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Crossroads 3: What Was Lost - Full Walkthrough with Tips and Puzzles

Crossroads 3: No return. The Perekrestok Bar is a mysterious place where desperate people can change their fate. In the third part of the game, Eden Royer comes here, who cannot come to terms with the death of her mother. The owner of the bar, Mrs. Eva, invites Eden to follow three book stories and help their heroes resolve their difficulties. Eva is sure that this will help Eden improve her own life. The main condition of this unusual journey is to try to make only the right decisions along the way, since any wrong step will affect both the plot of the books and Eden herself.

Contents

  1. Guide for Beginners
  2. Chapter 1 Crossroads
  3. Chapter 2 Still Waters
  4. Chapter 3 Disappeared
  5. Chapter 4 Step by Step
  6. Bonus Chapter
  7. Collections
  8. Game Achievements

Crossroads 3: Guide for Beginners

How to play? Explore locations, look for items on them and use them correctly. This way you will cope with the game’s tasks and advance through the plot. You will also go through mini-games and hidden object scenes. If desired, mini-games can be skipped (the "Skip" button). If you have any difficulties in the game, use the "Hint" button. To quickly move around locations, use the Map. This guide will not mention the need to zoom in on the scene every time. The screenshots will show an already enlarged image.

Complexity. The game has several difficulty modes:

Search for objects. Hidden object puzzles are indicated by sparkles in locations (in easy mode). Find all the items to get useful inventory. Hidden object scenes will use the acronym "SEARCH" throughout the walkthrough. Items marked in a different color are hidden or require additional steps to find.

Mini-games. Along the way you will encounter mini-games. Solving them will open up new areas or reward you with useful items. The guide will describe step-by-step solutions for those mini-games that have a single solution and are not randomly generated. For other mini-games, read the explanations and rules carefully.

Crossroads 3: Chapter 1 Crossroads

  1. Take the CRYSTAL Slipper (A) and BOX WITH LOCK (B).
  2. Place the CRYSTAL Slipper on the box and take the SPRAY PUMP and PAPER KNIFE.
  3. Use the PAPER KNIFE on the box (C); take NOTEBOOK and BOOK HOLDER.

  1. Examine the BOX WITH A LOCK in the Inventory; take the FOUNTAIN PEN.
  2. Take the JINN AMULET (D); use the SPRAY PUMP, NOTEBOOK and PEN on the trellis to get the CODE TO THE BOX.

  1. Combine the BOX WITH LOCK and the BOX CODE in the Inventory and set the correct code on the box lock (E).
  2. Read the note and take MOM’S JEWEL 1/2 and JR’S MONOGRAM.
  3. Place the JR MONOGRAM on the album (F); Find the indicated objects to receive MOM’S JEWEL 2/2.

  1. Place MOM’S JEWELS on the box on the trellis (G); take the BOOK OF FAIRY TALES and HARpy AMULET.
  2. Place the JINN AMULET and HARpy AMULET on the map (H); place the amulets on the corresponding positions and take the BOOK OF MYTHS.

  1. Place the BOOK OF FAIRY TALES, BOOK OF MYTHS and BOOK HOLDER on the cabinet shelf (I).
  2. Place the books in the correct positions.

  1. Select the shelf with books (J).
  2. Examine the entrance to the bar (K); find the specified objects.

  1. Select action options (L).
  2. Examine the book (M), open it and begin your adventure.

Crossroads 3: Chapter 2 Still Waters

  1. Read the note (N); take the BRUSH.
  2. Take WIND MUSIC PART 1/3 (O); use the BRUSH on the shards and take the SCISSORS and ENGAGEMENT PHOTO.
  3. Read the note (P); use the SCISSORS on the wire and take the PHOTO and DUCT TAPE.

  1. Place the ENGAGEMENT PHOTO and PHOTO on the supports (Q); take the WEDDING RINGS and TYPEWRITER HANDLE.
  2. Place the TYPEWRITER HANDLE on the typewriter (R); check the diary and take ADRIAN’S NOTES and WIND MUSIC DETAIL 2/3.
  3. Take ARTIST’S BOX; use ADRIAN’S NOTES and DUCT TAPE on the board (S).

Perform the actions in the following sequence (T): (ADJ)-(BGJ)-(ClJ)-(EHJ).

  1. Take the BOX KEY and RITUAL INSTRUCTIONS (U).
  2. Select action option (V).
  3. Combine the ARTIST’S BOX and BOX KEY in Inventory; read the note and take IRIS DRAWING and WIND MUSIC DETAIL 3/3.

