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Haunted Hotel 20: A Past Redeemed - Full Walkthrough with Tips and Puzzles

Cursed Hotel 20: The Redeemed Past. The long-awaited wedding celebration of James and Jessica was in jeopardy due to the invasion of ghosts and the disappearance of the bride. To save the wedding and exorcise the ghosts, James will have to solve new mysteries and puzzles, find the necessary items and challenge his old friend Valentine. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Hotel Hall
  3. Chapter 2 Among the Ghosts
  4. Chapter 3 The Final Ritual
  5. Extra Chapter
  6. Collectibles


Cursed Hotel 20: General Tips

James and Jessica finally got the opportunity to get married, which they decided to hold at the Del Pasado Hotel. Unfortunately, the joy of the newlyweds did not last long. While preparing for the celebration, the spirit of Valentine appeared to James and demanded to perform a ritual to return the ghosts to the afterlife. James refused to do so, and Valentine kidnapped Jessica. Now the hero needs to pass the test and expel all the ghosts in order to return his beloved and finally deal with his opponents.

Gather useful inventory at each gloomy gaming location and look for the right way to use it. Sometimes, in order to get the right item, you will have to play mini-games and puzzles. Several difficulty modes have been prepared for you: you can choose any for a comfortable passage. When in difficulty, do not forget to use the hint. Also, often look at the Map of the area to orient yourself in your location and not get lost.

This walkthrough will not mention the need to zoom in each time. Screenshots will show an already enlarged image. Hidden object scenes will use the acronym "SEARCH" throughout the playthrough. Items marked with a different color are hidden or require additional steps to obtain them. The walkthrough does not show solutions to the search scenes. Only their location and the resulting item are shown.

This walkthrough will show a step-by-step solution to mini-games that have a single solution. For other mini-games, carefully read the instructions in the game. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Cursed Hotel 20: Chapter 1 Hotel Hall

Talk to a stranger; play the HOP to receive the POCKET WATCH (A). Talk to Heping to receive the ANT SPRAY (B). Zoom into the bench (C); take the BAG (D).

Use the ANT SPRAY on the ants; read the note and take the HAMMER and SHEARS (E). Use the SHEARS on the flower shoots; take the CHISEL (F). Use the CHISEL and HAMMER on the stone block (G).

Solution: AaBbCcDd; take the DOVE FIGURINE (H). Take the GLUE (I). Use the GLUE and DOVE FIGURINE on the angel statue (J); take PLIERS and BONE (K).

Talk to Heping to receive the DOOR KNOCKER (L). Use the DOOR KNOCKER on the hotel door (M). Walk forward.

Talk to Jessica to receive the ZIPPER FLAG (N). Combine the BAG and ZIPPER FLAG in Inventory; take PASSPORT (O). Give the PASSPORT to the receptionist (P); select the answers in ABCD order to receive the ROOM KEY (Q).

Take the TABLE (R). Take the HACKSAW (S). Place the TABLE under the chandelier; use the PLIERS on the chandelier to get a DIAMOND (T). Walk back.

Use the HACKSAW on the lantern (U); take the BIRD AMULET and CANDLE (V). Combine the BAG and BIRD AMULET in Inventory; take CODE and DAILY BOOK (W). Give the DAILY DIARY to Jessica; talk to Jessica and Haeping (X). Return to the Hall; use the ROOM KEY on the door lock of room 204 and go forward (Y).

Take the CABINET HANDLE and DIAL (Z). Use the CODE and DIAL on the suitcase; take the WRENCH (A). Use the WRENCH on the socket bolts; take the CABINET HANDLE and MUSIC BOX PIECE (B). Place the two CABINET HANDLES on the cabinet; play the HOP to receive the NAPKIN (C). Use the NAPKIN on the suitcase; take the EYE AMULET (D). Return to the Hall.

Use the EYE AMULET on the door of room 203; go to room 203 (E). Take the SAFE WHEEL (F). Take the BALLERINA FIGURINE (G). Examine the music box; place the MUSIC BOX PART and BALLERINA FIGURINE on the box and take the WEDDING RINGS and GOLD PENDANT (H). Place the SAFE WHEEL on the safe; play the HOP to receive the DIARY (I).

