Wise GeekGame Walkthroughs → Hidden Expedition 21: A King’s Line - Walkthrough of the game in pictures step by step

Hidden Expedition 21: A King’s Line - Full Walkthrough with Tips and Puzzles

Secret Expedition 21: King’s Line. Agent Audrey Leonhart is asking for your help. A large research center is planned to be built at the burial site of King Arthur. If she proves that this territory is of historical importance, then the construction will be curtailed. Get useful equipment, solve tasks and tricky puzzles and help the girl find evidence. This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 Aircraft
  3. Chapter 2 National Museum of Rome
  4. Chapter 3 The Embankment
  5. Chapter 4 Secret Hall
  6. Bonus Chapter
  7. Collectibles

Secret Expedition 21: General Tips

Not everyone believes in the existence of King Arthur, the charismatic ruler and founder of the Round Table. Investor Preston Rutland is one of them. He is going to build a large research center just in the place where, according to historians, King Arthur was buried. If Rutland is provided with evidence that this is indeed the case, then he will show respect for the historical figure and move the construction to another place.

Find as much useful inventory as possible in colorful and varied locations, play exciting mini-games and restore the thread of events using the records you find. If you need immediate help, refer to the hint. It will orient you where the object you are looking for is located or in which direction to move on. Also, do not forget about the map of the area. It will allow you not to get lost and tell you where there is nothing to do.

This walkthrough will not tell you each time you need to zoom in on a location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. In this passage, the decision of the SPP is not spelled out. Only the location of the HOP and the item received are shown. Instead of HOP, you can play the game "3 in a row".

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest.

Secret Expedition 21: Chapter 1 Aircraft

Read the newspaper. Take Hint, BRUSH, and BAG (A). Open the BAG. Read the document, take the Assignments and the ACCESS CARD. Use the ACCESS CARD. Take the SCREWDRIVER, SPADE and AMULET (B). Place AMULET. Take the GLOVE. Click on the glow stick (C). Move the GLOW STICK left and right until it lights up.

Use GLOW STICK (D). Complete the HOP. You receive the PARACHUTE (E). Solutions for mini-game (F). Use PARACHUTE (G).

Read a book. Take the BROKEN BOLT CUTTER. Use the SHOVEL. Take 1/2 LOCK PICK SET and SOLVENT (H). Take the PAD. Read the brochure. Take the map (I). Use the BRUSH and SOLVENT. Take the TONGS and SCREWS (J). Use the SCREWS and SCREWDRIVER on the BROKEN BOLT CUTTER. You receive the BOLT CUTTER. Use BOLT CUTTER (K).

Easy level solution 1-4 (L). Difficult level solution 1-6 (M).

Walk forward. Take HAMMER and DIVING EQUIPMENT. Use the GLOVE. Take the AIR PUMP (N). Open the tent. Read the note. Use AIR PUMP. Take the KNIFE (O). Press (PQ). Use the KNIFE (R). You received the HELP AMULET.

Place HELP AMULET (A). Lightweight ECDFB solution. Complex level solution Ex3-DFB. Take the DOUBLE FORK, OXYGEN CYLINDER, and 2/2 LOCK PICK SET (G). Walk back.

Use LOCK PICK SET (H). Take the CORKSCREW and BATTERIES (I). Use the PAD (J). Use BATTERIES (K). Take the DIVING MASK and HAT (L). Walk forward.

Use the HAT. Click on the leaves. Take the LIGHTER (N). Use the TONGS. You receive the FANG (O). Use HAMMER and FANG. Take TAPE and HOSE (P). Read the note in the DIVING GEAR. Use the OXYGEN CYLINDER, DIVING MASK and HOSE. You have received the DIVING EQUIPMENT. Walk back. Use DIVING EQUIPMENT (Q). Complete the HOP. You receive the MYSTERIOUS HILT. Give MYSTERIOUS HANDLE (R). Take GLASS WITH FINGERPRINT and PENDANT.

