Wise GeekGame Walkthroughs → Edge of Reality 8: Secrets of the Forest - Walkthrough of the game in pictures step by step

Edge of Reality 8: Secrets of the Forest - Full Walkthrough with Tips and Puzzles

Reality Limits 8: The Lost Secrets of the Forest. A strange natural anomaly is observed in Redwood Park - the appearance of anthropoid trees. Renowned biologist Amanda is sent to the scene to study the circumstances and causes of such an unusual phenomenon. She has to collect useful equipment, conduct her own investigation and find out the true truth about the Redwood forest and its inhabitants. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Dr. Finch
  3. Chapter 2 Principal Mallor
  4. Chapter 3 Grandma Tina
  5. Chapter 4 Guardian
  6. Bonus Chapter
  7. Collectibles

Reality Limits 8: General Tips

Since childhood, Amanda loved to come to Redwood Park and meet here with her great-aunt Tina, who told amazing tales about the inhabitants of this place. Many years later, the girl returns to Redwood as a famous biologist - she needs to study cases of unusual trees with human DNA appearing in the park. Is it possible that grandmother’s fairy tales were not far from reality?

Starting an investigation, Amanda learns that illegal cutting of valuable tree species and the abduction of animals have long been carried out in the forest. All this has already brought the Redwood Natural Park to the brink of ecological disaster, and the culprits have not yet been found. Teaming up with the local sheriff and the Children of the Forest, Amanda must put an end to poaching, restore Redwood to its former glory, and meet its magical inhabitants.

Find all the objects to get useful inventory items. Play mini-games to unlock new locations or get new materials. In case of difficulty, press the "Advice" button and get a hint. Choose the level of difficulty that suits you and set your game settings. Collect game achievements and collect special titles.

This guide will not mention every time you need to zoom in. Screenshots will show each large-scale scene. Hidden object puzzles are called HOPs. Only HOP locations and items received will be shown here. Use the Map to quickly move between locations.

Reality Limits 8: Chapter 1 Dr. Finch

Take the PHONE (A). Zoom into the PHONE; take MUSIC. KEY (B); click on the phone; study the photo; take UNCHARGED PHONE.

Open (C); read; take the CLIP. Insert MUSIC. KEY; inspect; take HEADPHONES.

Add HEADPHONES (D). Play the HOP (E). Take the WARNING BADGE (F). Look to the left (G).

Speak (H). Add WARNING ICON (I); take the HAMMER.

Open (J); read; take NAIL CUTTERS; move items. Add CLIP; take TOY 1/3.

Use NAIL CUTTERS (K); receive TOYS 2/3. Take the UMBRELLA (L). Use HAMMER; take TOYS 3/3.

Gather clothes (M). Move the suitcase (N). Offer TOYS (O).

Solution Easy (P); choose any cup to start; Cx2-B. Difficulty is random. Take the CAT (Q). Give the CAT (R). Take the TREAT (S).

Speak (T). Use UMBRELLA (U); receive BICYCLE TOKEN. Add BICYCLE TOKEN (V); take GLOVES and SEAL 1/2.

Use GLOVES (W); take the PARCEL. Open the PARCEL; read; open; pick up the pieces; get points.

Give the TREAT (X).

Use glasses (Y); find the shards.

Take the DOG SNOW (Z). Use DOG’S SCENT (A).

Take the Map (B); read. Take the TOOL SET. Open the TOOLBOX; raise; take SEAL 2/2. Take the JAR (C). Move the stone; add SEALS; take TRAILER KEY. Read (D); insert TRAILER KEY.

Enter Dr. Finch’s trailer. Take the REC (E). Take the PLATE WITH FLOWERS (F).

Rearrange plants (G); take ACID. Add JAR; receive FISHTRAK FEED.

Add FLYCATHER FOOD (H); take SCISSORS.

Examine (I).

Find books (J); read; take CODE. Move the blankets; add UNCHARGED PHONE. Take the phone. Receive GRAY.

Use SCISSORS (K); take DEER INLAY 1/2. Go back. Add FLOWER PLATE (L); take DEER INLAY 2/2.

Enter Dr. Finch’s Trailer. Insert the DEER INLAY (M) and CODE. Click on inserts B-A-C; read, take TOOL ICON.

Use the TOOL ICON on the TOOL SET; take the SCREWDRIVER. Use the SCREWDRIVER on the REC; take AUDIO CASSETTE. Add AUDIO CASSETTE (N); complete the HOP; find items; take LEVER. Remove pieces (O); add LEVER; click.

Take the CARD (P). Walk back. Use TOURIST CARD (Q).

Solution (R); B - use chainsaw; E - use rope and boards; G - use the handle; H - use the network; I - use fish.

Reality Limits 8: Chapter 2 Principal Mallor

Examine (S). Take the TRUNK KEY (T).

Use KEY (U); put down the tools; read; take HANDLE and MEDICAL KIT.

Move the bottles (V); read; take INSTRUCTIONS. open; take the LOLLIPOP. Put down the LOLLIPOP (W); take CADUCE.

Use the ACID on the MEDICAL KIT (X); add CADUCE; take SYRINGE. Add INSTRUCTIONS; take BANDAGE; add a cotton swab, then a disinfectant and ointment; fold. Take BANDAGE.

Offer BANDAGE (Y).

Use glasses (Z); find fragments.

Take the SKUNK SMELL (A). Use SKUNK SMELL (B).

Use GRAY (C); receive a KNIFE. Use the KNIFE. Take GATE KEY 1/2.

Speak (D). Take GATE KEYS 2/2. Insert KEYS (E). Go forward.

Knock (F). Take STATUE EYE 1/2 (G). Add HANDLE (H); take STATUE EYES 2/2.

Read (I); add STATUE EYES. Take COIN; Push teeth: ECBDAF; take OWL.

Add OWL (J). Rearrange: B-Ax2-Cx2-D-Ex2-FG.

Add elements (K).

Add elements (L); take FUSE 1/2.

Take the BOLT CUTTER PIECE (M). Add COIN; take SPRING. Read (N); open; take OIL CAN.

Use the SYRINGE on the OIL CAN; take the SYRINGE WITH OIL. Extend the SPRING; take the LOCK PICK. Use the SYRINGE WITH OIL (O); then the LOCKPICK. Take the NEWSPAPER PAGE. Knock (P).

Offer NEWSPAPER PAGE (Q). Take FUSES 2/2.

Insert the FUSES (R).

Solution (S): (BGB)-(CAGC)-(EGE)-(DFD). Yiddish (T).

Open (U); take the FUEL CAN. Read, take BOLT CUTTER PART. Use the GRAY (V); take BOLT CUTTER PIECE.

Read; use CAN OF FUEL; take BOX INSERT. Use the BOLT CUTTERS on the BOLT CUTTERS; take BOLT CUTTER. Use BOLT CUTTER (W).

Solution (X): GIKF.

Use glasses (Y); find fragments.

Take SPEED (Z). Take the PENCIL (A).

Add INSERT (B); read; use PENCIL. Enter PHONE CODE.

Move cursor (C); take PHONE.

Select PHONE (D); add PHONE CODE. Decision. Click the play button.

Reality Limits 8: Chapter 3 Grandma Tina

Speak (E). Use QUICKNESS (F); take BROKEN ROD.

Chase away (G); take DIRTY BRUSH; read, take SLINGSHOT. Add DIRTY BRUSH (H); receive a BRUSH. Explore.

Find the pairs (I); take the RIBBON.

Read (J); take LADDER; move the leaves; use BRUSH. open; read; take PAPER.

Use the PAPER on the SLINGSHOT; take the SLINGSHOT. Use SLINGSHOT (K); add LADDER; look around. Complete the HOP; receive the FALCON GLOVE.

Offer FALCON’S GLOVE (L). Take the FEATHER (M).

Take the HOOK (N). Use the ELECTRIC TAPE, HOOK, and FEATHER on the BROKEN ROD; take the ROOD. Use ROD (O); receive a FISH. Offer the FISH (P).

Use glasses (Q); find fragments.

Take the FALCON VISION (R). Use the FALCON VISION (S). Go (T).

Speak (U). Remove BOLT 1/3 (V). Use GRAY; take HOSE. Take the CANISTER (W). Take SOLVENT (X). Use the ELECTRIC TAPE and HOSE on the CANISTER; take the EMPTY CANISTER.

Use SOLVENT (Y); add EMPTY CANISTER; take FUEL. Read (Z); take SCREW and TOY. Add FUEL. Walk back.

Offer TOY (A); take BOLTS for 2/3. Play the HOP (B); take DEER ANTLS. Go forward.

Add ANTHERS (C); take FLASHLIGHT and BOLTS 3/3. Read; press the button; gear lever; step on the gas.

Speak (D). Add SCREW (E), then BOLTS.

Solution: Random (F) EAEDBD-Bx2-GBG.

Solution: Difficult (G) EAEDBD-Bx2-CBC.

Speak (H). Go (I); take COIN for 1/3; study; read.

Go (J).

Reality Limits 8: Chapter 4 Guardian

Use FLASHLIGHT (K). Flip switch (L).

Take COIN 2/3 (M) and TOKENS 1/2. Take the RIBBON (N); read. Pick up, take COIN 3/3.

Take the PIPE (O); read; take HEADPHONES. Click CABD. Add COINS; take WATER.

Add TAPE (P) and HEADPHONES. Read. Take FERTILIZER and GLOVES.

Pour out the WATER (Q); take EMPTY SPRAYER. Use GLOVES; receive OWL KEYS 1/3. Remove the cap from the SPRAYER; add FERTILIZER and TUBE; take SPRAYER.

Use SPRAYER (R); take TOKEN 2/2.

Add TOKENS (S). Solution (T) BECDABC. Enter the Guardian’s house.

Take the PIPE (U) and MOUNTAIN LION FIGURINE. Take the BRUSH (V). Add MOUNTAIN LION FIGURINE; pull; take OWL KEY 2/3.

Select ADEGHJ (W); take the BLUE FEATHER.

Take OIL (X). Use the OIL then the BLUE FEATHER on the PIPE; study; read; take CODE.

Add CODE (Y); press DACB; take SLIDES.

Add SLIDES (Z). Complete the HOP; receive OWL KEYS 3/3. Insert OWL KEYS (A); read; study. Get PHOTO. Walk back.

Speak (B). Offer PHOTO (C). Read (D). Take the PROTEIN TOKEN (E).

Enter the Guardian’s house. Add PROTEIN TOKEN (F). Enter the basement.

Toggle switch (G); move wires; flip the switch.

Pull (H); take the FIRST AID SYMBOL; read. Press (I); take the MEDICINE BOX.

Dig (J); take the HANDLE.

Add HANDLE (K); take TUBES 1/2. Use the FIRST AID SYMBOL on the MEDICINE BOX; read; take TUBES 2/2. Add TUBES (L).

Solution Easy (M): (GH)-(BG)-(EI)-(EH)-(FI)-(DI)-(CD)-(CG)-(CI)-(CH)-(DC)- (FC)-(DE)-(GD)-(BE)-(BF)-(GF)-(AB)-(AF)-(EA)-(EB).

Solution Difficult (N): (DH)-(DI)-(GI)-(FD)-(FH)-(GF)-(GH)-(BG)-(BD)-(CB)-(CG)- (CF)-(BC)-(FB)-(DF)-(EG)-(ED)-

(EH)-(EG)-(AD)-(AC)-(AI)-(AD). Receive BLUE VIAL.

Offer the BLUE TEST TUBE (O). Take SLIDES (P). Go back.

Place SLIDES (Q). Complete the HOP; take CASSETTES 1/4. Take the DOOR KEY (R). Move down.

Use DOOR KEY (S). Enter Tina’s House.

Use BRUSH (T); take the BOWL OF GRAY. Use GRAY; receive CASSETTES 2/4. Take the MANICURE SET (U). Add BOWL OF GREEN; receive a BOWL. Move (V); take LIGHT BULB.

Move (W); add LIGHT BULB. Complete the HOP; receive CASSETTES 3/4.

Take clothes (X); take the KEY.

Use the MANICURE SET KEY (Y); take NAIL SCISSORS; press the button; take CASSETTES 4/4. Read (Z); insert the CASSETTES.

Solution (A): A-Bx2-Dx5. Receive DISCHARGED PHONE.

Play the HOP (B); receive CHARGER. Use the CHARGER on the PHONE; receive a PHONE. Walk back. Use SCISSORS (C); add BOWL. Get on the tram.

Take STEP 1/3 (D). Open, examine, take AUTOMATIC TOKEN and FOLDING KNIFE. Press AGBECHDF; take the OAR.

Use FOLDING KNIFE (E); take STEPS 2/3 and FIRE TOKEN 1/3. Use FOLDING KNIFE (F); receive GRAPEVINES.

Take the KNOT TYING INSTRUCTIONS (G). Use OAR; take STEPS 3/3. Use the KNOTING INSTRUCTIONS and STAIRS on the VINES; tie knots; take ROPE LADDER. Add ROPE LADDER (H). Enter the park administration office.

Take CODE PIECE 1/4 (I). Take (J); take the ROULETTE. Read; take FIRE TOKENS 2/3.

Take CODE PIECE 3/4 (K). Use ROULETTE; receive CODE PIECE 4/4. Read (L); take NOTEBOOK. open; take AQUARIUM HANDLE and LED LAMP.

Take the STAPLER (M). Examine; open. Remove; add LED LAMP.

