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Enchanted Kingdom 9: Frost Curse - Full Walkthrough with Tips and Puzzles

Enchanted Kingdom 9: Ice Curse. The heir to Emperor Tirelion received a letter from his father, who by that time was no longer alive. Now the young man has a long way to the throne, which is encroaching on his parent’s brother. Collect all the necessary equipment, solve dozens of tricky puzzles and prevent the dark magician Nordon from launching his ice army into the empire. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Nordon’s Amulet
  3. Chapter 2 Following Serenthia
  4. Chapter 3 Escape
  5. Chapter 4 Flame Cloak
  6. Chapter 5 Disguise
  7. Chapter 6 Vinja
  8. Chapter 7 Airship
  9. Chapter 8 Frostvale Keep
  10. Bonus Chapter
  11. Collectibles

Enchanted Kingdom 9: General Tips

Emperor Tirelion was heartbroken for his country and was very worried that after his death, his brother Nordon would take power into his own hands and turn blooming Arcadia into a kingdom of snow and ice. To prevent trouble, Tirelion imprisoned the soul of his brother, who became a black magician, in an amulet and hid it in his chambers.

However, Nordon did not die, and after the death of the emperor, he gave the task to his servants to get the amulet at any cost. Having released his soul, Nordon will carry out his plan and launch an ice army into Arcadia. By all means, you must prevent trouble, find the amulet before the servants of the black magician and destroy it.

On colorful and sometimes gloomy locations, collect useful inventory, find important notes and solve tricky puzzles. Open secrets in desks, open the doors to the royal chambers and puzzle over other tricky tasks with all your might to save your country.

This walkthrough does not specify exactly when to zoom in on the location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. This walkthrough does not prescribe the decisions of the HOP. It only shows the location of the HOP and the item received.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Enchanted Kingdom 9: Chapter 1 Nordon’s Amulet

Take the CORKSCREW, CARRIER DOVE, clue rose, and note (A). Take the note and BOARD GAME FIGURINE 1/4 from the CARRIER DOVE. Take the quest log, BOARD GAME FIGURINE 2/4, and WINCH PARTS 1/2 (B). Release the DOVE (C); take map, PAPERPAPER, WINCH PARTS 2/2, and SCREWDRIVER (D).

Use the WINCH PARTS (E). Complete the HOP; you receive the LIBRARY KEY (F). Use LIBRARY KEY (G). Walk forward (H).

Open (I). Take note and BOARD GAME FIGURINE 3/4; insert wheel and use SCREWDRIVER (J). Move (K). Take the MACE (L).

Use MACE; select 4 times (M). Receive a FAN. Use FAN; take the GRIFFIN FIGURINE (N). Insert the GRIFFIN FIGURINE (O).

Easy level 1 solution (P).

Easy level 2 solution (Q).

Hard level solution 1 (R).

Hard level 2 solution (S). Walk forward (T).

Talk to the character (U). Use SCREWDRIVER; take BRUSH, SPRAYER BOTTLE, and DRAGON AMULETS 1/2 (V). Use SPRAYER BOTTLE; take BOARD GAME FIGURINE 4/4 (W). Go back twice.

Arrange the BOARD GAME FIGURES (X). Easy solution (Y). Hard level solution (Z). Take the SCOOP (A).

Use SCOOP; take the CHISEL (B). Walk forward (C). Use CHISEL and PAPIER; take DRAGON AMULETS 2/2, NAILS AND WEIGHTS 1/2 (D). Walk forward (E).

Insert DRAGON AMULETS (F); take the TWO-PRONGED FORK and move the book (G). Play the HOP (H); you will receive an amulet. Walk forward (I).

Take the PLANKS with the DOUBLE FORK (J). Take note; use BRUSH. Take the CUTTERS (K). Take the ROD; take the WIRE WITH HOOK with the WIRE CUTTERS (L). Go back twice.

Take the MIRROR with the ROD (M). Use the MIRROR (N) and WIRE WITH HOOK (O); take the SAW and MANDOLINE (P). Go to the Air Port.

Take the CHAKKA with the MANDOLIP (Q). Use CHAKKU (R). Receive HEALER FIGURINE.

Place the HEALER FIGURINE (S). Easy level solution (T). Hard level solution (U). Take the HORSE FIGURINE (V). Go back.

