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Criminal Archives 1: City on Fire - Full Walkthrough with Tips and Puzzles

Crime Files 1: City on Fire. A criminal nicknamed the Plague Doctor cracks down on people who, in his opinion, are guilty of corruption, permissiveness and other sins of power. Help the police get on his trail, collect useful equipment and valuable evidence and write an article about these incidents in the newspaper. Just be careful: the Plague Doctor is very dangerous! This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Murder and Fire
  3. Chapter 2 Judge Russell
  4. Chapter 3 In the Judge’s Office
  5. Chapter 4 Construction Company
  6. Chapter 5 Meredith Thompson
  7. Chapter 6 Festival
  8. Bonus Chapter
  9. Collectibles

Crime Files 1: General Tips

A criminal has appeared in the city, who leaves a mark in the form of an hourglass on the bodies of his victims, and at the crime scene - a note with warnings of impending massacres. It seems to him that the city is mired in corruption and self-interest, and he intends to deal with everyone who is guilty of this. Go to the crime scene, help the police investigate and bring the criminal to clean water.

At numerous locations you need to collect useful equipment with which you can solve all the tasks. In addition, dozens of tricky puzzles and riddles are waiting for you. In order not to go astray, look at the map often. This will save your time, and you will not return to locations where there is nothing to do. Keep the found evidence and newspaper clippings with important information in a specially designated place. Be careful and extremely careful. The plague doctor is not going to give up!

This walkthrough does not specify exactly when to zoom in on the location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. In this passage, the decision of the SPP is not spelled out. Only the location of the HOP and the item received are shown. Use the Map to quickly move between locations.

Crime Files 1: Chapter 1 Murder and Fire

Talk to the character (A); receive CASE MATERIALS. Take the RIBBON, notes, map, HANDKERCHIEF and LOCK PICK 1/2 from CASE MATERIALS. Use the HANDKERCHIEF; take the FIRE EMBLEM (B). Take the SCOOP and hint indicator (C). Use FIRE EMBLEM; take the MAGNET and CLOTHES PEG (D).

Take the task book; break the key (E). Use CLOTHING PEL; take the CAMERA (F). Use the CAMERA (G). Play the HOP (H); receive PHOTO PLATES. Give PHOTO PLATES (I). Walk forward (J).

Remove boards; take the BOX (K). Use SCOOP; take the RULER (L). Use RULER (M). Take the COIN, break the rope and use the RIBBON; take the STACK OF BOOKS and note (N).

Take EVIDENCE 1/3 (O). Use the STACK OF BOOKS; take CHAIN ??and LOCKPICK 2/2 (P). Go back.

Use the LOCK PICK (Q). Easy level solution (R). Hard level solution (S). Take the BOLT CUTTER PIECE and RING (T). Walk forward (U).

Remove carpet; use RING (V). Take EVIDENCE 2/3 (W). Access the WINGS AMULET with the MAGNET (X). Use the AMULET WITH WINGS on the BOX; take LIGHTER and EVIDENCE 3/3. Give the EVIDENCE (Y).

Solution (Z): ABD; CAD; BCD; 1-3-D; 1-4-D; 6-2-D.

Solution of easy and difficult levels 2 (E). Easy level 3 solution (F): 1-2-3-4-5. Hard level solution: 1-2-3-4-5-6-7. Throw the vase (G).

Take BOLT; use COIN. Take note and GEAR (H). Take SPONGE; use CHAIN ??and GEAR (I). Take CORKSCREW and BOLT CUTTER PIECE (J). Use the BOLT CUTTER PIECE and BOLT on the BOLT CUTTER PIECE; receive BOLT CUTTER. Move the linen away (K). Use BOLT CUTTER (L). Walk forward (K).

Take LOCK PIECE, NOTEBOOK and EMPTY CAN (M); Use LIGHTER (N). Use the SPONGE (O). Play the HOP (P); receive MASK AND GLOVES. Use MASK AND GLOVES (Q). Walk forward (R).

