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Dark City 7: International Intrigue - Full Walkthrough with Tips and Puzzles

Grim City 7: International Intrigue. In New York, Paris and London, inexplicable events occur involving mythical creatures. Detective Agatha begins her investigation to determine the causes of what is happening and prevent destruction in the cities. Is it really the fault of mystical forces? Or is there still a person behind the strange cases? This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Hotel
  3. Chapter 2 Library
  4. Chapter 3 Zoo
  5. Bonus Chapter
  6. Collectibles
  7. All Game Achievements

Grim City 7: General Tips

Detective Agatha is once again investigating a strange case. Her first stop is New York, where a real Phoenix bird has shown up, setting fires throughout the city. In the meantime, gargoyles come to life in Paris, and brutal primates rage in London. What is happening and what evil spirits have led to the appearance of such unusual phenomena? Help Agatha understand the events that have taken place, prevent cataclysms and find out who is really to blame for what happened, and who turned out to be just a gullible victim of a crazy maniac.

Each location of the game is a task of ingenuity, where you need to find the right items and apply them correctly. This is the only way you can progress further in the story and complete quest tasks. In case of difficulty, use the hint and often look at the Map of the area so as not to get lost. The game has several difficulty modes: choose any for a comfortable passage.

This guide will not mention every time you need to zoom in on a location. Screenshots will show each large-scale scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the resulting inventory item.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Grim City 7: Chapter 1 Hotel

  1. Click on scene 8x.
  2. Talk (A); take the BOX (A1).
  3. Select BOX and open diary; take the map.
  4. Look at the newspaper and find three items written in red. Take the COAT OF ARMS.
  5. Take the TRIPOD, TOWEL, and DIE (B).
  6. Open the drawer; take FASHION MAGAZINE and NOTEBOOK (C).

  1. Place CREST OF ARMS and open; take PHOTO FRAME and NUTS (D).
  2. Use the TOWEL (E); take WET TOWEL.
  3. Use NUTS (F).
  4. Place the DIE and use the NOTEBOOK (G); receive CODE.
  5. Use CODE (H).

  1. Solution: (IJ-Kx2-Lx4-Mx2).
  2. Take the NEWSPAPER ARTICLE.

  1. Select door (N).
  2. Take the CAMERA.
  3. Play the HOP (P); receive CAMERA LENS.
  4. Use the CAMERA LENS, TRIPOD, PHOTO FRAME and WET TOWEL on the CAMERA; take CAMERA.
  5. Use CAMERA (Q); receive a PHOTO.

  1. Use NEWSPAPER ARTICLE (R); get a hint.
  2. Select (S).
  3. Solution (S1).
  4. Take the CLEANER.

  1. Take the ADDRESS (T).
  2. Use the CLEANER on the ADDRESS; take PHOENIX ADDRESS.
  3. Go (U).

  1. Speak (V); give PHOENIX ADDRESS; take the STENCIL (V1).
  2. Take CABINET HANDLE, COOKIES, BOILING WATER, and RING (W).
  3. Attach RING (X).
  4. Use CABINET HANDLE and select; take the razor (Y) and use it (Z). Receive SHARP RAZOR.

  1. Click on the barrel 3x (A).
  2. Open it and give the COOKIES (B); receive a BRUSH.
  3. Use SHARP RAZOR; take ROPE (C).
  4. Open the door; click on two posters; take PAINTS (D).
  5. Use PAINTS, BRUSH, FASHION MAGAZINE, and Stencil (E).

  1. Solution one (F): (2-9)-(1-2-3)-(4-2-5)-(6-2-7)-(8-2-12).
  2. Solution number two (G): (2-12)-(1-2-3)-(10-2-7)-(11-2-9)-(13-2-5).
  3. Solution three (H): (2-5)-(1-2-3)-(14-2-9)-(11-2-12)-(15-2-7).
  4. Receive POSTERS.

  1. Give POSTERS (I); take the HAIRPIN (J).
  2. Take the FEATHER (K).
  3. Use HAIRPIN and press 3x (L).
  4. Go (M).

  1. Choose a scene. Complete the HOP.
  2. Select notes 4x (N).
  3. Take the TEST TUBE (O).
  4. Remove the bottles. Use rope and press (P).

Solution (R): (1-6).

