Wise GeekGame Walkthroughs → Darkarta 1: A Broken Heart’s Quest - Walkthrough of the game in pictures step by step

Darkarta 1: A Broken Heart’s Quest - Full Walkthrough with Tips and Puzzles

Darkarta 1: Search for a broken heart. During a family boat trip, Mary’s daughter is kidnapped by a magical creature. Now the girl has to go through a series of trials in order to save her child from the captivity of dark forces and return home. At the same time, Mary learns unexpected facts from her own past, gets answers to her questions and reveals a secret that her grandparents have been hiding from her for a long time. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Mansion of Screams
  3. Chapter 2 Narara Island
  4. Chapter 3 Ruined Castle
  5. Chapter 4 Enchanted Forest
  6. Chapter 5 Marsh of Atharv
  7. Chapter 6 The Floating Underworld
  8. Chapter 7 Mohenjo-Daro Volcano
  9. Bonus Chapter
  10. Collectibles and Memories

Darkarta 1: General Tips

While traveling to visit her grandfather, Mary and her family are attacked by Temniskus, a magical immortal being. As a result, Mary’s daughter disappears without a trace, and Mary herself, along with her husband, are thrown onto the island. To find her child, Mary has to go through a series of trials, as well as find out the truth about her own origin.

Shortly before the sad event, the girl received a letter from her grandfather, in which he admitted that Mary was not an orphan. Who were her parents? And could her origin be related to the kidnapping of her daughter? Help the heroine of the game find answers to questions and reunite with her family. Go through locations, collect useful inventory and look for a way to use it. If necessary, use the hint and check your location with the Map.

This guide will not mention every time you need to zoom in on a location. The screenshots will show each zoomed scene. Hidden object puzzles are called HOPs. In this guide, you will see screenshots of HOPs and items located on them.

This walkthrough will show step-by-step solutions to puzzles that have a single solution. For other puzzles, read the instructions in the game carefully. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move to the desired location.

Darkarta 1: Chapter 1 Mansion of Screams

Take the bag. Open the zipper (A). Take the knife (B) and close the pop-up window.

Click on the bush and cut the 3x leaves (C). Cut the rose stems 3x (D). Collect BROKEN DIAMONDS 4x (E). Go to the stone puzzle (F). Puzzle solution (G).

Open the bag. Take the drawing (H), drawing puzzle. Take board (I).

Take the rag from the tablet (A). Give the banana to the monkey (B). Take the rag from the tree (C).

Open the car trunk with the crowbar (D). Remove the bag (E). Take the canister (F). Remove the barrel (G). Take the hose (H).

Cut the rope with the knife (A). Take the rag (B). Take board (C). Connect the stick with the rags (D). Take the stick (E).

Proceed to the fuse mini-game. Connect the green wires to the connectors (A, B). Repair the fuse power supplies (C, D). Connect positive and negative plugs. Don’t forget polarity. Turn the switch (E). Foyer lit (F).

Take Shout’s letter from the bag (A). Give the letter to the Overseer in the Foyer. Take the banana (B) and the matchbox (C) from the table in the Foyer. Move aside the two items (D and E) at the back of the Foyer. An unexpected guest is hiding behind them (F). The Nag Key (G) is on the shelf.

Pick up the shadow of the hand (I) with the stick (J).

Go to the puzzle on the shelf. Find 7 differences (A). The shelf door will open (B). Take Muppan’s note (C). Take the peacock emblem (D).

Proceed to the puzzle lock in the bedroom. Place the peacock emblem (A) on the nest. Click on the symbol board (B) to move it. Click on the desired images (C). Solve the easy puzzle (D) (2-4-3-1). Replace the fish tail (E). Solve the rearrangement puzzle (F). Move the key (G) to the puzzle lock. Solve the puzzle by moving the key - H (Solution: H). The door will open.

Open the drawer with the naga key (A). Take the Scream Book (B). Melt the wax in the box with the matches (C). Remove the two screws (D) with the coin (E). Take the top part of the scarab (F).

Solve the gear puzzle on the portrait (A) in the bedroom. The portrait lock will open, solution: A.

Turn the portrait over (B). Tear off the back of the portrait. Take the lower part of the scarab (C) and the code symbol (D). Connect the parts of the scarab (E).

Place the code symbol (A) on the bookshelf. Take the book (B) marked with the same symbol. Take the shadow of the hand (C). Place the scarab (D) on the nest on the book. The book is open; take the BOND OF BRONZE KEYS (E).

Proceed to the hand shadow puzzle in the bedroom. Click on the appropriate animal images. Solution: A. Insert the two missing hand shadows: one from the bookshelf, the other from the picture frame. Find the shadows of the hands representing each of the animal figures (Solution: B). The lock is available (D). Insert the diamond shaped bronze key (C) into the keyhole (Solution: C). The doors open (E).

Take the boat key (A) from the oil lamp in the treasure room. Light the oil lamp with the matches (B) - the treasury is lit (C). Take the hammer head (D) from the drawer. Take the hammer handle (E) from the eye socket in the skull. Connect the parts of the hammer - Hammer (F).

Take the eagle medallion (A). Place it on the monkey idol (B). His hand will open. Take the eagle eye from it (C). Insert the eye into the golden eagle statue. His beak will open. Take the clock hand (D).

Insert the HAND into the clock (D). The dial will open. Take the drawer handle (E). Insert the handle into the drawer. The box will open. Take the mask piece (F1) and the key (G).

Move the cloth and take the mask piece (F2). Take the mask pieces (F3), (F4), (F5) and place the 5 mask pieces in the socket on the book (H) to open it. The book will open a secret compartment. Use the key (G) on the medallion (I). Take the emblem (J). Use the emblem (J) to activate a puzzle on the crate. Take the pestle (K). Place the pestle in the mortar (L).

Take the hammer (A). Pull out the nails with a hammer (B1, B2, B3). Open the drawer and put the ammonia crystals (F) into the mortar (D). Grind the ammonia crystals with the pestle (E). Take the tablespoon of ground ammonia (F) and put it on the metal dish (G). Pour the crushed ammonia with nitric acid (H). The green jelly powder is ready (I). Pour 3 tablespoons of gunpowder (J) into the bottle. Insert the cotton cord (K) into the bottle. Close the bottle with wax (L). Place the bottle (M) in the eye socket of the skull (N). Light the dynamite with matches. The door is blown. Through the tunnel you will reach the dock.

Take board (A). Place the boards (B).

Turn on the light in the shed (C). The dog will bark (D) if you click on it. Take the broom (E) and brush the cobwebs off the boxes. Pull the crate (F) to the ground. Take the crowbar (G) hidden behind the crates.

Go to the barn located in the dock. Insert the pump (A) into the hole in the barrel (B). Attach the hose (C) and place the empty canister (D). Use the pump. The canister will fill with gasoline (E).

Give the squirrel (A) an acorn (B). Discard the beetle (D) with the branch (C). Clean the drawer lock with the rag (E). Use the magnet (F) to get the paperclip (G1). Use the paperclip (G2) to open the lock. The box is open. Move the metal objects 3x (H).

Puzzle "Three items" (I) - line up 3 identical items in a horizontal or vertical line. To win, break all the blocks. Use the oil can (J) to get rid of the rust covering the bolt (K). Open the inner compartment lid using the gloves (L). Use the duct tape (N) to connect the funnel pieces (M1, M2). Insert the handle (O) into the openings of the compartment (P) and open it. Remove tools (Q1, Q2, Q3). Use the blade (R) to cut the tape. Take the funnel.

Open the tank cap (A). Place the funnel in the hole (B). Fill with gasoline (C). Remove the funnel. Close the lid. Cut the mooring cable (D).

Start the boat with the key (E).

Darkarta 1: Chapter 2 Narara Island

Take the scraper (A). Click on the water (B) and use the pot (C). Click on the aloe vera (D1) and take the round stone (D2). Use the gloves on the aloe vera (E). Use the RUSTED KNIFE on the Aloe Vera (F).

Click on the honeycombs (G). Use incense (H). Use the KNIFE CLEARED OF RUST on the honeycomb (I). Click on the door to the dungeon (J). Use NAGA KEY (K). Enter the dungeon and play the HOP (L).

Place the duck on the stand (A). Place the Sun block in the Moon slot (B). Take the Fish block and place it in the Water slot (D). Take the Spear (E) and use it on the Stone (F). Place the Butterfly block in the Flower slot (G). The door will open. Take the Screw (H) and place it in the screw slot (I). Take the Screwdriver (J) and use it on the screw (K). Take the Star Key (L) and place it in the Star slot (M). Take the Polygonal Key (N) and place it in the Polygonal slot (O).

Place the WRENCH (P) on the door (Q), then click on it to open it. Take the key. Place the key in the lock key (R). Turn knobs (S) and (T). Take the stone (U) and use it on the glass panel to break it (V). Take COLOR POWDER (W).

Click on the incense (A). Use the scraper to collect the incense (B). Play the snake head HOP (C). Open the snake drawing (D), add the colored powder (D1) and the snake image (D2). After completing the snake head HOP and the snake painting, the door will open. Take the pearls x3 (E). Click on the mango to start the mango mini-game. Use x3 stones (F).

HOP solution with snake head (C).

Complete the mini-game to create a water channel (A). Click on the frog (B1) and use the garden rake on the turmeric (B2).

Solution (A).

Remove the stone (A1) and play the Goddess mini-game (A2). Take the lever. Take the dull ax (B) and use the stone (C) on the ax to sharpen the blade. Use the sharp ax to chop wood (D). Take the torch and dip it in the oil (E). Put the OIL TORCH on the fire (F). Click on the rake (G). Use the Sharp Ax to clear the path of creepers (H).

Solution (A2).

Click on Muppan. Click on the basket (B1) and take the pot (B2). Take the embers (C). Take VINEGAR and GRINDSTONE (D). Prepare medicine (E). After giving the medicine to Muppan, click on the mini-game (F1). Take the SNAKE CHART and the NAGA KEY (F2).

Solution (F1).

Place the wood (O) on the fire pit. Place the pot (4a) over the firewood. Place the mango (1b), honeycomb (1c), turmeric (2a) and aloe vera (3a) on a cutting board and cut the ingredients with a knife. Put the sliced ​​mango (1b) and sliced ​​honeycomb (1c) into the juicer (1a). Take the crusher (1d) and place it on the juicer. Add juice (1e) to jug (4a). Put the turmeric (2a) into the mortar (2b). After grinding, add the turmeric (2b) to the pot (4a). Add aloe vera (Za) to pot (4a). Mix the ingredients with a spoon (4b). Place the spoon (4b) in the jug (5a). Give the jug (5a) to Muppan.

Open the medallion (A) and enter the code on the closed container (B), take the leaf with instructions for the Dungeon Door mini-game. Use the lever to remove the large stone (C) and take the knife and 3 stones (D). Click on the face (E) and place the stone. The HOP game is activated. Take gloves. Click on the torch holder (F) and bring the burning torch to the unlit torch. Play the Dungeon Door mini-game (G). See the solution to the mini-games below.

Solution (E).

Solution (G).

Rotate the left shield (A). Follow sequence (B). Place the lever on the switch (C). Place the symbols on the shields to match the symbols on the soldiers’ armor (D). Use the rag on the two guards (E).

Darkarta 1: Chapter 3 Ruined Castle

Complete the HOP (A1). You will receive a broken ladder. Attach the two missing steps and secure the broken step with a rag. Place the ladder to access the interior of the fort (D). Click on the face and insert a green eye (B2). Take the summoner stone (B2). Click on the spear and use the saw to separate the tip (C1). Remove the rag from the spear.

Solution (A1).

Click on the coal (A) and pour the mug of water over the coal. Take some coal when it cools down. Take the part of the stairs. Use the shovel to remove the coal and access a mini-game (B). After you complete the mini-game (C), take the green eye (D).

Remove the rock and take the sickle (A). Collect the gunpowder in the coconut shell. Play the mini-game (B). Take the rope. Attach the tooth to the skull (C) and take the hammer handle. Use the spear and pick up the dry coconut (D). Click on the bird (E1) and use the spear to open the lock (E2). Press Back and go to the door (E).

Click on the brick (A1). Connect the string to the coconut bomb (A2). Place the COCONUT BOMB in the hole and put the brick back in (AZ). Set fire to the string (A4).

Use map (A). Use the SPEAR WITH HOOK to get pipe 1 (B). Use the sickle on the creepers (C).

Take pipe 2 (A). Play the mini-game and collect the skull teeth (B). Use the sickle on the creepers (C).

Use the lance to remove the stones and take the pipe 3. Take the hammer head (A). Use the hammer on the lock (B).

Take pipe 4 (A). Play the mini-game (B) in which you need to match three symbols to open the locks and unlock the door.

Add 4 pipes for a mini-game (A). Turn on the hand pump (B) and enter the door on the right.

After the in-game video, use the hammer on the crystals to break them (A). Solve the simple puzzle and take both plates (B).

Use the saw and take the shovel (A). Take the boot (B1) and complete the mini-game. Take the mug (B2). Fill the mug with water (C) and take the ladder piece. After adding the two missing slabs, play the mini-game (E1). Break the glass with the hammer (E2). Open the box and take the KEY HALF (E3).

Solution (E1).

Use the sickle on the bamboo stick and take the sharp tool (B). Look at Amiha’s note and take the metal sheet (D). Complete the HOP. You receive a NAIL (E+). By clicking on the closed door, you will find four locks. You will receive a maze map (F+). Use the SHARP TOOL on the dry coconut (G1). Use the sickle to break the shell in half (G2).

Solution (F1) - (F4).

Solution (E).

Take the HERB (A). Give the GRASS to the deer (B). Take the rope with the bamboo stick (C). Put the summoner’s stone into the well (D1). Take the metal clip (D2). Add metal clip (E1), add nail (E2). Add hammer to nail (E3), add rope (E4).

Darkarta 1: Chapter 4 Enchanted Forest

Click on the area near the water (A). Click on the dragonfly, stick, leaf and plantain. Attach the stick to the leaf (B1) and collect the water (B2). Play the HOP (C). You will receive a knife (C1) and a left shoe (C2). Put the left shoe on Mary’s left foot (D). Zoom into the right pocket and take the HANDKERCHIEF (E1). Use the knife to cut it into two pieces (E2).

Solution (C+).

Click on Mary’s right shoe (A). Pull the thorns out of the boot (A1). Pour water over the wound with the leaf spoon (A2). Apply herbal paste to the wound (AZ). Make a bandage with a small handkerchief (A4). Put on the right shoe (A5).

Play the mini-game (B). You will receive the binocular lenses (B1). Remove the branches with the makeshift spear; take the skull icon (C).

Click on the bamboo sticks (A1). Take 4 bamboo sticks. Use the knife to cut off the bamboo stick. Make a homemade spear: use the handkerchief to tie a knife and a bamboo stick together (A2). Use the homemade spear to cut the fruit (B). Take the rod and fruit (C). Cut the grass (D) and make a rope. Add an alligator head to activate a mini-game. Reward - Crushing Pen (E+). Open the door with the snake key and complete the mini-game (F+).

Solution (E+) - (F1+, F2+).

Click on the grinding area (A). Take the rod (1). Add oil recipe sheet (2). Attach the crusher head (3) to the crusher. Add pot (4). Place the filter (5) on the pot. Place the crusher handle (6) on top of the crusher. Add olives (7). Take the POT OF OIL (8). Click on the skeleton (B). Click on the flower and add the skeleton icon to the bracelet. Take binoculars and add binocular lenses to it. Drag the lenses for the binoculars from inventory to any spot, this activates a HOP (D). After playing the HOP, click on the broken bridge (C).

Solution (D).

Take the oil recipe (A). Complete the mini-game (B). Take the alligator head and the snake key. Use the key to open the door (C). Take the rod (D).

Use the homemade spear on the grid (A). Take the mesh, 4 bamboo sticks and rope to make a filter. Use the homemade spear on the olive tree (B).

Click on the pot (A1). Remove the broken pot. Click on the diary entry (A2). Click on the empty pot (AZ). Click on the fireplace to make a fire (B+). Click on the snake door mini-game (C+).

Solution (C+).

Add 3 branches (2a) to the fireplace (1a). Add oil (Za) to the fireplace (1a). Take the wood (2b) and place it on the tree bark (1b). Add the wooden box and stake to the wood (2b). Place the coin (4b) on the stake. Add the pieces of burnt wood to the fireplace (1a).

Darkarta 1: Chapter 5 Marsh of Atharv

Take the bow (A). Take the quiver (B). In inventory, click on the bow (C) and attach the string. Put the quiver and the bow together and take an arrow and aim it at the bow. Click on the leopard (D) and point the bow and arrow at the leopard.

Click on the skeleton (A) and take the tree icon. Complete the mini-game (B+) and you will receive a hammer. Click on the oil covered area (C) and collect some oil with the tree bark. Click on the memorabilia. Click on the tree trunk and it will fall into the water (D).