Move the handkerchief (A). Use the CORKSCREW (B). Take the AMULET ENVELOPE (C). Use ENVELOPE AMULET. Read the letter. Take the ROULETTE (D).

Use ROULETTE. Take the MAGNET. Read the note (E). Use TWO-PRONGED FORK (F). Take the LOCK and TALC (G). Use the TAPE and TALC on the GLASS WITH FINGERPRINT. You have received CLARISSE’S FINGERPRINT. Use CLARISSE’S FINGERPRINT (H).

Easy level solution Ix5-Jx3-K. Hard level solution Lx5-Mx5-N-Ox7.

Walk forward. Take SEDATION PILLS and REFRIGERATOR BUTTON (A). Take the NET. Read the note. Use LIGHTER. Take the METAL PIN (B). Use the REFRIGERATOR BUTTON. Take the WATER (C). Use the WATER on the SEDATION PILLS. You have received a SEDATION.

Give the sedative. You receive the KEY (D). Use the KEY (E). Walk left. Take the BROKEN STEPLADDER and 1/2 BOOK (F).

Use the MAGNET (G). Light level solution HJI-Kx2-L. Complex level solution MOMNPQNOROQ. Use (S-T). Take the KNIGHT FIGURINE.

Take the CORK. Place KNIGHT FIGURINE. Take the NAILS. Click on the box (A). Use the EXTENDER. Take the CHAIN ??(B). Walk back 2x.

Use LOCK and CHAIN. Click on the lever (C). Complete the HOP. You receive the DOG TOY (D). Mini-game solution 1 (E). Mini-game solution 2. Click on the pairs (F).

Use the DOG TOY. Take the WHEEL (G). Use WHEEL and METAL PIN. Take PENCIL and BOARD (H). Remove the grate. Use the NET. You receive the AMULET (I). Walk forward.

Use AMULET (J). Read the note. Take the PAPER CLIP. Take the PAPER WEIGHT (K). Use the NAILS, BOARD, and PAPER WEIGHT on the BROKEN STEP. You receive the LADDER. Place LADDER (L).

Light level solution: CD-Bx2-K-Ax2-Q-Bx2-J-Ax2-QALAQBMAQAF-Ax2-Q-Bx2-G-Ax2-Q-Bx2-PO.

Complex level solution BFGACBQADBQ-Ax2-LBQAMBQAPOBC-Ax2-KJ-Bx2-Q-Ax2-PO. Take FLASH DRIVE and 2/2 BOOKS. Walk left.

Place BOOKS. Take the BRACELET (R). Use the CORK and BRACELET. Take GLUE and FLAG (S). Walk back 2x. Use FLAG. Take the POWER CORD (T). Walk forward.

Place FLASH DRIVE and POWER CORD (A). Press (B). Press (C). Take the ANCIENT HANDLE BARCODE (D). Walk left.

Use ANCIENT HANDLE BARCODE (E). Press (F). Click on the drawer. Complete the HOP. You have received a METAL SAMPLE. Read the note. Place the METAL SAMPLE. Press (G).

Secret Expedition 21: Chapter 2 National Museum of Rome

Take the SELFI STICK and BROKEN EMBLEM (H). Use PAPER CLIP and PENCIL. You receive a CODE (I). Use CODE. Solution (J). Take the CLOTCH and BROOM (K).

Use the BROOM. Take KNIFE, EMBLEM PIECE, and BUSINESS CARD (L). Use the BUSINESS CARD. Take RULER and EMBLEM PIECE (M). Use the 2 EMBLEM PARTS and the GLUE on the BROKEN EMBLEM. You receive the BOX AMULET. Place the BOX AMULET (N).

Easy level solution (O).

Difficult level solution (P).

Use (A-B). Take the GLOVE and remote control (C). Use the remote.

Take the MUG (D). Open the backpack. Take the CLOTCH, SELFIE STICK, BROKEN BOLT CUTTER, and RULER (E). Take PENDANT. Use the CLOTCH. Take the STETHOSCOPE (F).

Use RULER (G). Take the HANDLE (H). Use HANDLE and STETHOSCOPE (I).

