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Cursed Fables 2: Twisted Tower - Full Walkthrough with Tips and Puzzles

Cursed Traditions 2: The Two-Faced Tower. The apprentice witch Gehheldia fights a monster named Rapunzel. The power of the enemy is growing, because Rapunzel receives her new powers from the vital energy of the men charmed by her. If the monster becomes too strong, it will destroy the entire Kingdom! Help Geheldia defeat Rapunzel, and at the same time - return the location of the Order of the Witches. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Head Boy
  3. Chapter 2 Get to the Tower
  4. Chapter 3 Find the Prince
  5. Chapter 4 Rapunzel’s Memories
  6. Chapter 5 Restore the Prince’s Soul
  7. Prophecy Bonus Chapter
  8. Collectibles
  9. Achievements in the game

Cursed Lore 2: General Tips

The kingdom is in danger because of the terrible Rapunzel, who seduces men and feeds on their life energy. The aspiring witch Gehheldia challenges the monster and tries to stop the spread of witchcraft spells. Her goal is to get the magic key, thanks to which Rapunzel feeds her powers. If Gehheldia can destroy it, then the spell of the enemy will run out, and she will take her rightful place in the Order of Witches.

You have to help the heroine in her adventures and complete story tasks. To do this, collect the necessary equipment on the locations and look for the right way to use it. To find some items, you will need to play puzzles and mini-games. If necessary, you can always use the hint.

This walkthrough will not mention the need to zoom in each time. Screenshots will show an already enlarged image. Hidden object scenes will use the acronym "SEARCH" throughout the playthrough. Items marked with a different color are hidden or require additional actions to find them.

You will be shown puzzle solutions that are not randomly generated. Read the descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations. The game has several difficulty modes: choose any for an exciting passage.

Cursed Traditions 2: Chapter 1 Head Boy

  1. Examine the scroll on the table (A).
  2. Activate the SEARCH (B) and read the message; find the objects on the list and take the TEST RECIPE.
  3. Take the FLINT AND FEATHER (C); read the message.

  1. Use the FLINT AND FEATHER on the candle in the cupboard (D).
  2. Take FAMILY BROOCH and CAT FIGURINE; check out the scroll.

  1. Take the CROW SKULL (E); place the FAMILY BROOCH on the box and take the BROOM and WITCH FIGURINE.
  2. Place the WITCH FIGURINE and CAT FIGURINE on the box on the table on the right (F).
  3. Take the ROOT OF OBLIGATION and CLOCK HANDS.
  4. Place the CLOCK HANDS on the table clock (G).
  5. Take STONE PETAL 1/3 and MEMORY FLOWER.

  1. Place the TEST RECIPE, OBLIGATION ROOT, and MEMORY FLOWER on the table on the left (H).
  2. Solution (I): (AE)-(AE)-(DE)-(CF)-(ED)-(FC)-(BE)-(BE)-(BE)-(CF).
  3. Take the POTION OF WISDOM.

  1. Use the WISDOM POTION on the messenger (J); check out the scroll.
  2. Take COVEN SYMBOL.

  1. Place the COVEN SYMBOL on the table on the right (K); take RUNES and RIBBON.
  2. Place the RUNES and CROW SKULL on the drawer on the cabinet shelf (L); select the runes in the order shown.
  3. Take FLIGHT AMULET; read the note.

  1. Combine the BROOM, FLIGHT AMULET and RIBBON in your Inventory.
  2. Take the MAGIC VEHICLE.
  3. Use the MAGIC VEHICLE on the window of the witch’s dwelling (M).

  1. Take the HORN (N); read the note.
  2. Use the HORN on the sheep (O) to activate a mini-game.

See screenshot for solution (P).

See screenshot for solution (Q).

See screenshot for solution (R).

See screenshot for solution (S).

See screenshot for solution (T).

  1. Take the FORK (U).
  2. Take the first GATE KEY HALF (V).
  3. Use the FORK on the hay and take the PLIERS and HAY.
  4. Take STONE PETAL 2/3 (W).
  5. Use the PLIERS on the chain and take the CRACKED BELL and the other HALF OF THE GATE KEY.
  6. Use the two GATE KEY HALVES on the gate lock (X).
  7. Walk forward.

