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Crossroads 2: Escaping the Dark - Full Walkthrough with Tips and Puzzles

Crossroads 2: Escape from the Dark. Sterling Fisher was psychologically traumatized and now suffers from panic attacks and phobias. As a therapy, he is invited to visit the mysterious Crossroads bar. The owner of the bar, Eva, will lead the hero through the plots of three video games, in each of which he will need to make the right decisions. Every action Sterling takes will affect his own life and consciousness. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Through the Fog
  3. Chapter 2 Death Call
  4. Chapter 3 Horror on set
  5. Bonus Chapter
  6. Collectibles
  7. Achievements in the game

Crossroads 2: General Tips

Bar Crossroads is open only to broken souls looking for answers to the questions of their lives. That’s what Sterling Fisher was. A few years ago, he suffered psychological trauma due to being in a confined space, and now suffers from phobias, insomnia and panic attacks. The only thing that gives him joy is video games. At the next session with a psychotherapist, Sterling is offered to visit a mysterious bar and try to change his life.

Throughout the game you will need to collect useful inventory. Without it, you will not be able to solve the tasks and advance to new locations. To get some items, you will have to complete puzzles and play mini-games. The game has several types of difficulty, you can choose any for a comfortable passage. If necessary, you can use the hint.

This walkthrough will not mention the need to zoom in each time. Screenshots will show an already enlarged image. Hidden object scenes will use the acronym "SEARCH" throughout the playthrough. Items marked with a different color are hidden or require additional actions to find them.

This walkthrough will show a step-by-step solution to mini-games that have a single solution. For other mini-games, carefully read the instructions in the game. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move to the desired location.

Crossroads 2: Chapter 1 Through the Fog

  1. Talk to the psychotherapist (A); choose any answer option (A1).
  2. Read the dossier on the table (B).
  3. Talk to the psychotherapist (A).
  4. Examine the box on the table (C); choose one of the two patterns until you run out of choices (C1).

  1. Choose any question (D).
  2. Choose any answer (E).
  3. Examine the game console; select the GAME button on the console screen (F).

  1. Take INCENSE STICK 1/2, ANCIENT TALISMAN, JAR WITH LID, and VINTAGE HAIRPIN (G).
  2. Use the VINTAGE HAIRPIN on the cabinet lock; take the FLINT AND FEATHER and BAG OF SEEDS (H).
  3. Use the BAG OF SEEDS on the bird; take DAMAGED SPHERE and ANCIENT PLATE (I).

  1. Place the ANCIENT TALISMAN and ANCIENT PLATE on the tree branches; find the matching pairs (J) to receive the TRAVELER’S AMULET.
  2. Use the TRAVELER’S AMULET on the bag clasp; read the diary and take the PERFUME STICK 2/2 and WATER BOTTLE (K).
  3. Place the AROMATIC STICKS 2/2 on the stand on the stand (L); use the FLINT AND FEATHER on the sticks and take the BINOCULARS and AX (M).
  4. Use the AX on the fallen tree (N) to get the TREE BARK.
  5. Play the HOP to receive the FILE.

  1. Use the FILE on the lantern chain (O) to get the RED LANTERN.
  2. Place the RED LANTERN on the stand (P); take SPHERE PIECE 1/3 and MAGNETIZED ARROW (Q).
  3. Combine the JAR WITH LID, WATER BOTTLE, WOOD BARK and MAGNETIZED ARROW in Inventory; take HOMEMADE COMPASS.
  4. Use the BINOCULARS and HOMEMADE COMPASS on the road (R).

Place the objects on their silhouettes (1-10).

  1. Take SPHERE PIECE 2/3, BRONZE LOTUS, and WOODEN BOWL (S).
  2. Use the WOODEN BOWL on the gate post (T) to get the RESIN.
  3. Place the BRONZE LOTUS on the box to get the FIREWORKS INSTRUCTIONS; take SPHERE PIECE 3/3 (U).
  4. Combine the DAMAGED SPHERE, SPHERE PARTS 3/3 and RESIN; take JADE SPHERE.
  5. Place the JADE SPHERE under the statue’s paw on the left (V); take the WICK and HOUSE KEY (W).

  1. You will have three options: "Take a stick", "Step back" or "Run into the house". The choice of action that you make in the game will affect the final result.
  2. Choose "Take a stick" (11) for a better ending; choose "Run into the house" (13) for the normal ending; choose Step Back (12) for the worst ending.
  3. Use the HOUSE KEY on the lock on the house door on the right (X) to get a LOCK.
  4. Walk right (Y).