Select three numbers (J). Read the document. Take the INSULATED TAPE. Open the wallet and take the HANDLE (K). Use the HANDLE on the KNIFE. You receive the OFFICE KNIFE. Use the OFFICE KNIFE (L). Press (M).

Select couples (N). Click on the phone (O).

Take the SPONGE and WIRES (P). Use the SELFIE STICK (Q). Use the GLOVE. Take TWEEZERS and BUTTON (R). Use WIRES, ELECTRIC TAPE, and BUTTON (S). Walk forward.

Take BAG and CANDLESTICK (T). Read the note. Use the CANDLESTICK and PENDANT. Take 1/2 BIRD FIGURINES and INSTRUCTIONS (U). Press (V).

Place INSTRUCTIONS. Easy level solution Ax3-Cx3-Fx3-Ex2-Dx5. Difficult level solution Ax3-Cx2-F-Ex2-Dx2-Bx3. Walk forward.

Use MUG. You receive the WATER (G). Take SPOON and PARCEL (H). Use SPONGE and WATER. Take the NEEDLE AND THREAD and 2/2 BIRD FIGURINES (I). Use the BIRD FIGURINES on the BAG. Read the note. Take the AMMONIA. Use AMMONIA (J). You receive the BADGE RING. Walk back 2x.

Use RING WITH BADGE (K). Complete the HOP. You receive a DECORATIVE FRAGMENT (L). Place DECORATIVE FRAGMENT. Take the DIADEM (M). Walk forward.

Place DIADEM. Take HATCH HANDLE and HINGE (N). Use NEEDLE AND THREAD and LOOP. Take the DIAMOND RING and ROPE (O). Use TWEEZERS. You receive a SMALL GEAR (P). Walk forward.

Place SMALL GEAR (Q). Take the ARM PIECE (R). Place ARMREST PIECE. Take the COMB (S). Walk back 2x.

Use the COMB. Take the BRANCH. Use the SPOON. Take the SCISSORS (T). Use the SCISSORS on the PACKAGE. Take the PORTRAIT. Walk forward. Place PORTRAIT. Take the KEY (U). Walk forward. Use the KEY (V).

Press ABCBD. Click EHFGF. Press JIKL.

Take the HOOK (M). Take the RUBBER. Use HATCH HANDLE. Take OIL and ROPE (N). Use the HOOK and ROPE on the ROPE. You receive a HOOK ON A ROPE. Use HOOK ON ROPE (O). Walk forward.

Secret Expedition 21: Chapter 3 The Embankment

Take 1/2 COLORED AMULETS and BUTTON (A). Use the DIAMOND RING. Read the note. Take the SHEET OF PAPER (B). Place the SHEET OF PAPER (C) and BRANCH (D). Click on the sheet of paper. Apply the key to the lock. Walk forward.

Select unwanted items (E). Take the FOLDER (F).

Give the FOLDER. You receive PERCIVAL’S ACCESS CARD (G). Read the note. Take HOOK and NOTEBOOK. Use PERCIVE’S ACCESS CARD. Take the MAGNET (H). Walk back 2x. Use the MAGNET. Take the HACKSAW (I). Use the HACKSAW. Take the HARPOON (J). Walk forward.

Use the HARPOON. Take 1/2 FILTER PARTS (K). Use the RUBBER. You receive the FEATHER TUBE (L). Use the BUCKET OF FEATHERS. Take the COGS (M). Use OIL. Take the MATCHES (N). Walk forward.

Use MATCHES. Take the HANDLE (O). Use HANDLE, COGS and BUTTON. Take the PLIERS and 2/2 COLORED AMULETS (P). Walk back 2x. Place COLORED AMULETS (Q).

Easy level solution (AB)-Cx5-Dx4-Ex3.

Hard level solution (FG)-(GH)-(HI)-Jx5-Kx7-Lx4-Mx4-Nx3.

Take the COOKIES (O). Use COOKIES. Take the MIRROR (P). Walk forward 2x.

Use MIRROR (Q). Use HOOK (R). Take GLUE and PENCIL (S). Use the PENCIL on the NOTEBOOK. You receive the SYMBOL CHART. Place CHART OF SYMBOLS (T).

Solution (U). Take Chopsticks and HAIRPIN.

Use HAIRPIN. Take the COLOGNE and 2/2 FILTER PARTS (A). Walk back. Place FILTER PARTS. Click on the red button (B). Complete the HOP. You receive the MONEY (C). Use MONEY (D).

Use CODECOLONE. Take the WIRE (E). Take BROKEN SCISSORS and BOOKMARK (F). Use PLIERS and WIRE. Take STUDENT PASS (G). Use STUDENT PASS (H). Walk forward.

Take the GLOBE PIECE. Click on the poster (I). Take COG. Use GLOBE PIECE and GLUE (J).

Easy solution: KLMNOPQRSTU.

Complex level solution ABCDEFGHIJKLMNO.

Take the OWL FIGURINE (P). Place OWL FIGURINE (Q). Walk right. Talk to the character. You receive ADELIE’S BOOK (R). Take LIGHTER and 1/2 WHEELS. Place ADELE’S BOOK (S). Read the note. Take the ELECTRIC TAPE (T).

Use Chopsticks. You receive 2/2 WHEELS (A). Use the INSULATED TAPE. Take the DISKET (B). Place WHEELS (C). Take the CORK. Use BOOKMARK. Take FORK and SCISSOR PIECE (D). Use the COG and SCISSOR PIECE on the BROKEN SCISSORS. You receive the SCISSORS. Walk back 2x.

Use SCISSORS (E). Complete the HOP. You receive the ROCKET AND BALL (F). Use RACKET AND BALL (G). Open the bag. Take BROKEN FIGURINE and CARBINE (H). Walk forward.

Use the CARBINE. Click on the lever (I). Take the STATUETTE (J). Use STATUETTE. Take the LOCK PICK. Use LIGHTER. Take the OPENER (K). Walk back.

Use the OPENER. Take the FEATHER (L). Walk forward and to the right. Place FEATHER. You receive the BUTTON (M). Use DISKET and BUTTON (N).

Press (A). Press (B). Lightweight CDE solution.

Complex FGHI level solution.

Secret Expedition 21: Chapter 4 Secret Hall

Take 1/2 FRAME PARTS. Use the CORK. Click on the lever (J). Take NOTEBOOK AND PEN, HAIRDRYER. Use FORK. Take the RECORD (K). Walk back 2x.

Place PLATE. Take the STATUETTE PIECE (L). Use the STATUETTE PIECE on the BROKEN STATUETTE. You have received the EIFFEL TOWER FIGURINE. Place EIFFEL TOWER FIGURINE. Take VINEGAR and 2/2 FRAME PARTS (M). Walk right and forward. Place FRAME PARTS (N).

Light level solution: ACEGB-Dx3-HEB-Hx2-BFE. Hard level solution: IKMPLPJ-Kx2-ONOP-Mx2-O.

Take the BELT (I). Use the BELT. Take the ENVELOPE (J). Use the LOCK PICK (K). Take the MOON SYMBOL (L). Walk back.

Use the MOON SYMBOL. Take the DICTIONARY (M). Walk forward. Use DICTIONARY, NOTEBOOK AND PEN (N). Complete the HOP. You receive the TRANSLATED TEXT (O). Give TRANSLATED TEXT (P).

Take 1/2 CLAMPS. Use the FAN. Take the BRUSH (A). Take the HEXAGON. Use VINEGAR and BRUSH. Take the LABORATORY KEY (B). Use LABORATORY KEY (C). Walk forward.

Take ANCHOR PENDANT and PLANET (D). Place the PLANET (E). Easy level solution 1-7 (F).

Hard level solution 1-9 (G). Take the CONTROL PANEL (H). Place and select the CONTROL PANEL (I). Walk forward.

