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Hidden Motives 1: The Diamond Rush - Full Walkthrough with Tips and Puzzles

Hidden Motives 1: Diamond Rush. There is illegal diamond mining in Redsend, and the townspeople fear the wrath of the Diamond Ghost. Collect all the necessary equipment, solve the assigned tasks and tricky puzzles and put an end to the greed of the miners. Just be careful: you are either in the movie or in the past... This article describes a complete and detailed walkthrough of the game with pictures. An overview of all the secrets, tips, tactics and features of game mechanics from start to finish is given.

Contents

  1. General Tips
  2. Chapter 1 The Golden Horseshoe
  3. Chapter 2 Mildred Mallory
  4. Chapter 3 The Ranch
  5. Bonus Chapter
  6. Collectibles


Hidden Motives 1: General Tips

A few years ago disaster struck at Redsend. The miners, who were carried away by the extraction of diamonds, were buried alive in their mine. Rumor has it that this is the work of the indignant Diamond Ghost. As soon as work in the mines resumed, he again took up the old.

The sheriff and the mayor of the city call on the miners to stop work. However, the greed of the workers knows no bounds, and they are ready to commit a crime in order not to leave a single diamond in the mine. The mayor of the city has already fallen victim to insatiable bandits, but the sheriff was not so simple.

Help Sheriff’s daughter Shirley Ross overcome all difficulties, solve tasks and bypass all traps. Collect useful inventory and read the found notes so as not to miss a single important detail. Look at the map often so as not to get lost, and be extremely careful: not everyone likes your participation in this matter.

This walkthrough does not specify exactly when to zoom in on the location. Screenshots show each close-up scene. Hidden object puzzles are referred to as HOPs. The passage does not prescribe the decision of the HBS. It only shows the location of the HOP and the item received. Select the game mode "3 in a row" if you do not want to go through the HOP.

You will be shown puzzle solutions that are not randomly generated. Please read the in-game descriptions for each puzzle. Sometimes in this game, before interacting with a scene, you will need to click on a new scene to trigger a dialogue, cutscene, or quest. Use the Map to quickly move between locations.

Hidden Motives 1: Chapter 1 The Golden Horseshoe

Take the compass, clapperboard and newspaper (A). Take the DOUBLE FORK, quest log, ALCOHOL, CORK, and KNIFE (B). Open the bag and click on the folder twice; take the BANDANA (C). Examine the tray; use BANDANA and ALCOHOL (D). Complete the HOP; receive a HORSESHOE.

Use the HORSESHOE (E); take the Magnifier (F). Move items. Find 3 notes (highlighted in orange). Examine the glass and use the Magnifier (G). Walk forward (H). Talk to the crowd (I).

Read 2 notes (J). Take the NAILS and BROKEN FORK (K). Use the TWO-PRONGED FORK on the book; take REDSEND’S MAP (L). Use REDSEND’S CARD (M).

The solutions for easy and hard levels are almost the same. The only difference is that in the hard level you need to flip the pieces before placing them. Easy level solution: place the pieces as shown (NO-P). Hard Level Solution Part 1 (N): (Sx2)-(Rx11) and place. Hard Level Solution Part 2 (O): (Qx2)-(Rx8) and place. Hard Level Solution Part 3 (P): (Qx5)-(Rx8) and place.

Take PLANKS and CHISEL (T). Use CORK (U); submerge the bucket in the water (V); take WATER. Use WATER (W).

Easy solution (X): (1-9). Hard level solution: (Y): (1-13). Walk forward to the house.

Take the SHAFT and COWBOY FIGURES 1/2 (A). Open book; take the PEN and look at the photo (B). Use KNIFE; take CODE (C).

Use HANDLE and CODE (D). Drag the arrow (E) counterclockwise to 3, counterclockwise to 5, clockwise to 1, and counterclockwise to 0. Read the note; take the ASHTRAY and PAPIER (F). Go back.

Use BOARDS and NAILS; use the PAPIER (G). Play the HOP (H); receive SHERIFF’S WHISTLE. Use SHERIFF’S WHISTLE (H1) and select whistle (I); take COWBOY FIGURINES 2/2 (J). Walk forward (K).

Use COWBOY FIGURES 2/2; take FEATHERS and SADDLE AND REINS 1/2 (L). Use FEATHERS; take the Lumberjack FIGURINE (M). Go back twice.