  1. Zoom into the wooden statue (Y).
  2. Take the ENCODED MESSAGE (Z).
  3. Take the BONE AMULET (A).

  1. Take the BOOTS (B).
  2. Place the BONE AMULET on the door of the dog house and take the EAR DECORATION and TRAY.
  3. Take the BELL TOUCH (C).
  4. Place the EAR DECORATION on the chest of the statue and take the WELL HANDLE and BAR.

  1. Take the HERALDIC LILY (D) and use the WELL HANDLE and TRAY on the well.
  2. Collect the indicated objects to receive the BRUSH.

  1. Use the BRUSH on the dog house (E) to get the RESIN.
  2. Combine the CRACKED BELL, BELL TOUCH and RESIN; take the BELL.
  3. Place the BELL on the gate lock (F).

  1. Play the HOP (G) to get the WAKEHOLDER’S PLATE.
  2. Put the WARNING PLATE on the casket in the statue’s hand (H) and take the DECODER.
  3. Read the note and take the STRAW HAT.
  4. Combine the ENCODED MESSAGE and DECODER in your Inventory and select the message four times.
  5. Examine the decoder and take the BELTS and DECRYPTED MESSAGE.
  6. Combine the BOOTS, BELTS and BARS in Inventory; take STILTS.
  7. Use the STILTS on the swamp (I).

  1. Take the JUG (J).
  2. Use the PITCHER on the stream of water (K) to get WATER; take the BAG.
  3. Use the WATER on the fire (L); take SHARP STONE and COAL.
  4. Walk back.

  1. Use the SHARP STONE on the gate (M) to get the ROPE.
  2. Walk back.
  3. Combine the BAG, HAY, ROPE, CHARCOAL and STRAW HAT in Inventory; take SCARECROW HEAD.
  4. Put the SCROCRAGE HEAD on the scarecrow (N) to get STONE PETAL 3/3.
  5. Take the TENT CLOTH.
  6. Place the HERALDIC LILY and STONE PETALS 3/3 on the niche panel (O).

  1. Solution (P): B-Cx3-A-Cx3-BCBCB.
  2. Take the TAPESTINE PIECE and HOOKS.
  3. Return to the Forest.

  1. Use the HOOKS and TENT CLOTH on the stream of water (Q).
  2. Take the THIN BRANCH and FERTILIZER POWDER.
  3. Use the THIN BRANCH on the door hook (R).
  4. Walk left.

  1. Talk to the headman (S).
  2. Give the DECRYPTED MESSAGE to the warden (T) to receive the BROKEN MIRROR.
  3. Take the SCOOP (U); read the note.

  1. Examine the note (V) and take the MIRROR PIECE.
  2. Use the SCOOP on the ground in the display case and take the HORSESHOE AMULET and NEEDLE AND THREAD.
  3. Place the PIECE OF TAPESTRY on the tapestry to get the HEALING HERBS (W).
  4. Use the NEEDLE AND THREAD on the tapestry.

  1. Play the HOP (X) to receive the CLOVER AMULET.
  2. Place the HORSESHOE AMULET and CLOVER AMULET on the cabinet door (Y).
  3. Take PROTECTIVE AMULET and SPRAYER.
  4. Use the FERTILIZER POWDER and SPRAYER on the vial (Z).
  5. Take the MAGIC FLOWER.
  6. Combine the BROKEN MIRROR, PIECE OF MIRROR and MAGIC FLOWER in Inventory.
  7. Select the mirror to receive the PROTECTIVE AMULET.

  1. Use the PROTECTIVE AMULET on the monster (A).
  2. The solution to the mini-game is random (B).

  1. Take the DOOR PIN (C).
  2. Use the DOOR PIN on the carriage door hinge (D).
  3. Take the TONGS and CLEAN CLOTH.
  4. Take the APPLE (E).
  5. Use the TONGS on the ice to get ICE.

  1. Combine the CLEAR CLOTH, ICE and HEALING HERBS in Inventory; take HEALING COMPRESS.
  2. Use the HEALING COMPRESS on the rider (F) to get the PLATE KEY.
  3. Use the HERBAL KEY on the crew compartment lock (G).
  4. Take the SADDLE and CROWN.
  5. Give the APPLE to the horse (H); place the SADDLE on the horse.

  1. Talk to the rider (I) to receive the AMULET.
  2. Examine the rider (J).
  3. Use the AMULET on the road (K).

Solution (L): (BG)-(FH)-(EJ)-(AI)-(CK)-(DL).