Solution Easy (N).

Solution Difficult (O).

Use the CODE PARTS and STAPLER on the NOTEBOOK; collect; take CODE. Add CODE (P); enter 5-6-4-1.

Take the CLIP (Q). Insert the CLIP (R); take FIRE TOKENS 3/3.

Insert FIRE TOKENS (S); press Ax3-Bx2-Dx3-D. Take the COYOT PUPPY. Walk back.

Speak (T). Give the COYOT PUPPY (U).

Use glasses (V); find fragments. Receive COYOT BREATH (W).

Enter the Park Office. Use COYOTE’S BREATH (X).

Take the PACKAGE OF SALT (Y) and CLOTH. Take the PUMP (Z); read; receive a PIN. Add AQUARIUM HANDLE. Complete the HOP; receive a KEY.

Use PIN (A); take the BADGE. Use WRENCH; delete; read; take AFRICA. Use CLOTH (B); add AFRICA. Read; take SEAL.

Add SEAL (C). Add BADGE (D); read; take AUTHORIZATION CARD. Walk back.

Apply the STAMP on the AUTHORIZATION CARD. Add AUTHORIZATION CARD (E). Add PHONE. Make a VIDEO. Enter Mallor’s office.

Show VIDEO RECORDING (F). Return to Redwood Park. Return to Mallor’s office. Play the HOP (G); receive GLUE. Go back to Redwood Park.

Add GLUE (H) and PUMP. Go (I).

Take BATTERY 1/2 (J). Read. Add TOKEN.

Solution Easy and hard (K): DBFHAC-Gx2-DFCEGDHCAGBHFAED. Receive MAGNET.

Use MAGNET (L); receive COIN. Adjust; open; take VINEGAR and INSTRUCTIONS. Use COIN (M); take FOLDING LADDER and DISINFECTANT.

Remove boxes (N); raise; add FOLDING LADDER; take BEAR.

Use glasses (O); find fragments.

Take the BEAR POWER (P). Use BEAR POWER (Q); take the WATERING WATER.

Use the INSTRUCTIONS, PACK OF SALT, DISINFECTANT, and VINEGAR on the WATERING WATER; add vinegar, salt and disinfectant; receive the WEED CONTROL. Use WEED CONTROL (R). Go forward.

Take BRUSH 1/3 (S). Take AROMA DIFFUSER (T).

Add AROMA DIFFUSER (U); rearrange, take BRUSHES 2/3 and DIARY KEY.

Take BRUSHES 3/3 (V). Insert DIARY KEY; complete the HOP; enter password.

Add PASSWORD (W); enter 3-8-7-1. Click. Read; take the LENS.

Add BRUSHES (X); press A-D; take BATTERIES 2/2.

Remove panel (Y); add BATTERIES and LENS. Take the FLASHLIGHT. Use the FLASHLIGHT (Z). Complete the HOP; take PHOTO WITH MARKS.

Show PHOTO WITH MARKS (A). Go (B).

Take the RAG (C). Use RAG (D); receive a SHARD OF GLASS.

Use the GRAY (E); take the SHOVEL HANDLE. Use SHARD OF GLASS; take SCISSORS.

Use SCISSORS (F); take the SHOVEL. Use the SHOVEL HANDLE on the SHOVEL; take the SHOVEL. Use the SHOVEL (G); receive SAND.

Add SAND (H); take the CROWBAR.

Use the CROWBAR (I); take BOARD. Place BOARD (J).

Use SCISSORS (K); cut ABCDEF. Speak (L).

Solution: Easy (M).

Solution: Difficult (N).

Take the ARTIFACT PARTS (O).

Use glasses (P); add ARTIFACT PARTS.

Reality Limits 8: Bonus Chapter

Examine (A); take the KEY.

Take METAL PIPES (B) and CANE. Use CANE (C); receive PENAL. Read (D); take INSULATED TAPE. Insert KEY. Go forward.

Flip switch (E). Take WET NOTES (F).

Play the HOP (G); receive BEAR CLAW. Take the LADDER (H). Take the EMPTY BAG (I). Add chopsticks; take SEAFOOD LUNCH.

Take the THERMAL MUG (J). Add SEAFOOD LUNCH; take ANIMAL TOKEN. Add METAL PIPES (K) and ELECTRIC TAPE; receive an EMERGENCY NUMBER.

Walk back. Add LADDER (L). Open (M); take BRUSH and WRENCH. Add BEAR CLAW (N); take WIRE. Enter the Administration Office.

Examine (O); add WIRE and EMERGENCY NUMBER. Walk back. Speak (P).

Use the BRUSH (Q) then the WRENCH. open; take SCISSORS; use oil. Add a pedal. Log in to the Administration Office.

Use SCISSORS (R); open; read; take FEN. Add HAIR DRYER (S) and WET NOTES. open; take PHOTO.

Add ANIMAL TOKEN (T) and PHOTO OF FOOTPRINTS.

Solution (U): A-Dx2-B-Dx2-BCDC. Take the SCOUT BADGE.

Walk back. Use the SCOUT BADGE on the PENNYLE. Solution (V): CAD. Enter 5-3-1. Take BATTERIES and SOS PAGER. Send the SOS PAGER (W). Enter the administration office.

Add EMPTY BAG (X); complete the HOP; take BAG WITH TOOLS. Go back. Add BAG WITH TOOLS (Y).

Take the BRANCH (Z). Use the BRANCH (A).

Take the HANDLE (B). Move objects; take FIRE EXTINGUISHER.

Use FIRE EXTINGUISHER (C). Take the BELT (D).

Add BELT (E); take the SICKLE. Use the SICKLE (F); add THERMAL MUG; dial WATER.

Pour WATER (G); take LOCK PIECE. Take MATCHES (H); open. Remove the panel; add BATTERIES; take FLASHLIGHT. Add LOCK PIECE; take the MEDICAL KIT.

Add MEDICAL KIT (I); use items. Use FLASHLIGHT (J). Move forward.

Solution (K).

Solution (L).

Solution (M).

Solution (N).

Solution (O).

Take the JACK (P). Enter Tina’s house.

Take the GLUE (Q). open; study; read; take TWEEZERS; close. Take the EAGLE.

Use FILE (R); use TWEEZERS; receive CHEST TOKEN. Take the NEWSPAPER ARTICLE. Add CHEST TOKEN (S).

Solution (T): ECBDFGECABDFECD. Take the CAILER (U), GRINDSTONE, and SMOKE RECIPE. Collect the COLORED STONES.

Add EAGLE (V); take the WING.

Add WING (W); take TINA’S NOTES. Examine; add COLORED STONES; take the CLAPPER.

Add TINA’S NOTES (X). Complete the HOP; receive ANCIENT KEY. Go back.

Add JACK (Y) and HANDLE. Insert ANTIQUE KEY; raise. Use the BOILER; take WATER.

Add WATER (Z) and SMOKE RECIPE. Collect the kindling; take BRONZE POT.

Add the kindling (A) and MATCHES; take the SMOKER.

Open (B); use the SMOKER. Take CLAMPS and RAKE.

Add RAKE (C) and CLAMPS; receive a RAKE. Use the RAKE (D); take the SILVER BELL. Enter Tina’s house.

Open (E); add BRONZE POT and GLUE; close; take the BRONZE BELL. Go back.

Add SILVER (F) and BRONZE BELLS. Examine; add LANGUAGE. Enter Tina’s house.

Play the HOP (G); take the BELLS CLUE. Walk back. Examine (H); add HINT; swap languages.

Show the NEWSPAPER ARTICLE (I). Receive DRIVING LICENSE (J). Move forward.

Take the SPRING (K). Select path (L). Add the SPRING (M), then the GRINDSTONE; take TRAP. Walk back.

Use TRAP (N); receive a WIRE. Choose a path. Use WIRE (O); take SHERIFF’S BADGE, CAR KEY, and CLAMP. Get back on the road.

Insert the CAR KEY (P). Play the HOP (Q); receive a DRILL.

Use DRILL (R); receive CLOTH. Take the CROWBAR. Walk along the path.

Use the CROWBAR (S); inspect; take the CLOTCH; inspect; read; take TENT PEGS and ROD.

Examine (T); open; use ROD; take the EXPLOSIVE CHARGE. Get back on the road.

Use SHERIFF’S BADGE (U); take the LED STRIP.

Add EXPLOSIVE CHARGE (V); take EXPLOSIVE.

Play the HOP (W); receive BATTERY. Use DRIVER’S LICENSE (X); delete; add LED STRIP and BATTERY. Add CLAMP and CLAMP. Take POLICE SIREN. Walk along the path.

Add TENT PEGS (Y) and CLOTH. Collect ferns. Add POLICE SIREN.

Add EXPLOSIVE (Z). Press (A).

Solution (B). Congratulations! You have completed Reality Limits 8: The Lost Secrets of the Forest Collector’s Edition.

Reality Limits 8: Collectibles

Collectibles (AD).

Collectibles (E-H).

Article author: