Wise GeekGame Walkthroughs → Halloween Stories 5: The Neglected Dead - Walkthrough of the game in pictures step by step

Halloween Stories 5: The Neglected Dead - Full Walkthrough with Tips and Puzzles

Halloween 5: The Forgotten Dead. Notorious myth buster William Erickson is investigating the appearance of a certain winged creature with red eyes. He will have to visit several countries and find evidence that refutes the existence of a mythical beast from legends. Will he be able to do it? Or will it be necessary to admit that some urban legends are not so far from the truth? This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 The Dullahan
  3. Chapter 2 Mictlancihuatl and Mictlantecuhtli
  4. Chapter 3 Hungry Ghost
  5. Bonus Chapter
  6. Collectibles


Halloween 5: General Tips

William Erickson is an honorary member of the Skeptics Museum, accustomed to acting as a myth buster and debunking the veracity of supernatural stories. This time he will have to investigate the case of the appearance of the mothman and prove that he does not exist. For this purpose, William will visit Ireland, Mexico and China, get acquainted with urban legends and verify their authenticity. At the same time, some legends will indeed turn out to be fiction, and some will still have to be believed.

Collect useful inventory at each location and look for the right way to use it. Sometimes, in order to get the right item, you will have to play mini-games and brain teasers. Several difficulty modes have been prepared for you: you can choose any for a comfortable passage. Use the hint if you’re having trouble. Also, often look at the Map of the area so as not to get lost.

This walkthrough will not tell you to zoom in on any area of ??the location. The screenshots will show all the approximate areas. Hidden Object Scenes are abbreviated HOP. The passage does not prescribe the decision of the HBS. It only shows the location of the HOP and the item received.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Halloween 5: Chapter 1 The Dullahan

Take the DESTROYER BADGE (A). Place DESTROYERS BADGE; take MAN INSERT, ACCESS CARD, and ADAPTER (B). Use ACCESS CARD; take PHOTOS 1/3, SPIRIT INSERT, and ELECTRIC TAPE (C).

Take LIMB; place HUMAN INSERT and SPIRIT INSERT; play HOP (D). Receive DRAWER HANDLE. Place DRAWER HANDLE; take PHOTOS 2/3 and HEARING SPEECH (E). Place LIMB and EAR SPEECH (F); take CAMERA and PHOTOS 3/3 (G).

Place PHOTOS; take the POWER CABLE and POWER BUTTON (H). Use the ELECTRIC TAPE and POWER CABLE on the ADAPTER; take CHARGER. Place POWER BUTTON and CHARGER (I). Take the ADDRESS (J). Give ADDRESS; play the HOP (K). Receive the RIDER INSERT.

Use CAMERA (L); receive DAMAGED CAMERA. Take COINS 1/6 and REINFORCING ROD (M). Use REINFORCING ROD (N); take BROKEN STATUETTE, MATCHES and COINS 2/6 (O). Take STATUETTE PARTS 1/3; use MATCHES for HOP (P). Get RAS. OILS.

Use RASP. OILS; take the PLATE (Q). Place PLATE; take STATUETTE PARTS 2/3 and CARRIAGE INSERT (R). Place HORSEMAN INSERT and CARRIAGE INSERT (S); take COINS 3/6 and GLASS SHARD (T).

Use SHARD OF GLASS; take STATUETTE PARTS 3/3 and LOCK PICK (U). Use LOCK PICK; take GLUE and COINS 4/6 (V). Use the STATUETTE PARTS and GLUE on the BROKEN STATUETTE; take STATUETTE. Place STATUETTE (W).

Hard Mode Solution (X): (4-24)-(3-23)-(20-1)-(21-3)-(22-4)-(9-22)-(23-21)- (8-23)-(7-20)-(11-7)-(1-8)-(17-1)-(16-11)-(15-9)-(23-15)-(24 -16)-(4-24)-(3-23)-(2-17)-(11-19)-(12-18)-(13-2)-(18-6)-(19-13 )-(23-12)-(6-11)-(24-3)-(1-4). Easy Mode Solution (X): (4-1)-(17-4)-(16-24)-(1-16)-(24-17)-(9-24)-(20-9)- (11-1)-(12-5)-(21-12)-(5-11)-(24-21)-(1-20). Go (Y).

