEDLE AND THREAD to the TORN SWEATER; take SWEATER.
  3. Connect the SWEATER, COOKIES and PIXIE.
  4. Give Junior the PIXIE (H). The pixie is now in the inventory panel (I).
  5. Click on the pixies; give her JUNIOR’S HAT; take ENCHANTED JUNIOR HAT.
  6. Give the pixie the ENCHANTED JUNIOR HAT (J).

  1. Solution: KLM.
  2. Take CHEST KEYS (N).

  1. Place CHEST KEYS; solution (O).
  2. Collect map pieces; use the glue on the map; take the Map (P); take LIGHTER.
  3. Use LIGHTER; take 2/2 PLANKS (Q).
  4. Use LIGHTER; take LIGHT BULB; click here (R).
  5. Use PLANKS (S).
  6. Go forward.

Press 1-5 (T).

  1. Take PURSE; use OIL; you receive the SABER (A).
  2. Take the SETTING KEY (B).
  3. Use SABER; take the PIXIE STATUETTE; read the note (C).
  4. Click here (D).

Place LIGHT BULB; light mode solution (@); take the LENS.

Solution for hard mode (E).

  1. Take OLD BOOK; remove the roof (F).
  2. Open OLD BOOK; use LENS.
  3. Complete the HOP; read the note; take 1/2 WIRE.
  4. Place PIXIE FIGURINE; take STAINED GLASS SHARD (G).
  5. Place STAINED GLASS SHARD; use GLOVE; you receive the COINS (H).
  6. Place COINS; take the PURSE KEY (I).
  7. Connect the PURSE KEY and PURSE; read the note; take GEARS.
  8. Remove the old gears; place GEARS (J).

  1. Take 2/2 LOCKPICK (K).
  2. Take the CROCODILE FIGURINE (L).
  3. Use the LOCKPICK (M); press 1-2-3 (N).
  4. Go forward.
  5. Find the pairs (O).

  1. Take SHEARS; read 3 notes (A).
  2. Take the OAR (B); complete the HOP; you receive 1/3 DRAWER KEY.
  3. Take 2/3 DRAWER KEY; use SETTING KEY (C).
  4. Take the STRINGS and PATTERNS (D).

  1. Read the note; place the CROCODILE FIGURINE (E).
  2. Click here (F).
  3. Take the FEATHERS (G).
  4. Use FEATHERS; you receive the PIRATE FLAG (H).
  5. Place PIRATE FLAG (I); take 3/3 DRAWER KEY (J).
  6. Click here (K).

  1. Place SAMPLES (L) and DRAWER KEYS (M).
  2. Click on the marked places (N).
  3. Click on the marked places (O).
  4. Click on the marked places (P).
  5. Take the RESIN and SEA CHART (Q).

  1. Give Junior the SEA CHART (R).
  2. Go back 2x.
  3. Use RESIN and OAR (S).

  1. Swim along the marked path (A).
  2. Use tools: BCDEFG.

  1. Click on the screen when both circles are green (H).
  2. Take 1/2 STATUE TIARA (I).
  3. Take OIL LAMP and BERRIES (J).
  4. Take CORKSCREW; use BERRIES; take 2/2 STATUE DECORATIONS (K).

  1. Place STRINGS and STATUE DECORATIONS; press 1-3; take 1/2 STARFISH (L).
  2. Use SHEARS (M); you receive a NET.
  3. Take 2/2 STARFISH (N).

  1. Use OIL LAMP and STARS; read the note.
  2. Take the GUNMARKER’S TOOLS and PUMICE (O).
  3. Click here (P); use PUMICE (Q).
  4. Click on boards 2x; use NET; take the NET (R).
  5. Click on the NET; find pairs (S); take the BREATHING TUBE.
  6. Use BREATHING TUBE (T); complete the HOP; you receive a MERMAID STATUE.
  7. HOP mini-game solution (U).

  1. Click on the pixies; use MERMAID STATUETTE; take ENCHANTED MERMAID STATUETTE.
  2. Use ENCHANTED MERMAID STATUETTE (A).
  3. Solution: BCD.

Bridge to Another World 9: Chapter 2 Pirate Ship

  1. Click here (E).
  2. Use CORKSCREW (F); read the note.
  3. Take the FISH EMBLEM and HANDKERCHIEF (G).

  1. Take LOCK PIECE; place FISH EMBLEM; press 1-3; you receive a FEATHER (I).
  2. Take the WHEEL; remove sand; place LOCK PIECE (J).
  3. Press: 1-2-K-3-Kx2-4-5-Kx2-6.
  4. Read the note; take the PETARDS and CANNONBALL (L).

  1. Take the WHISTLE (M).
  2. Take the SPYGLASS and MUSKET (N).
  3. Connect the HANDKERCHIEF and SPYGLASS; remove the lens; take COORDINATES.
  4. Connect the GUNMARKER’S TOOLS and MUSKET; take POWDER.
  5. Take MATERIAL; place the WHEEL (O).
  6. Use GUNPOWDER, CANNONBALL, and FEATHER (P).

  1. Adjust the sliders as shown; click on the crosshair when it turns green (Q).
  2. Go forward.
  3. Use PETARDS (R).

Solution: (A-1-2-3-4)-(B-5-6-7-8)-(A-9)-(B-10-11-12-13)-(A-14-15 -13).

  1. Take the 1/3 SEA CREATURE FIGURINE (C).
  2. Take the PARROT EMBLEM (D).
  3. Take the TOKEN (E).
  4. Click here (F); place PARROT EMBLEM; rotate both emblems so (G).
  5. Take LOCK PIECE and TWEEZERS (H).

  1. Use TWEEZERS; place the sails as shown; read note; take PIRATE FIGURINE and SHIP (I).
  2. Place MATERIAL, COORDINATES, and SHIP; press 1-3 (J); take 2/3 SEA CREATURE FIGURINE.
  3. Place the PIRATE FIGURINE.
  4. Solution (K); take the RING.

  1. Place RING (L).
  2. Win 3 rounds of rock-paper-scissors; take the 3/3 SEA CREATURE FIGURINE (M). This mini-game is randomly generated.
  3. Click on the jellyfish; place the SEA CREATURE STATUES.
  4. Press 1-3; take the CAPTAIN’S JOURNAL (N).
  5. Click on the CAPTAIN’S JOURNAL; place the TOKEN (O).
  6. Rotate the central dial like this (PQR); take EEL FEED.

  1. Use the ACNE FEED; take the HATCH KEYS (A).
  2. Go back.
  3. Use HATCH KEYS; insert the keys into the locks (B).
  4. Use WHISTLE (C).

  1. Talk to Amelia; take the BAG KEY (D).
  2. Take BROKEN LADDER and FLAGPOLE (E).
  3. Place BAG KEY; take 1/8 and 2/8 WHEEL HANDLE, PIRATE EMBLEM, and 1/3 LONG THING (F).
  4. Use FLAGPOLE; take the TENTACLE (G).

  1. Read the note; place LOCK PIECE (H); click.
  2. Solution (I); you receive the DRIED BERRIES.
  3. Use DRIED BERRIES; take the TUBE PIECE (J).
  4. Remove chairs; take 2/3 LONG THING (K); place the TENTAL (L).

  1. Solution (M).
  2. Read the note; take the NECKLACE (N).
  3. Take the RIBBON and zoom into the NECKLACE.
  4. Place PIRATE EMBLEM; take 3/3 LONG THING (O).
  5. Connect the LONG THINGS, RIBBON and BROKEN LADDER; take the LADDER.
  6. Place LADDER (P).
  7. Walk right (Q).

  1. Open the drawer; take the TUBE (A); complete the HOP; you receive the FLOATS.
  2. Connect the TUBE PIECE and TUBE; solution (B); take LOCK PIECE.
  3. Turn back.
  4. Place LOCK PIECE (C).

  1. Take PET TOKEN and SPRAYER (D).
  2. Take PEPPERT OIL (E).
  3. Combine the SPRAYER and PEPPERT OIL; you receive the INSECT REPELLENT.
  4. Take 1/2 HERBS (F); use INSECT REPELLENT; take SUGAR and ROPE (G).
  5. Connect the FLOATS and ROPE; take the RESCUE ROPE.
  6. Click here (H).

  1. Find the pairs (I); you receive a CUP.
  2. Go back; go right.

  1. Use the RESCUE ROPE (J).
  2. Take the HATCH KEY (K).
  3. Click on the hatch; use HATCH KEY (L).
  4. Walk left (M).

  1. Complete the HOP; you receive a DEER HORN (N).
  2. HOP mini-game solution (O).
  3. Read the note; take 2/2 HERBS and CLAY (P).

  1. Remove HANDKERCHIEF; take LEMON (Q).
  2. Place DEER HORN; take the SAIL (R).
  3. Place SAIL; take the WEIGHT (S).
  4. Go back 2x; go left.

  1. Use CUP; you receive a CUP OF WATER (A).
  2. Use CUP WITH WATER (B).
  3. Place the SUGAR (C), HERBS (D), LEMON (E), and WEIGHT (F).
  4. Press: E-Cx3-Dx3-GHB.
  5. Take the TEA (I).
  6. Go back, then right.
  7. Use TEA (J); take CABINET KEY.
  8. Go left.

  1. Complete the HOP; you receive the TRAY (K).
  2. Use CABINET KEY (L).
  3. Take the BOX KEY (M).
  4. Use BOX KEY; take the BROKEN HANDLE (N).
  5. Combine the CLAY, BROKEN HANDLE, PET TOKEN, and TRAY.
  6. Place TRAY; take the DRAWER HANDLE (O).

  1. Use DRAWER HANDLE; take CHEST KEY (P).
  2. Place CHEST KEY; take the SLINGSHOT and WOODEN SWORDS (Q).
  3. Click on the pixies; use WOODEN SWORDS; take ENCHANTED WOODEN SWORDS.
  4. Use ENCHANTED WOODEN SWORDS (R).

  1. Solution: A-B-C.
  2. Take the MARINE CHRONOMETER (D).
  3. Go back.

  1. Take the WREATH DECORATIONS (E).
  2. Go back, then left.
  3. Place WREATH DECORATIONS; decorate the wreath (F); you receive the CHRISTMAS WREATH and 3/8 and 4/8 HANDLE HANDLES.

  1. Complete the HOP; you receive the SCISSORS (G).
  2. Use SCISSORS; find the pairs (H-I); take BUNCH OF KEYS and 5/8 and 6/8 WHEEL HANDLES (J).
  3. Go back; then to the right.

  1. Use BUNCH OF KEYS; insert the keys into the locks (K).
  2. Read the note; take 7/8 and 8/8 WHEEL HANDLES (L).
  3. Place WHEEL HANDS and MARINE CHRONOMETER (M).

  1. Spin the rings and match each token (N).
  2. Walk forward (O).

Bridge to Another World 9: Chapter 3 Abandoned Village

  1. Take MATCHES (Q).
  2. Read the newspaper (R).
  3. Place CHRISTMAS WREATH; take the HORSE (S).
  4. Go forward.

  1. Talk to Fang (T).
  2. Take the BRUSH (U).
  3. Take the TOY DEER (V).
  4. Take GLOVE and RUBBER (W); hang a toy fox on the door.
  5. Click here (X).

  1. Click here: (AB)-(BC)-(DE)-(EC)-(FG)-(GHl).
  2. (LJ)-(JK)-(LM)-(KM)-(NM).
  3. Take the CART KEY (M).

  1. Take the RAG (N).
  2. Go back.
  3. Use BRUSH and CART KEY (O).

  1. Place HORSE; take the DEER NOSE (P).
  2. Read the booklet; open the doors.
  3. Use GLOVE; take SAUSAGES (Q).
  4. Take the CHRISTMAS SOCK (R).
  5. Click here (S).

Light Mode Solution (T); you receive the SCARF.

Hard mode solution (U).

  1. Move away from the cart.
  2. Use SAUSAGES; take the TOY MOUSE (A).
  3. Go forward.
  4. Place CHRISTMAS SOCK (B); complete the HOP; you receive APPLES.
  5. Take the NEEDLE AND THREAD (C).
  6. Connect the SCARF, DEER NOSE, NEEDLE AND THREAD and TOY DEER.
  7. Remove the old rubber band by zooming in on the SLINGSHOT; use GUM and APPLES.
  8. Go back.

  1. Use SLINGSHOT; you receive a TOY PENGUIN (D).
  2. Go forward.
  3. Place TOY MOUSE, TOY DEER, and TOY PENGUIN.
  4. Solution (E).
  5. Go forward.

  1. Use MATCHES; press 1-5 (F).
  2. Take 1/4 DRAWING (G).
  3. Take the OLIVES (H).
  4. Use RAG; take 2/4 DRAWING (I).
  5. Take the BROOM (J).

  1. Open book; take the DIARY PAGE (K).
  2. Take the BUCKET HANDLE (L).
  3. Press 6x; you receive a RIBBON (M).
  4. Take the CHEST KEY from the BROOM; use the TAPE.
  5. Take 3/4 DRAWING (N); spread your clothes.

  1. Use BROOM; take 4/4 DRAWING (O).
  2. Connect the DRAWINGS and DIARY PAGE; solution; take CODE (P).
  3. Place CODE; solution (Q).
  4. Take the BOX WITH LETTERS (R).
  5. Open the LETTER BOX; take ADDRESS.
  6. Go back 2x.

  1. Place CHEST KEY; take the COMB and ROPE (A).
  2. Connect the BUCKET HANDLE and ROPE; take ROPE.
  3. Go forward.
  4. Place the ROPE (B).
  5. Use ADDRESS (C).

  1. Take the BASKET (D).
  2. Take the POT (E).
  3. Use the COMB (F).
  4. Open the door (G).
  5. Take FORK and VINEGAR (H); open the book.

  1. Solution (J); click here (K).
  2. Find 5 snowflakes (L); click here (M).
  3. Take 1/3 BOY STATUE (N).
  4. Use the BASKET (O).

  1. Look at the clue (P).
  2. Press: Q-2-Rx4-Sx3-T-Ux3.
  3. Take the HORSE TREAT.

  1. Give the horse the HORSE TREAT; take the SHEARS (A).
  2. Use SHEARS and VINEGAR; read the note; take 2/3 BOY STATUE (B).
  3. Click here (C).
  4. Take FUEL; use OLIVES; take OIL (D).
  5. Connect the OIL and POT.

  1. Click here (E); place POT; take 3/3 BOY STATUE (F).
  2. Solution (G).
  3. Take the MUSIC BOX (H).

  1. Combine the BOY STATUETTES and MUSIC BOX. The solution should look like this (I).
  2. Take the MUSIC BOX. This mini-game is randomly generated.

  1. Click on the pixies; use MUSIC BOX; take ENCHANTED MUSIC BOX.
  2. Click here (O).
  3. Use ENCHANTED MUSIC BOX (P).
  4. Solution: QRS.

Collect the map; light duty solution (T).

Hard mode solution (U).

  1. Take the SKI (A).
  2. Go back.
  3. Complete the HOP; you receive a PILLOW (B).
  4. Place SKI and PILLOW (C).
  5. Go right.