  1. Use BOILING WATER and NOTEBOOK (S); receive a CODE.
  2. Use the CYFER (T). Solution (T1).
  3. Open book and select twice; take the BUSINESS CARD (U).
  4. Open the wallet and take the TICKET (U1).
  5. Place the TEST TUBE (V) and FEATHER (W); receive FLAMMABLE POWDER.
  6. Click on notes twice; take the BOARD (X).
  7. Walk back.

  1. Put a PAY. Solution (Y). Take the PHOENIX PENDANT (Z).
  2. Insert TICKET (A).
  3. Use BUSINESS CARD (B).

  1. Take the CARNER DOVE and KEYCHAIN ​​1/3 (C).
  2. Go (C1).
  3. Press (D).
  4. Take KEY RING 2/3, RED FUSE 1/2, and POSTMAN’S BAG (E).

  1. Use the CARRIER DOVE on the POSTMAN’S BAG.
  2. Solution (@1): (PL)-(LF)-(RH)-(FP)-(PR)-(RL)-(HF)-(LH).

  1. Open the envelope and look at both letters. Take the POST OFFICE KEY.
  2. Walk back.
  3. Use POST OFFICE KEY (S); take KEY RING 3/3.
  4. Use KEY RINGS 3/3. Solution: (T).
  5. Complete the HOP; receive a TICKET.
  6. Go (U).

  1. Give the TICKET (V).
  2. Go (W).
  3. Take the Magnifier (X).

  1. Take SAUSAGES, COIN 1/5, BAG OF FLOUR, and BASKET WITH KITTENS (A).
  2. Select BASKET WITH KITTENS 4x and give them SAUSAGES; take KITTENS, BRUSH and FUSES 2/2.
  3. Use POUCH OF FLOUR, BRUSH, and Magnifier; select item (B).
  4. Take HOOK and WIRE 1/2 (C).

  1. Place FUSES 2/2 (D).
  2. Solution (E).

  1. Take the SAW, COINS 2/5, WIRE 2/2 and KING 1/3 (F).
  2. Use SAW and LIGHTS 2/2 (G). Click.

  1. Solution (H): (3-7)-(4-8)-(5-10)-(9-1)-(2-6).
  2. Choose a scene.
  3. Go down.

  1. Choose a scene. Complete the HOP.
  2. Take COINS 3/5, PLAID, and CUTTER KNIFE (I).
  3. Place BLANKET and KITTENS; take KING 2/3 (J).
  4. Walk back.

  1. Use OFFICE KNIFE; take KINGS 3/3 (K).
  2. Place KINGS 3/3; take the INITIALS (L).
  3. Open the book and click; take COINS 4/5 and COINS 5/5 (M).
  4. Walk back.

  1. Use COINS 5/5 (N); take the TOOL BAG and LOST PARCEL (O).
  2. Use the CUTTER KNIFE and PHOENIX PENDANT on the LOST PARCEL; select the note and take the ROPE.
  3. Place INITIALS; use FLAMMABLE POWDER and PHOTO.
  4. Take CRIME SCENE PHOTO.

  1. Select (P).
  2. Solution (Q). Take the LOCK PICK.

  1. Take the BAGGAGE PASS (R).
  2. Use the LOCK PICK (S).

  1. Solution (T): (1-13).
  2. In step (10), guide the tip of the rod over the first pin.
  3. In step (11) move the rods as shown in the picture and place the tip of the rod on the middle pin.
  4. In step (12) adjust the two points closest to the third as shown in the screenshot (13).
  5. Once the last dot touches the third pin, the puzzle will be solved.

  1. Give CRIME SCENE PHOTO (U); take the IGNITION KEY (V).
  2. Use IGNITION KEY (W).
  3. Open branch; take the MAGNET (X).
  4. Use the ROPE on the MAGNET; take MAGNET WITH ROPE.
  5. Use MAGNET WITH ROPE (Y); take BOLTS and CHIP.

  1. Place BAG WITH TOOLS (A), HOOK (B), and NUTS (C).
  2. Open the tool bag and use the wrench.
  3. Take the pliers from the bag.
  4. Select each wire (D).
  5. Click on the vehicle (E).

  1. Speak (F).
  2. Take the KEY (G).
  3. Use the BAGGAGE CHECK; solution (H).
  4. Open book and select twice; take the PHOENIX FEATHER (I).

  1. Use PHOENIX FEATHER and KEY; take the TOOLS and CHISEL (J).
  2. Give TOOLS (K).
  3. Use CHISEL (L); receive FIRE EXTINGUISHER.
  4. Use FIRE EXTINGUISHER (M).

