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Cursed Fables 1: White as Snow - Full Walkthrough with Tips and Puzzles

Cursed Traditions 1: Innocence Itself. The queen returns to her native land and discovers a strange picture: her castle is in an almost abandoned state, and most of the courtiers are missing or under a spell. Only her stepdaughter Snow White was ready for the queen’s arrival, and she seems very happy to see her stepmother. But that’s why this young girl’s smile chills the skin, and the soul becomes so anxious? It’s time to put an end to the mysteries and find all the answers before it’s too late... This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 The Castle
  3. Chapter 2 Escape
  4. Chapter 3 Return
  5. Bonus Chapter
  6. Collectibles


Cursed Lore 1: General Tips

The queen was on a diplomatic mission for a long time, and when she finally returned home, she did not see either her loving husband or her faithful servants. Her eyes only appeared to an abandoned castle, people under a spell and ... a hospitable stepdaughter Snow White, who seemed not to be bothered by such strange changes at all. The situation escalates when Snow White herself disappears, and it becomes clear that black magic is to blame for everything. Will the queen be able to save her native lands from complete destruction? Or will they be consumed by darkness forever? Now the outcome of this case depends on you.

Throughout the game you have to collect useful inventory, solve puzzles and play mini-games. In case of difficulty, you can always turn to the hint and find out where to go next. You will also have a map of the area at hand, with which you can quickly move between locations and navigate in your location. There are several difficulty modes for you: choose the one in which you will be comfortable playing.

This walkthrough will not mention the need to zoom in each time. Screenshots will show an already enlarged image. Hidden object scenes will use the acronym "Search" throughout the playthrough. Items marked with a different color are hidden or require additional steps to find them. You will be shown step-by-step mini-games with only one solution. For other mini-games, carefully read the instructions in the game.

Cursed Tales 1: Chapter 1 The Castle

Talk to Snow White (A) to receive the QUEEN FIGURINE.

Take the QUEEN’S HANDBAG (B). Take the OIL CAN (C). Take the FLAGPOLE HANDLE (E). Use the FLAGPOLE HANDLE and OIL CAN on the flagpole hoist; take the GOLDEN ROSE and ROYAL FLAG (D). Use the ROYAL FLAG on the plant shoots; take SILVER ROSE and LEFT WING (C). Combine the QUEEN’S HANDBAG. GOLD ROSE and SILVER ROSE in Inventory; open the purse and take the CARGO KEY and MIRROR POTION. Use the Luggage Compartment Key on the crew compartment lock (B). Play the HOP to receive the KING FIGURINE. Place the QUEEN FIGURINE and KING FIGURINE on the gate panel (E); go ahead.

Take the CREST (G). Take the SPEAR HEAD (F). Place the SPEARHEAD on the casket on the fireplace mantel (I); take BAT HEAD and GARDEN GNOME 1/3. Take the GNOME COMBINATION (I). Place the LEFT WING and BAT HEAD on the lock of the bag (G) and take the GARDEN GNOME 2/3 and FIREWORKS; go back.

Use the FIREWORKS on the nest on the flagpole (J) to get the GARDEN GNOME 3/3 and the BROKEN GOBLET. Place the GARDEN GNOME on the supports in the niche (K); use the GNOME COMBINATION on the niche.

Do the steps in the following sequence: A-A-B-B-C. Take RUBY SKULL and KNIGHT SHIELD; go forward.

Place the KNIGHT SHIELD and CREST OF ARMOR (L); take GOBLET PIECE and BOX PANEL. Combine the BROKEN GOBLET, GOBLET PIECE, and RUBY SKULL; take the SPINING GOBLET. Place the SIGNIFICANT GOBLET on the scale (M) and take the CREW EMBLEM and BOAR FANG; read the note. Place the CREW EMBLEM on the wall panel above the fireplace mantel (N).

See screenshot for solution. Walk right.

Take the BOAR EAR (O). Take ADHESIVE TAPE (P). Place the BOAR’S EAR and BOAR’S FANG on the boar’s head (P); take STENCIL and BROKEN STAFF. Place the BOX PANEL on the box (Q); place the Stencil in the support. Select marked buttons and take HARPOON HEAD and TONGS; read the note. Combine the BROKEN STAFF, DUCTIVE TAPE, and HARPOON HEAD in Inventory; take HOMEMADE HARPOON. Use the MADE HARPOON on the wall above the bed (@) to get an ECLIPSE AMULET. Place the ECLIPSE AMULET (O); find the items shown to receive the LOCK INSERT. Use the LOCK INSERT on the door lock (P). Walk right (P).

