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Halloween Chronicles 4: Behind the Door - Full Walkthrough with Tips and Puzzles

Halloween Chronicles 4: On the other side of the door. A group of friends had no idea what an ordinary Halloween board game could turn out for them. They enter the world of their worst nightmares, ruled by Kriben. If you beat him, you can bring your friends home. Solve quest puzzles, go through locations with hidden objects, look for mysterious artifacts and fight monsters. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Game
  3. Chapter 2 Kriben’s Mansion
  4. Chapter 3 Steven
  5. Chapter 4 Witches
  6. Chapter 5 Nightmare Carnival
  7. Chapter 6 Find the Entrance
  8. Chapter 7 Ritual Cave
  9. Bonus Chapter
  10. Collectibles

Halloween Chronicles 4: General Tips

The scariest day of the year is Halloween. A group of friends decided to spend it playing a board game. But at some point, something went wrong, and they are transported into the world of their nightmares. The mansion of the terrible Kriben will shock them, and acquaintance with his monsters will bring them to a semi-conscious state.

You will have to take matters into your own hands and find a way to get back to the real world. Collect as much information as possible about this place, get to know other inhabitants. Thanks to your ingenuity and sociability, you will be able to solve all mystical puzzles, tame monsters and find a way to destroy the villain.

If you are attentive, then among the many unnecessary things and artifacts you can find unusual items. Gather a collection of monster figurines, Kriben items, and stone coins. This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs.

In this passage, the decision of the SPP is not spelled out. Only the location of the HOP and the item received are shown. Instead of HOP, you can play the game "3 in a row". Use the map to navigate through locations. You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest.

Halloween Chronicles 4: Chapter 1 Game

Take the PUMPKIN STUD (A), hint wheel, and SEALED BOX. Add PUMPKIN STUD (B); take BAT INSERT.

Read (C). Use BAT INSERT; take quest log, CANE, and ANTISTAPLER. Use the ANTISTAPLER on the SEALED BOX; take LIGHT BULB. Take the BROOCH (D). Pull cord; use cloth. Insert LIGHT BULB; pull the cord.

Play the HOP (E); take CAMERA. Use CAMERA (F); receive CODE. Use CODE (G).

Solution: (H). Easy level: LYIAMF. Difficult level: YILMFA. Take the SCREW (I), LIGHTER, and CRAYON. Give the CRAYON (J).

Light the candles (K). Try to open (L).

Take BROKEN SCISSORS (M), map, and PUMPKIN AMULET 1/2. Touch (N); use CANE. Take FORK and SCISSOR BLADE.

Use the SCISSOR BLADE and SCREW on the BROKEN SHEARS; receive SCISSORS. Use SCISSORS (O); take DOOR. Insert DOOR (P). Go to Kriben’s mansion.

Examine the photographs (Q); read. Insert BROOCH. Receive the EYE AMULET. Insert EYE AMULET (R); take FIREWORKS. Use FIREWORKS (S).

Easy level solution (T). Hard level solution (U).

Take the BELT BAG (V). Open the BELT BAG; examine the items; take MATCH and POCKET FAN. Use POCKET FAN (W); take SCOOP, BRANCH, and BUTTON. Go back.

Use BUTTON (X); take MAGNET. Return to Kriben’s mansion. Use MAGNET (Y); receive PUMPKIN AMULET 2/2. Go back.

Insert the PUMPKIN AMULET (Z). Read; take MUG, WATER and DECORATIVE WEBBING. Use the FORK and DECORATIVE WEBBING on the BRANCH; receive a NET. Use the NET (A). Complete the HOP; take TICKET. Use TICKET (B); take the HORRIBLE RABBIT. Go to Kriben’s mansion.

Give the HORRIBLE RABBIT (C); take the HOURGLASS. Hang the HOURGLASS (D). Enter the Cellar of Horrors.

Halloween Chronicles 4: Chapter 2 Kriben’s Mansion

Read (E); take HOOK ON ROPE. Use MUG (F); take the SCRAPER. Consider; use HOOK ON ROPE; receive SERVANT KEY.

Use SERVANT KEY (G). Read; consider; open; take the FILM REEL.

Remove cloth (H). Read; use the REEL WITH FILM.

Easy solution (I): (AG)-(EF)-(DC)-(BA)-(BC)-(FA).

Complex level solution (J): BCD-(Ex2)-(Fx2)-ABCF-(Ex2)-C-(Bx2)-(Cx2)-B-(Ax2).

Enter the hall of the mansion. Take BOTTLE AND RECIPE (K) and PLATE LID. Examine (L). Use the PLATE LID. Take FANG and CLOWN INSERT 1/2; use SCOOP; receive SALT.

Use MATCH (M). Take the BUTTON and VINEGAR. Read both sides of the recipe from the BOTTLE AND RECIPE; add WATER, VINEGAR and SALT; receive HERBICIDE. Use HERBICIDE (N).

Easy and Hard Solutions (O): Step on the circles when they are not red.

Enter the Gloomy Garden. Take the LOCK PICK 1/2 (P), LOCKED DRAWER and LIPSTICK. Use the SCRAPER (Q).

Find the items (R); take the RITUAL KNIFE.

Use the RITUAL KNIFE (S). Take ADHESIVE TAPE, PIN, and CAGED SKULL. Return to the Cellar of Horrors.

Use the PIN on the LOCKED DRAWER; read; take CANDLES. Use the CANDLES (T) and LIPSTICK. Complete the HOP. Take the BILLIARD BALL. Use the FANG (U) and BILLIARD BALL. Take FLASH and CLOWN 2/2. Enter the hall of the mansion.

Use CLOWN (V); take GEARS 1/3 and SWITCH. Examine (W); insert SWITCH. Use ADHESIVE TAPE; take the VACUUM CLEANER. Enter the Gloomy Garden.

Use the VACUUM CLEANER (X). Take the BOTTLE WITH SAND and the SCREW. Use SCREW (Y) and BUTTON; take RING. Use RING (Z).

Solution of easy and difficult levels (A).

Solution of easy and difficult levels (B).

Solution of easy and difficult levels (C). Take the NEEDLE AND THREAD. Return to the Cellar of Horrors.

Use the NEEDLE AND THREAD (D); take TONGS and LOCKPICK 2/2. Enter the hall of the mansion. Use the LOCKPICK on the CAGED SKULL; take SAMUEL’S HEAD. Use SAMuel’S HEAD (E). Go to the Abyss of Terror.

Take the HOOK (F) and BROKEN JACK. Empty the BOTTLE WITH SAND; use TONGS; receive GEARS 2/3. Use FLASH (G). Complete the HOP; take the DICE. Use DICE (H); take the PAPIER and GEARS 3/3.

Consider (I). Use the GEARS; take NAIL and SPINNED PENDULUM. Use the SPINNED PENDULUM on the BROKEN JACK; receive JACK.

Use JACK (J); take the BASEBALL BATT. Use BASEBALL BAT (K).

Easy solution: (L): (AJ)-(BH)-(CK)-(DG)-(EI)-(FL).

Complex level solution: (M): (AT)-(BN)-(CS)-(DR)-(EV)-(FQ)-(GM)-(HP)-(IU).

Halloween Chronicles 4: Chapter 3 Steven

Use the NAIL (N) and PAPERWEAR. Take GHUL TEAR; read; take the ROCKING ROCK.

Take the SCOOP (O). Consider herbs; take CLOVER. Take the LASSO (P) and PHOENIX FEATHER.

Use the GHUL TEAR (Q), CLOVER, and then the PHOENIX FEATHER. Take the ANTI-CORRECTION POTION.

Give the ANTI-CORRECTION POTION (R). Receive DOOR KEY. Insert DOOR KEY (S). Go to Stephen’s hut.

Take the SCREW (T). Pull the rope; use the ROLLING ROLLING HOOK and HOOK. Take the BAR.

Use LASSO (U). Take the SCREWDRIVER. Use SCOOP; take the BOAT PLANK.

Use the BOAT PLANK (V) and BAR. Take SCOOP and BROKEN GEAR. Use SCOOP (W); take CUTTERS. Use CUTTERS (X). Enter the stables.

Remove the pile (Y). Take CANE, TOTEMS 1/2 and WEDGE. Use CANE (Z).

Play the HOP (A); take WHEEL. Use WHEEL (B), SCREW and SCREWDRIVER. Take the TIE CLIP and FAN. Use the FAN (C). Take ACID. Use ACID (D); take the WEREWOLF FIGURINE. Return to Stephen’s hut.

Use the WEREWOLF FIGURINE (E). Take MECHANISM PIECE and BIRD FOOD. Give BIRD FOOD (F); take GEAR PART. Return to the stables. Use the GEAR PIECE and GEAR PIECE on the BROKEN GEAR.

Solution: (G) A-Bx5-Dx2. Take RIDER and NEEDLE AND THREAD 1/2.

Use RIDER (H); take WEATHER VAN, GLOVE and TORN SADDLE. Insert the WEDGE (I) and WEATHER VAN. Take the HAMMER and TOTEMS 2/2. Go back.

Arrange the TOTEMS (J).

Easy level solution (K).

Hard level solution (L). Take the FORK.

Use GLOVE (M). Take CLIPS 1/2.

Use TIE CLIP; receive the COMB. Use the COMB (N); take the SHEET OF PAPER and PHOTO OF STEVEN. Use Pitchfork (O); take the CHISEL and STEVEN’S BAG. Go back.

Place PHOTO OF STEVEN (P). Play the HOP (Q); take the HANDCUFF.

Open STEVEN’S BAG; read; take NEEDLE AND THREAD 2/2 and CORK. Insert the CORK (R); then HANDCUFF. Take the LETTER KIT and STRAP. Return to the stables. Use the NEEDLE AND THREAD and STRAP on the BROKEN SADDLE; receive a SADDLE. Use the SADDLE (S).

Halloween Chronicles 4: Chapter 4 Witches

Take the EMPTY BAG (T) and BROKEN SIGN. Read (U). Use CHISEL; take NAILS and DULL SICKLE. Use the NAILS and HAMMER on the BROKEN SIGNER; receive a MADE BRIDGE. Use MADE BRIDGE (V).

Easy solution: (W).

Hard level solution: (X). Go to the abandoned village.

Take CLIPS 2/2 (Y) and LENS. Use the CLIPS on the LETTER KIT; take FEATHER AND INK. Read (Z). Use the SHEET OF PAPER and FEATHER AND INK. Take GLUE. Use GLUE (A).

Easy solution (B): (Ax3)-(Bx2)-C-(Dx2)-(Ex2).

Complex level solution (C): (Fx2)-C-(Ex2)-(Bx3)-(Ax3)-D. Take the COIN (D). Go back.

Consider (E). Use COIN; take the PUMPKIN LANTERN. Use the PUMPKIN LANTERN (F). Go to the creepy road.

Take the SCOOP (G) and WITCH STATUETTE 1/2. Use SCOOP (H) and EMPTY BAG; take SANDBAG and MATCHES.

Use SANDBAG (I). Take the GRINDSTONE and GEARS 1/3. Use the GRINDSTONE on the DULL SICKLE; receive a SICKLE. Use the SICKLE (J); take LIGHT BULB and BUCKET. Return to the abandoned village.

Move the broken glass (K). Use LENS and LIGHT BULB. Play the HOP (L); take FISH.

Give the FISH (M); take CRESCENT PENDANT. Use MATCHES and BUCKET; take RESIN. Use CRESCENT PENDANT (N); take GEARS 2/3, CIGAR CUTTER, and BELT. Get back on the creepy road.

Use BELT (O); take DYNAMITE. Use the DYNAMITE (P) and MATCHES. Take the CURVED BRANCH and WITCH STATUETTE 2/2. Go back.

Use WITCH FIGURINE (Q); take PIECE OF KEY. Go to the creepy road. Use RESIN (R) and KEY PIECE; take SPRING and GEARS 3/3. Use the GEARS (S); take COINS 1/3 and GLOVE. Return to the abandoned village.

Use GLOVE (T); take BUTTON, SUCKER, and AX HANDLE. Use AX HANDLE (U); receive an AX. Get back on the creepy road.

Use the AX (V). Easy solution (W): ABCD. Hard Level Solution (X): ABCDEF.

Halloween Chronicles 4: Chapter 5 Nightmare Carnival

Take COINS 2/3 (Y). Give the HOOKED BRANCH (Z); receive HOMEMADE LEVER. Use the CIGAR CUTTER (A). Use HOMEMADE LEVER. Go to the Fair of Fear.

Use SUCKER (B); take CARBINE and COINS 3/3. Use COINS (C); read; take TICKET. Go back.

Insert TICKET (D). Play the HOP (E); take FIREWORKS. Use the FIREWORKS (F). Go on a rollercoaster.

Use SPRING (G). Find the items (H); take the SKULL FIGURINE.

Use the SKULL FIGURINE (I); take DOOR HANDLE and UNLIGHTED FLASHLIGHT.

Use CARBINE; take LIGHT BULB. Use the BULB on the UNLIGHTED FLASHLIGHT; receive a LANTERN. Use DOOR HANDLE (J) and BUTTON. Take BENT WIRES 1/2 and MONSTERS FIGURINES. Hang the LANTERN.

Play the HOP (K); take HOMEMADE FAN. Use HOMEMADE FAN (L); take BUTTON. Return to the Fear Fair.

Place MONSTERS FIGURINES (M).

Easy and Hard Solutions: (N). Take the SWISS KNIFE.

Use BUTTON (O); take CHAIN ??and CLOVER 1/2. Use SWISS KNIFE (P); take BAT AMULET. Go back.

Use BAT AMULET (R).

Easy solution (S). Hard Level Solution (T): ADFIKWYTR.

Take the SELFIE STICK (U), SAW HANDLE and CLOVER 2/2. Return to the Fair of Fear.

Give the CLOVER (P); take BENT WIRES 2/2 and HAMMER. Go back.

Use the HAMMER (Q); take RAG and BATTERY. Get back on the rollercoaster. Use BENT WIRES (V) and BATTERY. Click on the button.

Halloween Chronicles 4: Chapter 6 Find the Entrance

Take the MIRROR (W) and LADDER. Use the SAW HANDLE and CHAIN; receive a SAW. Use the SAW (X); take TWEEZERS, ROPE and CORE.

Use the LADDER and ROPE on the SELFIE STICK; receive a HOMEMADE STICK. Use HOMEMADE STICK (Y); take HOOK and GEAR TILE. Use the GEAR TILE (Z).

Easy level solution: (A). Hard level solution: (B).

Take the BENGALS (C). Examine the BENGALS; receive a LIT WIRE. Use the CORE (D) and LIT WIRE. Go to Kriben’s mansion.

Use the MIRROR (E) and then the HOOK. Take GASOLINE and BROKEN STICK.

Take the WRENCH (F) and EMPTY LIGHTER. Use the GASOLINE and RAG on the EMPTY LIGHTER; receive a LIGHTER. Use LIGHTER (G); take FLASK WITH WATER and BELL. Hang the BELL (H). Enter the sculpture garden.

Take the TORN BESTIARY (I) and NUT. Use TWEEZERS (J); receive the RIGHT TORN PAGE. Take the LEFT TORN PAGE (K). Use the RIGHT and LEFT TORN PAGE on the TORN BESTIARY; receive the BESTIARY.

Use BESTIARY (L). Complete the HOP; take the GORGON HEAD. Try to take (M). Use GORGON HEAD; take VALVE. Go back.

Use VALVE (N) and NUT; take BIRD AMULET 1/2 and STICK PIECE. Use the STICK PIECE on the BROKEN STICK; receive a GOLF CLUB. Use GOLF CLUB (O). Enter the library.

Take ARMOR DECOR 1/4 (P) and WHEEL. Use WHEEL (Q) and WRENCH; take BROKEN CUTTERS and SCARF. Use the FLASK WITH WATER (R) and then the SCARF. Receive HOT POKER. Use the HOT POKER (S). Take the PETARD. Return to the sculpture garden.

Use PETARD (T); take ROPE WITH HOOK. ARMOR DECOR 2/4 and SCOOP. Use SCOOP (U); take COFFIN KEY, BIRD AMULET 2/2, and BOLT. Go back.

Insert BIRD AMULET (V); take DULL KNIFE and CANDLESTICK. Use COFFIN KEY (W).

Easy solution (X): C-B-A-Bx2.

Hard Level Solution (Y): Ax3-B-Cx3-Dx2. Take the FANG (Z). Enter the library.

Use the FANG (A) and CANDLESTICK; take BAT. Take ARMOR DECOR 3/4 (B). Use BAT; take the CAILER. Return to the sculpture garden.

Use the CAILER (C); take KOLYDO SEPTUM and ARMOR DECOR 4/4. Use ARMOR DECOR (D); take TAPE and PIECE OF CUTTERS. Return to the library.

Use the BOLT and PIECE OF CUTTERS on the BROKEN CUTTERS; receive CUTTERS. Use CUTTERS (E). Play the HOP (F); take GARGOYLE. Use GARGOYLE (G). Go to the tomb.

Chase away the mouse (H). Use KOLYDO-SEPTUM and then ROPE WITH HOOK. Take SOLVENT and GRINDSTONE. Use the GRINDSTONE on the DULL KNIFE; receive the SHARPENED KNIFE. Use the SHARPENED KNIFE (I); take COPY PAPER and BROOM.

Take the BRUSH (J) and BROKEN WAND. Give BROOM; take OPENER and SPELL. Use the TAPE and SPELL on the BROKEN WAND; receive SPELL AND WAND. Use SPELL AND WAND (K).

Solution of easy and difficult levels (L). Enter the pipe.

Halloween Chronicles 4: Chapter 7 Ritual Cave

Use OPENER (M); take the FIRE. Take the RUBBER PATCH (N) and SHUT-OFF FLASH. Use SOLVENT and BRUSH; take KNIFE and PETARD. Use the PETARD (O) and FLURE. Go to the tunnels.

Take STONE TILE (P) and PENCIL. Use KNIFE (Q); take CLOWN NOSE. Use CLOWN HOC (R).

Play the HOP (S); take BUNCH OF KEYS. Use BUNCH OF KEYS (T). Go to the ritual cave.

Use COPY PAPER (U) and PENCIL; receive a HINT. Take WITCH STATUETTE 1/2 (V). Apply CLUE; Enter code. Take the WOLF. Use the TOP (W); take BONE HOOK. Go back.

Use BONE HOOK (X); take NEEDLE AND THREAD, CLOTHES PEG, and UNFINISHED AMULET. Use the CLOTCH (Y); take WIDE BELT. Go back.

Take BATTERIES 1/2 (Z). Use RUBBER PATCH and WIDE BELT; take BATTERIES 2/2 and STONE. Remove the panel from the DOWN FLASH; insert BATTERIES; receive a FLASH. Use FLASH (A).

Solution of easy and difficult levels (B). The decision of a difficult level is the fourth option (C).

Take the WINDING MOUSE (D). Give the WINDING MOUSE (E); take the CHISEL. Enter the tunnels.

Use the UNFINISHED AMULET, CHISEL, and STONE on the STONE PLATE; receive KRIBEN AMULET. Insert the KRIBEN AMULET (F); take UNFINISHED MASK and WITCH STATUETTE 2/2. Use WITCH STATUETTE (G); take SPIDER BROOCH and WITCH STAFF. Go to the ritual cave.

Use SPIDER BROOCH (H). Play the HOP (I); take STEVEN’S GLOVE.

Use STEVEN’S GLOVE (J); take PROTECTIVE LENSES. Use the NEEDLE AND THREAD and PROTECTIVE LENSES on the UNFINISHED MASK; receive PROTECTIVE MASK. Use PROTECTIVE MASK (K); receive CLOTH. Return to the pipe.

Use CLOTH (L) and WITCH STAFF; take the PICKAXE. Return to the ritual cave. Use PICKAXE (M); take the KRIBEN KEY. Give the CRIBENE KEY (N).

Easy level solution: (O).

Hard level solution: (P).

Halloween Chronicles 4: Bonus Chapter

Take the LOCK PICK 1/2 (A), CLEANING SPRAY, and UMBRELLA. Take the SCREWS (B) and DIRTY MIRROR. Raise; use UMBRELLA.

Play the HOP (C); take the HAIRPIN. Use HAIRPIN (D). Go to the yard.

Take the IRON COMB (E) and HANDKERCHIEF. Take the HOOK (F). Use the CLEANING SPRAY and HANDKERCHIEF on the DIRTY MIRROR; receive a MIRROR. Use the MIRROR (G) and then the HOOK. Enter the workshop.

Take EMPTY POMANDER (H), read; take the GLOVE. Read (I). Use GLOVE; receive ACONITE. Use METAL COMB (J); take CHISEL, HANDLE and LOCKPICK 2/2. Return to the house.

Consider (K); use LOCKPICK. Take the SCREWDRIVER. Use HANDLE (L), SCREWS and SCREWDRIVER. Take BROKEN RAKE and SCISSORS. Go to the yard.

Use SCISSORS (M); take WAND and MATCHES. Use the ACONITE and MATCHES on the EMPTY POMANDER; receive a POMANDER. Use POMANDER (N).

Easy level solution: (O).

Hard Level Solution: (P) A-(Bx3)-(Cx2)-DE-(Fx3)-GlJHK-(Lx3)-(Mx3).

Take the LEATHER ROLL (Q). Enter the workshop. Expand the LEATHER PACKAGE; take TWEEZERS and WRENCH. Use TWEEZERS (R); receive a CODE. Use the CYFER (S).

Easy solution: (T). Hard level solution: (U). Take the HEAVY STATUETTE (V). Return to the house.

Use the CHISEL (W) and HEAVY STATUETTE; take PEbbles 1/2 and HANDLE. Use the HANDLE (X); take CHEST PART. Return to the workshop.

Insert CHEST PART (Y). Play the HOP (Z); take the TWO-PRONGED FORK.

Insert the TWO-PRONGED FORK (A); take the NOTEBOOK and PEbbles 2/2. Use the PEbbles (B); take PIPIDASTER and ROPE. Go back.

Use the WAND and ROPE on the BROKEN RAKE; receive a RAKE. Use RAKE (C); take COAL and HOOK. Use HOOK (D); take BROKEN TONGS and BELT.

Use WRENCH (E); receive BROKEN WHEEL. Use the BELT on the BROKEN WHEEL; receive a WHEEL. Use the WHEEL (F).

Take the HENNA BOWL (G) and NET. Use the NET (H); receive FLASK WITH WATER and DOOR KNOCKER. Use the DOOR KNOCKER (I).

Easy solution: (J).

Hard level solution: (K). Go to the hall.

Use the PIPIDASTER (L). Take the WEIGHT and BRUSH. Use the NOTEBOOK and CHARCOAL; receive CODE.

Read (M); take WING NUT, PIANO KEYS 1/3 and PIECE OF TONGS. Use the FLASK WITH WATER and BRUSH on the HENNA BOWL; receive PAINT. Use CODE (N) and PAINT.

Easy level solution (O).

Easy level solution (P).

Hard level solution (Q).

Hard level solution (R).

Hard level solution (S).

Go to the dining room. Take MONSTER STATUES 1/2 (T) and CLOCK HANDS. Use CLOCK HANDS (U); take LATCH PIECE.

Use LATCH PIECE (V). Take the BOLT (W). Use the PIECE OF TONGS and BOLT on the BROKEN TONGS; receive TONGS. Use TONGS (X); receive the SCOOP. Return to the mansion.

Use SCOOP (Y); take PIANO KEYS 2/3. Use the WEIGHT; receive WALNUT. Give WALNUT (Z); take VALVE. Use the VALVE (A) and WING NUT. Take MIRROR, BRUSH and PIANO KEYS 3/3. Go to the hall.

Use the PIANO KEYS (B). Play the HOP (C); take HEART AMULET. Use HEART AMULET (D); take FEATHER 1/2 and MONSTER STATUES 2/2. Go to the dining room.

Use the MONSTERS STATUES (E); take GNOME HAT. Return to the mansion.

Use GNOME HAT (F); take FLAT MEDALLION. Use FLAT MEDALLION (G); take OIL CAN and MOSAIC FRAGMENT. Go to the hall.

Use MOSAIC PIECE (H); take PIPE. Use PIPE (I); read; take BROKEN FLASHLIGHT and DETERGENT. Go to the dining room.

Use DETERGENT (J) and BRUSH; take BUTTON and LENS. Use the MIRROR and LENS on the BROKEN FLASHLIGHT; receive a GLOWING FLASHLIGHT. Use GLOWING FLASHLIGHT (K).

Solution of easy and difficult levels (L): (ABCDEF); (ABCDEFGHI).

Difficult level solution (M): ABCDEFGHIJKL.

Take the FILE (N) and FIRE START 2/2. Use the OIL CAN (O) and Flint. Take GLOVE and ROPE. Use ROPE (P). Go to the pond.

Use GLOVE (Q); take CARBINE and PLANKS 1/2. Use FILE (R); take HAMMER and SCARF. Take the NAILS (S).

Take PLANKS 2/2 (T). Use PLANKS (U), NAILS and HAMMER. Go to the guest house.

Take the DULL KNIFE (V) and HEAVENLY BODIES 1/2. Use BUTTON; take the SKULL FIGURINE. Use SKULL FIGURINE (W); take METAL PLATE and CHAIN. Return to the garden.

Use CHAIN ??(X) and CARBINE; take the LADDER. Use the LADDER (Y).

Take the SCEPTER (Z). Go to the pond. Use the SCARF (A) and SCEPTER.

Play the HOP (B); take the ROOD. Use ROD (C); take the PAPIER and GRINDSTONE. Go back.

Use METAL PLATE (D) and PAPIER. Take INCENSE, CHESS PIECES 1/2, and HEAVENLY BODIES 2/2. Place the HEAVENLY BODIES (E).

Easy solution (F).

Easy level solution (G).

Easy level solution (H).

Hard level solution (I).

Hard level solution (J).

Difficult level solution (K).

Hard level solution (L).

Difficult level solution (M).

Take the OPENER (N). Use OPENER (O); take LEVER. Go to the pond.

Use LEVER (P); take TORN NET and KLAXON. Use the KLAXON (Q); open; take FRAME FRAGMENTS 1/2 and THREAD. Go to the guest house.

Use the GRINDSTONE on the DULL KNIFE; receive the SHARPENED KNIFE. Use SHARPENED KNIFE (R); take ACID and NEEDLE. Pour the ACID (S). Receive LENS. Go back.

Use the THREAD and NEEDLE on the BROKEN NET; receive NET. Throw the NET (T). Read; take DIAMOND RING and CHESS PIECES 2/2. Go to the guest house. Place the CHESS PIECES (U).

Easy level solution: (V). Hard level solution: (W).

Take the LIGHTER (X) and FRAME FRAGMENTS 2/2. Use FRAME FRAGMENTS (Y).

Play the HOP (Z); take the RITUAL MASK. Use LENS (A). Read (B). Apply the RITUAL MASK. Go to the ritual room.

Read (C). Use INCENSE and LIGHTER; take BUNCH OF KEYS. Use BUNCH OF KEYS (D); take RUBY EYES 1/2.

Take the BRUSH (E) and RUBY EYES 2/2. Use RUBY EYES; take TALC. Use DIAMOND RING; read; take the UNACTIVATED SPHERE.

Use TALC (F) and BRUSH; take AMULET. Use the AMULET on the INACTIVATED SPHERE; receive MAGIC SPHERE. Use MAGIC SPHERE (G).

Easy level solution (H).

Hard level solution (I). Congratulations! You have completed Halloween Chronicles 4: Beyond the Door Collector’s Edition!

Halloween Chronicles 4: Collectibles

Collectibles (AD).

Collectibles (E-H).

Collectibles (I).

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