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Dark Romance 14: Sleepy Hollow - Full Walkthrough with Tips and Puzzles

Romance of the Dark 14: Sleepy Hollow. Detective Kane receives a letter from his old friend Catherine. She asks for his help in investigating the mysterious case of the Headless Horseman, who keeps Sleepy Hollow at bay. Kane immediately goes to the rescue to collect evidence and expose the perpetrator of the atrocities, but encounters difficulties already on the first approaches to the city. Someone desperately doesn’t want the detective to take on this case. Perhaps this is the real culprit. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 The Square
  3. Chapter 2 Labyrinth
  4. Chapter 3 Sewers
  5. Chapter 4 Near the Center
  6. Bonus Chapter
  7. Collectibles

Romance of Darkness 14: General Tips

Famous detective Kane returns to Sleepy Hollow, the city of his childhood, to investigate the appearance of a mythical creature here - the Headless Horseman. As it turned out, the creation of darkness is controlled by someone, and this someone is clearly pursuing his insidious goals in order to keep the small town at bay. All suspicions fall on local witches, who could well pull this off. But are these guesses correct? Or is there another person behind the appearance of the Horseman?

Kane needs to find out as soon as possible, because the enemy really wants to prevent him from investigating. Go through the locations of the game, collect evidence and other useful equipment, interrogate witnesses, solve puzzles and play mini-games. In case of difficulty, use the hint and check your location on the Map of the area. The game has several difficulty modes: choose any for a comfortable passage.

This guide will not mention every time you need to zoom in. Screenshots will show each large-scale scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not explain the decisions of the HOP. It only shows the location of the HOP and the item received.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Romance of Darkness 14: Chapter 1 The Square

  1. Click on Hint; read the note.
  2. Examine the medallion and take the CONSTRABLE BADGE (A).
  3. Take SCREW and Quest Log.
  4. Use the NET on the BAG; take the BAG (B).
  5. Use CONSTABLE BADGE (C); Complete the HOP.

  1. Talk to the character; you receive ARNO’S RECORD (D).
  2. Read ARNO’S SIGNS; take Map, FEATHER and 1/2 BOOK AMULET.
  3. Take CANE; use FEATHER; you receive the 2/2 BOOK AMULET (E).
  4. Use the BOOK AMULET on the BOOK; take MATCHES and PLIERS; read the note.
  5. Click; use PLIERS; take the SCREWDRIVER and DETECTIVE’S SUITCASE (F).
  6. Use DETECTIVE’S SUITCASE (G); complete the HOP.

  1. Click; talk to the character; you receive a LETTER FROM BARRETT (H).
  2. Read LETTER FROM BARRETT; take RIBBON and FAN.
  3. Use RIBBON; take the ROSE (I).
  4. Take the NUT and HANDKERCHIEF (J).

  1. Use ROSE; take the SCISSORS (K).
  2. Take the HAMMER; use SCISSORS; take the GRATE (L).
  3. Examine (M); use the GRID (N).

  1. Press (A); pass (B).
  2. Use (CD).
  3. Press (E); pass (F).
  4. Use (GH); take (I).
  5. Walk down twice.

  1. Use (JK); pass (L).
  2. Take (M); go back.
  3. Walk forward three times.
  4. Use (NO); take (P).
  5. Walk back.
  6. Walk (Q).

  1. Use (RS); pass (T).
  2. Pass (U).

  1. Move the cloth; click on the plant; take the SAND (A).
  2. Use the SAND (BCD).
  3. Use FAN; open and read the Journal; take the PERSISTENT PERFUME (E).
  4. Use PERSISTENT PERFUME (F); you receive the TWEEZERS.
  5. Try to insert the key; use TWEEZERS; you receive 1/4 EVIDENCE (G).
  6. Use the key.
  7. Walk forward.

  1. Take the VALVE (H).
  2. Use VALVE and NUT (I).
  3. Complete the HOP; you receive the COINS (J).
  4. Take SAND; use COINS; take BELT and 1/3 LIONS (K).

  1. Read the decree; take the HAIRPIN (L).
  2. Walk back.
  3. Use BELT and HANDKERCHIEF; take 2/3 LIONS, JACK, 2/4 EVIDENCE, and WEDGE (M).
  4. Use WEDGE and HAMMER (N).

  1. Easy solution: (HJ)-(GKM)-(FK)-(BJ)-(EJ)-(D-Lx4-Kx3-I).
  2. (CJ-Lx2-Kx2-L)-(A-Kx3-LK)-(EK-lx5-K)-(B-Kx2-lx5-M).
  3. Take 3/3 LIONS and 3/4 EVIDENCE.

  1. Hard level solution: (HJ)-(GKM)-(FK)-(BJ)-(EJ)-(D-Lx4-Kx3-I).
  2. (CJ-Lx2-Kx2-L)-(O-Kl)-(N-Kx2-Lx2)-(A-Kx3-LK)-(O-L-Jx2).
  3. (N-lx2-JM)-(EK-lx5-K)-(B-Kx2-lx5-M).
  4. Walk forward.

  1. Use LIONS; you receive a ROUND SHIELD.
  2. Take TOY MOUSE (P).
  3. Use TOY MOUSE; take the UMBRELLA (Q).
  4. Walk back.
  5. Use JACK and UMBRELLA; take 4/4 EVIDENCE (R).

  1. Take the SIGNERS (A).
  2. Use CANE; take the HAMMER and LINKED POUCH (B).
  3. Take 1/2 GEARS and NAILS (C).
  4. Use the HAMMER and NAILS on the SIGNS; you receive a MADE BRIDGE.
  5. Use the MADE BRIDGE (D).
  6. Walk forward.

  1. Take BROKEN BIRD and BARREL (E).
  2. Click; replace the BARREL; take WING, FORK, and HOOK (F).
  3. Take WINDING KEY (G).
  4. Use the WINDING KEY, SCREWDRIVER, COG and WING on the BROKEN BIRD; you receive a MECHANICAL BIRD.

  1. Use MECHANICAL BIRD (I).
  2. Complete the HOP; you receive the CORE (J).
  3. Use the CORE and MATCHES (K).
  4. Walk right.

  1. Take 1/2 BIRD and SLEEPING PILL (L).
  2. Click; use FORK (M).
  3. Take the SYRINGE (N).
  4. Use the SYRINGE on the SLEEPING PILL.

  1. Light level solution (BH)-(CH)-(EI)-(FI)-(CE)-(CH).
  2. (CI)-(AC)-(BC)-(DC)-(BI)-(EB).
  3. (AE)-(AB)-(FA)-(DF)-(DA)-(GA)-(GC).
  4. (GB)-(GH)-(ED)-(ED)-(EF)-(ED).
  5. Final location (J).
  6. You have received the SLEEPING PILL IN THE SYRINGE.

  1. Complex level solution (V): (L-Tx3)-(PT)-(PU)-(RU)-(SU)-(RP)-(RU).
  2. (LR)-(KS)-(KL)-(ML)-(QL)-(KR)-(MR)-(ML)-(NK)-(PK)-(MP)-(NM).
  3. (S-Mx2)-(NP)-(NS)-(O-S)-(O-N)-(QN)-(R-Nx2)-(QR)-(QM)-(S-Qx3).
  4. (SR)-(O-S)-(P-Sx3)-(PQ)-(O-K).
  5. Final location (V).

  1. Use the SLEEPING PILL IN THE SYRINGE (A).
  2. Take 2/2 GEARS (B).
  3. Walk back.
  4. Use the GEARS (C).

  1. Easy solution (D).
  2. Take the CUTTERS.

Hard level solution (E).

  1. Use CUTTERS; you receive a BLADE (F).
  2. Use the BLADE on the LINKED POUCH; take the SPATULA.
  3. Walk back.
  4. Use SPATULA; take MIRROR, BARRETT FIGURINE, and 1/3 RING (G).
  5. Use BARRETT FIGURINE; take the GLOVE.
  6. Read the note and take the 2/2 BIRDS (H).
  7. Walk forward, then right.