Use WOOD CUTTER FIGURINE; take the GLOVE and BOLT AND NUT (N). Use the SHAFT and BOLT AND NUT on the BROKEN FORK; receive the PITCHFORK. Use the FORK; take the TONGS (O). Use CHISEL; take the GEM (P). Walk forward to the house. Use the GEM (Q).

Easy level solution (@1) (1 -9).

Hard Level Solution (@2): Drag the stone to the button (R) to flip it. Place stones 2, 4 and 7 as shown without turning. Flip (1) twice, (3) twice and (5) 4 times; place. Flip (6) twice, (8) twice and (9) 5 times; place. Take the HORSE AMULET.

Use HORSE AMULET; take the CANDLESTICK (S). Go back. Use CANDLESTICK; take the TUBE and CORKSCREW (T). Use ASHTRAY; take SHERIFF’S BADGE (U). Go back.

Use SHERIFF’S BADGE; take MATCHES and SADDLE AND REINS 2/2 (V). Use SADDLE AND REINS 2/2 (W).

Take the WICK and BELT (X). Use GLOVE (Y). Complete the HOP; receive an AX. Use the AX (Z1). Walk forward (Z2).

Take the EMPTY LAMP, PESTLE, and NUT PUTTER (A). Use TONGS (B); receive the COMB. Use the COMB (C); receive a RAG. Go back.

Use BELT and RAG (D); take BOLT and BOARD (E). Use the BOLT on the wheel; take the BOWL (F). Walk forward (G).

Use BOWL; take the COWBOY HAT (H). Use CORKSCREW (I); take the LOCK PICK 1/2 (J). Use the NUT PENCH (K); receive POWDER. Examine the TUBE and read the note; use the WICK and GUNPOWDER; receive an EXPLOSIVE. Use MATCHES and EXPLOSIVES (L). Select (M).

Select all pickaxe pieces (N). Use PICKAXE (O). Select all planks (P). Use planks (Q). Use the saw on each plank (1-3).

Take GLUE, DOOR KNOCKER, and BANDAGE (R1). Use COWBOY HAT; take the AWL (R2). Read the note (S1). Select flower (S2) and use PESTLE (S3); take the OINTMENT (S3). Use OINTION, BANDAGE, and BOARD (S4); receive FATHER’S BAG.

Read the note (T). Open FATHER’S BAG; take EMPTY POUCH and KEROSENE. Use the KEROSENE on the EMPTY L receive KEROSENE LAMP. Use the KEROSENE LAMP (U). Complete the HOP; receive a MIRROR. Use MIRROR; take ROPE and SHOE (V). Go back.

Use AWL and BOOT; take HOOKS, BROKEN AMULET, and LOCKPICK 2/2 (W). Walk forward (W1). Use the LOCKPICK 2/2 (X) and read the note; take CLUE and AMULET SHARD (Y). Use the GLUE and AMULET SHARD on the BROKEN AMULET; receive DIARY AMULET. Use CLUE and DIARY AMULET (Z).

Easy solution: Ex5-Bx4-Dx1-Ax4-Cx3. Hard Level Solution: Jx5-lx3-Hx2-Gx4-Fx4-Hx2.

Hidden Motives 1: Chapter 2 Mildred Mallory

Take PLANKS 1/2, BROKEN LADDER, HALF CUTTERS, and RAKE (A). Use DOOR KNOCKER; open the bag and read the note; take the BROKEN CUTTERS and SCOOP (B). Use EMPTY POUCH and SCOOP (C); receive the BAG OF GRAIN. Use the BAG OF GRAIN (D); take BRUSH and PLANKS 2/2 (E).

Use PLANKS 2/2, HOOK, and ROPE on BROKEN LADDER; receive the LADDER. Use the LADDER for a HOP (F); receive a SICKLE. Use the SICKLE (G).

Take the POCKET and EARRING (H). Use the RAKE; take the SPRING (I). Use the HALF CUTTERS and the SPRING on the BROKEN CUTTERS; receive CUTTERS. Look at the sign (J). Use CUTTERS; take INSECTICIDE (K).

