Fall of the New Age 1 - Full Walkthrough with Tips and Puzzles
The Fall of a New Age 1. A boy named Rey has fallen into the hands of a demonic cult who has seized power in his kingdom and is intimidating civilians in the cities. The villains have a lot of influence and strength, and there is practically no one to fight them. Sister Rhea comes to the rescue - a desperate thief named Marla. It is she who will have to save the boy, and at the same time - to deprive the kidnappers of illegal power and return peace to her hometown. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.
Contents
- General Tips
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
Fall of the New Age 1: General Tips
The game takes place during the Middle Ages, in a small town where the permissiveness of a group of obscurantists who seized power flourishes. Taking advantage of their position, members of the demonic cult mock and kidnap civilians in the city. Among them was a boy named Ray. Now only his sister Marla can save Ray. With her powers of disguise, Marla will have to penetrate into the heart of the cult, free her brother and do everything possible to deprive the villains of their power.
Go through the game’s locations with Marla, communicate with other characters, collect useful equipment and use it correctly. Sometimes, in order to get the right item, you will have to play a mini-game or complete a Hidden Object Scene. Several difficulty modes have been prepared for you: you can choose any for a comfortable passage. Use the hint if you’re having trouble. Also, look at the Map of the area more often so as not to get lost and quickly go to the desired location.
This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene. You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest.
Fall of a New Age 1: Chapter 1
Come to the window.
- Examine the bundle (A).
- Take pin (B).
- Take the bag of SLEEPING POWDER (C) and read the note (D).
- Examine the hay (E). Move the hay aside and take the BROKEN BOTTLE (F).
- Examine the mattress (H).
- Cut the piece of cloth with the BROKEN BOTTLE (I).
- Take the ferret (J) and the SPOON (R).
- Examine the door (L). Use SPOON (O). Use PIN (M). Open the lock.
- Take the SLINGSHOT (N).
Go to the open door.
- Be careful - the guard can see.
- Use the SLEEPING POWDER to put the guard to sleep.
- Use the SLINGSHOT to hit the guard. Now the guard is not dangerous, you can inspect him.
- Take the CORKSCREW (T) and read the note (U).
- Look at the things on the bench (N). Open pocket (O) and bag (P).
- Take the DIRTY ROPE (R) and read the note (S).
- Go back to the cell. Examine the trough.
- Place the ROPE in the trough and wash it. You now have a CLEAR ROPE.
- Read the writing on the wall.
- Go forward. Now you can go to the corridor to the left.
- Click on any place in the location to watch the video.
- Search the guard (V). Take the KEY (W).
- Examine the barrel (X). Use the CORKSCREW to open the barrel.
- Take the CORK.
- Pour out the contents of the barrel to take the RING (A).
- Examine the sign (B). Use the SPOON to remove it.
- Take the GEAR (C1) and LOCK PICK (D).
- Read the note.
- Stand back. Zoom into the grate (E). Use the KEY to remove the bolts.
- Take the GEAR (C2).
- Return to dead end.
- Examine the lion’s head. Take the BUCKET.
- Insert the ring into the hole and pull it out. Water will start pouring.
- Examine the grate. Place the GEARS in the slots (F1) and (F2). Activate the mini-game.
- Arrange the pieces of the puzzle so that the water flows through all the gears.
- Tie the CLEAR ROPE to the peg (G).
- Now you can go to the next location - the catacombs.
- Talk to Herbert.
- Examine the chest. You have LOCK PICKERS - insert them into the keyhole to activate a mini-game.
- Rotate the lockpick in the center until one of the circles starts to shake. Move the lockpick in the trembling part of the circle until a hole appears. Make holes in all circles to open the lock (H).
- Take the SPATULA (I). Examine the lid and take the STONE (J). Read the note (K).
- Examine the candles. Use the SPATULA to take the CANDLE (M).
- Examine the boat (N). Use the CORK to plug the hole in the boat. Then use the BUCKET to scoop out the water.
- Use the CANDLES to waterproof the repair area.
- Take the RING (O).
- Examine the locks (P). Look closely at the drawing (R).
- Zoom into the niche (S). Take the HALBERD (T).
- Examine the water (U). Use the HALBERD to remove the algae (V). Take the HAND (W).
- Examine the niche (S) again. Attach the HAND to the statue (X) for a mini-game.
- The arms and head of the statue move. Move them to the positions shown in the picture.
- A pedestal will appear (Y). Explore it. Place the RING in the hole (Z). Click on the lever (A) and watch the cutscene.
Fall of a New Age 1: Chapter 2
Click on the window and watch the video.
- Examine the bow of the boat (B). Take ROPE WITH HOOK (C).