Use the arrows to dive (S) and float (T). Solutions (UVW).

Take the AMMONIA (X). Use CORKSCREW; take BULLET and DOCTOR’S BAG (Y). Get the BANDAGE from the DOCTOR’S BAG. Use AMMONIA and BANDAGE (Z); receive a VALVE. Go back twice.

Use the VALVE and EMPTY CANISTER. Turn the valve; receive WATER (A). Return to the Collector. Use WATER; take UNLOADED REVOLVER, AMULET PARTS 1/3, and SCREWDRIVER (B). Walk forward (C).

Use SCREWDRIVER; take the ROPE (D). Use LOCK PIECE; take the FEATHER and note (E). Disassemble the papers; use NOTEBOOK and PEN. Take SYMBOLS (F). Go back twice.

Use SYMBOLS (G). Easy level solution (H). Hard level solution (I).

Take AMULET PARTS 2/3 and RABELS (J). Use RABELS; take the SAW and DRUM (K). Walk forward (L).

Use the BULLET and DRUM on the UNLOADED REVOLVER; receive REVOLVER. Use REVOLVER (M); take WRENCH and AMULET PARTS 3/3 (N). Walk forward (O).

Use the HOURGLASS AMULET on the DOCTOR’S BAG; take STATUETTE. Use STATUETTE (P). Play the HOP (Q).

Crime Files 1: Chapter 2 Judge Russell

Take BUST (R). Use ROPE; take the WHEEL (S). Take SCISSORS (T); use WHEEL and WRENCH (U). Walk forward (V).

Take the BRUSH (W). Use the SAW; take the PEG (X). Take the DIAMOND RING (Y). Use PEG and BUST; take GLUE and SCALES (Z). Go back.

Use the SCALES (A). Easy solution (B). Difficult level solution (C). Take JUDGE’S BADGE (D). Use JUDGE’S BADGE (E). Walk forward (F).

Take the AMULET PIECE (G). Use SCISSORS; take the BELT (H). Take the SPOON (I). Use BRUSH; take the PIPE (J). Return to the Backyard.

Use BELT; use PIPE (K). Play the HOP (L); receive the HORN. Use the KLAXON (M); take AMULET SHARD and HORSESHOE (N). Return to the judge’s house.

Use the HORSESHOE (O); take THICK BOOK and NEWSPAPER (P). Use DIAMOND RING; take the AMULET FRAGMENT (Q). Use the GLUE and glue the AMULET PIECE, AMULET FRAGMENT, and AMULET SHARD; receive JUDGING HAT AMULET. Remove the painting; use JUDGING HAT AMULET (R). Take the GLOVE and KEY (S).

Find the judge (T); use KEY (U). Easy solution (V): Wx2-Xx3-Yx2; Wx2-Xx4-Yx2; Wx2-Xx4-Yx2. Hard Level Solution (Z): Ax2-Bx3-Cx2-Dx2; Ax2-Bx4-Cx2-Dx2; Ax2-Bx4-Cx2-Dx2; Ax4-Bx2-Cx2-Dx4.

Crime Files 1: Chapter 3 In the Judge’s Office

Take the BAG with the umbrella (E). Take LOCK PICK 1/2, NEWSPAPER, GLOVE, THICK BOOK and SPOON from BAG. Take the FLAG (F). Use SPOON; take the CHISEL WITHOUT HANDLE and BRUSH (G).

Remove the stones; use BRUSH. Take the CHISEL HANDLE (H). Use the CHISEL HANDLE on the CHISEL WITHOUT HANDLE; receive a CHISEL. Take the JACK WITHOUT HANDLE (I). Use CHISEL and THICK BOOK; take the LOCK PICK 2/2 (J).

Use LOCK PICK (K). Play the HOP (L); receive the FILE. Use the FILE (M). Walk forward (N).

Take note and SHELL (O). Replace CHECK; take the BEETLE PENDANT (P).

