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Dark City 5: Budapest - Full Walkthrough with Tips and Puzzles

Gloomy City 5: Budapest. A series of murders of young people took place in Budapest. At the same time, the victims are united by one similarity: after death, their eyes turned red. Had they all been bitten by a real vampire? Local detective Agatha wants you to help with the investigation. Together you have to find the necessary evidence, solve quest tasks and prevent further deaths of civilians. Perhaps the solution to this case is not at all as obvious as it seems at first glance... This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 The Incognito Restaurant
  3. Chapter 2 The Constable’s Office
  4. Chapter 3 Gasper’s Laboratory
  5. Chapter 4 Castle Courtyard
  6. Bonus Chapter
  7. Collectibles

Grim City 5: General Tips

Panic in Budapest According to residents, vampires have appeared in the city, who arrange attacks on people. Several victims with red eyes have already been found, but of course there are no opportunities to cope with monsters. One of the local detectives takes over the case and immediately turns to you with a request for help. Now you are also conducting this investigation. So is the local Dracula to blame for everything? Or are more sinister forces at work here?

Find as much equipment as you need in the locations of the night city, play exciting mini-games, solve tricky puzzles and collect the necessary evidence to answer all the questions. If you need help, please refer to the hint. It will orient you where the object you are looking for is located or in which direction to move on. Also, do not forget to look at the map of the area. It will allow you not to get lost and tell you where there is nothing to do.

This guide will not mention every time you need to zoom in on a specific location. Screenshots will show each zoom scene. Hidden object puzzles are called HOPs. This guide will not show the NGN solutions. Only the location of the HOP and the purchased item of inventory are shown.

You will be revealed solutions to puzzles that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest.

Dark City 5: Chapter 1 The Incognito Restaurant

Read the note; take the STRANGER’S GIFT (A). Listen/Speak BCD; take MATCHES.

Choose; take magnifying glass; take the map and read the newspaper (E). Use magnifying glass and play HOP; take SYMPTOMS OF VAMPIRISM (F). Move the napkin; take the GIFT KEY (G). Apply the gift key to the gift; solution (H). Take hairpin; open a gift; take the VAMPIRE PROTECTION AMULET.

Use MATCHES; select (I). Take SAUSAGE (J). Use SAUSAGE (K); take PROTECTIVE GLOVES (L). Use PIN; take the CAR KEY (M).

Select (N). Use GLOVES; choose from 3 (O); take PEN. Place HANDLE (P); select P-Qx2-Rx3-Sx2; take LADDER.

Place LADDER (A); complete the HOP; get points. Talk; read notes; take the notepad (B). Select notepad (C). Decision (D); take LIGHT BULB.

Speak (E). Select (F). Give glasses (G). Place and select car key (H). Read the note (I).

Choose; place LIGHT BULB (J). Solution (K). Take the disk piece (L).

Take the toolkit (M). Place DISK PIECE; solution Nx3-1-5-N-3-4-N-2-6. Take part of caduceus and jack; move the cloth; take the wheel (O).

Take 1/3 prong; remove the old wheel (P). Place CADUCE PIECE; select (QR)-(ST). Read the entries; take LENS (U). Select (V).

Use the symptoms of vampirism; complete the HOP; take the key (A). Use the key on the toolkit; take KEY and WHEEL COVER. Place JACK; place wheel and wheel cap; use WRENCH (B). Take the stake (C).

Speak (D). Select (E); take BELL PIECE and SKULL (F). Read the note; take 2/3 prongs (G). Remove glass; place LENS and SKULL; take the SPYGLASS (H). Remove plate; take 3/3 prongs (I).

Use SPYGLASS (J); select the eye (K) and play a HOP. Take ticket (L). Use ticket and prongs; place as shown; select lever; take the PEN (M). Speak (N). Go right.

Take the fish (O). Choose; place BELL PIECE; select (P). Select (Q). Take the cane; place FISH; choose pairs; take 1/3 FEATHERS (R).

Read the note; take the clock hands (A). Place HANDLE; select 1-5 (B). Use stake (C). Take branches and 2/3 garlic (D).

Take the LIFEBUOY (E). Remove items from the circle; take ROPE and LIFEBUOY. Use the branches and rope on the cane; take broom. Use broom; take 3/3 SOOT (F). Use the anti-vampire kit; take HANDKERCHIEF (G). Complete the HOP; receive masks (H).