Cursed Lore 2: Chapter 2 Get to the Tower

  1. Take the GOLD COIN (M).
  2. Take the ERADICATION RITUAL (N).
  3. Use the GOLD COIN on the hippo piggy bank and take the MONSTER HAIR and HORSESHOE.
  4. Take the STAX FROCK (O); put the HORSESHOE on the drawer and take the SCEPTER and PLANK 1/3.

  1. Place the CROWN and SCEPTER on the king statue (P).
  2. Take MALACHITE KEY and KNIFE.
  3. Use the MALACHITE KEY (Q).

  1. Play the HOP (R) to receive the RAKE.
  2. Use the RAKE on the fallen leaves (S).
  3. Read the note and take the PASS AMULET and GLOVES.
  4. Use the GLOVES on the thorny branches (T); take PORCOSE NEEDLE.
  5. Combine the ERADIATION RITUAL, MONSTER’S HAIR, SAXIFRAFT, and PORCOSE’S NEEDLES in Inventory; take RITUAL COMPONENTS.
  6. Use the RITUAL COMPONENTS and PASSAGE AMULET on the tower entrance (U).

  1. Take the CRYSTAL HYDROANGIA (V).
  2. Take PLANK 2/3 (W).
  3. Place the CRYSTAL HYDENSIA on the stove and take the NATURE ELEMENT 1/4 and the FRESCO PIECE.
  4. Take the HOOK (X).
  5. Place the FRESCO PIECE on the fresco and take WHEEL 1/2 and DUST BROOM.

  1. Use the DUST BROOM and KNIFE on the statue (Y); take GLUE and PLANK 3/3.
  2. Use PLANKS 3/3 on the damaged bridge (Z).

See screenshot for solution (A).

  1. See screenshot for solution (B).
  2. Walk forward.

  1. Read the note (C); take WHEEL 2/2.
  2. Take the LEAKY BUCKET (D) and read the note.
  3. Place the WHEELS on the cart and take the HORN and GOLDEN ROPE.
  4. Take the NATURE ELEMENT 2/4 (E) and use the GLUE and HORN on the statue’s head.
  5. Read the note and take the GINNY FIGURINE and STONE WINGS.

  1. Place the GINNY FIGURINE on the lamp (F).
  2. Solution (G): ECEAEDEBECGBFDFAF-C-F-B-FDF-A-FCFG.
  3. Take NATURE ELEMENT 3/4 and SCREWDRIVER (H).
  4. Walk back.

  1. Use the SCREWDRIVER on the statue’s shackle screw (I); take CHAIN.
  2. Use the CHAIN ​​and HOOK on the stove (J); take REVIVAL AMULET and MONSTER CAMEO.
  3. Place the MONSTER CAMEO on the wall near the fresco (K); take the FLASK and NATURE ELEMENT 4/4.
  4. Walk forward.

  1. Use the FLASK on the poisonous flower (L) to get the FLASK WITH POISON.
  2. Use the ELEMENTS OF NATURE and the POISON FLASK on the orb (M).

  1. Play the HOP (N); take the STAFF.
  2. Put the STAFF in the statue’s hand (O); take WISH SEAL and HANDLE.
  3. Use the WISH SEAL on the lamp base (P); take LEVITATION POWDER and CASE.
  4. Combine the STONE WINGS, REVIVAL AMULET and LEVITATION POWDER in Inventory; take the GRIFFIN WINGS.
  5. Use the GRIFFIN WINGS on the stairs on the right (Q).
  6. Walk right.

Cursed Traditions 2: Chapter 3 Find the Prince

  1. Take ANCIENT KEY (R).
  2. Use the ANCIENT KEY (S); take WOODEN SPIDER and METAL RIVETS.
  3. Take the MUSIC SHEETS (T) and place the WOODEN SPIDER and HANDLE on the box.
  4. Play the HOP to receive the WOLF AMULET.

  1. Combine the CASE, WOLF AMULET and GOLDEN ROPE in Inventory; take PRINCE FIGURINE and PRECIOUS SPHERES.
  2. Place the PRECIOUS SPHERES on the table (U).

  1. Solution (V): D-Hx2-ACEHBF.
  2. Take METAL PATCH and GIRL PICTURE (W).

  1. Combine the LEAKY BUCKET, METAL PATCH and METAL RIVETS in Inventory; take the BUCKET.
  2. Use the BUCKET on the fountain (X).
  3. Take MAGIC WATER and LADYBUG.
  4. Use the MAGIC WATER on the fire (Y).