Take the PICKAXE BLADE (Z). Take VERTEBRAS 1/5 (A). Take the KEY (B).

Take DULLAHAN PICTURE; use KEY (C). Enter HANIAMS (D). Take the PUMPKIN and LENS (E). Walk back.

Place PUMPKIN; take COINS 5/6 and RAVEN INSERT (F). Place RAVEN INSERT (G); take VERTEBRAS 2/5 and FAIRY PICTURE (H). Go (I).

Place DULLAHAN PICTURE and FAIRY PICTURE; take COINS 6/6 and CAMERA CARTRIDGE (J). Use COINS; receive a HANDLE. Take VERTEBRAS 3/5 (K). Use the HANDLE on the PICKAXE BLADE; receive a PICKAXE. Use PICKAXE (L). Go (M).

Receive STEPS 1/4. Take the HORN (N). Take VERTEBRAS 4/5 (O); pour the WINE into the HORN (P). Give the WINE (Q); receive FOREST MAP. Walk back.

Place FOREST MAP (R). Go (S). Complete the HOP. Receive PHOTO ALBUM. Take the NET (T). Take VERTEBRATES 5/5 and TOTEM FISH with NET; take the DRUM (U). Walk back.

Place VERTEBRAS; take SHUTTER BUTTON and PIPE (V). Go (W).

Place DRUM and PIPE; take the TUNING FORK (X). Use TUNING FORK; take the FIRE EXTINGUISHER (Y). Use FIRE EXTINGUISHER; take the LADDER and STEPS 2/4 (Z). Go to the forest.

Place the LADDER (A). Hard Mode Solution (B): Cx2-G-Cx2-Gx2-Cx3-Ex4-Gx2-CDG-Cx3-E-Gx2-C-Hx2-FH-Fx2-H-Fx5-Hx2-F-Hx2-Dx5- Ex4-Hx2-Dx5-Hx2-Dx4-Hx2-Dx5-HD-Ex5-H-Ex3-G-Ex5-Gx2-Ex4-G-Ex3-Gx2-Ex3-G-Ex4-Gx2-EGE. Light Mode Solution (B): G-Ex3-GEGE-Hx2-D-Gx2-Dx3-HD-Hx2-Dx4-Gx2. Take the FLASH (I).

Use the LENS, SHUTTER BUTTON, FLASH, and CAMERA CARTRIDGE on the DAMAGED CAMERA; take CAMERA. Take the SPIRIT PHOTO 1/6 with the CAMERA (J). Walk back. Make SPIRIT PHOTO 2/6 (K). Go (L).

Make SPIRIT PHOTO 3/6 (M). Make SPIRIT PHOTO 4/6 (N). Make SPIRIT PHOTO 5/6 (O). Make SPIRIT PHOTO 6/6 (P).

Use the SPIRIT PHOTOS on the PHOTO ALBUM; take SPIRIT ALBUM. Give the SPIRIT ALBUM (Q); receive STEPS 3/4 and AMULET OF THE DAY. Go (R). Take the AMULET OF THE NIGHT (S). Place AMULET OF DAY and AMULET OF NIGHT (T). Complete the HOP; receive the BEAR TOTEM (U). Walk back.

Place FISH TOTEM and BEAR TOTEM; take the NOSE FIGURE and CLOTH (V). Place NOSE FIGURE; take the MILL BLADE and DAGGER (W). Go to the Fairgrounds.

Place the MILL BLADE (X). Decision (Y): 1-1-2-3. Take RED PAINT and NOTE INLAY (Z). Place INSERT "NOTE"; take STEPS 4/4 (A). Go to the Coast.

Place STEPS; take the GOLD BAR (B). Place GOLD BAR, CLOTH, RED PAINT, and DAGGER (C). Use CAMERA (D). Solution (E).

Halloween 5: Chapter 2 Mictlancihuatl and Mictlantecuhtli

The following chapters can be played in any order. Select Katherine (F). Take the CLOSED DIARY (G). Take the TWEEZERS (H). Take TAGES 1/5; pull back the blanket (I).

Use TWEEZERS; take BULBS, INSERT HALF, and SOMBRERO (J). Use the KEY from the CLOSED DIARY. Take TAGES 2/5; use KEY (K). Take INACTIVE LAMP and SCREWDRIVER (L).

