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Bridge to Another World 8: Endless Game - Full Walkthrough with Tips and Puzzles

Bridge to another world 8: Endless game. An ordinary board game turns into an incredible adventure when Tom, Christina and Laura find portals and enter kingdoms from famous fairy tales. However, even the most beautiful stories are full of villains, and you need to return to your world as soon as possible. That is why the mother of the children, Zoe, goes to fairy tales after them to go through all the trials, fight evil heroes and return home with her family. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Wonderland
  3. Chapter 2 Cursed Crown
  4. Chapter 3 Lilliput
  5. Chapter 4 Oz
  6. Bonus Chapter
  7. Collectibles

Bridge to Another World 8: General Tips

During a board game, Laura, Tom and Christina open portals to parallel worlds and teleport to everyone’s favorite fairy kingdoms. So, Tom ends up in Lilliput, Christina in Oz, and Laura in Wonderland. However, fairy tales are not only miracles and magic, but also villains who can bring big trouble. Only their mother Zoe can save the children. To do this, she will have to look into three magical countries, get to know their inhabitants and pass the tests prepared by evil heroes.

Collect the necessary equipment, solve tricky puzzles and participate in mini-games to defeat the villains in each magical kingdom. If during the game you have any difficulties, refer to the hint: so you can quickly find the item you are looking for and find out where to go next. If you suddenly realize that you are lost, open the map. According to it, you will be able to navigate where you are at the moment and where you should not return, so as not to waste precious time.

The walkthrough will not mention the need to zoom in on a certain area, the screenshots show an already enlarged image. Hidden Object Scenes are abbreviated "HOP". In the walkthrough, only the location of the HOPs themselves will be noted and the item that you will receive as a reward for passing will be indicated. There are several difficulty modes for you. Choose the one in which you will be comfortable playing.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Bridge to Another World 8: Chapter 1 Wonderland

Take HANDKERCHIEF; remove hanger (A). Remove glass; use HANDKERCHIEF. Take TOM’S CASE (B). Take the RULER by zooming in on TOM’S CASE. Use RULER (C); take the CUP (D).

Press 1-2-3, place 3 on 2 (E); take TEA; use CUP (F). Give Alex the TEA (G).

Talk to Alex (H). Play the HOP (I); solution (J). Take STICKERS (K).

Remove the chair (L). Press 1-2-3 (M). Use STICKERS; take CODE TO CASE (N). Use CODE TO CASE on TOM’S CASE; enter code (O). Take SCISSORS.

Remove the records; take the STRINGS and LAURA’S ALBUM (P). Open LAURA’S ALBUM; use keys (Q). Take KEY and MONKEY. Remove items; use the MONKEY Move the monkey’s limbs (R). Take note and use SCISSORS; take the CRAB FEED (S).

Give CRAB FEED; take ALICE FIGURINE (T). Use ALICE FIGURINE (U). Light Mode Solution (V). Hard Mode Solution (W).

Talk to Humpty Dumpty; take the OAK POLLEN (X). Examine (Y). Take LEAFET 1/3 (Z); insert the heart into the wand and take the WAND (A).

Find the pairs (B); take note. Press 2-4-1-3; take PAINT 1/2 and AMULET (C). Use STRINGS; take the DRAWING (D). Use OAK POLLEN; take LAURA’S BACKPACK (E). Combine the KEY and LAURA’S BACKPACK; take LEAFET 2/3 and BIRD FOOD.

Take the map; give the BIRD FOOD to the crow. Take BELL 1/2 and FILE (F). Use the FILE (G). Answers: Weather, Children, Time and Animals; complete the HOP. Take OWL LUNA (H).

Click on the owl (I). Give the AMULET to Luna; take PAINT 2/2 (J). Use DRAWING and PAINTS. Solution for easy and hard modes (K): MN-(1-11)-NML-12-LM-13-LM-14-LN-(marked with dots)-N-M-O-15. Go there (P).

Use WAND; fight the guard (Q). Throw the bomb (R).

Solution (S): Go left, take the cane (1), go back, go forward, use the cane (2), go there (3), go left, take the ladder (4), go back, go right, use the ladder ( 5), go there (6), go left, go right, go right, go left, take the pruner (7), go back twice, go left, use the pruner (8), go there (9).

Take note and HORN (T); press 1-2-3-4-5 (U). Take the FIGURINE (V).

Take OIL; use FIGURINE (W). Swap (1-4)-(2-3); take the BOX (X). Open the BOX; press 2-4-3-5-6-1 (Y). Take note and BELLS 2/2.

Open; take note and BRUSH (Z). Use BRUSH and HORN; take SIGNAL CODE. Take LEAFET 3/3; use BELLS and SIGNAL CODE. Press 2-2-1-3-3 (A). Take the HORN PIECE (B).

Connect the HORN PIECE and HORN; blow the horn. Talk to the Order. Use LEAFERS; show the members of the Order all the leaflets (C). Click here for a mini-game (D).

Easy/Hard Solution: Remove 1-2-3-4 (E).

Take the SACK (F). Open the SACK (G). Swap (1-3)-(1-2); take the REDUCTION POTION (3). Go there (H). Scroll right.

Take ACID (I). Remove the vines; use ACID (J). Take notes, ROPE and LEVER (K). Use OIL; take GUARD EMBLEM 1/3 (L).

Take the MAGNET and note (M). Take GUARD EMBLEM 2/3; use LEVER (N). Use the MAGNET (O).

Find the pairs and MAGNET; take the BOX KEY (P). Use BOX KEY (Q); take note and GUARD EMBLEM 3/3 (R).

Use GUARD EMBLEMS (S); turn Tx2, Ux1; press the button. Take the note and find the 8 pieces of ARMOR (V).

Give and use the ARMOR (W). Give Cheshire the ROPE (X).

Bridge to Another World 8: Chapter 2 Cursed Crown

Break the lamp (Y). Use SHARD OF GLASS (Z). Take the HOOK (A). Connect ROPE and HOOK; take HOOK ON ROPE. Take the FEATHER; use HOOK ON ROPE (B).

Solution (C). Take the ESCAPE TOOLS (D). Take the LOCK KEYS and TOOLS by zooming in on the ESCAPE TOOLS. Take TOY BAT (E); take the BREAD; use the HOOK ON A ROPE (F).

Take the ARROW (G). Give the BREAD (H). Take AMULET (I); remove the SACK (J). Take the note and the ARROW HEAD by zooming in on the ARROW. Use ARROW HEAD (K). Swap (1-3)-(2-3) (L). Take the TRAP MAP.

Give AMULET; take CLOCK EMBLEM 1/2 (M). Give TOY BAT; take the TORCH (N).

Combine the FEATHER and TORCH. Use TOOLS; use SCREWDRIVER and Crowbar (O). Use LOCK KEYS (P). Use TORCH and TRAP MAP (Q).

Spot the differences (R). Go there (S).

Spot the differences (T). Go there (U).

Use REDUCTION POTION; take the BANDERSPIN (V). Remove brush (W); take note and WEIGHTS (X).

Take the SPEAR (Y). Use WEIGHTS; take KEY 1/2 and CLOCK HAND (Z). Use the SPEAR (A); you receive a HAMMER.

Take CLOCK EMBLEM 2/2; use HAMMER (B). Use CLOCK EMBLEM; take NUMBERS 1/2 (C). Examine; you receive NUMBERS 2/2 (D).

Use CLOCK HAND and NUMBERS; set the time to 1:25. Take KEY 2/2 (E). Use KEYS; use LIGHTER and take SMOKING PIPE (F). Use SMOKING PIPE (G).

Solution (H).

Use the BRANDESNAKE (I). Take the HANDKERCHIEF (J). Use HAMMER; take STAND DECORATION (K). Use STAND DECORATION; take GLASSES and WATER BOTTLE (L). Connect the HANDKERCHIEF, WATER BOTTLE, and GLASSES; take SMOKE PROTECTION. Use SMOKE PROTECTION (M).

Solution (N).

Talk to Laura; take the REDUCTION POTION (O). Solution (P).

Bridge to Another World 8: Chapter 3 Lilliput

Use REDUCTION POTION (Q). Take SPEAR and SPARK WHEEL; click on the pocket watch and talk to the midget (R). Remove the tarp; read the note and take MAP PIECE 1/2 (S). Take RUSTY KNIFE; use the SPARK WHEEL and press it x3 (T). Scroll the location (U).

Use the SPEAR (V); take the SCROLL FOR PERMISSION (W). Find the pairs (X); take the COTTON STICK (Y).

Take SLIMMER, note, and MAP PIECE 2/2; create TORCH, use COTTON STUD (Z). Scroll through the location (A).

Use TORCH (B); you receive a BURNING TORCH. Use BURNING TORCH; take the BUCKET (C). Give the midget the BUCKET and SLIMMER (D). Give the Lilliputian the MAP (E).

Solution (F).

Solution 2(G).

Solution 3 (H).

Take the JUG (I). Take note and CREW PEN. Use RUSTY KNIFE; take the KNIFE (J). Use KNIFE; play the HOP (K). You receive the FEATHER AND INKPOINT. Take note and OIL. Use JUG; you receive a PITCHER OF WATER (L).

Take NUTS. Use PITCHER WITH WATER; take the ASH (M). Connect the ASH, OIL and FEATHER AND INK; place the ASH and OIL in the inkwell. Use SCROLL FOR PERMISSION and FEATHER AND INK (N).

Solution (O). Take PERMISSION (P). Give the soldier the PERMISSION (Q). Go there (R).

Take the note and collect the lavender (S). Press 1-2-2-2-3-4-4. Take SLEEPING POWDER and FOUNTAIN FIGURINE 1/3 (T). Use CREW HANDLE (U). Take the note and use the KNIFE; take GOVERNOR’S DIARY and FOUNTAIN FIGURINE 2/3 (V). Scroll through the location (W).

Give the NUTS to the squirrel (X); take the FOUNTAIN KEY (Y). Take the note and use the FOUNTAIN KEY (Z); take the FLASK and TOOL EMBLEM (A). Go back.

Play the HOP (B); you receive a FOUNTAIN FIGURINE C/C. Use TOOL EMBLEM (C); take the CHISEL (D). Go there (E).

Use FOUNTAIN FIGURES; Swap (1-3)-(2-3)-(2-4). Take the DIAMOND RING (F). Use DIAMOND RING; take the ORANGE JUICE (G). Combine the SLEEPING POWDER, ORANGE JUICE and FLASK; take SLEEPING PILL. Give the SLEEPING PILL to the soldier; open the yard (H). Go there (I).

Remove ROPE; take the GARGOYLE EMBLEM (J). Remove cloth; take CODE (K). Scroll through the location (L).

Connect the CHISEL and GOVERNOR’S DIARY; read the diary and take the COIN. Take CORKSCREW; use COIN (M). Take the WICK (N). Take the SLIMMER (O).

Take note and SCALES EMBLEM; use CODE (P). Press 3-5-1-1-4-2-3; take GEAR 1/3 (Q). Open; play the HOP (R). You receive a GEAR 2/3. Go back.

Give the GARGOYLE EMBLEM to the gargoyle; take GEAR 3/3 (S). Go there (T). Use GEARS; solution (U). Take the RECIPE (V). Go back and scroll right.

Use SCALES EMBLEM (W). Use RECIPE (X). Solution: A-(4 and Z); B-(4+2 and Z); C-(2 and Z)-(7 and Y); D.D. Take the REDUCTION POTION (E). Go forward.

Give the REDUCTION POTION to Tom (F). Take the PIECE OF TONGS (G). Play the HOP (H); you receive the BROKEN TONGS.

Connect the PIECE OF TONGS and BROKEN TONGS; take TONGS. Use TONGS; take the GATE KEY (l). Go back. Use GATE KEY (J). Go there (K).

Take the BURNING SLIVEL (L). Take the CHEST KEY, use the SLIMMER. Use the SLIVEL; you receive a BURNING SLIVEL (M). Take note; use the CORKSCREW. You receive the GUNPOWDER. Take LOCK PANEL (N).

Use LOCK PANEL (O). Press 1-2-3-4-5 (P). Take FERTILIZER; use CHEST KEY (Q). Take the AMULET (R).

Give the AMULET to Luna; take the BOMB CASE (S). Connect the GUNPOWDER, WICK and BOMB CASE; take BOMB. Use BOMB and BURNING SLIVEL (T). Go there (U).

Take note, CAGE LOCK PIECE 1/3 and AX (V). Take note, CROSSBOW, and ARROW EMBLEM (W). Use FERTILIZER; take the FIRE TIP (X). Go back.

Use ARROW EMBLEM (Y); take the ARROW SHAFT (Z). Go there (A). Use the ARROW SHAFT and FIRE HEAD and CROSSBOW; take LOADED CROSSBOW. Use LOADED CROSSBOW (B).

Take note and PART OF CAGE LOCK 2/3 (C); use AX (D). Find the pairs (E); take the STASH KEY (F). Go back.

Use the STASH KEY (G); take CAGE LOCK PIECE 3/3 (H). Go there (I). Talk to Tom; take the FAMILY PHOTO and use the CAGE LOCK PARTS (J).

Solution (K): (3-8) (1-6-3) (7-4-1-6) (5-2-7-4-1) (8-5-2-7) (3-8 -5) (6-3).

Give the governor the FAMILY PHOTO; take the PORTAL STONE (L). Use the PORTAL STONE (M).

Talk to Tom; take the SCISSORS (N). Solution (O).

Bridge to Another World 8: Chapter 4 Oz

Take the SEWING KIT (P). Take note and CABINET HANDLE (Q). Open; use SCISSORS. Take the DOG COOKIES (R). Scroll through the location (S).

Give Toto the DOG COOKIES; take the TOTO (T). Take note and SPELLBOOK PAGE 1/2 (U). Remove the rag; play the HOP (V). You receive the CABINET KEY. Scroll through the location (W).

Use CABINET KEY (X). Open; take the HANGER (Y). Scroll the location (Z).

Use HANGER (A); take SPELLBOOK PAGE 2/2 (B). Use PAGES FROM SPELLBOOK (C). Solution; take the LEVITATION SPELL (D). Scroll through the location (E).

Use LEVITATION SPELL (F). Take the BRIDGE LEVER (G). Use BRIDGE LEVER (H). Go there (I).

Use SEWING KIT; take the STICK (J). Use CABINET HANDLE; take AIRSHIP CRYSTAL 1/3 and PLOW WHEEL (K). Use PLOW WHEEL; take the DOOR KEY (L).

Take note and CROWBAR (M). Use STICK and DOOR KEY (N). Remove the rag; use the CROWBAR. Take note and PROPELLER EMBLEM 1/2 (O). Go back and scroll left.

Play the HOP (P); receive BICYCLE EMBLEM. Take PROPELLER EMBLEM 2/2; use CROWBAR (Q). Return to the Field.

Use BIKE EMBLEM (R); take note and WRENCH (S). Use PROPELLER EMBLEM (T); take the BALL and FRIENDS PORTRAIT (U). Go back and scroll left.

Use SCISSORS and WRENCH (V); take AIRSHIP CRYSTAL 2/3 (W). Scroll through the location (X).

Give PORTRAIT OF FRIENDS; take the AMULET (Y). Give the AMULET to Luna; take AIRSHIP CRYSTAL 3/3 (Z). Go there (A).

Use AIRSHIP CRYSTALS (B); press 1-3-5-4.

Pull out the TOTO; remove note and roses (C). Take the VASE SHARD and NEEDLE (D). Scroll through the location (E).

Take the ANGEL FIGURINE (F). Take the SNOWMAN FIGURINE (G). Scroll the location (H).

Take note; use ANGEL FIGURINE and SNOWMAN FIGURINE. Take STATUE CLUE, TORN MITTENS, and STATUE RING 1/3 (I). Scroll left. Connect the TOWEL, NEEDLES and TORN MITTENS; take MITTENS. Use MITTENS; take the CRANK and SNOWFLOWS (J). Scroll right.

Use SNOWBALLS (K). Hit the Lioness (L). Hint: aim for the moon.

Talk to the Lioness; take the GATE KEY (M). Read the note; take STATUE RING 2/3. Use GATE KEYS; remove 1-2-3-4-5 (N). Go there (O).

Use CRANK; take the BUCKLE (P). Use BUCKLE (Q); take note and FAUCET (R).

Use the FAUCET; remove the barrel; Open. Take the PLANE (S). Take the WOODEN BAR. Use VASE SHARD; take STATUE RING 3/3 (T). Go back and scroll left.

Use STATUE RINGS and STATUE CLUE; press 1-4-3-5-2. Take the MAGIC STAFF HEAD (U). Return to the Forest. Combine the WOODEN BAR, PLANE, and MAGIC STAFF HEAD; collect the MAGIC STAFF. Use MAGIC STAFF; take the TOWEL (V). Open; take the SICKLE and ACID (W). Use ACID; take the DIARY PAGE (X). Go back and scroll right.

Give the DIARY PAGE to the Lioness (E); take the Chopsticks (F).

Take note and BOOK 1/3 (G). Use the SICKLE; take the HOOK (H). Take the note and remove the key. Use TOWEL; take the BASKET KEY; use Chopsticks (I). Use the HOOK; play the HOP (J). You receive the POTION OF TRANSFORMATION.

Use BASKET KEY (K); take ROPE (L). Assemble the ROPE LASSO. Use LASSO; catch the monkey (M).

Use POTION OF TRANSFORMATION (N). Take the LOCK KEY (O). Use LOCK KEY (P). Go there (Q).

Open (R). Take BOOK 2/3 (S). Use BOX KEY (T); take SOLVENT (U). Go back.

Use SOLVENT; take BOOK 3/3 (V). Go there (W). Use BOOKS (X); (1-3)-(2-4)-(3-4)-(4-5)-(6-7)-(7-8). Take the MAGIC SEAL (Y). Go back.

Play the HOP (Z); you receive a HAT. Use MAGICAL SEAL (A); take WELL FIGURINE 1/2 (B). Go there (C).

Give the panda the HAT; take the MAGIC STAFF and WELL FIGURINE 2/2 (D). Use FIGURINES FROM WELL; take the AMULET (E). Give the AMULET to Luna; take DIARY KEYS (F).

Use the MAGIC STAFF (G). Solution (H1-H3).

Take JONATHAN’S DIARY (I). Combine the DIARY KEYS and JONATHAN’S DIARY; use DIARY KEYS (J). Take ALEX’S PHOTO. Give Jonathan the PHOTO OF ALEX (K).

Bridge to Another World 8: Bonus Chapter

Take the PLAYING CARD (A). Take POINTER and BOARD 1/3 (B). Take LEAFLEET, note, DOOR HANDLE 1/2, and BOARD 2/3 (C). Scroll through the location (D).

Take the BROKEN POT (E). Take the MITT (F). Take BOARD 3/3 (G). Scroll the location (H).

Take the SNOW BALL, use the MITT (I); take the BELT (J). Scroll the location (K).

Connect the BELT and BROKEN POT; take the POT OF RESIN. Use LEAF, POT OF RESIN, and MITT; you receive a RESIN (L). Use BOARDS (M); use PLANKS and RESIN (N). Take DOOR HANDLE 2/2; use SNOW BALL (O). Scroll the location (P).

Use DOOR HANDLE (Q). Solution: (6-5-2). Take the GEAR KEY (R). Flip the board over; use GEAR KEY. Take the AX (S). Scroll the location (T).

Take BRANCH; use AX (U). Give the BRANCH to the soldier (V). Give the PLAYING CARD to the soldier; take MAP AND LETTER. Scroll through the location (W). Go there (X).

Talk to the Mouse King; give him the MAP AND LETTER. Take the NUT (Y). Take the BROKEN LADDER (Z). Scroll through the location (A).

Take the MUSKET (B). Use the MUSKET (C); take PINOCCHIO CHIP and ROPE (D). Take the STONE (E). Scroll through the location (F).

Use ROPE; take NAILS and TOKEN (G). Read the note; use NUT and TOKEN. Take MAGNET and DOOR KEY 1/3 (H). Connect the SIGNER, NAILS, STONE, and BROKEN LADDER; take the LADDER. Use the LADDER (I). Take the ANTHON (J). Scroll the location (K).

Use DEER HORN; take OIL (L). Take DOOR KEY 2/3; use MAGNET (M). Scroll the location (N).

Use OIL; Open. Take the LIGHT BULB; use the MITTEN (O). Use LIGHT BULB (P). Play the HOP (Q); you receive the DOOR KEY 3/3. Scroll through the location (R).

Use OIL (S). Take HOOK; use DOOR KEYS (T). Go there (U).

Take PUZZLE PIECE 1/3 and MUSKET ROD (V). Take PUZZLE PIECE 2/3 and PINOCCHIO’S DIARY (W). Connect the PINOCCHIO CHIP and PINOCCHIO’S DIARY; turn the dial x4. Take CODE and PUZZLE PIECE 3/3. Take PARAGLIDER WING and ALUMINUM TUBE 1/2; remove trash (X).

Use PUZZLE PIECES (Y). Solution (Z). Take the TWEEZERS and note (A).

Use MUSKET ROD; take the KEYS and KNIFE (B). Use KEYS and TWEEZERS (C); take ALUMINUM PIPE 2/2 and ELEPHANT FIGURINE (D). Go back and scroll right.

Play the HOP (E); you receive the CLOTH. Scroll left. Use KNIFE; take the CLOCK (F). Go there (G).

Use CLOCK (H); take the WINDING KEY (I). Use the WINDING KEY; select the CLOCK; use CODE; set the time to 15:40. Take the WIRE (J). Connect the ALUMINUM TUBE, CLOTH, WIRE and PARAGLIDER WING; assemble and take the PARAGLIDER. Use the PARAGLID (K).

Take the JUG (L). Swap (1-4)-(3-4)-(4-5); take the PLIERS (M). Use JUG; take the SCREWDRIVER (N).

Click twice to open (O). Take GEAR 1/3 (P). Take the GUNPOWDER (Q). Use SCREWDRIVER; take the ELEPHANT LEGS (R).

Use ELEPHANT STATUETTE and ELEPHANT LEG (S); take the BRACELET (T). Go there (U).

Take LAMP and RUBY (W). Use BRACELET; take the MEDALLION (X).

Take the CHESS PIECE (Y). Remove items (Z); take the HAIRPIN; use the HOOK (A). Go back.

Use HAIRPIN; take the WICK (B). Use PLIERS; take the LION’S MANE (C). Take BROKEN TOY BIRD and note; use LAMP and HOOK (D). You receive the LION STATUE.

Use LION STATUETTE and LION MANE; take the BOMB CASE (E). Play the HOP (F); you receive a BRUSH. Go there (G).

Use BRUSH; take BIRD WING and BOX (H). Use MEDALLION; take the MATCHES (I). Connect the GUNPOWDER, WICK and BOMB CASE. Take the BOMB. Use BOMB and MATCHES (J).

Use RUBY and BOX; take GEAR 2/3. Go back. Play the HOP (@); you receive a GEAR 3/3. Walk forward; use the GEARS (K). Solution: (MS)-(NQ)-(N-O)-(MR), turn Lx9-Nx10-Ox8-Px11-Qx10-Rx11-Sx11.

Take the OIL (T). Use OIL (U); you receive the RESIDUAL OIL. Use RESIDUAL OIL (V). Use HAIRPIN (W). Solution (X): 6-4-1-3-6-4-5-6-3-1-4-5-6-4-1-3-6-5.

Take the BROKEN LOCK (Y). Remove the thickets; take the SQUARE LINK (Z). Use SQUARE LINK; take the FILE (A).

Use the FILE (B). Take the COIL (C). Take note; use BROKEN LOCK. Take the ROUND LINK (D).

Use ROUND LINK; take STATUE EYE (E). Use STATUE EYE (F). Play the HOP (G); you receive the MOUSE KING EMBLEM. Use MOUSE KING EMBLEM (H). Go there (I).

Take PIECE OF TAPESTRY 1/4 (J). Take the FAN and PIECE OF TAPESTRY 2/4 (K). Take NEEDLE 1/2; use FAN and CHESS PIECE (L). Solution (M); take TRIANGULAR LINK, 3/4 TAPESTRY PIECE, and BOX (N). Go back.

Play the HOP (O); you receive the PINOCCHIO CARD. Use TRIANGULAR LINK; take the SCISSORS (P). Go there (Q). Use SCISSORS; take the OVAL LINK (R). Go back.

Use OVAL LINK; take PIECE OF TAPESTRY 4/4 (S). Connect the COIL and BOX; solution. Take NEEDLE AND THREAD 2/2 (T). Go there (U).

Connect the BIRD WING and BROKEN TOY BIRD; take TOY BIRD. Use PIECES OF TAPESTRY and NEEDLE AND THREAD; remove the tapestry. Use TOY BIRD; you receive the TAPESTRY (V). Use TASPESTINE (W).

Solution (X). Give the Mouse King the PINOCCHIO CARD; select any answer options (Y). Congratulations, you have completed the Collector’s Edition of Bridge to Another World 8: Endless Game.

Bridge to Another World 8: Collectibles

Figures (marked in yellow) and morph objects (marked in pink). Collectibles (AD).

Collectibles (E-H).

Collectibles (I).

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