  1. Place the WIND CHINGER PARTS on the wind chime (W); take the JOURNALIST BADGE and SPATULA.
  2. Use the SPATULA on the melted wax (X); take the BROKEN MEDALLION and MATCHES.
  3. Combine the RITUAL INSTRUCTIONS, IRIS DRAWING, JOURNALIST BADGE, BROKEN MEDALLION, and WEDDING RINGS in Inventory; take the RITUAL ITEMS.

Use the RITUAL ITEMS on the pentagram on the boat (Y).

Solution for the first stage (Z).

Solution for the second stage (A).

Solution for the third stage (B); you will receive IRIS’ RING.

  1. Examine the location (C).
  2. Take the LONG STICK (D).
  3. Use the MATCHES on the ice (E); take the BONE HOOK and GUARDIAN STATUETTE.
  4. Read the note (F); take the GHOST FIGURINE.

  1. Take the UNLOADED MUSKET (G); place the GUARDIAN FIGURINE and GHOST FIGURINE on the supports and take the JEWEL EYE and RIBBON.
  2. Combine the LONG STICK, BONE HOOK and RIBBON in the Inventory; take the LONG HOOK.
  3. Use the LONG HOOK on the stone ledge (H); take the ANCIENT BRACELET and MUSKET FILLER.
  4. Place the ANCIENT BRACELET on the bone arm (I).

  1. Activate the HOP (J).
  2. Select your options (K).

  1. Take the GHOST FRUIT (L).
  2. Use the GHOST FRUIT on the guards (M).
  3. Select action option (N).
  4. Go forward.

  1. Take the VIAL OF BLOOD (O).
  2. Use the JEWEL EYE and VIAL OF BLOOD on the skull pedestal (P); take the LANTERN KEY and TREE STATUETTE.
  3. Take the UNUSUAL POUNDER (Q).
  4. Go back.

  1. Use the LANTERN KEY on the lantern lock (R); take TREE BRANCH 1/4 and FIRE BULLET.
  2. Combine the UNLOADED MUSKET, MUSKET FILLET, UNCOMMON GUNDPOPPED and FIRE BULLET in Inventory; take the FIRE MUSKET.
  3. Use the FIRE MUSKET on the ice (S) to receive an UNLOADED MUSKET; find pairs of matching objects.
  4. Take the SICKLE; return to the Path of the Dead.

  1. Use the SICKLE on the thorny shoots (T); read the note and take TREE BRANCH 2/4 and OUROBOROS RING.
  2. Place the OUROBOROS RING on the skull pedestal (U); take the RED CANDLE and PATTERN STONE.
  3. Go back.

  1. Use the RED CANDLE and MATCHES on the lantern (V); take the ICE BULLET and ANCIENT SIGN.
  2. Combine the UNLOADED MUSKET and ICE BULLET in Inventory; take the ICE MUSKET.
  3. Use the ICE MUSKET on the gap (W) to receive an UNLOADED MUSKET.

  1. Go down into the Chasm (X).
  2. Examine the location (Y).

  1. See screenshots for solution (Z).
  2. Select action option (A).

  1. Check out the book (B); take ANCIENT HAIR CLIPPER.
  2. Take TREE BRANCH 3/4 (C).
  3. Use the ANCIENT SIGN and ANCIENT CLIP on the skeleton (D); take the TREE OF DEATH and STONE WITH A PATTERN.
  4. Return to the Path of the Dead.

  1. Place the two DESIGNED STONES on the stone slab (E) and select the designs.
  2. Place the fragments in the correct positions and take the TREE BRANCH 4/4 and the DRIED HEAD.
  3. Combine the TREE STATUETTE and TREE BRANCHES in Inventory; take the TREE OF LIFE.

  1. Place the TREE OF LIFE and TREE OF DEATH in their respective niches (F); take the RITUAL BELL and LIGHT BULLET.
  2. Return to the Chasm.
  3. Combine the UNLOADED MUSKET and LIGHT BULLET in Inventory; take the LIGHT MUSKET.
  4. Use the LIGHT MUSKET on the darkness (G).

  1. Play HOP (H) to receive the GHOST ESSENCE.
  2. Use the IRIS RING and GHOST ESSENCE on the compass (I) and take the MAGIC COMPASS; read the book and take the VALVE.
  3. Return to the Path of the Dead.