  1. Examine the window to close the shutters (Z).
  2. Solution: ABCDC.

  1. Take the WINE JUG, TONGS, and IDOL FIGURINE 2 (F).
  2. Use the TONGS on the hearth (G) to get IDOL FIGURINE 1 and CHARCOAL.
  3. Place the IDOL FIGURINE 1 and IDOL FIGURINE 2 on the supports on the shelf (H); take DOOR HANDLE and SULFUR (I).
  4. Place the DOOR HANDLE on the cabinet door (J); play the HOP to receive POTASSIUM NITRATE.

  1. Place the SULFUR, CHARCOAL, and POTASSIUM NITRATE in the mortar on the table; take the GUNPOWDER (K).
  2. Combine the FIREWORKS INSTRUCTIONS, WINE PITCHER, GUNPOWDER and WICK; take HOMEMADE FIREWORKS.
  3. Walk back.
  4. Place the HOMEMADE FIREWORKS on the road (L); use the FLINT AND FEATHER on the fireworks.

  1. Talk to the ghost (M).
  2. For the best ending, choose option 2 or 3.
  3. For the normal ending, choose option 2 or 3.
  4. For the worst ending, choose option 1.
  5. You receive a BEATING HEART.
  6. Use the BEATING HEART on the magical gate barrier (N).
  7. Walk forward (O).

  1. Examine the location twice.
  2. Solution (@1): (PQ)-(RS)-(TU)-(VW)-(XY)-(Z-Z1).
  3. Choose Stop (2) for the best and normal ending. Choose "Run" (1) for the worst ending (@2).

Solution for "Stop" (@3): (AB)-(CD)-(EF)-(GH)-(IJ)-(KL).

  1. Solution for "Run" (@4): (MN)-(O-P)-(QR)-(ST)-(UV)-(WX).
  2. You receive the BROKEN LANTERN.

  1. Take ANCIENT COIN, KITE, and BOWL (A).
  2. Use the LOCK on the wagon screen (B); take the JADE HORN.
  3. Walk back.

  1. Use the ANCIENT COIN on the piggy bank (C); take the JADE EYE and COLORED GLASS (D).
  2. Place the JADE EYE and JADE HORN on the left statue (E); take SILK SCARF and CHISEL (F).
  3. Walk forward (G).

  1. Use the CHISEL on the stone in the pool pipe (H); play the HOP to receive the KETTLE.
  2. Place the BOWL and TEAPOT on the table (I).
  3. For the best ending, choose option 1.
  4. For the normal ending, choose option 1.
  5. For the worst ending, choose option 2.
  6. You receive a TEA BRUSH and a PUPPET.

  1. Use the TEA BRUSH on the cobwebs; take the NEEDLE AND THREAD and CANDLE (J).
  2. Combine the BROKEN LANTERN, CANDLE, COLORED GLASS, and FLINT AND FLINT in your Inventory; take the LIT LANTERN.
  3. Place the PUPPET and LIT LANTERN on the wagon (K).
  4. Examine the wagon (L).

Solution (@5): 1-2-3-4-5-6-7.

  1. For the best ending choose (8 or 9)-(10)-(12).
  2. For the normal ending choose (8 or 9)-(10)-(12 or 13).
  3. For the worst ending, choose (8 or 9)-(11)-(14).
  4. Move the girl to the cave (M).
  5. Walk forward (N).

  1. Take BELL 1/3, TWINE, and COPPER DRAGON (O).
  2. Walk back.

  1. Place the COPPER DRAGON on the miniature pagoda (P); read the note and take the STRANGE SKULL and SCISSORS (Q).
  2. Combine the KITE, SILK SCARF, TWINE, NEEDLE AND THREAD and SCISSORS; take the KITE.
  3. Use the KITE on the roof of the house on the right (R); take BOTTLE OF PAINT and BELL 2/3 (S).
  4. Walk forward (T).

  1. Use the BOTTLE OF PAINT on the bowl near the hatch (V); see screenshot for solution (W).
  2. Take the SHEET OF PAPER and SCOOP.
  3. Use the SCOOP on the ground; take SMALL KEY and SILVER BAR (X).
  4. Return to the Kitchen.

  1. Use the SMALL KEY (Y); take BELL 3/3 and FAN.
  2. Use the SHEET OF PAPER, FLINT AND FINGER, SILVER BAR and FAN on hearth; take the GONG (Z).
  3. Return to the outskirts of the village.

  1. Place the GONG on the pedestal; take the MYSTERIOUS AMULET (A).
  2. Combine the STRANGE SKULL. MYSTERIOUS AMULET and BELLS 3/3 in Inventory; take the MONSTERS AMULET.
  3. Use the MONSTERS AMULET on the monsters (B) to activate a HOP; find the objects in the list.
  4. For the best ending, quickly find the indicated symbols without making mistakes.
  5. For the normal and worst endings, don’t rush to choose the right characters or do anything at all for the girl to attack you at the end. Let her attack you twice so that your mental state drops to zero.