  1. Use BIRDS; take BREAD KNIFE, CRUMPS, and 2/3 RINGS (I).
  2. Use the MIRROR (1) and HOOK (2) (J).
  3. Take the FISHING NET (K).
  4. Walk down twice.

  1. Use CRUMPS and FISHING NET (L).
  2. Complete the HOP; you receive a FISH (M).
  3. Use FISH; take KATHRYN’S CAT (N).
  4. Use KATHRYN’S CAT; take the RIBBON and HANDLE (O).
  5. Walk forward.

  1. Move (PQ).
  2. Use and turn the CRANK (R).
  3. Move (ST).
  4. Use (UV); take VASE.
  5. Use VASE; take the ARROW and 3/3 RINGS (W).
  6. Walk right.

Romance of Darkness 14: Chapter 2 Labyrinth

  1. Use RINGS; take the LABYRINTH MAP and CANE (A).
  2. Use the RIBBON (B).
  3. Use the LABYRINTH MAP (C).

  1. When the guard is in this place - press (D).
  2. When the guard is in this place - press (E).
  3. When the guard is in this place - press (F).

  1. Take the CHISEL and GRINDSTONE (G).
  2. Take the STICK; use ROUND SHIELD; take the TONGS (H).
  3. Take 1/2 PLANKS; use SAND and TONGS; you receive a RUSTY BLADE (I).
  4. Use the GRINDSTONE and RUSTY BLADE on the STICK; you receive an AX.
  5. Use AX (J).

  1. The mini-game is randomly generated. Victory provided that there are more axes (L) than roots (M).
  2. Walk forward.

  1. Take WICK and SHARP SPUR; remove the handle (O).
  2. Use SHARP SPUR; take 1/3 TILES and 2/2 PLANKS (P).
  3. Use BOARDS (Q).
  4. Walk forward.

  1. Take BARRETT’S BOX and FEATHERS.
  2. Use HAIRPIN; take the HAMMER and SPELLBOOK (A).
  3. Use CHISEL and HAMMER; take 1/2 PIECES and SAW (B).
  4. Use the SAW (C).
  5. Complete the HOP; you receive an ORCHID (D).
  6. Use ORCHID; read the note; take the FLOUR (E).
  7. Walk down twice.

  1. Use FLOUR and FEATHERS; click on 1-3; take the OPENER and 2/2 PIECES (F).
  2. Use OPENER; take the DREAMCATCHER DECORATION, GLUE, and WITCH SPINDLE (G).
  3. Examine PRISCILLA’S SPELLBOOK; use SCRAPS and WITCH SPINDLE; you receive an ACTIVATED SPELL.
  4. Walk forward.
  5. Use SPELL ACTIVATED (H); you receive the CHEST KEY.
  6. Walk back.
  7. Use CHEST KEY (I).

  1. Light level solution: CBD-Cx4.
  2. Hard level solution: CDCBCD-Cx2.
  3. Take the LIGHTER (E).

  1. Use LIGHTER; take 2/3 TILES and CAT EYE (F).
  2. Use the CAT’S EYE on BARRETT’S BOX; read the note; take HOOK, 3/3 TILES, and BARRETT PORTRAIT.
  3. Walk forward.
  4. Use the TILES; take the HORN and RING (G).
  5. Walk back.

  1. Use RING and HOOK; click on the wheel; take the FLUTE (H).
  2. Use FLUTE; take PORTRAIT OF MOTHER BARRETT (I).
  3. Walk back.
  4. Use PORTRAIT OF BARRETT’S MOTHER and PORTRAIT OF BARRETT (J).
  5. Complete the HOP; you receive the MAGIC LANTERN (K).
  6. Walk down twice.
  7. Use the MAGIC LANTERN (L).

  1. Take the FEATHER and BROKEN FIGURINE (M).
  2. Take FIGURINE FRAGMENT; take the SACK (N).
  3. Use the GLUE and FIGURINE FRAGMENT on the BROKEN FIGURINE; you receive a FIGURINE.
  4. Use FIGURINE; take the Magnifier, Pencil, and ROPE HOOK (O).
  5. Use the BAG; you receive HEAVY STONES (P).
  6. Use HOOK ON ROPE and HEAVY STONES (Q).

  1. Click on the grid; solution (A).
  2. Click on the grid; solution (B).

  1. Take the KNIFE (C).
  2. Use the KNIFE (D).

  1. Remove cover; take the NET (E).
  2. Use the NET on the CANE; you receive a FISHING NET.
  3. Use FISHING NET; you receive a LENS (F).
  4. Use GLOVE and LENS (G).
  5. Complete the HOP; you receive a WHEEL (H).
  6. Use the WHEEL (I).
  7. Walk forward.

  1. Take the CROSSBOW (L).
  2. Use BREAD KNIFE; take 1/2 FISH, NUT, and ROPE (M).
  3. Use the COG and ROPE on the CROSSBOW; you receive a CROSSBOW WITH ARROW.
  4. Use CROSSBOW WITH ARROW; you receive a HANDKERCHIEF (N).

  1. Use the HANDKERCHIEF; take the NUT AND BOLT, LOG, and BOX (O).
  2. Take the BOARD (P).
  3. Walk back.
  4. Read the note; click; use LOG and PLANK (Q).
  5. Walk left.

  1. Take the AMULET and NEWSPAPER (A).
  2. Use AMULET (B).

  1. Solution (C).
  2. Take the PHOTO.

  1. Apply photo (D).
  2. Click; take the BROKEN SHOVEL and JACK (E).
  3. Walk back, then forward.

  1. Use JACK; take the MAILBOX FLAG (F).
  2. Use LETTERBOX FLAG and NUT; take 2/2 FISHES and NAILS.
  3. Read the note (G).
  4. Walk back.
  5. Click; use FISH; take the CLAMP and SHAFT (H).
  6. Use the NUT AND BOLT and SHAFT on the BROKEN SPADE; you receive the SHOVEL.
  7. Walk left.

  1. Use the SHOVEL; take the CUTTERS (I).
  2. Use CUTTERS; get rid of the chain and open the door.
  3. Take the SANDING AND AWL (J).
  4. Walk back, then forward.

  1. Use NEWSPAPER (L); use AWL (M).
  2. Click on the newspaper; use the key on the lock.
  3. Complete the HOP; you receive the REPELLENT (N).
  4. Use the REPELLENT; take the STRING and FLOWER (O).
  5. Use the FLOWER on the BOX; take the CUFFLINK and read the note.
  6. Click; use CUFFLINK; take CORKSCREW.
  7. Read the note (P).
  8. Walk down, then left.

  1. Replace CORKSCREW; take the HANDLE PARTS and STONE (A).
  2. Use NAILS and STONE (B); take the HATCH KEY (C).
  3. Use the HATCH KEY (D).
  4. Go down the hatch.

Romance of Darkness 14: Chapter 3 Sewers

  1. Take the SALTPETER (E).
  2. Take LEATHER PATCH; use HORN; you receive GUNPOWDER (F).
  3. Click; use DREAMCATCHER DECORATION; take the GRINDSTONE AND TUBE (G).
  4. Open the TUBE; read the note.
  5. Use GUNPOWDER, SALTETRE, and WICK; you receive the DYNAMITE PIECE.
  6. Use DYNAMITE and FEATHER (H).
  7. Walk forward (I).

  1. Take the LANTERN and TRAFFIC (J).
  2. Use the Magnifier (K).

  1. Easy solution: 1-10.
  2. Difficult level solution: 1-14.
  3. Take the RITUAL DAGGER (M).

  1. Use the RITUAL DAGGER (N).
  2. Walk forward.
  3. Use TRAILING POINT and PENCIL; you receive a SYMBOL SEQUENCE (O).
  4. Use the GRINDSTONE; take the HOOK and DIRTY AMULET (P).

  1. Take 1/2 WITCH FIGURINES; use the CHARACTER SEQUENCE (Q).
  2. Click on 1-6 (R).
  3. Take SOAP (S).
  4. Walk back.

  1. Use HOOK; click on the lever; take the CLOTCH (A).
  2. Read the note; use CLOTHING PEL; take the BELT (B).
  3. Walk back.

  1. Use LEATHER PATCH and BELT; take 1/2 GEARS and OIL (C).
  2. Use the FLINT and OIL on the LANTERN; you receive a LIT LANTERN.
  3. Use the LIT LANTERN (D).
  4. Complete the HOP; you receive a MECHANICAL MOUSE (E).
  5. Use MECHANICAL MOUSE; take the RAKE, SPONGE, and METAL STICK (F).
  6. Use the SOAP and SPONGE on the DIRTY AMULET; you receive the CHEST AMULET.
  7. Walk forward.

  1. Use CHEST AMULET; take 2/2 WITCH FIGURINES and BASE (G).
  2. Use WITCH FIGURINES; take PAPER and PROPELLER (H).
  3. Use the PROPELLER on the BASE; you receive a HOMEMADE FAN.
  4. Walk forward.
  5. Click on the HOMEMADE FAN; take 1/2 INK AND FEATHER, NUT, and TOWEL (I).
  6. Walk down twice.

  1. Use METAL STICK and TOWEL; take HAMMER AND NAILS and TWEEZERS (J).
  2. Walk forward twice.
  3. Use TWEEZERS; you receive 2/2 GEARS (K).
  4. Use the GEARS (L).

  1. Easy solution (M).
  2. Walk forward.

Hard level solution (N).

  1. Take the CHAIN; use HANDLE PARTS and STRING.
  2. Take SHEAR PIECE (O).
  3. Take BROKEN AND RUSTY SHEARS and 1/2 HORSE (P).
  4. Use the SANDY and SHEAR PIECE on the BROKEN AND RUSTY SHEARS; you receive the SHEARS.
  5. Take the CARBINE; use SHEARS; take the HOSE (Q).
  6. Use HOSE and CL select the bricks (R).
  7. Walk forward.

  1. You receive a FANS.
  2. Take 2/2 HORSE (A).
  3. Take the WHEEL HALF (B).
  4. Take 1/2 NEEDLE AND THREAD and BROKEN WHEEL (C).

  1. Use CARBINE and CHAIN; take the RESIN (D).
  2. Use the FAN (E).
  3. Walk back.

  1. Use the HORSES; take FIGURINE FRAGMENT and JACK (F).
  2. Use RESIN and FIGURINE FRAGMENT; take the BELT (G).
  3. Use the WHEEL HALF and BELT on the BROKEN WHEEL; you receive a WHEEL.
  4. Walk forward.
  5. Use JACK and WHEEL (H).
  6. Walk forward.

  1. Complete the HOP; select and take the BROOM (I).
  2. Use BROOM; you receive a BURNING BROOM (J).
  3. Use BURNING BROOM (K).
  4. Complete the HOP; you receive the BADGE (L).

  1. Use BADGE; take YEAST, SPRAY, and TUNING FORK (M).
  2. Walk back.
  3. Use TUNING FORK; take the GLOVE and CLOSED BOX (N).
  4. Walk forward.

  1. Use GLOVE; take the BROKEN OAR, OIL, and WRENCH (O).
  2. Use BROKEN OAR; take the TOY HEART (P).
  3. Walk down twice.

  1. Use WRENCH; take HANGER and 2/2 NEEDLE AND THREAD (Q).
  2. Use TOY HEART and NEEDLE AND THREAD; take the FLOUR (R).
  3. Walk forward.
  4. Use YEAST, OIL, and FLOUR (S).

  1. Use: (AB)-(BC)-(DC)-(EC).
  2. Use: (F-C) 3x. .
  3. Use: (G-C) 2x.
  4. Use: (HC)-(lC).
  5. Use: (J-C) Zx.
  6. Move: (S-K); take BREAD.

  1. Use BREAD; take the RAKE (L).
  2. Use the RAKE; take the BOOTS and LOCKER HANDLE (M).
  3. Use the BOOTS on the CLOSED BOX.

  1. Easy solution: (AC)-(BE)-(DF).
  2. Hard level solution: (M)-(HK)-(Gl)-(Mx3)-(JL).
  3. Take COGS and SHOE BRUSH.

  1. Use SPRAY and SHOE BRUSH; remove the board; take the SCREWDRIVER (N).
  2. Walk back.
  3. Use LOCKER HANDLE, COGS, and SCREWDRIVER (O).
  4. Complete the HOP; you receive the GOLDEN COMB (P).
  5. Use GOLDEN COMB; take the UMBRELLA (Q).
  6. Walk forward twice.

  1. Use UMBRELLA and HANGER; take BARRETT’S MANOR KEY (R).
  2. Use BARRETT’S MANOR KEY (S).

Romance of Darkness 14: Chapter 4 Near the Center

  1. Use the RAKE; take PLAN (A).
  2. Take WHEAT EARS and 2/2 INK AND FEATHER (B).
  3. Use PLAN (C).

Complete by collecting and using items 1-10 (D).

  1. Use PAPER and INK AND PEN; you receive a COMBINATION (E).
  2. Take the TOW (F).
  3. Use COMBINATION (G).

  1. Easy level solution (H).
  2. Hard level solution (I).

  1. Take SAILS (J).
  2. Walk back.
  3. Use TOW, HAMMER AND NAILS and SAIL; you receive the WING (K).
  4. Walk forward.

  1. Use the WING (L).
  2. Walk left.
  3. Take the TOOL SET (M).

  1. Use TOOL SET; take the CHAIR (A).
  2. Use the CHAIR (B).
  3. Take 1/3 SHIELD and RIBBON (C).
  4. Use the RIBBON on the WHEAT EARS; you receive the BROOM.

  1. Use BROOM; take OIL (D).
  2. Walk back.
  3. Use OIL (E).
  4. Press (F).

  1. Solution (G).
  2. Take the FISH (H).

  1. Use FISH; take the VALVE and CANDLESTICK (I).
  2. Use NUT and VALVE; take the BLADE and 2/3 SHIELD (J).
  3. Walk left.

  1. Use BLADE; you receive the DRAGONFLY (K).
  2. Use DRAGONFLY; take COIN and DEER (L).
  3. Walk down twice.
  4. Use COIN; take 1/3 SKULL and Shackles (M).
  5. Walk forward, then left.

  1. Use Shackles; take 3/3 SHIELDS and GUNPOWDER (N).
  2. Use SHIELDS; take 2/3 SKULLS and FILE (O).
  3. Walk back.

  1. Use FILE; take the CLOCK PIECE (P).
  2. Use CLOCK PIECE (Q).

  1. Solution: B-Sx2-B-Sx3-B-S-B-S-B-Ax2-B-Sx3-B-C-B-Sx2-B-Ax2-B-Sx5.
  2. Take the BOX.

  1. Click on 1-2-3 on the BOX (G); take 3/3 SKULLS and WEDGE.
  2. Walk left.
  3. Use SKULLS (H).
  4. Walk forward.

  1. Use WEDGE and CANDLESTICK; take the PUSETTE (I).
  2. Take the BROKEN FAN (J).
  3. Use the PUSET on the BROKEN FAN; you receive a FANS.
  4. Use the FAN (K).
  5. Complete the HOP; you receive the GRIMOIR (L).

  1. Use GRIMOIR; take the RUBBER (M).
  2. Use the GUNPOWDER and RUBBER on the DEER; you receive the SLINGSHOT.
  3. Use the SLINGSHOT (N).

  1. Easy level solution (O).
  2. Difficult level solution (P).

Romance of Darkness 14: Bonus Chapter

  1. Take the CHARCOAL TONGS and TORN POCKET; read the note (A).
  2. Open the cabinet; take the POUCH, NEEDLE AND THREAD, and HONEY (B).
  3. Use the NEEDLE AND THREAD on the TORN STACK; you receive a POCKET.
  4. Use POCKET; take the FISH and BRUSH (C).

  1. Use FISH (D).
  2. Complete the HOP; you receive the HERBICIDE (E).
  3. Use HERBICIDE; open the door (F).
  4. Walk forward.

  1. Use BROOM; take SCISSORS.
  2. Use CHARCOAL TONGS; you receive a KEY (G).
  3. Take the BERRIES (H).
  4. Use KEY (I).
  5. Walk left.

  1. Use SCISSORS (J).
  2. Easy solution: 1-4 (K).
  3. Hard level solution: 1-5 (L).

  1. Take the SCRAPER (M).
  2. Click; take CLOTH, MAGNET, and FAN (N).
  3. Use POUCH AND SCRAPER; you got MOX (O).
  4. Walk down twice.

  1. Use FAN; take the CUTTERS and FAIRY POLLEN (A).
  2. Read the recipe (B); use HONEY (C), FAIRY POLLEN (D), MOSS (E), and BERRIES (F).
  3. Press: (DG)-(FG)-(EG)-(CG); you receive the CURE.
  4. Walk forward.

  1. Use the MEDICINE; you receive a LET BOX FLAG (H).
  2. Use MAILBOX FLAG; take the LEVER (I).
  3. Use CUTTERS; take the EMPTY BUCKET (J).
  4. Use LEVER (K).

  1. Easy solution: (AB)-(CD)-(EF)-(GH)-(IJ)-(ML)-(DK).
  2. Take the RING.

Complex level solution: (LTM)-(N-O)-(PQ)-(RS)-(TU).

  1. Read the note; use RING (A).
  2. Walk forward.
  3. Use MAGNET; take the SCREWDRIVER and BROKEN PIN (B).
  4. Walk down, then left.

  1. Use EMPTY BUCKET; you receive the WATER (C).
  2. Walk back, then forward.
  3. Use WATER; you receive the SICKLE (D).

  1. Use CLOTH; take the BOWL and read the note; press (E).
  2. Use the SICKLE; take GLUE and EMERALD (F).
  3. Walk down, then left.

  1. Use BOWL; open; take the HAMMER (G).
  2. Use the HAMMER (H).
  3. Complete the HOP; you receive the WEATHER VANE (I).
  4. Read the note; use WEATHER VANE; take the DEER (J).
  5. Walk down twice.

  1. Use DEER; take STICKS AND PEN (K).
  2. Use HANDLE and SCREWDRIVER; take LASSO, 1/2 BOOKS, and HAIRPIN FRAGMENT (L).
  3. Use the EMERALD, HAIRPIN FRAGMENT, and GLUE on the BROKEN HAIRPIN; you receive a HAIRPIN.
  4. Walk down twice.

  1. Use HAIRPIN; take CHAIN, WRENCH and 2/2 BOOKS (M).
  2. Use BOOKS; take the WOODEN AMULET (N).
  3. Use the WOODEN AMULET (O).

Solution (P).

Solution: Ax2-CD-Fx3-Ex3-G.

  1. Solution: lKMKlJMLMJlHJHl.
  2. Final image (N).

  1. Decision 1-4 (O).
  2. Take the DEER.
  3. Walk down, then left.

  1. Use LASSO; take METAL PLATE and SADDLE (P).
  2. Take the map; use DEER and SADDLE (Q).

  1. Take HEAVY CANDLESTICK; use STICKS; take the RING (R).
  2. Use RING and CHAIN; take the NEEDLE AND THREAD (S).
  3. Use the WRENCH (T).
  4. Complete the HOP; you receive an HOURGLASS (U).
  5. Use the HOURGLASS (V).
  6. Walk left.

  1. Use METAL PLATE; take the RIPPER and 1/3 FRAME FRAGMENTS (A).
  2. Use the STEAMPER; take the MAGICAL DEVICE (B).
  3. Read the note; take the OPENER (C).

  1. Use NEEDLE AND THREAD; take COMBINATION; read the note (D).
  2. Walk back.
  3. Use COMBINATION and MAGIC DEVICE (E).
  4. Walk forward.

  1. Use OPENER; take GEAR and SHARP HORN; open and read the note (F).
  2. Take MEDAL and 2/3 FRAME FRAGMENTS (G).
  3. Use SHARP HORN and HEAVY CANDLESTICK; press (H).

  1. Easy solution (I).
  2. Hard level solution (J).
  3. Take 3/3 FRAME FRAGMENTS.
  4. Walk down, then left.

  1. Use FRAME FRAGMENTS (L).
  2. Light level solution: ON-Mx4-NONON-Mx2-N-Ox4-NMN.
  3. Mx2-NMN-O-NMN-Ox3-N.
  4. Hard Level Solution: Px3-Q-Rx2-Q-Px2-QRQ-Rx5-Q-Px5-QRQ-Px2-Q-Rx5.
  5. Q-Px3-Q-Rx3-Q-Px4-QRQRQ-Px2-Q-Rx4.
  6. QPQ-Px2-QPQRQPQ-Rx3-Q.
  7. Take the WITCH.

  1. Use MEDAL; take the SHELL (A).
  2. Click; use WITCH; take the PETARD (B).
  3. Use SHELL; take the LIGHTER (C).
  4. Walk back.

  1. Use PETARD and LIGHTER; take NUTS, 1/3 RING, and BUTTON (D).
  2. Use NUTS; take LAMP and OIL CAN (E).
  3. Walk forward.

  1. Use LAMP (F).
  2. Complete the HOP; you receive an AX (G).
  3. Read the note; use the AX (H).
  4. Walk forward.

  1. Take HERBICIDE and BRUSH; read the note (I).
  2. Take 2/3 RINGS and COG; use GEAR and OIL CAN (J).
  3. Use HERBICIDE (K).
  4. Walk forward.

  1. Take 3/3 RINGS and HOOK (L).
  2. Use RINGS; you receive a STICK (M).
  3. Walk down twice.
  4. Use BUTTON, COG and STICK; you receive a FORK (N).

  1. Use the FORK; take the POINTER and CLUE (O).
  2. Walk forward.
  3. Use POINTER; take the SHOVEL (P).
  4. Use CLUE (Q).

  1. Light level solution: DBEFBC.
  2. Click; take ARROWS.

  1. Hard level solution: JOLOMNOKOl.
  2. Walk forward.

  1. Use ARROWS; take GRIMOYER INSTRUCTIONS and TONGS (Q).
  2. Use the SHOVEL; press (R).
  3. Walk forward.

  1. Take the LEATHER BRACELET (A).
  2. Use the LEATHER BRACELET on the HOOK; you receive a CAT HOOK.
  3. Take 1/3 MOON CRYSTALS (B).
  4. Walk back.

  1. Use CAT HOOK; open; take SOLVENT (C).
  2. Use BRUSH and SOLVENT (D).
  3. Complete the HOP; you receive a SAW (E).
  4. Walk forward.

  1. Use the SAW; you receive a POCKET (F).
  2. Use POCKET; take the FLUTE and HEAVY BONE (G).
  3. Use TONGS; you receive 2/3 MOON CRYSTALS (H).
  4. Walk down twice.
  5. Use FLUTE; take 1/2 OBELISK DECORATION and ROPE (I).

  1. Use HEAVY BONE; take 2/2 OBELISK DECORATIONS and TORCH (J).
  2. Walk forward twice.
  3. Read the note; use OBELISK DECORATIONS; take 3/3 MOON CRYSTALS (K).
  4. Use the MOON CRYSTALS, ROPE, and TORCH on the GRIMOYLE INSTRUCTIONS; you receive the MAGIC TORCH.
  5. Use MAGIC TORCH (L).

  1. Easy solution: (DA)-(AB)-(BC)-(CD)-(EB)-(DE)-(EC)-(CA).
  2. Complex level solution: (LM)-(MI)-(IG)-(GK)-(KM)-(NH)-(HG)-(GF)-(FL)-(MN). Congratulations! You have successfully completed the passage of the game "Dark Romance 14: Sleepy Hollow Collector’s Edition".

Romance of Darkness 14: Collectibles

Witch tools are green, magic stones are yellow, and insects are pink. Collectibles (AD).

Collectibles (E-H).

Collectibles (I).

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