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Connected Hearts 1: The Full Moon Curse - Full Walkthrough with Tips and Puzzles

Linked Hearts 1: Curse of the Full Moon. Hard times have come for the young healer Riviera and her fiance Mark. The young man was bitten by a werewolf, and the girl was caught by a cruel witch hunter. Now Mark must save his beloved before he himself turns into a dangerous beast. To overcome all the tests, the heroes will have to be extremely careful and attentive. If the necessary items are not found, and the potions are not brewed, the fire of the Inquisition awaits Riviera, and Mark - eternal life in torment. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Chamber of Secrets
  3. Chapter 2 The Riverside
  4. Chapter 3 Dark Forest
  5. Bonus Chapter
  6. Collectibles


Linked Hearts 1: General Tips

Riviera and her mentor Harriet are the only people in Bamberg associated with witchcraft. Only they can heal dangerous wounds and remove terrible curses. One day, Riviera’s fiance, the famous alchemist Mark, is bitten by a werewolf. At the same time, the witch hunter Gregor is announced in the city. Upon learning of Riviera, he immediately declares her a witch and sentences her to death.

Now saving the girl depends only on Mark, but will he have time to do something before he becomes a dangerous beast? With the help of Harriet and magic potions, Mark manages to temporarily retain his human form after being bitten by a werewolf. However, the healing effect is not endless: any miscalculation in this complex and dangerous business can turn into a great tragedy.

Throughout the game, you will need to collect useful inventory, solve puzzles and play mini-games. So you can cope with current tasks, prepare the necessary potions and find the right solutions from emerging situations. If you need help, please refer to the hint. The game has several types of difficulty, you can choose any for a comfortable passage.

This guide will not tell you every time you need to zoom in on an area of ??the location. The screenshots will show all the approximate areas. Hidden Object Scenes are referred to as HOS. This guide will not show screenshots of the HOP, but will mention when the next HOP will be available and what item you will receive from it. Use the Map to quickly move to the desired location.

Linked Hearts 1: Chapter 1 Chamber of Secrets

Select branches; take the MIRROR (A). Take the Portrait and Book (B). Open the basket and take the cotton balls (C); receive COTTON WATCH. Take CAFTAN and Map (D). Open the bag; take the Note and BANDAGE (E).

Take GARDEN SCOOP and AX (F). Use AX; take the WHEEL (G). Place the WHEEL (H); take STICKS, Note, MATCHES and ALCOHOL (I).

Place COTTON COTTON, ALCOHOL, and BANDAGE (J). Complete the HOP; receive HARRIET’S BAG. Open HARRIET’S BAG; take MAGNET, KNIFE and APPLE. Select boot and use KNIFE; take ROPES (K).

Give APPLE (L). Use the STICKS and ROPES on the CAFTAN; take the IMPROVISED STRETCHER. Use the IMPROVISED STRETCHER (M).

Take 2 Notes (N). Take COINS 1/4 and LEAF AMULETS 1/2 (O). Select book (P). Use GARDEN SCOOP (Q); receive MANDRAKE ROOT.

Take BELT, LEAF AMULETS 2/2, and HAIRPIN (R). Place AMULETS "LEAF" 2/2; take MEDICINAL HERBS (S). Place MATCHES, HERBS, and MANDRAKE ROOT (T).

Easy solution (@1): (DA)-(AB)-(BC)-(AE)-(BF)-(CF)-(DF).

Complex Solution (@2): (HG)-(GJ)-(JK)-(KL)-(GM)-(HM)-(IM)-(JN)-(KN)-(LN). Take the SERUM (O).

Open the door (U). Take the BUTTON, WOLF FIGURINES 1/4, WOLF FIGURINES 2/4, and TONGS (V). Take note, WOLF FIGURINES 3/4, SCREWS 1/2, and RIPPER (W).

Use TLIPPERS (X); receive SCREWS 2/2. Place SCREWS 2/2 and BUTTON; place the horseshoe in place (Y1). Take RESIN AND BRUSH, SOLVENT, and WOLF FIGURES 4/4 (Y2). Place WOLF FIGURINES 4/4 (Z).

Easy solution (@3): (CH)-(BC)-(GA)-(HF)-(KB). (IG)-(LH)-(CJ)-(BE)-(GC)-(AB)-(FG). Complex solution (@4): (JK)-(EH)-(KJ)-(CE)-(BC)-(GB)-(HG)-(JH). (EK)-(HJ)-(GH)-(FG)-(JE)-(HJ)-(GH)-(BF)-(CG). (DB)-(EC)-(JE)-(HJ)-(GH)-(BG)-(CB)-(ED)-(BC). (GB)-(HG)-(IH)-(JE)-(HJ)-(GI)-(JH)-(EJ)-(CE)-(BC)-(AG). (CB)-(EC)-(JE)-(HJ)-(GH)-(BG)-(CB)-(DC). Take the SET OF WRENCHES (M).

Go (N). Place SET OF WRENCHES. Solution (O). Take the HANDKERCHIEF and note (P). Use SOLVENT and HANDKERCHIEF; take the FEATHERS and LENS (Q). Go (R).

Place LENS (S). Complete the HOP; receive the SCREEN. Place the SCREEN; select (S1). Take the FISH (S2). Go (S3).

Use FISH; take the FLASK WITH WATER and HACKSAW (T1). Use the HACKSAW (T2). Go (T3).

Take the HAT and PATTERN FRAGMENT (U1). Use the RIPPER (U2); receive the STRAW. Take note and HALF PLIERS (U3). Open the lantern; take the CANDLE (U4). Use the STRAW and CANDLE (U5).

Use RESIN AND BRUSH and PATTERN FRAGMENT (V). Take the LOCK PICK and PLIERS HALF (W). Use the PLIERS HALF on the PLIERS HALF; heal the FORGING PLIERS. Use FORGING PLIERS (X); receive CITY MAP. Use CITY MAP (Y).

Walk forward (1) and right (2). Take the BELL (3). Walk back (4). Place BELL (5). Place the bells as shown (6). Walk forward (7-8). Take the valve (9). Walk back. Place VALVE (10). Solution: A-C-B-C.

Walk left (11). Take the clue (12). Walk down 3 times. Place hint (13). Solution: (Dx5-Ex3-Fx3). Walk left (14).

Take note and GEARS 1/4 (G). Take WINCH PIECE and note (H). Use MAGNET; take the ROPE (I). Place WINCH PIECE and ROPE (J). Go (K).

Take note, EYEBOLT, and COINS 2/4 (L). Select crate and use BELT; take the MANDRAKE ROOT (M). Use EYEBOLT; take ROPE and COINS 3/4 (N). Walk back.

Use MANDRAKE ROOT; take the BARREL Hoop (O). Select casket and use HAIRPIN; take the CLOTCH and COINS 4/4 (P). Give COINS 4/4 (Q). Complete the HOP; receive JUG. Use JUG; take PLANKS 1/2 and LOADED CROSSBOW (R). Use LOADED CROSSBOW (S). Go (T).

Take the SNAGGER, GEARS 2/4, and PLANKS 2/2 (U). Use PLANKS 2/2 (V); take GEARS 3/4 and note (V1). Select key and use CLOTCH (W); take EMPTY BOX.

Use EMPTY DRAWER (X); take HOOK, PARCHMENT, and GEARS 4/4 (Y). Go to the bell tower. Place GEARS 4/4 (Z).

Easy solution: follow the red carpet to the exit (A).

Hard decision: follow the yellow path. When you reach the red carpet (B), walk along it 3 times. Walk along the green path. Once you reach the purple section (C), go around it twice. Follow the white path to the exit. Take the OWL FIGURINE.

Place the OWL FIGURINE (D). Take the HELMET (E). Go to the embankment.

Use HELMET; take the WOODEN WEDGE and NET (F). Use the ROPE, BARREL HOOP and NET on the SNARCH; receive the IMPROVISED LANDING NET. Use IMPROVISED LANDING NET (G); receive STONE WITH SYMBOL. Go to the bell tower.

Place STONE WITH SYMBOL (H). Complete the HOP; receive BUNCH OF BENT KEYS. Place BUNCH OF BENT KEYS (I). Select sledgehammer and use on keys (J); receive BUNCH OF KEYS. Use BUNCH OF KEYS. Select middle key (K) and keyhole (L). Take note, FLINT AND CHAIR, and CRESCENT INSERT (M). Walk back.

Place CRESCENT INSERT; take CORK and COAL (N). Go (O). Use the CHARCOAL on the PARCHMENT; receive PARCHMENT WITH SYMBOLS. Place PARCHMENT WITH SYMBOLS (P).

Easy Solution (Q): (1-5).

Hard decision (R): (1-7).

Linked Hearts 1: Chapter 2 The Riverside

Take the note (A). Take note and BOTTLE NECK (B). Use FEATHERS; take the SHINING PLATE and CORKSCREW (C). Take the Shackles (D). Use the CORKSCREW on the WATER FLASK; receive WATER. Use WATER (E); receive BOILER WITH HOT WATER. Use poker (F); take the CADUCE INSERT (G).

Place CADUCE INSERT (H); take the LYE (H1). Place the BOILER WITH HOT WATER and LYE (I). Complete the HOP; receive ANTI-RUST. Use ANTI-RUST (J). Go (K).

Take SOAPY WATER and BROKEN LADDER (L). Read the note (M). Use the HAT (M1); take FISH INSERT 1/2 (N). Use LOCK PICK (O); take the SPYGLASS (O1). Use the Shackles and SPYGLASS (P). Go (Q).

Take the PIN and HEAVY BALL (R). Use BOTTLE NECK; take the HOOK (S). Use SHINING PLATE and HOOK (T).

Easy solution: (Fx4-Ex3-Dx3-Dx5-Bx5-Ax5). Hard decision: (Ax5-Bx5-Cx5-D-Ex4-Cx2-Fx3-Ax5). Go (G).

Take the WHEEL HALF, BELT, and FLYWHEEL (H). Place the FLYWHEEL (I) and select the barrel (J); take ROPE (K). Use the ROPE on the BROKEN LADDER; receive the LADDER. Place LADDER (L); take OARLS and FISH INSERT 2/2 (M). Walk back.

Place FISH INSERT 2/2; take note, NAIL, and HANDKERCHIEF (N). Use SOAPY WATER and HANDKERCHIEF; take the RESIN and STAINS (O). Walk back. Place the STAINS (P).

Easy solution: (DAGF)-(CEBF)-(CDEA). Complicated solution: (D-A-GF)-(CEBF)-(CDEA)-(DGB)-(DECB). Take the GOLD TOKEN.

Use GOLD TOKEN; take the LENSES (H). Select wallet and use PIN; take CHISEL (I). Go to the fishing warehouse.

Use HEAVY BALLET and CHISEL (J). Play HOP; receive FISH BAIT. Use FISH BAIT; take the TRI-CORNER and HALF WHEEL (K). Walk back.

Use the BELT and WHEEL HALF on the WHEEL HALF; receive a WHEEL. Place the WHEEL (L); take the METAL RING (M). Go (N). Place METAL RING; take HONEY SPOON and TOW (O). Return to the river bank. Use OARS, RESIN, and TOW (P).

Solution (@5): (DRUR)-(RULDR)-(URDLURU).

Take STONE INSERT 1/3, TWEEZERS, and STICK (Q). Place HOOK (R); take the LEAKED BUCKET (S). Use the LEAKY BUCKET (T); take the PICK HANDLE.

Place PICK HANDLE and WOODEN WEDGE (U); take the pickaxe and use it on the rocks; take SUNFLOWER and RAG (V). Use the RAG and FLINT AND CHAIR on the STICK; receive BURNING TORCH. Use BURNING TORCH (W). Complete the HOP; receive a KEY. Use KEY (X). Enter (Y).

Take the note (A). Take the COMB and STONE INSERT 2/3 (B); remove the bag. Use CORK (C); take the UMBRELLA (D). Use UMBRELLA (E). Go (F).

Take CANE and BOOKS 1/2 (G). Use the COMB; take the GLOVE (H). Use TWEEZERS (I); receive STAINED GLASS FRAGMENT. Place STAINED GLASS FRAGMENT (J).

Easy solution (@6): (LURULURD)-(LDLULURURDL).

Complex solution (@7): (RULDLURDRURU)-(LDRDRURD). Take HAIRPIN and STONE INSERT 3/3. Walk back twice.

Place STONE INSERT 3/3; take the METAL BRUSH (K). Use METAL BRUSH; take the JUG (L). Go (M). Use SUNFLOWER and JUG; take the VEGETABLE OIL (N). Go (Oh).

Use VEGETABLE OIL; take the MAGNET (P). Use MAGNET; take the SOAP (Q). Use GLOVE (R); receive a SPOON. Walk back twice. Use SPOON; take CHEST INSERT (S). Return to the attic.

Place CHEST INSERT; take SHEARS and BOOKS 2/2 (T). Walk back. Place BOOKS 2/2 (U). Complete the HOP; receive CLARISSE’S DIARY. CLARISSA’S DIARY is used automatically.

Linked Hearts 1: Chapter 3 Dark Forest

Take the note (A). Take the SPOOL, SPIN, and BOARD (B). Open the door and pull out the tray; place the SPIN (C). Pull out the tray and use the bucket of water (D) on the mold. Take the METAL BAR (C). Use PLANK, METAL BAR, and NAILS (E). Go (F).

Take BAS-RELIEF FRAGMENTS 1/4, INSTRUCTIONS, HAND DRILL, RIM, and VIAL (G). Use the VIAL and use the HAND DRILL (H).

Easy solution (H): (1-8).

Complex decision (I): (1-32). Take the BLUE PINE JUICE.

Use the LENSES, SHAFT, FRAME, and BLUE PINE JUICE on the INSTRUCTIONS; receive DARK GLASSES. Use DARK GLASSES (J). Go (K).

Take LASSO, BROKEN FIGURINE, BAS-RELIEF FRAGMENTS 2/4, and BAS-RELIEF FRAGMENTS 3/4 (L). Use TRI-CORNER; take BAS-RELIEF FRAGMENTS 4/4 and GEAR PARTS 1/2 (M). Place BAS-RELIEF FRAGMENTS 4/4; take FIBULA and BRACELET (N). Walk back.

Use FIBULA; take note, TUBE, POTTON, and FIGURINE PARTS (O). Use HONEY POCKET and HONEY SPOON (P); receive RESIN. Walk back.

Use LASSO (Q); take the SILVER BIRD FOOT and AX HANDLE (R). Use BRACELET and AX ARM (S); receive BLUNT AX and PICTURE. Return to the howling stones.

Use the FIGURINE PARTS, RESIN and PICTURE on the BROKEN FIGURINE; select fly (T); receive the SILVER WOLF FIGURINE. Place the SILVER WOLF FIGURINE (T1). Complete the HOP; receive the MEMORY BOWL. Use MEMORY BOWL (U); take the STATUETTE, TORN BEADS, and GRINDSTONE HANDLE (V). Walk back.

Use the WHETSTONE HANDLE and DULL AX (W); receive a SHARP AX. Use SHARP AX; take MORTAR AND PESTLE 1/2, DAGGER and NUT (X). Place the NUT and SILVER BIRD PAW (Y); take KEY and GEAR PARTS 2/2 (Z). Walk back.

Use KEY; take CHISEL and RING (A). Place GEAR PARTS 2/2 (B).

Easy solution (C): (1-4).

Hard decision (D): (1-5). Take the LARGE CRYSTAL.

Place LARGE CRYSTAL (E); take UNFILLED LANTERN and MORTAR, AND PESTLE 2/2 (F). Use MORTAR AND PESTLE 2/2 (H); remove the leaves and take the berries (G); take the CRUSHED BERRIES (H). Use the RING on the TUBE. Remove the paper and use the CRUSHED BERRIES and TORN BEADS on it; receive the ROSE. Place the ROSER (I).

Easy solution: (JK)-(KL). Complex solution: (MN)-(PO)-(OP).

Take the LOG (Q). Use CANE; look at the label (R). Take the CRYSTAL BALL (S). Give the CRYSTAL BALL (T). Complete the HOP; receive DOOR KNOCKER. Place DOOR KNOCKER (U). Enter (V).

Take SHIRT, COINS 1/3, COUPON, MOP, and CHISEL (W). Take note (X). Use HAIRPIN (Y); take the BUCKET OF WATER (Z).

Use the SOAP, SHIRT, and BUCKET OF WATER on the MOP; receive a MOP WITH SOAPY WATER. Use the MOP WITH SOAPY WATER (A). Go (B).

Receive the OWL AMULET. Take the note (C). Use SHEARS; take the EARRING (D). Place OWL AMULET; take the PIPETTE (E). Take COINS 2/3 (F).