  1. Talk to Mrs. Eve (C).
  2. You can choose any action option (1, 2 or 3).
  3. Select the Death Call video game (D).
  4. In this chapter, for the best ending, you will receive a red token from Mrs. Eva and the "Seeker of Truth" achievement. For the normal ending, you will receive a blue token from Mrs. Eve. For the worst ending, you will receive a black token from Mrs. Eve.

Crossroads 2: Chapter 2 Death Call

  1. Select phone twice (A).
  2. For the best ending, choose option 2.
  3. For the normal ending, choose option 1.
  4. For the worst ending, choose option 3.

  1. Read the note to get the SEALED BOX (B).
  2. Take the CONSTELLATION OF ORION and LIBRARY STATUETTE (C).
  3. Place the LIBRARY STATUETTE on the secretary box (D); take CHAIN ​​and CONSTELLATION CASSIOPEIA (E).
  4. Put the CONSTELLATION OF ORION and CONSTELLATION OF CASSIOPEIA on the globe (F); take the GRIFFIN TOKEN and FEATHER.

  1. Place the GRIFFIN TOKEN and CHAIN ​​on the bookcase lock panel (G).
  2. See screenshot for solution (H).
  3. Take ASTROLOGICAL SIGN 1/3 and PAPER KNIFE.

  1. Combine the SEALED BOX and PAPER KNIFE in Inventory; take the FILM REEL and DRAWER KEY.
  2. Use the FEATHER and DRAWER KEY (I); take CAT TOY and ASTROLOGICAL SIGN 2/3.
  3. Use the CAT TOY on the cat; take CONNECTING CABLE and ASTROLOGICAL SIGN 3/3 (J).

  1. Place the ASTROLOGICAL SIGNS 3/3 on the globe support; take BONE FINGER and LIBRARY CARD (K).
  2. Use the LIBRARY CARD, FILM REEL, and CONNECTING CABLE on the computer (L); activate the SEARCH to get the BOOK NUMBER.
  3. Use the BOOK NUMBER on the books on the cabinet shelf (M); activate SEARCH.

  1. For the best ending, choose option 2.
  2. Choose option 3 for the normal ending.
  3. For the worst ending, choose option 1.

  1. Take the SHEARS (O).
  2. Use the SHEARS on the statue on the left; take the BROKEN FIGURINE and SKULL RING (P).
  3. Use the SKULL RING on the well niche; take FIGURINE PIECE 1/3 and LIGHTER (Q).
  4. Use the LIGHTER and BONE FINGER on Olivia’s grave (R); take LEVER and HOOK (S).

  1. Place the LEVER on the chapel gate mechanism (T); find the objects by their silhouettes to get the FIGURINE PIECE 2/3 and the BUCKET.
  2. Use the BUCKET and HOOK on the well (U) to get the CANE and BUCKET WITH WATER.
  3. Use the BUCKET OF WATER on the fire (V) to get the BUCKET.
  4. Walk right (W).

  1. For the best ending, choose option 1.
  2. For the normal ending, choose option 1 or 2.
  3. For the worst ending, choose option 2.

  1. Talk to friends (X).
  2. Take GLUE and METAL FLOWER (X1).
  3. Place the METAL FLOWER in the vase (Y); take FIGURINE PIECE 3/3 and NET (Y1).
  4. Walk back.
  5. Combine the BROKEN FIGURINE, GLUE, and FIGURINE PARTS 3/3 in Inventory; take ANGEL FIGURINE.
  6. Place the ANGEL FIGURINE on the game board in the chapel (Z).

  1. Solution (@1): (QPJPJlEA)-(ElHNHlJKL)-(MSMGFCBV).
  2. Take DATE OF DEATH and CORD.

  1. Put the DATE OF DEATH on the headstone (W); take OLIVIA’S MEDALLION (X).
  2. Walk right (Y).

  1. Use OLIVIA’S MEDALLION on the clasp of the bag in the wheelbarrow; read the diary and take the BLOOD VIAL and STAPLER (A).
  2. Use the BLOOD VIAL on the bowl (B); take the HOURGLASS and METAL RIM (C).
  3. Combine the CANE, METAL RIM, CORD, STAPLER and NET in Inventory; take HOMEMADE NET.
  4. Use the HOMEMADE NET on the lake water (D); play the HOP to receive the WREATH.

  1. For the best ending, choose option 2.
  2. For the normal ending, choose option 1, 2, or 3.
  3. For the worst ending, choose option 1.
  4. Walk back.