Use LIFEBUOY (I); select arrows (J) to avoid obstacles (K). This mini-game is randomly generated. Go forward.

Talk, take the mirror shard (L). Take the faucet key (M). Take button and stone (N). Use the handkerchief and stone on the mirror shard; take knife. Use the faucet key (O).

Solution (A). Use KNIFE; take 1/2 WOOD and HOOK (B).

Take 2/2 wood (C); use masks (D). Place firewood (E); select 2x; select (F); blow to fill the tube. Take BROKEN PISTOL (G).

Select eye (H); complete the HOP. Take the emblem from the pistol. Take PARROT KEY and DOLL (I). Read the poster; take 1/2 symbols each (J). Turn left. Select (K).

Place doll (A). Select BCDEF. Choose GGIJ. Choose KLMNO. Take GUNPOWDER (P). Use the hook and gunpowder on the broken gun; receive CLIMBING DEVICE. Turn right. Use climbing device (Q); enter the window.

Grim City 5: Chapter 2 The Constable’s Office

Place EMBLEM; take 2/2 symbols; place the clock hands and set to 10:10 (A). Take the book; move the items, open the code and place the symbols (B). Select 1-9 (C); read the map; take knife and stethoscope (D).

Use stethoscope; select Ex3-Fx2-Ex2-Fx12-Ex6-Fx2. Select a pen. Read notes; take the drawing of the room (G).

Use the room drawing on the scene (H). Select (I). Place book; select 1-3 (J); complete the HOP; receive a PHONE. Go forward.

Take coin (K); complete the HOP. Walk right (L). Place and select pipe (M); hang up.

Remove the case; use PARROT KEY; take the PEN (A). Read the note; give the doll to the parrot; take VALERIAN (B). Choose; receive a teapot (C). Take the toy crossbow; read the note; place button (D).

Solution: EFGH. Take the key ring (I).

Use TOY CROSSBOW (J). Remove pillows; take SPOON and DOOR HANDLE (K). Read the poster; place DOOR HANDLE (L). Place KEY RING; solution (M).

Place and select handle; use teapot; receive a KETTLE OF WATER (N). Walk back; left. Use COIN; read; take the CORKSCREW (O). Use the corkscrew on the valerian. Take the mirror (P). Walk forward (Q).

Take the lantern (A). Select 1-2-3 (B). Place the KETTLE OF WATER (C); use (C-D); add valerian and a spoon; take the sedative (D). Give the sedative; take the 1/2 GATE KEY (E). Walk back.

Select notepad; solution (G). Take the LION EMBLEM (H).

Place LION EMBLEM; take CLOTHING COUPON (I). Give the CLOTHING COUPON (J). Take GATE KEY 2/2 (K); complete the HOP.

Use GATE KEY (L). Go left. Take the amulet (M). Select (N).

Use AMULET; select (A). Select bat (B) when counter is green (C) 3x. Get BROKEN AMULET.

Use mirror; select hat (D). Complete the HOP; take the syringe and wallet (E). Select syringe; complete the HOP; take the needle. Use the needle on the amulet; remove the gears; take 1/3 GEAR. Open wallet; take the note from Dr. F. Use the knife; move items; move (FG); take 2/3 GEARS and ROPE (H). Use rope (I).

Take the hospital brochure; move items; use NEEDLE; take the WINCH HANDLE (J). Take 1/2 string; place WINCH HANDLE (K). Use rope (L); select (M). Use CHISEL (N) 2x; move objects; take 3/3 GEARS (O).

Read the note (A). Place GEARS (B). CDE solution. Use the hospital brochure (F).

Read notes 2x; take PLIERS (G). Read paper; take 2/2 beaters (H). Read the note; use tongs; receive NAIL (I). Take the battery (J). Remove the cover on the lantern; add battery; remove the cover; take the lantern. Select (K).

Choose; use flashlight; complete the HOP; receive BELL (L). Use the BELL PARTS on the bell; take BELL. Read the note; use NAIL and BELL; select bell (M). Talk; give DR. F’s note (N).

Speak (O). Take the leaf (P). Select sheet 5x; take ROPE. Take the dish; select; take the rod (Q). Move the blanket; use ROD; take the moon (R).