Use EARRING; take WET CLAY and SANDPAPER (G). Use the PIPETTE (H); receive ACID. Walk back twice.

Use the CHISEL, COUPON, and SANDPAPER on the LOG; receive SABO. Use ACID (I); take PERFUME, RAKE, and FAN (J). Place SABO (K); take TOY MOUSE and COINS 3/3 (L). Give C/C COINS (M); take the PERFORATED TAPE (N). Go (Oh). Use PERFORATED TAPE (P).

Easy solution (Q): (1-11).

Hard decision (R): (1-13).

Take the HANDLE. Place the CRANK (S). Take the BURNER (T). Go (U).

Use TOY MOUSE (V); take the BROKEN KEY (W). Walk back twice. Use the WET CLAY, FAN and BROKEN KEY on the BURNER; receive CHEST KEY. Use CHEST KEY (X).

Easy solution: (Ax4-Bx2).

Hard decision: (Cx3-DE-Fx2). Take the LANDING NET Hoop and the SIEVE. Go to the tavern.

Remove the lid and use the SIEVE (G); take the CUTTERS and BOILER INSERT (H). Go (I). Place BOILER INSERT (J); take and then place the scroll (K). Complete the HOP; receive the MEDICINE. Give the MEDICINE (L). Use DAGGER (M).

Take TONGS, WICK and LOCKPICK 1/2 (N). Use CHISEL and STATUETTE; take the GOBLET (O). Use GOBLET; take KEROSENE (P). Use the WICK and KEROSENE on the UNFILLED LANTERN; receive a LANTERN. Place LANTERN; take the TREATS (Q). Use the TREAT (R); take the CLIMBING BOOTS (S). Use TONGS (T); receive LOCKPICK PICK 2/2. Use LOCK PICKERS 2/2; take the ICE AX (U). Use ICE AX and CLIMBING BOOTS (V).

Solution (1-30).

Take the RIBBON and CARBINE (A). Use the RAKE; take the AWL (B). Use PERFUME; take the BURDOCK (C). Place the BURDOCK (D) and AWL (E). Take the key (D) and use it (E). Enter (F).

Take note (G). Take the DART and CORKSCREW (H). Use CORKSCREW; take the CHAIN ??(I). Use CHAIN ??and CARBINE; take the FISHING NET (J). Walk back.

Use the TAPE and FISHING NET on the LANDING NET Hoop; receive a SUCK. Use the NET (K). Complete the HOP; receive an AX. Use the AX (L). Go (M).

Take the TORN MASK and note (N). Take the OPENER (O). Use CUTTERS; take the PESTLE (P). Use PESTLE; take DURMAN (Q). Use the DURMAN on the DART; receive SLEEPING DART. Use SLEEPING DART (R).

Solution (STU). Receive a SIGNET RING. Go to the abandoned hut.

Use SIGNET RING; take the CHALK and LIGHTER (V). Use LIGHTER (W); take PORTRAITS 1/2 (X). Use HAIRPIN; take the HERBALIST’S NOTES (Y). Go to the mountain slope.

Use HERBALIST’S NOTES; select matching pairs (A). Take the BERRIES (B). Use BERRIES; take the TRAP and KEY (C). Walk back. Use KEY; take the TONGS (D). Use OPENER (E); receive PORTRAITS 2/2. Go (F).

Hang PORTRAITS 2/2 (G). Complete the HOP; receive BUTTERFLY INSERT. Place BUTTERFLY INSERT; take BRUSH and NEEDLE AND THREAD (H). Return to the mountain slope. Use the NEEDLE AND THREAD on the TORN MASK; receive PLAGUE DOCTOR MASK. Look at the sign (I). Use PLAGUE DOCTOR’S MASK (J).

Take the ALTAR BELL and EMPTY VIAL (K). Place ALTAR BELL (L). Use TONGS (M); receive FIRE CRYSTAL. Use TRAP ZX (N); take TORCH.

Use EMPTY VIAL (O); receive LIQUID SILVER. Use CHALK and BRUSH; take INSTRUCTIONS (P). Use the FIRE CRYSTAL, LIQUID SILVER, INSTRUCTIONS, and BRUSH on the TORCH; receive the SILVER FIRE. Use SILVER FIRE (Q).

Easy solution: select the steps as many times as shown in the screenshot (R).

Hard Solution: Select the steps as many times as shown in the screenshot (S).

Linked Hearts 1: Bonus Chapter

Take 2 notes (A). Take TORN GLOVES, BROKEN CANE, FLINT, and CORKSCREW (B). Use CORKSCREW; take the LOOP and HAIR PINS (C). Use HAIR PINS (D); receive NEEDLE AND THREAD and CHARCOAL.

Use the NEEDLE AND THREAD on the TORN GLOVES; receive GLOVES. Use GLOVES (E). Complete the HOP; receive the SEDATIVE. Use SEDATION (F); receive a SHELL. Go (G).

Take GEARS 1/3 and NAILS (H). Use SHELL; take the CHAIR (I). Use FLINT and CHAIR; take the CUTTERS (J). Walk back.

Use CUTTERS; take the BROKEN HACKSAW and CANE HANDLE (K). Use the NOOSE and CANE HANDLE on the BROKEN CANE; learn the CANE. Use CANE (L).

Easy Solution (M): Pull the colored rings in the following order until their respective button lights up. Purple (1) - Red (2) - Green (3) - Blue (4) - Orange (5).

Hard Solution (N): Pull the colored rings in the following order until their corresponding button lights up. Blue (9) - Purple (6) - Yellow (10) - Orange (12) - Red (7) - Blue (11) - Green (8) - Yellow (10). Take the NET. Go to the magical forest.

Use the NET (O). Open the chest; take the WING NUT, BOLT, and PAPYRUS (P). Use CHARCOAL and PAPYRUS (Q). Pull the lever (R); receive CODE. Place CODE (S).

Easy solution (@1). Each symbol on the arch has two recesses that need to be filled. Move (1-A)-(2-B)-(3-C)-(4-D)-(5-E)-(6-F)-(7-G).

Complicated solution (@2). Each symbol on the arch has two recesses that need to be filled. Move (1-A)-(2-B)-(3-C)-(4-D)-(5-E)-(6-F)-(7-G). Go to the Valley of the Damned (H).

Speak (I); receive a TUSK. Look at the drawing (J). Take note and GEARS 2/G (K). Take the LEVER (L). Use FANG; take the HAMMER (M). Use NAILS and HAMMER (N); take the TWO-PRONG FORK and GEARS 3/3 (O). Walk back twice.

Place GEARS 3/3; take the MAGNET and BLADE (P). Use the WING NUT and BLADE on the BROKEN HACKSAW; receive the HACKSAW. Use HACKSAW; take SPHERES 1/3 and BOTTLE (Q). Go (R).

Use BOTTLE (S); receive RESIN. Use LEVER and RESIN (T). Take the MILL KEY (U). Go (V).

Use the MILL KEY (W). Complete the HOP; receive a WHEEL. Use BOLT and WHEEL (X). Go (Y).

Take the BROOM (A). Take note and SPHERES 2/3 (B). Use TWO-PRONGED FORK; take the STATUETTE (C).

Use STATUETTE; take the MIRROR (D). Use MIRROR and MAGNET (E). Take the BROOCH (F). Walk back. Use BROOCH (G).

Easy solution: 1-2-H-3-4-5-6-7-I-8.

Hard decision: 1-2-J-3-4-5-6-7-K-8-Lx3-9-Mx3-10. Take RATCHET.

Use RATCHET; take TORN POSTER, CLOTH and SPHERES 3/3 (N). Place SPHERES 3/3 (O).

Take the SIEVE and CORK (P). Use BROOM; take the JAR (Q). Use JAR (R).

Easy Solution (S): (1-14).

Difficult decision (T): (1-17). Take TERMITES.

Use TERMITES; take the METAL ROD (U). Use METAL ROD and CLOTH (V). Go (W).

Take note and CLOAK (X). Take the ANTI-RUST RECIPE (Y). Use CORK; take the RULER (Z). Use RULER; take the PLIERS (Z1). Go to the tree house.

Use the CLOAK; take BERRIES and GLUE (A). Use the SIEVE (B); take the SMOKING PIPE (C). Use SMOKING PIPE (D); take the POSTER PIECE (E). Use the POSTER PIECE and GLUE on the TORN POSTER; receive the PLAYING FIELD. Place the PLAYING FIELD (F). Complete the HOP; receive AMMONIA. Go to the lair of the Silver Wolf.

Use AMMONIA (G); receive the GOBLET. Go (H). Use the GOBLET (I); receive WATER. Use WATER; take the BEET FIGURINE (J). Use PLIERS (K); receive the ASH SCOOP. Walk back.

Use the ASH SCOOP; take BONE and POWDER (L). Use the BERRIES and POWDER on the ANTI-RUST RECIPE; receive ANTI-RUST. Use ANTI-RUST; take the TONGS (M). Return to the tree house.

Use TONGS (N); receive ACID. Use ACID; take the MORTAR and HANDLE RING (O). Use HANDLE RING; take the AMULET (P). Return to the cellar.

Place AMULET; take the PIECE OF LEATHER and PAINT (Q). Place PAINT (R).

Solution (1-4).

Take note and SOLVENT (S). Take the BROKEN LADDER (T). Use the BEET FIGURINE; take the BOARD (U). Use BOARD (V); take the SHOVEL (W). Use the SHOVEL (X) and insert the BONE (Y). Go (Z).

Take SWORDS 1/3 and CHISEL (A). Use MORTAR and CHISEL; take STONE BLOCK and BROOM (B). Use BROOM; take the HOSE (C). Use PIECE OF LEATHER and HOSE (D); take note, BRUSH, and BOARDS WITH NAILS (E). Walk back.

Use the PLANKS WITH NAILS and STONE BLOCK on the BROKEN LADDER; receive the LADDER. Place LADDER (F). Complete the HOP; receive SLEEPING SPELL. Use SLEEP SPELL (G). Go (H).

Take SWORDS 2/3, LINE and SLINGSHOT WITHOUT ELEMENT (I). Use SOLVENT and BRUSH; take the MEAT HAMMER (J). Use MEAT HAMMER; take PENCIL and SCARF (K). Return to Mortigrew Castle.

Use SCARF; take the STONE and SWORDS 3/3 (L). Place SWORDS 3/3; take the LOCK PICK (M). Return to Mortigrew Castle. Use the LOCK PICK (N).

Easy solution (@1): (AC)-(BF)-(BD)-(DG)-(EH).

Hard Solution (@2): Rotate (A-Sx3-D-Ex2-Fx2-Gx2-Hx3). Select the part you want to rotate and select the arrow button (@@). Swap (AC)-(BF)-(BD)-(DG)-(EH). Take INSERT "BOILER".

Place BOILER INSERT; take the TELESCOPIC CANE (O). Walk back. Use TELESCOPIC CANE (P); take the BUCKET (P1). Use LINE and BUCKET; take the FAN and STAFF (Q). Go (R).

Use STAFF; take BROKEN STAFF, BURNER, and RUBBER STRING (S). Use the STONE and RUBBER STRING on the SLINGSHOT WITHOUT RUBBER; receive the SLINGSHOT. Use the SLINGSHOT (T). Complete the HOP; receive a KNIFE. Use KNIFE (U); receive a CANVAS. Return to Mortigrew Castle.

Use PENCIL and CANVAS (V). Take the key (V) and insert it (W). Go (X).

Take the OIL CAN and PIPE (Y). Look at the note (Z1). Use BURNER; take the GREEN ENERGY BALL (Z2).

Use the PIPE and open the cage; take the BLUE ENERGY BALL (A). Use the OIL CAN on the FAN; receive a FAN. Use FAN; take the RED ENERGY BALL (B).

Use the GREEN ENERGY BALL, BLUE ENERGY BALL, and RED ENERGY BALL on the BROKEN STAFF; receive DISCHARGED MAGIC STAFF. Place DISCHARGED MAGIC STAFF; take the LOADED MAGIC STAFF (C). Use the LOADED MAGIC STAFF (D).

Easy and hard solutions are random. Complete your gauge by matching three or more of the same gems in chains (E). Examples (F). Congratulations! You have completed the Linked Hearts 1: Curse of the Full Moon Collector’s Edition walkthrough!

Linked Hearts 1: Collectibles

Monster figures are marked in red, feathers in yellow, and potions in green. Collectibles (AD).

Collectibles (HG).

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