- Move the bags apart (D) and complete a Hidden Object Scene.
- You need to move the crates (E).
After finishing the Hidden Object Scene, collect Marla’s makeup.
- Zoom into the grate (F). Use the ROPE WITH HOOK to pull the boat closer (G) and take the BULL HEAD (H1).
- Zoom into the stairs (I). Take the painting and examine Marla’s disguise.
Use the menu (J) to change Marla’s clothes.
- Click on the painting. The boxes contain something to change Marla into. Press up or down to access all parts.
- Open them, click and drag to Marla’s picture.
Some things need to be prepared before putting them on Marla.
Click on the "face" button to use the magnifying glass to put on Marla’s headdress and make up.
After Marla’s transformation, enter the room and watch the cutscene.
- Open the cabinet (K) and take the PIPETTE (L).
- Examine the acid bottle (M). Use the CANDLES to melt the wax. Use the PIPETTE to take some acid.
- Examine the chest (N). Use the PIPETTE WITH ACID to remove the wire and open the chest.
- Take the PAN HANDLE (P) and WING NUTS (O). Read the note (R).
- Look at the stove (S) and take the FAT (T).
- Step back.
- Examine the lamp. Place the FAT on the lamp. FAT will melt.
- Use the PAN HANDLE to take the MELTED FAT.
- Examine the room (U). Use MELTED FAT.
- Now the floor in the room is slippery and you can move the metal tank (V).
- Now you have access to the ventilation grill. Use the wing nuts to loosen the bolts. Remove the grate and activate the mini-game.
- Go through the tunnel, as shown in the picture found.
- Open the lock and activate the mini-game to gain access to the next location.
When the guard turns away, carefully take the MAGNET (A) and back away.
- Look around the office again. Use the MAGNET to remove the metal shards.
- Take the BONE KNIFE (B).
- Return back to the corridor through the ventilation passage. Use the BONE KNIFE to cut the rope (C).
- Watch the video - the chandelier falls, stunning the guard. Now you can explore the corridor.
- Look out the window (D).
- Read the note (E) and take the TWEEZERS (F).
- Examine the bear skin (G). Open its mouth and take the PLATE (H1).
- Examine the guard (I). Open his bag and take the PLATE (H2).
- Examine the vase (K). Use the TWEEZERS to get the RAT SIGN (L).
- Go back two steps.
- Examine the stairs again.
- Place the RAT SIGN in the slot. Take the BULL HEAD (H2).
- Return back to the corridor.
- Look at the door. Place the BULL HEADS in the holes and the METAL PLATES in the slots. A mini-game is activated.
- Spin the bull’s nose rings using the combinations of numbers encrypted on the metal plates (you need to count).
- After completing the mini-game, the doors will open and you can go further.
Fall of a New Age 1: Chapter 3
- Examine the door.
- Take the CYFER (M1).
- Watch the video.
- Zoom into the boar’s head (N).
- Take the CIpher (M2).
- Look at the book (O). Unwind the threads. Scroll through the pages and take the CODE (M3).
- Zoom into the closet (P). Move the sword and shield. Take the ACTIVATOR (R).
- Examine the table. Insert the activator into the appropriate slot and activate the mini-game.
- Move the skulls to the active zone and don’t let the snakes occupy the entire territory.
- When your tile touches an enemy tile, you capture all adjacent enemy tiles.
- After completing the mini-game, a stash will open. Examine the stash (S).
- Take the LIQUID FLAME (T) and KNOWLEDGE PIECE (U).
- Use the slingshot to light the torch (V) with LIQUID FLAME.
After the torch is lit, a passage will open (W).
Perform a Hidden Object Scene.
After completing the Hidden Object Scene, a corridor opens and you can go to a secret room.
- Look at the books (A). Open the book. Take the RAG (B).
- Examine the painting (C). Take the DAGGER (D).
- Use the RAG to remove the stain. Take the CROWN PIECE.
- Examine the bag (E). Place the CROWN PIECE on the clasp.
- Press the levers (F1, F2) to make the stones turn the same color as the crown.
- Take the SCREWDRIVER (H) and SNAKE FANGS (J).
- Read the note (I).
- Go left back to the office.
- Examine the boar’s head again. Use the SCREWDRIVER to unscrew the FANG.
- Return to the secret room.
- Examine the mannequin (L). Place the SNAKE FANGS and FANG in their respective places. Take the CIpher (M4).
- Examine the decoder (N). Put down the CIPHERS and activate the mini-game.
- Take the pen of the decoding machine (O), click on it and drag across the white squares all along the sheet so that the pen touches each square only once. The pattern will appear in each square as soon as the pen passes through it.
- Decipher all 5 parts to get the final parchment.
- Take DECRYPTION.
- Return to the office. Look at the window (P).
- Insert the DAGGER into the scabbard (R).
- Press the buttons (S) in the correct sequence.
- A window will open and you can exit the room. Watch the video.
Fall of a New Age 1: Chapter 4
You will find yourself in the shelter of the Order. Talk to Herbert.
- Take the CHAIN (A1). Take painting and SPONGE (B).
- Go back.
- Look at the window (C). Examine the sheet of paper (D). Take the SMALL CROWBAR (E).
- Zoom into the vase (F). Take the chain (A2) and soak the SPONGE in the oil.
- Examine the swords (H). Take the CHAIN (AZ).
- Use the OILED SPONGE to clean the swords.
- Remove the covers with a SMALL CROWBAR. Remember the combination of symbols on the swords. This might come in handy.
- Examine the chest (I). Use the lockpicks to open the lock.
Perform a Hidden Object Scene.
After completing the Hidden Object Scene, take the necessary items to disguise Marla as a Nurse.
- Use the menu to disguise Marla. Click on the picture of a sister of mercy.
- Select boxes with clothes and drag them onto Marla’s image.
- Examine the door on the left. Insert the CHAINS to activate a mini-game.
- Place the runes in the correct order. The exit will open.
- If you’ve dressed Marla correctly, you’ll be able to walk forward and watch a cutscene.
Fall of a New Age 1: Chapter 5
- Take a closer look at the right passage between the houses (A). Watch the video.
- Talk to the guard (B). Take the poker (C).
- Go back.
- Take a closer look at the passage between the houses on the right under the archway (D). Take the STONE (E).
- Zoom into the tower (F). Take the ALCHEMIST’S SIGN (G) and look through the window above the door (H).
- Examine the sign (I). Take the GEAR (J1) and PIECE OF KNOWLEDGE (K).
- Zoom into the alchemist’s door (L). Insert the ALCHEMIST’S SIGN into the hole and zoom into the door.
- Use the POKER to open the latch. Now you can login.
- It’s too smoky in here. Use the slingshot and stone to break the window.
- The window is broken. The smoke is blown out.
- Talk to the Alchemist. Watch the video. The alchemist needs medicine.
- Examine the alchemist’s table (M). Take the TEST TUBE (N).
- Examine the chopper (O). Take the GEAR (J2).
- Zoom into the chute (P). Take the POUCH OF HERBS (R).
- Step back and go outside.
- Watch the video. There was an explosion. Zoom into the water wheel (S). Place the GEARS on the mechanism. The shaft starts to rotate.
- Examine the remains of the tower (T). Use the poker to break down the damaged door.
- Now you can go inside.
- Talk to the wounded librarian. You must help him as quickly as possible.
- Examine the book (U). Take the WOODEN STAMP (V).
- Turn the pages in the book. Take the HACKSAW (W).
- Zoom into the cabinet (X). Open the door and take the BUCKET (Y).
- Return back to the laboratory. Examine the gutter again and fill the BUCKET with water. You now have a BUCKET OF WATER (A).
- Examine the case in the wall (B). Place the wooden stamp in the hole (C). Take the GLOVES (D).
- Zoom into the furnace (E). Use the GLOVES to lift the handle (F) and open the furnace.
- Now you need to stir the coals with the POKER (G). Now you have COAL.
- Go to the library. Use the BUCKET OF WATER to put out the burning bookcase.
- Go to the left side of the location.
- Examine the table. Use the HACKSAW to cut the lock.
- Pull the latch up. The stairs to the basement are now open.
- Go to the window and watch the cutscene.
- Take the METAL BAR (H) and OIL CAN (I).
- Examine the chest (G).
- Use the LOCKPICK to open the lock. Take the STONE (K) and BOWL (L).
- Use the TEST TUBE to get some liquid from the bottle (M). You now have a REAGENT.
- Examine the book pedestal (N). Look at the book. Use the CHARCOAL to reveal the drawings.
- Memorize the drawings (O).
- Examine the stairs. Use the OIL CAN to grease the rust.
- Click on the bolts to move the ladder apart. The ladder is moving. Now you can go up.
- Examine the shelf. Move the parts of the snake to the sides (P1 and P2). Place the BOWL in the hole (R).
- Put the snake parts back in place. The book will open. You may now take the RECIPE (S).
- Return to the lab again.
- Zoom into the burner (T). Use the GLOVES to take the YELLOW RETORT (U).
- Examine the case in the wall again (V). Examine the board and place the YELLOW RETORT in place. A mini-game is activated.