Use HORSE FIGURINE; take LOCK PICKERS 1/2 WEIGHTS 2/2 (W). Use the WEIGHTS; take SEWING KIT 1/2 and HAMMER (X). Walk forward (Y). Use PLANKS, NAILS, and HAMMER (Z). Walk forward (A).

Enchanted Kingdom 9: Chapter 2 Following Serenthia

Take the STORM ANCHOR BASE and FLAGPOLE (B). Use the SAW (C); take note, HOOK, and CLOTH PIECE (D).

Use FLAGPOLE; take the ROPE (E). Use the HOOK and ROPE on the STORM ANCHOR BASE; receive the STORM ANCHOR. Use the STORM ANCHOR (F). Play the HOP (G); you receive a MAGNET.

Take the KETTLE and TORN NET (H). Take the SHEET OF PAPER; take the SEWING KIT 2/2 with the MAGNET (I). Use the CLOTH PIECE and SEWING KIT on the TORN NET; receive a NET. Use the NET (J); take CUP and LOCKPICK 2/2 (K). Go back.

Use the LOCK PICK (L). Solution (M). Take the ACID (N).

Use ACID; open (O). Take the PLATE GLOVE (P). Walk forward (Q).

Use PLATE GLOVE; take the STATUETTE and FRESCO FRAGMENT (R). Insert the FRESCO FRAGMENT (S). Easy solution (T): 9-16-15-10-14-10-6-3-7-7-3-3-7-7-12-8-9-10-9-10-11-10 -10-10-11-11-7-8-7-7-7-4-4-8-12-8-12-12-12. Hard Level Solution (U): 9-10-9-8-9-8-5-10-15-15-14-14-15-18-13-18-13-20-19-19-24-24 -22-23-22-23-22-23-23-17-17-18-22-21-22-22-22-17-16-16-17-16-17-17-18. Walk forward (V).

Talk to the character; use STATUETTE (W). Receive the BASKET. Take BOARDS 1/2 and FEATHER AND INK 1/2 (X). Take the note, TEA and FEATHER AND INK 2/2 from the BAG. Use the SHEET OF PAPER and FEATHER AND INK; take CODE (Y).

Use CODE; press 2-1-3-5-4 (Z). Take TORCH BASE, FINDER, and ENERGY CRYSTALS 1/3 (A). Go back twice.

Open. Use the KETTLE, CUP, FEATHER and TEA; receive HOT TEA (B). Go to the castle.

Offer the HOT TEA (C); receive a KEY. Use the KEY (D). Play the HOP (E); receive LEVER. Use LEVER; take RING, PLANKS 2/2, and ENERGY CRYSTALS 2/3 (F). Go back.

Use BOARDS (G). Play the mini-HOP (H); receive a TUSK. Use FANG (I); take the STAR KEY and BAG (J). Walk forward (K).

Take the LOCKPICK and ENERGY CRYSTALS 3/3 from the BAG. Use the ENERGY CRYSTALS (L). Collect and paste all the fragments and follow the owl. Light level decision (MR).

Light level solution (SX).

Enchanted Kingdom 9: Chapter 3 Escape

Take the TOW (Y). Take BROOM; use TOW (Z). Receive OILED TOW. Use the OILED TOW on the TORCH BASE; receive. TORCH. Light the TORCH (A); receive BURNING TORCH. Use BURNING TORCH (B); take S-HOOK AND PICK (C).

Use the PICKAXE (D). Play the HOP (E); receive BAS-RELIEF FRAGMENT. Use BAS-RELIEF FRAGMENT; take SOLVENT (F). Use RING; take the MIRROR (G).

Use the MIRROR and LOCKPICK (H). Solution (I): NL-Kx2-N-Lx3-Kx2-NKMKLNK-Jx2-M-Kx2-Jx2-M-Kx2-Jx3-M. Walk forward (O).

Take BOW AND ARROW 1/2 and GRINDSTONE (P). Take note; use STAR KEY (Q). Take the DULL KNIFE (R).

Take RINGS 1/4; use the GRINDSTONE (S). Use DULL KNIFE (T); receive a POINTED KNIFE. Use the POINTED KNIFE (U). Walk forward (V).