Take Gaspard’s notebook (A). Use the moon on the notebook, solution (B). Select paperclip 3x; take the LOCKPICK (C). Use LOCKPICK (D). Select 1-6 (E).

Move items; read note (F). Select notepad; decision; take the HANDCUFF SIGN (G).

Use SIGN OF HANDCUFFS; take the RASP (H). Use rope; select (I). Use RASP; select (J). Go forward.

Move: KLMNOP.

Grim City 5: Chapter 3 Gasper’s Laboratory

Talk (A). Read documents; take pencil (B). Take the brush (C). Move items; take the key (D). Use the rod (E). Use key (F). Go left.

Select eye; complete the HOP. Take the telescope repair manual (G). Read the instructions; take RAG. Take the sun (H). Take the star (I). Take the JACK (J).

Take oils; place JACK (K). Move (LM)-(NM). Select (O). Take the Ankh and rope (P). Select rope 3x; take tinder. Walk back.

Read the note; take the GLOBE PIECE (A). Read, move the book; take DRILL (B). Place the GLOBE PIECE (C). Complete the HOP; receive 1/2 LENS (D). Select (E).

Use OIL; select 2x (F). Select 2x (G). Select 2x (H). Place STAR (I); take LENS 2/2 and CUTTERS. Use the DRILL and CUTTERS on the dish; take GEAR. Go left.

Place GEARS; place the lever (J). Take the moon; use BRUSH, LENSES (K); put the lid on. Walk back. Place moon and sun; take screws (L). Go left.

Use screws (M). Select (N). Use RAG; receive a SHARD OF GLASS (O). Use the SHARD on the pencil stub; take pencil. Use PENCIL; take the STAR NOTE (P). Go down.

Choose; use STAR NOTE; complete the HOP; receive the EARTH SIGN (Q). Go left. Place the EARTH SIGN (R). Talk; take map (S). Use map (T).

Take 1/2 lantern and hammer; move the leaves; take pentagram (A). Take the red eye (B). Move (C-D); take the Christogram.

Select (E). Take STRANGE NOTES, AXE, and CELTIC KNOT (F). Take 2/2 pieces of lantern; Red eyes; take the fire starter (G). Read strange notes; take the wing shape. Use AX (H); select.

Select couples (I). Get a broken lantern.

Use the lantern parts, tinder and steel on the broken lantern; take the lantern. Place Lantern, Celtic Knot, Christogram, Pentagram, and Ankh; select 1-4 (J). Take STONE FLOWER and 1/2 GATE PIECE (K). Place STONE FLOWER; take 2/2 GATE PARTS (L). Choose; place GATE PARTS; solution (M). Go forward.

Take the lion (N). Take the feathers; read the note; place WING; take the CHISEL (O).

Select notebook; decision (P); take HAMMER HANDLE.

Use CHISEL, HAMMER, and PEN; take PICK (Q). Use PICKAXE (R). Go forward.

Select eye; complete the HOP. Take the CUTTERS (A). Take the net (B). Place the lion (C).

Talk; take list of herbs; take FEEDER AND KEY (D). Use CUTTERS; select chest; use KEY; take 1/4 horns and powder (E). Walk back.

Use powder; take cord (F). Use the cord on the feathers; receive a BROOM. Remove the old feeder (G). Use broom; take brick and cat’s ear (H). Walk back.

Use list of herbs; select and complete the HOP; receive HERBS (I). Walk forward 2x. Place brick (J). Take the ring; remove the leaves (K). Use the ring and herbs on the feeder; receive a FEEDER. Place and select cat ear; take the wing shape (L). Go down.

Place WING SHAPE; read the note; take WIRE (M). Use the feeder and NET (N).

Select couples (O).

Take the PLIERS (P). Use PLIERS on wire 2x; take HOOK. Go forward. Use HOOK; take the GATE KEY (Q). Use GATE KEY (R). Go forward.

Grim City 5: Chapter 4 Castle Courtyard

Take the rope with a hook and the old helmet (A). Take 2/4 horns (B). Take 3/4 horns (C). Take 1/3 of the puzzle piece (D).

Take the gargoyle face (E). Take the KNEE ARMOR (F). Walk back. Use GARGOYLE FACE; take the tusk (G). Take the glove (H). Go forward.

Place tusk; take STRANGE HAMMER (I). Use STRANGE HAMMER; take 2/3 jigsaw pieces (J). Use GLOVE; take 4/4 HORN (K). Read the note in the helmet; add horns; take the helmet (L). Place HELMET and KNEE PAD; take 3/3 jigsaw pieces (M). Select (N).

Arrange puzzle pieces; solution: B-A-C-B-Sx2-Bx2-Sx2. Go forward.

Select chains in your colors (D); fill in the scales. You will have 3 rounds to play. This mini-game is randomly generated.

Read the note; take HAMMER and 1/3 HANDLE (E). Use HOOKED ROPE (F). Select (G).

Take 2/3 handles; open the chest; restore clothes; take paints (H). Take 3/3 HANDLE and ROSE (I). Place handles (J). Go right.

Take the bottle and 1/3 organ keys (K). Move items; take the key (L). Move the pots; place rose; use GLOVE; take ROSE (M). Use key (N); select and complete the HOP; receive a BUTTERFLY.

Use PAINT; decision; take the notes (O). Walk back. Place BUTTERFLY and ROSE (P). Open the door; take MASK and 2/3 ORGAN KEYS (Q). Go right.

Read the note; place mask; solution (R). Speak (S). Take the candlestick; read the note; take the CABINET KEY (T). Use key; select (U).

Choose couples; take David’s folder (V). Walk back.

Place the candlestick (A); select 1-7; take 3/3 organ keys (B). Place organ keys and notes; take DAVID’S MEDALLION (C).

Use the medallion on the folder; read the notes; take cotton. Select notepad; decision; take AMMONIA (D). Apply ammonia on cotton wool; take cotton wool with ammonia. Go right.

Use cotton wool with ammonia; take the CAR KEY (E). Walk back 2x. Use car key (F). Select (G).

Use hammer; open the box and read the notes; take the SHOVEL (H). Choose; use shovel; complete the HOP; receive 1/2 TUBES (I). Use hammer; walk forward (J).

Open the curtain (K). Read the note; open the drawer; read the note; take 2/2 TUBES (L). Select (M). Read the note; take the ANTIDOTE RECIPE (N). Open the box; move items; take the acid (O).

Read the note; take NOZZLE; read the note (P). Select eye; complete the HOP. Use acid (Q). Select and take the handle (R).

Use PEN; take LONG WIRE (S). Choose a long wire; add an empty bottle, get a probe. Place PROBE; select 3x; take POISON (T).

Place the antidote prescription (A), test tubes (B-C), poison (D), and nozzle (E). Use (BCE)-(DC). Use acid (C). Use (FC)-(G-C)-(CH). Take the antidote (B). Go forward. Use ANTIDOTE (I).

Solution (JKL). Choose Yes or No (M).

Grim City 5: Bonus Chapter

Take the rocket launcher (A). Take the chain (B). Look at the poster; take the brick (C).

Use brick; read the note; take the tripod (D). Use tripod; receive 1/2 HOOK (E). Read the paper; take TWEEZERS; open the suitcase; take the magnifying glass (F).

Use magnifying glass (G). Use TWEEZERS; take BAG BUCKLE (H). Use BAG BUCKLE; take 2/2 HOOK (I). Use the hooks on the chain; take HOOKED CHAIN. Use chain (J). Select (KL).

Take the piece of uniform (M). Place PIECE OF UNIFORM; select pairs (N). Take the crowbar (O). Select eye; complete the HOP. Use crowbar (P). Go left.

Take 1/2 badge and rope (Q). Choose; complete the HOP; receive a hook (R). Take BROKEN LADDER and TINY Sail; use crowbar; receive 1/2 BOARD (S). Take 2/2 planks (T). Use the boards and rope on the broken ladder, take the ladder. Place LADDER (U).

Use TWEEZERS; take INSERT and GLOVES (A). Place INSERT; take the KNIFE (B). Use GLOVES; receive a hammer (C). Use hammer and hook (D). Go right.

Choose when the sliders are on red 3x (E). Choose when the crosshair overlaps (F).

Use the rocket launcher (G). Take the rag (H). Take alcohol (I). Use KNIFE; place TINY Sail; take key and thread (J).

Use key; read the note; take SPRING (K). Select spring 2x; take LOCKPICK. Choose; take the lamp wick (L). Use LOCKPICK; read the note; take the candle and 1/2 tube badge (M). Use lamp wick and candle; receive a BURNING CANDLE (N). Walk back.