Combine the DIARY and GOLD PENDANT (J); use the CANDLE on the diary, read the notes and take the HOOK and PHOTO (K). Return to James and Jessica’s Room (L). Use the PHOTO (M); solution: ABBBCD. Go straight through the door.

Take the BROOM AMULET (N); use the HOOK on the barrel to get the HAIRPIN and BUTTON (O). Use the HAIRPIN on the left lock (P); take BRUSH and SANDPAPER (Q). Take the CHISEL (R). Return to Rachel’s Room.

Place the BUTTON on the umbrella; take DEFECTIVE FLASHLIGHT and GLOVE (S). Use the GLOVE on the lamp to get the LIGHT BULB; take the RULER (T) and return to the Cellar. Use the RULER on the cabinet door latch on the left and take the PIPE (U); put the BROOM AMULET on the cabinet compartment to get the BATTERY (V). Combine the DEFECTIVE FLASHLIGHT, BATTERY and LIGHT BULB (W); take FLASHLIGHT. Use the FLASHLIGHT on the niche with the barrels; take the MANOMETER (X). Place the PRESSURE GAUGE and PIPE on the steam plant; take the BOARD (Y). Place the BOARD, SANDPAPER, and CHISEL on the workbench (Z).

Solution: (1-2-3-1) - (1-2-3-4-1) (A).

(1-2-3-1) - (1-2-3-4-5-6-7-1) (B).

Take the TURTLE FIGURINE and use the BRUSH on the workbench; read the note and take the STONE OF TRUTH. Return to Rachel’s Room. Place the TURTLE FIGURINE on the small box; take the RIPPER (C). Use the RIPPER on the coat; take the MOLDING CLAY (D). Use the DIAMOND on the glass of the door; go right (E).

Use the FLASHLIGHT on the prompter’s booth; take HERBICIDE and STICK (F). Use the STICK and MOLDING CLAY on the piano lid; take the SCREWDRIVER and LEVER (G). Use the STONE OF TRUTH on the location and talk to Valentine’s ghost; play the HOP to receive the CHAIN ​​(H). Use the CHAIN ​​on the hooked chain (I).

Place the LEVER on the spotlight; take the LENS (J). Use the LENS on the prompter booth; play the HOP to receive the RAZOR (K). Take the SCARF; use the RAZOR on the plastic ties (L). Walk forward. Solution: 1-2-3-4-5-6-7 (M).

Use the HERBICIDE, BONE, and SCARF on the plants; take the DOOR HANDLE (N). Use the DOOR HANDLE and SCREWDRIVER on the door on the right (O). Walk right.

The Cursed Hotel 20: Chapter 2 Among the Ghosts

Solution: (ABCDEFEG) - (HlJ).

Take the SATCHEL and SILVER WING (P). Take COLORED GLASS and GOLD WING (Q). Place the GOLD WING and SILVER WING on the clock bird; take COLORED GLASS and MONOGRAM H (R). Combine the Knapsack and MONOGRAM H; take COLORED GLASS and TREAT (S).

Place the 3 COLORED GLASSES on the stained glass window; play the HOP to receive the LOCK HANDLE (T). Combine the SATCHEL and LOCK HANDLE in Inventory; take the LIGHTER and CAT TOY (U). Use the CAT TOY and TREAT on the kitten; take the KITTEN (V). Use the KITTEN and CAT TOY on the confessional to get the STEAM CLEANER (W).

Talk to the ghost to receive the MAGNET (X). Walk back. Take the BATTERY and use the MAGNET on the bush; play the HOP to receive a SAFETY PIN (Y). Take POT and SYMBOL 1/4; use the LIGHTER on the balloon rope to get the BALLOON (Z). Combine the BALLOON and SAFETY PIN in Inventory and use the STEAM CLEANER and BATTERY on the envelope; read the note and take HAPIN’S NOTE (A).