Use BROOM; take TORN POCKET, RINGS 2/4, and BOW AND ARROW 2/2 (W). Use BOW AND ARROW (X). Take the SHIELD FRAGMENT (Y). Take the CLAMP and RINGS 3/4 (Z). Go back.

Use the SHIELD FRAGMENT (A). Solution (B): (1-4)-(2-6)-(3-5)-(5-7). Take the DOG TOY (C).

Give DOG TOY (D). Take the SPYGLASS; use the HOOK (E). Take RINGS 4/4 (F). Use RINGS; take the BRUSH (G). Walk forward (H).

Use SOLVENT and BRUSH; take. GOBLET, COMB, and SEWING KIT 1/2 (I). Use the COMB (J); take the LENS (K). Use SPYGLASS, COLLAR, and LENS (L). Play the HOP (M); receive the WHEEL.

Use WHEEL; take SEWING KIT 2/2 and ROPE (N). Use the ROPE (O). Walk forward (P).

Enchanted Kingdom 9: Chapter 4 Flame Cloak

Take the note, TICKET SCRAP, and LEOPARD STATUETTE (Q). Use the TICKET PIECE and SEWING KIT on the TORN STOWSTACK; receive a POCKET. Use POCKET; take the POKER (R). Use POKER (S); take the BRUSH, POUCH, and DOOR KEY (T). Use DOOR KEY (U). Walk forward (V).

Talk to the character (W). Take TWEEZERS and GRIP (X). Use GOBLET; take FIRE AMULET 1/2. Take the GEM with the TWEEZERS (Y).

Take RESIN; use GRIP (Z). Take FIRE AMULET 2/2 (A). Use the FIRE AMULET (B).

Solution (C). Walk forward (D).

Take the SPHERE (E); find all the lights (F).

Take note, AMULET-LEAF PARTS 1/2, RECIPES BOOK, and SAW (G). Use SAW; take PLANKS and STAINED GLASS SHARDS 1/4 (H). Use POUCH; find 6 NAILS (I). Go back.

Use NAILS, LEOPARD STATUETTE, and PLANKS; take NORTHERN BUTTERFILL and LEAF AMULET PARTS 2/2 (J). Walk back. Use the BRUSH, GEM, and LEAF AMULET PARTS on the RESIN; receive AMULET LEAF. Use the LEAF AMULET (K). Play the HOP (L); receive PLIERS. Use FORGE PLIERS; take STAINED GLASS SHARDS 2/4 and BLADE (M). Go to the Sanctuary.

Use BLADE; take the HELMET (N). Use HELMET; take the PIN and ALGAE (O). Go back twice.

Use PIN; take the SPEAR, MORTAR AND PESTLE and STAINED GLASS SHARDS 3/4 (P). Use RECIPE BOOK, MORTAR AND PESTLE, ALGAE and NORTHERN, BUTTERFALL; use water (Q). Take the WEED POTION. Walk forward (R).

Use WEED POTION; take the BROKEN AX, ROLING RINGING RING, and SCRAPER (S). Use SCRAPER; take the CHIP AND STAINED GLASS SHARDS 4/4 (T). Walk forward (U).

Use STAINED GLASS SHARDS (V). Solution of easy and difficult levels (W). Take the FIRE CLOAK (X). Go back.

Use the FIRE CLOAK (Y). Walk forward (Z).

Enchanted Kingdom 9: Chapter 5 Disguise

Take BELT, AX HANDLE, note, and RAKE (A). Use the RAKE; take the SCISSORS (B). Use SCISSORS; take note, GRINDSTONE, and NET (C). Use the CHIP, AX HANDLE, and GRINDSTONE on the BROKEN AX; receive an AX. Use ax (D). Walk forward (E).

Take note, DRIED HERBS, and GLOWING TUBES 1/2 (F). Use PIN; take the HANDCUFFS (G). Use SPEAR; take the CRANK and FRAME FRAGMENTS 1/4 (H). Use HANDCUFFS and HANDLE; take GLOWING TUBES 2/2 (I). Go back.

Use GLOWING TUBES (J). Play the HOP (K); receive the MAGIC WAND. Use MAGIC WAND (L). Walk forward (M).