Take the SCREW (Q). Use BEETLE PENDANT; take the CLAMP (R). Use NEWSPAPER and CLIP; take the key (S). Walk forward (T).

Take the RECIPE (U). Take the HOSE (V). Use GLOVE; take STAR BADGE 1/3 and JACK HANDLE (W).

Use the JACK HANDLE and SCREW on the JACK WITHOUT HANDLE. Take SAUSAGE (X). Use JACK; take the FLASHLIGHT (Y). Use the FLASHLIGHT (Z).

Solution (A): (16-1)-(1-11)-(11-4)-(4-17)-(17-12)-(12-10)-(10-9)-(9- 7)-(7-18)-(18-15)-(15-14)-(14-6). Take the ACID (B). Go back.

Use ACID (C); take note and POLICE UNIFORM (D). Use POLICE UNIFORM (E). Walk forward (F).

Take STAR BADGE 2/3 (G). Use SHELL; take the RABELS (H). Take the CORK (I). Use RABELS; take the KNIPSER (J). Go back.

Use KNIPSER; take the MORTAR AND PESTLE (K). Use HOSE; take STAR BADGE 3/3 (L). Open trunk (M); use STAR BADGE (N). Play the HOP (O); receive the HANDCUFFS. Walk forward (P).

Use the HANDCUFFS; take PENCIL and SLEEPING PILL (Q). Use the SLEEPING PILL, MORTAR AND PESTLE on the RECIPE; receive a SEDATION TREAT. Give SEDATIVE TREAT; take the ELECTRIC TAPE (R). Go to the court yard.

Break the lever; use ELECTRIC TAPE (S). Solution (T): 1-2-5-6, open the hatch. Take the FIST STATUETTE and STEPLADDER (U). Place the STEPLADDER (V). Walk forward (W).

Open (@). Take note, TORN NET, and SCALPEL (X). Use CORK; take the PARCHMENT (Y). Use PENCIL and PARCHMENT (Z); receive a CODE.

Use the CODE (A). Easy solution (B): 3-C-1-DD-3-D-1-C. Hard Level Solution (B): 3-C-1-CC-3-D-1-C-3-C-1-D. Take the GUN (E). Go to the store.

Use PISTOL (F); take the FAN and DOG AMULET (G). Use DOG AMULET; take the FIRE EXTINGUISHER (H). Go to the judge’s office.

Use FIRE EXTINGUISHER; take note and LOCK PICK (I). Use LOCK PICK (J); take the TOWEL (K). Use STATUE FIST; take ROPE (L). Go back.

Use the ROPE on the BROKEN NET; receive NET. Use NET (M); take the MIRROR (N). Use the SCALPEL; take the CABLE (O). Use CABLE (P). Play the HOP (Q); receive JUDGE HAMMER AMULET. Walk forward (R).

Use JUDGE HAMMER AMULET (S); take WRENCH and KEY (T). Use KEY (U). Walk forward (V).

Crime Files 1: Chapter 4 Construction Company

Take the KNIPSER (W). Use FAN; take the SPYGLASS (X). Take CONSTRUCTION COMPANY BADGES 1/4 (Y). Use the SPYGLASS; take the HAIRPIN (Z).

Use MIRROR (A); use HAIRPIN (B). Walk forward (C).

Take CONSTRUCTION COMPANY BADGES 2/4. Use TOWEL; take the BLADES (D). Take the WASH (E). Use BLADES (F).

Easy solution (G): (1-5)-(2-5)-(3-4)-(4-5)-H. Hard level solution (I): (1-2)-(3-5)-(4-6)-(6-7)-J. Take the CANDLESTICK (K).

Use CANDLESTICK; take the WHEEL (L). Use WHEEL and WRENCH (M). Walk forward (N).

Take CONSTRUCTION COMPANY BADGES 3/4 (O). Use KNIPSER; take UMBRELLA BASE and POKER (P). Use POKER (Q); take the SHARD, SLIMMER, and SOLVENT (R). Go back twice.

