Wise GeekGame Walkthroughs → Darkheart 1: Flight of the Harpies - Walkthrough of the game in pictures step by step

Darkheart 1: Flight of the Harpies - Full Walkthrough with Tips and Puzzles

Darkheart: Flight of the Harpies. The article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. Chapter 1 - The Great Escape
  2. Chapter 2 - An Old Friend
  3. Chapter 3 - The Forgotten Village
  4. Chapter 4 - The Harpy Queen
  5. Chapter 5 - Victory Quest
  6. Bonus Chapter
  7. Collectible Locations

Dark heart. Flight of the Harpies: Chapter 1 - The Great Escape

Examine (A).

Examine (B).

Examine (C). Take the Stone (D). Use Stone (C).

Take the knife (D). Play the mini-game: you need to press the panel while the moving part is in the yellow area (E) (solution above).

Talk to the sister (F). Zoom into the bed (G). Take the list of items. Play a Hidden Object Scene (solution above), get a FORK.

Use FORK; get Rhomboid Stone (H). Take the Whistle (I). Examine (J). Use Rhomboid Stone (K).

Play a Hidden Object Game: Place the objects in their correct positions (solution above).

Take the PUP (L). Use Whistle (M). Use PUP (N). Use Stick (O).

Use the Stick (P); get the Key. Use Key (Q). Walk forward.

Take the WOODEN KEY (Q). Take the SCOOP (R). Take the APPLE (S). Take the Moon Symbol (T). Use the Scoop (U). Take the MOM FIGURINE (V). Walk forward.

Examine (W). Use WOODEN KEY (X). Take the BROKEN BOW (Y). Repair the ladder. Use APPLE (Z). Take the GLOVE (A). Go back.

Use MOM FIGURINE (G). Take the YARN (H). Use Password (I). Turn the wheel to enter the correct sequence. Take the Sun Symbol (J). Use the Moon Symbol (K). Use Sun Symbol (L).

Play a Hidden Object Game (solution above). Take the Harness (M).

Go back. Use Yarn (N). Take the beekeeper’s hat (O). Take WOODEN BLOCK (P). Use Father Figurine (Q). Take the string (R).

Examine the scroll. Use WOODEN BLOCK (S). Take the WHEEL (T).

Walk forward to the right. Use Wheel (U). Use Harness (V).

Dark heart. Flight of the Harpies: Chapter 2 - An Old Friend

Take the Acorn (W). Take the Dwarf Hat (X). Take the Arrow (Y).

Examine the BROKEN BOW in inventory. Use String (Z). Use Arrow (A). Take the LOADED BOW (B). Examine (C).

Use LOADED BOW (D). Play the mini-game (E). Talk to the druid (F). Walk left.

Use Gnome Hat (G). Take the Candle (H). Use the beekeeper’s hat (I). Receive HONEY (I).

Take the Totem Piece (K). Take the TORN NET (L). Use Druid (M). Walk forward.

Take the Lantern (O). Take the FLOWER Glyph (P). Walk back.

Use Flower Symbol (Q). Take the MAGIC FLOWER (R). Use Magic Flower (S). Receive the Magic Finger. Walk back.

Use HONEY (T).

Play a Hidden Object Game (solution above). Get WING PARTS.

Use WING PARTS (U). Take the Tincture (V). Walk left, walk forward.

Use Tincture (W). Follow the instructions. Take the BANDAGE (Y). Use Bandage (Y).

Talk to the druid. Move back x 2.

Use Druid (Z). Use the MAGIC POLLEN (A). Walk forward.

Use GLOVE (B). Get the Grid. Take the AMULET PIECE (C).

Examine the Torn Net in inventory. Use Grid (D). Get a net. Use NET (E). Receive an Amulet Part. Take the Totem Piece (F). Walk back, walk forward to the left, walk forward.

Use Amulet Piece x 2 (F). Play the mini-game (solution below).

Take MATCHES (G). Take the Summoning Whistle (H). Walk back, walk back and forth, walk forward.

Examine the Lantern in inventory. Use Candle (I). Use Candle (J). Get the Ignited Lantern. Use LIT LANTERN (K). Take MECHANICAL ARM (M). Use the ACORN (O). Take the Totem Piece (P).

Examine the Totem Piece in inventory. Use Totem Parts x 2 (Q). Get the Totem. Use Druid (R). Use Summon Scroll (S). Use Totem (T). Examine (U).

Play the mini-game (solution above).

Use Druid (V). Take the GEAR (W). Play a Hidden Object Game (solution below). Get Saplings. Use the MAGIC SHOOTS (X).

Dark heart. Flight of the Harpies: Chapter 3 - The Forgotten Village

Examine (Y). Talk to Ser Meerius (Z). Use the FILE (A).

Take the Basket (B). Move the leaves; take the SICKLE HANDLE (C). Use Ser Meerius (D). Move right, move forward.

Use SICKLE HANDLE (E); get RUSTY SICKLE. Take the OIL CAN (F). Take the WOOD (G). Walk backward x 2, walk forward to the left.

Take the Flint and Steel (H). Use RUSTY SICKLE (I). Get the sickle.

Take Plank (J). Use Sickle (K); get ROPE and GEAR. Move the shoots aside (L).

Play a Hidden Object Game (solution above). Receive Lever.

Go back. Examine the Rope and Gear in inventory. Receive Rope (M). Receive GEAR (N). Use Rope (O). Walk right.

Take the Crystal (P). Use Crystal (Q). Use the Core (R). Use Lever (S). Then click on the lever.

Examine (T). Use Plank (U). Take the Shield Symbol (V).

Use Ser Meerius (W). Get the Symbol of the Sword. Examine the casket in inventory. Use the Sword Symbol (X). Use Shield Glyph (Y). Take the TOKEN (Z).

Use the TOKEN (A).

Play the mini-game (solution above). Walk forward.

Dark heart. Flight of the Harpies: Chapter 4 - The Harpy Queen

Remove the wire (B) and get a Wire. Take Brick (C). Take the BROKEN LADDER (D).

Play the mini-game (solution above). Get the Torch. Walk forward.

Take the WOOD (E). Move the stones; take the BROKEN EYE OF THE MECHANICAL MAN (F). Take BROKEN MECHANICAL PARTS (G). Take Bunch of Keys (H). Take the WOOD (I).

Examine the BROKEN LADDER in inventory. Use LOCKS x 3 (J). Get the Rope Ladder. Take Brick (K). Use Rope Ladder (L). Take the Mechanical Man’s Hand (M). Walk back.

Take WRENCH (N). Use the Rock (O) to break the bottle. Take Hint (P). Use Keychain (Q), play mini-game (solution above).

Use the Hint to play a mini-game. Get the Hammer.

Move forward. Examine the BROKEN EYE of the Mechanical Man in your inventory. Use Lens (R). Get the Mechanical Man’s Eye.

Examine the Mechanical Man Parts in inventory. Collect (S). Use GEAR x 2 (T). Use Mechanical Man’s Hand x2 (U). Get Mechanical Man.

Use Mechanical Man (V). Use WRENCH (W). Take the Magnet (X).

Play the mini-game (solution above). Walk forward.

Play the mini-game (solution above).

Use Sir Meerius (Y); get Pruning Shears. Take the SNAKE SYMBOL (Z). Use Pruning Shears x 3 (A).

Play a Hidden Object Game (solution above). Walk right.

Examine the Torch in inventory. Use the Flint and Steel (B), drink the Ignited Torch. Use LIT TORCH (C).

Use Druid (D); get Druid’s Box. Take the MAGIC BERRIES (E). Take Brick (F). Take MAGIC MUSHROOMS (G).

Examine the inventory of the Druid’s Box with the Magic Berries (H). Use MAGIC MUSHROOMS (I). Follow the instructions; take the Elixir (J).

Use Elixir (K). Take the QUEEN’S EGG (L).

Examine the Magnet in inventory. Use WIRE (M); assemble Magnet. Receive a Magnet on a Wire. Use the Magnet on the wire (N) and get the Snake Symbol. Use Serpent Glyph (O) x 2. Walk right.

Play Hidden Object (P) (solution above, first screen). Receive the BELL LABEL. Use Brick (Q) x3. Use Bell Pull (R), press. Take the BELT (S). Open the door (T). Take the EMPTY BUCKET (U). Use Belt (V), click. Walk back.

Use EMPTY BUCKET (W); get BUCKET OF WATER. Go right.

Use the BUCKET OF WATER (X). Take the Iron Symbol (Y). Walk forward.

Talk to the harpies (Z). Use the QUEEN’S EGG (Z).

Use the Iron Symbol (A); take the Rune (B). Use Oil Can (C), click, take RUNE (D).

Use Hammer x 4 (E); take RUNE (F). Use Rune (G) x 3.

Play the mini-game (solution above). Walk forward.

Dark heart. Flight of the Harpies: Chapter 5 - Victory Quest

Assemble, receive FISHING ROD (H). Take the LINE (L). Take the FISHING HOOK (M).

Examine the Fishing Rod in inventory. Use LINE (H). Use FISHING HOOK (M). Receive a HOOKING ROOD.

Use the POLE WITH HOOK (P); get the CAGE KEY. Use Cage Key (Q). Walk forward.

Take the Mechanical Man Parts (R). Get Mechanical Man. Take the LION HEAD (T). Move the papers; take the EMPTY PIPETTE (U). Walk left.

Take the BOAR HEAD (V). Play the mini-game, solution (W). Take the Mage Symbol (X). Take the Crystal (Y).

Use the EMPTY PIPETTE (Z) to receive the PIPETTE WITH ACID. Play mini-game (A) (solution below).

Take the VALVE (B).

Use Mechanical Man (C); get Dragon Head. Untie the sack; take the Awl (D). Go back.

Use VALVE (E).

Play a Hidden Object Game (solution above). Get the Glyph of Fire.

Use the PIPETTE WITH ACID (F). Move to the right.

Take the Crystal (H). Use Mage’s Symbol (I). Use DRAGON HEAD (J). Use BOAR HEAD (K). Use LION HEAD (L).

Use Fire Symbol (M).

Play the mini-game (solution above). Walk forward.

Use the Shilo (O); get the Crystal. Take the FANG (P). Go back x 2.

Use Crystal (Q) x3. Take the Scepter (R). Take the FANG (S). Walk right.

Use Fang (T) x 2. Take Man Card (U). Take the Eagle Card (V). Take the Rabbit Card (W). Walk back, walk forward to the right, walk forward.

Use Druid (X). Use the Person Card (Y). Take the HUMAN PILL (Z). Use the Eagle Card (A); take the Eagle Pill (B). Use Rabbit Card (C); take Rabbit Pill (D). Use Eagle Card (E). Walk forward.

Play a mini-game (solutions are random) - avoid obstacles.

Play a Mini-game (solutions are random) - choose pairs of identical chips.

Use Rabbit Pill (D). Use HUMAN PILL (E).

Take the Mage’s Staff (F). Take the Skull Symbol (G).

Use Mage’s Staff (H). Take the Crystal (I). Take the Funnel (J). Use Skull Symbol (K). Take the Crystal (L).

Use Crystal x 2 (M).

Play the mini-game (solution above).

Go left. Take the MOLD (N). Examine the Form in inventory. Use the Funnel (O). Receive the FUNNEL MOLD. Walk back.

Use the FUNNEL MOLD (P). Get a completed form. Examine the completed form in inventory. Take the Cell Key (Q). Walk left.

Use the Camera Key (R).

Play the mini-game (solution above).

Use Angry Rabbit (S). Click to close the door. Completed the main game.

Dark heart. Flight of the Harpies: Bonus Chapter

Move the bones. Take the RAG (A). Take the KNIFE (B). Take BONE HOOK (C). Examine the Rags in inventory. Use the Knife (D). Use the Hook (E). Collect, take the Ladder.

Use Ladder (F). Walk forward.

Play the mini-game (solution above).

Take CHISEL (G). Take the Map (H). Use CHISEL (I). Take the Disc (J).

Use Disc (K).

Play the mini-game (solution above).

Play a Hidden Object Game (solution above). Get the Symbol from the door.

Use the DOOR SYMBOL (L). Walk right.

Take the SCOOP (M). Take the SIEVE (N). Take the Anchor Symbol (O). Go back.

Take the TONGS (P). Use Scoop (Q); get Earth. Take WING (R).

Examine the Sieve; use the Earth (S). Take the Earth Symbol (T). Walk right.

Use the WING (U); take the AIR Glyph (V). Use the TONGS (W); get the Glyph of Fire. Play the mini-game, select the runes in the appropriate order (solution above). Use the WATER Glyph (X).

Use Glyph of Fire (Y), Glyph of Air (Z), Glyph of Water (A), Glyph of Earth (B). Go back.

Use Earth Power (C). Play the mini-game (solutions are random). Go up.

Take Thread (D), take Branches (E), use Fire Power (F). Play the mini-game (solutions are random). Use Anchor Symbol (G); take Torn Net (H).

Take the Twig (O). Pass on the left.

Take the Twig (P). Use Water Power (Q). Play the mini-game (solutions are random). Take the GRIFFIN EGG (R).

Examine the Branches in inventory. Collect, use Twigs x 2 (S). Take the BROOM (T). Use BROOM (U). Get the Glyph of the Feather.

Walk back. Use Feather Symbol (V). Take the SPELL SCROLL (W). Examine the Broken Net in inventory. Use Threads (X). Get the Net.

Use Net (Y). Use Air Force (Z). Take the Gryphon’s Egg. Go left.

Use the Scroll of Spells (A).

Play a Hidden Object Game (solution above). Walk forward.

Play the mini-game (solution above). Take the Spade (B). Take the WOOD (C). Take the Basket (D). Go left.

Examine the Basket in inventory. Take the SHARPENED BONE (E). Use SHARPENED BONE (F). Get Curtain.

Use Fire Power (G). Play the mini-game (solutions are random). Play a Hidden Object Game (solution above). Get the Pila. Examine the Curtain in inventory. Use Wood (H) x 3. Receive Sail. Examine (J).

Use the SAW (K). Use Spade (L).

Use Wood (M). Use Sail (N). Click on the boat. Walk forward. Bonus chapter completed.

Dark heart. Flight of the Harpies: Collectible Locations

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