Take the WHEEL HALF and FRAME FRAGMENTS 2/2 (N). Use WHEEL HALF and BELT (O); take MACE AND FRAME FRAGMENTS 3/4 (P). Use the NET (Q); take CLOCK HANDS 1/2, FRAME FRAGMENTS 4/4, and FIR BRANCH (R). Go to the captain’s quarters.

Apply FRAGMENTS. FRAMES (S). Easy solution (T): (W2-V2)-(U3-V3)-(W3-W2)-(U1-V1)-(U1-U2)-(U1-V1)-(V2-V1)-( V3-W3)-(W2-W1)-(V3-W3).

Hard Level Solution (X): (A1-B1)-(Z2-B2)-(B2-B4)-(A4-A3)-(Y4-Y2)-(Y2-A2)-(A3-A4)-( Z3-Z4)-(Y3-Y1)-(Y1-Z1)-(Z4-Z3)-(A1-Y1)-(Y1-Y2). (A1-Y1)-(Y1-Y3)-(A3-A2)-(Y1-A1)-(A3-A4)-(Y3-Y2)-(Y1-Z1)-(Y3-Y4)-(Z3 -Z2)-(A1-Z1)-(Z3-Z4)-(Y1-Z1)-(Z3-Z2)-(B1-Z1)-(Z3-Z4).

Take the SKULL AMULET (C). Use the SKULL AMULET (D); take the SPATULA (E). Go to the gate.

Use SPATULA; take the EMPTY FLASK and EMPTY BOWL (F). Use EMPTY BOWL; take the SNOW BERRIES (G). Go back.

Use DRIED HERBS, FIR BRANCH, and SNOW BERRIES; take the FINE DISH (H). Give the GOURmet DISH (I); take the NAIL PULLER (J). Walk forward (K).

Raise the carpet; use NAIL PULLER (L). Take the SHARPENED STONE and CLOCK HANDS 2/2 (M). Use CLOCK HANDS; take ACID (N). Go to the gate.

Use ACID (O). Play the HOP (P); receive ICE ARMOR. Use ICE ARMOR (Q).

Enchanted Kingdom 9: Chapter 6 Vinja

Use MACE; take SPOON and FEATHERS 1/3 (R). Take the POWDER with the SPOON (S). Take the SHAMAN PENDANT BASE and PINK LIQUID (T). Use the POWDER and PINK LIQUID on the EMPTY FLASK; receive an ICE-BREAKING POTION. Use ICE BRAKING POTION (U).

Solution (V): (12-25)-(18-29)-(14-12)-(16-18)-(27-14)-(15-13)-(25-14)-(6- 20)-(26-13)-(13-15)-(29-16). (16-14)-(28-15)-(15-13)-(12-14)-(2-13)-(13-15)-(3-14)-(14-16)-(4 -15)-(15-17)-(18-5)-(17-4)-(5-3). Receive SNOWSHOE. Use SNOWSHOE (W). Walk forward (X).

Take the FAN and FEATHERS 2/3 (Y). Use the FAN (Z); take METAL ROD and THIN BONE (A). Use SHARPENED STONE (B); receive RAG. Take FEATHERS 3/3 (C). Go back.

Use RAG and METAL ROD; take the MAGNET and BROKEN BOX (D). Use MAGNET (E); take the SUN AMULET, note, and CHISEL (F). Walk forward (G).

Use the FEATHERS and SUN AMULET on the SHAMAN PENDANT BASE; receive SHAMAN PENDANT. Use SHAMAN PENDANT (H). Play the HOP (I); receive a KITTEN. Give the KITTEN (J). Walk forward (K).

Take the SAW FISH NOSE and MALLET (L). Use the MALLET; take the FORK (M). Take note; use FORK (N). Take the FEATHER and HANDKERCHIEF (O).

Use the HANDKERCHIEF (P). Take the BOX HANDLE. Use THIN BONE; take the CLOTCH (Q). Go back twice. Use the CLOTCH (R); take the EMPTY LIGHT and HEAVY STATUETTE (S). Walk forward (T).

Use CHISEL and HEAVY FIGURINE; take KNIFE, NAILS, and BOX CYLINDER (U). Use EMPTY L find 6 FIREFLIES (V). Walk forward (W).

Use the BOX HANDLE and BOX CYLINDER on the BROKEN BOX; receive MUSIC BOX. Give MUSIC BOX (X). Free the FIREFLIES (Y). Solution (Z): BADABADADA-Bx2-ABCDCBC-Bx2-AB-Ax2.