Take LOCK PIECE 1/2 (R). Take the ACID RECIPE (S). Take the LATCH HANDLE (T). Place the LATCH HANDLE on the oven door latch (U). Use the TONGS on the ash (U) to get the BAKING SODA and LOCK PART 2/2. Place the LOCK PARTS on the chest panel (T). See the solution to the puzzle below. Take VINEGAR and CABINET LOCK PIECE (T). Combine the ACID RECIPE, VINEGAR and BAKING SODA in Inventory; take ACID. Use the ACID on the padlock (R); play the HOP to receive the KITCHEN KEY.

Do the steps in the following sequence: FBBBEFBCFAAAEDDCBBF.

Talk to the guard (V); return to the Throne Room.

Use the KITCHEN KEY on the right lock (W); go right.

Take the SPOON AMULET (A). Take the CABINET LOCK PIECE (B). Place the SPOON AMULET on the box on the table (C); take GOLD PEN and SNOW WHITE’S DIARY. Place the 2 CABINET LOCK PARTS and the GOLDEN HANDLE on the kitchen cabinet lock (D); take BLACK RESIN and SCISSORS. Zoom into the kitchen sink (B); use the SCISSORS on the cord to get a NET. Return to the Servant’s Room.

Use the NET on the spider (E). Select the tiles in the specified sequence (see screenshot below). Take the MAID’S MEDALLION (E). Take the TURK (E). Place the MAID’S MEDALLION on the chest (F); take the BUTLER’S BRACELET and FLINT AND FLURE. Use the FLINT AND FEATHER on the furnace and place the TURK on the furnace (G); put the BLACK RESIN on the pot to get the MELTED RESIN.

Puzzle solution.

Return to the Kitchen; use the MELTED RESIN on the sink table (H) and take the BLACK SWALLOW and WINE CORK. Place the WINE CORK on the lid of the bowl (I); play the HOP to receive the BUTLER’S RING. Use the BUTLER’S BRACELET and BUTLER’S RING on the lock of the box in the kitchen cabinet (J); take the PIPETTE and GRINDSTONE. Use the PIPETTE on the drops of blood (H) to get the PIPETTE WITH BLOOD. Place the BLACK SWALLOW (K). Combine SNOW WHITE’S DIARY and BLOOD PIPETTE in Inventory. Read the information in the diary; take DRIED MAGNOLIA and WHITE SWALLOW. Put the WHITE SWALLOW on the door (K). Walk right (K).

Zoom into the fountain (L); take the PICKAXE. Take the SWORD HILT (M). Use the PICKAXE on the stone (N); put the SWORD HILT on the sword blade to get the RUSTY SWORD. Combine the GRINDSTONE and RUSTY SWORD in Inventory; take SHARP SWORD. Use the SHARP SWORD (M); take KNIGHT FIGURINE and PLANKS. Examine the bridge (O); use the PLANKS on the break in the bridge.

See screenshot for solution. Walk left (O).

Cursed Traditions 1: Chapter 2 Escape

Examine the door three times. Take the OLD LAMP (P). Take the GRIFFIN FIGURINE (Q). Place the GRIFFIN FIGURINE and KNIGHT FIGURINE on the box on the table (R); read the note and take the MATCHES and BAT DECORATION. Take the SCORPIO DECORATION (S). Place the BAT DECORATION and SCORPIO DECORATION on the chest (P). Find the indicated items to receive the WEDDING CANDLE. Combine the OLD LAMP, WEDDING CANDLE and MATCHES in Inventory to get the LIT LAMP. Use the LIT LAMP on the space under the bed (S); take WINDOW HANDLE and ROPE.

Place the WINDOW HANDLE on the window frame (Q); take SPRAYER and SMALL KEY. Use the SMALL KEY on the chest (P); play the HOP to receive the CRYSTAL VIAL. Use the ROPE on the window (Q). Combine the SPRAYER, CRYSTAL VIAL and MIRROR POTION in Inventory; take MAGIC SPRAY. Use the MAGIC SPRAY on the mirror (R). Examine the mirror to receive a GUIDE STONE (R). Use the GUIDE STONE on the window (Q); find the indicated characters.