  1. Use the HOURGLASS and WREATH on the left statue (E); take OLIVIA’S PHOTO and BAT WING (F).
  2. Place the PHOTO OF OLIVIA on the headstone (G); take MOSAIC PIECE 1/4 and BAT EYE (H).
  3. Walk right (I).

  1. Place the BAT WING and BAT EYE on the bat (J); take the DUCK CALL and BRONZE KEY (J1).
  2. Use the DUCK CALL on the raven (K); take KYLA’S PHONE.
  3. Examine KYLA’S PHONE; activate SEARCH.

  1. For the best ending, choose option 1 or 3.
  2. For the normal ending, choose option 1.
  3. For the worst ending, choose option 2.
  4. You receive a DISCHARGED PHONE.

  1. Take FOLDER, MOSAIC PIECE 2/4, and GLASS CUTTER (L).
  2. Use the GLASS CUTTER on the glass of the van door; take the CADUCEUM AMULET and DAMAGED EXTERNAL BATTERY (M).

  1. Use the CADUCE AMULET; take the ADHESIVE PAD and SILVER KEY (N).
  2. Combine the DISCHARGED PHONE, DAMAGED EXTERNAL BATTERY, and BAND PAD in the Inventory; take FLASHLIGHT.
  3. Use the BRONZE KEY, SILVER KEY and FLASHLIGHT on the hospital door (O); select door.

  1. For the best and normal endings, don’t let your mental state drop to zero and don’t take wrong turns or you will lose.
  2. For the worst ending, take wrong turns, let your mental state drop to zero, die a few times, and don’t collect health packs.
  3. Solution: P-Rx2-Q-Px2-Rx2-P.

  1. Take SOLVENT and DOCTOR FIGURINE (S).
  2. Use the SOLVENT on the dummy leg; take the SCALPEL and MOSAIC PIECE 3/4 (T).
  3. Walk back.

  1. Use the SCALPEL on the lining of the bag; take the NURSE FIGURINE (U).
  2. Place the DOCTOR FIGURINE and NURSE FIGURINE on the chest in the camper.
  3. Take CODE WHEEL and MOSAIC PIECE 4/4 (V).

  1. Place MOSAIC FRAGMENTS 4/4 on the monument panel on the left (W).
  2. See screenshot for solution (X).
  3. Take POWDER and CLUE.

  1. Combine the FOLDER, CODE WHEEL and HINT in Inventory.
  2. Solution: Ax3-C-Dx2.
  3. Read the note; take the BRUSH (E).
  4. Walk forward (E1).

  1. Use the POWDER and BRUSH on the table top (F); read the note and take the PLASTIC HEART (F1).
  2. Choose sheets; take the SHEETS ROPE (G).
  3. Place the PLASTIC HEART on the chest (H); take the JACK (I).
  4. Use the JACK and ROPE OF SHEETS on the elevator shaft (J) to activate a HOP.
  5. For the best ending, complete the game before the time runs out; for Normal and Worst Endings, do not complete the item collection before the time runs out.

  1. Talk to Mistress Eve (K).
  2. Select the horror video game on set (L).
  3. In this chapter, for the best ending, you will receive a red token from Mrs. Eve and the "Last Call" achievement. For the normal ending, you will receive a blue token from Mrs. Eve. For the worst ending, you will receive a black token from Mrs. Eve.

Crossroads 2: Chapter 3 Horror on set

  1. For the best ending, choose option 2.
  2. For the normal ending, choose option 1.
  3. For the worst ending, choose option 3.

  1. Take the DULL BLADE, GRINDSTONE, and KEY RING (A).
  2. Use the KEYRING on the bag clasp and take the VIDEO CAMERA and RED MARKER (B); read the note (C).
  3. Use the VIDEO CAMERA on the static (D).

  1. Take BROKEN LADDER and BELT (F).
  2. Combine the DULL BLADE, GRINDSTONE and BELT in Inventory; take the SHARPENED MACHETE.
  3. Use the SHARPENED MACHETE on the thorny branches (G); play the HOP to receive the BELL.

  1. Use the BELL and RED MARKER on the chapel door (H).
  2. Solution: 1-2-3-4-5-6-7.
  3. Walk forward (I).

  1. For the best ending, choose option 1 or 2.
  2. For the normal ending, choose option 2.
  3. For the worst ending, choose option 3.

  1. Take PIECE OF RING 1/3 and SCREWS (J).
  2. Use the VIDEO CAMERA on the static; take RING PIECE 2/3 and SCREWDRIVER (K).
  3. Walk back.

  1. Combine the BROKEN LADDER, SCREWS and SCREWDRIVER in Inventory; take the LADDER.
  2. Place the LADDER on the roof of the chapel (L); take RING PIECE 3/3 (M).
  3. Place the RING PARTS 3/3 on the plinth slab (N).