Enchanted Kingdom 9: Chapter 7 Airship

Use the FLINT; take the ROPE (E). Take BUTTON, LADDER PIECE, and BOOT (F). Take PLANKS and SAW FISH NOSE (G). Use the BOARDS and ROPE on the LADDER PIECE; receive ROPE LADDER. Use the ROPE LADDER (H). Walk forward (I).

Take CINNABAAR AND WHITE CLAY 1/2, OAR AND BOWSTROW (J). Take the RESIN with the KNIFE (K). Use the NAILS, SHOE, OAR and RESIN (L). Play the HOP (M); receive the STORM ANCHOR. Use the STORM ANCHOR (N). Walk forward (O).

Take the COLANDER, CINNERAL AND WHITE CLAY 2/2 and BROKEN CROSSBOW (P). Use the COLANDER (Q); receive BOX. Use the BUTTON on the BOX; take SHIPS 1/2 and SMOKING PIPE. Use SMOKING PIPE (R). Easy solution (S).

Difficult level solution (T). Take the CANVAS (U).

Take note; take the SHARD with the CANVAS (V). Use SHARD (W). Receive a PLATE. Go back twice.

Use the CINNYAR AND WHITE CLAY and BOX (X); take PAINTS. Solution: press A-C-1; BC-2; ZC-3; ZA-4. Receive NUTS (D).

Give NUTS (E); take STICKS 1/2 and ARROW (F). Walk forward (G).

Use the ARROW AND BOWSTROW on the BROKEN CROSSBOW; receive the CROSSBOW. Use CROSSBOW (H); take the SHOVEL (I). Use the SHOVEL; take CUTTERS and BOATS 2/2 (J). Go back.

Use SHIPS (K); take PARCHMENT and SCREWDRIVER (L). Take the PLATE PIECE with the SCREWDRIVER (M). Go to the ship.

Use PLATE PIECE (N); take the CHEST KEY (O). Go back. Use CHEST KEY (P); take the CORK and WHEEL (Q). Walk forward (R).

Use the WHEEL (S). Play the HOP (T); receive ENERGY CRYSTAL. Use the ENERGY CRYSTAL (U).

Enchanted Kingdom 9: Chapter 8 Frostvale Keep

Take the CORK and CUTTERS (V). Use CLIPPERS (W); take STICKS 1/2, KNITTING NEEDLE, CLIPS 1/2, and ACID (X).

Take STICKS 2/2 (Y). Take the PARCHMENT with the STICKS (Z). Use PARCHMENT and KNITTING NEEDLE; insert the key into the lock (A). Walk forward (B).

Take BAS-RELIEF PIECE and KEYS 1/3 (C). Take BROKEN SIEVE; use ACID (D). Use the BAS-RELIEF FRAGMENT (E).

Solution (F): (1-2)-(2-3)-(3-4)-(5-6)-(7-8). Take the CROWN AMULET (G). Use the CROWN AMULET (H). Move forward (I).

Take LOCK PICKERS 1/2 and WOLF EMBLEM (J). Use CORK (K); take the SCRAPER and note (L). Use SCRAPER; take CLAMPS 2/2 (M). Go back.

Use the CLAMPS on the BROKEN SIEVE; receive a SITO. Use the SITO; take KEYS 2/3 and DRAGON EMBLEM (N). Go back.

Use DRAGON EMBLEM (O). Play the HOP (P); receive DRAGON FIGURINE. Use DRAGON STATUETTE (Q); take KEYS 3/3 and COAL (R). Go to the throne room.

Use KEYS; take the LOCKPICK 2/2 and OWL EMBLEM (S). Use LOCK PICK (T); take NORDON’S CLOSED AMULET and DEER EMBLEM (U). Go back twice.

Use WOLF EMBLEM, OWL EMBLEM, and DEER EMBLEM; take the SPOON (V). Use SPOON; take the BELL (W). Walk forward (X). Use BELL; take the SHEET OF PAPER (Y). Go to the throne room.

Use CHARCOAL and SHEET OF PAPER (Z); receive CODE. Use CODE; press 1-2-3-4 (A). Take the AMULET KEY (B).

Use the AMULET KEY on NORDON’S LOCKED AMULET. Solution EASY AND HARD LEVELS (C): FED-Ex2.

Enchanted Kingdom 9: Bonus Chapter

Take the BARREL, CORK, AND TORN NET (A). Take the BRUSH, CORKSCREW, and NEEDLE AND THREAD (B). Use the NEEDLE AND THREAD on the TORN NET; receive a NET. Use the NET (C). Play the HOP (D); receive BOOK FIGURINE. Use the BOOK FIGURINE (E). Walk forward twice (F).

Take LION FIGURINE and CRYSTALS 1/4 (G). Use BROOM; take the AMULET (H). Move the books; use AMULET (I). Walk forward (J).

Talk to the character (K). Use CORKSCREW; take BOTTLE, CRYSTALS 2/4, and SLADLE (L). Use CORK (M); take the EAGLE FIGURINE with the LADDER (N). Go back twice.

Use EAGLE FIGURINE and LION FIGURINE; take CRYSTALS 3/4, PIECE OF TONGS, and BOARD (O). Use the BARREL and PLANKS; take BROKEN TONGS and LADDER (P). Walk forward (Q). Use LADDER; take the CHEST (R).

From the CHEST take CRYSTALS 4/4 and LOCK PICK 1/2. Use the CRYSTALS (S). Solution (T): Y-Ux2-Vx3-Wx2-Xx2-Yx2-U-Wx3-Yx2-Vx3-Yx3. Take the SCALES (Z). Walk forward (A).

Use the SCALES (B). Take the CHISEL and pull out the note (C). Add DEF to G; take POWDER. Add POWDER; take the POTION with the BOTTLE (H).

Give the POTION (I). Receive a PRISM. Use PRISM; take HOOK, PICTURE FRAGMENTS 1/2, AND BELL (J). Go back twice.

Use BELL (K); take the LOCK PICK 2/2 (L). Use the LOCK PICK (M). Solution (N): 5-6-Px12-2-3-4-5-6-7-Ox13-1-3-4-5-Px2-3-4-Ox2. Take BROKEN ROD and BOLT (Q). Walk forward (R).

Use the PIECE OF TONGS and BOLT on the BROKEN TONGS; receive TONGS. Use TONGS (S); take the SEPTUM RING (T). Raise the carpet; use SEPTUM RING (U). Take the CANDLESTICK, ROPE, and PICTURE FRAGMENTS 2/2 (V). Walk forward (W).

Use PICTURE FRAGMENTS (X). Play the HOP (Y); receive MERLIN’S BLOOD. Use MERLIN’S BLOOD; read the book (Z). Take the COMB (A). Go back twice.

Use the COMB (B).

Take CHAIN ??and MATCHES (C). Use CHISEL; take the LINE (D). Use the ROPE, HOOK, and LINE on the BROKEN ROD; receive a ROOD. Use ROD; take the BASKET (E).

Use BASKET; take APPLES (F). Give APPLES; take KEYS (G). Use KEYS (H).

Easy solution (I): Kx3-1-Jx4-2-Kx3-3-Jx4-4-5-Kx5-6-Jx4-7-Kx3-8-Jx4-9-10-Kx3-11-Jx2-12 . Hard Level Solution (I): J-Kx3-1-6-Jx2-K-2-7-12-J-Kx3-3-8-Jx2-K-4-5-9-10-Jx3-12.

Use the CANDLESTICK; take BROKEN BROOM, NEEDLE AND THREAD, THISTLE, and BUTTON (L). Take the EMPTY POMANDER and BOLTS (M). Use the THISTLE AND MATCHES on the EMPTY POMANDER; receive an INCENSE. Use the INCENSE (N); take note and STORM CLOUD (O). Use the STORM CLOUD (P). Receive AMULET. Use AMULET (Q). Walk forward (R).

Take S-HOOK and CLOCK HANDS (S). Use CLOCK HANDS; take the LETTER OPENING KNIFE (T). Use CHAIN ??and S-HOOK; take the HAIRPIN and envelope (U). Use HAIRPIN and LETTER OPENER; take METAL HANDLE and GRYFFIN STATUETTE (V). Go back.

Use METAL HANDLE, BOLTS and BUTTON (W). Play the HOP (X); receive ACID. Use GRIFFIN EMBLEM; take CUTTERS, CHISEL, KEYS 1/2, and CHAIN ??(Y).

Use ACID (Z); take the NOTES and WIRE (A). Go back.

Use the WIRE on the BROKEN BROOM; receive the BROOM. Use the BROOM (B). Use NEEDLE AND THREAD (C); receive the GLOVE. Use GLOVE; take the DOOR SUPPORT and OIL CAN (D). Go to the archive.

Use OIL CAN; take KEYS 2/2 (E). Go back. Use the NOTES and KEYS (F). Solution (G): 7-8-5-6-4-1-3-2. Take the OWL FIGURINE and CRAYON (H). Walk forward (I).

Use ENVELOPE and CRAYON (J); receive INSTRUCTIONS. Place CHAIN ??and INSTRUCTIONS (K). Easy solution (K): (1-4)-(2-6)-(3-4)-(4-8)-(5-8)-(7-8).

Hard Level Solution (L): (1-10)-(2-5)-(3-7)-(4-5)-(5-9)-(6-9)-(8-9). Take the SEAL RING (M). Use the SEAL RING; take the SCROLL (N). Go back.

Give the SCROLL (O). Receive the REINS. Go back. Use the REINS (P).

Take the NUT TRICK and SCARF (Q). Use the DOOR SUPPORT (R); receive a BLUNT AX. Use DULL AX (S); receive an AX.

Use the AX (T). Play the HOP (U); receive a PICKAXE. Use the PICKAXE (V).

Take BROKEN CROSSBOW and INCENSE (W). Use CUTTERS; take the BROOCH and BOWstrING (X). Use CHISEL and OWL FIGURINE; take the BURNING ARROW (Y). Use the BOWstrING and BURNING ARROW on the BROKEN CROSSBOW; receive LOADED CROSSBOW. Use LOADED CROSSBOW (Z). Walk forward (A).

Take CANDLE and PLANET FIGURINES 1/3 (B). Use INCENSE and CANDLE; take PLANET FIGURINES 2/3 and BRUSH (C). Use BRUSH; take the CANE (D). Go back twice.

Use SCARF and CANE; take the TORCH BASE (E). Use NUT TONGS; take the NUT (F). Give the NUT (G); take the SCOOP (H). Walk forward (I).

Use SCOOP and BROOCH (J). Easy solution (K): (5-4)-(7-6)-Lx3-10-(4-12)-(2-6)-(Lx2)-1. Hard level solution (M): (5-4)-(7-6)-Nx3-10-(12-6)-N-12-(4-14)-(2-6)-Nx2-1.

Take the TWEEZERS and NAIL PULLER (O). Use the NAIL PULLER (P); turn the handle (Q). Take MIRROR AND BELLS 1/3 (R). Walk forward (S).

Use the MIRROR; take the FEATHER and PLANET FIGURES Z/O (T). Use PLANET FIGURES 3/3; take HENNA and CLOTCH (U). Go back twice. Use the CLOTCH (V); take the MAPLE LEAF (W). Walk forward (X).

Use MAPLE LEAF (Y); take OIL and BELLS 2/3 (Z). Use the OIL on the TORCH BASE; receive a TORCH. Use TORCH (A); receive BURNING TORCH.

Use BURNING TORCH; take the HAMMER (B). Take the BELLS 3/3 with the TWEEZERS (C). Walk forward (D).

Use the BELLS (E). Play the HOP (F); receive the SUN AMULET. Use SUN AMULET; take the POWER SPHERE CORE (G). Walk forward (H).

Use the HAMMER (I); take the BELL TONGUE (J). Take the CARBINE (K).

Take the WATER (L). Use the CARBINE and BELL TUNG; take RUNES (M). Use the WATER and FEATHER on the HEN; receive DYE. Use DYE and RUNES (N); take the POWER SPHERE BASE (O). Use the ORBS OF POWER BASE on the ORBS OF POWER CORE; receive the SPHERE OF POWER. Use SPHERE OF POWER (P).

Solution (Q). Congratulations, you have completed Enchanted Kingdom 9: Ice Curse Collector’s Edition!

Enchanted Kingdom 9: Collectibles

Healing herbs (marked in green), figurines (marked in yellow) and gems (marked in pink) (AD).

Collectibles (E-H).

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