Use SCREWDRIVER; take MUSTACHE and BATTERY (M). Use the BATTERY and BULBS on the INACTIVE L take LAMP. Place L play the HOP (N); receive MARACASSES. Place SOMBRERO, MUSTACHE, and MARACASSES (O); take the JACK (P).

Place JACK; take KATRINA FIGURINE (Q). Place KATRINA FIGURINE; take MARGEGES 3/5 and INSERT HALF (R). Place INSERT HALF x2; take the MONOGRAM (S).

Use the MONOGRAM on the CLOSED DIARY; complete the HOP. Receive SYMBOL. Take the LOUPPING RIM (T). Take the CAN OPENER (U). Use CAN OPENER; take PHOTOS 1/4, STAPLE ANTI-STAPLER, and ELECTRONIC PASS (V).

Use ANTISTAPLER (W). Select 1-2-3-4-5-6-7-8 (X). Take TAGES 4/5 and CODE (W). Use ELECTRONIC PASS and CODE; enter 1-9-4-7 (Y). Go (Z).

Take the GOLD PEN (A). Place GOLD PEN (B). Place SYMBOL; take PHOTOS 2/4 and MAGNETIC BOOKMARK (C). Take the TOOL NOZZLE (D).

Use MAGNETIC BOOKMARK; take RIVETS, STYLET, and LENS (E). Use STYLET; take POINTER and PHOTO 3/4 (F). Walk back. Take PHOTOS 4/4 with the POINTER (G). Go forward.

Use the LENS and RIVETS on the Magnifier Rim; take the loupe. Place Magnifier and PHOTO (H). Play the HOP (I); receive MATEO WANTED. Take DIEGO’S BACKPACK (J). Go (K).

Take the SCREWDRIVER and TAGES 5/5 from DIEGO’S BACKPACK. Use SCREWDRIVER; take BRUSH and BOLT CUTTER (L). Walk back. Use BOLT CUTTER (M); take GARDEN SHEARS and STICK (N). Use GARDEN SHEARS. Go (Oh).

Take the MATCHBOX (P). Take STONE HEART (Q). Place STONE HEART; take TILES 1/4, PLIERS, and MICTLANCIOUATL FIGURINE (R). Walk back.

Use the PLIERS on DIEGO’S BACKPACK; take the AEROSOL PAINT. Place the TAGES and use the AEROSOL PAINT; take ANTI-RUST and EGG (S). Use ANTI-RUST and BRUSH (T). Move the slider to select the following positions (U): 3-2-1-3-4-2-1-6-1-2-1-2-4-3-6-5-4-1-2-4- 2-3-1-3-2-1-2-1-3-1-3. Take TILES 2/4 and MICTLANTECUTHLI FIGURINE (V). Go (W).

Place MICTLANTECUTLIE FIGURINE and MICTLANCIUATL FIGURINE; take the SKEPTS SIGN (X). Place SKEPTS SIGN (Y). Go (Z).

Give MATEO’S WANTED ANNOUNCEMENT (A); receive PROTEST SYMBOL. Take TILES 3/4; place the PROTEST SYMBOL (B). Take PLATE HALF and NAIL PULLER (C).

Take the WOODEN BAR; use the NAIL PULLER for a HOP (D). Receive OLD KEY. Take the FLOUR (E). Use OLD KEY; take PLATE HALF and BLACK TOMBSTONE (F).

Use PLATE HALF x2 on DIEGO’S BACKPACK; take the MATCH. Use MATCHBOX and MATCH (G). Play the HOP (H); receive WOODEN BONE. Place WOODEN BONE (I); take the SCOOP and SLAMMER (J). Walk back.

Use SCOOP; take the CHISEL and RED TOMBSTONE (K). Go (L). Place BLACK TOMBSTONE and RED TOMBSTONE; take the SKETCH (M). Walk back.

Use the SKETCH, CHISEL, and SLAMMER on the WOODEN BAR; take ANGEL FIGURINE. Place ANGEL FIGURINE (N); take DEATH STAFF and TILES 4/4 (O). Place TILES (P).

Solution (Q). Take the OVEN HANDLE and CANVAS (R). Use the STICK and CANVAS on the TOOL NOZZLE; take the FRUIT PICKER. Take the LIME with the PICKER (S). Walk back.