  1. Solution: 1-2-3-4-5; follow the same steps to close the other two eyes (6-7).
  2. Take FIGURINE LOU and SHEET OF MUSIC PAPER.
  3. Walk forward (O).

  1. Use the RED MARKER and SHEET OF MUSIC PAPER on the bench; take the PIANO HINT (P).
  2. Take ALEX FIGURINE (Q).
  3. Use the PIANO HINT on the piano.
  4. Do the steps in sequence: 1-2-3-4 and take the FILM SCRIPT and CLAPPER AMULET (R).
  5. Place the LOU FIGURINE, ALEX FIGURINE, and FILM SCRIPT on the stained glass window (S).

  1. Solution: (2-3-4-5-6-9-10)-(9-11-9-11-12)-(11-12-13-12-13)-(14-15-8-7 ).
  2. (8-15-13-15-13-15-8)-(15-13-14-16-14-16)-(17-16-17-18)-(17-20-19-21).
  3. Take ELEMENT STONE 1/4.

  1. Take the EVIL SKULL (T).
  2. Walk back.
  3. Place the EVIL SKULL on the plinth support (U); take ELEMENT STONE 2/4 and FILM AMULET (V).
  4. Place the FILM AMULET and CLAPPER AMULET on the case; take ELEMENT STONE 3/4 and CHISEL (W).
  5. Walk forward (X).
  6. Use the CHISEL on the bench; take the EMPTY OIL CAN and ELEMENT STONE 4/4 (X1).
  7. Place the ELEMENTAL STONES 4/4 on the plinth (Y).

  1. Talk to Lou (Z).
  2. For the best ending, choose option 1.
  3. For the normal ending, choose option 1.
  4. For the worst ending, choose option 2.
  5. You receive a PROTECTIVE TALISMAN.
  6. Walk right (Z1).

  1. Talk to Jai (A).
  2. Use the VIDEO CAMERA on the static (B).

  1. Take the TWO-PRONGED FORK and HORSESHOE HALF (C).
  2. Use the TWO-PRONGED FORK on the nail (D) to get a HORSESHOE HALF and a CARBINE (E).
  3. Place the two HORSESHOE HALVES on the clasp of the saddlebag; take the SHOP KEY (F).

  1. Use the SHOP KEY (G); play the HOP to receive the HAMMER.
  2. Use the HAMMER and EMPTY OIL CAN on the barrel; take the OIL CAN (H).
  3. Use the CARBINE and OIL CAN on the saloon sign winch (I).
  4. Walk forward (J).

  1. Talk to Jai (K).
  2. For the best ending, choose option 3.
  3. For the normal ending, choose option 1.
  4. For the worst ending, choose option 2.

  1. Take PAINTED BONE 1/5, HANDKERCHIEF, HYENA STUFF, and HANDBAG (L).
  2. Use the HANDKERCHIEF on the bar; take PAINTED BONE 2/5 and MIRROR (M).
  3. Walk back.

  1. Use the MIRROR on the totem pole (N); play the HOP to receive the SICKLE.
  2. Use the SICKLE on the branch; take PAINTED BONE 3/5 and STICKY BOAR (O).
  3. Return to the Old Saloon (P).

  1. Place the HYENA STICK and BOAR STICK on the panel on the left; take OLD MEDALLION and DEFECTIVE REVOLVER (Q).
  2. Combine the HANDBANK and OLD MEDALLION in Inventory; take PERFUME and PAINTED BONE 4/5.
  3. Use the PERFUME and HANDKERCHIEF on the doll’s hands and select the buttons in the following order: red, green, blue (R).
  4. Take the FILM SCRIPT and SHERIFF FIGURINE (S).
  5. Walk back.
  6. Place the VIDEO CAMERA and FILM SCRIPT on the tripod (T).

  1. Solution: (2-4)-(5-2-3)-(2-4-2-1-5).
  2. Take PAINTED BONE 5/5 (U).

  1. For the best ending, choose option 7.
  2. For the normal ending, choose option 7.
  3. For the worst ending, choose option 6.

  1. You receive a DISCHARGED VIDEO CAMERA.
  2. Place the PAINTED BONES 5/5 on the totem pole; take BONE TONGS and REVOLVER DRUM (V).
  3. Talk to Jay.
  4. For the best and normal endings, choose option V1; take PROTECTIVE TALISMAN.
  5. For the worst ending, choose option V2; take PROTECTIVE TALISMAN.
  6. Walk forward (W).
  7. Use the BONE TONGS on the bar (X); take the ROBBER FIGURINE.
  8. Place the SHERIFF FIGURINE and the ROBERT FIGURINE on the box in the niche; take the GEM RING and REVOLVER GUN (Y).