  1. Use the MAGIC COMPASS on the entrance to the maze (J).
  2. Go left.
  3. Examine the location (K).

Select action option (L).

  1. Read the note (M); take the SHACKLES.
  2. Use the SHACKLES on the skeleton on the right (N); take the DRIED HEAD and SALT.
  3. Return to the Chasm.

  1. Place the two DRIED HEADS on the hooks (O); take the SAGE.
  2. Use the RITUAL BELL, SALT and SAGE on the altar (P).

  1. Proceed in the following sequence (Q): A-(DC)-A-(EC)-A-(BC)-(FC).
  2. Take the ENCHANTED BELL (R).
  3. Return to the Labyrinth.

  1. Use the ENCHANTED BELL on the lost souls (S).
  2. Take the CHEST CLUE (T).
  3. Return to the Chasm.

  1. Use the VALVE and CHEST CLUE on the chest (U).
  2. Follow the steps B-A-C and take the SHOVEL and MYSTERIOUS RUNE 1/3.
  3. Use the SHOVEL on the ground near the skeleton (V); take the BONE CROWN and MYSTERIOUS RUNE 2/3.
  4. Return to the Labyrinth.

  1. Place the BONE CROWN on the lion’s head (W); take MYSTERIOUS RUNE 3/3.
  2. Use the MAGIC COMPASS and MYSTERIOUS RUNES on the altar (X).

  1. Solution (Y): (FI)-(EI)-(CI)-(AI)-(DI)-(GI)-(HI)-(BI).
  2. (FI)-(BI)-(EI)-(AI)-(CI)-(DI)-(HI)-(GI).
  3. (AI)-(BI)-(GI)-(DI)-(HI)-(CI)-(FI)-(EI).
  4. Select an action option (Z).

Crossroads 3: Chapter 3 Disappeared

  1. Talk to Mistress Eva (A).
  2. Select action option (B).
  3. Select the book on the left (C); start your adventure.

Take the SEEKER FIGURINE (D).

  1. Take the CASE KEY (E).
  2. Use the CASE KEY on the case lock (F); take the DETECTIVE FIGURINE and EXTERNAL BATTERY.
  3. Take the DISCHARGED WALKIETIPS (G); place the SEEKER FIGURINE and DETECTIVE FIGURINE on the box.

  1. Solution (H): ABCDGEFABG.
  2. Take the FLAMMABLE LIQUID and MAGNETIC CARD (I).

  1. Examine the safe in the car (J); use the MAGNETIC CARD on the electronic lock of the safe and take the BAG WITH VIDEO CAMERA and WALKIETY DOCTOR.
  2. Combine the EXHAUSTED WALKIETIPS, WALKIETY DOCKING STATION, and EXTERNAL BATTERY in the Inventory; take the WALKIETIPS.

  1. Give the WALKIE TO the team members (K).
  2. Select action option (L).
  3. Take the LOCKPICK (M).

  1. Take FLINT AND TWIST (N); use the LOCKPICK on the door of the house on the right.
  2. Go right (O).

  1. Take the AX (P).
  2. Take the CLAY FIGURINE AMULET (Q); use the ax on the barrel and take the KILKING BOARDS.
  3. Use the COMBUSTIBLE LIQUID, FLINT AND TILT and KINDLING BOARDS on the hearth (R).

  1. Take the HOOKAH (S).
  2. Take the CANDLE (T).
  3. Combine the BAG WITH VIDEO CAMERA and the CANDLE in Inventory; take the VIDEO CAMERA and LOCK AMULET 1/3.
  4. Use the VIDEO CAMERA on the location (U); find objects by their silhouettes to get a CHILD’S DRAWING.

  1. Select action option (V).
  2. Take LOCK AMULET 2/3 (W).

  1. Walk forward (X).
  2. Take the COPPER KEY (Y).
  3. Take the TREE AMULET (Z).
  4. Use the COPPER KEY on the chest lock (A); take the HOOKAH BOWL and RITUAL AMULET.
  5. Return to the Empty House.

  1. Use the RITUAL AMULET, CLAY FIGURINE AMULET, TREE AMULET and CHILD DRAWING on the table (B).
  2. Place the amulets on the correct pendants and take the TONGS and TOBACCO.
  3. Use the TONGS on the hearth (C) to receive a HOT COAL.
  4. Return to the House down the street.

