Wise GeekGame Walkthroughs → City Legends 1: The Curse of the Crimson Shadow - Walkthrough of the game in pictures step by step

City Legends 1: The Curse of the Crimson Shadow - Full Walkthrough with Tips and Puzzles

Urban Legends 1: Curse of the Red Man. The writer is embroiled in a conflict between the Order of Witches and the Red Man. In order not to become their toy, he will have to find a way to resist them. The old mansion will challenge the guest with puzzles, mini-games and hidden object locations. But this is just a warm-up for the brain, outside the hero’s mansion, more serious tests await. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Spellman Mansion
  3. Chapter 2 The Auction House
  4. Chapter 3 Chapel
  5. Bonus Chapter
  6. Collectibles


Urban Legends 1: General Tips

A bestseller doesn’t write itself. So the famous writer, after the success of the first book, has to look for a plot for the second. And where can this be done, if not in the lair of the Order of Witches. Only now the hero found out about this after the doors of the Spellman mansion closed behind him.

Witches are preparing to conduct an ancient ritual with the transmigration of souls, and the writer has an important role in it. To stop the Order and its followers, the hero will have to learn as much as possible about the Red Man. He will find all the important information in ancient books, photographic materials and the code of this mystical community.

Not all information is publicly available. The walls of the old mansion hide dozens of secrets, as many puzzles and mini-games are located outside. To solve them, use the options available to you: a tablet with tasks and notes, an interactive map and inventory.

This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the item received.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Urban Legends 1: Chapter 1 Spellman Mansion

Take Skull and Quest Log (A). Take the Note (B). Open wallet; take the BUSINESS CARD (C). Take the HANDKERCHIEF and BOOK 1/2 (D). Use the HANDKERCHIEF; take the CARBINE, SCRAPER, and BOOK 2/2 (E). Open envelope; take the Note (F).

Place Books 2/2 (G). Complete the HOP; receive CAT TOY. Open the shield cover; select the switches (H). Give CAT TOY (I); take the MEDAL (J).

Flip and use MEDAL; take the SPARE KEY (K). Use the SPARE KEY (L). Walk forward (M).

Speak (N). Give the BUSINESS CARD; receive BROOKS BOOK. Take the Note and WATER (O). Open trunk; take MATCHES and ELECTRIC TAPE (P). Take the Note (Q). Use WATER and SCRAPER (R); take CHAIN ??and HANDLE (S).

Open BROOKS BOOK and use PEN; receive the SIGNED BOOK. Give the SIGNED BOOK (T). Take the ANTISTAPLER (U). Use CHAIN ??and CARBINE (V).

Easy solution (W): (1-8).

Hard level solution (X): (1-10). Take the FIREPLACE DECORATION.

Place FIREPLACE DECORATION; take Note, LETTER 1/3 and PLIERS (A). Take the Note (B). Take the BROKEN KNIFE (C) and remove the cloth. Select key and use PLIERS (D); take the WIRES (E). Use WIRES and INSULATED TAPE (F). Select handle (G). Walk forward (H).

Open book; take LETTER 2/3 (I). Take CANE and TRAY (J). Take the notes (K). Use MATCHES; take the CANDELABRA (L).

Use CANDELABRA; take the PROJECTOR REMOTE (M). Remove cloth and use ANTISTAPLER; take CARTRIDGES (N). Select lens (O); use CARTRIDGES (P). Connect the PROJECTOR REMOTE (Q).

Play the HOP (R); receive STAINED GLASS PIECE. Use the cloth (S) on the shard (T). Use the WRAPPED SHARD on the spring (U). Take the spring and use it on the handcuffs (V).

Use STAINED GLASS PIECE (W). Take the Note and NOTES (W1). Use NOTES; take the PIPIDASTER and BUTTON (W2). Walk down twice.

Use the BUTTON on the BROKEN KNIFE; receive a KNIFE. Use KNIFE; take NAILS and LETTER 3/3 (X). Use LETTERS 3/3 (Y).