Use candle; take the badge piece 2/2 (O). Select (P).

Choose couples; take the FISHING HOOK (A).

Use the FISHING HOOK on the thread; receive a SEWING KIT. Go right. Place badge; take TORN SAILS (B). Use TORN SAILS and SEWING KIT; take 2/2 tube badge (C). Place TUBE ICON; take the document (D).

Give the document; take CARROT (E). Walk back. Give CARROT (F).

Take bag and eye (G). Choose; take the shoe (H). Take brush (I).

Use shoe; take HERBICIDE (J). Select Pairs (KL). Take 1/2 HANDLE (M).

Use HERBICIDE; select; take POST BIRD (N). Use alcohol and RAG; receive CODE (O). Apply the code on the bag; decision (P); read the note; take 2/2 HANDLES. Place POST BIRD; read the note; select (Q).

Use fountain handles; take FIRE HOSE (R). Use fire hose (S). Complete the HOP; receive DOOR KEY (T). Use door key (U). Go left.

Take the DOG CLAMP (A). Use the DOG CLIP on the bag; take 1/3 skeleton ribs; read the note and take the acid. Take the DRILL (B). Take 1/2 cabinet insert (C). Select (D).

Place eye; take the drawer ring and stethoscope (E). Read the note; select; take ADAM’S BLOOD (F). Use drawer ring; look at the picture; take 2/3 skeleton ribs and 2/2 cabinet insert (G).

Place wardrobe inserts; read the note; take ROSE (H). Move clothes; use ACID; take 3/3 RIBS (I). Place RIBS; take ADAM’S DIARY (J).

Place ROSE; take DIARY KEY (K). Use the diary key on the diary; turn the pages; take BAT FIGURINE. Walk back. Complete the HOP; receive EMBLEM (L). Place BAT FIGURINE; take GLUE (M). Go left.

Use EMBLEM; take the CLAMP (N). Place glue, brush and clip; restore the letter; use GLUE; take the BURNED LETTER (O).

Select notepad; decision; take the cookie (P). Walk back. Give the cookie (Q).

Remove the wiring harness (R). Walk right (S).

Talk; give BURNED LETTER (A). Take the carriage handle (B). Take the fuel (C).

Read the note; take 1/2 SUITCASE WHEELS (D). Take the screwdriver (E). Take the suitcase code (F).

Use DRILL (G). Take SUITCASE WHEEL 2/2 (H). Use stethoscope; select (I).

Decision; select handle (J). Take the calcium (K).

Place wheels (L). Place suitcase code; solution (M). Take the portrait; move the items and take the HANDCUFF INSERT (N).

Place portrait; restore positions; take arsenic (O). Place HANDCUFF INSERT; read the note; take the syringe (P). Walk back.

Place the CARRIAGE HANDLE; select; complete the HOP; receive DISCLOSURE REAGENT (A). Go right. Place the BURNED LETTER (B) and REAGENT (C). Select (CDC); use pipette (@) on (B); select; take OPEN LETTER. Give the OPEN LETTER; take the ANTIDOTE RECIPE (E).

Use the syringe (F), arsenic (G), Adam’s blood (H) and calcium (I) for the antidote recipe. Use: (IJ)-(IJ)-(KJ)-(GJ)-(HJ)-(KJ)-(FJ); take the antidote.

Give the antidote; take the address (L). Walk back. Complete the HOP; receive the HARNESS (M). Use HARNESS and ADDRESS (N). Go forward. Open the doors.

Take the matches (A). Take the locomotive lantern (B). Use fuel and matches (C).

Take the cane (D). Use CANE; read notes; take the mechanism handle (E). Place LOCO LIGHT; take the BAT FOOD. Use SCREWDRIVER; take 1/2 GEAR DOOR (F).

Read the note; use BAT FOOD; take the tank handle (G). Place TANK HANDLE; select I-Hx2; take 2/2 GEAR DOOR (J). Place GEARS and HANDLE MECHANISM; select handle (K).

Select the chains (L) in your colors (M) to complete the scales. This mini-game is randomly generated. Congratulations! You have completed the Dark City 5: Budapest Collector’s Edition walkthrough!

Grim City 5: Collectibles

Collection items are marked in red, while morphs are marked in green. Collectibles (AD).

Collectibles (EG).

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