Take the FISH FEED (T). Take the PICK (U). Take PEARL 1/3 (V). Use the PICKAXE on the crystals (W) to get PEARL 2/3 and ANCIENT SHELL. Use the ANCIENT SHELL and FISH FEED (V); take the GOLDEN SPOON and BROKEN HORN. Use the GOLDEN SPOON on the tree roots (U); take PEARL 3/3 and RESIN. Place the PEARLS on the knight’s box (T). Combine the BROKEN HORN, RESIN and HORN HOOP in Inventory; take the HUNTING HORN. Use the HUNTING HORN (X). Go up the stairs (X).

Do the steps in the following sequence: C-A-A-B-A-A. Take HORN HOOP and HAT AMULET; read the note.

Talk to the valet (A) to receive the OLD KEY. Take PATTERNED TILE 1/4 (B). Take the BEARD AMULET (C). Take PATTERNED TILE 2/4 and METAL BUTTON (D). Place the HAT AMULET and BEARD AMULET on the backpack clasp (D); take SMOKE BOMB and POCKET KNIFE. Use the POCKET KNIFE (E); play the HOP to receive the BURNER.

Walk back; examine the hive (F). Use the SMOKE BOMB on the insects; take PATTERNED TILE 3/4 and TONGS. Use the TONGS on the knight’s skull (G) to get PATTERNED TILE 4/4 and PAWPRINT; go up the stairs.

Place the PATTERNED TILES and METAL BUTTON on the cart panel (E).

See screenshot for final solution. Take BELLOWS and BRONZE BELL. Use the BELLOWS on the hearth ash (F); take the HAMMER and PLASTILINE. Examine the tent. Combine the OLD KEY, BURNER, BRONZE BAR, MATCHES and PLASTILINE; take the MINE KEY. Use the MINE KEY on the mine grate lock (G).

See screenshot for solution.

Take the BIRD WING (H). Take WINDING KEY (I). Take the CHISEL (J). Zoom into the tree roots on the left (K); take GLOWING STAR 1/2. Use the CHISEL and HAMMER on the tree root; take PAW PRINT. Place the 2 PAWPRINTS on the dog house (I); take GLOWING STAR 2/2 and CLOCKWORKWOPER. Place the CLOCKWORKWOPER on the tree (J); use the WINDING KEY on the woodpecker. Find ten pairs of matching nuts to get the POLAR STAR. Place the GLOWING STARS and POLAR STAR on the lighthouse door (H); go ahead.

Take PLANET SATURN (L). Place the DRIED MAGNOLIA on the table (L). Take the THICK GLOVE (M). Examine the cabinet (N); use the THICK GLOVE on the plant on the left to get the MANDRAKE ROOT and PLANET VENUS. Zoom into the table on the left (O); take BUTTON. Place the PLANET SATURN and PLANET VENUS on the star altar; take COLORED GLASS 1/5 and RUBBER BALL. Place the MANDRAKE ROOT on the table on the right (L); go back.

Use the RUBBER BALL on the doghouse (P); take BIRD TAIL and COLORED GLASS 2/5. Place the BIRD TAIL and BIRD WING on the tree chain on the left (Q). Take COLORED GLASS 3/5 and BIRCH JUICE (Q); go ahead.

Do the steps in the following sequence: AEDA-E-ECAEEBAEEE.

Place the BIRCH JUICE on the table on the right (R); take AWAKE POTION. Use the AWAKE POTION on the witch (S). Talk to the witch (S) to receive the LIGHTHOUSE KEEPER CRYSTAL. Place the LIGHTHOUSE KEEPER CRYSTAL on the railing support (T); go up the stairs.

Take the CROW FIGURINE (U). Take COLORED GLASS 4/5 (V). Put the CROW FIGURINE on the box (V) and take the CHAMELEON KEY and CHARCOAL; read the note. Use the BUTTON and CHARCOAL on the scarecrow (W); take COLORED GLASS 5/5 and FRINGILLA’S BROOM. Take WITCH’S GARNEL (X). Place the COLORED GLASSES on the spotlight (X); play the HOP to receive the SPELL OF ETERNAL SLEEP.

Talk to the witch (A); take DRAWER HANDLE. Place the DRAWER HANDLE on the right drawer (B); take SHEARS and CONTROL LEVERS. Use the SHEARS on the flower pot on the right (C); take MAGIC Twigs. Combine FRINGILLA’S BROOM, MAGIC Twigs, WITCH’S GARREL and CONTROL LEVERS in Inventory; take the FLYING BROOM.

Return to the Upper Floor (D); use the FLYING BROOM on the doorway.

Cursed Traditions 1: Chapter 3 Return

Talk to Snow White (E).

See screenshots for solution (P10). Solution for stage 1: (A-right) - (B-right) - (C-right). Solution for stage 2 (D-A) - (E-D) - (B-E) - (GB). Solution for stage 3 ABCDABCE.

Take the BROOM (F). Take the MIRROR RIM (G). Take BLACK PAINT (H). Use the BROOM on the straw (H); take COIN and GLASS SHARD 1/3. Use the COIN on the stool bracket screws (G); take the STOOL and GLASS SHARD 2/3. Place the STOOL under the ceiling beam (I); take CRESCENT AMULET and GLASS SHARD 3/3. Place the CRESCENT AMULET on the floor slab (H). Combine the MIRROR FRAME, MIRROR SHARDS and BLACK PAINT in Inventory; take MIRROR. Use the CHAMELEON KEY and MIRROR on the door (F).

Do the steps in the following sequence: AABCCDEEF. Walk right.

Take WIND ROSE (J). Place the WIND ROSE on the cage panel (K) to receive the MOON AMULET; take the BOW PIPE and STAR HANDLE and go back.

Use the STAR HANDLE on the ceiling beam panel (L) and take the SUN AMULET and SLEEPING POTION; read the note. Place the SUN AMULET and MOON AMULET on the floor slab (M); take DECORATED GOBLET and DART. Combine the BOW PIPE, SLEEPING POTION and DART in Inventory; take the SLEEPING BOW PIPE and go right.

Use the SLEEPING BOW PIPE on the guard (N). Play the HOP (N) to receive the GOLD PEN. Take the BLUE BIRD HEAD (O). Place the GOLDEN HANDLE on the wine barrel faucet (N); place the DECORATED GOBLET under the tap to get the GOBLET WITH WINE. Walk back.

Use the GOBLET OF WINE on the king (@) to get the BROKEN PRUNER and STONE BLOCK. Place the STONE BLOCK on the wall (P) and take the DOOR KNOCKER and GOLD GEAR; go right.

Place the DOOR KNOCKER on the drawer handle (Q); take WHALE OIL and RED BIRD HEAD. Place the RED BIRD HEAD and BLUE BIRD HEAD on the caged bird bodies (R).

Do the steps in the following sequence: BICHAGKCJBCHICKADCEDB-FECF; you receive the ANCIENT TOTEM and OBSIDIAN GEAR. Zoom into the arched niche (S); use the WHALE OIL on the brazier. Place the GOLD GEAR and OBSIDIAN GEAR into the alcove mechanism; go left.

Take ANCIENT IDOL (T). Take BEAM 1/3 (U). Take the ROMAN NUMBERS (V). Take the SHEAR BLADE (W). Place the ANCIENT IDOL and ANCIENT TOTEM on the table (W); take the SUNDIAL HAND and MAPLE LEAF. Place the ROMAN NUMERAL and SUNDIAL HAND on the sundial (U). Find the indicated items; take SHEAR SCREW. Combine the BROKEN PRUNER, PRUNER BLADE and PRUNER SCREW in Inventory; take SHEARS. Use the SHEARS on the plant shoots on the door; go left.

Take the HAIRPIN (S). Take BEAM 2/3 (T). Use the MAPLE LEAF and HAIRPIN on the gazebo door (T); select key. Play the HOP (T) to receive a BLOOD TEAR. Take the GUARD FIGURINE (U). Use the BLOOD TEAR on the flower (U); take NECTAR and BLOODY LOTUS. Put the NECTAR on the workbench (S); take ROYAL LILY and BAR 3/3. Place the GUARD FIGURINE on the lock model on the workbench (S). Use the BEAM on the ladder (V). Examine the tree (V); take GUARD FIGURINE and RIPE APPLE. Place the GUARD FIGURINE on the lock model on the workbench (S) and take the LEVER and BLACK SAUCER; go back.

Place the LEVER on the mechanism in the passage on the right (W); go right.

Take STAINED GLASS FRAGMENT 1/4 (A). Take the BOOK BOX (B). Place the ROYAL LILY on the bust (B); read the note. Take the JAW AMULET (C). Examine the secretary (D); place the JAW AMULET on the box. See the solution to the puzzle below. Take the CROWN and CARDBOARD KING (D). Place the CROWN on the bust (B); take the CARDBOARD WITCH and STAINED GLASS FRAGMENT 2/4. Combine the BOOK BOX, CARDBOARD KING and CARDBOARD WITCH in your Inventory; take STAINED GLASS FRAGMENT 3/4 and PUZZLE TILE. Return to the Secret Passage.

Puzzle solution. Solution for stage 1: (B-C) - (B-A). Solution for stage 2: (DA) - (GB) - (G-C) - (FG) - (FE). Solution for stage 3: (CG) - (EI) - (B-C) - (EF) - (B-E) - (AD).

Place the PUZZLE TILE on the altar panel (E). See the solution to the puzzle below. Take WHITE BAT and MOSAIC SUN. Place the WHITE BAT on the sundial box (F) and take STAINED GLASS FRAGMENT 4/4 and DOOR HANDLE; go right.

Puzzle solution. Step 1 solution: E-Down, E-Down, F-Left, F-Down, B-Down, B-Left, I-Left, H-Left, H-Down, J-Up, J-Left, G -down, G-down, J-right, D-down, C-right. Solution for 2 steps: F-Up, F-Up, F-Right, E-Right, E-Up, E-Right, G-Left, G-Left, D-Right, D-Down, D-Right, C -right, A-down, A-down, C-left, B-left. Solution for 3 steps: H-Down, H-Right, I-Left, I-Down, F-Down, F-Left, D-Down, D-Down, C-Right, C-Down, B-Right, B -right, A-right, A-right, E-up, G-up, J-up, K-left, I-left, F-down, D-left, C-down, B-down, A-right .

Place STAINED GLASS FRAGMENTS and MOSAIC SUN (G); take SNOW WHITE’S KEY and CARVED TOWER. Place the DOOR HANDLE on the door (H); use SNOW WHITE’S KEY on the door lock. Walk left.

Take the GEAR (I). Take the EMPTY HEATER (J). Place the GEAR on the toy lock (J) and take the SCOOP; place the CARVED TOWER on the support. Return to the Royal Greenhouse.

Use the SCOOP (K); select the items on the list to get a LINE WITH A HOOK. Use the LINE WITH HOOK on the canopy and take the SALAMANDER’S TONGUE and DRY MOSS (L); return to the Corridor.

Put the SALAMANDER’S TONGUE on the salamander on the secretary (M); take LIGHTER and TOY BALCONY 1/2. Combine the EMPTY HEATER, DRY MOSS and LIGHTER in Inventory and take the SMOKER; return to Snow White’s quarters.

Use the SMOKER on the bats (N); take the CLEANER and TOY BALCONY 2/2. Place the TOY BALCONIES on the toy castle (O); take the SILK SHAWL. Use the SILK HANDKERCHIEF and CLEANER on the trellis mirror (P); play the HOP to get SNOW WHITE’S SPINDLE. Combine the SPELL OF ETERNAL SLEEP, RIPE APPLE, SNOW WHITE’S SPINDLE, BLACK SAUCER and BLOODY LOTUS in Inventory.

Talk to Snow White (Q).

Cursed Traditions 1: Bonus Chapter

Talk to the guard (A). Take the JERRY (B). Give the JERRY to the raccoon (C); take FEEDER HANDLE and BIRD CAGE. Take the HAMMER (D). Place the FEEDER HANDLE on the pigeon house feeder (D); take POSTMAN’S KEY and DOVE AMULET. Take the RIGHT WING (E). Use the POSTMAN’S KEY (E); take the CHISEL and MUSICAL NOTE. Use the CHISEL and HAMMER on the tree trunk (C); play the HOP to receive the HEART AMULET.

Combine the BIRD CAGE, DOVE AMULET, and HEART AMULET in Inventory; take CHICK and HAIRPIN. Place the CHICK on the pigeons in the dovecote (D) to get the LEFT WING and LOCK PART 1/3. Place the LEFT WING and RIGHT WING on the saddlebag clasp (B) and take the DETECTIVE ID and MATCHES; read the letter. Use the DETECTIVE ID on the guard (A). Walk forward (A).

Talk to the king (F) to receive the BROKEN BOW and PICTURE PIECE 1/4. Take the TRUE CLEF (G). Take IMAGE PIECE 2/4 (H). Place the CLEF and MUSICAL NOTE on the violin case (H) and take the LOCK PIECE 2/3 and the SHEET OF PAPER; read the note. Take the GNOME MOTHER (I). Use the SHEET OF PAPER and HAIRPIN on the barred door (I); take HOOK and LOCK PIECE 3/3. Place the LOCK PARTS on the lock of the near door on the right (G).

Screenshot for solution; go right.

Take GNOME FATHER (J). Put the GNOME FATHER and GNOME MOTHER on the box on the cabinet (K); take IMAGE PIECE 3/4 and SCISSORS. Return to the Castle Yard.

Use the SCISSORS on the saddle bag (L) and take PICTURE PIECE 4/4 and SAFETY GOGGLES; read the note. Place the PICTURE PARTS on the mailbox panel (M).

Do the steps in the following sequence: 7-5-4-5-8-3-5-1 -7-5-7. Take the BALL OF TWINE. Combine the BROKEN BOW, HOOK, and TWINE BALL in Inventory and take the HOOK-MADE HOOK; return to the Corridor.

Use the HOOK HOOK on the tapestry (N) to get the CONDUCTOR’S KEY. Use the CONDUCTOR’S KEY (O); go left.

Use the PROTECTIVE GLASSES on the smoky room; play the HOP to receive the CONDUCTOR’S BADGE. Take MAGIC SLIVERS 1/3 (P). Place the CONDUCTOR’S BADGE on the tailcoat (P); take the GREEN CANDLE and SNUFF HANDLE. Take the BUCKET and BOTTLE OF CHAMPAGNE (Q). Place the SNUFF BOX HANDLE on the snuff box (Q); take MAGIC SLIVERS 2/3 and TONGS. Take the RED CANDLE (R). Use the TONGS on the windowsill (R) to get the NYMPH MEDALLION. Examine the fireplace (S) and select the goblet; return to the Throne Room.

Use the NYMPH MEDALLION on the king (@); talk to the king to get the GROWTH POTION RECIPE and CONTROL BUTTONS. Use the CONTROLS, GREEN CANDLE, RED CANDLE and MATCHES on the puppet theater (T).

See screenshots for solution (SEZ, CE4). Take the STARDUST and ROYAL SEAL.

Use the ROYAL SEAL on the box on the piano (V) and take the ROYAL BROOCH and MAGIC BEANS; go right.

Place the ROYAL BROOCH on the tapestry (W); take MAGIC SLIVERS 3/3, FONDUE FORK, and MAP OF THE GNOM KINGDOM. Use the FONDUE FORK (X); play the HOP to receive the GOLD COIN. Use the BUCKET and GOLD COIN on the ice machine (Y) to get a BUCKET OF ICE. Combine the GROWTH POTION RECIPE, STARDUST, MAGIC BEANS and ICE BUCKET in Inventory to get POTION INGREDIENTS; go left.

Use the POTION INGREDIENTS, MAGIC SLIVERS and MATCHES on the fireplace (A). Select all ingredients and goblet (A); take GROWTH POTION. Use the GROWTH POTION and the GNOME KINGDOM MAP on the window (B).

Take the OIL CAN (C). Take the BEAR CLAW (D). Use the OIL CAN on the box on the hearth (D); take RUBY EYE and GLASS CUTTER. Use the GLASS CUTTER on the carriage window (E); play the HOP to receive the ANTHERS. Place the RUBY EYE and ANTHONS on the deer (F). Walk left (F).