  1. Take the MEDICAL KIT (N).
  2. Open the MEDICAL KIT; select bandages and vial.
  3. Use the CHIP on the bottle. Pour the liquid from the vial onto the bandage; take BANDAGE.
  4. Use BANDAGE (O).
  5. Take the WAYBOOK (P).
  6. Use WAYBOOK (Q).
  7. Complete the HOP; receive PIPES.
  8. Go (R).

  1. Take the BUCKET and WHEEL PART 1/4 (S).
  2. Use BUCKET (T); pick up BUCKET WITH WATER.
  3. Place PIPES (U).

  1. Solution (V).
  2. Take the GOLDEN ANCHOR and KEY (W).

  1. Use BUCKET OF WATER and KEY; take the SILVER RAY (X).
  2. Place GOLDEN ANCHOR; take RULETTE and WHEEL PART 2/4 (Y).
  3. Use ROULETTE (Z); receive the MERCU.

  1. Select the appropriate crates (1-6).
  2. Walk back.

  1. Use the MEASURE; click on two stands (A); receive LADDER POSTS.
  2. Go (B).
  3. Place the LADDER POSTS (E); select wrench (C), 5 pieces of rope (orange), and hammer (D). Take the LADDER (E).
  4. Place the LADDER (F) and go (G).

  1. Remove the steering wheel; take HEADGEAR EMBLEM (L).
  2. Place the HEADGEAR EMBLEM.
  3. Solution (M). Take the YACHT MANUAL.

  1. Place the SILVER RAY; take WHEEL PARTS 3/4 and BRONZE WHEEL (O).
  2. Walk back.
  3. Use BRONZE WHEEL; take WHEEL PARTS 4/4 (P).
  4. Go (Q).
  5. Place WHEEL PARTS 4/4 and select (R) twice.
  6. Use the YACHT MANUAL.

  1. The solution is random. Use the arrows to avoid obstacles in the water (T).
  2. Go forward.

Grim City 7: Chapter 2 Library

  1. Take the LETTER (A).
  2. Go (B).

  1. Look at the note; take BELL 1/2 (C).
  2. Take FIGURINE 1/2 and BELL 2/2 (D).
  3. Remove the sign and place the BELLS 2/2; select all three bells (E).
  4. Give the LETTER (F).

  1. Take the HANDLE (G).
  2. Select a table and then matching pairs (1-3); take the PAPIER and VALVE 1/2 (H).
  3. Open the book and click on the note; take INSTRUCTIONS (I).
  4. Place HANDLE and select; take LETTERS (J).
  5. Play the puzzle (K).

  1. Solution (L).
  2. Take the CHIP (M).

  1. Place the CHIP and swap as shown (N).
  2. Move items; place the pipe, magnifying glass, handcuffs and coin as shown (O).
  3. Move shirt; take pistol and place (P).
  4. Take VALVE 2/2 and COINS (Q).
  5. Walk back.

  1. Take the SAMPLE (R).
  2. Remove the HAIRPIN from the SAMPLE.
  3. Place VALVE 2/2; select 3-2-4-1. Take the PERFUME (S).
  4. Use COINS (T).
  5. Complete the HOP; receive a PASS FORM.
  6. Go (U).

  1. Use HAIRPIN and press (V).
  2. Place LETTERS and PASS FORM (W).

  1. Solution (@2): (HATAGA).
  2. Select lever (X); make the INCOMPLETE PASS (Y).
  3. Walk back.
  4. Use the PAPIER, INSTRUCTIONS, PERFUME and INCOMPLETE PASS on the SAMPLE.
  5. Use the perfume on the pass; take the PASS.
  6. Use the PASS (Z). Enter (Z1).

  1. Talk (A).
  2. Take the FLOWER (B).
  3. Use the PHOENIX FEATHER (C) and open the envelope 3x; take TRIANGLE 1/2 (D).
  4. Place FLOWER; take the THREAD AND NEEDLE and COINS (E).
  5. Walk back.

  1. Use COINS (H).
  2. Complete the HOP; receive FIGURINE 2/2.
  3. Go (I).

  1. Place FIGURINES 2/2.
  2. Solution (J).
  3. Take TRIANGLE 2/2 (K).
  4. Choose 1-5; take the KEY RING (L).
  5. Use KEY RING; place the keys in their respective slots and turn all the keys (M).