Use INSECTICIDE; take STICK and DOOR KNOCKER. Use the DOOR KNOCKER. Sign in. Talk to character (O); receive BOX. Take the CHAIN. Open the BOX; take THREAD WITH NEEDLE and KNIFE. Use POCKET; receive an IRON. Open the bag and read the note; take the DULL PENCIL (R). Use the EARRING, BRUSH, KNIFE, and DULL PENCIL on the book (S); receive the RECIPE. Use RECIPE (T).

Easy level solution (@3): A-C-DJ (take the yellow bottle)-A-EJ (take the purple bottle). FGJ (take orange bottle)-F-B-J (take blue bottle)-HIJ. Take the MEDICINE (@4).

Hard Level Solution (@5): KMNU (take the blue-green bottle)-K-OU (take the purple bottle)-LPU (take the blue bottle). PQU (take orange bottle) -QNLU (take green bottle) -RSTU. Take the MEDICINE (@6).

Give the MEDICINE (V); receive CANE. Use CANE (W). Walk forward (X).

Take COWBOY FIGURES 1/2 and BUCKLE (A). Use IRON (B); take the WHEEL (C). Use STICK, WHEEL, and THREAD WITH NEEDLE (D); receive the GLOVE. Use GLOVE; take the TONGS and CARBINE (E). Go back twice.

Use CHAIN ??and CARBINE (F); take SCREWS and BUCKET (G). Use BUCKET; receive the BUCKET OF SAND and take the BROKEN WHEEL (H). Walk forward (I).

Use TONGS and BUCKET OF SAND (J); receive HANDLE and BOLT. Remove the painting (K). Use BUCKLE, SCREWS, and HANDLE (K1); take the AWL and CAT TOY (L). Walk forward (L1).

Give the CAT TOY (M). Open the chest (N) and play the HOP; receive BIRD AMULET. Use BIRD AMULET (O); take the RULER (P). Go back.

Use RULER; take BELT and COWBOY FIGURES 2/2 (Q). Use COWBOY FIGURES 2/2 (R); take the TIP and KEY (S). Walk forward (T).

Use KEY; take the SCARF (U). Use AWL; take CODE (V). Select suitcase and use CODE (W).

Easy solution (X). Hard level solution (Y). Follow the white line first and then the red line.

Take the NUT and HOOK. Go back twice. Use HOOK (A); take LINE, LIGHTER, and WHEEL HALF (B). Use the BELT and WHEEL HALF on the BROKEN WHEEL; receive a WHEEL. Use BOLT, NUT, and WHEEL (C).

Easy Level Solution: Select the middle arrow (D) when the marked bandit (E) reaches the indicated location.

Hard Level Solution: Select the middle arrow (F) when the marked bandit (G) moves back to the indicated area.

Take STONE BALL 1/2 (H). Take the RAG, look at the poster and take the TOWEL (I). Use TIP; take the FUEL (J).

Use the FUEL on the LIGHTER; receive a REFUELED LIGHTER. Use REFILLED LIGHTER; take the SHEETS (K). Use the TOWEL and SHEETS on the SCARF; receive RAG ROPE. Use RAG ROPE (L). Walk forward (M).

Take HOOK, STONE BALL 2/2, and SLINGSHOT (N). Use STONE BALL 2/2; take the ROD and LIFEBUOY (O). Use LIFEBUOY (P); take the AWL and COIL (Q).

Use the LINE, REEL and HOOK on the ROD. Use ROD (R). Complete the HOP; receive a SAW. Use the SAW (R1). Walk forward (S).

Take STONES and HELMET (T). Use the HAZEL; take SOLVENT (U). Use the RAG and SOLVENT and open the bag (V); take HORSE FIGURINE and PIN (W). Go back.

Use PIN (X); take BRUSH, FLAG, and LEVER (X1). Use LEVER; take GLUE and RUBBER (Y). Go back. Use the AWL, STONES, and RUBBER on the SLINGSHOT. Use the SLINGSHOT (Z).

Easy Level Solution: Tap the screen when the sliders reach the indicated positions (A-B). You need to do this once. Hard Level Solution: Tap the screen when the sliders reach the indicated positions (A-B). You need to do this three times (C). receive FANS.

Use FAN; take the FLAG HALF (D). Walk forward to the desert road.

Use the GLUE and FLAG HALF on the FLAG; receive POST FLAG. Use MAIL FLAG (E); take the NUT and KNITTING NEEDLE (E1). Use KNITTING NEEDLE (F); click on the pouch; take the SPOON (G). Go back twice.

Use SPOON; take the MIRROR and CHISEL (H). Use CHISEL and HORSE FIGURINE; take LOG and TALC (I). Walk forward to the Diamond Waters waterfall. Use BRUSH and TALC (J).

Easy solution (K): (1-8). Hard Level Solution: Random. Take MAGNET and KUKRI KNIFE.

Use KUKRI KNIFE; take the WIRE (L). Walk forward (M). Use the MIRROR (N) and WIRE (O). Complete the HOP; receive a CARROT. Give the CARROT (P).

Hidden Motives 1: Chapter 3 The Ranch

Take the LOCK PICK 1/2 (A). Use LOG (B); take the FAUCET HANDLE and ROD (C). Use ROD; take BOWL and BUCKET (D).

Use the NUT, FAUCET HANDLE and BUCKET; take the WATER (E). Use WATER (F). Walk forward (G).

Read the note; take the STONE (H). Take CLOCK HANDS 1/2 (I). Use MAGNET; take the LOCK PICK 2/2 (J). Use LOCK PICKERS 2/2 (K).

Easy solution (@7): B-Dx2-EF-Hx2-K. Hard level solution (@7): B-Dx2-EF-Hx2-K. Take the AMMONIA.

Use AMMONIA (L); receive HAIRPIN. Click on the key; use HAIRPIN (M). Walk forward (N).

Take MIRROR and DOMINO 1/2 (O). Use BOWL; take the BRANCH (P). Use STONE; take the RIB EXPANDER (Q). Use RIB EXPANDER (R); receive NECKLACE and CORKSCREW. Use CORKSCREW; take the YARN (S). Go back twice.

Use MIRROR and YARN (T). Complete the HOP; receive a HORSESHOE. Use HORSESHOE; take ROPE WITH HOOK (U). Go to the backyard.

Use ROPE WITH HOOK (V); take RIBBON and AX (W). Use AX; take CLOCK HANDS 2/2 and LEVER (X). Go back.

Use CLOCK HANDS 2/2 (A); take the WINDING HANDLE (B). Use WINDING KNOB (C); take the SCRAPER, SCREWDRIVER, and BELT (D). Go back. Use SCREWDRIVER; take the TUNING FORK (E). Use LEVER and BELT (F). Lower the lever.

Easy solution: (G). Hard level solution: (H).

Take LEVER and NET (I). Use the NECKLACE, RIBBON, and NET on the BRANCH; receive a NET. Use the NET (J); take DOMINO 2/2 (K). Go to the backyard. Use DOMINO 2/2 (L).

Easy solution (M): (1-9).

Hard level solution (N): (1-12). Take the BROKEN HAIRPIN.

Use BROKEN HAIRPIN; take the TUBE and PIPE (O). Go back. Use PIPE; take the WRENCH and EARRING (P). Use the EARRING on the TUBE; receive DRAWINGS OF MINES. Give DRAWINGS OF MINES (Q).

Select (R). Easy solution (S). Difficult level solution (T). Take the SCRAPER, TUNING FORK, WRENCH, and LEVER (U).

Read the note (V). Take GEARS 1/3 and WHEEL (W). Use SCRAPER and LEVER; take the MINER’S BAG (X).

Use the TUNING FORK on the MINER’S BAG; take ROPE LADDER. Use the ROPE LADDER (Y). Complete the HOP; receive TONGS. Use the TONGS (Z1); receive BOARDS 1/2 and take the LEATHER GLOVES (Z2). Use LEATHER GLOVES (A); receive PLANKS 2/2, PIECE OF RAIL, and LEATHER PATCH. Use WRENCH, WHEEL, and PIECE OF RAIL (B). Take the bolt from the crate and place it (C).

Take GEARS 2/3, BLADE, BANDANA, and THREAD WITH NEEDLE (D). Use BLADE; take NAILS, GEARS 3/3 and HAIRPIN (E). Use GEAR 3/3 (F).

Easy solution (@8): (ULDRUR)-(URDLDLDR)-(ULDRU).

Hard level solution (@9): (ULDRUR)-(URDRURD)-(RDLURD)-(LURDL-Ux2)-(Rx2-U). Take the POKER.

Remove the tarp and use the POKER; take the HAMMER (G). Use PLANKS 2/2 and NAILS; use HAMMER (H). Walk forward (I).

Take the CLAMP and GLUE AND BRUSH (J). Use LEATHER PATCH and COLLAR (K); take ROPE (L). Use ROPE (M). Walk forward (N).

Take BROKEN AMULET and GRINDSTONE (O). Select scissors and use GRINDSTONE (P). Use SCISSORS; take VALVES 1/2 and HANDLE (Q). Use BANDANA and HANDLE (R); receive a KEY. Go back.

Use KEY (S). Complete the HOP; receive the COMB. Use COMB; take the POUCH, CLEANER, and LEATHER HANDLE (T). Go back.

Use THREAD WITH NEEDLE and LEATHER HANDLE; take TUBE and POT (U). Use POT (V); take MATCHES (W). Use HAIRPIN (X); take the WINDING HANDLE (X1). Walk forward to the driver’s cab.

Use WINDING HANDLE; take NITRATE and AMULET SHARD (Y). Use the GLUE AND BRUSH and AMULET SHARD on the BROKEN AMULET; take AMULET TRAIN. Use AMULET TRAIN; take the HANDKERCHIEF (Y1). Go back.

Use the HANDKERCHIEF; take the WICK and BRUSH (Z1). Use CLEANER and BRUSH; take CHISEL and VALVES 2/2 (Z2). Walk forward (Z3). Use VALVES 2/2 (Z4).

Easy solution: A-Bx2-Cx2-Dx3. Hard Level Solution: AC-Dx3-Ax3-C-Bx2. Take the STICK.

Use STICK (E); receive RAKE PIECE, WEDGE and CORKSCREW. Go back twice. Use CORKSCREW and POUCH (F); receive POWDER. Use the NITRATE, WICK, and GUNPOWDER on the TUBE; receive an EXPLOSIVE. Use MATCHES and EXPLOSIVES (G).

Take SPYGLASS, NEWSPAPER, and RAKE HANDLE (H). Use the WEDGE and RAKE HANDLE on the RAKE PIECE; receive a RAKE. Use the RAKE; take ROPE and KNIFE (I). Use the KNIFE (J).

Complete the HOP; receive a SHOVEL. Use the SHOVEL; take the NAIL (K). Use NEWSPAPER (L) and NAIL (M). Select the newspaper and take the key (marked in orange). Insert the key into the lock (M). Walk forward (N).

Take the TORN SACK (O). Use CHISEL; take UNLOADED REVOLVER (P). Use UNLOADED REVOLVER (Q); receive a HANDLE. Use HANDLE (R). Walk forward (S).

Take PATCH and FEATHER AND INK 1/2 (T). Use SPYGLASS and ROPE; take the THREAD WITH NEEDLE and WEIGHT (U). Go back twice.

Use the THREAD WITH NEEDLE and PATCH on the TORN POUCH; receive the POUCH. Use POUCH (V); receive BERRIES. Give BERRIES (W); take the CORK and KEY (X). Walk forward (Y). Use KEY (Z).

Easy solution: (CF-Kx2-A)-(EF-Kx2-H)-(JFKD). Hard level solution: (GFKA)-(EH)-(JF-Kx2-D). Take the SHIRT.

Use SHIRT; take HEAVY BAGS and FEATHER AND INK 2/2 (L). Walk forward (M). Use the WEIGHT and HEAVY BAGS (N); take OLD ENVELOPE, ARROW, and LIGHTER (O). Use PEN AND INK 2/2 and OLD ENVELOPE (P); receive CODE. Go back twice.

Use ARROW (Q). Use CODE; decision 703(R). Take RAG and SHEARS (S). Use SHEARS; take the DAGGER (T). Walk forward (U).

Use DAGGER; take UNLOADED GUN and DRILL HANDLE (V). Use DRILL HANDLE (W); receive a BUR. Walk forward (X).

Use the DRILL (Y). Complete the HOP; receive WINCH HANDLE. Use the WINCH HANDLE (Z). Walk forward (A).

Take the TORCH BASE and COLLAR (B). Use CORK and CLAMP (C); take the HAMMER (D). Use the HAMMER (E); take the FUEL (F). Use the RAG, LIGHTER, and FUEL on the TORCH BASE; receive a TORCH.

Use TORCH; take the AMULET (G). Use AMULET; take the BULLET and read the note (H). Insert the BULLET into the UNLOADED GUN; receive the GUN. Use GUN (I).

Set the sliders as shown and click on the gun. Easy level solution: (JKL).

Difficult level solution: (M-N-O).

Hidden Motives 1: Bonus Chapter

Select the EXTRA section in the main menu, and then the Bonus chapter. Take RAG, HANDLE, DRILL, DRILL, LUG NUT, and CHIPS (A). Use HANDLE and CHIP; take the NAIL PULLER (B).

Use the NAIL PULLER (C). Complete the HOP; receive SMELLING SALT. Use SMELLING SALT (D); receive BELT BAG. Open the BELT BAG; take OIL and MAP PIECES. Use the MAP PIECES (E).

Easy solution (@1): Ax3-Bx3-Cx2-DG-Hx3-Jx2-K-Lx2-Mx3-Nx2-P. Hard level solution (@2): Ax3-Cx2-DG-Hx3-Jx2-K-Lx2-M-Nx2. P-Qx2-Sx3-TVW-Xx2-Y.

Take LOCK PICKERS 1/2, RETAINER and EMPTY FLASK (F). Use the DRILL and RETAINER on the DRILL. Use DRILL and select (G); read the notebook (H) and take the WHEEL (I). Use LUG NUT and WHEEL (J). Walk forward (K).

Take STONE DISKS 1/3 and TUBE WITH INSTRUCTIONS (L). Use EMPTY FLASK (M); receive WATER. Use WATER and RAG (N); receive an EMPTY JAR. Remove the insect (O) and examine the envelope (P); take the GUNPOWDER (Q). Go back twice.

Use EMPTY JAR (R); take the HOOK ON ROPE (S). Walk forward to the mine. Use HOOK ON ROPE (T).

Easy solution: (U). Hard level solution: (V).

Take STONE DISKS 2/3, SALTPER and HACKSAW. Use HACKSAW; take the TWO-PRONGED FORK and PIPE (W). Use TWO-PRONGED FORK; take GLUE and STONE DISKS 3/3 (X). Go back.

Use OIL and PIPE; take THREAD WITH NEEDLE and LOCK PICK 2/2 (Y). Use STONE DISKS 3/3 (Z1); take the SPADE and WICK (Z2). Go back.

Use LOCK PICKERS 2/2; take the BANDANA and MATCHES (A). Use the SHOVEL; take the ROLLER CHAIN ??(B). Walk forward (C).

Use the GUNPOWDER, SALTETRE, WICK, and MATCHES on the TUBE WITH INSTRUCTIONS; receive an EXPLOSIVE. Use the EXPLOSIVE (D). Complete the HOP; receive ACID. Use ACID; take the MIRROR and SCREWDRIVER (E). Walk forward (F).

Use SCREWDRIVER (G); take the GEAR and FOLDING KNIFE (H). Use ROLLER CHAIN ??and GEAR (I).

Use FOLDING KNIFE (J). Take the SOLVENT and read the note (K). Use GLUE (L); take the ADJUSTABLE WRENCH and CHART PIECE (M). Take the COWBOY HAT (N). Use SOLVENT and BANDANA; take the GRINDSTONE (O).

Use ADJUSTABLE WRENCH; take the BROOM and PIECE OF DIAGRAM (P). Use the THREAD AND NEEDLE and CHART PIECE on the CHART PIECE; receive PUZZLE LOCK CHART. Use PUZZLE LOCK CHART (Q).

Easy solution: (R). Take the tiles from the left field and move them to the corresponding areas on the right. They can be placed in any order. Hard level solution: (R). Take the tiles from the left field and move them to the corresponding areas on the right. They will be added in chronological order (1-25). Solved puzzle (S). Take CANE.

Use CANE (T); receive CUTTERS. Use CUTTERS (U); receive a HOOK. Use MIRROR and HOOK (V).

Use COWBOY HAT; take WINGS AMULETS 1/2 (W). Take WINGS AMULETS 2/2 and CANDLE (X). Use WING AMULETS 2/2 (Y). Complete the HOP; receive the SLEEPING PILL. Use SLEEPING PILL (Z); take the KEY (A). Use the KEY (B). Walk forward (C).

Take HILT and CLOVER AMULET 1/2 (D). Read the note (E). Use BROOM; take the BRACELET (F). Use HILT, GRINDSTONE, and BRACELET (G); remove the earth. Walk forward (H).

Take 1/2 RAVEN FIGURINES, COIN, COIL OF STRINGS, GLOVE, and CLAY (I). Use GLOVE; take the COAL (J). Use CANDLE (K); receive a BURNING CANDLE. Insert COIN (L); take CLOVER AMULET 2/2 (M). Go back twice.

Use CLOVER AMULET 2/2; take SCRAPER, OPENER, and PAPER (N). Use CHARCOAL and PAPER (O); receive BLADES CHART. Walk forward to the backyard. Use the COIL OF STRINGS, CLAY, BURNING CANDLE, and BLADES CHART (P).

Easy solution: (Q). Hard level solution: (R). Take the JUG.

Use JUG; take HAMMER and AWL (S). Use SCRAPER; take RAVEN FIGURINES 2/2 (T). Walk forward (U). Use RAVEN FIGURES 2/2 (V); take the Rattle (W). Use Rattle; take GILI’S SAW and PAW AMULET (X). Go back.

Use GILI’S SAW (Y); take PLANKS 1/2. Use PAW AMULET; take the TWEEZERS (Z1). Use the OPENER (Z2); receive NAILS. Go back. Use TWEEZERS (A); receive a PIN. Walk forward to the road to the city.

Use the PIN (B). Complete the HOP; receive the PITCHFORK. Use the FORK; take BOARDS 2/2, BOWL, and BENT RAKE (C). Use HAMMER, NAILS and PLANKS 2/2 (D). Walk forward (E).

Take BOOTS and FLAG (F). Use FLAG (G); take the BRUSH (H). Use AWL; take the CUTTERS (I). Use BOWL (J); take the DOOR KNOCKER (K). Use the CUTTERS on the BENT RAKE; receive a RAKE.

Use the RAKE; take the FASTENING and BOLT AND NUT (L). Use DOOR KNOCKER and BRACKET (M). Press the button (N) until the bar turns red. Enter (O).

Take SPOON and POINTER (P). Use SPOON; take the HANDLE (Q). Use HANDLE; take the SKULL FIGURINE (R). Go back. Use SKULL FIGURINE and POINTER (S).

Easy solution: A-Bx7-Cx3-Dx2-Ex5-Fx4-Gx2-Hx5. Hard Level Solution: Follow the given order. Gx2-Hx5-Fx4-Ex5-Bx7-Ax5-Cx2-Dx2. Walk forward to the stables.

Take the BELLOWS and CLOTH AND ROD. Use BRUSH; take MAGNET. Use BOOTS; take EARRING and HOOK. Use the BELLOWS; take CHISEL. Use MAGNET; take WEATHER VANE and INSTRUCTIONS (M). Use the HOOK and WEATHER CAP (N); receive AMULET HAT. Walk forward to the sheriff’s house.

Use AMULET HAT; take the CORKSCREW (O). Use BOLT AND NUT (P); receive CUTTERS. Use CORKSCREW; take LASSO AND REINS 1/2 and COWBOY FIGURINE (Q). Walk forward to the stables.

Use CHISEL and COWBOY FIGURINE (R); receive an AX. Use CUTTERS; take the SADDLE (S). Use AX (T); take the Shackles (U). Walk forward to the sheriff’s house.

Use the Shackles (V). Complete the HOP; receive SHERIFF’S BADGE. Use SHERIFF’S BADGE; take LASSO AND REINS 2/2 (W). Use EARRING; take the BLADE (X). Use BLADE (Y); receive CLOTH AND ROD 2/2. Go back.

Use CLOTH AND ROD 2/2; take the STIRRUMS (Z1). Use the INSTRUCTIONS, LASSO AND REINS 2/2 and STIRUP A on the SADDLE; take SADDLE AND LASSO. Walk forward (Z2). Use SADDLE AND LASSO (Z3).

Solutions for easy and hard levels (A) are random. In the easy level you have 3 attempts. In the hard level, you only have 1 attempt. Avoid obstacles on the road. Congratulations, you have completed Hidden Motives 1: Diamond Rush Collector’s Edition!

Hidden Motives 1: Collectibles

Wild West items are marked in red, wanted leaflets in yellow, and dollars in green. Collectibles (AD).

Collectibles (H-G).

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