Solution (B+).

Look at the creepers and use the bow and arrow (A). Click on the mini-game (B1+) and a hook will fall into the water (B2). Use the bag filled with oxygen to go underwater and go through the HOP (OT). Click on the stone and click on the cloth (C1). Add a star icon to the empty space in the shape of a star (C2). Take the moon. Instructions for the disk mini-game (SZ).

Solution (B1+).

Solution (B3+).

Take the tree bark (A1). Use the pickaxe to cut a channel for the water and put out the fire (A2). Click on the bridge mechanism and take the pickaxe top (B1). Use the tree bark with fat on the bridge console (B2) and solve the puzzle. Click on Lathika and play the mini-game to open the handcuffs (C+). She will reward you with a necklace.

Place the Handcuff Key on the mini-game to activate it. Adjust the prongs on the key using the square and triangular shapes on the key and the mini-game. Rotate the key clockwise or counterclockwise depending on how many times it is told to rotate (C+).

Remove the stones (A1). Look at the diary entry (A2), take the star icon (AZ), take the bamboo stick (A4). Look at the moon window and take the pickaxe handle (B). Click on the bag and the HOP (C+) game will begin. You will receive a bag and keys to handcuffs. Click on the moon, disk mini-game, and to make it run, add instructions to it. Attach the tree icon to the round door to open it (E).

Solution (C+).

Solution (D+).

Place the tree icon in an empty space on the board to find out what’s there. Find the objects on the tree as indicated on the board.

Point the Lathika necklace towards the moon (A). Select the necklace in inventory and take the gem from it (B). Place the GEM on the peacock necklace (C).

Darkarta 1: Chapter 6 The Floating Underworld

Take the club (A). Click on a diary entry. Click on the small button and a small panel will appear. Take the badge (B). Place the icon in an empty space (C+). The HOP game will start. You will receive a horseshoe. Remove cloth (D1). Use magnifying glass (D2). Use the star key to activate the mini-game on the chest (D3). After that, a new location will open. Click on the water (E). Take the pot. Use the magnetic horseshoe to collect the steel.

Solution (C+).

Take ICE and PESTLE (A). In order to open the door to the dungeon, you first need to complete the chest mini-game. The chest is in the previous scene (B). Prepare the gum (C+). Use the magic powder to find a HOP (D+).

Solution (D+).

After you add all the items in this scene, place the stones (1b and 1c) next to the stone (1a). Place the leaves (2a, 2b and 2c) next to the stones. Place the Pine Resin Vessel (Za) on top of the rocks. Use the flint (4a) and steel (4b) on the leaves. Crush the charcoal (5a) with the pestle (5b) and add it to the pine resin vessel (Za). Use the stick (6a) to stir the contents. You will receive the gum on a stick.

Use the steel and then the flint to light up the area (A). Click on James (B). Play the mini-game to repair the path (C). Complete the HOP (D+). You will receive a shiny heart. Use the club to crush the coal into small pieces (E1). Use the container to collect the pieces of coal (E2).

Take the cipher (1a) and place it on the disc panel (1b). Place the wheel (2a) on the chest (2b). Place the rail piece (3a) on the rail (3b). Place the handle (4a) on the top of the chest (4b). Click on the container (5a). Use the wrench (5b) on the bolts (5c). Place the laser tool on the stand. Press the lever twice so that the laser unlocks the locks (6a). The chest will open and you will receive a shiny heart.

Take the rope. Put the pot on. Use the stick to collect the pine resin (A1). Tie the rope to the magnetic horseshoe (A2). Take a magnifying glass. Add ice to hot water. Use the cloth to take the star key (B). Take the note (C1). Use the club to break the top layer (C2). Take the flint. Place the horseshoe on the magnetic stone to turn it into a magnet (SZ). Use the sticky stick to glue the stone man’s heart. Take the magic powder (D) and click on the note. Add the puzzle pieces to the mini-game (E+).

Solution (E+).

Solution (#).

Give the squirrel one of the apples. Place the block in the empty space (A). Take the saw and cut down the tree. Click on the stone to make it roll down (B). Drag the stone to the castle. Remove the cloth and click on the lifebuoy (C). Give the rabbit all five carrots (D).

Darkarta 1: Chapter 7 Mohenjo-Daro Volcano

Click on Sophia the Imposter (A). You will be taken to Lasya Prison. Complete the yellow puzzle (B). Click on the yellow combination as indicated in the yellow puzzle. You will receive a yellow emblem (C). Use the axes (from the temple pop-up) to reach the well (D). Take the pot. Place the well icon. Press in the same order to open the well. Use the POT WITH THE CHAIN ​​to reach the water (E). Place the red badge and water the red flower (F). As soon as the red flower blooms, take it.

Click on the eye for a mini-game (A). You will receive a compass and a figurine of Lasya. Place the compass in the right palm and complete the HOP game (B1+). The hand will collapse and a puzzle will activate (B2+). You will receive half of the green orb. Do the same with the right hand (C1+) and complete the puzzle (C2+). Connect the spheres and place in the center (D+). Find the differences between the small and large figurine of Lasya.

Solution (B1+)-(C2+).

Solution (D+).

Use the broom to collect the powder in a container. Take the container (A). Take the broom and place the yellow badge on the empty spot (B). Water the yellow flower and take it. Click on the note. Take the AX KEY (C). Use the ax key to access the axes. Use the tool to break the chain. Take the metal wire (D). Complete the red puzzle (E). Click on the door. Take the tool. Once you get the powder, you can activate a mini-game (F+).

Solution (F+).

Complete the blue puzzle (A). Add a blue badge to the flower case. Water the flower and take it (B). Place all three flowers on the stone slab. Complete the drawing using the white powder from the container and a few lines on the stone (C).

Darkarta 1: Bonus Chapter

Click on the stick stand. Take the stick, half of the key and read the note (A). To open the door, you need to complete a mini-game. To activate it, you need to use a piece of a stick (B1). After completing the mini-game, the HOS game will begin. You will receive MAGIC LENSES (B2). Use magic lenses to find pairs of matching symbols (C+) in this episode. When you find the last symbol, an idol will appear from the ground (D).

Solution (B2+).

Solution (C+).

Take the 2 halves of the key and place the stick on the pop-up to grow sugar cane (A). Use the sword to cut the sugar cane and feed it to the elephant (C). Complete the gear mini-game (B+). Connect the first half of key 1 to the second half of 2 and insert the key into the keyhole. Take stick and note. Look at the lotus and take the sword hilt (D). Use the crystal key to open the lock (E). Use magic lenses and find matching pairs. Take Idol 2 (F).

Solution (B+).

Solution (F+).

Repair the broken parts of the sword. You will receive a sword (A1). Scroll through the numbers and enter the correct code on the lock (A2). You will receive a crystal key. Complete the HOP game (B+). You will receive Mary’s sheet. Use the magic lenses on this episode and take idol 3 (C).

Solution (B+).

Solution (A+).

Place 3x idols on each pillar (A1, A2, AZ). Place the leaf in the container (B). Complete the mini-game (C). Take the container.

Place three pieces of the puzzle. The parts must be in the correct position. Find hidden objects. Congratulations! You have successfully completed the passage of the game "Darkarta 1: Search for a broken heart. Collector’s Edition".

Darkarta 1: Collectibles and Memories

Objects that change glow orange and memories glow purple. Items are shown in the order they appear in the game, according to the manual. Commemorative collectible, changing item (A).

Changing object (B).

Changing item (C). Commemorative Collectible 2x (C).

Commemorative collectible (D).

Changing object (E).

Commemorative collectible (F).

Changing object (A).

Changing object (B).

Changing item (C).

Commemorative collectible. Changing item (D).

Commemorative collectible Zx (E).

Commemorative collectible (F).

Changing item, commemorative collectible (A).

Changing item, commemorative collectible (B).

Changing item, commemorative collectible (C).

Commemorative collectible, changing item (D).

Commemorative collectible (E).

Commemorative collectible, changing item (A).

Commemorative collectible (B).

Commemorative collectible, changing item (C).

Shifting Item, Commemorative Collectible (D).

Commemorative collectible, changing item (E).

Changing Item (A), Commemorative Collectible 2x (A).

Commemorative collectible (B).

Commemorative collectible, changing item (C).

Commemorative collectible, changing item (D).

Changing object (E).

Commemorative collectible, changing item (A).

Commemorative collectible, changing item (B).

Commemorative collectible, changing item (C).

Commemorative collectible, changing item (D).

Commemorative collectible (E).

Changing object (A).

Changing object (B).

Changing item (C).

Changing item (D).

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