Talk to the ghost; take the SCOOP (B). Return to the Hall. Take CURTAIN CORD; use the SCOOP and POT on the flower and take the HEART KEY 1/2 and the BRICK (C). Take SYMBOL 2/4 and RAZOR (D). Take the BEETLE AMULET (E).

Take SCREWDRIVER; use the CURTAIN CORD on the window curtain and take the WIRE and HEART KEY 2/2 (F). Use the HEART KEY 2/2 on the reception area; do the steps in sequence 1-2-3-4-5-6-7-8 and take the PLASTIC CARD (G). Use the WIRE and PLASTIC CARD on the electronic door lock of the room; go into the room (H).

Use the RAZOR on the chair; take the BUTTERFLY AMULET and LEVER (I). Place the BEETLE AMULET and BUTTERFLY AMULET on the trellis l play the HOP to get a BULB (J). Use the LIGHT BULB on the lamp next to the bed; take STEPLADDER and SYMBOL 3/4 (K). Place the STEPLADDER on the cabinet and move the flower to get the LABYRINTH MAP; use the SCREWDRIVER on the panel screws to get the VALVE and ANCIENT BOOK (L). Walk back twice.

Talk to the ghost; take the SPATULA (M). Use the LABYRINTH MAP on the passage on the left; do the steps in sequence 1-2-3-4-5-6-7-8-9-10-11-12 to get the CEMENT MORTAR (N).

Place the LEVER on the bridge lowering mechanism (O); use the VALVE on the pump (P). Use the BRICK, SPATULA, and CEMENT MORTAR on the step (R). Take SYMBOL 4/4 (Q). Place the SYMBOLS 4/4 on the stone slab; note the indicated symbols and take the CROWBAR (S). Use the CROWBAR on the rocks (T). Walk forward.

Use ANCIENT BOOK and HEPING’S NOTE on Heping; talk to Heping to get the STATUE PENDANT (U). Take BRACELET 1/2 and PUZZLE SYMBOL; use the CROWBAR on the stone (V). Solution: HGDEBADEBCFEDABCFEHGD-EHIFEDGHI; take the WICK (W). Take the DEFECTIVE KEROSENE LAMP and BRACELET 2/2 (X). Take PUZZLE SYMBOL; put the BRACELETS 2/2 and the STATUE PENDANT on the statue (Y). Place the 2 PUZZLE SYMBOLS on the wall panel (Z).

Solution: (ABCD) - (ABCDEF) - (GH) - (IJ) - (KLMN) - (O-PQR) - (STUV) - (WX); take the TAPE (A).

Place the RIBBON on the statue’s head; take KEROSENE and BUCKET (B). Combine the DEFECTIVE KEROSENE LAMP, WICK, KEROSENE and LIGHTER; take the KEROSENE LAMP (C). Use the kerosene lamp on the archway and take the HAIRPIN and POKER; select lamp (D). Walk forward.

Cursed Hotel 20: Chapter 3 The Final Ritual

Use the BUCKET on the pond to get the BUCKET OF WATER and KEY (E). Use the BUCKET OF WATER and POKER on the fireplace; take WINDOW HANDLE and BOX (F). Place the WINDOW HANDLE on the window frame; take FOUNDATION and ACID (G). Combine the BOX, ACID and KEY in Inventory; take the BROOCH and PERFUME (H). Use the HAIRPIN, BROOCH, FOUNDATION, and PERFUME on the doll; play the HOP to receive the TINCTURE (I).

Talk to Heping to get the SPELL (J). Use the SPELL and TINCTION on the waterfall (K).

Talk to Dashan to receive the PUZZLE TILE and CRYSTAL (L). Use the RAZOR on the wall tile to get the PUZZLE TILE; take the BALL (M). Take the GEAR (N). Take FAULTY ROD; use the two PUZZLE TILES and the GEAR on the wall panel (O). The solution to the mini-game is random. Swap the tiles (P) to create the indicated images (Q); take KNIFE and COLORED GLASSES (R).

Take the NORTH AMULET and use the COLORED GLASSES on the stove; place the CRYSTAL on the slab (S). Walk forward. Use the KNIFE on the napkin to get the LINE and NAPKIN (T). Take the HOOK (U). Combine the FAULTY ROD, HOOK and LINE in your Inventory to get the ROD (V). Take PITCHER OF WATER; use the ROD on the pond to get the WARRIOR FIGURINE and EAST AMULET (W).

Place the EAST AMULET and NORTH AMULET on the gate (X). Take the LASSO and use the NAPKIN and WARRIOR FIGURINE on the tomb; play the HOP to receive the FERTILIZER (Y). Use the FERTILIZER and PITCHER OF WATER on the tree (Z). Walk back. Use the LASSO on the tree (A).

Solution: ABCDECFBEFA (B). Go to Rachel’s Room. Take the POUCH (C). Take the BRUSH and move the pillow; use the KNIFE and POUCH on the pillow to get the SLINGSHOT and DRY LAVENDER (D). Use the SLINGSHOT and BALL on the tree branch; take the RIGHT EYE AMULET and MONOGRAM (E). Take the POWDER PACK (F).

Inventory combine the POWDER PACK and MONOGRAM and take the BOUTONNIERE; use the BRUSH on the powder to get the LEFT EYE AMULET (G). Place the RIGHT EYE AMULET and LEFT EYE AMULET on the table; play the HOP to get the SOLVENT and RATCHET (H). Use the RATCH on the bird; take BRUSH and PIANO DECORATION (I). Use the SOLVENT and BRUSH on the door; solution: ABCDEFGHIJKLA (J). Walk right.

Take the CHAIN ​​and place the PIANO DECORATION on the piano; move the note sheets (K). Take the GLOVE (L). Use the GLOVE on the dirty water to get the GARLAND and PIANO KEY 1/2 (M). Use the GARLAND on the stairs; take DAMAGED PENDANT, CAT PAWS AMULET, and PIANO KEY 2/2 (N). Use the DRY LAVENDER on the moths; put the CAT’S PAW AMULET on the table and take the BRUSH and GARDEN SHEARS (O). Place the PIANO KEYS 2/2 on the piano keyboard; do the steps A-B-C to get the LATCH HANDLE (P).

Use the BROOM and LATCH HANDLE on the hatch (Q). Go to the Attic. Take the ROPE; use the GARDEN SHEARS on the tree branches to get the ACORN and RED SYMBOL (R). Give the ACORN to the squirrel; take CLIMBING SHOE and WEIGHT (S). Use the WEIGHT and ROPE on the hooked chain; take the NET and BLUE SYMBOL (T). Take RITUAL FLOWER; use the NET on the flowers and take the MAGIC BUTTERFLY and LOCK PICK (U). Use the LOCK PICK on the chest of drawers; play the HOP to receive the AWL (V).

Use the BRUSH and AWL on the chair rail; take the GEM and TALISMAN (W). Combine the DAMAGED PENDANT, RED SYMBOL, BLUE SYMBOL, GEM and CHAIN ​​in Inventory; take PROTECTIVE AMULET (X). Use the PROTECTIVE AMULET on the wall on the right; put the MAGIC BUTTERFLY on the wall and talk to Dashan (Y). Use the ANCIENT BOOK, RITUAL FLOWER, and TALISMAN on the Sacred Circle (Z).

Solution: (ABCDEFGHl) - (JKLMNOPQRSTU) - (VWXYZabcde) - (fghijkl) - (mnopqr); take PILLOW.

Walk left (A). Talk to the girls to get the SAFETY ROPE (B). Take the BIRD CAGE (C). Use the SAFETY ROPE and CLIMBING SHOE on the roof with the girls; take the PIPE (D). Take the GRAIN and use the PIPE on the window glass; play the HOP to receive the ROPE LADDER (E).

Use the BIRD CAGE on the bird; place the GRAIN in the cage and take the MAGIC BIRD (C). Place the ROPE LADDER and MAGIC BIRD on the roof; talk to the girls (F). Give the PILLOW, WEDDING RINGS, and BOUTONNIERE to the girls; use the POCKET WATCH on the girls (H).

Haunted Hotel 20: Extra Chapter

Take the CLIP (A). Use the CLIP on the zipper of the coat; take the CLEAN TOKEN and KEY (B). Use the KEY on the lock of the suitcase; take the ENGRAVING TOOL, RED CRYSTAL, and PADDING POINT (C). Use the TRAFFIC on the collar token to get the SKETCH (D). Combine the BLANK TOKEN, ENGRAVING TOOL and SKETCH in your Inventory to get the DOG TOKEN (E).

Use the DOG TOKEN on the cabinet lock; take the Magnifier and SHARP BAR (F). Use the SHARP BAR on the seam of the coat sleeve to get the ANTI-RUSTO (G). Use the ANTI-RUST on the bag; take BOWL and FOLDER (H). Place the BOWL on the support in the cabinet; play the HOP to receive the HORSESHOE (I). Combine the FOLDER, SHARP BAR and HORSESHOE in Inventory; take the MEMORY KEY RING (J). Use the MEMORY KEYCHAIN ​​and RED CRYSTAL on the portal door; go through the door (K).

Take the JUG (L). Take JAMES’ BUTTON; use the Magnifier and VASE on the window and take the ORANGE CRYSTAL and PANEL TILE 1/3 (M). Use the ORANGE CRYSTAL and JAMES’ BUTTON on the portal door on the second floor; go through the door (N). Take PANEL TILE 2/3 (O). Take PANEL TILE 3/3 and GLUE (P). Place the PANEL TILES 3/3 on the nightstand panel (Q). Solution: Ax3-Bx3-Cx4-Dx1-Ex5-Gx1-Hx2-lx1-Jx5-Kx1-Lx1-Mx1-Nx1-Ox4-Px1-Qx5-Rx5-Sx4; take BROKEN VASE and STETHOSCOPE.

Examine the BROKEN VASE; take the NET, WIRE, and HAPING PHOTO (R). Take the VASE PIECE and HAMMER and use the NET on the painting; play the HOP to receive the WOODEN HANDLE (S). Combine the BROKEN VASE, VASE PIECE, and GLUE (T); take VASE. Use the STETHOSCOPE and HAMMER on the wall; take HOOK and MATCHES (U). Combine the HOOK, WOODEN HANDLE and WIRE; take the HOMEMADE GRIP (V). Use the MATCHES and MADE GRIP on the cabinet on the right; take GREEN CRYSTAL and KALEIDOSCOPE (W). Walk back.

Use the HAPING PHOTO and the KALEIDOSCOPE on the glass window (X). Create the completed image; take HAPIN’S KEY RING (Y). Use the GREEN CRYSTAL and HEPIN’S KEYRING on the portal door on the right; go through the door (Z). Use the VASE on the pond to get the MOUSE TOY (A). Take the WINDING KEY (B).

Select butterfly; take the POWDER (C). Use the TOY MOUSE and WINDING KEY on the hollow tree; take HOOK, PHOSPHORUS, and CODE (D). Use the HOOK on the metal can; take the PAINT CAN (E). Use the POWDER, PHOSPHORUS and PAINT CAN on the pool to get the MAGIC WATER; take the EMERALD and GRASSIAN (F). Use the CODE and the GRASSHICK on the rock (G).

Solution: Aa-Bb-Cc-Dd-Ff-Gg-Hh-li-Jj-Kk-LI-Mm-Nn-Oo-Pp-Qq-Rr-Ss-Tt-Uu-Vv-Ww-Xx-Yy- Zz-A1a1-B1b1-D1d1-E1e1. Take the SPRAYER.

Use the MAGIC WATER and SPRAYER on the tree; take the RUBY (H). Place the RUBY and EMERALD on the bridge mechanism; take the BROKEN SPYGLASS (I). Zoom into the archway (J).

Take the INSTANT CAMERA and GEM (K). Take the JAR and SCISSORS (L). Take MAP and CAP (M). Take the EYEPIECE (N). Combine the BROKEN SPYGLASS, EYE-GLASS and GEM in Inventory; take the SPYGLASS (O). Use the JAR and the LID on the flower to get the FIREFLIES (P). Use the FIREFLIES and SCISSORS on the roots of the tree straight ahead to get a BLUE BLADES; take the FILE (Q).

Use the FILE on the bars, place the SPOTTING GLASS on the tripod and follow the steps in the following order: Ax2-Bx11-Cx4-Dx8; take COMPASS (R). Use the MAP and COMPASS on the map on the balcony; find the indicated objects to receive a SWEET FLOWER (S). Use the SWEET FLOWER and BLADES on the insects; take the WAND and MAGIC TINCTURE (T). Use the MAGIC TINCTURE on the passage straight ahead.

Take the HOT WATER (U), WEATHER VAN, and NOTEBOOK (V). Take CUTTERS; use the HOT WATER and INSTANT CAMERA on the window to get the SYMBOL PHOTO (W). Use the CUTTERS on the roof railing to get a ROD; use the WEATHER VANE and SYMBOL PHOTO on the railing to get JAMES STATUE and MAGIC STONE (X).

Place the JAMES STATUETTE on the hotel balcony; play the HOP to receive the BURNER (Y). Use the MAGIC STONE on the symbol on the window; use the ROD on the window glass and take the BASKET and HOLDER (Z). Combine the STICK, HOLDER and BURNER in Inventory to get the CHARRED STICK. Use the CHARRED STICK and NOTEBOOK on the bench; take the NOTEBOOK WITH A NOTE (A).

Give the NOTEBOOK WITH A NOTE to Hepin; take the MAGIC CLOCK and JAMES’ ADDRESS (B). Use JAMES’ ADDRESS on the road sign (C). Solution: A-A-B-B-A-A-B-B-A-A-C-A-C-C-B-C-C-B-B-C-B-B-C-C- S-S-S. Use the MAGIC CLOCK on Jessica; take the BROKEN KNIFE (D) and KNITTING NEEDLE (E). Take the TUNING FORK; use the KNITTING NEEDLE on the back of the sofa and take the KNIFE HANDLE and TYPEWRITER KEY 1/3 (F). Take CAKE and TRAY; use the TUNING FORK on the lamp and take the GHOST HANDLE (G).

Use the BASKET on the table to collect the apples; place the CAKE on the stand and take the KNIFE SHARPENER (H). Combine the BROKEN KNIFE, KNIFE HANDLE and KNIFE SHARPENER in Inventory; take the KNIFE. Use the KNIFE on the cake; play the HOP to receive the UV LAMP (I). Use the TRAY and UV LAMP on the sofa; take the GHOST KEY (J). Use the GHOST HANDLE and GHOST KEY on the ghost door (K); go ahead.

Take the HACKSAW (L). Take the NAIL PULLER and TYPE TYPE KEY 2/3 (M). Use the NAIL PULLER and HACKSAW on the chest of drawers; take TYPEWRITER KEY 3/3 and BOX AMULET (N). Take WET SPONGE; put the BOX AMULET on the box and take the TYPEWRITER CARRIAGE (O). Use the WET SPONGE on the window glass to get a SHEET OF PAPER (P). Place the TYPETYPE CARRIAGE, SHEET OF PAPER, and TYPETYPE KEYS 3/3 on the typewriter (L); solution: A-B-B. Take the NOTE FOR JAMES (Q).

Use the NOTE FOR JAMES on James; take the MAGIC GOBLET (R). Use the MAGIC GOBLET on the portal door (S). Hold down the mouse button to draw a line from one crystal to another; avoid ghosts, otherwise you will have to start all over again. Congratulations! You have successfully completed the Haunted Hotel 20: Redeemed Past Collector’s Edition walkthrough.

Haunted Hotel 20: Collectibles

Pieces of paintings (green) (AD).

Parts of paintings (green) (H-I).

Morphing objects (EG) and (J).

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