Talk to the character. You receive the FAN (A). Use the FAN. Take the HANDLE. Read the note (B). Take TWEEZERS and 1/3 MOLECULE (C). Use ENVELOPE and PEN. You receive the COMBINATION (D). Walk back.

Place COMBINATION. Press 3-0-0-3-5-8-9-1 (E). Take SOLVENT and 2/2 CLIPS (F). Use SOLVENT and HEXAGON. Take the LEATHER PATCH (G). Walk back.

Use CLIPS and LEATHER PATCH (H). Complete the HOP. You receive the BACKPACK BROOCH (I). Place BACKPACK BROOCH. Take the BATTERY (J). Walk forward 2x.

Use BATTERY (K). Take 2/3 MOLECULE and GLOVE (K). Use the GLOVE. Take MICROSCOPE HANDLE and CUTTERS. Use ANCHOR PENDANT. You receive the CHESS PIECE (L). Walk back 2x. Place the CHESS PIECE. Take the MICROSCOPE LENS. Use TWEEZERS. You receive a LETTER (M). Place the LETTER. Take NAILS and 3/3 MOLECULE (N). Walk forward.

Place MOLECULES. Take the EXPANDER and REAGENT (O). Use REAGENT. You receive the ACID (P). Walk forward. Use ACID. Take the BRUSH and LITMUS PAPER (Q). Place MICROSCOPE HANDLE, MICROSCOPE LENS, and LITMUS PAPER (R). Complete the HOP.

Use (AB)-(CD). Take BROKEN HILT and SCOOP (E).

Use the SCOOP. Take BOARDS (F). Use EXPANDER. You receive the BOOT (G). Use BOARDS, NAILS, and SHOE (H). Walk forward.

Take the ICE AX and MAGNET. Use CUTTERS (I). Complete the HOP. You receive the GASOLINE (J). Use GASOLINE (K). Walk forward.

Take MATCHES. Use ICE AXE. Take CHEST EMBLEM (L). Take the LANTERN and place the CHEST EMBLEM. Take the KNIFE. Use the Broom. Take the CONNECTOR (M). Use the CONNECTOR on the BROKEN HANDLE. You receive the SKI STICK. Walk back.

Use the SKI STICK. Open your purse. Take the GLOVE KEY (N). Remove the cover. Use the GLOVE KEY. Take the SPEAR and 1/2 BACKPACK BROOCH (O). Use the KNIFE. Take the BOX (P). Walk back.

Place the BOX (A). Solution (B). You receive the BERRIES. Place BERRIES. Take the GLOVE (C). Walk forward 2x.

Use the GLOVE. Take the ROPE (E). Use the ROPE. You receive the SAW (F). Walk back 2x. Use the SAW. Take the BROKEN NET. Use the MAGNET. You receive the 2/2 BACKPACK BROOCH (G). Walk forward.

Use the BROOCH FROM THE BACKPACK. Take the RAG and KEROSENE (H). Use the MATCHES and KEROSENE on the LANTERN. You receive the LIT LANTERN. Walk forward. Place the LIT LANTERN (I). Complete the HOP. You receive the RUNES (J). Use RUNES (K).

Take 1/3 SHIELD (L). Take the NET. Use the SPEAR. Take the HELMET (M). Use RAG and HELMET. Take 2/3 SHIELDS and CROWN SYMBOL (N).

Place the CROWN SYMBOL. Take the RIBBON (O). Use the NET and TAPE on the BROKEN NET. You have received the NET. Use the NET. You receive the PLIERS (P). Use PLIERS. You receive 3/3 SHIELDS (Q). Place SHIELDS (R).

Solution (S).

Secret Expedition 21: Bonus Chapter

Talk to the character (A). Take the NUT and WHEEL (B). Take the FORK, CARABINERS, and WING NUT (C).

Take the BROKEN GLASS CUTTER. Place WHEEL and WING NUT (D). Complete the HOP. You receive the OLD SAW (E). Use OLD SAW (F). Walk forward.