Easy solution: Ax2-Cx3-DG-Hx2. Press Play (I). Hard level solution: Ax2-Dx2-Fx3-Hx2. Press Play (I). Solution (J). Take the RUBY EYE.

Use RUBY EYE (K). Use the TRAY and select the cloth twice; take Note and bottle (L).

Speak (M). Take BOARD 1/2 and HAIRPIN (N). Use CANE (O); take the AX (P). Use the AX (Q). Walk forward (R).

Take CORKSCREW, PLANK 2/2, and BROKEN NET (S). Take the Note (T). Use the PIPIDASTER (U). Complete the HOP; receive RITUAL STATUE. Use PLANKS 2/2, NAILS, and RITUAL STATUETTE (W). Walk forward (X).

Solution (1-5).

Take the Note (A). Take the WHEEL PIECE and BRANCH (B). Use HAIRPIN; take AMMONIA (C). Use the AMMONIA (D); receive a LIGHTER. Walk back. Use LIGHTER (E).

Easy solution: (1-3). Hard level solution: (4-9). Take the BRACELET.

Use BRACELET (F); take the TRAP AMULET (G). Walk back. Use TRAP AMULET; take the FOX (H). Go to the location In front of Deborah’s hut.

Give the FOX (I); take BUTTON and FAN (J). Use CORKSCREW (K). Take the PIANO REEL (L). Use the PIANO REEL (M). Use 3 NOTES; take SKULL 1/3 and RIBBON (N). Walk down twice.

Use the BRANCH and RIBBON on the BROKEN NET; receive a NET. Use the NET (O). Complete the HOP; receive TRIDENT. Use TRIDENT; take the BELT (P). Walk forward (Q).

Use WHEEL PIECE and BELT; take RAKE, SKULL 2/3, and Fancy RING (R). Use Fancy RING (S). Open book; take FEATHER and SKULL 3/3 (T). Walk forward (U). Use SKULLS 3/3 (V).

Solution: rearrange (6-5)-(7-6)-(3-1)-(4-2). Press the button (W). Solution (X).

Urban Legends 1: Chapter 2 The Auction House

Use FAN; take the HEAVY STATUETTE (A). Open book; take the SHEET OF PAPER (B). Take the book and get the Note. Take WHEEL 1/2 (C). Use HEAVY STATUE; take the HANDLE (D).

Use BUTTON and HANDLE; take BROKEN TONGS and GLOVE (E). Use GLOVE (F); receive MAGNET and WHEEL 2/2. Use WHEELS 2/2 (G). Complete the HOP; receive SPELLBOOK. Use SPELLBOOK (H).

Use the RAKE; take the INK (I). Take SMOKING PIPE and BOLT (J). Use the FEATHER, SHEET OF PAPER, and INK (K); receive DOOR CODE. Use DOOR CODE; dial 375892461 (L) and (M). Enter (N).

Take SPONGE and BUST FRAGMENT 1/2 (O). Use MAGNET; take the Note, SHELL, and PIECE OF TONGS (P). Use PIECE OF TONGS and BOLT on BROKEN TONGS; receive TONGS. Use TONGS (Q); receive the CHESS PIECE. Use CHESS PIECE (R).

Easy level solution (@1): (Ux2-Lx2-UR). Hard level solution (@1): (LULURU). Take ANTIQUE KEY.

Use ANTIQUE KEY (S). Walk forward (T).

Take the NUTS and DAIMS (U). Take the Note (V). Use SMOKING PIPE (W); take the VINYL RECORD (X). Use VINYL RECORD (Y); take TALC (Z). Walk back.

Use SPONGE and TALC (A). Easy level solution: (0329)-(B). Hard level solution: (20539)-(B). Take ANTIQUE CUP and BUST FRAGMENT 2/2 (C).

Use BUST FRAGMENT 2/2; take BROKEN AMULET and COMB (D). Walk back.

Use the COMB (E); take the OFFICE KNIFE (F). Use the SHELL; take the NUT TONGS (G). Use the NUT TONGS on the NUT; receive NUTS. Give the NUTS to the squirrel; take the LIGHTER and MORTAR WITH PESTLE (H). Go to the Auction House.

Use DAISY, ANTIQUE CUP, and MORTAR WITH PESTLE (I). Play HOP (J); receive SOOTHING TEA. Give SOOTHING TEA (K); receive a FRAME PIECE. Walk back. Use FRAME PIECE; take GLUE, SUCKER, CLOCK HANDS, and Notes (L). Use CLOCK HANDS; take the AMULET PIECE (M). Walk forward (N).

Use the AMULET PIECE and GLUE on the BROKEN AMULET; receive BOOK AMULET. Use BOOK AMULET (O); take ADDRESS (P). Use ADDRESS (Q).

First solution (R): (1-2-3-4-3-4). Second solution (S): (1-2-1-3). Third decision (T): (1-2-2-1-3).

Take COIN 1/3 and CORK (U). Use OFFICE KNIFE; take HOSE and SCOOP (V). Use SCOOP; take the DOOR KNOCKER (W). Use the DOOR KNOCKER (X). Enter (Y).

Talk (A). Take COIN 2/3 and CANDLE (B). Take the Note (C). Remove the molten candle; use CANDLE and use LIGHTER (D). Take the BUTTON and POUCH (E). Use SUCKER and POUCH (F); receive MAGIC POWDER.

Use MAGIC POWDER (G). Complete the HOP; receive an UNUSUAL SHAPED EMBLEM. Use the UNUSUAL SHAPED EMBLEM (I). Walk forward (J).

Take the HANDKERCHIEF and PENDANT (K). Use HOSE and BUTTON (orange); click on the button. Take CORKSCREW and LOCK PICK 2/2 (L). Use LOCK PICKERS 2/2 (M); take the BEHIK (N). Use BROOM; take TAROT CARDS and SPRAYER (O). Use CORKSCREW; take COIN 3/3 (P).

Walk down twice. Use COINS 3/3 (Q).

Easy solution: (E)-(AF-Bx2-E repeat four more times)-(AF). Hard level solutions: (E)-(ABFBE repeat four more times)-(ABF). Take the LEATHER BRACELET.

Use CORK and LEATHER BRACELET (G). Take ROPE and CRYSTAL BALL (H). Walk forward (I). Use TAROT CARDS and CRYSTAL BALL. Take the SEPTUM RING and RITUAL BOWL (J). Use the RITUAL BOWL on the scorpion. Take the CUTTERS (K). Walk forward (L).

Use CUTTERS. Take the FILE (M). Use bottle and SPRAYER (N); receive GLASS CLEANER. Use GLASS CLEANER and HANDKERCHIEF (O). Play the HOP (P); receive a SIGNET RING. Use book and SIGNET RING. Take the CRYSTAL (Q). Walk back.

Use CRYSTAL and PENDANT; receive a PENDANT. Use PENDANT (R). Easy (S) and Hard (T) decision levels are randomly drawn. The solution is shown in the picture. Receive BUTTON AMULET. Go to the Utility Room.

Use BUTTON AMULET. Take BATTERY 1/2, KEY FOB, and Note (U). Walk down twice. Use KEY RING (V).

Urban Legends 1: Chapter 3 Chapel

Take the TONGS and HOOK (A). Use SEPTUM RING, ROPE and HOOK; take the WATER (B). Use WATER (C).

Easy solution (D): 1-14. Hard Level Solution (E): 1-16. Enter the Chapel.

Take HAMMER, BROKEN RADIO, and RITUAL BOOK 1/2 (F). Use FILE; take RITUAL BOOK 2/2 (G). Use RITUAL BOOKS 2/2 (H). Walk forward (I).

Take SPEAKER, PLATE PIECE 1/3, and NAILS (J). Use HAMMER and NAILS (K). Take PLATE PIECE 2/3 and TWO-PRONGED FORK (L). Use TWO-PRONGED FORK (M). Complete the HOP; receive the SHOCKER.

Use the ELECTRIC SHOCKER (N); receive RITUAL DAGGER. Use RITUAL DAGGER. Take PLATE PIECE 3/3 and INCENSE (O). Walk down twice.

Use PLATE PARTS 3/3. Take CLOTH and LOCK (P). Use TONGS (Q); receive BATTERY 2/2. Use SPEAKER and BATTERIES 2/2 on BROKEN RADIO; receive RADIO. Use the RADIO on the birds. Take the SPATULA, NUT, and FRAME PIECE (R). Walk forward (S).

Use FRAME PIECE (T). Easy solution (U): (1-7).

Hard Level Solution (V): (1-10). Take ORDER COIN. Travel to the Catacombs.

Use ORDER COIN (W). Take the POINTER (W1). Use the INCENSE and POINTER. Take the RAVEN FEATHER and SCREWDRIVER (W2). Walk down twice. Use the SCREWDRIVER. Take the CHAIN ??(X). Walk forward (X1).

Use LOCK and CHAIN. Take the RHOMBUS AMULET (Y). Walk forward (Y1). Use the RHOMBUS AMULET (Z).

Easy solution: Ax2-Bx2-Cx2-@1. Hard Level Solution: Dx1-Ex4-Fx1-Gx1-@2. Take the LOOKER’S CAP and BROKEN CANE (H). Use CLOTH (I). Complete the HOP; receive the GATE KEY. Use GATE KEY (J). Walk forward (K). Take the CANDLESTICK and CANE PIECE (L). Use the SPATULA. Take the WHEEL (M). Use WHEEL and NUT (N). Walk forward (O).

Take BROKEN SEKATOR and RIBBON (P). Use WATCHER’S CAP; take the FANG PENDANT (Q). Use CANDLESTICK and FANG PENDANT; take the SCROLL (R). Walk down twice. Use the SCROLL (purple) and RAVEN FEATHERS (S). Take the key (T) and use it (S).

Easy solution (U): (1-6).

Hard Level Solution (V): (1-10). Take the DOG TREAT.

Give the DOG TREAT (W); take LETTER 1/2 and BOWL (X). Walk forward (Y).

Use BOWL; take the CONNECTOR (A). Use CANE PIECE and CONNECTOR on BROKEN CANE; receive CANE. Use THOROUGHNESS (B); receive BAS-RELIEF PIECE. Walk forward (C).

Use BAS-RELIEF PIECE (D). Complete the HOP; receive STONE AMULET. Use STONE AMULET (E); take the DOOR KNOCKER and RITUAL AMULET (F). Walk down twice.

Use the RITUAL AMULET on the BROKEN SHEARS; receive SHEARS. Use SHEARS and RIBBON (G); receive BRANCHES. Take the OIL CAN and JACK (H). Go to the Cemetery. Use JACK; take HOOK and LETTER 2/2 (I). Walk back.

Use LETTERS 2/2; take the SPELL LEAF (J). Use SPELL LEAF (K).

Easy solution (L): (1-2-4-4)-(1-2-2-3-3-4)-(1-2-2-3-3-4). Hard Level Solution (M): (1-4-4-2)-(4-3-3-2-2-1)-(1-2-2-2-2-4)-(2-4- 2-2). Enter the Family Crypt.

Take the MAGNET and BROKEN LADDER (N). Use DOOR KNOCKER; take BOARDS (O). Use BRANCHES; take the BROOCH (P). Use BROOCH; take the NOTE and NAIL CUTTERS (Q).

Use NAIL CUTTERS; take the METAL BRUSH (R). Use OIL CAN and METAL BRUSH; select the lever (S). Walk forward (T).

Take the BRUSH and TOKEN 1/3 (U). Use HOOK (V); receive a FLASHLIGHT. Use FLASHLIGHT (W). Complete the HOP; receive a SIGNET RING.