Bridge to Another World 9: Chapter 4 Castle

  1. Take the VALVE (D).
  2. Solution (E); take CLUE and CHALK.
  3. Take the OLD LANTERN (F).
  4. Connect the FUEL and OLD LANTERN; take GARDEN LIGHT.
  5. Click here (G).

  1. Place the VALVE (H).
  2. Solution (I).

  1. Take the BUTTERFLY BELLY (J).
  2. Place BUTTERFLY BELLY; take CODE and book (K).
  3. Place GARDEN LIGHT; solution (L).
  4. Take SLEEPING FLOWERS and SHEARS (M).

  1. Use SHEARER, CODE and CHALK; press 1-4 (N).
  2. Read the note; take the KEY (O).
  3. Use FORK and KEY (P).
  4. Go there (Q).

  1. Take MOONSTONE, TONGS, and BOX (A).
  2. Connect the CLUE and BOX; press 1-5 (B).
  3. Find the pairs (C-D); take the RING.

  1. Place BOOK; click on the bookcase.
  2. Complete the HOP; you receive BELLE’S NOTES (E).
  3. Connect the RING and BELLE’S NOTES; put away the newspapers; take PENCIL and LETTER KNIFE.
  4. Use TONGS; you receive the LOCK WHEEL (F).
  5. Read the note; take the BOUQUET OF FLOWERS and EMPTY BOTTLE (G).
  6. Place MOONSTONE and LOCK WHEEL; take the GRATED MOONSTONE and SLEEPING PILL (H).
  7. Read the note with the EMPTY BOTTLE closer.
  8. Use SLEEPING FLOWERS, GRATED MOONSTONE and SLEEPING PILL; take SLEEPING POLLEN.
  9. Use the LETTER KNIFE (I).
  10. Go forward.

  1. Use SLEEP POLLEN (J).
  2. Place BOUQUET OF FLOWERS; solution; read the note; take the CLEANER (K).
  3. Take the CRYSTAL BALL (L).
  4. Take the HAIRPIN (M).
  5. Connect the HAIRPIN and BOX; you receive a CHAIN.

  1. Take 1/2 DOOR KEY; use CLEANER and PENCIL; take CODE (O).
  2. Place CRYSTAL BALL and CODE; press 1-3; take 2/2 DOOR KEY (P).
  3. Go back.

  1. Place DOOR KEYS (A).
  2. Solution: BCD.
  3. Go right.

  1. Take the SKI; click here (E).
  2. Take the CAROUSEL; use SKI; you receive a TOY (F).
  3. Complete the HOP; you receive BELLE’S PORTRAIT (G).
  4. Place CAROUSEL; you receive the CLOCK KEY and HOB HANDLE (H).

  1. Examine the TOY; the solution looks like this (A). This mini-game is randomly generated.
  2. Take the DIAL (B).

  1. Read the note; use HOB HANDLE (G); take the BOILING WATER (H).
  2. Use BOILING WATER; take the LADDER (I).
  3. Place LADDER (J); scroll up.
  4. Take the MEDALLION (K).
  5. Go back.

  1. Complete the HOP; you receive 1/2 GEM (L).
  2. Go forward.
  3. Use DIAL; correctly position the inner ring.
  4. Use CLOCK KEY; take 2/2 GEM (M).
  5. Open the MEDALLION; place BELL’S PORTRAIT.
  6. Remove the old chain; place CHAIN ​​and GEMS.
  7. Click on the pixies; use MEDALLION; take ENCHANTED MEDALLION.
  8. Use ENCHANTED MEDALLION (N).

Solution: A-B-C.

Solution: DEF.

  1. Take the MAGIC WAND (G).
  2. Use the MAGIC WAND (H).
  3. Take the CHRISTMAS DECORATION (I).
  4. Go back, then right.
  5. Place CHRISTMAS DECORATION (J).
  6. Click on the Christmas tree; complete the HOP.

Bridge to Another World 9: Bonus Chapter

  1. Click here (A).
  2. Take the SHOP KEY (B).

  1. Take the SPATULA; place the SHOP KEY and select it (C).
  2. Complete the HOP; you receive the COOKBOOK.
  3. Use SPATULA; you receive the RAZOR (D).
  4. Go left.
  5. Take the ROPE (E).

  1. Take the GRINDSTONE (G).
  2. Take 1/4 and 2/4 PLANKS (H).
  3. Place the GRINDSTONE and click on it; take 3/4 PLANKS (I).

  1. Use RAZOR; take the RAFT (J).
  2. Take the SCARF (K).
  3. Take the CADUCE PIECE; give the SCARF to the squirrel; take the SHELL (L).
  4. Place SHELL; solution (M); take the SHOPPING LIST.
  5. Go back.

  1. Use SHOPPING LIST; click on it (N).
  2. Find couples. Rotate the parts as shown; press the button (U).
  3. Press 1-4 and assemble the sandwich (P).
  4. Insert the leaves into the box: (QR)-(ST).
  5. Collect the fish parts; take the FISH (V).
  6. Go left.

  1. Give the FISH to the seagull (A); press 1-2; you receive 4/4 PLANKS.
  2. Connect the BOARDS, ROPE and RAFT.
  3. Take the BROKEN FISH TRAP (B).
  4. Take the HOOK (C).

  1. Take the COLORS and RINGS (D).
  2. Replace the parts of the caduceus; place CADUCE PIECE.
  3. Remove medicines; take the SLEEPING PILL (E).
  4. Connect the RINGS and BROKEN FISH TRAP; take FISH TRAP.
  5. Use FISH TRAP (F).

  1. Light Mode Solution (G); take OYSTERS.
  2. Solution for hard mode (H).

  1. Connect the OYSTER and SLEEPING PILL; take the OYSTER WITH SLEEPING POTION.
  2. Use OYSTER WITH SLEEPING POTION (J).
  3. Use HOOK; you receive the DRAWER KEY (K).
  4. Click here (L).

  1. Place COOKBOOK and WHIRL (M).
  2. Use the DRAWER KEY (N).
  3. Use: (OP)-(QP)-(RP)-(SP)-(MP)-(TP)-(PU).
  4. Use: (OP)-(QP)-(RP)-(VP)-(MP)-(TP)-(PU).
  5. Use: (WU)-(XU).
  6. Take the CAKE (U).

  1. Click here (A).
  2. Read the note.
  3. Take the DAGGER HANDLE (B).
  4. Take the OIL (C).

  1. Restore the bird (D); take COOKIES.
  2. Read the note; use DAGGER HANDLE.
  3. Take the DAGGER and STATUE CLUE (E).
  4. Use COOKIES; you receive the TOKEN (F).
  5. Use STATUE CLUE; press 1-4 (G); take HEART HALF.

  1. Place HEART HALF (I).
  2. Place TOKEN; press: LMKJLMKJ.
  3. Complete the HOP; you receive the GATE KEYS.
  4. Solution for the first HOS mini-game (N).
  5. Solution for the second HOS mini-game (O).

  1. Examine the GATE KEYS; solve (P).
  2. Use DAGGER, GATE KEY, and COOKIES; you receive the GATE KEYS (Q).
  3. Use GATE KEYS (R).
  4. Go forward.

  1. Take the NET and BOX (A).
  2. Take the OIL LAMP (B); use the NET.
  3. Complete the HOP; you receive the BERRIES.
  4. Take the BIRD DRAWING and CHOCOLATE SANTA (C).
  5. Scroll right.

  1. Take the FEATHER (D).
  2. Solution: GIJHFEGIKJHFGI-N.
  3. Give the BERRIES to the raccoon; you receive a TILE; take 1/3 BIRD FIGURINE (L).
  4. Connect the OIL, FINDER and OIL LAMP.
  5. Connect the TILE and BOX; solution (M); take COIN and 2/3 BIRD FIGURINE.
  6. Go back.