  1. Take the OIL (Z).
  2. Take the SCISSORS (A); use the OIL on the chest and take the HAIRPIN.
  3. Read the note and take the SPIRIT CATCHER.
  4. Take the BURNING CANDLE (B); use the HAIRPIN on the lock of the cage.

  1. Solution (C): Bx2-Gx2-HEA.
  2. Take the PRINCESS FIGURINE and FRAME (D).
  3. Walk back.

  1. Place the PRINCE FIGURINE and PRINCESS FIGURINE on the cabinet shelf (E).
  2. Take RED THREAD and MERMAID AMULET.
  3. Place the MERMAID AMULET on the fountain panel (F).
  4. Take BRUSH and MONSTER PICTURE.
  5. Return to the Music Room.

  1. Combine the FRAME, MONSTER PICTURE, and GIRL PICTURE in Inventory; take the TWO-FACED PICTURE.
  2. Place the TWO-FACED PICTURE on the wall (G).
  3. Play the HOP (H) to receive the MECHANICAL RAVEN.

  1. Place the MECHANICAL RAVEN in the birdcage (I).
  2. Take the DRY HOLY and the TRUE CLEF.
  3. Place the MUSIC SHEET and CLEF on the piano (J).
  4. Take PEARL 1/3 and BURNING SPELL.
  5. Use the BURNING SPELL on the ivy shoots (K).
  6. Walk right.

  1. Combine the SPIRIT CATCHER, RED THREAD, BURNING CANDLE and DRY HOLLY in Inventory; take the HOLY PROTECTOR.
  2. Use the HOLY PROTECTOR on the monster (L).
  3. Take PEARL 2/3 (M); use the SCISSORS on the rope and take the RABBIT FOOT.
  4. Take the MAGIC PAINT (N); place the LADYBUG and RABBIT FOOT on the podium and take PEARL 3/3 and STAR TOKEN.

  1. Place the PEARLS on the base of the mirror (O); take PATTERNED GEAR and GRINDSTONE.
  2. Place the PATTERNED GEAR on the mirror table mechanism (P).

See screenshot for solution (Q).

  1. Take EARRINGS and FINE HAIRPIN (R).
  2. Use the GORGEOUS HAIRPIN on the book in the podium (S).
  3. Read the note and take the MAGIC SYMBOLS.
  4. Place the BRUSH, MAGIC PAINT, and MAGIC SYMBOLS on the easel near the mirror (T).
  5. Find the objects on the list and take the SOUL STONE.
  6. Use the SOUL STONE on the prince (U).

Cursed Lore 2: Chapter 4 Rapunzel’s Memories

  1. Take the SLINGSHOT (V); use the GRINDSTONE on the tangled line to get the FISHING GEAR.
  2. Use the SLINGSHOT on the tower window (W).
  3. Aimed shot to get FISHING HOOK and BRUSH.

Use the FISHING HOOK and FISHING EQUIPMENT on the rod (X).

  1. Fish move randomly; the screenshots show one of the possible solutions (Y).
  2. Take FISH and GLUE (Z).

  1. Give the FISH to the cat (A) to receive the GLOVE and PENCIL.
  2. Take the BROKEN MIRROR (B) and use the GLOVE on the toad.
  3. Place the STAR TOKEN on the clasp of the leather case and take the SPYGLASS.
  4. Use the SPYGLASS on the tower window (C).

  1. Play the HOP (D) to receive an UNFINISHED DRAWING.
  2. Combine the BROKEN MIRROR, GLUE, BRUSH, UNFINISHED DRAWING and PENCIL in Inventory; take the WISHING MIRROR.
  3. Use the WISHING MIRROR on Rapunzel (E) to receive a SHARD OF HOPE.

  1. Examine the note (F) and take the FISH BONE KEY.
  2. Use the EARRINGS on the bird and take the SHELL and HAIR LOCK.
  3. Take the CLOTHING FASTENER (G).
  4. Use the SHELL on the ground near the fire and take the HERBICIDE and CLAY.
  5. Take the PIECE OF TIN (H); use the HERBICIDE on the plant sprout and take the SPRING ROPE and SHORT Twigs.
  6. Use the SHOOTER ROPE and CLOTHING FASTENER on the tree branch (I).

  1. Solution (J): BCDHlFBCGlFBAElGCBFEl-FBAEI.
  2. Take LIGHTNING SPELL and WICK (K).

  1. Place the PIECE OF TIN in the ladle (L); use the LIGHTNING SPELL on the ladle and take the LAKE WITH TIN.
  2. Combine the FISH BONE KEY, SHORT TWISTS, HAIR LOCK, CLAY and LADDER WITH TIN in Inventory; take CAGE KEY.
  3. Use the CAGE KEY on the cage (M) to get the MIND SHARD.

  1. Read the note (N); unfold the note and take the BROKEN COMB.
  2. Take the BOTTLE WITH ACID (O).
  3. Take the LANTERN VALVE (P).
  4. Use the BOTTLE WITH ACID on the lock of the well and take the PLIERS and LADDER.
  5. Place the LADDER on the lamppost (Q).

  1. Take the BELL AMULET (R) and place the LAMP VALVE and WICK on the lantern.
  2. Select pairs of matching butterflies and take the COMB TOP.
  3. Place the BELL AMULET on the automaton (S).
  4. Take MECHANICAL ARM and HAMMER.
  5. Combine the BROKEN COMB, COMB TOP, PLIERS, and HAMMER; take RAPUNZEL’S COMB.
  6. Use RAPUNZEL’S COMB on Rapunzel (T).

  1. The solution to the mini-game is random, see screenshot for one of the possible choices (U).
  2. You receive a SPINDLE and a SHARD OF PASSION.

Cursed Traditions 2: Chapter 5 Restore the Prince’s Soul

  1. Read note (V); take VESSEL OF DARKNESS.
  2. Use the VESSEL OF DARKNESS on the knight (W).

Place the MECHANICAL ARM on the armor (X).

  1. See screenshot for solution (Y).
  2. Take the BROKEN SWORD (Z) and SOUL VIAL.

  1. Use the BROKEN SWORD (A).
  2. Combine the SOUL VIAL, HOPE SHARD, MIND SHARD and PASSION SHARD in Inventory; take PRINCE’S SOUL.
  3. Use the PRINCE’S SOUL on the prince (B).

  1. Talk to the prince (C) to receive the BROOM HANDLE.
  2. Place the SPINDLE on the spinning wheel (D); take ENCHANTED CORD and AWAKENING RUNE.

  1. Read the note (E).
  2. Place the AWAKENING RUNE on the padlock.
  3. Take RAVEN FEATHERS and SCOOP.

  1. Read the note (F) and take the OIL CAN.
  2. Use the SCOOP on the ashes and take the FLIGHT AMULET AND COLORED GLASS 1/3.
  3. Combine the BROOM HANDLE, FLIGHT AMULET, ENCHANTED CORD and RAVEN FEATHERS in Inventory; take FEATHER BROOM.
  4. Take the HURRICANE LANTERN (G); use the FEATHER BROOM on the window.

  1. Play the HOP (H); use the HURRICANE LANTERN on the location.
  2. Take the DOLLHOUSE HANDLE (I).

  1. Take COLORED GLASS 2/3 (J).
  2. Place the PUPPETHOUSE HANDLE on the house and take the REEL and DRILL.
  3. Take the RAW DOLL HEAD (K).

  1. Place the RAW DOLL HEAD in the vise (L).
  2. Use the DRILL on the head and take the PUPPET HEAD.
  3. Place the DOLL HEAD on the doll in the dollhouse (M).

  1. Play the HOP (N) to receive the CHEST KEY.
  2. Use the OIL CAN and CHEST KEY (O).
  3. Take the SUN AMULET and PENTACLE.
  4. Return to the Trophy Room.

  1. Place the SUN AMULET and REEL on the spinning wheel (P).
  2. Take the GOLDEN SPIDER and SOLAR STRING.
  3. Place the GOLDEN SPIDER on the eagle pedestal (Q).
  4. Take COLORED GLASS 3/3 and WOLVERINE CLAWS.
  5. Return to the Tower Attic.

Place the COLORED GLASSES on the stained glass window (R).

  1. See screenshot for solution (S).
  2. Return to the Tower Heart.

  1. Talk to the prince (T) to receive TAAFFEIT.
  2. Combine the PENTACLE, WOLVERINE CLAWS, SOLAR STRING AND TAAFFEITE in Inventory; take BALANCE AMULET.
  3. Use the BALANCE AMULET on the Altar of Darkness (U).

Cursed Traditions 2: Prophecy Bonus Chapter

  1. Talk to the old man (A) to get GENHELIA’S LETTER.
  2. Read the poster (B); take FLINT AND FLINT.

  1. Read the note in the cabinet (C); use the FLINT AND FEATHER on the oil lamp.
  2. Take SPRAYER, PAPER KNIFE and HONEY.

  1. Read the note on the table (D) and take ACTOR FIGURINE 1/3.
  2. Use the SPRAYER on the bowl and take the INK DEVELOPER.

  1. Combine the LETTER OF GENHELIA, PAPER KNIFE and INK DEVELOPER in Inventory; activate SEARCH.
  2. Talk to the knight (E).
  3. Take the SMOKING PIPE (F).

  1. Take the WAX ​​(G) and use the SMOKING PIPE and FLINT AND FEATHER on the hornet’s nest.
  2. Read the note and take the SICKLE and ACTOR FIGURINE 2/3.
  3. Take the BOX KEY (H).
  4. Use the SICKLE on the grass and take the USEFUL HERBS and ACTOR FIGURINE 3/3.
  5. Walk back.

Place the ACTOR FIGURINES on the theater doors (I).

  1. Solution (J): (A-Bx2-Cx2)-(ABCD)-(ABC).
  2. Take RESTORATION DROPS and GOTHFRID’S Crest (K).

  1. Place the HONEY, HEALTH HERBS, and RESTORATION DROPS on the table (L).
  2. Take RESTORING POTION and HEATING CUP.
  3. Walk back.

  1. Give the RESTORING POTION to the knight (M) to receive the HORSESHOE BUCKLE.
  2. Take the GOLDEN POWDER (N).
  3. Use the HORSESHOE BUCKLE on the clasp of the saddlebag and take the ANTI-RUST and SCRIPTER’S TOOLS.
  4. Use the ANTI-RUST on the chest (O); take the GUILD SIGN.

  1. Use the WEATHER CUP, GUILD SIGN, and GOLD POWDER on the device on the table (P).
  2. Take the GOLD BADGE.
  3. Combine the SCRIPER’S TOOLS, GOLD BADGE, WAX and GOTHFRID’S CREST in Inventory; take the GUILD PASS.
  4. Give the GUILD PASS to the knight (Q).

  1. Talk to the prince (R) to receive the BROKEN RING.
  2. Read the note (S); take RAPUNZEL’S CAMEO.
  3. Take the MIRROR SPELL (T).
  4. Use RAPUNZEL’S CAMEO and BOX KEY on the box.

  1. Play the HOP (U) to receive the LAMP OIL.
  2. Use the LAMP OIL and the FLINT AND FEATHER on the withered shoots on the mirror (V).
  3. Take SEAL and WEAVING HOOK.

  1. Take the RUSTY TOY (W).
  2. Use the WEAVING HOOK on the loom and straighten the threads; select workbench and take BONE and JEWELERY TOOL.
  3. Combine the BROKEN RING, SEAL, and JEWELERY TOOL in Inventory; take the SIGNET RING.

  1. Use the SIGNET RING and MIRROR SPELL on the mirror (X).
  2. Select the mirror to receive the COVEN SYMBOL.

See screenshot for solution (Y).

  1. Examine the courtiers (Z).
  2. Take the OINTMENT (A).
  3. Give the BONE to the dog (B); use the OINTMENT on the dog and take the MARBLE BOWL and OIL CAN.
  4. Place the MARBLE BOWL in the statue’s hand (C).
  5. Take MAGNET and STAINED GLASS FRAGMENT.

  1. Use the MAGNET on the hay (D).
  2. Take the WOODEN GLUE and WINDING KEY.
  3. Take the BROOM (E); use the WOOD GLUE and STAINED GLASS PIECE on the window frame and take the STRING and RAG.
  4. Combine the RUSTY TOY, OIL CAN, WINDING KEY and RAG in Inventory; take WIND-CLOCK TOY.
  5. Use the WIND-UP TOY on the courtiers (F).

  1. Use the BROOM on the cobwebs under the bed (G).
  2. Find the objects by their silhouettes to get the WINDOW HANDLE.
  3. Take the CURTAIN CORD (H).
  4. Place the WINDOW HANDLE on the window frame and give the COVEN SYMBOL to the messenger.
  5. Examine the scroll and take the DISSOLVING POTION and CREDENTIALS.

  1. Use the CURTAIN CORD on the curtain (I).
  2. Use the DISSOLVING POTION on the lock (J).
  3. Play the HOP (K); take the SILVER HAMMER.

  1. Take the SCREWDRIVER (L).
  2. Read the note (M); take BASS KEY.
  3. Take the GEAR (N) and use the STRING and SCREWDRIVER on the automaton mechanism.
  4. Take the MUSICAL CYLINDER and CLEF.
  5. Take the BIOLOCATION ROD (O).
  6. Place the BASS CLEF and TRUE CLEF on the organ bench and take the ORGAN PIPE and CLOCK WEIGHT.
  7. Walk back.

  1. Place the CLOCK WEIGHT on the wall clock (P).
  2. Take PEARL HAIRPIN and HERALDIC ROSE 1/3.
  3. Use the PEARL HAIRPIN on the lock of the box on the window (Q).
  4. Take ORGAN KEY.
  5. Return to the Banquet Hall.

  1. Place the ORGAN PIPE and ORGAN BUTTON on the organ (R).
  2. Select the organ and take the RECORD.
  3. Combine the MUSIC CYLINDER, RECORD, and SILVER HAMMER in Inventory; take ANNOUNCEMENT FOR GUESTS.
  4. Use the ANNOUNCEMENT FOR GUESTS on the automaton (S).

  1. Give the CREDENTIALS to the king (T).
  2. See screenshot for solution (U).

  1. Take the HIDDEN TREASURE (V).
  2. Place the HIDDEN TREASURE and SEARCH ROD on the bas-relief (W).
  3. Take ROD GRIP and CORKSCREW KEY.
  4. Take the GLITTERING POWDER (X) and use the CORKSCREW KEY on the barrel lock.
  5. Read the note and take the LEVER and HERALDIC ROSE 2/3.
  6. Take the ROD PIECE (Y); place the GEAR and LEVER on the door mechanism.
  7. Walk forward.

  1. Take HERALDIC ROSE 3/3 (Z).
  2. Take the KNIGHT HARALD FIGURINE (A).
  3. Place the HERALDIC ROSES on the drawer and take the DECORATED HEAD and MECHANICAL ARM.
  4. Combine the ROAD BASE, ROAD HANDLE and DECORATED HEAD in the Inventory; take COMMANDER’S BABE.
  5. Place the COMMANDER’S BABE on the supports below the painting (B).

  1. Play the HOP (C) to receive the BOOKS CODE.
  2. Take the LEATHER FOLDER (D) and use the GLITTERING POWDER and BOOK CODE on the books.
  3. Select books in order: XLDI.
  4. Take KNIGHT GOTHFRID FIGURINE and ANTIDOTE RECIPE.
  5. Walk back.

  1. Place the KNIGHT HARALD FIGURINE and GOTHFRID KNIGHT FIGURINE on the chest on the table (E).
  2. Take the BARREL HANDLE and SECRET LIST OF CONSPIRACERS.
  3. Place the BARREL HANDLE on the barrel (F); take GOBLET WITH WINE and FUMIGANT.
  4. Use the FUMIGANT on the rat (G); take SECRET ORDER.

  1. Use the SECRET ORDER and MECHANICAL ARM on the automaton (H).
  2. Examine the document to receive the SECRET ORDER TRANSCRIPT.

  1. Use the COMMANDER’S STAFF on the knight (I) to get the GLOBE KEY.
  2. Return to the Duke’s Quarters.
  3. Place the GLOBE KEY on the globe lock (J).

  1. Play the HOP (K); take SCALES.
  2. Place the SCALES on the drawer (L); take ROYAL DROPS.
  3. Return to the Banquet Hall.

  1. Combine the ANTIDOTIC RECIPE, GOBLET OF WINE, and ROYAL DROPS in Inventory; take ANTIDOTE.
  2. Give the ANTIDOTE to the knight (M) to receive the INSPIDER MESSAGE.
  3. Inventory; take EVIDENCE OF GUILT.
  4. Give the EVIDENCE OF GUILT to King Gottfried (N).

See screenshots of the solution (O). Congratulations! You have successfully completed Cursed Lore 2: The Two-Faced Tower Collector’s Edition.

Cursed Lore 2: Collectibles

Collection objects (AD).

Collectible objects (E).

Cursed Lore 2: Achievements in the game

Types of achievements. Collect all the achievements available in the game. These include:

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