  1. Solution: 1-2-3-1-4-5-6-3-4-7-3-8-4-9-1-7-10-11-7-12-10.
  2. Take BOOK and MATERIALS (N).

  1. Give MATERIALS (O); take FLEUR DE LYS 1/2 (O1).
  2. Place TRIANGLES 2/2.
  3. Solution (P).
  4. Take FLEUR-DE-LIS 2/2 (Q).
  5. Use the FLEUR-DE-LIS 2/2 on the BOOK.
  6. Complete the HOP.

  1. Speak (R). Take the ADDRESS (R1).
  2. Walk back.
  3. Select car (S).

Solution: (1-8). You must walk past all the green dots in order for them to be shown on the location.

  1. Speak (T). Take the BROKEN GUN (U).
  2. Take the MILL BLADES (V).
  3. Use MILL BLADES; select cherry (W).
  4. Place window (X); take PEAR (Y).
  5. Place LOFT (Z); select plum (Z1).
  6. Place bird; take TOWER and STRAWBERRY (Z2).
  7. Take the BASKET TOKENS (Z3).

  1. Place BASKET TOKEN.
  2. Solution: (DEBACEBAC).
  3. Take the GLOVE (F).
  4. Use the THREAD AND NEEDLE on the GLOVE; take the GLOVE.
  5. Use GLOVE (G); receive YARN TOKEN and HOOKS.
  6. Place the YARN TOKEN; take HONEY and YARN (H).
  7. Use the HOOKS and YARN on the BROKEN GUN.

  1. Solution: (1-10). Take TRAP.
  2. Use TRAP; take the GARGOYLE (I).
  3. Use ADDRESS and go (J).

  1. Speak (K). Give GARGOYLE; take the BROKEN GLASSES (L).
  2. Take WEIGHT 1/2 and WINDOWSILL TOKEN (M).
  3. Place the TOWER and then place the monuments on the globe (N).
  4. Take WEIGHTS 2/2 and LENSES (O).

  1. Use HONEY (P).
  2. Use WINDOWSILL TOKEN (Q); take BOOK.
  3. Place BOOK; arrange as shown (R).
  4. Select 3241 (UTVS). Take the SCREW (W).
  5. Place WEIGHT 2/2 (X).

  1. Solution (@1): (I,JH,G)-(K,LXW)-(G,HV,U)-(M,NG,H).
  2. (U,VN,M)-(W,XFE)-(M,NC,D)-(O-X).
  3. (C,DW,V)-(E,FO,N)-(V,WM,L)-(G,HW,V).
  4. (L,MH,G)-(N,O-U,T)-(G,HS,R)-(PH).
  5. (R, SG, F) - (T, UP, O) - (F, GN, M) - (VG).
  6. (M,NF,E)-(O-V)-(E,FU,T)-(PF)-(TE).
  7. Solved image (Y).
  8. Take the TOOL TOKEN (Z).

  1. Use TOOL TOKEN; take WRENCH 1/3 and SCREWDRIVER (A).
  2. Use the LENSES, SCREW, and SCREWDRIVER on the BROKEN GLASSES; take GLASSES.
  3. Give the GLASSES (B).
  4. Take the letter (C).

  1. Select (D); solution (E).
  2. Take the HAIRPIN.

  1. Take the COLLAR and UMBRELLA (F).
  2. Use the PASS (G).
  3. Complete the HOP; receive GEM 1/2.
  4. Select jacket and use PIN; take the FLASK and KNIFE (H).
  5. Use KNIFE; take GEM 2/2 (I).
  6. Place the CLAMP (J).
  7. Use the FLASK (K).

  1. Place GEMS 2/2 (L).
  2. Solution: (MNOP).
  3. Pull the lever (Q).
  4. Move (R).

  1. Choose a scene. Complete the HOP.
  2. Use the FLASK (S).
  3. Complete the HOP; receive EVIDENCE.
  4. Give the EVIDENCE (T).
  5. Take and look at all notes (U); take the TAXI KEY.

Grim City 7: Chapter 3 Zoo

  1. Use UMBRELLA (V); receive BICYCLE TOKEN.
  2. Use BICYCLE TOKEN; select twice; take PAPER AND PENCIL (W).
  3. Select again; take PICTURE PIECE (X).
  4. Insert the TAXI KEY (Y).

  1. Solution (Z): (1-8).
  2. Take the CROWBAR and TOOLS 2/3.
  3. Place IMAGE PIECE.

  1. Solution (A).
  2. Complete the HOP; receive TOOLS 3/3.
  3. Use TOOLS 3/3 and select (B).
  4. Talk with).

  1. Select 3x and use CROWBAR; take HANDKERCHIEF and CELL TOKENS 1/2 (E).
  2. Use PAPER AND PENCIL; take CODE (F).
  3. Place CODE; solution: (H-Gx8).
  4. Take CELL TOKENS 2/2 (I).
  5. Place CELL TOKENS 2/2 (J).

  1. This puzzle has three steps (@1).
  2. Solution one: (CE-FX2).
  3. Solution two (Ax3-Ex4-F).
  4. Solution three (AF).

  1. Play the HOP (K); receive DNA.
  2. Use DNA; take DIARY and SCREWDRIVER (L).
  3. Select picture and use SCREWDRIVER (L1); receive DIARY TOKEN.

  1. Use the DIARY TOKEN on the DIARY.
  2. Solution number one (M1): (1-6).
  3. Solution number two (M2): (1-8).
  4. Solution number three (M3): (1-10).
  5. Take TOKEN.

  1. Play HOP (N); receive a BOX.
  2. Use the TOKEN on the BOX; take the hint.
  3. Select (O).

  1. Solution (P).
  2. Take TICKET 1/3.

  1. Speak (Q).
  2. Take the SCHOOL BAG TOKEN (R).
  3. Select notes 3 times; take TICKET 2/3 (S).
  4. Use HANDKERCHIEF (T); receive ICE CREAM.
  5. Place SCHOOL BAG TOKEN (U); take TOY MOUSE.
  6. Open book; take TICKET 3/3 (V).

  1. Use TICKET 3/3 (W).
  2. Take the ANIMAL FOOD (X).
  3. Use ANIMAL FOOD (Y).
  4. Complete the HOP. Choose the right couples. Receive CHIPS.

  1. Place CHIPS.
  2. Solution: (Dx4-Dx2-EA).
  3. Take the MATCHES (F).
  4. Double-select documents.
  5. Take BULLETINS WITH CHALK (G).
  6. Select vet card (H).
  7. Play the HOP (I).
  8. Use the ICE CREAM on the raccoon (J); receive the VETERINARY CARD.

  1. Insert BULLETINS WITH CHALK (K); take the CHALK (K1).
  2. Place the CHALK and mark the board as shown.
  3. Take the MAP TOKEN (L).
  4. Use the MAP TOKEN on the VETERINARY CARD; take VETERINARY CARD.
  5. Place VETERINARY CARD (M).

  1. Choose a scene. Complete the HOP.
  2. Select matching pairs (N); take the HAIRPIN (O).
  3. Take APTOGRAPHY TOKEN 1/2 (P).

  1. Take the RIBBON (Q); look at the paper; take the FLASK (R).
  2. Use MOUSE TOY; take APTCHER’S TOKEN 2/2 (S).
  3. Place APTOMATIC TOKEN 2/2 (T) and MATCHES (U).
  4. Complete the HOP; receive STETHOSCOPE.

  1. Use STETHOSCOPE and HAIRPIN (V). Solution: (WYXZ).
  2. Zoom in (A).
  3. Read the note (B).
  4. Take the HANDLE (C).
  5. Place HANDLE (D).

  1. Take the letter and the next pen (E). Place HANDLE; take the clue and next handle (F).
  2. Place HANDLE; take newspaper and next pen (G).
  3. Place HANDLE; take the letter and next pen (H).
  4. Place HANDLE; take the next handle (I).
  5. Place HANDLE; take the next handle (J).
  6. Place HANDLE; take note and next pen (K).
  7. Place HANDLE; take the postcard and the next PEN (L).
  8. Place the pen and open the book (M).
  9. Enter CODE (N).

  1. Select (O). Solution (P).
  2. Take the light bulb.
  3. Walk back.

  1. Play the HOP (Q); receive 1/3 INGREDIENT.
  2. Place the letter and read the note; take INGREDIENTS 2/3 (R).
  3. Go (S).
  4. Place LIGHT BULB and CODE (T).

  1. Solution (@1): (5-3-3-M)-(11-X)-(11-11-6-D)-(5-5-3-3-L)-(6-6-5 -S)-(6-A).
  2. Take INGREDIENTS 3/3 and CAGE KEY.

  1. Use FLASK and INGREDIENTS 3/3.
  2. Solution (@2): (5-2-4-1).
  3. Take the MEDICINE (U).
  4. Use CAGE KEY and MEDICINE (V).
  5. Walk back.

  1. Open the book and take the BIKE KEY (W).
  2. Select book twice; take the SLEEPING PILL.
  3. Use BIKE KEY (W1); select bike (W2).

  1. Choose a scene. Complete the HOP.
  2. Take the CAGE TOKEN (X).
  3. Place CAGE TOKEN; take GEAR 1/3 (X1).
  4. Select the matching feathers (X2); use TAPE; take the FEATHER PANEL.
  5. Use MATCHES and FEATHER PANISLE; take GEAR 2/3 and CHEST TOKEN (Y).

  1. Place CHEST TOKEN (Z1).
  2. Solution: (4-7)-(7-8)-(8-9)-(8-7)-(7-4)-(4-1)-(8-7)-(7-4)- (7-8).
  3. (7-4)-(4-1)-(1-2)-(4-1)-(7-4)-(4-1).
  4. Take GEAR 3/3 (Z2).

  1. Place the GEARS 3/3.
  2. Solution: (Dx4-Ex4-Fx2-Ax2-B-Cx3).

Easy solution: (GH).

Complex decision (IJ).

Grim City 7: Bonus Chapter

  1. Choose a bonus beer in the Extras section.
  2. Take badge (A); double select the items.
  3. Speak (B); take the RING (C).
  4. Look at the note; take COIN 1/3 (D).
  5. Open the gate (E).

  1. Look at the note; take the HAIRPIN (F).
  2. Place RING (G); take COINS 2/3 (H).
  3. Take the CLUTCH (I).
  4. Use the HAIRPIN on the CLUTCH; take HANDKERCHIEF and COINS 3/3.

  1. Give COINS 3/3 (J).
  2. Play the HOP (K); receive the LADDER WEIGHT.
  3. Place the LADDER WEIGHT and pull all three (L).
  4. Walk forward (M).

  1. Take BUTTON 1/3, BOOK, HAMMER, and BIRD TOKEN 1/2 (N).
  2. Move the curtain and use the HANDKERCHIEF (O).
  3. Solution: (Px2-Qx2-Rx2).
  4. Take BIRD TOKENS 2/2 and BUTTONS 2/3 (S).
  5. Use BIRD TOKENS 2/2; take note and BUTTONS 3/3 (T).

  1. Use HAMMER; take the RING (U).
  2. Use RING on BOOK; take LABEL 1/2.
  3. Turn the page; take CODE.
  4. Place BUTTONS 3/3 and CODE.
  5. Select (Y): (2-4-IDV-0-7).
  6. Take LABEL 2/2 and LENS (Z).
  7. Place the LENS (Z1).

  1. Select (A).
  2. Solution (B). Take CARD.

  1. Arrange MARKS 2/2. Solution: (C).
  2. Take the BOTTLE (D).
  3. Walk back.

  1. Place CARD; solution: (E).
  2. Enter (F).
  3. Choose a scene. Complete the HOP.

  1. Take the BOX (G).
  2. Open two eggs; take KEY and CHIP 1/3 (H).
  3. Use the KEY on the BOX; select marked rings (I).
  4. Take RINGS (J).
  5. Pull back the curtains (K).
  6. Use RINGS (L); take PHOTO (M).

  1. Place PHOTO; select (N-Ox2-Px2).
  2. Take the GEM (Q).
  3. Place the GEM (R); take the PERFUME (S).
  4. Use PERFUME; take the PASSWORD (T).
  5. Use PASSWORD (U).

  1. Solution: (VW).
  2. Take BROCHURE, CORKSCREW and SPONGE.
  3. Walk back.

  1. Use the CORKSCREW and SPONGE on the BOTTLE; take ANTI-RUST.
  2. Give BROCHURE (X).
  3. Complete the HOP; receive a POSTER.
  4. Use ANTI-RUST and POSTER. Select 17 (Y).
  5. Go (Z).

  1. Give the BADGE (A).
  2. Take the TOKEN and click on the newspaper (B).
  3. Place TOKEN; solution (C). Take CHIP 2/3 and LIGHTER (D).
  4. Use LIGHTER (E).
  5. Complete the HOP; receive a TUNING FORK.
  6. Take PIECE OF EYE 1/2 (F).
  7. Go to the jeweler’s workshop.

  1. Use TUNING FORK and select 5x.
  2. Read the note and take the CHIP 3/3 (G).
  3. Place CHIPS 3/3. Solution (H).
  4. Take the HANDLE (I).
  5. Return to the Medium’s house.

  1. Use HANDLE (J); take AUCTION PHOTO 1/2 and EYE PIECE 2/2 (K).
  2. Place EYE PIECE 2/2.
  3. Select: 1-2-3-4-5-6-7-8-9-10-4 (L).
  4. Take CARDS.
  5. Place CARDS (M).
  6. Complete the HOP; receive BELL ROPE.
  7. Take the AUCTION PHOTO 2/2 (N).

  1. Select (O).
  2. Solution: (P). Receive NAPKINS.
  3. Walk back.

  1. Take the CUTTERS (Q).
  2. Use BELL ROPE (R).
  3. Enter (S).

  1. Give AUCTION PHOTO 2/2 (T).
  2. Use NAPKINS; take ARROWS (U).
  3. Look at the note.
  4. Place the ARROWS on the clock; solution: (VW).
  5. Take the CABINET HANDLE.
  6. Use CABINET HANDLE; take ADDRESS and MAGNET (X).

  1. Use CUTTERS (A); receive a CHAIN.
  2. Use the MAGNET on the CHAIN; receive MAGNET ON CHAIN.
  3. Use MAGNET ON CHAIN ​​(B).
  4. Complete the HOP; receive a TALISMAN.
  5. Give the TALISMAN (C): take the PHOTO OF LIAM (D).
  6. Walk back.

  1. Use ADDRESS and PHOTO OF LIAM (E).
  2. Select twice; take the CLAMP and STUDY ORDER (F).
  3. Move (G).

  1. Use CL take OIL (H).
  2. Play the HOP (I); receive HANDLE RETAINER.
  3. Place HANDLE RETAINER; take GLUE and ELEVATOR PART (J).
  4. Give INVESTIGATION DIRECTION (K).
  5. Take PAPER WITH KEY (L).

  1. Place ELEVATOR PART (M); select button (N).
  2. Use PAPER WITH KEY; select ROOM KEY (O).
  3. Move (P).
  4. Use ROOM KEY (Q).

  1. Choose a scene. Complete the HOP.
  2. Take STAR TOKEN and LETTER KNIFE (R).
  3. Move the pillows 4x and use the LETTER KNIFE; take the BIRD TOKEN.

  1. Use BIRD TOKEN; choose matching pairs (1-4).
  2. Select papers 3 times.
  3. Use STAR TOKEN; take MATCHES and CAT EAR (T).

  1. Use GLUE and CAT EAR (U); take CODE (V).
  2. Use OIL and MATCHES; take the LANTERN (W).
  3. Use CODE; enter (5873) (X).
  4. Turn the page; take photo (Y).
  5. Select a page in the lower right corner; take the SCHEME (Y1).
  6. Use the LANTERN (Z) and SCHEME (Z1).
  7. Choose a puzzle.

  1. Solution: (A-Bx3-A-C-B).
  2. Take the PHOTO and select the clue (D).

  1. Select (E).
  2. Solution: (F).
  3. Take SCISSORS.
  4. Walk back twice.
  5. Go (G).

  1. Take HANDLE and CHIP 1/2 (H).
  2. Place HANDLE (I).
  3. Use OIL; solution (J).
  4. Take the HOOK (K).
  5. Use SCISSORS; take the FISH (L).
  6. Give the FISH (M).

  1. Solution: (1-7) (N).
  2. Take the HOOK.

  1. Use the HOOK (O); receive CHIP 2/2.
  2. Place CHIPS 2/2; take ROPE and CROWBAR (P).
  3. Use the HOOK on the CROWBAR; take the CROWBAR.
  4. Use the CROWBAR (Q).
  5. Choose a scene. Complete the HOP.
  6. Move two items and select both tokens (R).
  7. Select door (S).

The solution is random (T).

  1. Use rope (U). Select face 3x (V).
  2. Give PHOTO (W). Congratulations! You have successfully completed the passage of the game "Gloomy City 7: International Intrigue. Collector’s Edition".

Grim City 7: Collectibles

Morphing objects are marked in yellow, while collection items are marked in red. Collectibles (AD).

Collectibles (EG).

Grim City 7: All Game Achievements

Types of achievements. Collect all the achievements available in the game. These include:

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