  1. Zoom into the counter; place BIRD DRAWING.
  2. Complete the HOP; you receive the 3/3 BIRD STATUE (N).
  3. Go forward; scroll left.
  4. Use OIL LAMP and BIRD FIGURINES; solution (O).
  5. Give the pixie CHOCOLATE SANTA (P).

  1. Take 1/2 CHEST KEY (A).
  2. Use COIN; use the match on the mousetrap; take 2/2 CHEST KEYS (B).
  3. Place CHEST KEYS (C); complete the HOP; you receive a FOLDING CANE.

  1. Click here (E).
  2. Remove (FG); press (HG).
  3. Use (IJ).
  4. Use (K-L); click on the screen.
  5. Click here (M).
  6. Collect FOLDING CANE; you receive a CANE.

  1. Use CANE; take MAGIC WAND and book (N).
  2. Place BOOK; decision (O); take the SPELLBOOK (P).
  3. Go back.
  4. Use SPELLBOOK and MAGIC WAND (Q).

  1. Light duty solution: A-B-C.
  2. Hard mode solution: ABCDE.

  1. Click here (F); read the note.
  2. Take the KEY and STICK (G).
  3. Use STICK; take the HORSESHOE (H).
  4. Take the HORSE FIGURINE; use KEY; take the SADDLE AND HARNESS (I).

  1. Take the SHARD OF GLASS and TAPE (J).
  2. Use SHARD OF GLASS (K); complete the HOP; you receive a CARROT.
  3. Use CARROT, SADDLE AND HARNESS, and HORSESHOE (L).

  1. Take 1/3 FEED (M).
  2. Take the BROKEN ROD (N) and FIREWOOD (O).
  3. Connect the TAPE and BROKEN ROD; take the ROOD.
  4. Use Pitchfork (P) and press 1-4; take 2/3 FEED.

  1. Use ROD; take the SCOOP and BRUSH (A).
  2. Press 1-7 (B).
  3. Place the HORSE STATUETTE (C); take FERTILIZER.

  1. Take BELLOWS; press 1-6 (D); use the SCOOP; you will earn 3/3 FEED.
  2. Click here (E); place FOOD; complete the HOP.
  3. Take the WORKSHOP KEY (F).
  4. Take 1/2 CHEST KEY (G).
  5. Complete the HOP; use WORKSHOP KEY (H).
  6. Go right.

  1. Take the SAMPLE (I).
  2. Take 2/2 CHEST KEY and JAR (J).
  3. Use FIREWOOD and BELLOWS (K).

  1. Remove the curtain; press the BOX.
  2. Press 1-4; place CHEST KEY (L).
  3. Read the note; take the SEEDS and PESTLE (M).
  4. Take SHOVEL and APPLE; read the note (N).
  5. Go back.

  1. Give the APPLE to the geese (O).
  2. Complete the HOP; you receive a GOSSEL (P).
  3. Give the GOOSEN to the geese; use SHOVEL; you receive the CLAY.
  4. Take the SPRAYER (Q).
  5. Go right.

  1. Use SEEDS, SPRAYER and FERTILIZER; take the BERRIES (R).
  2. Connect the BERRIES, PESTLE and JARS; take PAINTS.
  3. Place the CLAY near the stove and click on it; click on each piece 3x; you receive the STATUETTES (S).
  4. Place the PATTERN, PAINTS, and FIGURINES (T); use the BRUSH.

Solution: ABCD.

  1. Take the STATUETTES (E).
  2. Restore the snowman and click on it (F). Congratulations! You have successfully completed the Bridge to Another World 9: Christmas Flight Collector’s Edition walkthrough.

Bridge to Another World 9: Collectibles

Pixies are marked in green, socks are marked in yellow. Collectibles (AD).

Collectibles (EG).

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