Read the note. Take the LADDER BASE and CANE (G). Use CANE. Open the bag. Take the Magnifier and ROPE (H). Use the CARABINES and ROPE on the LADDER BASE. You receive the ROPE LADDER. Place ROPE LADDER (I).

Take dagger and LAKE (J). Use BUCKET. Take WIRE and RUBBER GLOVE (K). Use RUBBER GLOVE (L). Walk forward.

Take the BLADE, PETARD, and TWEEZERS (M). Use the NUT and the BLADE on the BROKEN GLASS CUTTER. You receive the GLASS CUTTER. Use GLASS CUTTER. Take the OPENER (N). Take 1/2 LOCK PICK. Use the OPENER. Take the BROKEN SPADE, ELECTRIC TAPE (O). Use FORK, ELECTRIC TAPE (P).

Easy level solution (Q). Hard level solution (R). Take the DISC. Walk back 2x.

Use the DISK and LOUPE. Take SPONGE and FAN (A). Use the FAN. Take the HANDLE (B). Use the WIRE and HANDLE on the BROKEN SHOVEL. You receive the SHOVEL. Walk forward. Use the SHOVEL. Take the FLASHLIGHT (C). Use the FLASHLIGHT. Take the MATCHES (D). Walk forward.

Use the PETARD and MATCHES. Take MAP and SCREWS. Use TWEEZERS. You receive the SHIELD AMULET (E). Place SHIELD AMULET. Take the MAGNET ON A ROPE (F). Walk back 2x. Use the MAGNET ON THE ROPE. Take the PLAQUE and 2/2 LOCKPICK (G).

Use the LOCK PICK (H). Press X2. Take CHEST PART (J). Walk forward.

Place CHEST PART (K). Complete the HOP. You receive the RING (L). Use RING. Take the PEGS and DETERGENT (M). Walk forward. Use SPONGE and DETERGENT. Take the TOOL SET (N). Use TOOLKIT and MAP (O).

Take 1/2 STONES and SUN AMULET (A). Use the SUN AMULET. Take the CLOTCH (B). Click. Use the CLOTCH (C). Walk left (D).

Read the note. Take the TORN MAP and PEN (E). Take the MAP FRAGMENT. Place HANDLE, SCREWS and PLATE. Take HEAVY STATUETTE and TONGS (F). Use the TONGS. Take MIRROR, CHISEL, and 2/2 STONES (G). Walk back.

Place STONES. Take the NOOSE and GLUE (H). Use the MAP FRAGMENT and GLUE on the TORN MAP. You have received the FOREST MAP. Use FOREST MAP (I). Solution (J).

Take 1/3 STAINED GLASS SHARDS. Use the PEGS. Move the planks to the pegs (K). Take the SCISSORS (L). Take the BARREL. Use SCISSORS. Take the KNITTING NEEDLE (M).

Use MIRROR (N). Use the KNITTING NEEDLE (O). Click on the details (P). Take DOCUMENTS. Walk back and to the left.

Give DOCUMENTS. You receive the KNIGHT FIGURINE (A). Place the KNIGHT FIGURINE (B). Easy level solution: CDE. Hard level solution: G-Hx2-G-Hx2-FH-Gx2. Take 2/3 STAINED GLASS SHARDS and HOOK (I). Walk back.

Use HOOK. Take the FILE (J). Use the SAW. Read the note. Take the METAL DETECTOR (K). Use HEAVY STATUETTE and CHISEL. Take SCARF and SEWING KIT (L). Walk forward.

Use the LOOP and SEWING KIT. Take the SPATULA and CORKSCREW (M). Use the CORKSCREW. Take the BATTERY and 3/3 STAINED GLASS SHARDS (N). Walk back and to the left.

Place STAINED GLASS SHARDS (O). Play the HOP (P). Click. You receive the SCISSORS (Q). Use SCISSORS. Take NAILS and METAL PLATE (R). Walk back.

Use the BARREL and METAL PLATE. Take 1/2 PLANKS and RAKE (S). Use the RAKE. Take the WAND (T). Walk forward.