Use SIGNET RING (X); take the ROPE (X1). Use PLANKS and ROPE on BROKEN LADDER; receive the LADDER. Use the LADDER (Y). Walk forward (Z).

Take TOKEN 2/3, BELT, and TWEEZERS (A). Use MAGNET; take the RIB EXPANDER (B). Use RIB EXPANDER; take METAL ROD and TOKEN 3/3 (C). Walk down twice.

Use book and TOKENS 3/3 (D); take the TRUTH POTION RECIPE (E). Use TRUTH POTION RECIPE (F).

Arrange the bottles in the order shown. Easy solution: (G). Hard level solution: (H). Receive LILITH’S PENDANT. Go to the Main Hall.

Use LILITH PENDANT; take the TORCH BLANK and GEAR (I). Use the GEAR (J) and pull the lever (K); take the RESIN (L). Walk forward (M).

Use BRUSH and RESIN (N); take the DISASSEMBLED PLIERS and DAGGER (O). Use DAGGER; take KEROSENE and INSECT REPELLENT (P). Walk down twice. Use INSECT REPELLENT, METAL ROD, and BELT; take the CHISEL and HEXAGON (Q). Walk forward (R).

Use HEXAGON; take the SAW (S). Use TWEEZERS (T); receive GOLDEN AMULET. Use GOLDEN AMULET; take the MATCHES (U). Walk forward (V).

Use the KEROSENE and MATCHES on the TORCH BLANK; receive a TORCH. Use TORCH (W). Complete the HOP; receive AMULET. Use AMULET (X). Walk forward (Y).

Take the PIECE OF CHALK and PIECE OF PLIERS (A). Use CHISEL; take the NUT AND BOLT (B). Use the SAW; take the UNLIGHTED CANDLES (C).

Use the PLIERS PIECE and the NUT AND BOLT on the DISASSEMBLED PLIERS; receive PLIERS. Use PLIERS (D); receive a GEM. Use UNLIT CANDLES (E); receive CANDLES. Use the GEM (F); receive BLOOD. Use CHALK PIECE and CANDLE (G). Use the BLOOD on the book (H).

Place the candles at the indicated points. Easy level solution: (I).

Hard level solution: (J).

Urban Legends 1: Bonus Chapter

In the main menu, click on "Extras" and then select "Bonus Chapter". Take the LETTER BOX FLAG, PLIERS, BOARDS, ELECTRIC TAPE, GLUE, and ROPE (A). Use the MAILBOX FLAG and click on the box 3x; take the GLOVE (B). Take the PIECE OF ROPE and note (C).

Use PLANKS and PIECE OF ROPE on BEPEBKE; receive ROPE LADDER. Use the ROPE LADDER (D). Play the mini-game; receive DOOR BELL BUTTON. Use ELECTRIC TAPE and use DOOR BELL BUTTON; ring the doorbell (E).

Click on the soap (E); take GEARS 1/3 (F). Take note (G). Take note and WOLF EMBLEM (H). Use GLOVES; take the LOCK PICK 1/2 and CLOAK (I). Use the CLOAK (J); take the RAVEN EMBLEM (J1).

Take note and BRUSH (M). Take note (N). Take the BROKEN LIGHT (O). Use GLUE and select (P); take the FLUORESCENT BULB (Q). Use PLIERS (R); receive GEARS 2/3. Use the FLUORESCENT BULB (S). Select 3-1-2. Take the LOCK PICK 2/2 and the SHEET OF PAPER (T). Walk forward.

Use LOCK PICKERS 2/2; take the OIL CAN and COINS (U). Use BRUSH and OIL CAN; take the LADDER, note, HOT WATER, and GEARS 3/3 (V). Use GEARS 3/3 (W).

Easy solution (X): (1-6).

Hard level solution (Y): (1-8). Go to the courtyard of the mansion.

Use the SLADEL; take the WRENCH (A). Use BROKEN LIGHT BULB (B); receive MEDICINAL HERBS. Use WRENCH; take the MUG, MAGNET, and DULL PENCIL (C). Go to the old children’s bedroom.

Use DULL PENCIL (D); receive SHARPENED PENCIL. Use the SHEET OF PAPER and SHARPENED PENCIL (E); receive an ENGRAVING PRINT. Go to the courtyard of the mansion. Use the ENGRAVING PRINT (F).

Easy solution: (lKLH)-(K-Ix2-JMG)-(Ix2-KH).

Hard Level Solution: (SVTQ)-(U-Sx2-O)-(R-Ux2-N)-(Rx2-P). Take note, NUT AND BOLT 1/2 and GARGOYLE.

Use GARGOYLE (W); take the LEVER (X). Go to the old children’s bedroom. Use the LEVER and insert the COINS (Y). Play the mini-game; receive WINDING KEY. Use WINDING KEY; take the FAN, LIQUID NITROGEN, and COLANDER (Z). Walk forward.

Use the HOT WATER, MUG, and COLANDER on the HERBS; receive SOOTHING TEA. Give SOOTHING TEA (A); receive KEY CARD. Use KEY CARD (B). Go (C).

Use MAGNET; take the SAW and PUMP (D). Use the SAW on the tree branch; take note and HEAVY STATUETTE (E). Use LIQUID NITROGEN (F); take the FLOWED TIRE (G). Take ROCKETS and NUT AND BOLT 2/2 (H). Connect the FLOWED TIRE, NUT AND BOLT 2/2 and PUMP (I). Go (J).

Talk to the character (K). Take note (L). Take POT and CLOTCH (M). Use FAN; take the CANE (N). Use the CLOTCH (O); take the CEMETERY MAP (P). Use the CEMETERY MAP (Q).

Easy solution: (1-3)-(2-4)-(3-5)-(4-6)-(5-7)-(6-8). (7-9)-(8-10)-(9-11)-(10-12)-(11-13)-(12-14)-(13-15).

Hard level solution: (1-3)-(2-4)-(3-5)-(4-6)-(5-7)-(6-8). (7-9)-(8-10)-(9-11)-(10-12)-(11-13)-(12-4 yellow).

(13-14)-(4-12 purple)-(14-15)-(12-16)-(15-14)-(16-18)-(14-17).

Use CANE (R); receive the BAG. Take BAT STATUES 1/2 and WRENCH (S). Open the BAG; take note. Click on the bottle and take the CORK. Take the TONGS. Use TONGS (T); receive SHED KEYS 1/2. Use RABELS; take the NUT and SHED KEYS 2/2 (U). Walk forward.

Use SHED KEYS 2/2; take the WOODEN PEGS (V). Use WOODEN PEGS and HEAVY STATUETTE (W). Look at the boards and use them (X). Take CAMERA and COLLAR (Y). Walk forward.

Use CORK and CLAMP (A); open the door (B). Play the mini-game; receive STRAWBERRY. Give STRAWBERRY (C); take the RAG (D). Use PAN (E); take BOLT CUTTER HALF and BAT STATUES 2/2 (F). Go (G).

Use RAG; take the BOLT (H). Go to the cemetery. Use BAT STATUETTE 2/2; take the ANCHOR PENDANT (I). Use ANCHOR PENDANT (J); receive the MONTH EMBLEM. Walk forward.

Use the MONTH EMBLEM (K); take VALVE and AWL (L). Use AWL; take note and MEMORY CARD (M). Walk forward.

Use WRENCH, NUT, and VALVE (N); take PLANE, LEATHER BRACELET, and BOLT CUTTER PIECE (O). Go to the cemetery. Use the BOLT and BOLT CUTTER PIECE on the BOLT CUTTER HALF; receive BOLT CUTTER. Use BOLT CUTTER; take UNLIGHTED CANDLES, WOODEN BAR, and LENS (P).

Use the MEMORY CARD and LENS on the CAMERA. Move the red button to the position shown (Q). Select (Sx5)-(Rx12). Receive ADJUSTED CAMERA. Use ADJUSTED CAMERA (T).

Take note and WAND (U). Take PIANO KEYS 1/2 (V). Use WAND (W); take the BROOM (X). Use WOODEN BAR and PLANE (Y); receive KNIFE HANDLE.

Use KNIFE HANDLE and LEATHER BRACELET (A); receive RUSTY KNIFE. Use BROOM; take PLIERS and PIANO KEYS 2/2 (B). Use PIANO KEYS 2/2 (C).

Easy solution (@1): (1-12). Hard level solution (@2): (1-12). Take the BELT BAG.

Open the BELT BAG; take SCREWDRIVER and GRINDSTONE HANDLE. Use the GRINDSTONE HANDLE (D1) and use the RUSTED KNIFE (D2); receive the SHONED KNIFE. Use the SHONED KNIFE (D3). Play the mini-game; receive MIRROR AND HOOK. Use MIRROR AND HOOK (E).

Take note (F). Take the UMBRELLA HANDLE, TAPE, and BROKEN UMBRELLA (G). Use UNLIT CANDLES (H); receive a BURNING CANDLE. Use BURNING CANDLE; take the SCREW and UMBRELLA BUTTON (I). Use the UMBRELLA HANDLE and UMBRELLA BUTTON on the BROKEN UMBRELLA; receive an UMBRELLA. Use UMBRELLA (J). Go (K).

Take note (L). Take the WINCH PIECE and BLACK PEbbles (M). Use PLIERS; receive ROPE.

Take HOOKAH TONGS and BOOKS 1/2 (Q). Use SCREWDRIVER and SCREW; take LENS MAKING INSTRUCTIONS and BOOKS 2/2 (R). Use BOOKS 2/2 (S); take the QUARTZ and WHITE GEMS (T). Go to the backyard of the mansion.

Use the BLACK GEMS and WHITE PEGS (U). There is no specific solution for easy and difficult levels. The picture shows an example solution (V). The goal is to make sure that there are more white pebbles on the board than black ones. Take the BURNER and GEM RING. Go to the library.

Use the GEM RING and ADHESIVE TAPE (W); receive a FINGERPRINT. Use FINGERPRINT (X); take note, STACKER, CALCITE, and PORTRAIT (Y). Use PORTRAIT (Z); take WITCH FIGURINES 1/4 and WITCH STAFF (Z1). Walk forward.

Use the WITCH STAFF and open the bag; take DISCHARGED BATTERIES, WITCH STATUES 2/4, and SODA (A). Use the LENS MANUFACTURING INSTRUCTION, QUARTZ, CALCITE, and SODA on the BURNER; take the LENS. Remove broken lens; use the LENS (B). Play the mini-game; receive a DOVE-SHAPED AMULET. Use DOVE-SHAPED AMULET; take WITCH FIGURINES 3/4 and LADDER (C). Walk forward.

Use LADLE; take WITCH STATUES 4/4, STAFF CARTRIDGE, and SAND (D). Use SAND and HOOKAH TONGS (E); receive SHOCKER TRIGGER. Go to the library.

Use WITCH STATUETTE 4/4 (F); take CHARGER (G). Use CHARGER and DISCHARGED BATTERIES; take CHARGED BATTERIES (H).

Easy level solution (@1): There is no specific solution. When the sliders hit the green area, select the corresponding emblem at the bottom (A-D).

Hard Level Solution (@2): There is no specific solution. When the sliders hit the green area, select the corresponding emblem at the bottom (E-H). Congratulations! You have completed Urban Legends 1: Curse of the Red Man Collector’s Edition!

Urban Legends 1: Collectibles

Souvenirs are marked in red, dollars in green, books in yellow. Collectibles (A-C).

Collectibles (DF).

Collectibles (GI).

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