Take COLORED STONE 1/3 (D). Place the BEAR CLAW on the bear’s paw (D). Use the CHAMPAGNE BOTTLE on the bag in the tree on the right (E); take BEAR BRACELET and COLORED STONE 2/3. Place the BEAR BRACELET on the bear’s paw (D); take CYFER and RAKE. Take the GOLD PIN (F). Use the RAKE on the leaves (F); take BROKEN BELL and COLORED STONE 3/3. Place the COLORED STONES and CYFER on the stone slab (G). Go down the well (G).

Take the SILVER PIN (H). Place the GOLD PIN and SILVER PIN into the grate lock (I). The solution to the puzzle is shown below. Take the SPOON and BELL TANNER. Take the CRYSTAL SET (G). Use the SPOON on the branch behind the mushrooms (G) to get the RESIN. Combine the BROKEN BELL, BELL TOUCH and RESIN; take the NYMPH BELL. Use the NYMPH BELL on the sleeping conductor (H).

Do the steps in the following sequence: D-left, D-left, A-left, A-left, B-left, B-left, D-right, D-right, A-right, A-right, B-right, R-right.

Collect combinations of six or more of the same elements to fill the bowls on the right. Talk to the conductor (I) to receive the WALNUT and BROKEN CRYSTAL; go back.

Use the WALNUT on the squirrel (J); take CRYSTAL SHARD and MAGIC LEAF 1/4. Combine the BROKEN CRYSTAL, CRYSTAL SHARD and CRYSTAL SET in Inventory; take NYMPH CRYSTAL. Use the NYMPH CRYSTAL on the archway (K). Walk forward (K).

Take the corkscrew (L). Take the EMERALD ROSE and MAGIC LEAF 2/4 (M). Use the CORKSCREW on the shelf drawer (O); take AMETHYST ROSE and MAGIC LEAF 3/4. Place the EMERALD ROSE and AMETHYST ROSE on the cabinet door (N) to receive the BOOK BOX; take PUMP HANDLE and MAGIC LEAF 4/4. Place the PUMP HANDLE on the pump (M). Place the MAGIC LEAVES on the drawer (L); take NYMPH’S MEMORIES and CARDBOARD DANCER. Use the NYMPH’S MEMORIES on the fountain (M); play the HOP to receive the MAGIC INK.

Return to the Dungeon; talk to the conductor (P) to receive the MONOGRAM. Place the MONOGRAM on the chest (Q); take SILVER BAR 1/3 and FERTILIZER. Use the FERTILIZER on the mushrooms (R).

Do the steps in the following sequence (CE7): B-A-A-C-A-A. You receive a SILVER BAR 2/3 and a CARDBOARD DANCER. Combine the BOOK BOX, CARDBOARD DANCER and CARDBOARD DANCER in your Inventory; read the note and take the PATTERNED TILE and RED BOW. Walk back.

Place the PATTERNED TILE on the fountain (S) and take the SILVER BAR 3/3 and the KEY SKETCH. Walk back.

Put the SILVER BAR into the mold (T). Select bellows (T); take LOCK ELEMENTS. Place the LOCK ELEMENTS on the lighthouse door panel (U). Slide the valve to the end position (U); go ahead.

Take the MAGNET (V). Use the MAGNET on the cabinet shelf (W) to get a KEY BLANK. Use the KEY SKETCH and KEY BLANK on the milling machine (X).

Do the steps in the following sequence: BBD-E-BDB-E-DBB-E-AD. Take SMALL KEY; return to the Nymph’s Dwelling.

Use the SMALL KEY on the box on the table (A); take NEEDLE AND THREAD. Use the NEEDLE AND THREAD and RED BOW on the dress in the dresser (B); take DOLL DRESS. Use the DOLL DRESS on the doll on the shelf (C) to get the MUSIC PLATES and CLEAR INVITATION; go back to Printing House.

Use the MUSICAL PLATES on the monkey on the cabinet shelf (D); take the PRINTING PRESS MATRIX. Place the PRINTING PRESS MATRIX, CLEAN INVITATION, and MAGIC INK on the printing press (E); take the INVITATION TO THE BALL. Return to the Nymph’s Dwelling.

Use the PARTY INVITATION on the nymph (F); talk to the nymph. Congratulations! You have successfully completed Cursed Lore 1: Innocence Itself Collector’s Edition!

Cursed Lore 1: Collectibles

The location of the puzzle pieces is marked with a green marker. The location of the postcards is marked with a red marker.

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