Use SOLVENT and WASH (S); take UMBRELLA SPOKES and CONSTRUCTION COMPANY BADGES 4/4 (T). Use CONSTRUCTION COMPANY BADGES (U).

Easy solution (V): Wx7-Yx15-Xx6-Wx9-Xx9-Ax2-Zx13. Hard Level Solution (V): Xx6-Wx16-Xx9-Yx15-Ax2-Zx13. Take the IRON ROD (B). Use SHARD; take the HANGERS (C). Walk forward (D).

Use HANGERS; take the UMBRELLA CLOTH and GLOVE (E). Go back. Use the UMBRELLA SPOKES and UMBRELLA CLOTH on the UMBRELLA BASE; receive an UMBRELLA. Use UMBRELLA (F). Play the HOP (G); receive a CUTTING DRILL. Use the CUTTING DRILL; take the BIG GEAR (H). Go to the warehouse.

Use BIG GEAR; take the MALLET (I). Use the MALLET (J). Walk forward (K).

Take note and SNAKE EMBLEMS 1/3; take the CLOTHING PEG and SLIMPER (L). Take the PEG; take the SUCKER HANDLE and CLOTCH (M). Go back twice.

Use SUCKER HANDLE; take the LEATHER CUT (N). Use LEATHER CUT and IRON ROD (O). Walk forward (P).

Take SNAKE EMBLEMS 2/3; use GLOVE (Q). Take the ANCHOR PENDANT (R). Take COIN; take SNAKE EMBLEMS 3/3 and SUN AND MOON 1/2 and ANCHOR PENDANT (S). Go to the archive.

Use SNAKE EMBLEMS (T). Easy solution (U). Hard level solution (V). Take the IRON KEY (W).

Use the IRON KEY (X). Receive the BADGE. Use BADGE; take the RIDER’S INSTRUCTIONS and the FIRELINT (Y). Use the FEATHER (Z); take the GAG ??(A). Go back.

Use GAG; take BOOKS (B). Use PEG; take SUN AND MOON 2/2 (C). Use SUN AND MOON (D). Play the HOP (E); receive a NECKLACE. Walk forward to the stables.

Use NECKLACE (F); take the CORKSCREW (G). Use COIN; take the GOBLET (H). Collect WATER in the GOBLET (I). Go to the archive.

Use WATER; take the OPENER (J). Use OPENER; take the PLIERS and BRIDLE (K). Walk forward to the stables.

Use PLIERS; take CUP, COLLAR, and SICKLE (L). Use the SICKLE; take the MAGNET and ROOT (M). Use the BIRD, BRIELD, and COLLAR on the RIDER’S INSTRUCTIONS; receive a HARNESS. Use the HARNESS (N).

Crime Files 1: Chapter 5 Meredith Thompson

Avoid obstacles on the road. (O). Cross the street (P).

Take the SCOOP (Q). Use BOOKS; take the LOCK (R).

Take the SHAWL (S). Use LOCK; take the WAND (T). Use WAND and MAGNET; take the key (U). Walk forward (V).

Take the HORN PIECE (W). Use CORKSCREW; take the LEAVES (X). Take MEDICAL HOOK; use CUP and LEAVES (Y).

Easy level solution (Z). Hard level solution (A). Take the TEA (B). Go back.

Give the TEA (C); receive BALLERINA STATUE. Use BALLERINA STATUETTE (D); take the YARN (E). Use MEDICAL HOOK; take the AWL and GLUE (F). Walk forward (G).

Use the YARN (H). Play the HOP (I); receive RUBBER BOOTS. Use RUBBER BOOTS (J). Walk forward (K).

Take the RUBBER PEAR (L). Use SCOOP; take the METAL ROD (M). Take the TOWEL (N). Use the SHAWL and METAL ROD; take RULER and PERFUME (O). Go back twice.

Use the GLUE and the RUBBER BULB on the HORN PIECE. Take note; use HORN (P). Easy solution (Q): 1-4-7-3-6-1-4-1. Hard Level Solution (Q): 1-4-7-3-8-6-7-4-1. Receive FLOWER AMULET. Use PERFUME; take the HAMMER (R). Walk forward to the winter garden.

Use FLOWER AMULET; take the BOARD (S). Take note; use BOARD and HAMMER (T).

Take the BOTTLE OF SOLVENT (U). Use RULER; take the AX (V). Take the SHOE and note (W). Use AX; take BROKEN JACK and BELT BUCKLE (X).

Use the BELT BUCKLE on the BOTTLE OF SOLUTION; receive SOLVENT. Use SOLVENT and TOWEL (Y). Play the HOP (Z); receive the LADDER. Go back twice.

Take the GLOWING COAL with the SLADLE (A). Use SMOKING COALS; take the DIAMOND RING. Use AWL; take the LEVER (B). Walk forward to Alice’s apartment.

Take notes x2; use LEVER (C). Easy solution (D): (JK)-(EI)-(HK)-(FL)-(EF), rotate Ex2-Fx2-Gx3xHx2-Kx3-Lx1-Mx2. Hard level solution (D): (JK)-(EI)-(HK)-(FL)-(EF), rotate Ex2-Lx1-Mx3-Hx2-Jx2-Fx2-Gx3. Take COAL and WHEELS (N).

Use the WHEELS on the BROKEN JACK; receive JACK. Use the JACK; take BRUSH and FANG AMULET. Go back. Use BOOT and FANG AMULET; take TENNIS BALL. Throw the TENNIS BALL.

Easy solution (R): Ux2-T-Sx3-T-Ux3-T-Sx4-T-Ux3-TUTSTUT-Sx2-T-Sx2-T. Hard Level Solution (R): T-Ux3-T-Sx6-T-Ux5-T-Sx4-T-Ux2-T. Take INSECTICIDE (V). Walk forward (W).

Use INSECTICIDE; take the KNIT HOOK and VALVE HANDLE (X). Use the VALVE HANDLE (Y).

Crime Files 1: Chapter 6 Festival

Take COINS 1/3; Use the DIAMOND RING. Take BROCHURE and note (Z). Take the MATCHES (A). Use BROCHURE and COAL (B); receive a CARD. Use CARD (C). Walk forward (D).

Take COINS 2/3 (E). Use BRUSH; take the LIGHT BULB (F). Use LIGHT BULB (G). Play the HOP (H); receive a PUMP.

Take the LADDER (I). Use PUMP; take the WICK and COINS 3/3 (J). Go back.

Use COINS; take DECORATOR’S ID (K). Give DECORATOR’S ID (L).

Take the BATT; use the KNIT HOOK (M). Easy solution (N): (1-3)-(2-8)-(3-5)-(4-10)-(5-10)-(6-7)-(7-10)-( 8-9). Hard level solution (N): (3-2)-(2-1)-(8-7)-(7-2)-(5-4)-(4-3)-(10-9)-( 9-4)-(8-7)-(7-6)-(7-8)-(8-9)-(9-10)-(9-8). Take the SANDPAPER and PETARD BODY (O).

Take GUNPOWDER and note (P). Use the GUNPOWDER and WICK on the PETARD BODY; receive the PETARD. Use the PETARD and MATCHES; take the CAROUSEL KEY (Q). Go back.

Use the CAROUSEL KEY (R). Easy solution (S): 2-3-4; 2-4; 2-4. Difficult level solution (T): 1-3-5-6; 1-3-6; 1-2-3-4-5. Take the HORSE HANDLE (U). Take the SPRAYER with the HORSE HANDLE (V). Walk forward (W).

Use the UNPAIRER (X). Take MASK OF JOY; take the POINTER with the LADDER (Y). Use POINTER (Z). Solution (A): (1-8)-(8-7)-(2-1)-(1-8)-(3-2)-(2-1)-(2-3)-(3- 4)-(4-5)-(5-6)-(3-4)-(4-5)-(2-3)-(3-4)-(2-3). Take the COMB (B). Walk forward to the stage.

Unfasten the STEPLADDER with the COMB (C). Use STEPLADDER (D). Walk forward (E).

Use the BATT (F). Take the MITTEN and TORN NET (G). Take note and HARNESS (H). Use the SANDPAPER; take the MASK OF SAD (I). Take the GILI’S SAW with the MITTENS (J). Use GILI’S SAW (K); receive PLATES. Go back.

Use MASK OF JOY and MASK OF SAD (L). Play the HOP (M); receive the SCARF. Walk forward (N). Use SCARF and HARNESS; take the FUEL (O). Use FUEL; take the UNLOADED NET GUN (P). Walk forward to the market.

Use PLATES; take the JAR (Q). Collect the SAND in the JAR (R). Walk forward into the sewers.

Use SAND; take the TWINE (S). Use the TWINE and UNLOADED NET GUN on the TORN NET; receive the SETCOMET. Use the NET GUN (T). Solution 1 (U): WVW-Vx3.

Solution 2(X): ZA-Yx6-Cx3-BC-Bx6. Decision 3(D): 2-3-1.

Crime Files 1: Bonus Chapter

Take note and CLOCK HAND (A). Use CLOCK HAND (B); take the LOCK PICK (C).

Take HOSE; use the LOCK PICK (D). Easy solution (E): 4-2-5-1-3. Hard Level Solution (F): 4-2-5-1-3-7-8-6. Take the SPATULA (G).

Remove wallpaper; use the SPATULA. Remove board; take the FUNNEL and MOSAIC PARTS (H). Use MOSAIC PARTS (I). Play HOP (J); receive BIRD AMULET. Move the vase; use the BIRD AMULET. Take note, AMMONIA, and parcel (K).

Take the COLANDER and STEPLADDER (L). Use STEPLADDER (M). Take the BOOKS (N). Use BOOKS; take the HAMMER (O).

Use HAMMER; take note, CLEANER, and MEDICAL KIT (P). Use AMMONIA and MEDICAL KIT (Q).

Read the instructions; use the items in the correct order (R). Receive the KEY. Use KEY (S). Walk forward (T).

Take PUMP HANDLE and AMULET PIECE (U). Use PUMP HANDLE and HOSE (V); take BOOKS AMULETS 1/3 and FUEL (W).

Open the tank; use FUNNEL and FUEL (X). Easy solution (Y): 1-3-4. Hard level solution (Y): 1-2-3-4. Walk forward (Z).

Take BOOK AMULETS 2/3, AMULET SHARD, and GUMBOOTS (A). Use RUBBER BOOTS (B). Take the SCOOP; take the BOOKS AMULETS 3/3 and the TWEEZERS with the COLANDER (C). Go back twice.

Use BOOKS AMULETS (D); take the TOKEN, AMULET PIECE, and HACKSAW (E). Use HACKSAW; take the OIL CAN (F). Use CLEANER and RAG; take the METAL HANDLE (G). Walk forward (H).

Use METAL HANDLE and TOKEN (I). Play HOP (J); receive WEED CONTROL. Use WEED CONTROL; take the BROOM (K). Walk forward (L).

Use BROOM; take the NAIL PULLER (M). Use the NAIL PULLER (N); take the TIE PEG (O). Use SCOOP; take the SILVER HANDLE (P). Go back twice.

Use SILVER HANDLE; take the CHISEL (Q). Take the GLUE with the TWEEZERS (R). Use the GLUE to glue the AMULET PIECE, AMULET SHARD, and AMULET SHARD together; receive SPIRAL AMULET. Use SPIRAL AMULET; take the VALVE and note (S). Walk forward (T).

Use VALVE; take the TONGS and BRUSH (U). Use the OIL CAN and BRUSH (V). Easy level solution: start (W), end (X).

Difficult level solution: start (Y), end (Z). Take the WINCH (A). Walk forward (B).

Use the WINCH (C). Walk forward (D).

Take the LIGHTER and SLINGSHOT (E). Knock off the SHOE with the SLINGSHOT (F). Use CHISEL and SHOE (G); take SILVER COIN and WHEEL (H).

Use the WHEEL (I). Take the ROPE (J). Use the TIE CLING; take the LIGHT BULB (K).

Use LIGHT BULB (L). Play the HOP (M); receive ACID. Use ACID (N). Walk forward (O).

Take the PIN (P). Take the BOLT CUTTER PIECE (Q). Use PIN (R); take the OPENER (S).

Use SILVER COIN; take the FAN (T). Use OPENER; take note and BOLT (U). Use FAN and TONGS; take the PEG and LEVER (V).

Use LEVER (W). Solution of easy and difficult levels: 1-3-5 (X). Solution (Y): CBBCDCBABAZ. Walk forward (E).

Take WIRES 1/3 and AX (F). Use LIGHTER; take the WELL HANDLE (G). Use AX; take the MAGNET (H). Go back twice.

Use ROPE and WELL HANDLE; take WIRES 2/3 and STATUETTE (I). Walk forward (J). Use STATUETTE; take PENCIL. Use MAGNET; take the BOLT CUTTER PIECE (K). Walk forward (L).

Use the BOLT to connect the BOLT CUTTER PARTS; receive BOLT CUTTER. Use BOLT CUTTER (M). Play HOP (N); receive a BLADE. Use BLADE; receive the BLADE (O). Go back twice.

Use the VANE and PEG; take the ELECTRIC TAPE and GEAR (P). Use the GEAR (Q). Easy level solution (R).

Hard level solution (S). Take the RAKE, note, and YARN (T). Walk forward (U).

Give the YARN; take the PAPER (V). Examine the upholstery; take WIRES 3/3 (W). Use WIRES and INSULATED TAPE (X); take the NAILS and STENCIL (Y). Walk forward (Z).

Use the SCREEN; press 1-2-3 (A). Take the MILL. Write the CODE WITH THE PENCIL on the PAPER (B). Use CODE; enter 9-3-4-1-8-0-5 (C).

Take POT, STAR AMULETS 1/3, note, and FIGURINE (D). Use FIGURINE (E). Easy solution (F).

Hard level solution (G). Take BEAUTIFUL KEY (H). Use BEAUTIFUL KEY (I). Walk forward (J).

Take CORK, STAR AMULETS 2/3, and KETTLE OF WATER (K). Use the KETTLE WITH WATER; take the MATCHES (L). Use the RAKE; take the PLATES (M). Use PLANKS, NAILS, and MALLET (N). Walk forward (O).

Use CORK; take the CROWBAR (P). Use the CROWBAR; take DOCUMENTS and BROOCH (Q). Use BROOCH; take STAR AMULETS 3/3 (R). Go back twice.

Use the STAR AMULETS; take note and WEIGHT (S). Use the WEIGHT; take the WICK and SIEVE (T). Walk forward (U).

Use the SIEVE on the POT; receive a GRAIN. Give the GRAIN (V). Play the HOP (W); receive the HORN. Use HORN; take the OIL CAN (X). Walk forward (Y).

Use MATCHES, WICK and OIL CAN (Z); receive KEROSENE LAMP. Use the KEROSENE LAMP (A); move the slider (B). Take the CAR KEYS and CRESCENT AMULET (C). Go back twice.

Use CRESCENT AMULET; take the PURSE (D). Give DOCUMENTS, CAR KEYS, and PURSE (E). Walk forward (F). Walk forward (G).

Take 1; use 1 and take 2; apply 2 to 3; take 4 (H).

Use 4 and take 5; apply 5 to 6; take 7; apply 7 to 8 (I). Congratulations, you have completed Crime Files 1: City on Fire Collector’s Edition.

Crime Files 1: Collectibles

Building figurines are marked in yellow, newspaper clippings in pink, and stone charms in blue. Collectibles (A-C).

Collectibles (DF).

Collectibles (GI).

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