  1. Place the GEM RING on the skeleton’s right finger; find the pairs of matching cards (A) and take the AMMUNITION (B).
  2. Combine the DEFECTIVE REVOLVER, REVOLVER DRUM, REVOLVER HITCH and AMMO; take LOADED REVOLVER.
  3. Use the LOADED REVOLVER on the bar shelf; shoot the 5 random bottles (C) and take the VIDEO CAMERA BATTERY and MONOGRAM A (D).
  4. Walk back.
  5. Combine the DISCHARGED VIDEO CAMERA and VIDEO CAMERA BATTERY in Inventory; take VIDEO CAMERA.
  6. Use the VIDEO CAMERA on the static (E); find objects by their elements in the list.

  1. Take MONOGRAM P and BROKEN TRACTOR (F).
  2. Place the MONOGRAM R and MONOGRAM A on the bag clasps; read the note and take the PUMPKIN and CAGE KEY (G).
  3. Use the CAGE KEY on the cage lock; take HEAD DRAWING and POKER (H).

  1. Use the POKER on the fire; take KNIFE and TRACTOR EXHAUST PIPE (I).
  2. Combine the PUMPKIN, KNIFE and HEAD DRAWING in Inventory; take PUMPKIN HEAD.
  3. Place the PUMPKIN HEAD on the scarecrow (J).

  1. See screenshot for solution (K).
  2. Take TRACTOR WHEEL and ALEX’S PHOTO.
  3. Place ALEX’S PHOTO in the frame; take the TRACTOR CABIN (L).
  4. Combine the BROKEN TRACTOR, TRACTOR WHEEL, TRACTOR CAB and TRACTOR EXHAUST PIPE in Inventory; take TOY TRACTOR.
  5. Place the TOY TRACTOR on the cage; select the book twice and take the GUIDE LIGHT (M).
  6. Use the GUIDING LIGHT on the darkness straight ahead (N).
  7. Talk to Evil Alex (O); protective talismans will be applied automatically.

  1. For the best ending, choose options: 2-4-10-11.
  2. For a normal ending, choose options: 3-5-4-11.
  3. For the worst ending, choose options: 1-5-9-12.

  1. Talk to Mrs. Eve (P).
  2. Select slot machine (QRS).
  3. For the best ending, select the red buttons (T, U and V).
  4. For the normal ending, select the blue buttons (T, U and V).
  5. For the worst ending, select the black buttons (T, U and V).
  6. In this chapter, for the best ending, you will receive a red token from Mrs. Eve and the "Break Free" achievement. For the normal ending, you will receive a blue token from Mrs. Eve. For the worst ending, you will receive a black token from Mrs. Eve.

Crossroads 2: Bonus Chapter

  1. Talk to the stranger (A).
  2. Choose any question option (B).
  3. Select cocktail ingredients (C).
  4. Talk to the Stranger (A).
  5. Select hourglass (D).

  1. Take the DRAGON EYE, CODE WHEEL, and STAINED GLASS CASE (E).
  2. Place the DRAGON’S EYE on the dragon’s eye socket (F); take the ESSENCE OF DARKNESS and LIGHTER (G).
  3. Use the LIGHTER on the lamp (H).
  4. Play the HOP (I) to receive the PICTURE PLATE.

  1. Combine the VINTAGE CASE, PICTURE PLATE and CODE WHEEL in Inventory.
  2. Do the steps in sequence: Jx3-Kx2-L and take the SKULL KEY and PUZZLE 1.
  3. Use the SKULL KEY on the left lock (M).
  4. Walk left (N).

  1. You receive an UNUSUAL CAMERA.
  2. Take CHISEL, MYSTERIOUS RUNE 1/4, and VIEWFINDER (O).
  3. Use the CHISEL on the stone; take LENS and LIGHT ESSENCE (P).

  1. Use the ESSENCE OF DARKNESS (Q) and ESSENCE OF LIGHT (R) on the matching goblets in the statue’s hands.
  2. Take PHOTO PLATE and DEMON STATUETTE (S).
  3. Combine the UNUSUAL CAMERA, PHOTO PLATE, VIEWFINDER and LENS in Inventory; take the MYSTERY CAMERA.
  4. Use the MYSTERY CAMERA on the trees (T) to get the UNUSUAL CAMERA.
  5. Walk forward (U).

  1. Take MYSTERIOUS RUNE 2/4 and SACK (V).
  2. Use the LIGHTER on the candles; take MYSTERIOUS RUNE 3/4 and LEVER SCYTHE (W).
  3. Walk back.
  4. Place the DEMON STATUETTE and SCIEVE LEVER on the plinth mechanism (X).

  1. Solution: Bx4-Ax4-C-Ax8-C.
  2. Take MYSTERIOUS RUNE 4/4 and STONE HEART (D).

  1. Place the STONE HEART on the chest of the statue on the left; take the CURSED DOLL (E).
  2. Walk forward (F).

  1. Place the CURSED DOLL on the loop on the tree branch (G).
  2. Take the MAGIC DEVELOPER and PYRAMID TOP (H).
  3. Combine PUZZLE 1 and MAGIC DEVELOPER in Inventory; take PYRAMID CLUE.
  4. Place the MYSTERIOUS RUNES 4/4, PYRAMID TOP, and PYRAMID CLUE on the pyramid; arrange the runes in the correct positions (I) and take the SHIELD DECORATION and DEATH SYMBOL (J).
  5. Place the SHIELD DECORATION on the tombstone shield; take the DECORATED BOWL and INFINITY SYMBOL (K).
  6. Walk back.

  1. Use the SACK and DECORATED BOWL on the ground (L); take the BAG OF EARTH (L1).
  2. Place the BAG OF EARTH on the chapel chain hook (M); find the objects by their silhouettes to get the VIAL OF MEMORIES.
  3. Walk forward (N).

  1. Use the VIAL OF MEMORIES on the Lost Memory Fragments (O-PQ).
  2. Walk back.
  3. Use the VIAL OF MEMORIES on the ghost (R); activate SEARCH.
  4. Choose an action option (S or T).

  1. Place the DEATH SYMBOL and INFINITY SYMBOL on the altar; take the DOOR RING and PUZZLE 2 (U).
  2. Place the DOOR RING on the lock on the right door (V).
  3. Walk right (W).

  1. Talk to the village chief to receive the VILLAGE MEADER’S RING.
  2. Take LONG BRANCH and EVIL MASK (X).
  3. Use the VILLAGE HEADMAN’S RING on the info board’s lock; take the GOOD MASK and HOOK (Y).
  4. Place the EVIL MASK and GOOD MASK on the wagon curtain; take the BELL and FISHING LINE (Z).
  5. Combine the LONG BRANCH, HOOK, and FISHING LINE in your Inventory; take HOMEMADE ROD.

  1. Use the HOMEMADE ROD on the pond (A).
  2. Hold the rod in the green area (B) using the right and left arrows (C); you will catch the fish once the progress bar is completely green (D).
  3. Take WET DIARY and SMALL KEY.

  1. Use the SMALL KEY (E); read the note and take the METAL CYLINDER and BROKEN PUPPET.
  2. Place the BELL and METAL CYLINDER on the windchime (F); take PHOTO PLATE and POSTER 1/2 (G).
  3. Combine the UNUSUAL CAMERA and PHOTO PLATE in Inventory; take the MYSTERY CAMERA.
  4. Use the MYSTERY CAMERA on the fog (H); select action option (IJ).
  5. Look straight ahead (H).

  1. Choose option "A" (@1); do the steps in the sequence: 1-2-3-4-5-6.
  2. Choose option "B"; note pairs of ravens (DEFG).
  3. Choose option "C"; do the steps in the following sequence: (HK)-(HN)-(IM).
  4. Walk forward.

  1. Take the TURTLE FIGURINE, PUPPET HEAD, and DRY BRANCHES (Q).
  2. Place the TURTLE FIGURINE on the turtle figurine in the wagon; take the PUPPET HAND and DRUM STICKS (R).
  3. Walk back.

  1. Combine the BROKEN PUPPET, PUPPET ARM, and PUPPET HEAD in Inventory; take the PUPPET EVE.
  2. Use the PUPPET EVE (S); take POSTER 2/2 and CORKSCREW (T).
  3. Place the POSTERS 2/2 on the information board (U); select the objects on the list to get the BOW PIPE and MUSICAL INSTRUMENT.
  4. Walk forward (V).

  1. Use the DRUG STICKS, PUZZLE 2, and MUSICAL INSTRUMENT on the chest and select the objects in the sequence: moon-wind-drumsticks-owl-star (1-5).
  2. Take the OIL CAN and SLEEPING POTION (W).
  3. Use the CORKSCREW and OIL CAN on the barrel (X) to get a FULL OIL CAN.
  4. Walk back.

  1. Use the FULL OIL CAN on the window grate (Y); play the HOP to receive the CAVE MODEL.
  2. Read the note (Y1).
  3. Place the CAVE MODEL on the theater decoration; take the FLINT AND FEATHER and INCOMPLETE DART (Y2).
  4. Walk forward (Z).

  1. Use the DRY Twigs, Flint and Flint and the WET DIARY on the stone on the left (A).
  2. Examine the diary and take the PROTECTIVE AMULET and THREAD (A1).
  3. Use the PROTECTIVE AMULET on the magic barrier (B).
  4. Walk right (B1).

  1. Take the FEATHERS (C).
  2. Combine the BOW PIPE, FEATHERS, INCOMPLETE DART, THREAD and SLEEPING POTION in Inventory; take LOADED BOW TUBE.
  3. Use the LOADED BOW PIPE on the merchant (D).
  4. Select chains (E); read the note and take the SPINNING WHEEL and PAINT (F).

  1. Place the SPINNING WHEEL on the spinning wheel (G).
  2. See screenshot for solution (H).
  3. Take MUSIC BOX and PROTECTIVE GLOVES (H1).

  1. Use the PROTECTIVE GLOVES on the magic orb (I) to get the STENCIL.
  2. Walk back.
  3. Use the SCREEN and PAINT on the cart door; take the MUSIC BOX HANDLE and DAGGER (J).
  4. Use the DAGGER on the bag in the chest; take DEVICE PART and MUSIC DISC (K).
  5. Walk right (L).

  1. Place the DEVICE PIECE on the device (M).
  2. Examine the device (M1).

Solution: (1-2)-(Z-1)-(4-3)-(2-5)-(6-4)-(5-6).

  1. Choose any option (N).
  2. Take the BALLERINA FIGURINE and PUZZLE 3 (O).
  3. Combine the MUSIC BOX, BALLERINA FIGURINE, MUSIC BOX HANDLE and MUSIC DISC in Inventory; take DOSE PENDULUM and BIRD WING.
  4. Place the BIRD WING on the lock straight ahead (P).
  5. Walk forward (Q).

  1. Take PIECE POINT PIECE 1/4 (R).
  2. Place the BIOLOCATION PENDULUM on the monument slab chain (S); read the note and take the CUTTERS and BROKEN SPYGLASS (S1).
  3. Use the WIRE CUTTERS on the shrine’s barbed wire; take the FEATHER DASH and LIZARD AMULET (T).
  4. Use the FEATHER DASH on the fallen leaves; take SPYGLASS PIECE 2/4 and SNAKE AMULET (U).
  5. Place the LIZARD AMULET and SNAKE AMULET on the monument slab (V).

  1. See screenshot for solution (W).
  2. Take PIECE POINT PIECE 3/4 and PHOTO PLATE (X).
  3. Combine the UNUSUAL CAMERA and PHOTO PLATE in Inventory; take the MYSTERY CAMERA.
  4. Use the MYSTERY CAMERA on the trees (Y).

  1. Take the UNUSUAL CRYSTAL and MAGIC TALISMAN (A).
  2. Place the MAGICAL TALISMAN on the pendant in the shrine (B); take SPYGLASS PIECE 4/4 (C).
  3. Combine the BROKEN SPYGLASS, SPYGLASS PARTS 4/4, and UNUSUAL CRYSTAL in Inventory; take the UNUSUAL SPYGLASS.
  4. Use the UNUSUAL SPYGLASS on the clouds (D); find pairs of matching objects.
  5. Walk forward (E).

Select any action option (FGH).

  1. Take STONE TOTEM, SCROLL OF TAMING, and ANCIENT STAFF (I).
  2. Walk back.

  1. Use the SCROLL OF TAMING and PUZZLE 3 on the spider; select the items shown and take the ANIMAL TUSK 1/3 and TOWERS (J1).
  2. Place the OFFERINGS in the shrine bowl (K).
  3. Place the STONE TOTEM on the pedestal (L) and take the ANIMAL FANG 2/3 and the WOODEN HANDLE (K).
  4. Walk forward (M).

  1. Use the WOODEN HANDLE on the pickaxe blade; take the PICK (N).
  2. Use the PICKAXE on the rocks (N1); mark the indicated stones to get the HERBICIDE and ANIMAL FANG 3/3.
  3. Use the HERBICIDE on the carnivorous plant; take the ANIMAL SKULL (O).
  4. Place the ANIMAL SKULL on the spear (P); take the SPHERE (P1).
  5. Combine the ANCIENT STAFF, SPHERE, and ANIMAL FANGS 3/3 in Inventory; take PROTECTIVE STAFF.

  1. Use the PROTECTIVE STAFF on the well (Q).
  2. Zoom into the well (R).

  1. Collect the symbols (S) in the order shown on the panel (T); move the Eve figurine to collect the symbols in her book (U).
  2. Read the note (V). Congratulations! You have successfully completed the passage of the game "Crossroads 2: Escape from the Darkness Collector’s Edition".

Crossroads 2: Collectibles

The location of the puzzle pieces is marked with a yellow marker. The location of the exhibits of the collection is marked with a red marker. Collection objects (AD).

Collection Objects (EF).

Crossroads 2: Achievements in the game

Types of achievements. You can get the following achievements in the game:

N is a variable indicator.

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