Place EGG, FLOUR, LIME and OVEN HANDLE; take the BREAD OF THE DEAD (T). Go (U). Replace the BREAD OF THE DEAD (V). Receive the NECKLACE WITHOUT JEWELRY.

Use DEATH STAFF; take EYES 1/3 and SNAKE SKIRTS (W). Take EYES 2/3 (X). Place SNAKE SKIRT; take OWL FEATHERS and EYES 3/3 (Y).

Use the EYES on the UNJEWELLED NECKLACE; take NECKLACE. Place OWL FEATHERS and NECKLACE; take RELEASE SPELL (Z). Use RELEASE SPELL (A); receive SUN AMULET. Place SUN AMULET (B). Defeat all the skeletons and find the exit from the dungeon (C).

Halloween 5: Chapter 3 Hungry Ghost

Take the EMERGENCY HAMMER (D). Use EMERGENCY HAMMER; take BAG, EMPTY BUCKET, and FLAG (E). Collect WATER in the EMPTY BUCKET (F). Use WATER (G).

Take the ELECTRONIC PASS (H). Use ELECTRONIC PASS (I). Solution (J). Take BALLBONS 1/5 and TROPHY (K).

Place TROPHY; take UNLOADED PISTOL and POLICE BADGE (L). Use the FLAG and POLICE BADGE on the BAG; take BALLBONS 2/5 and FIRE CABINET KEY. Use FIRE CABINET KEY (M); take the POLICEMAN FIGURINE and RUBBER GLOVES (N). Place POLICEMAN FIGURINE; play the HOP (O); receive the SHOP WITH AMMO. Use the AMMO SHOP on the UNLOADED PISTOL; take LOADED GUN. Use LOADED GUN (P).

Receive the STICK. Take the METAL HAIRPIN (Q). Use METAL HAIRPIN; take BALLS 3/5, UV LAMP, and FAUCET HANDLE (R). Take BALLBONS 4/5 (S); use UV LAMP and RUBBER GLOVES (T).

Play the HOP (U); receive a BRUSH. Use BRUSH; take BALLBONS 5/5 and SEAL HALF (V). Place BALLS (W). Choose 1-2. Go (X).

Take Chopsticks (Y). Place Chopsticks; take BUTTONS 1/4, REGULATOR and SEAL HALF (Z). Use the 2 SEAL HALVES on the FOLDER; take REMOTE CONTROL and BUTTONS 2/4. Use REMOTE CONTROL; take the CUTTERS and FAUCET HANDLE (A). Walk back.

Take the KEYS and CHAIN ??with the CUTTERS (B). Go (C). Place KEYS (D). There are many possible solutions (E). Take the TEST TUBE and BUTTONS 3/4 (F).

Place TEST TUBE and FAUCET HANDLE; take the CHEMICAL (G). Place FAUCET HANDLE and CHEMICAL; take SOLVENT (H). Walk back.

Use SOLVENT (I); take FLASH DRIVE and WHITE SCALES 1/5 (J). Go (K). Place REGULATOR and FLASH DRIVE (L). Print and take the PHOTO OF THE SUSPECT (M). Walk back. Give PHOTO OF SUSPECT; receive CHEST VIDEO RECORDER (N).

Take ORNAMENT (O). Place ORNAMENT (P). Play the HOP (Q); receive the IRON TONGS. Take the BELL (R).

Take WHIP; place BELL and IRON TONGS (S). Receive HOT METAL. Use HORN METAL (T); receive a WEIGHT. Use the CHAIN ??and WEIGHT on the WHIP; receive a WHIP. Take BUTTONS 4/4 with WHIP (U).

Place BUTTONS; solution (V). Go (W).

Receive the BRUSH. Take WHITE SCALES 2/5 (X). Take the HAIRPIN (Y). Use (Z); take WHITE SCALES 3/5, DRAGON HEADS 1/4, and BOWL (A). Walk back.

Take the WHITE SCALES 4/5 with the BOWL (B); receive COOL WATER. Use COOL WATER; take WHITE SCALES 5/5 and WHITE SNAKE INSERT (C). Go (D).

Place WHITE SNAKE INSERT (E). Play the HOP (F); receive an INK. Place the INK and BRUSH; take the SPIRIT FIGURINE and THREAD (G). Walk back.