  1. Combine the HOOKAH, HOOKAH BOWL, TOBACCO and HOT COAL in Inventory; take the SMOKING HOOKAH.
  2. Use the SMOKING HOOKAH on the scorpions (D); take the BROOM and AMIR’S VIDEO CAMERA.

  1. Use the BROOM on the web (E).
  2. Take LOCK AMULET 3/3 (F).
  3. Go back.

  1. Place the LOCK AMULETS on the case locks (G); take the USB CORD and PAPER FOLDER.
  2. Use the USB CORD and AMIR’S VIDEO CAMERA on the tablet (H).

Solution (I): (Q-O)-(RT)-(FA)-(EB)-(EM)-(QS)-(QR)-(ED)-(GE)-(IF)-(JF) -(LH).

  1. Take the TABLET WITH VIDEO (J).
  2. Go forward.
  3. Give the TABLET WITH VIDEO to Leila (K).
  4. Select action option (L).
  5. Take the RECORDS (M).
  6. Go forward.

  1. Take the ARCHAEOLOGIST’S HAMMER (N).
  2. Take the SKULL (O).
  3. Use the ARCHAEOLOGIST’S HAMMER on the statue arch (P); take the SKULL and OLD PHOTO 1/4.
  4. Take OLD PHOTO 2/4 (Q); place the two SKULLS on the pillar and take the OLD PHOTO 3/4 and the TABLE HANDLE.
  5. Return to the Empty House.

  1. Place the TABLE HANDLE on the desk drawer (R); Find the indicated objects to receive the PENTAHEDRON AMULET.
  2. Place the PENTAHEDRON AMULET on the box on the barrel (S); take the GEAR and OLD PHOTO 4/4.
  3. Return to the House down the street.

  1. Combine the PAPER FOLDER, OLD PHOTOS, and RECORDS in the Inventory; find the indicated objects and take the CODE.
  2. Place the CODE on the pedestal (T); select the symbols in the sequence CDFA and take the GEAR LEVER and the WHIP HANDLE.
  3. Place the GEAR LEVER and GEAR on the box in the chest (U); take the COPPER SKULL BANDARD and MONSTER FIGURINE.
  4. Return to the Catacombs.

  1. Place the COPPER SKULL BANDAGE on the skull in the niche on the right (V); take the DUCT TAPE and BAG OF ASH.
  2. Use the BAG OF ASH on the stone table (W).
  3. Solution (X): KJGHILKHGDEHGD-E-BCFEDABEFCBADGHKJ.
  4. Go forward.

  1. Take the PLATE PIECE (Y).
  2. Use the PLATE PIECE on the column on the right (Z); take the BRACE and BRAIDED ROPE.
  3. Combine the WHIP HANDLE, BRAIDED ROPE and duct tape in the Inventory; take the WHIP.
  4. Use the WHIP on the lantern (A) to receive the LANTERN PART and TURQUOISE.

Select action option (B).

  1. Take the GUARDIAN STATUETTE (C); use the LANTERN PIECE on the pot and take the SHARP CLAW.
  2. Go back.
  3. Use the SHARP CLAW on the honeycomb (D); take the PRECIOUS TALISMAN and GOLD ORNAMENT.
  4. Use the JEWELED TALISMAN, MONSTER STATUETTE and GUARDIAN STATUETTE on the statue (E).

See screenshot for solution (F).

  1. Take CAT’S PAW 1/2 (G).
  2. Take the LONG HOOK (H).
  3. Use the LONG HOOK on the tree branch (I) to get the TALISMAN OF EXILE and CAT PAW 2/2.
  4. Use the EXILE TALISMAN on the ghostly mist (J); take OIL and AMULET BASE.
  5. Return to the Bone Gate.

  1. Use the OIL on the pot lid (K); take the SILVER STAR and RUBY HALF.
  2. Combine the BRACE, HALF RUBY, GOLD ORNAMENT, and TURQUOISE in Inventory; take the GUARDIAN BRACELET.
  3. Place the GUARDIAN BRACELET on the guardian statue on the right (L); take the WOOD TILE and RESIN.
  4. Return to the Magic Cave.

  1. Place the WOOD TILE on the ruins on the right (M).
  2. Place the objects from the list on the matching positions (N) to receive the TRAP STAMP.

Select an action option (O).

  1. Use the TRAP SEAL on Amir’s trap (P); take CLAY WINGS and CAT HEAD.
  2. Place the CAT POWS and CAT HEAD on the casket (Q); match the objects by their silhouettes to receive the AMARANTH FLOWER.
  3. Combine the AMULET BASE, AMARANTH FLOWER. SILVER STAR, CLAY WINGS and RESIN in Inventory; take the AMULET OF EXILE.
  4. Use the AMULET OF EXILE on the tree branch (R).

Crossroads 3: Chapter 4 Step by Step

  1. Talk to Mistress Eva (S).
  2. Examine the location (T); select the book (U) and begin your adventure.

Take the DAMAGED NAVIGATOR (V).

  1. Take the GLOVE BOX BUTTON (W).
  2. Take the ANTENNA (X); Install the GLOVE BOX BUTTON on the glove box.
  3. Read the note and take the CAR AMULET and TRAVELER FIGURINE.
  4. Place the TRAVELER FIGURINE on the box on the shelf (Y); take the AIRPLANE AMULET and BATTERIES.

  1. Place the CAR AMULET and PLANE AMULET on the suitcase (Z); match the objects by their silhouettes to obtain the BOX KEY.
  2. Use the DRAWER KEY on the drawer in the glove box (A); take the KNIFE and GPS CHIP.
  3. Combine the DAMAGED NAVIGATOR, ANTENNA, GPS CHIP and BATTERIES in the Inventory; take NAVIGATOR.
  4. Use the NAVIGATOR on the dashboard of the motorhome (B).

  1. Choose any action option (C).
  2. Take the ROPE (D).

  1. See screenshot for solution (E).
  2. Solution for easy mode: B-C-Bx2-A-B-Cx2-B; S-B-Ax3-B-C-Bx2.
  3. Hard mode solution: B-C-Bx2-A-B-Cx2-B-E; S-V-AxZ-V-S-Vx2-E.

  1. Talk to your friends (F).
  2. Choose any action option (G).
  3. Take the UNWINDED CASSETTE (H).

  1. Take the HORN (I).
  2. Use the HORN on the owl (J); take the BROKEN LAMP and PENCIL.
  3. Read the note (K); take the DUCT TAPE.
  4. Combine the UNWINDED CASSETTE, PENCIL and DUCT TAPE in the Inventory; take the RESEARCH CASSETTE.
  5. Use the RESEARCHER CASSETTE on the tape recorder (L); take the LIGHTER and ANIMAL FIGURINE 1/3.

Select action option (M).

  1. Take FAYE’S SCARF (N).
  2. Take ANIMAL FIGURINE 2/3 (O).
  3. Use FAYE’S SCARF on the poisonous mushrooms (P); take ANIMAL FIGURINE 3/3 and GARLIC.
  4. Go back.

  1. Use the KNIFE and ANIMAL FIGURINES on the altar (Q).
  2. Solution (R): AC-Ax3-Dx2.
  3. Take the LAMP GLASS and HEART AMULET (S).

  1. Use the ROPE and HEART AMULET on the tree branch (T); take the GHOST TRAP and TONGS.
  2. Return to the Mysterious Swamp.

  1. Use the GHOST TRAP on the ghostly hands (U); take the RODS and FLAMMABLE LIQUID.
  2. Combine the BROKEN LAMP, LAMP GLASS, FLAMMABLE LIQUID and LIGHTER in the Inventory; take the LAMP.
  3. Use the LAMP on your friends’ things (V).
  4. Activate the SEARCH (W).

  1. Take the PICK HANDLE (X).
  2. Use the PICK HANDLE on the pickaxe blade (Y) to receive the PICK AX.
  3. Take the FISHING LINE (Z); use the PICK AX on the planks and take the 1/4 EYE AMULET and MOSS.
  4. Use the TONGS, MOSS and GARLIC on the hearth (A); take the SILVER HOOK and BURNED HERBS.

  1. Use the BURNED HERBS on the snake (B); take EYE AMULET 2/4 and REEL.
  2. Combine the RODS, LINE, REEL and SILVER HOOK in Inventory; take the FISHING ROCK.
  3. Use the FISHING FISH on the swamp pond (C); take the MAGIC RED ROPE and LIAM’S BAG.

  1. Examine Liam (D).
  2. Select action option (E).
  3. Use the MAGIC RED ROPE on the ghost (F).

  1. The solution to the mini-game is random; see screenshot for one of the possible options (G).
  2. Go forward.

  1. Talk to the ghost (H).
  2. Select action option (I).
  3. Take COAL (J).

  1. Take EYE AMULET 3/4 (K).
  2. Take the SHARP STONE (L).
  3. Use the SHARP STONE on the melted wax (M); take EYE AMULET 4/4.
  4. Use the EYE AMULETS and COAL on the statue (N); take the CHAIN ​​and FAYE HAIRPIN.
  5. Return to the Mysterious Swamp.

  1. Combine LIAM’S BAG and FAYE’S HAIRPIN in Inventory; take the SODA CAN and TALISMAN COIN.
  2. Use the TALISMAN COIN on the box screws (O); take FRESCO FRAGMENT 1/5 and ANCIENT RUNE.
  3. Place the ANCIENT RUNE on the stone slab (P).

  1. Solution (Q): CEJEDBFKICB-Jx3-E-CJEA-Jx3.
  2. Take FRESCO FRAGMENT 2/5 and CASE CODE (R).

  1. Use the CASE CODE and SODA CAN on the case (S).
  2. Set the correct code on the case lock and take FRESCO FRAGMENT 3/5 and ANCIENT SCROLL.
  3. Use the ANCIENT SCROLL and MAGICAL RED ROPE on the tree stump (T); take the WICER DOLL and FRESCO FRAGMENT 4/5.
  4. Return to the Ancient Sanctuary.

  1. Place the WICER DOLL on the branch above the altar (U); take FRESCO FRAGMENT 5/5 and IRON LOCK.
  2. Use the FRESCO FRAGMENTS on the obelisk (V).
  3. Activate SEARCH (W); take DEEP BOWL.

  1. Select an action option (X).
  2. Take the EXPLORER’S DIARY (Y).
  3. Go back.

  1. Use the CHAIN, DEEP BOWL and IRON LOCK on the well (Z); take FAYE’S MEDALLION and BONE ORNAMENT.
  2. Place the FAYE MEDALLION on the backpack (A); take the STAFF and FAYE SCISSORS.
  3. Return to the Ancient Sanctuary.

  1. Use the FAYE SCISSORS on the plant branches on the altar (B); take the MISTLETE BRANCHES and EXPLORER’S RING.
  2. Combine the EXPLORER’S DIARY and EXPLORER’S RING in Inventory; find the indicated objects and take the EBEN ORNAMENT.
  3. Place the BONE ORNAMENT and EBEN ORNAMENT on the skeleton chest (C); take BIRD FEATHER 1/2 and NECKLACE.
  4. Go back.

  1. Place the NECKLACE on the girl in the swamp (D); take BIRD FEATHER 2/2 and INDEPENDENCE POWDER.
  2. Use the POWDER OF EPICITY on the hearth (E).

  1. See screenshot for solution (F).
  2. Select action option (G).
  3. See screenshot for solution (H).
  4. Take the ANIMAL SKULL and SOUL FRAGMENT.
  5. Return to the Ancient Sanctuary.

  1. Use the SOUL FRAGMENT on the explorer’s skeleton (I); take the RITUAL RIBBON and ENCHANTED CRYSTAL.
  2. Examine the STAFF in the Inventory and remove the dry plants; place the BIRD FEATHERS, RITUAL RIBBON, MISTLETE BRANCHES and ANIMAL SKULL on the staff and take the PRIESTESS STAFF.
  3. Use the ENCHANTED CRYSTAL and PRIESTESS STAFF on the statue (J); take the GUIDING SPHERE.
  4. Use the GUIDING SPHERE on the fog (K).

  1. Walk forward (L).
  2. Use the PRIESTESS STAFF on the white woman (M).

  1. Select action option (N).
  2. Select your options (O).

  1. Talk to Mistress Eva (R).
  2. Select the book (Q).

See screenshots for solution (R).

See screenshots for solution (S).

See screenshots for solution (T).

See screenshots for solution (U).

See screenshots for solution (V).

See screenshots for solution (W).

See screenshots for solution (X).

Crossroads 3: Bonus Chapter

  1. Take THEMIS STATUETTE (A).
  2. Take the WINE GLASS (B); place the THEMIS STATUETTE on the bar counter and take the MAGIC BELL and BEAST’S CLAW.
  3. Take the SEALED BOX (C); use the BEAST CLAW on the rope of the box.

  1. Activate the HOP (D).
  2. Take the DRAGON SPIRIT (E).
  3. Use the DRAGON SPIRIT on the dragon head (F); take the DARK SKULL and MARTINI GLASS.

  1. Place the WINE GLASS and MARTINI GLASS on the bar casket (G); take BRANDY and MAGIC FLOWER.
  2. Combine the SEALED BOX, MAGIC BELL and MAGIC FLOWER in Inventory; find pairs of matching symbols, read the note and take the MAGIC FEATHER.
  3. Use the MAGIC FEATHER on the enchanted book on the right (H).

  1. Examine the location (I).
  2. Take the SKULL HORN (J).
  3. Use the MAGIC FEATHER on the location (K).

  1. Take the COIN (L).
  2. Take the PALETTE AMULET (M).
  3. Place the COIN in the palm of your hand and take the DAMAGED PAGE and GHOST FLAME.

  1. Use the BRANDY and GHOST FLAME on the painting on the easel (N); take ANCIENT MUSKET and IRIS PAINT AND BRUSH.
  2. Combine the DARK SKULL, SKULL HORN and IRIS PAINT AND BRUSH in Inventory; take the GUIDE TO ANOTHER WORLD.
  3. Use the CONDUCTOR TO ANOTHER WORLD on the wall (O).

Solution (P): DGRACF-Qx2-BEHQKQPQLNQl-Qx2-JMQ-O.

  1. Take the GHOST BULLET (Q).
  2. Take the NET (R).
  3. Use the NET on the lava rock (S) to get the PAINT AMULET and CLAMPROD.
  4. Go back.

  1. Place the PALETTE AMULET and PAINT AMULET on the easel (T); take the SPIRIT FIGURINE and FOLDING KNIFE.
  2. Use the FOLDING KNIFE on the seam of the pouch (U); take the GREEN DART and GUNPOWDER.
  3. Return to the Underworld.

  1. Combine the ANCIENT MUSKET, PHANTOM BULLET, GUNDPOPPED and RAMROD in Inventory; take the GHOST MUSKET.
  2. Use the GHOST MUSKET on the ghosts (V).
  3. Use the DAMAGED PAGE on Adrian (W).
  4. Select an action option (X).

  1. Take the GATEKEEPER FIGURINE (Y).
  2. Place the SPIRIT FIGURINE and GATEKEEPER FIGURINE on the pedestal (Z).

  1. Solution (A): (HE)-(DA)-(EB)-(BG)-(GD)-(CH)-(HE)-(EB)-(FC)-(CH)-(AF).
  2. Take the FIREPROOF BOWL and IMAGE PIECE 1/3 (B).

  1. Use the FIREPROOF BOWL on the molten lava (C) to get LAVA and IMAGE PIECE 2/3.
  2. Use the LAVA on the ice (D); take the RED DART and IMAGE PIECE 3/3.
  3. Use the IMAGE PARTS on the pedestal (E).

Activate SEARCH (F); take the CHAOS SPHERE.

  1. Use the RED DART and GREEN DART on the dartboard (G); take the SANDS OF TIME and JUICE SCOOP.
  2. Use the SANDS OF TIME and ORB OF CHAOS on the book in the center (H).

  1. Use the MAGIC FEATHER on the monster (I); select action option (J).
  2. Read the note (K).
  3. Take the MAGIC PLATE (L).

  1. Read the note (M); take ISA’S KEY CARD.
  2. Use ISA’S KEY CARD on the case’s electronic lock (N); match the objects by their silhouettes to receive CHAOS SYMBOL 1/2.
  3. Take CHAOS SYMBOL 2/2 (O).
  4. Place the CHAOS SYMBOLS on the chest (P); take the GLOVES and GLASS PYRAMID.

  1. Use the GLOVES and JUICE SCOOP on the cactus (Q); take the CACTUS FLOWER and CACTUS JUICE.
  2. Use the CACTUS FLOWER on the beetle (R); take PLANET MODEL 1/4 and GLOWING BUG.
  3. Combine the MAGIC TABLET, GLOWING BUG, ​​GLASS PYRAMID and CACTUS JUICE in Inventory; take the STORM ARTIFACT.
  4. Use the ANTI-STORM ARTIFACT on the magical storm (S).

Solution (T): BCAFED; ALKBJGHIDCEF.

  1. Talk to Isa; take the CANDLESTICK (U).
  2. Go forward.

  1. Take PLANET MODEL 2/4 (V).
  2. Take the ANCIENT PENDANT (W).
  3. Take the HACKSAW (X).

  1. Move the stone slab (Y); use the HACKSAW on the bars and take the ROPE WITH HOOK and PLANET MODEL 3/4.
  2. Go back.

  1. Use the ROPE WITH HOOK on the tree branch (Z) to receive a DARK CANDLE and a 4/4 PLANET MODEL.
  2. Place the PLANET MODELS on the device on the stone box (A); take the GOLDEN POTION and MAgnifying Glass.
  3. Go forward.

  1. Combine the CANDLESTICK, DARK CANDLE, ANCIENT PENDANT and MAgnifying Glass in Inventory; take the MONSTER REPEALER.
  2. Use the MONSTER REPEALER on the grotto (B).

  1. Take the JACK HANDLE (C); use the MAGIC FEATHER on the tree and take the DAMAGED PAGE.
  2. Take the CLAY CROWN (D).
  3. Place the CLAY CROWN on the statue (E); take the DOLL and BLACK POTION.
  4. Use the GOLDEN POTION and BLACK POTION on the altar (F).

  1. Activate the HOP (G); take the CASTER KEY.
  2. Return to the Dangerous Desert.

  1. Use the CASTER KEY on the casket lock (H); take the WRENCH and TOY SNAKE.
  2. Use the WRENCH on the car box bolts (I); take the WOODEN HAND and GOLDEN TRAY.
  3. Go forward.

  1. Use the GOLDEN TRAY on the pond (J); take the BOX and ANTI-RUST.
  2. Use the ANTI-RUST on the jack (K); place the JACK HANDLE on the jack and take the TOY HEAD and TILE WITH A HINT.
  3. Return to the Catacombs.

  1. Combine the DOLL, TOY HEAD, WOODEN HAND, and TOY SNAKE in the Inventory; take the MISTRESS EVE DOLL.
  2. Use the MISTRESS EVE DOLL, DAMAGED PAGE and MAGIC FEATHER on the niche (L).

See screenshot for solution (M).

See screenshot for solution (N).

  1. See screenshot for solution (O).
  2. Take the ICE KNIFE and FIRE TREE SPROUT.

Select action option (P).

  1. Use the FIRE TREE SPROUT on the tree (Q).
  2. Take the CHAOS SPROUT.

  1. Use the ICE KNIFE on the ice on the bar (R); take the BOX BUTTON and BROKEN HARP.
  2. Combine the BOX, BOX BUTTON and HINT TILE in the Inventory.
  3. Select the buttons in the sequence B-A-C (S) and take the SIGN OF LIFE and STRINGS.

  1. Use the SIGN OF LIFE and SPROUT OF CHAOS on the book on the left (T).
  2. Talk to the Women in White (U).

  1. Select action option (V).
  2. Take the STAFF OF THE WOMEN IN WHITE (W).

  1. Take the BRACE (X).
  2. Take the PLAYING CARD (Y); use the SCYTHE on the hearth and take the SHACKEL KEY.
  3. Use the SHACKEL KEY on the skeleton’s shackles (Z); take the HONEY and HARP PART.

Use the HONEY and PLAYING CARD on the tree stump (A).

See screenshots for solution (B); The decision of the first two rounds is random.

  1. Take the FORGOTTEN MELODY and POISONOUS SEEDS (C).
  2. Combine the BROKEN HARP, STRINGS, HARP PART and FORGOTTEN MELODY in the Inventory; take the HARP WITH MELODY.
  3. Take the WOODEN WOLF HEAD (D); use the HARP WITH MELODY on the ghostly hands.

  1. Activate the HOP (E); match the objects by their associations to receive the COPPER JUG.
  2. Use the COPPER JUG on the pond (F); take the JUG OF WATER.

  1. Use the JUG OF WATER and POISONOUS SEEDS on the pit near the skeleton (G); take the SPIKEY FLOWERS and FLY AKOMANT.
  2. Place the FLY AKOMAT in the fireplace pot (H); find the highlighted objects and take the SPIRIT OF CHAOS.
  3. Combine the STAFF OF WOMEN IN WHITE, WOODEN WOLF HEAD, SPIKEY FLOWERS, and SPIRIT OF CHAOS in Inventory; take the PRIESTESS STAFF.

  1. Use the PRIESTESS STAFF on the fog (I).
  2. Go forward.
  3. Use the MAGIC FEATHER on the Arcane (J).

The solution to the mini-game is random; see screenshots for one of the possible options (K). Congratulations! You have successfully completed the game "Crossroads 3: No Return. Collector’s Edition".

Crossroads 3: Collections

Collection Items (AD).

Collection Items (EF).

Crossroads 3: Game Achievements

Types of achievements. Complete the game and get the following types of achievements:

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