- Position the pipes so that liquid flows through them. Take the JADE (W1).
- Examine the furnace again (X). Place the METAL BAR there and pour the REAGENT over it.
- Use the POKER to take the AZURITE (W2).
- Examine the grinder. Place the JADE first (W1), press the button (Y) and take the JADE POWDER (Z1).
- Place the AZURITE (W2), press the button (Y) and take the AZURITE POWDER (Z2).
- Examine the alchemy table. Place the JADE and AZURITE on the sheets (A1 and A2).
- Place the POUCH OF HERBS and RECIPE on the counter (B).
- Use the spoon (C) to pour the minerals on the scale (D) according to the recipe.
- Take the GREEN RETORT (E).
- Examine the burner again (F).
- Place the GREEN RETORT on the stand (G). The contents of the retort should boil. Use the GLOVES to take the GREEN RETORT (H).
- Take another look at the alchemy table. Place the GREEN RETORT (H) on the stand (I).
- Use the hose (K) to connect the retorts (L). We end up with a liquid in a bottle (M).
- Next, pour the herbs from the HERB BAG (N) into the mortar (O) and grind them with the pestle (P).
- The crushed herbs must be added to the bottle (M). You now have the MEDICINE (R).
Hurry, give the MEDICINE to the Alchemist.
- Alchemist is fine. Give him the DECRYPTION. He will give you the RIGHT ARROW for a mini-game.
- Now go to the remains of the Library.
Give the medicine to the librarian. He will give you the SLEEPING POWDER and PLANTS.
- Go back to the basement. Zoom into the bookshelf (S). Place the PLATES on the books (T).
- Move the planks to form a complete picture.
- Take the UP ARROW (U2) for a mini-game.
- Zoom into the panel (V).
- Place the UP ARROW AND RIGHT ARROW (X) on the panel (W) for a mini-game.
- Use the arrows to guide the little man from one point (Y) to another (Z). After completing the mini-game, a window will open.
- Look through the open window and watch the cutscene. Mini-game activated.
- Move the gold buttons to the right and the silver buttons to the left.
- Watch the next cutscene and take the SECTANT PLANS (Z).
Fall of a New Age 1: Chapter 6
You enter the stables. Use the slingshot to hit the bandit with the SLEEPING POWDER.
- Examine the bandit (F). Take the first character tile (G1).
- Examine the scroll (D). Take the CIpher (E1).
- Examine the gate (H).
Perform a Hidden Object Scene.
The gates are open. You can go to the next location.
- Examine the pedestal (I). Take the ROPE (J).
- Examine the notes (K). Take the BROKEN ARROW (L) and note (M).
- Go to the right side of the location.
- Examine the bench (N). Examine the statue (P).
- Use the BROKEN ARROW to remove the RINGS (R).
- Go back.
- Look at the horse lines. Use the AX to cut the rope. Take the WHIP.
- Return to the park.
- Examine the training dummy (S). Use the RINGS to hook it up (T).
- Examine the horse (U). Use the ROPE on the horse, then use the WHIP.
The training dummy will rise. Click on the stables door.
Go through the open door to the stables.
Click on the beam to lock the horse.
- Examine the bag (V). Take the HAIR COMB (W).
- Examine the horse (X). Use the comb to comb through the mane. After that, you will receive the second CHARACTER TILE.
- Zoom into the bucket (Y). Remove sand. Take the KEY (Z).
- Go forward. A bandit appears. Talk to him.
- Go back two locations - to the stables yard.
- Take another look at the bandit. Insert the KEY into the hole on the box. Take the money.
- Return to the stables.
Give the MONEY to the bandit. He will give you the THIRD CHARACTER TILE.
- Examine the chest. Remove the fabric. Examine the castle. Use the lockpicks to open it.
- Take the LONG HOOK (A) and the PIECE OF KNOWLEDGE (B).
- Take a step back.
- Review the notes again.
- Use the LONG HOOK to move the KEY closer. Take the WRENCH.
- Go back. Examine the pedestal of the statue.
- Use the WRENCH to remove the bolts (C1, C2, C3).
- Take the FOURTH CHARACTER TILE (G4) and KNOWLEDGE PIECE (D).
- Return to the stables.
- Examine the hatch. Place all 4 CHARACTER PLATES. A mini-game is activated.
- You must swap knights and prisoners. After completing the mini-game, you can move on to the next location in the room.
- Zoom into the window (E). Take the MASK (F1). Take the TONGS (K).
- Zoom into the bed (L). Remove fur (M). Take the KEY (N).
- Examine the hatch (H). Lift the lid with the ring (I). Take the mask instructions (J).
- Watch the video. Below the bandits, the exit is closed.
- Examine the shackles (O). Use the TONGS to open the shackles (P). Take the MASK (F2).
- Zoom into the block (R). Use the KEY to remove the bolts (S1 and S2). Take the MASK (F3).
- Zoom into the wall (T). Place the INSTRUCTIONS FOR THE MASKS and THREE MASKS in their respective places.
- Place the masks as directed in the instructions. Take the LEVER (U).
Examine the cylinder. Insert the LEVER into the hole. Pull the lever.
The mechanism will start moving. Click on the beam. He will fly into the street.
Now you can leave the room through the window.
Fall of a New Age 1: Chapter 7
- Talk to Herbert. Watch the video.
- Give him the SECTOR PLAN and take the jester painting.
- Approach the guards. Watch the video. You can’t go any further without a disguise.
- Examine the circus cart (A). A Hidden Object mini-game will begin.
Complete the Hidden Object Scene.
- You will receive a disguise for Marla. Now you can dress her using the menu.
- Click on the painting.
Drag and drop clothes from boxes to dress Marla.
Now you can pass. The guards won’t stop you.
- Click on any place on the location.
- Watch the video. The monument explodes.
- Watch the video. Someone blew up the monument.
- Look at the remains of the monument (D). Take the HOOD (E).
- Zoom into the counter (B). Take the FISH (C).
- Examine the gate (F). Use the FISH to attract the cat. Take the MUG (G).
- Go straight into the alley (H).
- Examine the small door. Place the MUG in the hand and click on it. The beer will pour into the mug. The hand with the mug will drop, after which the door will open.
- Pick up the PIECE OF KNOWLEDGE (I). Use the LOCKPICK to open the lock. Take the HOOK (J).
- Take the SUNBEAM (K1).
- Examine the window (L). Take the GLUE (M).
- Use the HOOK to grab the gargoyle (N).
Climb up the rope.
- You find yourself in University Park. Look at the door (O). Take the SAW HANDLE (P).
- Look at the window (U). Take the SUNBEAM (K2).
- Zoom into the flower bed (R). Take the LEAF (S).
- Use the CLUB to take the OBSERVATORY VALVE (T).
- Examine the statue (V). Take the SUNBEAM (SC).
- Go back.
- Take another look at the window. Use the LEAF to pick up the GLASS SHARD (W).
- Go back.
- Examine the counter again. Place the SAW HANDLE on the fish skeleton (U). You now have a SAW.
- Go back.
- Zoom into the wooden window (X).
- Use the SAW to get another SUNBEAM (K4).
- Use the CAT to hook the flag (Y). The rope will drop.
- Climb up and examine the flag.
- Take the PIECE OF KNOWLEDGE and note the code (Z).
- Return to University Park. Examine the tower. Use the RAYS OF THE SUN for a mini-game.
- Align the images on both circles by clicking on the rays. The door will open and you can enter the Astrologer’s tower.
- Examine the broken glass ball (A). Use the SHARD to take the piece of the Astrologer’s card (B1).
- Examine the board (C). Take the RING (D) and the note (E). Click on the numbers (F) to memorize them, they might come in handy.
- Go back two steps.
- Examine the far door. Insert the RING into the lion’s mouth.
- Pull on the ring. Take the PIPE (G) and POTION (H).
- Return to the Astrologer’s tower.
- Examine the plumbing. Unwind the fabric (J1 and J2). Insert TUBE.
- Wrap the pipes with the tube again. Replace the hanging tube (K).
Examine the lift and activate the hidden object mini-game.
Perform a Hidden Object Scene.
- Inspect the lift again. Take the MAP (B2) and stone (L).
- If you have placed the PIPE, you can pull the lever (M). Water will begin to flow into the lift, and you can go up to the observatory.
- Examine the Astrologer. He is dead.
- Take map (OT) and note (N).
- Zoom into the book table (O). Take the CAILER (R) and CARD (B4). Click on the globe.
- Select all parts of the card and glue. Collect the entire map.
- Use the brush (S) to apply glue (T) to the torn edges.
- Click on the lever (U). If you glued the card correctly, the lamps should light up.
- Note the constellation (V).
- Examine the window. Pull the handle (Y). Take the STOPPER (Z).
- Examine the mechanism. Replace the OBSERVATORY VALVE and STOPPER.
- Click on the STOPPER in the mechanism. The roof starts to rotate.
- Look out the window.
- Watch the video. The university building explodes.
Fall of a New Age 1: Chapter 8
- Take 4 steps back to reach the square.
- Look at the monument again. Use the CAILER to collect the gunpowder. You now have GUNPOWDER.
- Head to University Park.
Examine the window again. Pour POWDER into the window. The window will explode.
Head into the burning building through the broken window.
Click on any place in the location. The staircase is collapsing. You need to hurry before her building catches fire.
- Examine the stand. Press the buttons in the correct order. Open the door.
- Take the LENS (A) and EYECULARS (B).
- Open the hatch (C).
- Go through the tunnel to the next location.
- Examine the barrels (D). Use the SHARD OF GLASS to take the LIBRARY SIGN (E).
- Examine the chest (F). Take the SCOOP (G).
- Click on the lock (H). Use the lockpicks to open the lock. Take the STONE (I) and the KING (J).
- Examine the barrels (K). Take CONTINENT (L).
- Go back.
- Zoom into the stairs (W). Use the SCOOP to take the UNIVERSITY FIGURINE (N).
- Examine the cage (O). Click on the latch (P). Take the stone (R) and the FEATHER (S).
- Zoom into the shelf (T). Remove trash (U). Take the ROCKEL (V).
- Return to the observatory.
- Examine the telescope (W). Insert LENSES and EYECULARS. Look through the EYEPIECE (X).
- Find the right constellation. Click on it to get location data.
- Take two steps back and return to University Park.
Examine the statue again. Insert the CONTINENT into the recess. Take the MOUNTAINS.
- Enter the burning building again.
- Examine the model of the Kingdom. Insert MOUNTAIN TILES.
- Rearrange the pieces to complete the picture. Enter the constellation location data and press "Enter". If the code is entered correctly, one dot will light up.
- Dip the QUEEN FEATHER in the inkwell and click on the paper. Draw a map - you’ll need it.
- Take the LOCK SYMBOL.
- Go through the hatch in the observatory again.
- Examine the boat. Insert the oarlock into the hole. Pull the elastic. Take the ALCHEMICAL LABORATORY MODEL.
- Look at the iron panel. Place the LOCK SYMBOL, KING, ALCHEMICAL LABORATORY MODEL, LIBRARY TOKEN, and UNIVERSITY FIGURINE for a mini-game.
- Defuse the bomb. Select the numbers on the left to add or multiply with the numbers on the right, so that adding and multiplying results in hourglass numbers. All wires are disconnected.
- Watch the video.
Fall of a New Age 1: Chapter 9
- You return to Herbert’s room. Talk to him.
- Give him the CARD. Receive SCISSORS.
- Come out.
- Watch the video. There was an explosion.
- Talk to the Alchemist.
- Examine Morgana’s house (A). Use the SCISSORS to cut the ROSES (B).
- Take the note (C) and the STONE (D).
- Go to the lab.
- Zoom into the table (E). Take the ASH (F) and GLUE RECIPE (G).
- Zoom into the stairs (H). Take the VIAL (I).
- Examine the Alchemist’s table. Place the ASH, VIAL, and GLUE RECIPE. Activate the mini-game.
- Use the mortar (J) and pestle (K) to crush the ASH and ROSES.
- Use the SPOON (L) to fill the scale with the required amount of ash and flowers (M).
- Pour the contents of the VIAL into RETORT 2.
- Use the hose (N) to connect the two retorts.
- Take the GLUE (O).
- Return to Herbert’s room.
- Examine the table. Pour the GLUE over the GLOVES. You now have STICKY GLOVES.
- Come outside.
- Approach the wall. Activate the mini-game.
- Use the STICKY GLOVES to climb up the wall.
- Watch the video.
Fall of a New Age 1: Chapter 10
- Now you are in the forest.
- Examine the bag (R). Untie the rope. Take the PIPE (S).
- Go into the passage on the right (P).
- Examine the scarecrow (T). Take the RECIPE (U).
- Watch the video.
- Examine the hollow (V). Take the MOSS (W).
- Zoom into the stump (X). Take the BARK (Y).
- Place the BARK and MOSS in the middle of the stump. Click on the ax, the moss and bark will be crushed.
- Scoop up the mixture with the PIPE (Z).
- Examine the hollow in the tree again.
- Use the powder in the tube to get rid of the mushrooms.
The staircase unfolds. You can now climb the stairs to the platform.
- Take the SPEAR (A).
- Examine the branch (B). Use the SPEAR to take the BEAR SKULL (C).
- Examine the cave (D).
- Examine the mica (E). You can see the cells in the distance.
- Check the hollow in the tree (F). Click on the crumpled piece of paper 5 times (G) and look at the note (H). Remember the code.
- Go back two steps.
- Examine the cart (I). Remove the swede (J).
- Press the buttons on the box in the order indicated on the note.
- Take the MINI GAME PARTS (L).
- Return to the platform.
- Examine the chest. Place the MINI GAME PARTS to activate the mini game.
- Moving the smallest piece, collect all the pieces and put them in the glowing hole. You can only move the other pieces with the smallest piece by placing it inside the other pieces or by pushing it from the side.
The castle is open. Take the BULL SKULL (M), STONE (N), and DRAWING (O).
- Take a step back.
- Examine the cage (P). Use the SPEAR to break the bars (R). Take the SOMA SKULL (S).
- Examine the door (U). Place the BEAR SKULL, CATFISH SKULL, and BULL SKULL in the slots (T1, T2, TK).
The door will open. Walk forward to activate a Hidden Object Scene.
Complete the Hidden Object Scene.
You now have a disguise for Marla.
- Use the menu to disguise yourself. Click on the disguise image.
- Click on the crates with disguise parts and drag them onto Marla’s picture. Marla is now in disguise.
- Go back.
Walk down the left tunnel (N).
- Marla is in disguise. Click on any place in the location.
- Move the branches apart and watch the video.
- Zoom into the roots (V). Collect the BERRIES (W1, W2, W3, W4).
- Walk straight along the path (Z).
- Use the slingshot to fire the POTION at the cultists.
- Watch the video. Move into the forest (Y).
- Examine the fire (I). Take the MILL HANDLE (J) and PIECE OF LEATHER (K).
- Examine the cage (L). Take the stone (M) and note the symbols (N).
- Return to the cave.
- Examine the objects on the road (A). Take note and CYLINDER (B).
- Look at the cache in the tree (C). Use CYLINDER (D).
- Open the cache with the password. Take the stone (F) and the note (E).
- Examine the cultist’s cave with the altar (G).
- Complete the Hidden Object Scene and take the POROUS MINERAL (H).
- Go back two steps.
- Zoom into the torch pole (O). Take the STONE (R).
- Open the lock (S) with the picklocks. Remove the top (T).
- Place the POROUS MINERAL inside and attach the MILL HANDLE. Turn the MILL HANDLE; take the CORROSIVE POWDER (U).
- Go back to the fire and cages.
- Zoom into the basket (V). Apply the CORROSIVE POWDER. The metal heats up.
- Use the SPEAR to open the basket and remove the stones. The cells go down.
- Examine the cage. Release the child and talk to him. He will give you SLUGS, which will be useful soon.
- Take a step back. Examine the tree.
- Return to the forest.
- Examine the bag. Place the SLUGS and then place the BERRIES on top.
- Take GEARS and NOTE.
- Go back to the cells.
- Examine the mechanism in the grass. Insert the GEARS for a mini-game.
- Lay the gears on the bolts so that there is a permanent connection between the handle on the left and the two gears under the rope slider on the right.
- The cage will go down. Release the child and talk to him. He will give you the SPIRAL.
- Return to the forest again.
- Examine the cart.
- Use the SPIRALS to open the cache. Take GROWTH STIMULANT.
- Return to cells.
- Examine the tree. Use the GROWTH STIMULANT on the mushrooms.
- Climb the mushrooms like a ladder.
- Marla will find Ray in a cage, but will be immediately attacked. Herbert goes to the rescue.
Fall of a New Age 1: Chapter 11
- Talk to the Alchemist who gave you the POTION (A).
- Give the POTION to Herbert (B).
- Look in the urn (C). Click on the package (D). Take the NOTE (E).
- This is the blueprint for the passage through the maze (F): forward, right, left, forward, right, right, forward, left and forward again.
Go straight to the grate. Use the lockpicks to open the lock.
- You will find yourself in the courtyard of the castle.
- Talk to Herbert. He will give you a picture of Marla’s new disguise.
- Examine the lamp (F). Take the PROSTHESIS (G) and STONE (H).
- Zoom into the weapon rack (I).
The search for objects is activated. Execute it.
Now you have clothes for a new disguise. Click on the image of the guard.
Click on the crates with disguise parts and drag them onto Marla’s picture.
Marla is in disguise. Now go to the courtyard. Watch the video.
- Zoom into the tool rack (J). Place the handle (K) on the hammer head (L). You now have a HAMMER.
- Examine the gate (M). Use the PROSTHESIS to pull out the NAIL (N).
- Examine the wheel (O). Hit the block with the HAMMER (P). The cart will go.
- Climb onto the cart and look through the window.
- Use the NAIL to open the window.
Climb inside through the window.
- Zoom into the ladder (R). Click on the rope (S) a few times to get a CHISEL (T).
- Zoom into the tower door (U). Use the CHISEL and HAMMER to remove the brick (V).
- Place the CHISEL on the brick and hit it with the HAMMER. Also remove the mount (W).
- Go through the open door to the noblewoman’s room.
- Examine the chest (A). Use the lockpicks to open the lock.
- Click on the hairpin (B). Take the NOTE (C), CLAMP (D), and STONE (E).
- Move the curtain (F).
- Zoom into the bed (G). Remove pillow (H). Click on the sheets (I) a few times.
- Take the Bound Sheets (J) and the NOTE (K).
- Zoom into the bookshelf (L).
- Look at the fake book (M1) and take the STYLET (N).
- Look at the other fake book (M2) and take the TOKEN (O).
- Remove the cover from the cage (P).
- Examine the cage. Place the TOKEN in the hole (R). Take the LEVER (S).
- Take a step back.
- Look at the banner. Click on the rope. Use the STYLET to cut holes in the fabric.
- Take the IRON BALLS (T).
- Take a step back.
- Examine the contents of the cart. Place the IRON BALLS in the barrel. Take the SHAFT (U).
- Return to the tower.
- Examine the edges of the stairs. Take the STONE (V).
- Place the SHAFT on the holder (W). Turn the handle (X). The stairs went down.
Climb up the stairs to the next location.
Lower the lever. The crossbow will shoot towards the gargoyles.
Go to the next location on a tightrope.
- Take the WICK (A).
- Examine the gargoyle (B). Take the FLOWER (C1) and STONE (D).
- Look (E). You will see the queen’s shadow.
- Tie the sheets to the gargoyle (F).
- Check the edge of the roof.
Click on the end of the sheet to tie a knot and attach the HAIRPIN. The rope dropped.
Now you can get into the basement of the castle.
- Zoom into the chute (G). Take the flower (C2).
- Check the guard (H). Remove hand (I).
- Take the KING’S SEAL (J).
- Check the boxes (K). Take the PASS (L).
- Take three steps back, return to the room.
- Raise the lid of the chest of drawers.
- Examine the contents of the chest. Place flowers (C1, C2). Mini-game activated.
- You need to plant all the flowers. Take the SEAL OF THE QUEEN (M).
- Go outside near the castle.
- Check the lamp again. Open the lid and insert the wick.
- Click on the flint and light the fuse.
- Close the lid and take the lit lamp.
- Go to the castle courtyard. Approach the guard. Give him a PASS.
- You will find yourself in a dungeon corridor.
- Talk to Herbert. He will give you an EMPTY BOTTLE.
- Return to the basement of the castle.
- Examine the castle. Insert the KING’S SEAL and QUEEN’S SEAL into the slots.
- The lock will activate and the door will open.
Go through the open door.
- Examine the water (N). Fill the bottle with water (O). You now have a BOTTLE OF WATER.
- Examine the mechanism (P). Take the SHELL (R).
- Return to the underground corridor.
- Use the slingshot to knock down the torch with the WATER BOTTLE.
- Watch the video.
- The location is dark. Use the LAMP and give the LOCK PICK to Herbert.
- He will give you a LIST of ITEMS for the Hidden Object Game.
- Return to the basement of the castle again.
Look at the door. If you have a leaf, a Hidden Object game is activated.
- Complete the Hidden Object Scene.
- Watch the video.
You will find yourself in a ritual hall. Use the PROJECT to knock off the hook. He will fall.
- Examine the fallen hook. Take STONE and HOOK.
- Examine the handle. Place the HOOK on the end of the handle. You now have a HOOK.
- Return to the location with the castle.
- Check the water again. Use the HOOK to take the AX.
- Take a step back.
- Examine the boxes. Use the AX to break the crate. Take the LEVER (T) and STONE (S).
- Return to the location with the castle.
- Examine the left exit.
- Click on the clips in such a sequence that they are all open.
- Click on the lever.
- Examine the right exit.
- Click on the clips in such a sequence that they are all open.
- Insert the LEVER into the syllable and pull it.
- Examine the castle in the middle.
- Click on the clips in such a sequence that they are all open.
- Insert the LEVER into the slot and pull it out. Then inspect the mechanism again.
- Arrange the symbols on the buttons as indicated on the note.
- Watch the final video. Congratulations! You have successfully completed the Fall of a New Age 1 Premium Edition walkthrough.
Article author:
Nadezhda D. - website editor and article author, in the project since July 2019. Nadezhda is interested in manga and anime. Loves MMORPGs, role-playing and adventure games. Currently actively playing Genshin Impact and Honkai: Star Rail. Nadezhda has prepared many articles about completing casual games, quests and puzzles. Her works are very popular among readers. More information about Nadezhda is available at this link.