Place SPIRIT FIGURINE; take the WEAVING HATCH (H). Go (I).

Place THREADS and WEAVING HAND (J); receive SILK. Place WHITE SCALES and SILK; take the QIPAO DRESS (K). Give the QIPAO DRESS (L); receive the SCROLL OF HONOR.

Take the COINS (M). Take DRAGON HEADS 2/4 (N); use COINS. Take SWORD and ARMOR (O).

Take CANDLES; use SWORD (P). Take SPEAR and DRAGON HEADS 3/4 (Q). Place ARMOR and SPEAR (R); receive DRAGON HEADS 4/4.

Place DRAGON HEADS (S). Solution (T): (A-5)-(Y-7)-(Z-7)-(Y-7)-(X-7)-(Y-7)-(X-7)-(Y- 6)-(X-7)-(W-6)-(X-4)-(W-5)-(U-1)-(V-4)-(U-2)-(V-1) -(W-3)-(X-3)-(Z-4)-(A-4)-(Z-2)-(A-4). Take the TURTLE INSERT and INCENSE (B).

Place TURTLE INSERT; take the WAND (C). Place WAND (D); take the SACRIFICE MEAL (E). Use the SACRIFICE MEAL, INCENSE and CANDLES on the SCROLL OF HONOR; take OFFERINGS. Give OFFERINGS; use CHEST VIDEO RECORDER (F).

Halloween 5: Bonus Chapter

Take BELLOWS (A). Take the WOODEN HANDLE (B). Take MUSEUM LOGO; use BELLOWS (C).

Place MUSEUM LOGO; take the HEATING HEATER, HEX KEY, and HANDKERCHIEF (D). Take the SHARD with the HANDKERCHIEF; take the HOSE (E). Use HEX KEY and SHARD (F). Play the HOP (G); receive MAKE-UP WAX.

Use the HOSE, WOODEN HANDLE, and MAKE-UP WAX on the LEAKED HEATER; take PUMP. Place PUMP; take SIGNET RING and KEY (H). Use KEY (I). Go (J).

Take BASKET BOTTOM; use SIGNET RING (K). Take HAND VACUUM CLEANER and STONE FRAGMENT (L). Take the DRAWER HANDLE and COLORED TILES 1/4 (M). Place DRAWER HANDLE; take GLUE, IGUANA INSERT, and PAPER (N).

Use HAND VACUUM CLEANER (O). Take the SHREDDER KNIVES (P). Place SHREDDER BLADES and PAPER; take the PAPER STRIPS (Q). Use the PAPER STRIPS and GLUE on the BASKET BOTTOM; take BASKET.

Place BASKET; find the pairs (R).

Take COLORED TILES 2/4 and MOTHS (S). Give MOTHS; take the POWER BUTTON and STONE FRAGMENT (T). Walk back.

Place 2 STONE FRAGMENTS; take the CHALK and CADUCEUS (U). Go (V). Place CADUCEUS; take the TONGS and MEDICAL KIT (W). Walk back.

Place the MEDICAL KIT (X); use 3-4-1-2. Receive NUMBERS PLAQUE and LIZARD INSERT. Go (Y).

Place LIZARD INLAY; take RALPH’S CAMEO and COLORED TILES 3/4 (Z). Place the IGUANA INSERT and RALPH’S CAMEO (A); take HAT and COLORED TILES 4/4 (B).

Use the COLORED TILES and CHALK on the NUMBER PLATE; receive CODE. Place POWER BUTTON and CODE (C); enter 1-1-7-3 (D). Solution 1 (E). Solution 2 (F).

Speak (G); receive the DRESS CODE. Take the GARLAND and SPOON. Use TONGS; take CLOWN DOLL and DARTS 1/3 (H). Take the ZOMBIE DOLL (I).

Take LEVER and MASK (J). Place ZOMBIE DOLL and CLOWN DOLL; take the SKULL AND BONE INLAY (K). Take DARTS 2/3; place SKULL AND BONE INLAY, play HOP (L); receive SLOT MACHINE DRUMS. Place LEVER and SLOT MACHINE DRUM; pull the lever x3. Take the NUT PENCH and SCALPEL (M).

Use the SCALPEL, SPOON and GARLAND; take the PUMPKIN LANTERN (N). Use the NUT PUNCH and PUMPKIN LANTERN; take the ROBE and LOLLIPOP INLAY (O). Use the HAT, MASK, and GOWN on the DRESS CODE; take SUIT. Use the SUIT. Go (P).

Receive the VIP BRACELET. Take the BROKEN SMARTPHONE (Q). Use VIP BRACELET (R). There are many possible solutions (S). Take the CANDY INSERT and GLASS (T).

Place CANDY INSERT and LOLLIPOP INSERT (U); take the GLASS (V). Place GLASS and GLASS (W); take the CAPS and MONEY (X). Walk back.

Use MONEY; take DARTS 3/3 and SCREEN (Y). Place and throw DARTS; take MODEL POLICE STATION and DOLLAR SIGN (Z). Go (A).

Place DOLLAR SIGN; take the RED MEDAL and PORTABLE BATTERY (B). Use the SCREEN and PORTABLE BATTERY on the BROKEN SMARTPHONE; take SMARTPHONE. Place SMARTPHONE and play HOP (C).

Receive TABLET. Take the BLUE MEDAL (D). Place RED MEDAL and BLUE MEDAL (E); take the PEN and LETTER P (F). Take the MOLD and DRAWER HANDLE with the LETTER P (G). Use the SHAPE and PEN on the TABLET; take the QUESTIONNAIRE. Give the QUESTIONNAIRE (H).

Reply: KJJIJ. Place DRAWER HANDLE; take LIGHTER, GLOVES, and KNIFE (L). Use KNIFE; take the WICK and SCALES (M).

Place SCALES and play HOP (N); receive the FILE. Use FILE (O); receive a PIPE. Take the FLAG (P).

Place MODEL POLICE STATION and FLAG (Q); take LIMB and GEARS 1/3 (R). Place LIMB (S); take GUNPOWDER and CARBINE (T). Use the CAPS, GUNPOWDER and WICK on the PIPE; take EXPLOSIVE. Use EXPLOSIVE and LIGHTER (U). Go (V).

Use GLOVES (W); take the NAIL PULLER and UNLOADED SIGNAL GUN (X). Take INSERT "MOLE"; use NAIL HAMMER (Y). Play the HOP (Z); receive a SAW.

Use the SAW (A); receive BRANCH and ROPE. Use ROPE and CARBINE (B). Take the RAKE (C).

Use RAKE and LIGHTER; take the SIGNAL BUCKET and BEETLE INSERT (D). Place INSERT "MOTH" and INSERT "BEETLE"; take the TRIGGER (E). Use the FLASHER and TRIGGER on the UNLOADED SIGNAL GUN; take SIGNAL GUN. Use the SIGNAL GUN. Go (F).

Take the LATCH HANDLE (G). Use LATCH HANDLE (H). Solution (I): (5-7)-(7-2)-(7-8). Take GEARS 2/3 and ROSE INSERT (J).

Place ROSE INSERT; take TETRAHEDRON and WHEEL INSERT (K). Place INSERT "WHEEL"; take the FUNERAL URNE (L). Place FUNERAL URNE; take the HOOK and TWEEZERS (M).

Take the LINE with the TWEEZERS (N). Use the LINE and HOOK on the BRANCH; take the ROOD. Take the CAR KEY with the ROD (O). Use CAR KEY (P). Play the HOP (Q); receive the WING. Walk back.

Place WING; take NAMEPLATE and FEATHERS 1/3 (R). Go (S). Place NAMEPLATE (T); take GEARS 3/3 and SPOKEN SKULL (U). Place GEARS (V). Go (W).

Place BROKEN SKULL; take the OCTAHEDRON and FEATHERS 2/3 (X). Place TETRAHEDRON and OCTAHEDRON; take FEATHERS 3/3 (Y). Place FEATHERS (Z); receive PICTURE FRAGMENT.

Place PICTURE FRAGMENT (A); take CONTROL PANEL (B). Place CONTROL PANEL (C).

Find the lares (D). Defeat the Mothman (E). Congratulations! You have successfully completed the Halloween 5: The Lost Dead Collector’s Edition walkthrough.

Halloween 5: Collectibles

Trading cards are marked in yellow, puzzle pieces are marked in blue. Collectibles (AD).

Collectibles (EG).

Article author: