Wise GeekGame Walkthroughs → Edge of Reality 7: Call of the Hills - Walkthrough of the game in pictures step by step

Edge of Reality 7: Call of the Hills - Full Walkthrough with Tips and Puzzles

Reality Limits 7: Call of the Hills. Your sister Katherine is having strange dreams about your grandfather Robert, who hasn’t made himself known in years. Also in these dreams appears a mysterious amulet that belongs to your family. To unravel all the mysteries, you and your sister go to Ireland. You have to find your grandfather, collect useful equipment, investigate and find out what is the truth behind the family amulet. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Grandfather’s House
  3. Chapter 2 The Area
  4. Chapter 3 The Cliff
  5. Chapter 4 The Hill
  6. Bonus Chapter
  7. Collectibles

Limits of Reality 7: General Tips

During a birthday celebration, your sister Katherine receives a gift from Grandpa Robert - an ancient family amulet. After this event, Katherine begins to have strange dreams. She dreams of her grandfather asking her for help, a mysterious stranger in the mountains, and a gift of an amulet whispering her name...

Fearing that her grandfather may be in serious danger, Katherine decides to go to Ireland and find him. You are traveling with your sister to help with the investigation. Together you have to collect all the useful equipment, solve puzzles with it and solve tricky riddles. Be careful: a group of magical creatures have their eyes on your family, and they really want to take possession of your family amulet. To achieve their goal, they are ready to do anything.

This guide will not mention every time you need to zoom in on a location. The screenshots will show each zoomed scene. Hidden object puzzles are called HOPs. You will only be shown HOP locations and items received. Use the Map to quickly move between locations.

Reality Limits 7: Chapter 1 Grandfather’s House

Talk; take letter (A). Read; take the ribbon and amulet from the envelope. The amulet is now in the menu (B). Choose 1-4; add ribbon; take broom (C). Take stick (D); select the mail flag. Choose; receive a GLOVE (E).

Use glove and select 2x; take HANDKERCHIEF and MAIL FLAG (F). Check the mail box; take the map and read the newspaper; take package (G). Read the note; open the package; take and select cane. Use broom, stick and cane (H).

Play the HOP (I). SPP mini games: solution (JKL); receive a NET. Speak (M).

Use NET; take BRUSH and SCISSORS (N). Use SCISSORS (O). Take the bead (P). Add a bead to the amulet; complete the HOP. Go forward.

Take the SPHERE (Q). Take part of the clock; use HANDKERCHIEF; receive POKER (R). Select (S). Place clock part; read the newspaper; take DREAMCATCHER, BOOK 1/3, DIAL 1 and DIAL 2 (T).

Choose; use poker; take DIRTY CHESS and 3rd PIECE OF DIAL (U). Use the HANDKERCHIEF on the DIRTY CHESS; receive a CHESS PIECE. Read newspaper and note; select 1-4; place SPHERE (V).

Place the CHESS PIECE; solution (A). Take 2/3 books (B).

Solution (C). Read the note; take GLUE (D).

Use the brush on the glue; receive GLUE ON BRUSH. Place the 2nd and 3rd clock faces on the 1st clock faces; add glue; receive a CLOCK FACE. Place CLOCK FACE; take 1/4 FEATHER and 3/3 BOOK (E). Use books (F). Solution (G).

Take the ladder (H). Take 1/5 amulets; use CUTTERS (I). Choose couples; take tools (J). Remove boxes; take BALL and 2/4 FEATHERS (K).

Select (L). Use the ball; take FILE and 2/5 AMULETS (M). Look at the photo; take LIGHT BULB (N). Move items; select 1-5; take 3/5 AMULETS (O). Use ladder (P).

Use POKER; take 4/5 AMULETS, 3/4 and 4/4 FEATHERS (Q). Use the feathers on the dream catcher; receive 5/5 amulets. Use amulets (R). Take the TWEEZERS (S). Use the key on the toolbox; use tweezers; receive BROKEN KEY. Use BROKEN KEY and FILE; take the key (T).

Use the key on the toolbox; take buttons. Place buttons (A). Solution (BCD).

Choose; open the magazine (E). Restore photo (FGH).

Take off your hat; use the key on the lock; take BANDAGE and IODINE (I). Use tweezers, iodine and bandage (J). Choose; go left (K).

Walk forward (A). Walk left (B). Take the ax (C); go back 2 times. Use AX; go left (D).

Walk forward (E). Walk right (F). Take 1/2 planks (G); walk back 2x. Walk right (H).

Take 2/2 planks (I); go back and forth. Use BOARDS; go left (J). Walk right (K). Walk right (L).

Choose 1-3; take BUCKET (M); go back to the left. Use BUCKET; get water (N); go back 2 times. Use WATER; walk forward (O). Take the dog (P); go forward.

Reality Limits 7: Chapter 2 The Area

Talk (A). Restore the plants as in the picture; take the matches and read the note; take the BEE REPEAL (B). Select (C). Use REPEALANT and DOG; take the arrow (D). Place arrow (C). Take SAUSAGES (E).

Give the sausages; take the key (F). Use key (G). Take the glass shard (H).

Use SHARD OF GLASS; replace light bulb (I). Take the mirror (J). Use mirror; select (K).

Solution Cx2-A-Bx4-Ax2-Bx2-Cx3. Go forward.

Use MATCHES (EF). Take grandfather’s bag and cane (G). Take 1/5 of the card and goblet (H). Use CANE; receive MEDALLION (I). Select (J).

Solution ABACDEFGHIJK-C. Take the book (L). Walk back.

Use goblet; receive BOWL OF WATER (M). Go right. Use WATER; place MEDALLION; take BOOK EMBLEM and 1/2 ORGAN KEY (N). Apply the book emblem on the book; take 2/2 organ keys; turn the page and take the pin. Open the bag; use PIN; take artifact and code. Place ORGAN KEYS and CODE; select 1-5; take the bead (O). Place the bead on the amulet; complete the HOP. Select (P).

Solution (Q). Go forward.

Take card 2/5 (R). Take 1/2 of the picture and 3/5 of the card (S). Select 3x (T). Move the shield; use DOG; take helmet and 4/5 cards (U).

Place HELMET; take card 5/5 (A). Read the note; place card; decision; take map and cabinet key (B). Use CABINET KEY; read the note; take the torch (C). Use the MATCHES on the torch; receive a BURNING TORCH. Place TORCH; use map (D).

Find differences (EF); receive a KEY.

Use key (G). Take the king (H). Take the DAGGER (I). Take the torch (J).

Use DOG; read the note; take the brazier key (A). Use key and torch; receive code (B). Use dagger; select a cover; use torch. Select pairs (C-D); take the AX (E).

Talk, use ax (F). Take CHEST EMBLEM (G). Use dagger; take FALCON EMBLEM (H).

Place EMBLEM and FALCON EMBLEM; read the note and move the items; take 2/2 of the image (I). Place the parts of the image; solution (J); put the code; select 1-5. Give the artifact (K).

Reality Limits 7: Chapter 3 The Cliff

Take 1/4 STONE BRANCH (L). Remove vines 2x; take the rope (M). Take dagger and 2/4 STONE BRANCHES (N).

Use (O-R). Read the note; take the SUN SIGN (Q). Select quickly 6x to fill the meter; take the QUEEN (R).

Place the king and queen; solution: BAEFCBAEFDCF. Take the moon sign (G).

Place the moon and sun signs (H). Solution (I). Use rope (J). Play the HOP (K). Move (LM)-(NM)-(OM).

Talk; take BEAD (P). Use the bead on the amulet; complete the HOP. Select (Q). Read the note; take CRYSTAL EYE (R). Take 1/2 FEATHERS and PROTECTIVE CUFF (S).

Take GLASS and FEATHER (A). Place eye; take 2/2 FEATHERS (B). Use dagger; take 3/4 STONE BRANCHES (C). Place FEATHER and FEATHERS; take 4/4 STONE BRANCHES (D). Place STONE BRANCHES; take ritual emblem (E). Place RITUAL EMBLEM; take the crown (F).

Select pairs (IJ). Use wreath; take 1/3 KEY (K). Select (L).

Solution (M).

Take 1/2 GEM (A). Take 1/2 plate; select; take 1/2 symbol heads (B). Use (C-D); receive a PICKAXE. Select (E).

Use DOG; take 2/2 JEWEL and 2/2 PLATE (F). Use the plates and install them as shown (G). Take 2/2 HEAD SYMBOLS (H).

Place HEAD SYMBOLS; select 1-4; take BEAD (I). Use the bead on the amulet; complete the HOP. Place the JEWELRY (J) and PROTECTIVE CUFF (K). Choose; take 2/3 keys (L).

Select marked symbols (MN). Take the bag (O). Use the glass on the bag; read a book; complete the HOP. Get map parts. Read the notes on the map; add parts of the map.

Solution (P).

Take 1/2 ARROW KEYS (A). Take the infinity sign; use PICKAXE; take the cannon wheel (B). Take BROKEN SPEAR; read a book; place CANNON WHEEL (C).

Take 1/3 cannonballs; use PICKAXE; take 2/3 CANNON BALLS (D). Take 1/2 padlock rings; use BROKEN SPEAR; take 3/3 CANNON BALLS (E). Use cannonballs (F).

Set the levers as shown (G). Select the red balls in the 3x circle (H). Go forward.

Take the planet sign and 1/2 crossbow key (I). Repair the armor; take the knight figurine (J). Take SHARD and NAIL; place the planet sign and the infinity sign; take the bead (K). Use the bead on the amulet; complete the HOP; receive an AMULET. Take the head token; use SHARD; receive ROPE (L). Walk back.

Use NAIL; take WRENCH (M). Place KNIGHT FIGURINE; select 1-3; take 1/2 MEDAL and 2/2 CROSSBOW KEYS (N). Go forward.

Place CROSSBOW KEYS; move items; take the flute (O). Use WRENCH (P). Walk back.

Use flute; select 1-5 (A). Take 2/2 medals (B). Go forward.

Place medals; take 2/2 ARROW KEYS (C). Place ARROW KEYS; take 3/3 KEY (D). Use rope; select; play the HOP (E).

Reality Limits 7: Chapter 4 The Hill

Take BROKEN LIGHTER; use DOG; receive a fresco piece (G). Use SHARD (H); take alcohol. Select couples (I). Take 2/2 LOCK RINGS, RAG, and DIARY (J). Use marker on diary; complete the HOP; receive LIGHTER PIECE. Use the LIGHTER PIECE on the BROKEN LIGHTER; receive a LIGHTER. Place FRESCO Fragment; select (K).

Solution (L). Use RAG, ALCOHOL and LIGHTER (M). Speak (N). Place LOCK RINGS; solution (O).

Give the amulet (P). Use keys (Q). Solution (RST).

Talk (A). Take the helmet and tiara (B). Take spear; place tiara (C). Select (Dx2-E); take 1/2 dragon eye and jar (F). Take 1/2 dragon handles; read the note; take 1/3 fireflies (G). Use helmet; receive HELMET WITH WATER (H).

Read the note; take 2/3 fireflies (I). Use HELMET WITH WATER; take 2/2 dragon handles (J). Place DRAGON HANDLES; decision (K); take 3/3 fireflies (L).

Remove the lid from the jar: add fireflies; receive a JAR OF FIREFLIES. Use JAR OF FIREFLIES; select (MNO). Go forward.

Take board; complete the HOP; receive a shield (A). Take saddlebag decoration and 1/3 crystal; place BOARD (B). Take FILE (C); place the SADDLE BAG DECORATION; take 1/2 KEY (D). Place shield (E) and spear (F).

Take 2/2 dragon eyes (G). Place dragon eyes (H); complete the HOP; receive STONE HAND. Walk back.

Place STONE HAND; take 2/2 KEYS (I). Go forward. Use keys; solution (J). Go forward.

Use FILE; read the note; take 1/2 jigsaw puzzle, 2/3 crystals, and disc (K). Read the note; take 3/3 CRYSTAL (L). Place crystals; take 2/2 jigsaw pieces (M). Place jigsaw pieces; solution (N). Go forward.

Take 1/2 portrait (O). Take brush (P). Use brush (Q); complete the HOP. Take 2/2 portrait and crystal handle (R).

Place CRYSTAL HANDLE; take the 1st and 2nd parts of the handle. Place portraits; solution (T). Place 2nd and 1st haft pieces (U); select 1-6. Read the note; make a decision. Place solution and disk; select 1-5 (V).

Assemble the lantern (A), map (B), and shield (C). Use shield (D). Collect boards (E). Use planks (F). Collect the key (G). Go (H). Use key (I); go (J).

Select note; take GEMS (K). Take 1/2 LEVER PIECE (L). Move (M-N). Take STONE PETAL; use gems; take 1/2 GEM and BROKEN LEVER (O). Complete the HOP; receive 2/2 JEWEL (P). Walk back.

Place STONE PETAL (Q); complete the HOP; receive 2/2 LEVER PIECE. Use the Lever Parts and Jewel on the broken lever; receive MAGIC WAND. Go forward. Place MAGIC WAND; select: RSRT. Go forward.

Select characters in sequence (ABCD).

Select characters in sequence (EF).

Reality Limits 7: Bonus Chapter

Take dagger; remove the armor (A). Read the note; take cord; use dagger; take the blade (B). Read the note; take BROKEN HALBERD (C). Use the blade and cord on the broken halberd; take halberd. Take the HANDKERCHIEF (D). Use halberd (E). Go left.

Take 1/2 of the recipe (F). Place HANDKERCHIEF (G); select (H); take WET HANDKERCHIEF. Use WET HANDKERCHIEF; take panel; read the note (I).

Place panel; solution (J); take HEALING ELIXIR and MAP (K). Give the healing elixir; take 1/2 SILVER HAIR (L). Place map (M). Select (N).

Select a book and turn the page; decision (P); accept instructions. Remove the book; read the notes; take 2/2 RECIPE PARTS (Q).

Exit close up. Select Ax2. Place RECIPE PARTS (B). Choose 1-3; take the VEGETABLE SOLUTION (C).

Use VEGETABLE SOLUTION; take 2/2 SILVER LOCK (E). Place silver locks; take MAGIC SOLUTION, BROKEN LANTERN, and MAGIC LAMP (F). Use the instructions, magic lamp and magic solution on the broken lantern; take MAGIC LANTERN. Use magic lantern; select (G).

Select: ABCDEFGHIJKHLGMNLOKP-OQM. RSPTSUVWXYMZGA; receive MAGIC LANTERN. Take the Throne Signs and Guard Orders (@). Go back.

Place the throne signs (A). Solution (B). Take Amalon’s ring (C). Go left. Use Amalon’s Ring (D). Go right.

Talk, give the order and ring (E). Take STONE EMBLEM (F). Take RAG and CROSSBOW (G). Place and select stone emblem; take OIL, HANDLE, and ROPE (H).

Use HILT and DAGGER; take screw (I). Take the arrow; use rope and dagger (J). Use the arrow and rope on the crossbow; receive a LOADED CROSSBOW. Use LOADED CROSSBOW (K). Speak (L). Play the HOP (M); use MAGIC LANTERN; receive a MEDALLION. Go forward.

Speak (N). Take 1/2 of the panel and a candle; use RAG; take the SHARD (O). Use SHARD; take the rope (P). Use rope; take broom (Q). Select (R).

Shuffle the insects in sequence 1-7 (ABCD).

Continue moving insects 8-10 (E).

Take 1/2 chick, saw handle, and branch (P). Place and select candle; use a branch; take 2/2 CHICKS and RUSTY SAW (Q). Use the SAW HANDLE, SCREW, RAG and OIL on the saw; take SAW. Place the chicks; take crystal (R). Use SAW (S). Go left.

Use the broom on the web. Complete the HOP; receive BROKEN MIRROR (A). Use the crystal on the broken mirror; take MIRROR. Take the 2/2 panel pieces (B). Take the poker (C). Use POKER; take the cipher (D). Place MEDALLION, then PANEL DETAILS; solution (E); select chest.

Place CIpher; select 1-5 (F); take DIARY. Move the runes to the diary (G); take talisman. Complete the HOP; receive a RESTORATION RECIPE (H). Place RESTORATION RECIPE (I); select 1-3; take RESTORATION POTION (J). Use the recovery potion on the scene. Walk back.

Play the HOP (K); get a hint. Walk forward (L).

Choose; take STONE WREATH (M). Place MIRROR and HINT; select 1-4 (N). Take the goblet (O).

Take rope; place STONE WREATH (A). Use goblet; receive MAGIC TEARS (B). Select, use magical tears and take key (C). Place TALISMAN; select pairs (D). Go forward.

Read notes; take 1/2 sword hilt; use key (E). Drag (FG). Final decision (H).

Choose; take 2/2 sword hilt (I). Take the 1/2 Leaflet Scraps (J). Place SWORD HILT; select 3x; receive keys (K).

Place keys; move each key to fix the lock (L). Read the notes; take the lever, puzzle tile, and origami pattern (M).

Place puzzle tile; solution: QRSVUTQRSPO. RUVSPONQRUVSRQTUV. Take 1/2 wheel; turn the page; take STRANGE KEY (W). Place and select strange key (X). Go right.

Take 2/2 wheels (A). Select couples (B). Take 2/2 Leaflet Scraps; place wheels and lever (C).

Place leaflet torn pieces (D); use (E-D); take leaflet. Take the colored stones and the message decoder (F). Place the origami drawing on the diary; select folded paper 4x; place a message decoder. Complete the HOP; receive ELIXIR (G). Place COLORED STONES; take the mechanism diagram (H).

Place MECHANISM DIAGRAM; set solution, pull handle (I). Use ELIXIR; give leaflet (J). Select (K).

Choose couples; take the scroll of teleportation (L).

Give the scroll of teleportation (M). Select (N).

Choose color chains from 3 or more (O) to fill your meters (P). Making chains of traitor colors (Q) will deplete some of your meters. This mini-game is randomly generated.

Take the sword (A). Use rope (B). Use sword (C). Speak (D). Congratulations! You have completely completed Reality Limits 7: Call of the Hills Collector’s Edition!

Reality Limits 7: Collectibles

Collection items are marked in pink, while elves are marked in yellow. Collectibles (AD).

Collectibles (EG).

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