Use SCARF and WAND. Take REPAIR PASTE and COIL (U). Use the BATTERY and COIL on the METAL DETECTOR. Use the METAL DETECTOR (V).

Easy solution: ABCDEFGHGHIJK. Hard level solution: LMNOPOQRSRQTUVW. Take a compass.

Take 2/2 PLANKS and POT OF GROUND (A). Use POT OF GROUND. Take TORCH BASE, FOUNTAIN PEN, PUMP (B). Use PUMP, SPATULA and REPAIR PASTE (C). Walk forward.

Take FUEL, EMPTY ENVELOPE, and PEN (D). Place HANDLE. Take the SWORD (E). Use the SWORD. Take LIGHTER, HAMMER, and LEATHER GLOVE (F). Use BOARDS, NAILS, and HAMMER (G). Walk right.

Take 1/3 PICTURE FRAGMENTS and MOUTHPIECE. Use the LEATHER GLOVE. Take the ANTIQUE TWEEZERS (H). Use ANTIQUE TWEEZERS. You receive the HANDKERCHIEF (I). Use the FUEL, LIGHTER, and HANDKERCHIEF on the TORCH BASE. You receive the TORCH. Walk back 2x. Place the TORCH (J). Complete the HOP. You receive a FLOWER BADGE (K).

Use the FLOWER ICON. Take BROKEN FLUTE and SHARP SHELL (L). Walk forward. Use the SHARP SHELL. Take 2/3 PICTURE FRAGMENTS and NECKLACE. Use FOUNTAIN PEN and EMPTY ENVELOPE. You receive the SYMBOLS (M). Place SYMBOLS (N).

OPQ solution. Take the AROMA STICKS (R).

Place AROMA STICKS. Take the BROKEN NET, DRILL, and ROPE (S). Walk right. Use ROPE (T).

This mini-game is randomly generated. Solutions may vary. Solution as in the classic Minesweeper game (U). You have received ARCHIBALD’S BAG. Open ARCHIBALD’S BAG. Take the CURSED SWORD and 3/3 PICTURE FRAGMENTS.

Place PICTURE FRAGMENTS. Take the WIRE, RIBBON, and FLUTE PIECE (A). Use the MOUTHPIECE, DRILL, and FLUTE PIECE on the BROKEN FLUTE. You receive the FLUTE. Walk back 2x. Use the FLUTE. Take the OIL CAN and NET (B). Use the NECKLACE, RIBBON and NET on the BROKEN NET. You receive a NET. Walk forward. Use the NET (C). Press (D).

Spot the differences (E). Take the BIDENT (F).

Use the BIDENT. Take the ARTHUR FIGURINE (G). Walk right. Place ARTHUR FIGURINE. Read the note. Take the OLD KEY (H). Use OLD KEY (I). Walk left.

Place the CURSED SWORD. Take the CROWN. Read the note (A). Place the CROWN. Take the BLOOD and ANTIQUE TONGS (B). Take the EMPTY JAR and 1/3 GEM (C). Use WIRE and ANTIQUE TONGS. Take BRUSH and 2/3 GEM (D).

Use OIL CAN and BRUSH. Take the FAMILY SPOON and BLACKBOARD (E). Use EMPTY JAR and FAMILY SPOON. You have received ASSEMBLY. Take 3/3 GEMS (F). Place the GEMS. Take ACID (G). Place the BLOOD, BLOWROOM, ASHES, and ACID (H).

Easy level solution: (RSTL)-(MNl)-(O-Sx2-QK)-(Mx2-Ox2-Tx2-PJ).

Complex level solution: (SPOWD)-(IJEA)-(GHN-Ox2-QRTB)-(Ex2-F-Gx2-Hx2-M-Nx2-Wx2-VUKLC). Congratulations! You have completed Secret Expedition 21: King’s Line Collector’s Edition!

Secret Expedition 21: Collectibles

Shields are highlighted in pink, souvenirs are in green, and fact discs are in yellow. Collectibles (AD).

Collectibles (EG).

Article author: